@babylonjs/core 6.31.0 → 6.32.0

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Files changed (149) hide show
  1. package/Actions/action.js.map +1 -1
  2. package/Animations/animation.d.ts +8 -2
  3. package/Animations/animation.js +21 -13
  4. package/Animations/animation.js.map +1 -1
  5. package/Animations/runtimeAnimation.js +6 -15
  6. package/Animations/runtimeAnimation.js.map +1 -1
  7. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
  8. package/Debug/skeletonViewer.d.ts +2 -2
  9. package/Debug/skeletonViewer.js +38 -12
  10. package/Debug/skeletonViewer.js.map +1 -1
  11. package/DeviceInput/InputDevices/deviceSource.js.map +1 -1
  12. package/DeviceInput/InputDevices/deviceTypes.js.map +1 -1
  13. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  14. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  15. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  16. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  17. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  18. package/Engines/thinEngine.js +2 -2
  19. package/Engines/thinEngine.js.map +1 -1
  20. package/Engines/webgpuEngine.js.map +1 -1
  21. package/FlowGraph/Blocks/Data/Math/flowGraphMatrixBlocks.js +12 -12
  22. package/FlowGraph/Blocks/Data/Math/flowGraphMatrixBlocks.js.map +1 -1
  23. package/FlowGraph/Blocks/Data/Math/flowGraphNumberMathBlocks.js +4 -4
  24. package/FlowGraph/Blocks/Data/Math/flowGraphNumberMathBlocks.js.map +1 -1
  25. package/FlowGraph/Blocks/Data/Math/flowGraphVector2MathBlocks.js +9 -9
  26. package/FlowGraph/Blocks/Data/Math/flowGraphVector2MathBlocks.js.map +1 -1
  27. package/FlowGraph/Blocks/Data/Math/flowGraphVector3MathBlocks.js +11 -11
  28. package/FlowGraph/Blocks/Data/Math/flowGraphVector3MathBlocks.js.map +1 -1
  29. package/FlowGraph/Blocks/Data/Math/flowGraphVector4MathBlocks.js +10 -10
  30. package/FlowGraph/Blocks/Data/Math/flowGraphVector4MathBlocks.js.map +1 -1
  31. package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.js +2 -2
  32. package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.js.map +1 -1
  33. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js +1 -1
  34. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
  35. package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.js +4 -4
  36. package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.js.map +1 -1
  37. package/FlowGraph/Blocks/Data/flowGraphConstantBlock.js +1 -1
  38. package/FlowGraph/Blocks/Data/flowGraphConstantBlock.js.map +1 -1
  39. package/FlowGraph/Blocks/Data/flowGraphCoordinateTransformBlock.js +4 -4
  40. package/FlowGraph/Blocks/Data/flowGraphCoordinateTransformBlock.js.map +1 -1
  41. package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.js +2 -2
  42. package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.js.map +1 -1
  43. package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.js +1 -1
  44. package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.js.map +1 -1
  45. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +4 -4
  46. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +16 -6
  47. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -1
  48. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.d.ts +1 -0
  49. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js +5 -1
  50. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js.map +1 -1
  51. package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.js +1 -1
  52. package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.js.map +1 -1
  53. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.d.ts +17 -6
  54. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js +16 -9
  55. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
  56. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.js +1 -1
  57. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.js.map +1 -1
  58. package/FlowGraph/Blocks/Execution/Audio/flowGraphPlayAudioBlock.js +1 -1
  59. package/FlowGraph/Blocks/Execution/Audio/flowGraphPlayAudioBlock.js.map +1 -1
  60. package/FlowGraph/Blocks/Execution/Audio/flowGraphStopAudioBlock.js +1 -1
  61. package/FlowGraph/Blocks/Execution/Audio/flowGraphStopAudioBlock.js.map +1 -1
  62. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphBranchBlock.js +1 -1
  63. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphBranchBlock.js.map +1 -1
  64. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js +1 -1
  65. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js.map +1 -1
  66. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDebounceBlock.js +2 -2
  67. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDebounceBlock.js.map +1 -1
  68. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js +2 -2
  69. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js.map +1 -1
  70. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphFlipFlopBlock.js +1 -1
  71. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphFlipFlopBlock.js.map +1 -1
  72. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.js +4 -4
  73. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.js.map +1 -1
  74. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.d.ts +1 -0
  75. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js +8 -1
  76. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js.map +1 -1
  77. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.d.ts +1 -0
