@babylonjs/core 6.20.2 → 6.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +6 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js +16 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +7 -3
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.d.ts +19 -0
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.js +49 -0
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +57 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +126 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.d.ts +42 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js +98 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js.map +1 -0
- package/Meshes/Node/Blocks/boundingBlock.d.ts +30 -0
- package/Meshes/Node/Blocks/boundingBlock.js +64 -0
- package/Meshes/Node/Blocks/boundingBlock.js.map +1 -0
- package/Meshes/Node/Blocks/debugBlock.js +1 -0
- package/Meshes/Node/Blocks/debugBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryInfoBlock.js +6 -5
- package/Meshes/Node/Blocks/geometryInfoBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryTransformBlock.js +1 -0
- package/Meshes/Node/Blocks/geometryTransformBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.js +1 -0
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mapRangeBlock.js +1 -0
- package/Meshes/Node/Blocks/mapRangeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mathBlock.js +2 -0
- package/Meshes/Node/Blocks/mathBlock.js.map +1 -1
- package/Meshes/Node/Blocks/normalizeVectorBlock.js +1 -0
- package/Meshes/Node/Blocks/normalizeVectorBlock.js.map +1 -1
- package/Meshes/Node/Blocks/randomBlock.js +2 -0
- package/Meshes/Node/Blocks/randomBlock.js.map +1 -1
- package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.d.ts +2 -0
- package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.js +2 -0
- package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.js.map +1 -1
- package/Meshes/Node/Interfaces/nodeGeometryTextureData.d.ts +9 -0
- package/Meshes/Node/Interfaces/nodeGeometryTextureData.js +2 -0
- package/Meshes/Node/Interfaces/nodeGeometryTextureData.js.map +1 -0
- package/Meshes/Node/index.d.ts +3 -0
- package/Meshes/Node/index.js +3 -0
- package/Meshes/Node/index.js.map +1 -1
- package/Meshes/Node/nodeGeometry.js +0 -5
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Meshes/Node/nodeGeometryBuildState.js +1 -1
- package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
- package/Meshes/mesh.vertexData.js +6 -3
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js +15 -16
- package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +16 -23
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +14 -19
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
- package/package.json +1 -1
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@@ -25,6 +25,12 @@ export declare class NodeMaterialTeleportInBlock extends NodeMaterialBlock {
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/** Gets a boolean indicating that this connection will be used in the fragment shader */
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isConnectedInFragmentShader(): boolean;
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_dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]): string;
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/**
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* Checks if the current block is an ancestor of a given block
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* @param block defines the potential descendant block to check
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* @returns true if block is a descendant
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*/
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isAnAncestorOf(block: NodeMaterialBlock): boolean;
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/**
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* Add an enpoint to this block
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* @param endpoint define the endpoint to attach to
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@@ -45,6 +45,22 @@ export class NodeMaterialTeleportInBlock extends NodeMaterialBlock {
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}
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return codeString;
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}
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/**
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* Checks if the current block is an ancestor of a given block
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* @param block defines the potential descendant block to check
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* @returns true if block is a descendant
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*/
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isAnAncestorOf(block) {
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for (const endpoint of this.endpoints) {
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if (endpoint === block) {
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return true;
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}
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if (endpoint.isAnAncestorOf(block)) {
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return true;
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}
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}
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return false;
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}
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/**
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* Add an enpoint to this block
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* @param endpoint define the endpoint to attach to
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@@ -1 +1 @@
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-
{"version":3,"file":"teleportInBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Teleport/teleportInBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI5D;;GAEG;AACH,MAAM,OAAO,2BAA4B,SAAQ,iBAAiB;IAG9D,0CAA0C;IAC1C,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAZ1C,eAAU,GAAmC,EAAE,CAAC;QAcpD,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED,yFAAyF;IAClF,2BAA2B;QAC9B,OAAO,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,2BAA2B,CAAC,CAAC;IAC5E,CAAC;IAEM,SAAS,CAAC,WAAqB,EAAE,aAAkC;QACtE,IAAI,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;QAE7D,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE;YACnC,IAAI,aAAa,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;gBACxC,UAAU,IAAI,QAAQ,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;aAChE;SACJ;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,gBAAgB,CAAC,QAAsC;QAC1D,QAAQ,CAAC,MAAM,EAAE,CAAC;QAElB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/B,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;QAC5B,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC7D,QAAQ,CAAC,uBAAuB,GAAG,IAAI,CAAC;QACxC,QAAQ,CAAC,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,kBAAkB,CAAC,QAAsC;QAC5D,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACjC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAClD,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;SAC/B;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;YACpC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC;SACrC;QAED,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;IACzB,CAAC;CACJ;AAED,aAAa,CAAC,qCAAqC,EAAE,2BAA2B,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialTeleportOutBlock } from \"./teleportOutBlock\";\r\n\r\n/**\r\n * Defines a block used to teleport a value to an endpoint\r\n */\r\nexport class NodeMaterialTeleportInBlock extends NodeMaterialBlock {\r\n private _endpoints: NodeMaterialTeleportOutBlock[] = [];\r\n\r\n /** Gets the list of attached endpoints */\r\n public get endpoints() {\r\n return this._endpoints;\r\n }\r\n\r\n /**\r\n * Create a new NodeMaterialTeleportInBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NodeMaterialTeleportInBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /** Gets