@babylonjs/core 6.27.1 → 6.28.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (96) hide show
  1. package/Debug/debugLayer.d.ts +4 -0
  2. package/Debug/debugLayer.js +13 -2
  3. package/Debug/debugLayer.js.map +1 -1
  4. package/Engines/WebGPU/webgpuTintWASM.js +2 -2
  5. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  6. package/Engines/thinEngine.js +2 -2
  7. package/Engines/thinEngine.js.map +1 -1
  8. package/Engines/webgpuEngine.js +2 -2
  9. package/Engines/webgpuEngine.js.map +1 -1
  10. package/Materials/GreasedLine/greasedLinePluginMaterial.js +0 -1
  11. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  12. package/Materials/Node/Blocks/Dual/lightBlock.js +5 -1
  13. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  14. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +6 -4
  15. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  16. package/Materials/Node/nodeMaterial.js +1 -1
  17. package/Materials/Node/nodeMaterial.js.map +1 -1
  18. package/Materials/Textures/baseTexture.d.ts +2 -1
  19. package/Materials/Textures/baseTexture.js +12 -1
  20. package/Materials/Textures/baseTexture.js.map +1 -1
  21. package/Materials/Textures/renderTargetTexture.d.ts +2 -0
  22. package/Materials/Textures/renderTargetTexture.js +5 -2
  23. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  24. package/Materials/Textures/texture.d.ts +2 -0
  25. package/Materials/Textures/texture.js +8 -3
  26. package/Materials/Textures/texture.js.map +1 -1
  27. package/Materials/materialPluginManager.js +1 -1
  28. package/Materials/materialPluginManager.js.map +1 -1
  29. package/Materials/shaderMaterial.js +3 -1
  30. package/Materials/shaderMaterial.js.map +1 -1
  31. package/Maths/math.vector.js +33 -17
  32. package/Maths/math.vector.js.map +1 -1
  33. package/Meshes/Compression/dracoCompression.d.ts +3 -3
  34. package/Meshes/Compression/dracoCompression.js +6 -6
  35. package/Meshes/Compression/dracoCompression.js.map +1 -1
  36. package/Meshes/Compression/meshoptCompression.d.ts +1 -1
  37. package/Meshes/Compression/meshoptCompression.js +2 -2
  38. package/Meshes/Compression/meshoptCompression.js.map +1 -1
  39. package/Meshes/GreasedLine/greasedLineMesh.js +1 -1
  40. package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
  41. package/Meshes/GreasedLine/greasedLineRibbonMesh.js +2 -2
  42. package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
  43. package/Meshes/Node/Blocks/Sources/boxBlock.js +2 -1
  44. package/Meshes/Node/Blocks/Sources/boxBlock.js.map +1 -1
  45. package/Meshes/Node/Blocks/Sources/capsuleBlock.js +2 -1
  46. package/Meshes/Node/Blocks/Sources/capsuleBlock.js.map +1 -1
  47. package/Meshes/Node/Blocks/Sources/cylinderBlock.js +2 -1
  48. package/Meshes/Node/Blocks/Sources/cylinderBlock.js.map +1 -1
  49. package/Meshes/Node/Blocks/Sources/discBlock.js +2 -1
  50. package/Meshes/Node/Blocks/Sources/discBlock.js.map +1 -1
  51. package/Meshes/Node/Blocks/Sources/gridBlock.js +2 -1
  52. package/Meshes/Node/Blocks/Sources/gridBlock.js.map +1 -1
  53. package/Meshes/Node/Blocks/Sources/icoSphereBlock.js +2 -1
  54. package/Meshes/Node/Blocks/Sources/icoSphereBlock.js.map +1 -1
  55. package/Meshes/Node/Blocks/Sources/planeBlock.js +2 -1
  56. package/Meshes/Node/Blocks/Sources/planeBlock.js.map +1 -1
  57. package/Meshes/Node/Blocks/Sources/sphereBlock.js +2 -1
  58. package/Meshes/Node/Blocks/Sources/sphereBlock.js.map +1 -1
  59. package/Meshes/Node/Blocks/Sources/torusBlock.js +2 -1
  60. package/Meshes/Node/Blocks/Sources/torusBlock.js.map +1 -1
  61. package/Meshes/Node/nodeGeometry.js +1 -1
  62. package/Meshes/Node/nodeGeometry.js.map +1 -1
  63. package/Meshes/abstractMesh.js +12 -8
  64. package/Meshes/abstractMesh.js.map +1 -1
  65. package/Misc/basis.js +2 -2
  66. package/Misc/basis.js.map +1 -1
  67. package/Misc/deepCopier.d.ts +3 -1
  68. package/Misc/deepCopier.js +7 -5
  69. package/Misc/deepCopier.js.map +1 -1
  70. package/Misc/devTools.d.ts +1 -1
  71. package/Misc/devTools.js +6 -1
  72. package/Misc/devTools.js.map +1 -1
  73. package/Misc/fileTools.js +1 -1
  74. package/Misc/fileTools.js.map +1 -1
  75. package/Misc/khronosTextureContainer2.js +1 -1
  76. package/Misc/khronosTextureContainer2.js.map +1 -1
  77. package/Misc/observable.d.ts +6 -2
  78. package/Misc/observable.js +0 -14
  79. package/Misc/observable.js.map +1 -1
  80. package/Misc/tools.d.ts +4 -0
  81. package/Misc/tools.js +10 -4
  82. package/Misc/tools.js.map +1 -1
  83. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +1 -0
  84. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  85. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +5 -0
  86. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +15 -0
  87. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  88. package/Rendering/renderingManager.d.ts +4 -0
  89. package/Rendering/renderingManager.js +18 -13
  90. package/Rendering/renderingManager.js.map +1 -1
  91. package/Shaders/greasedLine.vertex.js +1 -7
  92. package/Shaders/greasedLine.vertex.js.map +1 -1
  93. package/package.json +1 -1
  94. package/scene.d.ts +2 -0
  95. package/scene.js +19 -6
  96. package/scene.js.map +1 -1
@@ -63,9 +63,9 @@ export declare class DracoCompression implements IDisposable {
63
63
  private _decoderModulePromise?;
64
64
  /**
65
65
  * The configuration. Defaults to the following urls:
66
- * - wasmUrl: "https://preview.babylonjs.com/draco_wasm_wrapper_gltf.js"
67
- * - wasmBinaryUrl: "https://preview.babylonjs.com/draco_decoder_gltf.wasm"
68
- * - fallbackUrl: "https://preview.babylonjs.com/draco_decoder_gltf.js"
66
+ * - wasmUrl: "https://cdn.babylonjs.com/draco_wasm_wrapper_gltf.js"
67
+ * - wasmBinaryUrl: "https://cdn.babylonjs.com/draco_decoder_gltf.wasm"
68
+ * - fallbackUrl: "https://cdn.babylonjs.com/draco_decoder_gltf.js"
69
69
  */
70
70
  static Configuration: IDracoCompressionConfiguration;
71
71
  /**
@@ -439,15 +439,15 @@ export class DracoCompression {
439
439
  }
440
440
  /**
441
441
  * The configuration. Defaults to the following urls:
442
- * - wasmUrl: "https://preview.babylonjs.com/draco_wasm_wrapper_gltf.js"
443
- * - wasmBinaryUrl: "https://preview.babylonjs.com/draco_decoder_gltf.wasm"
444
- * - fallbackUrl: "https://preview.babylonjs.com/draco_decoder_gltf.js"
442
+ * - wasmUrl: "https://cdn.babylonjs.com/draco_wasm_wrapper_gltf.js"
443
+ * - wasmBinaryUrl: "https://cdn.babylonjs.com/draco_decoder_gltf.wasm"
444
+ * - fallbackUrl: "https://cdn.babylonjs.com/draco_decoder_gltf.js"
445
445
  */
446
446
  DracoCompression.Configuration = {
447
447
  decoder: {
448
- wasmUrl: "draco_wasm_wrapper_gltf.js",
449
- wasmBinaryUrl: "draco_decoder_gltf.wasm",
450
- fallbackUrl: "draco_decoder_gltf.js",
448
+ wasmUrl: `${Tools._DefaultCdnUrl}/draco_wasm_wrapper_gltf.js`,
449
+ wasmBinaryUrl: `${Tools._DefaultCdnUrl}/draco_decoder_gltf.wasm`,
450
+ fallbackUrl: `${Tools._DefaultCdnUrl}/draco_decoder_gltf.js`,
451
451
  },
452
452
  };
453
453
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"dracoCompression.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Compression/dracoCompression.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AAG9D,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AA2C3C,SAAS,kBAAkB,CAAC,UAAwB;IAChD,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;QAC3B,kBAAkB,CAAC,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YAC3D,OAAO,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,CAAC;AACP,CAAC;AAED,SAAS,UAAU,CACf,aAA4B,EAC5B,IAAe,EACf,UAAkD,EAClD,aAA2D,EAC3D,eAAiI;IAEjI,IAAI,OAAO,GAAsB,IAAI,CAAC;IACtC,IAAI,MAAM,GAA4B,IAAI,CAAC;IAC3C,IAAI,QAAQ,GAAgC,IAAI,CAAC;IAEjD,IAAI;QACA,OAAO,GAAG,IAAI,aAAa,CAAC,OAAO,EAAE,CAAC;QAEtC,MAAM,GAAG,IAAI,aAAa,CAAC,aAAa,EAAE,CAAC;QAC3C,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAEnC,IAAI,MAAc,CAAC;QACnB,MAAM,IAAI,GAAG,OAAO,CAAC,sBAAsB,CAAC,MAAM,CAAC,CAAC;QACpD,QAAQ,IAAI,EAAE;YACV,KAAK,aAAa,CAAC,eAAe,CAAC,CAAC;gBAChC,MAAM,IAAI,GAAG,IAAI,aAAa,CAAC,IAAI,EAAE,CAAC;gBACtC,MAAM,GAAG,OAAO,CAAC,kBAAkB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;gBAClD,IAAI,CAAC,MAAM,CAAC,EAAE,EAAE,IAAI,IAAI,CAAC,GAAG,KAAK,CAAC,EAAE;oBAChC,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC;iBACvC;gBAED,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;gBAClC,MAAM,UAAU,GAAG,QAAQ,GAAG,CAAC,CAAC;gBAChC,MAAM,UAAU,GAAG,UAAU,GAAG,CAAC,CAAC;gBAElC,MAAM,GAAG,GAAG,aAAa,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;gBAC9C,IAAI;oBACA,OAAO,CAAC,uBAAuB,CAAC,IAAI,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;oBACvD,MAAM,OAAO,GAAG,IAAI,WAAW,CAAC,UAAU,CAAC,CAAC;oBAC5C,OAAO,CAAC,GAAG,CAAC,IAAI,WAAW,CAAC,aAAa,CAAC,OAAO,CAAC,MAAM,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC,CAAC;oBAC5E,aAAa,CAAC,OAAO,CAAC,CAAC;iBAC1B;wBAAS;oBACN,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;iBAC5B;gBAED,QAAQ,GAAG,IAAI,CAAC;gBAChB,MAAM;aACT;YACD,KAAK,aAAa,CAAC,WAAW,CAAC,CAAC;gBAC5B,MAAM,UAAU,GAAG,IAAI,aAAa,CAAC,UAAU,EAAE,CAAC;gBAClD,MAAM,GAAG,OAAO,CAAC,wBAAwB,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;gBAC9D,IAAI,CAAC,MAAM,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,EAAE;oBACjC,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC;iBACvC;gBAED,QAAQ,GAAG,UAAU,CAAC;gBACtB,MAAM;aACT;YACD,OAAO,CAAC,CAAC;gBACL,MAAM,IAAI,KAAK,CAAC,yBAAyB,IAAI,EAAE,CAAC,CAAC;aACpD;SACJ;QAED,MAAM,SAAS,GAAG,QAAQ,CAAC,UAAU,EAAE,CAAC;QAExC,MAAM,gBAAgB,GAAG,CAAC,OAAgB,EAAE,QAA2B,EAAE,IAAY,EAAE,SAAc,EAAE,EAAE;YACrG,MAAM,QAAQ,GAAG,SAAS,CAAC,SAAS,EAAE,CAAC;YACvC,MAAM,aAAa,GAAG,SAAS,CAAC,cAAc,EAAE,CAAC;YACjD,MAAM,UAAU,GAAG,SAAS,CAAC,UAAU,EAAE,CAAC;YAC1C,MAAM,UAAU,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC;YAC3C,MAAM,UAAU,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC;YAE3C,MAAM,YAAY,GAAG;gBACjB,CAAC,aAAa,CAAC,UAAU,CAAC,EAAE,EAAE,qBAAqB,EAAE,YAAY,EAAE,IAAI,EAAE,aAAa,CAAC,OAAO,EAAE;gBAChG,CAAC,aAAa,CAAC,OAAO,CAAC,EAAE,EAAE,qBAAqB,EAAE,SAAS,EAAE,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE;gBACxF,CAAC,aAAa,CAAC,QAAQ,CAAC,EAAE,EAAE,qBAAqB,EAAE,UAAU,EAAE,IAAI,EAAE,aAAa,CAAC,MAAM,EAAE;gBAC3F,CAAC,aAAa,CAAC,QAAQ,CAAC,EAAE,EAAE,qBAAqB,EAAE,UAAU,EAAE,IAAI,EAAE,aAAa,CAAC,MAAM,EAAE;gBAC3F,CAAC,aAAa,CAAC,QAAQ,CAAC,EAAE,EAAE,qBAAqB,EAAE,UAAU,EAAE,IAAI,EAAE,aAAa,CAAC,MAAM,EAAE;gBAC3F,CAAC,aAAa,CAAC,SAAS,CAAC,EAAE,EAAE,qBAAqB,EAAE,WAAW,EAAE,IAAI,EAAE,aAAa,CAAC,OAAO,EAAE;gBAC9F,CAAC,aAAa,CAAC,SAAS,CAAC,EAAE,EAAE,qBAAqB,EAAE,WAAW,EAAE,IAAI,EAAE,aAAa,CAAC,OAAO,EAAE;aACjG,CAAC;YAEF,MAAM,IAAI,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC;YACpC,IAAI,CAAC,IAAI,EAAE;gBACP,MAAM,IAAI,KAAK,CAAC,qBAAqB,QAAQ,EAAE,CAAC,CAAC;aACpD;YAED,MAAM,SAAS,GAAG,SAAS,GAAG,aAAa,CAAC;YAC5C,MAAM,UAAU,GAAG,SAAS,GAAG,IAAI,CAAC,qBAAqB,CAAC,iBAAiB,CAAC;YAE5E,MAAM,GAAG,GAAG,aAAa,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;YAC9C,IAAI;gBACA,OAAO,CAAC,iCAAiC,CAAC,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;gBAC1F,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;gBAC9E,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,EAAE,EAAE,aAAa,EAAE,UAAU,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;aAC1F;oBAAS;gBACN,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;aAC5B;QACL,CAAC,CAAC;QAEF,IAAI,UAAU,EAAE;YACZ,KAAK,MAAM,IAAI,IAAI,UAAU,EAAE;gBAC3B,MAAM,EAAE,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC5B,MAAM,SAAS,GAAG,OAAO,CAAC,sBAAsB,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;gBAC/D,gBAAgB,CAAC,OAAO,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;aACxD;SACJ;aAAM;YACH,MAAM,mBAAmB,GAA+B;gBACpD,QAAQ,EAAE,aAAa,CAAC,QAAQ;gBAChC,MAAM,EAAE,aAAa,CAAC,MAAM;gBAC5B,KAAK,EAAE,aAAa,CAAC,KAAK;gBAC1B,EAAE,EAAE,aAAa,CAAC,SAAS;aAC9B,CAAC;YAEF,KAAK,MAAM,IAAI,IAAI,mBAAmB,EAAE;gBACpC,MAAM,EAAE,GAAG,OAAO,CAAC,cAAc,CAAC,QAAQ,EAAE,mBAAmB,CAAC,IAAI,CAAC,CAAC,CAAC;gBACvE,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE;oBACX,MAAM,SAAS,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;oBACrD,gBAAgB,CAAC,OAAO,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;iBACxD;aACJ;SACJ;QAED,OAAO,SAAS,CAAC;KACpB;YAAS;QACN,IAAI,QAAQ,EAAE;YACV,aAAa,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;SACnC;QAED,IAAI,MAAM,EAAE;YACR,aAAa,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;SACjC;QAED,IAAI,OAAO,EAAE;YACT,aAAa,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;SAClC;KACJ;AACL,CAAC;AAED;;GAEG;AACH,SAAS,MAAM;IACX,IAAI,cAA4C,CAAC;IAEjD,SAAS,GAAG,CAAC,KAAK,EAAE,EAAE;QAClB,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC;QAC3B,QAAQ,OAAO,CAAC,EAAE,EAAE;YAChB,KAAK,MAAM,CAAC,CAAC;gBACT,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;gBAChC,IAAI,OAAO,CAAC,GAAG,EAAE;oBACb,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;oBAC3B,cAAc,GAAG,kBAAkB,CAAC,EAAE,UAAU,EAAE,OAAO,CAAC,UAAU,EAAE,CAAC,CAAC;iBAC3E;gBACD,WAAW,CAAC,EAAE,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC;gBAChC,MAAM;aACT;YACD,KAAK,YAAY,CAAC,CAAC;gBACf,IAAI,CAAC,cAAc,EAAE;oBACjB,MAAM,IAAI,KAAK,CAAC,uCAAuC,CAAC,CAAC;iBAC5D;gBACD,cAAc,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,EAAE;oBAC5B,MAAM,SAAS,GAAG,UAAU,CACxB,OAAO,EACP,OAAO,CAAC,QAAQ,EAChB,OAAO,CAAC,UAAU,EAClB,CAAC,OAAO,EAAE,EAAE;wBACR,WAAW,CAAC,EAAE,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;oBACpE,CAAC,EACD,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,EAAE;wBAC7C,WAAW,CAAC,EAAE,EAAE,EAAE,WAAW,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;oBAC1H,CAAC,CACJ,CAAC;oBACF,WAAW,CAAC,EAAE,EAAE,EAAE,gBAAgB,EAAE,aAAa,EAAE,SAAS,EAAE,CAAC,CAAC;gBACpE,CAAC,CAAC,CAAC;gBACH,MAAM;aACT;SACJ;IACL,CAAC,CAAC;AACN,CAAC;AA2BD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,MAAM,OAAO,gBAAgB;IAkBzB;;OAEG;IACI,MAAM,KAAK,gBAAgB;QAC9B,MAAM,OAAO,GAAG,gBAAgB,CAAC,aAAa,CAAC,OAAO,CAAC;QACvD,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC,aAAa,IAAI,OAAO,WAAW,KAAK,QAAQ,CAAC,IAAI,OAAO,CAAC,WAAW,CAAC,CAAC;IACpH,CAAC;IAOO,MAAM,CAAC,oBAAoB;QAC/B,IAAI,OAAO,SAAS,KAAK,QAAQ,IAAI,CAAC,SAAS,CAAC,mBAAmB,EAAE;YACjE,OAAO,CAAC,CAAC;SACZ;QAED,+DAA+D;QAC/D,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,mBAAmB,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IACxE,CAAC;IAID;;OAEG;IACI,MAAM,KAAK,OAAO;QACrB,IAAI,CAAC,gBAAgB,CAAC,QAAQ,EAAE;YAC5B,gBAAgB,CAAC,QAAQ,GAAG,IAAI,gBAAgB,EAAE,CAAC;SACtD;QAED,OAAO,gBAAgB,CAAC,QAAQ,CAAC;IACrC,CAAC;IAED;;;OAGG;IACH,YAAY,UAAU,GAAG,gBAAgB,CAAC,iBAAiB;QACvD,MAAM,OAAO,GAAG,gBAAgB,CAAC,aAAa,CAAC,OAAO,CAAC;QAEvD,MAAM,WAAW,GACb,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC,aAAa,IAAI,OAAO,WAAW,KAAK,QAAQ;YACvE,CAAC,CAAC;gBACI,GAAG,EAAE,KAAK,CAAC,mBAAmB,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,CAAC;gBACrD,iBAAiB,EAAE,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;aACjG;YACH,CAAC,CAAC;gBACI,GAAG,EAAE,KAAK,CAAC,mBAAmB,CAAC,OAAO,CAAC,WAAY,CAAC;gBACpD,iBAAiB,EAAE,OAAO,CAAC,OAAO,CAAC,SAAS,CAAC;aAChD,CAAC;QAEZ,IAAI,UAAU,IAAI,OAAO,MAAM,KAAK,UAAU,IAAI,OAAO,GAAG,KAAK,UAAU,EAAE;YACzE,IAAI,CAAC,kBAAkB,GAAG,WAAW,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC,iBAAiB,EAAE,EAAE;gBAC/E,MAAM,aAAa,GAAG,GAAG,UAAU,IAAI,MAAM,KAAK,CAAC;gBACnD,MAAM,aAAa,GAAG,GAAG,CAAC,eAAe,CAAC,IAAI,IAAI,CAAC,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,EAAE,wBAAwB,EAAE,CAAC,CAAC,CAAC;gBAEzG,OAAO,IAAI,qBAAqB,CAAC,UAAU,EAAE,GAAG,EAAE;oBAC9C,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;wBACnC,MAAM,MAAM,GAAG,IAAI,MAAM,CAAC,aAAa,CAAC,CAAC;wBACzC,MAAM,OAAO,GAAG,CAAC,KAAiB,EAAE,EAAE;4BAClC,MAAM,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;4BAC7C,MAAM,CAAC,mBAAmB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;4BACjD,MAAM,CAAC,KAAK,CAAC,CAAC;wBAClB,CAAC,CAAC;wBAEF,MAAM,SAAS,GAAG,CAAC,KAA4B,EAAE,EAAE;4BAC/C,IAAI,KAAK,CAAC,IAAI,CAAC,EAAE,KAAK,UAAU,EAAE;gCAC9B,MAAM,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;gCAC7C,MAAM,CAAC,mBAAmB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;gCACjD,OAAO,CAAC,MAAM,CAAC,CAAC;6BACnB;wBACL,CAAC,CAAC;wBAEF,MAAM,CAAC,gBAAgB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;wBAC1C,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;wBAE9C,MAAM,CAAC,WAAW,CAAC;4BACf,EAAE,EAAE,MAAM;4BACV,OAAO,EAAE;gCACL,GAAG,EAAE,WAAW,CAAC,GAAG;gCACpB,UAAU,EAAE,iBAAiB;6BAChC;yBACJ,CAAC,CAAC;oBACP,CAAC,CAAC,CAAC;gBACP,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,CAAC;SACN;aAAM;YACH,IAAI,CAAC,qBAAqB,GAAG,WAAW,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC,iBAAiB,EAAE,EAAE;gBAClF,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE;oBAClB,MAAM,IAAI,KAAK,CAAC,uCAAuC,CAAC,CAAC;iBAC5D;gBAED,OAAO,KAAK,CAAC,sBAAsB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;oBAC3D,OAAO,kBAAkB,CAAC,iBAAgC,CAAC,CAAC;gBAChE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,EAAE;gBACxC,UAAU,CAAC,OAAO,EAAE,CAAC;YACzB,CAAC,CAAC,CAAC;SACN;QAED,OAAO,IAAI,CAAC,kBAAkB,CAAC;QAC/B,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,OAAO,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;SACjD;QAED,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,OAAO,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;SACpD;QAED,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;IAC7B,CAAC;IAEO,gBAAgB,CACpB,IAAmC,EACnC,UAAuC,EACvC,sBAAoD;QAEpD,MAAM,QAAQ,GAAG,IAAI,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAElI,MAAM,2BAA2B,GAAG,CAAC,IAAY,EAAE,UAAmB,EAAW,EAAE;YAC/E,IAAI,sBAAsB,IAAI,sBAAsB,CAAC,