@babylonjs/core 6.21.0 → 6.21.1

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Files changed (94) hide show
  1. package/Audio/soundTrack.js +1 -1
  2. package/Audio/soundTrack.js.map +1 -1
  3. package/Buffers/buffer.d.ts +2 -1
  4. package/Buffers/buffer.js +12 -5
  5. package/Buffers/buffer.js.map +1 -1
  6. package/Debug/rayHelper.d.ts +3 -3
  7. package/Debug/rayHelper.js +2 -2
  8. package/Debug/rayHelper.js.map +1 -1
  9. package/Engines/Native/nativeHelpers.d.ts +9 -0
  10. package/Engines/Native/nativeHelpers.js +296 -0
  11. package/Engines/Native/nativeHelpers.js.map +1 -0
  12. package/Engines/Native/nativeInterfaces.d.ts +90 -0
  13. package/Engines/Native/nativeInterfaces.js.map +1 -1
  14. package/Engines/engine.d.ts +3 -3
  15. package/Engines/nativeEngine.d.ts +1 -10
  16. package/Engines/nativeEngine.js +13 -207
  17. package/Engines/nativeEngine.js.map +1 -1
  18. package/Engines/thinEngine.js +4 -2
  19. package/Engines/thinEngine.js.map +1 -1
  20. package/Engines/webgpuEngine.js +2 -1
  21. package/Engines/webgpuEngine.js.map +1 -1
  22. package/FlowGraph/Blocks/Data/Logic/flowGraphLogicBlocks.d.ts +23 -0
  23. package/FlowGraph/Blocks/Data/Logic/flowGraphLogicBlocks.js +31 -0
  24. package/FlowGraph/Blocks/Data/Logic/flowGraphLogicBlocks.js.map +1 -0
  25. package/FlowGraph/Blocks/Data/Math/flowGraphNumberMathBlocks.d.ts +270 -0
  26. package/FlowGraph/Blocks/Data/Math/flowGraphNumberMathBlocks.js +347 -0
  27. package/FlowGraph/Blocks/Data/Math/flowGraphNumberMathBlocks.js.map +1 -0
  28. package/FlowGraph/Blocks/Data/Math/flowGraphVector2MathBlocks.d.ts +52 -0
  29. package/FlowGraph/Blocks/Data/Math/flowGraphVector2MathBlocks.js +71 -0
  30. package/FlowGraph/Blocks/Data/Math/flowGraphVector2MathBlocks.js.map +1 -0
  31. package/FlowGraph/Blocks/Data/Math/flowGraphVector3MathBlocks.d.ts +66 -0
  32. package/FlowGraph/Blocks/Data/Math/flowGraphVector3MathBlocks.js +86 -0
  33. package/FlowGraph/Blocks/Data/Math/flowGraphVector3MathBlocks.js.map +1 -0
  34. package/FlowGraph/Blocks/Data/Math/flowGraphVector4MathBlocks.d.ts +52 -0
  35. package/FlowGraph/Blocks/Data/Math/flowGraphVector4MathBlocks.js +71 -0
  36. package/FlowGraph/Blocks/Data/Math/flowGraphVector4MathBlocks.js.map +1 -0
  37. package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.d.ts +17 -0
  38. package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.js +19 -0
  39. package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.js.map +1 -0
  40. package/FlowGraph/Blocks/Data/flowGraphConstantOperationBlock.d.ts +13 -0
  41. package/FlowGraph/Blocks/Data/flowGraphConstantOperationBlock.js +16 -0
  42. package/FlowGraph/Blocks/Data/flowGraphConstantOperationBlock.js.map +1 -0
  43. package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.d.ts +15 -0
  44. package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.js +17 -0
  45. package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.js.map +1 -0
  46. package/FlowGraph/Blocks/Data/index.d.ts +4 -1
  47. package/FlowGraph/Blocks/Data/index.js +4 -1
  48. package/FlowGraph/Blocks/Data/index.js.map +1 -1
  49. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.d.ts +16 -0
  50. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.js +29 -0
  51. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.js.map +1 -0
  52. package/FlowGraph/Blocks/Event/index.d.ts +1 -0
  53. package/FlowGraph/Blocks/Event/index.js +1 -0
  54. package/FlowGraph/Blocks/Event/index.js.map +1 -1
  55. package/FlowGraph/flowGraphDataConnection.d.ts +2 -2
  56. package/FlowGraph/flowGraphDataConnection.js +3 -3
  57. package/FlowGraph/flowGraphDataConnection.js.map +1 -1
  58. package/Gizmos/axisDragGizmo.d.ts +1 -1
  59. package/Gizmos/axisDragGizmo.js.map +1 -1
  60. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +1 -0
  61. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  62. package/Materials/PBR/pbrBaseMaterial.d.ts +1 -0
  63. package/Materials/PBR/pbrBaseMaterial.js +7 -1
  64. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  65. package/Materials/standardMaterial.d.ts +1 -0
  66. package/Materials/standardMaterial.js +6 -0
  67. package/Materials/standardMaterial.js.map +1 -1
  68. package/Meshes/Compression/dracoCompression.d.ts +19 -8