a boolean indicating that this connection will be used in the fragment shader */\r\n public isConnectedInFragmentShader() {\r\n return this.endpoints.some((e) => e.output.isConnectedInFragmentShader);\r\n }\r\n\r\n public _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString = super._dumpCode(uniqueNames, alreadyDumped);\r\n\r\n for (const endpoint of this.endpoints) {\r\n if (alreadyDumped.indexOf(endpoint) === -1) {\r\n codeString += endpoint._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Add an enpoint to this block\r\n * @param endpoint define the endpoint to attach to\r\n */\r\n public attachToEndpoint(endpoint: NodeMaterialTeleportOutBlock) {\r\n endpoint.detach();\r\n\r\n this._endpoints.push(endpoint);\r\n endpoint._entryPoint = this;\r\n endpoint._outputs[0]._typeConnectionSource = this._inputs[0];\r\n endpoint._tempEntryPointUniqueId = null;\r\n endpoint.name = \"> \" + this.name;\r\n }\r\n\r\n /**\r\n * Remove enpoint from this block\r\n * @param endpoint define the endpoint to remove\r\n */\r\n public detachFromEndpoint(endpoint: NodeMaterialTeleportOutBlock) {\r\n const index = this._endpoints.indexOf(endpoint);\r\n\r\n if (index !== -1) {\r\n this._endpoints.splice(index, 1);\r\n endpoint._outputs[0]._typeConnectionSource = null;\r\n endpoint._entryPoint = null;\r\n }\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (const endpoint of this._endpoints) {\r\n this.detachFromEndpoint(endpoint);\r\n }\r\n\r\n this._endpoints = [];\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeMaterialTeleportInBlock\", NodeMaterialTeleportInBlock);\r\n"]}
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{"version":3,"file":"teleportInBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Teleport/teleportInBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI5D;;GAEG;AACH,MAAM,OAAO,2BAA4B,SAAQ,iBAAiB;IAG9D,0CAA0C;IAC1C,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAZ1C,eAAU,GAAmC,EAAE,CAAC;QAcpD,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED,yFAAyF;IAClF,2BAA2B;QAC9B,OAAO,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,2BAA2B,CAAC,CAAC;IAC5E,CAAC;IAEM,SAAS,CAAC,WAAqB,EAAE,aAAkC;QACtE,IAAI,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;QAE7D,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE;YACnC,IAAI,aAAa,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;gBACxC,UAAU,IAAI,QAAQ,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;aAChE;SACJ;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,KAAwB;QAC1C,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE;YACnC,IAAI,QAAQ,KAAK,KAAK,EAAE;gBACpB,OAAO,IAAI,CAAC;aACf;YAED,IAAI,QAAQ,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE;gBAChC,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,gBAAgB,CAAC,QAAsC;QAC1D,QAAQ,CAAC,MAAM,EAAE,CAAC;QAElB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/B,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;QAC5B,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC7D,QAAQ,CAAC,uBAAuB,GAAG,IAAI,CAAC;QACxC,QAAQ,CAAC,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,kBAAkB,CAAC,QAAsC;QAC5D,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACjC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAClD,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;SAC/B;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;YACpC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC;SACrC;QAED,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;IACzB,CAAC;CACJ;AAED,aAAa,CAAC,qCAAqC,EAAE,2BAA2B,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialTeleportOutBlock } from \"./teleportOutBlock\";\r\n\r\n/**\r\n * Defines a block used to teleport a value to an endpoint\r\n */\r\nexport class NodeMaterialTeleportInBlock extends NodeMaterialBlock {\r\n private _endpoints: NodeMaterialTeleportOutBlock[] = [];\r\n\r\n /** Gets the list of attached endpoints */\r\n public get endpoints() {\r\n return this._endpoints;\r\n }\r\n\r\n /**\r\n * Create a new NodeMaterialTeleportInBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NodeMaterialTeleportInBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /** Gets a boolean indicating that this connection will be used in the fragment shader */\r\n public isConnectedInFragmentShader() {\r\n return this.endpoints.some((e) => e.output.isConnectedInFragmentShader);\r\n }\r\n\r\n public _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString = super._dumpCode(uniqueNames, alreadyDumped);\r\n\r\n for (const endpoint of this.endpoints) {\r\n if (alreadyDumped.indexOf(endpoint) === -1) {\r\n codeString += endpoint._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Checks if the current block is an ancestor of a given block\r\n * @param block defines the potential descendant block to check\r\n * @returns true if block is a descendant\r\n */\r\n public isAnAncestorOf(block: NodeMaterialBlock): boolean {\r\n for (const endpoint of this.endpoints) {\r\n if (endpoint === block) {\r\n return true;\r\n }\r\n\r\n if (endpoint.isAnAncestorOf(block)) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Add an enpoint to this block\r\n * @param endpoint define the endpoint to attach to\r\n */\r\n public attachToEndpoint(endpoint: NodeMaterialTeleportOutBlock) {\r\n endpoint.detach();\r\n\r\n this._endpoints.push(endpoint);\r\n endpoint._entryPoint = this;\r\n endpoint._outputs[0]._typeConnectionSource = this._inputs[0];\r\n endpoint._tempEntryPointUniqueId = null;\r\n endpoint.name = \"> \" + this.name;\r\n }\r\n\r\n /**\r\n * Remove enpoint from this block\r\n * @param endpoint define the endpoint to remove\r\n */\r\n public detachFromEndpoint(endpoint: NodeMaterialTeleportOutBlock) {\r\n const index = this._endpoints.indexOf(endpoint);\r\n\r\n if (index !== -1) {\r\n this._endpoints.splice(index, 1);\r\n endpoint._outputs[0]._typeConnectionSource = null;\r\n endpoint._entryPoint = null;\r\n }\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (const endpoint of this._endpoints) {\r\n this.detachFromEndpoint(endpoint);\r\n }\r\n\r\n this._endpoints = [];\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeMaterialTeleportInBlock\", NodeMaterialTeleportInBlock);\r\n"]}
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@@ -180,6 +180,7 @@ export class InstantiateOnFacesBlock extends NodeGeometryBlock {
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// Clone the instance
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instanceGeometry = this.instance.getConnectedValue(state);
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if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {
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accumulatedCount -= instancePerFace;
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const clone = instanceGeometry.clone();
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@@ -1 +1 @@
