@babylonjs/core 6.33.2 → 6.34.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (332) hide show
  1. package/Animations/animation.js +1 -1
  2. package/Animations/animation.js.map +1 -1
  3. package/Buffers/storageBuffer.d.ts +2 -1
  4. package/Buffers/storageBuffer.js +3 -2
  5. package/Buffers/storageBuffer.js.map +1 -1
  6. package/Cameras/Inputs/followCameraMouseWheelInput.js +12 -9
  7. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  8. package/Cameras/Inputs/followCameraPointersInput.js +28 -9
  9. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  10. package/Cameras/arcRotateCamera.js +1 -1
  11. package/Cameras/arcRotateCamera.js.map +1 -1
  12. package/Cameras/followCameraInputsManager.js +2 -1
  13. package/Cameras/followCameraInputsManager.js.map +1 -1
  14. package/Debug/skeletonViewer.js +2 -1
  15. package/Debug/skeletonViewer.js.map +1 -1
  16. package/Engines/Extensions/engine.alpha.js +8 -116
  17. package/Engines/Extensions/engine.alpha.js.map +1 -1
  18. package/Engines/Extensions/engine.cubeTexture.d.ts +1 -1
  19. package/Engines/Extensions/engine.cubeTexture.js +11 -213
  20. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  21. package/Engines/Extensions/engine.dynamicBuffer.js +5 -42
  22. package/Engines/Extensions/engine.dynamicBuffer.js.map +1 -1
  23. package/Engines/Extensions/engine.dynamicTexture.d.ts +1 -1
  24. package/Engines/Extensions/engine.dynamicTexture.js +5 -47
  25. package/Engines/Extensions/engine.dynamicTexture.js.map +1 -1
  26. package/Engines/Extensions/engine.multiRender.js +11 -341
  27. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  28. package/Engines/Extensions/engine.multiview.js +6 -57
  29. package/Engines/Extensions/engine.multiview.js.map +1 -1
  30. package/Engines/Extensions/engine.query.d.ts +8 -2
  31. package/Engines/Extensions/engine.query.js +44 -152
  32. package/Engines/Extensions/engine.query.js.map +1 -1
  33. package/Engines/Extensions/engine.rawTexture.d.ts +1 -1
  34. package/Engines/Extensions/engine.rawTexture.js +20 -361
  35. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  36. package/Engines/Extensions/engine.readTexture.js +6 -112
  37. package/Engines/Extensions/engine.readTexture.js.map +1 -1
  38. package/Engines/Extensions/engine.renderTarget.d.ts +1 -1
  39. package/Engines/Extensions/engine.renderTarget.js +8 -173
  40. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  41. package/Engines/Extensions/engine.renderTargetCube.js +4 -55
  42. package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
  43. package/Engines/Extensions/engine.storageBuffer.d.ts +2 -1
  44. package/Engines/Extensions/engine.storageBuffer.js.map +1 -1
  45. package/Engines/Extensions/engine.textureSelector.js +11 -52
  46. package/Engines/Extensions/engine.textureSelector.js.map +1 -1
  47. package/Engines/Extensions/engine.transformFeedback.js +10 -11
  48. package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
  49. package/Engines/Extensions/engine.uniformBuffer.js +9 -59
  50. package/Engines/Extensions/engine.uniformBuffer.js.map +1 -1
  51. package/Engines/Extensions/engine.videoTexture.js +4 -54
  52. package/Engines/Extensions/engine.videoTexture.js.map +1 -1
  53. package/Engines/Extensions/engine.views.d.ts +2 -24
  54. package/Engines/Extensions/engine.views.js +17 -136
  55. package/Engines/Extensions/engine.views.js.map +1 -1
  56. package/Engines/Processors/shaderCodeInliner.js +15 -14
  57. package/Engines/Processors/shaderCodeInliner.js.map +1 -1
  58. package/Engines/WebGPU/Extensions/engine.computeShader.js +3 -2
  59. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  60. package/Engines/WebGPU/Extensions/engine.storageBuffer.js +14 -5
  61. package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
  62. package/Engines/WebGPU/webgpuShaderProcessor.js +2 -1
  63. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  64. package/Engines/WebGPU/webgpuTintWASM.js +3 -2
  65. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  66. package/Engines/engine.d.ts +15 -64
  67. package/Engines/engine.js +322 -773
  68. package/Engines/engine.js.map +1 -1
  69. package/Engines/nativeEngine.d.ts +1 -1
  70. package/Engines/nativeEngine.js.map +1 -1
  71. package/Engines/nullEngine.d.ts +1 -1
  72. package/Engines/nullEngine.js.map +1 -1
  73. package/Engines/thinEngine.d.ts +160 -151
  74. package/Engines/thinEngine.js +712 -3281
  75. package/Engines/thinEngine.js.map +1 -1
  76. package/Engines/webgpuEngine.d.ts +5 -8
  77. package/Engines/webgpuEngine.js +143 -112
  78. package/Engines/webgpuEngine.js.map +1 -1
  79. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js +2 -1
  80. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -1
  81. package/FlowGraph/flowGraphBlock.js +1 -21
  82. package/FlowGraph/flowGraphBlock.js.map +1 -1
  83. package/FlowGraph/flowGraphExecutionBlock.d.ts +1 -0
  84. package/FlowGraph/flowGraphExecutionBlock.js +20 -0
  85. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
  86. package/Gizmos/axisScaleGizmo.d.ts +1 -0
  87. package/Gizmos/axisScaleGizmo.js +12 -0
  88. package/Gizmos/axisScaleGizmo.js.map +1 -1
  89. package/Gizmos/lightGizmo.js +2 -1
  90. package/Gizmos/lightGizmo.js.map +1 -1
  91. package/Gizmos/rotationGizmo.js +1 -1
  92. package/Gizmos/rotationGizmo.js.map +1 -1
  93. package/Lights/Shadows/cascadedShadowGenerator.js +1 -1
  94. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  95. package/Materials/Node/Blocks/Dual/lightBlock.js +2 -1
  96. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  97. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +3 -2
  98. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  99. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +2 -1
  100. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  101. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +2 -1
  102. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  103. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +2 -1
  104. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  105. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +3 -2
  106. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  107. package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -1
  108. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  109. package/Materials/Node/nodeMaterial.js +9 -8
  110. package/Materials/Node/nodeMaterial.js.map +1 -1
  111. package/Materials/Node/nodeMaterialBlock.js +2 -1
  112. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  113. package/Materials/drawWrapper.js +3 -2
  114. package/Materials/drawWrapper.js.map +1 -1
  115. package/Materials/effect.js +2 -1
  116. package/Materials/effect.js.map +1 -1
  117. package/Materials/material.js +2 -1
  118. package/Materials/material.js.map +1 -1
  119. package/Materials/uniformBuffer.d.ts +4 -1
  120. package/Materials/uniformBuffer.js +5 -2
  121. package/Materials/uniformBuffer.js.map +1 -1
  122. package/Meshes/Node/nodeGeometryBlock.js +2 -1
  123. package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
  124. package/Meshes/abstractMesh.js +3 -1
  125. package/Meshes/abstractMesh.js.map +1 -1
  126. package/Misc/assetsManager.js +2 -2
  127. package/Misc/assetsManager.js.map +1 -1
  128. package/Misc/dds.d.ts +2 -0
  129. package/Misc/dds.js +27 -23
  130. package/Misc/dds.js.map +1 -1
  131. package/Misc/logger.d.ts +3 -3
  132. package/Misc/logger.js +8 -4
  133. package/Misc/logger.js.map +1 -1
  134. package/Misc/sceneSerializer.js +2 -1
  135. package/Misc/sceneSerializer.js.map +1 -1
  136. package/Navigation/Plugins/recastJSPlugin.js +2 -2
  137. package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
  138. package/Physics/v2/Plugins/havokPlugin.js +1 -1
  139. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  140. package/Physics/v2/index.d.ts +1 -0
  141. package/Physics/v2/index.js +1 -0
  142. package/Physics/v2/index.js.map +1 -1
  143. package/Physics/v2/ragdoll.d.ts +107 -0
  144. package/Physics/v2/ragdoll.js +228 -0
  145. package/Physics/v2/ragdoll.js.map +1 -0
  146. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +2 -2
  147. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  148. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +3 -2
  149. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  150. package/PostProcesses/index.d.ts +1 -1
  151. package/PostProcesses/index.js +1 -1
  152. package/PostProcesses/index.js.map +1 -1
  153. package/PostProcesses/passPostProcess.d.ts +1 -0
  154. package/PostProcesses/passPostProcess.js +6 -2
  155. package/PostProcesses/passPostProcess.js.map +1 -1
  156. package/PostProcesses/screenSpaceCurvaturePostProcess.js +1 -1
  157. package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
  158. package/PostProcesses/screenSpaceReflectionPostProcess.js +3 -2
  159. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  160. package/Rendering/depthPeelingRenderer.js +2 -1
  161. package/Rendering/depthPeelingRenderer.js.map +1 -1
  162. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +3 -2
  163. package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  164. package/XR/features/WebXRControllerPhysics.js +2 -2
