@babylonjs/core 6.33.2 → 6.34.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.js +1 -1
- package/Animations/animation.js.map +1 -1
- package/Buffers/storageBuffer.d.ts +2 -1
- package/Buffers/storageBuffer.js +3 -2
- package/Buffers/storageBuffer.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +12 -9
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/followCameraPointersInput.js +28 -9
- package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
- package/Cameras/arcRotateCamera.js +1 -1
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/followCameraInputsManager.js +2 -1
- package/Cameras/followCameraInputsManager.js.map +1 -1
- package/Debug/skeletonViewer.js +2 -1
- package/Debug/skeletonViewer.js.map +1 -1
- package/Engines/Extensions/engine.alpha.js +8 -116
- package/Engines/Extensions/engine.alpha.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.d.ts +1 -1
- package/Engines/Extensions/engine.cubeTexture.js +11 -213
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.dynamicBuffer.js +5 -42
- package/Engines/Extensions/engine.dynamicBuffer.js.map +1 -1
- package/Engines/Extensions/engine.dynamicTexture.d.ts +1 -1
- package/Engines/Extensions/engine.dynamicTexture.js +5 -47
- package/Engines/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +11 -341
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.multiview.js +6 -57
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +8 -2
- package/Engines/Extensions/engine.query.js +44 -152
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.d.ts +1 -1
- package/Engines/Extensions/engine.rawTexture.js +20 -361
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.js +6 -112
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +1 -1
- package/Engines/Extensions/engine.renderTarget.js +8 -173
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.renderTargetCube.js +4 -55
- package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/Extensions/engine.storageBuffer.d.ts +2 -1
- package/Engines/Extensions/engine.storageBuffer.js.map +1 -1
- package/Engines/Extensions/engine.textureSelector.js +11 -52
- package/Engines/Extensions/engine.textureSelector.js.map +1 -1
- package/Engines/Extensions/engine.transformFeedback.js +10 -11
- package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
- package/Engines/Extensions/engine.uniformBuffer.js +9 -59
- package/Engines/Extensions/engine.uniformBuffer.js.map +1 -1
- package/Engines/Extensions/engine.videoTexture.js +4 -54
- package/Engines/Extensions/engine.videoTexture.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +2 -24
- package/Engines/Extensions/engine.views.js +17 -136
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Processors/shaderCodeInliner.js +15 -14
- package/Engines/Processors/shaderCodeInliner.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js +3 -2
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js +14 -5
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +2 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +3 -2
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/engine.d.ts +15 -64
- package/Engines/engine.js +322 -773
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +1 -1
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +1 -1
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +160 -151
- package/Engines/thinEngine.js +712 -3281
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +5 -8
- package/Engines/webgpuEngine.js +143 -112
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js +2 -1
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -1
- package/FlowGraph/flowGraphBlock.js +1 -21
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphExecutionBlock.d.ts +1 -0
- package/FlowGraph/flowGraphExecutionBlock.js +20 -0
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
- package/Gizmos/axisScaleGizmo.d.ts +1 -0
- package/Gizmos/axisScaleGizmo.js +12 -0
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/lightGizmo.js +2 -1
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.js +1 -1
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +2 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +3 -2
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +2 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +2 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +2 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +3 -2
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +9 -8
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +2 -1
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/drawWrapper.js +3 -2
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effect.js +2 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/material.js +2 -1
- package/Materials/material.js.map +1 -1
- package/Materials/uniformBuffer.d.ts +4 -1
- package/Materials/uniformBuffer.js +5 -2
- package/Materials/uniformBuffer.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlock.js +2 -1
- package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
- package/Meshes/abstractMesh.js +3 -1
- package/Meshes/abstractMesh.js.map +1 -1
- package/Misc/assetsManager.js +2 -2
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/dds.d.ts +2 -0
- package/Misc/dds.js +27 -23
- package/Misc/dds.js.map +1 -1
- package/Misc/logger.d.ts +3 -3
- package/Misc/logger.js +8 -4
- package/Misc/logger.js.map +1 -1
- package/Misc/sceneSerializer.js +2 -1
- package/Misc/sceneSerializer.js.map +1 -1
- package/Navigation/Plugins/recastJSPlugin.js +2 -2
- package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.js +1 -1
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/index.d.ts +1 -0
- package/Physics/v2/index.js +1 -0
- package/Physics/v2/index.js.map +1 -1
- package/Physics/v2/ragdoll.d.ts +107 -0
- package/Physics/v2/ragdoll.js +228 -0
- package/Physics/v2/ragdoll.js.map +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +2 -2
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +3 -2
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
- package/PostProcesses/index.d.ts +1 -1
- package/PostProcesses/index.js +1 -1
- package/PostProcesses/index.js.map +1 -1
- package/PostProcesses/passPostProcess.d.ts +1 -0
- package/PostProcesses/passPostProcess.js +6 -2
- package/PostProcesses/passPostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.js +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.js +3 -2
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/Rendering/depthPeelingRenderer.js +2 -1
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +3 -2
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.js +2 -2
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRMeshDetector.js +2 -1
- package/XR/features/WebXRMeshDetector.js.map +1 -1
- package/XR/features/WebXRWalkingLocomotion.js +1 -1
- package/XR/features/WebXRWalkingLocomotion.js.map +1 -1
- package/XR/webXRExperienceHelper.js +2 -2
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/assetContainer.js +2 -2
- package/assetContainer.js.map +1 -1
- package/esm/Engines/Extensions/alpha/alpha.base.d.ts +34 -0
- package/esm/Engines/Extensions/alpha/alpha.base.js +2 -0
- package/esm/Engines/Extensions/alpha/alpha.base.js.map +1 -0
- package/esm/Engines/Extensions/computeShaders/computeShaders.base.d.ts +87 -0
- package/esm/Engines/Extensions/computeShaders/computeShaders.base.js +12 -0
- package/esm/Engines/Extensions/computeShaders/computeShaders.base.js.map +1 -0
- package/esm/Engines/Extensions/cubeTexture/cubeTexture.base.d.ts +79 -0
- package/esm/Engines/Extensions/cubeTexture/cubeTexture.base.js +2 -0
- package/esm/Engines/Extensions/cubeTexture/cubeTexture.base.js.map +1 -0
- package/esm/Engines/Extensions/debugging/debugging.base.d.ts +11 -0
- package/esm/Engines/Extensions/debugging/debugging.base.js +2 -0
- package/esm/Engines/Extensions/debugging/debugging.base.js.map +1 -0
- package/esm/Engines/Extensions/dynamicBuffer/dynamicBuffer.base.d.ts +20 -0
- package/esm/Engines/Extensions/dynamicBuffer/dynamicBuffer.base.js +2 -0
- package/esm/Engines/Extensions/dynamicBuffer/dynamicBuffer.base.js.map +1 -0
- package/esm/Engines/Extensions/dynamicTexture/dynamicTexture.base.d.ts +26 -0
- package/esm/Engines/Extensions/dynamicTexture/dynamicTexture.base.js +2 -0
- package/esm/Engines/Extensions/dynamicTexture/dynamicTexture.base.js.map +1 -0
- package/esm/Engines/Extensions/engine.extensions.d.ts +67 -0
- package/esm/Engines/Extensions/engine.extensions.js +49 -0
- package/esm/Engines/Extensions/engine.extensions.js.map +1 -0
- package/esm/Engines/Extensions/externalTexture/externalTexture.base.d.ts +16 -0
- package/esm/Engines/Extensions/externalTexture/externalTexture.base.js +2 -0