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{"version":3,"file":"instantiateOnFacesBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AAIrG,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,sCAAsC,CAAC;AAItG;;GAEG;AACH,MAAM,OAAO,uBAAwB,SAAQ,iBAAiB;IAkB1D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAnBR,qBAAgB,GAAG,IAAI,OAAO,EAAE,CAAC;QACjC,aAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;QACzB,aAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;QACzB,aAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;QACzB,iBAAY,GAAG,IAAI,OAAO,EAAE,CAAC;QAC7B,iBAAY,GAAG,IAAI,OAAO,EAAE,CAAC;QAErC;;;WAGG;QAEI,oBAAe,GAAG,IAAI,CAAC;QAS1B,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QACrF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACjF,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC;QACpG,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC;QAElG,IAAI,CAAC,OAAO,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC5F,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED;;;OAGG;IACI,iBAAiB;QACpB,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED;;;OAGG;IACI,mCAAmC;QACtC,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;;OAGG;IACI,iCAAiC;QACpC,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC9D,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC9D,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC;QAC9B,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC;QAC9B,OAAO,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;IAC/D,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,yBAAyB,CAAC;IACrC,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,MAAM,IAAI,GAAG,CAAC,KAA6B,EAAE,EAAE;YAC3C,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;YACjC,KAAK,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;YAElC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC1D,KAAK,CAAC,mBAAmB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAE5C,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;gBAC7G,KAAK,CAAC,uBAAuB,EAAE,CAAC;gBAChC,KAAK,CAAC,wBAAwB,EAAE,CAAC;gBACjC,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;gBAChC,OAAO;aACV;YAED,aAAa;YACb,IAAI,gBAAgB,GAAyB,IAAI,CAAC;YAClD,MAAM,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC1D,MAAM,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;YACtD,MAAM,eAAe,GAAG,aAAa,GAAG,SAAS,CAAC;YAClD,IAAI,gBAAgB,GAAG,CAAC,CAAC;YACzB,MAAM,oBAAoB,GAAiB,EAAE,CAAC;YAC9C,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;YAE3B,KAAK,IAAI,CAAC,iBAAiB,GAAG,CAAC,EAAE,IAAI,CAAC,iBAAiB,GAAG,SAAS,EAAE,IAAI,CAAC,iBAAiB,EAAE,EAAE;gBAC3F,wBAAwB;gBACxB,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC9G,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAClH,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAElH,gBAAgB,IAAI,eAAe,CAAC;gBACpC,MAAM,YAAY,GAAG,CAAC,gBAAgB,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC;gBAExD,IAAI,YAAY,GAAG,CAAC,EAAE;oBAClB,SAAS;iBACZ;gBAED,KAAK,IAAI,iBAAiB,GAAG,CAAC,EAAE,iBAAiB,GAAG,YAAY,EAAE,iBAAiB,EAAE,EAAE;oBACnF,IAAI,SAAS,IAAI,aAAa,EAAE;wBAC5B,MAAM;qBACT;oBAED,2BAA2B;oBAC3B,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;oBACtB,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;oBAEtB,IAAI,CAAC,GAAG,CAAC,EAAE;wBACP,MAAM,IAAI,GAAG,CAAC,CAAC;wBACf,CAAC,GAAG,CAAC,CAAC;wBACN,CAAC,GAAG,IAAI,CAAC;qBACZ;oBACD,MAAM,CAAC,GAAG,CAAC,CAAC;oBACZ,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;oBAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;oBAEpB,IAAI,CAAC,gBAAgB,CAAC,GAAG,CACrB,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport { Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { INodeGeometryInstancingContext } from \"../../Interfaces/nodeGeometryInstancingContext\";\r\n\r\n/**\r\n * Block used to instance geometry on every face of a geometry\r\n */\r\nexport class InstantiateOnFacesBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext, INodeGeometryInstancingContext {\r\n private _vertexData: VertexData;\r\n private _currentFaceIndex: number;\r\n private _currentLoopIndex: number;\r\n private _currentPosition = new Vector3();\r\n private _vertex0 = new Vector3();\r\n private _vertex1 = new Vector3();\r\n private _vertex2 = new Vector3();\r\n private _tempVector0 = new Vector3();\r\n private _tempVector1 = new Vector3();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new InstantiateOnFacesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"instance\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"count\", NodeGeometryBlockConnectionPointTypes.Int, true, 256);\r\n this.registerInput(\"matrix\", NodeGeometryBlockConnectionPointTypes.Matrix, true);\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current instance index in the current flow\r\n * @returns the current index\r\n */\r\n public getInstanceIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return this._currentFaceIndex;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual positions\r\n * @returns the value associated with the source\r\n */\r\n public getOverridePositionsContextualValue() {\r\n return this._currentPosition;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual normals\r\n * @returns the value associated with the source\r\n */\r\n public getOverrideNormalsContextualValue() {\r\n this._vertex1.subtractToRef(this._vertex0, this._tempVector0);\r\n this._vertex2.subtractToRef(this._vertex1, this._tempVector1);\r\n this._tempVector0.normalize();\r\n this._tempVector1.normalize();\r\n return Vector3.Cross(this._tempVector1, this._tempVector0);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstantiateOnFacesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instance input component\r\n */\r\n public get instance(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the count input component\r\n */\r\n public get count(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the matrix input component\r\n */\r\n public get matrix(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.pushExecutionContext(this);\r\n state.pushInstancingContext(this);\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.pushGeometryContext(this._vertexData);\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this._vertexData.indices || !this.instance.isConnected) {\r\n state.restoreExecutionContext();\r\n state.restoreInstancingContext();\r\n state.restoreGeometryContext();\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n let instanceGeometry: Nullable<VertexData> = null;\r\n const instanceCount = this.count.getConnectedValue(state);\r\n const faceCount = this._vertexData.indices.length / 3;\r\n const instancePerFace = instanceCount / faceCount;\r\n let accumulatedCount = 0;\r\n const additionalVertexData: VertexData[] = [];\r\n let totalDone = 0;\r\n this._currentLoopIndex = 0;\r\n\r\n for (this._currentFaceIndex = 0; this._currentFaceIndex < faceCount; this._currentFaceIndex++) {\r\n // Extract face vertices\r\n this._vertex0.fromArray(this._vertexData.positions, this._vertexData.indices[this._currentFaceIndex * 3] * 3);\r\n this._vertex1.fromArray(this._vertexData.positions, this._vertexData.indices[this._currentFaceIndex * 3 + 1] * 3);\r\n this._vertex2.fromArray(this._vertexData.positions, this._vertexData.indices[this._currentFaceIndex * 3 + 2] * 3);\r\n\r\n accumulatedCount += instancePerFace;\r\n const countPerFace = (accumulatedCount | 0) - totalDone;\r\n\r\n if (countPerFace < 1) {\r\n continue;\r\n }\r\n\r\n for (let faceDispatchCount = 0; faceDispatchCount < countPerFace; faceDispatchCount++) {\r\n if (totalDone >= instanceCount) {\r\n break;\r\n }\r\n\r\n // Get random point on face\r\n let x = Math.random();\r\n let y = Math.random();\r\n\r\n if (x > y) {\r\n const temp = x;\r\n x = y;\r\n y = temp;\r\n }\r\n const s = x;\r\n const t = y - x;\r\n const u = 1 - s - t;\r\n\r\n this._currentPosition.set(\r\n s * this._vertex0.x + t * this._vertex1.x + u * this._vertex2.x,\r\n s * this._vertex0.y + t * this._vertex1.y + u * this._vertex2.y,\r\n s * this._vertex0.z + t * this._vertex1.z + u * this._vertex2.z\r\n );\r\n\r\n // Clone the instance\r\n instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n const clone = instanceGeometry!.clone();\r\n\r\n if (this.matrix.isConnected) {\r\n const transform = this.matrix.getConnectedValue(state);\r\n state._instantiateWithPositionAndMatrix(clone, this._currentPosition, transform, additionalVertexData);\r\n } else {\r\n const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;\r\n state._instantiate(clone, this._currentPosition, rotation, scaling, additionalVertexData);\r\n }\r\n totalDone++;\r\n this._currentLoopIndex++;\r\n }\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n state.restoreExecutionContext();\r\n state.restoreInstancingContext();\r\n state.restoreGeometryContext();\r\n return this._vertexData;\r\n };\r\n\r\n // Storage\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateOnFacesBlock\", InstantiateOnFacesBlock);\r\n"]}
|
|
1
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+
