@babylonjs/core 6.17.1 → 6.18.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/Engines/thinEngine.js +2 -2
  2. package/Engines/thinEngine.js.map +1 -1
  3. package/Meshes/Node/Blocks/Instances/instantiateBlock.d.ts +77 -0
  4. package/Meshes/Node/Blocks/Instances/instantiateBlock.js +169 -0
  5. package/Meshes/Node/Blocks/Instances/instantiateBlock.js.map +1 -0
  6. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +6 -0
  7. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +74 -68
  8. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
  9. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +11 -0
  10. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +94 -66
  11. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
  12. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.d.ts +6 -0
  13. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +68 -62
  14. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
  15. package/Meshes/Node/Blocks/Set/setColorsBlock.d.ts +5 -0
  16. package/Meshes/Node/Blocks/Set/setColorsBlock.js +7 -0
  17. package/Meshes/Node/Blocks/Set/setColorsBlock.js.map +1 -1
  18. package/Meshes/Node/Blocks/Set/setNormalsBlock.d.ts +5 -0
  19. package/Meshes/Node/Blocks/Set/setNormalsBlock.js +7 -0
  20. package/Meshes/Node/Blocks/Set/setNormalsBlock.js.map +1 -1
  21. package/Meshes/Node/Blocks/Set/setPositionsBlock.d.ts +5 -0
  22. package/Meshes/Node/Blocks/Set/setPositionsBlock.js +7 -0
  23. package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -1
  24. package/Meshes/Node/Blocks/Set/setTangentsBlock.d.ts +5 -0
  25. package/Meshes/Node/Blocks/Set/setTangentsBlock.js +7 -0
  26. package/Meshes/Node/Blocks/Set/setTangentsBlock.js.map +1 -1
  27. package/Meshes/Node/Blocks/Set/setUVsBlock.d.ts +5 -0
  28. package/Meshes/Node/Blocks/Set/setUVsBlock.js +7 -0
  29. package/Meshes/Node/Blocks/Set/setUVsBlock.js.map +1 -1
  30. package/Meshes/Node/Blocks/computeNormalsBlock.js +3 -0
  31. package/Meshes/Node/Blocks/computeNormalsBlock.js.map +1 -1
  32. package/Meshes/Node/Blocks/geometryInputBlock.js +1 -0
  33. package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
  34. package/Meshes/Node/Enums/nodeGeometryContextualSources.d.ts +3 -1
  35. package/Meshes/Node/Enums/nodeGeometryContextualSources.js +2 -0
  36. package/Meshes/Node/Enums/nodeGeometryContextualSources.js.map +1 -1
  37. package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.d.ts +5 -0
  38. package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.js.map +1 -1
  39. package/Meshes/Node/index.d.ts +1 -0
  40. package/Meshes/Node/index.js +1 -0
  41. package/Meshes/Node/index.js.map +1 -1
  42. package/Meshes/Node/nodeGeometryBuildState.d.ts +3 -1
  43. package/Meshes/Node/nodeGeometryBuildState.js +29 -13
  44. package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
  45. package/Sprites/sprite.js +4 -4
  46. package/Sprites/sprite.js.map +1 -1
  47. package/package.json +1 -1
@@ -27,7 +27,7 @@ export class NodeGeometryBuildState {
27
27
  * @returns the value associated with the source
28
28
  */
29
29
  getContextualValue(source) {
30
- if (!this.executionContext || !this.geometryContext) {
30
+ if (!this.executionContext) {
31
31
  return null;
32
32
  }
33
33
  const index = this.executionContext.getExecutionIndex();
@@ -36,7 +36,7 @@ export class NodeGeometryBuildState {
36
36
  if (this.executionContext.getOverridePositionsContextualValue) {
37
37
  return this.executionContext.getOverridePositionsContextualValue();
38
38
  }
39
- if (!this.geometryContext.positions) {
39
+ if (!this.geometryContext || !this.geometryContext.positions) {
40
40
  return Vector3.Zero();
41
41
  }
42
42
  return Vector3.FromArray(this.geometryContext.positions, index * 3);
@@ -44,47 +44,47 @@ export class NodeGeometryBuildState {
44
44
  if (this.executionContext.getOverrideNormalsContextualValue) {
45
45
  return this.executionContext.getOverrideNormalsContextualValue();
46
46
  }
47
- if (!this.geometryContext.normals) {
47
+ if (!this.geometryContext || !this.geometryContext.normals) {
48
48
  return Vector3.Zero();
49
49
  }
50
50
  return Vector3.FromArray(this.geometryContext.normals, index * 3);
51
51
  case NodeGeometryContextualSources.Colors:
52
- if (!this.geometryContext.colors) {
52
+ if (!this.geometryContext || !this.geometryContext.colors) {
53
53
  return Vector4.Zero();
54
54
  }
55
55
  return Vector4.FromArray(this.geometryContext.colors, index * 4);
56
56
  case NodeGeometryContextualSources.Tangents:
57
- if (!this.geometryContext.tangents) {
57
+ if (!this.geometryContext || !this.geometryContext.tangents) {
58
58
  return Vector4.Zero();
59
59
  }
60
60
  return Vector4.FromArray(this.geometryContext.tangents, index * 4);
61
61
  case NodeGeometryContextualSources.UV:
62
- if (!this.geometryContext.uvs) {
62
+ if (!this.geometryContext || !this.geometryContext.uvs) {
63
63
  return Vector2.Zero();
64
64
  }
65
65
  return Vector2.FromArray(this.geometryContext.uvs, index * 2);
66
66
  case NodeGeometryContextualSources.UV2:
67
- if (!this.geometryContext.uvs2) {
67
+ if (!this.geometryContext || !this.geometryContext.uvs2) {