  78. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.js +5 -1
  79. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.js.map +1 -1
  80. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.js +2 -2
  81. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.js.map +1 -1
  82. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphTimerBlock.js +1 -1
  83. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphTimerBlock.js.map +1 -1
  84. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.d.ts +1 -0
  85. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.js +4 -0
  86. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.js.map +1 -1
  87. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.d.ts +1 -0
  88. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js +6 -1
  89. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js.map +1 -1
  90. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +1 -1
  91. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -1
  92. package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.js +2 -2
  93. package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.js.map +1 -1
  94. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.d.ts +8 -12
  95. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.js +9 -19
  96. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.js.map +1 -1
  97. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js +2 -2
  98. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js.map +1 -1
  99. package/FlowGraph/flowGraphBlock.d.ts +2 -2
  100. package/FlowGraph/flowGraphBlock.js +20 -4
  101. package/FlowGraph/flowGraphBlock.js.map +1 -1
  102. package/FlowGraph/flowGraphContext.d.ts +4 -4
  103. package/FlowGraph/flowGraphContext.js +22 -40
  104. package/FlowGraph/flowGraphContext.js.map +1 -1
  105. package/FlowGraph/flowGraphPath.d.ts +27 -0
  106. package/FlowGraph/flowGraphPath.js +136 -0
  107. package/FlowGraph/flowGraphPath.js.map +1 -0
  108. package/FlowGraph/flowGraphPathComponent.d.ts +42 -0
  109. package/FlowGraph/flowGraphPathComponent.js +51 -0
  110. package/FlowGraph/flowGraphPathComponent.js.map +1 -0
  111. package/FlowGraph/index.d.ts +1 -0
  112. package/FlowGraph/index.js +1 -0
  113. package/FlowGraph/index.js.map +1 -1
  114. package/Lights/Shadows/shadowGenerator.d.ts +8 -0
  115. package/Lights/Shadows/shadowGenerator.js +12 -0
  116. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  117. package/Loading/sceneLoader.js.map +1 -1
  118. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  119. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  120. package/Materials/Node/Blocks/modBlock.js +1 -0
  121. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  122. package/Maths/math.size.d.ts +6 -0
  123. package/Maths/math.size.js +8 -0
  124. package/Maths/math.size.js.map +1 -1
  125. package/Maths/math.vector.js +1 -1
  126. package/Maths/math.vector.js.map +1 -1
  127. package/Meshes/geometry.d.ts +8 -0
  128. package/Meshes/geometry.js +20 -1
  129. package/Meshes/geometry.js.map +1 -1
  130. package/Meshes/mesh.d.ts +8 -0
  131. package/Meshes/mesh.js +14 -2
  132. package/Meshes/mesh.js.map +1 -1
  133. package/Meshes/mesh.vertexData.js.map +1 -1
  134. package/Misc/dds.js.map +1 -1
  135. package/Misc/greasedLineTools.js.map +1 -1
  136. package/Misc/tools.js.map +1 -1
  137. package/PostProcesses/postProcess.d.ts +9 -1
  138. package/PostProcesses/postProcess.js +16 -6
  139. package/PostProcesses/postProcess.js.map +1 -1
  140. package/Rendering/geometryBufferRenderer.d.ts +6 -3
  141. package/Rendering/geometryBufferRenderer.js +28 -10
  142. package/Rendering/geometryBufferRenderer.js.map +1 -1
  143. package/Rendering/geometryBufferRendererSceneComponent.d.ts +5 -2
  144. package/Rendering/geometryBufferRendererSceneComponent.js.map +1 -1
  145. package/Shaders/ShadersInclude/bonesDeclaration.js +1 -1
  146. package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
  147. package/XR/features/WebXRRawCameraAccess.js.map +1 -1
  148. package/package.json +1 -1
  149. package/types.js.map +1 -1
@@ -1 +1 @@
1
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAX_RHS\", nodeMaterial.getScene().useRightHandedSystem, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, \"vec2\");\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, \"float\");\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, \"mat4\");\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying, normalMatrixReplaceString],\r\n });\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g,\r\n replace: \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\",\r\n },\r\n { search: /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g, replace: \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\" },\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const uvForPerturbNormal =\r\n !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `texture2D(${normalSamplerName}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n state.compilationString += this._declareOutput(this.output, state) + \" = vec4(0.);\\n\";\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)/g, replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `mat4 normalMatrix = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : this._worldMatrixName});`,\r\n },\r\n { search: /perturbNormal\\(TBN,texture2D\\(bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n useParallax && this.useParallaxOcclusion ? normalSamplerName : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: this.output.associatedVariableName + \".xyz = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: \"mat3(normalMatrix) * \" + this.output.associatedVariableName + \".xyz\" },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : \"vec3(0.)\" },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