IAAI,CAAC,KAAK,SAAS,EAAE;gBACtE,IAAI,UAAU,KAAK,sBAAsB,CAAC,IAAI,CAAC,EAAE;oBAC7C,MAAM,CAAC,IAAI,CACP,oCAAoC,UAAU,wDAAwD,sBAAsB,CAAC,IAAI,CAAC,mCAAmC,CACxK,CAAC;iBACL;gBAED,OAAO,sBAAsB,CAAC,IAAI,CAAC,CAAC;aACvC;iBAAM;gBACH,OAAO,UAAU,CAAC;aACrB;QACL,CAAC,CAAC;QAEF,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,OAAO,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,EAAE;gBAC/C,OAAO,IAAI,OAAO,CAAW,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;oBAC7C,UAAU,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;wBACnC,IAAI,aAAa,GAAwC,IAAI,CAAC;wBAC9D,MAAM,gBAAgB,GAAyB,EAAE,CAAC;wBAElD,MAAM,OAAO,GAAG,CAAC,KAAiB,EAAE,EAAE;4BAClC,MAAM,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;4BAC7C,MAAM,CAAC,mBAAmB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;4BACjD,MAAM,CAAC,KAAK,CAAC,CAAC;4BACd,UAAU,EAAE,CAAC;wBACjB,CAAC,CAAC;wBAEF,MAAM,SAAS,GAAG,CAAC,KAA4B,EAAE,EAAE;4BAC/C,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC;4BAC3B,QAAQ,OAAO,CAAC,EAAE,EAAE;gCAChB,KAAK,gBAAgB,CAAC,CAAC;oCACnB,MAAM,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;oCAC7C,MAAM,CAAC,mBAAmB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;oCACjD,OAAO,CAAC,EAAE,OAAO,EAAE,aAAc,EAAE,UAAU,EAAE,gBAAgB,EAAE,aAAa,EAAE,OAAO,CAAC,aAAa,EAAE,CAAC,CAAC;oCACzG,UAAU,EAAE,CAAC;oCACb,MAAM;iCACT;gCACD,KAAK,SAAS,CAAC,CAAC;oCACZ,aAAa,GAAG,OAAO,CAAC,IAAI,CAAC;oCAC7B,MAAM;iCACT;gCACD,KAAK,WAAW,CAAC,CAAC;oCACd,gBAAgB,CAAC,IAAI,CAAC;wCAClB,IAAI,EAAE,OAAO,CAAC,IAAI;wCAClB,IAAI,EAAE,OAAO,CAAC,IAAI;wCAClB,IAAI,EAAE,OAAO,CAAC,IAAI;wCAClB,UAAU,EAAE,OAAO,CAAC,UAAU;wCAC9B,UAAU,EAAE,OAAO,CAAC,UAAU;wCAC9B,UAAU,EAAE,2BAA2B,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,UAAU,CAAC;qCAC5E,CAAC,CAAC;oCACH,MAAM;iCACT;6BACJ;wBACL,CAAC,CAAC;wBAEF,MAAM,CAAC,gBAAgB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;wBAC1C,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;wBAE9C,MAAM,YAAY,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;wBACtC,MAAM,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,YAAY,EAAE,QAAQ,EAAE,YAAY,EAAE,UAAU,EAAE,UAAU,EAAE,EAAE,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;oBACpH,CAAC,CAAC,CAAC;gBACP,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,CAAC;SACN;QAED,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,OAAO,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC/C,IAAI,aAAa,GAAwC,IAAI,CAAC;gBAC9D,MAAM,gBAAgB,GAAyB,EAAE,CAAC;gBAElD,MAAM,SAAS,GAAG,UAAU,CACxB,OAAO,CAAC,MAAM,EACd,QAAQ,EACR,UAAU,EACV,CAAC,OAAO,EAAE,EAAE;oBACR,aAAa,GAAG,OAAO,CAAC;gBAC5B,CAAC,EACD,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,EAAE;oBACrD,gBAAgB,CAAC,IAAI,CAAC;wBAClB,IAAI;wBACJ,IAAI;wBACJ,IAAI;wBACJ,UAAU;wBACV,UAAU;wBACV,UAAU;qBACb,CAAC,CAAC;gBACP,CAAC,CACJ,CAAC;gBAEF,OAAO,EAAE,OAAO,EAAE,aAAc,EAAE,UAAU,EAAE,gBAAgB,EAAE,aAAa,EAAE,SAAS,EAAE,CAAC;YAC/F,CAAC,CAAC,CAAC;SACN;QAED,MAAM,IAAI,KAAK,CAAC,uCAAuC,CAAC,CAAC;IAC7D,CAAC;IAED;;;;;;;OAOG;IACI,yBAAyB,CAAC,IAAY,EAAE,KAAY,EAAE,IAAmC,EAAE,UAAuC;QACrI,OAAO,IAAI,CAAC,gBAAgB,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE;YAC7D,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;YAE3C,IAAI,QAAQ,CAAC,OAAO,EAAE;gBAClB,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;aACzC;YAED,KAAK,MAAM,SAAS,IAAI,QAAQ,CAAC,UAAU,EAAE;gBACzC,QAAQ,CAAC,iBAAiB,CACtB,IAAI,YAAY,CACZ,KAAK,CAAC,SAAS,EAAE,EACjB,SAAS,CAAC,IAAI,EACd,SAAS,CAAC,IAAI,EACd,KAAK,EACL,SAAS,EACT,SAAS,CAAC,UAAU,EACpB,SAAS,EACT,SAAS,CAAC,UAAU,EACpB,SAAS,CAAC,IAAI,EACd,SAAS,EACT,SAAS,CAAC,UAAU,EACpB,IAAI,CACP,EACD,QAAQ,CAAC,aAAa,CACzB,CAAC;aACL;YAED,OAAO,QAAQ,CAAC;QACpB,CAAC,CAAC,CAAC;IACP,CAAC;IAED,gBAAgB;IACT,iCAAiC,CACpC,IAAY,EACZ,KAAY,EACZ,IAAmC,EACnC,UAAsC,EACtC,sBAAmD;QAEnD,OAAO,IAAI,CAAC,gBAAgB,CAAC,IAAI,EAAE,UAAU,EAAE,sBAAsB,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE;YACrF,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;YAE3C,IAAI,QAAQ,CAAC,OAAO,EAAE;gBAClB,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;aACzC;YAED,KAAK,MAAM,SAAS,IAAI,QAAQ,CAAC,UAAU,EAAE;gBACzC,QAAQ,CAAC,iBAAiB,CACtB,IAAI,YAAY,CACZ,KAAK,CAAC,SAAS,EAAE,EACjB,SAAS,CAAC,IAAI,EACd,SAAS,CAAC,IAAI,EACd,KAAK,EACL,SAAS,EACT,SAAS,CAAC,UAAU,EACpB,SAAS,EACT,SAAS,CAAC,UAAU,EACpB,SAAS,CAAC,IAAI,EACd,SAAS,EACT,SAAS,CAAC,UAAU,EACpB,IAAI,CACP,EACD,QAAQ,CAAC,aAAa,CACzB,CAAC;aACL;YAED,OAAO,QAAQ,CAAC;QACpB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;OAMG;IACI,eAAe,CAAC,IAAmC,EAAE,UAAuC;QAC/F,OAAO,IAAI,CAAC,gBAAgB,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE;YAC7D,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;YAEpC,IAAI,QAAQ,CAAC,OAAO,EAAE;gBAClB,UAAU,CAAC,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;aACzC;YAED,KAAK,MAAM,SAAS,IAAI,QAAQ,CAAC,UAAU,EAAE;gBACzC,MAAM,SAAS,GAAG,YAAY,CAAC,YAAY,CACvC,SAAS,CAAC,IAAI,EACd,SAAS,CAAC,IAAI,EACd,YAAY,CAAC,WAAW,CAAC,SAAS,CAAC,IAAI,CAAC,EACxC,SAAS,CAAC,UAAU,EACpB,SAAS,CAAC,UAAU,EACpB,SAAS,CAAC,UAAU,EACpB,QAAQ,CAAC,aAAa,CACzB,CAAC;gBAEF,UAAU,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;aAC7C;YAED,OAAO,UAAU,CAAC;QACtB,CAAC,CAAC,CAAC;IACP,CAAC;;AAvWD;;;;;GAKG;AACW,8BAAa,GAAmC;IAC1D,OAAO,EAAE;QACL,OAAO,EAAE,4BAA4B;QACrC,aAAa,EAAE,yBAAyB;QACxC,WAAW,EAAE,uBAAuB;KACvC;CACJ,CAAC;AAUF;;GAEG;AACW,kCAAiB,GAAG,gBAAgB,CAAC,oBAAoB,EAAE,CAAC;AAW3D,yBAAQ,GAA+B,IAAI,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { AutoReleaseWorkerPool } from \"../../Misc/workerPool\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IDisposable, Scene } from \"../../scene\";\r\nimport { Geometry } from \"../geometry\";\r\nimport { VertexBuffer } from \"../buffer\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport { DracoDecoderModule } from \"draco3dgltf\";\r\nimport type { DecoderModule, DecoderBuffer, Decoder, Mesh, PointCloud, Status } from \"draco3dgltf\";\r\nimport { Logger } from \"../../Misc/logger\";\r\n\r\ndeclare let DracoDecoderModule: DracoDecoderModule;\r\n\r\ninterface AttributeData {\r\n kind: string;\r\n data: ArrayBufferView;\r\n size: number;\r\n byteOffset: number;\r\n byteStride: number;\r\n normalized: boolean;\r\n}\r\n\r\ninterface MeshData {\r\n indices?: Uint16Array | Uint32Array;\r\n attributes: Array<AttributeData>;\r\n totalVertices: number;\r\n}\r\n\r\ninterface InitDoneMessage {\r\n id: \"initDone\";\r\n}\r\n\r\ninterface DecodeMeshDoneMessage {\r\n id: \"decodeMeshDone\";\r\n totalVertices: number;\r\n}\r\n\r\ninterface IndicesMessage {\r\n id: \"indices\";\r\n data: Uint16Array | Uint32Array;\r\n}\r\n\r\ninterface AttributeMessage extends AttributeData {\r\n id: \"attribute\";\r\n}\r\n\r\ntype Message = InitDoneMessage | DecodeMeshDoneMessage | IndicesMessage | AttributeMessage;\r\n\r\n// WorkerGlobalScope\r\ndeclare function importScripts(...urls: string[]): void;\r\ndeclare function postMessage(message: Message, transfer?: any[]): void;\r\n\r\nfunction createDecoderAsync(wasmBinary?: ArrayBuffer): Promise<{ module: DecoderModule }> {\r\n return new Promise((resolve) => {\r\n DracoDecoderModule({ wasmBinary: wasmBinary }).then((module) => {\r\n resolve({ module: module });\r\n });\r\n });\r\n}\r\n\r\nfunction decodeMesh(\r\n decoderModule: DecoderModule,\r\n data: Int8Array,\r\n attributes: { [kind: string]: number } | undefined,\r\n onIndicesData: (indices: Uint16Array | Uint32Array) => void,\r\n onAttributeData: (kind: string, data: ArrayBufferView, size: number, offset: number, stride: number, normalized: boolean) => void\r\n): number {\r\n let decoder: Nullable<Decoder> = null;\r\n let buffer: Nullable<DecoderBuffer> = null;\r\n let geometry: Nullable<Mesh | PointCloud> = null;\r\n\r\n try {\r\n decoder = new decoderModule.Decoder();\r\n\r\n buffer = new decoderModule.DecoderBuffer();\r\n buffer.Init(data, data.byteLength);\r\n\r\n let status: Status;\r\n const type = decoder.GetEncodedGeometryType(buffer);\r\n switch (type) {\r\n case decoderModule.TRIANGULAR_MESH: {\r\n const mesh = new decoderModule.Mesh();\r\n status = decoder.DecodeBufferToMesh(buffer, mesh);\r\n if (!status.ok() || mesh.ptr === 0) {\r\n throw new Error(status.error_msg());\r\n }\r\n\r\n const numFaces = mesh.num_faces();\r\n const numIndices = numFaces * 3;\r\n const byteLength = numIndices * 4;\r\n\r\n const ptr = decoderModule._malloc(byteLength);\r\n try {\r\n decoder.GetTrianglesUInt32Array(mesh, byteLength, ptr);\r\n const indices = new Uint32Array(numIndices);\r\n indices.set(new Uint32Array(decoderModule.HEAPF32.buffer, ptr, numIndices));\r\n onIndicesData(indices);\r\n } finally {\r\n decoderModule._free(ptr);\r\n }\r\n\r\n geometry = mesh;\r\n break;\r\n }\r\n case decoderModule.POINT_CLOUD: {\r\n const pointCloud = new decoderModule.PointCloud();\r\n status = decoder.DecodeBufferToPointCloud(buffer, pointCloud);\r\n if (!status.ok() || !pointCloud.ptr) {\r\n throw new Error(status.error_msg());\r\n }\r\n\r\n geometry = pointCloud;\r\n break;\r\n }\r\n default: {\r\n throw new Error(`Invalid geometry type ${type}`);\r\n }\r\n }\r\n\r\n const numPoints = geometry.num_points();\r\n\r\n const processAttribute = (decoder: Decoder, geometry: Mesh | PointCloud, kind: string, attribute: any) => {\r\n const dataType = attribute.data_type();\r\n const numComponents = attribute.num_components();\r\n const normalized = attribute.normalized();\r\n const byteStride = attribute.byte_stride();\r\n const byteOffset = attribute.byte_offset();\r\n\r\n const dataTypeInfo = {\r\n [decoderModule.DT_FLOAT32]: { typedArrayConstructor: Float32Array, heap: decoderModule.HEAPF32 },\r\n [decoderModule.DT_INT8]: { typedArrayConstructor: Int8Array, heap: decoderModule.HEAP8 },\r\n [decoderModule.DT_INT16]: { typedArrayConstructor: Int16Array, heap: decoderModule.HEAP16 },\r\n [decoderModule.DT_INT32]: { typedArrayConstructor: Int32Array, heap: decoderModule.HEAP32 },\r\n [decoderModule.DT_UINT8]: { typedArrayConstructor: Uint8Array, heap: decoderModule.HEAPU8 },\r\n [decoderModule.DT_UINT16]: { typedArrayConstructor: Uint16Array, heap: decoderModule.HEAPU16 },\r\n [decoderModule.DT_UINT32]: { typedArrayConstructor: Uint32Array, heap: decoderModule.HEAPU32 },\r\n };\r\n\r\n const info = dataTypeInfo[dataType];\r\n if (!info) {\r\n throw new Error(`Invalid data type ${dataType}`);\r\n }\r\n\r\n const numValues = numPoints * numComponents;\r\n const byteLength = numValues * info.typedArrayConstructor.BYTES_PER_ELEMENT;\r\n\r\n const ptr = decoderModule._malloc(byteLength);\r\n try {\r\n decoder.GetAttributeDataArrayForAllPoints(geometry, attribute, dataType, byteLength, ptr);\r\n const data = new info.typedArrayConstructor(info.heap.buffer, ptr, numValues);\r\n onAttributeData(kind, data.slice(), numComponents, byteOffset, byteStride, normalized);\r\n } finally {\r\n decoderModule._free(ptr);\r\n }\r\n };\r\n\r\n if (attributes) {\r\n for (const kind in attributes) {\r\n const id = attributes[kind];\r\n const attribute = decoder.GetAttributeByUniqueId(geometry, id);\r\n processAttribute(decoder, geometry, kind, attribute);\r\n }\r\n } else {\r\n const dracoAttributeTypes: { [kind: string]: number } = {\r\n position: decoderModule.POSITION,\r\n normal: decoderModule.NORMAL,\r\n color: decoderModule.COLOR,\r\n uv: decoderModule.TEX_COORD,\r\n };\r\n\r\n for (const kind in dracoAttributeTypes) {\r\n const id = decoder.GetAttributeId(geometry, dracoAttributeTypes[kind]);\r\n if (id !== -1) {\r\n const attribute = decoder.GetAttribute(geometry, id);\r\n processAttribute(decoder, geometry, kind, attribute);\r\n }\r\n }\r\n }\r\n\r\n return numPoints;\r\n } finally {\r\n if (geometry) {\r\n decoderModule.destroy(geometry);\r\n }\r\n\r\n if (buffer) {\r\n decoderModule.destroy(buffer);\r\n }\r\n\r\n if (decoder) {\r\n decoderModule.destroy(decoder);\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * The worker function that gets converted to a blob url to pass into a worker.\r\n */\r\nfunction worker(): void {\r\n let decoderPromise: PromiseLike<any> | undefined;\r\n\r\n onmessage = (event) => {\r\n const message = event.data;\r\n switch (message.id) {\r\n case \"init\": {\r\n const decoder = message.decoder;\r\n if (decoder.url) {\r\n importScripts(decoder.url);\r\n decoderPromise = DracoDecoderModule({ wasmBinary: decoder.wasmBinary });\r\n }\r\n postMessage({ id: \"initDone\" });\r\n break;\r\n }\r\n case \"decodeMesh\": {\r\n if (!decoderPromise) {\r\n throw new Error(\"Draco decoder module is not available\");\r\n }\r\n decoderPromise.then((decoder) => {\r\n const numPoints = decodeMesh(\r\n decoder,\r\n message.dataView,\r\n message.attributes,\r\n (indices) => {\r\n postMessage({ id: \"indices\", data: indices }, [indices.buffer]);\r\n },\r\n (kind, data, size, offset, stride, normalized) => {\r\n postMessage({ id: \"attribute\", kind, data, size, byteOffset: offset, byteStride: stride, normalized }, [data.buffer]);\r\n }\r\n );\r\n postMessage({ id: \"decodeMeshDone\", totalVertices: numPoints });\r\n });\r\n break;\r\n }\r\n }\r\n };\r\n}\r\n\r\n/**\r\n * Configuration for Draco compression\r\n */\r\nexport interface IDracoCompressionConfiguration {\r\n /**\r\n * Configuration for the decoder.\r\n */\r\n decoder: {\r\n /**\r\n * The url to the WebAssembly module.\r\n */\r\n wasmUrl?: string;\r\n\r\n /**\r\n * The url to the WebAssembly binary.\r\n */\r\n wasmBinaryUrl?: string;\r\n\r\n /**\r\n * The url to the fallback JavaScript module.\r\n */\r\n fallbackUrl?: string;\r\n };\r\n}\r\n\r\n/**\r\n * Draco compression (https://google.github.io/draco/)\r\n *\r\n * This class wraps the Draco module.\r\n *\r\n * **Encoder**\r\n *\r\n * The encoder is not currently implemented.\r\n *\r\n * **Decoder**\r\n *\r\n * By default, the configuration points to a copy of the Draco decoder files for glTF from the babylon.js preview cdn https://preview.babylonjs.com/draco_wasm_wrapper_gltf.js.\r\n *\r\n * To update the configuration, use the following code:\r\n * ```javascript\r\n * DracoCompression.Configuration = {\r\n * decoder: {\r\n * wasmUrl: \"<url to the WebAssembly library>\",\r\n * wasmBinaryUrl: \"<url to the WebAssembly binary>\",\r\n * fallbackUrl: \"<url to the fallback JavaScript library>\",\r\n * }\r\n * };\r\n * ```\r\n *\r\n * Draco has two versions, one for WebAssembly and one for JavaScript. The decoder configuration can be set to only support WebAssembly or only support the JavaScript version.\r\n * Decoding will automatically fallback to the JavaScript version if WebAssembly version is not configured or if WebAssembly is not supported by the browser.\r\n * Use `DracoCompression.DecoderAvailable` to determine if the decoder configuration is available for the current context.\r\n *\r\n * To decode Draco compressed data, get the default DracoCompression object and call decodeMeshToGeometryAsync:\r\n * ```javascript\r\n * var geometry = await DracoCompression.Default.decodeMeshToGeometryAsync(data);\r\n * ```\r\n *\r\n * @see https://playground.babylonjs.com/#DMZIBD#0\r\n */\r\nexport class DracoCompression implements IDisposable {\r\n private _workerPoolPromise?: Promise<AutoReleaseWorkerPool>;\r\n private _decoderModulePromise?: Promise<{ module: DecoderModule }>;\r\n\r\n /**\r\n * The configuration. Defaults to the following urls:\r\n * - wasmUrl: \"https://preview.babylonjs.com/draco_wasm_wrapper_gltf.js\"\r\n * - wasmBinaryUrl: \"https://preview.babylonjs.com/draco_decoder_gltf.wasm\"\r\n * - fallbackUrl: \"https://preview.babylonjs.com/draco_decoder_gltf.js\"\r\n */\r\n public static Configuration: IDracoCompressionConfiguration = {\r\n decoder: {\r\n wasmUrl: \"draco_wasm_wrapper_gltf.js\",\r\n wasmBinaryUrl: \"draco_decoder_gltf.wasm\",\r\n fallbackUrl: \"draco_decoder_gltf.js\",\r\n },\r\n };\r\n\r\n /**\r\n * Returns true if the decoder configuration is available.\r\n */\r\n public static get DecoderAvailable(): boolean {\r\n const decoder = DracoCompression.Configuration.decoder;\r\n return !!((decoder.wasmUrl && decoder.wasmBinaryUrl && typeof WebAssembly === \"object\") || decoder.fallbackUrl);\r\n }\r\n\r\n /**\r\n * Default number of workers to create when creating the draco compression object.\r\n */\r\n public static DefaultNumWorkers = DracoCompression.GetDefaultNumWorkers();\r\n\r\n private static GetDefaultNumWorkers(): number {\r\n if (typeof navigator !== \"object\" || !navigator.hardwareConcurrency) {\r\n return 1;\r\n }\r\n\r\n // Use 50% of the available logical processors but capped at 4.\r\n return Math.min(Math.floor(navigator.hardwareConcurrency * 0.5), 4);\r\n }\r\n\r\n private static _Default: Nullable<DracoCompression> = null;\r\n\r\n /**\r\n * Default instance for the draco compression object.\r\n */\r\n public static get Default(): DracoCompression {\r\n if (!DracoCompression._Default) {\r\n DracoCompression._Default = new DracoCompression();\r\n }\r\n\r\n return DracoCompression._Default;\r\n }\r\n\r\n /**\r\n * Constructor\r\n * @param numWorkers The number of workers for async operations. Specify `0` to disable web workers and run synchronously in the current context.