@babylonjs/core 6.21.1 → 6.21.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Buffers/buffer.js +4 -3
- package/Buffers/buffer.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +2 -0
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/engine.d.ts +3 -1
- package/Engines/engine.js +7 -1
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +2 -2
- package/Engines/nativeEngine.js +30 -19
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.js +4 -4
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +2 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.d.ts +16 -0
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.js +18 -0
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/{flowGraphPlayAnimationBlock.d.ts → Animation/flowGraphPlayAnimationBlock.d.ts} +5 -5
- package/FlowGraph/Blocks/Execution/{flowGraphPlayAnimationBlock.js → Animation/flowGraphPlayAnimationBlock.js} +15 -8
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/{flowGraphStopAnimationBlock.d.ts → Animation/flowGraphStopAnimationBlock.d.ts} +4 -4
- package/FlowGraph/Blocks/Execution/{flowGraphStopAnimationBlock.js → Animation/flowGraphStopAnimationBlock.js} +2 -2
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/Animation/index.d.ts +3 -0
- package/FlowGraph/Blocks/Execution/Animation/index.js +4 -0
- package/FlowGraph/Blocks/Execution/Animation/index.js.map +1 -0
- package/FlowGraph/Blocks/Execution/index.d.ts +1 -2
- package/FlowGraph/Blocks/Execution/index.js +2 -2
- package/FlowGraph/Blocks/Execution/index.js.map +1 -1
- package/Gizmos/axisDragGizmo.js +0 -1
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.js +0 -1
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +12 -0
- package/Gizmos/boundingBoxGizmo.js +37 -1
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/gizmo.d.ts +0 -4
- package/Gizmos/gizmo.js +19 -16
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/planeDragGizmo.js +0 -1
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +0 -1
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.d.ts +2 -2
- package/Gizmos/scaleGizmo.js +5 -2
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +5 -1
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/equiRectangularCubeTexture.js +24 -4
- package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
- package/Maths/math.vector.d.ts +1 -1
- package/Maths/math.vector.js +1 -1
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Compression/dracoCompression.d.ts +6 -0
- package/Meshes/Compression/dracoCompression.js +28 -3
- package/Meshes/Compression/dracoCompression.js.map +1 -1
- package/package.json +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphPlayAnimationBlock.js.map +0 -1
- package/FlowGraph/Blocks/Execution/flowGraphStopAnimationBlock.js.map +0 -1
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@@ -108,6 +108,12 @@ export declare class DracoCompression implements IDisposable {
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decodeMeshToGeometryAsync(name: string, scene: Scene, data: ArrayBuffer | ArrayBufferView, attributes?: {
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[kind: string]: number;
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}): Promise<Geometry>;
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/** @internal */
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_decodeMeshToGeometryForGltfAsync(name: string, scene: Scene, data: ArrayBuffer | ArrayBufferView, attributes: {
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[kind: string]: number;
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}, gltfNormalizedOverride: {
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[kind: string]: boolean;
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}): Promise<Geometry>;
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/**
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* Decode Draco compressed mesh data to Babylon vertex data.
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* @param data The ArrayBuffer or ArrayBufferView for the Draco compression data
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@@ -4,6 +4,7 @@ import { AutoReleaseWorkerPool } from "../../Misc/workerPool.js";
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import { Geometry } from "../geometry.js";
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import { VertexBuffer } from "../buffer.js";
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import { VertexData } from "../mesh.vertexData.js";
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import { Logger } from "../../Misc/logger.js";
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function createDecoderAsync(wasmBinary) {
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return new Promise((resolve) => {
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DracoDecoderModule({ wasmBinary: wasmBinary }).then((module) => {
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@@ -301,8 +302,19 @@ export class DracoCompression {
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}
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return Promise.resolve();
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}
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_decodeMeshAsync(engine, data, attributes) {
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_decodeMeshAsync(engine, data, attributes, gltfNormalizedOverride) {
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const dataView = data instanceof ArrayBuffer ? new Int8Array(data) : new Int8Array(data.buffer, data.byteOffset, data.byteLength);
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const applyGltfNormalizedOverride = (kind, normalized) => {
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if (gltfNormalizedOverride && gltfNormalizedOverride[kind] !== undefined) {
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if (normalized !== gltfNormalizedOverride[kind]) {
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Logger.Warn(`Normalized flag from Draco data (${normalized}) does not match normalized flag from glTF accessor (${gltfNormalizedOverride[kind]}). Using flag from glTF accessor.`);
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}
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return gltfNormalizedOverride[kind];
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}
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else {
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return normalized;
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}
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};
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if (this._workerPoolPromise) {
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return this._workerPoolPromise.then((workerPool) => {
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return new Promise((resolve, reject) => {
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@@ -330,7 +342,7 @@ export class DracoCompression {
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break;
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}
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case "attribute": {
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resultAttributes.push(new VertexBuffer(engine, message.data, message.kind, false, undefined, message.stride, undefined, message.offset, undefined, undefined, message.normalized, true));
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resultAttributes.push(new VertexBuffer(engine, message.data, message.kind, false, undefined, message.stride, undefined, message.offset, undefined, undefined, applyGltfNormalizedOverride(message.kind, message.normalized), true));
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break;
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}
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}
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@@ -350,7 +362,7 @@ export class DracoCompression {
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const numPoints = decodeMesh(decoder.module, dataView, attributes, (indices) => {
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resultIndices = indices;
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}, (kind, data, offset, stride, normalized) => {
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resultAttributes.push(new VertexBuffer(null, data, kind, false, undefined, stride, undefined, offset, undefined, undefined, normalized, true));
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resultAttributes.push(new VertexBuffer(null, data, kind, false, undefined, stride, undefined, offset, undefined, undefined, applyGltfNormalizedOverride(kind, normalized), true));
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});
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return { indices: resultIndices, attributes: resultAttributes, totalVertices: numPoints };
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});
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@@ -377,6 +389,19 @@ export class DracoCompression {
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return geometry;
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});
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}
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/** @internal */
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_decodeMeshToGeometryForGltfAsync(name, scene, data, attributes, gltfNormalizedOverride) {
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return this._decodeMeshAsync(scene.getEngine(), data, attributes, gltfNormalizedOverride).then((meshData) => {
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const geometry = new Geometry(name, scene);
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if (meshData.indices) {
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geometry.setIndices(meshData.indices);
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}
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for (const attribute of meshData.attributes) {
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geometry.setVerticesBuffer(attribute);
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}
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return geometry;
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});
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}
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/**
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* Decode Draco compressed mesh data to Babylon vertex data.