1
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAX_RHS\", nodeMaterial.getScene().useRightHandedSystem, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, \"vec2\");\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, \"float\");\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, \"mat4\");\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying, normalMatrixReplaceString],\r\n });\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g,\r\n replace: \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\",\r\n },\r\n { search: /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g, replace: \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\" },\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const uvForPerturbNormal =\r\n !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `texture2D(${normalSamplerName}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n state.compilationString += this._declareOutput(this.output, state) + \" = vec4(0.);\\n\";\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)/g, replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `mat4 normalMatrix = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : this._worldMatrixName});`,\r\n },\r\n { search: /perturbNormal\\(TBN,texture2D\\(bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n useParallax && this.useParallaxOcclusion ? normalSamplerName : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: this.output.associatedVariableName + \".xyz = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: \"mat3(normalMatrix) * \" + this.output.associatedVariableName + \".xyz\" },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : \"vec3(0.)\" },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
@@ -17,6 +17,7 @@ export class ModBlock extends NodeMaterialBlock {
17
17
  this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.BasedOnInput);
18
18
  this._outputs[0]._typeConnectionSource = this._inputs[0];
19
19
  this._linkConnectionTypes(0, 1);
20
+ this._inputs[1].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Float);
20
21
  }
21
22
  /**
22
23
  * Gets the current class name
@@ -1 +1 @@
1
- {"version":3,"file":"modBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/modBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,iBAAiB;IAC3C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,UAAU,IAAI,CAAC,IAAI,CAAC,sBAAsB,KAAK,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,CAAC;QAEvJ,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n/**\r\n * Block used to compute value of one parameter modulo another\r\n */\r\nexport class ModBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new ModBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"left\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"right\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ModBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left operand input component\r\n */\r\n public get left(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the right operand input component\r\n */\r\n public get right(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n state.compilationString += this._declareOutput(output, state) + ` = mod(${this.left.associatedVariableName}, ${this.right.associatedVariableName});\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ModBlock\", ModBlock);\r\n"]}
1
+ {"version":3,"file":"modBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/modBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,iBAAiB;IAC3C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,KAAK,CAAC,CAAC;IACnG,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,UAAU,IAAI,CAAC,IAAI,CAAC,sBAAsB,KAAK,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,CAAC;QAEvJ,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n/**\r\n * Block used to compute value of one parameter modulo another\r\n */\r\nexport class ModBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new ModBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"left\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"right\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n\r\n this._inputs[1].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ModBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left operand input component\r\n */\r\n public get left(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the right operand input component\r\n */\r\n public get right(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n state.compilationString += this._declareOutput(output, state) + ` = mod(${this.left.associatedVariableName}, ${this.right.associatedVariableName});\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ModBlock\", ModBlock);\r\n"]}
@@ -102,6 +102,12 @@ export declare class Size implements ISize {
102
102
  * @returns a new Size set as the subtraction result of the given one from the current Size.