68
68
  return Vector2.Zero();
69
69
  }
70
70
  return Vector2.FromArray(this.geometryContext.uvs2, index * 2);
71
71
  case NodeGeometryContextualSources.UV3:
72
- if (!this.geometryContext.uvs3) {
72
+ if (!this.geometryContext || !this.geometryContext.uvs3) {
73
73
  return Vector2.Zero();
74
74
  }
75
75
  return Vector2.FromArray(this.geometryContext.uvs3, index * 2);
76
76
  case NodeGeometryContextualSources.UV4:
77
- if (!this.geometryContext.uvs4) {
77
+ if (!this.geometryContext || !this.geometryContext.uvs4) {
78
78
  return Vector2.Zero();
79
79
  }
80
80
  return Vector2.FromArray(this.geometryContext.uvs4, index * 2);
81
81
  case NodeGeometryContextualSources.UV5:
82
- if (!this.geometryContext.uvs5) {
82
+ if (!this.geometryContext || !this.geometryContext.uvs5) {
83
83
  return Vector2.Zero();
84
84
  }
85
85
  return Vector2.FromArray(this.geometryContext.uvs5, index * 2);
86
86
  case NodeGeometryContextualSources.UV6:
87
- if (!this.geometryContext.uvs6) {
87
+ if (!this.geometryContext || !this.geometryContext.uvs6) {
88
88
  return Vector2.Zero();
89
89
  }
90
90
  return Vector2.FromArray(this.geometryContext.uvs6, index * 2);
@@ -92,10 +92,12 @@ export class NodeGeometryBuildState {
92
92
  return index;
93
93
  case NodeGeometryContextualSources.FaceID:
94
94
  return this.executionContext.getExecutionFaceIndex();
95
+ case NodeGeometryContextualSources.LoopID:
96
+ return this.executionContext.getExecutionLoopIndex();
95
97
  case NodeGeometryContextualSources.GeometryID:
96
- return this.geometryContext.uniqueId;
98
+ return !this.geometryContext ? 0 : this.geometryContext.uniqueId;
97
99
  case NodeGeometryContextualSources.CollectionID: {
98
- if (!this.geometryContext.metadata) {
100
+ if (!this.geometryContext || !this.geometryContext.metadata) {
99
101
  return 0;
100
102
  }
101
103
  return this.geometryContext.metadata.collectionId || 0;
@@ -182,5 +184,19 @@ export class NodeGeometryBuildState {
182
184
  }
183
185
  additionalVertexData.push(clone);
184
186
  }
187
+ /** @internal */
188
+ _instantiateWithMatrix(clone, transform, additionalVertexData) {
189
+ for (let clonePositionIndex = 0; clonePositionIndex < clone.positions.length; clonePositionIndex += 3) {
190
+ this._tempVector3.fromArray(clone.positions, clonePositionIndex);
191
+ Vector3.TransformCoordinatesToRef(this._tempVector3, transform, this._tempVector3);
192
+ this._tempVector3.toArray(clone.positions, clonePositionIndex);
193
+ if (clone.normals) {
194
+ this._tempVector3.fromArray(clone.normals, clonePositionIndex);
195
+ Vector3.TransformNormalToRef(this._tempVector3, transform, this._tempVector3);
196
+ this._tempVector3.toArray(clone.normals, clonePositionIndex);
197
+ }
198
+ }
199
+ additionalVertexData.push(clone);
200
+ }
185
201
  }
186
202
  //# sourceMappingURL=nodeGeometryBuildState.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"nodeGeometryBuildState.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Node/nodeGeometryBuildState.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,6BAA6B,EAAE,MAAM,uCAAuC,CAAC;AACtF,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAE5E,OAAO,EAAE,qCAAqC,EAAE,MAAM,0CAA0C,CAAC;AAEjG;;GAEG;AACH,MAAM,OAAO,sBAAsB;IAAnC;QACY,oBAAe,GAAG,IAAI,MAAM,EAAE,CAAC;QAC/B,mBAAc,GAAG,IAAI,MAAM,EAAE,CAAC;QAC9B,oBAAe,GAAG,IAAI,MAAM,EAAE,CAAC;QAC/B,2BAAsB,GAAG,IAAI,MAAM,EAAE,CAAC;QACtC,qBAAgB,GAAG,IAAI,MAAM,EAAE,CAAC;QAChC,iBAAY,GAAG,IAAI,OAAO,EAAE,CAAC;QAErC,8DAA8D;QACvD,kCAA6B,GAAkC,EAAE,CAAC;QAKzE,mCAAmC;QAC5B,eAAU,GAAyB,IAAI,CAAC;QAC/C,wCAAwC;QACjC,oBAAe,GAAyB,IAAI,CAAC;QACpD,yCAAyC;QAClC,qBAAgB,GAA4C,IAAI,CAAC;IAuL5E,CAAC;IArLG;;;;OAIG;IACI,kBAAkB,CAAC,MAAqC;QAC3D,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YACjD,OAAO,IAAI,CAAC;SACf;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,CAAC;QAExD,QAAQ,MAAM,EAAE;YACZ,KAAK,6BAA6B,CAAC,SAAS;gBACxC,IAAI,IAAI,CAAC,gBAAgB,CAAC,mCAAmC,EAAE;oBAC3D,OAAO,IAAI,CAAC,gBAAgB,CAAC,mCAAmC,EAAE,CAAC;iBACtE;gBACD,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,EAAE;oBACjC,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,SAA8B,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YAC7F,KAAK,6BAA6B,CAAC,OAAO;gBACtC,IAAI,IAAI,CAAC,gBAAgB,CAAC,iCAAiC,EAAE;oBACzD,OAAO,IAAI,CAAC,gBAAgB,CAAC,iCAAiC,EAAE,CAAC;iBACpE;gBACD,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE;oBAC/B,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,OAA4B,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YAC3F,KAAK,6BAA6B,CAAC,MAAM;gBACrC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE;oBAC9B,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,MAA2B,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YAC1F,KAAK,6BAA6B,CAAC,QAAQ;gBACvC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,EAAE;oBAChC,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,QAA6B,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YAC5F,KAAK,6BAA6B,CAAC,EAAE;gBACjC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE;oBAC3B,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,GAAwB,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YACvF,KAAK,6BAA6B,CAAC,GAAG;gBAClC