@babylonjs/core 6.20.1 → 6.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/nativeEngine.js +1 -1
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +6 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js +16 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
- package/Materials/effect.js +4 -4
- package/Materials/effect.js.map +1 -1
- package/Maths/math.vector.d.ts +2 -1
- package/Maths/math.vector.js +5 -4
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +7 -3
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/alignBlock.js +1 -1
- package/Meshes/Node/Blocks/Matrices/alignBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.d.ts +19 -0
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.js +50 -0
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js +1 -0
- package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +57 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +126 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.d.ts +42 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js +98 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js.map +1 -0
- package/Meshes/Node/Blocks/boundingBlock.d.ts +30 -0
- package/Meshes/Node/Blocks/boundingBlock.js +64 -0
- package/Meshes/Node/Blocks/boundingBlock.js.map +1 -0
- package/Meshes/Node/Blocks/debugBlock.js +2 -0
- package/Meshes/Node/Blocks/debugBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryInfoBlock.js +6 -5
- package/Meshes/Node/Blocks/geometryInfoBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryInputBlock.js +1 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryOptimizeBlock.js +1 -1
- package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryTransformBlock.js +1 -0
- package/Meshes/Node/Blocks/geometryTransformBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.js +1 -0
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mapRangeBlock.js +1 -0
- package/Meshes/Node/Blocks/mapRangeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mathBlock.js +2 -0
- package/Meshes/Node/Blocks/mathBlock.js.map +1 -1
- package/Meshes/Node/Blocks/noiseBlock.js +1 -1
- package/Meshes/Node/Blocks/noiseBlock.js.map +1 -1
- package/Meshes/Node/Blocks/normalizeVectorBlock.js +1 -0
- package/Meshes/Node/Blocks/normalizeVectorBlock.js.map +1 -1
- package/Meshes/Node/Blocks/randomBlock.d.ts +12 -0
- package/Meshes/Node/Blocks/randomBlock.js +44 -1
- package/Meshes/Node/Blocks/randomBlock.js.map +1 -1
- package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.d.ts +2 -0
- package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.js +2 -0
- package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.js.map +1 -1
- package/Meshes/Node/Interfaces/nodeGeometryTextureData.d.ts +9 -0
- package/Meshes/Node/Interfaces/nodeGeometryTextureData.js +2 -0
- package/Meshes/Node/Interfaces/nodeGeometryTextureData.js.map +1 -0
- package/Meshes/Node/index.d.ts +3 -0
- package/Meshes/Node/index.js +3 -0
- package/Meshes/Node/index.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlock.d.ts +8 -3
- package/Meshes/Node/nodeGeometryBlock.js +8 -4
- package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometryBuildState.js +1 -1
- package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
- package/Meshes/linesMesh.js +2 -2
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/mesh.vertexData.js +34 -29
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +1 -0
- package/Physics/v2/physicsBody.js +5 -0
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsShape.d.ts +1 -0
- package/Physics/v2/physicsShape.js +5 -0
- package/Physics/v2/physicsShape.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js +15 -16
- package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +16 -23
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +14 -19
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
- package/Probes/reflectionProbe.d.ts +2 -1
- package/Probes/reflectionProbe.js +4 -1
- package/Probes/reflectionProbe.js.map +1 -1
- package/package.json +1 -1
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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { Matrix, Vector2, Vector3, Vector4 } from \"../../../Maths/math.vector\";\r\nimport type { VertexData } from \"../../../Meshes/mesh.vertexData\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\n\r\n/**\r\n * Block used to apply a transform to a vector / geometry\r\n */\r\nexport class GeometryTransformBlock extends NodeGeometryBlock {\r\n private _rotationMatrix = new Matrix();\r\n private _scalingMatrix = new Matrix();\r\n private _translationMatrix = new Matrix();\r\n private _scalingRotationMatrix = new Matrix();\r\n private _transformMatrix = new Matrix();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new GeometryTransformBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"value\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"matrix\", NodeGeometryBlockConnectionPointTypes.Matrix, true);\r\n this.registerInput(\"translation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GeometryTransformBlock\";\r\n }\r\n\r\n /**\r\n * Gets the value input component\r\n */\r\n public get value(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the matrix input component\r\n */\r\n public get matrix(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the translation input component\r\n */\r\n public get translation(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n if (!this.value.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n const func = (state: NodeGeometryBuildState) => {\r\n const value = this.value.getConnectedValue(state);\r\n\r\n if (!value) {\r\n return null;\r\n }\r\n\r\n let matrix: Matrix;\r\n\r\n if (this.matrix.isConnected) {\r\n matrix = this.matrix.getConnectedValue(state);\r\n } else {\r\n const scaling = this.scaling.getConnectedValue(state);\r\n const rotation = this.rotation.getConnectedValue(state);\r\n const translation = this.translation.getConnectedValue(state);\r\n\r\n // Transform\r\n Matrix.ScalingToRef(scaling.x, scaling.y, scaling.z, this._scalingMatrix);\r\n Matrix.RotationYawPitchRollToRef(rotation.y, rotation.x, rotation.z, this._rotationMatrix);\r\n Matrix.TranslationToRef(translation.x, translation.y, translation.z, this._translationMatrix);\r\n\r\n this._scalingMatrix.multiplyToRef(this._rotationMatrix, this._scalingRotationMatrix);\r\n this._scalingRotationMatrix.multiplyToRef(this._translationMatrix, this._transformMatrix);\r\n matrix = this._transformMatrix;\r\n }\r\n\r\n switch (this.value.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Geometry: {\r\n const geometry = (value as VertexData).clone();\r\n geometry.transform(matrix);\r\n return geometry;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n return Vector2.Transform(value, matrix);\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n return Vector3.TransformCoordinates(value, matrix);\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n return Vector4.TransformCoordinates(value, matrix);\r\n }\r\n\r\n return null;\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GeometryTransformBlock\", GeometryTransformBlock);\r\n"]}
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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { Matrix, Vector2, Vector3, Vector4 } from \"../../../Maths/math.vector\";\r\nimport type { VertexData } from \"../../../Meshes/mesh.vertexData\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\n\r\n/**\r\n * Block used to apply a transform to a vector / geometry\r\n */\r\nexport class GeometryTransformBlock extends NodeGeometryBlock {\r\n private _rotationMatrix = new Matrix();\r\n private _scalingMatrix = new Matrix();\r\n private _translationMatrix = new Matrix();\r\n private _scalingRotationMatrix = new Matrix();\r\n private _transformMatrix = new Matrix();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new GeometryTransformBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"value\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"matrix\", NodeGeometryBlockConnectionPointTypes.Matrix, true);\r\n this.registerInput(\"translation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GeometryTransformBlock\";\r\n }\r\n\r\n /**\r\n * Gets the value input component\r\n */\r\n public get value(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the matrix input component\r\n */\r\n public get matrix(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the translation input component\r\n */\r\n public get translation(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n if (!this.value.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n const func = (state: NodeGeometryBuildState) => {\r\n const value = this.value.getConnectedValue(state);\r\n\r\n if (!value) {\r\n return null;\r\n }\r\n\r\n let matrix: Matrix;\r\n\r\n if (this.matrix.isConnected) {\r\n matrix = this.matrix.getConnectedValue(state);\r\n } else {\r\n const scaling = this.scaling.getConnectedValue(state);\r\n const rotation = this.rotation.getConnectedValue(state);\r\n const translation = this.translation.getConnectedValue(state);\r\n\r\n // Transform\r\n Matrix.ScalingToRef(scaling.x, scaling.y, scaling.z, this._scalingMatrix);\r\n Matrix.RotationYawPitchRollToRef(rotation.y, rotation.x, rotation.z, this._rotationMatrix);\r\n Matrix.TranslationToRef(translation.x, translation.y, translation.z, this._translationMatrix);\r\n\r\n this._scalingMatrix.multiplyToRef(this._rotationMatrix, this._scalingRotationMatrix);\r\n this._scalingRotationMatrix.multiplyToRef(this._translationMatrix, this._transformMatrix);\r\n matrix = this._transformMatrix;\r\n }\r\n\r\n switch (this.value.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Geometry: {\r\n const geometry = (value as VertexData).clone();\r\n geometry.transform(matrix);\r\n return geometry;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n return Vector2.Transform(value, matrix);\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n return Vector3.TransformCoordinates(value, matrix);\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n return Vector4.TransformCoordinates(value, matrix);\r\n }\r\n\r\n return null;\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GeometryTransformBlock\", GeometryTransformBlock);\r\n"]}