103
103
  */
104
104
  subtract(otherSize: Size): Size;
105
+ /**
106
+ * Scales the width and height
107
+ * @param scale the scale to multiply the width and height by
108
+ * @returns a new Size set with the multiplication result of the current Size and the given floats.
109
+ */
110
+ scale(scale: number): Size;
105
111
  /**
106
112
  * Creates a new Size set at the linear interpolation "amount" between "start" and "end"
107
113
  * @param start starting size to lerp between
@@ -120,6 +120,14 @@ export class Size {
120
120
  const r = new Size(this.width - otherSize.width, this.height - otherSize.height);
121
121
  return r;
122
122
  }
123
+ /**
124
+ * Scales the width and height
125
+ * @param scale the scale to multiply the width and height by
126
+ * @returns a new Size set with the multiplication result of the current Size and the given floats.
127
+ */
128
+ scale(scale) {
129
+ return new Size(this.width * scale, this.height * scale);
130
+ }
123
131
  /**
124
132
  * Creates a new Size set at the linear interpolation "amount" between "start" and "end"
125
133
  * @param start starting size to lerp between
@@ -1 +1 @@
1
- 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* Interface for the size containing width and height\r\n */\r\nexport interface ISize {\r\n /**\r\n * Width\r\n */\r\n width: number;\r\n /**\r\n * Height\r\n */\r\n height: number;\r\n}\r\n\r\n/**\r\n * Size containing width and height\r\n */\r\nexport class Size implements ISize {\r\n /**\r\n * Width\r\n */\r\n public width: number;\r\n /**\r\n * Height\r\n */\r\n public height: number;\r\n\r\n /**\r\n * Creates a Size object from the given width and height (floats).\r\n * @param width width of the new size\r\n * @param height height of the new size\r\n */\r\n public constructor(width: number, height: number) {\r\n this.width = width;\r\n this.height = height;\r\n }\r\n\r\n /**\r\n * Returns a string with the Size width and height\r\n * @returns a string with the Size width and height\r\n */\r\n public toString(): string {\r\n return `{W: ${this.width}, H: ${this.height}}`;\r\n }\r\n /**\r\n * \"Size\"\r\n * @returns the string \"Size\"\r\n */\r\n public getClassName(): string {\r\n return \"Size\";\r\n }\r\n /**\r\n * Returns the Size hash code.\r\n * @returns a hash code for a unique width and height\r\n */\r\n public getHashCode(): number {\r\n let hash = this.width | 0;\r\n hash = (hash * 397) ^ (this.height | 0);\r\n return hash;\r\n }\r\n /**\r\n * Updates the current size from the given one.\r\n * @param src the given size\r\n */\r\n public copyFrom(src: Size) {\r\n this.width = src.width;\r\n this.height = src.height;\r\n }\r\n /**\r\n * Updates in place the current Size from the given floats.\r\n * @param width width of the new size\r\n * @param height height of the new size\r\n * @returns the updated Size.\r\n */\r\n public copyFromFloats(width: number, height: number): Size {\r\n this.width = width;\r\n this.height = height;\r\n return this;\r\n }\r\n /**\r\n * Updates in place the current Size from the given floats.\r\n * @param width width to set\r\n * @param height height to set\r\n * @returns the updated Size.\r\n */\r\n public set(width: number, height: number): Size {\r\n return this.copyFromFloats(width, height);\r\n }\r\n /**\r\n * Multiplies the width and height by numbers\r\n * @param w factor to multiple the width by\r\n * @param h factor to multiple the height by\r\n * @returns a new Size set with the multiplication result of the current Size and the given floats.\r\n */\r\n public multiplyByFloats(w: number, h: number): Size {\r\n return new Size(this.width * w, this.height * h);\r\n }\r\n /**\r\n * Clones the size\r\n * @returns a new Size copied from the given one.