  69. package/Meshes/Compression/dracoCompression.js +162 -119
  70. package/Meshes/Compression/dracoCompression.js.map +1 -1
  71. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.d.ts +22 -2
  72. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js +62 -4
  73. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js.map +1 -1
  74. package/Meshes/Node/Blocks/debugBlock.d.ts +2 -1
  75. package/Meshes/Node/Blocks/debugBlock.js +8 -2
  76. package/Meshes/Node/Blocks/debugBlock.js.map +1 -1
  77. package/Meshes/Node/Blocks/randomBlock.d.ts +14 -3
  78. package/Meshes/Node/Blocks/randomBlock.js +40 -13
  79. package/Meshes/Node/Blocks/randomBlock.js.map +1 -1
  80. package/Meshes/Node/nodeGeometryBuildState.d.ts +2 -2
  81. package/Meshes/Node/nodeGeometryBuildState.js +5 -3
  82. package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
  83. package/Meshes/meshSimplification.d.ts +1 -1
  84. package/Meshes/meshSimplification.js.map +1 -1
  85. package/Meshes/subMesh.js +1 -1
  86. package/Meshes/subMesh.js.map +1 -1
  87. package/Physics/v2/IPhysicsEnginePlugin.d.ts +8 -0
  88. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  89. package/Shaders/ShadersInclude/bumpFragmentFunctions.js +14 -2
  90. package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  91. package/package.json +1 -1
  92. package/FlowGraph/Blocks/Data/flowGraphAddBlock.d.ts +0 -23
  93. package/FlowGraph/Blocks/Data/flowGraphAddBlock.js +0 -18
  94. package/FlowGraph/Blocks/Data/flowGraphAddBlock.js.map +0 -1
@@ -0,0 +1,16 @@
1
+ import { FlowGraphEventBlock } from "../../flowGraphEventBlock";
2
+ import type { FlowGraphContext } from "../../flowGraphContext.js";
3
+ /**
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+ * @experimental
5
+ * Block that triggers on scene tick (before each render).
6
+ */
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+ export declare class FlowGraphSceneTickEventBlock extends FlowGraphEventBlock {
8
+ /**
9
+ * @internal
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+ */
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+ _preparePendingTasks(context: FlowGraphContext): void;
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+ /**
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+ * @internal
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+ */
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+ _cancelPendingTasks(context: FlowGraphContext): void;
16
+ }
@@ -0,0 +1,29 @@
1
+ import { FlowGraphEventBlock } from "../../flowGraphEventBlock.js";
2
+ /**
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+ * @experimental
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+ * Block that triggers on scene tick (before each render).
5
+ */
6
+ export class FlowGraphSceneTickEventBlock extends FlowGraphEventBlock {
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+ /**
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+ * @internal
9
+ */
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+ _preparePendingTasks(context) {
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+ if (!context._getExecutionVariable(this, "sceneBeforeRender")) {
12
+ const scene = context.graphVariables.scene;
13
+ const contextObserver = scene.onBeforeRenderObservable.add(() => {
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+ this._execute(context);
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+ });
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+ context._setExecutionVariable(this, "sceneBeforeRender", contextObserver);
17
+ }
18
+ }
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+ /**
20
+ * @internal
21
+ */
22
+ _cancelPendingTasks(context) {
23
+ const contextObserver = context._getExecutionVariable(this, "sceneBeforeRender");
24
+ const scene = context.graphVariables.scene;
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+ scene.onBeforeRenderObservable.remove(contextObserver);
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+ context._deleteExecutionVariable(this, "sceneBeforeRender");
27
+ }
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+ }