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* @param data The ArrayBuffer or ArrayBufferView for the Draco compression data
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@@ -1 +1 @@
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1
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-
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { AutoReleaseWorkerPool } from \"../../Misc/workerPool\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IDisposable, Scene } from \"../../scene\";\r\nimport { Geometry } from \"../geometry\";\r\nimport { VertexBuffer } from \"../buffer\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport type { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport { DracoDecoderModule } from \"draco3dgltf\";\r\nimport type { DecoderModule, DecoderBuffer, Decoder, Mesh, PointCloud, Status } from \"draco3dgltf\";\r\n\r\ndeclare let DracoDecoderModule: DracoDecoderModule;\r\n\r\ninterface MeshData {\r\n indices?: Uint16Array | Uint32Array;\r\n attributes: Array<VertexBuffer>;\r\n totalVertices: number;\r\n}\r\n\r\ninterface InitDoneMessage {\r\n id: \"initDone\";\r\n}\r\n\r\ninterface DecodeMeshDoneMessage {\r\n id: \"decodeMeshDone\";\r\n totalVertices: number;\r\n}\r\n\r\ninterface IndicesMessage {\r\n id: \"indices\";\r\n data: Uint16Array | Uint32Array;\r\n}\r\n\r\ninterface AttributeMessage {\r\n id: \"attribute\";\r\n kind: string;\r\n data: ArrayBufferView;\r\n offset: number;\r\n stride: number;\r\n normalized: boolean;\r\n}\r\n\r\ntype Message = InitDoneMessage | DecodeMeshDoneMessage | IndicesMessage | AttributeMessage;\r\n\r\n// WorkerGlobalScope\r\ndeclare function importScripts(...urls: string[]): void;\r\ndeclare function postMessage(message: Message, transfer?: any[]): void;\r\n\r\nfunction createDecoderAsync(wasmBinary?: ArrayBuffer): Promise<{ module: DecoderModule }> {\r\n return new Promise((resolve) => {\r\n DracoDecoderModule({ wasmBinary: wasmBinary }).then((module) => {\r\n resolve({ module: module });\r\n });\r\n });\r\n}\r\n\r\nfunction decodeMesh(\r\n decoderModule: DecoderModule,\r\n data: Int8Array,\r\n attributes: { [kind: string]: number } | undefined,\r\n onIndicesData: (indices: Uint16Array | Uint32Array) => void,\r\n onAttributeData: (kind: string, data: ArrayBufferView, offset: number, stride: number, normalized: boolean) => void\r\n): number {\r\n let decoder: Nullable<Decoder> = null;\r\n let buffer: Nullable<DecoderBuffer> = null;\r\n let geometry: Nullable<Mesh | PointCloud> = null;\r\n\r\n try {\r\n decoder = new decoderModule.Decoder();\r\n\r\n buffer = new decoderModule.DecoderBuffer();\r\n buffer.Init(data, data.byteLength);\r\n\r\n let status: Status;\r\n const type = decoder.GetEncodedGeometryType(buffer);\r\n switch (type) {\r\n case decoderModule.TRIANGULAR_MESH: {\r\n const mesh = new decoderModule.Mesh();\r\n status = decoder.DecodeBufferToMesh(buffer, mesh);\r\n if (!status.ok() || mesh.ptr === 0) {\r\n throw new Error(status.error_msg());\r\n }\r\n\r\n const numFaces = mesh.num_faces();\r\n const numIndices = numFaces * 3;\r\n const byteLength = numIndices * 4;\r\n\r\n const ptr = decoderModule._malloc(byteLength);\r\n try {\r\n decoder.GetTrianglesUInt32Array(mesh, byteLength, ptr);\r\n const indices = new Uint32Array(numIndices);\r\n indices.set(new Uint32Array(decoderModule.HEAPF32.buffer, ptr, numIndices));\r\n onIndicesData(indices);\r\n } finally {\r\n decoderModule._free(ptr);\r\n }\r\n\r\n geometry = mesh;\r\n break;\r\n }\r\n case decoderModule.POINT_CLOUD: {\r\n const pointCloud = new decoderModule.PointCloud();\r\n status = decoder.DecodeBufferToPointCloud(buffer, pointCloud);\r\n if (!status.ok() || !pointCloud.ptr) {\r\n throw new Error(status.error_msg());\r\n }\r\n\r\n geometry = pointCloud;\r\n break;\r\n }\r\n default: {\r\n throw new Error(`Invalid geometry type ${type}`);\r\n }\r\n }\r\n\r\n const numPoints = geometry.num_points();\r\n\r\n const processAttribute = (decoder: Decoder, geometry: Mesh | PointCloud, kind: string, attribute: any) => {\r\n const dataType = attribute.data_type();\r\n const numComponents = attribute.num_components();\r\n const normalized = attribute.normalized();\r\n const byteStride = attribute.byte_stride();\r\n const byteOffset = attribute.byte_offset();\r\n\r\n const dataTypeInfo = {\r\n [decoderModule.DT_FLOAT32]: { typedArrayConstructor: Float32Array, heap: decoderModule.HEAPF32 },\r\n [decoderModule.DT_INT8]: { typedArrayConstructor: Int8Array, heap: decoderModule.HEAP8 },\r\n [decoderModule.DT_INT16]: { typedArrayConstructor: Int16Array, heap: decoderModule.HEAP16 },\r\n [decoderModule.DT_INT32]: { typedArrayConstructor: Int32Array, heap: decoderModule.HEAP32 },\r\n [decoderModule.DT_UINT8]: { typedArrayConstructor: Uint8Array, heap: decoderModule.HEAPU8 },\r\n [decoderModule.DT_UINT16]: { typedArrayConstructor: Uint16Array, heap: decoderModule.HEAPU16 },\r\n [decoderModule.DT_UINT32]: { typedArrayConstructor: Uint32Array, heap: decoderModule.HEAPU32 },\r\n };\r\n\r\n const info = dataTypeInfo[dataType];\r\n if (!info) {\r\n throw new Error(`Invalid data type ${dataType}`);\r\n }\r\n\r\n const numValues = numPoints * numComponents;\r\n const byteLength = numValues * info.typedArrayConstructor.BYTES_PER_ELEMENT;\r\n\r\n const ptr = decoderModule._malloc(byteLength);\r\n try {\r\n decoder.GetAttributeDataArrayForAllPoints(geometry, attribute, dataType, byteLength, ptr);\r\n const data = new info.typedArrayConstructor(info.heap.buffer, ptr, numValues);\r\n onAttributeData(kind, data.slice(), byteOffset, byteStride, normalized);\r\n } finally {\r\n decoderModule._free(ptr);\r\n }\r\n };\r\n\r\n if (attributes) {\r\n for (const kind in attributes) {\r\n const id = attributes[kind];\r\n const attribute = decoder.GetAttributeByUniqueId(geometry, id);\r\n processAttribute(decoder, geometry, kind, attribute);\r\n }\r\n } else {\r\n const dracoAttributeTypes: { [kind: string]: number } = {\r\n position: decoderModule.POSITION,\r\n normal: decoderModule.NORMAL,\r\n color: decoderModule.COLOR,\r\n uv: decoderModule.TEX_COORD,\r\n };\r\n\r\n for (const kind in dracoAttributeTypes) {\r\n const id = decoder.GetAttributeId(geometry, dracoAttributeTypes[kind]);\r\n if (id !== -1) {\r\n const attribute = decoder.GetAttribute(geometry, id);\r\n processAttribute(decoder, geometry, kind, attribute);\r\n }\r\n }\r\n }\r\n\r\n return numPoints;\r\n } finally {\r\n if (geometry) {\r\n decoderModule.destroy(geometry);\r\n }\r\n\r\n if (buffer) {\r\n decoderModule.destroy(buffer);\r\n }\r\n\r\n if (decoder) {\r\n decoderModule.destroy(decoder);\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * The worker function that gets converted to a blob url to pass into a worker.