@babylonjs/core 6.22.1 → 6.23.1

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Files changed (206) hide show
  1. package/Animations/animationGroup.d.ts +2 -1
  2. package/Animations/animationGroup.js +5 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Behaviors/Cameras/framingBehavior.d.ts +0 -5
  5. package/Behaviors/Cameras/framingBehavior.js +2 -34
  6. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  7. package/Buffers/buffer.d.ts +64 -1
  8. package/Buffers/buffer.js +30 -23
  9. package/Buffers/buffer.js.map +1 -1
  10. package/Buffers/storageBuffer.d.ts +3 -1
  11. package/Buffers/storageBuffer.js +4 -2
  12. package/Buffers/storageBuffer.js.map +1 -1
  13. package/Cameras/Inputs/BaseCameraPointersInput.js +1 -1
  14. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  15. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -1
  16. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
  17. package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
  18. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  19. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.d.ts +1 -1
  20. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js +1 -1
  21. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js.map +1 -1
  22. package/Cameras/Stereoscopic/anaglyphFreeCamera.d.ts +1 -1
  23. package/Cameras/Stereoscopic/anaglyphFreeCamera.js +1 -1
  24. package/Cameras/Stereoscopic/anaglyphFreeCamera.js.map +1 -1
  25. package/Cameras/Stereoscopic/anaglyphGamepadCamera.d.ts +1 -1
  26. package/Cameras/Stereoscopic/anaglyphGamepadCamera.js +1 -1
  27. package/Cameras/Stereoscopic/anaglyphGamepadCamera.js.map +1 -1
  28. package/Cameras/Stereoscopic/anaglyphUniversalCamera.d.ts +1 -1
  29. package/Cameras/Stereoscopic/anaglyphUniversalCamera.js +1 -1
  30. package/Cameras/Stereoscopic/anaglyphUniversalCamera.js.map +1 -1
  31. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.d.ts +1 -1
  32. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js +1 -1
  33. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js.map +1 -1
  34. package/Cameras/Stereoscopic/stereoscopicFreeCamera.d.ts +1 -1
  35. package/Cameras/Stereoscopic/stereoscopicFreeCamera.js +1 -1
  36. package/Cameras/Stereoscopic/stereoscopicFreeCamera.js.map +1 -1
  37. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.d.ts +1 -1
  38. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js +1 -1
  39. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js.map +1 -1
  40. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.d.ts +1 -1
  41. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js +1 -1
  42. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js.map +1 -1
  43. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.d.ts +1 -1
  44. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js +1 -1
  45. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js.map +1 -1
  46. package/Cameras/VR/vrDeviceOrientationFreeCamera.d.ts +1 -1
  47. package/Cameras/VR/vrDeviceOrientationFreeCamera.js +1 -1
  48. package/Cameras/VR/vrDeviceOrientationFreeCamera.js.map +1 -1
  49. package/Cameras/VR/vrDeviceOrientationGamepadCamera.d.ts +1 -1
  50. package/Cameras/VR/vrDeviceOrientationGamepadCamera.js +1 -1
  51. package/Cameras/VR/vrDeviceOrientationGamepadCamera.js.map +1 -1
  52. package/Cameras/arcRotateCamera.d.ts +4 -0
  53. package/Cameras/arcRotateCamera.js +30 -3
  54. package/Cameras/arcRotateCamera.js.map +1 -1
  55. package/Culling/Octrees/octreeSceneComponent.js +4 -4
  56. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  57. package/Debug/physicsViewer.js +4 -4
  58. package/Debug/physicsViewer.js.map +1 -1
  59. package/Debug/rayHelper.js +1 -1
  60. package/Debug/rayHelper.js.map +1 -1
  61. package/Engines/Extensions/engine.storageBuffer.d.ts +2 -1
  62. package/Engines/Extensions/engine.storageBuffer.js.map +1 -1
  63. package/Engines/Extensions/engine.uniformBuffer.d.ts +4 -2
  64. package/Engines/Extensions/engine.uniformBuffer.js +2 -2
  65. package/Engines/Extensions/engine.uniformBuffer.js.map +1 -1
  66. package/Engines/WebGPU/Extensions/engine.storageBuffer.d.ts +2 -1
  67. package/Engines/WebGPU/Extensions/engine.storageBuffer.js +3 -3
  68. package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
  69. package/Engines/WebGPU/Extensions/engine.uniformBuffer.js +5 -5
  70. package/Engines/WebGPU/Extensions/engine.uniformBuffer.js.map +1 -1
  71. package/Engines/WebGPU/webgpuBufferManager.d.ts +3 -2
  72. package/Engines/WebGPU/webgpuBufferManager.js +16 -3
  73. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  74. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +2 -0
