@babylonjs/core 6.35.0 → 6.36.0

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Files changed (52) hide show
  1. package/Compute/computeShader.d.ts +2 -2
  2. package/Compute/computeShader.js.map +1 -1
  3. package/Engines/ICanvas.d.ts +4 -0
  4. package/Engines/ICanvas.js.map +1 -1
  5. package/Engines/WebGPU/Extensions/index.d.ts +0 -2
  6. package/Engines/WebGPU/Extensions/index.js +0 -2
  7. package/Engines/WebGPU/Extensions/index.js.map +1 -1
  8. package/Engines/engineCapabilities.d.ts +2 -0
  9. package/Engines/engineCapabilities.js.map +1 -1
  10. package/Engines/nativeEngine.js +1 -0
  11. package/Engines/nativeEngine.js.map +1 -1
  12. package/Engines/nullEngine.js +1 -0
  13. package/Engines/nullEngine.js.map +1 -1
  14. package/Engines/thinEngine.js +4 -2
  15. package/Engines/thinEngine.js.map +1 -1
  16. package/Engines/webgpuEngine.d.ts +52 -1
  17. package/Engines/webgpuEngine.js +133 -0
  18. package/Engines/webgpuEngine.js.map +1 -1
  19. package/Gizmos/boundingBoxGizmo.d.ts +6 -0
  20. package/Gizmos/boundingBoxGizmo.js +28 -3
  21. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  22. package/Materials/Node/nodeMaterial.d.ts +2 -2
  23. package/Materials/Node/nodeMaterial.js +2 -2
  24. package/Materials/Node/nodeMaterial.js.map +1 -1
  25. package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +11 -1
  26. package/Materials/Textures/Procedurals/customProceduralTexture.js +3 -0
  27. package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
  28. package/Materials/Textures/Procedurals/proceduralTexture.d.ts +13 -2
  29. package/Materials/Textures/Procedurals/proceduralTexture.js +12 -14
  30. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  31. package/Materials/Textures/dynamicTexture.d.ts +5 -0
  32. package/Materials/Textures/dynamicTexture.js +13 -0
  33. package/Materials/Textures/dynamicTexture.js.map +1 -1
  34. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +8 -9
  35. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  36. package/Rendering/geometryBufferRenderer.d.ts +14 -2
  37. package/Rendering/geometryBufferRenderer.js +40 -6
  38. package/Rendering/geometryBufferRenderer.js.map +1 -1
  39. package/Rendering/geometryBufferRendererSceneComponent.d.ts +9 -3
  40. package/Rendering/geometryBufferRendererSceneComponent.js +2 -2
  41. package/Rendering/geometryBufferRendererSceneComponent.js.map +1 -1
  42. package/Shaders/geometry.fragment.js +3 -0
  43. package/Shaders/geometry.fragment.js.map +1 -1
  44. package/Shaders/screenSpaceReflection2.fragment.js +6 -0
  45. package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
  46. package/package.json +1 -1
  47. package/Engines/WebGPU/Extensions/engine.dynamicBuffer.d.ts +0 -1
  48. package/Engines/WebGPU/Extensions/engine.dynamicBuffer.js +0 -44
  49. package/Engines/WebGPU/Extensions/engine.dynamicBuffer.js.map +0 -1
  50. package/Engines/WebGPU/Extensions/engine.uniformBuffer.d.ts +0 -1
  51. package/Engines/WebGPU/Extensions/engine.uniformBuffer.js +0 -46
  52. package/Engines/WebGPU/Extensions/engine.uniformBuffer.js.map +0 -1
@@ -1,44 +0,0 @@
1
- import { WebGPUEngine } from "../../webgpuEngine.js";
2
- WebGPUEngine.prototype.updateDynamicIndexBuffer = function (indexBuffer, indices, offset = 0) {
3
- const gpuBuffer = indexBuffer;