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+ //# sourceMappingURL=flowGraphSceneTickEventBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"flowGraphSceneTickEventBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAC;AAGhE;;;GAGG;AACH,MAAM,OAAO,4BAA6B,SAAQ,mBAAmB;IACjE;;OAEG;IACI,oBAAoB,CAAC,OAAyB;QACjD,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,IAAI,EAAE,mBAAmB,CAAC,EAAE;YAC3D,MAAM,KAAK,GAAG,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC;YAC3C,MAAM,eAAe,GAAG,KAAK,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC5D,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;YAC3B,CAAC,CAAC,CAAC;YACH,OAAO,CAAC,qBAAqB,CAAC,IAAI,EAAE,mBAAmB,EAAE,eAAe,CAAC,CAAC;SAC7E;IACL,CAAC;IAED;;OAEG;IACI,mBAAmB,CAAC,OAAyB;QAChD,MAAM,eAAe,GAAG,OAAO,CAAC,qBAAqB,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;QACjF,MAAM,KAAK,GAAG,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC;QAC3C,KAAK,CAAC,wBAAwB,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC;QACvD,OAAO,CAAC,wBAAwB,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;IAChE,CAAC;CACJ","sourcesContent":["import { FlowGraphEventBlock } from \"../../flowGraphEventBlock\";\r\nimport type { FlowGraphContext } from \"core/FlowGraph/flowGraphContext\";\r\n\r\n/**\r\n * @experimental\r\n * Block that triggers on scene tick (before each render).\r\n */\r\nexport class FlowGraphSceneTickEventBlock extends FlowGraphEventBlock {\r\n /**\r\n * @internal\r\n */\r\n public _preparePendingTasks(context: FlowGraphContext): void {\r\n if (!context._getExecutionVariable(this, \"sceneBeforeRender\")) {\r\n const scene = context.graphVariables.scene;\r\n const contextObserver = scene.onBeforeRenderObservable.add(() => {\r\n this._execute(context);\r\n });\r\n context._setExecutionVariable(this, \"sceneBeforeRender\", contextObserver);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _cancelPendingTasks(context: FlowGraphContext) {\r\n const contextObserver = context._getExecutionVariable(this, \"sceneBeforeRender\");\r\n const scene = context.graphVariables.scene;\r\n scene.onBeforeRenderObservable.remove(contextObserver);\r\n context._deleteExecutionVariable(this, \"sceneBeforeRender\");\r\n }\r\n}\r\n"]}
@@ -1,3 +1,4 @@
1
1
  export * from "./flowGraphMeshPickEventBlock";
2
2
  export * from "./flowGraphSceneReadyEventBlock";
3
3
  export * from "./flowGraphReceiveCustomEventBlock";
4
+ export * from "./flowGraphSceneTickEventBlock";
@@ -1,4 +1,5 @@
1
1
  export * from "./flowGraphMeshPickEventBlock.js";
2
2
  export * from "./flowGraphSceneReadyEventBlock.js";
3
3
  export * from "./flowGraphReceiveCustomEventBlock.js";
4
+ export * from "./flowGraphSceneTickEventBlock.js";
4
5
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FlowGraph/Blocks/Event/index.ts"],"names":[],"mappings":"AAAA,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC;AAChD,cAAc,oCAAoC,CAAC","sourcesContent":["export * from \"./flowGraphMeshPickEventBlock\";\r\nexport * from \"./flowGraphSceneReadyEventBlock\";\r\nexport * from \"./flowGraphReceiveCustomEventBlock\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FlowGraph/Blocks/Event/index.ts"],"names":[],"mappings":"AAAA,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC;AAChD,cAAc,oCAAoC,CAAC;AACnD,cAAc,gCAAgC,CAAC","sourcesContent":["export * from \"./flowGraphMeshPickEventBlock\";\r\nexport * from \"./flowGraphSceneReadyEventBlock\";\r\nexport * from \"./flowGraphReceiveCustomEventBlock\";\r\nexport * from \"./flowGraphSceneTickEventBlock\";\r\n"]}
@@ -10,9 +10,9 @@ import type { RichType } from "./flowGraphRichTypes";
10
10
  * if the point belongs to a "function" node, the node will run its function to update the value.
11
11
  */
12
12
  export declare class FlowGraphDataConnection<T> extends FlowGraphConnection<FlowGraphBlock, FlowGraphDataConnection<T>> {
13
- private _valueType;
13
+ richType: RichType<T>;
14
14
  private _value;
15
- constructor(name: string, connectionType: FlowGraphConnectionType, ownerBlock: FlowGraphBlock, _valueType: RichType<T>);
15
+ constructor(name: string, connectionType: FlowGraphConnectionType, ownerBlock: FlowGraphBlock, richType: RichType<T>);
16
16
  /**
17
17
  * An output data block can connect to multiple input data blocks,
18
18
  * but an input data block can only connect to one output data block.
@@ -7,10 +7,10 @@ import { FlowGraphConnection, FlowGraphConnectionType } from "./flowGraphConnect
7
7
  * if the point belongs to a "function" node, the node will run its function to update the value.
