@babylonjs/core 6.25.0 → 6.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/camera.d.ts +4 -2
- package/Cameras/camera.js.map +1 -1
- package/Debug/debugLayer.js +2 -2
- package/Debug/debugLayer.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +4 -10
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +5 -12
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphVector2MathBlocks.d.ts +2 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphVector2MathBlocks.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphVector3MathBlocks.d.ts +2 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphVector3MathBlocks.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphVector4MathBlocks.d.ts +2 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphVector4MathBlocks.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterial.js +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js +3 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +2 -2
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.d.ts +1 -0
- package/Materials/shadowDepthWrapper.js +17 -4
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Meshes/Builders/greasedLineBuilder.d.ts +1 -1
- package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
- package/Meshes/Compression/dracoCompression.js +7 -7
- package/Meshes/Compression/dracoCompression.js.map +1 -1
- package/Meshes/Compression/meshoptCompression.js +2 -2
- package/Meshes/Compression/meshoptCompression.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineMesh.d.ts +2 -1
- package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateRadialBlock.d.ts +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateRadialBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometry.js +2 -2
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Meshes/instancedMesh.js +9 -9
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/mesh.js +3 -1
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/transformNode.js +5 -1
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/basis.js +4 -4
- package/Misc/basis.js.map +1 -1
- package/Misc/fileTools.d.ts +2 -0
- package/Misc/fileTools.js +12 -3
- package/Misc/fileTools.js.map +1 -1
- package/Misc/khronosTextureContainer2.js +21 -24
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/screenshotTools.d.ts +3 -1
- package/Misc/screenshotTools.js +34 -24
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/tools.d.ts +42 -2
- package/Misc/tools.js +102 -2
- package/Misc/tools.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +1 -1
- package/Particles/solidParticleSystem.js +2 -2
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.js +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -2
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/Shaders/greasedLine.vertex.d.ts +2 -0
- package/Shaders/greasedLine.vertex.js +15 -3
- package/Shaders/greasedLine.vertex.js.map +1 -1
- package/assetContainer.d.ts +6 -0
- package/assetContainer.js +56 -1
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
|
@@ -36,7 +36,7 @@ export class MeshoptCompression {
|
|
|
36
36
|
*/
|
|
37
37
|
constructor() {
|
|
38
38
|
const decoder = MeshoptCompression.Configuration.decoder;
|
|
39
|
-
this._decoderModulePromise = Tools.
|
|
39
|
+
this._decoderModulePromise = Tools.LoadBabylonScriptAsync(decoder.url).then(() => {
|
|
40
40
|
// Wait for WebAssembly compilation before resolving promise
|
|
41
41
|
return MeshoptDecoder.ready;
|
|
42
42
|
});
|
|
@@ -75,7 +75,7 @@ export class MeshoptCompression {
|
|
|
75
75
|
*/
|
|
76
76
|
MeshoptCompression.Configuration = {
|
|
77
77
|
decoder: {
|
|
78
|
-
url: "
|
|
78
|
+
url: "meshopt_decoder.js",
|
|
79
79
|
},
|
|
80
80
|
};
|
|
81
81
|
MeshoptCompression._Default = null;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"meshoptCompression.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Compression/meshoptCompression.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAsBzC;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,OAAO,kBAAkB;IAmB3B;;OAEG;IACI,MAAM,KAAK,OAAO;QACrB,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE;YAC9B,kBAAkB,CAAC,QAAQ,GAAG,IAAI,kBAAkB,EAAE,CAAC;SAC1D;QAED,OAAO,kBAAkB,CAAC,QAAQ,CAAC;IACvC,CAAC;IAED;;OAEG;IACH;QACI,MAAM,OAAO,GAAG,kBAAkB,CAAC,aAAa,CAAC,OAAO,CAAC;QAEzD,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,
|
|
1
|
+
{"version":3,"file":"meshoptCompression.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Compression/meshoptCompression.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAsBzC;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,OAAO,kBAAkB;IAmB3B;;OAEG;IACI,MAAM,KAAK,OAAO;QACrB,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE;YAC9B,kBAAkB,CAAC,QAAQ,GAAG,IAAI,kBAAkB,EAAE,CAAC;SAC1D;QAED,OAAO,kBAAkB,CAAC,QAAQ,CAAC;IACvC,CAAC;IAED;;OAEG;IACH;QACI,MAAM,OAAO,GAAG,kBAAkB,CAAC,aAAa,CAAC,OAAO,CAAC;QAEzD,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,sBAAsB,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;YAC7E,4DAA4D;YAC5D,OAAO,cAAc,CAAC,KAAK,CAAC;QAChC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAED;;;;;;;;;OASG;IACI,qBAAqB,CAAC,MAAkB,EAAE,KAAa,EAAE,MAAc,EAAE,IAA4C,EAAE,MAAe;QACzI,OAAO,IAAI,CAAC,qBAAsB,CAAC,IAAI,CAAC,GAAG,EAAE;YACzC,MAAM,MAAM,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC;YAC9C,cAAc,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;YAC7E,OAAO,MAAM,CAAC;QAClB,CAAC,CAAC,CAAC;IACP,CAAC;;AA9DD;;;;;;;GAOG;AACW,gCAAa,GAAqC;IAC5D,OAAO,EAAE;QACL,GAAG,EAAE,oBAAoB;KAC5B;CACJ,CAAC;AAEa,2BAAQ,GAAiC,IAAI,CAAC","sourcesContent":["import { Tools } from \"../../Misc/tools\";\r\nimport type { IDisposable } from \"../../scene\";\r\nimport type { Nullable } from \"../../types\";\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\ndeclare let MeshoptDecoder: any;\r\n\r\n/**\r\n * Configuration for meshoptimizer compression\r\n */\r\nexport interface IMeshoptCompressionConfiguration {\r\n /**\r\n * Configuration for the decoder.\r\n */\r\n decoder: {\r\n /**\r\n * The url to the meshopt decoder library.\r\n */\r\n url: string;\r\n };\r\n}\r\n\r\n/**\r\n * Meshopt compression (https://github.com/zeux/meshoptimizer)\r\n *\r\n * This class wraps the meshopt library from https://github.com/zeux/meshoptimizer/tree/master/js.\r\n *\r\n * **Encoder**\r\n *\r\n * The encoder is not currently implemented.\r\n *\r\n * **Decoder**\r\n *\r\n * By default, the configuration points to a copy of the meshopt files on the Babylon.js preview CDN (e.g. https://preview.babylonjs.com/meshopt_decoder.js).\r\n *\r\n * To update the configuration, use the following code:\r\n * ```javascript\r\n * MeshoptCompression.Configuration = {\r\n * decoder: {\r\n * url: \"<url to the meshopt decoder library>\"\r\n * }\r\n * };\r\n * ```\r\n */\r\nexport class MeshoptCompression implements IDisposable {\r\n private _decoderModulePromise?: Promise<any>;\r\n\r\n /**\r\n * The configuration. Defaults to the following:\r\n * ```javascript\r\n * decoder: {\r\n * url: \"https://preview.babylonjs.com/meshopt_decoder.js\"\r\n * }\r\n * ```\r\n */\r\n public static Configuration: IMeshoptCompressionConfiguration = {\r\n decoder: {\r\n url: \"meshopt_decoder.js\",\r\n },\r\n };\r\n\r\n private static _Default: Nullable<MeshoptCompression> = null;\r\n\r\n /**\r\n * Default instance for the meshoptimizer object.\r\n */\r\n public static get Default(): MeshoptCompression {\r\n if (!MeshoptCompression._Default) {\r\n MeshoptCompression._Default = new MeshoptCompression();\r\n }\r\n\r\n return MeshoptCompression._Default;\r\n }\r\n\r\n /**\r\n * Constructor\r\n */\r\n constructor() {\r\n const decoder = MeshoptCompression.Configuration.decoder;\r\n\r\n this._decoderModulePromise = Tools.LoadBabylonScriptAsync(decoder.url).then(() => {\r\n // Wait for WebAssembly compilation before resolving promise\r\n return MeshoptDecoder.ready;\r\n });\r\n }\r\n\r\n /**\r\n * Stop all async operations and release resources.\r\n */\r\n public dispose(): void {\r\n delete this._decoderModulePromise;\r\n }\r\n\r\n /**\r\n * Decode meshopt data.\r\n * @see https://github.com/zeux/meshoptimizer/tree/master/js#decoder\r\n * @param source The input data.\r\n * @param count The number of elements.\r\n * @param stride The stride in bytes.\r\n * @param mode The compression mode.\r\n * @param filter The compression filter.\r\n * @returns a Promise<Uint8Array> that resolves to the decoded data\r\n */\r\n public decodeGltfBufferAsync(source: Uint8Array, count: number, stride: number, mode: \"ATTRIBUTES\" | \"TRIANGLES\" | \"INDICES\", filter?: string): Promise<Uint8Array> {\r\n return this._decoderModulePromise!.then(() => {\r\n const result = new Uint8Array(count * stride);\r\n MeshoptDecoder.decodeGltfBuffer(result, count, stride, source, mode, filter);\r\n return result;\r\n });\r\n }\r\n}\r\n"]}
|
|
@@ -6,7 +6,8 @@ import type { Ray, TrianglePickingPredicate } from "../../Culling/ray";
|
|
|
6
6
|
import { PickingInfo } from "../../Collisions/pickingInfo";
|
|
7
7
|
import type { Nullable } from "../../types";
|
|
8
8
|
import type { Node } from "../../node";
|
|
9
|
-
import {
|
|
9
|
+
import type { GreasedLineMeshOptions } from "./greasedLineBaseMesh";
|
|
10
|
+
import { GreasedLineBaseMesh } from "./greasedLineBaseMesh";
|
|
10
11
|
/**
|
|
11
12
|
* GreasedLineMesh
|
|
12
13
|
* Use the GreasedLineBuilder.CreateGreasedLine function to create an instance of this class.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"greasedLineMesh.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/GreasedLine/greasedLineMesh.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAClD,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAE/B,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAG3D,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAC/D,OAAO,EAAE,mBAAmB,EAA+B,MAAM,uBAAuB,CAAC;AAEzF,IAAI,CAAC,sBAAsB,GAAG,CAAC,UAAe,EAAE,KAAY,EAAQ,EAAE;IAClE,OAAO,eAAe,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;AACpD,CAAC,CAAC;AAEF;;;GAGG;AACH,MAAM,OAAO,eAAgB,SAAQ,mBAAmB;IAcpD;;;;;OAKG;IACH,YAA4B,IAAY,EAAE,KAAY,EAAE,QAAgC;QACpF,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;QADL,SAAI,GAAJ,IAAI,CAAQ;QAXxC;;WAEG;QACI,0BAAqB,GAAG,GAAG,CAAC;QAW/B,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC3B,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAE3B,IAAI,QAAQ,CAAC,MAAM,EAAE;YACjB,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;SACnE;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAES,oBAAoB;QAC1B,IAAI,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE;YAC7B,OAAO;SACV;QAED,IAAI,YAAY,GAAG,CAAC,CAAC;QACrB,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;QACzB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvB,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,EAAE;gBACrC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBACvC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC;aAC5C;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAES,aAAa;QACnB,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC;IACpC,CAAC;IAES,UAAU,CAAC,MAAkB;QACnC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC;QAE9B,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAExB,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;;YACjB,MAAM,QAAQ,GAAa,EAAE,CAAC;YAC9B,MAAM,SAAS,GAAa,EAAE,CAAC;YAC/B,MAAM,OAAO,GAAa,EAAE,CAAC;YAE7B,MAAM,WAAW,GAAG,gBAAgB,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;YACtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,EAAE;gBACjD,MAAM,WAAW,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC;gBACvC,MAAM,iBAAiB,GAAG,gBAAgB,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;gBACtE,MAAM,CAAC,GAAG,iBAAiB,GAAG,WAAW,CAAC;gBAE1C,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC5C,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC5C,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gBACjB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gBAEjB,IAAI,EAAE,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;oBACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,YAAY,CAAC;oBAC/B,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC9B,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;iBACrC;aACJ;YAED,YAAY,IAAI,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAEnC,MAAM,QAAQ,GAAa,EAAE,CAAC;YAC9B,MAAM,IAAI,GAAa,EAAE,CAAC;YAC1B,MAAM,IAAI,GAAa,EAAE,CAAC;YAC1B,IAAI,GAAG,GAAa,EAAE,CAAC;YAEvB,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;YAEvD,KAAK,MAAM,EAAE,IAAI,SAAS,EAAE;gBACxB,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;aAClC;YAED,KAAK,MAAM,CAAC,IAAI,OAAO,EAAE;gBACrB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;aACzB;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAClC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/F,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;aAC1F;YAED,GAAG,GAAG,MAAA,IAAI,CAAC,QAAQ,CAAC,GAAG,mCAAI,GAAG,CAAC;YAC/B,KAAK,MAAM,EAAE,IAAI,GAAG,EAAE;gBAClB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;aACtB;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE;gBAC9B,IAAI,CAAC,oBAAoB,EAAE,CAAC;aAC/B;YACD,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,IAAI,CAAC,mBAAmB,EAAE,CAAC;SAC9B;IACL,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,OAAe,GAAG,IAAI,CAAC,IAAI,SAAS,EAAE,SAA0B;QACzE,MAAM,WAAW,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9C,MAAM,qBAAqB,GAAG,EAAE,CAAC;QACjC,UAAU,CAAC,QAAQ,CAAC,WAAW,EAAE,qBAAqB,EAAE,CAAC,UAAU,CAAC,CAAC,CAAC;QAEtE,MAAM,MAAM,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAA0B,qBAAqB,CAAC,CAAC;QACrG,IAAI,SAAS,EAAE;YACX,MAAM,CAAC,MAAM,GAAG,SAAS,CAAC;SAC7B;QAED,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEhC,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,mBAAwB;QACrC,KAAK,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QAE/C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAChE,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,UAAe,EAAE,KAAY;QAC7C,MAAM,WAAW,GAA2B,UAAU,CAAC,WAAW,CAAC;QACnE,MAAM,IAAI,GAAW,UAAU,CAAC,IAAI,CAAC;QACrC,MAAM,MAAM,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,WAAW,CAAC,CAAC;QAC7D,OAAO,MAAM,CAAC;IAClB,CAAC;IAES,gBAAgB;QACtB,KAAK,CAAC,gBAAgB,EAAE,CAAC;QAEzB,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC3B,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;IAC/B,CAAC;IACD;;;;;;;;;OASG;IACI,UAAU,CACb,GAAQ,EACR,SAAmB,EACnB,iBAA4C,EAC5C,gBAAgB,GAAG,KAAK,EACxB,UAAmB,EACnB,gBAAgB,GAAG,KAAK;QAExB,MAAM,WAAW,GAAG,IAAI,WAAW,EAAE,CAAC;QACtC,MAAM,aAAa,GAAG,IAAI,CAAC,oBAAoB,CAAC,GAAG,EAAE,SAAS,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,UAAU,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;QACzI,IAAI,CAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,MAAM,MAAK,CAAC,EAAE;YAC7B,MAAM,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;YACtC,WAAW,CAAC,GAAG,GAAG,IAAI,CAAC;YACvB,WAAW,CAAC,QAAQ,GAAG,YAAY,CAAC,QAAQ,CAAC;YAC7C,WAAW,CAAC,GAAG,GAAG,GAAG,CAAC;YACtB,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YAC9B,WAAW,CAAC,WAAW,GAAG,YAAY,CAAC,KAAK,CAAC;SAChD;QACD,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;;;;;;;;;OAUG;IACI,oBAAoB,CACvB,GAAQ,EACR,UAAoB,EACpB,kBAA6C,EAC7C,gBAAgB,GAAG,KAAK,EACxB,WAAoB,EACpB,gBAAgB,GAAG,KAAK,EACxB,SAAS,GAAG,KAAK;;QAEjB,IAAI,gBAAgB,IAAI,CAAC,gBAAgB,IAAI,GAAG,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,qBAAqB,CAAC,KAAK,KAAK,EAAE;YAC3H,OAAO;SACV;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAClC,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAClE,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAE5B,MAAM,SAAS,GAAG,MAAA,MAAA,IAAI,CAAC,mBAAmB,0CAAE,KAAK,mCAAI,CAAC,CAAC;QAEvD,MAAM,UAAU,GAAG,EAAE,CAAC;QACtB,IAAI,OAAO,IAAI,SAAS,IAAI,MAAM,EAAE;YAChC,IAAI,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC,CAAC;YACV,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;gBAC/C,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;gBACrB,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAEzB,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrD,eAAe,CAAC,MAAM,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;gBAEnD,IAAI,IAAI,CAAC,QAAQ,EAAE;oBACf,eAAe,CAAC,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;oBAChE,eAAe,CAAC,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC9D,eAAe,CAAC,QAAQ,CAAC,UAAU,CAAC,eAAe,CAAC,eAAe,CAAC,CAAC;oBACrE,eAAe,CAAC,MAAM,CAAC,UAAU,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC;iBACpE;gBAED,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBACnC,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACpE,MAAM,SAAS,GAAG,CAAC,IAAI,CAAC,qBAAqB,GAAG,CAAC,SAAS,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;gBAEzE,MAAM,QAAQ,GAAG,GAAG,CAAC,mBAAmB,CAAC,eAAe,CAAC,QAAQ,EAAE,eAAe,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;gBACtG,IAAI,QAAQ,KAAK,CAAC,CAAC,EAAE;oBACjB,UAAU,CAAC,IAAI,CAAC;wBACZ,QAAQ,EAAE,QAAQ;wBAClB,KAAK,EAAE,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,gBAAgB,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC;qBAClG,CAAC,CAAC;oBACH,IAAI,SAAS,EAAE;wBACX,OAAO,UAAU,CAAC;qBACrB;iBACJ;aACJ;YACD,CAAC,GAAG,CAAC,CAAC;SACT;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED,IAAY,eAAe;QACvB,OAAO,IAAI,CAAC,eAAe,EAAE,CAAC,cAAc,CAAC;IACjD,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,YAAoB,EAAE,YAAoB,EAAE,SAAmB;QACrF,MAAM,SAAS,GAAG,YAAY,GAAG,CAAC,CAAC;QACnC,MAAM,SAAS,GAAG,YAAY,GAAG,CAAC,CAAC;QACnC,OAAO,SAAS,CAAC,SAAS,CAAC,KAAK,SAAS,CAAC,SAAS,CAAC,IAAI,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,KAAK,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,KAAK,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;IAC3K,CAAC;IAEO,MAAM,CAAC,OAAO,CAAC,WAAmB,EAAE,SAAmB;QAC3D,MAAM,QAAQ,GAAG,WAAW,GAAG,CAAC,CAAC;QACjC,OAAO,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC;IACnF,CAAC;IAEO,WAAW,CAAC,SAAmB,EAAE,QAAkB,EAAE,IAAc,EAAE,IAAc,EAAE,GAAa;QACtG,MAAM,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,GAAa,EAAE,CAAC;QAErB,IAAI,eAAe,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,EAAE;YACjD,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,CAAC;SACjD;aAAM;YACH,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;SAC7C;QACD,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACb,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAEd,MAAM;YACN,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE;gBACpB,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBACzB,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aAC5B;YAED,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;gBACX,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;gBAC1C,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAChC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aACnC;YACD,IAAI,CAAC,GAAG,CAAC,EAAE;gBACP,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;gBAC1C,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC5B,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aAC/B;SACJ;QAED,IAAI,eAAe,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,EAAE;YACjD,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;SAC7C;aAAM;YACH,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,CAAC;SACjD;QACD,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5B,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE5B,OAAO;YACH,QAAQ;YACR,IAAI;YACJ,GAAG;YACH,IAAI;SACP,CAAC;IACN,CAAC;IAES,oBAAoB;QAC1B,MAAM,UAAU,GAAG,KAAK,CAAC,oBAAoB,EAAE,CAAC;QAEhD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,MAAM,qBAAqB,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,iBAAiB,CAAC,qBAAqB,CAAC,kBAAkB,CAAC,qBAAqB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAE9F,MAAM,qBAAqB,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,iBAAiB,CAAC,qBAAqB,CAAC,kBAAkB,CAAC,qBAAqB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAE9F,MAAM,WAAW,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QACzE,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,kBAAkB,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC;QAEjC,MAAM,mBAAmB,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QACxF,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,kBAAkB,CAAC,mBAAmB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC1F,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;QAEhD,OAAO,UAAU,CAAC;IACtB,CAAC;;AAvWc,wBAAQ,GAAG,IAAI,OAAO,EAAE,AAAhB,CAAiB;AACzB,sBAAM,GAAG,IAAI,OAAO,EAAE,AAAhB,CAAiB;AACvB,+BAAe,GAAG,IAAI,OAAO,EAAE,AAAhB,CAAiB;AAChC,6BAAa,GAAG,IAAI,OAAO,EAAE,AAAhB,CAAiB","sourcesContent":["import