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@@ -67,6 +67,7 @@ export class GeometryTrigonometryBlock extends NodeGeometryBlock {
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this._outputs[0]._typeConnectionSource = this._inputs[0];
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this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);
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this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);
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+
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);
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}
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/**
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* Gets the current class name
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@@ -1 +1 @@
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1
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-
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type { Nullable } from \"../../../types\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { Vector2, Vector3, Vector4 } from \"../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Operations supported by the Trigonometry block\r\n */\r\nexport enum GeometryTrigonometryBlockOperations {\r\n /** Cos */\r\n Cos,\r\n /** Sin */\r\n Sin,\r\n /** Abs */\r\n Abs,\r\n /** Exp */\r\n Exp,\r\n /** Round */\r\n Round,\r\n /** Floor */\r\n Floor,\r\n /** Ceiling */\r\n Ceiling,\r\n /** Square root */\r\n Sqrt,\r\n /** Log */\r\n Log,\r\n /** Tangent */\r\n Tan,\r\n /** Arc tangent */\r\n ArcTan,\r\n /** Arc cosinus */\r\n ArcCos,\r\n /** Arc sinus */\r\n ArcSin,\r\n /** Sign */\r\n Sign,\r\n /** Negate */\r\n Negate,\r\n /** OneMinus */\r\n OneMinus,\r\n /** Reciprocal */\r\n Reciprocal,\r\n /** ToDegrees */\r\n ToDegrees,\r\n /** ToRadians */\r\n ToRadians,\r\n}\r\n\r\n/**\r\n * Block used to apply trigonometry operation to floats\r\n */\r\nexport class GeometryTrigonometryBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets the operation applied by the block\r\n */\r\n @editableInPropertyPage(\"Operation\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n options: [\r\n { label: \"Cos\", value: GeometryTrigonometryBlockOperations.Cos },\r\n { label: \"Sin\", value: GeometryTrigonometryBlockOperations.Sin },\r\n { label: \"Abs\", value: GeometryTrigonometryBlockOperations.Abs },\r\n { label: \"Exp\", value: GeometryTrigonometryBlockOperations.Exp },\r\n { label: \"Round\", value: GeometryTrigonometryBlockOperations.Round },\r\n { label: \"Floor\", value: GeometryTrigonometryBlockOperations.Floor },\r\n { label: \"Ceiling\", value: GeometryTrigonometryBlockOperations.Ceiling },\r\n { label: \"Sqrt\", value: GeometryTrigonometryBlockOperations.Sqrt },\r\n { label: \"Log\", value: GeometryTrigonometryBlockOperations.Log },\r\n { label: \"Tan\", value: GeometryTrigonometryBlockOperations.Tan },\r\n { label: \"ArcTan\", value: GeometryTrigonometryBlockOperations.ArcTan },\r\n { label: \"ArcCos\", value: GeometryTrigonometryBlockOperations.ArcCos },\r\n { label: \"ArcSin\", value: GeometryTrigonometryBlockOperations.ArcSin },\r\n { label: \"Sign\", value: GeometryTrigonometryBlockOperations.Sign },\r\n { label: \"Negate\", value: GeometryTrigonometryBlockOperations.Negate },\r\n { label: \"OneMinus\", value: GeometryTrigonometryBlockOperations.OneMinus },\r\n { label: \"Reciprocal\", value: GeometryTrigonometryBlockOperations.Reciprocal },\r\n { label: \"ToDegrees\", value: GeometryTrigonometryBlockOperations.ToDegrees },\r\n { label: \"ToRadians\", value: GeometryTrigonometryBlockOperations.ToRadians },\r\n ],\r\n })\r\n public operation = GeometryTrigonometryBlockOperations.Cos;\r\n\r\n /**\r\n * Creates a new GeometryTrigonometryBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"input\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GeometryTrigonometryBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n super._buildBlock(state);\r\n let func: Nullable<(value: number) => number> = null;\r\n\r\n switch (this.operation) {\r\n case GeometryTrigonometryBlockOperations.Cos: {\r\n func = (value: number) => Math.cos(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Sin: {\r\n func = (value: number) => Math.sin(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Abs: {\r\n func = (value: number) => Math.abs(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Exp: {\r\n func = (value: number) => Math.exp(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Round: {\r\n func = (value: number) => Math.round(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Floor: {\r\n func = (value: number) => Math.floor(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Ceiling: {\r\n func = (value: number) => Math.ceil(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Sqrt: {\r\n func = (value: number) => Math.sqrt(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Log: {\r\n func = (value: number) => Math.log(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Tan: {\r\n func = (value: number) => Math.tan(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.ArcTan: {\r\n func = (value: number) => Math.atan(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.ArcCos: {\r\n func = (value: number) => Math.acos(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.ArcSin: {\r\n func = (value: number) => Math.asin(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Sign: {\r\n func = (value: number) => Math.sign(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Negate: {\r\n func = (value: number) => -value;\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.OneMinus: {\r\n func = (value: number) => 1 - value;\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Reciprocal: {\r\n func = (value: number) => 1 / value;\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.ToRadians: {\r\n func = (value: number) => (value * Math.PI) / 180;\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.ToDegrees: {\r\n func = (value: number) => (value * 180) / Math.PI;\r\n break;\r\n }\r\n }\r\n if (!func) {\r\n this.input._storedFunction = null;\r\n this.input._storedValue = null;\r\n return;\r\n }\r\n\r\n switch (this.input.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n case NodeGeometryBlockConnectionPointTypes.Float: {\r\n this.output._storedFunction = (state) => {\r\n const source = this.input.getConnectedValue(state);\r\n return func!(source);\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector2: {\r\n this.output._storedFunction = (state) => {\r\n const source = this.input.getConnectedValue(state);\r\n return new Vector2(func!(source.x), func!(source.y));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector3: {\r\n this.output._storedFunction = (state) => {\r\n const source = this.input.getConnectedValue(state);\r\n return new Vector3(func!(source.x), func!(source.y), func!(source.z));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector4: {\r\n this.output._storedFunction = (state) => {\r\n const source = this.input.getConnectedValue(state);\r\n return new Vector4(func!(source.x), func!(source.y), func!(source.z), func!(source.w));\r\n };\r\n break;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.operation = this.operation;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.operation = serializationObject.operation;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString =\r\n super._dumpPropertiesCode() +\r\n `${this._codeVariableName}.operation = BABYLON.GeometryTrigonometryBlockOperations.${GeometryTrigonometryBlockOperations[this.operation]};\\n`;\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GeometryTrigonometryBlock\", GeometryTrigonometryBlock);\r\n"]}
|
|
1
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+
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type { Nullable } from \"../../../types\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { Vector2, Vector3, Vector4 } from \"../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Operations supported by the Trigonometry block\r\n */\r\nexport enum GeometryTrigonometryBlockOperations {\r\n /** Cos */\r\n Cos,\r\n /** Sin */\r\n Sin,\r\n /** Abs */\r\n Abs,\r\n /** Exp */\r\n Exp,\r\n /** Round */\r\n Round,\r\n /** Floor */\r\n Floor,\r\n /** Ceiling */\r\n Ceiling,\r\n /** Square root */\r\n Sqrt,\r\n /** Log */\r\n Log,\r\n /** Tangent */\r\n Tan,\r\n /** Arc tangent */\r\n ArcTan,\r\n /** Arc cosinus */\r\n ArcCos,\r\n /** Arc sinus */\r\n ArcSin,\r\n /** Sign */\r\n Sign,\r\n /** Negate */\r\n Negate,\r\n /** OneMinus */\r\n OneMinus,\r\n /** Reciprocal */\r\n Reciprocal,\r\n /** ToDegrees */\r\n ToDegrees,\r\n /** ToRadians */\r\n ToRadians,\r\n}\r\n\r\n/**\r\n * Block used to apply trigonometry operation to floats\r\n */\r\nexport class GeometryTrigonometryBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets the operation applied by the block\r\n */\r\n @editableInPropertyPage(\"Operation\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n options: [\r\n { label: \"Cos\", value: GeometryTrigonometryBlockOperations.Cos },\r\n { label: \"Sin\", value: GeometryTrigonometryBlockOperations.Sin },\r\n { label: \"Abs\", value: GeometryTrigonometryBlockOperations.Abs },\r\n { label: \"Exp\", value: GeometryTrigonometryBlockOperations.Exp },\r\n { label: \"Round\", value: GeometryTrigonometryBlockOperations.Round },\r\n { label: \"Floor\", value: GeometryTrigonometryBlockOperations.Floor },\r\n { label: \"Ceiling\", value: GeometryTrigonometryBlockOperations.Ceiling },\r\n { label: \"Sqrt\", value: GeometryTrigonometryBlockOperations.Sqrt },\r\n { label: \"Log\", value: GeometryTrigonometryBlockOperations.Log },\r\n { label: \"Tan\", value: GeometryTrigonometryBlockOperations.Tan },\r\n { label: \"ArcTan\", value: GeometryTrigonometryBlockOperations.ArcTan },\r\n { label: \"ArcCos\", value: GeometryTrigonometryBlockOperations.ArcCos },\r\n { label: \"ArcSin\", value: GeometryTrigonometryBlockOperations.ArcSin },\r\n { label: \"Sign\", value: GeometryTrigonometryBlockOperations.Sign },\r\n { label: \"Negate\", value: GeometryTrigonometryBlockOperations.Negate },\r\n { label: \"OneMinus\", value: GeometryTrigonometryBlockOperations.OneMinus },\r\n { label: \"Reciprocal\", value: GeometryTrigonometryBlockOperations.Reciprocal },\r\n { label: \"ToDegrees\", value: GeometryTrigonometryBlockOperations.ToDegrees },\r\n { label: \"ToRadians\", value: GeometryTrigonometryBlockOperations.ToRadians },\r\n ],\r\n })\r\n public operation = GeometryTrigonometryBlockOperations.Cos;\r\n\r\n /**\r\n * Creates a new GeometryTrigonometryBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"input\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GeometryTrigonometryBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n super._buildBlock(state);\r\n let func: Nullable<(value: number) => number> = null;\r\n\r\n switch (this.operation) {\r\n case GeometryTrigonometryBlockOperations.Cos: {\r\n func = (value: number) => Math.cos(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Sin: {\r\n func = (value: number) => Math.sin(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Abs: {\r\n func = (value: number) => Math.abs(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Exp: {\r\n func = (value: number) => Math.exp(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Round: {\r\n func = (value: number) => Math.round(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Floor: {\r\n func = (value: number) => Math.floor(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Ceiling: {\r\n func = (value: number) => Math.ceil(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Sqrt: {\r\n func = (value: number) => Math.sqrt(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Log: {\r\n func = (value: number) => Math.log(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Tan: {\r\n func = (value: number) => Math.tan(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.ArcTan: {\r\n func = (value: number) => Math.atan(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.ArcCos: {\r\n func = (value: number) => Math.acos(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.ArcSin: {\r\n func = (value: number) => Math.asin(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Sign: {\r\n func = (value: number) => Math.sign(value);\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Negate: {\r\n func = (value: number) => -value;\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.OneMinus: {\r\n func = (value: number) => 1 - value;\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.Reciprocal: {\r\n func = (value: number) => 1 / value;\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.ToRadians: {\r\n func = (value: number) => (value * Math.PI) / 180;\r\n break;\r\n }\r\n case GeometryTrigonometryBlockOperations.ToDegrees: {\r\n func = (value: number) => (value * 180) / Math.PI;\r\n break;\r\n }\r\n }\r\n if (!func) {\r\n this.input._storedFunction = null;\r\n this.input._storedValue = null;\r\n return;\r\n }\r\n\r\n switch (this.input.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n case NodeGeometryBlockConnectionPointTypes.Float: {\r\n this.output._storedFunction = (state) => {\r\n const source = this.input.getConnectedValue(state);\r\n return func!(source);\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector2: {\r\n this.output._storedFunction = (state) => {\r\n const source = this.input.getConnectedValue(state);\r\n return new Vector2(func!(source.x), func!(source.y));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector3: {\r\n this.output._storedFunction = (state) => {\r\n const source = this.input.getConnectedValue(state);\r\n return new Vector3(func!(source.x), func!(source.y), func!(source.z));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector4: {\r\n this.output._storedFunction = (state) => {\r\n const source = this.input.getConnectedValue(state);\r\n return new Vector4(func!(source.x), func!(source.y), func!(source.z), func!(source.w));\r\n };\r\n break;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.operation = this.operation;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.operation = serializationObject.operation;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString =\r\n super._dumpPropertiesCode() +\r\n `${this._codeVariableName}.operation = BABYLON.GeometryTrigonometryBlockOperations.${GeometryTrigonometryBlockOperations[this.operation]};\\n`;\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GeometryTrigonometryBlock\", GeometryTrigonometryBlock);\r\n"]}
|
|
@@ -22,6 +22,7 @@ export class MapRangeBlock extends NodeGeometryBlock {
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22
22
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this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Vector4);
|
|
23
23
|
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);
|
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24
24
|
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);
|
|
25
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);
|
|
25
26
|
this._outputs[0]._typeConnectionSource = this._inputs[0];
|
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26
27
|
}
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27
28
|
/**
|
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"mapRangeBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Blocks/mapRangeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,2CAA2C,CAAC;AAClG,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAGzD;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,iBAAiB;IAChD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACpF,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACpF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAElF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAClG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW;QACjB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;SACV;QAED,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;YACpC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAClD,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACtD,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAClD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAElD,MAAM,MAAM,GAAG,CAAC,CAAC,KAAK,GAAG,OAAO,CAAC,GAAG,CAAC,OAAO,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,KAAK,CAAC;YAEnF,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,KAAK,qCAAqC,CAAC,GAAG,EAAE;gBAChE,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;aAC7B;YAED,OAAO,MAAM,CAAC;QAClB,CAAC,CAAC;IACN,CAAC;CACJ;AAED,aAAa,CAAC,uBAAuB,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\n\r\n/**\r\n * Defines a block used to move a value from a range to another\r\n */\r\nexport class MapRangeBlock extends NodeGeometryBlock {\r\n /**\r\n * Create a new MapRangeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"value\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"fromMin\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"fromMax\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"toMin\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"toMax\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Vector2);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Vector3);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Vector4);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MapRangeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the value input component\r\n */\r\n public get value(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the fromMin input component\r\n */\r\n public get fromMin(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the fromMax input component\r\n */\r\n public get fromMax(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the toMin input component\r\n */\r\n public get toMin(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the toMax input component\r\n */\r\n public get toMax(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock() {\r\n if (!this.value.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n this.output._storedFunction = (state) => {\r\n const value = this.value.getConnectedValue(state);\r\n const fromMin = this.fromMin.getConnectedValue(state);\r\n const fromMax = this.fromMax.getConnectedValue(state);\r\n const toMin = this.toMin.getConnectedValue(state);\r\n const toMax = this.toMax.getConnectedValue(state);\r\n\r\n const result = ((value - fromMin) / (fromMax - fromMin)) * (toMax - toMin) + toMin;\r\n\r\n if (this.output.type === NodeGeometryBlockConnectionPointTypes.Int) {\r\n return Math.floor(result);\r\n }\r\n\r\n return result;\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MapRangeBlock\", MapRangeBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"mapRangeBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Blocks/mapRangeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,2CAA2C,CAAC;AAClG,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAGzD;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,iBAAiB;IAChD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACpF,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACpF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAElF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAClG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW;QACjB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;SACV;QAED,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;YACpC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAClD,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACtD,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAClD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAElD,MAAM,MAAM,GAAG,CAAC,CAAC,KAAK,GAAG,OAAO,CAAC,GAAG,CAAC,OAAO,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,KAAK,CAAC;YAEnF,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,KAAK,qCAAqC,CAAC,GAAG,EAAE;gBAChE,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;aAC7B;YAED,OAAO,MAAM,CAAC;QAClB,CAAC,CAAC;IACN,CAAC;CACJ;AAED,aAAa,CAAC,uBAAuB,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\n\r\n/**\r\n * Defines a block used to move a value from a range to another\r\n */\r\nexport class MapRangeBlock extends NodeGeometryBlock {\r\n /**\r\n * Create a new MapRangeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"value\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"fromMin\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"fromMax\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"toMin\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"toMax\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Vector2);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Vector3);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Vector4);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MapRangeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the value input component\r\n */\r\n public get value(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the fromMin input component\r\n */\r\n public get fromMin(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the fromMax input component\r\n */\r\n public get fromMax(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the toMin input component\r\n */\r\n public get toMin(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the toMax input component\r\n */\r\n public get toMax(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock() {\r\n if (!this.value.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n this.output._storedFunction = (state) => {\r\n const value = this.value.getConnectedValue(state);\r\n const fromMin = this.fromMin.getConnectedValue(state);\r\n const fromMax = this.fromMax.getConnectedValue(state);\r\n const toMin = this.toMin.getConnectedValue(state);\r\n const toMax = this.toMax.getConnectedValue(state);\r\n\r\n const result = ((value - fromMin) / (fromMax - fromMin)) * (toMax - toMin) + toMin;\r\n\r\n if (this.output.type === NodeGeometryBlockConnectionPointTypes.Int) {\r\n return Math.floor(result);\r\n }\r\n\r\n return result;\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MapRangeBlock\", MapRangeBlock);\r\n"]}
|
|
@@ -42,8 +42,10 @@ export class MathBlock extends NodeGeometryBlock {
|
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|
42
42
|
this._outputs[0]._typeConnectionSource = this._inputs[0];
|
|
43
43
|
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);
|
|
44
44
|
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);
|
|
45
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);
|
|
45
46
|
this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);
|
|
46
47
|
this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);
|
|
48
|
+
this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);
|
|
47
49
|
this._inputs[1].acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);
|
|
48
50
|
this._linkConnectionTypes(0, 1);
|
|
49
51
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { Vector2, Vector3, Vector4 } from \"core/Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Operations supported by the Math block\r\n */\r\nexport enum MathBlockOperations {\r\n /** Add */\r\n Add,\r\n /** Subtract */\r\n Subtract,\r\n /** Multiply */\r\n Multiply,\r\n /** Divide */\r\n Divide,\r\n /** Max */\r\n Max,\r\n /** Min */\r\n Min,\r\n}\r\n\r\n/**\r\n * Block used to apply math functions\r\n */\r\nexport class MathBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets the operation applied by the block\r\n */\r\n @editableInPropertyPage(\"Operation\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n options: [\r\n { label: \"Add\", value: MathBlockOperations.Add },\r\n { label: \"Subtract\", value: MathBlockOperations.Subtract },\r\n { label: \"Multiply\", value: MathBlockOperations.Multiply },\r\n { label: \"Divide\", value: MathBlockOperations.Divide },\r\n { label: \"Max\", value: MathBlockOperations.Max },\r\n { label: \"Min\", value: MathBlockOperations.Min },\r\n ],\r\n })\r\n public operation = MathBlockOperations.Add;\r\n\r\n /**\r\n * Create a new MathBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"left\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"right\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._inputs[1].acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MathBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left input component\r\n */\r\n public get left(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the right input component\r\n */\r\n public get right(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock() {\r\n let func: (state: NodeGeometryBuildState) => any;\r\n const left = this.left;\r\n const right = this.right;\r\n\r\n if (!left.isConnected || !right.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n const isFloat = left.type === NodeGeometryBlockConnectionPointTypes.Float || left.type === NodeGeometryBlockConnectionPointTypes.Int;\r\n\r\n switch (this.operation) {\r\n case MathBlockOperations.Add: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) + right.getConnectedValue(state);\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).add(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Subtract: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) - right.getConnectedValue(state);\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).subtract(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Multiply: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) * right.getConnectedValue(state);\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).multiply(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Divide: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) / right.getConnectedValue(state);\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).divide(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Min: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return Math.min(left.getConnectedValue(state), right.getConnectedValue(state));\r\n };\r\n } else {\r\n switch (left.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Vector2: {\r\n func = (state) => {\r\n return Vector2.Minimize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector3: {\r\n func = (state) => {\r\n return Vector3.Minimize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector4: {\r\n func = (state) => {\r\n return Vector4.Minimize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n }\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Max: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return Math.max(left.getConnectedValue(state), right.getConnectedValue(state));\r\n };\r\n } else {\r\n switch (left.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Vector2: {\r\n func = (state) => {\r\n return Vector2.Maximize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector3: {\r\n func = (state) => {\r\n return Vector3.Maximize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector4: {\r\n func = (state) => {\r\n return Vector4.Maximize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n }\r\n break;\r\n }\r\n }\r\n }\r\n\r\n this.output._storedFunction = (state) => {\r\n if (left.type === NodeGeometryBlockConnectionPointTypes.Int) {\r\n return func(state) | 0;\r\n }\r\n return func(state);\r\n };\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.operation = BABYLON.MathBlockOperations.${MathBlockOperations[this.operation]};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.operation = this.operation;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.operation = serializationObject.operation;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MathBlock\", MathBlock);\r\n"]}
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1
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+
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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { Vector2, Vector3, Vector4 } from \"core/Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Operations supported by the Math block\r\n */\r\nexport enum MathBlockOperations {\r\n /** Add */\r\n Add,\r\n /** Subtract */\r\n Subtract,\r\n /** Multiply */\r\n Multiply,\r\n /** Divide */\r\n Divide,\r\n /** Max */\r\n Max,\r\n /** Min */\r\n Min,\r\n}\r\n\r\n/**\r\n * Block used to apply math functions\r\n */\r\nexport class MathBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets the operation applied by the block\r\n */\r\n @editableInPropertyPage(\"Operation\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n options: [\r\n { label: \"Add\", value: MathBlockOperations.Add },\r\n { label: \"Subtract\", value: MathBlockOperations.Subtract },\r\n { label: \"Multiply\", value: MathBlockOperations.Multiply },\r\n { label: \"Divide\", value: MathBlockOperations.Divide },\r\n { label: \"Max\", value: MathBlockOperations.Max },\r\n { label: \"Min\", value: MathBlockOperations.Min },\r\n ],\r\n })\r\n public operation = MathBlockOperations.Add;\r\n\r\n /**\r\n * Create a new MathBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"left\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"right\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);\r\n this._inputs[1].acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MathBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left input component\r\n */\r\n public get left(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the right input component\r\n */\r\n public get right(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock() {\r\n let func: (state: NodeGeometryBuildState) => any;\r\n const left = this.left;\r\n const right = this.right;\r\n\r\n if (!left.isConnected || !right.