- package/esm/Engines/Extensions/externalTexture/externalTexture.base.js.map +1 -0
- package/esm/Engines/Extensions/multiRender/multiRender.base.d.ts +54 -0
- package/esm/Engines/Extensions/multiRender/multiRender.base.js +2 -0
- package/esm/Engines/Extensions/multiRender/multiRender.base.js.map +1 -0
- package/esm/Engines/Extensions/multiview/multiview.base.d.ts +67 -0
- package/esm/Engines/Extensions/multiview/multiview.base.js +79 -0
- package/esm/Engines/Extensions/multiview/multiview.base.js.map +1 -0
- package/esm/Engines/Extensions/query/query.base.d.ts +164 -0
- package/esm/Engines/Extensions/query/query.base.js +168 -0
- package/esm/Engines/Extensions/query/query.base.js.map +1 -0
- package/esm/Engines/Extensions/rawTexture/engine.rawTexture.base.d.ts +187 -0
- package/esm/Engines/Extensions/rawTexture/engine.rawTexture.base.js +2 -0
- package/esm/Engines/Extensions/rawTexture/engine.rawTexture.base.js.map +1 -0
- package/esm/Engines/Extensions/readTexture/readTexture.base.d.ts +9 -0
- package/esm/Engines/Extensions/readTexture/readTexture.base.js +2 -0
- package/esm/Engines/Extensions/readTexture/readTexture.base.js.map +1 -0
- package/esm/Engines/Extensions/renderTarget/renderTarget.base.d.ts +35 -0
- package/esm/Engines/Extensions/renderTarget/renderTarget.base.js +2 -0
- package/esm/Engines/Extensions/renderTarget/renderTarget.base.js.map +1 -0
- package/esm/Engines/Extensions/renderTargetCube/renderTargetCube.base.d.ts +12 -0
- package/esm/Engines/Extensions/renderTargetCube/renderTargetCube.base.js +2 -0
- package/esm/Engines/Extensions/renderTargetCube/renderTargetCube.base.js.map +1 -0
- package/esm/Engines/Extensions/storageBuffer/storageBuffer.base.d.ts +36 -0
- package/esm/Engines/Extensions/storageBuffer/storageBuffer.base.js +2 -0
- package/esm/Engines/Extensions/storageBuffer/storageBuffer.base.js.map +1 -0
- package/esm/Engines/Extensions/textureSampler/textureSampler.base.d.ts +11 -0
- package/esm/Engines/Extensions/textureSampler/textureSampler.base.js +2 -0
- package/esm/Engines/Extensions/textureSampler/textureSampler.base.js.map +1 -0
- package/esm/Engines/Extensions/textureSelector/textureSelector.base.d.ts +50 -0
- package/esm/Engines/Extensions/textureSelector/textureSelector.base.js +53 -0
- package/esm/Engines/Extensions/textureSelector/textureSelector.base.js.map +1 -0
- package/esm/Engines/Extensions/transformFeedback/engine.transformFeedback.base.d.ts +42 -0
- package/esm/Engines/Extensions/transformFeedback/engine.transformFeedback.base.js +2 -0
- package/esm/Engines/Extensions/transformFeedback/engine.transformFeedback.base.js.map +1 -0
- package/esm/Engines/Extensions/uniformBuffer/uniformBuffer.base.d.ts +48 -0
- package/esm/Engines/Extensions/uniformBuffer/uniformBuffer.base.js +2 -0
- package/esm/Engines/Extensions/uniformBuffer/uniformBuffer.base.js.map +1 -0
- package/esm/Engines/Extensions/videoTexture/videoTexture.base.d.ts +13 -0
- package/esm/Engines/Extensions/videoTexture/videoTexture.base.js +2 -0
- package/esm/Engines/Extensions/videoTexture/videoTexture.base.js.map +1 -0
- package/esm/Engines/Extensions/views/views.base.d.ts +85 -0
- package/esm/Engines/Extensions/views/views.base.js +33 -0
- package/esm/Engines/Extensions/views/views.base.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/alpha/alpha.webgl.d.ts +8 -0
- package/esm/Engines/WebGL/Extensions/alpha/alpha.webgl.js +137 -0
- package/esm/Engines/WebGL/Extensions/alpha/alpha.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/cubeTexture/cubeTexture.webgl.d.ts +11 -0
- package/esm/Engines/WebGL/Extensions/cubeTexture/cubeTexture.webgl.js +251 -0
- package/esm/Engines/WebGL/Extensions/cubeTexture/cubeTexture.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/dynamicBuffer/dynamicBuffer.webgl.d.ts +5 -0
- package/esm/Engines/WebGL/Extensions/dynamicBuffer/dynamicBuffer.webgl.js +55 -0
- package/esm/Engines/WebGL/Extensions/dynamicBuffer/dynamicBuffer.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/dynamicTexture/dynamicTexture.webgl.d.ts +5 -0
- package/esm/Engines/WebGL/Extensions/dynamicTexture/dynamicTexture.webgl.js +65 -0
- package/esm/Engines/WebGL/Extensions/dynamicTexture/dynamicTexture.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/multiRender/multiRender.webgl.d.ts +10 -0
- package/esm/Engines/WebGL/Extensions/multiRender/multiRender.webgl.js +375 -0
- package/esm/Engines/WebGL/Extensions/multiRender/multiRender.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/multiview/multiview.webgl.d.ts +6 -0
- package/esm/Engines/WebGL/Extensions/multiview/multiview.webgl.js +77 -0
- package/esm/Engines/WebGL/Extensions/multiview/multiview.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/query/query.webgl.d.ts +21 -0
- package/esm/Engines/WebGL/Extensions/query/query.webgl.js +220 -0
- package/esm/Engines/WebGL/Extensions/query/query.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/rawTexture/engine.rawTexture.webgl.d.ts +15 -0
- package/esm/Engines/WebGL/Extensions/rawTexture/engine.rawTexture.webgl.js +392 -0
- package/esm/Engines/WebGL/Extensions/rawTexture/engine.rawTexture.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/readTexture/readTexture.webgl.d.ts +17 -0
- package/esm/Engines/WebGL/Extensions/readTexture/readTexture.webgl.js +133 -0
- package/esm/Engines/WebGL/Extensions/readTexture/readTexture.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/renderTarget/renderTarget.webgl.d.ts +8 -0
- package/esm/Engines/WebGL/Extensions/renderTarget/renderTarget.webgl.js +199 -0
- package/esm/Engines/WebGL/Extensions/renderTarget/renderTarget.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/renderTargetCube/renderTargetCube.webgl.d.ts +2 -0
- package/esm/Engines/WebGL/Extensions/renderTargetCube/renderTargetCube.webgl.js +62 -0
- package/esm/Engines/WebGL/Extensions/renderTargetCube/renderTargetCube.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/textureSelector/textureSelector.webgl.d.ts +5 -0
- package/esm/Engines/WebGL/Extensions/textureSelector/textureSelector.webgl.js +28 -0
- package/esm/Engines/WebGL/Extensions/textureSelector/textureSelector.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/transformFeedback/engine.transformFeedback.webgl.d.ts +11 -0
- package/esm/Engines/WebGL/Extensions/transformFeedback/engine.transformFeedback.webgl.js +45 -0
- package/esm/Engines/WebGL/Extensions/transformFeedback/engine.transformFeedback.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/uniformBuffer/uniformBuffer.webgl.d.ts +9 -0
- package/esm/Engines/WebGL/Extensions/uniformBuffer/uniformBuffer.webgl.js +78 -0
- package/esm/Engines/WebGL/Extensions/uniformBuffer/uniformBuffer.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/videoTexture/videoTexture.webgl.d.ts +4 -0
- package/esm/Engines/WebGL/Extensions/videoTexture/videoTexture.webgl.js +67 -0
- package/esm/Engines/WebGL/Extensions/videoTexture/videoTexture.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/views/views.webgl.d.ts +18 -0
- package/esm/Engines/WebGL/Extensions/views/views.webgl.js +152 -0
- package/esm/Engines/WebGL/Extensions/views/views.webgl.js.map +1 -0
- package/esm/Engines/WebGL/engine.adapterHelpers.d.ts +43 -0
- package/esm/Engines/WebGL/engine.adapterHelpers.js +107 -0
- package/esm/Engines/WebGL/engine.adapterHelpers.js.map +1 -0
- package/esm/Engines/WebGL/engine.webgl.d.ts +1030 -0
- package/esm/Engines/WebGL/engine.webgl.js +4083 -0
- package/esm/Engines/WebGL/engine.webgl.js.map +1 -0
- package/esm/Engines/WebGPU/engine.adapterHelpers.d.ts +7 -0
- package/esm/Engines/WebGPU/engine.adapterHelpers.js +20 -0
- package/esm/Engines/WebGPU/engine.adapterHelpers.js.map +1 -0
- package/esm/Engines/WebGPU/engine.webgpu.constants.d.ts +391 -0
- package/esm/Engines/WebGPU/engine.webgpu.constants.js +2 -0
- package/esm/Engines/WebGPU/engine.webgpu.constants.js.map +1 -0
- package/esm/Engines/WebGPU/engine.webgpu.d.ts +277 -0
- package/esm/Engines/WebGPU/engine.webgpu.js +1281 -0
- package/esm/Engines/WebGPU/engine.webgpu.js.map +1 -0
- package/esm/Engines/engine.adapters.d.ts +32 -0
- package/esm/Engines/engine.adapters.js +27 -0
- package/esm/Engines/engine.adapters.js.map +1 -0
- package/esm/Engines/engine.base.d.ts +807 -0
- package/esm/Engines/engine.base.js +1235 -0
- package/esm/Engines/engine.base.js.map +1 -0
- package/esm/Engines/engine.constants.d.ts +735 -0
- package/esm/Engines/engine.constants.js +3 -0
- package/esm/Engines/engine.constants.js.map +1 -0
- package/esm/Engines/engine.extendable.d.ts +180 -0
- package/esm/Engines/engine.extendable.js +477 -0
- package/esm/Engines/engine.extendable.js.map +1 -0
- package/esm/Engines/engine.interfaces.d.ts +16 -0