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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport { Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { INodeGeometryInstancingContext } from \"../../Interfaces/nodeGeometryInstancingContext\";\r\n\r\n/**\r\n * Block used to instance geometry on every face of a geometry\r\n */\r\nexport class InstantiateOnFacesBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext, INodeGeometryInstancingContext {\r\n private _vertexData: VertexData;\r\n private _currentFaceIndex: number;\r\n private _currentLoopIndex: number;\r\n private _currentPosition = new Vector3();\r\n private _vertex0 = new Vector3();\r\n private _vertex1 = new Vector3();\r\n private _vertex2 = new Vector3();\r\n private _tempVector0 = new Vector3();\r\n private _tempVector1 = new Vector3();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new InstantiateOnFacesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"instance\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"count\", NodeGeometryBlockConnectionPointTypes.Int, true, 256);\r\n this.registerInput(\"matrix\", NodeGeometryBlockConnectionPointTypes.Matrix, true);\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current instance index in the current flow\r\n * @returns the current index\r\n */\r\n public getInstanceIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return this._currentFaceIndex;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual positions\r\n * @returns the value associated with the source\r\n */\r\n public getOverridePositionsContextualValue() {\r\n return this._currentPosition;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual normals\r\n * @returns the value associated with the source\r\n */\r\n public getOverrideNormalsContextualValue() {\r\n this._vertex1.subtractToRef(this._vertex0, this._tempVector0);\r\n this._vertex2.subtractToRef(this._vertex1, this._tempVector1);\r\n this._tempVector0.normalize();\r\n this._tempVector1.normalize();\r\n return Vector3.Cross(this._tempVector1, this._tempVector0);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstantiateOnFacesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instance input component\r\n */\r\n public get instance(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the count input component\r\n */\r\n public get count(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the matrix input component\r\n */\r\n public get matrix(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.pushExecutionContext(this);\r\n state.pushInstancingContext(this);\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.pushGeometryContext(this._vertexData);\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this._vertexData.indices || !this.instance.isConnected) {\r\n state.restoreExecutionContext();\r\n state.restoreInstancingContext();\r\n state.restoreGeometryContext();\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n let instanceGeometry: Nullable<VertexData> = null;\r\n const instanceCount = this.count.getConnectedValue(state);\r\n const faceCount = this._vertexData.indices.length / 3;\r\n const instancePerFace = instanceCount / faceCount;\r\n let accumulatedCount = 0;\r\n const additionalVertexData: VertexData[] = [];\r\n let totalDone = 0;\r\n this._currentLoopIndex = 0;\r\n\r\n for (this._currentFaceIndex = 0; this._currentFaceIndex < faceCount; this._currentFaceIndex++) {\r\n // Extract face vertices\r\n this._vertex0.fromArray(this._vertexData.positions, this._vertexData.indices[this._currentFaceIndex * 3] * 3);\r\n this._vertex1.fromArray(this._vertexData.positions, this._vertexData.indices[this._currentFaceIndex * 3 + 1] * 3);\r\n this._vertex2.fromArray(this._vertexData.positions, this._vertexData.indices[this._currentFaceIndex * 3 + 2] * 3);\r\n\r\n accumulatedCount += instancePerFace;\r\n const countPerFace = (accumulatedCount | 0) - totalDone;\r\n\r\n if (countPerFace < 1) {\r\n continue;\r\n }\r\n\r\n for (let faceDispatchCount = 0; faceDispatchCount < countPerFace; faceDispatchCount++) {\r\n if (totalDone >= instanceCount) {\r\n break;\r\n }\r\n\r\n // Get random point on face\r\n let x = Math.random();\r\n let y = Math.random();\r\n\r\n if (x > y) {\r\n const temp = x;\r\n x = y;\r\n y = temp;\r\n }\r\n const s = x;\r\n const t = y - x;\r\n const u = 1 - s - t;\r\n\r\n this._currentPosition.set(\r\n s * this._vertex0.x + t * this._vertex1.x + u * this._vertex2.x,\r\n s * this._vertex0.y + t * this._vertex1.y + u * this._vertex2.y,\r\n s * this._vertex0.z + t * this._vertex1.z + u * this._vertex2.z\r\n );\r\n\r\n // Clone the instance\r\n instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n accumulatedCount -= instancePerFace;\r\n continue;\r\n }\r\n const clone = instanceGeometry!.clone();\r\n\r\n if (this.matrix.isConnected) {\r\n const transform = this.matrix.getConnectedValue(state);\r\n state._instantiateWithPositionAndMatrix(clone, this._currentPosition, transform, additionalVertexData);\r\n } else {\r\n const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;\r\n state._instantiate(clone, this._currentPosition, rotation, scaling, additionalVertexData);\r\n }\r\n totalDone++;\r\n this._currentLoopIndex++;\r\n }\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n state.restoreExecutionContext();\r\n state.restoreInstancingContext();\r\n state.restoreGeometryContext();\r\n return this._vertexData;\r\n };\r\n\r\n // Storage\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateOnFacesBlock\", InstantiateOnFacesBlock);\r\n"]}
|
|
@@ -182,6 +182,10 @@ export class InstantiateOnVerticesBlock extends NodeGeometryBlock {
|
|
|
182
182
|
}
|
|
183
183
|
this._currentLoopIndex++;
|
|
184
184
|
}
|
|
185
|
+
// Restore
|
|
186
|
+
state.restoreGeometryContext();
|
|
187
|
+
state.restoreExecutionContext();
|
|
188
|
+
state.restoreInstancingContext();
|
|
185
189
|
// Merge
|
|
186
190
|
if (additionalVertexData.length) {
|
|
187
191
|
if (additionalVertexData.length === 1) {
|
|
@@ -193,9 +197,9 @@ export class InstantiateOnVerticesBlock extends NodeGeometryBlock {
|
|
|
193
197
|
this._vertexData = main.merge(additionalVertexData, true, false, true, true);
|
|
194
198
|
}
|
|
195
199
|
}
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
200
|
+
else {
|
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201
|
+
return null;
|
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202
|
+
}
|
|
199
203
|
return this._vertexData;
|
|
200
204
|
};
|
|
201
205
|
// Storage
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport { Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport { Epsilon } from \"../../../../Maths/math.constants\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { INodeGeometryInstancingContext } from \"../../Interfaces/nodeGeometryInstancingContext\";\r\n\r\n/**\r\n * Block used to instance geometry on every vertex of a geometry\r\n */\r\nexport class InstantiateOnVerticesBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext, INodeGeometryInstancingContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n private _currentLoopIndex: number;\r\n private _indexTranslation: Nullable<{ [key: number]: number }> = null;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the block should remove duplicated positions\r\n */\r\n @editableInPropertyPage(\"Remove duplicated positions\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { update: true } })\r\n public removeDuplicatedPositions = true;\r\n\r\n /**\r\n * Create a new InstantiateOnVerticesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"instance\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"density\", NodeGeometryBlockConnectionPointTypes.Float, true, 1, 0, 1);\r\n this.registerInput(\"matrix\", NodeGeometryBlockConnectionPointTypes.Matrix, true);\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current instance index in the current flow\r\n * @returns the current index\r\n */\r\n public getInstanceIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._indexTranslation ? this._indexTranslation[this._currentIndex] : this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstantiateOnVerticesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instance input component\r\n */\r\n public get