@babylonjs/core 6.19.0 → 6.20.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.js +2 -2
- package/Actions/actionManager.js.map +1 -1
- package/Animations/runtimeAnimation.js +2 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.d.ts +4 -4
- package/Cameras/Inputs/BaseCameraPointersInput.js +4 -6
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +3 -2
- package/Cameras/Inputs/arcRotateCameraPointersInput.js +3 -2
- package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +2 -7
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +2 -7
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +4 -14
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +2 -1
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/arcRotateCamera.js +2 -7
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +2 -0
- package/Cameras/camera.js +8 -0
- package/Cameras/camera.js.map +1 -1
- package/Compute/computeShader.d.ts +15 -0
- package/Compute/computeShader.js +39 -0
- package/Compute/computeShader.js.map +1 -1
- package/Debug/physicsViewer.d.ts +33 -0
- package/Debug/physicsViewer.js +205 -0
- package/Debug/physicsViewer.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +2 -1
- package/Engines/Extensions/engine.computeShader.js +1 -0
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +15 -0
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphAddBlock.d.ts +23 -0
- package/FlowGraph/Blocks/Data/flowGraphAddBlock.js +18 -0
- package/FlowGraph/Blocks/Data/flowGraphAddBlock.js.map +1 -0
- package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.d.ts +30 -0
- package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.js +22 -0
- package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.js.map +1 -0
- package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.d.ts +33 -0
- package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.js +30 -0
- package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.js.map +1 -0
- package/FlowGraph/Blocks/Data/index.d.ts +3 -1
- package/FlowGraph/Blocks/Data/index.js +3 -1
- package/FlowGraph/Blocks/Data/index.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +12 -10
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +25 -29
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.d.ts +25 -0
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js +31 -0
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +3 -7
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +11 -11
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/index.d.ts +1 -0
- package/FlowGraph/Blocks/Event/index.js +1 -0
- package/FlowGraph/Blocks/Event/index.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphConditionalBlock.d.ts +24 -0
- package/FlowGraph/Blocks/Execution/flowGraphConditionalBlock.js +23 -0
- package/FlowGraph/Blocks/Execution/flowGraphConditionalBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +10 -13
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +28 -22
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +5 -5
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +8 -6
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphPlayAnimationBlock.d.ts +56 -0
- package/FlowGraph/Blocks/Execution/flowGraphPlayAnimationBlock.js +66 -0
- package/FlowGraph/Blocks/Execution/flowGraphPlayAnimationBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.d.ts +18 -0
- package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.js +19 -0
- package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.d.ts +26 -0
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.js +36 -0
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.d.ts +23 -0
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js +25 -0
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphStopAnimationBlock.d.ts +16 -0
- package/FlowGraph/Blocks/Execution/flowGraphStopAnimationBlock.js +18 -0
- package/FlowGraph/Blocks/Execution/flowGraphStopAnimationBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphTimerBlock.d.ts +32 -0
- package/FlowGraph/Blocks/Execution/flowGraphTimerBlock.js +62 -0
- package/FlowGraph/Blocks/Execution/flowGraphTimerBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/index.d.ts +7 -0
- package/FlowGraph/Blocks/Execution/index.js +7 -0
- package/FlowGraph/Blocks/Execution/index.js.map +1 -1
- package/FlowGraph/flowGraph.d.ts +42 -12
- package/FlowGraph/flowGraph.js +37 -23
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphAsyncExecutionBlock.d.ts +29 -0
- package/FlowGraph/flowGraphAsyncExecutionBlock.js +21 -0
- package/FlowGraph/flowGraphAsyncExecutionBlock.js.map +1 -0
- package/FlowGraph/flowGraphBlock.d.ts +9 -11
- package/FlowGraph/flowGraphBlock.js +12 -8
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphConnection.d.ts +17 -7
- package/FlowGraph/flowGraphConnection.js +26 -9
- package/FlowGraph/flowGraphConnection.js.map +1 -1
- package/FlowGraph/flowGraphContext.d.ts +102 -0
- package/FlowGraph/flowGraphContext.js +111 -0
- package/FlowGraph/flowGraphContext.js.map +1 -0
- package/FlowGraph/flowGraphCustomEvent.d.ts +5 -0
- package/FlowGraph/flowGraphCustomEvent.js +2 -0
- package/FlowGraph/flowGraphCustomEvent.js.map +1 -0
- package/FlowGraph/flowGraphDataConnection.d.ts +10 -2
- package/FlowGraph/flowGraphDataConnection.js +16 -8
- package/FlowGraph/flowGraphDataConnection.js.map +1 -1
- package/FlowGraph/flowGraphEventBlock.d.ts +5 -12
- package/FlowGraph/flowGraphEventBlock.js +5 -5
- package/FlowGraph/flowGraphEventBlock.js.map +1 -1
- package/FlowGraph/flowGraphEventCoordinator.d.ts +23 -0
- package/FlowGraph/flowGraphEventCoordinator.js +37 -0
- package/FlowGraph/flowGraphEventCoordinator.js.map +1 -0
- package/FlowGraph/flowGraphExecutionBlock.d.ts +5 -5
- package/FlowGraph/flowGraphExecutionBlock.js +3 -3
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
- package/FlowGraph/flowGraphRichTypes.d.ts +28 -0
- package/FlowGraph/flowGraphRichTypes.js +43 -0
- package/FlowGraph/flowGraphRichTypes.js.map +1 -0
- package/FlowGraph/flowGraphSignalConnection.d.ts +7 -1
- package/FlowGraph/flowGraphSignalConnection.js +11 -4
- package/FlowGraph/flowGraphSignalConnection.js.map +1 -1
- package/FlowGraph/flowGraphVariableDefinitions.d.ts +12 -0
- package/FlowGraph/flowGraphVariableDefinitions.js +22 -0
- package/FlowGraph/flowGraphVariableDefinitions.js.map +1 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +10 -2
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -2
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -1
- package/FlowGraph/index.d.ts +3 -0
- package/FlowGraph/index.js +3 -0
- package/FlowGraph/index.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +2 -1
- package/Materials/Node/nodeMaterial.js +26 -2
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +1 -0
- package/Materials/PBR/pbrBaseMaterial.js +1 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/videoTexture.d.ts +5 -0
- package/Materials/Textures/videoTexture.js +6 -0
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/materialHelper.js +1 -0