  75. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +63 -2
  76. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  77. package/Engines/WebGPU/webgpuConstants.d.ts +5 -4
  78. package/Engines/WebGPU/webgpuConstants.js +15 -15
  79. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  80. package/Engines/WebGPU/webgpuDrawContext.js +1 -1
  81. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  82. package/Engines/WebGPU/webgpuPipelineContext.d.ts +3 -0
  83. package/Engines/WebGPU/webgpuPipelineContext.js +1 -0
  84. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  85. package/Engines/WebGPU/webgpuQuerySet.js +3 -3
  86. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  87. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  88. package/Engines/WebGPU/webgpuShaderProcessor.d.ts +3 -0
  89. package/Engines/WebGPU/webgpuShaderProcessor.js +5 -0
  90. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  91. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -1
  92. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  93. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +3 -0
  94. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +32 -4
  95. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  96. package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -0
  97. package/Engines/WebGPU/webgpuTextureHelper.js +32 -34
  98. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  99. package/Engines/WebGPU/webgpuTintWASM.js +1 -1
  100. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  101. package/Engines/engine.d.ts +32 -32
  102. package/Engines/nativeEngine.d.ts +2 -2
  103. package/Engines/nativeEngine.js +5 -2
  104. package/Engines/nativeEngine.js.map +1 -1
  105. package/Engines/thinEngine.d.ts +7 -3
  106. package/Engines/thinEngine.js +11 -7
  107. package/Engines/thinEngine.js.map +1 -1
  108. package/Engines/webgpuEngine.d.ts +9 -4
  109. package/Engines/webgpuEngine.js +16 -11
  110. package/Engines/webgpuEngine.js.map +1 -1
  111. package/FlowGraph/flowGraph.js +1 -1
  112. package/FlowGraph/flowGraph.js.map +1 -1
  113. package/Lights/Shadows/cascadedShadowGenerator.js +1 -1
  114. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  115. package/Lights/Shadows/shadowGenerator.js +1 -1
  116. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  117. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.d.ts +4 -0
  118. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js +21 -0
  119. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js.map +1 -1
  120. package/Materials/Textures/Procedurals/proceduralTexture.d.ts +4 -1
  121. package/Materials/Textures/Procedurals/proceduralTexture.js +10 -8
  122. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  123. package/Materials/Textures/equiRectangularCubeTexture.js +1 -1
  124. package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
  125. package/Materials/Textures/texture.d.ts +2 -0
  126. package/Materials/Textures/texture.js +8 -0
  127. package/Materials/Textures/texture.js.map +1 -1
  128. package/Materials/Textures/videoTexture.d.ts +4 -0
  129. package/Materials/Textures/videoTexture.js +21 -0
  130. package/Materials/Textures/videoTexture.js.map +1 -1
  131. package/Materials/effect.d.ts +8 -3
  132. package/Materials/effect.js +25 -19
  133. package/Materials/effect.js.map +1 -1
  134. package/Materials/material.js +8 -6
  135. package/Materials/material.js.map +1 -1
  136. package/Materials/meshDebugPluginMaterial.js +1 -1
  137. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  138. package/Materials/uniformBuffer.d.ts +1 -0
  139. package/Materials/uniformBuffer.js +10 -3
  140. package/Materials/uniformBuffer.js.map +1 -1
  141. package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.d.ts +66 -0
  142. package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js +100 -0
  143. package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js.map +1 -0
  144. package/Meshes/Node/Blocks/Instances/instantiateBlock.d.ts +5 -30
  145. package/Meshes/Node/Blocks/Instances/instantiateBlock.js +2 -52
  146. package/Meshes/Node/Blocks/Instances/instantiateBlock.js.map +1 -1
  147. package/Meshes/Node/Blocks/Instances/instantiateLinearBlock.d.ts +31 -0
  148. package/Meshes/Node/Blocks/Instances/instantiateLinearBlock.js +101 -0
  149. package/Meshes/Node/Blocks/Instances/instantiateLinearBlock.js.map +1 -0
  150. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.d.ts +4 -4
  151. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +4 -4