- package/esm/Engines/engine.interfaces.js +9 -0
- package/esm/Engines/engine.interfaces.js.map +1 -0
- package/esm/Engines/engine.static.d.ts +215 -0
- package/esm/Engines/engine.static.js +345 -0
- package/esm/Engines/engine.static.js.map +1 -0
- package/esm/Engines/engine.tools.d.ts +20 -0
- package/esm/Engines/engine.tools.js +33 -0
- package/esm/Engines/engine.tools.js.map +1 -0
- package/esm/Engines/public.d.ts +1 -0
- package/esm/Engines/public.js +2 -0
- package/esm/Engines/public.js.map +1 -0
- package/esm/Engines/runtimeEnvironment.d.ts +37 -0
- package/esm/Engines/runtimeEnvironment.js +56 -0
- package/esm/Engines/runtimeEnvironment.js.map +1 -0
- package/package.json +2 -1
- package/scene.js +1 -1
- package/scene.js.map +1 -1
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import { ThinEngine } from "../../../../../Engines/thinEngine.js";
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import { InternalTexture, InternalTextureSource } from "../../../../../Materials/Textures/internalTexture.js";
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import { augmentEngineState } from "../../../engine.adapters.js";
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import { _releaseTexture, createTexture, updateTextureSamplingMode, _bindTextureDirectly, _unpackFlipY, _getWebGLTextureType, _getInternalFormat, _getRGBABufferInternalSizedFormat, } from "../../engine.webgl.js";
|
|
5
|
+
import { getLoadedTexturesCache } from "../../../engine.base.js";
|
|
6
|
+
export const createDynamicTexture = function (engineState, width, height, generateMipMaps, samplingMode) {
|
|
7
|
+
const fes = engineState;
|
|
8
|
+
// TODO - make sure all needed functions are here, cache this if possible
|
|
9
|
+
const engineAdapter = augmentEngineState(engineState, {
|
|
10
|
+
_releaseTexture,
|
|
11
|
+
getLoadedTexturesCache,
|
|
12
|
+
createTexture,
|
|
13
|
+
});
|
|
14
|
+
const texture = new InternalTexture(engineAdapter, InternalTextureSource.Dynamic);
|
|
15
|
+
texture.baseWidth = width;
|
|
16
|
+
texture.baseHeight = height;
|
|
17
|
+
if (generateMipMaps) {
|
|
18
|
+
width = fes.needPOTTextures ? ThinEngine.GetExponentOfTwo(width, fes._caps.maxTextureSize) : width;
|
|
19
|
+
height = fes.needPOTTextures ? ThinEngine.GetExponentOfTwo(height, fes._caps.maxTextureSize) : height;
|
|
20
|
+
}
|
|
21
|
+
// this.resetTextureCache();
|
|
22
|
+
texture.width = width;
|
|
23
|
+
texture.height = height;
|
|
24
|
+
texture.isReady = false;
|
|
25
|
+
texture.generateMipMaps = generateMipMaps;
|
|
26
|
+
texture.samplingMode = samplingMode;
|
|
27
|
+
updateTextureSamplingMode(engineState, samplingMode, texture);
|
|
28
|
+
fes._internalTexturesCache.push(texture);
|
|
29
|
+
return texture;
|
|
30
|
+
};
|
|
31
|
+
export const updateDynamicTexture = function (engineState, texture, source, invertY, premulAlpha = false, format, forceBindTexture = false,
|
|
32
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
33
|
+
allowGPUOptimization = false) {
|
|
34
|
+
if (!texture) {
|
|
35
|
+
return;
|
|
36
|
+
}
|
|
37
|
+
const fes = engineState;
|
|
38
|
+
const gl = fes._gl;
|
|
39
|
+
const target = gl.TEXTURE_2D;
|
|
40
|
+
const wasPreviouslyBound = _bindTextureDirectly(engineState, target, texture, true, forceBindTexture);
|
|
41
|
+
_unpackFlipY(fes, invertY === undefined ? texture.invertY : invertY);
|
|
42
|
+
if (premulAlpha) {
|
|
43
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1);
|
|
44
|
+
}
|
|
45
|
+
const textureType = _getWebGLTextureType(fes, texture.type);
|
|
46
|
+
const glformat = _getInternalFormat(fes, format ? format : texture.format);
|
|
47
|
+
const internalFormat = _getRGBABufferInternalSizedFormat(fes, texture.type, glformat);
|
|
48
|
+
gl.texImage2D(target, 0, internalFormat, glformat, textureType, source);
|
|
49
|
+
if (texture.generateMipMaps) {
|
|
50
|
+
gl.generateMipmap(target);
|
|
51
|
+
}
|
|
52
|
+
if (!wasPreviouslyBound) {
|
|
53
|
+
_bindTextureDirectly(fes, target, null);
|
|
54
|
+
}
|
|
55
|
+
if (premulAlpha) {
|
|
56
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0);
|
|
57
|
+
}
|
|
58
|
+
texture.isReady = true;
|
|
59
|
+
};
|
|
60
|
+
export const dynamicTextureEngineExtension = {
|
|
61
|
+
createDynamicTexture,
|
|
62
|
+
updateDynamicTexture,
|
|
63
|
+
};
|
|
64
|
+
export default dynamicTextureEngineExtension;
|
|
65
|
+
//# sourceMappingURL=dynamicTexture.webgl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"dynamicTexture.webgl.js","sourceRoot":"","sources":["../../../../../../../../dev/core/src/esm/Engines/WebGL/Extensions/dynamicTexture/dynamicTexture.webgl.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,6CAAgC;AACrD,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,6DAAgD;AAGjG,OAAO,EAAE,kBAAkB,EAAE,MAAM,0BAA0B,CAAC;AAE9D,OAAO,EACH,eAAe,EACf,aAAa,EACb,yBAAyB,EACzB,oBAAoB,EACpB,YAAY,EACZ,oBAAoB,EACpB,kBAAkB,EAClB,iCAAiC,GACpC,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,sBAAsB,EAAE,MAAM,sBAAsB,CAAC;AAE9D,MAAM,CAAC,MAAM,oBAAoB,GAA2D,UACxF,WAA+B,EAC/B,KAAa,EACb,MAAc,EACd,eAAwB,EACxB,YAAoB;IAEpB,MAAM,GAAG,GAAG,WAA+B,CAAC;IAC5C,yEAAyE;IACzE,MAAM,aAAa,GAAG,kBAAkB,CAAC,WAAW,EAAE;QAClD,eAAe;QACf,sBAAsB;QACtB,aAAa;KAChB,CAAC,CAAC;IACH,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,aAAa,EAAE,qBAAqB,CAAC,OAAO,CAAC,CAAC;IAClF,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAE5B,IAAI,eAAe,EAAE;QACjB,KAAK,GAAG,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,UAAU,CAAC,gBAAgB,CAAC,KAAK,EAAE,GAAG,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QACnG,MAAM,GAAG,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,UAAU,CAAC,gBAAgB,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;KACzG;IAED,6BAA6B;IAC7B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC;IACxB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IAEpC,yBAAyB,CAAC,WAAW,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC;IAE9D,GAAG,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAEzC,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,MAAM,CAAC,MAAM,oBAAoB,GAA2D,UACxF,WAA+B,EAC/B,OAAkC,EAClC,MAA2G,EAC3G,OAAiB,EACjB,cAAuB,KAAK,EAC5B,MAAe,EACf,mBAA4B,KAAK;AACjC,6DAA6D;AAC7D,uBAAgC,KAAK;IAErC,IAAI,CAAC,OAAO,EAAE;QACV,OAAO;KACV;IAED,MAAM,GAAG,GAAG,WAA+B,CAAC;IAE5C,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC;IACnB,MAAM,MAAM,GAAG,EAAE,CAAC,UAAU,CAAC;IAE7B,MAAM,kBAAkB,GAAG,oBAAoB,CAAC,WAAW,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,gBAAgB,CAAC,CAAC;IAEtG,YAAY,CAAC,GAAG,EAAE,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;IAErE,IAAI,WAAW,EAAE;QACb,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,8BAA8B,EAAE,CAAC,CAAC,CAAC;KACxD;IAED,MAAM,WAAW,GAAG,oBAAoB,CAAC,GAAG,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;IAC5D,MAAM,QAAQ,GAAG,kBAAkB,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IAC3E,MAAM,cAAc,GAAG,iCAAiC,CAAC,GAAG,EAAE,OAAO,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IAEtF,EAAE,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAwB,CAAC,CAAC;IAE1F,IAAI,OAAO,CAAC,eAAe,EAAE;QACzB,EAAE,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;KAC7B;IAED,IAAI,CAAC,kBAAkB,EAAE;QACrB,oBAAoB,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;KAC3C;IAED,IAAI,WAAW,EAAE;QACb,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,8BAA8B,EAAE,CAAC,CAAC,CAAC;KACxD;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,MAAM,CAAC,MAAM,6BAA6B,GAAmC;IACzE,oBAAoB;IACpB,oBAAoB;CACvB,CAAC;AAEF,eAAe,6BAA6B,CAAC","sourcesContent":["import { ThinEngine } from \"core/Engines/thinEngine\";\r\nimport { InternalTexture, InternalTextureSource } from \"core/Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { IDynamicTextureEngineExtension } from \"../../../Extensions/dynamicTexture/dynamicTexture.base\";\r\nimport { augmentEngineState } from \"../../../engine.adapters\";\r\nimport type { IWebGLEnginePublic, WebGLEngineState } from \"../../engine.webgl\";\r\nimport {\r\n _releaseTexture,\r\n createTexture,\r\n updateTextureSamplingMode,\r\n _bindTextureDirectly,\r\n _unpackFlipY,\r\n _getWebGLTextureType,\r\n _getInternalFormat,\r\n _getRGBABufferInternalSizedFormat,\r\n} from \"../../engine.webgl\";\r\nimport { getLoadedTexturesCache } from \"../../../engine.base\";\r\n\r\nexport const createDynamicTexture: IDynamicTextureEngineExtension[\"createDynamicTexture\"] = function (\r\n engineState: IWebGLEnginePublic,\r\n width: number,\r\n height: number,\r\n generateMipMaps: boolean,\r\n samplingMode: number\r\n): InternalTexture {\r\n const fes = engineState as WebGLEngineState;\r\n // TODO - make sure all needed functions are here, cache this if possible\r\n const engineAdapter = augmentEngineState(engineState, {\r\n _releaseTexture,\r\n getLoadedTexturesCache,\r\n createTexture,\r\n });\r\n const texture = new InternalTexture(engineAdapter, InternalTextureSource.Dynamic);\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n\r\n if (generateMipMaps) {\r\n width = fes.needPOTTextures ? ThinEngine.GetExponentOfTwo(width, fes._caps.maxTextureSize) : width;\r\n height = fes.needPOTTextures ? ThinEngine.GetExponentOfTwo(height, fes._caps.maxTextureSize) : height;\r\n }\r\n\r\n // this.resetTextureCache();\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = false;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n\r\n updateTextureSamplingMode(engineState, samplingMode, texture);\r\n\r\n fes._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nexport const updateDynamicTexture: IDynamicTextureEngineExtension[\"updateDynamicTexture\"] = function (\r\n engineState: IWebGLEnginePublic,\r\n texture: Nullable<InternalTexture>,\r\n source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | OffscreenCanvas,\r\n invertY?: boolean,\r\n premulAlpha: boolean = false,\r\n format?: number,\r\n forceBindTexture: boolean = false,\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n allowGPUOptimization: boolean = false\r\n): void {\r\n if (!texture) {\r\n return;\r\n }\r\n\r\n const fes = engineState as WebGLEngineState;\r\n\r\n const gl = fes._gl;\r\n const target = gl.TEXTURE_2D;\r\n\r\n const wasPreviouslyBound = _bindTextureDirectly(engineState, target, texture, true, forceBindTexture);\r\n\r\n _unpackFlipY(fes, invertY === undefined ? texture.invertY : invertY);\r\n\r\n if (premulAlpha) {\r\n gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1);\r\n }\r\n\r\n const textureType = _getWebGLTextureType(fes, texture.type);\r\n const glformat = _getInternalFormat(fes, format ? format : texture.format);\r\n const internalFormat = _getRGBABufferInternalSizedFormat(fes, texture.type, glformat);\r\n\r\n gl.texImage2D(target, 0, internalFormat, glformat, textureType, source as TexImageSource);\r\n\r\n if (texture.generateMipMaps) {\r\n gl.generateMipmap(target);\r\n }\r\n\r\n if (!wasPreviouslyBound) {\r\n _bindTextureDirectly(fes, target, null);\r\n }\r\n\r\n if (premulAlpha) {\r\n gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0);\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nexport const dynamicTextureEngineExtension: IDynamicTextureEngineExtension = {\r\n createDynamicTexture,\r\n updateDynamicTexture,\r\n};\r\n\r\nexport default dynamicTextureEngineExtension;\r\n"]}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import type { IMultiRenderEngineExtension } from "../../../Extensions/multiRender/multiRender.base";
|
|
2
|
+
export declare const restoreSingleAttachment: IMultiRenderEngineExtension["restoreSingleAttachment"];
|
|
3
|
+
export declare const restoreSingleAttachmentForRenderTarget: IMultiRenderEngineExtension["restoreSingleAttachmentForRenderTarget"];
|
|
4
|
+
export declare const buildTextureLayout: IMultiRenderEngineExtension["buildTextureLayout"];
|
|
5
|
+
export declare const bindAttachments: IMultiRenderEngineExtension["bindAttachments"];
|
|
6
|
+
export declare const unBindMultiColorAttachmentFramebuffer: IMultiRenderEngineExtension["unBindMultiColorAttachmentFramebuffer"];
|
|
7
|
+
export declare const createMultipleRenderTarget: IMultiRenderEngineExtension["createMultipleRenderTarget"];
|
|
8
|
+
export declare const updateMultipleRenderTargetTextureSampleCount: IMultiRenderEngineExtension["updateMultipleRenderTargetTextureSampleCount"];
|
|
9
|
+
export declare const multiRenderTargetExtension: IMultiRenderEngineExtension;
|
|
10
|
+
export default multiRenderTargetExtension;
|
|
@@ -0,0 +1,375 @@
|
|
|
1
|
+
import { _bindTextureDirectly, _bindUnboundFramebuffer, _createRenderBuffer, _getInternalFormat, _getRGBABufferInternalSizedFormat, _getRGBAMultiSampleBufferFormat, _getSamplingParameters, _getWebGLTextureType, _setupFramebufferDepthAttachments, } from "../../engine.webgl.js";
|
|
2
|
+
import { InternalTexture, InternalTextureSource } from "../../../../../Materials/Textures/internalTexture.js";
|
|
3
|
+
import { _createHardwareRenderTargetWrapper } from "../renderTarget/renderTarget.webgl.js";
|
|
4
|
+
import { Logger } from "../../../../../Misc/logger.js";
|
|
5
|
+
import { augmentEngineState } from "../../../engine.adapters.js";
|
|
6
|
+
import { resetTextureCache } from "../../../engine.base.js";
|
|
7
|
+
export const restoreSingleAttachment = function (engineState) {
|
|
8
|
+
const fes = engineState;
|
|
9
|
+
const gl = fes._gl;
|
|
10
|
+
bindAttachments(fes, [gl.BACK]);
|
|
11
|
+
};
|
|
12
|
+
export const restoreSingleAttachmentForRenderTarget = function (engineState) {
|
|
13
|
+
const fes = engineState;
|
|
14
|
+
const gl = fes._gl;
|
|
15
|
+
bindAttachments(fes, [gl.COLOR_ATTACHMENT0]);
|
|
16
|
+
};
|
|
17
|
+
export const buildTextureLayout = function (engineState, textureStatus) {
|
|
18
|
+
const fes = engineState;
|
|
19
|
+
const gl = fes._gl;
|
|
20
|
+
const result = [];
|
|
21
|
+
for (let i = 0; i < textureStatus.length; i++) {
|
|
22
|
+
if (textureStatus[i]) {
|
|
23
|
+
result.push(gl["COLOR_ATTACHMENT" + i]);
|
|
24
|
+
}
|
|
25
|
+
else {
|
|
26
|
+
result.push(gl.NONE);
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
return result;
|
|
30
|
+
};
|
|
31
|
+
export const bindAttachments = function (engineState, attachments) {
|
|
32
|
+
const gl = engineState._gl;
|
|
33
|
+
gl.drawBuffers(attachments);
|
|
34
|
+
};
|
|
35
|
+
export const unBindMultiColorAttachmentFramebuffer = function (engineState, rtWrapper, disableGenerateMipMaps = false, onBeforeUnbind) {
|
|
36
|
+
const fes = engineState;
|
|
37
|
+
fes._currentRenderTarget = null;
|
|
38
|
+
// If MSAA, we need to bitblt back to main texture
|
|
39
|
+
const gl = fes._gl;
|
|
40
|
+
const attachments = rtWrapper._attachments;
|
|
41
|
+
const count = attachments.length;
|
|
42
|
+
if (rtWrapper._MSAAFramebuffer) {
|
|
43
|
+
gl.bindFramebuffer(gl.READ_FRAMEBUFFER, rtWrapper._MSAAFramebuffer);
|
|
44
|
+
gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, rtWrapper._framebuffer);
|
|
45
|
+
for (let i = 0; i < count; i++) {
|
|
46
|
+
const texture = rtWrapper.textures[i];
|
|
47
|
+
for (let j = 0; j < count; j++) {
|
|
48
|
+
attachments[j] = gl.NONE;
|
|
49
|
+
}
|
|
50
|
+
attachments[i] = gl[fes.webGLVersion > 1 ? "COLOR_ATTACHMENT" + i : "COLOR_ATTACHMENT" + i + "_WEBGL"];
|
|
51
|
+
gl.readBuffer(attachments[i]);
|
|
52
|
+
gl.drawBuffers(attachments);
|
|
53
|
+
gl.blitFramebuffer(0, 0, texture.width, texture.height, 0, 0, texture.width, texture.height, gl.COLOR_BUFFER_BIT, gl.NEAREST);
|
|
54
|
+
}
|
|
55
|
+
for (let i = 0; i < count; i++) {
|
|
56
|
+
attachments[i] = gl[fes.webGLVersion > 1 ? "COLOR_ATTACHMENT" + i : "COLOR_ATTACHMENT" + i + "_WEBGL"];
|
|
57
|
+
}
|
|
58
|
+
gl.drawBuffers(attachments);
|
|
59
|
+
}
|
|
60
|
+
for (let i = 0; i < count; i++) {
|
|
61
|
+
const texture = rtWrapper.textures[i];
|
|
62
|
+
if ((texture === null || texture === void 0 ? void 0 : texture.generateMipMaps) && !disableGenerateMipMaps && !texture.isCube) {
|
|
63
|
+
_bindTextureDirectly(fes, gl.TEXTURE_2D, texture, true);
|
|
64
|
+
gl.generateMipmap(gl.TEXTURE_2D);
|
|
65
|
+
_bindTextureDirectly(fes, gl.TEXTURE_2D, null);
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
if (onBeforeUnbind) {
|
|
69
|
+
if (rtWrapper._MSAAFramebuffer) {
|
|
70
|
+
// Bind the correct framebuffer
|
|
71
|
+
_bindUnboundFramebuffer(fes, rtWrapper._framebuffer);
|
|
72
|
+
}
|
|
73
|
+
onBeforeUnbind();
|
|
74
|
+
}
|
|
75
|
+
_bindUnboundFramebuffer(fes, null);
|
|
76
|
+
};
|
|
77
|
+
export const createMultipleRenderTarget = function (engineState, size, options, initializeBuffers = true) {
|
|
78
|
+
var _a;
|
|
79
|
+
let generateMipMaps = false;
|
|
80
|
+
let generateDepthBuffer = true;
|
|
81
|
+
let generateStencilBuffer = false;
|
|
82
|
+
let generateDepthTexture = false;
|
|
83
|
+
let depthTextureFormat = 15 /* 15 */;
|
|
84
|
+
let textureCount = 1;
|
|
85
|
+
const defaultType = 0 /* 0 */;
|
|
86
|
+
const defaultSamplingMode = 3 /* 3 */;
|
|
87
|
+
const defaultUseSRGBBuffer = false;
|
|
88
|
+
const defaultFormat = 5 /* 5 */;
|
|
89
|
+
const defaultTarget = 3553 /* 3553 */;
|
|
90
|
+
let types = new Array();
|
|
91
|
+
let samplingModes = new Array();
|
|
92
|
+
let useSRGBBuffers = new Array();
|
|
93
|
+
let formats = new Array();
|
|
94
|
+
let targets = new Array();
|
|
95
|
+
let faceIndex = new Array();
|
|
96
|
+
let layerIndex = new Array();
|
|
97
|
+
let layers = new Array();
|
|
98
|
+
// TODO - this is from another extension!