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/standardMaterial.d.ts +1 -0
- package/Materials/standardMaterial.js +1 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBuffer.d.ts +7 -0
- package/Materials/uniformBuffer.js +8 -0
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.vector.d.ts +5 -0
- package/Maths/math.vector.js +7 -0
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateBlock.d.ts +11 -5
- package/Meshes/Node/Blocks/Instances/instantiateBlock.js +20 -10
- package/Meshes/Node/Blocks/Instances/instantiateBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +15 -9
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +20 -11
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +15 -9
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +20 -11
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.d.ts +15 -9
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +20 -11
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setColorsBlock.d.ts +12 -0
- package/Meshes/Node/Blocks/Set/setColorsBlock.js +62 -27
- package/Meshes/Node/Blocks/Set/setColorsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.d.ts +7 -0
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js +19 -0
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setNormalsBlock.d.ts +12 -0
- package/Meshes/Node/Blocks/Set/setNormalsBlock.js +62 -27
- package/Meshes/Node/Blocks/Set/setNormalsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setPositionsBlock.d.ts +12 -0
- package/Meshes/Node/Blocks/Set/setPositionsBlock.js +54 -19
- package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setTangentsBlock.d.ts +12 -0
- package/Meshes/Node/Blocks/Set/setTangentsBlock.js +62 -27
- package/Meshes/Node/Blocks/Set/setTangentsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setUVsBlock.d.ts +5 -0
- package/Meshes/Node/Blocks/Set/setUVsBlock.js +65 -46
- package/Meshes/Node/Blocks/Set/setUVsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/debugBlock.js +5 -1
- package/Meshes/Node/Blocks/debugBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryInputBlock.js +1 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
- package/Meshes/Node/Blocks/intFloatConverterBlock.js +2 -2
- package/Meshes/Node/Blocks/intFloatConverterBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mapRangeBlock.js +8 -1
- package/Meshes/Node/Blocks/mapRangeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mathBlock.js +1 -0
- package/Meshes/Node/Blocks/mathBlock.js.map +1 -1
- package/Meshes/Node/Blocks/matrixComposeBlock.d.ts +30 -0
- package/Meshes/Node/Blocks/matrixComposeBlock.js +55 -0
- package/Meshes/Node/Blocks/matrixComposeBlock.js.map +1 -0
- package/Meshes/Node/Enums/nodeGeometryContextualSources.d.ts +3 -1
- package/Meshes/Node/Enums/nodeGeometryContextualSources.js +2 -0
- package/Meshes/Node/Enums/nodeGeometryContextualSources.js.map +1 -1
- package/Meshes/Node/Interfaces/nodeGeometryInstancingContext.d.ts +10 -0
- package/Meshes/Node/Interfaces/nodeGeometryInstancingContext.js +2 -0
- package/Meshes/Node/Interfaces/nodeGeometryInstancingContext.js.map +1 -0
- package/Meshes/Node/index.d.ts +1 -0
- package/Meshes/Node/index.js +1 -0
- package/Meshes/Node/index.js.map +1 -1
- package/Meshes/Node/nodeGeometry.js +2 -2
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Meshes/Node/nodeGeometryBuildState.d.ts +5 -0
- package/Meshes/Node/nodeGeometryBuildState.js +20 -0
- package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
- package/Meshes/abstractMesh.js +4 -1
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geometry.js +10 -10
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/mesh.js +7 -5
- package/Meshes/mesh.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +2 -1
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
- package/Misc/dumpTools.js +3 -2
- package/Misc/dumpTools.js.map +1 -1
- package/Misc/equirectangularCapture.d.ts +39 -0
- package/Misc/equirectangularCapture.js +56 -0
- package/Misc/equirectangularCapture.js.map +1 -0
- package/Misc/index.d.ts +1 -0
- package/Misc/index.js +1 -0
- package/Misc/index.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +4 -0
- package/Particles/solidParticleSystem.js +16 -1
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +10 -0
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +8 -1
- package/Physics/v2/Plugins/havokPlugin.js +34 -0
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/physicsConstraint.d.ts +11 -1
- package/Physics/v2/physicsConstraint.js +7 -0
- package/Physics/v2/physicsConstraint.js.map +1 -1
- package/Rendering/prePassRenderer.d.ts +6 -0
- package/Rendering/prePassRenderer.js +14 -0
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Shaders/default.fragment.js +4 -0
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/equirectangularPanorama.fragment.d.ts +5 -0
- package/Shaders/equirectangularPanorama.fragment.js +17 -0
- package/Shaders/equirectangularPanorama.fragment.js.map +1 -0
- package/Shaders/pbr.fragment.js +4 -0
- package/Shaders/pbr.fragment.js.map +1 -1
- package/package.json +1 -1
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +0 -34
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +0 -29
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +0 -1
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{"version":3,"file":"instantiateOnVerticesBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AAIrG,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,OAAO,EAAE,MAAM,kCAAkC,CAAC;AAG3D;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,iBAAiB;IAmB7D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QApBR,sBAAiB,GAAwC,IAAI,CAAC;QAEtE;;;WAGG;QAEI,oBAAe,GAAG,IAAI,CAAC;QAE9B;;WAEG;QAEI,8BAAyB,GAAG,IAAI,CAAC;QASpC,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QACrF,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC;QACpG,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC;QAClG,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACjF,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1F,IAAI,CAAC,OAAO,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC5F,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACI,iBAAiB;QACpB,OAAO,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC;IACpG,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IACD;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,MAAM,IAAI,GAAG,CAAC,KAA6B,EAAE,EAAE;YAC3C,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAE9B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC1D,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC,WAAW,CAAC;YAEzC,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;gBAChF,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAC9B,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC7B,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;gBAChC,OAAO;aACV;YAED,aAAa;YACb,IAAI,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;YACxD,MAAM,oBAAoB,GAAiB,EAAE,CAAC;YAC9C,MAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