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE;oBAC5B,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,IAAyB,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YACxF,KAAK,6BAA6B,CAAC,GAAG;gBAClC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE;oBAC5B,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,IAAyB,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YACxF,KAAK,6BAA6B,CAAC,GAAG;gBAClC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE;oBAC5B,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,IAAyB,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YACxF,KAAK,6BAA6B,CAAC,GAAG;gBAClC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE;oBAC5B,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,IAAyB,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YACxF,KAAK,6BAA6B,CAAC,GAAG;gBAClC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE;oBAC5B,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,IAAyB,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YACxF,KAAK,6BAA6B,CAAC,QAAQ;gBACvC,OAAO,KAAK,CAAC;YACjB,KAAK,6BAA6B,CAAC,MAAM;gBACrC,OAAO,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,EAAE,CAAC;YACzD,KAAK,6BAA6B,CAAC,UAAU;gBACzC,OAAO,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC;YACzC,KAAK,6BAA6B,CAAC,YAAY,CAAC,CAAC;gBAC7C,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,EAAE;oBAChC,OAAO,CAAC,CAAC;iBACZ;gBACD,OAAO,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,YAAY,IAAI,CAAC,CAAC;aAC1D;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACH,KAAK,CAAC,MAAmC,EAAE,UAAiD;QACxF,MAAM,KAAK,GAAG,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAE7C,IAAI,MAAM,CAAC,IAAI,KAAK,UAAU,EAAE;YAC5B,OAAO,KAAK,CAAC;SAChB;QAED,QAAQ,UAAU,EAAE;YAChB,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;YACrC,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;YAC5C,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;SACtD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;OAMG;IACH,UAAU,CAAC,MAAmC,EAAE,UAAiD,EAAE,YAAiB;;QAChH,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YACrB,OAAO,MAAM,CAAC,KAAK,IAAI,YAAY,CAAC;SACvC;QAED,MAAM,KAAK,GAAG,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAE7C,IAAI,CAAA,MAAA,MAAM,CAAC,eAAe,0CAAE,IAAI,MAAK,UAAU,EAAE;YAC7C,OAAO,KAAK,CAAC;SAChB;QAED,QAAQ,UAAU,EAAE;YAChB,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;YACrC,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;YAC5C,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;SACtD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,UAAU;QACb,IAAI,YAAY,GAAG,EAAE,CAAC;QAEtB,KAAK,MAAM,iBAAiB,IAAI,IAAI,CAAC,6BAA6B,EAAE;YAChE,YAAY,IAAI,SAAS,iBAAiB,CAAC,IAAI,eAC3C,iBAAiB,CAAC,UAAU,CAAC,IACjC,IAAI,iBAAiB,CAAC,UAAU,CAAC,YAAY,EAAE,2CAA2C,CAAC;SAC9F;QAED,IAAI,YAAY,EAAE;YACd,MAAM,iCAAiC,GAAG,YAAY,CAAC;SAC1D;IACL,CAAC;IAED,iBAAiB;IACV,YAAY,CAAC,KAAiB,EAAE,eAAwB,EAAE,QAAiB,EAAE,OAAgB,EAAE,oBAAkC;QACpI,YAAY;QACZ,MAAM,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC1E,MAAM,CAAC,yBAAyB,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAC3F,MAAM,CAAC,gBAAgB,CAAC,eAAe,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAEvG,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACrF,IAAI,CAAC,sBAAsB,CAAC,aAAa,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACvF,KAAK,IAAI,kBAAkB,GAAG,CAAC,EAAE,kBAAkB,GAAG,KAAK,CAAC,SAAU,CAAC,MAAM,EAAE,kBAAkB,IAAI,CAAC,EAAE;YACpG,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,KAAK,CAAC,SAAU,EAAE,kBAAkB,CAAC,CAAC;YAClE,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YAC/F,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,SAAU,EAAE,kBAAkB,CAAC,CAAC;YAEhE,IAAI,KAAK,CAAC,OAAO,EAAE;gBACf,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,KAAK,CAAC,OAAO,EAAE,kBAAkB,CAAC,CAAC;gBAC/D,OAAO,CAAC,oBAAoB,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBAChG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,EAAE,kBAAkB,CAAC,CAAC;aAChE;SACJ;QAED,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACrC,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport type { VertexData } from \"../mesh.vertexData\";\r\nimport type { NodeGeometryConnectionPoint } from \"./nodeGeometryBlockConnectionPoint\";\r\nimport { NodeGeometryContextualSources } from \"./Enums/nodeGeometryContextualSources\";\r\nimport { Matrix, Vector2, Vector3, Vector4 } from \"../../Maths/math.vector\";\r\nimport type { INodeGeometryExecutionContext } from \"./Interfaces/nodeGeometryExecutionContext\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"./Enums/nodeGeometryConnectionPointTypes\";\r\n\r\n/**\r\n * Class used to store node based geometry build state\r\n */\r\nexport class NodeGeometryBuildState {\r\n private _rotationMatrix = new Matrix();\r\n private _scalingMatrix = new Matrix();\r\n private _positionMatrix = new Matrix();\r\n private _scalingRotationMatrix = new Matrix();\r\n private _transformMatrix = new Matrix();\r\n private _tempVector3 = new Vector3();\r\n\r\n /** Gets or sets the list of non connected mandatory inputs */\r\n public notConnectedNonOptionalInputs: NodeGeometryConnectionPoint[] = [];\r\n /** Gets or sets the build identifier */\r\n public buildId: number;\r\n /** Gets or