8
8
  */
9
9
  export class FlowGraphDataConnection extends FlowGraphConnection {
10
- constructor(name, connectionType, ownerBlock, _valueType) {
10
+ constructor(name, connectionType, ownerBlock, richType) {
11
11
  super(name, connectionType, ownerBlock);
12
- this._valueType = _valueType;
13
- this._value = this._valueType.defaultValueBuilder();
12
+ this.richType = richType;
13
+ this._value = richType.defaultValueBuilder();
14
14
  }
15
15
  /**
16
16
  * An output data block can connect to multiple input data blocks,
@@ -1 +1 @@
1
- {"version":3,"file":"flowGraphDataConnection.js","sourceRoot":"","sources":["../../../../dev/core/src/FlowGraph/flowGraphDataConnection.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,MAAM,uBAAuB,CAAC;AAIrF;;;;;;GAMG;AACH,MAAM,OAAO,uBAA2B,SAAQ,mBAA+D;IAG3G,YAAmB,IAAY,EAAE,cAAuC,EAAE,UAA0B,EAAU,UAAuB;QACjI,KAAK,CAAC,IAAI,EAAE,cAAc,EAAE,UAAU,CAAC,CAAC;QADkE,eAAU,GAAV,UAAU,CAAa;QAEjI,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC;IACxD,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,OAAO,IAAI,CAAC,cAAc,KAAK,uBAAuB,CAAC,KAAK,CAAC;IACjE,CAAC;IAED,IAAW,KAAK,CAAC,KAAQ;QACrB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAEM,QAAQ,CAAC,OAAyB;QACrC,IAAI,IAAI,CAAC,cAAc,KAAK,uBAAuB,CAAC,MAAM,EAAE;YACxD,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;YACzC,OAAO,IAAI,CAAC,MAAM,CAAC;SACtB;QAED,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,EAAE;YACrB,OAAO,IAAI,CAAC,MAAM,CAAC;SACtB;aAAM;YACH,OAAO,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;SACpD;IACL,CAAC;CACJ","sourcesContent":["import type { FlowGraphBlock } from \"./flowGraphBlock\";\r\nimport { FlowGraphConnection, FlowGraphConnectionType } from \"./flowGraphConnection\";\r\nimport type { FlowGraphContext } from \"./flowGraphContext\";\r\nimport type { RichType } from \"./flowGraphRichTypes\";\r\n\r\n/**\r\n * @experimental\r\n * Represents a connection point for data.\r\n * An unconnected input point can have a default value.\r\n * An output point will only have a value if it is connected to an input point. Furthermore,\r\n * if the point belongs to a \"function\" node, the node will run its function to update the value.\r\n */\r\nexport class FlowGraphDataConnection<T> extends FlowGraphConnection<FlowGraphBlock, FlowGraphDataConnection<T>> {\r\n private _value: T;\r\n\r\n public constructor(name: string, connectionType: FlowGraphConnectionType, ownerBlock: FlowGraphBlock, private _valueType: RichType<T>) {\r\n super(name, connectionType, ownerBlock);\r\n this._value = this._valueType.defaultValueBuilder();\r\n }\r\n\r\n /**\r\n * An output data block can connect to multiple input data blocks,\r\n * but an input data block can only connect to one output data block.\r\n */\r\n public _isSingularConnection(): boolean {\r\n return this.connectionType === FlowGraphConnectionType.Input;\r\n }\r\n\r\n public set value(value: T) {\r\n this._value = value;\r\n }\r\n\r\n public getValue(context: FlowGraphContext): T {\r\n if (this.connectionType === FlowGraphConnectionType.Output) {\r\n this._ownerBlock._updateOutputs(context);\r\n return this._value;\r\n }\r\n\r\n if (!this.isConnected()) {\r\n return this._value;\r\n } else {\r\n return this._connectedPoint[0].getValue(context);\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"flowGraphDataConnection.js","sourceRoot":"","sources":["../../../../dev/core/src/FlowGraph/flowGraphDataConnection.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,MAAM,uBAAuB,CAAC;AAGrF;;;;;;GAMG;AACH,MAAM,OAAO,uBAA2B,SAAQ,mBAA+D;IAG3G,YAAmB,IAAY,EAAE,cAAuC,EAAE,UAA0B,EAAS,QAAqB;QAC9H,KAAK,CAAC,IAAI,EAAE,cAAc,EAAE,UAAU,CAAC,CAAC;QADiE,aAAQ,GAAR,QAAQ,CAAa;QAE9H,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;IACjD,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,OAAO,IAAI,CAAC,cAAc,KAAK,uBAAuB,CAAC,KAAK,CAAC;IACjE,CAAC;IAED,IAAW,KAAK,CAAC,KAAQ;QACrB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAEM,QAAQ,CAAC,OAAyB;QACrC,IAAI,IAAI,CAAC,cAAc,KAAK,uBAAuB,CAAC,MAAM,EAAE;YACxD,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;YACzC,OAAO,IAAI,CAAC,MAAM,CAAC;SACtB;QAED,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,EAAE;YACrB,OAAO,IAAI,CAAC,MAAM,CAAC;SACtB;aAAM;YACH,OAAO,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;SACpD;IACL,CAAC;CACJ","sourcesContent":["import type { FlowGraphBlock } from \"./flowGraphBlock\";\r\nimport { FlowGraphConnection, FlowGraphConnectionType } from \"./flowGraphConnection\";\r\nimport type { FlowGraphContext } from \"./flowGraphContext\";\r\nimport type { RichType } from \"./flowGraphRichTypes\";\r\n/**\r\n * @experimental\r\n * Represents a connection point for data.\r\n * An unconnected input point can have a default value.\r\n * An output point will only have a value if it is connected to an input point. Furthermore,\r\n * if the point belongs to a \"function\" node, the node will run its function to update the value.