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n const isFloat = left.type === NodeGeometryBlockConnectionPointTypes.Float || left.type === NodeGeometryBlockConnectionPointTypes.Int;\r\n\r\n switch (this.operation) {\r\n case MathBlockOperations.Add: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) + right.getConnectedValue(state);\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).add(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Subtract: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) - right.getConnectedValue(state);\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).subtract(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Multiply: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) * right.getConnectedValue(state);\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).multiply(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Divide: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) / right.getConnectedValue(state);\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).divide(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Min: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return Math.min(left.getConnectedValue(state), right.getConnectedValue(state));\r\n };\r\n } else {\r\n switch (left.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Vector2: {\r\n func = (state) => {\r\n return Vector2.Minimize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector3: {\r\n func = (state) => {\r\n return Vector3.Minimize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector4: {\r\n func = (state) => {\r\n return Vector4.Minimize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n }\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Max: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return Math.max(left.getConnectedValue(state), right.getConnectedValue(state));\r\n };\r\n } else {\r\n switch (left.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Vector2: {\r\n func = (state) => {\r\n return Vector2.Maximize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector3: {\r\n func = (state) => {\r\n return Vector3.Maximize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector4: {\r\n func = (state) => {\r\n return Vector4.Maximize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n }\r\n break;\r\n }\r\n }\r\n }\r\n\r\n this.output._storedFunction = (state) => {\r\n if (left.type === NodeGeometryBlockConnectionPointTypes.Int) {\r\n return func(state) | 0;\r\n }\r\n return func(state);\r\n };\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.operation = BABYLON.MathBlockOperations.${MathBlockOperations[this.operation]};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.operation = this.operation;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.operation = serializationObject.operation;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MathBlock\", MathBlock);\r\n"]}
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@@ -128,7 +128,7 @@ export class NoiseBlock extends NodeGeometryBlock {
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128
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* @see Based on https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc#L533
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129
129
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*/
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130
130
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noise(octaves, roughness, _position, offset, scale) {
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131
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-
const position = new Vector3(_position.x + offset.x
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131
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+
const position = new Vector3(_position.x * scale + offset.x, _position.y * scale + offset.y, _position.z * scale + offset.z);
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132
132
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let fscale = 1.0;
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133
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let amp = 1.0;
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134
134
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let maxamp = 0.0;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"noiseBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Blocks/noiseBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAEzD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,2CAA2C,CAAC;AAClG,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,MAAM,4BAA4B,CAAC;AACpD,OAAO,EAAE,6BAA6B,EAAE,MAAM,wCAAwC,CAAC;AAEvF;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,iBAAiB;IAC7C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC;QAClG,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAElF,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE9F,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC/E,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEO,SAAS,CAAC,KAAa,EAAE,SAAiB;QAC9C,OAAO,SAAS,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;IAC5C,CAAC;IAEO,UAAU,CAAC,IAAY,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QAC5D,MAAM,CAAC,GAAG,IAAI,GAAG,EAAE,CAAC;QACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxB,MAAM,EAAE,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACvC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QACzB,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IAC/D,CAAC;IAEO,KAAK,CAAC,CAAS;QACnB,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC;IACrD,CAAC;IAEO,cAAc,CAAC,CAAS,EAAE,CAAS;QACvC,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;IACtC,CAAC;IAEO,KAAK,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU;QAC5C,IAAI,CAAS,EAAE,CAAS,EAAE,CAAS,CAAC;QACpC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,UAAU,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;QAEvC,CAAC,IAAI,EAAE,CAAC;QACR,CAAC,IAAI,EAAE,CAAC;QACR,CAAC,IAAI,EAAE,CAAC;QAER,CAAC,IAAI,CAAC,CAAC;QACP,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAChC,CAAC,IAAI,CAAC,CAAC;QACP,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAChC,CAAC,IAAI,CAAC,CAAC;QACP,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAChC,CAAC,IAAI,CAAC,CAAC;QACP,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAChC,CAAC,IAAI,CAAC,CAAC;QACP,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B,CAAC,IAAI,CAAC,CAAC;QACP,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAChC,CAAC,IAAI,CAAC,CAAC;QACP,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAEhC,OAAO,CAAC,CAAC;IACb,CAAC;IAEO,IAAI,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QACxI,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC;QACnB,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC;QACnB,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC;QACnB,OAAO,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;IAC5H,CAAC;IAEO,YAAY,CAAC,QAAiB;QAClC,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtD,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtD,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEtD,MAAM,EAAE,GAAG,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1B,MAAM,EAAE,GAAG,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1B,MAAM,EAAE,GAAG,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QAE1B,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QACzB,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QACzB,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QAEzB,OAAO,IAAI,CAAC,IAAI,CACZ,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAChD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EACxD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,CAAC,EACxD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { Vector3 } from \"../../../Maths/math.vector\";\r\nimport { Scalar } from \"../../../Maths/math.scalar\";\r\nimport { NodeGeometryContextualSources } from \"../Enums/nodeGeometryContextualSources\";\r\n\r\n/**\r\n * Block used to get a noise value\r\n */\r\nexport class NoiseBlock extends NodeGeometryBlock {\r\n /**\r\n * Create a new NoiseBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"offset\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scale\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n\r\n this.registerInput(\"octaves\", NodeGeometryBlockConnectionPointTypes.Float, true, 2, 0, 16);\r\n this.registerInput(\"roughness\", NodeGeometryBlockConnectionPointTypes.Float, true, 0.5, 0, 1);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NoiseBlock\";\r\n }\r\n\r\n /**\r\n * Gets the offset input component\r\n */\r\n public get offset(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the scale input component\r\n */\r\n public get scale(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the octaves input component\r\n */\r\n public get octaves(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the roughtness input component\r\n */\r\n public get roughness(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _negateIf(value: number, condition: number) {\r\n return condition !== 0 ? -value : value;\r\n }\r\n\r\n private _noiseGrad(hash: number, x: number, y: number, z: number) {\r\n const h = hash & 15;\r\n const u = h < 8 ? x : y;\r\n const vt = h === 12 || h == 14 ? x : z;\r\n const v = h < 4 ? y : vt;\r\n return this._negateIf(u, h & u) + this._negateIf(v, h & 2);\r\n }\r\n\r\n private _fade(t: number) {\r\n return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);\r\n }\r\n\r\n private _hashBitRotate(x: number, k: number) {\r\n return (x << k) | (x >> (32 - k));\r\n }\r\n\r\n private _hash(kx: number, ky: number, kz: number) {\r\n let a: number, b: number, c: number;\r\n a = b = c = 0xdeadbeef + (3 << 2) + 13;\r\n\r\n c += kz;\r\n b += ky;\r\n a += kx;\r\n\r\n c ^= b;\r\n c -= this._hashBitRotate(b, 14);\r\n a ^= c;\r\n a -= this._hashBitRotate(c, 11);\r\n b ^= a;\r\n b -= this._hashBitRotate(a, 25);\r\n c ^= b;\r\n c -= this._hashBitRotate(b, 16);\r\n a ^= c;\r\n a -= this._hashBitRotate(c, 4);\r\n b ^= a;\r\n b -= this._hashBitRotate(a, 14);\r\n c ^= b;\r\n c -= this._hashBitRotate(b, 24);\r\n\r\n return c;\r\n }\r\n\r\n private _mix(v0: number, v1: number, v2: number, v3: number, v4: number, v5: number, v6: number, v7: number, x: number, y: number, z: number) {\r\n const x1 = 1.0 - x;\r\n const y1 = 1.0 - y;\r\n const z1 = 1.0 - z;\r\n return z1 * (y1 * (v0 * x1 + v1 * x) + y * (v2 * x1 + v3 * x)) + z * (y1 * (v4 * x1 + v5 * x) + y * (v6 * x1 + v7 * x));\r\n }\r\n\r\n private _perlinNoise(position: Vector3) {\r\n const X = (position.x | 0) - (position.x < 0 ? 