sets a boolean indicating that verbose mode is on */\r\n public verbose: boolean;\r\n /** Gets or sets the vertex data */\r\n public vertexData: Nullable<VertexData> = null;\r\n /** Gets or sets the geometry context */\r\n public geometryContext: Nullable<VertexData> = null;\r\n /** Gets or sets the execution context */\r\n public executionContext: Nullable<INodeGeometryExecutionContext> = null;\r\n\r\n /**\r\n * Gets the value associated with a contextual source\r\n * @param source Source of the contextual value\r\n * @returns the value associated with the source\r\n */\r\n public getContextualValue(source: NodeGeometryContextualSources) {\r\n if (!this.executionContext || !this.geometryContext) {\r\n return null;\r\n }\r\n\r\n const index = this.executionContext.getExecutionIndex();\r\n\r\n switch (source) {\r\n case NodeGeometryContextualSources.Positions:\r\n if (this.executionContext.getOverridePositionsContextualValue) {\r\n return this.executionContext.getOverridePositionsContextualValue();\r\n }\r\n if (!this.geometryContext.positions) {\r\n return Vector3.Zero();\r\n }\r\n return Vector3.FromArray(this.geometryContext.positions as ArrayLike<number>, index * 3);\r\n case NodeGeometryContextualSources.Normals:\r\n if (this.executionContext.getOverrideNormalsContextualValue) {\r\n return this.executionContext.getOverrideNormalsContextualValue();\r\n }\r\n if (!this.geometryContext.normals) {\r\n return Vector3.Zero();\r\n }\r\n return Vector3.FromArray(this.geometryContext.normals as ArrayLike<number>, index * 3);\r\n case NodeGeometryContextualSources.Colors:\r\n if (!this.geometryContext.colors) {\r\n return Vector4.Zero();\r\n }\r\n return Vector4.FromArray(this.geometryContext.colors as ArrayLike<number>, index * 4);\r\n case NodeGeometryContextualSources.Tangents:\r\n if (!this.geometryContext.tangents) {\r\n return Vector4.Zero();\r\n }\r\n return Vector4.FromArray(this.geometryContext.tangents as ArrayLike<number>, index * 4);\r\n case NodeGeometryContextualSources.UV:\r\n if (!this.geometryContext.uvs) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV2:\r\n if (!this.geometryContext.uvs2) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs2 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV3:\r\n if (!this.geometryContext.uvs3) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs3 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV4:\r\n if (!this.geometryContext.uvs4) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs4 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV5:\r\n if (!this.geometryContext.uvs5) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs5 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV6:\r\n if (!this.geometryContext.uvs6) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs6 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.VertexID:\r\n return index;\r\n case NodeGeometryContextualSources.FaceID:\r\n return this.executionContext.getExecutionFaceIndex();\r\n case NodeGeometryContextualSources.GeometryID:\r\n return this.geometryContext.uniqueId;\r\n case NodeGeometryContextualSources.CollectionID: {\r\n if (!this.geometryContext.metadata) {\r\n return 0;\r\n }\r\n return this.geometryContext.metadata.collectionId || 0;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Adapt a value to a target type\r\n * @param source defines the value to adapt\r\n * @param targetType defines the target type\r\n * @returns the adapted value\r\n */\r\n adapt(source: NodeGeometryConnectionPoint, targetType: NodeGeometryBlockConnectionPointTypes) {\r\n const value = source.getConnectedValue(this);\r\n\r\n if (source.type === targetType) {\r\n return value;\r\n }\r\n\r\n switch (targetType) {\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n return new Vector2(value, value);\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n return new Vector3(value, value, value);\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n return new Vector4(value, value, value, value);\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Adapt an input value to a target type\r\n * @param source defines the value to adapt\r\n * @param targetType defines the target type\r\n * @param defaultValue defines the default value to use if not connected\r\n * @returns the adapted value\r\n */\r\n adaptInput(source: NodeGeometryConnectionPoint, targetType: NodeGeometryBlockConnectionPointTypes, defaultValue: any) {\r\n if (!source.isConnected) {\r\n return source.value || defaultValue;\r\n }\r\n\r\n const value = source.getConnectedValue(this);\r\n\r\n if (source._connectedPoint?.type === targetType) {\r\n return value;\r\n }\r\n\r\n switch (targetType) {\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n return new Vector2(value, value);\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n return new Vector3(value, value, value);\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n return new Vector4(value, value, value, value);\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Emits console errors and exceptions if there is a failing check\r\n */\r\n public emitErrors() {\r\n let errorMessage = \"\";\r\n\r\n for (const notConnectedInput of this.notConnectedNonOptionalInputs) {\r\n errorMessage += `input ${notConnectedInput.name} from block ${\r\n notConnectedInput.ownerBlock.name\r\n }[${notConnectedInput.ownerBlock.getClassName()}] is not connected and is not optional.