instance(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the density input component\r\n */\r\n public get density(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the matrix input component\r\n */\r\n public get matrix(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.pushExecutionContext(this);\r\n state.pushInstancingContext(this);\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.pushGeometryContext(this._vertexData);\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this.instance.isConnected) {\r\n state.restoreExecutionContext();\r\n state.restoreInstancingContext();\r\n state.restoreGeometryContext();\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n let vertexCount = this._vertexData.positions.length / 3;\r\n const additionalVertexData: VertexData[] = [];\r\n const currentPosition = new Vector3();\r\n const alreadyDone = new Array<number>();\r\n let vertices = this._vertexData.positions;\r\n this._currentLoopIndex = 0;\r\n\r\n if (this.removeDuplicatedPositions) {\r\n this._indexTranslation = {};\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const x = vertices[this._currentIndex * 3];\r\n const y = vertices[this._currentIndex * 3 + 1];\r\n const z = vertices[this._currentIndex * 3 + 2];\r\n let found = false;\r\n for (let index = 0; index < alreadyDone.length; index += 3) {\r\n if (Math.abs(alreadyDone[index] - x) < Epsilon && Math.abs(alreadyDone[index + 1] - y) < Epsilon && Math.abs(alreadyDone[index + 2] - z) < Epsilon) {\r\n found = true;\r\n break;\r\n }\r\n }\r\n\r\n if (found) {\r\n continue;\r\n }\r\n this._indexTranslation[alreadyDone.length / 3] = this._currentIndex;\r\n alreadyDone.push(x, y, z);\r\n }\r\n\r\n vertices = alreadyDone;\r\n vertexCount = vertices.length / 3;\r\n } else {\r\n this._indexTranslation = null;\r\n }\r\n\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n\r\n const density = this.density.getConnectedValue(state);\r\n\r\n if (density < 1) {\r\n if (Math.random() > density) {\r\n continue;\r\n }\r\n }\r\n\r\n currentPosition.fromArray(vertices, this._currentIndex * 3);\r\n\r\n // Clone the instance\r\n const clone = instanceGeometry.clone();\r\n\r\n // Transform\r\n if (this.matrix.isConnected) {\r\n const transform = this.matrix.getConnectedValue(state);\r\n state._instantiateWithPositionAndMatrix(clone, currentPosition, transform, additionalVertexData);\r\n } else {\r\n const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;\r\n state._instantiate(clone, currentPosition, rotation, scaling, additionalVertexData);\r\n }\r\n this._currentLoopIndex++;\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n\r\n state.restoreGeometryContext();\r\n state.restoreExecutionContext();\r\n state.restoreInstancingContext();\r\n return this._vertexData;\r\n };\r\n\r\n // Storage\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.removeDuplicatedPositions = ${this.removeDuplicatedPositions ? \"true\" : \"false\"};\\n`;\r\n codeString += `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.removeDuplicatedPositions = this.removeDuplicatedPositions;\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.removeDuplicatedPositions = serializationObject.removeDuplicatedPositions;\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateOnVerticesBlock\", InstantiateOnVerticesBlock);\r\n"]}
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1
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+
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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport { Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport { Epsilon } from \"../../../../Maths/math.constants\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { INodeGeometryInstancingContext } from \"../../Interfaces/nodeGeometryInstancingContext\";\r\n\r\n/**\r\n * Block used to instance geometry on every vertex of a geometry\r\n */\r\nexport class InstantiateOnVerticesBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext, INodeGeometryInstancingContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n private _currentLoopIndex: number;\r\n private _indexTranslation: Nullable<{ [key: number]: number }> = null;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the block should remove duplicated positions\r\n */\r\n @editableInPropertyPage(\"Remove duplicated positions\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { update: true } })\r\n public removeDuplicatedPositions = true;\r\n\r\n /**\r\n * Create a new InstantiateOnVerticesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"instance\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"density\", NodeGeometryBlockConnectionPointTypes.Float, true, 1, 0, 1);\r\n this.registerInput(\"matrix\", NodeGeometryBlockConnectionPointTypes.Matrix, true);\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current instance index in the current flow\r\n * @returns the current index\r\n */\r\n public getInstanceIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._indexTranslation ? this._indexTranslation[this._currentIndex] : this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstantiateOnVerticesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instance input component\r\n */\r\n public get instance(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the density input component\r\n */\r\n public get density(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the matrix input component\r\n */\r\n public get matrix(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.pushExecutionContext(this);\r\n state.pushInstancingContext(this);\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.pushGeometryContext(this._vertexData);\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this.instance.isConnected) {\r\n state.restoreExecutionContext();\r\n state.restoreInstancingContext();\r\n state.restoreGeometryContext();\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n let vertexCount = this._vertexData.positions.length / 3;\r\n const additionalVertexData: VertexData[] = [];\r\n const currentPosition = new Vector3();\r\n const alreadyDone = new Array<number>();\r\n let vertices = this._vertexData.positions;\r\n this._currentLoopIndex = 0;\r\n\r\n if (this.removeDuplicatedPositions) {\r\n this._indexTranslation = {};\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const x = vertices[this._currentIndex * 3];\r\n const y = vertices[this._currentIndex * 3 + 1];\r\n const z = vertices[this._currentIndex * 3 + 2];\r\n let found = false;\r\n for (let index = 0; index < alreadyDone.length; index += 3) {\r\n if (Math.abs(alreadyDone[index] - x) < Epsilon && Math.abs(alreadyDone[index + 1] - y) < Epsilon && Math.abs(alreadyDone[index + 2] - z) < Epsilon) {\r\n found = true;\r\n break;\r\n }\r\n }\r\n\r\n if (found) {\r\n continue;\r\n }\r\n this._indexTranslation[alreadyDone.length / 3] = this._currentIndex;\r\n alreadyDone.push(x, y, z);\r\n }\r\n\r\n vertices = alreadyDone;\r\n vertexCount = vertices.length / 3;\r\n } else {\r\n this._indexTranslation = null;\r\n }\r\n\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n\r\n const density = this.density.getConnectedValue(state);\r\n\r\n if (density < 1) {\r\n if (Math.random() > density) {\r\n continue;\r\n }\r\n }\r\n\r\n currentPosition.fromArray(vertices, this._currentIndex * 3);\r\n\r\n // Clone the instance\r\n const clone = instanceGeometry.clone();\r\n\r\n // Transform\r\n if (this.matrix.isConnected) {\r\n const transform = this.matrix.getConnectedValue(state);\r\n state._instantiateWithPositionAndMatrix(clone, currentPosition, transform, additionalVertexData);\r\n } else {\r\n const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;\r\n state._instantiate(clone, currentPosition, rotation, scaling, additionalVertexData);\r\n }\r\n this._currentLoopIndex++;\r\n }\r\n\r\n // Restore\r\n state.restoreGeometryContext();\r\n state.restoreExecutionContext();\r\n state.restoreInstancingContext();\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n } else {\r\n return null;\r\n }\r\n\r\n return this._vertexData;\r\n };\r\n\r\n // Storage\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.removeDuplicatedPositions = ${this.removeDuplicatedPositions ? \"true\" : \"false\"};\\n`;\r\n codeString += `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.removeDuplicatedPositions = this.removeDuplicatedPositions;\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.removeDuplicatedPositions = serializationObject.removeDuplicatedPositions;\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateOnVerticesBlock\", InstantiateOnVerticesBlock);\r\n"]}