;YACtC,MAAM,WAAW,GAAG,IAAI,KAAK,EAAU,CAAC;YACxC,IAAI,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC;YAC1C,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;YAE3B,IAAI,IAAI,CAAC,yBAAyB,EAAE;gBAChC,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;gBAC5B,KAAK,IAAI,CAAC,aAAa,GAAG,CAAC,EAAE,IAAI,CAAC,aAAa,GAAG,WAAW,EAAE,IAAI,CAAC,aAAa,EAAE,EAAE;oBACjF,MAAM,CAAC,GAAG,QAAQ,CAAC,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;oBAC3C,MAAM,CAAC,GAAG,QAAQ,CAAC,IAAI,CAAC,aAAa,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC/C,MAAM,CAAC,GAAG,QAAQ,CAAC,IAAI,CAAC,aAAa,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC/C,IAAI,KAAK,GAAG,KAAK,CAAC;oBAClB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE;wBACxD,IAAI,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,OAAO,IAAI,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,OAAO,IAAI,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,OAAO,EAAE;4BAChJ,KAAK,GAAG,IAAI,CAAC;4BACb,MAAM;yBACT;qBACJ;oBAED,IAAI,KAAK,EAAE;wBACP,SAAS;qBACZ;oBACD,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;oBACpE,WAAW,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC7B;gBAED,QAAQ,GAAG,WAAW,CAAC;gBACvB,WAAW,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;aACrC;iBAAM;gBACH,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;aACjC;YAED,KAAK,IAAI,CAAC,aAAa,GAAG,CAAC,EAAE,IAAI,CAAC,aAAa,GAAG,WAAW,EAAE,IAAI,CAAC,aAAa,EAAE,EAAE;gBACjF,MAAM,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAe,CAAC;gBAE9E,IAAI,CAAC,gBAAgB,IAAI,CAAC,gBAAgB,CAAC,SAAS,IAAI,gBAAgB,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;oBAC7F,SAAS;iBACZ;gBAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;gBAEtD,IAAI,OAAO,GAAG,CAAC,EAAE;oBACb,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,OAAO,EAAE;wBACzB,SAAS;qBACZ;iBACJ;gBAED,eAAe,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;gBAE5D,qBAAqB;gBACrB,MAAM,KAAK,GAAG,gBAAgB,CAAC,KAAK,EAAE,CAAC;gBAEvC,YAAY;gBACZ,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;oBACzB,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;oBACvD,KAAK,CAAC,sBAAsB,CAAC,KAAK,EAAE,SAAS,EAAE,oBAAoB,CAAC,CAAC;iBACxE;qBAAM;oBACH,MAAM,OAAO,GAAG,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,EAAE,OAAO,CA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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport { Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport { Epsilon } from \"../../../../Maths/math.constants\";\r\nimport type { Nullable } from \"../../../../types\";\r\n\r\n/**\r\n * Block used to instance geometry on every vertex of a geometry\r\n */\r\nexport class InstantiateOnVerticesBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n private _currentLoopIndex: number;\r\n private _indexTranslation: Nullable<{ [key: number]: number }> = null;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the block should remove duplicated positions\r\n */\r\n @editableInPropertyPage(\"Remove duplicated positions\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { update: true } })\r\n public removeDuplicatedPositions = true;\r\n\r\n /**\r\n * Create a new InstantiateOnVerticesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"instance\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n this.registerInput(\"matrix\", NodeGeometryBlockConnectionPointTypes.Matrix, true);\r\n this.registerInput(\"density\", NodeGeometryBlockConnectionPointTypes.Float, true, 1, 0, 1);\r\n\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._indexTranslation ? this._indexTranslation[this._currentIndex] : this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstantiateOnVerticesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instance input component\r\n */\r\n public get instance(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the matrix input component\r\n */\r\n public get matrix(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n /**\r\n * Gets the density input component\r\n */\r\n public get density(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this.instance.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n let vertexCount = this._vertexData.positions.length / 3;\r\n const additionalVertexData: VertexData[] = [];\r\n const currentPosition = new Vector3();\r\n const alreadyDone = new Array<number>();\r\n let vertices = this._vertexData.positions;\r\n this._currentLoopIndex = 0;\r\n\r\n if (this.removeDuplicatedPositions) {\r\n this._indexTranslation = {};\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const x = vertices[this._currentIndex * 3];\r\n const y = vertices[this._currentIndex * 3 + 1];\r\n const z = vertices[this._currentIndex * 3 + 2];\r\n let found = false;\r\n for (let index = 0; index < alreadyDone.length; index += 3) {\r\n if (Math.abs(alreadyDone[index] - x) < Epsilon && Math.abs(alreadyDone[index + 1] - y) < Epsilon && Math.abs(alreadyDone[index + 2] - z) < Epsilon) {\r\n found = true;\r\n break;\r\n }\r\n }\r\n\r\n if (found) {\r\n continue;\r\n }\r\n this._indexTranslation[alreadyDone.length / 3] = this._currentIndex;\r\n alreadyDone.push(x, y, z);\r\n }\r\n\r\n vertices = alreadyDone;\r\n vertexCount = vertices.length / 3;\r\n } else {\r\n this._indexTranslation = null;\r\n }\r\n\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n\r\n const density = this.density.getConnectedValue(state);\r\n\r\n if (density < 1) {\r\n if (Math.random() > density) {\r\n continue;\r\n }\r\n }\r\n\r\n currentPosition.fromArray(vertices, this._currentIndex * 3);\r\n\r\n // Clone the instance\r\n const clone = instanceGeometry.clone();\r\n\r\n // Transform\r\n if (this.matrix.isConnected) {\r\n const transform = this.matrix.getConnectedValue(state);\r\n state._instantiateWithMatrix(clone, transform, additionalVertexData);\r\n } else {\r\n const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;\r\n state._instantiate(clone, currentPosition, rotation, scaling, additionalVertexData);\r\n }\r\n this._currentLoopIndex++;\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n\r\n return this._vertexData;\r\n };\r\n\r\n // Storage\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.removeDuplicatedPositions = ${this.removeDuplicatedPositions ? \"true\" : \"false\"};\\n`;\r\n codeString += `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.removeDuplicatedPositions = this.removeDuplicatedPositions;\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.removeDuplicatedPositions = serializationObject.removeDuplicatedPositions;\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateOnVerticesBlock\", InstantiateOnVerticesBlock);\r\n"]}
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1
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+