\\n`;\r\n }\r\n\r\n if (errorMessage) {\r\n throw \"Build of NodeGeometry failed:\\n\" + errorMessage;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _instantiate(clone: VertexData, currentPosition: Vector3, rotation: Vector3, scaling: Vector3, additionalVertexData: VertexData[]) {\r\n // Transform\r\n Matrix.ScalingToRef(scaling.x, scaling.y, scaling.z, this._scalingMatrix);\r\n Matrix.RotationYawPitchRollToRef(rotation.y, rotation.x, rotation.z, this._rotationMatrix);\r\n Matrix.TranslationToRef(currentPosition.x, currentPosition.y, currentPosition.z, this._positionMatrix);\r\n\r\n this._scalingMatrix.multiplyToRef(this._rotationMatrix, this._scalingRotationMatrix);\r\n this._scalingRotationMatrix.multiplyToRef(this._positionMatrix, this._transformMatrix);\r\n for (let clonePositionIndex = 0; clonePositionIndex < clone.positions!.length; clonePositionIndex += 3) {\r\n this._tempVector3.fromArray(clone.positions!, clonePositionIndex);\r\n Vector3.TransformCoordinatesToRef(this._tempVector3, this._transformMatrix, this._tempVector3);\r\n this._tempVector3.toArray(clone.positions!, clonePositionIndex);\r\n\r\n if (clone.normals) {\r\n this._tempVector3.fromArray(clone.normals, clonePositionIndex);\r\n Vector3.TransformNormalToRef(this._tempVector3, this._scalingRotationMatrix, this._tempVector3);\r\n this._tempVector3.toArray(clone.normals, clonePositionIndex);\r\n }\r\n }\r\n\r\n additionalVertexData.push(clone);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"nodeGeometryBuildState.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Node/nodeGeometryBuildState.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,6BAA6B,EAAE,MAAM,uCAAuC,CAAC;AACtF,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAE5E,OAAO,EAAE,qCAAqC,EAAE,MAAM,0CAA0C,CAAC;AAEjG;;GAEG;AACH,MAAM,OAAO,sBAAsB;IAAnC;QACY,oBAAe,GAAG,IAAI,MAAM,EAAE,CAAC;QAC/B,mBAAc,GAAG,IAAI,MAAM,EAAE,CAAC;QAC9B,oBAAe,GAAG,IAAI,MAAM,EAAE,CAAC;QAC/B,2BAAsB,GAAG,IAAI,MAAM,EAAE,CAAC;QACtC,qBAAgB,GAAG,IAAI,MAAM,EAAE,CAAC;QAChC,iBAAY,GAAG,IAAI,OAAO,EAAE,CAAC;QAErC,8DAA8D;QACvD,kCAA6B,GAAkC,EAAE,CAAC;QAKzE,mCAAmC;QAC5B,eAAU,GAAyB,IAAI,CAAC;QAC/C,wCAAwC;QACjC,oBAAe,GAAyB,IAAI,CAAC;QACpD,yCAAyC;QAClC,qBAAgB,GAA4C,IAAI,CAAC;IA0M5E,CAAC;IAxMG;;;;OAIG;IACI,kBAAkB,CAAC,MAAqC;QAC3D,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;YACxB,OAAO,IAAI,CAAC;SACf;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,CAAC;QAExD,QAAQ,MAAM,EAAE;YACZ,KAAK,6BAA6B,CAAC,SAAS;gBACxC,IAAI,IAAI,CAAC,gBAAgB,CAAC,mCAAmC,EAAE;oBAC3D,OAAO,IAAI,CAAC,gBAAgB,CAAC,mCAAmC,EAAE,CAAC;iBACtE;gBACD,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,EAAE;oBAC1D,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,SAA8B,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YAC7F,KAAK,6BAA6B,CAAC,OAAO;gBACtC,IAAI,IAAI,CAAC,gBAAgB,CAAC,iCAAiC,EAAE;oBACzD,OAAO,IAAI,CAAC,gBAAgB,CAAC,iCAAiC,EAAE,CAAC;iBACpE;gBACD,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE;oBACxD,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,OAA4B,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YAC3F,KAAK,6BAA6B,CAAC,MAAM;gBACrC,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE;oBACvD,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,MAA2B,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YAC1F,KAAK,6BAA6B,CAAC,QAAQ;gBACvC,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,EAAE;oBACzD,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,QAA6B,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YAC5F,KAAK,6BAA6B,CAAC,EAAE;gBACjC,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE;oBACpD,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,GAAwB,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YACvF,KAAK,6BAA6B,CAAC,GAAG;gBAClC,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE;oBACrD,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,IAAyB,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YACxF,KAAK,6BAA6B,CAAC,GAAG;gBAClC,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE;oBACrD,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,IAAyB,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YACxF,KAAK,6BAA6B,CAAC,GAAG;gBAClC,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE;oBACrD,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,IAAyB,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YACxF,KAAK,6BAA6B,CAAC,GAAG;gBAClC,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE;oBACrD,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,IAAyB,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YACxF,KAAK,6BAA6B,CAAC,GAAG;gBAClC,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE;oBACrD,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;iBACzB;gBACD,OAAO,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,IAAyB,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YACxF,KAAK,6BAA6B,CAAC,QAAQ;gBACvC,OAAO,KAAK,CAAC;YACjB,KAAK,6BAA6B,CAAC,MAAM;gBACrC,OAAO,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,EAAE,CAAC;YACzD,KAAK,6BAA6B,CAAC,MAAM;gBACrC,OAAO,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,EAAE,CAAC;YACzD,KAAK,6BAA6B,CAAC,UAAU;gBACzC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC;YACrE,KAAK,6BAA6B,CAAC,YAAY,CAAC,CAAC;gBAC7C,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,EAAE;oBACzD,OAAO,CAAC,CAAC;iBACZ;gBACD,OAAO,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,YAAY,IAAI,CAAC,CAAC;aAC1D;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACH,KAAK,CAAC,MAAmC,EAAE,UAAiD;QACxF,MAAM,KAAK,GAAG,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAE7C,IAAI,MAAM,CAAC,IAAI,KAAK,UAAU,EAAE;YAC5B,OAAO,KAAK,CAAC;SAChB;QAED,QAAQ,UAAU,EAAE;YAChB,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;YACrC,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;YAC5C,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;SACtD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;OAMG;IACH,UAAU,CAAC,MAAmC,EAAE,UAAiD,EAAE,YAAiB;;QAChH,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YACrB,OAAO,MAAM,CAAC,KAAK,IAAI,YAAY,CAAC;SACvC;QAED,MAAM,KAAK,GAAG,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAE7C,IAAI,CAAA,MAAA,MAAM,CAAC,eAAe,0CAAE,IAAI,MAAK,UAAU,EAAE;YAC7C,OAAO,KAAK,CAAC;SAChB;QAED,QAAQ,UAAU,EAAE;YAChB,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;YACrC,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;YAC5C,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;SACtD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,UAAU;QACb,IAAI,YAAY,GAAG,EAAE,CAAC;QAEtB,KAAK,MAAM,iBAAiB,IAAI,IAAI,CAAC,6BAA6B,EAAE;YAChE,YAAY,IAAI,SAAS,iBAAiB,CAAC,IAAI,eAC3C,iBAAiB,CAAC,UAAU,CAAC,IACjC,IAAI,iBAAiB,CAAC,UAAU,CAAC,YAAY,EAAE,2CAA2C,CAAC;SAC9F;QAED,IAAI,YAAY,EAAE;YACd,MAAM,iCAAiC,GAAG,YAAY,CAAC;SAC1D;IACL,CAAC;IAED,iBAAiB;IACV,YAAY,CAAC,KAAiB,EAAE,eAAwB,EAAE,QAAiB,EAAE,OAAgB,EAAE,oBAAkC;QACpI,YAAY;QACZ,MAAM,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC1E,MAAM,CAAC,yBAAyB,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAC3F,MAAM,CAAC,gBAAgB,CAAC,eAAe,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAEvG,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACrF,IAAI,CAAC,sBAAsB,CAAC,aAAa,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACvF,KAAK,IAAI,kBAAkB,GAAG,CAAC,EAAE,kBAAkB,GAAG,KAAK,CAAC,SAAU,CAAC,MAAM,EAAE,kBAAkB,IAAI,CAAC,EAAE;YACpG,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,KAAK,CAAC,SAAU,EAAE,kBAAkB,CAAC,CAAC;YAClE,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YAC/F,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,SAAU,EAAE,kBAAkB,CAAC,CAAC;YAEhE,IAAI,KAAK,CAAC,OAAO,EAAE;gBACf,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,KAAK,CAAC,OAAO,EAAE,kBAAkB,CAAC,CAAC;gBAC/D,OAAO,CAAC,oBAAoB,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBAChG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,EAAE,kBAAkB,CAAC,CAAC;aAChE;SACJ;QAED,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACrC,CAAC;IAED,iBAAiB;IACV,sBAAsB,CAAC,KAAiB,EAAE,SAAiB,EAAE,oBAAkC;QAClG,KAAK,IAAI,kBAAkB,GAAG,CAAC,EAAE,kBAAkB,GAAG,KAAK,CAAC,SAAU,CAAC,MAAM,EAAE,kBAAkB,IAAI,CAAC,EAAE;YACpG,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,KAAK,CAAC,SAAU,EAAE,kBAAkB,CAAC,CAAC;YAClE,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,EAAE,SAAS,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YACnF,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,SAAU,EAAE,kBAAkB,CAAC,CAAC;YAEhE,IAAI,KAAK,CAAC,OAAO,EAAE;gBACf,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,KAAK,CAAC,OAAO,EAAE,kBAAkB,CAAC,CAAC;gBAC/D,OAAO,CAAC,oBAAoB,CAAC,IAAI,CAAC,YAAY,EAAE,SAAS,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC9E,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,EAAE,kBAAkB,CAAC,CAAC;aAChE;SACJ;QAED,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACrC,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport type { VertexData } from \"../mesh.vertexData\";\r\nimport type { NodeGeometryConnectionPoint } from \"./nodeGeometryBlockConnectionPoint\";\r\nimport { NodeGeometryContextualSources } from \"./Enums/nodeGeometryContextualSources\";\r\nimport { Matrix, Vector2, Vector3, Vector4 } from \"../../Maths/math.vector\";\r\nimport type { INodeGeometryExecutionContext } from \"./Interfaces/nodeGeometryExecutionContext\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"./Enums/nodeGeometryConnectionPointTypes\";\r\n\r\n/**\r\n * Class used to store node based geometry build state\r\n */\r\nexport class NodeGeometryBuildState {\r\n private _rotationMatrix = new Matrix();\r\n private _scalingMatrix = new Matrix();\r\n private _positionMatrix = new Matrix();\r\n private _scalingRotationMatrix = new Matrix();\r\n private _transformMatrix = new Matrix();\r\n private _tempVector3 = new Vector3();\r\n\r\n /** Gets or sets the list of non connected mandatory inputs */\r\n public notConnectedNonOptionalInputs: NodeGeometryConnectionPoint[] = [];\r\n /** Gets or sets the build identifier */\r\n public buildId: number;\r\n /** Gets or sets a boolean indicating that verbose mode is on */\r\n public verbose: boolean;\r\n /** Gets or sets the vertex