@babylonjs/core 6.3.1 → 6.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (71) hide show
  1. package/Audio/audioSceneComponent.js +2 -2
  2. package/Audio/audioSceneComponent.js.map +1 -1
  3. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +10 -1
  4. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  5. package/Debug/physicsViewer.d.ts +17 -0
  6. package/Debug/physicsViewer.js +153 -2
  7. package/Debug/physicsViewer.js.map +1 -1
  8. package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
  9. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  10. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +4 -3
  11. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  12. package/Engines/WebGPU/webgpuClearQuad.js +1 -1
  13. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  14. package/Engines/WebGPU/webgpuMaterialContext.d.ts +1 -0
  15. package/Engines/WebGPU/webgpuMaterialContext.js +1 -0
  16. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  17. package/Engines/WebGPU/webgpuPipelineContext.d.ts +3 -1
  18. package/Engines/WebGPU/webgpuPipelineContext.js +2 -0
  19. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  20. package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
  21. package/Engines/WebGPU/webgpuTextureHelper.js +28 -9
  22. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  23. package/Engines/engine.d.ts +5 -0
  24. package/Engines/engine.js +0 -1
  25. package/Engines/engine.js.map +1 -1
  26. package/Engines/thinEngine.js +2 -2
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/Engines/webgpuEngine.js +2 -1
  29. package/Engines/webgpuEngine.js.map +1 -1
  30. package/Instrumentation/sceneInstrumentation.js +25 -1
  31. package/Instrumentation/sceneInstrumentation.js.map +1 -1
  32. package/Materials/material.js +0 -5
  33. package/Materials/material.js.map +1 -1
  34. package/Materials/materialPluginManager.js +7 -0
  35. package/Materials/materialPluginManager.js.map +1 -1
  36. package/Maths/math.path.d.ts +33 -0
  37. package/Maths/math.path.js +116 -0
  38. package/Maths/math.path.js.map +1 -1
  39. package/Meshes/Builders/decalBuilder.js +146 -114
  40. package/Meshes/Builders/decalBuilder.js.map +1 -1
  41. package/Meshes/Builders/index.d.ts +1 -0
  42. package/Meshes/Builders/index.js +1 -0
  43. package/Meshes/Builders/index.js.map +1 -1
  44. package/Meshes/Builders/textBuilder.d.ts +51 -0
  45. package/Meshes/Builders/textBuilder.js +210 -0
  46. package/Meshes/Builders/textBuilder.js.map +1 -0
  47. package/Meshes/mesh.d.ts +3 -0
  48. package/Meshes/mesh.js +3 -0
  49. package/Meshes/mesh.js.map +1 -1
  50. package/Meshes/meshBuilder.d.ts +2 -0
  51. package/Meshes/meshBuilder.js +2 -0
  52. package/Meshes/meshBuilder.js.map +1 -1
  53. package/Meshes/meshUVSpaceRenderer.js +6 -3
  54. package/Meshes/meshUVSpaceRenderer.js.map +1 -1
  55. package/Misc/perfCounter.d.ts +5 -0
  56. package/Misc/perfCounter.js +7 -0
  57. package/Misc/perfCounter.js.map +1 -1
  58. package/Morph/morphTargetManager.js +3 -0
  59. package/Morph/morphTargetManager.js.map +1 -1
  60. package/Physics/v2/Plugins/havokPlugin.js +12 -2
  61. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  62. package/Rendering/fluidRenderer/fluidRenderer.d.ts +1 -1
  63. package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
  64. package/Sprites/spriteManager.js +5 -9
  65. package/Sprites/spriteManager.js.map +1 -1
  66. package/XR/webXRSessionManager.d.ts +6 -0
  67. package/XR/webXRSessionManager.js +9 -0
  68. package/XR/webXRSessionManager.js.map +1 -1
  69. package/package.json +1 -1
  70. package/scene.js +1 -0
  71. package/scene.js.map +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"materialPluginManager.js","sourceRoot":"","sources":["../../../../lts/core/generated/Materials/materialPluginManager.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAgBtC,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAgB5D,MAAM,QAAQ,GAAG,IAAI,MAAM,CAAC,cAAc,CAAC,CAAC;AAE5C;;;GAGG;AACH,MAAM,OAAO,qBAAqB;IAoB9B;;;OAGG;IACH,YAAY,QAAkB;QAhBpB,aAAQ,GAAyB,EAAE,CAAC;QACpC,mBAAc,GAAyB,EAAE,CAAC;QAC1C,iCAA4B,GAAyB,EAAE,CAAC;QAe9D,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;IAC3C,CAAC;IAED;;OAEG;IACI,UAAU,CAAC,MAA0B;QACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YAC3C,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,EAAE;gBACvC,MAAM,WAAW,MAAM,CAAC,IAAI,oCAAoC,IAAI,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC;aAC3F;SACJ;QAED,IAAI,IAAI,CAAC,SAAS,CAAC,yBAAyB,EAAE;YAC1C,MAAM,eAAe,MAAM,CAAC,IAAI,qCAAqC,IAAI,CAAC,SAAS,CAAC,IAAI,8IAA8I,CAAC;SAC1O;QAED,MAAM,eAAe,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;QAC9C,IAAI,CAAC,qBAAqB,CAAC,gCAAgC,CAAC,eAAe,CAAC,EAAE;YAC1E,qBAAqB,CAAC,gCAAgC,CAAC,eAAe,CAAC,GAAG,iBAAiB,GAAG,EAAE,qBAAqB,CAAC,sBAAsB,CAAC;SAChJ;QAED,IAAI,CAAC,SAAS,CAAC,2BAA2B,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEhF,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;QAEtD,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;QAE/B,MAAM,sBAAsB,GAAuD,EAAE,CAAC;QACtF,sBAAsB,CAAC,qBAAqB,CAAC,gCAAgC,CAAC,eAAe,CAAC,CAAC,GAAG;YAC9F,IAAI,EAAE,SAAS;YACf,OAAO,EAAE,IAAI;SAChB,CAAC;QAEF,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,MAAM,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC;YAC9C,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,MAAM,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,CAAC;YAClE,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,MAAM,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC,CAAC;SACzE;QAED,IAAI,CAAC,uBAAuB,GAAG,sBAAsB,CAAC;IAC1D,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,MAA0B;QAC7C,IAAI,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE;YAC5C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACjC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;YAE5D,IAAI,CAAC,SAAS,CAAC,qCAAqC,GAAG,IAAI,CAAC,mCAAmC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC3G,IAAI,CAAC,SAAS,CAAC,kDAAkD,GAAG,IAAI,CAAC,gDAAgD,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrI,IAAI,CAAC,SAAS,CAAC,kCAAkC,GAAG,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrG,IAAI,CAAC,SAAS,CAAC,kCAAkC,GAAG,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAErG,IAAI,MAAM,CAAC,sBAAsB,EAAE;gBAC/B,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBAC/C,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;gBAC1E,IAAI,CAAC,SAAS,CAAC,2CAA2C,GAAG,IAAI,CAAC,yCAAyC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACvH,IAAI,CAAC,SAAS,CAAC,4CAA4C,GAAG,IAAI,CAAC,0CAA0C,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACzH,IAAI,CAAC,SAAS,CAAC,sCAAsC,GAAG,IAAI,CAAC,oCAAoC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAChH;SACJ;IACL,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,IAAY;QACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YAC3C,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,EAAE;gBAChC,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;aAC3B;SACJ;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mCAAmC,CAAC,SAA0C;QACpF,IAAI,OAAO,GAAG,IAAI,CAAC;QACnB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE;YACtC,OAAO,GAAG,OAAO,IAAI,MAAM,CAAC,iBAAiB,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;SAClH;QACD,SAAS,CAAC,iBAAiB,GAAG,OAAO,CAAC;IAC1C,CAAC;IAES,gDAAgD,CAAC,SAAuC;QAC9F,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE;YACtC,MAAM,CAAC,8BAA8B,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;SACzF;IACL,CAAC;IAES,gCAAgC,CAAC,SAAuC;QAC9E,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE;YACtC,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;SACzE;IACL,CAAC;IAES,oCAAoC,CAAC,SAA2C;QACtF,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,EAAE;YACpD,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;SAC1G;IACL,CAAC;IAES,gCAAgC,CAAC,SAAuC;QAC9E,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE;YACtC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;SACtG;IACL,CAAC;IAES,yCAAyC,CAAC,SAAgD;QAChG,IAAI,uBAAuB,GAAG,KAAK,CAAC;QACpC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,EAAE;YACpD,uBAAuB,GAAG,MAAM,CAAC,uBAAuB,EAAE,CAAC;YAC3D,IAAI,uBAAuB,EAAE;gBACzB,MAAM;aACT;SACJ;QACD,SAAS,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;IAChE,CAAC;IAES,0CAA0C,CAAC,SAAiD;QAClG,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,EAAE;YACpD,MAAM,CAAC,wBAAwB,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;SAC5D;IACL,CAAC;IAES,kBAAkB,CACxB,EAAU,EACV,IAOwC;;QAExC,QAAQ,EAAE,EAAE;YACR,KAAK,mBAAmB,CAAC,iBAAiB,CAAC,CAAC;gBACxC,MAAM,SAAS,GAAG,IAAuC,CAAC;gBAC1D,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE;oBACtC,MAAM,CAAC,iBAAiB,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;iBACtD;gBACD,MAAM;aACT;YAED,KAAK,mBAAmB,CAAC,cAAc,CAAC,CAAC;gBACrC,MAAM,SAAS,GAAG,IAAoC,CAAC;gBACvD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE;oBACtC,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