  165. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  166. package/XR/features/WebXRMeshDetector.js +2 -1
  167. package/XR/features/WebXRMeshDetector.js.map +1 -1
  168. package/XR/features/WebXRWalkingLocomotion.js +1 -1
  169. package/XR/features/WebXRWalkingLocomotion.js.map +1 -1
  170. package/XR/webXRExperienceHelper.js +2 -2
  171. package/XR/webXRExperienceHelper.js.map +1 -1
  172. package/assetContainer.js +2 -2
  173. package/assetContainer.js.map +1 -1
  174. package/esm/Engines/Extensions/alpha/alpha.base.d.ts +34 -0
  175. package/esm/Engines/Extensions/alpha/alpha.base.js +2 -0
  176. package/esm/Engines/Extensions/alpha/alpha.base.js.map +1 -0
  177. package/esm/Engines/Extensions/computeShaders/computeShaders.base.d.ts +87 -0
  178. package/esm/Engines/Extensions/computeShaders/computeShaders.base.js +12 -0
  179. package/esm/Engines/Extensions/computeShaders/computeShaders.base.js.map +1 -0
  180. package/esm/Engines/Extensions/cubeTexture/cubeTexture.base.d.ts +79 -0
  181. package/esm/Engines/Extensions/cubeTexture/cubeTexture.base.js +2 -0
  182. package/esm/Engines/Extensions/cubeTexture/cubeTexture.base.js.map +1 -0
  183. package/esm/Engines/Extensions/debugging/debugging.base.d.ts +11 -0
  184. package/esm/Engines/Extensions/debugging/debugging.base.js +2 -0
  185. package/esm/Engines/Extensions/debugging/debugging.base.js.map +1 -0
  186. package/esm/Engines/Extensions/dynamicBuffer/dynamicBuffer.base.d.ts +20 -0
  187. package/esm/Engines/Extensions/dynamicBuffer/dynamicBuffer.base.js +2 -0
  188. package/esm/Engines/Extensions/dynamicBuffer/dynamicBuffer.base.js.map +1 -0
  189. package/esm/Engines/Extensions/dynamicTexture/dynamicTexture.base.d.ts +26 -0
  190. package/esm/Engines/Extensions/dynamicTexture/dynamicTexture.base.js +2 -0
  191. package/esm/Engines/Extensions/dynamicTexture/dynamicTexture.base.js.map +1 -0
  192. package/esm/Engines/Extensions/engine.extensions.d.ts +67 -0
  193. package/esm/Engines/Extensions/engine.extensions.js +49 -0
  194. package/esm/Engines/Extensions/engine.extensions.js.map +1 -0
  195. package/esm/Engines/Extensions/externalTexture/externalTexture.base.d.ts +16 -0
  196. package/esm/Engines/Extensions/externalTexture/externalTexture.base.js +2 -0
  197. package/esm/Engines/Extensions/externalTexture/externalTexture.base.js.map +1 -0
  198. package/esm/Engines/Extensions/multiRender/multiRender.base.d.ts +54 -0
  199. package/esm/Engines/Extensions/multiRender/multiRender.base.js +2 -0
  200. package/esm/Engines/Extensions/multiRender/multiRender.base.js.map +1 -0
  201. package/esm/Engines/Extensions/multiview/multiview.base.d.ts +67 -0
  202. package/esm/Engines/Extensions/multiview/multiview.base.js +79 -0
  203. package/esm/Engines/Extensions/multiview/multiview.base.js.map +1 -0
  204. package/esm/Engines/Extensions/query/query.base.d.ts +164 -0
  205. package/esm/Engines/Extensions/query/query.base.js +168 -0
  206. package/esm/Engines/Extensions/query/query.base.js.map +1 -0
  207. package/esm/Engines/Extensions/rawTexture/engine.rawTexture.base.d.ts +187 -0
  208. package/esm/Engines/Extensions/rawTexture/engine.rawTexture.base.js +2 -0
  209. package/esm/Engines/Extensions/rawTexture/engine.rawTexture.base.js.map +1 -0
  210. package/esm/Engines/Extensions/readTexture/readTexture.base.d.ts +9 -0
  211. package/esm/Engines/Extensions/readTexture/readTexture.base.js +2 -0
  212. package/esm/Engines/Extensions/readTexture/readTexture.base.js.map +1 -0
  213. package/esm/Engines/Extensions/renderTarget/renderTarget.base.d.ts +35 -0
  214. package/esm/Engines/Extensions/renderTarget/renderTarget.base.js +2 -0
  215. package/esm/Engines/Extensions/renderTarget/renderTarget.base.js.map +1 -0
  216. package/esm/Engines/Extensions/renderTargetCube/renderTargetCube.base.d.ts +12 -0
  217. package/esm/Engines/Extensions/renderTargetCube/renderTargetCube.base.js +2 -0
  218. package/esm/Engines/Extensions/renderTargetCube/renderTargetCube.base.js.map +1 -0
  219. package/esm/Engines/Extensions/storageBuffer/storageBuffer.base.d.ts +36 -0
  220. package/esm/Engines/Extensions/storageBuffer/storageBuffer.base.js +2 -0
  221. package/esm/Engines/Extensions/storageBuffer/storageBuffer.base.js.map +1 -0
  222. package/esm/Engines/Extensions/textureSampler/textureSampler.base.d.ts +11 -0
  223. package/esm/Engines/Extensions/textureSampler/textureSampler.base.js +2 -0
  224. package/esm/Engines/Extensions/textureSampler/textureSampler.base.js.map +1 -0
  225. package/esm/Engines/Extensions/textureSelector/textureSelector.base.d.ts +50 -0
  226. package/esm/Engines/Extensions/textureSelector/textureSelector.base.js +53 -0
  227. package/esm/Engines/Extensions/textureSelector/textureSelector.base.js.map +1 -0
  228. package/esm/Engines/Extensions/transformFeedback/engine.transformFeedback.base.d.ts +42 -0
  229. package/esm/Engines/Extensions/transformFeedback/engine.transformFeedback.base.js +2 -0
  230. package/esm/Engines/Extensions/transformFeedback/engine.transformFeedback.base.js.map +1 -0
  231. package/esm/Engines/Extensions/uniformBuffer/uniformBuffer.base.d.ts +48 -0
  232. package/esm/Engines/Extensions/uniformBuffer/uniformBuffer.base.js +2 -0
  233. package/esm/Engines/Extensions/uniformBuffer/uniformBuffer.base.js.map +1 -0
  234. package/esm/Engines/Extensions/videoTexture/videoTexture.base.d.ts +13 -0
  235. package/esm/Engines/Extensions/videoTexture/videoTexture.base.js +2 -0
  236. package/esm/Engines/Extensions/videoTexture/videoTexture.base.js.map +1 -0
  237. package/esm/Engines/Extensions/views/views.base.d.ts +85 -0
  238. package/esm/Engines/Extensions/views/views.base.js +33 -0
  239. package/esm/Engines/Extensions/views/views.base.js.map +1 -0
  240. package/esm/Engines/WebGL/Extensions/alpha/alpha.webgl.d.ts +8 -0
  241. package/esm/Engines/WebGL/Extensions/alpha/alpha.webgl.js +137 -0
  242. package/esm/Engines/WebGL/Extensions/alpha/alpha.webgl.js.map +1 -0
  243. package/esm/Engines/WebGL/Extensions/cubeTexture/cubeTexture.webgl.d.ts +11 -0
  244. package/esm/Engines/WebGL/Extensions/cubeTexture/cubeTexture.webgl.js +251 -0
  245. package/esm/Engines/WebGL/Extensions/cubeTexture/cubeTexture.webgl.js.map +1 -0
  246. package/esm/Engines/WebGL/Extensions/dynamicBuffer/dynamicBuffer.webgl.d.ts +5 -0
  247. package/esm/Engines/WebGL/Extensions/dynamicBuffer/dynamicBuffer.webgl.js +55 -0
  248. package/esm/Engines/WebGL/Extensions/dynamicBuffer/dynamicBuffer.webgl.js.map +1 -0
  249. package/esm/Engines/WebGL/Extensions/dynamicTexture/dynamicTexture.webgl.d.ts +5 -0
  250. package/esm/Engines/WebGL/Extensions/dynamicTexture/dynamicTexture.webgl.js +65 -0
  251. package/esm/Engines/WebGL/Extensions/dynamicTexture/dynamicTexture.webgl.js.map +1 -0
  252. package/esm/Engines/WebGL/Extensions/multiRender/multiRender.webgl.d.ts +10 -0
  253. package/esm/Engines/WebGL/Extensions/multiRender/multiRender.webgl.js +375 -0
  254. package/esm/Engines/WebGL/Extensions/multiRender/multiRender.webgl.js.map +1 -0
  255. package/esm/Engines/WebGL/Extensions/multiview/multiview.webgl.d.ts +6 -0
  256. package/esm/Engines/WebGL/Extensions/multiview/multiview.webgl.js +77 -0
  257. package/esm/Engines/WebGL/Extensions/multiview/multiview.webgl.js.map +1 -0
  258. package/esm/Engines/WebGL/Extensions/query/query.webgl.d.ts +21 -0
  259. package/esm/Engines/WebGL/Extensions/query/query.webgl.js +220 -0
  260. package/esm/Engines/WebGL/Extensions/query/query.webgl.js.map +1 -0
  261. package/esm/Engines/WebGL/Extensions/rawTexture/engine.rawTexture.webgl.d.ts +15 -0
  262. package/esm/Engines/WebGL/Extensions/rawTexture/engine.rawTexture.webgl.js +392 -0
  263. package/esm/Engines/WebGL/Extensions/rawTexture/engine.rawTexture.webgl.js.map +1 -0
  264. package/esm/Engines/WebGL/Extensions/readTexture/readTexture.webgl.d.ts +17 -0
  265. package/esm/Engines/WebGL/Extensions/readTexture/readTexture.webgl.js +133 -0
  266. package/esm/Engines/WebGL/Extensions/readTexture/readTexture.webgl.js.map +1 -0
  267. package/esm/Engines/WebGL/Extensions/renderTarget/renderTarget.webgl.d.ts +8 -0
  268. package/esm/Engines/WebGL/Extensions/renderTarget/renderTarget.webgl.js +199 -0
  269. package/esm/Engines/WebGL/Extensions/renderTarget/renderTarget.webgl.js.map +1 -0
  270. package/esm/Engines/WebGL/Extensions/renderTargetCube/renderTargetCube.webgl.d.ts +2 -0
  271. package/esm/Engines/WebGL/Extensions/renderTargetCube/renderTargetCube.webgl.js +62 -0
  272. package/esm/Engines/WebGL/Extensions/renderTargetCube/renderTargetCube.webgl.js.map +1 -0
  273. package/esm/Engines/WebGL/Extensions/textureSelector/textureSelector.webgl.d.ts +5 -0
  274. package/esm/Engines/WebGL/Extensions/textureSelector/textureSelector.webgl.js +28 -0
  275. package/esm/Engines/WebGL/Extensions/textureSelector/textureSelector.webgl.js.map +1 -0
  276. package/esm/Engines/WebGL/Extensions/transformFeedback/engine.transformFeedback.webgl.d.ts +11 -0
  277. package/esm/Engines/WebGL/Extensions/transformFeedback/engine.transformFeedback.webgl.js +45 -0
  278. package/esm/Engines/WebGL/Extensions/transformFeedback/engine.transformFeedback.webgl.js.map +1 -0
  279. package/esm/Engines/WebGL/Extensions/uniformBuffer/uniformBuffer.webgl.d.ts +9 -0