type { Scene } from \"../../scene\";\r\nimport type { Matrix } from \"../../Maths/math.vector\";\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport type { Ray, TrianglePickingPredicate } from \"../../Culling/ray\";\r\nimport { Buffer, VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { PickingInfo } from \"../../Collisions/pickingInfo\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Node } from \"../../node\";\r\nimport { DeepCopier } from \"../../Misc/deepCopier\";\r\nimport { GreasedLineTools } from \"../../Misc/greasedLineTools\";\r\nimport { GreasedLineBaseMesh, type GreasedLineMeshOptions } from \"./greasedLineBaseMesh\";\r\n\r\nMesh._GreasedLineMeshParser = (parsedMesh: any, scene: Scene): Mesh => {\r\n return GreasedLineMesh.Parse(parsedMesh, scene);\r\n};\r\n\r\n/**\r\n * GreasedLineMesh\r\n * Use the GreasedLineBuilder.CreateGreasedLine function to create an instance of this class.\r\n */\r\nexport class GreasedLineMesh extends GreasedLineBaseMesh {\r\n private _previousAndSide: number[];\r\n private _nextAndCounters: number[];\r\n\r\n private static _V_START = new Vector3();\r\n private static _V_END = new Vector3();\r\n private static _V_OFFSET_START = new Vector3();\r\n private static _V_OFFSET_END = new Vector3();\r\n\r\n /**\r\n * Treshold used to pick the mesh\r\n */\r\n public intersectionThreshold = 0.1;\r\n\r\n /**\r\n * GreasedLineMesh\r\n * @param name name of the mesh\r\n * @param scene the scene\r\n * @param _options mesh options\r\n */\r\n constructor(public readonly name: string, scene: Scene, _options: GreasedLineMeshOptions) {\r\n super(name, scene, _options);\r\n\r\n this._previousAndSide = [];\r\n this._nextAndCounters = [];\r\n\r\n if (_options.points) {\r\n this.addPoints(GreasedLineTools.ConvertPoints(_options.points));\r\n }\r\n }\r\n\r\n /**\r\n * \"GreasedLineMesh\"\r\n * @returns \"GreasedLineMesh\"\r\n */\r\n public getClassName(): string {\r\n return \"GreasedLineMesh\";\r\n }\r\n\r\n protected _updateColorPointers() {\r\n if (this._options.colorPointers) {\r\n return;\r\n }\r\n\r\n let colorPointer = 0;\r\n this._colorPointers = [];\r\n this._points.forEach((p) => {\r\n for (let jj = 0; jj < p.length; jj += 3) {\r\n this._colorPointers.push(colorPointer);\r\n this._colorPointers.push(colorPointer++);\r\n }\r\n });\r\n }\r\n\r\n protected _updateWidths(): void {\r\n super._updateWidthsWithValue(0);\r\n }\r\n\r\n protected _setPoints(points: number[][]) {\r\n this._points = points;\r\n this._options.points = points;\r\n\r\n this._initGreasedLine();\r\n\r\n let indiceOffset = 0;\r\n\r\n points.forEach((p) => {\r\n const counters: number[] = [];\r\n const positions: number[] = [];\r\n const indices: number[] = [];\r\n\r\n const totalLength = GreasedLineTools.GetLineLength(p);\r\n for (let j = 0, jj = 0; jj < p.length; j++, jj += 3) {\r\n const partialLine = p.slice(0, jj + 3);\r\n const partialLineLength = GreasedLineTools.GetLineLength(partialLine);\r\n const c = partialLineLength / totalLength;\r\n\r\n positions.push(p[jj], p[jj + 1], p[jj + 2]);\r\n positions.push(p[jj], p[jj + 1], p[jj + 2]);\r\n counters.push(c);\r\n counters.push(c);\r\n\r\n if (jj < p.length - 3) {\r\n const n = j * 2 + indiceOffset;\r\n indices.push(n, n + 1, n + 2);\r\n indices.push(n + 2, n + 1, n + 3);\r\n }\r\n }\r\n\r\n indiceOffset += (p.length / 3) * 2;\r\n\r\n const previous: number[] = [];\r\n const next: number[] = [];\r\n const side: number[] = [];\r\n let uvs: number[] = [];\r\n\r\n this._preprocess(positions, previous, next, side, uvs);\r\n\r\n for (const vp of positions) {\r\n this._vertexPositions.push(vp);\r\n }\r\n\r\n for (const i of indices) {\r\n this._indices.push(i);\r\n }\r\n\r\n for (let i = 0; i < side.length; i++) {\r\n this._previousAndSide.push(previous[i * 3], previous[i * 3 + 1], previous[i * 3 + 2], side[i]);\r\n this._nextAndCounters.push(next[i * 3], next[i * 3 + 1], next[i * 3 + 2], counters[i]);\r\n }\r\n\r\n uvs = this._options.uvs ?? uvs;\r\n for (const uv of uvs) {\r\n this._uvs.push(uv);\r\n }\r\n });\r\n\r\n if (!this._lazy) {\r\n if (!this._options.colorPointers) {\r\n this._updateColorPointers();\r\n }\r\n this._createVertexBuffers();\r\n this.refreshBoundingInfo();\r\n }\r\n }\r\n\r\n /**\r\n * Clones the GreasedLineMesh.\r\n * @param name new line name\r\n * @param newParent new parent node\r\n * @returns cloned line\r\n */\r\n public clone(name: string = `${this.name}-cloned`, newParent?: Nullable<Node>) {\r\n const lineOptions = this._createLineOptions();\r\n const deepCopiedLineOptions = {};\r\n DeepCopier.DeepCopy(lineOptions, deepCopiedLineOptions, [\"instance\"]);\r\n\r\n const cloned = new GreasedLineMesh(name, this._scene, <GreasedLineMeshOptions>deepCopiedLineOptions);\r\n if (newParent) {\r\n cloned.parent = newParent;\r\n }\r\n\r\n cloned.material = this.material;\r\n\r\n return cloned;\r\n }\r\n\r\n /**\r\n * Serializes this GreasedLineMesh\r\n * @param serializationObject object to write serialization to\r\n */\r\n public serialize(serializationObject: any): void {\r\n super.serialize(serializationObject);\r\n serializationObject.type = this.getClassName();\r\n\r\n serializationObject.lineOptions = this._createLineOptions();\r\n }\r\n\r\n /**\r\n * Parses a serialized GreasedLineMesh\r\n * @param parsedMesh the serialized GreasedLineMesh\r\n * @param scene the scene to create the GreasedLineMesh in\r\n * @returns the created GreasedLineMesh\r\n */\r\n public static Parse(parsedMesh: any, scene: Scene): Mesh {\r\n const lineOptions = <GreasedLineMeshOptions>parsedMesh.lineOptions;\r\n const name = <string>parsedMesh.name;\r\n const result = new GreasedLineMesh(name, scene, lineOptions);\r\n return result;\r\n }\r\n\r\n protected _initGreasedLine() {\r\n super._initGreasedLine();\r\n\r\n this._previousAndSide = [];\r\n this._nextAndCounters = [];\r\n }\r\n /**\r\n * Checks whether a ray is intersecting this GreasedLineMesh\r\n * @param ray ray to check the intersection of this mesh with\r\n * @param fastCheck not supported\r\n * @param trianglePredicate not supported\r\n * @param onlyBoundingInfo defines a boolean indicating if picking should only happen using bounding info (false by default)\r\n * @param worldToUse not supported\r\n * @param skipBoundingInfo a boolean indicating if we should skip the bounding info check\r\n * @returns the picking info\r\n */\r\n public intersects(\r\n ray: Ray,\r\n fastCheck?: boolean,\r\n trianglePredicate?: TrianglePickingPredicate,\r\n onlyBoundingInfo = false,\r\n worldToUse?: Matrix,\r\n skipBoundingInfo = false\r\n ): PickingInfo {\r\n const pickingInfo = new PickingInfo();\r\n const intersections = this.findAllIntersections(ray, fastCheck, trianglePredicate, onlyBoundingInfo, worldToUse, skipBoundingInfo, true);\r\n if (intersections?.length === 1) {\r\n const intersection = intersections[0];\r\n pickingInfo.hit = true;\r\n pickingInfo.distance = intersection.distance;\r\n pickingInfo.ray = ray;\r\n pickingInfo.pickedMesh = this;\r\n pickingInfo.pickedPoint = intersection.point;\r\n }\r\n return pickingInfo;\r\n }\r\n\r\n /**\r\n * Gets all intersections of a ray and the line\r\n * @param ray Ray to check the intersection of this mesh with\r\n * @param _fastCheck not supported\r\n * @param _trianglePredicate not supported\r\n * @param onlyBoundingInfo defines a boolean indicating if picking should only happen using bounding info (false by default)\r\n * @param _worldToUse not supported\r\n * @param skipBoundingInfo a boolean indicating if we should skip the bounding info check\r\n * @param firstOnly If true, the first and only intersection is immediatelly returned if found\r\n * @returns intersection(s)\r\n */\r\n public findAllIntersections(\r\n ray: Ray,\r\n _fastCheck?: boolean,\r\n _trianglePredicate?: TrianglePickingPredicate,\r\n onlyBoundingInfo = false,\r\n _worldToUse?: Matrix,\r\n skipBoundingInfo = false,\r\n firstOnly = false\r\n ): { distance: number; point: Vector3 }[] | undefined {\r\n if (onlyBoundingInfo && !skipBoundingInfo && ray.intersectsSphere(this._boundingSphere, this.intersectionThreshold) === false) {\r\n return;\r\n }\r\n\r\n const indices = this.getIndices();\r\n const positions = this.getVerticesData(VertexBuffer.PositionKind);\r\n const widths = this._widths;\r\n\r\n const lineWidth = this.greasedLineMaterial?.width ?? 1;\r\n\r\n const intersects = [];\r\n if (indices && positions && widths) {\r\n let i = 0,\r\n l = 0;\r\n for (i = 0, l = indices.length - 1; i < l; i += 3) {\r\n const a = indices[i];\r\n const b = indices[i + 1];\r\n\r\n GreasedLineMesh._V_START.fromArray(positions, a * 3);\r\n GreasedLineMesh._V_END.fromArray(positions, b * 3);\r\n\r\n if (this._offsets) {\r\n GreasedLineMesh._V_OFFSET_START.fromArray(this._offsets, a * 3);\r\n GreasedLineMesh._V_OFFSET_END.fromArray(this._offsets, b * 3);\r\n GreasedLineMesh._V_START.addInPlace(GreasedLineMesh._V_OFFSET_START);\r\n GreasedLineMesh._V_END.addInPlace(GreasedLineMesh._V_OFFSET_END);\r\n }\r\n\r\n const iFloored = Math.floor(i / 3);\r\n const width = widths[iFloored] !== undefined ? widths[iFloored] : 1;\r\n const precision = (this.intersectionThreshold * (lineWidth * width)) / 2;\r\n\r\n const distance = ray.intersectionSegment(GreasedLineMesh._V_START, GreasedLineMesh._V_END, precision);\r\n if (distance !== -1) {\r\n intersects.push({\r\n distance: distance,\r\n point: ray.direction.normalize().multiplyByFloats(distance, distance, distance).add(ray.origin),\r\n });\r\n if (firstOnly) {\r\n return intersects;\r\n }\r\n }\r\n }\r\n i = l;\r\n }\r\n\r\n return intersects;\r\n }\r\n\r\n private get _boundingSphere() {\r\n return this.getBoundingInfo().boundingSphere;\r\n }\r\n\r\n private static _CompareV3(positionIdx1: number, positionIdx2: number, positions: number[]) {\r\n const arrayIdx1 = positionIdx1 * 6;\r\n const arrayIdx2 = positionIdx2 * 6;\r\n return positions[arrayIdx1] === positions[arrayIdx2] && positions[arrayIdx1 + 1] === positions[arrayIdx2 + 1] && positions[arrayIdx1 + 2] === positions[arrayIdx2 + 2];\r\n }\r\n\r\n private static _CopyV3(positionIdx: number, positions: number[]) {\r\n const arrayIdx = positionIdx * 6;\r\n return [positions[arrayIdx], positions[arrayIdx + 1], positions[arrayIdx + 2]];\r\n }\r\n\r\n private _preprocess(positions: number[], previous: number[], next: number[], side: number[], uvs: number[]) {\r\n const l = positions.length / 6;\r\n\r\n let v: number[] = [];\r\n\r\n if (GreasedLineMesh._CompareV3(0, l - 1, positions)) {\r\n v = GreasedLineMesh._CopyV3(l - 2, positions);\r\n } else {\r\n v = GreasedLineMesh._CopyV3(0, positions);\r\n }\r\n previous.push(v[0], v[1], v[2]);\r\n previous.push(v[0], v[1], v[2]);\r\n\r\n for (let j = 0; j < l; j++) {\r\n side.push(1);\r\n side.push(-1);\r\n\r\n // uvs\r\n if (!this._options.uvs) {\r\n uvs.push(j / (l - 1), 0);\r\n uvs.push(j / (l - 1), 1);\r\n }\r\n\r\n if (j < l - 1) {\r\n v = GreasedLineMesh._CopyV3(j, positions);\r\n previous.push(v[0], v[1], v[2]);\r\n previous.push(v[0], v[1], v[2]);\r\n }\r\n if (j > 0) {\r\n v = GreasedLineMesh._CopyV3(j, positions);\r\n next.push(v[0], v[1], v[2]);\r\n next.push(v[0], v[1], v[2]);\r\n }\r\n }\r\n\r\n if (GreasedLineMesh._CompareV3(l - 1, 0, positions)) {\r\n v = GreasedLineMesh._CopyV3(1, positions);\r\n } else {\r\n v = GreasedLineMesh._CopyV3(l - 1, positions);\r\n }\r\n next.push(v[0], v[1], v[2]);\r\n next.push(v[0], v[1], v[2]);\r\n\r\n return {\r\n previous,\r\n next,\r\n uvs,\r\n side,\r\n };\r\n }\r\n\r\n protected _createVertexBuffers() {\r\n const vertexData = super._createVertexBuffers();\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n const previousAndSideBuffer = new Buffer(engine, this._previousAndSide, false, 4);\r\n this.setVerticesBuffer(previousAndSideBuffer.createVertexBuffer(\"grl_previousAndSide\", 0, 4));\r\n\r\n const nextAndCountersBuffer = new Buffer(engine, this._nextAndCounters, false, 4);\r\n this.setVerticesBuffer(nextAndCountersBuffer.createVertexBuffer(\"grl_nextAndCounters\", 0, 4));\r\n\r\n const widthBuffer = new Buffer(engine, this._widths, this._updatable, 1);\r\n this.setVerticesBuffer(widthBuffer.createVertexBuffer(\"grl_widths\", 0, 1));\r\n this._widthsBuffer = widthBuffer;\r\n\r\n const colorPointersBuffer = new Buffer(engine, this._colorPointers, this._updatable, 1);\r\n this.setVerticesBuffer(colorPointersBuffer.createVertexBuffer(\"grl_colorPointers\", 0, 1));\r\n this._colorPointersBuffer = colorPointersBuffer;\r\n\r\n return vertexData;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"greasedLineMesh.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/GreasedLine/greasedLineMesh.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAClD,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAE/B,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAG3D,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAE/D,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAE5D,IAAI,CAAC,sBAAsB,GAAG,CAAC,UAAe,EAAE,KAAY,EAAQ,EAAE;IAClE,OAAO,eAAe,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;AACpD,CAAC,CAAC;AAEF;;;GAGG;AACH,MAAM,OAAO,eAAgB,SAAQ,mBAAmB;IAcpD;;;;;OAKG;IACH,YAA4B,IAAY,EAAE,KAAY,EAAE,QAAgC;QACpF,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;QADL,SAAI,GAAJ,IAAI,CAAQ;QAXxC;;WAEG;QACI,0BAAqB,GAAG,GAAG,CAAC;QAW/B,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC3B,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAE3B,IAAI,QAAQ,CAAC,MAAM,EAAE;YACjB,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;SACnE;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAES,oBAAoB;QAC1B,IAAI,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE;YAC7B,OAAO;SACV;QAED,IAAI,YAAY,GAAG,CAAC,CAAC;QACrB,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;QACzB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvB,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,EAAE;gBACrC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBACvC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC;aAC5C;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAES,aAAa;QACnB,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC;IACpC,CAAC;IAES,UAAU,CAAC,MAAkB;QACnC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC;QAE9B,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAExB,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;;YACjB,MAAM,QAAQ,GAAa,EAAE,CAAC;YAC9B,MAAM,SAAS,GAAa,EAAE,CAAC;YAC/B,MAAM,OAAO,GAAa,EAAE,CAAC;YAE7B,MAAM,WAAW,GAAG,gBAAgB,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;YACtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,EAAE;gBACjD,MAAM,WAAW,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC;gBACvC,MAAM,iBAAiB,GAAG,gBAAgB,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;gBACtE,MAAM,CAAC,GAAG,iBAAiB,GAAG,WAAW,CAAC;gBAE1C,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC5C,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC5C,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gBACjB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gBAEjB,IAAI,EAAE,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;oBACnB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,YAAY,CAAC;oBAC/B,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC9B,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;iBACrC;aACJ;YAED,YAAY,IAAI,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAEnC,MAAM,QAAQ,GAAa,EAAE,CAAC;YAC9B,MAAM,IAAI,GAAa,EAAE,CAAC;YAC1B,MAAM,IAAI,GAAa,EAAE,CAAC;YAC1B,IAAI,GAAG,GAAa,EAAE,CAAC;YAEvB,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;YAEvD,KAAK,MAAM,EAAE,IAAI,SAAS,EAAE;gBACxB,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;aAClC;YAED,KAAK,MAAM,CAAC,IAAI,OAAO,EAAE;gBACrB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;aACzB;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAClC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/F,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;aAC1F;YAED,GAAG,GAAG,MAAA,IAAI,CAAC,QAAQ,CAAC,GAAG,mCAAI,GAAG,CAAC;YAC/B,KAAK,MAAM,EAAE,IAAI,GAAG,EAAE;gBAClB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;aACtB;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE;gBAC9B,IAAI,CAAC,oBAAoB,EAAE,CAAC;aAC/B;YACD,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,IAAI,CAAC,mBAAmB,EAAE,CAAC;SAC9B;IACL,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,OAAe,GAAG,IAAI,CAAC,IAAI,SAAS,EAAE,SAA0B;QACzE,MAAM,WAAW,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9C,MAAM,qBAAqB,GAAG,EAAE,CAAC;QACjC,UAAU,CAAC,QAAQ,