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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport { Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport { Epsilon } from \"../../../../Maths/math.constants\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { INodeGeometryInstancingContext } from \"../../Interfaces/nodeGeometryInstancingContext\";\r\n\r\n/**\r\n * Block used to instance geometry on every vertex of a geometry\r\n */\r\nexport class InstantiateOnVerticesBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext, INodeGeometryInstancingContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n private _currentLoopIndex: number;\r\n private _indexTranslation: Nullable<{ [key: number]: number }> = null;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the block should remove duplicated positions\r\n */\r\n @editableInPropertyPage(\"Remove duplicated positions\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { update: true } })\r\n public removeDuplicatedPositions = true;\r\n\r\n /**\r\n * Create a new InstantiateOnVerticesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"instance\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"density\", NodeGeometryBlockConnectionPointTypes.Float, true, 1, 0, 1);\r\n this.registerInput(\"matrix\", NodeGeometryBlockConnectionPointTypes.Matrix, true);\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current instance index in the current flow\r\n * @returns the current index\r\n */\r\n public getInstanceIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._indexTranslation ? this._indexTranslation[this._currentIndex] : this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstantiateOnVerticesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instance input component\r\n */\r\n public get instance(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the density input component\r\n */\r\n public get density(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the matrix input component\r\n */\r\n public get matrix(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.executionContext = this;\r\n state.instancingContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this.instance.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n state.instancingContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n let vertexCount = this._vertexData.positions.length / 3;\r\n const additionalVertexData: VertexData[] = [];\r\n const currentPosition = new Vector3();\r\n const alreadyDone = new Array<number>();\r\n let vertices = this._vertexData.positions;\r\n this._currentLoopIndex = 0;\r\n\r\n if (this.removeDuplicatedPositions) {\r\n this._indexTranslation = {};\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const x = vertices[this._currentIndex * 3];\r\n const y = vertices[this._currentIndex * 3 + 1];\r\n const z = vertices[this._currentIndex * 3 + 2];\r\n let found = false;\r\n for (let index = 0; index < alreadyDone.length; index += 3) {\r\n if (Math.abs(alreadyDone[index] - x) < Epsilon && Math.abs(alreadyDone[index + 1] - y) < Epsilon && Math.abs(alreadyDone[index + 2] - z) < Epsilon) {\r\n found = true;\r\n break;\r\n }\r\n }\r\n\r\n if (found) {\r\n continue;\r\n }\r\n this._indexTranslation[alreadyDone.length / 3] = this._currentIndex;\r\n alreadyDone.push(x, y, z);\r\n }\r\n\r\n vertices = alreadyDone;\r\n vertexCount = vertices.length / 3;\r\n } else {\r\n this._indexTranslation = null;\r\n }\r\n\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n\r\n const density = this.density.getConnectedValue(state);\r\n\r\n if (density < 1) {\r\n if (Math.random() > density) {\r\n continue;\r\n }\r\n }\r\n\r\n currentPosition.fromArray(vertices, this._currentIndex * 3);\r\n\r\n // Clone the instance\r\n const clone = instanceGeometry.clone();\r\n\r\n // Transform\r\n if (this.matrix.isConnected) {\r\n const transform = this.matrix.getConnectedValue(state);\r\n state._instantiateWithPositionAndMatrix(clone, currentPosition, transform, additionalVertexData);\r\n } else {\r\n const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;\r\n state._instantiate(clone, currentPosition, rotation, scaling, additionalVertexData);\r\n }\r\n this._currentLoopIndex++;\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n\r\n return this._vertexData;\r\n };\r\n\r\n // Storage\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.removeDuplicatedPositions = ${this.removeDuplicatedPositions ? \"true\" : \"false\"};\\n`;\r\n codeString += `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.removeDuplicatedPositions = this.removeDuplicatedPositions;\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.removeDuplicatedPositions = serializationObject.removeDuplicatedPositions;\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateOnVerticesBlock\", InstantiateOnVerticesBlock);\r\n"]}
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@@ -3,10 +3,11 @@ import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnect
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3
3
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import type { NodeGeometryBuildState } from "../../nodeGeometryBuildState";
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4
4
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import type { INodeGeometryExecutionContext } from "../../Interfaces/nodeGeometryExecutionContext";
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5
5
|
import { Vector3 } from "../../../../Maths/math.vector";
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6
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+
import type { INodeGeometryInstancingContext } from "../../Interfaces/nodeGeometryInstancingContext";
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6
7
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/**
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7
8
|
* Block used to instance geometry inside a geometry
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8
9
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*/
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9
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-
export declare class InstantiateOnVolumeBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {
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10
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+
export declare class InstantiateOnVolumeBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext, INodeGeometryInstancingContext {
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11
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private _vertexData;
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11
12
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private _currentLoopIndex;
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12
13
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private _currentPosition;
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@@ -23,6 +24,11 @@ export declare class InstantiateOnVolumeBlock extends NodeGeometryBlock implemen
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24
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* @param name defines the block name
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24
25