\r\n */\r\nexport class FlowGraphDataConnection<T> extends FlowGraphConnection<FlowGraphBlock, FlowGraphDataConnection<T>> {\r\n private _value: T;\r\n\r\n public constructor(name: string, connectionType: FlowGraphConnectionType, ownerBlock: FlowGraphBlock, public richType: RichType<T>) {\r\n super(name, connectionType, ownerBlock);\r\n this._value = richType.defaultValueBuilder();\r\n }\r\n\r\n /**\r\n * An output data block can connect to multiple input data blocks,\r\n * but an input data block can only connect to one output data block.\r\n */\r\n public _isSingularConnection(): boolean {\r\n return this.connectionType === FlowGraphConnectionType.Input;\r\n }\r\n\r\n public set value(value: T) {\r\n this._value = value;\r\n }\r\n\r\n public getValue(context: FlowGraphContext): T {\r\n if (this.connectionType === FlowGraphConnectionType.Output) {\r\n this._ownerBlock._updateOutputs(context);\r\n return this._value;\r\n }\r\n\r\n if (!this.isConnected()) {\r\n return this._value;\r\n } else {\r\n return this._connectedPoint[0].getValue(context);\r\n }\r\n }\r\n}\r\n"]}
@@ -24,7 +24,7 @@ export interface IAxisDragGizmo extends IGizmo {
24
24
  snapDistance: number;
25
25
  /**
26
26
  * Event that fires each time the gizmo snaps to a new location.
27
- * * snapDistance is the the change in distance
27
+ * * snapDistance is the change in distance
28
28
  */
29
29
  onSnapObservable: Observable<{
30
30
  snapDistance: number;
@@ -1 +1 @@
1
- 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type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { Vector3 } from \"../Maths/math.vector\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { Node } from \"../node\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { PositionGizmo } from \"./positionGizmo\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport { TmpVectors } from \"../Maths/math.vector\";\r\n/**\r\n * Interface for axis drag gizmo\r\n */\r\nexport interface IAxisDragGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Single axis drag gizmo\r\n */\r\nexport class AxisDragGizmo extends Gizmo implements IAxisDragGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<PositionGizmo> = null;\r\n\r\n protected _gizmoMesh: Mesh;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _dragging: boolean = false;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n /**\r\n * @internal\r\n */\r\n public static _CreateArrow(scene: Scene, material: StandardMaterial, thickness: number = 1, isCollider = false): TransformNode {\r\n const arrow = new TransformNode(\"arrow\", scene);\r\n const cylinder = CreateCylinder(\"cylinder\", { diameterTop: 0, height: 0.075, diameterBottom: 0.0375 * (1 + (thickness - 1) / 4), tessellation: 96 }, scene);\r\n const line = CreateCylinder(\"cylinder\", { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom: 0.005 * thickness, tessellation: 96 }, scene);\r\n\r\n // Position arrow pointing in its drag axis\r\n cylinder.parent = arrow;\r\n cylinder.material = material;\r\n cylinder.rotation.x = Math.PI / 2;\r\n cylinder.position.z += 0.3;\r\n\r\n line.parent = arrow;\r\n line.material = material;\r\n line.position.z += 0.275 / 2;\r\n line.rotation.x = Math.PI / 2;\r\n\r\n if (isCollider) {\r\n line.visibility = 0;\r\n cylinder.visibility = 0;\r\n }\r\n return arrow;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _CreateArrowInstance(scene: Scene, arrow: TransformNode): TransformNode {\r\n const instance = new TransformNode(\"arrow\", scene);\r\n for (const mesh of arrow.getChildMeshes()) {\r\n const childInstance = (mesh as Mesh).createInstance(mesh.name);\r\n childInstance.parent = instance;\r\n }\r\n return instance;\r\n }\r\n\r\n /**\r\n * Creates an AxisDragGizmo\r\n * @param dragAxis The axis which the gizmo will be able to drag on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param thickness display gizmo axis thickness\r\n */\r\n constructor(\r\n dragAxis: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<PositionGizmo> = null,\r\n thickness: number = 1\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build Mesh + Collider\r\n const arrow = AxisDragGizmo._CreateArrow(gizmoLayer.utilityLayerScene, this._coloredMaterial, thickness);\r\n const collider = AxisDragGizmo._CreateArrow(gizmoLayer.utilityLayerScene, this._coloredMaterial, thickness + 4, true);\r\n\r\n // Add to Root Node\r\n this._gizmoMesh = new Mesh(\"\", gizmoLayer.utilityLayerScene);\r\n this._gizmoMesh.addChild(arrow as Mesh);\r\n this._gizmoMesh.addChild(collider as Mesh);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n this._gizmoMesh.parent = this._rootMesh;\r\n\r\n let currentSnapDragDistance = 0;\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.updateDragPlane = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n this._handlePivot();\r\n // Keep world translation and use it to update world transform\r\n // if the node has parent, the local transform properties (position, rotation, scale)\r\n // will be recomputed in _matrixChanged function\r\n\r\n let matrixChanged: boolean = false;\r\n // Snapping logic\r\n if (this.snapDistance == 0) {\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[2]);\r\n TmpVectors.Vector3[2].addInPlace(event.delta);\r\n if (this.dragBehavior.validateDrag(TmpVectors.Vector3[2])) {\r\n if ((this.attachedNode as any).position) {\r\n // Required for nodes like lights\r\n (this.attachedNode as any).position.addInPlaceFromFloats(event.delta.x, event.delta.y, event.delta.z);\r\n }\r\n\r\n // use _worldMatrix to not force a matrix update when calling GetWorldMatrix especially with Cameras\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(event.delta.x, event.delta.y, event.delta.z);\r\n this.attachedNode.updateCache();\r\n matrixChanged = true;\r\n }\r\n } else {\r\n currentSnapDragDistance += event.dragDistance;\r\n if (Math.abs(currentSnapDragDistance) > this.snapDistance) {\r\n const dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n event.delta.normalizeToRef(TmpVectors.Vector3[1]);\r\n TmpVectors.Vector3[1].scaleInPlace(this.snapDistance * dragSteps);\r\n\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[2]);\r\n TmpVectors.Vector3[2].addInPlace(TmpVectors.Vector3[1]);\r\n if (this.dragBehavior.validateDrag(TmpVectors.Vector3[2])) {\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(TmpVectors.Vector3[1].x, TmpVectors.Vector3[1].y, TmpVectors.Vector3[1].z);\r\n this.attachedNode.updateCache();\r\n tmpSnapEvent.snapDistance = this.snapDistance * dragSteps;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n matrixChanged = true;\r\n }\r\n }\r\n }\r\n if (matrixChanged) {\r\n this._matrixChanged();\r\n }\r\n }\r\n });\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n });\r\n this.dragBehavior.onDragEndObservable.add(() => {\r\n this._dragging = false;\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes(false));\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: arrow.getChildMeshes() as Mesh[],\r\n colliderMeshes: collider.getChildMeshes() as Mesh[],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(collider as Mesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? cache.material : cache.disableMaterial);\r\n });\r\n }\r\n protected _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n super.dispose();\r\n }\r\n}\r\n"]}
1
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type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { Vector3 } from \"../Maths/math.vector\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { Node } from \"../node\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { PositionGizmo } from \"./positionGizmo\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport { TmpVectors } from \"../Maths/math.vector\";\r\n/**\r\n * Interface for axis drag gizmo\r\n */\r\nexport interface IAxisDragGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Single axis drag gizmo\r\n */\r\nexport class AxisDragGizmo extends Gizmo implements IAxisDragGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<PositionGizmo> = null;\r\n\r\n protected _gizmoMesh: Mesh;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _dragging: boolean = false;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n /**\r\n * @internal\r\n */\r\n public static _CreateArrow(scene: Scene, material: StandardMaterial, thickness: number = 1, isCollider = false): TransformNode {\r\n const arrow = new TransformNode(\"arrow\", scene);\r\n const cylinder = CreateCylinder(\"cylinder\", { diameterTop: 0, height: 0.075, diameterBottom: 0.0375 * (1 + (thickness - 1) / 4), tessellation: 96 }, scene);\r\n const line = CreateCylinder(\"cylinder\", { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom: 0.005 * thickness, tessellation: 96 }, scene);\r\n\r\n // Position arrow pointing in its drag axis\r\n cylinder.parent = arrow;\r\n cylinder.material = material;\r\n cylinder.rotation.x = Math.PI / 2;\r\n cylinder.position.z += 0.3;\r\n\r\n line.parent = arrow;\r\n line.material = material;\r\n line.position.z += 0.275 / 2;\r\n line.rotation.x = Math.PI / 2;\r\n\r\n if (isCollider) {\r\n line.visibility = 0;\r\n cylinder.visibility = 0;\r\n }\r\n return arrow;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _CreateArrowInstance(scene: Scene, arrow: TransformNode): TransformNode {\r\n const instance = new TransformNode(\"arrow\", scene);\r\n for (const mesh of arrow.getChildMeshes()) {\r\n const childInstance = (mesh as Mesh).createInstance(mesh.name);\r\n childInstance.parent = instance;\r\n }\r\n return instance;\r\n }\r\n\r\n /**\r\n * Creates an AxisDragGizmo\r\n * @param dragAxis The axis which the gizmo will be able to drag on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param