\r\n */\r\n public clone(): Size {\r\n return new Size(this.width, this.height);\r\n }\r\n /**\r\n * True if the current Size and the given one width and height are strictly equal.\r\n * @param other the other size to compare against\r\n * @returns True if the current Size and the given one width and height are strictly equal.\r\n */\r\n public equals(other: Size): boolean {\r\n if (!other) {\r\n return false;\r\n }\r\n return this.width === other.width && this.height === other.height;\r\n }\r\n /**\r\n * The surface of the Size : width * height (float).\r\n */\r\n public get surface(): number {\r\n return this.width * this.height;\r\n }\r\n /**\r\n * Create a new size of zero\r\n * @returns a new Size set to (0.0, 0.0)\r\n */\r\n public static Zero(): Size {\r\n return new Size(0.0, 0.0);\r\n }\r\n /**\r\n * Sums the width and height of two sizes\r\n * @param otherSize size to add to this size\r\n * @returns a new Size set as the addition result of the current Size and the given one.\r\n */\r\n public add(otherSize: Size): Size {\r\n const r = new Size(this.width + otherSize.width, this.height + otherSize.height);\r\n return r;\r\n }\r\n /**\r\n * Subtracts the width and height of two\r\n * @param otherSize size to subtract to this size\r\n * @returns a new Size set as the subtraction result of the given one from the current Size.\r\n */\r\n public subtract(otherSize: Size): Size {\r\n const r = new Size(this.width - otherSize.width, this.height - otherSize.height);\r\n return r;\r\n }\r\n /**\r\n * Creates a new Size set at the linear interpolation \"amount\" between \"start\" and \"end\"\r\n * @param start starting size to lerp between\r\n * @param end end size to lerp between\r\n * @param amount amount to lerp between the start and end values\r\n * @returns a new Size set at the linear interpolation \"amount\" between \"start\" and \"end\"\r\n */\r\n public static Lerp(start: Size, end: Size, amount: number): Size {\r\n const w = start.width + (end.width - start.width) * amount;\r\n const h = start.height + (end.height - start.height) * amount;\r\n\r\n return new Size(w, h);\r\n }\r\n}\r\n"]}
1
+ 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* Interface for the size containing width and height\r\n */\r\nexport interface ISize {\r\n /**\r\n * Width\r\n */\r\n width: number;\r\n /**\r\n * Height\r\n */\r\n height: number;\r\n}\r\n\r\n/**\r\n * Size containing width and height\r\n */\r\nexport class Size implements ISize {\r\n /**\r\n * Width\r\n */\r\n public width: number;\r\n /**\r\n * Height\r\n */\r\n public height: number;\r\n\r\n /**\r\n * Creates a Size object from the given width and height (floats).\r\n * @param width width of the new size\r\n * @param height height of the new size\r\n */\r\n public constructor(width: number, height: number) {\r\n this.width = width;\r\n this.height = height;\r\n }\r\n\r\n /**\r\n * Returns a string with the Size width and height\r\n * @returns a string with the Size width and height\r\n */\r\n public toString(): string {\r\n return `{W: ${this.width}, H: ${this.height}}`;\r\n }\r\n /**\r\n * \"Size\"\r\n * @returns the string \"Size\"\r\n */\r\n public getClassName(): string {\r\n return \"Size\";\r\n }\r\n /**\r\n * Returns the Size hash code.\r\n * @returns a hash code for a unique width and height\r\n */\r\n public getHashCode(): number {\r\n let hash = this.width | 0;\r\n hash = (hash * 397) ^ (this.height | 0);\r\n return hash;\r\n }\r\n /**\r\n * Updates the current size from the given one.\r\n * @param src the given size\r\n */\r\n public copyFrom(src: Size) {\r\n this.width = src.width;\r\n this.height = src.height;\r\n }\r\n /**\r\n * Updates in place the current Size from the given floats.