1 : 0);\r\n const Y = (position.y | 0) - (position.y < 0 ? 1 : 0);\r\n const Z = (position.z | 0) - (position.z < 0 ? 1 : 0);\r\n\r\n const fx = position.x - X;\r\n const fy = position.y - Y;\r\n const fz = position.z - Z;\r\n\r\n const u = this._fade(fx);\r\n const v = this._fade(fy);\r\n const w = this._fade(fz);\r\n\r\n return this._mix(\r\n this._noiseGrad(this._hash(X, Y, Z), fx, fy, fz),\r\n this._noiseGrad(this._hash(X + 1, Y, Z), fx - 1, fy, fz),\r\n this._noiseGrad(this._hash(X, Y + 1, Z), fx, fy - 1, fz),\r\n this._noiseGrad(this._hash(X + 1, Y + 1, Z), fx - 1, fy - 1, fz),\r\n this._noiseGrad(this._hash(X, Y, Z + 1), fx, fy, fz - 1),\r\n this._noiseGrad(this._hash(X + 1, Y, Z + 1), fx - 1, fy, fz - 1),\r\n this._noiseGrad(this._hash(X, Y + 1, Z + 1), fx, fy - 1, fz - 1),\r\n this._noiseGrad(this._hash(X + 1, Y + 1, Z + 1), fx - 1, fy - 1, fz - 1),\r\n u,\r\n v,\r\n w\r\n );\r\n }\r\n\r\n private _perlinSigned(position: Vector3) {\r\n return this._perlinNoise(position) * 0.982;\r\n }\r\n\r\n private _perlin(position: Vector3) {\r\n return this._perlinSigned(position) / 2.0 + 0.5;\r\n }\r\n\r\n /**\r\n * Gets a perlin noise value\r\n * @param octaves\r\n * @param roughness\r\n * @param position\r\n * @returns a value between 0 and 1\r\n * @see Based on https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc#L533\r\n */\r\n noise(octaves: number, roughness: number, _position: Vector3, offset: Vector3, scale: number) {\r\n const position = new Vector3(_position.x + offset.x * scale, _position.y + offset.y * scale, _position.z + offset.z * scale);\r\n\r\n let fscale = 1.0;\r\n let amp = 1.0;\r\n let maxamp = 0.0;\r\n let sum = 0.0;\r\n octaves = Scalar.Clamp(octaves, 0, 15.0);\r\n const step = octaves | 0;\r\n\r\n for (let i = 0; i <= step; i++) {\r\n const t = this._perlin(position.scale(fscale));\r\n sum += t * amp;\r\n maxamp += amp;\r\n amp *= Scalar.Clamp(roughness, 0.0, 1.0);\r\n fscale *= 2.0;\r\n }\r\n\r\n const rmd = octaves - Math.floor(octaves);\r\n if (rmd == 0.0) {\r\n return sum / maxamp;\r\n }\r\n\r\n const t = this._perlin(position.scale(fscale));\r\n let sum2 = sum + t * amp;\r\n sum /= maxamp;\r\n sum2 /= maxamp + amp;\r\n return (1.0 - rmd) * sum + rmd * sum2;\r\n }\r\n\r\n protected _buildBlock() {\r\n this.output._storedFunction = (state) => {\r\n const position = state.getContextualValue(NodeGeometryContextualSources.Positions) as Vector3;\r\n const octaves = this.octaves.getConnectedValue(state);\r\n const roughness = this.roughness.getConnectedValue(state);\r\n\r\n const offset = this.offset.getConnectedValue(state) as Vector3;\r\n const scale = this.scale.getConnectedValue(state);\r\n\r\n return this.noise(octaves, roughness, position, offset, scale);\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NoiseBlock\", NoiseBlock);\r\n"]}
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1
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+
{"version":3,"file":"noiseBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Blocks/noiseBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAEzD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,2CAA2C,CAAC;AAClG,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,MAAM,4BAA4B,CAAC;AACpD,OAAO,EAAE,6BAA6B,EAAE,MAAM,wCAAwC,CAAC;AAEvF;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,iBAAiB;IAC7C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC;QAClG,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAElF,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE9F,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC/E,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEO,SAAS,CAAC,KAAa,EAAE,SAAiB;QAC9C,OAAO,SAAS,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;IAC5C,CAAC;IAEO,UAAU,CAAC,IAAY,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QAC5D,MAAM,CAAC,GAAG,IAAI,GAAG,EAAE,CAAC;QACpB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxB,MAAM,EAAE,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACvC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QACzB,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IAC/D,CAAC;IAEO,KAAK,CAAC,CAAS;QACnB,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC;IACrD,CAAC;IAEO,cAAc,CAAC,CAAS,EAAE,CAAS;QACvC,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;IACtC,CAAC;IAEO,KAAK,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU;QAC5C,IAAI,CAAS,EAAE,CAAS,EAAE,CAAS,CAAC;QACpC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,UAAU,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;QAEvC,CAAC,IAAI,EAAE,CAAC;QACR,CAAC,IAAI,EAAE,CAAC;QACR,CAAC,IAAI,EAAE,CAAC;QAER,CAAC,IAAI,CAAC,CAAC;QACP,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAChC,CAAC,IAAI,CAAC,CAAC;QACP,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAChC,CAAC,IAAI,CAAC,CAAC;QACP,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAChC,CAAC,IAAI,CAAC,CAAC;QACP,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAChC,CAAC,IAAI,CAAC,CAAC;QACP,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B,CAAC,IAAI,CAAC,CAAC;QACP,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAChC,CAAC,IAAI,CAAC,CAAC;QACP,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAEhC,OAAO,CAAC,CAAC;IACb,CAAC;IAEO,IAAI,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QACxI,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC;QACnB,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC;QACnB,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC;QACnB,OAAO,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;IAC5H,CAAC;IAEO,YAAY,CAAC,QAAiB;QAClC,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtD,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtD,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEtD,MAAM,EAAE,GAAG,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1B,MAAM,EAAE,GAAG,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1B,MAAM,EAAE,GAAG,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QAE1B,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QACzB,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QACzB,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QAEzB,OAAO,IAAI,CAAC,IAAI,CACZ,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAChD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EACxD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,CAAC,EACxD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { Vector3 } from \"../../../Maths/math.vector\";\r\nimport { Scalar } from \"../../../Maths/math.scalar\";\r\nimport { NodeGeometryContextualSources } from \"../Enums/nodeGeometryContextualSources\";\r\n\r\n/**\r\n * Block used to get a noise value\r\n */\r\nexport class NoiseBlock extends NodeGeometryBlock {\r\n /**\r\n * Create a new NoiseBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"offset\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scale\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n\r\n this.registerInput(\"octaves\", NodeGeometryBlockConnectionPointTypes.Float, true, 2, 0, 16);\r\n this.registerInput(\"roughness\", NodeGeometryBlockConnectionPointTypes.Float, true, 0.5, 0, 1);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NoiseBlock\";\r\n }\r\n\r\n /**\r\n * Gets the offset input component\r\n */\r\n public get offset(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the scale input component\r\n */\r\n public get scale(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the octaves input component\r\n */\r\n public get octaves(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the roughtness input component\r\n */\r\n public get roughness(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _negateIf(value: number, condition: number) {\r\n return condition !== 0 ? -value : value;\r\n }\r\n\r\n private _noiseGrad(hash: number, x: number, y: number, z: number) {\r\n const h = hash & 15;\r\n const u = h < 8 ? x : y;\r\n const vt = h === 12 || h == 14 ? x : z;\r\n const v = h < 4 ? y : vt;\r\n return this._negateIf(u, h & u) + this._negateIf(v, h & 2);\r\n }\r\n\r\n private _fade(t: number) {\r\n return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);\r\n }\r\n\r\n private _hashBitRotate(x: number, k: number) {\r\n return (x << k) | (x >> (32 - k));\r\n }\r\n\r\n private _hash(kx: number, ky: number, kz: number) {\r\n let a: number, b: number, c: number;\r\n a = b = c = 0xdeadbeef + (3 << 2) + 13;\r\n\r\n c += kz;\r\n b += ky;\r\n a += kx;\r\n\r\n c ^= b;\r\n c -= this._hashBitRotate(b, 14);\r\n a ^= c;\r\n a -= this._hashBitRotate(c, 11);\r\n b ^= a;\r\n b -= this._hashBitRotate(a, 25);\r\n c ^= b;\r\n c -= this._hashBitRotate(b, 16);\r\n a ^= c;\r\n a -= this._hashBitRotate(c, 4);\r\n b ^= a;\r\n b -= this._hashBitRotate(a, 14);\r\n c ^= b;\r\n c -= this._hashBitRotate(b, 24);\r\n\r\n return c;\r\n }\r\n\r\n private _mix(v0: number, v1: number, v2: number, v3: number, v4: number, v5: number, v6: number, v7: number, x: number, y: number, z: number) {\r\n const x1 = 1.0 - x;\r\n const y1 = 1.0 - y;\r\n const z1 = 1.0 - z;\r\n return z1 * (y1 * (v0 * x1 + v1 * x) + y * (v2 * x1 + v3 * x)) + z * (y1 * (v4 * x1 + v5 * x) + y * (v6 * x1 + v7 * x));\r\n }\r\n\r\n private _perlinNoise(position: Vector3) {\r\n const X = (position.x | 0) - (position.x < 0 ? 1 : 0);\r\n const Y = (position.y | 0) - (position.y < 0 ? 