thickness display gizmo axis thickness\r\n */\r\n constructor(\r\n dragAxis: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<PositionGizmo> = null,\r\n thickness: number = 1\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build Mesh + Collider\r\n const arrow = AxisDragGizmo._CreateArrow(gizmoLayer.utilityLayerScene, this._coloredMaterial, thickness);\r\n const collider = AxisDragGizmo._CreateArrow(gizmoLayer.utilityLayerScene, this._coloredMaterial, thickness + 4, true);\r\n\r\n // Add to Root Node\r\n this._gizmoMesh = new Mesh(\"\", gizmoLayer.utilityLayerScene);\r\n this._gizmoMesh.addChild(arrow as Mesh);\r\n this._gizmoMesh.addChild(collider as Mesh);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n this._gizmoMesh.parent = this._rootMesh;\r\n\r\n let currentSnapDragDistance = 0;\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.updateDragPlane = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n this._handlePivot();\r\n // Keep world translation and use it to update world transform\r\n // if the node has parent, the local transform properties (position, rotation, scale)\r\n // will be recomputed in _matrixChanged function\r\n\r\n let matrixChanged: boolean = false;\r\n // Snapping logic\r\n if (this.snapDistance == 0) {\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[2]);\r\n TmpVectors.Vector3[2].addInPlace(event.delta);\r\n if (this.dragBehavior.validateDrag(TmpVectors.Vector3[2])) {\r\n if ((this.attachedNode as any).position) {\r\n // Required for nodes like lights\r\n (this.attachedNode as any).position.addInPlaceFromFloats(event.delta.x, event.delta.y, event.delta.z);\r\n }\r\n\r\n // use _worldMatrix to not force a matrix update when calling GetWorldMatrix especially with Cameras\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(event.delta.x, event.delta.y, event.delta.z);\r\n this.attachedNode.updateCache();\r\n matrixChanged = true;\r\n }\r\n } else {\r\n currentSnapDragDistance += event.dragDistance;\r\n if (Math.abs(currentSnapDragDistance) > this.snapDistance) {\r\n const dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n event.delta.normalizeToRef(TmpVectors.Vector3[1]);\r\n TmpVectors.Vector3[1].scaleInPlace(this.snapDistance * dragSteps);\r\n\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[2]);\r\n TmpVectors.Vector3[2].addInPlace(TmpVectors.Vector3[1]);\r\n if (this.dragBehavior.validateDrag(TmpVectors.Vector3[2])) {\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(TmpVectors.Vector3[1].x, TmpVectors.Vector3[1].y, TmpVectors.Vector3[1].z);\r\n this.attachedNode.updateCache();\r\n tmpSnapEvent.snapDistance = this.snapDistance * dragSteps;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n matrixChanged = true;\r\n }\r\n }\r\n }\r\n if (matrixChanged) {\r\n this._matrixChanged();\r\n }\r\n }\r\n });\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n });\r\n this.dragBehavior.onDragEndObservable.add(() => {\r\n this._dragging = false;\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes(false));\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: arrow.getChildMeshes() as Mesh[],\r\n colliderMeshes: collider.getChildMeshes() as Mesh[],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(collider as Mesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? cache.material : cache.disableMaterial);\r\n });\r\n }\r\n protected _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -140,6 +140,7 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
140
140
  const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));
141
141
  defines.setValue("BUMP", true);
142
142
  defines.setValue("PARALLAX", useParallax, true);
143
+ defines.setValue("PARALLAX_RHS", nodeMaterial.getScene().useRightHandedSystem, true);
143
144
  defines.setValue("PARALLAXOCCLUSION", this.useParallaxOcclusion, true);
144
145
  defines.setValue("OBJECTSPACE_NORMALMAP", this.useObjectSpaceNormalMap, true);
145
146
  }
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, \"vec2\");\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, \"float\");\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, \"mat4\");\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying, normalMatrixReplaceString],\r\n });\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g,\r\n replace: \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\",\r\n },\r\n { search: /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g, replace: \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\" },\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const uvForPerturbNormal =\r\n !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `texture2D(${normalSamplerName}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n state.compilationString += this._declareOutput(this.output, state) + \" = vec4(0.);\\n\";\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)/g, replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `mat4 normalMatrix = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : this._worldMatrixName});`,\r\n },\r\n { search: /perturbNormal\\(TBN,texture2D\\(bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n useParallax && this.useParallaxOcclusion ? normalSamplerName : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: this.output.associatedVariableName + \".xyz = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: \"mat3(normalMatrix) * \" + this.output.associatedVariableName + \".xyz\" },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : \"vec3(0.)\" },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