\r\n */\r\nfunction worker(): void {\r\n let decoderPromise: PromiseLike<any> | undefined;\r\n\r\n onmessage = (event) => {\r\n const message = event.data;\r\n switch (message.id) {\r\n case \"init\": {\r\n const decoder = message.decoder;\r\n if (decoder.url) {\r\n importScripts(decoder.url);\r\n decoderPromise = DracoDecoderModule({ wasmBinary: decoder.wasmBinary });\r\n }\r\n postMessage({ id: \"initDone\" });\r\n break;\r\n }\r\n case \"decodeMesh\": {\r\n if (!decoderPromise) {\r\n throw new Error(\"Draco decoder module is not available\");\r\n }\r\n decoderPromise.then((decoder) => {\r\n const numPoints = decodeMesh(\r\n decoder,\r\n message.dataView,\r\n message.attributes,\r\n (indices) => {\r\n postMessage({ id: \"indices\", data: indices }, [indices.buffer]);\r\n },\r\n (kind, data, offset, stride, normalized) => {\r\n postMessage({ id: \"attribute\", kind, data, offset, stride, normalized }, [data.buffer]);\r\n }\r\n );\r\n postMessage({ id: \"decodeMeshDone\", totalVertices: numPoints });\r\n });\r\n break;\r\n }\r\n }\r\n };\r\n}\r\n\r\n/**\r\n * Configuration for Draco compression\r\n */\r\nexport interface IDracoCompressionConfiguration {\r\n /**\r\n * Configuration for the decoder.\r\n */\r\n decoder: {\r\n /**\r\n * The url to the WebAssembly module.\r\n */\r\n wasmUrl?: string;\r\n\r\n /**\r\n * The url to the WebAssembly binary.\r\n */\r\n wasmBinaryUrl?: string;\r\n\r\n /**\r\n * The url to the fallback JavaScript module.\r\n */\r\n fallbackUrl?: string;\r\n };\r\n}\r\n\r\n/**\r\n * Draco compression (https://google.github.io/draco/)\r\n *\r\n * This class wraps the Draco module.\r\n *\r\n * **Encoder**\r\n *\r\n * The encoder is not currently implemented.\r\n *\r\n * **Decoder**\r\n *\r\n * By default, the configuration points to a copy of the Draco decoder files for glTF from the babylon.js preview cdn https://preview.babylonjs.com/draco_wasm_wrapper_gltf.js.\r\n *\r\n * To update the configuration, use the following code:\r\n * ```javascript\r\n * DracoCompression.Configuration = {\r\n * decoder: {\r\n * wasmUrl: \"<url to the WebAssembly library>\",\r\n * wasmBinaryUrl: \"<url to the WebAssembly binary>\",\r\n * fallbackUrl: \"<url to the fallback JavaScript library>\",\r\n * }\r\n * };\r\n * ```\r\n *\r\n * Draco has two versions, one for WebAssembly and one for JavaScript. The decoder configuration can be set to only support WebAssembly or only support the JavaScript version.\r\n * Decoding will automatically fallback to the JavaScript version if WebAssembly version is not configured or if WebAssembly is not supported by the browser.\r\n * Use `DracoCompression.DecoderAvailable` to determine if the decoder configuration is available for the current context.\r\n *\r\n * To decode Draco compressed data, get the default DracoCompression object and call decodeMeshToGeometryAsync:\r\n * ```javascript\r\n * var geometry = await DracoCompression.Default.decodeMeshToGeometryAsync(data);\r\n * ```\r\n *\r\n * @see https://playground.babylonjs.com/#DMZIBD#0\r\n */\r\nexport class DracoCompression implements IDisposable {\r\n private _workerPoolPromise?: Promise<AutoReleaseWorkerPool>;\r\n private _decoderModulePromise?: Promise<{ module: DecoderModule }>;\r\n\r\n /**\r\n * The configuration. Defaults to the following urls:\r\n * - wasmUrl: \"https://preview.babylonjs.com/draco_wasm_wrapper_gltf.js\"\r\n * - wasmBinaryUrl: \"https://preview.babylonjs.com/draco_decoder_gltf.wasm\"\r\n * - fallbackUrl: \"https://preview.babylonjs.com/draco_decoder_gltf.js\"\r\n */\r\n public static Configuration: IDracoCompressionConfiguration = {\r\n decoder: {\r\n wasmUrl: \"https://preview.babylonjs.com/draco_wasm_wrapper_gltf.js\",\r\n wasmBinaryUrl: \"https://preview.babylonjs.com/draco_decoder_gltf.wasm\",\r\n fallbackUrl: \"https://preview.babylonjs.com/draco_decoder_gltf.js\",\r\n },\r\n };\r\n\r\n /**\r\n * Returns true if the decoder configuration is available.\r\n */\r\n public static get DecoderAvailable(): boolean {\r\n const decoder = DracoCompression.Configuration.decoder;\r\n return !!((decoder.wasmUrl && decoder.wasmBinaryUrl && typeof WebAssembly === \"object\") || decoder.fallbackUrl);\r\n }\r\n\r\n /**\r\n * Default number of workers to create when creating the draco compression object.\r\n */\r\n public static DefaultNumWorkers = DracoCompression.GetDefaultNumWorkers();\r\n\r\n private static GetDefaultNumWorkers(): number {\r\n if (typeof navigator !== \"object\" || !navigator.hardwareConcurrency) {\r\n return 1;\r\n }\r\n\r\n // Use 50% of the available logical processors but capped at 4.\r\n return Math.min(Math.floor(navigator.hardwareConcurrency * 0.5), 4);\r\n }\r\n\r\n private static _Default: Nullable<DracoCompression> = null;\r\n\r\n /**\r\n * Default instance for the draco compression object.\r\n */\r\n public static get Default(): DracoCompression {\r\n if (!DracoCompression._Default) {\r\n DracoCompression._Default = new DracoCompression();\r\n }\r\n\r\n return DracoCompression._Default;\r\n }\r\n\r\n /**\r\n * Constructor\r\n * @param numWorkers The number of workers for async operations. Specify `0` to disable web workers and run synchronously in the current context.\r\n */\r\n constructor(numWorkers = DracoCompression.DefaultNumWorkers) {\r\n const decoder = DracoCompression.Configuration.decoder;\r\n\r\n const decoderInfo: { url: string | undefined; wasmBinaryPromise: Promise<ArrayBuffer | string | undefined> } =\r\n decoder.wasmUrl && decoder.wasmBinaryUrl && typeof WebAssembly === \"object\"\r\n ? {\r\n url: Tools.GetAbsoluteUrl(decoder.wasmUrl),\r\n wasmBinaryPromise: Tools.LoadFileAsync(Tools.GetAbsoluteUrl(decoder.wasmBinaryUrl)),\r\n }\r\n : {\r\n url: Tools.GetAbsoluteUrl(decoder.fallbackUrl!),\r\n wasmBinaryPromise: Promise.resolve(undefined),\r\n };\r\n\r\n if (numWorkers && typeof Worker === \"function\" && typeof URL === \"function\") {\r\n this._workerPoolPromise = decoderInfo.wasmBinaryPromise.then((decoderWasmBinary) => {\r\n const workerContent = `${decodeMesh}(${worker})()`;\r\n const workerBlobUrl = URL.createObjectURL(new Blob([workerContent], { type: \"application/javascript\" }));\r\n\r\n return new AutoReleaseWorkerPool(numWorkers, () => {\r\n return new Promise((resolve, reject) => {\r\n const worker = new Worker(workerBlobUrl);\r\n const onError = (error: ErrorEvent) => {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n reject(error);\r\n };\r\n\r\n const onMessage = (event: MessageEvent<Message>) => {\r\n if (event.data.id === \"initDone\") {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n resolve(worker);\r\n }\r\n };\r\n\r\n worker.addEventListener(\"error\", onError);\r\n worker.addEventListener(\"message\", onMessage);\r\n\r\n worker.postMessage({\r\n id: \"init\",\r\n decoder: {\r\n url: decoderInfo.url,\r\n wasmBinary: decoderWasmBinary,\r\n },\r\n });\r\n });\r\n });\r\n });\r\n } else {\r\n this._decoderModulePromise = decoderInfo.wasmBinaryPromise.then((decoderWasmBinary) => {\r\n if (!decoderInfo.url) {\r\n throw new Error(\"Draco decoder module is not available\");\r\n }\r\n\r\n return Tools.LoadScriptAsync(decoderInfo.url).then(() => {\r\n return createDecoderAsync(decoderWasmBinary as ArrayBuffer);\r\n });\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Stop all async operations and release resources.