4
- let view;
5
- if (indexBuffer.is32Bits) {
6
- view = indices instanceof Uint32Array ? indices : new Uint32Array(indices);
7
- }
8
- else {
9
- view = indices instanceof Uint16Array ? indices : new Uint16Array(indices);
10
- }
11
- this._bufferManager.setSubData(gpuBuffer, offset, view);
12
- };
13
- WebGPUEngine.prototype.updateDynamicVertexBuffer = function (vertexBuffer, data, byteOffset, byteLength) {
14
- const dataBuffer = vertexBuffer;
15
- if (byteOffset === undefined) {
16
- byteOffset = 0;
17
- }
18
- let view;
19
- if (byteLength === undefined) {
20
- if (data instanceof Array) {
21
- view = new Float32Array(data);
22
- }
23
- else if (data instanceof ArrayBuffer) {
24
- view = new Uint8Array(data);
25
- }
26
- else {
27
- view = data;
28
- }
29
- byteLength = view.byteLength;
30
- }
31
- else {
32
- if (data instanceof Array) {
33
- view = new Float32Array(data);
34
- }
35
- else if (data instanceof ArrayBuffer) {
36
- view = new Uint8Array(data);
37
- }
38
- else {
39
- view = data;
40
- }
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- }
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- this._bufferManager.setSubData(dataBuffer, byteOffset, view, 0, byteLength);
43
- };
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- //# sourceMappingURL=engine.dynamicBuffer.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"engine.dynamicBuffer.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.dynamicBuffer.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAElD,YAAY,CAAC,SAAS,CAAC,wBAAwB,GAAG,UAAU,WAAuB,EAAE,OAAqB,EAAE,SAAiB,CAAC;IAC1H,MAAM,SAAS,GAAG,WAA+B,CAAC;IAElD,IAAI,IAAqB,CAAC;IAC1B,IAAI,WAAW,CAAC,QAAQ,EAAE;QACtB,IAAI,GAAG,OAAO,YAAY,WAAW,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,OAAO,CAAC,CAAC;KAC9E;SAAM;QACH,IAAI,GAAG,OAAO,YAAY,WAAW,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,OAAO,CAAC,CAAC;KAC9E;IAED,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,SAAS,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;AAC5D,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,YAAwB,EAAE,IAAe,EAAE,UAAmB,EAAE,UAAmB;IAC5I,MAAM,UAAU,GAAG,YAAgC,CAAC;IACpD,IAAI,UAAU,KAAK,SAAS,EAAE;QAC1B,UAAU,GAAG,CAAC,CAAC;KAClB;IAED,IAAI,IAAqB,CAAC;IAC1B,IAAI,UAAU,KAAK,SAAS,EAAE;QAC1B,IAAI,IAAI,YAAY,KAAK,EAAE;YACvB,IAAI,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC;SACjC;aAAM,IAAI,IAAI,YAAY,WAAW,EAAE;YACpC,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;SAC/B;aAAM;YACH,IAAI,GAAG,IAAI,CAAC;SACf;QACD,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;KAChC;SAAM;QACH,IAAI,IAAI,YAAY,KAAK,EAAE;YACvB,IAAI,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC;SACjC;aAAM,IAAI,IAAI,YAAY,WAAW,EAAE;YACpC,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;SAC/B;aAAM;YACH,IAAI,GAAG,IAAI,CAAC;SACf;KACJ;IAED,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,CAAC,EAAE,UAAU,CAAC,CAAC;AAChF,CAAC,CAAC","sourcesContent":["import type { DataBuffer } from \"../../../Buffers/dataBuffer\";\r\nimport type { WebGPUDataBuffer } from \"../../../Meshes/WebGPU/webgpuDataBuffer\";\r\nimport type { DataArray, IndicesArray } from \"../../../types\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\n\r\nWebGPUEngine.prototype.updateDynamicIndexBuffer = function (indexBuffer: DataBuffer, indices: IndicesArray, offset: number = 0): void {\r\n const gpuBuffer = indexBuffer as WebGPUDataBuffer;\r\n\r\n let view: ArrayBufferView;\r\n if (indexBuffer.is32Bits) {\r\n view = indices instanceof Uint32Array ? indices : new Uint32Array(indices);\r\n } else {\r\n view = indices instanceof Uint16Array ? indices : new Uint16Array(indices);\r\n }\r\n\r\n this._bufferManager.setSubData(gpuBuffer, offset, view);\r\n};\r\n\r\nWebGPUEngine.prototype.updateDynamicVertexBuffer = function (vertexBuffer: DataBuffer, data: DataArray, byteOffset?: number, byteLength?: number): void {\r\n const dataBuffer = vertexBuffer as WebGPUDataBuffer;\r\n if (byteOffset === undefined) {\r\n byteOffset = 0;\r\n }\r\n\r\n let view: ArrayBufferView;\r\n if (byteLength === undefined) {\r\n if (data instanceof Array) {\r\n view = new Float32Array(data);\r\n } else if (data instanceof ArrayBuffer) {\r\n view = new Uint8Array(data);\r\n } else {\r\n view = data;\r\n }\r\n byteLength = view.byteLength;\r\n } else {\r\n if (data instanceof Array) {\r\n view = new Float32Array(data);\r\n } else if (data instanceof ArrayBuffer) {\r\n view = new Uint8Array(data);\r\n } else {\r\n view = data;\r\n }\r\n }\r\n\r\n this._bufferManager.setSubData(dataBuffer, byteOffset, view, 0, byteLength);\r\n};\r\n"]}
@@ -1 +0,0 @@
1
- export {};
@@ -1,46 +0,0 @@
1
- import { WebGPUEngine } from "../../webgpuEngine.js";
2
- import * as WebGPUConstants from "../webgpuConstants.js";
3
- WebGPUEngine.prototype.createUniformBuffer = function (elements, label) {
4
- let view;
5
- if (elements instanceof Array) {
6
- view = new Float32Array(elements);
7
- }
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- else {
9
- view = elements;
10
- }
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- const dataBuffer = this._bufferManager.createBuffer(view, WebGPUConstants.BufferUsage.Uniform | WebGPUConstants.BufferUsage.CopyDst, label);
12
- return dataBuffer;
13
- };
14
- WebGPUEngine.prototype.createDynamicUniformBuffer = function (elements, label) {
15
- return this.createUniformBuffer(elements, label);
16
- };
17
- WebGPUEngine.prototype.updateUniformBuffer = function (uniformBuffer, elements, offset, count) {
18
- if (offset === undefined) {
19
- offset = 0;
20
- }
21
- const dataBuffer = uniformBuffer;
22
- let view;
23
- if (count === undefined) {
24
- if (elements instanceof Float32Array) {
25
- view = elements;
26
- }
27
- else {
28
- view = new Float32Array(elements);
29
- }
30
- count = view.byteLength;
31
- }
32
- else {
33
- if (elements instanceof Float32Array) {
34
- view = elements;
35
- }
36
- else {
37
- view = new Float32Array(elements);
38
- }
39
- }
40
- this._bufferManager.setSubData(dataBuffer, offset, view, 0, count);
41
- };
42
- WebGPUEngine.prototype.bindUniformBufferBase = function (buffer, _location, name) {
43
- this._currentDrawContext.setBuffer(name, buffer);
44
- };
45
- WebGPUEngine.prototype.bindUniformBlock = function () { };
46