CAAC,WAAW,EAAE,qBAAqB,EAAE,CAAC,UAAU,CAAC,CAAC,CAAC;QAEtE,MAAM,MAAM,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAA0B,qBAAqB,CAAC,CAAC;QACrG,IAAI,SAAS,EAAE;YACX,MAAM,CAAC,MAAM,GAAG,SAAS,CAAC;SAC7B;QAED,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEhC,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,mBAAwB;QACrC,KAAK,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QAE/C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAChE,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,UAAe,EAAE,KAAY;QAC7C,MAAM,WAAW,GAA2B,UAAU,CAAC,WAAW,CAAC;QACnE,MAAM,IAAI,GAAW,UAAU,CAAC,IAAI,CAAC;QACrC,MAAM,MAAM,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,WAAW,CAAC,CAAC;QAC7D,OAAO,MAAM,CAAC;IAClB,CAAC;IAES,gBAAgB;QACtB,KAAK,CAAC,gBAAgB,EAAE,CAAC;QAEzB,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC3B,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;IAC/B,CAAC;IACD;;;;;;;;;OASG;IACI,UAAU,CACb,GAAQ,EACR,SAAmB,EACnB,iBAA4C,EAC5C,gBAAgB,GAAG,KAAK,EACxB,UAAmB,EACnB,gBAAgB,GAAG,KAAK;QAExB,MAAM,WAAW,GAAG,IAAI,WAAW,EAAE,CAAC;QACtC,MAAM,aAAa,GAAG,IAAI,CAAC,oBAAoB,CAAC,GAAG,EAAE,SAAS,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,UAAU,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;QACzI,IAAI,CAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,MAAM,MAAK,CAAC,EAAE;YAC7B,MAAM,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;YACtC,WAAW,CAAC,GAAG,GAAG,IAAI,CAAC;YACvB,WAAW,CAAC,QAAQ,GAAG,YAAY,CAAC,QAAQ,CAAC;YAC7C,WAAW,CAAC,GAAG,GAAG,GAAG,CAAC;YACtB,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YAC9B,WAAW,CAAC,WAAW,GAAG,YAAY,CAAC,KAAK,CAAC;SAChD;QACD,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;;;;;;;;;OAUG;IACI,oBAAoB,CACvB,GAAQ,EACR,UAAoB,EACpB,kBAA6C,EAC7C,gBAAgB,GAAG,KAAK,EACxB,WAAoB,EACpB,gBAAgB,GAAG,KAAK,EACxB,SAAS,GAAG,KAAK;;QAEjB,IAAI,gBAAgB,IAAI,CAAC,gBAAgB,IAAI,GAAG,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,qBAAqB,CAAC,KAAK,KAAK,EAAE;YAC3H,OAAO;SACV;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAClC,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAClE,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAE5B,MAAM,SAAS,GAAG,MAAA,MAAA,IAAI,CAAC,mBAAmB,0CAAE,KAAK,mCAAI,CAAC,CAAC;QAEvD,MAAM,UAAU,GAAG,EAAE,CAAC;QACtB,IAAI,OAAO,IAAI,SAAS,IAAI,MAAM,EAAE;YAChC,IAAI,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC,CAAC;YACV,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;gBAC/C,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;gBACrB,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAEzB,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrD,eAAe,CAAC,MAAM,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;gBAEnD,IAAI,IAAI,CAAC,QAAQ,EAAE;oBACf,eAAe,CAAC,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;oBAChE,eAAe,CAAC,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC9D,eAAe,CAAC,QAAQ,CAAC,UAAU,CAAC,eAAe,CAAC,eAAe,CAAC,CAAC;oBACrE,eAAe,CAAC,MAAM,CAAC,UAAU,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC;iBACpE;gBAED,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBACnC,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACpE,MAAM,SAAS,GAAG,CAAC,IAAI,CAAC,qBAAqB,GAAG,CAAC,SAAS,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;gBAEzE,MAAM,QAAQ,GAAG,GAAG,CAAC,mBAAmB,CAAC,eAAe,CAAC,QAAQ,EAAE,eAAe,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;gBACtG,IAAI,QAAQ,KAAK,CAAC,CAAC,EAAE;oBACjB,UAAU,CAAC,IAAI,CAAC;wBACZ,QAAQ,EAAE,QAAQ;wBAClB,KAAK,EAAE,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,gBAAgB,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC;qBAClG,CAAC,CAAC;oBACH,IAAI,SAAS,EAAE;wBACX,OAAO,UAAU,CAAC;qBACrB;iBACJ;aACJ;YACD,CAAC,GAAG,CAAC,CAAC;SACT;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED,IAAY,eAAe;QACvB,OAAO,IAAI,CAAC,eAAe,EAAE,CAAC,cAAc,CAAC;IACjD,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,YAAoB,EAAE,YAAoB,EAAE,SAAmB;QACrF,MAAM,SAAS,GAAG,YAAY,GAAG,CAAC,CAAC;QACnC,MAAM,SAAS,GAAG,YAAY,GAAG,CAAC,CAAC;QACnC,OAAO,SAAS,CAAC,SAAS,CAAC,KAAK,SAAS,CAAC,SAAS,CAAC,IAAI,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,KAAK,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,KAAK,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;IAC3K,CAAC;IAEO,MAAM,CAAC,OAAO,CAAC,WAAmB,EAAE,SAAmB;QAC3D,MAAM,QAAQ,GAAG,WAAW,GAAG,CAAC,CAAC;QACjC,OAAO,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC;IACnF,CAAC;IAEO,WAAW,CAAC,SAAmB,EAAE,QAAkB,EAAE,IAAc,EAAE,IAAc,EAAE,GAAa;QACtG,MAAM,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,GAAa,EAAE,CAAC;QAErB,IAAI,eAAe,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,EAAE;YACjD,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,CAAC;SACjD;aAAM;YACH,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;SAC7C;QACD,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACb,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAEd,MAAM;YACN,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE;gBACpB,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBACzB,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aAC5B;YAED,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;gBACX,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;gBAC1C,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAChC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aACnC;YACD,IAAI,CAAC,GAAG,CAAC,EAAE;gBACP,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;gBAC1C,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC5B,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aAC/B;SACJ;QAED,IAAI,eAAe,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,EAAE;YACjD,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;SAC7C;aAAM;YACH,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,CAAC;SACjD;QACD,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5B,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE5B,OAAO;YACH,QAAQ;YACR,IAAI;YACJ,GAAG;YACH,IAAI;SACP,CAAC;IACN,CAAC;IAES,oBAAoB;QAC1B,MAAM,UAAU,GAAG,KAAK,CAAC,oBAAoB,EAAE,CAAC;QAEhD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,MAAM,qBAAqB,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,iBAAiB,CAAC,qBAAqB,CAAC,kBAAkB,CAAC,qBAAqB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAE9F,MAAM,qBAAqB,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,iBAAiB,CAAC,qBAAqB,CAAC,kBAAkB,CAAC,qBAAqB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAE9F,MAAM,WAAW,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QACzE,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,kBAAkB,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC;QAEjC,MAAM,mBAAmB,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QACxF,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,kBAAkB,CAAC,mBAAmB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC1F,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;QAEhD,OAAO,UAAU,CAAC;IACtB,CAAC;;AAvWc,wBAAQ,GAAG,IAAI,OAAO,EAAE,AAAhB,CAAiB;AACzB,sBAAM,GAAG,IAAI,OAAO,EAAE,AAAhB,CAAiB;AACvB,+BAAe,GAAG,IAAI,OAAO,EAAE,AAAhB,CAAiB;AAChC,6BAAa,GAAG,IAAI,OAAO,EAAE,AAAhB,CAAiB","sourcesContent":["import type { Scene } from \"../../scene\";\r\nimport type { Matrix } from \"../../Maths/math.vector\";\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport type { Ray, TrianglePickingPredicate } from \"../../Culling/ray\";\r\nimport { Buffer, VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { PickingInfo } from \"../../Collisions/pickingInfo\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Node } from \"../../node\";\r\nimport { DeepCopier } from \"../../Misc/deepCopier\";\r\nimport { GreasedLineTools } from \"../../Misc/greasedLineTools\";\r\nimport type { GreasedLineMeshOptions } from \"./greasedLineBaseMesh\";\r\nimport { GreasedLineBaseMesh } from \"./greasedLineBaseMesh\";\r\n\r\nMesh._GreasedLineMeshParser = (parsedMesh: any, scene: Scene): Mesh => {\r\n return GreasedLineMesh.Parse(parsedMesh, scene);\r\n};\r\n\r\n/**\r\n * GreasedLineMesh\r\n * Use the GreasedLineBuilder.CreateGreasedLine function to create an instance of this class.\r\n */\r\nexport class GreasedLineMesh extends GreasedLineBaseMesh {\r\n private _previousAndSide: number[];\r\n private _nextAndCounters: number[];\r\n\r\n private static _V_START = new Vector3();\r\n private static _V_END = new Vector3();\r\n private static _V_OFFSET_START = new Vector3();\r\n private static _V_OFFSET_END = new Vector3();\r\n\r\n /**\r\n * Treshold used to pick the mesh\r\n */\r\n public intersectionThreshold = 0.1;\r\n\r\n /**\r\n * GreasedLineMesh\r\n * @param name name of the mesh\r\n * @param scene the scene\r\n * @param _options mesh options\r\n */\r\n constructor(public readonly name: string, scene: Scene, _options: GreasedLineMeshOptions) {\r\n super(name, scene, _options);\r\n\r\n this._previousAndSide = [];\r\n this._nextAndCounters = [];\r\n\r\n if (_options.points) {\r\n this.addPoints(GreasedLineTools.ConvertPoints(_options.points));\r\n }\r\n }\r\n\r\n /**\r\n * \"GreasedLineMesh\"\r\n * @returns \"GreasedLineMesh\"\r\n */\r\n public getClassName(): string {\r\n return \"GreasedLineMesh\";\r\n }\r\n\r\n protected _updateColorPointers() {\r\n if (this._options.colorPointers) {\r\n return;\r\n }\r\n\r\n let colorPointer = 0;\r\n this._colorPointers = [];\r\n this._points.forEach((p) => {\r\n for (let jj = 0; jj < p.length; jj += 3) {\r\n this._colorPointers.push(colorPointer);\r\n this._colorPointers.push(colorPointer++);\r\n }\r\n });\r\n }\r\n\r\n protected _updateWidths(): void {\r\n super._updateWidthsWithValue(0);\r\n }\r\n\r\n protected _setPoints(points: number[][]) {\r\n this._points = points;\r\n this._options.points = points;\r\n\r\n this._initGreasedLine();\r\n\r\n let indiceOffset = 0;\r\n\r\n points.forEach((p) => {\r\n const counters: number[] = [];\r\n const positions: number[] = [];\r\n const indices: number[] = [];\r\n\r\n const totalLength = GreasedLineTools.GetLineLength(p);\r\n for (let j = 0, jj = 0; jj < p.length; j++, jj += 3) {\r\n const partialLine = p.slice(0, jj + 3);\r\n const partialLineLength = GreasedLineTools.GetLineLength(partialLine);\r\n const c = partialLineLength / totalLength;\r\n\r\n positions.push(p[jj], p[jj + 1], p[jj + 2]);\r\n positions.push(p[jj], p[jj + 1], p[jj + 2]);\r\n counters.push(c);\r\n counters.push(c);\r\n\r\n if (jj < p.length - 3) {\r\n const n = j * 2 + indiceOffset;\r\n indices.push(n, n + 1, n + 2);\r\n indices.push(n + 2, n + 1, n + 3);\r\n }\r\n }\r\n\r\n indiceOffset += (p.length / 3) * 2;\r\n\r\n const previous: number[] = [];\r\n const next: number[] = [];\r\n const side: number[] = [];\r\n let uvs: number[] = [];\r\n\r\n this._preprocess(positions, previous, next, side, uvs);\r\n\r\n for (const vp of positions) {\r\n this._vertexPositions.push(vp);\r\n }\r\n\r\n for (const i of indices) {\r\n this._indices.push(i);\r\n }\r\n\r\n for (let i = 0; i < side.length; i++) {\r\n this._previousAndSide.push(previous[i * 3], previous[i * 3 + 1], previous[i * 3 + 2], side[i]);\r\n this._nextAndCounters.push(next[i * 3], next[i * 3 + 1], next[i * 3 + 2], counters[i]);\r\n }\r\n\r\n uvs = this._options.uvs ?? uvs;\r\n for (const uv of uvs) {\r\n this._uvs.push(uv);\r\n }\r\n });\r\n\r\n if (!this._lazy) {\r\n if (!this._options.colorPointers) {\r\n this._updateColorPointers();\r\n }\r\n this._createVertexBuffers();\r\n this.refreshBoundingInfo();\r\n }\r\n }\r\n\r\n /**\r\n * Clones the GreasedLineMesh.\r\n * @param name new line name\r\n * @param newParent new parent node\r\n * @returns cloned line\r\n */\r\n public clone(name: string = `${this.name}-cloned`, newParent?: Nullable<Node>) {\r\n const lineOptions = this._createLineOptions();\r\n const deepCopiedLineOptions = {};\r\n DeepCopier.DeepCopy(lineOptions, deepCopiedLineOptions, [\"instance\"]);\r\n\r\n const cloned = new GreasedLineMesh(name, this._scene, <GreasedLineMeshOptions>deepCopiedLineOptions);\r\n if (newParent) {\r\n cloned.parent = newParent;\r\n }\r\n\r\n cloned.material = this.material;\r\n\r\n return cloned;\r\n }\r\n\r\n /**\r\n * Serializes this GreasedLineMesh\r\n * @param serializationObject object to write serialization to\r\n */\r\n public serialize(serializationObject: any): void {\r\n super.serialize(serializationObject);\r\n serializationObject.type = this.getClassName();\r\n\r\n serializationObject.lineOptions = this._createLineOptions();\r\n }\r\n\r\n /**\r\n * Parses a serialized GreasedLineMesh\r\n * @param parsedMesh the serialized GreasedLineMesh\r\n * @param scene the scene to create the GreasedLineMesh in\r\n * @returns the created GreasedLineMesh\r\n */\r\n public static Parse(parsedMesh: any, scene: Scene): Mesh {\r\n const lineOptions = <GreasedLineMeshOptions>parsedMesh.lineOptions;\r\n const name = <string>parsedMesh.name;\r\n const result = new GreasedLineMesh(name, scene, lineOptions);\r\n return result;\r\n }\r\n\r\n protected _initGreasedLine() {\r\n super._initGreasedLine();\r\n\r\n this._previousAndSide = [];\r\n this._nextAndCounters = [];\r\n }\r\n /**\r\n * Checks whether a ray is intersecting this GreasedLineMesh\r\n * @param ray ray to check the intersection of this mesh with\r\n * @param fastCheck not supported\r\n * @param trianglePredicate not supported\r\n * @param onlyBoundingInfo defines a boolean indicating if picking should only happen using bounding info (false by default)\r\n * @param worldToUse not supported\r\n * @param skipBoundingInfo a boolean indicating if we should skip the bounding info check\r\n * @returns the picking info\r\n */\r\n public intersects(\r\n ray: Ray,\r\n fastCheck?: boolean,\r\n trianglePredicate?: TrianglePickingPredicate,\r\n onlyBoundingInfo = false,\r\n worldToUse?: Matrix,\r\n skipBoundingInfo = false\r\n ): PickingInfo {\r\n const pickingInfo = new PickingInfo();\r\n const intersections = this.findAllIntersections(ray, fastCheck, trianglePredicate, onlyBoundingInfo, worldToUse, skipBoundingInfo, true);\r\n if (intersections?.length === 1) {\r\n const intersection = intersections[0];\r\n pickingInfo.hit = true;\r\n pickingInfo.distance = intersection.distance;\r\n pickingInfo.ray = ray;\r\n pickingInfo.pickedMesh = this;\r\n pickingInfo.pickedPoint = intersection.point;\r\n }\r\n return pickingInfo;\r\n }\r\n\r\n /**\r\n * Gets all intersections of a ray and the line\r\n * @param ray Ray to check the intersection of this mesh with\r\n * @param _fastCheck not supported\r\n * @param _trianglePredicate not supported\r\n * @param onlyBoundingInfo defines a boolean indicating if picking should only happen using bounding info (false by default)\r\n * @param _worldToUse not supported\r\n * @param skipBoundingInfo a boolean indicating if we should skip the bounding info check\r\n * @param firstOnly If true, the first and only intersection is immediatelly returned if found\r\n * @returns intersection(s)\r\n */\r\n public findAllIntersections(\r\n ray: Ray,\r\n _fastCheck?: boolean,\r\n _trianglePredicate?: TrianglePickingPredicate,\r\n onlyBoundingInfo = false,\r\n _worldToUse?: Matrix,\r\n skipBoundingInfo = false,\r\n firstOnly = false\r\n ): { distance: number; point: Vector3 }[] | undefined {\r\n if (onlyBoundingInfo && !skipBoundingInfo && ray.intersectsSphere(this._boundingSphere, this.intersectionThreshold) === false) {\r\n return;\r\n }\r\n\r\n const indices = this.getIndices();\r\n const positions = this.getVerticesData(VertexBuffer.PositionKind);\r\n const widths = this._widths;\r\n\r\n const lineWidth = this.greasedLineMaterial?.width ?? 1;\r\n\r\n const intersects = [];\r\n if (indices && positions && widths) {\r\n let i = 0,\r\n l = 0;\r\n for (i = 0, l = indices.length - 1; i < l; i += 3) {\r\n const a = indices[i];\r\n const b = indices[i + 1];\r\n\r\n GreasedLineMesh._V_START.fromArray(positions, a * 3);\r\n GreasedLineMesh._V_END.fromArray(positions, b * 3);\r\n\r\n if (this._offsets) {\r\n GreasedLineMesh._V_OFFSET_START.fromArray(this._offsets, a * 3);\r\n GreasedLineMesh._V_OFFSET_END.fromArray(this._offsets, b * 3);\r\n GreasedLineMesh._V_START.addInPlace(GreasedLineMesh._V_OFFSET_START);\r\n GreasedLineMesh._V_END.addInPlace(GreasedLineMesh._V_OFFSET_END);\r\n }\r\n\r\n const iFloored = Math.floor(i / 3);\r\n const width = widths[iFloored] !== undefined ? widths[iFloored] : 1;\r\n const precision = (this.intersectionThreshold * (lineWidth * width)) / 2;\r\n\r\n const distance = ray.intersectionSegment(GreasedLineMesh._V_START, GreasedLineMesh._V_END, precision);\r\n if (distance !== -1) {\r\n intersects.push({\r\n distance: distance,\r\n point: ray.direction.normalize().multiplyByFloats(distance, distance, distance).add(ray.origin),\r\n });\r\n if (firstOnly) {\r\n return intersects;\r\n }\r\n }\r\n }\r\n i = l;\r\n }\r\n\r\n return intersects;\r\n }\r\n\r\n private get _boundingSphere() {\r\n return this.getBoundingInfo().boundingSphere;\r\n }\r\n\r\n private static _CompareV3(positionIdx1: number, positionIdx2: number, positions: number[]) {\r\n const arrayIdx1 = positionIdx1 * 6;\r\n const arrayIdx2 = positionIdx2 * 6;\r\n return positions[arrayIdx1] === positions[arrayIdx2] && positions[arrayIdx1 + 1] === positions[arrayIdx2 + 1] && positions[arrayIdx1 + 2] === positions[arrayIdx2 + 2];\r\n }\r\n\r\n private static _CopyV3(positionIdx: number, positions: number[]) {\r\n const arrayIdx = positionIdx * 6;\r\n return [positions[arrayIdx], positions[arrayIdx + 1], positions[arrayIdx + 2]];\r\n }\r\n\r\n private _preprocess(positions: number[], previous: number[], next: number[], side: number[], uvs: number[]) {\r\n const l = positions.length / 6;\r\n\r\n let v: number[] = [];\r\n\r\n if (GreasedLineMesh._CompareV3(0, l - 1, positions)) {\r\n v = GreasedLineMesh._CopyV3(l - 2, positions);\r\n } else {\r\n v = GreasedLineMesh._CopyV3(0, positions);\r\n }\r\n previous.push(v[0], v[1], v[2]);\r\n previous.push(v[0], v[1], v[2]);\r\n\r\n for (let j = 0; j < l; j++) {\r\n side.push(1);\r\n side.push(-1);\r\n\r\n // uvs\r\n if (!this._options.uvs) {\r\n uvs.push(j / (l - 1), 0);\r\n uvs.push(j / (l - 1), 1);\r\n }\r\n\r\n if (j < l - 1) {\r\n v = GreasedLineMesh._CopyV3(j, positions);\r\n previous.push(v[0], v[1], v[2]);\r\n previous.push(v[0], v[1], v[2]);\r\n }\r\n if (j > 0) {\r\n v = GreasedLineMesh._CopyV3(j, positions);\r\n next.push(v[0], v[1], v[2]);\r\n next.push(v[0], v[1], v[2]);\r\n }\r\n }\r\n\r\n if (GreasedLineMesh._CompareV3(l - 1, 0, positions)) {\r\n v = GreasedLineMesh._CopyV3(1, positions);\r\n } else {\r\n v = GreasedLineMesh._CopyV3(l - 1, positions);\r\n }\r\n next.push(v[0], v[1], v[2]);\r\n next.push(v[0], v[1], v[2]);\r\n\r\n return {\r\n previous,\r\n next,\r\n uvs,\r\n side,\r\n };\r\n }\r\n\r\n protected _createVertexBuffers() {\r\n const vertexData = super._createVertexBuffers();\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n const previousAndSideBuffer = new Buffer(engine, this._previousAndSide, false, 4);\r\n this.setVerticesBuffer(previousAndSideBuffer.createVertexBuffer(\"grl_previousAndSide\", 0, 4));\r\n\r\n const nextAndCountersBuffer = new Buffer(engine, this._nextAndCounters, false, 4);\r\n this.setVerticesBuffer(nextAndCountersBuffer.createVertexBuffer(\"grl_nextAndCounters\", 0, 4));\r\n\r\n const widthBuffer = new Buffer(engine, this._widths, this._updatable, 1);\r\n this.setVerticesBuffer(widthBuffer.createVertexBuffer(\"grl_widths\", 0, 1));\r\n this._widthsBuffer = widthBuffer;\r\n\r\n const colorPointersBuffer = new Buffer(engine, this._colorPointers, this._updatable, 1);\r\n this.setVerticesBuffer(colorPointersBuffer.createVertexBuffer(\"grl_colorPointers\", 0, 1));\r\n this._colorPointersBuffer = colorPointersBuffer;\r\n\r\n return vertexData;\r\n }\r\n}\r\n"]}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint";