  280. package/esm/Engines/WebGL/Extensions/uniformBuffer/uniformBuffer.webgl.js +78 -0
  281. package/esm/Engines/WebGL/Extensions/uniformBuffer/uniformBuffer.webgl.js.map +1 -0
  282. package/esm/Engines/WebGL/Extensions/videoTexture/videoTexture.webgl.d.ts +4 -0
  283. package/esm/Engines/WebGL/Extensions/videoTexture/videoTexture.webgl.js +67 -0
  284. package/esm/Engines/WebGL/Extensions/videoTexture/videoTexture.webgl.js.map +1 -0
  285. package/esm/Engines/WebGL/Extensions/views/views.webgl.d.ts +18 -0
  286. package/esm/Engines/WebGL/Extensions/views/views.webgl.js +152 -0
  287. package/esm/Engines/WebGL/Extensions/views/views.webgl.js.map +1 -0
  288. package/esm/Engines/WebGL/engine.adapterHelpers.d.ts +43 -0
  289. package/esm/Engines/WebGL/engine.adapterHelpers.js +107 -0
  290. package/esm/Engines/WebGL/engine.adapterHelpers.js.map +1 -0
  291. package/esm/Engines/WebGL/engine.webgl.d.ts +1030 -0
  292. package/esm/Engines/WebGL/engine.webgl.js +4083 -0
  293. package/esm/Engines/WebGL/engine.webgl.js.map +1 -0
  294. package/esm/Engines/WebGPU/engine.adapterHelpers.d.ts +7 -0
  295. package/esm/Engines/WebGPU/engine.adapterHelpers.js +20 -0
  296. package/esm/Engines/WebGPU/engine.adapterHelpers.js.map +1 -0
  297. package/esm/Engines/WebGPU/engine.webgpu.constants.d.ts +391 -0
  298. package/esm/Engines/WebGPU/engine.webgpu.constants.js +2 -0
  299. package/esm/Engines/WebGPU/engine.webgpu.constants.js.map +1 -0
  300. package/esm/Engines/WebGPU/engine.webgpu.d.ts +277 -0
  301. package/esm/Engines/WebGPU/engine.webgpu.js +1281 -0
  302. package/esm/Engines/WebGPU/engine.webgpu.js.map +1 -0
  303. package/esm/Engines/engine.adapters.d.ts +32 -0
  304. package/esm/Engines/engine.adapters.js +27 -0
  305. package/esm/Engines/engine.adapters.js.map +1 -0
  306. package/esm/Engines/engine.base.d.ts +807 -0
  307. package/esm/Engines/engine.base.js +1235 -0
  308. package/esm/Engines/engine.base.js.map +1 -0
  309. package/esm/Engines/engine.constants.d.ts +735 -0
  310. package/esm/Engines/engine.constants.js +3 -0
  311. package/esm/Engines/engine.constants.js.map +1 -0
  312. package/esm/Engines/engine.extendable.d.ts +180 -0
  313. package/esm/Engines/engine.extendable.js +477 -0
  314. package/esm/Engines/engine.extendable.js.map +1 -0
  315. package/esm/Engines/engine.interfaces.d.ts +16 -0
  316. package/esm/Engines/engine.interfaces.js +9 -0
  317. package/esm/Engines/engine.interfaces.js.map +1 -0
  318. package/esm/Engines/engine.static.d.ts +215 -0
  319. package/esm/Engines/engine.static.js +345 -0
  320. package/esm/Engines/engine.static.js.map +1 -0
  321. package/esm/Engines/engine.tools.d.ts +20 -0
  322. package/esm/Engines/engine.tools.js +33 -0
  323. package/esm/Engines/engine.tools.js.map +1 -0
  324. package/esm/Engines/public.d.ts +1 -0
  325. package/esm/Engines/public.js +2 -0
  326. package/esm/Engines/public.js.map +1 -0
  327. package/esm/Engines/runtimeEnvironment.d.ts +37 -0
  328. package/esm/Engines/runtimeEnvironment.js +56 -0
  329. package/esm/Engines/runtimeEnvironment.js.map +1 -0
  330. package/package.json +2 -1
  331. package/scene.js +1 -1
  332. package/scene.js.map +1 -1
@@ -0,0 +1,65 @@
1
+ import { ThinEngine } from "../../../../../Engines/thinEngine.js";
2
+ import { InternalTexture, InternalTextureSource } from "../../../../../Materials/Textures/internalTexture.js";
3
+ import { augmentEngineState } from "../../../engine.adapters.js";
4
+ import { _releaseTexture, createTexture, updateTextureSamplingMode, _bindTextureDirectly, _unpackFlipY, _getWebGLTextureType, _getInternalFormat, _getRGBABufferInternalSizedFormat, } from "../../engine.webgl.js";
5
+ import { getLoadedTexturesCache } from "../../../engine.base.js";
6
+ export const createDynamicTexture = function (engineState, width, height, generateMipMaps, samplingMode) {
7
+ const fes = engineState;
8
+ // TODO - make sure all needed functions are here, cache this if possible
9
+ const engineAdapter = augmentEngineState(engineState, {
10
+ _releaseTexture,
11
+ getLoadedTexturesCache,
12
+ createTexture,
13
+ });
14
+ const texture = new InternalTexture(engineAdapter, InternalTextureSource.Dynamic);
15
+ texture.baseWidth = width;
16
+ texture.baseHeight = height;
17
+ if (generateMipMaps) {
18
+ width = fes.needPOTTextures ? ThinEngine.GetExponentOfTwo(width, fes._caps.maxTextureSize) : width;
19
+ height = fes.needPOTTextures ? ThinEngine.GetExponentOfTwo(height, fes._caps.maxTextureSize) : height;
20
+ }
21
+ // this.resetTextureCache();
22
+ texture.width = width;
23
+ texture.height = height;
24
+ texture.isReady = false;
25
+ texture.generateMipMaps = generateMipMaps;
26
+ texture.samplingMode = samplingMode;
27
+ updateTextureSamplingMode(engineState, samplingMode, texture);
28
+ fes._internalTexturesCache.push(texture);
29
+ return texture;
30
+ };
31
+ export const updateDynamicTexture = function (engineState, texture, source, invertY, premulAlpha = false, format, forceBindTexture = false,
32
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
33
+ allowGPUOptimization = false) {
34
+ if (!texture) {
35
+ return;
36
+ }
37
+ const fes = engineState;
38
+ const gl = fes._gl;
39
+ const target = gl.TEXTURE_2D;
40
+ const wasPreviouslyBound = _bindTextureDirectly(engineState, target, texture, true, forceBindTexture);
41
+ _unpackFlipY(fes, invertY === undefined ? texture.invertY : invertY);
42
+ if (premulAlpha) {
43
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1);
44
+ }
45
+ const textureType = _getWebGLTextureType(fes, texture.type);
46
+ const glformat = _getInternalFormat(fes, format ? format : texture.format);
47
+ const internalFormat = _getRGBABufferInternalSizedFormat(fes, texture.type, glformat);
48
+ gl.texImage2D(target, 0, internalFormat, glformat, textureType, source);
49
+ if (texture.generateMipMaps) {
50
+ gl.generateMipmap(target);
51
+ }
52
+ if (!wasPreviouslyBound) {
53
+ _bindTextureDirectly(fes, target, null);
54
+ }
55
+ if (premulAlpha) {
56
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0);
57
+ }
58
+ texture.isReady = true;
59
+ };
60
+ export const dynamicTextureEngineExtension = {
61
+ createDynamicTexture,
62
+ updateDynamicTexture,
63
+ };
64
+ export default dynamicTextureEngineExtension;
65
+ //# sourceMappingURL=dynamicTexture.webgl.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dynamicTexture.webgl.js","sourceRoot":"","sources":["../../../../../../../../dev/core/src/esm/Engines/WebGL/Extensions/dynamicTexture/dynamicTexture.webgl.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,6CAAgC;AACrD,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,6DAAgD;AAGjG,OAAO,EAAE,kBAAkB,EAAE,MAAM,0BAA0B,CAAC;AAE9D,OAAO,EACH,eAAe,EACf,aAAa,EACb,yBAAyB,EACzB,oBAAoB,EACpB,YAAY,EACZ,oBAAoB,EACpB,kBAAkB,EAClB,iCAAiC,GACpC,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,sBAAsB,EAAE,MAAM,sBAAsB,CAAC;AAE9D,MAAM,CAAC,MAAM,oBAAoB,GAA2D,UACxF,WAA+B,EAC/B,KAAa,EACb,MAAc,EACd,eAAwB,EACxB,YAAoB;IAEpB,MAAM,GAAG,GAAG,WAA+B,CAAC;IAC5C,yEAAyE;IACzE,MAAM,aAAa,GAAG,kBAAkB,CAAC,WAAW,EAAE;QAClD,eAAe;QACf,sBAAsB;QACtB,aAAa;KAChB,CAAC,CAAC;IACH,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,aAAa,EAAE,qBAAqB,CAAC,OAAO,CAAC,CAAC;IAClF,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAE5B,IAAI,eAAe,EAAE;QACjB,KAAK,GAAG,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,UAAU,CAAC,gBAAgB,CAAC,KAAK,EAAE,GAAG,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QACnG,MAAM,GAAG,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,UAAU,CAAC,gBAAgB,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;KACzG;IAED,6BAA6B;IAC7B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC;IACxB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IAEpC,yBAAyB,CAAC,WAAW,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC;IAE9D,GAAG,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAEzC,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,MAAM,CAAC,MAAM,oBAAoB,GAA2D,UACxF,WAA+B,EAC/B,OAAkC,EAClC,MAA2G,EAC3G,OAAiB,EACjB,cAAuB,KAAK,EAC5B,MAAe,EACf,mBAA4B,KAAK;AACjC,6DAA6D;AAC7D,uBAAgC,KAAK;IAErC,IAAI,CAAC,OAAO,EAAE;QACV,OAAO;KACV;IAED,MAAM,GAAG,GAAG,WAA+B,CAAC;IAE5C,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC;IACnB,MAAM,MAAM,GAAG,EAAE,CAAC,UAAU,CAAC;IAE7B,MAAM,kBAAkB,GAAG,oBAAoB,CAAC,WAAW,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,gBAAgB,CAAC,CAAC;IAEtG,YAAY,CAAC,GAAG,EAAE,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;IAErE,IAAI,WAAW,EAAE;QACb,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,8BAA8B,EAAE,CAAC,CAAC,CAAC;KACxD;IAED,MAAM,WAAW,GAAG,oBAAoB,CAAC,GAAG,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;IAC5D,MAAM,QAAQ,GAAG,kBAAkB,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IAC3E,MAAM,cAAc,GAAG,iCAAiC,CAAC,GAAG,EAAE,OAAO,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IAEtF,EAAE,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAwB,CAAC,CAAC;IAE1F,IAAI,OAAO,CAAC,eAAe,EAAE;QACzB,EAAE,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;KAC7B;IAED,IAAI,CAAC,kBAAkB,EAAE;QACrB,oBAAoB,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;KAC3C;IAED,IAAI,WAAW,EAAE;QACb,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,8BAA8B,EAAE,CAAC,CAAC,CAAC;KACxD;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,MAAM,CAAC,MAAM,6BAA6B,GAAmC;IACzE,oBAAoB;IACpB,oBAAoB;CACvB,CAAC;AAEF,eAAe,6BAA6B,CAAC","sourcesContent":["import { ThinEngine } from \"core/Engines/thinEngine\";\r\nimport { InternalTexture, InternalTextureSource } from \"core/Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { IDynamicTextureEngineExtension } from \"../../../Extensions/dynamicTexture/dynamicTexture.base\";\r\nimport { augmentEngineState } from \"../../../engine.adapters\";\r\nimport type { IWebGLEnginePublic, WebGLEngineState } from \"../../engine.webgl\";\r\nimport {\r\n _releaseTexture,\r\n createTexture,\r\n updateTextureSamplingMode,\r\n _bindTextureDirectly,\r\n _unpackFlipY,\r\n _getWebGLTextureType,\r\n _getInternalFormat,\r\n _getRGBABufferInternalSizedFormat,\r\n} from \"../../engine.webgl\";\r\nimport { getLoadedTexturesCache } from \"../../../engine.base\";\r\n\r\nexport const createDynamicTexture: IDynamicTextureEngineExtension[\"createDynamicTexture\"] = function (\r\n engineState: IWebGLEnginePublic,\r\n width: number,\r\n height: number,\r\n generateMipMaps: boolean,\r\n samplingMode: number\r\n): InternalTexture {\r\n const fes = engineState as WebGLEngineState;\r\n // TODO - make sure all needed functions are here, cache this if possible\r\n const engineAdapter = augmentEngineState(engineState, {\r\n _releaseTexture,\r\n getLoadedTexturesCache,\r\n createTexture,\r\n });\r\n const texture = new InternalTexture(engineAdapter, InternalTextureSource.Dynamic);\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n\r\n if (generateMipMaps) {\r\n width = fes.needPOTTextures ? ThinEngine.GetExponentOfTwo(width, fes._caps.maxTextureSize) : width;\r\n height = fes.needPOTTextures ? ThinEngine.GetExponentOfTwo(height, fes._caps.maxTextureSize) : height;\r\n }\r\n\r\n // this.resetTextureCache();\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = false;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n\r\n updateTextureSamplingMode(engineState, samplingMode, texture);\r\n\r\n fes._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nexport const updateDynamicTexture: IDynamicTextureEngineExtension[\"updateDynamicTexture\"] = function (\r\n engineState: IWebGLEnginePublic,\r\n texture: Nullable<InternalTexture>,\r\n source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | OffscreenCanvas,\r\n invertY?: boolean,\r\n premulAlpha: boolean = false,\r\n format?: number,\r\n forceBindTexture: boolean = false,\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n allowGPUOptimization: boolean = false\r\n): void {\r\n if (!texture) {\r\n return;\r\n }\r\n\r\n const fes = engineState as WebGLEngineState;\r\n\r\n const gl = fes._gl;\r\n const target = gl.TEXTURE_2D;\r\n\r\n const wasPreviouslyBound = _bindTextureDirectly(engineState, target, texture, true, forceBindTexture);\r\n\r\n _unpackFlipY(fes, invertY === undefined ? texture.invertY : invertY);\r\n\r\n if (premulAlpha) {\r\n gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1);\r\n }\r\n\r\n const textureType = _getWebGLTextureType(fes, texture.type);\r\n const glformat = _getInternalFormat(fes, format ? format : texture.format);\r\n const internalFormat = _getRGBABufferInternalSizedFormat(fes, texture.type, glformat);\r\n\r\n gl.texImage2D(target, 0, internalFormat, glformat, textureType, source as TexImageSource);\r\n\r\n if (texture.generateMipMaps) {\r\n gl.generateMipmap(target);\r\n }\r\n\r\n if (!wasPreviouslyBound) {\r\n _bindTextureDirectly(fes, target, null);\r\n }\r\n\r\n if (premulAlpha) {\r\n gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0);\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nexport const dynamicTextureEngineExtension: IDynamicTextureEngineExtension = {\r\n createDynamicTexture,\r\n updateDynamicTexture,\r\n};\r\n\r\nexport default dynamicTextureEngineExtension;\r\n"]}
@@ -0,0 +1,10 @@
1
+ import type { IMultiRenderEngineExtension } from "../../../Extensions/multiRender/multiRender.base";
2
+ export declare const restoreSingleAttachment: IMultiRenderEngineExtension["restoreSingleAttachment"];
3
+ export declare const restoreSingleAttachmentForRenderTarget: IMultiRenderEngineExtension["restoreSingleAttachmentForRenderTarget"];
4
+ export declare const buildTextureLayout: IMultiRenderEngineExtension["buildTextureLayout"];
5
+ export declare const bindAttachments: IMultiRenderEngineExtension["bindAttachments"];
6
+ export declare const unBindMultiColorAttachmentFramebuffer: IMultiRenderEngineExtension["unBindMultiColorAttachmentFramebuffer"];
7
+ export declare const createMultipleRenderTarget: IMultiRenderEngineExtension["createMultipleRenderTarget"];
8
+ export declare const updateMultipleRenderTargetTextureSampleCount: IMultiRenderEngineExtension["updateMultipleRenderTargetTextureSampleCount"];
9
+ export declare const multiRenderTargetExtension: IMultiRenderEngineExtension;
10
+ export default multiRenderTargetExtension;
@@ -0,0 +1,375 @@
1
+ import { _bindTextureDirectly, _bindUnboundFramebuffer, _createRenderBuffer, _getInternalFormat, _getRGBABufferInternalSizedFormat, _getRGBAMultiSampleBufferFormat, _getSamplingParameters, _getWebGLTextureType, _setupFramebufferDepthAttachments, } from "../../engine.webgl.js";
2
+ import { InternalTexture, InternalTextureSource } from "../../../../../Materials/Textures/internalTexture.js";
3
+ import { _createHardwareRenderTargetWrapper } from "../renderTarget/renderTarget.webgl.js";
4
+ import { Logger } from "../../../../../Misc/logger.js";
5
+ import { augmentEngineState } from "../../../engine.adapters.js";
6
+ import { resetTextureCache } from "../../../engine.base.js";
7
+ export const restoreSingleAttachment = function (engineState) {
8
+ const fes = engineState;
9
+ const gl = fes._gl;
10
+ bindAttachments(fes, [gl.BACK]);
11
+ };
12
+ export const restoreSingleAttachmentForRenderTarget = function (engineState) {
13
+ const fes = engineState;
14
+ const gl = fes._gl;
15
+ bindAttachments(fes, [gl.COLOR_ATTACHMENT0]);
16
+ };
17
+ export const buildTextureLayout = function (engineState, textureStatus) {
18
+ const fes = engineState;
19
+ const gl = fes._gl;
20
+ const result = [];
21
+ for (let i = 0; i < textureStatus.length; i++) {
22
+ if (textureStatus[i]) {
23
+ result.push(gl["COLOR_ATTACHMENT" + i]);
24
+ }
25
+ else {
26
+ result.push(gl.NONE);
27
+ }
28
+ }
29
+ return result;
30
+ };
31
+ export const bindAttachments = function (engineState, attachments) {
32
+ const gl = engineState._gl;
33
+ gl.drawBuffers(attachments);
34
+ };
35
+ export const unBindMultiColorAttachmentFramebuffer = function (engineState, rtWrapper, disableGenerateMipMaps = false, onBeforeUnbind) {
36
+ const fes = engineState;
37
+ fes._currentRenderTarget = null;
38
+ // If MSAA, we need to bitblt back to main texture
39
+ const gl = fes._gl;
40
+ const attachments = rtWrapper._attachments;
41
+ const count = attachments.length;
42
+ if (rtWrapper._MSAAFramebuffer) {
43
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, rtWrapper._MSAAFramebuffer);
44
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, rtWrapper._framebuffer);
45
+ for (let i = 0; i < count; i++) {
46
+ const texture = rtWrapper.textures[i];
47
+ for (let j = 0; j < count; j++) {
48
+ attachments[j] = gl.NONE;
49
+ }
50
+ attachments[i] = gl[fes.webGLVersion > 1 ? "COLOR_ATTACHMENT" + i : "COLOR_ATTACHMENT" + i + "_WEBGL"];
51
+ gl.readBuffer(attachments[i]);
52
+ gl.drawBuffers(attachments);
53
+ gl.blitFramebuffer(0, 0, texture.width, texture.height, 0, 0, texture.width, texture.height, gl.COLOR_BUFFER_BIT, gl.NEAREST);
54
+ }
55
+ for (let i = 0; i < count; i++) {
56
+ attachments[i] = gl[fes.webGLVersion > 1 ? "COLOR_ATTACHMENT" + i : "COLOR_ATTACHMENT" + i + "_WEBGL"];
57
+ }
58
+ gl.drawBuffers(attachments);
59
+ }
60
+ for (let i = 0; i < count; i++) {
61
+ const texture = rtWrapper.textures[i];
62
+ if ((texture === null || texture === void 0 ? void 0 : texture.generateMipMaps) && !disableGenerateMipMaps && !texture.isCube) {
63
+ _bindTextureDirectly(fes, gl.TEXTURE_2D, texture, true);
64
+ gl.generateMipmap(gl.TEXTURE_2D);
65
+ _bindTextureDirectly(fes, gl.TEXTURE_2D, null);
66
+ }
67
+ }
68
+ if (onBeforeUnbind) {
69
+ if (rtWrapper._MSAAFramebuffer) {
70
+ // Bind the correct framebuffer
71
+ _bindUnboundFramebuffer(fes, rtWrapper._framebuffer);
72
+ }
73
+ onBeforeUnbind();
74
+ }
75
+ _bindUnboundFramebuffer(fes, null);
76
+ };
77
+ export const createMultipleRenderTarget = function (engineState, size, options, initializeBuffers = true) {
78
+ var _a;
79
+ let generateMipMaps = false;
80
+ let generateDepthBuffer = true;
81
+ let generateStencilBuffer = false;
82
+ let generateDepthTexture = false;
83
+ let depthTextureFormat = 15 /* 15 */;
84
+ let textureCount = 1;
85
+ const defaultType = 0 /* 0 */;
86
+ const defaultSamplingMode = 3 /* 3 */;
87
+ const defaultUseSRGBBuffer = false;
88
+ const defaultFormat = 5 /* 5 */;
89
+ const defaultTarget = 3553 /* 3553 */;
90
+ let types = new Array();
91
+ let samplingModes = new Array();
92
+ let useSRGBBuffers = new Array();
93
+ let formats = new Array();
94
+ let targets = new Array();
95
+ let faceIndex = new Array();
96
+ let layerIndex = new Array();
97
+ let layers = new Array();
98
+ // TODO - this is from another extension!