- //# sourceMappingURL=engine.uniformBuffer.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"engine.uniformBuffer.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.uniformBuffer.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,KAAK,eAAe,MAAM,oBAAoB,CAAC;AAEtD,YAAY,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,QAAoB,EAAE,KAAc;IACvF,IAAI,IAAkB,CAAC;IACvB,IAAI,QAAQ,YAAY,KAAK,EAAE;QAC3B,IAAI,GAAG,IAAI,YAAY,CAAC,QAAQ,CAAC,CAAC;KACrC;SAAM;QACH,IAAI,GAAG,QAAQ,CAAC;KACnB;IAED,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,IAAI,EAAE,eAAe,CAAC,WAAW,CAAC,OAAO,GAAG,eAAe,CAAC,WAAW,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAC5I,OAAO,UAAU,CAAC;AACtB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,QAAoB,EAAE,KAAc;IAC9F,OAAO,IAAI,CAAC,mBAAmB,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;AACrD,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,aAAyB,EAAE,QAAoB,EAAE,MAAe,EAAE,KAAc;IACnI,IAAI,MAAM,KAAK,SAAS,EAAE;QACtB,MAAM,GAAG,CAAC,CAAC;KACd;IAED,MAAM,UAAU,GAAG,aAAiC,CAAC;IACrD,IAAI,IAAkB,CAAC;IACvB,IAAI,KAAK,KAAK,SAAS,EAAE;QACrB,IAAI,QAAQ,YAAY,YAAY,EAAE;YAClC,IAAI,GAAG,QAAQ,CAAC;SACnB;aAAM;YACH,IAAI,GAAG,IAAI,YAAY,CAAC,QAAQ,CAAC,CAAC;SACrC;QACD,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC;KAC3B;SAAM;QACH,IAAI,QAAQ,YAAY,YAAY,EAAE;YAClC,IAAI,GAAG,QAAQ,CAAC;SACnB;aAAM;YACH,IAAI,GAAG,IAAI,YAAY,CAAC,QAAQ,CAAC,CAAC;SACrC;KACJ;IAED,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;AACvE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,qBAAqB,GAAG,UAAU,MAAkB,EAAE,SAAiB,EAAE,IAAY;IACxG,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,MAA0B,CAAC,CAAC;AACzE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,gBAAgB,GAAG,cAAmB,CAAC,CAAC","sourcesContent":["import type { DataBuffer } from \"../../../Buffers/dataBuffer\";\r\nimport type { WebGPUDataBuffer } from \"../../../Meshes/WebGPU/webgpuDataBuffer\";\r\nimport type { FloatArray } from \"../../../types\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport * as WebGPUConstants from \"../webgpuConstants\";\r\n\r\nWebGPUEngine.prototype.createUniformBuffer = function (elements: FloatArray, label?: string): DataBuffer {\r\n let view: Float32Array;\r\n if (elements instanceof Array) {\r\n view = new Float32Array(elements);\r\n } else {\r\n view = elements;\r\n }\r\n\r\n const dataBuffer = this._bufferManager.createBuffer(view, WebGPUConstants.BufferUsage.Uniform | WebGPUConstants.BufferUsage.CopyDst, label);\r\n return dataBuffer;\r\n};\r\n\r\nWebGPUEngine.prototype.createDynamicUniformBuffer = function (elements: FloatArray, label?: string): DataBuffer {\r\n return this.createUniformBuffer(elements, label);\r\n};\r\n\r\nWebGPUEngine.prototype.updateUniformBuffer = function (uniformBuffer: DataBuffer, elements: FloatArray, offset?: number, count?: number): void {\r\n if (offset === undefined) {\r\n offset = 0;\r\n }\r\n\r\n const dataBuffer = uniformBuffer as WebGPUDataBuffer;\r\n let view: Float32Array;\r\n if (count === undefined) {\r\n if (elements instanceof Float32Array) {\r\n view = elements;\r\n } else {\r\n view = new Float32Array(elements);\r\n }\r\n count = view.byteLength;\r\n } else {\r\n if (elements instanceof Float32Array) {\r\n view = elements;\r\n } else {\r\n view = new Float32Array(elements);\r\n }\r\n }\r\n\r\n this._bufferManager.setSubData(dataBuffer, offset, view, 0, count);\r\n};\r\n\r\nWebGPUEngine.prototype.bindUniformBufferBase = function (buffer: DataBuffer, _location: number, name: string): void {\r\n this._currentDrawContext.setBuffer(name, buffer as WebGPUDataBuffer);\r\n};\r\n\r\nWebGPUEngine.prototype.bindUniformBlock = function (): void {};\r\n"]}