\r\n */\r\n constructor(numWorkers = DracoCompression.DefaultNumWorkers) {\r\n const decoder = DracoCompression.Configuration.decoder;\r\n\r\n const decoderInfo: { url: string | undefined; wasmBinaryPromise: Promise<ArrayBuffer | string | undefined> } =\r\n decoder.wasmUrl && decoder.wasmBinaryUrl && typeof WebAssembly === \"object\"\r\n ? {\r\n url: Tools.GetBabylonScriptURL(decoder.wasmUrl, true),\r\n wasmBinaryPromise: Tools.LoadFileAsync(Tools.GetBabylonScriptURL(decoder.wasmBinaryUrl, true)),\r\n }\r\n : {\r\n url: Tools.GetBabylonScriptURL(decoder.fallbackUrl!),\r\n wasmBinaryPromise: Promise.resolve(undefined),\r\n };\r\n\r\n if (numWorkers && typeof Worker === \"function\" && typeof URL === \"function\") {\r\n this._workerPoolPromise = decoderInfo.wasmBinaryPromise.then((decoderWasmBinary) => {\r\n const workerContent = `${decodeMesh}(${worker})()`;\r\n const workerBlobUrl = URL.createObjectURL(new Blob([workerContent], { type: \"application/javascript\" }));\r\n\r\n return new AutoReleaseWorkerPool(numWorkers, () => {\r\n return new Promise((resolve, reject) => {\r\n const worker = new Worker(workerBlobUrl);\r\n const onError = (error: ErrorEvent) => {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n reject(error);\r\n };\r\n\r\n const onMessage = (event: MessageEvent<Message>) => {\r\n if (event.data.id === \"initDone\") {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n resolve(worker);\r\n }\r\n };\r\n\r\n worker.addEventListener(\"error\", onError);\r\n worker.addEventListener(\"message\", onMessage);\r\n\r\n worker.postMessage({\r\n id: \"init\",\r\n decoder: {\r\n url: decoderInfo.url,\r\n wasmBinary: decoderWasmBinary,\r\n },\r\n });\r\n });\r\n });\r\n });\r\n } else {\r\n this._decoderModulePromise = decoderInfo.wasmBinaryPromise.then((decoderWasmBinary) => {\r\n if (!decoderInfo.url) {\r\n throw new Error(\"Draco decoder module is not available\");\r\n }\r\n\r\n return Tools.LoadBabylonScriptAsync(decoderInfo.url).then(() => {\r\n return createDecoderAsync(decoderWasmBinary as ArrayBuffer);\r\n });\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Stop all async operations and release resources.\r\n */\r\n public dispose(): void {\r\n if (this._workerPoolPromise) {\r\n this._workerPoolPromise.then((workerPool) => {\r\n workerPool.dispose();\r\n });\r\n }\r\n\r\n delete this._workerPoolPromise;\r\n delete this._decoderModulePromise;\r\n }\r\n\r\n /**\r\n * Returns a promise that resolves when ready. Call this manually to ensure draco compression is ready before use.\r\n * @returns a promise that resolves when ready\r\n */\r\n public whenReadyAsync(): Promise<void> {\r\n if (this._workerPoolPromise) {\r\n return this._workerPoolPromise.then(() => {});\r\n }\r\n\r\n if (this._decoderModulePromise) {\r\n return this._decoderModulePromise.then(() => {});\r\n }\r\n\r\n return Promise.resolve();\r\n }\r\n\r\n private _decodeMeshAsync(\r\n data: ArrayBuffer | ArrayBufferView,\r\n attributes?: { [kind: string]: number },\r\n gltfNormalizedOverride?: { [kind: string]: boolean }\r\n ): Promise<MeshData> {\r\n const dataView = data instanceof ArrayBuffer ? new Int8Array(data) : new Int8Array(data.buffer, data.byteOffset, data.byteLength);\r\n\r\n const applyGltfNormalizedOverride = (kind: string, normalized: boolean): boolean => {\r\n if (gltfNormalizedOverride && gltfNormalizedOverride[kind] !== undefined) {\r\n if (normalized !== gltfNormalizedOverride[kind]) {\r\n Logger.Warn(\r\n `Normalized flag from Draco data (${normalized}) does not match normalized flag from glTF accessor (${gltfNormalizedOverride[kind]}). Using flag from glTF accessor.`\r\n );\r\n }\r\n\r\n return gltfNormalizedOverride[kind];\r\n } else {\r\n return normalized;\r\n }\r\n };\r\n\r\n if (this._workerPoolPromise) {\r\n return this._workerPoolPromise.then((workerPool) => {\r\n return new Promise<MeshData>((resolve, reject) => {\r\n workerPool.push((worker, onComplete) => {\r\n let resultIndices: Nullable<Uint16Array | Uint32Array> = null;\r\n const resultAttributes: Array<AttributeData> = [];\r\n\r\n const onError = (error: ErrorEvent) => {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n reject(error);\r\n onComplete();\r\n };\r\n\r\n const onMessage = (event: MessageEvent<Message>) => {\r\n const message = event.data;\r\n switch (message.id) {\r\n case \"decodeMeshDone\": {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n resolve({ indices: resultIndices!, attributes: resultAttributes, totalVertices: message.totalVertices });\r\n onComplete();\r\n break;\r\n }\r\n case \"indices\": {\r\n resultIndices = message.data;\r\n break;\r\n }\r\n case \"attribute\": {\r\n resultAttributes.push({\r\n kind: message.kind,\r\n data: message.data,\r\n size: message.size,\r\n byteOffset: message.byteOffset,\r\n byteStride: message.byteStride,\r\n normalized: applyGltfNormalizedOverride(message.kind, message.normalized),\r\n });\r\n break;\r\n }\r\n }\r\n };\r\n\r\n worker.addEventListener(\"error\", onError);\r\n worker.addEventListener(\"message\", onMessage);\r\n\r\n const dataViewCopy = dataView.slice();\r\n worker.postMessage({ id: \"decodeMesh\", dataView: dataViewCopy, attributes: attributes }, [dataViewCopy.buffer]);\r\n });\r\n });\r\n });\r\n }\r\n\r\n if (this._decoderModulePromise) {\r\n return this._decoderModulePromise.then((decoder) => {\r\n let resultIndices: Nullable<Uint16Array | Uint32Array> = null;\r\n const resultAttributes: Array<AttributeData> = [];\r\n\r\n const numPoints = decodeMesh(\r\n decoder.module,\r\n dataView,\r\n attributes,\r\n (indices) => {\r\n resultIndices = indices;\r\n },\r\n (kind, data, size, byteOffset, byteStride, normalized) => {\r\n resultAttributes.push({\r\n kind,\r\n data,\r\n size,\r\n byteOffset,\r\n byteStride,\r\n normalized,\r\n });\r\n }\r\n );\r\n\r\n return { indices: resultIndices!, attributes: resultAttributes, totalVertices: numPoints };\r\n });\r\n }\r\n\r\n throw new Error(\"Draco decoder module is not available\");\r\n }\r\n\r\n /**\r\n * Decode Draco compressed mesh data to Babylon geometry.\r\n * @param name The name to use when creating the geometry\r\n * @param scene The scene to use when creating the geometry\r\n * @param data The ArrayBuffer or ArrayBufferView for the Draco compression data\r\n * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids\r\n * @returns A promise that resolves with the decoded geometry\r\n */\r\n public decodeMeshToGeometryAsync(name: string, scene: Scene, data: ArrayBuffer | ArrayBufferView, attributes?: { [kind: string]: number }): Promise<Geometry> {\r\n return this._decodeMeshAsync(data, attributes).then((meshData) => {\r\n const geometry = new Geometry(name, scene);\r\n\r\n if (meshData.indices) {\r\n geometry.setIndices(meshData.indices);\r\n }\r\n\r\n for (const attribute of meshData.attributes) {\r\n geometry.setVerticesBuffer(\r\n new VertexBuffer(\r\n scene.getEngine(),\r\n attribute.data,\r\n attribute.kind,\r\n false,\r\n undefined,\r\n attribute.byteStride,\r\n undefined,\r\n attribute.byteOffset,\r\n attribute.size,\r\n undefined,\r\n attribute.normalized,\r\n true\r\n ),\r\n meshData.totalVertices\r\n );\r\n }\r\n\r\n return geometry;\r\n });\r\n }\r\n\r\n /** @internal */\r\n public _decodeMeshToGeometryForGltfAsync(\r\n name: string,\r\n scene: Scene,\r\n data: ArrayBuffer | ArrayBufferView,\r\n attributes: { [kind: string]: number },\r\n gltfNormalizedOverride: { [kind: string]: boolean }\r\n ): Promise<Geometry> {\r\n return this._decodeMeshAsync(data, attributes, gltfNormalizedOverride).then((meshData) => {\r\n const geometry = new Geometry(name, scene);\r\n\r\n if (meshData.indices) {\r\n geometry.setIndices(meshData.indices);\r\n }\r\n\r\n for (const attribute of meshData.attributes) {\r\n geometry.setVerticesBuffer(\r\n new VertexBuffer(\r\n scene.getEngine(),\r\n attribute.data,\r\n attribute.kind,\r\n false,\r\n undefined,\r\n attribute.byteStride,\r\n undefined,\r\n attribute.byteOffset,\r\n attribute.size,\r\n undefined,\r\n attribute.normalized,\r\n true\r\n ),\r\n meshData.totalVertices\r\n );\r\n }\r\n\r\n return geometry;\r\n });\r\n }\r\n\r\n /**\r\n * Decode Draco compressed mesh data to Babylon vertex data.\r\n * @param data The ArrayBuffer or ArrayBufferView for the Draco compression data\r\n * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids\r\n * @returns A promise that resolves with the decoded vertex data\r\n * @deprecated Use {@link decodeMeshToGeometryAsync} for better performance in some cases\r\n */\r\n public decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes?: { [kind: string]: number }): Promise<VertexData> {\r\n return this._decodeMeshAsync(data, attributes).then((meshData) => {\r\n const vertexData = new VertexData();\r\n\r\n if (meshData.indices) {\r\n vertexData.indices = meshData.indices;\r\n }\r\n\r\n for (const attribute of meshData.attributes) {\r\n const floatData = VertexBuffer.GetFloatData(\r\n attribute.data,\r\n attribute.size,\r\n VertexBuffer.GetDataType(attribute.data),\r\n attribute.byteOffset,\r\n attribute.byteStride,\r\n attribute.normalized,\r\n meshData.totalVertices\r\n );\r\n\r\n vertexData.set(floatData, attribute.kind);\r\n }\r\n\r\n return vertexData;\r\n });\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"dracoCompression.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Compression/dracoCompression.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AAG9D,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AA2C3C,SAAS,kBAAkB,CAAC,UAAwB;IAChD,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;QAC3B,kBAAkB,CAAC,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YAC3D,OAAO,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,CAAC;AACP,CAAC;AAED,SAAS,UAAU,CACf,aAA4B,EAC5B,IAAe,EACf,UAAkD,EAClD,aAA2D,EAC3D,eAAiI;IAEjI,IAAI,OAAO,GAAsB,IAAI,CAAC;IACtC,IAAI,MAAM,GAA4B,IAAI,CAAC;IAC3C,IAAI,QAAQ,GAAgC,IAAI,CAAC;IAEjD,IAAI;QACA,OAAO,GAAG,IAAI,aAAa,CAAC,OAAO,EAAE,CAAC;QAEtC,MAAM,GAAG,IAAI,aAAa,CAAC,aAAa,EAAE,CAAC;QAC3C,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAEnC,IAAI,MAAc,CAAC;QACnB,MAAM,IAAI,GAAG,OAAO,CAAC,sBAAsB,CAAC,MAAM,CAAC,CAAC;QACpD,QAAQ,IAAI,EAAE;YACV,KAAK,aAAa,CAAC,eAAe,CAAC,CAAC;gBAChC,MAAM,IAAI,GAAG,IAAI,aAAa,CAAC,IAAI,EAAE,CAAC;gBACtC,MAAM,GAAG,OAAO,CAAC,kBAAkB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;gBAClD,IAAI,CAAC,MAAM,CAAC,EAAE,EAAE,IAAI,IAAI,CAAC,GAAG,KAAK,CAAC,EAAE;oBAChC,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC;iBACvC;gBAED,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;gBAClC,MAAM,UAAU,GAAG,QAAQ,GAAG,CAAC,CAAC;gBAChC,MAAM,UAAU,GAAG,UAAU,GAAG,CAAC,CAAC;gBAElC,MAAM,GAAG,GAAG,aAAa,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;gBAC9C,IAAI;oBACA,OAAO,CAAC,uBAAuB,CAAC,IAAI,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;oBACvD,MAAM,OAAO,GAAG,IAAI,WAAW,CAAC,UAAU,CAAC,CAAC;oBAC5C,OAAO,CAAC,GAAG,CAAC,IAAI,WAAW,CAAC,aAAa,CAAC,OAAO,CAAC,MAAM,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC,CAAC;oBAC5E,aAAa,CAAC,OAAO,CAAC,CAAC;iBAC1B;wBAAS;oBACN,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;iBAC5B;gBAED,QAAQ,GAAG,IAAI,CAAC;gBAChB,MAAM;aACT;YACD,KAAK,aAAa,CAAC,WAAW,CAAC,CAAC;gBAC5B,MAAM,UAAU,GAAG,IAAI,aAAa,CAAC,UAAU,EAAE,CAAC;gBAClD,MAAM,GAAG,OAAO,CAAC,wBAAwB,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;gBAC9D,IAAI,CAAC,MAAM,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,EAAE;oBACjC,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC;iBACvC;gBAED,QAAQ,GAAG,UAAU,CAAC;gBACtB,MAAM;aACT;YACD,OAAO,CAAC,CAAC;gBACL,MAAM,IAAI,KAAK,CAAC,yBAAyB,IAAI,EAAE,CAAC,CAAC;aACpD;SACJ;QAED,MAAM,SAAS,GAAG,QAAQ,CAAC,UAAU,EAAE,CAAC;QAExC,MAAM,gBAAgB,GAAG,CAAC,OAAgB,EAAE,QAA2B,EAAE,IAAY,EAAE,SAAc,EAAE,EAAE;YACrG,MAAM,QAAQ,GAAG,SAAS,CAAC,SAAS,EAAE,CAAC;YACvC,MAAM,aAAa,GAAG,SAAS,CAAC,cAAc,EAAE,CAAC;YACjD,MAAM,UAAU,GAAG,SAAS,CAAC,UAAU,EAAE,CAAC;YAC1C,MAAM,UAAU,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC;YAC3C,MAAM,UAAU,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC;YAE3C,MAAM,YAAY,GAAG;gBACjB,CAAC,aAAa,CAAC,UAAU,CAAC,EAAE,EAAE,qBAAqB,EAAE,YAAY,EAAE,IAAI,EAAE,aAAa,CAAC,OAAO,EAAE;gBAChG,CAAC,aAAa,CAAC,OAAO,CAAC,EAAE,EAAE,qBAAqB,EAAE,SAAS,EAAE,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE;gBACxF,CAAC,aAAa,CAAC,QAAQ,CAAC,EAAE,EAAE,qBAAqB,EAAE,UAAU,EAAE,IAAI,EAAE,aAAa,CAAC,MAAM,EAAE;gBAC3F,CAAC,aAAa,CAAC,QAAQ,CAAC,EAAE,EAAE,qBAAqB,EAAE,UAAU,EAAE,IAAI,EAAE,aAAa,CAAC,MAAM,EAAE;gBAC3F,CAAC,aAAa,CAAC,QAAQ,CAAC,EAAE,EAAE,qBAAqB,EAAE,UAAU,EAAE,IAAI,EAAE,aAAa,CAAC,MAAM,EAAE;gBAC3F,CAAC,aAAa,CAAC,SAAS,CAAC,EAAE,EAAE,qBAAqB,EAAE,WAAW,EAAE,IAAI,EAAE,aAAa,CAAC,OAAO,EAAE;gBAC9F,CAAC,aAAa,CAAC,SAAS,CAAC,EAAE,EAAE,qBAAqB,EAAE,WAAW,EAAE,IAAI,EAAE,aAAa,CAAC,OAAO,EAAE;aACjG,CAAC;YAEF,MAAM,IAAI,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC;YACpC,IAAI,CAAC,IAAI,EAAE;gBACP,MAAM,IAAI,KAAK,CAAC,qBAAqB,QAAQ,EAAE,CAAC,CAAC;aACpD;YAED,MAAM,SAAS,GAAG,SAAS,GAAG,aAAa,CAAC;YAC5C,MAAM,UAAU,GAAG,SAAS,GAAG,IAAI,CAAC,qBAAqB,CAAC,iBAAiB,CAAC;YAE5E,MAAM,GAAG,GAAG,aAAa,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;YAC9C,IAAI;gBACA,OAAO,CAAC,iCAAiC,CAAC,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;gBAC1F,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;gBAC9E,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,EAAE,EAAE,aAAa,EAAE,UAAU,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;aAC1F;oBAAS;gBACN,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;aAC5B;QACL,CAAC,CAAC;QAEF,IAAI,UAAU,EAAE;YACZ,KAAK,MAAM,IAAI,IAAI,UAAU,EAAE;gBAC3B,MAAM,EAAE,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC5B,MAAM,SAAS,GAAG,OAAO,CAAC,sBAAsB,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;gBAC/D,gBAAgB,CAAC,OAAO,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;aACxD;SACJ;aAAM;YACH,MAAM,mBAAmB,GAA+B;gBACpD,QAAQ,EAAE,aAAa,CAAC,QAAQ;gBAChC,MAAM,EAAE,aAAa,CAAC,MAAM;gBAC5B,KAAK,EAAE,aAAa,CAAC,KAAK;gBAC1B,EAAE,EAAE,aAAa,CAAC,SAAS;aAC9B,CAAC;YAEF,KAAK,MAAM,IAAI,IAAI,mBAAmB,EAAE;gBACpC,MAAM,EAAE,GAAG,OAAO,CAAC,cAAc,CAAC,QAAQ,EAAE,mBAAmB,CAAC,IAAI,CAAC,CAAC,CAAC;gBACvE,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE;oBACX,MAAM,SAAS,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;oBACrD,gBAAgB,CAAC,OAAO,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;iBACxD;aACJ;SACJ;QAED,OAAO,SAAS,CAAC;KACpB;YAAS;QACN,IAAI,QAAQ,EAAE;YACV,aAAa,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;SACnC;QAED,IAAI,MAAM,EAAE;YACR,aAAa,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;SACjC;QAED,IAAI,OAAO,EAAE;YACT,aAAa,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;SAClC;KACJ;AACL,CAAC;AAED;;GAEG;AACH,SAAS,MAAM;IACX,IAAI,cAA4C,CAAC;IAEjD,SAAS,GAAG,CAAC,KAAK,EAAE,EAAE;QAClB,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC;QAC3B,QAAQ,OAAO,CAAC,EAAE,EAAE;YAChB,KAAK,MAAM,CAAC,CAAC;gBACT,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;gBAChC,IAAI,OAAO,CAAC,GAAG,EAAE;oBACb,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;oBAC3B,cAAc,GAAG,kBAAkB,CAAC,EAAE,UAAU,EAAE,OAAO,CAAC,UAAU,EAAE,CAAC,CAAC;iBAC3E;gBACD,WAAW,CAAC,EAAE,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC;gBAChC,MAAM;aACT;YACD,KAAK,YAAY,CAAC,CAAC;gBACf,IAAI,CAAC,cAAc,EAAE;oBACjB,MAAM,IAAI,KAAK,CAAC,uCAAuC,CAAC,CAAC;iBAC5D;gBACD,cAAc,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,EAAE;oBAC5B,MAAM,SAAS,GAAG,UAAU,CACxB,OAAO,EACP,OAAO,CAAC,QAAQ,EAChB,OAAO,CAAC,UAAU,EAClB,CAAC,OAAO,EAAE,EAAE;wBACR,WAAW,CAAC,EAAE,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;oBACpE,CAAC,EACD,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,EAAE;wBAC7C,WAAW,CAAC,EAAE,EAAE,EAAE,WAAW,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;oBAC1H,CAAC,CACJ,CAAC;oBACF,WAAW,CAAC,EAAE,EAAE,EAAE,gBAAgB,EAAE,aAAa,EAAE,SAAS,EAAE,CAAC,CAAC;gBACpE,CAAC,CAAC,CAAC;gBACH,MAAM;aACT;SACJ;IACL,CAAC,CAAC;AACN,CAAC;AA2BD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,MAAM,OAAO,gBAAgB;IAkBzB;;OAEG;IACI,MAAM,KAAK,gBAAgB;QAC9B,MAAM,OAAO,GAAG,gBAAgB,CAAC,aAAa,CAAC,OAAO,CAAC;QACvD,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC,aAAa,IAAI,OAAO,WAAW,KAAK,QAAQ,CAAC,IAAI,OAAO,CAAC,WAAW,CAAC,CAAC;IACpH,CAAC;IAOO,MAAM,CAAC,oBAAoB;QAC/B,IAAI,OAAO,SAAS,KAAK,QAAQ,IAAI,CAAC,SAAS,CAAC,mBAAmB,EAAE;YACjE,OAAO,CAAC,CAAC;SACZ;QAED,+DAA+D;QAC/D,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,mBAAmB,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IACxE,CAAC;IAID;;OAEG;IACI,MAAM,KAAK,OAAO;QACrB,IAAI,CAAC,gBAAgB,CAAC,QAAQ,EAAE;YAC5B,gBAAgB,CAAC,QAAQ,GAAG,IAAI,gBAAgB,EAAE,CAAC;SACtD;QAED,OAAO,gBAAgB,CAAC,QAAQ,CAAC;IACrC,CAAC;IAED;;;OAGG;IACH,YAAY,UAAU,GAAG,gBAAgB,CAAC,iBAAiB;QACvD,MAAM,OAAO,GAAG,gBAAgB,CAAC,aAAa,CAAC,OAAO,CAAC;QAEvD,MAAM,WAAW,GACb,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC,aAAa,IAAI,OAAO,WAAW,KAAK,QAAQ;YACvE,CAAC,CAAC;gBACI,GAAG,EAAE,KAAK,CAAC,mBAAmB,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,CAAC;gBACrD,iBAAiB,EAAE,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;aACjG;YACH,CAAC,CAAC;gBACI,GAAG,EAAE,KAAK,CAAC,mBAAmB,CAAC,OAAO,CAAC,WAAY,CAAC;gBACpD,iBAAiB,EAAE,OAAO,CAAC,OAAO,CAAC,SAAS,CAAC;aAChD,CAAC;QAEZ,IAAI,UAAU,IAAI,OAAO,MAAM,KAAK,UAAU,IAAI,OAAO,GAAG,KAAK,UAAU,EAAE;YACzE,IAAI,CAAC,kBAAkB,GAAG,WAAW,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC,iBAAiB,EAAE,EAAE;gBAC/E,MAAM,aAAa,GAAG,GAAG,UAAU,IAAI,MAAM,KAAK,CAAC;gBACnD,MAAM,aAAa,GAAG,GAAG,CAAC,eAAe,CAAC,IAAI,IAAI,CAAC,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,EAAE,wBAAwB,EAAE,CAAC,CAAC,CAAC;gBAEzG,OAAO,IAAI,qBAAqB,CAAC,UAAU,EAAE,GAAG,EAAE;oBAC9C,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;wBACnC,MAAM,MAAM,GAAG,IAAI,MAAM,CAAC,aAAa,CAAC,CAAC;wBACzC,MAAM,OAAO,GAAG,CAAC,KAAiB,EAAE,EAAE;4BAClC,MAAM,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