99
+ const rtWrapper = _createHardwareRenderTargetWrapper(engineState, true, false, size);
100
+ if (options !== undefined) {
101
+ generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;
102
+ generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
103
+ generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;
104
+ generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;
105
+ textureCount = options.textureCount || 1;
106
+ if (options.types) {
107
+ types = options.types;
108
+ }
109
+ if (options.samplingModes) {
110
+ samplingModes = options.samplingModes;
111
+ }
112
+ if (options.useSRGBBuffers) {
113
+ useSRGBBuffers = options.useSRGBBuffers;
114
+ }
115
+ if (options.formats) {
116
+ formats = options.formats;
117
+ }
118
+ if (options.targetTypes) {
119
+ targets = options.targetTypes;
120
+ }
121
+ if (options.faceIndex) {
122
+ faceIndex = options.faceIndex;
123
+ }
124
+ if (options.layerIndex) {
125
+ layerIndex = options.layerIndex;
126
+ }
127
+ if (options.layerCounts) {
128
+ layers = options.layerCounts;
129
+ }
130
+ if (engineState.webGLVersion > 1 &&
131
+ (options.depthTextureFormat === 13 /* 13 */ ||
132
+ options.depthTextureFormat === 17 /* 17 */ ||
133
+ options.depthTextureFormat === 16 /* 16 */ ||
134
+ options.depthTextureFormat === 14 /* 14 */ ||
135
+ options.depthTextureFormat === 18 /* 18 */)) {
136
+ depthTextureFormat = options.depthTextureFormat;
137
+ }
138
+ }
139
+ const fes = engineState;
140
+ const gl = fes._gl;
141
+ // Create the framebuffer
142
+ const framebuffer = gl.createFramebuffer();
143
+ _bindUnboundFramebuffer(fes, framebuffer);
144
+ const width = size.width || size;
145
+ const height = size.height || size;
146
+ const textures = [];
147
+ const attachments = [];
148
+ const useStencilTexture = engineState.webGLVersion > 1 &&
149
+ generateDepthTexture &&
150
+ (options.depthTextureFormat === 13 /* 13 */ ||
151
+ options.depthTextureFormat === 17 /* 17 */ ||
152
+ options.depthTextureFormat === 18 /* 18 */);
153
+ const depthStencilBuffer = _setupFramebufferDepthAttachments(fes, !useStencilTexture && generateStencilBuffer, !generateDepthTexture && generateDepthBuffer, width, height);
154
+ rtWrapper._framebuffer = framebuffer;
155
+ rtWrapper._depthStencilBuffer = depthStencilBuffer;
156
+ rtWrapper._generateDepthBuffer = !generateDepthTexture && generateDepthBuffer;
157
+ rtWrapper._generateStencilBuffer = !useStencilTexture && generateStencilBuffer;
158
+ rtWrapper._attachments = attachments;
159
+ for (let i = 0; i < textureCount; i++) {
160
+ let samplingMode = samplingModes[i] || defaultSamplingMode;
161
+ let type = types[i] || defaultType;
162
+ let useSRGBBuffer = useSRGBBuffers[i] || defaultUseSRGBBuffer;
163
+ const format = formats[i] || defaultFormat;
164
+ const target = targets[i] || defaultTarget;
165
+ const layerCount = (_a = layers[i]) !== null && _a !== void 0 ? _a : 1;
166
+ if (type === 1 /* 1 */ && !fes._caps.textureFloatLinearFiltering) {
167
+ // if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE
168
+ samplingMode = 1 /* 1 */;
169
+ }
170
+ else if (type === 2 /* 2 */ && !fes._caps.textureHalfFloatLinearFiltering) {
171
+ // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE
172
+ samplingMode = 1 /* 1 */;
173
+ }
174
+ const filters = _getSamplingParameters(fes, samplingMode, generateMipMaps);
175
+ if (type === 1 /* 1 */ && !fes._caps.textureFloat) {
176
+ type = 0 /* 0 */;
177
+ Logger.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type");
178
+ }
179
+ useSRGBBuffer = useSRGBBuffer && fes._caps.supportSRGBBuffers && fes.webGLVersion > 1;
180
+ const isWebGL2 = fes.webGLVersion > 1;
181
+ const attachment = gl[isWebGL2 ? "COLOR_ATTACHMENT" + i : "COLOR_ATTACHMENT" + i + "_WEBGL"];
182
+ attachments.push(attachment);
183
+ if (target === -1) {
184
+ continue;
185
+ }
186
+ const texture = new InternalTexture(augmentEngineState(fes), InternalTextureSource.MultiRenderTarget);
187
+ textures[i] = texture;
188
+ gl.activeTexture(gl["TEXTURE" + i]);
189
+ gl.bindTexture(target, texture._hardwareTexture.underlyingResource);
190
+ gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, filters.mag);
191
+ gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, filters.min);
192
+ gl.texParameteri(target, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
193
+ gl.texParameteri(target, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
194
+ const internalSizedFormat = _getRGBABufferInternalSizedFormat(fes, type, format, useSRGBBuffer);
195
+ const internalFormat = _getInternalFormat(fes, format);
196
+ const webGLTextureType = _getWebGLTextureType(fes, type);
197
+ if (isWebGL2 && (target === 35866 /* 35866 */ || target === 32879 /* 32879 */)) {
198
+ if (target === 35866 /* 35866 */) {
199
+ texture.is2DArray = true;
200
+ }
201
+ else {
202
+ texture.is3D = true;
203
+ }
204
+ texture.baseDepth = texture.depth = layerCount;
205
+ gl.texImage3D(target, 0, internalSizedFormat, width, height, layerCount, 0, internalFormat, webGLTextureType, null);
206
+ }
207
+ else if (target === 34067 /* 34067 */) {
208
+ // We have to generate all faces to complete the framebuffer
209
+ for (let i = 0; i < 6; i++) {
210
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internalSizedFormat, width, height, 0, internalFormat, webGLTextureType, null);
211
+ }
212
+ texture.isCube = true;
213
+ }
214
+ else {
215
+ gl.texImage2D(gl.TEXTURE_2D, 0, internalSizedFormat, width, height, 0, internalFormat, webGLTextureType, null);
216
+ }
217
+ if (generateMipMaps) {
218
+ gl.generateMipmap(target);
219
+ }
220
+ // Unbind
221
+ _bindTextureDirectly(fes, target, null);
222
+ texture.baseWidth = width;
223
+ texture.baseHeight = height;
224
+ texture.width = width;
225
+ texture.height = height;
226
+ texture.isReady = true;
227
+ texture.samples = 1;
228
+ texture.generateMipMaps = generateMipMaps;
229
+ texture.samplingMode = samplingMode;
230
+ texture.type = type;
231
+ texture._useSRGBBuffer = useSRGBBuffer;
232
+ texture.format = format;
233
+ fes._internalTexturesCache.push(texture);
234
+ }
235
+ if (generateDepthTexture && fes._caps.depthTextureExtension) {
236
+ // Depth texture
237
+ const depthTexture = new InternalTexture(augmentEngineState(fes), InternalTextureSource.Depth);
238
+ let depthTextureType = 5 /* 5 */;
239
+ let glDepthTextureInternalFormat = gl.DEPTH_COMPONENT16;
240
+ let glDepthTextureFormat = gl.DEPTH_COMPONENT;
241
+ let glDepthTextureType = gl.UNSIGNED_SHORT;
242
+ let glDepthTextureAttachment = gl.DEPTH_ATTACHMENT;
243
+ if (fes.webGLVersion < 2) {
244
+ glDepthTextureInternalFormat = gl.DEPTH_COMPONENT;
245
+ }
246
+ else {
247
+ if (depthTextureFormat === 14 /* 14 */) {
248
+ depthTextureType = 1 /* 1 */;
249
+ glDepthTextureType = gl.FLOAT;
250
+ glDepthTextureInternalFormat = gl.DEPTH_COMPONENT32F;
251
+ }
252
+ else if (depthTextureFormat === 18 /* 18 */) {
253
+ depthTextureType = 0 /* 0 */;
254
+ glDepthTextureType = gl.FLOAT_32_UNSIGNED_INT_24_8_REV;
255
+ glDepthTextureInternalFormat = gl.DEPTH32F_STENCIL8;
256
+ glDepthTextureFormat = gl.DEPTH_STENCIL;
257
+ glDepthTextureAttachment = gl.DEPTH_STENCIL_ATTACHMENT;
258
+ }
259
+ else if (depthTextureFormat === 16 /* 16 */) {
260
+ depthTextureType = 0 /* 0 */;
261
+ glDepthTextureType = gl.UNSIGNED_INT;
262
+ glDepthTextureInternalFormat = gl.DEPTH_COMPONENT24;
263
+ glDepthTextureAttachment = gl.DEPTH_ATTACHMENT;
264
+ }
265
+ else if (depthTextureFormat === 13 /* 13 */ || depthTextureFormat === 17 /* 17 */) {
266
+ depthTextureType = 12 /* 12 */;
267
+ glDepthTextureType = gl.UNSIGNED_INT_24_8;
268
+ glDepthTextureInternalFormat = gl.DEPTH24_STENCIL8;
269
+ glDepthTextureFormat = gl.DEPTH_STENCIL;
270
+ glDepthTextureAttachment = gl.DEPTH_STENCIL_ATTACHMENT;
271
+ }
272
+ }
273
+ gl.activeTexture(gl.TEXTURE0);
274
+ gl.bindTexture(gl.TEXTURE_2D, depthTexture._hardwareTexture.underlyingResource);
275
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
276
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
277
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
278
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
279
+ gl.texImage2D(gl.TEXTURE_2D, 0, glDepthTextureInternalFormat, width, height, 0, glDepthTextureFormat, glDepthTextureType, null);
280
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, glDepthTextureAttachment, gl.TEXTURE_2D, depthTexture._hardwareTexture.underlyingResource, 0);
281
+ depthTexture.baseWidth = width;
282
+ depthTexture.baseHeight = height;
283
+ depthTexture.width = width;
284
+ depthTexture.height = height;
285
+ depthTexture.isReady = true;
286
+ depthTexture.samples = 1;
287
+ depthTexture.generateMipMaps = generateMipMaps;
288
+ depthTexture.samplingMode = 1 /* 1 */;
289