;iBAChD;gBACD,MAAM;aACT;YAED,KAAK,mBAAmB,CAAC,UAAU,CAAC,CAAC;gBACjC,MAAM,SAAS,GAAG,IAAgC,CAAC;gBACnD,IAAI,UAAU,GAAG,KAAK,CAAC;gBACvB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE;oBACtC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;oBAClD,IAAI,UAAU,EAAE;wBACZ,MAAM;qBACT;iBACJ;gBACD,SAAS,CAAC,UAAU,GAAG,UAAU,CAAC;gBAClC,MAAM;aACT;YAED,KAAK,mBAAmB,CAAC,QAAQ,CAAC,CAAC;gBAC/B,MAAM,SAAS,GAAG,IAA8B,CAAC;gBACjD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;oBAChC,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,oBAAoB,CAAC,CAAC;iBAClD;gBACD,MAAM;aACT;YAED,KAAK,mBAAmB,CAAC,cAAc,CAAC,CAAC;gBACrC,MAAM,SAAS,GAAG,IAAoC,CAAC;gBACvD,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC;gBACrD,MAAM;aACT;YAED,KAAK,mBAAmB,CAAC,aAAa,CAAC,CAAC;gBACpC,MAAM,SAAS,GAAG,IAAmC,CAAC;gBACtD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE;oBACtC,SAAS,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,OAAO,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,YAAY,CAAC,CAAC;oBAC7G,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;iBAC3E;gBACD,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE;oBAC9B,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;iBACjD;gBACD,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE;oBAC9B,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;iBACjD;gBACD,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;oBAC1B,SAAS,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;iBACxD;gBACD,SAAS,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;gBACpE,MAAM;aACT;YAED,KAAK,mBAAmB,CAAC,oBAAoB,CAAC,CAAC;gBAC3C,MAAM,SAAS,GAAG,IAA0C,CAAC;gBAC7D,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;gBAC1B,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;gBAC7B,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;gBAC/B,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;gBACvB,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;gBACvB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;gBACnB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;oBAChC,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;oBACtC,IAAI,QAAQ,EAAE;wBACV,IAAI,QAAQ,CAAC,GAAG,EAAE;4BACd,KAAK,MAAM,OAAO,IAAI,QAAQ,CAAC,GAAG,EAAE;gCAChC,IAAI,OAAO,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,EAAE;oCAC9B,MAAM,SAAS,GAAG,MAAA,OAAO,CAAC,SAAS,mCAAI,CAAC,CAAC;oCACzC,SAAS,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;oCAChE,IAAI,CAAC,eAAe,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,GAAG,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,SAAS,GAAG,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC;iCAC1G;gCACD,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;6BACxC;yBACJ;wBACD,IAAI,QAAQ,CAAC,MAAM,EAAE;4BACjB,IAAI,CAAC,kBAAkB,IAAI,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC;yBACvD;wBACD,IAAI,QAAQ,CAAC,QAAQ,EAAE;4BACnB,IAAI,CAAC,oBAAoB,IAAI,QAAQ,CAAC,QAAQ,GAAG,MAAM,CAAC;yBAC3D;qBACJ;oBACD,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;oBACtC,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;iBAChD;gBACD,MAAM;aACT;SACJ;IACL,CAAC;IAES,kBAAkB,CAAC,UAAkB,EAAE,UAAiE;QAC9G,IAAI,CAAC,UAAU,EAAE;YACb,OAAO;SACV;QACD,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;YAChC,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,EAAE;gBACxC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aAC9C;YACD,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;SAC3D;IACL,CAAC;IAES,iBAAiB,CAAC,gBAA+D;QACvF,OAAO,CAAC,UAAkB,EAAE,IAAY,EAAE,EAAE;;YACxC,IAAI,gBAAgB,EAAE;gBAClB,IAAI,GAAG,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;aAC7C;YACD,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,oCAAoC,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;aACnF;YACD,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,uCAAuC,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;aACzF;YACD,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,yCAAyC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;aAC7F;YACD,MAAM,MAAM,GAAG,MAAA,IAAI,CAAC,oBAAoB,0CAAG,UAAU,CAAC,CAAC;YACvD,IAAI,CAAC,MAAM,EAAE;gBACT,OAAO,IAAI,CAAC;aACf;YACD,KAAK,IAAI,SAAS,IAAI,MAAM,EAAE;gBAC1B,IAAI,YAAY,GAAG,EAAE,CAAC;gBACtB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE;oBACtC,MAAM,UAAU,GAAG,MAAM,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;oBACpD,IAAI,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAG,SAAS,CAAC,EAAE;wBACzB,YAAY,IAAI,UAAU,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;qBAClD;iBACJ;gBACD,IAAI,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE;oBACzB,IAAI,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE;wBAC7B,oCAAoC;wBACpC,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;wBAEnC,IAAI,UAAU,GAAG,GAAG,CAAC;wBACrB,IAAI,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE;4BAC7B,WAAW;4BACX,UAAU,GAAG,EAAE,CAAC;4BAChB,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;yBACtC;6BAAM;4BACH,kBAAkB;4BAClB,MAAM,WAAW,GAAG,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;4BAC7C,IAAI,WAAW,IAAI,WAAW,CAAC,MAAM,IAAI,CAAC,EAAE;gCACxC,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;gCAC5B,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;6BAC1D;yBACJ;wBAED,IAAI,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;4BAC7B,+DAA+D;4BAC/D,UAAU,IAAI,GAAG,CAAC;yBACrB;wBAED,MAAM,UAAU,GAAG,IAAI,CAAC;wBACxB,MAAM,EAAE,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;wBAC7C,IAAI,KAAK,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;wBAChC,OAAO,KAAK,KAAK,IAAI,EAAE;4BACnB,IAAI,OAAO,GAAG,YAAY,CAAC;4BAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;gCACnC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC,GAAG,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;6BAChD;4BACD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;4BACvC,KAAK,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;yBAC/B;qBACJ;yBAAM;wBACH,MAAM,aAAa,GAAG,UAAU,GAAG,SAAS,CAAC;wBAC7C,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,MAAM,GAAG,YAAY,GAAG,MAAM,GAAG,aAAa,CAAC,CAAC;qBACtF;iBACJ;aACJ;YACD,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;IACN,CAAC;;AA3VD,sHAAsH;AACvG,sDAAgC,GAA+B,EAAE,CAAC;AAClE,4CAAsB,GAAW,CAAC,CAAC;AAiWtD,MAAM,OAAO,GAA2C,EAAE,CAAC;AAC3D,IAAI,MAAM,GAAG,KAAK,CAAC;AACnB,IAAI,QAAQ,GAAiC,IAAI,CAAC;AAElD;;;;GAIG;AACH,gEAAgE;AAChE,MAAM,UAAU,sBAAsB,CAAC,UAAkB,EAAE,OAA8B;IACrF,IAAI,CAAC,MAAM,EAAE;QACT,QAAQ,GAAG,QAAQ,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,QAAkB,EAAE,EAAE;YAC7D,KAAK,MAAM,CAAC,EAAE,OAAO,CAAC,IAAI,OAAO,EAAE;gBAC/B,OAAO,CAAC,QAAQ,CAAC,CAAC;aACrB;QACL,CAAC,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAChC,MAAM,GAAG,IAAI,CAAC;KACjB;IACD,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,EAAE,QAAQ,CAAC,EAAE,EAAE,CAAC,IAAI,KAAK,UAAU,CAAC,CAAC;IAC3E,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;QACrB,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;KAC5B;SAAM;QACH,OAAO,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC,CAAC;KACvC;AACL,CAAC;AAED;;;;GAIG;AACH,gEAAgE;AAChE,MAAM,UAAU,wBAAwB,CAAC,UAAkB;IACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;QACrC,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,UAAU,EAAE;YAC9B,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACrB,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE;gBACtB,4BAA4B,EAAE,CAAC;aAClC;YACD,OAAO,IAAI,CAAC;SACf;KACJ;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;GAEG;AACH,gEAAgE;AAChE,MAAM,UAAU,4BAA4B;IACxC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;IACnB,MAAM,GAAG,KAAK,CAAC;IACf,QAAQ,CAAC,iBAAiB,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;AAChD,CAAC","sourcesContent":["import type { ShaderCustomProcessingFunction } from \"../Engines/Processors/shaderProcessingOptions\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Material } from \"./material\";\r\nimport type {\r\n MaterialPluginPrepareEffect,\r\n MaterialPluginBindForSubMesh,\r\n MaterialPluginDisposed,\r\n MaterialPluginGetActiveTextures,\r\n MaterialPluginGetAnimatables,\r\n MaterialPluginGetDefineNames,\r\n MaterialPluginHasTexture,\r\n MaterialPluginIsReadyForSubMesh,\r\n MaterialPluginPrepareDefines,\r\n MaterialPluginPrepareUniformBuffer,\r\n MaterialPluginHardBindForSubMesh,\r\n MaterialPluginHasRenderTargetTextures,\r\n MaterialPluginFillRenderTargetTextures,\r\n} from \"./materialPluginEvent\";\r\nimport { MaterialPluginEvent } from \"./materialPluginEvent\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\n\r\ndeclare type Scene = import(\"../scene\").Scene;\r\ndeclare type Engine = import(\"../Engines/engine\").Engine;\r\ndeclare type MaterialPluginBase = import(\"./materialPluginBase\").MaterialPluginBase;\r\n\r\ndeclare module \"./material\" {\r\n export interface Material {\r\n /**\r\n * Plugin manager for this material\r\n */\r\n pluginManager?: MaterialPluginManager;\r\n }\r\n}\r\n\r\nconst rxOption = new RegExp(\"^([gimus]+)!