|
|
2
|
-
import {
|
|
2
|
+
import type { NodeGeometryBuildState } from "../../nodeGeometryBuildState";
|
|
3
3
|
import { InstantiateBaseBlock } from "./instantiateBaseBlock";
|
|
4
4
|
/**
|
|
5
5
|
* Block used to clone geometry in a radial shape
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"instantiateRadialBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Instances/instantiateRadialBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AACrG,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAG5E,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,sBAAuB,SAAQ,oBAAoB;IAC5D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QACZ,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEpF,sBAAsB;QACtB,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QAE/F,mBAAmB;QACnB,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAE3G,iCAAiC;QACjC,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAE1G,8BAA8B;QAC9B,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACzG,IAAI,CAAC,OAAO,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAChG,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,MAAM,IAAI,GAAG,CAAC,KAA6B,EAAE,EAAE;YAC3C,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;YACjC,KAAK,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;YAElC,MAAM,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAW,CAAC;YAErE,MAAM,oBAAoB,GAAiB,EAAE,CAAC;YAE9C,MAAM,SAAS,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;YACpC,MAAM,YAAY,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;YACvC,MAAM,eAAe,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;YAC1C,MAAM,eAAe,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;YACvC,MAAM,cAAc,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;YACtC,MAAM,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;YAEnC,KAAK,IAAI,CAAC,aAAa,GAAG,CAAC,EAAE,IAAI,CAAC,aAAa,GAAG,cAAc,EAAE,IAAI,CAAC,aAAa,EAAE,EAAE;gBACpF,MAAM,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAe,CAAC;gBAE9E,IAAI,CAAC,gBAAgB,IAAI,CAAC,gBAAgB,CAAC,SAAS,IAAI,gBAAgB,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;oBAC7F,SAAS;iBACZ;gBACD,qBAAqB;gBACrB,MAAM,KAAK,GAAG,gBAAgB,CAAC,KAAK,EAAE,CAAC;gBAEvC,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAW,CAAC;gBAC9D,MAAM,UAAU,GAAW,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAW,CAAC;gBAC9E,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAW,CAAC;gBAElE,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;gBAErE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;gBAEnE,MAAM,KAAK,GAAG,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,EAAE,OAAO,CAAC,WAAW,CAAC,CAAC;gBAEjH,kBAAkB;gBAClB,MAAM,QAAQ,GAAG,QAAQ,GAAG,UAAU,CAAC;gBACvC,MAAM,KAAK,GAAG,QAAQ,GAAG,cAAc,CAAC;gBAExC,MAAM,KAAK,GAAG,UAAU,GAAG,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC;gBACtD,MAAM,SAAS,GAAG,UAAU,CAAC,eAAe,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;gBAE1D,uBAAuB;gBACvB,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;gBACtE,cAAc,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;gBACpE,WAAW,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;gBAC9D,WAAW,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAE1C,gEAAgE;gBAChE,MAAM,CAAC,yBAAyB,CAAC,cAAc,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;gBAClG,YAAY,CAAC,wBAAwB,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;gBACpD,MAAM,CAAC,YAAY,CAAC,WAAW,EAAE,SAAS,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;gBAE9E,SAAS,CAAC,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;gBACpD,YAAY,CAAC,aAAa,CAAC,eAAe,EAAE,eAAe,CAAC,CAAC;gBAE7D,KAAK,CAAC,sBAAsB,CAAC,KAAK,EAAE,eAAe,EAAE,oBAAoB,CAAC,CAAC;aAC9E;YAED,QAAQ;YACR,IAAI,oBAAoB,CAAC,MAAM,EAAE;gBAC7B,IAAI,oBAAoB,CAAC,MAAM,KAAK,CAAC,EAAE;oBACnC,IAAI,CAAC,WAAW,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;iBAC9C;qBAAM;oBACH,sEAAsE;oBACtE,MAAM,IAAI,GAAG,oBAAoB,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAClD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;iBAChF;aACJ;YAED,UAAU;YACV,KAAK,CAAC,uBAAuB,EAAE,CAAC;YAChC,KAAK,CAAC,wBAAwB,EAAE,CAAC;YACjC,OAAO,IAAI,CAAC,WAAW,CAAC;QAC5B,CAAC,CAAC;QAEF,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;SACtC;aAAM;YACH,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;SAC1C;IACL,CAAC;CACJ;AAED,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["import type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { Matrix, Quaternion, Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { type NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { VertexData } from \"core/Meshes/mesh.vertexData\";\r\nimport { InstantiateBaseBlock } from \"./instantiateBaseBlock\";\r\n\r\n/**\r\n * Block used to clone geometry in a radial shape\r\n */\r\nexport class InstantiateRadialBlock extends InstantiateBaseBlock {\r\n /**\r\n * Create a new InstantiateRadialBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n this.registerInput(\"radius\", NodeGeometryBlockConnectionPointTypes.Int, true, 0, 0);\r\n\r\n // Angle start and end\r\n this.registerInput(\"angleStart\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"angleEnd\", NodeGeometryBlockConnectionPointTypes.Float, true, Math.PI * 2);\r\n\r\n // Transform offset\r\n this.registerInput(\"transform\", NodeGeometryBlockConnectionPointTypes.Vector3, true, new Vector3(0, 0, 0));\r\n\r\n // Rotation is magnitude per step\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, new Vector3(0, 0, 0));\r\n\r\n // Scale is magnitude per step\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, new Vector3(0, 0, 0));\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstantiateRadialBlock\";\r\n }\r\n\r\n /**\r\n * Gets the direction input component\r\n */\r\n public get radius(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the direction input component\r\n */\r\n public get angleStart(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the direction input component\r\n */\r\n public get angleEnd(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the transform input component\r\n */\r\n public get transform(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.pushExecutionContext(this);\r\n state.pushInstancingContext(this);\r\n\r\n const iterationCount = this.count.getConnectedValue(state) as number;\r\n\r\n const additionalVertexData: VertexData[] = [];\r\n\r\n const rotMatrix = Matrix.Identity();\r\n const radiusMatrix = Matrix.Identity();\r\n const transformMatrix = Matrix.Identity();\r\n const transformOffset = Vector3.Zero();\r\n const rotationOffset = Vector3.Zero();\r\n const scaleOffset = Vector3.Zero();\r\n\r\n for (this._currentIndex = 0; this._currentIndex < iterationCount; this._currentIndex++) {\r\n const instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n // Clone the instance\r\n const clone = instanceGeometry.clone();\r\n\r\n const radius = this.radius.getConnectedValue(state) as number;\r\n const angleStart: number = this.angleStart.getConnectedValue(state) as number;\r\n const angleEnd = this.angleEnd.getConnectedValue(state) as number;\r\n\r\n const transform = this.transform.getConnectedValue(state) as Vector3;\r\n\r\n const rotation = this.rotation.getConnectedValue(state) as Vector3;\r\n\r\n const scale = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n\r\n // Define arc size\r\n const pieSlice = angleEnd - angleStart;\r\n const rStep = pieSlice / iterationCount;\r\n\r\n const angle = angleStart + rStep * this._currentIndex;\r\n const angleQuat = Quaternion.FromEulerAngles(0, angle, 0);\r\n\r\n // Get local transforms\r\n transformOffset.copyFrom(transform.clone().scale(this._currentIndex));\r\n rotationOffset.copyFrom(rotation.clone().scale(this._currentIndex));\r\n scaleOffset.copyFrom(scale.clone().scale(this._currentIndex));\r\n scaleOffset.addInPlaceFromFloats(1, 1, 1);\r\n\r\n // Compose (rotMatrix x radius x scale x angle x user transform)\r\n Matrix.RotationYawPitchRollToRef(rotationOffset.y, rotationOffset.x, rotationOffset.z, rotMatrix);\r\n radiusMatrix.setTranslationFromFloats(0, 0, radius);\r\n Matrix.ComposeToRef(scaleOffset, angleQuat, transformOffset, transformMatrix);\r\n\r\n rotMatrix.multiplyToRef(radiusMatrix, radiusMatrix);\r\n radiusMatrix.multiplyToRef(transformMatrix, transformMatrix);\r\n\r\n state._instantiateWithMatrix(clone, transformMatrix, additionalVertexData);\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n\r\n // Storage\r\n state.restoreExecutionContext();\r\n state.restoreInstancingContext();\r\n return this._vertexData;\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateRadialBlock\", InstantiateRadialBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"instantiateRadialBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Instances/instantiateRadialBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AACrG,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAG5E,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,sBAAuB,SAAQ,oBAAoB;IAC5D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QACZ,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEpF,sBAAsB;QACtB,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QAE/F,mBAAmB;QACnB,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAE3G,iCAAiC;QACjC,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAE1G,8BAA8B;QAC9B,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACzG,IAAI,CAAC,OAAO,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAChG,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,MAAM,IAAI,GAAG,CAAC,KAA6B,EAAE,EAAE;YAC3C,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;YACjC,KAAK,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;YAElC,MAAM,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAW,CAAC;YAErE,MAAM,oBAAoB,GAAiB,EAAE,CAAC;YAE9C,MAAM,SAAS,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;YACpC,MAAM,YAAY,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;YACvC,MAAM,eAAe,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;YAC1C,MAAM,eAAe,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;YACvC,MAAM,cAAc,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;YACtC,MAAM,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;YAEnC,KAAK,IAAI,CAAC,aAAa,GAAG,CAAC,EAAE,IAAI,CAAC,aAAa,GAAG,cAAc,EAAE,IAAI,CAAC,aAAa,EAAE,EAAE;gBACpF,MAAM,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAe,CAAC;gBAE9E,IAAI,CAAC,gBAAgB,IAAI,CAAC,gBAAgB,CAAC,SAAS,IAAI,gBAAgB,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;oBAC7F,SAAS;iBACZ;gBACD,qBAAqB;gBACrB,MAAM,KAAK,GAAG,gBAAgB,CAAC,KAAK,EAAE,CAAC;gBAEvC,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAW,CAAC;gBAC9D,MAAM,UAAU,GAAW,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAW,CAAC;gBAC9E,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAW,CAAC;gBAElE,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;gBAErE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;gBAEnE,MAAM,KAAK,GAAG,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,EAAE,OAAO,CAAC,WAAW,CAAC,CAAC;gBAEjH,kBAAkB;gBAClB,MAAM,QAAQ,GAAG,QAAQ,GAAG,UAAU,CAAC;gBACvC,MAAM,KAAK,GAAG,QAAQ,GAAG,cAAc,CAAC;gBAExC,MAAM,KAAK,GAAG,UAAU,GAAG,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC;gBACtD,MAAM,SAAS,GAAG,UAAU,CAAC,eAAe,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;gBAE1D,uBAAuB;gBACvB,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;gBACtE,cAAc,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;gBACpE,WAAW,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;gBAC9D,WAAW,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAE1C,gEAAgE;gBAChE,MAAM,CAAC,yBAAyB,CAAC,cAAc,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;gBAClG,YAAY,CAAC,wBAAwB,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;gBACpD,MAAM,CAAC,YAAY,CAAC,WAAW,EAAE,SAAS,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;gBAE9E,SAAS,CAAC,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;gBACpD,YAAY,CAAC,aAAa,CAAC,eAAe,EAAE,eAAe,CAAC,CAAC;gBAE7D,KAAK,CAAC,sBAAsB,CAAC,KAAK,EAAE,eAAe,EAAE,oBAAoB,CAAC,CAAC;aAC9E;YAED,QAAQ;YACR,IAAI,oBAAoB,CAAC,MAAM,EAAE;gBAC7B,IAAI,oBAAoB,CAAC,MAAM,KAAK,CAAC,EAAE;oBACnC,IAAI,CAAC,WAAW,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;iBAC9C;qBAAM;oBACH,sEAAsE;oBACtE,MAAM,IAAI,GAAG,oBAAoB,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAClD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;iBAChF;aACJ;YAED,UAAU;YACV,KAAK,CAAC,uBAAuB,EAAE,CAAC;YAChC,KAAK,CAAC,wBAAwB,EAAE,CAAC;YACjC,OAAO,IAAI,CAAC,WAAW,CAAC;QAC5B,CAAC,CAAC;QAEF,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;SACtC;aAAM;YACH,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;SAC1C;IACL,CAAC;CACJ;AAED,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["import type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { Matrix, Quaternion, Vector3 } from \"../../../../Maths/math.vector\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { VertexData } from \"core/Meshes/mesh.vertexData\";\r\nimport { InstantiateBaseBlock } from \"./instantiateBaseBlock\";\r\n\r\n/**\r\n * Block used to clone geometry in a radial shape\r\n */\r\nexport class InstantiateRadialBlock extends InstantiateBaseBlock {\r\n /**\r\n * Create a new InstantiateRadialBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n this.registerInput(\"radius\", NodeGeometryBlockConnectionPointTypes.Int, true, 0, 0);\r\n\r\n // Angle start and end\r\n this.registerInput(\"angleStart\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"angleEnd\", NodeGeometryBlockConnectionPointTypes.Float, true, Math.PI * 2);\r\n\r\n // Transform offset\r\n this.registerInput(\"transform\", NodeGeometryBlockConnectionPointTypes.Vector3, true, new Vector3(0, 0, 0));\r\n\r\n // Rotation is magnitude per step\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, new Vector3(0, 0, 0));\r\n\r\n // Scale is magnitude per step\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, new Vector3(0, 0, 0));\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstantiateRadialBlock\";\r\n }\r\n\r\n /**\r\n * Gets the direction input component\r\n */\r\n public get radius(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the direction input component\r\n */\r\n public get angleStart(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the direction input component\r\n */\r\n public get angleEnd(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the transform input component\r\n */\r\n public get transform(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.pushExecutionContext(this);\r\n state.pushInstancingContext(this);\r\n\r\n const iterationCount = this.count.getConnectedValue(state) as number;\r\n\r\n const additionalVertexData: VertexData[] = [];\r\n\r\n const rotMatrix = Matrix.Identity();\r\n const radiusMatrix = Matrix.Identity();\r\n const transformMatrix = Matrix.Identity();\r\n const transformOffset = Vector3.Zero();\r\n const rotationOffset = Vector3.Zero();\r\n const scaleOffset = Vector3.Zero();\r\n\r\n for (this._currentIndex = 0; this._currentIndex < iterationCount; this._currentIndex++) {\r\n const instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n // Clone the instance\r\n const clone = instanceGeometry.clone();\r\n\r\n const radius = this.radius.getConnectedValue(state) as number;\r\n const angleStart: number = this.angleStart.getConnectedValue(state) as number;\r\n const angleEnd = this.angleEnd.getConnectedValue(state) as number;\r\n\r\n const transform = this.transform.getConnectedValue(state) as Vector3;\r\n\r\n const rotation = this.rotation.getConnectedValue(state) as Vector3;\r\n\r\n const scale = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n\r\n // Define arc size\r\n const pieSlice = angleEnd - angleStart;\r\n const rStep = pieSlice / iterationCount;\r\n\r\n const angle = angleStart + rStep * this._currentIndex;\r\n const angleQuat = Quaternion.FromEulerAngles(0, angle, 0);\r\n\r\n // Get local transforms\r\n transformOffset.copyFrom(transform.clone().scale(this._currentIndex));\r\n rotationOffset.copyFrom(rotation.clone().scale(this._currentIndex));\r\n scaleOffset.copyFrom(scale.clone().scale(this._currentIndex));\r\n scaleOffset.addInPlaceFromFloats(1, 1, 1);\r\n\r\n // Compose (rotMatrix x radius x scale x angle x user transform)\r\n Matrix.RotationYawPitchRollToRef(rotationOffset.y, rotationOffset.x, rotationOffset.z, rotMatrix);\r\n radiusMatrix.setTranslationFromFloats(0, 0, radius);\r\n Matrix.ComposeToRef(scaleOffset, angleQuat, transformOffset, transformMatrix);\r\n\r\n rotMatrix.multiplyToRef(radiusMatrix, radiusMatrix);\r\n radiusMatrix.multiplyToRef(transformMatrix, transformMatrix);\r\n\r\n state._instantiateWithMatrix(clone, transformMatrix, additionalVertexData);\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n\r\n // Storage\r\n state.restoreExecutionContext();\r\n state.restoreInstancingContext();\r\n return this._vertexData;\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateRadialBlock\", InstantiateRadialBlock);\r\n"]}
|
|
@@ -126,7 +126,7 @@ export class NodeGeometry {
|
|
|
126
126
|
if (typeof this.BJSNODEGEOMETRYEDITOR == "undefined") {
|
|
127
127
|
const editorUrl = config && config.editorURL ? config.editorURL : NodeGeometry.EditorURL;
|
|
128
128
|
// Load editor and add it to the DOM
|
|
129
|
-
Tools.