|
|
99
|
+
const rtWrapper = _createHardwareRenderTargetWrapper(engineState, true, false, size);
|
|
100
|
+
if (options !== undefined) {
|
|
101
|
+
generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;
|
|
102
|
+
generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
|
|
103
|
+
generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;
|
|
104
|
+
generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;
|
|
105
|
+
textureCount = options.textureCount || 1;
|
|
106
|
+
if (options.types) {
|
|
107
|
+
types = options.types;
|
|
108
|
+
}
|
|
109
|
+
if (options.samplingModes) {
|
|
110
|
+
samplingModes = options.samplingModes;
|
|
111
|
+
}
|
|
112
|
+
if (options.useSRGBBuffers) {
|
|
113
|
+
useSRGBBuffers = options.useSRGBBuffers;
|
|
114
|
+
}
|
|
115
|
+
if (options.formats) {
|
|
116
|
+
formats = options.formats;
|
|
117
|
+
}
|
|
118
|
+
if (options.targetTypes) {
|
|
119
|
+
targets = options.targetTypes;
|
|
120
|
+
}
|
|
121
|
+
if (options.faceIndex) {
|
|
122
|
+
faceIndex = options.faceIndex;
|
|
123
|
+
}
|
|
124
|
+
if (options.layerIndex) {
|
|
125
|
+
layerIndex = options.layerIndex;
|
|
126
|
+
}
|
|
127
|
+
if (options.layerCounts) {
|
|
128
|
+
layers = options.layerCounts;
|
|
129
|
+
}
|
|
130
|
+
if (engineState.webGLVersion > 1 &&
|
|
131
|
+
(options.depthTextureFormat === 13 /* 13 */ ||
|
|
132
|
+
options.depthTextureFormat === 17 /* 17 */ ||
|
|
133
|
+
options.depthTextureFormat === 16 /* 16 */ ||
|
|
134
|
+
options.depthTextureFormat === 14 /* 14 */ ||
|
|
135
|
+
options.depthTextureFormat === 18 /* 18 */)) {
|
|
136
|
+
depthTextureFormat = options.depthTextureFormat;
|
|
137
|
+
}
|
|
138
|
+
}
|
|
139
|
+
const fes = engineState;
|
|
140
|
+
const gl = fes._gl;
|
|
141
|
+
// Create the framebuffer
|
|
142
|
+
const framebuffer = gl.createFramebuffer();
|
|
143
|
+
_bindUnboundFramebuffer(fes, framebuffer);
|
|
144
|
+
const width = size.width || size;
|
|
145
|
+
const height = size.height || size;
|
|
146
|
+
const textures = [];
|
|
147
|
+
const attachments = [];
|
|
148
|
+
const useStencilTexture = engineState.webGLVersion > 1 &&
|
|
149
|
+
generateDepthTexture &&
|
|
150
|
+
(options.depthTextureFormat === 13 /* 13 */ ||
|
|
151
|
+
options.depthTextureFormat === 17 /* 17 */ ||
|
|
152
|
+
options.depthTextureFormat === 18 /* 18 */);
|
|
153
|
+
const depthStencilBuffer = _setupFramebufferDepthAttachments(fes, !useStencilTexture && generateStencilBuffer, !generateDepthTexture && generateDepthBuffer, width, height);
|
|
154
|
+
rtWrapper._framebuffer = framebuffer;
|
|
155
|
+
rtWrapper._depthStencilBuffer = depthStencilBuffer;
|
|
156
|
+
rtWrapper._generateDepthBuffer = !generateDepthTexture && generateDepthBuffer;
|
|
157
|
+
rtWrapper._generateStencilBuffer = !useStencilTexture && generateStencilBuffer;
|
|
158
|
+
rtWrapper._attachments = attachments;
|
|
159
|
+
for (let i = 0; i < textureCount; i++) {
|
|
160
|
+
let samplingMode = samplingModes[i] || defaultSamplingMode;
|
|
161
|
+
let type = types[i] || defaultType;
|
|
162
|
+
let useSRGBBuffer = useSRGBBuffers[i] || defaultUseSRGBBuffer;
|
|
163
|
+
const format = formats[i] || defaultFormat;
|
|
164
|
+
const target = targets[i] || defaultTarget;
|
|
165
|
+
const layerCount = (_a = layers[i]) !== null && _a !== void 0 ? _a : 1;
|
|
166
|
+
if (type === 1 /* 1 */ && !fes._caps.textureFloatLinearFiltering) {
|
|
167
|
+
// if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE
|
|
168
|
+
samplingMode = 1 /* 1 */;
|
|
169
|
+
}
|
|
170
|
+
else if (type === 2 /* 2 */ && !fes._caps.textureHalfFloatLinearFiltering) {
|
|
171
|
+
// if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE
|
|
172
|
+
samplingMode = 1 /* 1 */;
|
|
173
|
+
}
|
|
174
|
+
const filters = _getSamplingParameters(fes, samplingMode, generateMipMaps);
|
|
175
|
+
if (type === 1 /* 1 */ && !fes._caps.textureFloat) {
|
|
176
|
+
type = 0 /* 0 */;
|
|
177
|
+
Logger.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type");
|
|
178
|
+
}
|
|
179
|
+
useSRGBBuffer = useSRGBBuffer && fes._caps.supportSRGBBuffers && fes.webGLVersion > 1;
|
|
180
|
+
const isWebGL2 = fes.webGLVersion > 1;
|
|
181
|
+
const attachment = gl[isWebGL2 ? "COLOR_ATTACHMENT" + i : "COLOR_ATTACHMENT" + i + "_WEBGL"];
|
|
182
|
+
attachments.push(attachment);
|
|
183
|
+
if (target === -1) {
|
|
184
|
+
continue;
|
|
185
|
+
}
|
|
186
|
+
const texture = new InternalTexture(augmentEngineState(fes), InternalTextureSource.MultiRenderTarget);
|
|
187
|
+
textures[i] = texture;
|
|
188
|
+
gl.activeTexture(gl["TEXTURE" + i]);
|
|
189
|
+
gl.bindTexture(target, texture._hardwareTexture.underlyingResource);
|
|
190
|
+
gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, filters.mag);
|
|
191
|
+
gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, filters.min);
|
|
192
|
+
gl.texParameteri(target, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
193
|
+
gl.texParameteri(target, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
194
|
+
const internalSizedFormat = _getRGBABufferInternalSizedFormat(fes, type, format, useSRGBBuffer);
|
|
195
|
+
const internalFormat = _getInternalFormat(fes, format);
|
|
196
|
+
const webGLTextureType = _getWebGLTextureType(fes, type);
|
|
197
|
+
if (isWebGL2 && (target === 35866 /* 35866 */ || target === 32879 /* 32879 */)) {
|
|
198
|
+
if (target === 35866 /* 35866 */) {
|
|
199
|
+
texture.is2DArray = true;
|
|
200
|
+
}
|
|
201
|
+
else {
|
|
202
|
+
texture.is3D = true;
|
|
203
|
+
}
|
|
204
|
+
texture.baseDepth = texture.depth = layerCount;
|
|
205
|
+
gl.texImage3D(target, 0, internalSizedFormat, width, height, layerCount, 0, internalFormat, webGLTextureType, null);
|
|
206
|
+
}
|
|
207
|
+
else if (target === 34067 /* 34067 */) {
|
|
208
|
+
// We have to generate all faces to complete the framebuffer
|
|
209
|
+
for (let i = 0; i < 6; i++) {
|
|
210
|
+
gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internalSizedFormat, width, height, 0, internalFormat, webGLTextureType, null);
|
|
211
|
+
}
|
|
212
|
+
texture.isCube = true;
|
|
213
|
+
}
|
|
214
|
+
else {
|
|
215
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, internalSizedFormat, width, height, 0, internalFormat, webGLTextureType, null);
|
|
216
|
+
}
|
|
217
|
+
if (generateMipMaps) {
|
|
218
|
+
gl.generateMipmap(target);
|
|
219
|
+
}
|
|
220
|
+
// Unbind
|
|
221
|
+
_bindTextureDirectly(fes, target, null);
|
|
222
|
+
texture.baseWidth = width;
|
|
223
|
+
texture.baseHeight = height;
|
|
224
|
+
texture.width = width;
|
|
225
|
+
texture.height = height;
|
|
226
|
+
texture.isReady = true;
|
|
227
|
+
texture.samples = 1;
|
|
228
|
+
texture.generateMipMaps = generateMipMaps;
|
|
229
|
+
texture.samplingMode = samplingMode;
|
|
230
|
+
texture.type = type;
|
|
231
|
+
texture._useSRGBBuffer = useSRGBBuffer;
|
|
232
|
+
texture.format = format;
|
|
233
|
+
fes._internalTexturesCache.push(texture);
|
|
234
|
+
}
|
|
235
|
+
if (generateDepthTexture && fes._caps.depthTextureExtension) {
|
|
236
|
+
// Depth texture
|
|
237
|
+
const depthTexture = new InternalTexture(augmentEngineState(fes), InternalTextureSource.Depth);
|
|
238
|
+
let depthTextureType = 5 /* 5 */;
|
|
239
|
+
let glDepthTextureInternalFormat = gl.DEPTH_COMPONENT16;
|
|
240
|
+
let glDepthTextureFormat = gl.DEPTH_COMPONENT;
|
|
241
|
+
let glDepthTextureType = gl.UNSIGNED_SHORT;
|
|
242
|
+
let glDepthTextureAttachment = gl.DEPTH_ATTACHMENT;
|
|
243
|
+
if (fes.webGLVersion < 2) {
|
|
244
|
+
glDepthTextureInternalFormat = gl.DEPTH_COMPONENT;
|
|
245
|
+
}
|
|
246
|
+
else {
|
|
247
|
+
if (depthTextureFormat === 14 /* 14 */) {
|
|
248
|
+
depthTextureType = 1 /* 1 */;
|
|
249
|
+
glDepthTextureType = gl.FLOAT;
|
|
250
|
+
glDepthTextureInternalFormat = gl.DEPTH_COMPONENT32F;
|
|
251
|
+
}
|
|
252
|
+
else if (depthTextureFormat === 18 /* 18 */) {
|
|
253
|
+
depthTextureType = 0 /* 0 */;
|
|
254
|
+
glDepthTextureType = gl.FLOAT_32_UNSIGNED_INT_24_8_REV;
|
|
255
|
+
glDepthTextureInternalFormat = gl.DEPTH32F_STENCIL8;
|
|
256
|
+
glDepthTextureFormat = gl.DEPTH_STENCIL;
|
|
257
|
+
glDepthTextureAttachment = gl.DEPTH_STENCIL_ATTACHMENT;
|
|
258
|
+
}
|
|
259
|
+
else if (depthTextureFormat === 16 /* 16 */) {
|
|
260
|
+
depthTextureType = 0 /* 0 */;
|
|
261
|
+
glDepthTextureType = gl.UNSIGNED_INT;
|
|
262
|
+
glDepthTextureInternalFormat = gl.DEPTH_COMPONENT24;
|
|
263
|
+
glDepthTextureAttachment = gl.DEPTH_ATTACHMENT;
|
|
264
|
+
}
|
|
265
|
+
else if (depthTextureFormat === 13 /* 13 */ || depthTextureFormat === 17 /* 17 */) {
|
|
266
|
+
depthTextureType = 12 /* 12 */;
|
|
267
|
+
glDepthTextureType = gl.UNSIGNED_INT_24_8;
|
|
268
|
+
glDepthTextureInternalFormat = gl.DEPTH24_STENCIL8;
|
|
269
|
+
glDepthTextureFormat = gl.DEPTH_STENCIL;
|
|
270
|
+
glDepthTextureAttachment = gl.DEPTH_STENCIL_ATTACHMENT;
|
|
271
|
+
}
|
|
272
|
+
}
|
|
273
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
274
|
+
gl.bindTexture(gl.TEXTURE_2D, depthTexture._hardwareTexture.underlyingResource);
|
|
275
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
276
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
277
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
278
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
279
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, glDepthTextureInternalFormat, width, height, 0, glDepthTextureFormat, glDepthTextureType, null);
|
|
280
|
+
gl.framebufferTexture2D(gl.FRAMEBUFFER, glDepthTextureAttachment, gl.TEXTURE_2D, depthTexture._hardwareTexture.underlyingResource, 0);
|
|
281
|
+
depthTexture.baseWidth = width;
|
|
282
|
+
depthTexture.baseHeight = height;
|
|
283
|
+
depthTexture.width = width;
|
|
284
|
+
depthTexture.height = height;
|
|
285
|
+
depthTexture.isReady = true;
|
|
286
|
+
depthTexture.samples = 1;
|
|
287
|
+
depthTexture.generateMipMaps = generateMipMaps;
|
|
288
|
+
depthTexture.samplingMode = 1 /* 1 */;
|
|
289
|
+
depthTexture.format = depthTextureFormat;
|
|
290
|
+
depthTexture.type = depthTextureType;