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*/
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25
26
|
constructor(name: string);
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27
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+
/**
|
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28
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+
* Gets the current instance index in the current flow
|
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29
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+
* @returns the current index
|
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30
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+
*/
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31
|
+
getInstanceIndex(): number;
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26
32
|
/**
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27
33
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* Gets the current index in the current flow
|
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28
34
|
* @returns the current index
|
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@@ -56,14 +62,6 @@ export declare class InstantiateOnVolumeBlock extends NodeGeometryBlock implemen
|
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56
62
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* Gets the instance input component
|
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57
63
|
*/
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58
64
|
get instance(): NodeGeometryConnectionPoint;
|
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59
|
-
/**
|
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60
|
-
* Gets the rotation input component
|
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61
|
-
*/
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62
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-
get rotation(): NodeGeometryConnectionPoint;
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63
|
-
/**
|
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64
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-
* Gets the scaling input component
|
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65
|
-
*/
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66
|
-
get scaling(): NodeGeometryConnectionPoint;
|
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67
65
|
/**
|
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68
66
|
* Gets the matrix input component
|
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69
67
|
*/
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@@ -72,6 +70,14 @@ export declare class InstantiateOnVolumeBlock extends NodeGeometryBlock implemen
|
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72
70
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* Gets the count input component
|
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73
71
|
*/
|
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74
72
|
get count(): NodeGeometryConnectionPoint;
|
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73
|
+
/**
|
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74
|
+
* Gets the rotation input component
|
|
75
|
+
*/
|
|
76
|
+
get rotation(): NodeGeometryConnectionPoint;
|
|
77
|
+
/**
|
|
78
|
+
* Gets the scaling input component
|
|
79
|
+
*/
|
|
80
|
+
get scaling(): NodeGeometryConnectionPoint;
|
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75
81
|
/**
|
|
76
82
|
* Gets the geometry output component
|
|
77
83
|
*/
|
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@@ -27,13 +27,20 @@ export class InstantiateOnVolumeBlock extends NodeGeometryBlock {
|
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27
27
|
this.evaluateContext = true;
|
|
28
28
|
this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
|
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29
29
|
this.registerInput("instance", NodeGeometryBlockConnectionPointTypes.Geometry, true);
|
|
30
|
+
this.registerInput("count", NodeGeometryBlockConnectionPointTypes.Int, true, 256);
|
|
31
|
+
this.registerInput("matrix", NodeGeometryBlockConnectionPointTypes.Matrix, true);
|
|
30
32
|
this.registerInput("rotation", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());
|
|
31
33
|
this.registerInput("scaling", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());
|
|
32
|
-
this.registerInput("matrix", NodeGeometryBlockConnectionPointTypes.Matrix, true);
|
|
33
|
-
this.registerInput("count", NodeGeometryBlockConnectionPointTypes.Int, true, 256);
|
|
34
34
|
this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);
|
|
35
35
|
this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
|
|
36
36
|
}
|
|
37
|
+
/**
|
|
38
|
+
* Gets the current instance index in the current flow
|
|
39
|
+
* @returns the current index
|
|
40
|
+
*/
|
|
41
|
+
getInstanceIndex() {
|
|
42
|
+
return this._currentLoopIndex;
|
|
43
|
+
}
|
|
37
44
|
/**
|
|
38
45
|
* Gets the current index in the current flow
|
|
39
46
|
* @returns the current index
|
|
@@ -82,27 +89,27 @@ export class InstantiateOnVolumeBlock extends NodeGeometryBlock {
|
|
|
82
89
|
return this._inputs[1];
|
|
83
90
|
}
|
|
84
91
|
/**
|
|
85
|
-
* Gets the
|
|
92
|
+
* Gets the matrix input component
|
|
86
93
|
*/
|
|
87
|
-
get
|
|
94
|
+
get matrix() {
|
|
88
95
|
return this._inputs[2];
|
|
89
96
|
}
|
|
90
97
|
/**
|
|
91
|
-
* Gets the
|
|
98
|
+
* Gets the count input component
|
|
92
99
|
*/
|
|
93
|
-
get
|
|
100
|
+
get count() {
|
|
94
101
|
return this._inputs[3];
|
|
95
102
|
}
|
|
96
103
|
/**
|
|
97
|
-
* Gets the
|
|
104
|
+
* Gets the rotation input component
|
|
98
105
|
*/
|
|
99
|
-
get
|
|
106
|
+
get rotation() {
|
|
100
107
|
return this._inputs[4];
|
|
101
108
|
}
|
|
102
109
|
/**
|
|
103
|
-
* Gets the
|
|
110
|
+
* Gets the scaling input component
|
|
104
111
|
*/
|
|
105
|
-
get
|
|
112
|
+
get scaling() {
|
|
106
113
|
return this._inputs[5];
|
|
107
114
|
}
|
|
108
115
|
/**
|
|
@@ -114,11 +121,13 @@ export class InstantiateOnVolumeBlock extends NodeGeometryBlock {
|
|
|
114
121
|
_buildBlock(state) {
|
|
115
122
|
const func = (state) => {
|
|
116
123
|
state.executionContext = this;
|
|
124
|
+
state.instancingContext = this;
|
|
117
125
|
this._vertexData = this.geometry.getConnectedValue(state);
|
|
118
126
|
state.geometryContext = this._vertexData;
|
|
119
127
|
if (!this._vertexData || !this._vertexData.positions || !this._vertexData.indices || !this.instance.isConnected) {
|
|
120
128
|
state.executionContext = null;
|
|
121
129
|
state.geometryContext = null;
|
|
130
|
+
state.instancingContext = null;
|
|
122
131
|
this.output._storedValue = null;
|
|
123
132
|
return;
|
|
124
133
|
}
|
|
@@ -160,7 +169,7 @@ export class InstantiateOnVolumeBlock extends NodeGeometryBlock {
|
|
|
160
169
|
const clone = instanceGeometry.clone();
|
|
161
170
|
if (this.matrix.isConnected) {
|
|
162
171
|
const transform = this.matrix.getConnectedValue(state);
|
|
163
|
-
state.