\r\n */\r\n public dispose(): void {\r\n if (this._workerPoolPromise) {\r\n this._workerPoolPromise.then((workerPool) => {\r\n workerPool.dispose();\r\n });\r\n }\r\n\r\n delete this._workerPoolPromise;\r\n delete this._decoderModulePromise;\r\n }\r\n\r\n /**\r\n * Returns a promise that resolves when ready. Call this manually to ensure draco compression is ready before use.\r\n * @returns a promise that resolves when ready\r\n */\r\n public whenReadyAsync(): Promise<void> {\r\n if (this._workerPoolPromise) {\r\n return this._workerPoolPromise.then(() => {});\r\n }\r\n\r\n if (this._decoderModulePromise) {\r\n return this._decoderModulePromise.then(() => {});\r\n }\r\n\r\n return Promise.resolve();\r\n }\r\n\r\n private _decodeMeshAsync(engine: Nullable<ThinEngine>, data: ArrayBuffer | ArrayBufferView, attributes?: { [kind: string]: number }): Promise<MeshData> {\r\n const dataView = data instanceof ArrayBuffer ? new Int8Array(data) : new Int8Array(data.buffer, data.byteOffset, data.byteLength);\r\n\r\n if (this._workerPoolPromise) {\r\n return this._workerPoolPromise.then((workerPool) => {\r\n return new Promise<MeshData>((resolve, reject) => {\r\n workerPool.push((worker, onComplete) => {\r\n let resultIndices: Nullable<Uint16Array | Uint32Array> = null;\r\n const resultAttributes: Array<VertexBuffer> = [];\r\n\r\n const onError = (error: ErrorEvent) => {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n reject(error);\r\n onComplete();\r\n };\r\n\r\n const onMessage = (event: MessageEvent<Message>) => {\r\n const message = event.data;\r\n switch (message.id) {\r\n case \"decodeMeshDone\": {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n resolve({ indices: resultIndices!, attributes: resultAttributes, totalVertices: message.totalVertices });\r\n onComplete();\r\n break;\r\n }\r\n case \"indices\": {\r\n resultIndices = message.data;\r\n break;\r\n }\r\n case \"attribute\": {\r\n resultAttributes.push(\r\n new VertexBuffer(\r\n engine,\r\n message.data,\r\n message.kind,\r\n false,\r\n undefined,\r\n message.stride,\r\n undefined,\r\n message.offset,\r\n undefined,\r\n undefined,\r\n message.normalized,\r\n true\r\n )\r\n );\r\n break;\r\n }\r\n }\r\n };\r\n\r\n worker.addEventListener(\"error\", onError);\r\n worker.addEventListener(\"message\", onMessage);\r\n\r\n const dataViewCopy = dataView.slice();\r\n worker.postMessage({ id: \"decodeMesh\", dataView: dataViewCopy, attributes: attributes }, [dataViewCopy.buffer]);\r\n });\r\n });\r\n });\r\n }\r\n\r\n if (this._decoderModulePromise) {\r\n return this._decoderModulePromise.then((decoder) => {\r\n let resultIndices: Nullable<Uint16Array | Uint32Array> = null;\r\n const resultAttributes: Array<VertexBuffer> = [];\r\n\r\n const numPoints = decodeMesh(\r\n decoder.module,\r\n dataView,\r\n attributes,\r\n (indices) => {\r\n resultIndices = indices;\r\n },\r\n (kind, data, offset, stride, normalized) => {\r\n resultAttributes.push(new VertexBuffer(null, data, kind, false, undefined, stride, undefined, offset, undefined, undefined, normalized, true));\r\n }\r\n );\r\n\r\n return { indices: resultIndices!, attributes: resultAttributes, totalVertices: numPoints };\r\n });\r\n }\r\n\r\n throw new Error(\"Draco decoder module is not available\");\r\n }\r\n\r\n /**\r\n * Decode Draco compressed mesh data to Babylon geometry.\r\n * @param name The name to use when creating the geometry\r\n * @param scene The scene to use when creating the geometry\r\n * @param data The ArrayBuffer or ArrayBufferView for the Draco compression data\r\n * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids\r\n * @returns A promise that resolves with the decoded geometry\r\n */\r\n public decodeMeshToGeometryAsync(name: string, scene: Scene, data: ArrayBuffer | ArrayBufferView, attributes?: { [kind: string]: number }): Promise<Geometry> {\r\n return this._decodeMeshAsync(scene.getEngine(), data, attributes).then((meshData) => {\r\n const geometry = new Geometry(name, scene);\r\n\r\n if (meshData.indices) {\r\n geometry.setIndices(meshData.indices);\r\n }\r\n\r\n for (const attribute of meshData.attributes) {\r\n geometry.setVerticesBuffer(attribute);\r\n }\r\n\r\n return geometry;\r\n });\r\n }\r\n\r\n /**\r\n * Decode Draco compressed mesh data to Babylon vertex data.\r\n * @param data The ArrayBuffer or ArrayBufferView for the Draco compression data\r\n * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids\r\n * @returns A promise that resolves with the decoded vertex data\r\n * @deprecated Use {@link decodeMeshToGeometryAsync} for better performance in some cases\r\n */\r\n public decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes?: { [kind: string]: number }): Promise<VertexData> {\r\n return this._decodeMeshAsync(null, data, attributes).then((meshData) => {\r\n const vertexData = new VertexData();\r\n\r\n if (meshData.indices) {\r\n vertexData.indices = meshData.indices;\r\n }\r\n\r\n for (const attribute of meshData.attributes) {\r\n vertexData.set(attribute.getFloatData(meshData.totalVertices)!, attribute.getKind());\r\n }\r\n\r\n return vertexData;\r\n });\r\n }\r\n}\r\n"]}
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+