|
|
129
|
+
Tools.LoadBabylonScript(editorUrl, () => {
|
|
130
130
|
this.BJSNODEGEOMETRYEDITOR = this.BJSNODEGEOMETRYEDITOR || this._getGlobalNodeGeometryEditor();
|
|
131
131
|
this._createNodeEditor(config === null || config === void 0 ? void 0 : config.nodeGeometryEditorConfig);
|
|
132
132
|
resolve();
|
|
@@ -534,7 +534,7 @@ export class NodeGeometry {
|
|
|
534
534
|
}
|
|
535
535
|
NodeGeometry._BuildIdGenerator = 0;
|
|
536
536
|
/** Define the Url to load node editor script */
|
|
537
|
-
NodeGeometry.EditorURL = `
|
|
537
|
+
NodeGeometry.EditorURL = `v${Engine.Version}/nodeGeometryEditor/babylon.nodeGeometryEditor.js`;
|
|
538
538
|
/** Define the Url to load snippets */
|
|
539
539
|
NodeGeometry.SnippetUrl = `https://snippet.babylonjs.com`;
|
|
540
540
|
__decorate([
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"nodeGeometry.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Node/nodeGeometry.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAEnD,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAG/B,OAAO,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAC;AAEnE,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,mBAAmB,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AACvE,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAErD,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AAGzD,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAoB9C;;;GAGG;AACH,MAAM,OAAO,YAAY;IAgBrB,8CAA8C;IACtC,4BAA4B;QAChC,0DAA0D;QAC1D,IAAI,OAAO,kBAAkB,KAAK,WAAW,EAAE;YAC3C,OAAO,kBAAkB,CAAC;SAC7B;QAED,gFAAgF;QAChF,IAAI,OAAO,OAAO,KAAK,WAAW,IAAI,OAAO,OAAO,CAAC,kBAAkB,KAAK,WAAW,EAAE;YACrF,OAAO,OAAO,CAAC;SAClB;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAsCD;;;OAGG;IACH,YAAmB,IAAY;QA5EvB,aAAQ,GAAW,YAAY,CAAC,iBAAiB,EAAE,CAAC;QACpD,wBAAmB,GAAG,KAAK,CAAC;QAC5B,gBAAW,GAAyB,IAAI,CAAC;QACzC,wBAAmB,GAAW,CAAC,CAAC;QAQxC,gEAAgE;QACxD,0BAAqB,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;QAwBpE;;;WAGG;QACI,eAAU,GAAQ,IAAI,CAAC;QAE9B;;WAEG;QACI,mBAAc,GAAG,IAAI,KAAK,EAAqB,CAAC;QAEvD;;WAEG;QACI,sBAAiB,GAAG,IAAI,UAAU,EAAgB,CAAC;QAE1D,kFAAkF;QAC3E,gBAAW,GAAkC,IAAI,CAAC;QAwBrD,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,IAAY;QAC9B,IAAI,MAAM,GAAG,IAAI,CAAC;QAClB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;YACrC,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,EAAE;gBACrB,IAAI,CAAC,MAAM,EAAE;oBACT,MAAM,GAAG,KAAK,CAAC;iBAClB;qBAAM;oBACH,KAAK,CAAC,IAAI,CAAC,+CAA+C,GAAG,IAAI,GAAG,GAAG,CAAC,CAAC;oBACzE,OAAO,MAAM,CAAC;iBACjB;aACJ;SACJ;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAAC,SAAgD;QACvE,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;YACrC,IAAI,SAAS,CAAC,KAAK,CAAC,EAAE;gBAClB,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,MAAM,MAAM,GAAyB,EAAE,CAAC;QACxC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;YACrC,IAAI,KAAK,CAAC,OAAO,EAAE;gBACf,MAAM,CAAC,IAAI,CAAC,KAA2B,CAAC,CAAC;aAC5C;SACJ;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,IAAI,CAAC,MAAmC;QAC3C,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YAC/F,IAAI,OAAO,IAAI,CAAC,qBAAqB,IAAI,WAAW,EAAE;gBAClD,MAAM,SAAS,GAAG,MAAM,IAAI,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC;gBAEzF,oCAAoC;gBACpC,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,GAAG,EAAE;oBAC7B,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;oBAC/F,IAAI,CAAC,iBAAiB,CAAC,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,wBAAwB,CAAC,CAAC;oBACzD,OAAO,EAAE,CAAC;gBACd,CAAC,CAAC,CAAC;aACN;iBAAM;gBACH,+BAA+B;gBAC/B,IAAI,CAAC,iBAAiB,CAAC,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,wBAAwB,CAAC,CAAC;gBACzD,OAAO,EAAE,CAAC;aACb;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED,sCAAsC;IAC9B,iBAAiB,CAAC,gBAAsB;QAC5C,MAAM,gBAAgB,mBAClB,YAAY,EAAE,IAAI,IACf,gBAAgB,CACtB,CAAC;QACF,IAAI,CAAC,qBAAqB,CAAC,kBAAkB,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;IACzE,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,UAAmB,KAAK,EAAE,aAAa,GAAG,IAAI,EAAE,aAAa,GAAG,KAAK;QAC9E,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QAEjC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,MAAM,uEAAuE,CAAC;SACjF;QACD,MAAM,GAAG,GAAG,aAAa,CAAC,GAAG,CAAC;QAC9B,oBAAoB;QACpB,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;QAEvD,QAAQ;QACR,MAAM,KAAK,GAAG,IAAI,sBAAsB,EAAE,CAAC;QAE3C,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC9B,KAAK,CAAC,OAAO,GAAG,OAAO,CAAC;QAExB,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAE9B,IAAI,aAAa,EAAE;YACf,IAAI,CAAC,QAAQ,GAAG,YAAY,CAAC,iBAAiB,EAAE,CAAC;SACpD;QAED,IAAI,CAAC,mBAAmB,GAAG,aAAa,CAAC,GAAG,GAAG,GAAG,CAAC;QAEnD,SAAS;QACT,KAAK,CAAC,UAAU,EAAE,CAAC;QAEnB,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAChC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,UAAU,CAAC;QACpC,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACjD,CAAC;IAED;;;;;OAKG;IACI,UAAU,CAAC,IAAY,EAAE,QAAyB,IAAI;QACzD,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;YAC3B,IAAI,CAAC,KAAK,EAAE,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,OAAO,IAAI,CAAC;SACf;QAED,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACnC,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEnC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,IAAI,EAAE,CAAC;QACtD,IAAI,CAAC,iBAAiB,CAAC,YAAY,GAAG,IAAI,CAAC;QAE3C,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,IAAU;QACxB,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;YAC3B,IAAI,CAAC,KAAK,EAAE,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEnC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,IAAI,EAAE,CAAC;QACtD,IAAI,CAAC,iBAAiB,CAAC,YAAY,GAAG,IAAI,CAAC;QAE3C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,gBAAgB,CAAC,IAAuB,EAAE,aAAa,GAAG,IAAI;QAClE,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,aAAa,EAAE;YACf,IAAI,CAAC,aAAa,EAAE,CAAC;SACxB;QACD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEpC,IAAI,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YAC1C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAClC;QAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE;YAC7B,MAAM,cAAc,GAAG,KAAK,CAAC,cAAc,CAAC;YAC5C,IAAI,cAAc,EAAE;gBAChB,MAAM,KAAK,GAAG,cAAc,CAAC,UAAU,CAAC;gBACxC,IAAI,KAAK,KAAK,IAAI,EAAE;oBAChB,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,aAAa,CAAC,CAAC;iBAC/C;aACJ;SACJ;IACL,CAAC;IAED;;OAEG;IACI,KAAK;QACR,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;IACnC,CAAC;IAED;;;OAGG;IACI,WAAW,CAAC,KAAwB;QACvC,MAAM,kBAAkB,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAC9D,IAAI,kBAAkB,GAAG,CAAC,CAAC,EAAE;YACzB,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;SACrD;QAED,IAAI,KAAK,KAAK,IAAI,CAAC,WAAW,EAAE;YAC5B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;SAC3B;IACL,CAAC;IAED;;;;OAIG;IACI,qBAAqB,CAAC,MAAW,EAAE,KAAK,GAAG,KAAK;QACnD,IAAI,CAAC,KAAK,EAAE;YACR,IAAI,CAAC,KAAK,EAAE,CAAC;SAChB;QAED,MAAM,GAAG,GAAyC,EAAE,CAAC;QAErD,gBAAgB;QAChB,KAAK,MAAM,WAAW,IAAI,MAAM,CAAC,MAAM,EAAE;YACrC,MAAM,SAAS,GAAG,QAAQ,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;YACnD,IAAI,SAAS,EAAE;gBACX,MAAM,KAAK,GAAsB,IAAI,SAAS,EAAE,CAAC;gBACjD,KAAK,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBAChC,GAAG,CAAC,WAAW,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC;gBAE5B,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aACnC;SACJ;QAED,0BAA0B;QAC1B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;YACrC,IAAI,KAAK,CAAC,aAAa,EAAE;gBACrB,MAAM,WAAW,GAAG,KAAyB,CAAC;gBAC9C,MAAM,EAAE,GAAG,WAAW,CAAC,uBAAuB,CAAC;gBAC/C,IAAI,EAAE,EAAE;oBACJ,MAAM,MAAM,GAAG,GAAG,CAAC,EAAE,CAAoB,CAAC;oBAC1C,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;iBACxC;aACJ;SACJ;QAED,mGAAmG;QACnG,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;YACtE,MAAM,WAAW,GAAG,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;YAC9C,MAAM,KAAK,GAAG,GAAG,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;YAElC,IAAI,CAAC,KAAK,EAAE;gBACR,SAAS;aACZ;YAED,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,IAAI,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,CAAC,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAK,EAAE;gBAC9F,SAAS;aACZ;YACD,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;SAChD;QAED,UAAU;QACV,IAAI,MAAM,CAAC,YAAY,EAAE;YACrB,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,MAAM,CAAC,YAAY,CAAwB,CAAC;SACtE;QAED,kBAAkB;QAClB,IAAI,MAAM,CAAC,SAAS,IAAI,CAAC,MAAM,CAAC,UAAU,IAAI,MAAM,CAAC,UAAU,CAAC,SAAS,CAAC,EAAE;YACxE,MAAM,SAAS,GAIT,MAAM,CAAC,SAAS,IAAI,MAAM,CAAC,UAAU,CAAC,SAAS,CAAC;YAEtD,KAAK,MAAM,QAAQ,IAAI,SAAS,EAAE;gBAC9B,IAAI,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE;oBACvB,QAAQ,CAAC,OAAO,GAAG,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,QAAQ,CAAC;iBACrD;aACJ;YAED,IAAI,KAAK,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE;gBACvD,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;aAC/C;YAED,IAAI,MAAM,CAAC,SAAS,EAAE;gBAClB,IAAI,CAAC,UAAU,GAAG;oBACd,SAAS,EAAE,SAAS;iBACvB,CAAC;aACL;iBAAM;gBACH,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;gBACpC,IAAI,CAAC,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;aACzC;YAED,MAAM,QAAQ,GAAa,EAAE,CAAC;YAE9B,KAAK,MAAM,GAAG,IAAI,GAAG,EAAE;gBACnB,QAAQ,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,QAAQ,CAAC;aACrC;YAED,IAAI,CAAC,UAAU,CAAC,GAAG,GAAG,QAAQ,CAAC;SAClC;QAED,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;IAClC,CAAC;IAEO,mBAAmB,CAAC,KAAwB,EAAE,MAAW,EAAE,GAAyC;QACxG,KAAK,MAAM,WAAW,IAAI,KAAK,CAAC,OAAO,EAAE;YACrC,KAAK,MAAM,SAAS,IAAI,MAAM,CAAC,MAAM,EAAE;gBACnC,MAAM,MAAM,GAAG,GAAG,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;gBAEjC,IAAI,CAAC,MAAM,EAAE;oBACT,SAAS;iBACZ;gBAED,KAAK,MAAM,KAAK,IAAI,SAAS,CAAC,MAAM,EAAE;oBAClC,IAAI,GAAG,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,KAAK,IAAI,KAAK,CAAC,oBAAoB,KAAK,WAAW,CAAC,IAAI,EAAE;wBACvF,MAAM,UAAU,GAAG,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;wBAC1D,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,WAAW,EAAE;4BACvC,SAAS;yBACZ;wBAED,WAAW,CAAC,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;wBACxC,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;wBAC9C,SAAS;qBACZ;iBACJ;aACJ;SACJ;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,IAAI,aAAa,GAAwB,EAAE,CAAC;QAC5C,MAAM,MAAM,GAAwB,EAAE,CAAC;QACvC,MAAM,WAAW,GAAa,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACtD,qBAAqB;QACrB,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;SAChD;QAED,WAAW;QACX,IAAI,UAAU,GAAG,gDAAgD,IAAI,CAAC,IAAI,IAAI,eAAe,OAAO,CAAC;QACrG,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE;YACvB,IAAI,IAAI,CAAC,OAAO,IAAI,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;gBACpD,UAAU,IAAI,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;aAC5D;SACJ;QAED,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,cAAc;YACd,aAAa,GAAG,EAAE,CAAC;YACnB,UAAU,IAAI,kBAAkB,CAAC;YACjC,UAAU,IAAI,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;YAE5E,eAAe;YACf,UAAU,IAAI,mBAAmB,CAAC;YAClC,UAAU,IAAI,8BAA8B,IAAI,CAAC,WAAW,CAAC,iBAAiB,KAAK,CAAC;YACpF,UAAU,IAAI,yBAAyB,CAAC;SAC3C;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAEO,aAAa,CAAC,QAA2B,EAAE,IAAyB;QACxE,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;YAC/B,OAAO;SACV;QACD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEpB,KAAK,MAAM,KAAK,IAAI,QAAQ,CAAC,MAAM,EAAE;YACjC,MAAM,cAAc,GAAG,KAAK,CAAC,cAAc,CAAC;YAC5C,IAAI,cAAc,EAAE;gBAChB,MAAM,KAAK,GAAG,cAAc,CAAC,UAAU,CAAC;gBACxC,IAAI,KAAK,KAAK,QAAQ,EAAE;oBACpB,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;iBACnC;aACJ;SACJ;QAED,gBAAgB;QAChB,IAAI,QAAQ,CAAC,aAAa,EAAE;YACxB,MAAM,KAAK,GAAG,QAA4B,CAAC;YAC3C,IAAI,KAAK,CAAC,UAAU,EAAE;gBAClB,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;aAC9C;SACJ;IACL,CAAC;IAED;;OAEG;IACI,YAAY;QACf,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,SAAS;QACT,MAAM,SAAS,GAAG,IAAI,QAAQ,CAAC,KAAK,CAAC,CAAC;QACtC,SAAS,CAAC,aAAa,EAAE,CAAC;QAE1B,eAAe;QACf,MAAM,MAAM,GAAG,IAAI,mBAAmB,CAAC,iBAAiB,CAAC,CAAC;QAC1D,SAAS,CAAC,QAAQ,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAE9C,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,KAAK,CAAC,IAAY;QACrB,MAAM,mBAAmB,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAE7C,MAAM,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,YAAY,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;QAC5E,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAElB,KAAK,CAAC,qBAAqB,CAAC,mBAAmB,CAAC,CAAC;QACjD,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAEnB,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,cAAoC;QACjD,MAAM,mBAAmB,GAAG,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QACtF,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,OAAO;QAErF,IAAI,MAAM,GAAwB,EAAE,CAAC;QAErC,IAAI,cAAc,EAAE;YAChB,MAAM,GAAG,cAAc,CAAC;SAC3B;aAAM;YACH,mBAAmB,CAAC,UAAU,GAAG,sBAAsB,CAAC;YACxD,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC;aAChE;SACJ;QAED,SAAS;QACT,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAEhC,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;YACxB,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;SACtD;QAED,IAAI,CAAC,cAAc,EAAE;YACjB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;gBACrC,IAAI,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE;oBAC9B,SAAS;iBACZ;gBACD,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;aACtD;SACJ;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;YACrC,KAAK,CAAC,OAAO,EAAE,CAAC;SACnB;QAED,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAC/B,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;IACnC,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,aAAa,CAAC,IAAY;QACpC,MAAM,YAAY,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC;QAE5C,YAAY,CAAC,YAAY,EAAE,CAAC;QAC5B,YAAY,CAAC,KAAK,EAAE,CAAC;QAErB,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,KAAK,CAAC,MAAW;QAC3B,MAAM,YAAY,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAElG,YAAY,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC;QAC3C,YAAY,CAAC,KAAK,EAAE,CAAC;QAErB,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,qBAAqB,CAAC,SAAiB,EAAE,YAA2B,EAAE,YAAqB,KAAK;QAC1G,IAAI,SAAS,KAAK,QAAQ,EAAE;YACxB,OAAO,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC;SAC/D;QAED,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACnC,MAAM,OAAO,GAAG,IAAI,UAAU,EAAE,CAAC;YACjC,OAAO,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,GAAG,EAAE;gBAC9C,IAAI,OAAO,CAAC,UAAU,IAAI,CAAC,EAAE;oBACzB,IAAI,OAAO,CAAC,MAAM,IAAI,GAAG,EAAE;wBACvB,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,WAAW,CAAC,CAAC;wBACzE,MAAM,mBAAmB,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;wBAE7D,IAAI,CAAC,YAAY,EAAE;4BACf,YAAY,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,YAAY,CAAC,SAAS,CAAC,EAAE,mBAAmB,EAAE,IAAI,CAAC,CAAC;yBAC1G;wBAED,YAAY,CAAC,qBAAqB,CAAC,mBAAmB,CAAC,CAAC;wBACxD,YAAY,CAAC,SAAS,GAAG,SAAS,CAAC;wBAEnC,IAAI;4BACA,IAAI,CAAC,SAAS,EAAE;gCACZ,YAAY,CAAC,KAAK,EAAE,CAAC;6BACxB;4BACD,OAAO,CAAC,YAAY,CAAC,CAAC;yBACzB;wBAAC,OAAO,GAAG,EAAE;4BACV,MAAM,CAAC,GAAG,CAAC,CAAC;yBACf;qBACJ;yBAAM;wBACH,MAAM,CAAC,6BAA6B,GAAG,SAAS,CAAC,CAAC;qBACrD;iBACJ;YACL,CAAC,CAAC,CAAC;YAEH,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,GAAG,GAAG,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC;YAC1E,OAAO,CAAC,IAAI,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;IACP,CAAC;;AAnoBc,8BAAiB,GAAW,CAAC,AAAZ,CAAa;AAM7C,gDAAgD;AAClC,sBAAS,GAAG,oDAAoD,MAAM,CAAC,OAAO,gCAAgC,AAArG,CAAsG;AAE7H,sCAAsC;AACxB,uBAAU,GAAG,SAAS,CAAC,UAAU,AAAvB,CAAwB;AAuDzC;IADN,SAAS,EAAE;0CACQ;AAMb;IADN,SAAS,CAAC,SAAS,CAAC;6CACE","sourcesContent":["import { Observable } from \"../../Misc/observable\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Mesh } from \"../mesh\";\r\nimport type { VertexData } from \"../mesh.vertexData\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { GeometryOutputBlock } from \"./Blocks/geometryOutputBlock\";\r\nimport type { NodeGeometryBlock } from \"./nodeGeometryBlock\";\r\nimport { NodeGeometryBuildState } from \"./nodeGeometryBuildState\";\r\nimport { GetClass } from \"../../Misc/typeStore\";\r\nimport { SerializationHelper, serialize } from \"../../Misc/decorators\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { WebRequest } from \"../../Misc/webRequest\";\r\nimport { BoxBlock } from \"./Blocks/Sources/boxBlock\";\r\nimport type { GeometryInputBlock } from \"./Blocks/geometryInputBlock\";\r\nimport { PrecisionDate } from \"../../Misc/precisionDate\";\r\nimport type { TeleportOutBlock } from \"./Blocks/Teleport/teleportOutBlock\";\r\nimport type { TeleportInBlock } from \"./Blocks/Teleport/teleportInBlock\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport type { Color4 } from \"../../Maths/math.color\";\r\nimport { Engine } from \"../../Engines/engine\";\r\n\r\n// declare NODEGEOMETRYEDITOR namespace for compilation issue\r\ndeclare let NODEGEOMETRYEDITOR: any;\r\ndeclare let BABYLON: any;\r\n\r\n/**\r\n * Interface used to configure the node geometry editor\r\n */\r\nexport interface INodeGeometryEditorOptions {\r\n /** Define the URL to load node editor script from */\r\n editorURL?: string;\r\n /** Additional configuration for the NGE */\r\n nodeGeometryEditorConfig?: {\r\n backgroundColor?: Color4;\r\n hostScene?: Scene;\r\n hostMesh?: Mesh;\r\n };\r\n}\r\n\r\n/**\r\n * Defines a node based geometry\r\n * @see demo at https://playground.babylonjs.com#PYY6XE#69\r\n */\r\nexport class NodeGeometry {\r\n private static _BuildIdGenerator: number = 0;\r\n private _buildId: number = NodeGeometry._BuildIdGenerator++;\r\n private _buildWasSuccessful = false;\r\n private _vertexData: Nullable<VertexData> = null;\r\n private _buildExecutionTime: number = 0;\r\n\r\n /** Define the Url to load node editor script */\r\n public static EditorURL = `https://unpkg.com/babylonjs-node-geometry-editor@${Engine.Version}/babylon.nodeGeometryEditor.js`;\r\n\r\n /** Define the Url to load snippets */\r\n public static SnippetUrl = Constants.SnippetUrl;\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private BJSNODEGEOMETRYEDITOR = this._getGlobalNodeGeometryEditor();\r\n\r\n /** Get the inspector from bundle or global */\r\n private _getGlobalNodeGeometryEditor(): any {\r\n // UMD Global name detection from Webpack Bundle UMD Name.