|
|
172
|
+
state._instantiateWithPositionAndMatrix(clone, this._currentPosition, transform, additionalVertexData);
|
|
164
173
|
}
|
|
165
174
|
else {
|
|
166
175
|
const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport { Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Ray } from \"../../../../Culling/ray\";\r\nimport { extractMinAndMax } from \"../../../../Maths/math.functions\";\r\n\r\n/**\r\n * Block used to instance geometry inside a geometry\r\n */\r\nexport class InstantiateOnVolumeBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentLoopIndex: number;\r\n private _currentPosition = new Vector3();\r\n private _vertex0 = new Vector3();\r\n private _vertex1 = new Vector3();\r\n private _vertex2 = new Vector3();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new InstantiateOnVolumeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"instance\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n this.registerInput(\"matrix\", NodeGeometryBlockConnectionPointTypes.Matrix, true);\r\n this.registerInput(\"count\", NodeGeometryBlockConnectionPointTypes.Int, true, 256);\r\n\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual positions\r\n * @returns the value associated with the source\r\n */\r\n public getOverridePositionsContextualValue() {\r\n return this._currentPosition;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstantiateOnVolumeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instance input component\r\n */\r\n public get instance(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the matrix input component\r\n */\r\n public get matrix(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the count input component\r\n */\r\n public get count(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this._vertexData.indices || !this.instance.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n let instanceGeometry: Nullable<VertexData> = null;\r\n const instanceCount = this.count.getConnectedValue(state);\r\n const additionalVertexData: VertexData[] = [];\r\n const boundingInfo = extractMinAndMax(this._vertexData.positions!, 0, this._vertexData.positions!.length / 3);\r\n const min = boundingInfo.minimum;\r\n const max = boundingInfo.maximum;\r\n const direction = new Vector3(1, 0, 0);\r\n const faceCount = this._vertexData.indices.length / 3;\r\n this._currentLoopIndex = 0;\r\n\r\n for (let index = 0; index < instanceCount; index++) {\r\n this._currentPosition.set(Math.random() * (max.x - min.x) + min.x, Math.random() * (max.y - min.y) + min.y, Math.random() * (max.z - min.z) + min.z);\r\n\r\n // Cast a ray from the random point in an arbitrary direction\r\n const ray = new Ray(this._currentPosition, direction);\r\n\r\n let intersectionCount = 0;\r\n for (let currentFaceIndex = 0; currentFaceIndex < faceCount; currentFaceIndex++) {\r\n // Extract face vertices\r\n this._vertex0.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3] * 3);\r\n this._vertex1.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3 + 1] * 3);\r\n this._vertex2.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3 + 2] * 3);\r\n\r\n const currentIntersectInfo = ray.intersectsTriangle(this._vertex0, this._vertex1, this._vertex2);\r\n\r\n if (currentIntersectInfo && currentIntersectInfo.distance > 0) {\r\n intersectionCount++;\r\n }\r\n }\r\n\r\n if (intersectionCount % 2 === 0) {\r\n // We are outside, try again\r\n index--;\r\n continue;\r\n }\r\n\r\n // Clone the instance\r\n instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n const clone = instanceGeometry!.clone();\r\n\r\n if (this.matrix.isConnected) {\r\n const transform = this.matrix.getConnectedValue(state);\r\n state._instantiateWithMatrix(clone, transform, additionalVertexData);\r\n } else {\r\n const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;\r\n state._instantiate(clone, this._currentPosition, rotation, scaling, additionalVertexData);\r\n }\r\n this._currentLoopIndex++;\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n\r\n return this._vertexData;\r\n };\r\n\r\n // Storage\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateOnVolumeBlock\", InstantiateOnVolumeBlock);\r\n"]}
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+
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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport { Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Ray } from \"../../../../Culling/ray\";\r\nimport { extractMinAndMax } from \"../../../../Maths/math.functions\";\r\nimport type { INodeGeometryInstancingContext } from \"../../Interfaces/nodeGeometryInstancingContext\";\r\n\r\n/**\r\n * Block used to instance geometry inside a geometry\r\n */\r\nexport class InstantiateOnVolumeBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext, INodeGeometryInstancingContext {\r\n private _vertexData: VertexData;\r\n private _currentLoopIndex: number;\r\n private _currentPosition = new Vector3();\r\n private _vertex0 = new Vector3();\r\n private _vertex1 = new Vector3();\r\n private _vertex2 = new Vector3();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new InstantiateOnVolumeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"instance\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"count\", NodeGeometryBlockConnectionPointTypes.Int, true, 256);\r\n this.registerInput(\"matrix\", NodeGeometryBlockConnectionPointTypes.Matrix, true);\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current instance index in the current flow\r\n * @returns the current index\r\n */\r\n public getInstanceIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual positions\r\n * @returns the value associated with the source\r\n */\r\n public getOverridePositionsContextualValue() {\r\n return this._currentPosition;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstantiateOnVolumeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instance input component\r\n */\r\n public get instance(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the matrix input component\r\n */\r\n public get matrix(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the count input component\r\n */\r\n public get count(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.executionContext = this;\r\n state.instancingContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this._vertexData.indices || !this.instance.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n state.instancingContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n let instanceGeometry: Nullable<VertexData> = null;\r\n const instanceCount = this.count.getConnectedValue(state);\r\n const additionalVertexData: VertexData[] = [];\r\n const boundingInfo = extractMinAndMax(this._vertexData.positions!, 0, this._vertexData.positions!.length / 3);\r\n const min = boundingInfo.minimum;\r\n const max = boundingInfo.maximum;\r\n const direction = new Vector3(1, 0, 0);\r\n const faceCount = this._vertexData.indices.length / 3;\r\n this._currentLoopIndex = 0;\r\n\r\n for (let index = 0; index < instanceCount; index++) {\r\n this._currentPosition.set(Math.random() * (max.x - min.x) + min.x, Math.random() * (max.y - min.y) + min.y, Math.random() * (max.z - min.z) + min.z);\r\n\r\n // Cast a ray from the random point in an arbitrary direction\r\n const ray = new Ray(this._currentPosition, direction);\r\n\r\n let intersectionCount = 0;\r\n for (let currentFaceIndex = 0; currentFaceIndex < faceCount; currentFaceIndex++) {\r\n // Extract face vertices\r\n this._vertex0.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3] * 3);\r\n this._vertex1.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3 + 1] * 3);\r\n this._vertex2.