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { AutoReleaseWorkerPool } from \"../../Misc/workerPool\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IDisposable, Scene } from \"../../scene\";\r\nimport { Geometry } from \"../geometry\";\r\nimport { VertexBuffer } from \"../buffer\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport type { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport { DracoDecoderModule } from \"draco3dgltf\";\r\nimport type { DecoderModule, DecoderBuffer, Decoder, Mesh, PointCloud, Status } from \"draco3dgltf\";\r\nimport { Logger } from \"../../Misc/logger\";\r\n\r\ndeclare let DracoDecoderModule: DracoDecoderModule;\r\n\r\ninterface MeshData {\r\n indices?: Uint16Array | Uint32Array;\r\n attributes: Array<VertexBuffer>;\r\n totalVertices: number;\r\n}\r\n\r\ninterface InitDoneMessage {\r\n id: \"initDone\";\r\n}\r\n\r\ninterface DecodeMeshDoneMessage {\r\n id: \"decodeMeshDone\";\r\n totalVertices: number;\r\n}\r\n\r\ninterface IndicesMessage {\r\n id: \"indices\";\r\n data: Uint16Array | Uint32Array;\r\n}\r\n\r\ninterface AttributeMessage {\r\n id: \"attribute\";\r\n kind: string;\r\n data: ArrayBufferView;\r\n offset: number;\r\n stride: number;\r\n normalized: boolean;\r\n}\r\n\r\ntype Message = InitDoneMessage | DecodeMeshDoneMessage | IndicesMessage | AttributeMessage;\r\n\r\n// WorkerGlobalScope\r\ndeclare function importScripts(...urls: string[]): void;\r\ndeclare function postMessage(message: Message, transfer?: any[]): void;\r\n\r\nfunction createDecoderAsync(wasmBinary?: ArrayBuffer): Promise<{ module: DecoderModule }> {\r\n return new Promise((resolve) => {\r\n DracoDecoderModule({ wasmBinary: wasmBinary }).then((module) => {\r\n resolve({ module: module });\r\n });\r\n });\r\n}\r\n\r\nfunction decodeMesh(\r\n decoderModule: DecoderModule,\r\n data: Int8Array,\r\n attributes: { [kind: string]: number } | undefined,\r\n onIndicesData: (indices: Uint16Array | Uint32Array) => void,\r\n onAttributeData: (kind: string, data: ArrayBufferView, offset: number, stride: number, normalized: boolean) => void\r\n): number {\r\n let decoder: Nullable<Decoder> = null;\r\n let buffer: Nullable<DecoderBuffer> = null;\r\n let geometry: Nullable<Mesh | PointCloud> = null;\r\n\r\n try {\r\n decoder = new decoderModule.Decoder();\r\n\r\n buffer = new decoderModule.DecoderBuffer();\r\n buffer.Init(data, data.byteLength);\r\n\r\n let status: Status;\r\n const type = decoder.GetEncodedGeometryType(buffer);\r\n switch (type) {\r\n case decoderModule.TRIANGULAR_MESH: {\r\n const mesh = new decoderModule.Mesh();\r\n status = decoder.DecodeBufferToMesh(buffer, mesh);\r\n if (!status.ok() || mesh.ptr === 0) {\r\n throw new Error(status.error_msg());\r\n }\r\n\r\n const numFaces = mesh.num_faces();\r\n const numIndices = numFaces * 3;\r\n const byteLength = numIndices * 4;\r\n\r\n const ptr = decoderModule._malloc(byteLength);\r\n try {\r\n decoder.GetTrianglesUInt32Array(mesh, byteLength, ptr);\r\n const indices = new Uint32Array(numIndices);\r\n indices.set(new Uint32Array(decoderModule.HEAPF32.buffer, ptr, numIndices));\r\n onIndicesData(indices);\r\n } finally {\r\n decoderModule._free(ptr);\r\n }\r\n\r\n geometry = mesh;\r\n break;\r\n }\r\n case decoderModule.POINT_CLOUD: {\r\n const pointCloud = new decoderModule.PointCloud();\r\n status = decoder.DecodeBufferToPointCloud(buffer, pointCloud);\r\n if (!status.ok() || !pointCloud.ptr) {\r\n throw new Error(status.error_msg());\r\n }\r\n\r\n geometry = pointCloud;\r\n break;\r\n }\r\n default: {\r\n throw new Error(`Invalid geometry type ${type}`);\r\n }\r\n }\r\n\r\n const numPoints = geometry.num_points();\r\n\r\n const processAttribute = (decoder: Decoder, geometry: Mesh | PointCloud, kind: string, attribute: any) => {\r\n const dataType = attribute.data_type();\r\n const numComponents = attribute.num_components();\r\n const normalized = attribute.normalized();\r\n const byteStride = attribute.byte_stride();\r\n const byteOffset = attribute.byte_offset();\r\n\r\n const dataTypeInfo = {\r\n [decoderModule.DT_FLOAT32]: { typedArrayConstructor: Float32Array, heap: decoderModule.HEAPF32 },\r\n [decoderModule.DT_INT8]: { typedArrayConstructor: Int8Array, heap: decoderModule.HEAP8 },\r\n [decoderModule.DT_INT16]: { typedArrayConstructor: Int16Array, heap: decoderModule.HEAP16 },\r\n [decoderModule.DT_INT32]: { typedArrayConstructor: Int32Array, heap: decoderModule.HEAP32 },\r\n [decoderModule.DT_UINT8]: { typedArrayConstructor: Uint8Array, heap: decoderModule.HEAPU8 },\r\n [decoderModule.DT_UINT16]: { typedArrayConstructor: Uint16Array, heap: decoderModule.HEAPU16 },\r\n [decoderModule.DT_UINT32]: { typedArrayConstructor: Uint32Array, heap: decoderModule.HEAPU32 },\r\n };\r\n\r\n const info = dataTypeInfo[dataType];\r\n if (!info) {\r\n throw new Error(`Invalid data type ${dataType}`);\r\n }\r\n\r\n const numValues = numPoints * numComponents;\r\n const byteLength = numValues * info.typedArrayConstructor.BYTES_PER_ELEMENT;\r\n\r\n const ptr = decoderModule._malloc(byteLength);\r\n try {\r\n decoder.GetAttributeDataArrayForAllPoints(geometry, attribute, dataType, byteLength, ptr);\r\n const data = new info.typedArrayConstructor(info.heap.buffer, ptr, numValues);\r\n onAttributeData(kind, data.slice(), byteOffset, byteStride, normalized);\r\n } finally {\r\n decoderModule._free(ptr);\r\n }\r\n };\r\n\r\n if (attributes) {\r\n for (const kind in attributes) {\r\n const id = attributes[kind];\r\n const attribute = decoder.GetAttributeByUniqueId(geometry, id);\r\n processAttribute(decoder, geometry, kind, attribute);\r\n }\r\n } else {\r\n const dracoAttributeTypes: { [kind: string]: number } = {\r\n position: decoderModule.POSITION,\r\n normal: decoderModule.NORMAL,\r\n color: decoderModule.COLOR,\r\n uv: decoderModule.TEX_COORD,\r\n };\r\n\r\n for (const kind in dracoAttributeTypes) {\r\n const id = decoder.GetAttributeId(geometry, dracoAttributeTypes[kind]);\r\n if (id !== -1) {\r\n const attribute = decoder.GetAttribute(geometry, id);\r\n processAttribute(decoder, geometry, kind, attribute);\r\n }\r\n }\r\n }\r\n\r\n return numPoints;\r\n } finally {\r\n if (geometry) {\r\n decoderModule.destroy(geometry);\r\n }\r\n\r\n if (buffer) {\r\n decoderModule.destroy(buffer);\r\n }\r\n\r\n if (decoder) {\r\n decoderModule.destroy(decoder);\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * The worker function that gets converted to a blob url to pass into a worker.