  152. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
  153. package/Meshes/Node/Blocks/Instances/instantiateRadialBlock.d.ts +43 -0
  154. package/Meshes/Node/Blocks/Instances/instantiateRadialBlock.js +139 -0
  155. package/Meshes/Node/Blocks/Instances/instantiateRadialBlock.js.map +1 -0
  156. package/Meshes/Node/Blocks/Sources/meshBlock.d.ts +4 -0
  157. package/Meshes/Node/Blocks/Sources/meshBlock.js +18 -0
  158. package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -1
  159. package/Meshes/Node/Blocks/booleanGeometryBlock.js +20 -0
  160. package/Meshes/Node/Blocks/booleanGeometryBlock.js.map +1 -1
  161. package/Meshes/Node/index.d.ts +2 -0
  162. package/Meshes/Node/index.js +2 -0
  163. package/Meshes/Node/index.js.map +1 -1
  164. package/Meshes/geometry.js +8 -2
  165. package/Meshes/geometry.js.map +1 -1
  166. package/Meshes/mesh.d.ts +10 -0
  167. package/Meshes/mesh.js +33 -0
  168. package/Meshes/mesh.js.map +1 -1
  169. package/Misc/tools.d.ts +0 -1
  170. package/Misc/tools.js +1 -5
  171. package/Misc/tools.js.map +1 -1
  172. package/Misc/videoRecorder.js +3 -3
  173. package/Misc/videoRecorder.js.map +1 -1
  174. package/Physics/physicsHelper.js +3 -3
  175. package/Physics/physicsHelper.js.map +1 -1
  176. package/Physics/v2/Plugins/havokPlugin.js +64 -56
  177. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  178. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +7 -0
  179. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  180. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +6 -0
  181. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  182. package/PostProcesses/screenSpaceCurvaturePostProcess.js +3 -0
  183. package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
  184. package/PostProcesses/screenSpaceReflectionPostProcess.js +6 -0
  185. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  186. package/Rendering/fluidRenderer/fluidRenderer.js +4 -4
  187. package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
  188. package/Rendering/geometryBufferRenderer.d.ts +4 -0
  189. package/Rendering/geometryBufferRenderer.js +7 -0
  190. package/Rendering/geometryBufferRenderer.js.map +1 -1
  191. package/Shaders/ShadersInclude/lightFragment.js +4 -4
  192. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  193. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +42 -42
  194. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  195. package/Shaders/geometry.fragment.js +4 -0
  196. package/Shaders/geometry.fragment.js.map +1 -1
  197. package/Shaders/geometry.vertex.js +4 -0
  198. package/Shaders/geometry.vertex.js.map +1 -1
  199. package/XR/features/WebXRSpaceWarp.d.ts +2 -0
  200. package/XR/features/WebXRSpaceWarp.js +6 -1
  201. package/XR/features/WebXRSpaceWarp.js.map +1 -1
  202. package/XR/webXRSessionManager.js +1 -1
  203. package/XR/webXRSessionManager.js.map +1 -1
  204. package/package.json +1 -1
  205. package/scene.js +4 -4
  206. package/scene.js.map +1 -1
@@ -6,6 +6,7 @@ import type { WebGPUTintWASM } from "./webgpuTintWASM";
6
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  import type { ExternalTexture } from "../../Materials/Textures/externalTexture";
7
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  /**
8
8
  * Map a (renderable) texture format (GPUTextureFormat) to an index for fast lookup (in caches for eg)
9
+ * The number of entries should not go over 64! Else, the code in WebGPUCacheRenderPipeline.setMRT should be updated
9
10
  */
10
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  export declare const renderableTextureFormatToIndex: {
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  [name: string]: number;
@@ -1,4 +1,6 @@
1
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  /* eslint-disable @typescript-eslint/naming-convention */
2
+ /* eslint-disable babylonjs/available */
3
+ /* eslint-disable jsdoc/require-jsdoc */
2
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  // License for the mipmap generation code:
3
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  //
4
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  // Copyright 2020 Brandon Jones
@@ -214,6 +216,7 @@ const shadersForPipelineType = [
214
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  ];
215
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  /**
216
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  * Map a (renderable) texture format (GPUTextureFormat) to an index for fast lookup (in caches for eg)
219
+ * The number of entries should not go over 64! Else, the code in WebGPUCacheRenderPipeline.setMRT should be updated
217