\");\r\n\r\n/**\r\n * Class that manages the plugins of a material\r\n * @since 5.0\r\n */\r\nexport class MaterialPluginManager {\r\n /** Map a plugin class name to a #define name (used in the vertex/fragment shaders as a marker of the plugin usage) */\r\n private static _MaterialPluginClassToMainDefine: { [name: string]: string } = {};\r\n private static _MaterialPluginCounter: number = 0;\r\n\r\n protected _material: Material;\r\n protected _scene: Scene;\r\n protected _engine: Engine;\r\n protected _plugins: MaterialPluginBase[] = [];\r\n protected _activePlugins: MaterialPluginBase[] = [];\r\n protected _activePluginsForExtraEvents: MaterialPluginBase[] = [];\r\n protected _codeInjectionPoints: { [shaderType: string]: { [codeName: string]: boolean } };\r\n protected _defineNamesFromPlugins?: { [name: string]: { type: string; default: any } };\r\n protected _uboDeclaration: string;\r\n protected _vertexDeclaration: string;\r\n protected _fragmentDeclaration: string;\r\n protected _uniformList: string[];\r\n protected _samplerList: string[];\r\n protected _uboList: string[];\r\n\r\n /**\r\n * Creates a new instance of the plugin manager\r\n * @param material material that this manager will manage the plugins for\r\n */\r\n constructor(material: Material) {\r\n this._material = material;\r\n this._scene = material.getScene();\r\n this._engine = this._scene.getEngine();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _addPlugin(plugin: MaterialPluginBase): void {\r\n for (let i = 0; i < this._plugins.length; ++i) {\r\n if (this._plugins[i].name === plugin.name) {\r\n throw `Plugin \"${plugin.name}\" already added to the material \"${this._material.name}\"!`;\r\n }\r\n }\r\n\r\n if (this._material._uniformBufferLayoutBuilt) {\r\n throw `The plugin \"${plugin.name}\" can't be added to the material \"${this._material.name}\" because this material has already been used for rendering! Please add plugins to materials before any rendering with this material occurs.`;\r\n }\r\n\r\n const pluginClassName = plugin.getClassName();\r\n if (!MaterialPluginManager._MaterialPluginClassToMainDefine[pluginClassName]) {\r\n MaterialPluginManager._MaterialPluginClassToMainDefine[pluginClassName] = \"MATERIALPLUGIN_\" + ++MaterialPluginManager._MaterialPluginCounter;\r\n }\r\n\r\n this._material._callbackPluginEventGeneric = this._handlePluginEvent.bind(this);\r\n\r\n this._plugins.push(plugin);\r\n this._plugins.sort((a, b) => a.priority - b.priority);\r\n\r\n this._codeInjectionPoints = {};\r\n\r\n const defineNamesFromPlugins: { [name: string]: { type: string; default: any } } = {};\r\n defineNamesFromPlugins[MaterialPluginManager._MaterialPluginClassToMainDefine[pluginClassName]] = {\r\n type: \"boolean\",\r\n default: true,\r\n };\r\n\r\n for (const plugin of this._plugins) {\r\n plugin.collectDefines(defineNamesFromPlugins);\r\n this._collectPointNames(\"vertex\", plugin.getCustomCode(\"vertex\"));\r\n this._collectPointNames(\"fragment\", plugin.getCustomCode(\"fragment\"));\r\n }\r\n\r\n this._defineNamesFromPlugins = defineNamesFromPlugins;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _activatePlugin(plugin: MaterialPluginBase): void {\r\n if (this._activePlugins.indexOf(plugin) === -1) {\r\n this._activePlugins.push(plugin);\r\n this._activePlugins.sort((a, b) => a.priority - b.priority);\r\n\r\n this._material._callbackPluginEventIsReadyForSubMesh = this._handlePluginEventIsReadyForSubMesh.bind(this);\r\n this._material._callbackPluginEventPrepareDefinesBeforeAttributes = this._handlePluginEventPrepareDefinesBeforeAttributes.bind(this);\r\n this._material._callbackPluginEventPrepareDefines = this._handlePluginEventPrepareDefines.bind(this);\r\n this._material._callbackPluginEventBindForSubMesh = this._handlePluginEventBindForSubMesh.bind(this);\r\n\r\n if (plugin.registerForExtraEvents) {\r\n this._activePluginsForExtraEvents.push(plugin);\r\n this._activePluginsForExtraEvents.sort((a, b) => a.priority - b.priority);\r\n this._material._callbackPluginEventHasRenderTargetTextures = this._handlePluginEventHasRenderTargetTextures.bind(this);\r\n this._material._callbackPluginEventFillRenderTargetTextures = this._handlePluginEventFillRenderTargetTextures.bind(this);\r\n this._material._callbackPluginEventHardBindForSubMesh = this._handlePluginEventHardBindForSubMesh.bind(this);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets a plugin from the list of plugins managed by this manager\r\n * @param name name of the plugin\r\n * @returns the plugin if found, else null\r\n */\r\n public getPlugin(name: string): Nullable<MaterialPluginBase> {\r\n for (let i = 0; i < this._plugins.length; ++i) {\r\n if (this._plugins[i].name === name) {\r\n return this._plugins[i];\r\n }\r\n }\r\n return null;\r\n }\r\n\r\n protected _handlePluginEventIsReadyForSubMesh(eventData: MaterialPluginIsReadyForSubMesh): void {\r\n let isReady = true;\r\n for (const plugin of this._activePlugins) {\r\n isReady = isReady && plugin.isReadyForSubMesh(eventData.defines, this._scene, this._engine, eventData.subMesh);\r\n }\r\n eventData.isReadyForSubMesh = isReady;\r\n }\r\n\r\n protected _handlePluginEventPrepareDefinesBeforeAttributes(eventData: MaterialPluginPrepareDefines): void {\r\n for (const plugin of this._activePlugins) {\r\n plugin.prepareDefinesBeforeAttributes(eventData.defines, this._scene, eventData.mesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventPrepareDefines(eventData: MaterialPluginPrepareDefines): void {\r\n for (const plugin of this._activePlugins) {\r\n plugin.prepareDefines(eventData.defines, this._scene, eventData.mesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventHardBindForSubMesh(eventData: MaterialPluginHardBindForSubMesh): void {\r\n for (const plugin of this._activePluginsForExtraEvents) {\r\n plugin.hardBindForSubMesh(this._material._uniformBuffer, this._scene, this._engine, eventData.subMesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventBindForSubMesh(eventData: MaterialPluginBindForSubMesh): void {\r\n for (const plugin of this._activePlugins) {\r\n plugin.bindForSubMesh(this._material._uniformBuffer, this._scene, this._engine, eventData.subMesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventHasRenderTargetTextures(eventData: MaterialPluginHasRenderTargetTextures): void {\r\n let hasRenderTargetTextures = false;\r\n for (const plugin of this._activePluginsForExtraEvents) {\r\n hasRenderTargetTextures = plugin.hasRenderTargetTextures();\r\n if (hasRenderTargetTextures) {\r\n break;\r\n }\r\n }\r\n eventData.hasRenderTargetTextures = hasRenderTargetTextures;\r\n }\r\n\r\n protected _handlePluginEventFillRenderTargetTextures(eventData: MaterialPluginFillRenderTargetTextures): void {\r\n for (const plugin of this._activePluginsForExtraEvents) {\r\n plugin.fillRenderTargetTextures(eventData.renderTargets);\r\n }\r\n }\r\n\r\n protected _handlePluginEvent(\r\n id: number,\r\n info:\r\n | MaterialPluginGetActiveTextures\r\n | MaterialPluginGetAnimatables\r\n | MaterialPluginHasTexture\r\n | MaterialPluginDisposed\r\n | MaterialPluginGetDefineNames\r\n | MaterialPluginPrepareEffect\r\n | MaterialPluginPrepareUniformBuffer\r\n ): void {\r\n switch (id) {\r\n case MaterialPluginEvent.GetActiveTextures: {\r\n const eventData = info as MaterialPluginGetActiveTextures;\r\n for (const plugin of this._activePlugins) {\r\n plugin.getActiveTextures(eventData.activeTextures);\r\n }\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.GetAnimatables: {\r\n const eventData = info as MaterialPluginGetAnimatables;\r\n for (const plugin of this._activePlugins) {\r\n plugin.getAnimatables(eventData.animatables);\r\n }\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.HasTexture: {\r\n const eventData = info as MaterialPluginHasTexture;\r\n let hasTexture = false;\r\n for (const plugin of this._activePlugins) {\r\n hasTexture = plugin.hasTexture(eventData.texture);\r\n if (hasTexture) {\r\n break;\r\n }\r\n }\r\n eventData.hasTexture = hasTexture;\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.Disposed: {\r\n const eventData = info as MaterialPluginDisposed;\r\n for (const plugin of this._plugins) {\r\n plugin.dispose(eventData.forceDisposeTextures);\r\n }\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.GetDefineNames: {\r\n const eventData = info as MaterialPluginGetDefineNames;\r\n eventData.defineNames = this._defineNamesFromPlugins;\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.PrepareEffect: {\r\n const eventData = info as MaterialPluginPrepareEffect;\r\n for (const plugin of this._activePlugins) {\r\n eventData.fallbackRank = plugin.addFallbacks(eventData.defines, eventData.fallbacks, eventData.fallbackRank);\r\n plugin.getAttributes(eventData.attributes, this._scene, eventData.mesh);\r\n }\r\n if (this._uniformList.length > 0) {\r\n eventData.uniforms.push(...this._uniformList);\r\n }\r\n if (this._samplerList.length > 0) {\r\n eventData.samplers.push(...this._samplerList);\r\n }\r\n if (this._uboList.length > 0) {\r\n eventData.uniformBuffersNames.push(...this._uboList);\r\n }\r\n eventData.customCode = this._injectCustomCode(eventData.customCode);\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.PrepareUniformBuffer: {\r\n const eventData = info as MaterialPluginPrepareUniformBuffer;\r\n this._uboDeclaration = \"\";\r\n this._vertexDeclaration = \"\";\r\n this._fragmentDeclaration = \"\";\r\n this._uniformList = [];\r\n this._samplerList = [];\r\n this._uboList = [];\r\n for (const plugin of this._plugins) {\r\n const uniforms = plugin.getUniforms();\r\n if (uniforms) {\r\n if (uniforms.ubo) {\r\n for (const uniform of uniforms.ubo) {\r\n if (uniform.size && uniform.type) {\r\n const arraySize = uniform.arraySize ?? 