;4BAC7C,MAAM,CAAC,mBAAmB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;4BACjD,MAAM,CAAC,KAAK,CAAC,CAAC;wBAClB,CAAC,CAAC;wBAEF,MAAM,SAAS,GAAG,CAAC,KAA4B,EAAE,EAAE;4BAC/C,IAAI,KAAK,CAAC,IAAI,CAAC,EAAE,KAAK,UAAU,EAAE;gCAC9B,MAAM,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;gCAC7C,MAAM,CAAC,mBAAmB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;gCACjD,OAAO,CAAC,MAAM,CAAC,CAAC;6BACnB;wBACL,CAAC,CAAC;wBAEF,MAAM,CAAC,gBAAgB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;wBAC1C,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;wBAE9C,MAAM,CAAC,WAAW,CAAC;4BACf,EAAE,EAAE,MAAM;4BACV,OAAO,EAAE;gCACL,GAAG,EAAE,WAAW,CAAC,GAAG;gCACpB,UAAU,EAAE,iBAAiB;6BAChC;yBACJ,CAAC,CAAC;oBACP,CAAC,CAAC,CAAC;gBACP,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,CAAC;SACN;aAAM;YACH,IAAI,CAAC,qBAAqB,GAAG,WAAW,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC,iBAAiB,EAAE,EAAE;gBAClF,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE;oBAClB,MAAM,IAAI,KAAK,CAAC,uCAAuC,CAAC,CAAC;iBAC5D;gBAED,OAAO,KAAK,CAAC,sBAAsB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;oBAC3D,OAAO,kBAAkB,CAAC,iBAAgC,CAAC,CAAC;gBAChE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,EAAE;gBACxC,UAAU,CAAC,OAAO,EAAE,CAAC;YACzB,CAAC,CAAC,CAAC;SACN;QAED,OAAO,IAAI,CAAC,kBAAkB,CAAC;QAC/B,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,OAAO,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;SACjD;QAED,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,OAAO,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;SACpD;QAED,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;IAC7B,CAAC;IAEO,gBAAgB,CACpB,IAAmC,EACnC,UAAuC,EACvC,sBAAoD;QAEpD,MAAM,QAAQ,GAAG,IAAI,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAElI,MAAM,2BAA2B,GAAG,CAAC,IAAY,EAAE,UAAmB,EAAW,EAAE;YAC/E,IAAI,sBAAsB,IAAI,sBAAsB,CAAC,IAAI,CAAC,KAAK,SAAS,EAAE;gBACtE,IAAI,UAAU,KAAK,sBAAsB,CAAC,IAAI,CAAC,EAAE;oBAC7C,MAAM,CAAC,IAAI,CACP,oCAAoC,UAAU,wDAAwD,sBAAsB,CAAC,IAAI,CAAC,mCAAmC,CACxK,CAAC;iBACL;gBAED,OAAO,sBAAsB,CAAC,IAAI,CAAC,CAAC;aACvC;iBAAM;gBACH,OAAO,UAAU,CAAC;aACrB;QACL,CAAC,CAAC;QAEF,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,OAAO,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,EAAE;gBAC/C,OAAO,IAAI,OAAO,CAAW,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;oBAC7C,UAAU,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;wBACnC,IAAI,aAAa,GAAwC,IAAI,CAAC;wBAC9D,MAAM,gBAAgB,GAAyB,EAAE,CAAC;wBAElD,MAAM,OAAO,GAAG,CAAC,KAAiB,EAAE,EAAE;4BAClC,MAAM,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;4BAC7C,MAAM,CAAC,mBAAmB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;4BACjD,MAAM,CAAC,KAAK,CAAC,CAAC;4BACd,UAAU,EAAE,CAAC;wBACjB,CAAC,CAAC;wBAEF,MAAM,SAAS,GAAG,CAAC,KAA4B,EAAE,EAAE;4BAC/C,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC;4BAC3B,QAAQ,OAAO,CAAC,EAAE,EAAE;gCAChB,KAAK,gBAAgB,CAAC,CAAC;oCACnB,MAAM,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;oCAC7C,MAAM,CAAC,mBAAmB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;oCACjD,OAAO,CAAC,EAAE,OAAO,EAAE,aAAc,EAAE,UAAU,EAAE,gBAAgB,EAAE,aAAa,EAAE,OAAO,CAAC,aAAa,EAAE,CAAC,CAAC;oCACzG,UAAU,EAAE,CAAC;oCACb,MAAM;iCACT;gCACD,KAAK,SAAS,CAAC,CAAC;oCACZ,aAAa,GAAG,OAAO,CAAC,IAAI,CAAC;oCAC7B,MAAM;iCACT;gCACD,KAAK,WAAW,CAAC,CAAC;oCACd,gBAAgB,CAAC,IAAI,CAAC;wCAClB,IAAI,EAAE,OAAO,CAAC,IAAI;wCAClB,IAAI,EAAE,OAAO,CAAC,IAAI;wCAClB,IAAI,EAAE,OAAO,CAAC,IAAI;wCAClB,UAAU,EAAE,OAAO,CAAC,UAAU;wCAC9B,UAAU,EAAE,OAAO,CAAC,UAAU;wCAC9B,UAAU,EAAE,2BAA2B,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,UAAU,CAAC;qCAC5E,CAAC,CAAC;oCACH,MAAM;iCACT;6BACJ;wBACL,CAAC,CAAC;wBAEF,MAAM,CAAC,gBAAgB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;wBAC1C,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;wBAE9C,MAAM,YAAY,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;wBACtC,MAAM,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,YAAY,EAAE,QAAQ,EAAE,YAAY,EAAE,UAAU,EAAE,UAAU,EAAE,EAAE,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;oBACpH,CAAC,CAAC,CAAC;gBACP,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,CAAC;SACN;QAED,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,OAAO,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC/C,IAAI,aAAa,GAAwC,IAAI,CAAC;gBAC9D,MAAM,gBAAgB,GAAyB,EAAE,CAAC;gBAElD,MAAM,SAAS,GAAG,UAAU,CACxB,OAAO,CAAC,MAAM,EACd,QAAQ,EACR,UAAU,EACV,CAAC,OAAO,EAAE,EAAE;oBACR,aAAa,GAAG,OAAO,CAAC;gBAC5B,CAAC,EACD,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,EAAE;oBACrD,gBAAgB,CAAC,IAAI,CAAC;wBAClB,IAAI;wBACJ,IAAI;wBACJ,IAAI;wBACJ,UAAU;wBACV,UAAU;wBACV,UAAU;qBACb,CAAC,CAAC;gBACP,CAAC,CACJ,CAAC;gBAEF,OAAO,EAAE,OAAO,EAAE,aAAc,EAAE,UAAU,EAAE,gBAAgB,EAAE,aAAa,EAAE,SAAS,EAAE,CAAC;YAC/F,CAAC,CAAC,CAAC;SACN;QAED,MAAM,IAAI,KAAK,CAAC,uCAAuC,CAAC,CAAC;IAC7D,CAAC;IAED;;;;;;;OAOG;IACI,yBAAyB,CAAC,IAAY,EAAE,KAAY,EAAE,IAAmC,EAAE,UAAuC;QACrI,OAAO,IAAI,CAAC,gBAAgB,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE;YAC7D,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;YAE3C,IAAI,QAAQ,CAAC,OAAO,EAAE;gBAClB,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;aACzC;YAED,KAAK,MAAM,SAAS,IAAI,QAAQ,CAAC,UAAU,EAAE;gBACzC,QAAQ,CAAC,iBAAiB,CACtB,IAAI,YAAY,CACZ,KAAK,CAAC,SAAS,EAAE,EACjB,SAAS,CAAC,IAAI,EACd,SAAS,CAAC,IAAI,EACd,KAAK,EACL,SAAS,EACT,SAAS,CAAC,UAAU,EACpB,SAAS,EACT,SAAS,CAAC,UAAU,EACpB,SAAS,CAAC,IAAI,EACd,SAAS,EACT,SAAS,CAAC,UAAU,EACpB,IAAI,CACP,EACD,QAAQ,CAAC,aAAa,CACzB,CAAC;aACL;YAED,OAAO,QAAQ,CAAC;QACpB,CAAC,CAAC,CAAC;IACP,CAAC;IAED,gBAAgB;IACT,iCAAiC,CACpC,IAAY,EACZ,KAAY,EACZ,IAAmC,EACnC,UAAsC,EACtC,sBAAmD;QAEnD,OAAO,IAAI,CAAC,gBAAgB,CAAC,IAAI,EAAE,UAAU,EAAE,sBAAsB,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE;YACrF,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;YAE3C,IAAI,QAAQ,CAAC,OAAO,EAAE;gBAClB,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;aACzC;YAED,KAAK,MAAM,SAAS,IAAI,QAAQ,CAAC,UAAU,EAAE;gBACzC,QAAQ,CAAC,iBAAiB,CACtB,IAAI,YAAY,CACZ,KAAK,CAAC,SAAS,EAAE,EACjB,SAAS,CAAC,IAAI,EACd,SAAS,CAAC,IAAI,EACd,KAAK,EACL,SAAS,EACT,SAAS,CAAC,UAAU,EACpB,SAAS,EACT,SAAS,CAAC,UAAU,EACpB,SAAS,CAAC,IAAI,EACd,SAAS,EACT,SAAS,CAAC,UAAU,EACpB,IAAI,CACP,EACD,QAAQ,CAAC,aAAa,CACzB,CAAC;aACL;YAED,OAAO,QAAQ,CAAC;QACpB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;OAMG;IACI,eAAe,CAAC,IAAmC,EAAE,UAAuC;QAC/F,OAAO,IAAI,CAAC,gBAAgB,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE;YAC7D,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;YAEpC,IAAI,QAAQ,CAAC,OAAO,EAAE;gBAClB,UAAU,CAAC,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;aACzC;YAED,KAAK,MAAM,SAAS,IAAI,QAAQ,CAAC,UAAU,EAAE;gBACzC,MAAM,SAAS,GAAG,YAAY,CAAC,YAAY,CACvC,SAAS,CAAC,IAAI,EACd,SAAS,CAAC,IAAI,EACd,YAAY,CAAC,WAAW,CAAC,SAAS,CAAC,IAAI,CAAC,EACxC,SAAS,CAAC,UAAU,EACpB,SAAS,CAAC,UAAU,EACpB,SAAS,CAAC,UAAU,EACpB,QAAQ,CAAC,aAAa,CACzB,CAAC;gBAEF,UAAU,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;aAC7C;YAED,OAAO,UAAU,CAAC;QACtB,CAAC,CAAC,CAAC;IACP,CAAC;;AAvWD;;;;;GAKG;AACW,8BAAa,GAAmC;IAC1D,OAAO,EAAE;QACL,OAAO,EAAE,GAAG,KAAK,CAAC,cAAc,6BAA6B;QAC7D,aAAa,EAAE,GAAG,KAAK,CAAC,cAAc,0BAA0B;QAChE,WAAW,EAAE,GAAG,KAAK,CAAC,cAAc,wBAAwB;KAC/D;CACJ,CAAC;AAUF;;GAEG;AACW,kCAAiB,GAAG,gBAAgB,CAAC,oBAAoB,EAAE,CAAC;AAW3D,yBAAQ,GAA+B,IAAI,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { AutoReleaseWorkerPool } from \"../../Misc/workerPool\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IDisposable, Scene } from \"../../scene\";\r\nimport { Geometry } from \"../geometry\";\r\nimport { VertexBuffer } from \"../buffer\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport { DracoDecoderModule } from \"draco3dgltf\";\r\nimport type { DecoderModule, DecoderBuffer, Decoder, Mesh, PointCloud, Status } from \"draco3dgltf\";\r\nimport { Logger } from \"../../Misc/logger\";\r\n\r\ndeclare let DracoDecoderModule: DracoDecoderModule;\r\n\r\ninterface AttributeData {\r\n kind: string;\r\n data: ArrayBufferView;\r\n size: number;\r\n byteOffset: number;\r\n byteStride: number;\r\n normalized: boolean;\r\n}\r\n\r\ninterface MeshData {\r\n indices?: Uint16Array | Uint32Array;\r\n attributes: Array<AttributeData>;\r\n totalVertices: number;\r\n}\r\n\r\ninterface InitDoneMessage {\r\n id: \"initDone\";\r\n}\r\n\r\ninterface DecodeMeshDoneMessage {\r\n id: \"decodeMeshDone\";\r\n totalVertices: number;\r\n}\r\n\r\ninterface IndicesMessage {\r\n id: \"indices\";\r\n data: Uint16Array | Uint32Array;\r\n}\r\n\r\ninterface AttributeMessage extends AttributeData {\r\n id: \"attribute\";\r\n}\r\n\r\ntype Message = InitDoneMessage | DecodeMeshDoneMessage | IndicesMessage | AttributeMessage;\r\n\r\n// WorkerGlobalScope\r\ndeclare function importScripts(...urls: string[]): void;\r\ndeclare function postMessage(message: Message, transfer?: any[]): void;\r\n\r\nfunction createDecoderAsync(wasmBinary?: ArrayBuffer): Promise<{ module: DecoderModule }> {\r\n return new Promise((resolve) => {\r\n DracoDecoderModule({ wasmBinary: wasmBinary }).then((module) => {\r\n resolve({ module: module });\r\n });\r\n });\r\n}\r\n\r\nfunction decodeMesh(\r\n decoderModule: DecoderModule,\r\n data: Int8Array,\r\n attributes: { [kind: string]: number } | undefined,\r\n onIndicesData: (indices: Uint16Array | Uint32Array) => void,\r\n onAttributeData: (kind: string, data: ArrayBufferView, size: number, offset: number, stride: number, normalized: boolean) => void\r\n): number {\r\n let decoder: Nullable<Decoder> = null;\r\n let buffer: Nullable<DecoderBuffer> = null;\r\n let geometry: Nullable<Mesh | PointCloud> = null;\r\n\r\n try {\r\n decoder = new decoderModule.Decoder();\r\n\r\n buffer = new decoderModule.DecoderBuffer();\r\n buffer.Init(data, data.byteLength);\r\n\r\n let status: Status;\r\n const type = decoder.GetEncodedGeometryType(buffer);\r\n switch (type) {\r\n case decoderModule.TRIANGULAR_MESH: {\r\n const mesh = new decoderModule.Mesh();\r\n status = decoder.DecodeBufferToMesh(buffer, mesh);\r\n if (!status.ok() || mesh.ptr === 0) {\r\n throw new Error(status.error_msg());\r\n }\r\n\r\n const numFaces = mesh.num_faces();\r\n const numIndices = numFaces * 3;\r\n const byteLength = numIndices * 4;\r\n\r\n const ptr = decoderModule._malloc(byteLength);\r\n try {\r\n decoder.GetTrianglesUInt32Array(mesh, byteLength, ptr);\r\n const indices = new Uint32Array(numIndices);\r\n indices.set(new Uint32Array(decoderModule.HEAPF32.buffer, ptr, numIndices));\r\n onIndicesData(indices);\r\n } finally {\r\n decoderModule._free(ptr);\r\n }\r\n\r\n geometry = mesh;\r\n break;\r\n }\r\n case decoderModule.POINT_CLOUD: {\r\n const pointCloud = new decoderModule.PointCloud();\r\n status = decoder.DecodeBufferToPointCloud(buffer, pointCloud);\r\n if (!status.ok() || !pointCloud.ptr) {\r\n throw new Error(status.error_msg());\r\n }\r\n\r\n geometry = pointCloud;\r\n break;\r\n }\r\n default: {\r\n throw new Error(`Invalid geometry type ${type}`);\r\n }\r\n }\r\n\r\n const numPoints = geometry.num_points();\r\n\r\n const processAttribute = (decoder: Decoder, geometry: Mesh | PointCloud, kind: string, attribute: any) => {\r\n const dataType = attribute.data_type();\r\n const numComponents = attribute.num_components();\r\n const normalized = attribute.normalized();\r\n const byteStride = attribute.byte_stride();\r\n const byteOffset = attribute.byte_offset();\r\n\r\n const dataTypeInfo = {\r\n [decoderModule.DT_FLOAT32]: { typedArrayConstructor: Float32Array, heap: decoderModule.HEAPF32 },\r\n [decoderModule.DT_INT8]: { typedArrayConstructor: Int8Array, heap: decoderModule.HEAP8 },\r\n [decoderModule.DT_INT16]: { typedArrayConstructor: Int16Array, heap: decoderModule.HEAP16 },\r\n [decoderModule.DT_INT32]: { typedArrayConstructor: Int32Array, heap: decoderModule.HEAP32 },\r\n [decoderModule.DT_UINT8]: { typedArrayConstructor: Uint8Array, heap: decoderModule.HEAPU8 },\r\n [decoderModule.DT_UINT16]: { typedArrayConstructor: Uint16Array, heap: decoderModule.HEAPU16 },\r\n [decoderModule.DT_UINT32]: { typedArrayConstructor: Uint32Array, heap: decoderModule.HEAPU32 },\r\n };\r\n\r\n const info = dataTypeInfo[dataType];\r\n if (!info) {\r\n throw new Error(`Invalid data type ${dataType}`);\r\n }\r\n\r\n const numValues = numPoints * numComponents;\r\n const byteLength = numValues * info.typedArrayConstructor.BYTES_PER_ELEMENT;\r\n\r\n const ptr = decoderModule._malloc(byteLength);\r\n try {\r\n decoder.GetAttributeDataArrayForAllPoints(geometry, attribute, dataType, byteLength, ptr);\r\n const data = new info.typedArrayConstructor(info.heap.buffer, ptr, numValues);\r\n onAttributeData(kind, data.slice(), numComponents, byteOffset, byteStride, normalized);\r\n } finally {\r\n decoderModule._free(ptr);\r\n }\r\n };\r\n\r\n if (attributes) {\r\n for (const kind in attributes) {\r\n const id = attributes[kind];\r\n const attribute = decoder.GetAttributeByUniqueId(geometry, id);\r\n processAttribute(decoder, geometry, kind, attribute);\r\n }\r\n } else {\r\n const dracoAttributeTypes: { [kind: string]: number } = {\r\n position: decoderModule.POSITION,\r\n normal: decoderModule.NORMAL,\r\n color: decoderModule.COLOR,\r\n uv: decoderModule.TEX_COORD,\r\n };\r\n\r\n for (const kind in dracoAttributeTypes) {\r\n const id = decoder.GetAttributeId(geometry, dracoAttributeTypes[kind]);\r\n if (id !== -1) {\r\n const attribute = decoder.GetAttribute(geometry, id);\r\n processAttribute(decoder, geometry, kind, attribute);\r\n }\r\n }\r\n }\r\n\r\n return numPoints;\r\n } finally {\r\n if (geometry) {\r\n decoderModule.destroy(geometry);\r\n }\r\n\r\n if (buffer) {\r\n decoderModule.destroy(buffer);\r\n }\r\n\r\n if (decoder) {\r\n decoderModule.destroy(decoder);\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * The worker function that gets converted to a blob url to pass into a worker.\r\n */\r\nfunction worker(): void {\r\n let decoderPromise: PromiseLike<any> | undefined;\r\n\r\n onmessage = (event) => {\r\n const message = event.data;\r\n switch (message.id) {\r\n case \"init\": {\r\n const decoder = message.decoder;\r\n if (decoder.url) {\r\n importScripts(decoder.url);\r\n decoderPromise = DracoDecoderModule({ wasmBinary: decoder.wasmBinary });\r\n }\r\n postMessage({ id: \"initDone\" });\r\n break;\r\n }\r\n case \"decodeMesh\": {\r\n if (!decoderPromise) {\r\n throw new Error(\"Draco decoder module is not available\");\r\n }\r\n decoderPromise.then((decoder) => {\r\n const numPoints = decodeMesh(\r\n decoder,\r\n message.dataView,\r\n message.attributes,\r\n (indices) => {\r\n postMessage({ id: \"indices\", data: indices }, [indices.buffer]);\r\n },\r\n (kind, data, size, offset, stride, normalized) => {\r\n postMessage({ id: \"attribute\", kind, data, size, byteOffset: offset, byteStride: stride, normalized }, [data.buffer]);\r\n }\r\n );\r\n postMessage({ id: \"decodeMeshDone\", totalVertices: numPoints });\r\n });\r\n break;\r\n }\r\n }\r\n };\r\n}\r\n\r\n/**\r\n * Configuration for Draco compression\r\n */\r\nexport interface IDracoCompressionConfiguration {\r\n /**\r\n * Configuration for the decoder.\r\n */\r\n decoder: {\r\n /**\r\n * The url to the WebAssembly module.\r\n */\r\n wasmUrl?: string;\r\n\r\n /**\r\n * The url to the WebAssembly binary.\r\n */\r\n wasmBinaryUrl?: string;\r\n\r\n /**\r\n * The url to the fallback JavaScript module.\r\n */\r\n fallbackUrl?: string;\r\n };\r\n}\r\n\r\n/**\r\n * Draco compression (https://google.github.io/draco/)\r\n *\r\n * This class wraps the Draco module.\r\n *\r\n * **Encoder**\r\n *\r\n * The encoder is not currently implemented.\r\n *\r\n * **Decoder**\r\n *\r\n * By default, the configuration points to a copy of the Draco decoder files for glTF from the babylon.js preview cdn https://preview.babylonjs.com/draco_wasm_wrapper_gltf.js.\r\n *\r\n * To update the configuration, use the following code:\r\n * ```javascript\r\n * DracoCompression.Configuration = {\r\n * decoder: {\r\n * wasmUrl: \"<url to the WebAssembly library>\",\r\n * wasmBinaryUrl: \"<url to the WebAssembly binary>\",\r\n * fallbackUrl: \"<url to the fallback JavaScript library>\",\r\n * }\r\n * };\r\n * ```\r\n *\r\n * Draco has two versions, one for WebAssembly and one for JavaScript. The decoder configuration can be set to only support WebAssembly or only support the JavaScript version.\r\n * Decoding will automatically fallback to the JavaScript version if WebAssembly version is not configured or if WebAssembly is not supported by the browser.\r\n * Use `DracoCompression.DecoderAvailable` to determine if the decoder configuration is available for the current context.\r\n *\r\n * To decode Draco compressed data, get the default DracoCompression object and call decodeMeshToGeometryAsync:\r\n * ```javascript\r\n * var geometry = await DracoCompression.Default.decodeMeshToGeometryAsync(data);\r\n * ```\r\n *\r\n * @see https://playground.babylonjs.com/#DMZIBD#0\r\n */\r\nexport class DracoCompression implements IDisposable {\r\n private _workerPoolPromise?: Promise<AutoReleaseWorkerPool>;\r\n private _decoderModulePromise?: Promise<{ module: DecoderModule }>;\r\n\r\n /**\r\n * The configuration. Defaults to the following urls:\r\n * - wasmUrl: \"https://cdn.babylonjs.com/draco_wasm_wrapper_gltf.js\"\r\n * - wasmBinaryUrl: \"https://cdn.babylonjs.com/draco_decoder_gltf.wasm\"\r\n * - fallbackUrl: \"https://cdn.babylonjs.com/draco_decoder_gltf.js\"\r\n */\r\n public static Configuration: IDracoCompressionConfiguration = {\r\n decoder: {\r\n wasmUrl: `${Tools._DefaultCdnUrl}/draco_wasm_wrapper_gltf.js`,\r\n wasmBinaryUrl: `${Tools._DefaultCdnUrl}/draco_decoder_gltf.wasm`,\r\n fallbackUrl: `${Tools._DefaultCdnUrl}/draco_decoder_gltf.js`,\r\n },\r\n };\r\n\r\n /**\r\n * Returns true if the decoder configuration is available.