1 : 0);\r\n const Z = (position.z | 0) - (position.z < 0 ? 1 : 0);\r\n\r\n const fx = position.x - X;\r\n const fy = position.y - Y;\r\n const fz = position.z - Z;\r\n\r\n const u = this._fade(fx);\r\n const v = this._fade(fy);\r\n const w = this._fade(fz);\r\n\r\n return this._mix(\r\n this._noiseGrad(this._hash(X, Y, Z), fx, fy, fz),\r\n this._noiseGrad(this._hash(X + 1, Y, Z), fx - 1, fy, fz),\r\n this._noiseGrad(this._hash(X, Y + 1, Z), fx, fy - 1, fz),\r\n this._noiseGrad(this._hash(X + 1, Y + 1, Z), fx - 1, fy - 1, fz),\r\n this._noiseGrad(this._hash(X, Y, Z + 1), fx, fy, fz - 1),\r\n this._noiseGrad(this._hash(X + 1, Y, Z + 1), fx - 1, fy, fz - 1),\r\n this._noiseGrad(this._hash(X, Y + 1, Z + 1), fx, fy - 1, fz - 1),\r\n this._noiseGrad(this._hash(X + 1, Y + 1, Z + 1), fx - 1, fy - 1, fz - 1),\r\n u,\r\n v,\r\n w\r\n );\r\n }\r\n\r\n private _perlinSigned(position: Vector3) {\r\n return this._perlinNoise(position) * 0.982;\r\n }\r\n\r\n private _perlin(position: Vector3) {\r\n return this._perlinSigned(position) / 2.0 + 0.5;\r\n }\r\n\r\n /**\r\n * Gets a perlin noise value\r\n * @param octaves\r\n * @param roughness\r\n * @param position\r\n * @returns a value between 0 and 1\r\n * @see Based on https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc#L533\r\n */\r\n noise(octaves: number, roughness: number, _position: Vector3, offset: Vector3, scale: number) {\r\n const position = new Vector3(_position.x * scale + offset.x, _position.y * scale + offset.y, _position.z * scale + offset.z);\r\n\r\n let fscale = 1.0;\r\n let amp = 1.0;\r\n let maxamp = 0.0;\r\n let sum = 0.0;\r\n octaves = Scalar.Clamp(octaves, 0, 15.0);\r\n const step = octaves | 0;\r\n\r\n for (let i = 0; i <= step; i++) {\r\n const t = this._perlin(position.scale(fscale));\r\n sum += t * amp;\r\n maxamp += amp;\r\n amp *= Scalar.Clamp(roughness, 0.0, 1.0);\r\n fscale *= 2.0;\r\n }\r\n\r\n const rmd = octaves - Math.floor(octaves);\r\n if (rmd == 0.0) {\r\n return sum / maxamp;\r\n }\r\n\r\n const t = this._perlin(position.scale(fscale));\r\n let sum2 = sum + t * amp;\r\n sum /= maxamp;\r\n sum2 /= maxamp + amp;\r\n return (1.0 - rmd) * sum + rmd * sum2;\r\n }\r\n\r\n protected _buildBlock() {\r\n this.output._storedFunction = (state) => {\r\n const position = state.getContextualValue(NodeGeometryContextualSources.Positions) as Vector3;\r\n const octaves = this.octaves.getConnectedValue(state);\r\n const roughness = this.roughness.getConnectedValue(state);\r\n\r\n const offset = this.offset.getConnectedValue(state) as Vector3;\r\n const scale = this.scale.getConnectedValue(state);\r\n\r\n return this.noise(octaves, roughness, position, offset, scale);\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NoiseBlock\", NoiseBlock);\r\n"]}
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@@ -16,6 +16,7 @@ export class NormalizeVectorBlock extends NodeGeometryBlock {
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this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);
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this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);
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this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);
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+
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);
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this._outputs[0]._typeConnectionSource = this._inputs[0];
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}
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/**
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"normalizeVectorBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Blocks/normalizeVectorBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,2CAA2C,CAAC;AAClG,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAGzD;;GAEG;AACH,MAAM,OAAO,oBAAqB,SAAQ,iBAAiB;IACvD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC/F,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAClG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACzB,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;QAEnC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;SACV;QAED,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,SAAS,EAAE,CAAC;IAC7F,CAAC;CACJ;AAED,aAAa,CAAC,8BAA8B,EAAE,oBAAoB,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\n/**\r\n * Block used to normalize vectors\r\n */\r\nexport class NormalizeVectorBlock extends NodeGeometryBlock {\r\n /**\r\n * Creates a new NormalizeVectorBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"input\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NormalizeVectorBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n super._buildBlock(state);\r\n this.output._storedFunction = null;\r\n\r\n if (!this.input.isConnected) {\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n this.output._storedFunction = (state) => this.input.getConnectedValue(state).normalize();\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NormalizeVectorBlock\", NormalizeVectorBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"normalizeVectorBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Blocks/normalizeVectorBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,2CAA2C,CAAC;AAClG,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAGzD;;GAEG;AACH,MAAM,OAAO,oBAAqB,SAAQ,iBAAiB;IACvD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC/F,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAClG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACzB,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;QAEnC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;SACV;QAED,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,SAAS,EAAE,CAAC;IAC7F,CAAC;CACJ;AAED,aAAa,CAAC,8BAA8B,EAAE,oBAAoB,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\n/**\r\n * Block used to normalize vectors\r\n */\r\nexport class NormalizeVectorBlock extends NodeGeometryBlock {\r\n /**\r\n * Creates a new NormalizeVectorBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"input\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NormalizeVectorBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n super._buildBlock(state);\r\n this.output._storedFunction = null;\r\n\r\n if (!this.input.isConnected) {\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n this.output._storedFunction = (state) => this.input.getConnectedValue(state).normalize();\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NormalizeVectorBlock\", NormalizeVectorBlock);\r\n"]}
|
|
@@ -4,6 +4,11 @@ import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnection
|
|
|
4
4
|
* Block used to get a random number
|
|
5
5
|
*/
|
|
6
6
|
export declare class RandomBlock extends NodeGeometryBlock {
|
|
7
|
+
private _currentLoopId;
|
|
8
|
+
/**
|
|
9
|
+
* Gets or sets a boolean indicating that this block will generate a new value only once per loop
|
|
10
|
+
*/
|
|
11
|
+
lockPerLoop: boolean;
|
|
7
12
|
/**
|
|
8
13
|
* Create a new RandomBlock
|
|
9
14
|
* @param name defines the block name
|
|
@@ -28,4 +33,11 @@ export declare class RandomBlock extends NodeGeometryBlock {
|
|
|
28
33
|
get output(): NodeGeometryConnectionPoint;
|
|
29
34
|
autoConfigure(): void;
|
|
30
35
|
protected _buildBlock(): void;
|
|
36
|
+
protected _dumpPropertiesCode(): string;
|
|
37
|
+
/**
|
|
38
|
+
* Serializes this block in a JSON representation
|
|
39
|
+
* @returns the serialized block object
|
|
40
|
+
*/
|
|
41
|
+
serialize(): any;
|
|
42
|
+
_deserialize(serializationObject: any): void;
|
|
31
43
|
}
|
|
@@ -1,8 +1,11 @@
|
|
|
1
|
+
import { __decorate } from "../../../tslib.es6.js";
|
|
1
2
|
import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
|
|
2
3
|
import { RegisterClass } from "../../../Misc/typeStore.js";
|
|
3
4
|
import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
|
|
4
5
|
import { GeometryInputBlock } from "./geometryInputBlock.js";
|
|
5
6
|
import { Vector2, Vector3, Vector4 } from "../../../Maths/math.vector.js";
|
|
7
|
+
import { PropertyTypeForEdition, editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
|
|
8
|
+
import { NodeGeometryContextualSources } from "../Enums/nodeGeometryContextualSources.js";
|
|
6
9
|
/**
|
|
7
10
|
* Block used to get a random number
|
|
8
11
|
*/
|
|
@@ -13,13 +16,20 @@ export class RandomBlock extends NodeGeometryBlock {
|
|
|
13
16
|
*/
|
|
14
17
|
constructor(name) {
|
|
15
18
|
super(name);
|
|
19
|
+
this._currentLoopId = -1;
|
|
20
|
+
/**
|
|
21
|
+
* Gets or sets a boolean indicating that this block will generate a new value only once per loop
|
|
22
|
+
*/
|
|
23
|
+
this.lockPerLoop = false;
|
|
16
24
|
this.registerInput("min", NodeGeometryBlockConnectionPointTypes.AutoDetect);
|
|
17
25
|
this.registerInput("max", NodeGeometryBlockConnectionPointTypes.AutoDetect);
|
|
18
26
|
this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.BasedOnInput);
|
|
19
27
|
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);
|
|
20
28
|
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);
|
|
29
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);
|
|
21
30
|
this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);
|
|
22
31
|
this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);
|
|
32
|
+
this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);
|
|
23
33
|
this._outputs[0]._typeConnectionSource = this._inputs[0];
|
|
24
34
|
this._linkConnectionTypes(0, 1);
|
|
25
35
|
}
|
|
@@ -62,6 +72,7 @@ export class RandomBlock extends NodeGeometryBlock {
|
|
|
62
72
|
}
|
|
63
73
|
_buildBlock() {
|
|
64
74
|
let func = null;
|
|
75
|
+
this._currentLoopId = -1;
|
|
65
76
|
switch (this.min.type) {
|
|
66
77
|
case NodeGeometryBlockConnectionPointTypes.Int:
|
|
67
78
|
case NodeGeometryBlockConnectionPointTypes.Float: {
|
|
@@ -97,8 +108,40 @@ export class RandomBlock extends NodeGeometryBlock {
|
|
|
97
108
|
break;
|
|
98
109
|
}
|
|
99
110
|
}
|
|
100
|
-
this.