0;\r\n eventData.ubo.addUniform(uniform.name, uniform.size, arraySize);\r\n this._uboDeclaration += `${uniform.type} ${uniform.name}${arraySize > 0 ? `[${arraySize}]` : \"\"};\\r\\n`;\r\n }\r\n this._uniformList.push(uniform.name);\r\n }\r\n }\r\n if (uniforms.vertex) {\r\n this._vertexDeclaration += uniforms.vertex + \"\\r\\n\";\r\n }\r\n if (uniforms.fragment) {\r\n this._fragmentDeclaration += uniforms.fragment + \"\\r\\n\";\r\n }\r\n }\r\n plugin.getSamplers(this._samplerList);\r\n plugin.getUniformBuffersNames(this._uboList);\r\n }\r\n break;\r\n }\r\n }\r\n }\r\n\r\n protected _collectPointNames(shaderType: string, customCode: Nullable<{ [pointName: string]: string }> | undefined): void {\r\n if (!customCode) {\r\n return;\r\n }\r\n for (const pointName in customCode) {\r\n if (!this._codeInjectionPoints[shaderType]) {\r\n this._codeInjectionPoints[shaderType] = {};\r\n }\r\n this._codeInjectionPoints[shaderType][pointName] = true;\r\n }\r\n }\r\n\r\n protected _injectCustomCode(existingCallback?: (shaderType: string, code: string) => string): ShaderCustomProcessingFunction {\r\n return (shaderType: string, code: string) => {\r\n if (existingCallback) {\r\n code = existingCallback(shaderType, code);\r\n }\r\n if (this._uboDeclaration) {\r\n code = code.replace(\"#define ADDITIONAL_UBO_DECLARATION\", this._uboDeclaration);\r\n }\r\n if (this._vertexDeclaration) {\r\n code = code.replace(\"#define ADDITIONAL_VERTEX_DECLARATION\", this._vertexDeclaration);\r\n }\r\n if (this._fragmentDeclaration) {\r\n code = code.replace(\"#define ADDITIONAL_FRAGMENT_DECLARATION\", this._fragmentDeclaration);\r\n }\r\n const points = this._codeInjectionPoints?.[shaderType];\r\n if (!points) {\r\n return code;\r\n }\r\n for (let pointName in points) {\r\n let injectedCode = \"\";\r\n for (const plugin of this._activePlugins) {\r\n const customCode = plugin.getCustomCode(shaderType);\r\n if (customCode?.[pointName]) {\r\n injectedCode += customCode[pointName] + \"\\r\\n\";\r\n }\r\n }\r\n if (injectedCode.length > 0) {\r\n if (pointName.charAt(0) === \"!\") {\r\n // pointName is a regular expression\r\n pointName = pointName.substring(1);\r\n\r\n let regexFlags = \"g\";\r\n if (pointName.charAt(0) === \"!\") {\r\n // no flags\r\n regexFlags = \"\";\r\n pointName = pointName.substring(1);\r\n } else {\r\n // get the flag(s)\r\n const matchOption = rxOption.exec(pointName);\r\n if (matchOption && matchOption.length >= 2) {\r\n regexFlags = matchOption[1];\r\n pointName = pointName.substring(regexFlags.length + 1);\r\n }\r\n }\r\n\r\n if (regexFlags.indexOf(\"g\") < 0) {\r\n // we force the \"g\" flag so that the regexp object is stateful!\r\n regexFlags += \"g\";\r\n }\r\n\r\n const sourceCode = code;\r\n const rx = new RegExp(pointName, regexFlags);\r\n let match = rx.exec(sourceCode);\r\n while (match !== null) {\r\n let newCode = injectedCode;\r\n for (let i = 0; i < match.length; ++i) {\r\n newCode = newCode.replace(\"$\" + i, match[i]);\r\n }\r\n code = code.replace(match[0], newCode);\r\n match = rx.exec(sourceCode);\r\n }\r\n } else {\r\n const fullPointName = \"#define \" + pointName;\r\n code = code.replace(fullPointName, \"\\r\\n\" + injectedCode + \"\\r\\n\" + fullPointName);\r\n }\r\n }\r\n }\r\n return code;\r\n };\r\n }\r\n}\r\n\r\n/**\r\n * Type for plugin material factories.\r\n */\r\nexport type PluginMaterialFactory = (material: Material) => Nullable<MaterialPluginBase>;\r\n\r\nconst plugins: Array<[string, PluginMaterialFactory]> = [];\r\nlet inited = false;\r\nlet observer: Nullable<Observer<Material>> = null;\r\n\r\n/**\r\n * Registers a new material plugin through a factory, or updates it. This makes the plugin available to all materials instantiated after its registration.\r\n * @param pluginName The plugin name\r\n * @param factory The factory function which allows to create the plugin\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function RegisterMaterialPlugin(pluginName: string, factory: PluginMaterialFactory): void {\r\n if (!inited) {\r\n observer = Material.OnEventObservable.add((material: Material) => {\r\n for (const [, factory] of plugins) {\r\n factory(material);\r\n }\r\n }, MaterialPluginEvent.Created);\r\n inited = true;\r\n }\r\n const existing = plugins.filter(([name, _factory]) => name === pluginName);\r\n if (existing.length > 0) {\r\n existing[0][1] = factory;\r\n } else {\r\n plugins.push([pluginName, factory]);\r\n }\r\n}\r\n\r\n/**\r\n * Removes a material plugin from the list of global plugins.\r\n * @param pluginName The plugin name\r\n * @returns true if the plugin has been removed, else false\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function UnregisterMaterialPlugin(pluginName: string): boolean {\r\n for (let i = 0; i < plugins.length; ++i) {\r\n if (plugins[i][0] === pluginName) {\r\n plugins.splice(i, 1);\r\n if (plugins.length === 0) {\r\n UnregisterAllMaterialPlugins();\r\n }\r\n return true;\r\n }\r\n }\r\n return false;\r\n}\r\n\r\n/**\r\n * Clear the list of global material plugins\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function UnregisterAllMaterialPlugins(): void {\r\n plugins.length = 0;\r\n inited = false;\r\n Material.OnEventObservable.remove(observer);\r\n}\r\n"]}
1
+ {"version":3,"file":"materialPluginManager.js","sourceRoot":"","sources":["../../../../lts/core/generated/Materials/materialPluginManager.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAgBtC,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAE5D,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAerD,MAAM,QAAQ,GAAG,IAAI,MAAM,CAAC,cAAc,CAAC,CAAC;AAE5C;;;GAGG;AACH,MAAM,OAAO,qBAAqB;IA0B9B;;;OAGG;IACH,YAAY,QAAkB;QAtBpB,aAAQ,GAAyB,EAAE,CAAC;QACpC,mBAAc,GAAyB,EAAE,CAAC;QAC1C,iCAA4B,GAAyB,EAAE,CAAC;QAqB9D,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;IAC3C,CAAC;IAED;;OAEG;IACI,UAAU,CAAC,MAA0B;QACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YAC3C,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,EAAE;gBACvC,MAAM,WAAW,MAAM,CAAC,IAAI,oCAAoC,IAAI,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC;aAC3F;SACJ;QAED,IAAI,IAAI,CAAC,SAAS,CAAC,yBAAyB,EAAE;YAC1C,MAAM,eAAe,MAAM,CAAC,IAAI,qCAAqC,IAAI,CAAC,SAAS,CAAC,IAAI,8IAA8I,CAAC;SAC1O;QAED,MAAM,eAAe,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;QAC9C,IAAI,CAAC,qBAAqB,CAAC,gCAAgC,CAAC,eAAe,CAAC,EAAE;YAC1E,qBAAqB,CAAC,gCAAgC,CAAC,eAAe,CAAC,GAAG,iBAAiB,GAAG,EAAE,qBAAqB,CAAC,sBAAsB,CAAC;SAChJ;QAED,IAAI,CAAC,SAAS,CAAC,2BAA2B,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEhF,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;QAEtD,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;QAE/B,MAAM,sBAAsB,GAAuD,EAAE,CAAC;QACtF,sBAAsB,CAAC,qBAAqB,CAAC,gCAAgC,CAAC,eAAe,CAAC,CAAC,GAAG;YAC9F,IAAI,EAAE,SAAS;YACf,OAAO,EAAE,IAAI;SAChB,CAAC;QAEF,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,MAAM,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC;YAC9C,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,MAAM,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,CAAC;YAClE,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,MAAM,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC,CAAC;SACzE;QAED,IAAI,CAAC,uBAAuB,GAAG,sBAAsB,CAAC;IAC1D,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,MAA0B;QAC7C,IAAI,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE;YAC5C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACjC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;YAE5D,IAAI,CAAC,SAAS,CAAC,qCAAqC,GAAG,IAAI,CAAC,mCAAmC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC3G,IAAI,CAAC,SAAS,CAAC,kDAAkD,GAAG,IAAI,CAAC,gDAAgD,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrI,IAAI,CAAC,SAAS,CAAC,kCAAkC,GAAG,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrG,IAAI,CAAC,SAAS,CAAC,kCAAkC,GAAG,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAErG,IAAI,MAAM,CAAC,sBAAsB,EAAE;gBAC/B,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBAC/C,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;gBAC1E,IAAI,CAAC,SAAS,CAAC,2CAA2C,GAAG,IAAI,CAAC,yCAAyC