|
|
291
|
+
textures[textureCount] = depthTexture;
|
|
292
|
+
fes._internalTexturesCache.push(depthTexture);
|
|
293
|
+
}
|
|
294
|
+
rtWrapper.setTextures(textures);
|
|
295
|
+
if (initializeBuffers) {
|
|
296
|
+
gl.drawBuffers(attachments);
|
|
297
|
+
}
|
|
298
|
+
_bindUnboundFramebuffer(fes, null);
|
|
299
|
+
rtWrapper.setLayerAndFaceIndices(layerIndex, faceIndex);
|
|
300
|
+
resetTextureCache(fes);
|
|
301
|
+
return rtWrapper;
|
|
302
|
+
};
|
|
303
|
+
export const updateMultipleRenderTargetTextureSampleCount = function (engineState, rtWrapper, samples, initializeBuffers = true) {
|
|
304
|
+
const fes = engineState;
|
|
305
|
+
if (fes.webGLVersion < 2 || !rtWrapper || !rtWrapper.texture) {
|
|
306
|
+
return 1;
|
|
307
|
+
}
|
|
308
|
+
if (rtWrapper.samples === samples) {
|
|
309
|
+
return samples;
|
|
310
|
+
}
|
|
311
|
+
const count = rtWrapper._attachments.length;
|
|
312
|
+
if (count === 0) {
|
|
313
|
+
return 1;
|
|
314
|
+
}
|
|
315
|
+
const gl = fes._gl;
|
|
316
|
+
samples = Math.min(samples, fes._caps.maxMSAASamples);
|
|
317
|
+
// Dispose previous render buffers
|
|
318
|
+
const useDepthStencil = !!rtWrapper._depthStencilBuffer;
|
|
319
|
+
if (useDepthStencil) {
|
|
320
|
+
gl.deleteRenderbuffer(rtWrapper._depthStencilBuffer);
|
|
321
|
+
rtWrapper._depthStencilBuffer = null;
|
|
322
|
+
}
|
|
323
|
+
if (rtWrapper._MSAAFramebuffer) {
|
|
324
|
+
gl.deleteFramebuffer(rtWrapper._MSAAFramebuffer);
|
|
325
|
+
rtWrapper._MSAAFramebuffer = null;
|
|
326
|
+
}
|
|
327
|
+
if (samples > 1 && typeof gl.renderbufferStorageMultisample === "function") {
|
|
328
|
+
const framebuffer = gl.createFramebuffer();
|
|
329
|
+
if (!framebuffer) {
|
|
330
|
+
throw new Error("Unable to create multi sampled framebuffer");
|
|
331
|
+
}
|
|
332
|
+
rtWrapper._MSAAFramebuffer = framebuffer;
|
|
333
|
+
_bindUnboundFramebuffer(fes, framebuffer);
|
|
334
|
+
const attachments = [];
|
|
335
|
+
for (let i = 0; i < count; i++) {
|
|
336
|
+
const texture = rtWrapper.textures[i];
|
|
337
|
+
const hardwareTexture = texture._hardwareTexture;
|
|
338
|
+
hardwareTexture.releaseMSAARenderBuffers();
|
|
339
|
+
}
|
|
340
|
+
for (let i = 0; i < count; i++) {
|
|
341
|
+
const texture = rtWrapper.textures[i];
|
|
342
|
+
const hardwareTexture = texture._hardwareTexture;
|
|
343
|
+
const attachment = gl[fes.webGLVersion > 1 ? "COLOR_ATTACHMENT" + i : "COLOR_ATTACHMENT" + i + "_WEBGL"];
|
|
344
|
+
const colorRenderbuffer = _createRenderBuffer(fes, texture.width, texture.height, samples, -1 /* not used */, _getRGBAMultiSampleBufferFormat(fes, texture.type, texture.format), attachment);
|
|
345
|
+
if (!colorRenderbuffer) {
|
|
346
|
+
throw new Error("Unable to create multi sampled framebuffer");
|
|
347
|
+
}
|
|
348
|
+
hardwareTexture.addMSAARenderBuffer(colorRenderbuffer);
|
|
349
|
+
texture.samples = samples;
|
|
350
|
+
attachments.push(attachment);
|
|
351
|
+
}
|
|
352
|
+
if (initializeBuffers) {
|
|
353
|
+
gl.drawBuffers(attachments);
|
|
354
|
+
}
|
|
355
|
+
}
|
|
356
|
+
else {
|
|
357
|
+
_bindUnboundFramebuffer(fes, rtWrapper._framebuffer);
|
|
358
|
+
}
|
|
359
|
+
if (useDepthStencil) {
|
|
360
|
+
rtWrapper._depthStencilBuffer = _setupFramebufferDepthAttachments(fes, rtWrapper._generateStencilBuffer, rtWrapper._generateDepthBuffer, rtWrapper.texture.width, rtWrapper.texture.height, samples);
|
|
361
|
+
}
|
|
362
|
+
_bindUnboundFramebuffer(fes, null);
|
|
363
|
+
return samples;
|
|
364
|
+
};
|
|
365
|
+
export const multiRenderTargetExtension = {
|
|
366
|
+
bindAttachments,
|
|
367
|
+
buildTextureLayout,
|
|
368
|
+
createMultipleRenderTarget,
|
|
369
|
+
restoreSingleAttachment,
|
|
370
|
+
restoreSingleAttachmentForRenderTarget,
|
|
371
|
+
unBindMultiColorAttachmentFramebuffer,
|
|
372
|
+
updateMultipleRenderTargetTextureSampleCount,
|
|
373
|
+
};
|
|
374
|
+
export default multiRenderTargetExtension;
|
|
375
|
+
//# sourceMappingURL=multiRender.webgl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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type { WebGLRenderTargetWrapper } from \"core/Engines/WebGL/webGLRenderTargetWrapper\";\r\nimport {\r\n _bindTextureDirectly,\r\n _bindUnboundFramebuffer,\r\n _createRenderBuffer,\r\n _getInternalFormat,\r\n _getRGBABufferInternalSizedFormat,\r\n _getRGBAMultiSampleBufferFormat,\r\n _getSamplingParameters,\r\n _getWebGLTextureType,\r\n _setupFramebufferDepthAttachments,\r\n type IWebGLEnginePublic,\r\n type WebGLEngineState,\r\n} from \"../../engine.webgl\";\r\nimport type { WebGLHardwareTexture } from \"core/Engines/WebGL/webGLHardwareTexture\";\r\nimport type { RenderTargetWrapper } from \"core/Engines/renderTargetWrapper\";\r\nimport { InternalTexture, InternalTextureSource } from \"core/Materials/Textures/internalTexture\";\r\nimport type { IMultiRenderTargetOptions } from \"core/Materials/Textures/multiRenderTarget\";\r\nimport type { TextureSize } from \"core/Materials/Textures/textureCreationOptions\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { _createHardwareRenderTargetWrapper } from \"../renderTarget/renderTarget.webgl\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport type { IMultiRenderEngineExtension } from \"../../../Extensions/multiRender/multiRender.base\";\r\nimport { augmentEngineState } from \"../../../engine.adapters\";\r\nimport { resetTextureCache } from \"../../../engine.base\";\r\nimport { Constants } from \"../../../engine.constants\";\r\n\r\nexport const restoreSingleAttachment: IMultiRenderEngineExtension[\"restoreSingleAttachment\"] = function (engineState: IWebGLEnginePublic): void {\r\n const fes = engineState as WebGLEngineState;\r\n const gl = fes._gl;\r\n\r\n bindAttachments(fes, [gl.BACK]);\r\n};\r\n\r\nexport const restoreSingleAttachmentForRenderTarget: IMultiRenderEngineExtension[\"restoreSingleAttachmentForRenderTarget\"] = function (engineState: IWebGLEnginePublic): void {\r\n const fes = engineState as WebGLEngineState;\r\n const gl = fes._gl;\r\n\r\n bindAttachments(fes, [gl.COLOR_ATTACHMENT0]);\r\n};\r\n\r\nexport const buildTextureLayout: IMultiRenderEngineExtension[\"buildTextureLayout\"] = function (engineState: IWebGLEnginePublic, textureStatus: boolean[]): number[] {\r\n const fes = engineState as WebGLEngineState;\r\n const gl = fes._gl;\r\n\r\n const result = [];\r\n\r\n for (let i = 0; i < textureStatus.length; i++) {\r\n if (textureStatus[i]) {\r\n result.push((<any>gl)[\"COLOR_ATTACHMENT\" + i]);\r\n } else {\r\n result.push(gl.NONE);\r\n }\r\n }\r\n\r\n return result;\r\n};\r\n\r\nexport const bindAttachments: IMultiRenderEngineExtension[\"bindAttachments\"] = function (engineState: IWebGLEnginePublic, attachments: number[]): void {\r\n const gl = (engineState as WebGLEngineState)._gl;\r\n\r\n gl.drawBuffers(attachments);\r\n};\r\n\r\nexport const unBindMultiColorAttachmentFramebuffer: IMultiRenderEngineExtension[\"unBindMultiColorAttachmentFramebuffer\"] = function (\r\n engineState: IWebGLEnginePublic,\r\n rtWrapper: WebGLRenderTargetWrapper,\r\n disableGenerateMipMaps: boolean = false,\r\n onBeforeUnbind?: () => void\r\n): void {\r\n const fes = engineState as WebGLEngineState;\r\n fes._currentRenderTarget = null;\r\n\r\n // If MSAA, we need to bitblt back to main texture\r\n const gl = fes._gl;\r\n\r\n const attachments = rtWrapper._attachments!;\r\n const count = attachments.length;\r\n\r\n if (rtWrapper._MSAAFramebuffer) {\r\n gl.bindFramebuffer(gl.READ_FRAMEBUFFER, rtWrapper._MSAAFramebuffer);\r\n gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, rtWrapper._framebuffer);\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n\r\n for (let j = 0; j < count; j++) {\r\n attachments[j] = gl.NONE;\r\n }\r\n\r\n attachments[i] = (<any>gl)[fes.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n gl.readBuffer(attachments[i]);\r\n gl.drawBuffers(attachments);\r\n gl.blitFramebuffer(0, 0, texture.width, texture.height, 0, 0, texture.width, texture.height, gl.COLOR_BUFFER_BIT, gl.NEAREST);\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n attachments[i] = (<any>gl)[fes.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n }\r\n\r\n gl.drawBuffers(attachments);\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n if (texture?.generateMipMaps && !disableGenerateMipMaps && !texture.isCube) {\r\n _bindTextureDirectly(fes, gl.TEXTURE_2D, texture, true);\r\n gl.generateMipmap(gl.TEXTURE_2D);\r\n _bindTextureDirectly(fes, gl.TEXTURE_2D, null);\r\n }\r\n }\r\n\r\n if (onBeforeUnbind) {\r\n if (rtWrapper._MSAAFramebuffer) {\r\n // Bind the correct framebuffer\r\n _bindUnboundFramebuffer(fes, rtWrapper._framebuffer);\r\n }\r\n onBeforeUnbind();\r\n }\r\n\r\n _bindUnboundFramebuffer(fes, null);\r\n};\r\n\r\nexport const createMultipleRenderTarget: IMultiRenderEngineExtension[\"createMultipleRenderTarget\"] = function (\r\n engineState: IWebGLEnginePublic,\r\n size: TextureSize,\r\n options: IMultiRenderTargetOptions,\r\n initializeBuffers: boolean = true\r\n): RenderTargetWrapper {\r\n let generateMipMaps = false;\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let generateDepthTexture = false;\r\n let depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH16;\r\n let textureCount = 1;\r\n\r\n const defaultType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n const defaultSamplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n const defaultUseSRGBBuffer = false;\r\n const defaultFormat = Constants.TEXTUREFORMAT_RGBA;\r\n const defaultTarget = Constants.TEXTURE_2D;\r\n\r\n let types = new Array<number>();\r\n let samplingModes = new Array<number>();\r\n let useSRGBBuffers = new Array<boolean>();\r\n let formats = new Array<number>();\r\n let targets = new Array<number>();\r\n let faceIndex = new Array<number>();\r\n let layerIndex = new Array<number>();\r\n let layers = new Array<number>();\r\n\r\n // TODO - this is from another extension!\r\n const rtWrapper = _createHardwareRenderTargetWrapper(engineState, true, false, size) as WebGLRenderTargetWrapper;\r\n\r\n if (options !