\r\n */\r\nfunction worker(): void {\r\n let decoderPromise: PromiseLike<any> | undefined;\r\n\r\n onmessage = (event) => {\r\n const message = event.data;\r\n switch (message.id) {\r\n case \"init\": {\r\n const decoder = message.decoder;\r\n if (decoder.url) {\r\n importScripts(decoder.url);\r\n decoderPromise = DracoDecoderModule({ wasmBinary: decoder.wasmBinary });\r\n }\r\n postMessage({ id: \"initDone\" });\r\n break;\r\n }\r\n case \"decodeMesh\": {\r\n if (!decoderPromise) {\r\n throw new Error(\"Draco decoder module is not available\");\r\n }\r\n decoderPromise.then((decoder) => {\r\n const numPoints = decodeMesh(\r\n decoder,\r\n message.dataView,\r\n message.attributes,\r\n (indices) => {\r\n postMessage({ id: \"indices\", data: indices }, [indices.buffer]);\r\n },\r\n (kind, data, offset, stride, normalized) => {\r\n postMessage({ id: \"attribute\", kind, data, offset, stride, normalized }, [data.buffer]);\r\n }\r\n );\r\n postMessage({ id: \"decodeMeshDone\", totalVertices: numPoints });\r\n });\r\n break;\r\n }\r\n }\r\n };\r\n}\r\n\r\n/**\r\n * Configuration for Draco compression\r\n */\r\nexport interface IDracoCompressionConfiguration {\r\n /**\r\n * Configuration for the decoder.\r\n */\r\n decoder: {\r\n /**\r\n * The url to the WebAssembly module.\r\n */\r\n wasmUrl?: string;\r\n\r\n /**\r\n * The url to the WebAssembly binary.\r\n */\r\n wasmBinaryUrl?: string;\r\n\r\n /**\r\n * The url to the fallback JavaScript module.\r\n */\r\n fallbackUrl?: string;\r\n };\r\n}\r\n\r\n/**\r\n * Draco compression (https://google.github.io/draco/)\r\n *\r\n * This class wraps the Draco module.\r\n *\r\n * **Encoder**\r\n *\r\n * The encoder is not currently implemented.\r\n *\r\n * **Decoder**\r\n *\r\n * By default, the configuration points to a copy of the Draco decoder files for glTF from the babylon.js preview cdn https://preview.babylonjs.com/draco_wasm_wrapper_gltf.js.\r\n *\r\n * To update the configuration, use the following code:\r\n * ```javascript\r\n * DracoCompression.Configuration = {\r\n * decoder: {\r\n * wasmUrl: \"<url to the WebAssembly library>\",\r\n * wasmBinaryUrl: \"<url to the WebAssembly binary>\",\r\n * fallbackUrl: \"<url to the fallback JavaScript library>\",\r\n * }\r\n * };\r\n * ```\r\n *\r\n * Draco has two versions, one for WebAssembly and one for JavaScript. The decoder configuration can be set to only support WebAssembly or only support the JavaScript version.\r\n * Decoding will automatically fallback to the JavaScript version if WebAssembly version is not configured or if WebAssembly is not supported by the browser.\r\n * Use `DracoCompression.DecoderAvailable` to determine if the decoder configuration is available for the current context.\r\n *\r\n * To decode Draco compressed data, get the default DracoCompression object and call decodeMeshToGeometryAsync:\r\n * ```javascript\r\n * var geometry = await DracoCompression.Default.decodeMeshToGeometryAsync(data);\r\n * ```\r\n *\r\n * @see https://playground.babylonjs.com/#DMZIBD#0\r\n */\r\nexport class DracoCompression implements IDisposable {\r\n private _workerPoolPromise?: Promise<AutoReleaseWorkerPool>;\r\n private _decoderModulePromise?: Promise<{ module: DecoderModule }>;\r\n\r\n /**\r\n * The configuration. Defaults to the following urls:\r\n * - wasmUrl: \"https://preview.babylonjs.com/draco_wasm_wrapper_gltf.js\"\r\n * - wasmBinaryUrl: \"https://preview.babylonjs.com/draco_decoder_gltf.wasm\"\r\n * - fallbackUrl: \"https://preview.babylonjs.com/draco_decoder_gltf.js\"\r\n */\r\n public static Configuration: IDracoCompressionConfiguration = {\r\n decoder: {\r\n wasmUrl: \"https://preview.babylonjs.com/draco_wasm_wrapper_gltf.js\",\r\n wasmBinaryUrl: \"https://preview.babylonjs.com/draco_decoder_gltf.wasm\",\r\n fallbackUrl: \"https://preview.babylonjs.com/draco_decoder_gltf.js\",\r\n },\r\n };\r\n\r\n /**\r\n * Returns true if the decoder configuration is available.\r\n */\r\n public static get DecoderAvailable(): boolean {\r\n const decoder = DracoCompression.Configuration.decoder;\r\n return !!((decoder.wasmUrl && decoder.wasmBinaryUrl && typeof WebAssembly === \"object\") || decoder.fallbackUrl);\r\n }\r\n\r\n /**\r\n * Default number of workers to create when creating the draco compression object.\r\n */\r\n public static DefaultNumWorkers = DracoCompression.GetDefaultNumWorkers();\r\n\r\n private static GetDefaultNumWorkers(): number {\r\n if (typeof navigator !== \"object\" || !navigator.hardwareConcurrency) {\r\n return 1;\r\n }\r\n\r\n // Use 50% of the available logical processors but capped at 4.\r\n return Math.min(Math.floor(navigator.hardwareConcurrency * 0.5), 4);\r\n }\r\n\r\n private static _Default: Nullable<DracoCompression> = null;\r\n\r\n /**\r\n * Default instance for the draco compression object.\r\n */\r\n public static get Default(): DracoCompression {\r\n if (!DracoCompression._Default) {\r\n DracoCompression._Default = new DracoCompression();\r\n }\r\n\r\n return DracoCompression._Default;\r\n }\r\n\r\n /**\r\n * Constructor\r\n * @param numWorkers The number of workers for async operations. Specify `0` to disable web workers and run synchronously in the current context.\r\n */\r\n constructor(numWorkers = DracoCompression.DefaultNumWorkers) {\r\n const decoder = DracoCompression.Configuration.decoder;\r\n\r\n const decoderInfo: { url: string | undefined; wasmBinaryPromise: Promise<ArrayBuffer | string | undefined> } =\r\n decoder.wasmUrl && decoder.wasmBinaryUrl && typeof WebAssembly === \"object\"\r\n ? {\r\n url: Tools.GetAbsoluteUrl(decoder.wasmUrl),\r\n wasmBinaryPromise: Tools.LoadFileAsync(Tools.GetAbsoluteUrl(decoder.wasmBinaryUrl)),\r\n }\r\n : {\r\n url: Tools.GetAbsoluteUrl(decoder.fallbackUrl!),\r\n wasmBinaryPromise: Promise.resolve(undefined),\r\n };\r\n\r\n if (numWorkers && typeof Worker === \"function\" && typeof URL === \"function\") {\r\n this._workerPoolPromise = decoderInfo.wasmBinaryPromise.then((decoderWasmBinary) => {\r\n const workerContent = `${decodeMesh}(${worker})()`;\r\n const workerBlobUrl = URL.createObjectURL(new Blob([workerContent], { type: \"application/javascript\" }));\r\n\r\n return new AutoReleaseWorkerPool(numWorkers, () => {\r\n return new Promise((resolve, reject) => {\r\n const worker = new Worker(workerBlobUrl);\r\n const onError = (error: ErrorEvent) => {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n reject(error);\r\n };\r\n\r\n const onMessage = (event: MessageEvent<Message>) => {\r\n if (event.data.id === \"initDone\") {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n resolve(worker);\r\n }\r\n };\r\n\r\n worker.addEventListener(\"error\", onError);\r\n worker.addEventListener(\"message\", onMessage);\r\n\r\n worker.postMessage({\r\n id: \"init\",\r\n decoder: {\r\n url: decoderInfo.url,\r\n wasmBinary: decoderWasmBinary,\r\n },\r\n });\r\n });\r\n });\r\n });\r\n } else {\r\n this._decoderModulePromise = decoderInfo.wasmBinaryPromise.then((decoderWasmBinary) => {\r\n if (!decoderInfo.url) {\r\n throw new Error(\"Draco decoder module is not available\");\r\n }\r\n\r\n return Tools.LoadScriptAsync(decoderInfo.url).then(() => {\r\n return createDecoderAsync(decoderWasmBinary as ArrayBuffer);\r\n });\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Stop all async operations and release resources.