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACvH,IAAI,CAAC,SAAS,CAAC,4CAA4C,GAAG,IAAI,CAAC,0CAA0C,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACzH,IAAI,CAAC,SAAS,CAAC,sCAAsC,GAAG,IAAI,CAAC,oCAAoC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAChH;SACJ;IACL,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,IAAY;QACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YAC3C,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,EAAE;gBAChC,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;aAC3B;SACJ;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mCAAmC,CAAC,SAA0C;QACpF,IAAI,OAAO,GAAG,IAAI,CAAC;QACnB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE;YACtC,OAAO,GAAG,OAAO,IAAI,MAAM,CAAC,iBAAiB,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;SAClH;QACD,SAAS,CAAC,iBAAiB,GAAG,OAAO,CAAC;IAC1C,CAAC;IAES,gDAAgD,CAAC,SAAuC;QAC9F,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE;YACtC,MAAM,CAAC,8BAA8B,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;SACzF;IACL,CAAC;IAES,gCAAgC,CAAC,SAAuC;QAC9E,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE;YACtC,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;SACzE;IACL,CAAC;IAES,oCAAoC,CAAC,SAA2C;QACtF,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,EAAE;YACpD,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;SAC1G;IACL,CAAC;IAES,gCAAgC,CAAC,SAAuC;QAC9E,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE;YACtC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;SACtG;IACL,CAAC;IAES,yCAAyC,CAAC,SAAgD;QAChG,IAAI,uBAAuB,GAAG,KAAK,CAAC;QACpC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,EAAE;YACpD,uBAAuB,GAAG,MAAM,CAAC,uBAAuB,EAAE,CAAC;YAC3D,IAAI,uBAAuB,EAAE;gBACzB,MAAM;aACT;SACJ;QACD,SAAS,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;IAChE,CAAC;IAES,0CAA0C,CAAC,SAAiD;QAClG,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,EAAE;YACpD,MAAM,CAAC,wBAAwB,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;SAC5D;IACL,CAAC;IAES,kBAAkB,CACxB,EAAU,EACV,IAOwC;;QAExC,QAAQ,EAAE,EAAE;YACR,KAAK,mBAAmB,CAAC,iBAAiB,CAAC,CAAC;gBACxC,MAAM,SAAS,GAAG,IAAuC,CAAC;gBAC1D,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE;oBACtC,MAAM,CAAC,iBAAiB,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;iBACtD;gBACD,MAAM;aACT;YAED,KAAK,mBAAmB,CAAC,cAAc,CAAC,CAAC;gBACrC,MAAM,SAAS,GAAG,IAAoC,CAAC;gBACvD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE;oBACtC,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;iBAChD;gBACD,MAAM;aACT;YAED,KAAK,mBAAmB,CAAC,UAAU,CAAC,CAAC;gBACjC,MAAM,SAAS,GAAG,IAAgC,CAAC;gBACnD,IAAI,UAAU,GAAG,KAAK,CAAC;gBACvB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE;oBACtC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;oBAClD,IAAI,UAAU,EAAE;wBACZ,MAAM;qBACT;iBACJ;gBACD,SAAS,CAAC,UAAU,GAAG,UAAU,CAAC;gBAClC,MAAM;aACT;YAED,KAAK,mBAAmB,CAAC,QAAQ,CAAC,CAAC;gBAC/B,MAAM,SAAS,GAAG,IAA8B,CAAC;gBACjD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;oBAChC,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,oBAAoB,CAAC,CAAC;iBAClD;gBACD,MAAM;aACT;YAED,KAAK,mBAAmB,CAAC,cAAc,CAAC,CAAC;gBACrC,MAAM,SAAS,GAAG,IAAoC,CAAC;gBACvD,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC;gBACrD,MAAM;aACT;YAED,KAAK,mBAAmB,CAAC,aAAa,CAAC,CAAC;gBACpC,MAAM,SAAS,GAAG,IAAmC,CAAC;gBACtD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE;oBACtC,SAAS,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,OAAO,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,YAAY,CAAC,CAAC;oBAC7G,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;iBAC3E;gBACD,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE;oBAC9B,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;iBACjD;gBACD,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE;oBAC9B,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;iBACjD;gBACD,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;oBAC1B,SAAS,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;iBACxD;gBACD,SAAS,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;gBACpE,MAAM;aACT;YAED,KAAK,mBAAmB,CAAC,oBAAoB,CAAC,CAAC;gBAC3C,MAAM,SAAS,GAAG,IAA0C,CAAC;gBAC7D,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;gBAC1B,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;gBAC7B,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;gBAC/B,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;gBACvB,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;gBACvB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;gBACnB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;oBAChC,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;oBACtC,IAAI,QAAQ,EAAE;wBACV,IAAI,QAAQ,CAAC,GAAG,EAAE;4BACd,KAAK,MAAM,OAAO,IAAI,QAAQ,CAAC,GAAG,EAAE;gCAChC,IAAI,OAAO,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,EAAE;oCAC9B,MAAM,SAAS,GAAG,MAAA,OAAO,CAAC,SAAS,mCAAI,CAAC,CAAC;oCACzC,SAAS,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;oCAChE,IAAI,CAAC,eAAe,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,GAAG,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,SAAS,GAAG,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC;iCAC1G;gCACD,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;6BACxC;yBACJ;wBACD,IAAI,QAAQ,CAAC,MAAM,EAAE;4BACjB,IAAI,CAAC,kBAAkB,IAAI,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC;yBACvD;wBACD,IAAI,QAAQ,CAAC,QAAQ,EAAE;4BACnB,IAAI,CAAC,oBAAoB,IAAI,QAAQ,CAAC,QAAQ,GAAG,MAAM,CAAC;yBAC3D;qBACJ;oBACD,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;oBACtC,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;iBAChD;gBACD,MAAM;aACT;SACJ;IACL,CAAC;IAES,kBAAkB,CAAC,UAAkB,EAAE,UAAiE;QAC9G,IAAI,CAAC,UAAU,EAAE;YACb,OAAO;SACV;QACD,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;YAChC,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,EAAE;gBACxC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aAC9C;YACD,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;SAC3D;IACL,CAAC;IAES,iBAAiB,CAAC,gBAA+D;QACvF,OAAO,CAAC,UAAkB,EAAE,IAAY,EAAE,EAAE;;YACxC,IAAI,gBAAgB,EAAE;gBAClB,IAAI,GAAG,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;aAC7C;YACD,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,oCAAoC,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;aACnF;YACD,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,uCAAuC,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;aACzF;YACD,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,yCAAyC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;aAC7F;YACD,MAAM,MAAM,GAAG,MAAA,IAAI,CAAC,oBAAoB,0CAAG,UAAU,CAAC,CAAC;YACvD,IAAI,CAAC,MAAM,EAAE;gBACT,OAAO,IAAI,CAAC;aACf;YACD,KAAK,IAAI,SAAS,IAAI,MAAM,EAAE;gBAC1B,IAAI,YAAY,GAAG,EAAE,CAAC;gBACtB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE;oBACtC,MAAM,UAAU,GAAG,MAAM,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;oBACpD,IAAI,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAG,SAAS,CAAC,EAAE;wBACzB,YAAY,IAAI,UAAU,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;qBAClD;iBACJ;gBACD,IAAI,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE;oBACzB,IAAI,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE;wBAC7B,oCAAoC;wBACpC,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;wBAEnC,IAAI,UAAU,GAAG,GAAG,CAAC;wBACrB,IAAI,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE;4BAC7B,WAAW;4BACX,UAAU,GAAG,EAAE,CAAC;4BAChB,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;yBACtC;6BAAM;4BACH,kBAAkB;4BAClB,MAAM,WAAW,GAAG,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;4BAC7C,IAAI,WAAW,IAAI,WAAW,CAAC,MAAM,IAAI,CAAC,EAAE;gCACxC,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;gCAC5B,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;6BAC1D;yBACJ;wBAED,IAAI,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;4BAC7B,+DAA+D;4BAC/D,UAAU,IAAI,GAAG,CAAC;yBACrB;wBAED,MAAM,UAAU,GAAG,IAAI,CAAC;wBACxB,MAAM,EAAE,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;wBAC7C,IAAI,KAAK,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;wBAChC,OAAO,KAAK,KAAK,IAAI,EAAE;4BACnB,IAAI,OAAO,GAAG,YAAY,CAAC;4BAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;gCACnC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC,GAAG,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;6BAChD;4BACD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;4BACvC,KAAK,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;yBAC/B;qBACJ;yBAAM;wBACH,MAAM,aAAa,GAAG,UAAU,GAAG,SAAS,CAAC;wBAC7C,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,MAAM,GAAG,YAAY,GAAG,MAAM,GAAG,aAAa,CAAC,CAAC;qBACtF;iBACJ;aACJ;YACD,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;IACN,CAAC;;AAjWD,sHAAsH;AACvG,sDAAgC,GAA+B,EAAE,CAAC;AAClE,4CAAsB,GAAW,CAAC,CAAC;AAiBlD;IACI,WAAW,CAAC,2BAA2B,CAAC,GAAG,CAAC,GAAG,EAAE;QAC7C,4BAA4B,EAAE,CAAC;IACnC,CAAC,CAAC,CAAC;AACP,CAAC,GAAA,CAAA;AAkVL,MAAM,OAAO,GAA2C,EAAE,CAAC;AAC3D,IAAI,MAAM,GAAG,KAAK,CAAC;AACnB,IAAI,QAAQ,GAAiC,IAAI,CAAC;AAElD;;;;GAIG;AACH,gEAAgE;AAChE,MAAM,UAAU,sBAAsB,CAAC,UAAkB,EAAE,OAA8B;IACrF,IAAI,CAAC,MAAM,EAAE;QACT,QAAQ,GAAG,QAAQ,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,QAAkB,EAAE,EAAE;YAC7D,KAAK,MAAM,CAAC,EAAE,OAAO,CAAC,IAAI,OAAO,EAAE;gBAC/B,OAAO,CAAC,QAAQ,CAAC,CAAC;aACrB;QACL,CAAC,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAChC,MAAM,GAAG,IAAI,CAAC;KACjB;IACD,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,EAAE,QAAQ,CAAC,EAAE,EAAE,CAAC,IAAI,KAAK,UAAU,CAAC,CAAC;IAC3E,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;QACrB,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;KAC5B;SAAM;QACH,OAAO,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC,CAAC;KACvC;AACL,CAAC;AAED;;;;GAIG;AACH,gEAAgE;AAChE,MAAM,UAAU,wBAAwB,CAAC,UAAkB;IACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;QACrC,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,UAAU,EAAE;YAC9B,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACrB,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE;gBACtB,4BAA4B,EAAE,CAAC;aAClC;YACD,OAAO,IAAI,CAAC;SACf;KACJ;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;GAEG;AACH,gEAAgE;AAChE,MAAM,UAAU,4BAA4B;IACxC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;IACnB,MAAM,GAAG,KAAK,CAAC;IACf,QAAQ,CAAC,iBAAiB,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;IAC5C,QAAQ,GAAG,IAAI,CAAC;AACpB,CAAC","sourcesContent":["import