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  */
218
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  export const renderableTextureFormatToIndex = {
219
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  "": 0,
@@ -238,22 +241,24 @@ export const renderableTextureFormatToIndex = {
238
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  rgba8sint: 19,
239
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  bgra8unorm: 20,
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  "bgra8unorm-srgb": 21,
241
- rgb10a2unorm: 22,
242
- rg32uint: 23,
243
- rg32sint: 24,
244
- rg32float: 25,
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- rgba16uint: 26,
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- rgba16sint: 27,
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- rgba16float: 28,
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- rgba32uint: 29,
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- rgba32sint: 30,
250
- rgba32float: 31,
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- stencil8: 32,
252
- depth16unorm: 33,
253
- depth24plus: 34,
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- "depth24plus-stencil8": 35,
255
- depth32float: 36,
256
- "depth32float-stencil8": 37,
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+ rgb10a2uint: 22,
245
+ rgb10a2unorm: 23,
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+ /* rg11b10ufloat: this entry is dynamically added if the "RG11B10UFloatRenderable" extension is supported */
247
+ rg32uint: 24,
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+ rg32sint: 25,
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+ rg32float: 26,
250
+ rgba16uint: 27,
251
+ rgba16sint: 28,
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+ rgba16float: 29,
253
+ rgba32uint: 30,
254
+ rgba32sint: 31,
255
+ rgba32float: 32,
256
+ stencil8: 33,
257
+ depth16unorm: 34,
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+ depth24plus: 35,
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+ "depth24plus-stencil8": 36,
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+ depth32float: 37,
261
+ "depth32float-stencil8": 38,
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  };
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  /** @internal */
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  export class WebGPUTextureHelper {
@@ -279,7 +284,7 @@ export class WebGPUTextureHelper {
279
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  }
280
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  this._mipmapSampler = device.createSampler({ minFilter: WebGPUConstants.FilterMode.Linear });
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  this._videoSampler = device.createSampler({ minFilter: WebGPUConstants.FilterMode.Linear });
282
- this._ubCopyWithOfst = this._bufferManager.createBuffer(4 * 4, WebGPUConstants.BufferUsage.Uniform | WebGPUConstants.BufferUsage.CopyDst).underlyingResource;
287
+ this._ubCopyWithOfst = this._bufferManager.createBuffer(4 * 4, WebGPUConstants.BufferUsage.Uniform | WebGPUConstants.BufferUsage.CopyDst, "UBCopyWithOffset").underlyingResource;
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  this._getPipeline(WebGPUConstants.TextureFormat.RGBA8Unorm);
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  this._getVideoPipeline(WebGPUConstants.TextureFormat.RGBA8Unorm);
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  }
@@ -407,10 +412,10 @@ export class WebGPUTextureHelper {
407
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  case WebGPUConstants.TextureFormat.RGBA8Sint:
408
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  case WebGPUConstants.TextureFormat.BGRA8Unorm:
409
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  case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:
415
+ case WebGPUConstants.TextureFormat.RGB10A2UINT: // composite format - let's say it's byte...
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  case WebGPUConstants.TextureFormat.RGB10A2Unorm: // composite format - let's say it's byte...
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  case WebGPUConstants.TextureFormat.RGB9E5UFloat: // composite format - let's say it's byte...
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  case WebGPUConstants.TextureFormat.RG11B10UFloat: // composite format - let's say it's byte...
413
- case WebGPUConstants.TextureFormat.Depth24UnormStencil8: // composite format - let's say it's byte...
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  case WebGPUConstants.TextureFormat.Depth32FloatStencil8: // composite format - let's say it's byte...