\r\n */\r\n public static get DecoderAvailable(): boolean {\r\n const decoder = DracoCompression.Configuration.decoder;\r\n return !!((decoder.wasmUrl && decoder.wasmBinaryUrl && typeof WebAssembly === \"object\") || decoder.fallbackUrl);\r\n }\r\n\r\n /**\r\n * Default number of workers to create when creating the draco compression object.\r\n */\r\n public static DefaultNumWorkers = DracoCompression.GetDefaultNumWorkers();\r\n\r\n private static GetDefaultNumWorkers(): number {\r\n if (typeof navigator !== \"object\" || !navigator.hardwareConcurrency) {\r\n return 1;\r\n }\r\n\r\n // Use 50% of the available logical processors but capped at 4.\r\n return Math.min(Math.floor(navigator.hardwareConcurrency * 0.5), 4);\r\n }\r\n\r\n private static _Default: Nullable<DracoCompression> = null;\r\n\r\n /**\r\n * Default instance for the draco compression object.\r\n */\r\n public static get Default(): DracoCompression {\r\n if (!DracoCompression._Default) {\r\n DracoCompression._Default = new DracoCompression();\r\n }\r\n\r\n return DracoCompression._Default;\r\n }\r\n\r\n /**\r\n * Constructor\r\n * @param numWorkers The number of workers for async operations. Specify `0` to disable web workers and run synchronously in the current context.\r\n */\r\n constructor(numWorkers = DracoCompression.DefaultNumWorkers) {\r\n const decoder = DracoCompression.Configuration.decoder;\r\n\r\n const decoderInfo: { url: string | undefined; wasmBinaryPromise: Promise<ArrayBuffer | string | undefined> } =\r\n decoder.wasmUrl && decoder.wasmBinaryUrl && typeof WebAssembly === \"object\"\r\n ? {\r\n url: Tools.GetBabylonScriptURL(decoder.wasmUrl, true),\r\n wasmBinaryPromise: Tools.LoadFileAsync(Tools.GetBabylonScriptURL(decoder.wasmBinaryUrl, true)),\r\n }\r\n : {\r\n url: Tools.GetBabylonScriptURL(decoder.fallbackUrl!),\r\n wasmBinaryPromise: Promise.resolve(undefined),\r\n };\r\n\r\n if (numWorkers && typeof Worker === \"function\" && typeof URL === \"function\") {\r\n this._workerPoolPromise = decoderInfo.wasmBinaryPromise.then((decoderWasmBinary) => {\r\n const workerContent = `${decodeMesh}(${worker})()`;\r\n const workerBlobUrl = URL.createObjectURL(new Blob([workerContent], { type: \"application/javascript\" }));\r\n\r\n return new AutoReleaseWorkerPool(numWorkers, () => {\r\n return new Promise((resolve, reject) => {\r\n const worker = new Worker(workerBlobUrl);\r\n const onError = (error: ErrorEvent) => {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n reject(error);\r\n };\r\n\r\n const onMessage = (event: MessageEvent<Message>) => {\r\n if (event.data.id === \"initDone\") {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n resolve(worker);\r\n }\r\n };\r\n\r\n worker.addEventListener(\"error\", onError);\r\n worker.addEventListener(\"message\", onMessage);\r\n\r\n worker.postMessage({\r\n id: \"init\",\r\n decoder: {\r\n url: decoderInfo.url,\r\n wasmBinary: decoderWasmBinary,\r\n },\r\n });\r\n });\r\n });\r\n });\r\n } else {\r\n this._decoderModulePromise = decoderInfo.wasmBinaryPromise.then((decoderWasmBinary) => {\r\n if (!decoderInfo.url) {\r\n throw new Error(\"Draco decoder module is not available\");\r\n }\r\n\r\n return Tools.LoadBabylonScriptAsync(decoderInfo.url).then(() => {\r\n return createDecoderAsync(decoderWasmBinary as ArrayBuffer);\r\n });\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Stop all async operations and release resources.\r\n */\r\n public dispose(): void {\r\n if (this._workerPoolPromise) {\r\n this._workerPoolPromise.then((workerPool) => {\r\n workerPool.dispose();\r\n });\r\n }\r\n\r\n delete this._workerPoolPromise;\r\n delete this._decoderModulePromise;\r\n }\r\n\r\n /**\r\n * Returns a promise that resolves when ready. Call this manually to ensure draco compression is ready before use.\r\n * @returns a promise that resolves when ready\r\n */\r\n public whenReadyAsync(): Promise<void> {\r\n if (this._workerPoolPromise) {\r\n return this._workerPoolPromise.then(() => {});\r\n }\r\n\r\n if (this._decoderModulePromise) {\r\n return this._decoderModulePromise.then(() => {});\r\n }\r\n\r\n return Promise.resolve();\r\n }\r\n\r\n private _decodeMeshAsync(\r\n data: ArrayBuffer | ArrayBufferView,\r\n attributes?: { [kind: string]: number },\r\n gltfNormalizedOverride?: { [kind: string]: boolean }\r\n ): Promise<MeshData> {\r\n const dataView = data instanceof ArrayBuffer ? new Int8Array(data) : new Int8Array(data.buffer, data.byteOffset, data.byteLength);\r\n\r\n const applyGltfNormalizedOverride = (kind: string, normalized: boolean): boolean => {\r\n if (gltfNormalizedOverride && gltfNormalizedOverride[kind] !== undefined) {\r\n if (normalized !== gltfNormalizedOverride[kind]) {\r\n Logger.Warn(\r\n `Normalized flag from Draco data (${normalized}) does not match normalized flag from glTF accessor (${gltfNormalizedOverride[kind]}). Using flag from glTF accessor.`\r\n );\r\n }\r\n\r\n return gltfNormalizedOverride[kind];\r\n } else {\r\n return normalized;\r\n }\r\n };\r\n\r\n if (this._workerPoolPromise) {\r\n return this._workerPoolPromise.then((workerPool) => {\r\n return new Promise<MeshData>((resolve, reject) => {\r\n workerPool.push((worker, onComplete) => {\r\n let resultIndices: Nullable<Uint16Array | Uint32Array> = null;\r\n const resultAttributes: Array<AttributeData> = [];\r\n\r\n const onError = (error: ErrorEvent) => {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n reject(error);\r\n onComplete();\r\n };\r\n\r\n const onMessage = (event: MessageEvent<Message>) => {\r\n const message = event.data;\r\n switch (message.id) {\r\n case \"decodeMeshDone\": {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n resolve({ indices: resultIndices!, attributes: resultAttributes, totalVertices: message.totalVertices });\r\n onComplete();\r\n break;\r\n }\r\n case \"indices\": {\r\n resultIndices = message.data;\r\n break;\r\n }\r\n case \"attribute\": {\r\n resultAttributes.push({\r\n kind: message.kind,\r\n data: message.data,\r\n size: message.size,\r\n byteOffset: message.byteOffset,\r\n byteStride: message.byteStride,\r\n normalized: applyGltfNormalizedOverride(message.kind, message.normalized),\r\n });\r\n break;\r\n }\r\n }\r\n };\r\n\r\n worker.addEventListener(\"error\", onError);\r\n worker.addEventListener(\"message\", onMessage);\r\n\r\n const dataViewCopy = dataView.slice();\r\n worker.postMessage({ id: \"decodeMesh\", dataView: dataViewCopy, attributes: attributes }, [dataViewCopy.buffer]);\r\n });\r\n });\r\n });\r\n }\r\n\r\n if (this._decoderModulePromise) {\r\n return this._decoderModulePromise.then((decoder) => {\r\n let resultIndices: Nullable<Uint16Array | Uint32Array> = null;\r\n const resultAttributes: Array<AttributeData> = [];\r\n\r\n const numPoints = decodeMesh(\r\n decoder.module,\r\n dataView,\r\n attributes,\r\n (indices) => {\r\n resultIndices = indices;\r\n },\r\n (kind, data, size, byteOffset, byteStride, normalized) => {\r\n resultAttributes.push({\r\n kind,\r\n data,\r\n size,\r\n byteOffset,\r\n byteStride,\r\n normalized,\r\n });\r\n }\r\n );\r\n\r\n return { indices: resultIndices!, attributes: resultAttributes, totalVertices: numPoints };\r\n });\r\n }\r\n\r\n throw new Error(\"Draco decoder module is not available\");\r\n }\r\n\r\n /**\r\n * Decode Draco compressed mesh data to Babylon geometry.\r\n * @param name The name to use when creating the geometry\r\n * @param scene The scene to use when creating the geometry\r\n * @param data The ArrayBuffer or ArrayBufferView for the Draco compression data\r\n * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids\r\n * @returns A promise that resolves with the decoded geometry\r\n */\r\n public decodeMeshToGeometryAsync(name: string, scene: Scene, data: ArrayBuffer | ArrayBufferView, attributes?: { [kind: string]: number }): Promise<Geometry> {\r\n return this._decodeMeshAsync(data, attributes).then((meshData) => {\r\n const geometry = new Geometry(name, scene);\r\n\r\n if (meshData.indices) {\r\n geometry.setIndices(meshData.indices);\r\n }\r\n\r\n for (const attribute of meshData.attributes) {\r\n geometry.setVerticesBuffer(\r\n new VertexBuffer(\r\n scene.getEngine(),\r\n attribute.data,\r\n attribute.kind,\r\n false,\r\n undefined,\r\n attribute.byteStride,\r\n undefined,\r\n attribute.byteOffset,\r\n attribute.size,\r\n undefined,\r\n attribute.normalized,\r\n true\r\n ),\r\n meshData.totalVertices\r\n );\r\n }\r\n\r\n return geometry;\r\n });\r\n }\r\n\r\n /** @internal */\r\n public _decodeMeshToGeometryForGltfAsync(\r\n name: string,\r\n scene: Scene,\r\n data: ArrayBuffer | ArrayBufferView,\r\n attributes: { [kind: string]: number },\r\n gltfNormalizedOverride: { [kind: string]: boolean }\r\n ): Promise<Geometry> {\r\n return this._decodeMeshAsync(data, attributes, gltfNormalizedOverride).then((meshData) => {\r\n const geometry = new Geometry(name, scene);\r\n\r\n if (meshData.indices) {\r\n geometry.setIndices(meshData.indices);\r\n }\r\n\r\n for (const attribute of meshData.attributes) {\r\n geometry.setVerticesBuffer(\r\n new VertexBuffer(\r\n scene.getEngine(),\r\n attribute.data,\r\n attribute.kind,\r\n false,\r\n undefined,\r\n attribute.byteStride,\r\n undefined,\r\n attribute.byteOffset,\r\n attribute.size,\r\n undefined,\r\n attribute.normalized,\r\n true\r\n ),\r\n meshData.totalVertices\r\n );\r\n }\r\n\r\n return geometry;\r\n });\r\n }\r\n\r\n /**\r\n * Decode Draco compressed mesh data to Babylon vertex data.\r\n * @param data The ArrayBuffer or ArrayBufferView for the Draco compression data\r\n * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids\r\n * @returns A promise that resolves with the decoded vertex data\r\n * @deprecated Use {@link decodeMeshToGeometryAsync} for better performance in some cases\r\n */\r\n public decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes?: { [kind: string]: number }): Promise<VertexData> {\r\n return this._decodeMeshAsync(data, attributes).then((meshData) => {\r\n const vertexData = new VertexData();\r\n\r\n if (meshData.indices) {\r\n vertexData.indices = meshData.indices;\r\n }\r\n\r\n for (const attribute of meshData.attributes) {\r\n const floatData = VertexBuffer.GetFloatData(\r\n attribute.data,\r\n attribute.size,\r\n VertexBuffer.GetDataType(attribute.data),\r\n attribute.byteOffset,\r\n attribute.byteStride,\r\n attribute.normalized,\r\n meshData.totalVertices\r\n );\r\n\r\n vertexData.set(floatData, attribute.kind);\r\n }\r\n\r\n return vertexData;\r\n });\r\n }\r\n}\r\n"]}
@@ -41,7 +41,7 @@ export declare class MeshoptCompression implements IDisposable {
41
41
  * The configuration. Defaults to the following:
42
42
  * ```javascript
43
43
  * decoder: {
44
- * url: "https://preview.babylonjs.com/meshopt_decoder.js"
44
+ * url: "https://cdn.babylonjs.com/meshopt_decoder.js"
45
45
  * }
46
46
  * ```
47
47
  */
@@ -69,13 +69,13 @@ export class MeshoptCompression {
69
69
  * The configuration. Defaults to the following:
70
70
  * ```javascript
71
71
  * decoder: {
72
- * url: "https://preview.babylonjs.com/meshopt_decoder.js"
72
+ * url: "https://cdn.babylonjs.com/meshopt_decoder.js"
73
73
  * }
74
74
  * ```
75
75
  */
76
76
  MeshoptCompression.Configuration = {
77
77
  decoder: {
78
- url: "meshopt_decoder.js",
78
+ url: `${Tools._DefaultCdnUrl}/meshopt_decoder.js`,
79
79
  },
80
80
  };
81
81
  MeshoptCompression._Default = null;
@@ -1 +1 @@
1
- {"version":3,"file":"meshoptCompression.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Compression/meshoptCompression.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAsBzC;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,OAAO,kBAAkB;IAmB3B;;OAEG;IACI,MAAM,KAAK,OAAO;QACrB,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE;YAC9B,kBAAkB,CAAC,QAAQ,GAAG,IAAI,kBAAkB,EAAE,CAAC;SAC1D;QAED,OAAO,kBAAkB,CAAC,QAAQ,CAAC;IACvC,CAAC;IAED;;OAEG;IACH;QACI,MAAM,OAAO,GAAG,kBAAkB,CAAC,aAAa,CAAC,OAAO,CAAC;QAEzD,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,sBAAsB,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;YAC7E,4DAA4D;YAC5D,OAAO,cAAc,CAAC,KAAK,CAAC;QAChC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAED;;;;;;;;;OASG;IACI,qBAAqB,CAAC,MAAkB,EAAE,KAAa,EAAE,MAAc,EAAE,IAA4C,EAAE,MAAe;QACzI,OAAO,IAAI,CAAC,qBAAsB,CAAC,IAAI,CAAC,GAAG,EAAE;YACzC,MAAM,MAAM,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC;YAC9C,cAAc,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;YAC7E,OAAO,MAAM,CAAC;QAClB,CAAC,CAAC,CAAC;IACP,CAAC;;AA9DD;;;;;;;GAOG;AACW,gCAAa,GAAqC;IAC5D,OAAO,EAAE;QACL,GAAG,EAAE,oBAAoB;KAC5B;CACJ,CAAC;AAEa,2BAAQ,GAAiC,IAAI,CAAC","sourcesContent":["import { Tools } from \"../../Misc/tools\";\r\nimport type { IDisposable } from \"../../scene\";\r\nimport type { Nullable } from \"../../types\";\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\ndeclare let MeshoptDecoder: any;\r\n\r\n/**\r\n * Configuration for meshoptimizer compression\r\n */\r\nexport interface IMeshoptCompressionConfiguration {\r\n /**\r\n * Configuration for the decoder.\r\n */\r\n decoder: {\r\n /**\r\n * The url to the meshopt decoder library.\r\n */\r\n url: string;\r\n };\r\n}\r\n\r\n/**\r\n * Meshopt compression (https://github.com/zeux/meshoptimizer)\r\n *\r\n * This class wraps the meshopt library from https://github.com/zeux/meshoptimizer/tree/master/js.\r\n *\r\n * **Encoder**\r\n *\r\n * The encoder is not currently implemented.\r\n *\r\n * **Decoder**\r\n *\r\n * By default, the configuration points to a copy of the meshopt files on the Babylon.js preview CDN (e.g. https://preview.babylonjs.com/meshopt_decoder.js).\r\n *\r\n * To update the configuration, use the following code:\r\n * ```javascript\r\n * MeshoptCompression.Configuration = {\r\n * decoder: {\r\n * url: \"<url to the meshopt decoder library>\"\r\n * }\r\n * };\r\n * ```\r\n */\r\nexport class MeshoptCompression implements IDisposable {\r\n private _decoderModulePromise?: Promise<any>;\r\n\r\n /**\r\n * The configuration. Defaults to the following:\r\n * ```javascript\r\n * decoder: {\r\n * url: \"https://preview.babylonjs.com/meshopt_decoder.js\"\r\n * }\r\n * ```\r\n */\r\n public static Configuration: IMeshoptCompressionConfiguration = {\r\n decoder: {\r\n url: \"meshopt_decoder.js\",\r\n },\r\n };\r\n\r\n private static _Default: Nullable<MeshoptCompression> = null;\r\n\r\n /**\r\n * Default instance for the meshoptimizer object.\r\n */\r\n public static get Default(): MeshoptCompression {\r\n if (!MeshoptCompression._Default) {\r\n MeshoptCompression._Default = new MeshoptCompression();\r\n }\r\n\r\n return MeshoptCompression._Default;\r\n }\r\n\r\n /**\r\n * Constructor\r\n */\r\n constructor() {\r\n const decoder = MeshoptCompression.Configuration.decoder;\r\n\r\n this._decoderModulePromise = Tools.LoadBabylonScriptAsync(decoder.url).then(() => {\r\n // Wait for WebAssembly compilation before resolving promise\r\n return MeshoptDecoder.ready;\r\n });\r\n }\r\n\r\n /**\r\n * Stop all async operations and release resources.\r\n */\r\n public dispose(): void {\r\n delete this._decoderModulePromise;\r\n }\r\n\r\n /**\r\n * Decode meshopt data.\r\n * @see https://github.com/zeux/meshoptimizer/tree/master/js#decoder\r\n * @param source The input data.\r\n * @param count The number of elements.\r\n * @param stride The stride in bytes.\r\n * @param mode The compression mode.\r\n * @param filter The compression filter.\r\n * @returns a Promise<Uint8Array> that resolves to the decoded data\r\n */\r\n public decodeGltfBufferAsync(source: Uint8Array, count: number, stride: number, mode: \"ATTRIBUTES\" | \"TRIANGLES\" | \"INDICES\", filter?: string): Promise<Uint8Array> {\r\n return this._decoderModulePromise!.then(() => {\r\n const result = new Uint8Array(count * stride);\r\n MeshoptDecoder.decodeGltfBuffer(result, count, stride, source, mode, filter);\r\n return result;\r\n });\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"meshoptCompression.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Compression/meshoptCompression.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAsBzC;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,OAAO,kBAAkB;IAmB3B;;OAEG;IACI,MAAM,KAAK,OAAO;QACrB,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE;YAC9B,kBAAkB,CAAC,QAAQ,GAAG,IAAI,kBAAkB,EAAE,CAAC;SAC1D;QAED,OAAO,kBAAkB,CAAC,QAAQ,CAAC;IACvC,CAAC;IAED;;OAEG;IACH;QACI,MAAM,OAAO,GAAG,kBAAkB,CAAC,aAAa,CAAC,OAAO,CAAC;QAEzD,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,sBAAsB,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;YAC7E,4DAA4D;YAC5D,OAAO,cAAc,CAAC,KAAK,CAAC;QAChC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAED;;;;;;;;;OASG;IACI,qBAAqB,CAAC,MAAkB,EAAE,KAAa,EAAE,MAAc,EAAE,IAA4C,EAAE,MAAe;QACzI,OAAO,IAAI,CAAC,qBAAsB,CAAC,IAAI,CAAC,GAAG,EAAE;YACzC,MAAM,MAAM,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC;YAC9C,cAAc,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;YAC7E,OAAO,MAAM,CAAC;QAClB,CAAC,CAAC,CAAC;IACP,CAAC;;AA9DD;;;;;;;GAOG;AACW,gCAAa,GAAqC;IAC5D,OAAO,EAAE;QACL,GAAG,EAAE,GAAG,KAAK,CAAC,cAAc,qBAAqB;KACpD;CACJ,CAAC;AAEa,2BAAQ,GAAiC,IAAI,CAAC","sourcesContent":["import { Tools } from \"../../Misc/tools\";\r\nimport type { IDisposable } from \"../../scene\";\r\nimport type { Nullable } from \"../../types\";\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\ndeclare let MeshoptDecoder: any;\r\n\r\n/**\r\n * Configuration for meshoptimizer compression\r\n */\r\nexport interface IMeshoptCompressionConfiguration {\r\n /**\r\n * Configuration for the decoder.