\r\n */\r\n public dispose(): void {\r\n if (this._workerPoolPromise) {\r\n this._workerPoolPromise.then((workerPool) => {\r\n workerPool.dispose();\r\n });\r\n }\r\n\r\n delete this._workerPoolPromise;\r\n delete this._decoderModulePromise;\r\n }\r\n\r\n /**\r\n * Returns a promise that resolves when ready. Call this manually to ensure draco compression is ready before use.\r\n * @returns a promise that resolves when ready\r\n */\r\n public whenReadyAsync(): Promise<void> {\r\n if (this._workerPoolPromise) {\r\n return this._workerPoolPromise.then(() => {});\r\n }\r\n\r\n if (this._decoderModulePromise) {\r\n return this._decoderModulePromise.then(() => {});\r\n }\r\n\r\n return Promise.resolve();\r\n }\r\n\r\n private _decodeMeshAsync(\r\n engine: Nullable<ThinEngine>,\r\n data: ArrayBuffer | ArrayBufferView,\r\n attributes?: { [kind: string]: number },\r\n gltfNormalizedOverride?: { [kind: string]: boolean }\r\n ): Promise<MeshData> {\r\n const dataView = data instanceof ArrayBuffer ? new Int8Array(data) : new Int8Array(data.buffer, data.byteOffset, data.byteLength);\r\n\r\n const applyGltfNormalizedOverride = (kind: string, normalized: boolean): boolean => {\r\n if (gltfNormalizedOverride && gltfNormalizedOverride[kind] !== undefined) {\r\n if (normalized !== gltfNormalizedOverride[kind]) {\r\n Logger.Warn(\r\n `Normalized flag from Draco data (${normalized}) does not match normalized flag from glTF accessor (${gltfNormalizedOverride[kind]}). Using flag from glTF accessor.`\r\n );\r\n }\r\n\r\n return gltfNormalizedOverride[kind];\r\n } else {\r\n return normalized;\r\n }\r\n };\r\n\r\n if (this._workerPoolPromise) {\r\n return this._workerPoolPromise.then((workerPool) => {\r\n return new Promise<MeshData>((resolve, reject) => {\r\n workerPool.push((worker, onComplete) => {\r\n let resultIndices: Nullable<Uint16Array | Uint32Array> = null;\r\n const resultAttributes: Array<VertexBuffer> = [];\r\n\r\n const onError = (error: ErrorEvent) => {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n reject(error);\r\n onComplete();\r\n };\r\n\r\n const onMessage = (event: MessageEvent<Message>) => {\r\n const message = event.data;\r\n switch (message.id) {\r\n case \"decodeMeshDone\": {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n resolve({ indices: resultIndices!, attributes: resultAttributes, totalVertices: message.totalVertices });\r\n onComplete();\r\n break;\r\n }\r\n case \"indices\": {\r\n resultIndices = message.data;\r\n break;\r\n }\r\n case \"attribute\": {\r\n resultAttributes.push(\r\n new VertexBuffer(\r\n engine,\r\n message.data,\r\n message.kind,\r\n false,\r\n undefined,\r\n message.stride,\r\n undefined,\r\n message.offset,\r\n undefined,\r\n undefined,\r\n applyGltfNormalizedOverride(message.kind, message.normalized),\r\n true\r\n )\r\n );\r\n break;\r\n }\r\n }\r\n };\r\n\r\n worker.addEventListener(\"error\", onError);\r\n worker.addEventListener(\"message\", onMessage);\r\n\r\n const dataViewCopy = dataView.slice();\r\n worker.postMessage({ id: \"decodeMesh\", dataView: dataViewCopy, attributes: attributes }, [dataViewCopy.buffer]);\r\n });\r\n });\r\n });\r\n }\r\n\r\n if (this._decoderModulePromise) {\r\n return this._decoderModulePromise.then((decoder) => {\r\n let resultIndices: Nullable<Uint16Array | Uint32Array> = null;\r\n const resultAttributes: Array<VertexBuffer> = [];\r\n\r\n const numPoints = decodeMesh(\r\n decoder.module,\r\n dataView,\r\n attributes,\r\n (indices) => {\r\n resultIndices = indices;\r\n },\r\n (kind, data, offset, stride, normalized) => {\r\n resultAttributes.push(\r\n new VertexBuffer(\r\n null,\r\n data,\r\n kind,\r\n false,\r\n undefined,\r\n stride,\r\n undefined,\r\n offset,\r\n undefined,\r\n undefined,\r\n applyGltfNormalizedOverride(kind, normalized),\r\n true\r\n )\r\n );\r\n }\r\n );\r\n\r\n return { indices: resultIndices!, attributes: resultAttributes, totalVertices: numPoints };\r\n });\r\n }\r\n\r\n throw new Error(\"Draco decoder module is not available\");\r\n }\r\n\r\n /**\r\n * Decode Draco compressed mesh data to Babylon geometry.\r\n * @param name The name to use when creating the geometry\r\n * @param scene The scene to use when creating the geometry\r\n * @param data The ArrayBuffer or ArrayBufferView for the Draco compression data\r\n * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids\r\n * @returns A promise that resolves with the decoded geometry\r\n */\r\n public decodeMeshToGeometryAsync(name: string, scene: Scene, data: ArrayBuffer | ArrayBufferView, attributes?: { [kind: string]: number }): Promise<Geometry> {\r\n return this._decodeMeshAsync(scene.getEngine(), data, attributes).then((meshData) => {\r\n const geometry = new Geometry(name, scene);\r\n\r\n if (meshData.indices) {\r\n geometry.setIndices(meshData.indices);\r\n }\r\n\r\n for (const attribute of meshData.attributes) {\r\n geometry.setVerticesBuffer(attribute);\r\n }\r\n\r\n return geometry;\r\n });\r\n }\r\n\r\n /** @internal */\r\n public _decodeMeshToGeometryForGltfAsync(\r\n name: string,\r\n scene: Scene,\r\n data: ArrayBuffer | ArrayBufferView,\r\n attributes: { [kind: string]: number },\r\n gltfNormalizedOverride: { [kind: string]: boolean }\r\n ): Promise<Geometry> {\r\n return this._decodeMeshAsync(scene.getEngine(), data, attributes, gltfNormalizedOverride).then((meshData) => {\r\n const geometry = new Geometry(name, scene);\r\n\r\n if (meshData.indices) {\r\n geometry.setIndices(meshData.indices);\r\n }\r\n\r\n for (const attribute of meshData.attributes) {\r\n geometry.setVerticesBuffer(attribute);\r\n }\r\n\r\n return geometry;\r\n });\r\n }\r\n\r\n /**\r\n * Decode Draco compressed mesh data to Babylon vertex data.\r\n * @param data The ArrayBuffer or ArrayBufferView for the Draco compression data\r\n * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids\r\n * @returns A promise that resolves with the decoded vertex data\r\n * @deprecated Use {@link decodeMeshToGeometryAsync} for better performance in some cases\r\n */\r\n public decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes?: { [kind: string]: number }): Promise<VertexData> {\r\n return this._decodeMeshAsync(null, data, attributes).then((meshData) => {\r\n const vertexData = new VertexData();\r\n\r\n if (meshData.indices) {\r\n vertexData.indices = meshData.indices;\r\n }\r\n\r\n for (const attribute of meshData.attributes) {\r\n vertexData.set(attribute.getFloatData(meshData.totalVertices)!, attribute.getKind());\r\n }\r\n\r\n return vertexData;\r\n });\r\n }\r\n}\r\n"]}