|
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@@ -1,3 +1,4 @@
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1
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+
import type { Nullable } from "../../../../types.js";
|
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2
|
import { NodeGeometryBlock } from "../../nodeGeometryBlock";
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3
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import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint";
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4
|
import type { TeleportOutBlock } from "./teleportOutBlock";
|
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@@ -23,6 +24,24 @@ export declare class TeleportInBlock extends NodeGeometryBlock {
|
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*/
|
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25
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get input(): NodeGeometryConnectionPoint;
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_dumpCode(uniqueNames: string[], alreadyDumped: NodeGeometryBlock[]): string;
|
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/**
|
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* Checks if the current block is an ancestor of a given type
|
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* @param type defines the potential type to check
|
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* @returns true if block is a descendant
|
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*/
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isAnAncestorOfType(type: string): boolean;
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/**
|
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* Checks if the current block is an ancestor of a given block
|
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* @param block defines the potential descendant block to check
|
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* @returns true if block is a descendant
|
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*/
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isAnAncestorOf(block: NodeGeometryBlock): boolean;
|
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/**
|
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* Get the first descendant using a predicate
|
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* @param predicate defines the predicate to check
|
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* @returns descendant or null if none found
|
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*/
|
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+
getDescendantOfPredicate(predicate: (block: NodeGeometryBlock) => boolean): Nullable<NodeGeometryBlock>;
|
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|
/**
|
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|
* Add an enpoint to this block
|
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* @param endpoint define the endpoint to attach to
|
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@@ -41,6 +41,55 @@ export class TeleportInBlock extends NodeGeometryBlock {
|
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}
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return codeString;
|
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}
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+
/**
|
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+
* Checks if the current block is an ancestor of a given type
|
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+
* @param type defines the potential type to check
|
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* @returns true if block is a descendant
|
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+
*/
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|
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isAnAncestorOfType(type) {
|
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if (this.getClassName() === type) {
|
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return true;
|
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}
|
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for (const endpoint of this.endpoints) {
|
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if (endpoint.isAnAncestorOfType(type)) {
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return true;
|
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}
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}
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return false;
|
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}
|
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/**
|
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+
* Checks if the current block is an ancestor of a given block
|
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* @param block defines the potential descendant block to check
|
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* @returns true if block is a descendant
|
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*/
|
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isAnAncestorOf(block) {
|
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+
for (const endpoint of this.endpoints) {
|
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if (endpoint === block) {
|
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return true;
|
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}
|
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|
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if (endpoint.isAnAncestorOf(block)) {
|
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return true;
|
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}
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}
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return false;
|
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}
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/**
|
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* Get the first descendant using a predicate
|
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* @param predicate defines the predicate to check
|
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* @returns descendant or null if none found
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*/
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+
getDescendantOfPredicate(predicate) {
|
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if (predicate(this)) {
|
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return this;
|
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}
|
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|
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for (const endpoint of this.endpoints) {
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|
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const descendant = endpoint.getDescendantOfPredicate(predicate);
|
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if (descendant) {
|
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return descendant;
|
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}
|
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}
|
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return null;
|
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+
}
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|
/**
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|
* Add an enpoint to this block
|
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|