1
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAX_RHS\", nodeMaterial.getScene().useRightHandedSystem, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, \"vec2\");\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, \"float\");\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, \"mat4\");\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying, normalMatrixReplaceString],\r\n });\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g,\r\n replace: \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\",\r\n },\r\n { search: /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g, replace: \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\" },\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const uvForPerturbNormal =\r\n !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `texture2D(${normalSamplerName}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n state.compilationString += this._declareOutput(this.output, state) + \" = vec4(0.);\\n\";\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)/g, replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `mat4 normalMatrix = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : this._worldMatrixName});`,\r\n },\r\n { search: /perturbNormal\\(TBN,texture2D\\(bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n useParallax && this.useParallaxOcclusion ? normalSamplerName : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: this.output.associatedVariableName + \".xyz = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: \"mat3(normalMatrix) * \" + this.output.associatedVariableName + \".xyz\" },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : \"vec3(0.)\" },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
@@ -98,6 +98,7 @@ export declare class PBRMaterialDefines extends MaterialDefines implements IImag
98
98
  BUMPDIRECTUV: number;
99
99
  OBJECTSPACE_NORMALMAP: boolean;
100
100
  PARALLAX: boolean;
101
+ PARALLAX_RHS: boolean;
101
102
  PARALLAXOCCLUSION: boolean;
102
103
  NORMALXYSCALE: boolean;
103
104
  LIGHTMAP: boolean;
@@ -112,6 +112,7 @@ export class PBRMaterialDefines extends MaterialDefines {
112
112
  this.BUMPDIRECTUV = 0;
113
113
  this.OBJECTSPACE_NORMALMAP = false;
114
114
  this.PARALLAX = false;
115
+ this.PARALLAX_RHS = false;
115
116
  this.PARALLAXOCCLUSION = false;
116
117
  this.NORMALXYSCALE = true;
117
118
  this.LIGHTMAP = false;
@@ -998,6 +999,9 @@ export class PBRBaseMaterial extends PushMaterial {
998
999
  if (defines.PARALLAX) {
999
1000
  fallbacks.addFallback(fallbackRank, "PARALLAX");
1000
1001
  }
1002
+ if (defines.PARALLAX_RHS) {
1003
+ fallbacks.addFallback(fallbackRank, "PARALLAX_RHS");
1004
+ }
1001
1005
  if (defines.PARALLAXOCCLUSION) {
1002
1006
  fallbacks.addFallback(fallbackRank++, "PARALLAXOCCLUSION");
1003
1007
  }
@@ -1331,7 +1335,7 @@ export class PBRBaseMaterial extends PushMaterial {
1331
1335
  else if (reflectionTexture.isCube) {
1332
1336
  defines.USESPHERICALFROMREFLECTIONMAP = true;
1333
1337
  defines.USEIRRADIANCEMAP = false;
1334
- if (this._forceIrradianceInFragment || this.realTimeFiltering || engine.getCaps().maxVaryingVectors <= 8) {
1338
+ if (this._forceIrradianceInFragment || this.realTimeFiltering || this._twoSidedLighting || engine.getCaps().maxVaryingVectors <= 8) {
1335
1339
  defines.USESPHERICALINVERTEX = false;
1336
1340
  }
1337
1341
  else {
@@ -1438,6 +1442,7 @@ export class PBRBaseMaterial extends PushMaterial {
1438
1442
  MaterialHelper.PrepareDefinesForMergedUV(this._bumpTexture, defines, "BUMP");
1439
1443
  if (this._useParallax && this._albedoTexture && MaterialFlags.DiffuseTextureEnabled) {
1440
1444
  defines.PARALLAX = true;
1445
+ defines.PARALLAX_RHS = scene.useRightHandedSystem;
1441
1446
  defines.PARALLAXOCCLUSION = !!this._useParallaxOcclusion;
1442
1447
  }
1443
1448
  else {
@@ -1448,6 +1453,7 @@ export class PBRBaseMaterial extends PushMaterial {
1448
1453
  else {
1449
1454
  defines.BUMP = false;
1450
1455
  defines.PARALLAX = false;
1456
+ defines.PARALLAX_RHS = false;
1451
1457
  defines.PARALLAXOCCLUSION = false;
1452
1458
  defines.OBJECTSPACE_NORMALMAP = false;
1453
1459
  }