== undefined) {\r\n generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;\r\n generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;\r\n generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;\r\n textureCount = options.textureCount || 1;\r\n\r\n if (options.types) {\r\n types = options.types;\r\n }\r\n if (options.samplingModes) {\r\n samplingModes = options.samplingModes;\r\n }\r\n if (options.useSRGBBuffers) {\r\n useSRGBBuffers = options.useSRGBBuffers;\r\n }\r\n if (options.formats) {\r\n formats = options.formats;\r\n }\r\n if (options.targetTypes) {\r\n targets = options.targetTypes;\r\n }\r\n if (options.faceIndex) {\r\n faceIndex = options.faceIndex;\r\n }\r\n if (options.layerIndex) {\r\n layerIndex = options.layerIndex;\r\n }\r\n if (options.layerCounts) {\r\n layers = options.layerCounts;\r\n }\r\n if (\r\n engineState.webGLVersion > 1 &&\r\n (options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32_FLOAT ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8)\r\n ) {\r\n depthTextureFormat = options.depthTextureFormat;\r\n }\r\n }\r\n const fes = engineState as WebGLEngineState;\r\n const gl = fes._gl;\r\n // Create the framebuffer\r\n const framebuffer = gl.createFramebuffer();\r\n _bindUnboundFramebuffer(fes, framebuffer);\r\n\r\n const width = (<{ width: number; height: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number }>size).height || <number>size;\r\n\r\n const textures: InternalTexture[] = [];\r\n const attachments: number[] = [];\r\n\r\n const useStencilTexture =\r\n engineState.webGLVersion > 1 &&\r\n generateDepthTexture &&\r\n (options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8);\r\n const depthStencilBuffer = _setupFramebufferDepthAttachments(fes, !useStencilTexture && generateStencilBuffer, !generateDepthTexture && generateDepthBuffer, width, height);\r\n\r\n rtWrapper._framebuffer = framebuffer;\r\n rtWrapper._depthStencilBuffer = depthStencilBuffer;\r\n rtWrapper._generateDepthBuffer = !generateDepthTexture && generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = !useStencilTexture && generateStencilBuffer;\r\n rtWrapper._attachments = attachments;\r\n\r\n for (let i = 0; i < textureCount; i++) {\r\n let samplingMode = samplingModes[i] || defaultSamplingMode;\r\n let type = types[i] || defaultType;\r\n let useSRGBBuffer = useSRGBBuffers[i] || defaultUseSRGBBuffer;\r\n const format = formats[i] || defaultFormat;\r\n\r\n const target = targets[i] || defaultTarget;\r\n const layerCount = layers[i] ?? 1;\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !fes._caps.textureFloatLinearFiltering) {\r\n // if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !fes._caps.textureHalfFloatLinearFiltering) {\r\n // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n }\r\n\r\n const filters = _getSamplingParameters(fes, samplingMode, generateMipMaps);\r\n if (type === Constants.TEXTURETYPE_FLOAT && !fes._caps.textureFloat) {\r\n type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n Logger.Warn(\"Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type\");\r\n }\r\n\r\n useSRGBBuffer = useSRGBBuffer && fes._caps.supportSRGBBuffers && fes.webGLVersion > 1;\r\n\r\n const isWebGL2 = fes.webGLVersion > 1;\r\n const attachment = (<any>gl)[isWebGL2 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n\r\n attachments.push(attachment);\r\n\r\n if (target === -1) {\r\n continue;\r\n }\r\n\r\n const texture = new InternalTexture(augmentEngineState(fes), InternalTextureSource.MultiRenderTarget);\r\n textures[i] = texture;\r\n\r\n gl.activeTexture((<any>gl)[\"TEXTURE\" + i]);\r\n gl.bindTexture(target, texture._hardwareTexture!.underlyingResource);\r\n\r\n gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, filters.mag);\r\n gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, filters.min);\r\n gl.texParameteri(target, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(target, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n\r\n const internalSizedFormat = _getRGBABufferInternalSizedFormat(fes, type, format, useSRGBBuffer);\r\n const internalFormat = _getInternalFormat(fes, format);\r\n const webGLTextureType = _getWebGLTextureType(fes, type);\r\n\r\n if (isWebGL2 && (target === Constants.TEXTURE_2D_ARRAY || target === Constants.TEXTURE_3D)) {\r\n if (target === Constants.TEXTURE_2D_ARRAY) {\r\n texture.is2DArray = true;\r\n } else {\r\n texture.is3D = true;\r\n }\r\n\r\n texture.baseDepth = texture.depth = layerCount;\r\n\r\n gl.texImage3D(target, 0, internalSizedFormat, width, height, layerCount, 0, internalFormat, webGLTextureType, null);\r\n } else if (target === Constants.TEXTURE_CUBE_MAP) {\r\n // We have to generate all faces to complete the framebuffer\r\n for (let i = 0; i < 6; i++) {\r\n gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internalSizedFormat, width, height, 0, internalFormat, webGLTextureType, null);\r\n }\r\n texture.isCube = true;\r\n } else {\r\n gl.texImage2D(gl.TEXTURE_2D, 0, internalSizedFormat, width, height, 0, internalFormat, webGLTextureType, null);\r\n }\r\n\r\n if (generateMipMaps) {\r\n gl.generateMipmap(target);\r\n }\r\n\r\n // Unbind\r\n _bindTextureDirectly(fes, target, null);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n texture.samples = 1;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.type = type;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n texture.format = format;\r\n\r\n fes._internalTexturesCache.push(texture);\r\n }\r\n\r\n if (generateDepthTexture && fes._caps.depthTextureExtension) {\r\n // Depth texture\r\n const depthTexture = new InternalTexture(augmentEngineState(fes), InternalTextureSource.Depth);\r\n\r\n let depthTextureType = Constants.TEXTURETYPE_UNSIGNED_SHORT;\r\n let glDepthTextureInternalFormat: GLenum = gl.DEPTH_COMPONENT16;\r\n let glDepthTextureFormat: GLenum = gl.DEPTH_COMPONENT;\r\n let glDepthTextureType: GLenum = gl.UNSIGNED_SHORT;\r\n let glDepthTextureAttachment: GLenum = gl.DEPTH_ATTACHMENT;\r\n if (fes.webGLVersion < 2) {\r\n glDepthTextureInternalFormat = gl.DEPTH_COMPONENT;\r\n } else {\r\n if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32_FLOAT) {\r\n depthTextureType = Constants.TEXTURETYPE_FLOAT;\r\n glDepthTextureType = gl.FLOAT;\r\n glDepthTextureInternalFormat = gl.DEPTH_COMPONENT32F;\r\n } else if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8) {\r\n depthTextureType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n glDepthTextureType = gl.FLOAT_32_UNSIGNED_INT_24_8_REV;\r\n glDepthTextureInternalFormat = gl.DEPTH32F_STENCIL8;\r\n glDepthTextureFormat = gl.DEPTH_STENCIL;\r\n glDepthTextureAttachment = gl.DEPTH_STENCIL_ATTACHMENT;\r\n } else if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24) {\r\n depthTextureType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n glDepthTextureType = gl.UNSIGNED_INT;\r\n glDepthTextureInternalFormat = gl.DEPTH_COMPONENT24;\r\n glDepthTextureAttachment = gl.DEPTH_ATTACHMENT;\r\n } else if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 || depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8) {\r\n depthTextureType = Constants.TEXTURETYPE_UNSIGNED_INT_24_8;\r\n glDepthTextureType = gl.UNSIGNED_INT_24_8;\r\n glDepthTextureInternalFormat = gl.DEPTH24_STENCIL8;\r\n glDepthTextureFormat = gl.DEPTH_STENCIL;\r\n glDepthTextureAttachment = gl.DEPTH_STENCIL_ATTACHMENT;\r\n }\r\n }\r\n\r\n gl.activeTexture(gl.TEXTURE0);\r\n gl.bindTexture(gl.TEXTURE_2D, depthTexture._hardwareTexture!.underlyingResource);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n gl.texImage2D(gl.TEXTURE_2D, 0, glDepthTextureInternalFormat, width, height, 0, glDepthTextureFormat, glDepthTextureType, null);\r\n\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, glDepthTextureAttachment, gl.TEXTURE_2D, depthTexture._hardwareTexture!.underlyingResource, 0);\r\n\r\n depthTexture.baseWidth = width;\r\n depthTexture.baseHeight = height;\r\n depthTexture.width = width;\r\n depthTexture.height = height;\r\n depthTexture.isReady = true;\r\n depthTexture.samples = 1;\r\n depthTexture.generateMipMaps = generateMipMaps;\r\n depthTexture.samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n depthTexture.format = depthTextureFormat;\r\n depthTexture.type = depthTextureType;\r\n\r\n textures[textureCount] = depthTexture;\r\n fes._internalTexturesCache.push(depthTexture);\r\n }\r\n rtWrapper.setTextures(textures);\r\n if (initializeBuffers) {\r\n gl.drawBuffers(attachments);\r\n }\r\n\r\n _bindUnboundFramebuffer(fes, null);\r\n\r\n rtWrapper.setLayerAndFaceIndices(layerIndex, faceIndex);\r\n\r\n resetTextureCache(fes);\r\n\r\n return rtWrapper;\r\n};\r\n\r\nexport const updateMultipleRenderTargetTextureSampleCount: IMultiRenderEngineExtension[\"updateMultipleRenderTargetTextureSampleCount\"] = function (\r\n engineState: IWebGLEnginePublic,\r\n rtWrapper: Nullable<WebGLRenderTargetWrapper>,\r\n samples: number,\r\n initializeBuffers: boolean = true\r\n): number {\r\n const fes = engineState as WebGLEngineState;\r\n if (fes.webGLVersion < 2 || !rtWrapper || !rtWrapper.texture) {\r\n return 1;\r\n }\r\n\r\n if (rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n const count = rtWrapper._attachments!.length;\r\n\r\n if (count === 0) {\r\n return 1;\r\n }\r\n\r\n const gl = fes._gl;\r\n\r\n samples = Math.min(samples, fes._caps.maxMSAASamples);\r\n\r\n // Dispose previous render buffers\r\n const useDepthStencil = !!rtWrapper._depthStencilBuffer;\r\n if (useDepthStencil) {\r\n gl.deleteRenderbuffer(rtWrapper._depthStencilBuffer);\r\n rtWrapper._depthStencilBuffer = null;\r\n }\r\n\r\n if (rtWrapper._MSAAFramebuffer) {\r\n gl.deleteFramebuffer(rtWrapper._MSAAFramebuffer);\r\n rtWrapper._MSAAFramebuffer = null;\r\n }\r\n\r\n if (samples > 1 && typeof gl.renderbufferStorageMultisample === \"function\") {\r\n const framebuffer = gl.createFramebuffer();\r\n\r\n if (!framebuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n rtWrapper._MSAAFramebuffer = framebuffer;\r\n _bindUnboundFramebuffer(fes, framebuffer);\r\n\r\n const attachments = [];\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n const hardwareTexture = texture._hardwareTexture as WebGLHardwareTexture;\r\n\r\n hardwareTexture.releaseMSAARenderBuffers();\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n const hardwareTexture = texture._hardwareTexture as WebGLHardwareTexture;\r\n const attachment = (<any>gl)[fes.