type { ShaderCustomProcessingFunction } from \"../Engines/Processors/shaderProcessingOptions\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Material } from \"./material\";\r\nimport type {\r\n MaterialPluginPrepareEffect,\r\n MaterialPluginBindForSubMesh,\r\n MaterialPluginDisposed,\r\n MaterialPluginGetActiveTextures,\r\n MaterialPluginGetAnimatables,\r\n MaterialPluginGetDefineNames,\r\n MaterialPluginHasTexture,\r\n MaterialPluginIsReadyForSubMesh,\r\n MaterialPluginPrepareDefines,\r\n MaterialPluginPrepareUniformBuffer,\r\n MaterialPluginHardBindForSubMesh,\r\n MaterialPluginHasRenderTargetTextures,\r\n MaterialPluginFillRenderTargetTextures,\r\n} from \"./materialPluginEvent\";\r\nimport { MaterialPluginEvent } from \"./materialPluginEvent\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\ndeclare type Scene = import(\"../scene\").Scene;\r\ndeclare type Engine = import(\"../Engines/engine\").Engine;\r\ndeclare type MaterialPluginBase = import(\"./materialPluginBase\").MaterialPluginBase;\r\n\r\ndeclare module \"./material\" {\r\n export interface Material {\r\n /**\r\n * Plugin manager for this material\r\n */\r\n pluginManager?: MaterialPluginManager;\r\n }\r\n}\r\n\r\nconst rxOption = new RegExp(\"^([gimus]+)!\");\r\n\r\n/**\r\n * Class that manages the plugins of a material\r\n * @since 5.0\r\n */\r\nexport class MaterialPluginManager {\r\n /** Map a plugin class name to a #define name (used in the vertex/fragment shaders as a marker of the plugin usage) */\r\n private static _MaterialPluginClassToMainDefine: { [name: string]: string } = {};\r\n private static _MaterialPluginCounter: number = 0;\r\n\r\n protected _material: Material;\r\n protected _scene: Scene;\r\n protected _engine: Engine;\r\n protected _plugins: MaterialPluginBase[] = [];\r\n protected _activePlugins: MaterialPluginBase[] = [];\r\n protected _activePluginsForExtraEvents: MaterialPluginBase[] = [];\r\n protected _codeInjectionPoints: { [shaderType: string]: { [codeName: string]: boolean } };\r\n protected _defineNamesFromPlugins?: { [name: string]: { type: string; default: any } };\r\n protected _uboDeclaration: string;\r\n protected _vertexDeclaration: string;\r\n protected _fragmentDeclaration: string;\r\n protected _uniformList: string[];\r\n protected _samplerList: string[];\r\n protected _uboList: string[];\r\n\r\n static {\r\n EngineStore.OnEnginesDisposedObservable.add(() => {\r\n UnregisterAllMaterialPlugins();\r\n });\r\n }\r\n\r\n /**\r\n * Creates a new instance of the plugin manager\r\n * @param material material that this manager will manage the plugins for\r\n */\r\n constructor(material: Material) {\r\n this._material = material;\r\n this._scene = material.getScene();\r\n this._engine = this._scene.getEngine();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _addPlugin(plugin: MaterialPluginBase): void {\r\n for (let i = 0; i < this._plugins.length; ++i) {\r\n if (this._plugins[i].name === plugin.name) {\r\n throw `Plugin \"${plugin.name}\" already added to the material \"${this._material.name}\"!`;\r\n }\r\n }\r\n\r\n if (this._material._uniformBufferLayoutBuilt) {\r\n throw `The plugin \"${plugin.name}\" can't be added to the material \"${this._material.name}\" because this material has already been used for rendering! Please add plugins to materials before any rendering with this material occurs.`;\r\n }\r\n\r\n const pluginClassName = plugin.getClassName();\r\n if (!MaterialPluginManager._MaterialPluginClassToMainDefine[pluginClassName]) {\r\n MaterialPluginManager._MaterialPluginClassToMainDefine[pluginClassName] = \"MATERIALPLUGIN_\" + ++MaterialPluginManager._MaterialPluginCounter;\r\n }\r\n\r\n this._material._callbackPluginEventGeneric = this._handlePluginEvent.bind(this);\r\n\r\n this._plugins.push(plugin);\r\n this._plugins.sort((a, b) => a.priority - b.priority);\r\n\r\n this._codeInjectionPoints = {};\r\n\r\n const defineNamesFromPlugins: { [name: string]: { type: string; default: any } } = {};\r\n defineNamesFromPlugins[MaterialPluginManager._MaterialPluginClassToMainDefine[pluginClassName]] = {\r\n type: \"boolean\",\r\n default: true,\r\n };\r\n\r\n for (const plugin of this._plugins) {\r\n plugin.collectDefines(defineNamesFromPlugins);\r\n this._collectPointNames(\"vertex\", plugin.getCustomCode(\"vertex\"));\r\n this._collectPointNames(\"fragment\", plugin.getCustomCode(\"fragment\"));\r\n }\r\n\r\n this._defineNamesFromPlugins = defineNamesFromPlugins;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _activatePlugin(plugin: MaterialPluginBase): void {\r\n if (this._activePlugins.indexOf(plugin) === -1) {\r\n this._activePlugins.push(plugin);\r\n this._activePlugins.sort((a, b) => a.priority - b.priority);\r\n\r\n this._material._callbackPluginEventIsReadyForSubMesh = this._handlePluginEventIsReadyForSubMesh.bind(this);\r\n this._material._callbackPluginEventPrepareDefinesBeforeAttributes = this._handlePluginEventPrepareDefinesBeforeAttributes.bind(this);\r\n this._material._callbackPluginEventPrepareDefines = this._handlePluginEventPrepareDefines.bind(this);\r\n this._material._callbackPluginEventBindForSubMesh = this._handlePluginEventBindForSubMesh.bind(this);\r\n\r\n if (plugin.registerForExtraEvents) {\r\n this._activePluginsForExtraEvents.push(plugin);\r\n this._activePluginsForExtraEvents.sort((a, b) => a.priority - b.priority);\r\n this._material._callbackPluginEventHasRenderTargetTextures = this._handlePluginEventHasRenderTargetTextures.bind(this);\r\n this._material._callbackPluginEventFillRenderTargetTextures = this._handlePluginEventFillRenderTargetTextures.bind(this);\r\n this._material._callbackPluginEventHardBindForSubMesh = this._handlePluginEventHardBindForSubMesh.bind(this);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets a plugin from the list of plugins managed by this manager\r\n * @param name name of the plugin\r\n * @returns the plugin if found, else null\r\n */\r\n public getPlugin(name: string): Nullable<MaterialPluginBase> {\r\n for (let i = 0; i < this._plugins.length; ++i) {\r\n if (this._plugins[i].name === name) {\r\n return this._plugins[i];\r\n }\r\n }\r\n return null;\r\n }\r\n\r\n protected _handlePluginEventIsReadyForSubMesh(eventData: MaterialPluginIsReadyForSubMesh): void {\r\n let isReady = true;\r\n for (const plugin of this._activePlugins) {\r\n isReady = isReady && plugin.isReadyForSubMesh(eventData.defines, this._scene, this._engine, eventData.subMesh);\r\n }\r\n eventData.isReadyForSubMesh = isReady;\r\n }\r\n\r\n protected _handlePluginEventPrepareDefinesBeforeAttributes(eventData: MaterialPluginPrepareDefines): void {\r\n for (const plugin of this._activePlugins) {\r\n plugin.prepareDefinesBeforeAttributes(eventData.defines, this._scene, eventData.mesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventPrepareDefines(eventData: MaterialPluginPrepareDefines): void {\r\n for (const plugin of this._activePlugins) {\r\n plugin.prepareDefines(eventData.defines, this._scene, eventData.mesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventHardBindForSubMesh(eventData: MaterialPluginHardBindForSubMesh): void {\r\n for (const plugin of this._activePluginsForExtraEvents) {\r\n plugin.hardBindForSubMesh(this._material._uniformBuffer, this._scene, this._engine, eventData.subMesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventBindForSubMesh(eventData: MaterialPluginBindForSubMesh): void {\r\n for (const plugin of this._activePlugins) {\r\n plugin.bindForSubMesh(this._material._uniformBuffer, this._scene, this._engine, eventData.subMesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventHasRenderTargetTextures(eventData: MaterialPluginHasRenderTargetTextures): void {\r\n let hasRenderTargetTextures = false;\r\n for (const plugin of this._activePluginsForExtraEvents) {\r\n hasRenderTargetTextures = plugin.hasRenderTargetTextures();\r\n if (hasRenderTargetTextures) {\r\n break;\r\n }\r\n }\r\n eventData.hasRenderTargetTextures = hasRenderTargetTextures;\r\n }\r\n\r\n protected _handlePluginEventFillRenderTargetTextures(eventData: MaterialPluginFillRenderTargetTextures): void {\r\n for (const plugin of this._activePluginsForExtraEvents) {\r\n plugin.fillRenderTargetTextures(eventData.renderTargets);\r\n }\r\n }\r\n\r\n protected _handlePluginEvent(\r\n id: number,\r\n info:\r\n | MaterialPluginGetActiveTextures\r\n | MaterialPluginGetAnimatables\r\n | MaterialPluginHasTexture\r\n | MaterialPluginDisposed\r\n | MaterialPluginGetDefineNames\r\n | MaterialPluginPrepareEffect\r\n | MaterialPluginPrepareUniformBuffer\r\n ): void {\r\n switch (id) {\r\n case MaterialPluginEvent.GetActiveTextures: {\r\n const eventData = info as MaterialPluginGetActiveTextures;\r\n for (const plugin of this._activePlugins) {\r\n plugin.getActiveTextures(eventData.activeTextures);\r\n }\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.GetAnimatables: {\r\n const eventData = info as MaterialPluginGetAnimatables;\r\n for (const plugin of this._activePlugins) {\r\n plugin.getAnimatables(eventData.animatables);\r\n }\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.HasTexture: {\r\n const eventData = info as MaterialPluginHasTexture;\r\n let hasTexture = false;\r\n for (const plugin of this._activePlugins) {\r\n hasTexture = plugin.hasTexture(eventData.texture);\r\n if (hasTexture) {\r\n break;\r\n }\r\n }\r\n eventData.hasTexture = hasTexture;\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.Disposed: {\r\n const eventData = info as MaterialPluginDisposed;\r\n for (const plugin of this._plugins) {\r\n plugin.dispose(eventData.forceDisposeTextures);\r\n }\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.GetDefineNames: {\r\n const eventData = info as MaterialPluginGetDefineNames;\r\n eventData.defineNames = this._defineNamesFromPlugins;\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.PrepareEffect: {\r\n const eventData = info as MaterialPluginPrepareEffect;\r\n for (const plugin of this._activePlugins) {\r\n eventData.fallbackRank = plugin.addFallbacks(eventData.defines, eventData.fallbacks, eventData.fallbackRank);\r\n plugin.getAttributes(eventData.attributes, this._scene, eventData.mesh);\r\n }\r\n if (this._uniformList.length > 0) {\r\n eventData.uniforms.push(...this._uniformList);\r\n }\r\n if (this._samplerList.length > 0) {\r\n eventData.samplers.push(...this._samplerList);\r\n }\r\n if (this._uboList.length > 0) {\r\n eventData.uniformBuffersNames.push(...this._uboList);\r\n }\r\n eventData.customCode = this._injectCustomCode(eventData.customCode);\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.PrepareUniformBuffer: {\r\n const eventData = info as MaterialPluginPrepareUniformBuffer;\r\n this._uboDeclaration = \"\";\r\n this._vertexDeclaration = \"\";\r\n this._fragmentDeclaration = \"\";\r\n this._uniformList = [];\r\n this._samplerList = [];\r\n this._uboList = [];\r\n for (const plugin of this._plugins) {\r\n const uniforms = plugin.getUniforms();\r\n if (uniforms) {\r\n if (uniforms.ubo) {\r\n for (const uniform of uniforms.ubo) {\r\n if (uniform.size && uniform.type) {\r\n const arraySize = uniform.arraySize ?? 0;\r\n eventData.ubo.addUniform(uniform.name, uniform.size, arraySize);\r\n this._uboDeclaration += `${uniform.type} ${uniform.name}${arraySize > 0 ? `[${arraySize}]` : \"\"};\\r\\n`;\r\n }\r\n this._uniformList.push(uniform.name);\r\n }\r\n }\r\n if (uniforms.vertex) {\r\n this._vertexDeclaration += uniforms.vertex + \"\\r\\n\";\r\n }\r\n if (uniforms.fragment) {\r\n this._fragmentDeclaration += uniforms.fragment + \"\\r\\n\";\r\n }\r\n }\r\n plugin.getSamplers(this._samplerList);\r\n plugin.getUniformBuffersNames(this._uboList);\r\n }\r\n break;\r\n }\r\n }\r\n }\r\n\r\n protected _collectPointNames(shaderType: string, customCode: Nullable<{ [pointName: string]: string }> | undefined): void {\r\n if (!customCode) {\r\n return;\r\n }\r\n for (const pointName in customCode) {\r\n if (!this._codeInjectionPoints[shaderType]) {\r\n this._codeInjectionPoints[shaderType] = {};\r\n }\r\n this._codeInjectionPoints[shaderType][pointName] = true;\r\n }\r\n }\r\n\r\n protected _injectCustomCode(existingCallback?: (shaderType: string, code: string) => string): ShaderCustomProcessingFunction {\r\n return (shaderType: string, code: string) => {\r\n if (existingCallback) {\r\n code = existingCallback(shaderType, code);\r\n }\r\n if (this._uboDeclaration) {\r\n code = code.replace(\"#define ADDITIONAL_UBO_DECLARATION\", this._uboDeclaration);\r\n }\r\n if (this._vertexDeclaration) {\r\n code = code.replace(\"#define ADDITIONAL_VERTEX_DECLARATION\", this._vertexDeclaration);\r\n }\r\n if (this._fragmentDeclaration) {\r\n code = code.replace(\"#define ADDITIONAL_FRAGMENT_DECLARATION\", this._fragmentDeclaration);\r\n }\r\n const points = this._codeInjectionPoints?.[shaderType];\r\n if (!points) {\r\n return code;\r\n }\r\n for (let pointName in points) {\r\n let injectedCode = \"\";\r\n for (const plugin of this._activePlugins) {\r\n const customCode = plugin.getCustomCode(shaderType);\r\n if (customCode?.[pointName]) {\r\n injectedCode += customCode[pointName] + \"\\r\\n\";\r\n }\r\n }\r\n if (injectedCode.length > 0) {\r\n if (pointName.charAt(0) === \"!\") {\r\n // pointName is a regular expression\r\n pointName = pointName.substring(1);\r\n\r\n let regexFlags = \"g\";\r\n if (pointName.charAt(0) === \"!\") {\r\n // no flags\r\n regexFlags = \"\";\r\n pointName = pointName.substring(1);\r\n } else {\r\n // get the flag(s)\r\n const matchOption = rxOption.exec(pointName);\r\n if (matchOption && matchOption.length >= 2) {\r\n regexFlags = matchOption[1];\r\n pointName = pointName.substring(regexFlags.length + 1);\r\n }\r\n }\r\n\r\n if (regexFlags.indexOf(\"g\") < 0) {\r\n // we force the \"g\" flag so that the regexp object is stateful!\r\n regexFlags += \"g\";\r\n }\r\n\r\n const sourceCode = code;\r\n const rx = new RegExp(pointName, regexFlags);\r\n let match = rx.exec(sourceCode);\r\n while (match !== null) {\r\n let newCode = injectedCode;\r\n for (let i = 0; i < match.length; ++i) {\r\n newCode = newCode.replace(\"$\" + i, match[i]);\r\n }\r\n code = code.replace(match[0], newCode);\r\n match = rx.exec(sourceCode);\r\n }\r\n } else {\r\n const fullPointName = \"#define \" + pointName;\r\n code = code.replace(fullPointName, \"\\r\\n\" + injectedCode + \"\\r\\n\" + fullPointName);\r\n }\r\n }\r\n }\r\n return code;\r\n };\r\n }\r\n}\r\n\r\n/**\r\n * Type for plugin material factories.\r\n */\r\nexport type PluginMaterialFactory = (material: Material) => Nullable<MaterialPluginBase>;\r\n\r\nconst plugins: Array<[string, PluginMaterialFactory]> = [];\r\nlet inited = false;\r\nlet observer: Nullable<Observer<Material>> = null;\r\n\r\n/**\r\n * Registers a new material plugin through a factory, or updates it. This makes the plugin available to all materials instantiated after its registration.\r\n * @param pluginName The plugin name\r\n * @param factory The factory function which allows to create the plugin\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function RegisterMaterialPlugin(pluginName: string, factory: PluginMaterialFactory): void {\r\n if (!inited) {\r\n observer = Material.OnEventObservable.add((material: Material) => {\r\n for (const [, factory] of plugins) {\r\n factory(material);\r\n }\r\n }, MaterialPluginEvent.Created);\r\n inited = true;\r\n }\r\n const existing = plugins.filter(([name, _factory]) => name === pluginName);\r\n if (existing.length > 0) {\r\n existing[0][1] = factory;\r\n } else {\r\n plugins.push([pluginName, factory]);\r\n }\r\n}\r\n\r\n/**\r\n * Removes a material plugin from the list of global plugins.\r\n * @param pluginName The plugin name\r\n * @returns true if the plugin has been removed, else false\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function UnregisterMaterialPlugin(pluginName: string): boolean {\r\n for (let i = 0; i < plugins.length; ++i) {\r\n if (plugins[i][0] === pluginName) {\r\n plugins.splice(i, 1);\r\n if (plugins.length === 0) {\r\n UnregisterAllMaterialPlugins();\r\n }\r\n return true;\r\n }\r\n }\r\n return false;\r\n}\r\n\r\n/**\r\n * Clear the list of global material plugins\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function UnregisterAllMaterialPlugins(): void {\r\n plugins.length = 0;\r\n inited = false;\r\n Material.OnEventObservable.remove(observer);\r\n observer = null;\r\n}\r\n"]}
@@ -141,6 +141,34 @@ export declare class Path2 {
141
141
  * @returns the updated Path2.