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  case WebGPUConstants.TextureFormat.BC7RGBAUnorm:
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  case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:
@@ -532,6 +537,7 @@ export class WebGPUTextureHelper {
532
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  case WebGPUConstants.TextureFormat.BGRA8Unorm:
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  case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:
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  case WebGPUConstants.TextureFormat.RGB9E5UFloat:
540
+ case WebGPUConstants.TextureFormat.RGB10A2UINT:
535
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  case WebGPUConstants.TextureFormat.RGB10A2Unorm:
536
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  case WebGPUConstants.TextureFormat.RG11B10UFloat:
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  return { width: 1, height: 1, length: 4 };
@@ -559,8 +565,6 @@ export class WebGPUTextureHelper {
559
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  throw "No fixed size for Depth24PlusStencil8 format!";
560
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  case WebGPUConstants.TextureFormat.Depth32Float:
561
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  return { width: 1, height: 1, length: 4 };
562
- case WebGPUConstants.TextureFormat.Depth24UnormStencil8:
563
- return { width: 1, height: 1, length: 4 };
564
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  case WebGPUConstants.TextureFormat.Depth32FloatStencil8:
565
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  return { width: 1, height: 1, length: 5 };
566
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  // BC compressed formats usable if "texture-compression-bc" is both
@@ -725,8 +729,6 @@ export class WebGPUTextureHelper {
725
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  return WebGPUConstants.TextureFormat.Depth24PlusStencil8;
726
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  case 14:
727
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  return WebGPUConstants.TextureFormat.Depth32Float;
728
- case 17:
729
- return WebGPUConstants.TextureFormat.Depth24UnormStencil8;
730
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  case 18:
731
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  return WebGPUConstants.TextureFormat.Depth32FloatStencil8;
732
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  case 19:
@@ -908,7 +910,7 @@ export class WebGPUTextureHelper {
908
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  case 5:
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  return WebGPUConstants.TextureFormat.RGB10A2Unorm;
910
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  case 11:
911
- throw "TEXTUREFORMAT_RGBA_INTEGER format not supported in WebGPU when type is TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV";
913
+ return WebGPUConstants.TextureFormat.RGB10A2UINT;
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  default:
913
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  return WebGPUConstants.TextureFormat.RGB10A2Unorm;
914
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  }
@@ -940,8 +942,7 @@ export class WebGPUTextureHelper {
940
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  case WebGPUConstants.TextureFormat.RG8Snorm:
941
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  case WebGPUConstants.TextureFormat.RG8Uint:
942
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  case WebGPUConstants.TextureFormat.RG8Sint:
943
- case WebGPUConstants.TextureFormat.Depth24UnormStencil8: // composite format - let's say it's byte...
944
- case WebGPUConstants.TextureFormat.Depth32FloatStencil8: // composite format - let's say it's byte...
945
+ case WebGPUConstants.TextureFormat.Depth32FloatStencil8:
945
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  case WebGPUConstants.TextureFormat.BC5RGUnorm:
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  case WebGPUConstants.TextureFormat.BC5RGSnorm:
947
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  case WebGPUConstants.TextureFormat.RG16Uint:
@@ -954,8 +955,8 @@ export class WebGPUTextureHelper {
954
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  case WebGPUConstants.TextureFormat.EACRG11Unorm:
955
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  case WebGPUConstants.TextureFormat.EACRG11Snorm:
956
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  return 2;
957
- case WebGPUConstants.TextureFormat.RGB9E5UFloat: // composite format - let's say it's byte...
958
- case WebGPUConstants.TextureFormat.RG11B10UFloat: // composite format - let's say it's byte...
958
+ case WebGPUConstants.TextureFormat.RGB9E5UFloat:
959
+ case WebGPUConstants.TextureFormat.RG11B10UFloat:
959
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  case WebGPUConstants.TextureFormat.BC6HRGBUFloat:
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  case WebGPUConstants.TextureFormat.BC6HRGBFloat:
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  case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:
@@ -968,7 +969,8 @@ export class WebGPUTextureHelper {
968
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  case WebGPUConstants.TextureFormat.RGBA8Sint:
969
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  case WebGPUConstants.TextureFormat.BGRA8Unorm:
970
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  case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:
971
- case WebGPUConstants.TextureFormat.RGB10A2Unorm: // composite format - let's say it's byte...