\r\n if (typeof NODEGEOMETRYEDITOR !== \"undefined\") {\r\n return NODEGEOMETRYEDITOR;\r\n }\r\n\r\n // In case of module let's check the global emitted from the editor entry point.\r\n if (typeof BABYLON !== \"undefined\" && typeof BABYLON.NodeGeometryEditor !== \"undefined\") {\r\n return BABYLON;\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Gets the time spent to build this block (in ms)\r\n */\r\n public get buildExecutionTime() {\r\n return this._buildExecutionTime;\r\n }\r\n\r\n /**\r\n * Gets or sets data used by visual editor\r\n * @see https://nge.babylonjs.com\r\n */\r\n public editorData: any = null;\r\n\r\n /**\r\n * Gets an array of blocks that needs to be serialized even if they are not yet connected\r\n */\r\n public attachedBlocks = new Array<NodeGeometryBlock>();\r\n\r\n /**\r\n * Observable raised when the geometry is built\r\n */\r\n public onBuildObservable = new Observable<NodeGeometry>();\r\n\r\n /** Gets or sets the GeometryOutputBlock used to gather the final geometry data */\r\n public outputBlock: Nullable<GeometryOutputBlock> = null;\r\n\r\n /**\r\n * Snippet ID if the material was created from the snippet server\r\n */\r\n public snippetId: string;\r\n\r\n /**\r\n * The name of the geometry\r\n */\r\n @serialize()\r\n public name: string;\r\n\r\n /**\r\n * A free comment about the geometry\r\n */\r\n @serialize(\"comment\")\r\n public comment: string;\r\n\r\n /**\r\n * Creates a new geometry\r\n * @param name defines the name of the geometry\r\n */\r\n public constructor(name: string) {\r\n this.name = name;\r\n }\r\n\r\n /**\r\n * Gets the current class name of the geometry e.g. \"NodeGeometry\"\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"NodeGeometry\";\r\n }\r\n\r\n /**\r\n * Get a block by its name\r\n * @param name defines the name of the block to retrieve\r\n * @returns the required block or null if not found\r\n */\r\n public getBlockByName(name: string) {\r\n let result = null;\r\n for (const block of this.attachedBlocks) {\r\n if (block.name === name) {\r\n if (!result) {\r\n result = block;\r\n } else {\r\n Tools.Warn(\"More than one block was found with the name `\" + name + \"`\");\r\n return result;\r\n }\r\n }\r\n }\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Get a block using a predicate\r\n * @param predicate defines the predicate used to find the good candidate\r\n * @returns the required block or null if not found\r\n */\r\n public getBlockByPredicate(predicate: (block: NodeGeometryBlock) => boolean) {\r\n for (const block of this.attachedBlocks) {\r\n if (predicate(block)) {\r\n return block;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the list of input blocks attached to this material\r\n * @returns an array of InputBlocks\r\n */\r\n public getInputBlocks() {\r\n const blocks: GeometryInputBlock[] = [];\r\n for (const block of this.attachedBlocks) {\r\n if (block.isInput) {\r\n blocks.push(block as GeometryInputBlock);\r\n }\r\n }\r\n\r\n return blocks;\r\n }\r\n\r\n /**\r\n * Launch the node geometry editor\r\n * @param config Define the configuration of the editor\r\n * @returns a promise fulfilled when the node editor is visible\r\n */\r\n public edit(config?: INodeGeometryEditorOptions): Promise<void> {\r\n return new Promise((resolve) => {\r\n this.BJSNODEGEOMETRYEDITOR = this.BJSNODEGEOMETRYEDITOR || this._getGlobalNodeGeometryEditor();\r\n if (typeof this.BJSNODEGEOMETRYEDITOR == \"undefined\") {\r\n const editorUrl = config && config.editorURL ? config.editorURL : NodeGeometry.EditorURL;\r\n\r\n // Load editor and add it to the DOM\r\n Tools.LoadScript(editorUrl, () => {\r\n this.BJSNODEGEOMETRYEDITOR = this.BJSNODEGEOMETRYEDITOR || this._getGlobalNodeGeometryEditor();\r\n this._createNodeEditor(config?.nodeGeometryEditorConfig);\r\n resolve();\r\n });\r\n } else {\r\n // Otherwise creates the editor\r\n this._createNodeEditor(config?.nodeGeometryEditorConfig);\r\n resolve();\r\n }\r\n });\r\n }\r\n\r\n /** Creates the node editor window. */\r\n private _createNodeEditor(additionalConfig?: any) {\r\n const nodeEditorConfig: any = {\r\n nodeGeometry: this,\r\n ...additionalConfig,\r\n };\r\n this.BJSNODEGEOMETRYEDITOR.NodeGeometryEditor.Show(nodeEditorConfig);\r\n }\r\n\r\n /**\r\n * Build the final geometry\r\n * @param verbose defines if the build should log activity\r\n * @param updateBuildId defines if the internal build Id should be updated (default is true)\r\n * @param autoConfigure defines if the autoConfigure method should be called when initializing blocks (default is false)\r\n */\r\n public build(verbose: boolean = false, updateBuildId = true, autoConfigure = false) {\r\n this._buildWasSuccessful = false;\r\n\r\n if (!this.outputBlock) {\r\n throw \"You must define the outputBlock property before building the geometry\";\r\n }\r\n const now = PrecisionDate.Now;\r\n // Initialize blocks\r\n this._initializeBlock(this.outputBlock, autoConfigure);\r\n\r\n // Build\r\n const state = new NodeGeometryBuildState();\r\n\r\n state.buildId = this._buildId;\r\n state.verbose = verbose;\r\n\r\n this.outputBlock.build(state);\r\n\r\n if (updateBuildId) {\r\n this._buildId = NodeGeometry._BuildIdGenerator++;\r\n }\r\n\r\n this._buildExecutionTime = PrecisionDate.Now - now;\r\n\r\n // Errors\r\n state.emitErrors();\r\n\r\n this._buildWasSuccessful = true;\r\n this._vertexData = state.vertexData;\r\n this.onBuildObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Creates a mesh from the geometry blocks\r\n * @param name defines the name of the mesh\r\n * @param scene The scene the mesh is scoped to\r\n * @returns The new mesh\r\n */\r\n public createMesh(name: string, scene: Nullable<Scene> = null): Nullable<Mesh> {\r\n if (!this._buildWasSuccessful) {\r\n this.build();\r\n }\r\n\r\n if (!this._vertexData) {\r\n return null;\r\n }\r\n\r\n const mesh = new Mesh(name, scene);\r\n this._vertexData.applyToMesh(mesh);\r\n\r\n mesh._internalMetadata = mesh._internalMetadata || {};\r\n mesh._internalMetadata.nodeGeometry = this;\r\n\r\n return mesh;\r\n }\r\n\r\n /**\r\n * Creates a mesh from the geometry blocks\r\n * @param mesh the mesh to update\r\n * @returns True if successfully updated\r\n */\r\n public updateMesh(mesh: Mesh) {\r\n if (!this._buildWasSuccessful) {\r\n this.build();\r\n }\r\n\r\n if (!this._vertexData) {\r\n return false;\r\n }\r\n\r\n this._vertexData.applyToMesh(mesh);\r\n\r\n mesh._internalMetadata = mesh._internalMetadata || {};\r\n mesh._internalMetadata.nodeGeometry = this;\r\n\r\n return mesh;\r\n }\r\n\r\n private _initializeBlock(node: NodeGeometryBlock, autoConfigure = true) {\r\n node.initialize();\r\n if (autoConfigure) {\r\n node.autoConfigure();\r\n }\r\n node._preparationId = this._buildId;\r\n\r\n if (this.attachedBlocks.indexOf(node) === -1) {\r\n this.attachedBlocks.push(node);\r\n }\r\n\r\n for (const input of node.inputs) {\r\n const connectedPoint = input.connectedPoint;\r\n if (connectedPoint) {\r\n const block = connectedPoint.ownerBlock;\r\n if (block !== node) {\r\n this._initializeBlock(block, autoConfigure);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clear the current geometry\r\n */\r\n public clear() {\r\n this.outputBlock = null;\r\n this.attachedBlocks.length = 0;\r\n }\r\n\r\n /**\r\n * Remove a block from the current geometry\r\n * @param block defines the block to remove\r\n */\r\n public removeBlock(block: NodeGeometryBlock) {\r\n const attachedBlockIndex = this.attachedBlocks.indexOf(block);\r\n if (attachedBlockIndex > -1) {\r\n this.attachedBlocks.splice(attachedBlockIndex, 1);\r\n }\r\n\r\n if (block === this.outputBlock) {\r\n this.outputBlock = null;\r\n }\r\n }\r\n\r\n /**\r\n * Clear the current graph and load a new one from a serialization object\r\n * @param source defines the JSON representation of the geometry\r\n * @param merge defines whether or not the source must be merged or replace the current content\r\n */\r\n public parseSerializedObject(source: any, merge = false) {\r\n if (!merge) {\r\n this.clear();\r\n }\r\n\r\n const map: { [key: number]: NodeGeometryBlock } = {};\r\n\r\n // Create blocks\r\n for (const parsedBlock of source.blocks) {\r\n const blockType = GetClass(parsedBlock.customType);\r\n if (blockType) {\r\n const block: NodeGeometryBlock = new blockType();\r\n block._deserialize(parsedBlock);\r\n map[parsedBlock.id] = block;\r\n\r\n this.attachedBlocks.push(block);\r\n }\r\n }\r\n\r\n // Reconnect teleportation\r\n for (const block of this.attachedBlocks) {\r\n if (block.isTeleportOut) {\r\n const teleportOut = block as TeleportOutBlock;\r\n const id = teleportOut._tempEntryPointUniqueId;\r\n if (id) {\r\n const source = map[id] as TeleportInBlock;\r\n source.attachToEndpoint(teleportOut);\r\n }\r\n }\r\n }\r\n\r\n // Connections - Starts with input blocks only (except if in \"merge\" mode where we scan all blocks)\r\n for (let blockIndex = 0; blockIndex < source.blocks.length; blockIndex++) {\r\n const parsedBlock = source.blocks[blockIndex];\r\n const block = map[parsedBlock.id];\r\n\r\n if (!block) {\r\n continue;\r\n }\r\n\r\n if (block.inputs.length && parsedBlock.inputs.some((i: any) => i.targetConnectionName) && !merge) {\r\n continue;\r\n }\r\n this._restoreConnections(block, source, map);\r\n }\r\n\r\n // Outputs\r\n if (source.outputNodeId) {\r\n this.outputBlock = map[source.outputNodeId] as GeometryOutputBlock;\r\n }\r\n\r\n // UI related info\r\n if (source.locations || (source.editorData && source.editorData.locations)) {\r\n const locations: {\r\n blockId: number;\r\n x: number;\r\n y: number;\r\n }[] = source.locations || source.editorData.locations;\r\n\r\n for (const location of locations) {\r\n if (map[location.blockId]) {\r\n location.blockId = map[location.blockId].uniqueId;\r\n }\r\n }\r\n\r\n if (merge && this.editorData && this.editorData.locations) {\r\n locations.concat(this.editorData.locations);\r\n }\r\n\r\n if (source.locations) {\r\n this.editorData = {\r\n locations: locations,\r\n };\r\n } else {\r\n this.editorData = source.editorData;\r\n this.editorData.locations = locations;\r\n }\r\n\r\n const blockMap: number[] = [];\r\n\r\n for (const key in map) {\r\n blockMap[key] = map[key].uniqueId;\r\n }\r\n\r\n this.editorData.map = blockMap;\r\n }\r\n\r\n this.comment = source.comment;\r\n }\r\n\r\n private _restoreConnections(block: NodeGeometryBlock, source: any, map: { [key: number]: NodeGeometryBlock }) {\r\n for (const outputPoint of block.outputs) {\r\n for (const candidate of source.blocks) {\r\n const target = map[candidate.id];\r\n\r\n if (!target) {\r\n continue;\r\n }\r\n\r\n for (const input of candidate.inputs) {\r\n if (map[input.targetBlockId] === block && input.targetConnectionName === outputPoint.name) {\r\n const inputPoint = target.getInputByName(input.inputName);\r\n if (!inputPoint || inputPoint.isConnected) {\r\n continue;\r\n }\r\n\r\n outputPoint.connectTo(inputPoint, true);\r\n this._restoreConnections(target, source, map);\r\n continue;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Generate a string containing the code declaration required to create an equivalent of this geometry\r\n * @returns a string\r\n */\r\n public generateCode() {\r\n let alreadyDumped: NodeGeometryBlock[] = [];\r\n const blocks: NodeGeometryBlock[] = [];\r\n const uniqueNames: string[] = [\"const\", \"var\", \"let\"];\r\n // Gets active blocks\r\n if (this.outputBlock) {\r\n this._gatherBlocks(this.outputBlock, blocks);\r\n }\r\n\r\n // Generate\r\n let codeString = `let nodeGeometry = new BABYLON.NodeGeometry(\"${this.name || \"node geometry\"}\");\\n`;\r\n for (const node of blocks) {\r\n if (node.isInput && alreadyDumped.indexOf(node) === -1) {\r\n codeString += node._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n if (this.outputBlock) {\r\n // Connections\r\n alreadyDumped = [];\r\n codeString += \"// Connections\\n\";\r\n codeString += this.outputBlock._dumpCodeForOutputConnections(alreadyDumped);\r\n\r\n // Output nodes\r\n codeString += \"// Output nodes\\n\";\r\n codeString += `nodeGeometry.outputBlock = ${this.outputBlock._codeVariableName};\\n`;\r\n codeString += `nodeGeometry.build();\\n`;\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n private _gatherBlocks(rootNode: NodeGeometryBlock, list: NodeGeometryBlock[]) {\r\n if (list.indexOf(rootNode) !== -1) {\r\n return;\r\n }\r\n list.push(rootNode);\r\n\r\n for (const input of rootNode.inputs) {\r\n const connectedPoint = input.connectedPoint;\r\n if (connectedPoint) {\r\n const block = connectedPoint.ownerBlock;\r\n if (block !== rootNode) {\r\n this._gatherBlocks(block, list);\r\n }\r\n }\r\n }\r\n\r\n // Teleportation\r\n if (rootNode.isTeleportOut) {\r\n const block = rootNode as TeleportOutBlock;\r\n if (block.entryPoint) {\r\n this._gatherBlocks(block.entryPoint, list);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clear the current geometry and set it to a default state\r\n */\r\n public setToDefault() {\r\n this.clear();\r\n\r\n this.editorData = null;\r\n\r\n // Source\r\n const dataBlock = new BoxBlock(\"Box\");\r\n dataBlock.autoConfigure();\r\n\r\n // Final output\r\n const output = new GeometryOutputBlock(\"Geometry Output\");\r\n dataBlock.geometry.connectTo(output.geometry);\r\n\r\n this.outputBlock = output;\r\n }\r\n\r\n /**\r\n * Makes a duplicate of the current geometry.\r\n * @param name defines the name to use for the new geometry\r\n */\r\n public clone(name: string): NodeGeometry {\r\n const serializationObject = this.serialize();\r\n\r\n const clone = SerializationHelper.Clone(() => new NodeGeometry(name), this);\r\n clone.name = name;\r\n\r\n clone.parseSerializedObject(serializationObject);\r\n clone._buildId = this._buildId;\r\n clone.build(false);\r\n\r\n return clone;\r\n }\r\n\r\n /**\r\n * Serializes this geometry in a JSON representation\r\n * @param selectedBlocks defines the list of blocks to save (if null the whole geometry will be saved)\r\n * @returns the serialized geometry object\r\n */\r\n public serialize(selectedBlocks?: NodeGeometryBlock[]): any {\r\n const serializationObject = selectedBlocks ? {} : SerializationHelper.Serialize(this);\r\n serializationObject.editorData = JSON.parse(JSON.stringify(this.editorData)); // Copy\r\n\r\n let blocks: NodeGeometryBlock[] = [];\r\n\r\n if (selectedBlocks) {\r\n blocks = selectedBlocks;\r\n } else {\r\n serializationObject.customType = \"BABYLON.NodeGeometry\";\r\n if (this.outputBlock) {\r\n serializationObject.outputNodeId = this.outputBlock.uniqueId;\r\n }\r\n }\r\n\r\n // Blocks\r\n serializationObject.blocks = [];\r\n\r\n for (const block of blocks) {\r\n serializationObject.blocks.push(block.serialize());\r\n }\r\n\r\n if (!selectedBlocks) {\r\n for (const block of this.attachedBlocks) {\r\n if (blocks.indexOf(block) !== -1) {\r\n continue;\r\n }\r\n serializationObject.blocks.push(block.serialize());\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Disposes the ressources\r\n */\r\n public dispose(): void {\r\n for (const block of this.attachedBlocks) {\r\n block.dispose();\r\n }\r\n\r\n this.attachedBlocks.length = 0;\r\n this.onBuildObservable.clear();\r\n }\r\n\r\n /**\r\n * Creates a new node geometry set to default basic configuration\r\n * @param name defines the name of the geometry\r\n * @returns a new NodeGeometry\r\n */\r\n public static CreateDefault(name: string) {\r\n const nodeGeometry = new NodeGeometry(name);\r\n\r\n nodeGeometry.setToDefault();\r\n nodeGeometry.build();\r\n\r\n return nodeGeometry;\r\n }\r\n\r\n /**\r\n * Creates a node geometry from parsed geometry data\r\n * @param source defines the JSON representation of the geometry\r\n * @returns a new node geometry\r\n */\r\n public static Parse(source: any): NodeGeometry {\r\n const nodeGeometry = SerializationHelper.Parse(() => new NodeGeometry(source.name), source, null);\r\n\r\n nodeGeometry.parseSerializedObject(source);\r\n nodeGeometry.build();\r\n\r\n return nodeGeometry;\r\n }\r\n\r\n /**\r\n * Creates a node geometry from a snippet saved by the node geometry editor\r\n * @param snippetId defines the snippet to load\r\n * @param nodeGeometry defines a node geometry to update (instead of creating a new one)\r\n * @param skipBuild defines whether to build the node geometry\r\n * @returns a promise that will resolve to the new node geometry\r\n */\r\n public static ParseFromSnippetAsync(snippetId: string, nodeGeometry?: NodeGeometry, skipBuild: boolean = false): Promise<NodeGeometry> {\r\n if (snippetId === \"_BLANK\") {\r\n return Promise.resolve(NodeGeometry.CreateDefault(\"blank\"));\r\n }\r\n\r\n return new Promise((resolve, reject) => {\r\n const request = new WebRequest();\r\n request.addEventListener(\"readystatechange\", () => {\r\n if (request.readyState == 4) {\r\n if (request.status == 200) {\r\n const snippet = JSON.parse(JSON.parse(request.responseText).jsonPayload);\r\n const serializationObject = JSON.parse(snippet.nodeGeometry);\r\n\r\n if (!nodeGeometry) {\r\n nodeGeometry = SerializationHelper.Parse(() => new NodeGeometry(snippetId), serializationObject, null);\r\n }\r\n\r\n nodeGeometry.parseSerializedObject(serializationObject);\r\n nodeGeometry.snippetId = snippetId;\r\n\r\n try {\r\n if (!skipBuild) {\r\n nodeGeometry.build();\r\n }\r\n resolve(nodeGeometry);\r\n } catch (err) {\r\n reject(err);\r\n }\r\n } else {\r\n reject(\"Unable to load the snippet \" + snippetId);\r\n }\r\n }\r\n });\r\n\r\n request.open(\"GET\", this.SnippetUrl + \"/\" + snippetId.replace(/#/g, \"/\"));\r\n request.send();\r\n });\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"nodeGeometry.