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n\r\n const colorRenderbuffer = _createRenderBuffer(\r\n fes,\r\n texture.width,\r\n texture.height,\r\n samples,\r\n -1 /* not used */,\r\n _getRGBAMultiSampleBufferFormat(fes, texture.type, texture.format),\r\n attachment\r\n );\r\n\r\n if (!colorRenderbuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n hardwareTexture.addMSAARenderBuffer(colorRenderbuffer);\r\n texture.samples = samples;\r\n\r\n attachments.push(attachment);\r\n }\r\n if (initializeBuffers) {\r\n gl.drawBuffers(attachments);\r\n }\r\n } else {\r\n _bindUnboundFramebuffer(fes, rtWrapper._framebuffer);\r\n }\r\n\r\n if (useDepthStencil) {\r\n rtWrapper._depthStencilBuffer = _setupFramebufferDepthAttachments(\r\n fes,\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper._generateDepthBuffer,\r\n rtWrapper.texture.width,\r\n rtWrapper.texture.height,\r\n samples\r\n );\r\n }\r\n\r\n _bindUnboundFramebuffer(fes, null);\r\n\r\n return samples;\r\n};\r\n\r\nexport const multiRenderTargetExtension: IMultiRenderEngineExtension = {\r\n bindAttachments,\r\n buildTextureLayout,\r\n createMultipleRenderTarget,\r\n restoreSingleAttachment,\r\n restoreSingleAttachmentForRenderTarget,\r\n unBindMultiColorAttachmentFramebuffer,\r\n updateMultipleRenderTargetTextureSampleCount,\r\n};\r\n\r\nexport default multiRenderTargetExtension;\r\n"]}
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@@ -0,0 +1,6 @@
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import type { IMultiviewEngineExtension } from "../../../Extensions/multiview/multiview.base";
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2
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export declare const createMultiviewRenderTargetTexture: IMultiviewEngineExtension["createMultiviewRenderTargetTexture"];
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3
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export declare const bindMultiviewFramebuffer: IMultiviewEngineExtension["bindMultiviewFramebuffer"];
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4
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export declare const bindSpaceWarpFramebuffer: IMultiviewEngineExtension["bindSpaceWarpFramebuffer"];
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export declare const multiviewEngineExtension: IMultiviewEngineExtension;
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export default multiviewEngineExtension;
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@@ -0,0 +1,77 @@
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import { InternalTexture, InternalTextureSource } from "../../../../../Materials/Textures/internalTexture.js";
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2
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import { bindFramebuffer } from "../../engine.webgl.js";
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import { _createHardwareRenderTargetWrapper } from "../renderTarget/renderTarget.webgl.js";
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4
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import { augmentEngineState } from "../../../engine.adapters.js";
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5
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import { getInternalTextureWebGLAdapter } from "../../engine.adapterHelpers.js";
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6
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export const createMultiviewRenderTargetTexture = function (engineState, width, height, colorTexture, depthStencilTexture) {
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7
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const fes = engineState;
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8
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const gl = fes._gl;
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9
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if (!fes._caps.multiview) {
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10
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throw "Multiview is not supported";
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}
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const rtWrapper = _createHardwareRenderTargetWrapper(fes, false, false, { width, height });
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rtWrapper._framebuffer = gl.createFramebuffer();
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14
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const internalTexture = new InternalTexture(augmentEngineState(engineState, getInternalTextureWebGLAdapter(InternalTextureSource.Unknown)), InternalTextureSource.Unknown, true);
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internalTexture.width = width;
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internalTexture.height = height;
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17
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internalTexture.isMultiview = true;
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if (!colorTexture) {
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19
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colorTexture = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D_ARRAY, colorTexture);
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gl.texStorage3D(gl.TEXTURE_2D_ARRAY, 1, gl.RGBA8, width, height, 2);
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}
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rtWrapper._colorTextureArray = colorTexture;
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if (!depthStencilTexture) {
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depthStencilTexture = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D_ARRAY, depthStencilTexture);
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gl.texStorage3D(gl.TEXTURE_2D_ARRAY, 1, gl.DEPTH24_STENCIL8, width, height, 2);
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}
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rtWrapper._depthStencilTextureArray = depthStencilTexture;
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internalTexture.isReady = true;
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rtWrapper.setTextures(internalTexture);
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rtWrapper._depthStencilTexture = internalTexture;
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return rtWrapper;
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};
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export const bindMultiviewFramebuffer = function (engineState, _multiviewTexture) {
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const multiviewTexture = _multiviewTexture;
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const fes = engineState;
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const gl = fes._gl;
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const ext = fes._caps.oculusMultiview || fes._caps.multiview;
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|
+
bindFramebuffer(fes, multiviewTexture, undefined, undefined, undefined, true);
|
|
41
|
+
gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, multiviewTexture._framebuffer);
|
|
42
|
+
if (multiviewTexture._colorTextureArray && multiviewTexture._depthStencilTextureArray) {
|
|
43
|
+
if (fes._caps.oculusMultiview) {
|
|
44
|
+
ext.framebufferTextureMultisampleMultiviewOVR(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, multiviewTexture._colorTextureArray, 0, multiviewTexture.samples, 0, 2);
|
|
45
|
+
ext.framebufferTextureMultisampleMultiviewOVR(gl.DRAW_FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, multiviewTexture._depthStencilTextureArray, 0, multiviewTexture.samples, 0, 2);
|
|
46
|
+
}
|
|
47
|
+
else {
|
|
48
|
+
ext.framebufferTextureMultiviewOVR(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, multiviewTexture._colorTextureArray, 0, 0, 2);
|
|
49
|
+
ext.framebufferTextureMultiviewOVR(gl.DRAW_FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, multiviewTexture._depthStencilTextureArray, 0, 0, 2);
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
else {
|
|
53
|
+
throw "Invalid multiview frame buffer";
|
|
54
|
+
}
|
|
55
|
+
};
|
|
56
|
+
export const bindSpaceWarpFramebuffer = function (engineState, _spaceWarpTexture) {
|
|
57
|
+
const spaceWarpTexture = _spaceWarpTexture;
|
|
58
|
+
const fes = engineState;
|
|
59
|
+
const gl = fes._gl;
|
|
60
|
+
const ext = fes._caps.oculusMultiview || fes._caps.multiview;
|
|
61
|
+
bindFramebuffer(fes, spaceWarpTexture, undefined, undefined, undefined, true);
|
|
62
|
+
gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, spaceWarpTexture._framebuffer);
|
|
63
|
+
if (spaceWarpTexture._colorTextureArray && spaceWarpTexture._depthStencilTextureArray) {
|
|
64
|
+
ext.framebufferTextureMultiviewOVR(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, spaceWarpTexture._colorTextureArray, 0, 0, 2);
|
|
65
|
+
ext.framebufferTextureMultiviewOVR(gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, spaceWarpTexture._depthStencilTextureArray, 0, 0, 2);
|
|
66
|
+
}
|
|
67
|
+
else {
|
|
68
|
+
throw new Error("Invalid Space Warp framebuffer");
|
|
69
|
+
}
|
|
70
|
+
};
|
|
71
|
+
export const multiviewEngineExtension = {
|
|
72
|
+
createMultiviewRenderTargetTexture,
|
|
73
|
+
bindMultiviewFramebuffer,
|
|
74
|
+
bindSpaceWarpFramebuffer,
|
|
75
|
+
};
|
|
76
|
+
export default multiviewEngineExtension;
|
|
77
|
+
//# sourceMappingURL=multiview.webgl.js.map
|