data */\r\n public vertexData: Nullable<VertexData> = null;\r\n /** Gets or sets the geometry context */\r\n public geometryContext: Nullable<VertexData> = null;\r\n /** Gets or sets the execution context */\r\n public executionContext: Nullable<INodeGeometryExecutionContext> = null;\r\n\r\n /**\r\n * Gets the value associated with a contextual source\r\n * @param source Source of the contextual value\r\n * @returns the value associated with the source\r\n */\r\n public getContextualValue(source: NodeGeometryContextualSources) {\r\n if (!this.executionContext) {\r\n return null;\r\n }\r\n\r\n const index = this.executionContext.getExecutionIndex();\r\n\r\n switch (source) {\r\n case NodeGeometryContextualSources.Positions:\r\n if (this.executionContext.getOverridePositionsContextualValue) {\r\n return this.executionContext.getOverridePositionsContextualValue();\r\n }\r\n if (!this.geometryContext || !this.geometryContext.positions) {\r\n return Vector3.Zero();\r\n }\r\n return Vector3.FromArray(this.geometryContext.positions as ArrayLike<number>, index * 3);\r\n case NodeGeometryContextualSources.Normals:\r\n if (this.executionContext.getOverrideNormalsContextualValue) {\r\n return this.executionContext.getOverrideNormalsContextualValue();\r\n }\r\n if (!this.geometryContext || !this.geometryContext.normals) {\r\n return Vector3.Zero();\r\n }\r\n return Vector3.FromArray(this.geometryContext.normals as ArrayLike<number>, index * 3);\r\n case NodeGeometryContextualSources.Colors:\r\n if (!this.geometryContext || !this.geometryContext.colors) {\r\n return Vector4.Zero();\r\n }\r\n return Vector4.FromArray(this.geometryContext.colors as ArrayLike<number>, index * 4);\r\n case NodeGeometryContextualSources.Tangents:\r\n if (!this.geometryContext || !this.geometryContext.tangents) {\r\n return Vector4.Zero();\r\n }\r\n return Vector4.FromArray(this.geometryContext.tangents as ArrayLike<number>, index * 4);\r\n case NodeGeometryContextualSources.UV:\r\n if (!this.geometryContext || !this.geometryContext.uvs) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV2:\r\n if (!this.geometryContext || !this.geometryContext.uvs2) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs2 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV3:\r\n if (!this.geometryContext || !this.geometryContext.uvs3) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs3 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV4:\r\n if (!this.geometryContext || !this.geometryContext.uvs4) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs4 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV5:\r\n if (!this.geometryContext || !this.geometryContext.uvs5) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs5 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV6:\r\n if (!this.geometryContext || !this.geometryContext.uvs6) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs6 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.VertexID:\r\n return index;\r\n case NodeGeometryContextualSources.FaceID:\r\n return this.executionContext.getExecutionFaceIndex();\r\n case NodeGeometryContextualSources.LoopID:\r\n return this.executionContext.getExecutionLoopIndex();\r\n case NodeGeometryContextualSources.GeometryID:\r\n return !this.geometryContext ? 0 : this.geometryContext.uniqueId;\r\n case NodeGeometryContextualSources.CollectionID: {\r\n if (!this.geometryContext || !this.geometryContext.metadata) {\r\n return 0;\r\n }\r\n return this.geometryContext.metadata.collectionId || 0;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Adapt a value to a target type\r\n * @param source defines the value to adapt\r\n * @param targetType defines the target type\r\n * @returns the adapted value\r\n */\r\n adapt(source: NodeGeometryConnectionPoint, targetType: NodeGeometryBlockConnectionPointTypes) {\r\n const value = source.getConnectedValue(this);\r\n\r\n if (source.type === targetType) {\r\n return value;\r\n }\r\n\r\n switch (targetType) {\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n return new Vector2(value, value);\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n return new Vector3(value, value, value);\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n return new Vector4(value, value, value, value);\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Adapt an input value to a target type\r\n * @param source defines the value to adapt\r\n * @param targetType defines the target type\r\n * @param defaultValue defines the default value to use if not connected\r\n * @returns the adapted value\r\n */\r\n adaptInput(source: NodeGeometryConnectionPoint, targetType: NodeGeometryBlockConnectionPointTypes, defaultValue: any) {\r\n if (!source.isConnected) {\r\n return source.value || defaultValue;\r\n }\r\n\r\n const value = source.getConnectedValue(this);\r\n\r\n if (source._connectedPoint?.type === targetType) {\r\n return value;\r\n }\r\n\r\n switch (targetType) {\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n return new Vector2(value, value);\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n return new Vector3(value, value, value);\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n return new Vector4(value, value, value, value);\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Emits console errors and exceptions if there is a failing check\r\n */\r\n public emitErrors() {\r\n let errorMessage = \"\";\r\n\r\n for (const notConnectedInput of this.notConnectedNonOptionalInputs) {\r\n errorMessage += `input ${notConnectedInput.name} from block ${\r\n notConnectedInput.ownerBlock.name\r\n }[${notConnectedInput.ownerBlock.getClassName()}] is not connected and is not optional.