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Node/nodeGeometry.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAEnD,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAG/B,OAAO,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAC;AAEnE,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,mBAAmB,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AACvE,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAErD,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AAGzD,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAoB9C;;;GAGG;AACH,MAAM,OAAO,YAAY;IAgBrB,8CAA8C;IACtC,4BAA4B;QAChC,0DAA0D;QAC1D,IAAI,OAAO,kBAAkB,KAAK,WAAW,EAAE;YAC3C,OAAO,kBAAkB,CAAC;SAC7B;QAED,gFAAgF;QAChF,IAAI,OAAO,OAAO,KAAK,WAAW,IAAI,OAAO,OAAO,CAAC,kBAAkB,KAAK,WAAW,EAAE;YACrF,OAAO,OAAO,CAAC;SAClB;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAsCD;;;OAGG;IACH,YAAmB,IAAY;QA5EvB,aAAQ,GAAW,YAAY,CAAC,iBAAiB,EAAE,CAAC;QACpD,wBAAmB,GAAG,KAAK,CAAC;QAC5B,gBAAW,GAAyB,IAAI,CAAC;QACzC,wBAAmB,GAAW,CAAC,CAAC;QAQxC,gEAAgE;QACxD,0BAAqB,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;QAwBpE;;;WAGG;QACI,eAAU,GAAQ,IAAI,CAAC;QAE9B;;WAEG;QACI,mBAAc,GAAG,IAAI,KAAK,EAAqB,CAAC;QAEvD;;WAEG;QACI,sBAAiB,GAAG,IAAI,UAAU,EAAgB,CAAC;QAE1D,kFAAkF;QAC3E,gBAAW,GAAkC,IAAI,CAAC;QAwBrD,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,IAAY;QAC9B,IAAI,MAAM,GAAG,IAAI,CAAC;QAClB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;YACrC,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,EAAE;gBACrB,IAAI,CAAC,MAAM,EAAE;oBACT,MAAM,GAAG,KAAK,CAAC;iBAClB;qBAAM;oBACH,KAAK,CAAC,IAAI,CAAC,+CAA+C,GAAG,IAAI,GAAG,GAAG,CAAC,CAAC;oBACzE,OAAO,MAAM,CAAC;iBACjB;aACJ;SACJ;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAAC,SAAgD;QACvE,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;YACrC,IAAI,SAAS,CAAC,KAAK,CAAC,EAAE;gBAClB,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,MAAM,MAAM,GAAyB,EAAE,CAAC;QACxC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;YACrC,IAAI,KAAK,CAAC,OAAO,EAAE;gBACf,MAAM,CAAC,IAAI,CAAC,KAA2B,CAAC,CAAC;aAC5C;SACJ;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,IAAI,CAAC,MAAmC;QAC3C,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YAC/F,IAAI,OAAO,IAAI,CAAC,qBAAqB,IAAI,WAAW,EAAE;gBAClD,MAAM,SAAS,GAAG,MAAM,IAAI,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC;gBAEzF,oCAAoC;gBACpC,KAAK,CAAC,iBAAiB,CAAC,SAAS,EAAE,GAAG,EAAE;oBACpC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;oBAC/F,IAAI,CAAC,iBAAiB,CAAC,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,wBAAwB,CAAC,CAAC;oBACzD,OAAO,EAAE,CAAC;gBACd,CAAC,CAAC,CAAC;aACN;iBAAM;gBACH,+BAA+B;gBAC/B,IAAI,CAAC,iBAAiB,CAAC,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,wBAAwB,CAAC,CAAC;gBACzD,OAAO,EAAE,CAAC;aACb;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED,sCAAsC;IAC9B,iBAAiB,CAAC,gBAAsB;QAC5C,MAAM,gBAAgB,mBAClB,YAAY,EAAE,IAAI,IACf,gBAAgB,CACtB,CAAC;QACF,IAAI,CAAC,qBAAqB,CAAC,kBAAkB,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;IACzE,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,UAAmB,KAAK,EAAE,aAAa,GAAG,IAAI,EAAE,aAAa,GAAG,KAAK;QAC9E,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QAEjC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,MAAM,uEAAuE,CAAC;SACjF;QACD,MAAM,GAAG,GAAG,aAAa,CAAC,GAAG,CAAC;QAC9B,oBAAoB;QACpB,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;QAEvD,QAAQ;QACR,MAAM,KAAK,GAAG,IAAI,sBAAsB,EAAE,CAAC;QAE3C,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC9B,KAAK,CAAC,OAAO,GAAG,OAAO,CAAC;QAExB,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAE9B,IAAI,aAAa,EAAE;YACf,IAAI,CAAC,QAAQ,GAAG,YAAY,CAAC,iBAAiB,EAAE,CAAC;SACpD;QAED,IAAI,CAAC,mBAAmB,GAAG,aAAa,CAAC,GAAG,GAAG,GAAG,CAAC;QAEnD,SAAS;QACT,KAAK,CAAC,UAAU,EAAE,CAAC;QAEnB,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAChC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,UAAU,CAAC;QACpC,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACjD,CAAC;IAED;;;;;OAKG;IACI,UAAU,CAAC,IAAY,EAAE,QAAyB,IAAI;QACzD,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;YAC3B,IAAI,CAAC,KAAK,EAAE,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,OAAO,IAAI,CAAC;SACf;QAED,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACnC,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEnC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,IAAI,EAAE,CAAC;QACtD,IAAI,CAAC,iBAAiB,CAAC,YAAY,GAAG,IAAI,CAAC;QAE3C,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,IAAU;QACxB,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;YAC3B,IAAI,CAAC,KAAK,EAAE,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEnC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,IAAI,EAAE,CAAC;QACtD,IAAI,CAAC,iBAAiB,CAAC,YAAY,GAAG,IAAI,CAAC;QAE3C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,gBAAgB,CAAC,IAAuB,EAAE,aAAa,GAAG,IAAI;QAClE,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,aAAa,EAAE;YACf,IAAI,CAAC,aAAa,EAAE,CAAC;SACxB;QACD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEpC,IAAI,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YAC1C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAClC;QAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE;YAC7B,MAAM,cAAc,GAAG,KAAK,CAAC,cAAc,CAAC;YAC5C,IAAI,cAAc,EAAE;gBAChB,MAAM,KAAK,GAAG,cAAc,CAAC,UAAU,CAAC;gBACxC,IAAI,KAAK,KAAK,IAAI,EAAE;oBAChB,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,aAAa,CAAC,CAAC;iBAC/C;aACJ;SACJ;IACL,CAAC;IAED;;OAEG;IACI,KAAK;QACR,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;IACnC,CAAC;IAED;;;OAGG;IACI,WAAW,CAAC,KAAwB;QACvC,MAAM,kBAAkB,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAC9D,IAAI,kBAAkB,GAAG,CAAC,CAAC,EAAE;YACzB,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;SACrD;QAED,IAAI,KAAK,KAAK,IAAI,CAAC,WAAW,EAAE;YAC5B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;SAC3B;IACL,CAAC;IAED;;;;OAIG;IACI,qBAAqB,CAAC,MAAW,EAAE,KAAK,GAAG,KAAK;QACnD,IAAI,CAAC,KAAK,EAAE;YACR,IAAI,CAAC,KAAK,EAAE,CAAC;SAChB;QAED,MAAM,GAAG,GAAyC,EAAE,CAAC;QAErD,gBAAgB;QAChB,KAAK,MAAM,WAAW,IAAI,MAAM,CAAC,MAAM,EAAE;YACrC,MAAM,SAAS,GAAG,QAAQ,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;YACnD,IAAI,SAAS,EAAE;gBACX,MAAM,KAAK,GAAsB,IAAI,SAAS,EAAE,CAAC;gBACjD,KAAK,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBAChC,GAAG,CAAC,WAAW,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC;gBAE5B,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aACnC;SACJ;QAED,0BAA0B;QAC1B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;YACrC,IAAI,KAAK,CAAC,aAAa,EAAE;gBACrB,MAAM,WAAW,GAAG,KAAyB,CAAC;gBAC9C,MAAM,EAAE,GAAG,WAAW,CAAC,uBAAuB,CAAC;gBAC/C,IAAI,EAAE,EAAE;oBACJ,MAAM,MAAM,GAAG,GAAG,CAAC,EAAE,CAAoB,CAAC;oBAC1C,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;iBACxC;aACJ;SACJ;QAED,mGAAmG;QACnG,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;YACtE,MAAM,WAAW,GAAG,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;YAC9C,MAAM,KAAK,GAAG,GAAG,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;YAElC,IAAI,CAAC,KAAK,EAAE;gBACR,SAAS;aACZ;YAED,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,IAAI,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,CAAC,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAK,EAAE;gBAC9F,SAAS;aACZ;YACD,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;SAChD;QAED,UAAU;QACV,IAAI,MAAM,CAAC,YAAY,EAAE;YACrB,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,MAAM,CAAC,YAAY,CAAwB,CAAC;SACtE;QAED,kBAAkB;QAClB,IAAI,MAAM,CAAC,SAAS,IAAI,CAAC,MAAM,CAAC,UAAU,IAAI,MAAM,CAAC,UAAU,CAAC,SAAS,CAAC,EAAE;YACxE,MAAM,SAAS,GAIT,MAAM,CAAC,SAAS,IAAI,MAAM,CAAC,UAAU,CAAC,SAAS,CAAC;YAEtD,KAAK,MAAM,QAAQ,IAAI,SAAS,EAAE;gBAC9B,IAAI,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE;oBACvB,QAAQ,CAAC,OAAO,GAAG,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,QAAQ,CAAC;iBACrD;aACJ;YAED,IAAI,KAAK,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE;gBACvD,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;aAC/C;YAED,IAAI,MAAM,CAAC,SAAS,EAAE;gBAClB,IAAI,CAAC,UAAU,GAAG;oBACd,SAAS,EAAE,SAAS;iBACvB,CAAC;aACL;iBAAM;gBACH,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;gBACpC,IAAI,CAAC,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;aACzC;YAED,MAAM,QAAQ,GAAa,EAAE,CAAC;YAE9B,KAAK,MAAM,GAAG,IAAI,GAAG,EAAE;gBACnB,QAAQ,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,QAAQ,CAAC;aACrC;YAED,IAAI,CAAC,UAAU,CAAC,GAAG,GAAG,QAAQ,CAAC;SAClC;QAED,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;IAClC,CAAC;IAEO,mBAAmB,CAAC,KAAwB,EAAE,MAAW,EAAE,GAAyC;QACxG,KAAK,MAAM,WAAW,IAAI,KAAK,CAAC,OAAO,EAAE;YACrC,KAAK,MAAM,SAAS,IAAI,MAAM,CAAC,MAAM,EAAE;gBACnC,MAAM,MAAM,GAAG,GAAG,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;gBAEjC,IAAI,CAAC,MAAM,EAAE;oBACT,SAAS;iBACZ;gBAED,KAAK,MAAM,KAAK,IAAI,SAAS,CAAC,MAAM,EAAE;oBAClC,IAAI,GAAG,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,KAAK,IAAI,KAAK,CAAC,oBAAoB,KAAK,WAAW,CAAC,IAAI,EAAE;wBACvF,MAAM,UAAU,GAAG,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;wBAC1D,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,WAAW,EAAE;4BACvC,SAAS;yBACZ;wBAED,WAAW,CAAC,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;wBACxC,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;wBAC9C,SAAS;qBACZ;iBACJ;aACJ;SACJ;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,IAAI,aAAa,GAAwB,EAAE,CAAC;QAC5C,MAAM,MAAM,GAAwB,EAAE,CAAC;QACvC,MAAM,WAAW,GAAa,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACtD,qBAAqB;QACrB,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;SAChD;QAED,WAAW;QACX,IAAI,UAAU,GAAG,gDAAgD,IAAI,CAAC,IAAI,IAAI,eAAe,OAAO,CAAC;QACrG,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE;YACvB,IAAI,IAAI,CAAC,OAAO,IAAI,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;gBACpD,UAAU,IAAI,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;aAC5D;SACJ;QAED,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,cAAc;YACd,aAAa,GAAG,EAAE,CAAC;YACnB,UAAU,IAAI,kBAAkB,CAAC;YACjC,UAAU,IAAI,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;YAE5E,eAAe;YACf,UAAU,IAAI,mBAAmB,CAAC;YAClC,UAAU,IAAI,8BAA8B,IAAI,CAAC,WAAW,CAAC,iBAAiB,KAAK,CAAC;YACpF,UAAU,IAAI,yBAAyB,CAAC;SAC3C;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAEO,aAAa,CAAC,QAA2B,EAAE,IAAyB;QACxE,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;YAC/B,OAAO;SACV;QACD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEpB,KAAK,MAAM,KAAK,IAAI,QAAQ,CAAC,MAAM,EAAE;YACjC,MAAM,cAAc,GAAG,KAAK,CAAC,cAAc,CAAC;YAC5C,IAAI,cAAc,EAAE;gBAChB,MAAM,KAAK,GAAG,cAAc,CAAC,UAAU,CAAC;gBACxC,IAAI,KAAK,KAAK,QAAQ,EAAE;oBACpB,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;iBACnC;aACJ;SACJ;QAED,gBAAgB;QAChB,IAAI,QAAQ,CAAC,aAAa,EAAE;YACxB,MAAM,KAAK,GAAG,QAA4B,CAAC;YAC3C,IAAI,KAAK,CAAC,UAAU,EAAE;gBAClB,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;aAC9C;SACJ;IACL,CAAC;IAED;;OAEG;IACI,YAAY;QACf,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,SAAS;QACT,MAAM,SAAS,GAAG,IAAI,QAAQ,CAAC,KAAK,CAAC,CAAC;QACtC,SAAS,CAAC,aAAa,EAAE,CAAC;QAE1B,eAAe;QACf,MAAM,MAAM,GAAG,IAAI,mBAAmB,CAAC,iBAAiB,CAAC,CAAC;QAC1D,SAAS,CAAC,QAAQ,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAE9C,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,KAAK,CAAC,IAAY;QACrB,MAAM,mBAAmB,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAE7C,MAAM,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,YAAY,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;QAC5E,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAElB,KAAK,CAAC,qBAAqB,CAAC,mBAAmB,CAAC,CAAC;QACjD,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAEnB,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,cAAoC;QACjD,MAAM,mBAAmB,GAAG,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QACtF,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,OAAO;QAErF,IAAI,MAAM,GAAwB,EAAE,CAAC;QAErC,IAAI,cAAc,EAAE;YAChB,MAAM,GAAG,cAAc,CAAC;SAC3B;aAAM;YACH,mBAAmB,CAAC,UAAU,GAAG,sBAAsB,CAAC;YACxD,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC;aAChE;SACJ;QAED,SAAS;QACT,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAEhC,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;YACxB,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;SACtD;QAED,IAAI,CAAC,cAAc,EAAE;YACjB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;gBACrC,IAAI,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE;oBAC9B,SAAS;iBACZ;gBACD,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;aACtD;SACJ;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;YACrC,KAAK,CAAC,OAAO,EAAE,CAAC;SACnB;QAED,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAC/B,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;IACnC,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,aAAa,CAAC,IAAY;QACpC,MAAM,YAAY,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC;QAE5C,YAAY,CAAC,YAAY,EAAE,CAAC;QAC5B,YAAY,CAAC,KAAK,EAAE,CAAC;QAErB,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,KAAK,CAAC,MAAW;QAC3B,MAAM,YAAY,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAElG,YAAY,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC;QAC3C,YAAY,CAAC,KAAK,EAAE,CAAC;QAErB,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,qBAAqB,CAAC,SAAiB,EAAE,YAA2B,EAAE,YAAqB,KAAK;QAC1G,IAAI,SAAS,KAAK,QAAQ,EAAE;YACxB,OAAO,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC;SAC/D;QAED,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACnC,MAAM,OAAO,GAAG,IAAI,UAAU,EAAE,CAAC;YACjC,OAAO,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,GAAG,EAAE;gBAC9C,IAAI,OAAO,CAAC,UAAU,IAAI,CAAC,EAAE;oBACzB,IAAI,OAAO,CAAC,MAAM,IAAI,GAAG,EAAE;wBACvB,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,WAAW,CAAC,CAAC;wBACzE,MAAM,mBAAmB,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;wBAE7D,IAAI,CAAC,YAAY,EAAE;4BACf,YAAY,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,YAAY,CAAC,SAAS,CAAC,EAAE,mBAAmB,EAAE,IAAI,CAAC,CAAC;yBAC1G;wBAED,YAAY,CAAC,qBAAqB,CAAC,mBAAmB,CAAC,CAAC;wBACxD,YAAY,CAAC,SAAS,GAAG,SAAS,CAAC;wBAEnC,IAAI;4BACA,IAAI,CAAC,SAAS,EAAE;gCACZ,YAAY,CAAC,KAAK,EAAE,CAAC;6BACxB;4BACD,OAAO,CAAC,YAAY,CAAC,CAAC;yBACzB;wBAAC,OAAO,GAAG,EAAE;4BACV,MAAM,CAAC,GAAG,CAAC,CAAC;yBACf;qBACJ;yBAAM;wBACH,MAAM,CAAC,6BAA6B,GAAG,SAAS,CAAC,CAAC;qBACrD;iBACJ;YACL,CAAC,CAAC,CAAC;YAEH,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,GAAG,GAAG,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC;YAC1E,OAAO,CAAC,IAAI,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;IACP,CAAC;;AAnoBc,8BAAiB,GAAW,CAAC,AAAZ,CAAa;AAM7C,gDAAgD;AAClC,sBAAS,GAAG,IAAI,MAAM,CAAC,OAAO,mDAAmD,AAAxE,CAAyE;AAEhG,sCAAsC;AACxB,uBAAU,GAAG,SAAS,CAAC,UAAU,AAAvB,CAAwB;AAuDzC;IADN,SAAS,EAAE;0CACQ;AAMb;IADN,SAAS,CAAC,SAAS,CAAC;6CACE","sourcesContent":["import { Observable } from \"../../Misc/observable\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Mesh } from \"../mesh\";\r\nimport type { VertexData } from \"../mesh.vertexData\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { GeometryOutputBlock } from \"./Blocks/geometryOutputBlock\";\r\nimport type { NodeGeometryBlock } from \"./nodeGeometryBlock\";\r\nimport { NodeGeometryBuildState } from \"./nodeGeometryBuildState\";\r\nimport { GetClass } from \"../../Misc/typeStore\";\r\nimport { SerializationHelper, serialize } from \"../../Misc/decorators\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { WebRequest } from \"../../Misc/webRequest\";\r\nimport { BoxBlock } from \"./Blocks/Sources/boxBlock\";\r\nimport type { GeometryInputBlock } from \"./Blocks/geometryInputBlock\";\r\nimport { PrecisionDate } from \"../../Misc/precisionDate\";\r\nimport type { TeleportOutBlock } from \"./Blocks/Teleport/teleportOutBlock\";\r\nimport type { TeleportInBlock } from \"./Blocks/Teleport/teleportInBlock\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport type { Color4 } from \"../../Maths/math.color\";\r\nimport { Engine } from \"../../Engines/engine\";\r\n\r\n// declare NODEGEOMETRYEDITOR namespace for compilation issue\r\ndeclare let NODEGEOMETRYEDITOR: any;\r\ndeclare let BABYLON: any;\r\n\r\n/**\r\n * Interface used to configure the node geometry editor\r\n */\r\nexport interface INodeGeometryEditorOptions {\r\n /** Define the URL to load node editor script from */\r\n editorURL?: string;\r\n /** Additional configuration for the NGE */\r\n nodeGeometryEditorConfig?: {\r\n backgroundColor?: Color4;\r\n hostScene?: Scene;\r\n hostMesh?: Mesh;\r\n };\r\n}\r\n\r\n/**\r\n * Defines a node based geometry\r\n * @see demo at https://playground.babylonjs.com#PYY6XE#69\r\n */\r\nexport class NodeGeometry {\r\n private static _BuildIdGenerator: number = 0;\r\n private _buildId: number = NodeGeometry._BuildIdGenerator++;\r\n private _buildWasSuccessful = false;\r\n private _vertexData: Nullable<VertexData> = null;\r\n private _buildExecutionTime: number = 0;\r\n\r\n /** Define the Url to load node editor script */\r\n public static EditorURL = `v${Engine.Version}/nodeGeometryEditor/babylon.nodeGeometryEditor.js`;\r\n\r\n /** Define the Url to load snippets */\r\n public static SnippetUrl = Constants.SnippetUrl;\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private BJSNODEGEOMETRYEDITOR = this._getGlobalNodeGeometryEditor();\r\n\r\n /** Get the inspector from bundle or global */\r\n private _getGlobalNodeGeometryEditor(): any {\r\n // UMD Global name detection from Webpack Bundle UMD Name.\r\n if (typeof NODEGEOMETRYEDITOR !== \"undefined\") {\r\n return NODEGEOMETRYEDITOR;\r\n }\r\n\r\n // In case of module let's check the global emitted from the editor entry point.\r\n if (typeof BABYLON !== \"undefined\" && typeof BABYLON.NodeGeometryEditor !