972
+ case WebGPUConstants.TextureFormat.RGB10A2UINT:
973
+ case WebGPUConstants.TextureFormat.RGB10A2Unorm:
972
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  case WebGPUConstants.TextureFormat.BC7RGBAUnorm:
973
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  case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:
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  case WebGPUConstants.TextureFormat.BC3RGBAUnorm:
@@ -1022,7 +1024,6 @@ export class WebGPUTextureHelper {
1022
1024
  static HasStencilAspect(format) {
1023
1025
  switch (format) {
1024
1026
  case WebGPUConstants.TextureFormat.Stencil8:
1025
- case WebGPUConstants.TextureFormat.Depth24UnormStencil8:
1026
1027
  case WebGPUConstants.TextureFormat.Depth32FloatStencil8:
1027
1028
  case WebGPUConstants.TextureFormat.Depth24PlusStencil8:
1028
1029
  return true;
@@ -1031,7 +1032,6 @@ export class WebGPUTextureHelper {
1031
1032
  }
1032
1033
  static HasDepthAndStencilAspects(format) {
1033
1034
  switch (format) {
1034
- case WebGPUConstants.TextureFormat.Depth24UnormStencil8:
1035
1035
  case WebGPUConstants.TextureFormat.Depth32FloatStencil8:
1036
1036
  case WebGPUConstants.TextureFormat.Depth24PlusStencil8:
1037
1037
  return true;
@@ -1046,8 +1046,6 @@ export class WebGPUTextureHelper {
1046
1046
  return WebGPUConstants.TextureFormat.Depth24Plus;
1047
1047
  case WebGPUConstants.TextureFormat.Depth24PlusStencil8:
1048
1048
  return WebGPUConstants.TextureFormat.Depth24Plus;
1049
- case WebGPUConstants.TextureFormat.Depth24UnormStencil8:
1050
- return WebGPUConstants.TextureFormat.Depth24Plus;
1051
1049
  case WebGPUConstants.TextureFormat.Depth32Float:
1052
1050
  return WebGPUConstants.TextureFormat.Depth32Float;
1053
1051
  case WebGPUConstants.TextureFormat.Depth32FloatStencil8:
@@ -1544,7 +1542,7 @@ export class WebGPUTextureHelper {
1544
1542
  const aligned = Math.ceil(bytesPerRow / 256) * 256 === bytesPerRow;
1545
1543
  if (aligned) {
1546
1544
  const commandEncoder = this._device.createCommandEncoder({});
1547
- const buffer = this._bufferManager.createRawBuffer(imageBitmap.byteLength, WebGPUConstants.BufferUsage.MapWrite | WebGPUConstants.BufferUsage.CopySrc, true);
1545
+ const buffer = this._bufferManager.createRawBuffer(imageBitmap.byteLength, WebGPUConstants.BufferUsage.MapWrite | WebGPUConstants.BufferUsage.CopySrc, true, "TempBufferForUpdateTexture" + (gpuTexture ? "_" + gpuTexture.label : ""));
1548
1546
  const arrayBuffer = buffer.getMappedRange();
1549
1547
  new Uint8Array(arrayBuffer).set(imageBitmap);
1550
1548
  buffer.unmap();
@@ -1613,7 +1611,7 @@ export class WebGPUTextureHelper {
1613
1611
  const bytesPerRow = Math.ceil(width / blockInformation.width) * blockInformation.length;
1614
1612
  const bytesPerRowAligned = Math.ceil(bytesPerRow / 256) * 256;
1615
1613
  const size = bytesPerRowAligned * height;
1616
- const gpuBuffer = this._bufferManager.createRawBuffer(size, WebGPUConstants.BufferUsage.MapRead | WebGPUConstants.BufferUsage.CopyDst);
1614
+ const gpuBuffer = this._bufferManager.createRawBuffer(size, WebGPUConstants.BufferUsage.MapRead | WebGPUConstants.BufferUsage.CopyDst, undefined, "TempBufferForReadPixels" + (texture.label ? "_" + texture.label : ""));
1617
1615
  const commandEncoder = this._device.createCommandEncoder({});
1618
1616
  commandEncoder.copyTextureToBuffer({
1619
1617
  texture,