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3 + 2] * 3);\r\n\r\n const currentIntersectInfo = ray.intersectsTriangle(this._vertex0, this._vertex1, this._vertex2);\r\n\r\n if (currentIntersectInfo && currentIntersectInfo.distance > 0) {\r\n intersectionCount++;\r\n }\r\n }\r\n\r\n if (intersectionCount % 2 === 0) {\r\n // We are outside, try again\r\n index--;\r\n continue;\r\n }\r\n\r\n // Clone the instance\r\n instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n const clone = instanceGeometry!.clone();\r\n\r\n if (this.matrix.isConnected) {\r\n const transform = this.matrix.getConnectedValue(state);\r\n state._instantiateWithPositionAndMatrix(clone, this._currentPosition, transform, additionalVertexData);\r\n } else {\r\n const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;\r\n state._instantiate(clone, this._currentPosition, rotation, scaling, additionalVertexData);\r\n }\r\n this._currentLoopIndex++;\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n\r\n return this._vertexData;\r\n };\r\n\r\n // Storage\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateOnVolumeBlock\", InstantiateOnVolumeBlock);\r\n"]}
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@@ -8,6 +8,11 @@ import type { INodeGeometryExecutionContext } from "../../Interfaces/nodeGeometr
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8
8
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export declare class SetColorsBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {
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9
9
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private _vertexData;
|
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10
10
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private _currentIndex;
|
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11
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+
/**
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12
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+
* Gets or sets a boolean indicating that this block can evaluate context
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13
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+
* Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
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14
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+
*/
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15
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+
evaluateContext: boolean;
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11
16
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/**
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12
17
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* Create a new SetColorsBlock
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|
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serialize() {
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_deserialize(serializationObject) {
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|
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// Storage
|
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this.output._storedValue = this._vertexData;
|
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|
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__decorate([
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editableInPropertyPage("Evaluate context", PropertyTypeForEdition.Boolean, "ADVANCED", { notifiers: { rebuild: true } })
|
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], SetColorsBlock.prototype, "evaluateContext", void 0);
|
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RegisterClass("BABYLON.SetColorsBlock", SetColorsBlock);
|
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//# sourceMappingURL=setColorsBlock.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"setColorsBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Set/setColorsBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;
|
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{"version":3,"file":"setColorsBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Set/setColorsBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AAKrG,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,gDAAsC;AAE/F;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IAWjD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAZhB;;;WAGG;QAEI,oBAAe,GAAG,IAAI,CAAC;QAS1B,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE5E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACI,iBAAiB;QACpB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,MAAM,IAAI,GAAG,CAAC,KAA6B,EAAE,EAAE;YAC3C,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAE9B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC1D,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC,WAAW,CAAC;YAEzC,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE;gBAClD,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAC9B,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC7B,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;gBAChC,OAAO;aACV;YAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;gBAC1B,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAC9B,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC7B,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC;gBAC5C,OAAO;aACV;YAED,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE;gBAC1B,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,EAAE,CAAC;aAChC;YAED,aAAa;YACb,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;YAC1D,KAAK,IAAI,CAAC,aAAa,GAAG,CAAC,EAAE,IAAI,CAAC,aAAa,GAAG,WAAW,EAAE,IAAI,CAAC,aAAa,EAAE,EAAE;gBACjF,MAAM,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;gBACpE,IAAI,WAAW,EAAE;oBACb,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;iBACxE;aACJ;YAED,UAAU;YACV,OAAO,IAAI,CAAC,WAAW,CAAC;QAC5B,CAAC,CAAC;QAEF,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;SACtC;aAAM;YACH,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;SAC1C;IACL,CAAC;IAES,mBAAmB;QACzB,MAAM,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,KAAK,CAAC;QAC7I,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAE3D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB;QACxC,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,mBAAmB,CAAC,eAAe,KAAK,SAAS,EAAE;YACnD,IAAI,CAAC,eAAe,GAAG,mBAAmB,CAAC,eAAe,CAAC;SAC9D;IACL,CAAC;CACJ;AAzIU;IADN,sBAAsB,CAAC,kBAAkB,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;uDAC3F;AA2IlC,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport type { Vector4 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"core/Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Block used to set colors for a geometry\r\n */\r\nexport class SetColorsBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new SetColorsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"colors\", NodeGeometryBlockConnectionPointTypes.Vector4);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"SetColorsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the colors input component\r\n */\r\n public get colors(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n if (!this.colors.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = this._vertexData;\r\n return;\r\n }\r\n\r\n if (!this._vertexData.colors) {\r\n this._vertexData.colors = [];\r\n }\r\n\r\n // Processing\r\n const vertexCount = this._vertexData.positions.length / 3;\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const tempVector4 = this.colors.getConnectedValue(state) as Vector4;\r\n if (tempVector4) {\r\n tempVector4.toArray(this._vertexData.colors, this._currentIndex * 4);\r\n }\r\n }\r\n\r\n // Storage\r\n return this._vertexData;\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SetColorsBlock\", SetColorsBlock);\r\n"]}