+ depthTexture.format = depthTextureFormat;
290
+ depthTexture.type = depthTextureType;
291
+ textures[textureCount] = depthTexture;
292
+ fes._internalTexturesCache.push(depthTexture);
293
+ }
294
+ rtWrapper.setTextures(textures);
295
+ if (initializeBuffers) {
296
+ gl.drawBuffers(attachments);
297
+ }
298
+ _bindUnboundFramebuffer(fes, null);
299
+ rtWrapper.setLayerAndFaceIndices(layerIndex, faceIndex);
300
+ resetTextureCache(fes);
301
+ return rtWrapper;
302
+ };
303
+ export const updateMultipleRenderTargetTextureSampleCount = function (engineState, rtWrapper, samples, initializeBuffers = true) {
304
+ const fes = engineState;
305
+ if (fes.webGLVersion < 2 || !rtWrapper || !rtWrapper.texture) {
306
+ return 1;
307
+ }
308
+ if (rtWrapper.samples === samples) {
309
+ return samples;
310
+ }
311
+ const count = rtWrapper._attachments.length;
312
+ if (count === 0) {
313
+ return 1;
314
+ }
315
+ const gl = fes._gl;
316
+ samples = Math.min(samples, fes._caps.maxMSAASamples);
317
+ // Dispose previous render buffers
318
+ const useDepthStencil = !!rtWrapper._depthStencilBuffer;
319
+ if (useDepthStencil) {
320
+ gl.deleteRenderbuffer(rtWrapper._depthStencilBuffer);
321
+ rtWrapper._depthStencilBuffer = null;
322
+ }
323
+ if (rtWrapper._MSAAFramebuffer) {
324
+ gl.deleteFramebuffer(rtWrapper._MSAAFramebuffer);
325
+ rtWrapper._MSAAFramebuffer = null;
326
+ }
327
+ if (samples > 1 && typeof gl.renderbufferStorageMultisample === "function") {
328
+ const framebuffer = gl.createFramebuffer();
329
+ if (!framebuffer) {
330
+ throw new Error("Unable to create multi sampled framebuffer");
331
+ }
332
+ rtWrapper._MSAAFramebuffer = framebuffer;
333
+ _bindUnboundFramebuffer(fes, framebuffer);
334
+ const attachments = [];
335
+ for (let i = 0; i < count; i++) {
336
+ const texture = rtWrapper.textures[i];
337
+ const hardwareTexture = texture._hardwareTexture;
338
+ hardwareTexture.releaseMSAARenderBuffers();
339
+ }
340
+ for (let i = 0; i < count; i++) {
341
+ const texture = rtWrapper.textures[i];
342
+ const hardwareTexture = texture._hardwareTexture;
343
+ const attachment = gl[fes.webGLVersion > 1 ? "COLOR_ATTACHMENT" + i : "COLOR_ATTACHMENT" + i + "_WEBGL"];
344
+ const colorRenderbuffer = _createRenderBuffer(fes, texture.width, texture.height, samples, -1 /* not used */, _getRGBAMultiSampleBufferFormat(fes, texture.type, texture.format), attachment);
345
+ if (!colorRenderbuffer) {
346
+ throw new Error("Unable to create multi sampled framebuffer");
347
+ }
348
+ hardwareTexture.addMSAARenderBuffer(colorRenderbuffer);
349
+ texture.samples = samples;
350
+ attachments.push(attachment);
351
+ }
352
+ if (initializeBuffers) {
353
+ gl.drawBuffers(attachments);
354
+ }
355
+ }
356
+ else {
357
+ _bindUnboundFramebuffer(fes, rtWrapper._framebuffer);
358
+ }
359
+ if (useDepthStencil) {
360
+ rtWrapper._depthStencilBuffer = _setupFramebufferDepthAttachments(fes, rtWrapper._generateStencilBuffer, rtWrapper._generateDepthBuffer, rtWrapper.texture.width, rtWrapper.texture.height, samples);
361
+ }
362
+ _bindUnboundFramebuffer(fes, null);
363
+ return samples;
364
+ };
365
+ export const multiRenderTargetExtension = {
366
+ bindAttachments,
367
+ buildTextureLayout,
368
+ createMultipleRenderTarget,
369
+ restoreSingleAttachment,
370
+ restoreSingleAttachmentForRenderTarget,
371
+ unBindMultiColorAttachmentFramebuffer,
372
+ updateMultipleRenderTargetTextureSampleCount,
373
+ };
374
+ export default multiRenderTargetExtension;
375
+ //# sourceMappingURL=multiRender.webgl.js.map
@@ -0,0 +1 @@
1
+ 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type { WebGLRenderTargetWrapper } from \"core/Engines/WebGL/webGLRenderTargetWrapper\";\r\nimport {\r\n _bindTextureDirectly,\r\n _bindUnboundFramebuffer,\r\n _createRenderBuffer,\r\n _getInternalFormat,\r\n _getRGBABufferInternalSizedFormat,\r\n _getRGBAMultiSampleBufferFormat,\r\n _getSamplingParameters,\r\n _getWebGLTextureType,\r\n _setupFramebufferDepthAttachments,\r\n type IWebGLEnginePublic,\r\n type WebGLEngineState,\r\n} from \"../../engine.webgl\";\r\nimport type { WebGLHardwareTexture } from \"core/Engines/WebGL/webGLHardwareTexture\";\r\nimport type { RenderTargetWrapper } from \"core/Engines/renderTargetWrapper\";\r\nimport { InternalTexture, InternalTextureSource } from \"core/Materials/Textures/internalTexture\";\r\nimport type { IMultiRenderTargetOptions } from \"core/Materials/Textures/multiRenderTarget\";\r\nimport type { TextureSize } from \"core/Materials/Textures/textureCreationOptions\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { _createHardwareRenderTargetWrapper } from \"../renderTarget/renderTarget.webgl\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport type { IMultiRenderEngineExtension } from \"../../../Extensions/multiRender/multiRender.base\";\r\nimport { augmentEngineState } from \"../../../engine.adapters\";\r\nimport { resetTextureCache } from \"../../../engine.base\";\r\nimport { Constants } from \"../../../engine.constants\";\r\n\r\nexport const restoreSingleAttachment: IMultiRenderEngineExtension[\"restoreSingleAttachment\"] = function (engineState: IWebGLEnginePublic): void {\r\n const fes = engineState as WebGLEngineState;\r\n const gl = fes._gl;\r\n\r\n bindAttachments(fes, [gl.BACK]);\r\n};\r\n\r\nexport const restoreSingleAttachmentForRenderTarget: IMultiRenderEngineExtension[\"restoreSingleAttachmentForRenderTarget\"] = function (engineState: IWebGLEnginePublic): void {\r\n const fes = engineState as WebGLEngineState;\r\n const gl = fes._gl;\r\n\r\n bindAttachments(fes, [gl.COLOR_ATTACHMENT0]);\r\n};\r\n\r\nexport const buildTextureLayout: IMultiRenderEngineExtension[\"buildTextureLayout\"] = function (engineState: IWebGLEnginePublic, textureStatus: boolean[]): number[] {\r\n const fes = engineState as WebGLEngineState;\r\n const gl = fes._gl;\r\n\r\n const result = [];\r\n\r\n for (let i = 0; i < textureStatus.length; i++) {\r\n if (textureStatus[i]) {\r\n result.push((<any>gl)[\"COLOR_ATTACHMENT\" + i]);\r\n } else {\r\n result.push(gl.NONE);\r\n }\r\n }\r\n\r\n return result;\r\n};\r\n\r\nexport const bindAttachments: IMultiRenderEngineExtension[\"bindAttachments\"] = function (engineState: IWebGLEnginePublic, attachments: number[]): void {\r\n const gl = (engineState as WebGLEngineState)._gl;\r\n\r\n gl.drawBuffers(attachments);\r\n};\r\n\r\nexport const unBindMultiColorAttachmentFramebuffer: IMultiRenderEngineExtension[\"unBindMultiColorAttachmentFramebuffer\"] = function (\r\n engineState: IWebGLEnginePublic,\r\n rtWrapper: WebGLRenderTargetWrapper,\r\n disableGenerateMipMaps: boolean = false,\r\n onBeforeUnbind?: () => void\r\n): void {\r\n const fes = engineState as WebGLEngineState;\r\n fes._currentRenderTarget = null;\r\n\r\n // If MSAA, we need to bitblt back to main texture\r\n const gl = fes._gl;\r\n\r\n const attachments = rtWrapper._attachments!;\r\n const count = attachments.length;\r\n\r\n if (rtWrapper._MSAAFramebuffer) {\r\n gl.bindFramebuffer(gl.READ_FRAMEBUFFER, rtWrapper._MSAAFramebuffer);\r\n gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, rtWrapper._framebuffer);\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n\r\n for (let j = 0; j < count; j++) {\r\n attachments[j] = gl.NONE;\r\n }\r\n\r\n attachments[i] = (<any>gl)[fes.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n gl.readBuffer(attachments[i]);\r\n gl.drawBuffers(attachments);\r\n gl.blitFramebuffer(0, 0, texture.width, texture.height, 0, 0, texture.width, texture.height, gl.COLOR_BUFFER_BIT, gl.NEAREST);\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n attachments[i] = (<any>gl)[fes.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n }\r\n\r\n gl.drawBuffers(attachments);\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n if (texture?.generateMipMaps && !disableGenerateMipMaps && !texture.isCube) {\r\n _bindTextureDirectly(fes, gl.TEXTURE_2D, texture, true);\r\n gl.generateMipmap(gl.TEXTURE_2D);\r\n _bindTextureDirectly(fes, gl.TEXTURE_2D, null);\r\n }\r\n }\r\n\r\n if (onBeforeUnbind) {\r\n if (rtWrapper._MSAAFramebuffer) {\r\n // Bind the correct framebuffer\r\n _bindUnboundFramebuffer(fes, rtWrapper._framebuffer);\r\n }\r\n onBeforeUnbind();\r\n }\r\n\r\n _bindUnboundFramebuffer(fes, null);\r\n};\r\n\r\nexport const createMultipleRenderTarget: IMultiRenderEngineExtension[\"createMultipleRenderTarget\"] = function (\r\n engineState: IWebGLEnginePublic,\r\n size: TextureSize,\r\n options: IMultiRenderTargetOptions,\r\n initializeBuffers: boolean = true\r\n): RenderTargetWrapper {\r\n let generateMipMaps = false;\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let generateDepthTexture = false;\r\n let depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH16;\r\n let textureCount = 1;\r\n\r\n const defaultType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n const defaultSamplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n const defaultUseSRGBBuffer = false;\r\n const defaultFormat = Constants.TEXTUREFORMAT_RGBA;\r\n const defaultTarget = Constants.TEXTURE_2D;\r\n\r\n let types = new Array<number>();\r\n let samplingModes = new Array<number>();\r\n let useSRGBBuffers = new Array<boolean>();\r\n let formats = new Array<number>();\r\n let targets = new Array<number>();\r\n let faceIndex = new Array<number>();\r\n let layerIndex = new Array<number>();\r\n let layers = new Array<number>();\r\n\r\n // TODO - this is from another extension!