\r\n */\r\n decoder: {\r\n /**\r\n * The url to the meshopt decoder library.\r\n */\r\n url: string;\r\n };\r\n}\r\n\r\n/**\r\n * Meshopt compression (https://github.com/zeux/meshoptimizer)\r\n *\r\n * This class wraps the meshopt library from https://github.com/zeux/meshoptimizer/tree/master/js.\r\n *\r\n * **Encoder**\r\n *\r\n * The encoder is not currently implemented.\r\n *\r\n * **Decoder**\r\n *\r\n * By default, the configuration points to a copy of the meshopt files on the Babylon.js preview CDN (e.g. https://preview.babylonjs.com/meshopt_decoder.js).\r\n *\r\n * To update the configuration, use the following code:\r\n * ```javascript\r\n * MeshoptCompression.Configuration = {\r\n * decoder: {\r\n * url: \"<url to the meshopt decoder library>\"\r\n * }\r\n * };\r\n * ```\r\n */\r\nexport class MeshoptCompression implements IDisposable {\r\n private _decoderModulePromise?: Promise<any>;\r\n\r\n /**\r\n * The configuration. Defaults to the following:\r\n * ```javascript\r\n * decoder: {\r\n * url: \"https://cdn.babylonjs.com/meshopt_decoder.js\"\r\n * }\r\n * ```\r\n */\r\n public static Configuration: IMeshoptCompressionConfiguration = {\r\n decoder: {\r\n url: `${Tools._DefaultCdnUrl}/meshopt_decoder.js`,\r\n },\r\n };\r\n\r\n private static _Default: Nullable<MeshoptCompression> = null;\r\n\r\n /**\r\n * Default instance for the meshoptimizer object.\r\n */\r\n public static get Default(): MeshoptCompression {\r\n if (!MeshoptCompression._Default) {\r\n MeshoptCompression._Default = new MeshoptCompression();\r\n }\r\n\r\n return MeshoptCompression._Default;\r\n }\r\n\r\n /**\r\n * Constructor\r\n */\r\n constructor() {\r\n const decoder = MeshoptCompression.Configuration.decoder;\r\n\r\n this._decoderModulePromise = Tools.LoadBabylonScriptAsync(decoder.url).then(() => {\r\n // Wait for WebAssembly compilation before resolving promise\r\n return MeshoptDecoder.ready;\r\n });\r\n }\r\n\r\n /**\r\n * Stop all async operations and release resources.\r\n */\r\n public dispose(): void {\r\n delete this._decoderModulePromise;\r\n }\r\n\r\n /**\r\n * Decode meshopt data.\r\n * @see https://github.com/zeux/meshoptimizer/tree/master/js#decoder\r\n * @param source The input data.\r\n * @param count The number of elements.\r\n * @param stride The stride in bytes.\r\n * @param mode The compression mode.\r\n * @param filter The compression filter.\r\n * @returns a Promise<Uint8Array> that resolves to the decoded data\r\n */\r\n public decodeGltfBufferAsync(source: Uint8Array, count: number, stride: number, mode: \"ATTRIBUTES\" | \"TRIANGLES\" | \"INDICES\", filter?: string): Promise<Uint8Array> {\r\n return this._decoderModulePromise!.then(() => {\r\n const result = new Uint8Array(count * stride);\r\n MeshoptDecoder.decodeGltfBuffer(result, count, stride, source, mode, filter);\r\n return result;\r\n });\r\n }\r\n}\r\n"]}
@@ -118,7 +118,7 @@ export class GreasedLineMesh extends GreasedLineBaseMesh {
118
118
  clone(name = `${this.name}-cloned`, newParent) {
119
119
  const lineOptions = this._createLineOptions();
120
120
  const deepCopiedLineOptions = {};
121
- DeepCopier.DeepCopy(lineOptions, deepCopiedLineOptions, ["instance"]);
121
+ DeepCopier.DeepCopy(lineOptions, deepCopiedLineOptions, ["instance"], undefined, true);
122
122
  const cloned = new GreasedLineMesh(name, this._scene, deepCopiedLineOptions);
123
123
  if (newParent) {
124
124
  cloned.parent = newParent;
@@ -1 +1 @@
1
- {"version":3,"file":"greasedLineMesh.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/GreasedLine/greasedLineMesh.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAClD,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAE/B,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAG3D,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAE/D,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAE5D,IAAI,CAAC,sBAAsB,GAAG,CAAC,UAAe,EAAE,KAAY,EAAQ,EAAE;IAClE,OAAO,eAAe,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;AACpD,CAAC,CAAC;AAEF;;;GAGG;AACH,MAAM,OAAO,eAAgB,SAAQ,mBAAmB;IAcpD;;;;;OAKG;IACH,YACoB,IAAY,EAC5B,KAAY,EACZ,QAAgC;QAEhC,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;QAJb,SAAI,GAAJ,IAAI,CAAQ;QAZhC;;WAEG;QACI,0BAAqB,GAAG,GAAG,CAAC;QAe/B,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC3B,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAE3B,IAAI,QAAQ,CAAC,MAAM,EAAE;YACjB,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;SACnE;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAES,oBAAoB;QAC1B,IAAI,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE;YAC7B,OAAO;SACV;QAED,IAAI,YAAY,GAAG,CAAC,CAAC;QACrB,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;QACzB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvB,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,EAAE;gBACrC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBACvC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC;aAC5C;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAES,aAAa;QACnB,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC;IACpC,CAAC;IAES,UAAU,CAAC,MAAkB;QACnC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC;QAE9B,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAExB,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;;YACjB,MAAM,QAAQ,GAAa,EAAE,CAAC;YAC9B,MAAM,SAAS,GAAa,EAAE,CAAC;YAC/B,MAAM,OAAO,GAAa,EAAE,CAAC;YAE7B,MAAM,WAAW,GAAG,gBAAgB,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;YACtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,EAAE;gBACjD,MAAM,WAAW,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC;gBACvC,MAAM,iBAAiB,GAAG,gBAAgB,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;gBACtE,MAAM,CAAC,GAAG,iBAAiB,GAAG,WAAW,CAAC;gBAE1C,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC5C,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC5C,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gBACjB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gBAEjB,IAAI,EAAE,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;oBACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,YAAY,CAAC;oBAC/B,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC9B,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;iBACrC;aACJ;YAED,YAAY,IAAI,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAEnC,MAAM,QAAQ,GAAa,EAAE,CAAC;YAC9B,MAAM,IAAI,GAAa,EAAE,CAAC;YAC1B,MAAM,IAAI,GAAa,EAAE,CAAC;YAC1B,IAAI,GAAG,GAAa,EAAE,CAAC;YAEvB,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;YAEvD,KAAK,MAAM,EAAE,IAAI,SAAS,EAAE;gBACxB,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;aAClC;YAED,KAAK,MAAM,CAAC,IAAI,OAAO,EAAE;gBACrB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;aACzB;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAClC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/F,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;aAC1F;YAED,GAAG,GAAG,MAAA,IAAI,CAAC,QAAQ,CAAC,GAAG,mCAAI,GAAG,CAAC;YAC/B,KAAK,MAAM,EAAE,IAAI,GAAG,EAAE;gBAClB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;aACtB;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE;gBAC9B,IAAI,CAAC,oBAAoB,EAAE,CAAC;aAC/B;YACD,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,IAAI,CAAC,mBAAmB,EAAE,CAAC;SAC9B;IACL,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,OAAe,GAAG,IAAI,CAAC,IAAI,SAAS,EAAE,SAA0B;QACzE,MAAM,WAAW,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9C,MAAM,qBAAqB,GAAG,EAAE,CAAC;QACjC,UAAU,CAAC,QAAQ,CAAC,WAAW,EAAE,qBAAqB,EAAE,CAAC,UAAU,CAAC,CAAC,CAAC;QAEtE,MAAM,MAAM,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAA0B,qBAAqB,CAAC,CAAC;QACrG,IAAI,SAAS,EAAE;YACX,MAAM,CAAC,MAAM,GAAG,SAAS,CAAC;SAC7B;QAED,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEhC,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,mBAAwB;QACrC,KAAK,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QAE/C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAChE,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,UAAe,EAAE,KAAY;QAC7C,MAAM,WAAW,GAA2B,UAAU,CAAC,WAAW,CAAC;QACnE,MAAM,IAAI,GAAW,UAAU,CAAC,IAAI,CAAC;QACrC,MAAM,MAAM,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,WAAW,CAAC,CAAC;QAC7D,OAAO,MAAM,CAAC;IAClB,CAAC;IAES,gBAAgB;QACtB,KAAK,CAAC,gBAAgB,EAAE,CAAC;QAEzB,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC3B,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;IAC/B,CAAC;IACD;;;;;;;;;OASG;IACI,UAAU,CACb,GAAQ,EACR,SAAmB,EACnB,iBAA4C,EAC5C,gBAAgB,GAAG,KAAK,EACxB,UAAmB,EACnB,gBAAgB,GAAG,KAAK;QAExB,MAAM,WAAW,GAAG,IAAI,WAAW,EAAE,CAAC;QACtC,MAAM,aAAa,GAAG,IAAI,CAAC,oBAAoB,CAAC,GAAG,EAAE,SAAS,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,UAAU,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;QACzI,IAAI,CAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,MAAM,MAAK,CAAC,EAAE;YAC7B,MAAM,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;YACtC,WAAW,CAAC,GAAG,GAAG,IAAI,CAAC;YACvB,WAAW,CAAC,QAAQ,GAAG,YAAY,CAAC,QAAQ,CAAC;YAC7C,WAAW,CAAC,GAAG,GAAG,GAAG,CAAC;YACtB,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YAC9B,WAAW,CAAC,WAAW,GAAG,YAAY,CAAC,KAAK,CAAC;SAChD;QACD,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;;;;;;;;;OAUG;IACI,oBAAoB,CACvB,GAAQ,EACR,UAAoB,EACpB,kBAA6C,EAC7C,gBAAgB,GAAG,KAAK,EACxB,WAAoB,EACpB,gBAAgB,GAAG,KAAK,EACxB,SAAS,GAAG,KAAK;;QAEjB,IAAI,gBAAgB,IAAI,CAAC,gBAAgB,IAAI,GAAG,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,qBAAqB,CAAC,KAAK,KAAK,EAAE;YAC3H,OAAO;SACV;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAClC,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAClE,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAE5B,MAAM,SAAS,GAAG,MAAA,MAAA,IAAI,CAAC,mBAAmB,0CAAE,KAAK,mCAAI,CAAC,CAAC;QAEvD,MAAM,UAAU,GAAG,EAAE,CAAC;QACtB,IAAI,OAAO,IAAI,SAAS,IAAI,MAAM,EAAE;YAChC,IAAI,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC,CAAC;YACV,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;gBAC/C,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;gBACrB,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAEzB,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrD,eAAe,CAAC,MAAM,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;gBAEnD,IAAI,IAAI,CAAC,QAAQ,EAAE;oBACf,eAAe,CAAC,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;oBAChE,eAAe,CAAC,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC9D,eAAe,CAAC,QAAQ,CAAC,UAAU,CAAC,eAAe,CAAC,eAAe,CAAC,CAAC;oBACrE,eAAe,CAAC,MAAM,CAAC,UAAU,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC;iBACpE;gBAED,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBACnC,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACpE,MAAM,SAAS,GAAG,CAAC,IAAI,CAAC,qBAAqB,GAAG,CAAC,SAAS,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;gBAEzE,MAAM,QAAQ,GAAG,GAAG,CAAC,mBAAmB,CAAC,eAAe,CAAC,QAAQ,EAAE,eAAe,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;gBACtG,IAAI,QAAQ,KAAK,CAAC,CAAC,EAAE;oBACjB,UAAU,CAAC,IAAI,CAAC;wBACZ,QAAQ,EAAE,QAAQ;wBAClB,KAAK,EAAE,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,gBAAgB,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC;qBAClG,CAAC,CAAC;oBACH,IAAI,SAAS,EAAE;wBACX,OAAO,UAAU,CAAC;qBACrB;iBACJ;aACJ;YACD,CAAC,GAAG,CAAC,CAAC;SACT;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED,IAAY,eAAe;QACvB,OAAO,IAAI,CAAC,eAAe,EAAE,CAAC,cAAc,CAAC;IACjD,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,YAAoB,EAAE,YAAoB,EAAE,SAAmB;QACrF,MAAM,SAAS,GAAG,YAAY,GAAG,CAAC,CAAC;QACnC,MAAM,SAAS,GAAG,YAAY,GAAG,CAAC,CAAC;QACnC,OAAO,SAAS,CAAC,SAAS,CAAC,KAAK,SAAS,CAAC,SAAS,CAAC,IAAI,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,KAAK,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,KAAK,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;IAC3K,CAAC;IAEO,MAAM,CAAC,OAAO,CAAC,WAAmB,EAAE,SAAmB;QAC3D,MAAM,QAAQ,GAAG,WAAW,GAAG,CAAC,CAAC;QACjC,OAAO,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC;IACnF,CAAC;IAEO,WAAW,CAAC,SAAmB,EAAE,QAAkB,EAAE,IAAc,EAAE,IAAc,EAAE,GAAa;QACtG,MAAM,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,GAAa,EAAE,CAAC;QAErB,IAAI,eAAe,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,EAAE;YACjD,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,CAAC;SACjD;aAAM;YACH,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;SAC7C;QACD,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACb,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAEd,MAAM;YACN,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE;gBACpB,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBACzB,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aAC5B;YAED,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;gBACX,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;gBAC1C,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAChC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aACnC;YACD,IAAI,CAAC,GAAG,CAAC,EAAE;gBACP,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;gBAC1C,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC5B,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aAC/B;SACJ;QAED,IAAI,eAAe,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,EAAE;YACjD,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;SAC7C;aAAM;YACH,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,CAAC;SACjD;QACD,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5B,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE5B,OAAO;YACH,QAAQ;YACR,IAAI;YACJ,GAAG;YACH,IAAI;SACP,CAAC;IACN,CAAC;IAES,oBAAoB;QAC1B,MAAM,UAAU,GAAG,KAAK,CAAC,oBAAoB,EAAE,CAAC;QAEhD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,MAAM,qBAAqB,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,iBAAiB,CAAC,qBAAqB,CAAC,kBAAkB,CAAC,qBAAqB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAE9F,MAAM,qBAAqB,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,iBAAiB,CAAC,qBAAqB,CAAC,kBAAkB,CAAC,qBAAqB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAE9F,MAAM,WAAW,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QACzE,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,kBAAkB,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC;QAEjC,MAAM,mBAAmB,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QACxF,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,kBAAkB,CAAC,mBAAmB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC1F,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;QAEhD,OAAO,UAAU,CAAC;IACtB,CAAC;;AA3Wc,wBAAQ,GAAG,IAAI,OAAO,EAAE,AAAhB,CAAiB;AACzB,sBAAM,GAAG,IAAI,OAAO,EAAE,AAAhB,CAAiB;AACvB,+BAAe,GAAG,IAAI,OAAO,EAAE,AAAhB,CAAiB;AAChC,6BAAa,GAAG,IAAI,OAAO,EAAE,AAAhB,CAAiB","sourcesContent":["import type { Scene } from \"../../scene\";\r\nimport type { Matrix } from \"../../Maths/math.vector\";\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport type { Ray, TrianglePickingPredicate } from \"../../Culling/ray\";\r\nimport { Buffer, VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { PickingInfo } from \"../../Collisions/pickingInfo\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Node } from \"../../node\";\r\nimport { DeepCopier } from \"../../Misc/deepCopier\";\r\nimport { GreasedLineTools } from \"../../Misc/greasedLineTools\";\r\nimport type { GreasedLineMeshOptions } from \"./greasedLineBaseMesh\";\r\nimport { GreasedLineBaseMesh } from \"./greasedLineBaseMesh\";\r\n\r\nMesh._GreasedLineMeshParser = (parsedMesh: any, scene: Scene): Mesh => {\r\n return GreasedLineMesh.Parse(parsedMesh, scene);\r\n};\r\n\r\n/**\r\n * GreasedLineMesh\r\n * Use the GreasedLineBuilder.CreateGreasedLine function to create an instance of this class.