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@@ -1 +0,0 @@
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type { FlowGraphContext } from \"../../flowGraphContext\";\r\nimport type { Animatable, Animation, IAnimatable } from \"../../../Animations\";\r\nimport type { FlowGraphDataConnection } from \"../../flowGraphDataConnection\";\r\nimport type { FlowGraphSignalConnection } from \"../../flowGraphSignalConnection\";\r\nimport { FlowGraphAsyncExecutionBlock } from \"../../flowGraphAsyncExecutionBlock\";\r\nimport { RichTypeAny, RichTypeNumber, RichTypeBoolean } from \"../../flowGraphRichTypes\";\r\n\r\n/**\r\n * @experimental\r\n * A block that plays an animation on an animatable object.\r\n */\r\nexport class FlowGraphPlayAnimationBlock extends FlowGraphAsyncExecutionBlock {\r\n /**\r\n * Input connection: The target to play the animation on.\r\n */\r\n public readonly target: FlowGraphDataConnection<IAnimatable>;\r\n /**\r\n * Input connection: The animation to play.\r\n */\r\n public readonly animation: FlowGraphDataConnection<Animation>;\r\n /**\r\n * Input connection: The speed of the animation.\r\n */\r\n public readonly speed: FlowGraphDataConnection<number>;\r\n /**\r\n * Input connection: Should the animation loop?\r\n */\r\n public readonly loop: FlowGraphDataConnection<boolean>;\r\n /**\r\n * Input connection: The starting frame of the animation.\r\n */\r\n public readonly from: FlowGraphDataConnection<number>;\r\n /**\r\n * Input connection: The ending frame of the animation.\r\n */\r\n public readonly to: FlowGraphDataConnection<number>;\r\n\r\n /**\r\n * Output connection: The signal that is triggered when the animation ends.\r\n */\r\n public readonly onAnimationEnd: FlowGraphSignalConnection;\r\n\r\n /**\r\n * Output connection: The animatable that is currently running.\r\n */\r\n public readonly runningAnimatable: FlowGraphDataConnection<Animatable>;\r\n\r\n public constructor() {\r\n super();\r\n\r\n this.target = this._registerDataInput(\"target\", RichTypeAny);\r\n this.animation = this._registerDataInput(\"animation\", RichTypeAny);\r\n this.speed = this._registerDataInput(\"speed\", RichTypeNumber);\r\n this.speed.value = 1;\r\n this.loop = this._registerDataInput(\"loop\", RichTypeBoolean);\r\n this.from = this._registerDataInput(\"from\", RichTypeNumber);\r\n this.to = this._registerDataInput(\"to\", RichTypeNumber);\r\n this.to.value = 100;\r\n\r\n this.onAnimationEnd = this._registerSignalOutput(\"onAnimationEnd\");\r\n this.runningAnimatable = this._registerDataOutput(\"runningAnimatable\", RichTypeAny);\r\n }\r\n\r\n /**\r\n * @internal\r\n * @param context\r\n */\r\n public _preparePendingTasks(context: FlowGraphContext): void {\r\n const targetValue = this.target.getValue(context);\r\n const animationValue = this.animation.getValue(context) as Animation;\r\n\r\n if (!targetValue || !animationValue) {\r\n throw new Error(\"Cannot play animation without target or animation\");\r\n }\r\n\r\n const contextAnims = (context._getExecutionVariable(this, \"runningAnimatables\") as Animatable[]) ?? [];\r\n\r\n const scene = context.graphVariables.scene;\r\n const animatable = scene.beginDirectAnimation(\r\n targetValue,\r\n [animationValue],\r\n this.from.getValue(context),\r\n this.to.getValue(context),\r\n this.loop.getValue(context),\r\n this.speed.getValue(context),\r\n () => this._onAnimationEnd(animatable, context)\r\n );\r\n this.runningAnimatable.value = animatable;\r\n contextAnims.push(animatable);\r\n\r\n context._setExecutionVariable(this, \"runningAnimatables\", contextAnims);\r\n }\r\n\r\n public _execute(context: FlowGraphContext): void {\r\n this._startPendingTasks(context);\r\n\r\n this.onDone._activateSignal(context);\r\n }\r\n\r\n private _onAnimationEnd(animatable: Animatable, context: FlowGraphContext) {\r\n const contextAnims = (context._getExecutionVariable(this, \"runningAnimatables\") as Animatable[]) ?? [];\r\n const index = contextAnims.indexOf(animatable);\r\n if (index !== -1) {\r\n contextAnims.splice(index, 1);\r\n }\r\n context._removePendingBlock(this);\r\n this.onAnimationEnd._activateSignal(context);\r\n }\r\n\r\n /**\r\n * @internal\r\n * Stop any currently running animations.\r\n */\r\n public _cancelPendingTasks(context: FlowGraphContext): void {\r\n const contextAnims = (context._getExecutionVariable(this, \"runningAnimatables\") as Animatable[]) ?? [];\r\n for (const anim of contextAnims) {\r\n anim.stop();\r\n }\r\n context._deleteExecutionVariable(this, \"runningAnimatables\");\r\n }\r\n}\r\n"]}
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{"version":3,"file":"flowGraphStopAnimationBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FlowGraph/Blocks/Execution/flowGraphStopAnimationBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,iCAAiC,EAAE,MAAM,yCAAyC,CAAC;AAE5F,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAEvD;;;GAGG;AACH,MAAM,OAAO,2BAA4B,SAAQ,iCAAiC;IAM9E;QACI,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,WAAW,CAAC,CAAC;IACnF,CAAC;IAEM,QAAQ,CAAC,OAAyB;QACrC,MAAM,oBAAoB,GAAG,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACpE,oBAAoB,CAAC,IAAI,EAAE,CAAC;QAC5B,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;IACzC,CAAC;CACJ","sourcesContent":["import type { FlowGraphContext } from \"../../flowGraphContext\";\r\nimport type { FlowGraphDataConnection } from \"../../flowGraphDataConnection\";\r\nimport { FlowGraphWithOnDoneExecutionBlock } from \"../../flowGraphWithOnDoneExecutionBlock\";\r\nimport type { Animatable } from \"../../../Animations\";\r\nimport { RichTypeAny } from \"../../flowGraphRichTypes\";\r\n\r\n/**\r\n * @experimental\r\n * Block that stops a running animation\r\n */\r\nexport class FlowGraphStopAnimationBlock extends FlowGraphWithOnDoneExecutionBlock {\r\n /**\r\n *\r\n */\r\n public readonly animationToStop: FlowGraphDataConnection<Animatable>;\r\n\r\n constructor() {\r\n super();\r\n this.animationToStop = this._registerDataInput(\"animationToStop\", RichTypeAny);\r\n }\r\n\r\n public _execute(context: FlowGraphContext): void {\r\n const animationToStopValue = this.animationToStop.getValue(context);\r\n animationToStopValue.stop();\r\n this.onDone._activateSignal(context);\r\n }\r\n}\r\n"]}
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