* @param endpoint define the endpoint to attach to
|
|
@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"teleportInBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Teleport/teleportInBlock.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"teleportInBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Teleport/teleportInBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AACrG,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI5D;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAGlD,0CAA0C;IAC1C,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAZR,eAAU,GAAuB,EAAE,CAAC;QAaxC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAE1B,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEM,SAAS,CAAC,WAAqB,EAAE,aAAkC;QACtE,IAAI,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;QAE7D,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE;YACnC,IAAI,aAAa,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;gBACxC,UAAU,IAAI,QAAQ,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;aAChE;SACJ;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,IAAY;QAClC,IAAI,IAAI,CAAC,YAAY,EAAE,KAAK,IAAI,EAAE;YAC9B,OAAO,IAAI,CAAC;SACf;QAED,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE;YACnC,IAAI,QAAQ,CAAC,kBAAkB,CAAC,IAAI,CAAC,EAAE;gBACnC,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,KAAwB;QAC1C,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE;YACnC,IAAI,QAAQ,KAAK,KAAK,EAAE;gBACpB,OAAO,IAAI,CAAC;aACf;YAED,IAAI,QAAQ,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE;gBAChC,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;OAIG;IACI,wBAAwB,CAAC,SAAgD;QAC5E,IAAI,SAAS,CAAC,IAAI,CAAC,EAAE;YACjB,OAAO,IAAI,CAAC;SACf;QAED,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE;YACnC,MAAM,UAAU,GAAG,QAAQ,CAAC,wBAAwB,CAAC,SAAS,CAAC,CAAC;YAEhE,IAAI,UAAU,EAAE;gBACZ,OAAO,UAAU,CAAC;aACrB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,gBAAgB,CAAC,QAA0B;QAC9C,QAAQ,CAAC,MAAM,EAAE,CAAC;QAElB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/B,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;QAC5B,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC7D,QAAQ,CAAC,uBAAuB,GAAG,IAAI,CAAC;QACxC,QAAQ,CAAC,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,kBAAkB,CAAC,QAA0B;QAChD,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACjC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAClD,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;SAC/B;IACL,CAAC;IAES,WAAW;QACjB,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;YACpC,QAAQ,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;gBACxC,OAAO,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC/C,CAAC,CAAC;SACL;IACL,CAAC;CACJ;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport type { TeleportOutBlock } from \"./teleportOutBlock\";\r\n\r\n/**\r\n * Defines a block used to teleport a value to an endpoint\r\n */\r\nexport class TeleportInBlock extends NodeGeometryBlock {\r\n private _endpoints: TeleportOutBlock[] = [];\r\n\r\n /** Gets the list of attached endpoints */\r\n public get endpoints() {\r\n return this._endpoints;\r\n }\r\n\r\n /**\r\n * Create a new TeleportInBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n this._isTeleportIn = true;\r\n\r\n this.registerInput(\"input\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TeleportInBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n public _dumpCode(uniqueNames: string[], alreadyDumped: NodeGeometryBlock[]) {\r\n let codeString = super._dumpCode(uniqueNames, alreadyDumped);\r\n\r\n for (const endpoint of this.endpoints) {\r\n if (alreadyDumped.indexOf(endpoint) === -1) {\r\n codeString += endpoint._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Checks if the current block is an ancestor of a given type\r\n * @param type defines the potential type to check\r\n * @returns true if block is a descendant\r\n */\r\n public isAnAncestorOfType(type: string): boolean {\r\n if (this.getClassName() === type) {\r\n return true;\r\n }\r\n\r\n for (const endpoint of this.endpoints) {\r\n if (endpoint.isAnAncestorOfType(type)) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Checks if the current block is an ancestor of a given block\r\n * @param block defines the potential descendant block to check\r\n * @returns true if block is a descendant\r\n */\r\n public isAnAncestorOf(block: NodeGeometryBlock): boolean {\r\n for (const endpoint of this.endpoints) {\r\n if (endpoint === block) {\r\n return true;\r\n }\r\n\r\n if (endpoint.isAnAncestorOf(block)) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Get the first descendant using a predicate\r\n * @param predicate defines the predicate to check\r\n * @returns descendant or null if none found\r\n */\r\n public getDescendantOfPredicate(predicate: (block: NodeGeometryBlock) => boolean): Nullable<NodeGeometryBlock> {\r\n if (predicate(this)) {\r\n return this;\r\n }\r\n\r\n for (const endpoint of this.endpoints) {\r\n const descendant = endpoint.getDescendantOfPredicate(predicate);\r\n\r\n if (descendant) {\r\n return descendant;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Add an enpoint to this block\r\n * @param endpoint define the endpoint to attach to\r\n */\r\n public attachToEndpoint(endpoint: TeleportOutBlock) {\r\n endpoint.detach();\r\n\r\n this._endpoints.push(endpoint);\r\n endpoint._entryPoint = this;\r\n endpoint._outputs[0]._typeConnectionSource = this._inputs[0];\r\n endpoint._tempEntryPointUniqueId = null;\r\n endpoint.name = \"> \" + this.name;\r\n }\r\n\r\n /**\r\n * Remove enpoint from this block\r\n * @param endpoint define the endpoint to remove\r\n */\r\n public detachFromEndpoint(endpoint: TeleportOutBlock) {\r\n const index = this._endpoints.indexOf(endpoint);\r\n\r\n if (index !== -1) {\r\n this._endpoints.splice(index, 1);\r\n endpoint._outputs[0]._typeConnectionSource = null;\r\n endpoint._entryPoint = null;\r\n }\r\n }\r\n\r\n protected _buildBlock() {\r\n for (const endpoint of this._endpoints) {\r\n endpoint.output._storedFunction = (state) => {\r\n return this.input.getConnectedValue(state);\r\n };\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TeleportInBlock\", TeleportInBlock);\r\n"]}
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
import type { Nullable } from "../../../../types.js";
|
|
2
|
+
import { NodeGeometryBlock } from "../../nodeGeometryBlock";
|
|
3
|
+
import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint";
|
|
4
|
+
/**
|
|
5
|
+
* Block used to load texture data
|
|
6
|
+
*/
|
|
7
|
+
export declare class GeometryTextureBlock extends NodeGeometryBlock {
|
|
8
|
+
private _data;
|
|
9
|
+
private _width;
|
|
10
|
+
private _height;
|
|
11
|
+
/**
|
|
12
|
+
* Gets the texture data
|
|
13
|
+
*/
|
|
14
|
+
get textureData(): Nullable<Float32Array>;
|
|
15
|
+
/**
|
|
16
|
+
* Gets the texture width
|
|
17
|
+
*/
|
|
18
|
+
get textureWidth(): number;
|
|
19
|
+
/**
|
|
20
|
+
* Gets the texture height
|
|
21
|
+
*/
|
|
22
|
+
get textureHeight(): number;
|
|
23
|
+
/**
|
|
24
|
+
* Creates a new GeometryTextureBlock
|
|
25
|
+
* @param name defines the block name
|
|
26
|
+
*/
|
|
27
|
+
constructor(name: string);
|
|
28
|
+
/**
|
|
29
|
+
* Gets the current class name
|
|
30
|
+
* @returns the class name
|
|
31
|
+
*/
|
|
32
|
+
getClassName(): string;
|
|
33
|
+
/**
|
|
34
|
+
* Gets the texture component
|
|
35
|
+
*/
|
|
36
|
+
get texture(): NodeGeometryConnectionPoint;
|
|
37
|
+
private _prepareImgToLoadAsync;
|
|
38
|
+
/**
|
|
39
|
+
* Load the texture data
|
|
40
|
+
* @param imageFile defines the file to load data from
|
|
41
|
+
* @returns a promise fulfilled when image data is loaded
|
|
42
|
+
*/
|
|
43
|
+
loadTextureFromFileAsync(imageFile: File): Promise<void>;
|
|
44
|
+
/**
|
|
45
|
+
* Load the texture data
|
|
46
|
+
* @param url defines the url to load data from
|
|
47
|
+
* @returns a promise fulfilled when image data is loaded
|
|
48
|
+
*/
|
|
49
|
+
loadTextureFromUrlAsync(url: string): Promise<void>;
|
|
50
|
+
protected _buildBlock(): void;
|
|
51
|
+
/**
|
|
52
|
+