== \"undefined\") {\r\n return BABYLON;\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Gets the time spent to build this block (in ms)\r\n */\r\n public get buildExecutionTime() {\r\n return this._buildExecutionTime;\r\n }\r\n\r\n /**\r\n * Gets or sets data used by visual editor\r\n * @see https://nge.babylonjs.com\r\n */\r\n public editorData: any = null;\r\n\r\n /**\r\n * Gets an array of blocks that needs to be serialized even if they are not yet connected\r\n */\r\n public attachedBlocks = new Array<NodeGeometryBlock>();\r\n\r\n /**\r\n * Observable raised when the geometry is built\r\n */\r\n public onBuildObservable = new Observable<NodeGeometry>();\r\n\r\n /** Gets or sets the GeometryOutputBlock used to gather the final geometry data */\r\n public outputBlock: Nullable<GeometryOutputBlock> = null;\r\n\r\n /**\r\n * Snippet ID if the material was created from the snippet server\r\n */\r\n public snippetId: string;\r\n\r\n /**\r\n * The name of the geometry\r\n */\r\n @serialize()\r\n public name: string;\r\n\r\n /**\r\n * A free comment about the geometry\r\n */\r\n @serialize(\"comment\")\r\n public comment: string;\r\n\r\n /**\r\n * Creates a new geometry\r\n * @param name defines the name of the geometry\r\n */\r\n public constructor(name: string) {\r\n this.name = name;\r\n }\r\n\r\n /**\r\n * Gets the current class name of the geometry e.g. \"NodeGeometry\"\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"NodeGeometry\";\r\n }\r\n\r\n /**\r\n * Get a block by its name\r\n * @param name defines the name of the block to retrieve\r\n * @returns the required block or null if not found\r\n */\r\n public getBlockByName(name: string) {\r\n let result = null;\r\n for (const block of this.attachedBlocks) {\r\n if (block.name === name) {\r\n if (!result) {\r\n result = block;\r\n } else {\r\n Tools.Warn(\"More than one block was found with the name `\" + name + \"`\");\r\n return result;\r\n }\r\n }\r\n }\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Get a block using a predicate\r\n * @param predicate defines the predicate used to find the good candidate\r\n * @returns the required block or null if not found\r\n */\r\n public getBlockByPredicate(predicate: (block: NodeGeometryBlock) => boolean) {\r\n for (const block of this.attachedBlocks) {\r\n if (predicate(block)) {\r\n return block;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the list of input blocks attached to this material\r\n * @returns an array of InputBlocks\r\n */\r\n public getInputBlocks() {\r\n const blocks: GeometryInputBlock[] = [];\r\n for (const block of this.attachedBlocks) {\r\n if (block.isInput) {\r\n blocks.push(block as GeometryInputBlock);\r\n }\r\n }\r\n\r\n return blocks;\r\n }\r\n\r\n /**\r\n * Launch the node geometry editor\r\n * @param config Define the configuration of the editor\r\n * @returns a promise fulfilled when the node editor is visible\r\n */\r\n public edit(config?: INodeGeometryEditorOptions): Promise<void> {\r\n return new Promise((resolve) => {\r\n this.BJSNODEGEOMETRYEDITOR = this.BJSNODEGEOMETRYEDITOR || this._getGlobalNodeGeometryEditor();\r\n if (typeof this.BJSNODEGEOMETRYEDITOR == \"undefined\") {\r\n const editorUrl = config && config.editorURL ? config.editorURL : NodeGeometry.EditorURL;\r\n\r\n // Load editor and add it to the DOM\r\n Tools.LoadBabylonScript(editorUrl, () => {\r\n this.BJSNODEGEOMETRYEDITOR = this.BJSNODEGEOMETRYEDITOR || this._getGlobalNodeGeometryEditor();\r\n this._createNodeEditor(config?.nodeGeometryEditorConfig);\r\n resolve();\r\n });\r\n } else {\r\n // Otherwise creates the editor\r\n this._createNodeEditor(config?.nodeGeometryEditorConfig);\r\n resolve();\r\n }\r\n });\r\n }\r\n\r\n /** Creates the node editor window. */\r\n private _createNodeEditor(additionalConfig?: any) {\r\n const nodeEditorConfig: any = {\r\n nodeGeometry: this,\r\n ...additionalConfig,\r\n };\r\n this.BJSNODEGEOMETRYEDITOR.NodeGeometryEditor.Show(nodeEditorConfig);\r\n }\r\n\r\n /**\r\n * Build the final geometry\r\n * @param verbose defines if the build should log activity\r\n * @param updateBuildId defines if the internal build Id should be updated (default is true)\r\n * @param autoConfigure defines if the autoConfigure method should be called when initializing blocks (default is false)\r\n */\r\n public build(verbose: boolean = false, updateBuildId = true, autoConfigure = false) {\r\n this._buildWasSuccessful = false;\r\n\r\n if (!this.outputBlock) {\r\n throw \"You must define the outputBlock property before building the geometry\";\r\n }\r\n const now = PrecisionDate.Now;\r\n // Initialize blocks\r\n this._initializeBlock(this.outputBlock, autoConfigure);\r\n\r\n // Build\r\n const state = new NodeGeometryBuildState();\r\n\r\n state.buildId = this._buildId;\r\n state.verbose = verbose;\r\n\r\n this.outputBlock.build(state);\r\n\r\n if (updateBuildId) {\r\n this._buildId = NodeGeometry._BuildIdGenerator++;\r\n }\r\n\r\n this._buildExecutionTime = PrecisionDate.Now - now;\r\n\r\n // Errors\r\n state.emitErrors();\r\n\r\n this._buildWasSuccessful = true;\r\n this._vertexData = state.vertexData;\r\n this.onBuildObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Creates a mesh from the geometry blocks\r\n * @param name defines the name of the mesh\r\n * @param scene The scene the mesh is scoped to\r\n * @returns The new mesh\r\n */\r\n public createMesh(name: string, scene: Nullable<Scene> = null): Nullable<Mesh> {\r\n if (!this._buildWasSuccessful) {\r\n this.build();\r\n }\r\n\r\n if (!this._vertexData) {\r\n return null;\r\n }\r\n\r\n const mesh = new Mesh(name, scene);\r\n this._vertexData.applyToMesh(mesh);\r\n\r\n mesh._internalMetadata = mesh._internalMetadata || {};\r\n mesh._internalMetadata.nodeGeometry = this;\r\n\r\n return mesh;\r\n }\r\n\r\n /**\r\n * Creates a mesh from the geometry blocks\r\n * @param mesh the mesh to update\r\n * @returns True if successfully updated\r\n */\r\n public updateMesh(mesh: Mesh) {\r\n if (!this._buildWasSuccessful) {\r\n this.build();\r\n }\r\n\r\n if (!this._vertexData) {\r\n return false;\r\n }\r\n\r\n this._vertexData.applyToMesh(mesh);\r\n\r\n mesh._internalMetadata = mesh._internalMetadata || {};\r\n mesh._internalMetadata.nodeGeometry = this;\r\n\r\n return mesh;\r\n }\r\n\r\n private _initializeBlock(node: NodeGeometryBlock, autoConfigure = true) {\r\n node.initialize();\r\n if (autoConfigure) {\r\n node.autoConfigure();\r\n }\r\n node._preparationId = this._buildId;\r\n\r\n if (this.attachedBlocks.indexOf(node) === -1) {\r\n this.attachedBlocks.push(node);\r\n }\r\n\r\n for (const input of node.inputs) {\r\n const connectedPoint = input.connectedPoint;\r\n if (connectedPoint) {\r\n const block = connectedPoint.ownerBlock;\r\n if (block !== node) {\r\n this._initializeBlock(block, autoConfigure);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clear the current geometry\r\n */\r\n public clear() {\r\n this.outputBlock = null;\r\n this.attachedBlocks.length = 0;\r\n }\r\n\r\n /**\r\n * Remove a block from the current geometry\r\n * @param block defines the block to remove\r\n */\r\n public removeBlock(block: NodeGeometryBlock) {\r\n const attachedBlockIndex = this.attachedBlocks.indexOf(block);\r\n if (attachedBlockIndex > -1) {\r\n this.attachedBlocks.splice(attachedBlockIndex, 1);\r\n }\r\n\r\n if (block === this.outputBlock) {\r\n this.outputBlock = null;\r\n }\r\n }\r\n\r\n /**\r\n * Clear the current graph and load a new one from a serialization object\r\n * @param source defines the JSON representation of the geometry\r\n * @param merge defines whether or not the source must be merged or replace the current content\r\n */\r\n public parseSerializedObject(source: any, merge = false) {\r\n if (!merge) {\r\n this.clear();\r\n }\r\n\r\n const map: { [key: number]: NodeGeometryBlock } = {};\r\n\r\n // Create blocks\r\n for (const parsedBlock of source.blocks) {\r\n const blockType = GetClass(parsedBlock.customType);\r\n if (blockType) {\r\n const block: NodeGeometryBlock = new blockType();\r\n block._deserialize(parsedBlock);\r\n map[parsedBlock.id] = block;\r\n\r\n this.attachedBlocks.push(block);\r\n }\r\n }\r\n\r\n // Reconnect teleportation\r\n for (const block of this.attachedBlocks) {\r\n if (block.isTeleportOut) {\r\n const teleportOut = block as TeleportOutBlock;\r\n const id = teleportOut._tempEntryPointUniqueId;\r\n if (id) {\r\n const source = map[id] as TeleportInBlock;\r\n source.attachToEndpoint(teleportOut);\r\n }\r\n }\r\n }\r\n\r\n // Connections - Starts with input blocks only (except if in \"merge\" mode where we scan all blocks)\r\n for (let blockIndex = 0; blockIndex < source.blocks.length; blockIndex++) {\r\n const parsedBlock = source.blocks[blockIndex];\r\n const block = map[parsedBlock.id];\r\n\r\n if (!block) {\r\n continue;\r\n }\r\n\r\n if (block.inputs.length && parsedBlock.inputs.some((i: any) => i.targetConnectionName) && !merge) {\r\n continue;\r\n }\r\n this._restoreConnections(block, source, map);\r\n }\r\n\r\n // Outputs\r\n if (source.outputNodeId) {\r\n this.outputBlock = map[source.outputNodeId] as GeometryOutputBlock;\r\n }\r\n\r\n // UI related info\r\n if (source.locations || (source.editorData && source.editorData.locations)) {\r\n const locations: {\r\n blockId: number;\r\n x: number;\r\n y: number;\r\n }[] = source.locations || source.editorData.locations;\r\n\r\n for (const location of locations) {\r\n if (map[location.blockId]) {\r\n location.blockId = map[location.blockId].uniqueId;\r\n }\r\n }\r\n\r\n if (merge && this.editorData && this.editorData.locations) {\r\n locations.concat(this.editorData.locations);\r\n }\r\n\r\n if (source.locations) {\r\n this.editorData = {\r\n locations: locations,\r\n };\r\n } else {\r\n this.editorData = source.editorData;\r\n this.editorData.locations = locations;\r\n }\r\n\r\n const blockMap: number[] = [];\r\n\r\n for (const key in map) {\r\n blockMap[key] = map[key].uniqueId;\r\n }\r\n\r\n this.editorData.map = blockMap;\r\n }\r\n\r\n this.comment = source.comment;\r\n }\r\n\r\n private _restoreConnections(block: NodeGeometryBlock, source: any, map: { [key: number]: NodeGeometryBlock }) {\r\n for (const outputPoint of block.outputs) {\r\n for (const candidate of source.blocks) {\r\n const target = map[candidate.id];\r\n\r\n if (!target) {\r\n continue;\r\n }\r\n\r\n for (const input of candidate.inputs) {\r\n if (map[input.targetBlockId] === block && input.targetConnectionName === outputPoint.name) {\r\n const inputPoint = target.getInputByName(input.inputName);\r\n if (!inputPoint || inputPoint.isConnected) {\r\n continue;\r\n }\r\n\r\n outputPoint.connectTo(inputPoint, true);\r\n this._restoreConnections(target, source, map);\r\n continue;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Generate a string containing the code declaration required to create an equivalent of this geometry\r\n * @returns a string\r\n */\r\n public generateCode() {\r\n let alreadyDumped: NodeGeometryBlock[] = [];\r\n const blocks: NodeGeometryBlock[] = [];\r\n const uniqueNames: string[] = [\"const\", \"var\", \"let\"];\r\n // Gets active blocks\r\n if (this.outputBlock) {\r\n this._gatherBlocks(this.outputBlock, blocks);\r\n }\r\n\r\n // Generate\r\n let codeString = `let nodeGeometry = new BABYLON.NodeGeometry(\"${this.name || \"node geometry\"}\");\\n`;\r\n for (const node of blocks) {\r\n if (node.isInput && alreadyDumped.indexOf(node) === -1) {\r\n codeString += node._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n if (this.outputBlock) {\r\n // Connections\r\n alreadyDumped = [];\r\n codeString += \"// Connections\\n\";\r\n codeString += this.outputBlock._dumpCodeForOutputConnections(alreadyDumped);\r\n\r\n // Output nodes\r\n codeString += \"// Output nodes\\n\";\r\n codeString += `nodeGeometry.outputBlock = ${this.outputBlock._codeVariableName};\\n`;\r\n codeString += `nodeGeometry.build();\\n`;\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n private _gatherBlocks(rootNode: NodeGeometryBlock, list: NodeGeometryBlock[]) {\r\n if (list.indexOf(rootNode) !== -1) {\r\n return;\r\n }\r\n list.push(rootNode);\r\n\r\n for (const input of rootNode.inputs) {\r\n const connectedPoint = input.connectedPoint;\r\n if (connectedPoint) {\r\n const block = connectedPoint.ownerBlock;\r\n if (block !== rootNode) {\r\n this._gatherBlocks(block, list);\r\n }\r\n }\r\n }\r\n\r\n // Teleportation\r\n if (rootNode.isTeleportOut) {\r\n const block = rootNode as TeleportOutBlock;\r\n if (block.entryPoint) {\r\n this._gatherBlocks(block.entryPoint, list);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clear the current geometry and set it to a default state\r\n */\r\n public setToDefault() {\r\n this.clear();\r\n\r\n this.editorData = null;\r\n\r\n // Source\r\n const dataBlock = new BoxBlock(\"Box\");\r\n dataBlock.autoConfigure();\r\n\r\n // Final output\r\n const output = new GeometryOutputBlock(\"Geometry Output\");\r\n dataBlock.geometry.connectTo(output.geometry);\r\n\r\n this.outputBlock = output;\r\n }\r\n\r\n /**\r\n * Makes a duplicate of the current geometry.\r\n * @param name defines the name to use for the new geometry\r\n */\r\n public clone(name: string): NodeGeometry {\r\n const serializationObject = this.serialize();\r\n\r\n const clone = SerializationHelper.Clone(() => new NodeGeometry(name), this);\r\n clone.name = name;\r\n\r\n clone.parseSerializedObject(serializationObject);\r\n clone._buildId = this._buildId;\r\n clone.build(false);\r\n\r\n return clone;\r\n }\r\n\r\n /**\r\n * Serializes this geometry in a JSON representation\r\n * @param selectedBlocks defines the list of blocks to save (if null the whole geometry will be saved)\r\n * @returns the serialized geometry object\r\n */\r\n public serialize(selectedBlocks?: NodeGeometryBlock[]): any {\r\n const serializationObject = selectedBlocks ? {} : SerializationHelper.Serialize(this);\r\n serializationObject.editorData = JSON.parse(JSON.stringify(this.editorData)); // Copy\r\n\r\n let blocks: NodeGeometryBlock[] = [];\r\n\r\n if (selectedBlocks) {\r\n blocks = selectedBlocks;\r\n } else {\r\n serializationObject.customType = \"BABYLON.NodeGeometry\";\r\n if (this.outputBlock) {\r\n serializationObject.outputNodeId = this.outputBlock.uniqueId;\r\n }\r\n }\r\n\r\n // Blocks\r\n serializationObject.blocks = [];\r\n\r\n for (const block of blocks) {\r\n serializationObject.blocks.push(block.serialize());\r\n }\r\n\r\n if (!selectedBlocks) {\r\n for (const block of this.attachedBlocks) {\r\n if (blocks.indexOf(block) !== -1) {\r\n continue;\r\n }\r\n serializationObject.blocks.push(block.serialize());\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Disposes the ressources\r\n */\r\n public dispose(): void {\r\n for (const block of this.attachedBlocks) {\r\n block.dispose();\r\n }\r\n\r\n this.attachedBlocks.length = 0;\r\n this.onBuildObservable.clear();\r\n }\r\n\r\n /**\r\n * Creates a new node geometry set to default basic configuration\r\n * @param name defines the name of the geometry\r\n * @returns a new NodeGeometry\r\n */\r\n public static CreateDefault(name: string) {\r\n const nodeGeometry = new NodeGeometry(name);\r\n\r\n nodeGeometry.setToDefault();\r\n nodeGeometry.build();\r\n\r\n return nodeGeometry;\r\n }\r\n\r\n /**\r\n * Creates a node geometry from parsed geometry data\r\n * @param source defines the JSON representation of the geometry\r\n * @returns a new node geometry\r\n */\r\n public static Parse(source: any): NodeGeometry {\r\n const nodeGeometry = SerializationHelper.Parse(() => new NodeGeometry(source.name), source, null);\r\n\r\n nodeGeometry.parseSerializedObject(source);\r\n nodeGeometry.build();\r\n\r\n return nodeGeometry;\r\n }\r\n\r\n /**\r\n * Creates a node geometry from a snippet saved by the node geometry editor\r\n * @param snippetId defines the snippet to load\r\n * @param nodeGeometry defines a node geometry to update (instead of creating a new one)\r\n * @param skipBuild defines whether to build the node geometry\r\n * @returns a promise that will resolve to the new node geometry\r\n */\r\n public static ParseFromSnippetAsync(snippetId: string, nodeGeometry?: NodeGeometry, skipBuild: boolean = false): Promise<NodeGeometry> {\r\n if (snippetId === \"_BLANK\") {\r\n return Promise.resolve(NodeGeometry.CreateDefault(\"blank\"));\r\n }\r\n\r\n return new Promise((resolve, reject) => {\r\n const request = new WebRequest();\r\n request.addEventListener(\"readystatechange\", () => {\r\n if (request.readyState == 4) {\r\n if (request.status == 200) {\r\n const snippet = JSON.parse(JSON.parse(request.responseText).jsonPayload);\r\n const serializationObject = JSON.parse(snippet.nodeGeometry);\r\n\r\n if (!nodeGeometry) {\r\n nodeGeometry = SerializationHelper.Parse(() => new NodeGeometry(snippetId), serializationObject, null);\r\n }\r\n\r\n nodeGeometry.parseSerializedObject(serializationObject);\r\n nodeGeometry.snippetId = snippetId;\r\n\r\n try {\r\n if (!skipBuild) {\r\n nodeGeometry.build();\r\n }\r\n resolve(nodeGeometry);\r\n } catch (err) {\r\n reject(err);\r\n }\r\n } else {\r\n reject(\"Unable to load the snippet \" + snippetId);\r\n }\r\n }\r\n });\r\n\r\n request.open(\"GET\", this.SnippetUrl + \"/\" + snippetId.replace(/#/g, \"/\"));\r\n request.send();\r\n });\r\n }\r\n}\r\n"]}
|
package/Meshes/instancedMesh.js
CHANGED
|
@@ -526,15 +526,15 @@ Mesh.prototype.registerInstancedBuffer = function (kind, stride) {
|
|
|
526
526
|
for (const instance of this.instances) {
|
|
527
527
|
instance.instancedBuffers = {};
|
|
528
528
|
}
|
|
529
|
-
|
|
530
|
-
|
|
531
|
-
|
|
532
|
-
|
|
533
|
-
|
|
534
|
-
|
|
535
|
-
|
|
536
|
-
}
|
|
537
|
-
}
|
|
529
|
+
}
|
|
530
|
+
if (!this._userInstancedBuffersStorage) {
|
|
531
|
+
this._userInstancedBuffersStorage = {
|
|
532
|
+
data: {},
|
|
533
|
+
vertexBuffers: {},
|
|
534
|
+
strides: {},
|
|
535
|
+
sizes: {},
|
|
536
|
+
vertexArrayObjects: this.getEngine().getCaps().vertexArrayObject ? {} : undefined,
|
|
537
|
+
};
|
|
538
538
|
}
|
|
539
539
|
// Creates an empty property for this kind
|
|
540
540
|
this.instancedBuffers[kind] = null;
|