142
142
  */
143
143
  addArcTo(midX: number, midY: number, endX: number, endY: number, numberOfSegments?: number): Path2;
144
+ /**
145
+ * Adds _numberOfSegments_ segments according to the quadratic curve definition to the current Path2.
146
+ * @param controlX control point x value
147
+ * @param controlY control point y value
148
+ * @param endX end point x value
149
+ * @param endY end point y value
150
+ * @param numberOfSegments (default: 36)
151
+ * @returns the updated Path2.
152
+ */
153
+ addQuadraticCurveTo(controlX: number, controlY: number, endX: number, endY: number, numberOfSegments?: number): Path2;
154
+ /**
155
+ * Adds _numberOfSegments_ segments according to the bezier curve definition to the current Path2.
156
+ * @param originTangentX tangent vector at the origin point x value
157
+ * @param originTangentY tangent vector at the origin point y value
158
+ * @param destinationTangentX tangent vector at the destination point x value
159
+ * @param destinationTangentY tangent vector at the destination point y value
160
+ * @param endX end point x value
161
+ * @param endY end point y value
162
+ * @param numberOfSegments (default: 36)
163
+ * @returns the updated Path2.
164
+ */
165
+ addBezierCurveTo(originTangentX: number, originTangentY: number, destinationTangentX: number, destinationTangentY: number, endX: number, endY: number, numberOfSegments?: number): Path2;
166
+ /**
167
+ * Defines if a given point is inside the polygon defines by the path
168
+ * @param point defines the point to test
169
+ * @returns true if the point is inside
170
+ */
171
+ isPointInside(point: Vector2): boolean;
144
172
  /**
145
173
  * Closes the Path2.
146
174
  * @returns the Path2.
@@ -151,6 +179,11 @@ export declare class Path2 {
151
179
  * @returns the Path2 total length (float).
152
180
  */
153
181
  length(): number;
182
+ /**
183
+ * Gets the area of the polygon defined by the path
184
+ * @returns area value
185
+ */
186
+ area(): number;
154
187
  /**
155
188
  * Gets the points which construct the path
156
189
  * @returns the Path2 internal array of points.
@@ -209,6 +209,110 @@ export class Path2 {
209
209
  }
210
210
  return this;
211
211
  }
212
+ /**
213
+ * Adds _numberOfSegments_ segments according to the quadratic curve definition to the current Path2.
214
+ * @param controlX control point x value
215
+ * @param controlY control point y value
216
+ * @param endX end point x value
217
+ * @param endY end point y value
218
+ * @param numberOfSegments (default: 36)
219
+ * @returns the updated Path2.
220
+ */
221
+ addQuadraticCurveTo(controlX, controlY, endX, endY, numberOfSegments = 36) {
222
+ if (this.closed) {
223
+ return this;
224
+ }
225
+ const equation = (t, val0, val1, val2) => {
226
+ const res = (1.0 - t) * (1.0 - t) * val0 + 2.0 * t * (1.0 - t) * val1 + t * t * val2;
227
+ return res;
228
+ };
229
+ const startPoint = this._points[this._points.length - 1];
230
+ for (let i = 0; i <= numberOfSegments; i++) {
231
+ const step = i / numberOfSegments;
232
+ const x = equation(step, startPoint.x, controlX, endX);
233
+ const y = equation(step, startPoint.y, controlY, endY);
234
+ this.addLineTo(x, y);
235
+ }
236
+ return this;
237
+ }
238
+ /**
239
+ * Adds _numberOfSegments_ segments according to the bezier curve definition to the current Path2.
240
+ * @param originTangentX tangent vector at the origin point x value
241
+ * @param originTangentY tangent vector at the origin point y value
242
+ * @param destinationTangentX tangent vector at the destination point x value
243
+ * @param destinationTangentY tangent vector at the destination point y value
244
+ * @param endX end point x value
245
+ * @param endY end point y value
246
+ * @param numberOfSegments (default: 36)
247
+ * @returns the updated Path2.
248
+ */
249
+ addBezierCurveTo(originTangentX, originTangentY, destinationTangentX, destinationTangentY, endX, endY, numberOfSegments = 36) {
250
+ if (this.closed) {
251
+ return this;
252
+ }
253
+ const equation = (t, val0, val1, val2, val3) => {
254
+ const res = (1.0 - t) * (1.0 - t) * (1.0 - t) * val0 + 3.0 * t * (1.0 - t) * (1.0 - t) * val1 + 3.0 * t * t * (1.0 - t) * val2 + t * t * t * val3;
255
+ return res;
256
+ };
257
+ const startPoint = this._points[this._points.length - 1];
258
+ for (let i = 0; i <= numberOfSegments; i++) {
259
+ const step = i / numberOfSegments;
260
+ const x = equation(step, startPoint.x, originTangentX, destinationTangentX, endX);
261
+ const y = equation(step, startPoint.y, originTangentY, destinationTangentY, endY);
262
+ this.addLineTo(x, y);
263
+ }
264
+ return this;
265
+ }
266
+ /**
267
+ * Defines if a given point is inside the polygon defines by the path
268
+ * @param point defines the point to test
269
+ * @returns true if the point is inside
270
+ */
271
+ isPointInside(point) {
272
+ let isInside = false;
273
+ const count = this._points.length;
274
+ for (let p = count - 1, q = 0; q < count; p = q++) {
275
+ let edgeLow = this._points[p];
276
+ let edgeHigh = this._points[q];
277
+ let edgeDx = edgeHigh.x - edgeLow.x;
278
+ let edgeDy = edgeHigh.y - edgeLow.y;
279
+ if (Math.abs(edgeDy) > Number.EPSILON) {
280
+ // Not parallel
281
+ if (edgeDy < 0) {
282
+ edgeLow = this._points[q];
283
+ edgeDx = -edgeDx;
284
+ edgeHigh = this._points[p];
285
+ edgeDy = -edgeDy;
286
+ }
287
+ if (point.y < edgeLow.y || point.y > edgeHigh.y) {
288
+ continue;
289
+ }
290
+ if (point.y === edgeLow.y && point.x === edgeLow.x) {
291
+ return true;
292
+ }
293
+ else {
294
+ const perpEdge = edgeDy * (point.x - edgeLow.x) - edgeDx * (point.y - edgeLow.y);
295
+ if (perpEdge === 0) {
296
+ return true;
297
+ }
298
+ if (perpEdge < 0) {
299
+ continue;
300
+ }
301
+ isInside = !isInside;
302
+ }
303
+ }
304
+ else {
305
+ // parallel or collinear
306
+ if (point.y !== edgeLow.y) {
307
+ continue;
308
+ }
309
+ if ((edgeHigh.x <= point.x && point.x <= edgeLow.x) || (edgeLow.x <= point.x && point.x <= edgeHigh.x)) {
310
+ return true;
311
+ }
312
+ }
313
+ }
314
+ return isInside;
315
+ }
212
316
  /**
213
317
  * Closes the Path2.
214
318
  * @returns the Path2.
@@ -230,6 +334,18 @@ export class Path2 {
230
334
  }
231
335
  return result;
232
336
  }
337
+ /**
338
+ * Gets the area of the polygon defined by the path
339
+ * @returns area value
340
+ */
341
+ area() {
342
+ const n = this._points.length;
343
+ let value = 0.0;
344
+ for (let p = n - 1, q = 0; q < n; p = q++) {
345
+ value += this._points[p].x * this._points[q].y - this._points[q].x * this._points[p].y;
346
+ }
347
+ return value * 0.5;
348
+ }
233
349
  /**
234
350
  * Gets the points which construct the path
235
351
  * @returns the Path2 internal array of points.