|
|
@@ -33,4 +33,11 @@ export declare class SetMaterialIDBlock extends NodeGeometryBlock {
|
|
|
33
33
|
*/
|
|
34
34
|
get output(): NodeGeometryConnectionPoint;
|
|
35
35
|
protected _buildBlock(state: NodeGeometryBuildState): void;
|
|
36
|
+
protected _dumpPropertiesCode(): string;
|
|
37
|
+
/**
|
|
38
|
+
* Serializes this block in a JSON representation
|
|
39
|
+
* @returns the serialized block object
|
|
40
|
+
*/
|
|
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|
+
serialize(): any;
|
|
42
|
+
_deserialize(serializationObject: any): void;
|
|
36
43
|
}
|
|
@@ -76,6 +76,25 @@ export class SetMaterialIDBlock extends NodeGeometryBlock {
|
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|
76
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|
this.output._storedValue = func(state);
|
|
77
77
|
}
|
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|
}
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|
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|
+
_dumpPropertiesCode() {
|
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|
+
const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\n`;
|
|
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|
+
return codeString;
|
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+
}
|
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|
+
/**
|
|
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|
+
* Serializes this block in a JSON representation
|
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85
|
+
* @returns the serialized block object
|
|
86
|
+
*/
|
|
87
|
+
serialize() {
|
|
88
|
+
const serializationObject = super.serialize();
|
|
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|
+
serializationObject.evaluateContext = this.evaluateContext;
|
|
90
|
+
return serializationObject;
|
|
91
|
+
}
|
|
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|
+
_deserialize(serializationObject) {
|
|
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|
+
super._deserialize(serializationObject);
|
|
94
|
+
if (serializationObject.evaluateContext !== undefined) {
|
|
95
|
+
this.evaluateContext = serializationObject.evaluateContext;
|
|
96
|
+
}
|
|
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|
+
}
|
|
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|
}
|
|
80
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|
__decorate([
|
|
81
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|
editableInPropertyPage("Evaluate context", PropertyTypeForEdition.Boolean, "ADVANCED", { notifiers: { rebuild: true } })
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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1
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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { VertexDataMaterialInfo, type VertexData } from \"../../../../Meshes/mesh.vertexData\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\n\r\n/**\r\n * Block used to affect a material ID to a geometry\r\n */\r\nexport class SetMaterialIDBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new SetMaterialIDBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"id\", NodeGeometryBlockConnectionPointTypes.Int, true, 0);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.id.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"SetMaterialIDBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the id input component\r\n */\r\n public get id(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n if (!this.geometry.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n const func = (state: NodeGeometryBuildState) => {\r\n const vertexData = this.geometry.getConnectedValue(state) as VertexData;\r\n if (!vertexData || !vertexData.indices || !vertexData.positions) {\r\n return vertexData;\r\n }\r\n\r\n const materialInfo = new VertexDataMaterialInfo();\r\n materialInfo.materialIndex = this.id.getConnectedValue(state) | 0;\r\n materialInfo.indexStart = 0;\r\n materialInfo.indexCount = vertexData.indices.length;\r\n materialInfo.verticesStart = 0;\r\n materialInfo.verticesCount = vertexData.positions.length / 3;\r\n\r\n vertexData.materialInfos = [materialInfo];\r\n\r\n return vertexData;\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SetMaterialIDBlock\", SetMaterialIDBlock);\r\n"]}
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@@ -8,6 +8,11 @@ import type { INodeGeometryExecutionContext } from "../../Interfaces/nodeGeometr
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8
8
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export declare class SetNormalsBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {
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9
9
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private _vertexData;
|
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10
10
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private _currentIndex;
|
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11
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+
/**
|
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12
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+
* Gets or sets a boolean indicating that this block can evaluate context
|
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13
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+
* Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
|
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14
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+
*/
|
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15
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+
evaluateContext: boolean;
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11
16
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/**
|
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12
17
|
* Create a new SetNormalsBlock
|
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13
18
|
* @param name defines the block name
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@@ -46,4 +51,11 @@ export declare class SetNormalsBlock extends NodeGeometryBlock implements INodeG
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46
51
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*/
|
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47
52
|
get output(): NodeGeometryConnectionPoint;
|
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48
53
|
protected _buildBlock(state: NodeGeometryBuildState): void;
|
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54
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+
protected _dumpPropertiesCode(): string;
|
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55
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+
/**
|
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56
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+
* Serializes this block in a JSON representation
|
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57
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+
* @returns the serialized block object
|
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58
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+
*/
|
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59
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+
serialize(): any;
|
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60
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+
_deserialize(serializationObject: any): void;
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49
61
|
}
|