\r\n const rtWrapper = _createHardwareRenderTargetWrapper(engineState, true, false, size) as WebGLRenderTargetWrapper;\r\n\r\n if (options !== undefined) {\r\n generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;\r\n generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;\r\n generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;\r\n textureCount = options.textureCount || 1;\r\n\r\n if (options.types) {\r\n types = options.types;\r\n }\r\n if (options.samplingModes) {\r\n samplingModes = options.samplingModes;\r\n }\r\n if (options.useSRGBBuffers) {\r\n useSRGBBuffers = options.useSRGBBuffers;\r\n }\r\n if (options.formats) {\r\n formats = options.formats;\r\n }\r\n if (options.targetTypes) {\r\n targets = options.targetTypes;\r\n }\r\n if (options.faceIndex) {\r\n faceIndex = options.faceIndex;\r\n }\r\n if (options.layerIndex) {\r\n layerIndex = options.layerIndex;\r\n }\r\n if (options.layerCounts) {\r\n layers = options.layerCounts;\r\n }\r\n if (\r\n engineState.webGLVersion > 1 &&\r\n (options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32_FLOAT ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8)\r\n ) {\r\n depthTextureFormat = options.depthTextureFormat;\r\n }\r\n }\r\n const fes = engineState as WebGLEngineState;\r\n const gl = fes._gl;\r\n // Create the framebuffer\r\n const framebuffer = gl.createFramebuffer();\r\n _bindUnboundFramebuffer(fes, framebuffer);\r\n\r\n const width = (<{ width: number; height: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number }>size).height || <number>size;\r\n\r\n const textures: InternalTexture[] = [];\r\n const attachments: number[] = [];\r\n\r\n const useStencilTexture =\r\n engineState.webGLVersion > 1 &&\r\n generateDepthTexture &&\r\n (options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8);\r\n const depthStencilBuffer = _setupFramebufferDepthAttachments(fes, !useStencilTexture && generateStencilBuffer, !generateDepthTexture && generateDepthBuffer, width, height);\r\n\r\n rtWrapper._framebuffer = framebuffer;\r\n rtWrapper._depthStencilBuffer = depthStencilBuffer;\r\n rtWrapper._generateDepthBuffer = !generateDepthTexture && generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = !useStencilTexture && generateStencilBuffer;\r\n rtWrapper._attachments = attachments;\r\n\r\n for (let i = 0; i < textureCount; i++) {\r\n let samplingMode = samplingModes[i] || defaultSamplingMode;\r\n let type = types[i] || defaultType;\r\n let useSRGBBuffer = useSRGBBuffers[i] || defaultUseSRGBBuffer;\r\n const format = formats[i] || defaultFormat;\r\n\r\n const target = targets[i] || defaultTarget;\r\n const layerCount = layers[i] ?? 1;\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !fes._caps.textureFloatLinearFiltering) {\r\n // if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !fes._caps.textureHalfFloatLinearFiltering) {\r\n // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n }\r\n\r\n const filters = _getSamplingParameters(fes, samplingMode, generateMipMaps);\r\n if (type === Constants.TEXTURETYPE_FLOAT && !fes._caps.textureFloat) {\r\n type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n Logger.Warn(\"Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type\");\r\n }\r\n\r\n useSRGBBuffer = useSRGBBuffer && fes._caps.supportSRGBBuffers && fes.webGLVersion > 1;\r\n\r\n const isWebGL2 = fes.webGLVersion > 1;\r\n const attachment = (<any>gl)[isWebGL2 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n\r\n attachments.push(attachment);\r\n\r\n if (target === -1) {\r\n continue;\r\n }\r\n\r\n const texture = new InternalTexture(augmentEngineState(fes), InternalTextureSource.MultiRenderTarget);\r\n textures[i] = texture;\r\n\r\n gl.activeTexture((<any>gl)[\"TEXTURE\" + i]);\r\n gl.bindTexture(target, texture._hardwareTexture!.underlyingResource);\r\n\r\n gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, filters.mag);\r\n gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, filters.min);\r\n gl.texParameteri(target, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(target, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n\r\n const internalSizedFormat = _getRGBABufferInternalSizedFormat(fes, type, format, useSRGBBuffer);\r\n const internalFormat = _getInternalFormat(fes, format);\r\n const webGLTextureType = _getWebGLTextureType(fes, type);\r\n\r\n if (isWebGL2 && (target === Constants.TEXTURE_2D_ARRAY || target === Constants.TEXTURE_3D)) {\r\n if (target === Constants.TEXTURE_2D_ARRAY) {\r\n texture.is2DArray = true;\r\n } else {\r\n texture.is3D = true;\r\n }\r\n\r\n texture.baseDepth = texture.depth = layerCount;\r\n\r\n gl.texImage3D(target, 0, internalSizedFormat, width, height, layerCount, 0, internalFormat, webGLTextureType, null);\r\n } else if (target === Constants.TEXTURE_CUBE_MAP) {\r\n // We have to generate all faces to complete the framebuffer\r\n for (let i = 0; i < 6; i++) {\r\n gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internalSizedFormat, width, height, 0, internalFormat, webGLTextureType, null);\r\n }\r\n texture.isCube = true;\r\n } else {\r\n gl.texImage2D(gl.TEXTURE_2D, 0, internalSizedFormat, width, height, 0, internalFormat, webGLTextureType, null);\r\n }\r\n\r\n if (generateMipMaps) {\r\n gl.generateMipmap(target);\r\n }\r\n\r\n // Unbind\r\n _bindTextureDirectly(fes, target, null);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n texture.samples = 1;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.type = type;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n texture.format = format;\r\n\r\n fes._internalTexturesCache.push(texture);\r\n }\r\n\r\n if (generateDepthTexture && fes._caps.depthTextureExtension) {\r\n // Depth texture\r\n const depthTexture = new InternalTexture(augmentEngineState(fes), InternalTextureSource.Depth);\r\n\r\n let depthTextureType = Constants.TEXTURETYPE_UNSIGNED_SHORT;\r\n let glDepthTextureInternalFormat: GLenum = gl.DEPTH_COMPONENT16;\r\n let glDepthTextureFormat: GLenum = gl.DEPTH_COMPONENT;\r\n let glDepthTextureType: GLenum = gl.UNSIGNED_SHORT;\r\n let glDepthTextureAttachment: GLenum = gl.DEPTH_ATTACHMENT;\r\n if (fes.webGLVersion < 2) {\r\n glDepthTextureInternalFormat = gl.DEPTH_COMPONENT;\r\n } else {\r\n if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32_FLOAT) {\r\n depthTextureType = Constants.TEXTURETYPE_FLOAT;\r\n glDepthTextureType = gl.FLOAT;\r\n glDepthTextureInternalFormat = gl.DEPTH_COMPONENT32F;\r\n } else if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8) {\r\n depthTextureType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n glDepthTextureType = gl.FLOAT_32_UNSIGNED_INT_24_8_REV;\r\n glDepthTextureInternalFormat = gl.DEPTH32F_STENCIL8;\r\n glDepthTextureFormat = gl.DEPTH_STENCIL;\r\n glDepthTextureAttachment = gl.DEPTH_STENCIL_ATTACHMENT;\r\n } else if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24) {\r\n depthTextureType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n glDepthTextureType = gl.UNSIGNED_INT;\r\n glDepthTextureInternalFormat = gl.DEPTH_COMPONENT24;\r\n glDepthTextureAttachment = gl.DEPTH_ATTACHMENT;\r\n } else if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 || depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8) {\r\n depthTextureType = Constants.TEXTURETYPE_UNSIGNED_INT_24_8;\r\n glDepthTextureType = gl.UNSIGNED_INT_24_8;\r\n glDepthTextureInternalFormat = gl.DEPTH24_STENCIL8;\r\n glDepthTextureFormat = gl.DEPTH_STENCIL;\r\n glDepthTextureAttachment = gl.DEPTH_STENCIL_ATTACHMENT;\r\n }\r\n }\r\n\r\n gl.activeTexture(gl.TEXTURE0);\r\n gl.bindTexture(gl.TEXTURE_2D, depthTexture._hardwareTexture!.underlyingResource);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n gl.texImage2D(gl.TEXTURE_2D, 0, glDepthTextureInternalFormat, width, height, 0, glDepthTextureFormat, glDepthTextureType, null);\r\n\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, glDepthTextureAttachment, gl.TEXTURE_2D, depthTexture._hardwareTexture!.underlyingResource, 0);\r\n\r\n depthTexture.baseWidth = width;\r\n depthTexture.baseHeight = height;\r\n depthTexture.width = width;\r\n depthTexture.height = height;\r\n depthTexture.isReady = true;\r\n depthTexture.samples = 1;\r\n depthTexture.generateMipMaps = generateMipMaps;\r\n depthTexture.samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n depthTexture.format = depthTextureFormat;\r\n depthTexture.type = depthTextureType;\r\n\r\n textures[textureCount] = depthTexture;\r\n fes._internalTexturesCache.push(depthTexture);\r\n }\r\n rtWrapper.setTextures(textures);\r\n if (initializeBuffers) {\r\n gl.drawBuffers(attachments);\r\n }\r\n\r\n _bindUnboundFramebuffer(fes, null);\r\n\r\n rtWrapper.setLayerAndFaceIndices(layerIndex, faceIndex);\r\n\r\n resetTextureCache(fes);\r\n\r\n return rtWrapper;\r\n};\r\n\r\nexport const updateMultipleRenderTargetTextureSampleCount: IMultiRenderEngineExtension[\"updateMultipleRenderTargetTextureSampleCount\"] = function (\r\n engineState: IWebGLEnginePublic,\r\n rtWrapper: Nullable<WebGLRenderTargetWrapper>,\r\n samples: number,\r\n initializeBuffers: boolean = true\r\n): number {\r\n const fes = engineState as WebGLEngineState;\r\n if (fes.webGLVersion < 2 || !rtWrapper || !rtWrapper.texture) {\r\n return 1;\r\n }\r\n\r\n if (rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n const count = rtWrapper._attachments!.length;\r\n\r\n if (count === 0) {\r\n return 1;\r\n }\r\n\r\n const gl = fes._gl;\r\n\r\n samples = Math.min(samples, fes._caps.maxMSAASamples);\r\n\r\n // Dispose previous render buffers\r\n const useDepthStencil = !!rtWrapper._depthStencilBuffer;\r\n if (useDepthStencil) {\r\n gl.deleteRenderbuffer(rtWrapper._depthStencilBuffer);\r\n rtWrapper._depthStencilBuffer = null;\r\n }\r\n\r\n if (rtWrapper._MSAAFramebuffer) {\r\n gl.deleteFramebuffer(rtWrapper._MSAAFramebuffer);\r\n rtWrapper._MSAAFramebuffer = null;\r\n }\r\n\r\n if (samples > 1 && typeof gl.renderbufferStorageMultisample === \"function\") {\r\n const framebuffer = gl.createFramebuffer();\r\n\r\n if (!framebuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n rtWrapper._MSAAFramebuffer = framebuffer;\r\n _bindUnboundFramebuffer(fes, framebuffer);\r\n\r\n const attachments = [];\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n const hardwareTexture = texture._hardwareTexture as WebGLHardwareTexture;\r\n\r\n hardwareTexture.releaseMSAARenderBuffers();\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n const hardwareTexture = texture._hardwareTexture as WebGLHardwareTexture;\r\n const attachment = (<any>gl)[fes.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n\r\n const colorRenderbuffer = _createRenderBuffer(\r\n fes,\r\n texture.width,\r\n texture.height,\r\n samples,\r\n -1 /* not used */,\r\n _getRGBAMultiSampleBufferFormat(fes, texture.type, texture.format),\r\n attachment\r\n );\r\n\r\n if (!colorRenderbuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n hardwareTexture.addMSAARenderBuffer(colorRenderbuffer);\r\n texture.samples = samples;\r\n\r\n attachments.push(attachment);\r\n }\r\n if (initializeBuffers) {\r\n gl.drawBuffers(attachments);\r\n }\r\n } else {\r\n _bindUnboundFramebuffer(fes, rtWrapper._framebuffer);\r\n }\r\n\r\n if (useDepthStencil) {\r\n rtWrapper._depthStencilBuffer = _setupFramebufferDepthAttachments(\r\n fes,\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper._generateDepthBuffer,\r\n rtWrapper.texture.width,\r\n rtWrapper.texture.height,\r\n samples\r\n );\r\n }\r\n\r\n _bindUnboundFramebuffer(fes, null);\r\n\r\n return samples;\r\n};\r\n\r\nexport const multiRenderTargetExtension: IMultiRenderEngineExtension = {\r\n bindAttachments,\r\n buildTextureLayout,\r\n createMultipleRenderTarget,\r\n restoreSingleAttachment,\r\n restoreSingleAttachmentForRenderTarget,\r\n unBindMultiColorAttachmentFramebuffer,\r\n updateMultipleRenderTargetTextureSampleCount,\r\n};\r\n\r\nexport default multiRenderTargetExtension;\r\n"]}
@@ -0,0 +1,6 @@
1
+ import type { IMultiviewEngineExtension } from "../../../Extensions/multiview/multiview.base";
2
+ export declare const createMultiviewRenderTargetTexture: IMultiviewEngineExtension["createMultiviewRenderTargetTexture"];
3
+ export declare const bindMultiviewFramebuffer: IMultiviewEngineExtension["bindMultiviewFramebuffer"];
4
+ export declare const bindSpaceWarpFramebuffer: IMultiviewEngineExtension["bindSpaceWarpFramebuffer"];
5
+ export declare const multiviewEngineExtension: IMultiviewEngineExtension;
6
+ export default multiviewEngineExtension;
@@ -0,0 +1,77 @@
1
+ import { InternalTexture, InternalTextureSource } from "../../../../../Materials/Textures/internalTexture.js";
2
+ import { bindFramebuffer } from "../../engine.webgl.js";
3
+ import { _createHardwareRenderTargetWrapper } from "../renderTarget/renderTarget.webgl.js";
4
+ import { augmentEngineState } from "../../../engine.adapters.js";
5
+ import { getInternalTextureWebGLAdapter } from "../../engine.adapterHelpers.js";
6
+ export const createMultiviewRenderTargetTexture = function (engineState, width, height, colorTexture, depthStencilTexture) {
7
+ const fes = engineState;
8
+ const gl = fes._gl;
9
+ if (!fes._caps.multiview) {
10
+ throw "Multiview is not supported";
11
+ }
12
+ const rtWrapper = _createHardwareRenderTargetWrapper(fes, false, false, { width, height });
13
+ rtWrapper._framebuffer = gl.createFramebuffer();
14
+ const internalTexture = new InternalTexture(augmentEngineState(engineState, getInternalTextureWebGLAdapter(InternalTextureSource.Unknown)), InternalTextureSource.Unknown, true);
15
+ internalTexture.width = width;
16
+ internalTexture.height = height;
17
+ internalTexture.isMultiview = true;
18
+ if (!colorTexture) {
19
+ colorTexture = gl.createTexture();
20
+ gl.bindTexture(gl.TEXTURE_2D_ARRAY, colorTexture);
21
+ gl.texStorage3D(gl.TEXTURE_2D_ARRAY, 1, gl.RGBA8, width, height, 2);
22
+ }
23
+ rtWrapper._colorTextureArray = colorTexture;
24
+ if (!depthStencilTexture) {
25
+ depthStencilTexture = gl.createTexture();
26
+ gl.bindTexture(gl.TEXTURE_2D_ARRAY, depthStencilTexture);
27
+ gl.texStorage3D(gl.TEXTURE_2D_ARRAY, 1, gl.DEPTH24_STENCIL8, width, height, 2);
28
+ }
29
+ rtWrapper._depthStencilTextureArray = depthStencilTexture;
30
+ internalTexture.isReady = true;
31
+ rtWrapper.setTextures(internalTexture);
32
+ rtWrapper._depthStencilTexture = internalTexture;
33
+ return rtWrapper;
34
+ };
35
+ export const bindMultiviewFramebuffer = function (engineState, _multiviewTexture) {
36
+ const multiviewTexture = _multiviewTexture;
37
+ const fes = engineState;
38
+ const gl = fes._gl;
39
+ const ext = fes._caps.oculusMultiview || fes._caps.multiview;
40
+ bindFramebuffer(fes, multiviewTexture, undefined, undefined, undefined, true);
41
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, multiviewTexture._framebuffer);
42
+ if (multiviewTexture._colorTextureArray && multiviewTexture._depthStencilTextureArray) {
43
+ if (fes._caps.oculusMultiview) {
44
+ ext.framebufferTextureMultisampleMultiviewOVR(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, multiviewTexture._colorTextureArray, 0, multiviewTexture.samples, 0, 2);
45
+ ext.framebufferTextureMultisampleMultiviewOVR(gl.DRAW_FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, multiviewTexture._depthStencilTextureArray, 0, multiviewTexture.samples, 0, 2);
46
+ }
47
+ else {
48
+ ext.framebufferTextureMultiviewOVR(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, multiviewTexture._colorTextureArray, 0, 0, 2);
49
+ ext.framebufferTextureMultiviewOVR(gl.DRAW_FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, multiviewTexture._depthStencilTextureArray, 0, 0, 2);
50
+ }
51
+ }
52
+ else {
53
+ throw "Invalid multiview frame buffer";
54
+ }
55
+ };
56
+ export const bindSpaceWarpFramebuffer = function (engineState, _spaceWarpTexture) {
57
+ const spaceWarpTexture = _spaceWarpTexture;
58
+ const fes = engineState;
59
+ const gl = fes._gl;
60
+ const ext = fes._caps.oculusMultiview || fes._caps.multiview;
61
+ bindFramebuffer(fes, spaceWarpTexture, undefined, undefined, undefined, true);
62
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, spaceWarpTexture._framebuffer);
63
+ if (spaceWarpTexture._colorTextureArray && spaceWarpTexture._depthStencilTextureArray) {
64
+ ext.framebufferTextureMultiviewOVR(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, spaceWarpTexture._colorTextureArray, 0, 0, 2);
65
+ ext.framebufferTextureMultiviewOVR(gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, spaceWarpTexture._depthStencilTextureArray, 0, 0, 2);
66
+ }
67
+ else {
68
+ throw new Error("Invalid Space Warp framebuffer");
69
+ }
70
+ };
71
+ export const multiviewEngineExtension = {
72
+ createMultiviewRenderTargetTexture,
73
+ bindMultiviewFramebuffer,
74
+ bindSpaceWarpFramebuffer,
75
+ };
76
+ export default multiviewEngineExtension;
77
+ //# sourceMappingURL=multiview.webgl.js.map