|
|
111
|
+
if (!this.lockPerLoop || !func) {
|
|
112
|
+
this.output._storedFunction = func;
|
|
113
|
+
}
|
|
114
|
+
else {
|
|
115
|
+
this.output._storedFunction = (state) => {
|
|
116
|
+
const loopId = state.getContextualValue(NodeGeometryContextualSources.LoopID);
|
|
117
|
+
if (this._currentLoopId !== loopId) {
|
|
118
|
+
this._currentLoopId = loopId;
|
|
119
|
+
this.output._storedValue = func(state);
|
|
120
|
+
}
|
|
121
|
+
return this.output._storedValue;
|
|
122
|
+
};
|
|
123
|
+
}
|
|
124
|
+
}
|
|
125
|
+
_dumpPropertiesCode() {
|
|
126
|
+
const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.lockPerLoop = ${this.lockPerLoop ? "true" : "false"};\n`;
|
|
127
|
+
return codeString;
|
|
128
|
+
}
|
|
129
|
+
/**
|
|
130
|
+
* Serializes this block in a JSON representation
|
|
131
|
+
* @returns the serialized block object
|
|
132
|
+
*/
|
|
133
|
+
serialize() {
|
|
134
|
+
const serializationObject = super.serialize();
|
|
135
|
+
serializationObject.lockPerLoop = this.lockPerLoop;
|
|
136
|
+
return serializationObject;
|
|
137
|
+
}
|
|
138
|
+
_deserialize(serializationObject) {
|
|
139
|
+
super._deserialize(serializationObject);
|
|
140
|
+
this.lockPerLoop = !!serializationObject.lockPerLoop;
|
|
101
141
|
}
|
|
102
142
|
}
|
|
143
|
+
__decorate([
|
|
144
|
+
editableInPropertyPage("Lock per loop", PropertyTypeForEdition.Boolean, "ADVANCED", { notifiers: { rebuild: true } })
|
|
145
|
+
], RandomBlock.prototype, "lockPerLoop", void 0);
|
|
103
146
|
RegisterClass("BABYLON.RandomBlock", RandomBlock);
|
|
104
147
|
//# sourceMappingURL=randomBlock.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { GeometryInputBlock } from \"./geometryInputBlock\";\r\nimport { Vector2, Vector3, Vector4 } from \"../../../Maths/math.vector\";\r\nimport type { Nullable } from \"../../../types\";\r\n\r\n/**\r\n * Block used to get a random number\r\n */\r\nexport class RandomBlock extends NodeGeometryBlock {\r\n /**\r\n * Create a new RandomBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"min\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"max\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"RandomBlock\";\r\n }\r\n\r\n /**\r\n * Gets the min input component\r\n */\r\n public get min(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the max input component\r\n */\r\n public get max(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure() {\r\n if (!this.min.isConnected) {\r\n const minInput = new GeometryInputBlock(\"Min\");\r\n minInput.value = 0;\r\n minInput.output.connectTo(this.min);\r\n }\r\n\r\n if (!this.max.isConnected) {\r\n const maxInput = new GeometryInputBlock(\"Max\");\r\n maxInput.value = 1;\r\n maxInput.output.connectTo(this.max);\r\n }\r\n }\r\n\r\n protected _buildBlock() {\r\n let func: Nullable<(state: NodeGeometryBuildState) => any> = null;\r\n\r\n switch (this.min.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n case NodeGeometryBlockConnectionPointTypes.Float: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || 0;\r\n const max = this.max.getConnectedValue(state) || 0;\r\n return min + Math.random() * (max - min);\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector2: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || Vector2.Zero();\r\n const max = this.max.getConnectedValue(state) || Vector2.Zero();\r\n return new Vector2(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector3: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || Vector3.Zero();\r\n const max = this.max.getConnectedValue(state) || Vector3.Zero();\r\n return new Vector3(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y), min.z + Math.random() * (max.z - min.z));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector4: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || Vector4.Zero();\r\n const max = this.max.getConnectedValue(state) || Vector4.Zero();\r\n return new Vector4(\r\n min.x + Math.random() * (max.x - min.x),\r\n min.y + Math.random() * (max.y - min.y),\r\n min.z + Math.random() * (max.z - min.z),\r\n min.w + Math.random() * (max.w - min.w)\r\n );\r\n };\r\n break;\r\n }\r\n }\r\n\r\n this.output._storedFunction = func;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.RandomBlock\", RandomBlock);\r\n"]}
|
|
1
|
+
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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { GeometryInputBlock } from \"./geometryInputBlock\";\r\nimport { Vector2, Vector3, Vector4 } from \"../../../Maths/math.vector\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"core/Decorators/nodeDecorator\";\r\nimport { NodeGeometryContextualSources } from \"../Enums/nodeGeometryContextualSources\";\r\n\r\n/**\r\n * Block used to get a random number\r\n */\r\nexport class RandomBlock extends NodeGeometryBlock {\r\n private _currentLoopId = -1;\r\n /**\r\n * Gets or sets a boolean indicating that this block will generate a new value only once per loop\r\n */\r\n @editableInPropertyPage(\"Lock per loop\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public lockPerLoop = false;\r\n\r\n /**\r\n * Create a new RandomBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"min\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"max\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"RandomBlock\";\r\n }\r\n\r\n /**\r\n * Gets the min input component\r\n */\r\n public get min(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the max input component\r\n */\r\n public get max(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure() {\r\n if (!this.min.isConnected) {\r\n const minInput = new GeometryInputBlock(\"Min\");\r\n minInput.value = 0;\r\n minInput.output.connectTo(this.min);\r\n }\r\n\r\n if (!this.max.isConnected) {\r\n const maxInput = new GeometryInputBlock(\"Max\");\r\n maxInput.value = 1;\r\n maxInput.output.connectTo(this.max);\r\n }\r\n }\r\n\r\n protected _buildBlock() {\r\n let func: Nullable<(state: NodeGeometryBuildState) => any> = null;\r\n this._currentLoopId = -1;\r\n\r\n switch (this.min.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n case NodeGeometryBlockConnectionPointTypes.Float: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || 0;\r\n const max = this.max.getConnectedValue(state) || 0;\r\n return min + Math.random() * (max - min);\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector2: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || Vector2.Zero();\r\n const max = this.max.getConnectedValue(state) || Vector2.Zero();\r\n return new Vector2(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector3: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || Vector3.Zero();\r\n const max = this.max.getConnectedValue(state) || Vector3.Zero();\r\n return new Vector3(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y), min.z + Math.random() * (max.z - min.z));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector4: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || Vector4.Zero();\r\n const max = this.max.getConnectedValue(state) || Vector4.Zero();\r\n return new Vector4(\r\n min.x + Math.random() * (max.x - min.x),\r\n min.y + Math.random() * (max.y - min.y),\r\n min.z + Math.random() * (max.z - min.z),\r\n min.w + Math.random() * (max.w - min.w)\r\n );\r\n };\r\n break;\r\n }\r\n }\r\n\r\n if (!this.lockPerLoop || !func) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = (state) => {\r\n const loopId = state.getContextualValue(NodeGeometryContextualSources.LoopID);\r\n if (this._currentLoopId !== loopId) {\r\n this._currentLoopId = loopId;\r\n this.output._storedValue = func!(state);\r\n }\r\n return this.output._storedValue;\r\n };\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.lockPerLoop = ${this.lockPerLoop ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.lockPerLoop = this.lockPerLoop;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.lockPerLoop = !!serializationObject.lockPerLoop;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.RandomBlock\", RandomBlock);\r\n"]}
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@@ -16,6 +16,8 @@ export declare enum NodeGeometryBlockConnectionPointTypes {
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16
16
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Matrix = 32,
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17
17
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/** Geometry */
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18
18
|
Geometry = 64,
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19
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+
/** Texture */
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20
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+
Texture = 128,
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19
21
|
/** Detect type based on connection */
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20
22
|
AutoDetect = 1024,
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21
23
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/** Output type that will be defined by input type */
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