* Serializes this block in a JSON representation
|
|
53
|
+
* @returns the serialized block object
|
|
54
|
+
*/
|
|
55
|
+
serialize(): any;
|
|
56
|
+
_deserialize(serializationObject: any): void;
|
|
57
|
+
}
|
|
@@ -0,0 +1,126 @@
|
|
|
1
|
+
import { RegisterClass } from "../../../../Misc/typeStore.js";
|
|
2
|
+
import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js";
|
|
3
|
+
import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
|
|
4
|
+
/**
|
|
5
|
+
* Block used to load texture data
|
|
6
|
+
*/
|
|
7
|
+
export class GeometryTextureBlock extends NodeGeometryBlock {
|
|
8
|
+
/**
|
|
9
|
+
* Gets the texture data
|
|
10
|
+
*/
|
|
11
|
+
get textureData() {
|
|
12
|
+
return this._data;
|
|
13
|
+
}
|
|
14
|
+
/**
|
|
15
|
+
* Gets the texture width
|
|
16
|
+
*/
|
|
17
|
+
get textureWidth() {
|
|
18
|
+
return this._width;
|
|
19
|
+
}
|
|
20
|
+
/**
|
|
21
|
+
* Gets the texture height
|
|
22
|
+
*/
|
|
23
|
+
get textureHeight() {
|
|
24
|
+
return this._height;
|
|
25
|
+
}
|
|
26
|
+
/**
|
|
27
|
+
* Creates a new GeometryTextureBlock
|
|
28
|
+
* @param name defines the block name
|
|
29
|
+
*/
|
|
30
|
+
constructor(name) {
|
|
31
|
+
super(name);
|
|
32
|
+
this._data = null;
|
|
33
|
+
this.registerOutput("texture", NodeGeometryBlockConnectionPointTypes.Texture);
|
|
34
|
+
}
|
|
35
|
+
/**
|
|
36
|
+
* Gets the current class name
|
|
37
|
+
* @returns the class name
|
|
38
|
+
*/
|
|
39
|
+
getClassName() {
|
|
40
|
+
return "GeometryTextureBlock";
|
|
41
|
+
}
|
|
42
|
+
/**
|
|
43
|
+
* Gets the texture component
|
|
44
|
+
*/
|
|
45
|
+
get texture() {
|
|
46
|
+
return this._outputs[0];
|
|
47
|
+
}
|
|
48
|
+
_prepareImgToLoadAsync(url) {
|
|
49
|
+
return new Promise((resolve, reject) => {
|
|
50
|
+
const img = new Image();
|
|
51
|
+
const canvas = document.createElement("canvas");
|
|
52
|
+
const ctx = canvas.getContext("2d");
|
|
53
|
+
img.onload = () => {
|
|
54
|
+
canvas.width = img.width;
|
|
55
|
+
canvas.height = img.height;
|
|
56
|
+
ctx.drawImage(img, 0, 0);
|
|
57
|
+
const imageData = ctx.getImageData(0, 0, img.width, img.height);
|
|
58
|
+
const pixels = imageData.data;
|
|
59
|
+
const floatArray = new Float32Array(pixels.length);
|
|
60
|
+
for (let i = 0; i < pixels.length; i++) {
|
|
61
|
+
floatArray[i] = pixels[i] / 255.0;
|
|
62
|
+
}
|
|
63
|
+
this._data = floatArray;
|
|
64
|
+
this._width = img.width;
|
|
65
|
+
this._height = img.height;
|
|
66
|
+
resolve();
|
|
67
|
+
};
|
|
68
|
+
img.onerror = () => {
|
|
69
|
+
this._data = null;
|
|
70
|
+
reject();
|
|
71
|
+
};
|
|
72
|
+
img.src = url;
|
|
73
|
+
});
|
|
74
|
+
}
|
|
75
|
+
/**
|
|
76
|
+
* Load the texture data
|
|
77
|
+
* @param imageFile defines the file to load data from
|
|
78
|
+
* @returns a promise fulfilled when image data is loaded
|
|
79
|
+
*/
|
|
80
|
+
loadTextureFromFileAsync(imageFile) {
|
|
81
|
+
return this._prepareImgToLoadAsync(URL.createObjectURL(imageFile));
|
|
82
|
+
}
|
|
83
|
+
/**
|
|
84
|
+
* Load the texture data
|
|
85
|
+
* @param url defines the url to load data from
|
|
86
|
+
* @returns a promise fulfilled when image data is loaded
|
|
87
|
+
*/
|
|
88
|
+
loadTextureFromUrlAsync(url) {
|
|
89
|
+
return this._prepareImgToLoadAsync(url);
|
|
90
|
+
}
|
|
91
|
+
_buildBlock() {
|
|
92
|
+
if (!this._data) {
|
|
93
|
+
this.texture._storedValue = null;
|
|
94
|
+
return;
|
|
95
|
+
}
|
|
96
|
+
const textureData = {
|
|
97
|
+
data: this._data,
|
|
98
|
+
width: this._width,
|
|
99
|
+
height: this._height,
|
|
100
|
+
};
|
|
101
|
+
this.texture._storedValue = textureData;
|
|
102
|
+
}
|
|
103
|
+
/**
|
|
104
|
+
* Serializes this block in a JSON representation
|
|
105
|
+
* @returns the serialized block object
|
|
106
|
+
*/
|
|
107
|
+
serialize() {
|
|
108
|
+
const serializationObject = super.serialize();
|
|
109
|
+
serializationObject.width = this._width;
|
|
110
|
+
serializationObject.height = this._height;
|
|
111
|
+
if (this._data) {
|
|
112
|
+
serializationObject.data = Array.from(this._data);
|
|
113
|
+
}
|
|
114
|
+
return serializationObject;
|
|
115
|
+
}
|
|
116
|
+
_deserialize(serializationObject) {
|
|
117
|
+
super._deserialize(serializationObject);
|
|
118
|
+
this._width = serializationObject.width;
|
|
119
|
+
this._height = serializationObject.height;
|
|
120
|
+
if (serializationObject.data) {
|
|
121
|
+
this._data = new Float32Array(serializationObject.data);
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
}
|
|
125
|
+
RegisterClass("BABYLON.GeometryTextureBlock", GeometryTextureBlock);
|
|
126
|
+
//# sourceMappingURL=geometryTextureBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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type { Nullable } from \"core/types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { INodeGeometryTextureData } from \"../../Interfaces/nodeGeometryTextureData\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\n/**\r\n * Block used to load texture data\r\n */\r\nexport class GeometryTextureBlock extends NodeGeometryBlock {\r\n private _data: Nullable<Float32Array> = null;\r\n private _width: number;\r\n private _height: number;\r\n\r\n /**\r\n * Gets the texture data\r\n */\r\n public get textureData() {\r\n return this._data;\r\n }\r\n\r\n /**\r\n * Gets the texture width\r\n */\r\n public get textureWidth() {\r\n return this._width;\r\n }\r\n\r\n /**\r\n * Gets the texture height\r\n */\r\n public get textureHeight() {\r\n return this._height;\r\n }\r\n\r\n /**\r\n * Creates a new GeometryTextureBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerOutput(\"texture\", NodeGeometryBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GeometryTextureBlock\";\r\n }\r\n\r\n /**\r\n * Gets the texture component\r\n */\r\n public get texture(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _prepareImgToLoadAsync(url: string) {\r\n return new Promise<void>((resolve, reject) => {\r\n const img = new Image();\r\n const canvas = document.createElement(\"canvas\");\r\n const ctx = canvas.getContext(\"2d\");\r\n\r\n img.onload = () => {\r\n canvas.width = img.width;\r\n canvas.height = img.height;\r\n\r\n ctx!.drawImage(img, 0, 0);\r\n\r\n const imageData = ctx!.getImageData(0, 0, img.width, img.height);\r\n const pixels = imageData.data;\r\n const floatArray = new Float32Array(pixels.length);\r\n\r\n for (let i = 0; i < pixels.length; i++) {\r\n floatArray[i] = pixels[i] / 255.0;\r\n }\r\n\r\n this._data = floatArray;\r\n this._width = img.width;\r\n this._height = img.height;\r\n resolve();\r\n };\r\n\r\n img.onerror = () => {\r\n this._data = null;\r\n reject();\r\n };\r\n\r\n img.src = url;\r\n });\r\n }\r\n\r\n /**\r\n * Load the texture data\r\n * @param imageFile defines the file to load data from\r\n * @returns a promise fulfilled when image data is loaded\r\n */\r\n public loadTextureFromFileAsync(imageFile: File) {\r\n return this._prepareImgToLoadAsync(URL.createObjectURL(imageFile));\r\n }\r\n\r\n /**\r\n * Load the texture data\r\n * @param url defines the url to load data from\r\n * @returns a promise fulfilled when image data is loaded\r\n */\r\n public loadTextureFromUrlAsync(url: string) {\r\n return this._prepareImgToLoadAsync(url);\r\n }\r\n\r\n protected _buildBlock() {\r\n if (!this._data) {\r\n this.texture._storedValue = null;\r\n return;\r\n }\r\n\r\n const textureData: INodeGeometryTextureData = {\r\n data: this._data,\r\n width: this._width,\r\n height: this._height,\r\n };\r\n\r\n this.texture._storedValue = textureData;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.width = this._width;\r\n serializationObject.height = this._height;\r\n if (this._data) {\r\n serializationObject.data = Array.from(this._data);\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this._width = serializationObject.width;\r\n this._height = serializationObject.height;\r\n if (serializationObject.data) {\r\n this._data = new Float32Array(serializationObject.data);\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GeometryTextureBlock\", GeometryTextureBlock);\r\n"]}
|