\r\n */\r\nexport class GreasedLineMesh extends GreasedLineBaseMesh {\r\n private _previousAndSide: number[];\r\n private _nextAndCounters: number[];\r\n\r\n private static _V_START = new Vector3();\r\n private static _V_END = new Vector3();\r\n private static _V_OFFSET_START = new Vector3();\r\n private static _V_OFFSET_END = new Vector3();\r\n\r\n /**\r\n * Treshold used to pick the mesh\r\n */\r\n public intersectionThreshold = 0.1;\r\n\r\n /**\r\n * GreasedLineMesh\r\n * @param name name of the mesh\r\n * @param scene the scene\r\n * @param _options mesh options\r\n */\r\n constructor(\r\n public readonly name: string,\r\n scene: Scene,\r\n _options: GreasedLineMeshOptions\r\n ) {\r\n super(name, scene, _options);\r\n\r\n this._previousAndSide = [];\r\n this._nextAndCounters = [];\r\n\r\n if (_options.points) {\r\n this.addPoints(GreasedLineTools.ConvertPoints(_options.points));\r\n }\r\n }\r\n\r\n /**\r\n * \"GreasedLineMesh\"\r\n * @returns \"GreasedLineMesh\"\r\n */\r\n public getClassName(): string {\r\n return \"GreasedLineMesh\";\r\n }\r\n\r\n protected _updateColorPointers() {\r\n if (this._options.colorPointers) {\r\n return;\r\n }\r\n\r\n let colorPointer = 0;\r\n this._colorPointers = [];\r\n this._points.forEach((p) => {\r\n for (let jj = 0; jj < p.length; jj += 3) {\r\n this._colorPointers.push(colorPointer);\r\n this._colorPointers.push(colorPointer++);\r\n }\r\n });\r\n }\r\n\r\n protected _updateWidths(): void {\r\n super._updateWidthsWithValue(0);\r\n }\r\n\r\n protected _setPoints(points: number[][]) {\r\n this._points = points;\r\n this._options.points = points;\r\n\r\n this._initGreasedLine();\r\n\r\n let indiceOffset = 0;\r\n\r\n points.forEach((p) => {\r\n const counters: number[] = [];\r\n const positions: number[] = [];\r\n const indices: number[] = [];\r\n\r\n const totalLength = GreasedLineTools.GetLineLength(p);\r\n for (let j = 0, jj = 0; jj < p.length; j++, jj += 3) {\r\n const partialLine = p.slice(0, jj + 3);\r\n const partialLineLength = GreasedLineTools.GetLineLength(partialLine);\r\n const c = partialLineLength / totalLength;\r\n\r\n positions.push(p[jj], p[jj + 1], p[jj + 2]);\r\n positions.push(p[jj], p[jj + 1], p[jj + 2]);\r\n counters.push(c);\r\n counters.push(c);\r\n\r\n if (jj < p.length - 3) {\r\n const n = j * 2 + indiceOffset;\r\n indices.push(n, n + 1, n + 2);\r\n indices.push(n + 2, n + 1, n + 3);\r\n }\r\n }\r\n\r\n indiceOffset += (p.length / 3) * 2;\r\n\r\n const previous: number[] = [];\r\n const next: number[] = [];\r\n const side: number[] = [];\r\n let uvs: number[] = [];\r\n\r\n this._preprocess(positions, previous, next, side, uvs);\r\n\r\n for (const vp of positions) {\r\n this._vertexPositions.push(vp);\r\n }\r\n\r\n for (const i of indices) {\r\n this._indices.push(i);\r\n }\r\n\r\n for (let i = 0; i < side.length; i++) {\r\n this._previousAndSide.push(previous[i * 3], previous[i * 3 + 1], previous[i * 3 + 2], side[i]);\r\n this._nextAndCounters.push(next[i * 3], next[i * 3 + 1], next[i * 3 + 2], counters[i]);\r\n }\r\n\r\n uvs = this._options.uvs ?? uvs;\r\n for (const uv of uvs) {\r\n this._uvs.push(uv);\r\n }\r\n });\r\n\r\n if (!this._lazy) {\r\n if (!this._options.colorPointers) {\r\n this._updateColorPointers();\r\n }\r\n this._createVertexBuffers();\r\n this.refreshBoundingInfo();\r\n }\r\n }\r\n\r\n /**\r\n * Clones the GreasedLineMesh.\r\n * @param name new line name\r\n * @param newParent new parent node\r\n * @returns cloned line\r\n */\r\n public clone(name: string = `${this.name}-cloned`, newParent?: Nullable<Node>) {\r\n const lineOptions = this._createLineOptions();\r\n const deepCopiedLineOptions = {};\r\n DeepCopier.DeepCopy(lineOptions, deepCopiedLineOptions, [\"instance\"]);\r\n\r\n const cloned = new GreasedLineMesh(name, this._scene, <GreasedLineMeshOptions>deepCopiedLineOptions);\r\n if (newParent) {\r\n cloned.parent = newParent;\r\n }\r\n\r\n cloned.material = this.material;\r\n\r\n return cloned;\r\n }\r\n\r\n /**\r\n * Serializes this GreasedLineMesh\r\n * @param serializationObject object to write serialization to\r\n */\r\n public serialize(serializationObject: any): void {\r\n super.serialize(serializationObject);\r\n serializationObject.type = this.getClassName();\r\n\r\n serializationObject.lineOptions = this._createLineOptions();\r\n }\r\n\r\n /**\r\n * Parses a serialized GreasedLineMesh\r\n * @param parsedMesh the serialized GreasedLineMesh\r\n * @param scene the scene to create the GreasedLineMesh in\r\n * @returns the created GreasedLineMesh\r\n */\r\n public static Parse(parsedMesh: any, scene: Scene): Mesh {\r\n const lineOptions = <GreasedLineMeshOptions>parsedMesh.lineOptions;\r\n const name = <string>parsedMesh.name;\r\n const result = new GreasedLineMesh(name, scene, lineOptions);\r\n return result;\r\n }\r\n\r\n protected _initGreasedLine() {\r\n super._initGreasedLine();\r\n\r\n this._previousAndSide = [];\r\n this._nextAndCounters = [];\r\n }\r\n /**\r\n * Checks whether a ray is intersecting this GreasedLineMesh\r\n * @param ray ray to check the intersection of this mesh with\r\n * @param fastCheck not supported\r\n * @param trianglePredicate not supported\r\n * @param onlyBoundingInfo defines a boolean indicating if picking should only happen using bounding info (false by default)\r\n * @param worldToUse not supported\r\n * @param skipBoundingInfo a boolean indicating if we should skip the bounding info check\r\n * @returns the picking info\r\n */\r\n public intersects(\r\n ray: Ray,\r\n fastCheck?: boolean,\r\n trianglePredicate?: TrianglePickingPredicate,\r\n onlyBoundingInfo = false,\r\n worldToUse?: Matrix,\r\n skipBoundingInfo = false\r\n ): PickingInfo {\r\n const pickingInfo = new PickingInfo();\r\n const intersections = this.findAllIntersections(ray, fastCheck, trianglePredicate, onlyBoundingInfo, worldToUse, skipBoundingInfo, true);\r\n if (intersections?.length === 1) {\r\n const intersection = intersections[0];\r\n pickingInfo.hit = true;\r\n pickingInfo.distance = intersection.distance;\r\n pickingInfo.ray = ray;\r\n pickingInfo.pickedMesh = this;\r\n pickingInfo.pickedPoint = intersection.point;\r\n }\r\n return pickingInfo;\r\n }\r\n\r\n /**\r\n * Gets all intersections of a ray and the line\r\n * @param ray Ray to check the intersection of this mesh with\r\n * @param _fastCheck not supported\r\n * @param _trianglePredicate not supported\r\n * @param onlyBoundingInfo defines a boolean indicating if picking should only happen using bounding info (false by default)\r\n * @param _worldToUse not supported\r\n * @param skipBoundingInfo a boolean indicating if we should skip the bounding info check\r\n * @param firstOnly If true, the first and only intersection is immediatelly returned if found\r\n * @returns intersection(s)\r\n */\r\n public findAllIntersections(\r\n ray: Ray,\r\n _fastCheck?: boolean,\r\n _trianglePredicate?: TrianglePickingPredicate,\r\n onlyBoundingInfo = false,\r\n _worldToUse?: Matrix,\r\n skipBoundingInfo = false,\r\n firstOnly = false\r\n ): { distance: number; point: Vector3 }[] | undefined {\r\n if (onlyBoundingInfo && !skipBoundingInfo && ray.intersectsSphere(this._boundingSphere, this.intersectionThreshold) === false) {\r\n return;\r\n }\r\n\r\n const indices = this.getIndices();\r\n const positions = this.getVerticesData(VertexBuffer.PositionKind);\r\n const widths = this._widths;\r\n\r\n const lineWidth = this.greasedLineMaterial?.width ?? 1;\r\n\r\n const intersects = [];\r\n if (indices && positions && widths) {\r\n let i = 0,\r\n l = 0;\r\n for (i = 0, l = indices.length - 1; i < l; i += 3) {\r\n const a = indices[i];\r\n const b = indices[i + 1];\r\n\r\n GreasedLineMesh._V_START.fromArray(positions, a * 3);\r\n GreasedLineMesh._V_END.fromArray(positions, b * 3);\r\n\r\n if (this._offsets) {\r\n GreasedLineMesh._V_OFFSET_START.fromArray(this._offsets, a * 3);\r\n GreasedLineMesh._V_OFFSET_END.fromArray(this._offsets, b * 3);\r\n GreasedLineMesh._V_START.addInPlace(GreasedLineMesh._V_OFFSET_START);\r\n GreasedLineMesh._V_END.addInPlace(GreasedLineMesh._V_OFFSET_END);\r\n }\r\n\r\n const iFloored = Math.floor(i / 3);\r\n const width = widths[iFloored] !== undefined ? widths[iFloored] : 1;\r\n const precision = (this.intersectionThreshold * (lineWidth * width)) / 2;\r\n\r\n const distance = ray.intersectionSegment(GreasedLineMesh._V_START, GreasedLineMesh._V_END, precision);\r\n if (distance !== -1) {\r\n intersects.push({\r\n distance: distance,\r\n point: ray.direction.normalize().multiplyByFloats(distance, distance, distance).add(ray.origin),\r\n });\r\n if (firstOnly) {\r\n return intersects;\r\n }\r\n }\r\n }\r\n i = l;\r\n }\r\n\r\n return intersects;\r\n }\r\n\r\n private get _boundingSphere() {\r\n return this.getBoundingInfo().boundingSphere;\r\n }\r\n\r\n private static _CompareV3(positionIdx1: number, positionIdx2: number, positions: number[]) {\r\n const arrayIdx1 = positionIdx1 * 6;\r\n const arrayIdx2 = positionIdx2 * 6;\r\n return positions[arrayIdx1] === positions[arrayIdx2] && positions[arrayIdx1 + 1] === positions[arrayIdx2 + 1] && positions[arrayIdx1 + 2] === positions[arrayIdx2 + 2];\r\n }\r\n\r\n private static _CopyV3(positionIdx: number, positions: number[]) {\r\n const arrayIdx = positionIdx * 6;\r\n return [positions[arrayIdx], positions[arrayIdx + 1], positions[arrayIdx + 2]];\r\n }\r\n\r\n private _preprocess(positions: number[], previous: number[], next: number[], side: number[], uvs: number[]) {\r\n const l = positions.length / 6;\r\n\r\n let v: number[] = [];\r\n\r\n if (GreasedLineMesh._CompareV3(0, l - 1, positions)) {\r\n v = GreasedLineMesh._CopyV3(l - 2, positions);\r\n } else {\r\n v = GreasedLineMesh._CopyV3(0, positions);\r\n }\r\n previous.push(v[0], v[1], v[2]);\r\n previous.push(v[0], v[1], v[2]);\r\n\r\n for (let j = 0; j < l; j++) {\r\n side.push(1);\r\n side.push(-1);\r\n\r\n // uvs\r\n if (!this._options.uvs) {\r\n uvs.push(j / (l - 1), 0);\r\n uvs.push(j / (l - 1), 1);\r\n }\r\n\r\n if (j < l - 1) {\r\n v = GreasedLineMesh._CopyV3(j, positions);\r\n previous.push(v[0], v[1], v[2]);\r\n previous.push(v[0], v[1], v[2]);\r\n }\r\n if (j > 0) {\r\n v = GreasedLineMesh._CopyV3(j, positions);\r\n next.push(v[0], v[1], v[2]);\r\n next.push(v[0], v[1], v[2]);\r\n }\r\n }\r\n\r\n if (GreasedLineMesh._CompareV3(l - 1, 0, positions)) {\r\n v = GreasedLineMesh._CopyV3(1, positions);\r\n } else {\r\n v = GreasedLineMesh._CopyV3(l - 1, positions);\r\n }\r\n next.push(v[0], v[1], v[2]);\r\n next.push(v[0], v[1], v[2]);\r\n\r\n return {\r\n previous,\r\n next,\r\n uvs,\r\n side,\r\n };\r\n }\r\n\r\n protected _createVertexBuffers() {\r\n const vertexData = super._createVertexBuffers();\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n const previousAndSideBuffer = new Buffer(engine, this._previousAndSide, false, 4);\r\n this.setVerticesBuffer(previousAndSideBuffer.createVertexBuffer(\"grl_previousAndSide\", 0, 4));\r\n\r\n const nextAndCountersBuffer = new Buffer(engine, this._nextAndCounters, false, 4);\r\n this.setVerticesBuffer(nextAndCountersBuffer.createVertexBuffer(\"grl_nextAndCounters\", 0, 4));\r\n\r\n const widthBuffer = new Buffer(engine, this._widths, this._updatable, 1);\r\n this.setVerticesBuffer(widthBuffer.createVertexBuffer(\"grl_widths\", 0, 1));\r\n this._widthsBuffer = widthBuffer;\r\n\r\n const colorPointersBuffer = new Buffer(engine, this._colorPointers, this._updatable, 1);\r\n this.setVerticesBuffer(colorPointersBuffer.createVertexBuffer(\"grl_colorPointers\", 0, 1));\r\n this._colorPointersBuffer = colorPointersBuffer;\r\n\r\n return vertexData;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"greasedLineMesh.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/GreasedLine/greasedLineMesh.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAClD,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAE/B,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAG3D,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAE/D,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAE5D,IAAI,CAAC,sBAAsB,GAAG,CAAC,UAAe,EAAE,KAAY,EAAQ,EAAE;IAClE,OAAO,eAAe,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;AACpD,CAAC,CAAC;AAEF;;;GAGG;AACH,MAAM,OAAO,eAAgB,SAAQ,mBAAmB;IAcpD;;;;;OAKG;IACH,YACoB,IAAY,EAC5B,KAAY,EACZ,QAAgC;QAEhC,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;QAJb,SAAI,GAAJ,IAAI,CAAQ;QAZhC;;WAEG;QACI,0BAAqB,GAAG,GAAG,CAAC;QAe/B,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC3B,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAE3B,IAAI,QAAQ,CAAC,MAAM,EAAE;YACjB,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;SACnE;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAES,oBAAoB;QAC1B,IAAI,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE;YAC7B,OAAO;SACV;QAED,IAAI,YAAY,GAAG,CAAC,CAAC;QACrB,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;QACzB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvB,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,EAAE;gBACrC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBACvC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC;aAC5C;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAES,aAAa;QACnB,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC;IACpC,CAAC;IAES,UAAU,CAAC,MAAkB;QACnC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC;QAE9B,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAExB,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;;YACjB,MAAM,QAAQ,GAAa,EAAE,CAAC;YAC9B,MAAM,SAAS,GAAa,EAAE,CAAC;YAC/B,MAAM,OAAO,GAAa,EAAE,CAAC;YAE7B,MAAM,WAAW,GAAG,gBAAgB,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;YACtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,EAAE;gBACjD,MAAM,WAAW,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC;gBACvC,MAAM,iBAAiB,GAAG,gBAAgB,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;gBACtE,MAAM,CAAC,GAAG,iBAAiB,GAAG,WAAW,CAAC;gBAE1C,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC5C,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC5C,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gBACjB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gBAEjB,IAAI,EAAE,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;oBACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,YAAY,CAAC;oBAC/B,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC9B,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;iBACrC;aACJ;YAED,YAAY,IAAI,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAEnC,MAAM,QAAQ,GAAa,EAAE,CAAC;YAC9B,MAAM,IAAI,GAAa,EAAE,CAAC;YAC1B,MAAM,IAAI,GAAa,EAAE,CAAC;YAC1B,IAAI,GAAG,GAAa,EAAE,CAAC;YAEvB,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;YAEvD,KAAK,MAAM,EAAE,IAAI,SAAS,EAAE;gBACxB,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;aAClC;YAED,KAAK,MAAM,CAAC,IAAI,OAAO,EAAE;gBACrB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;aACzB;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAClC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/F,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;aAC1F;YAED,GAAG,GAAG,MAAA,IAAI,CAAC,QAAQ,CAAC,GAAG,mCAAI,GAAG,CAAC;YAC/B,KAAK,MAAM,EAAE,IAAI,GAAG,EAAE;gBAClB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;aACtB;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE;gBAC9B,IAAI,CAAC,oBAAoB,EAAE,CAAC;aAC/B;YACD,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,IAAI,CAAC,mBAAmB,EAAE,CAAC;SAC9B;IACL,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,OAAe,GAAG,IAAI,CAAC,IAAI,SAAS,EAAE,SAA0B;QACzE,MAAM,WAAW,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9C,MAAM,qBAAqB,GAAG,EAAE,CAAC;QACjC,UAAU,CAAC,QAAQ,CAAC,WAAW,EAAE,qBAAqB,EAAE,CAAC,UAAU,CAAC,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAEvF,MAAM,MAAM,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAA0B,qBAAqB,CAAC,CAAC;QACrG,IAAI,SAAS,EAAE;YACX,MAAM,CAAC,MAAM,GAAG,SAAS,CAAC;SAC7B;QAED,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEhC,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,mBAAwB;QACrC,KAAK,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QAE/C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAChE,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,UAAe,EAAE,KAAY;QAC7C,MAAM,WAAW,GAA2B,UAAU,CAAC,WAAW,CAAC;QACnE,MAAM,IAAI,GAAW,UAAU,CAAC,IAAI,CAAC;QACrC,MAAM,MAAM,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,WAAW,CAAC,CAAC;QAC7D,OAAO,MAAM,CAAC;IAClB,CAAC;IAES,gBAAgB;QACtB,KAAK,CAAC,gBAAgB,EAAE,CAAC;QAEzB,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC3B,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;IAC/B,CAAC;IACD;;;;;;;;;OASG;IACI,UAAU,CACb,GAAQ,EACR,SAAmB,EACnB,iBAA4C,EAC5C,gBAAgB,GAAG,KAAK,EACxB,UAAmB,EACnB,gBAAgB,GAAG,KAAK;QAExB,MAAM,WAAW,GAAG,IAAI,WAAW,EAAE,CAAC;QACtC,MAAM,aAAa,GAAG,IAAI,CAAC,oBAAoB,CAAC,GAAG,EAAE,SAAS,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,UAAU,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;QACzI,IAAI,CAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,MAAM,MAAK,CAAC,EAAE;YAC7B,MAAM,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;YACtC,WAAW,CAAC,GAAG,GAAG,IAAI,CAAC;YACvB,WAAW,CAAC,QAAQ,GAAG,YAAY,CAAC,QAAQ,CAAC;YAC7C,WAAW,CAAC,GAAG,GAAG,GAAG,CAAC;YACtB,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YAC9B,WAAW,CAAC,WAAW,GAAG,YAAY,CAAC,KAAK,CAAC;SAChD;QACD,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;;;;;;;;;OAUG;IACI,oBAAoB,CACvB,GAAQ,EACR,UAAoB,EACpB,kBAA6C,EAC7C,gBAAgB,GAAG,KAAK,EACxB,WAAoB,EACpB,gBAAgB,GAAG,KAAK,EACxB,SAAS,GAAG,KAAK;;QAEjB,IAAI,gBAAgB,IAAI,CAAC,gBAAgB,IAAI,GAAG,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,qBAAqB,CAAC,KAAK,KAAK,EAAE;YAC3H,OAAO;SACV;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAClC,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAClE,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAE5B,MAAM,SAAS,GAAG,MAAA,MAAA,IAAI,CAAC,mBAAmB,0CAAE,KAAK,mCAAI,CAAC,CAAC;QAEvD,MAAM,UAAU,GAAG,EAAE,CAAC;QACtB,IAAI,OAAO,IAAI,SAAS,IAAI,MAAM,EAAE;YAChC,IAAI,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC,CAAC;YACV,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;gBAC/C,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;gBACrB,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAEzB,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrD,eAAe,CAAC,MAAM,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;gBAEnD,IAAI,IAAI,CAAC,QAAQ,EAAE;oBACf,eAAe,CAAC,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;oBAChE,eAAe,CAAC,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC9D,eAAe,CAAC,QAAQ,CAAC,UAAU,CAAC,eAAe,CAAC,eAAe,CAAC,CAAC;oBACrE,eAAe,CAAC,MAAM,CAAC,UAAU,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC;iBACpE;gBAED,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBACnC,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACpE,MAAM,SAAS,GAAG,CAAC,IAAI,CAAC,qBAAqB,GAAG,CAAC,SAAS,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;gBAEzE,MAAM,QAAQ,GAAG,GAAG,CAAC,mBAAmB,CAAC,eAAe,CAAC,QAAQ,EAAE,eAAe,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;gBACtG,IAAI,QAAQ,KAAK,CAAC,CAAC,EAAE;oBACjB,UAAU,CAAC,IAAI,CAAC;wBACZ,QAAQ,EAAE,QAAQ;wBAClB,KAAK,EAAE,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,gBAAgB,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC;qBAClG,CAAC,CAAC;oBACH,IAAI,SAAS,EAAE;wBACX,OAAO,UAAU,CAAC;qBACrB;iBACJ;aACJ;YACD,CAAC,GAAG,CAAC,CAAC;SACT;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED,IAAY,eAAe;QACvB,OAAO,IAAI,CAAC,eAAe,EAAE,CAAC,cAAc,CAAC;IACjD,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,YAAoB,EAAE,YAAoB,EAAE,SAAmB;QACrF,MAAM,SAAS,GAAG,YAAY,GAAG,CAAC,CAAC;QACnC,MAAM,SAAS,GAAG,YAAY,GAAG,CAAC,CAAC;QACnC,OAAO,SAAS,CAAC,SAAS,CAAC,KAAK,SAAS,CAAC,SAAS,CAAC,IAAI,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,KAAK,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,KAAK,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;IAC3K,CAAC;IAEO,MAAM,CAAC,OAAO,CAAC,WAAmB,EAAE,SAAmB;QAC3D,MAAM,QAAQ,GAAG,WAAW,GAAG,CAAC,CAAC;QACjC,OAAO,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC;IACnF,CAAC;IAEO,WAAW,CAAC,SAAmB,EAAE,QAAkB,EAAE,IAAc,EAAE,IAAc,EAAE,GAAa;QACtG,MAAM,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,GAAa,EAAE,CAAC;QAErB,IAAI,eAAe,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,EAAE;YACjD,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,CAAC;SACjD;aAAM;YACH,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;SAC7C;QACD,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACb,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAEd,MAAM;YACN,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE;gBACpB,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBACzB,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aAC5B;YAED,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;gBACX,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;gBAC1C,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAChC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aACnC;YACD,IAAI,CAAC,GAAG,CAAC,EAAE;gBACP,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;gBAC1C,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC5B,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aAC/B;SACJ;QAED,IAAI,eAAe,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,EAAE;YACjD,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;SAC7C;aAAM;YACH,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,CAAC;SACjD;QACD,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5B,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE5B,OAAO;YACH,QAAQ;YACR,IAAI;YACJ,GAAG;YACH,IAAI;SACP,CAAC;IACN,CAAC;IAES,oBAAoB;QAC1B,MAAM,UAAU,GAAG,KAAK,CAAC,oBAAoB,EAAE,CAAC;QAEhD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,MAAM,qBAAqB,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,iBAAiB,CAAC,qBAAqB,CAAC,kBAAkB,CAAC,qBAAqB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAE9F,MAAM,qBAAqB,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,iBAAiB,CAAC,qBAAqB,CAAC,kBAAkB,CAAC,qBAAqB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAE9F,MAAM,WAAW,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QACzE,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,kBAAkB,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC;QAEjC,MAAM,mBAAmB,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QACxF,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,kBAAkB,CAAC,mBAAmB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC1F,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;QAEhD,OAAO,UAAU,CAAC;IACtB,CAAC;;AA3Wc,wBAAQ,GAAG,IAAI,OAAO,EAAE,AAAhB,CAAiB;AACzB,sBAAM,GAAG,IAAI,OAAO,EAAE,AAAhB,CAAiB;AACvB,+BAAe,GAAG,IAAI,OAAO,EAAE,AAAhB,CAAiB;AAChC,6BAAa,GAAG,IAAI,OAAO,EAAE,AAAhB,CAAiB","sourcesContent":["import type { Scene } from \"../../scene\";\r\nimport type { Matrix } from \"../../Maths/math.vector\";\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport type { Ray, TrianglePickingPredicate } from \"../../Culling/ray\";\r\nimport { Buffer, VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { PickingInfo } from \"../../Collisions/pickingInfo\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Node } from \"../../node\";\r\nimport { DeepCopier } from \"../../Misc/deepCopier\";\r\nimport { GreasedLineTools } from \"../../Misc/greasedLineTools\";\r\nimport type { GreasedLineMeshOptions } from \"./greasedLineBaseMesh\";\r\nimport { GreasedLineBaseMesh } from \"./greasedLineBaseMesh\";\r\n\r\nMesh._GreasedLineMeshParser = (parsedMesh: any, scene: Scene): Mesh => {\r\n return GreasedLineMesh.Parse(parsedMesh, scene);\r\n};\r\n\r\n/**\r\n * GreasedLineMesh\r\n * Use the GreasedLineBuilder.CreateGreasedLine function to create an instance of this class.\r\n */\r\nexport class GreasedLineMesh extends GreasedLineBaseMesh {\r\n private _previousAndSide: number[];\r\n private _nextAndCounters: number[];\r\n\r\n private static _V_START = new Vector3();\r\n private static _V_END = new Vector3();\r\n private static _V_OFFSET_START = new Vector3();\r\n private static _V_OFFSET_END = new Vector3();\r\n\r\n /**\r\n * Treshold used to pick the mesh\r\n */\r\n public intersectionThreshold = 0.1;\r\n\r\n /**\r\n * GreasedLineMesh\r\n * @param name name of the mesh\r\n * @param scene the scene\r\n * @param _options mesh options\r\n */\r\n constructor(\r\n public readonly name: string,\r\n scene: Scene,\r\n _options: GreasedLineMeshOptions\r\n ) {\r\n super(name, scene, _options);\r\n\r\n this._previousAndSide = [];\r\n this._nextAndCounters = [];\r\n\r\n if (_options.points) {\r\n this.addPoints(GreasedLineTools.ConvertPoints(_options.points));\r\n }\r\n }\r\n\r\n /**\r\n * \"GreasedLineMesh\"\r\n * @returns \"GreasedLineMesh\"\r\n */\r\n public getClassName(): string {\r\n return \"GreasedLineMesh\";\r\n }\r\n\r\n protected _updateColorPointers() {\r\n if (this._options.colorPointers) {\r\n return;\r\n }\r\n\r\n let colorPointer = 0;\r\n this._colorPointers = [];\r\n this._points.forEach((p) => {\r\n for (let jj = 0; jj < p.length; jj += 3) {\r\n this._colorPointers.push(colorPointer);\r\n this._colorPointers.push(colorPointer++);\r\n }\r\n });\r\n }\r\n\r\n protected _updateWidths(): void {\r\n super._updateWidthsWithValue(0);\r\n }\r\n\r\n protected _setPoints(points: number[][]) {\r\n this._points = points;\r\n this._options.points = points;\r\n\r\n this._initGreasedLine();\r\n\r\n let indiceOffset = 0;\r\n\r\n points.forEach((p) => {\r\n const counters: number[] = [];\r\n const positions: number[] = [];\r\n const indices: number[] = [];\r\n\r\n const totalLength = GreasedLineTools.GetLineLength(p);\r\n for (let j = 0, jj = 0; jj < p.length; j++, jj += 3) {\r\n const partialLine = p.slice(0, jj + 3);\r\n const partialLineLength = GreasedLineTools.GetLineLength(partialLine);\r\n const c = partialLineLength / totalLength;\r\n\r\n positions.push(p[jj], p[jj + 1], p[jj + 2]);\r\n positions.push(p[jj], p[jj + 1], p[jj + 2]);\r\n counters.push(c);\r\n counters.push(c);\r\n\r\n if (jj < p.length - 3) {\r\n const n = j * 2 + indiceOffset;\r\n indices.push(n, n + 1, n + 2);\r\n indices.push(n + 2, n + 1, n + 3);\r\n }\r\n }\r\n\r\n indiceOffset += (p.length / 3) * 2;\r\n\r\n const previous: number[] = [];\r\n const next: number[] = [];\r\n const side: number[] = [];\r\n let uvs: number[] = [];\r\n\r\n this._preprocess(positions, previous, next, side, uvs);\r\n\r\n for (const vp of positions) {\r\n this._vertexPositions.push(vp);\r\n }\r\n\r\n for (const i of indices) {\r\n this._indices.push(i);\r\n }\r\n\r\n for (let i = 0; i < side.length; i++) {\r\n this._previousAndSide.push(previous[i * 3], previous[i * 3 + 1], previous[i * 3 + 2], side[i]);\r\n this._nextAndCounters.push(next[i * 3], next[i * 3 + 1], next[i * 3 + 2], counters[i]);\r\n }\r\n\r\n uvs = this._options.uvs ?? uvs;\r\n for (const uv of uvs) {\r\n this._uvs.push(uv);\r\n }\r\n });\r\n\r\n if (!this._lazy) {\r\n if (!this._options.colorPointers) {\r\n this._updateColorPointers();\r\n }\r\n this._createVertexBuffers();\r\n this.refreshBoundingInfo();\r\n }\r\n }\r\n\r\n /**\r\n * Clones the GreasedLineMesh.\r\n * @param name new line name\r\n * @param newParent new parent node\r\n * @returns cloned line\r\n */\r\n public clone(name: string = `${this.name}-cloned`, newParent?: Nullable<Node>) {\r\n const lineOptions = this._createLineOptions();\r\n const deepCopiedLineOptions = {};\r\n DeepCopier.DeepCopy(lineOptions, deepCopiedLineOptions, [\"instance\"], undefined, true);\r\n\r\n const cloned = new GreasedLineMesh(name, this._scene, <GreasedLineMeshOptions>deepCopiedLineOptions);\r\n if (newParent) {\r\n cloned.parent = newParent;\r\n }\r\n\r\n cloned.material = this.material;\r\n\r\n return cloned;\r\n }\r\n\r\n /**\r\n * Serializes this GreasedLineMesh\r\n * @param serializationObject object to write serialization to\r\n */\r\n public serialize(serializationObject: any): void {\r\n super.serialize(serializationObject);\r\n serializationObject.type = this.getClassName();\r\n\r\n serializationObject.lineOptions = this._createLineOptions();\r\n }\r\n\r\n /**\r\n * Parses a serialized GreasedLineMesh\r\n * @param parsedMesh the serialized GreasedLineMesh\r\n * @param scene the scene to create the GreasedLineMesh in\r\n * @returns the created GreasedLineMesh\r\n */\r\n public static Parse(parsedMesh: any, scene: Scene): Mesh {\r\n const lineOptions = <GreasedLineMeshOptions>parsedMesh.lineOptions;\r\n const name = <string>parsedMesh.name;\r\n const result = new GreasedLineMesh(name, scene, lineOptions);\r\n return result;\r\n }\r\n\r\n protected _initGreasedLine() {\r\n super._initGreasedLine();\r\n\r\n this._previousAndSide = [];\r\n this._nextAndCounters = [];\r\n }\r\n /**\r\n * Checks whether a ray is intersecting this GreasedLineMesh\r\n * @param ray ray to check the intersection of this mesh with\r\n * @param fastCheck not supported\r\n * @param trianglePredicate not supported\r\n * @param onlyBoundingInfo defines a boolean indicating if picking should only happen using bounding info (false by default)\r\n * @param worldToUse not supported\r\n * @param skipBoundingInfo a boolean indicating if we should skip the bounding info check\r\n * @returns the picking info\r\n */\r\n public intersects(\r\n ray: Ray,\r\n fastCheck?: boolean,\r\n trianglePredicate?: TrianglePickingPredicate,\r\n onlyBoundingInfo = false,\r\n worldToUse?: Matrix,\r\n skipBoundingInfo = false\r\n ): PickingInfo {\r\n const pickingInfo = new PickingInfo();\r\n const intersections = this.findAllIntersections(ray, fastCheck, trianglePredicate, onlyBoundingInfo, worldToUse, skipBoundingInfo, true);\r\n if (intersections?.length === 1) {\r\n const intersection = intersections[0];\r\n pickingInfo.hit = true;\r\n pickingInfo.distance = intersection.distance;\r\n pickingInfo.ray = ray;\r\n pickingInfo.pickedMesh = this;\r\n pickingInfo.pickedPoint = intersection.point;\r\n }\r\n return pickingInfo;\r\n }\r\n\r\n /**\r\n * Gets all intersections of a ray and the line\r\n * @param ray Ray to check the intersection of this mesh with\r\n * @param _fastCheck not supported\r\n * @param _trianglePredicate not supported\r\n * @param onlyBoundingInfo defines a boolean indicating if picking should only happen using bounding info (false by default)\r\n * @param _worldToUse not supported\r\n * @param skipBoundingInfo a boolean indicating if we should skip the bounding info check\r\n * @param firstOnly If true, the first and only intersection is immediatelly returned if found\r\n * @returns intersection(s)\r\n */\r\n public findAllIntersections(\r\n ray: Ray,\r\n _fastCheck?: boolean,\r\n _trianglePredicate?: TrianglePickingPredicate,\r\n onlyBoundingInfo = false,\r\n _worldToUse?: Matrix,\r\n skipBoundingInfo = false,\r\n firstOnly = false\r\n ): { distance: number; point: Vector3 }[] | undefined {\r\n if (onlyBoundingInfo && !skipBoundingInfo && ray.intersectsSphere(this._boundingSphere, this.intersectionThreshold) === false) {\r\n return;\r\n }\r\n\r\n const indices = this.getIndices();\r\n const positions = this.getVerticesData(VertexBuffer.PositionKind);\r\n const widths = this._widths;\r\n\r\n const lineWidth = this.greasedLineMaterial?.width ?? 1;\r\n\r\n const intersects = [];\r\n if (indices && positions && widths) {\r\n let i = 0,\r\n l = 0;\r\n for (i = 0, l = indices.length - 1; i < l; i += 3) {\r\n const a = indices[i];\r\n const b = indices[i + 1];\r\n\r\n GreasedLineMesh._V_START.fromArray(positions, a * 3);\r\n GreasedLineMesh._V_END.fromArray(positions, b * 3);\r\n\r\n if (this._offsets) {\r\n GreasedLineMesh._V_OFFSET_START.fromArray(this._offsets, a * 3);\r\n GreasedLineMesh._V_OFFSET_END.fromArray(this._offsets, b * 3);\r\n GreasedLineMesh._V_START.addInPlace(GreasedLineMesh._V_OFFSET_START);\r\n GreasedLineMesh._V_END.addInPlace(GreasedLineMesh._V_OFFSET_END);\r\n }\r\n\r\n const iFloored = Math.floor(i / 3);\r\n const width = widths[iFloored] !== undefined ? widths[iFloored] : 1;\r\n const precision = (this.intersectionThreshold * (lineWidth * width)) / 2;\r\n\r\n const distance = ray.intersectionSegment(GreasedLineMesh._V_START, GreasedLineMesh._V_END, precision);\r\n if (distance !== -1) {\r\n intersects.push({\r\n distance: distance,\r\n point: ray.direction.normalize().multiplyByFloats(distance, distance, distance).add(ray.origin),\r\n });\r\n if (firstOnly) {\r\n return intersects;\r\n }\r\n }\r\n }\r\n i = l;\r\n }\r\n\r\n return intersects;\r\n }\r\n\r\n private get _boundingSphere() {\r\n return this.getBoundingInfo().boundingSphere;\r\n }\r\n\r\n private static _CompareV3(positionIdx1: number, positionIdx2: number, positions: number[]) {\r\n const arrayIdx1 = positionIdx1 * 6;\r\n const arrayIdx2 = positionIdx2 * 6;\r\n return positions[arrayIdx1] === positions[arrayIdx2] && positions[arrayIdx1 + 1] === positions[arrayIdx2 + 1] && positions[arrayIdx1 + 2] === positions[arrayIdx2 + 2];\r\n }\r\n\r\n private static _CopyV3(positionIdx: number, positions: number[]) {\r\n const arrayIdx = positionIdx * 6;\r\n return [positions[arrayIdx], positions[arrayIdx + 1], positions[arrayIdx + 2]];\r\n }\r\n\r\n private _preprocess(positions: number[], previous: number[], next: number[], side: number[], uvs: number[]) {\r\n const l = positions.length / 6;\r\n\r\n let v: number[] = [];\r\n\r\n if (GreasedLineMesh._CompareV3(0, l - 1, positions)) {\r\n v = GreasedLineMesh._CopyV3(l - 2, positions);\r\n } else {\r\n v = GreasedLineMesh._CopyV3(0, positions);\r\n }\r\n previous.push(v[0], v[1], v[2]);\r\n previous.push(v[0], v[1], v[2]);\r\n\r\n for (let j = 0; j < l; j++) {\r\n side.push(1);\r\n side.push(-1);\r\n\r\n // uvs\r\n if (!this._options.uvs) {\r\n uvs.push(j / (l - 1), 0);\r\n uvs.push(j / (l - 1), 1);\r\n }\r\n\r\n if (j < l - 1) {\r\n v = GreasedLineMesh._CopyV3(j, positions);\r\n previous.push(v[0], v[1], v[2]);\r\n previous.push(v[0], v[1], v[2]);\r\n }\r\n if (j > 0) {\r\n v = GreasedLineMesh._CopyV3(j, positions);\r\n next.push(v[0], v[1], v[2]);\r\n next.push(v[0], v[1], v[2]);\r\n }\r\n }\r\n\r\n if (GreasedLineMesh._CompareV3(l - 1, 0, positions)) {\r\n v = GreasedLineMesh._CopyV3(1, positions);\r\n } else {\r\n v = GreasedLineMesh._CopyV3(l - 1, positions);\r\n }\r\n next.push(v[0], v[1], v[2]);\r\n next.push(v[0], v[1], v[2]);\r\n\r\n return {\r\n previous,\r\n next,\r\n uvs,\r\n side,\r\n };\r\n }\r\n\r\n protected _createVertexBuffers() {\r\n const vertexData = super._createVertexBuffers();\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n const previousAndSideBuffer = new Buffer(engine, this._previousAndSide, false, 4);\r\n this.setVerticesBuffer(previousAndSideBuffer.createVertexBuffer(\"grl_previousAndSide\", 0, 4));\r\n\r\n const nextAndCountersBuffer = new Buffer(engine, this._nextAndCounters, false, 4);\r\n this.setVerticesBuffer(nextAndCountersBuffer.createVertexBuffer(\"grl_nextAndCounters\", 0, 4));\r\n\r\n const widthBuffer = new Buffer(engine, this._widths, this._updatable, 1);\r\n this.setVerticesBuffer(widthBuffer.createVertexBuffer(\"grl_widths\", 0, 1));\r\n this._widthsBuffer = widthBuffer;\r\n\r\n const colorPointersBuffer = new Buffer(engine, this._colorPointers, this._updatable, 1);\r\n this.setVerticesBuffer(colorPointersBuffer.createVertexBuffer(\"grl_colorPointers\", 0, 1));\r\n this._colorPointersBuffer = colorPointersBuffer;\r\n\r\n return vertexData;\r\n }\r\n}\r\n"]}
@@ -335,8 +335,8 @@ export class GreasedLineRibbonMesh extends GreasedLineBaseMesh {
335
335
  const lineOptions = this._createLineOptions();
336
336
  const deepCopiedLineOptions = {};
337
337
  const pathOptionsCloned = [];
338
- DeepCopier.DeepCopy(this._pathsOptions, pathOptionsCloned);
339
- DeepCopier.DeepCopy(lineOptions, deepCopiedLineOptions, ["instance"]);
338
+ DeepCopier.DeepCopy(this._pathsOptions, pathOptionsCloned, undefined, undefined, true);
339
+ DeepCopier.DeepCopy(lineOptions, deepCopiedLineOptions, ["instance"], undefined, true);
340
340
  const cloned = new GreasedLineRibbonMesh(name, this._scene, deepCopiedLineOptions, pathOptionsCloned);
341
341
  if (newParent) {
342
342
  cloned.parent = newParent;