\r\n * @param width width of the new size\r\n * @param height height of the new size\r\n * @returns the updated Size.\r\n */\r\n public copyFromFloats(width: number, height: number): Size {\r\n this.width = width;\r\n this.height = height;\r\n return this;\r\n }\r\n /**\r\n * Updates in place the current Size from the given floats.\r\n * @param width width to set\r\n * @param height height to set\r\n * @returns the updated Size.\r\n */\r\n public set(width: number, height: number): Size {\r\n return this.copyFromFloats(width, height);\r\n }\r\n /**\r\n * Multiplies the width and height by numbers\r\n * @param w factor to multiple the width by\r\n * @param h factor to multiple the height by\r\n * @returns a new Size set with the multiplication result of the current Size and the given floats.\r\n */\r\n public multiplyByFloats(w: number, h: number): Size {\r\n return new Size(this.width * w, this.height * h);\r\n }\r\n /**\r\n * Clones the size\r\n * @returns a new Size copied from the given one.\r\n */\r\n public clone(): Size {\r\n return new Size(this.width, this.height);\r\n }\r\n /**\r\n * True if the current Size and the given one width and height are strictly equal.\r\n * @param other the other size to compare against\r\n * @returns True if the current Size and the given one width and height are strictly equal.\r\n */\r\n public equals(other: Size): boolean {\r\n if (!other) {\r\n return false;\r\n }\r\n return this.width === other.width && this.height === other.height;\r\n }\r\n /**\r\n * The surface of the Size : width * height (float).\r\n */\r\n public get surface(): number {\r\n return this.width * this.height;\r\n }\r\n /**\r\n * Create a new size of zero\r\n * @returns a new Size set to (0.0, 0.0)\r\n */\r\n public static Zero(): Size {\r\n return new Size(0.0, 0.0);\r\n }\r\n /**\r\n * Sums the width and height of two sizes\r\n * @param otherSize size to add to this size\r\n * @returns a new Size set as the addition result of the current Size and the given one.\r\n */\r\n public add(otherSize: Size): Size {\r\n const r = new Size(this.width + otherSize.width, this.height + otherSize.height);\r\n return r;\r\n }\r\n /**\r\n * Subtracts the width and height of two\r\n * @param otherSize size to subtract to this size\r\n * @returns a new Size set as the subtraction result of the given one from the current Size.\r\n */\r\n public subtract(otherSize: Size): Size {\r\n const r = new Size(this.width - otherSize.width, this.height - otherSize.height);\r\n return r;\r\n }\r\n /**\r\n * Scales the width and height\r\n * @param scale the scale to multiply the width and height by\r\n * @returns a new Size set with the multiplication result of the current Size and the given floats.\r\n */\r\n public scale(scale: number): Size {\r\n return new Size(this.width * scale, this.height * scale);\r\n }\r\n /**\r\n * Creates a new Size set at the linear interpolation \"amount\" between \"start\" and \"end\"\r\n * @param start starting size to lerp between\r\n * @param end end size to lerp between\r\n * @param amount amount to lerp between the start and end values\r\n * @returns a new Size set at the linear interpolation \"amount\" between \"start\" and \"end\"\r\n */\r\n public static Lerp(start: Size, end: Size, amount: number): Size {\r\n const w = start.width + (end.width - start.width) * amount;\r\n const h = start.height + (end.height - start.height) * amount;\r\n\r\n return new Size(w, h);\r\n }\r\n}\r\n"]}
@@ -5195,7 +5195,7 @@ export class Matrix {
5195
5195
  * @returns result input
5196
5196
  */
5197
5197
  getRowToRef(index, rowVector) {
5198
- if (index >= 0 && index < 3) {
5198
+ if (index >= 0 && index <= 3) {
5199
5199
  const i = index * 4;
5200
5200
  rowVector.x = this._m[i + 0];
5201
5201
  rowVector.y = this._m[i + 1];