\\n`;\r\n }\r\n\r\n if (errorMessage) {\r\n throw \"Build of NodeGeometry failed:\\n\" + errorMessage;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _instantiate(clone: VertexData, currentPosition: Vector3, rotation: Vector3, scaling: Vector3, additionalVertexData: VertexData[]) {\r\n // Transform\r\n Matrix.ScalingToRef(scaling.x, scaling.y, scaling.z, this._scalingMatrix);\r\n Matrix.RotationYawPitchRollToRef(rotation.y, rotation.x, rotation.z, this._rotationMatrix);\r\n Matrix.TranslationToRef(currentPosition.x, currentPosition.y, currentPosition.z, this._positionMatrix);\r\n\r\n this._scalingMatrix.multiplyToRef(this._rotationMatrix, this._scalingRotationMatrix);\r\n this._scalingRotationMatrix.multiplyToRef(this._positionMatrix, this._transformMatrix);\r\n for (let clonePositionIndex = 0; clonePositionIndex < clone.positions!.length; clonePositionIndex += 3) {\r\n this._tempVector3.fromArray(clone.positions!, clonePositionIndex);\r\n Vector3.TransformCoordinatesToRef(this._tempVector3, this._transformMatrix, this._tempVector3);\r\n this._tempVector3.toArray(clone.positions!, clonePositionIndex);\r\n\r\n if (clone.normals) {\r\n this._tempVector3.fromArray(clone.normals, clonePositionIndex);\r\n Vector3.TransformNormalToRef(this._tempVector3, this._scalingRotationMatrix, this._tempVector3);\r\n this._tempVector3.toArray(clone.normals, clonePositionIndex);\r\n }\r\n }\r\n\r\n additionalVertexData.push(clone);\r\n }\r\n\r\n /** @internal */\r\n public _instantiateWithMatrix(clone: VertexData, transform: Matrix, additionalVertexData: VertexData[]) {\r\n for (let clonePositionIndex = 0; clonePositionIndex < clone.positions!.length; clonePositionIndex += 3) {\r\n this._tempVector3.fromArray(clone.positions!, clonePositionIndex);\r\n Vector3.TransformCoordinatesToRef(this._tempVector3, transform, this._tempVector3);\r\n this._tempVector3.toArray(clone.positions!, clonePositionIndex);\r\n\r\n if (clone.normals) {\r\n this._tempVector3.fromArray(clone.normals, clonePositionIndex);\r\n Vector3.TransformNormalToRef(this._tempVector3, transform, this._tempVector3);\r\n this._tempVector3.toArray(clone.normals, clonePositionIndex);\r\n }\r\n }\r\n\r\n additionalVertexData.push(clone);\r\n }\r\n}\r\n"]}
package/Sprites/sprite.js CHANGED
@@ -164,10 +164,10 @@ export class Sprite extends ThinSprite {
164
164
  sprite.isPickable = parsedSprite.isPickable;
165
165
  sprite.isVisible = parsedSprite.isVisible;
166
166
  sprite.useAlphaForPicking = parsedSprite.useAlphaForPicking;
167
- sprite.fromIndex = parsedSprite.fromIndex;
168
- sprite.toIndex = parsedSprite.toIndex;
169
- sprite.loopAnimation = parsedSprite.loopAnimation;
170
- sprite.delay = parsedSprite.delay;
167
+ sprite._fromIndex = parsedSprite.fromIndex;
168
+ sprite._toIndex = parsedSprite.toIndex;
169
+ sprite._loopAnimation = parsedSprite.loopAnimation;
170
+ sprite._delay = parsedSprite.delay;
171
171
  if (parsedSprite.animationStarted) {
172
172
  sprite.playAnimation(sprite.fromIndex, sprite.toIndex, sprite.loopAnimation, sprite.delay);
173
173
  }
@@ -1 +1 @@
1
- {"version":3,"file":"sprite.js","sourceRoot":"","sources":["../../../../dev/core/src/Sprites/sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAI/C,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAI1C;;;GAGG;AACH,MAAM,OAAO,MAAO,SAAQ,UAAU;IA2BlC;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAOD;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;;OAIG;IACH;IACI,uBAAuB;IAChB,IAAY,EACnB,OAAuB;QAEvB,KAAK,EAAE,CAAC;QAHD,SAAI,GAAJ,IAAI,CAAQ;QAnDvB,2CAA2C;QACpC,eAAU,GAA+B,IAAI,KAAK,EAAa,CAAC;QACvE,oEAAoE;QAC7D,eAAU,GAAG,KAAK,CAAC;QAC1B,sHAAsH;QAC/G,uBAAkB,GAAG,KAAK,CAAC;QAOlC;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAU,CAAC;QAG9C,oBAAe,GAAyB,IAAI,CAAC;QAmG7C,kBAAa,GAAG,GAAG,EAAE;YACzB,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,IAAI,CAAC,eAAe,EAAE,CAAC;aAC1B;YACD,IAAI,IAAI,CAAC,4BAA4B,EAAE;gBACnC,IAAI,CAAC,OAAO,EAAE,CAAC;aAClB;QACL,CAAC,CAAC;QArEE,IAAI,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC5C,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAE/B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACjC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;IACtD,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED,8FAA8F;IAC9F,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IACD,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IACrG,CAAC;IAED,0FAA0F;IAC1F,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IACD,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IACvG,CAAC;IAED,6GAA6G;IAC7G,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IACD,IAAW,aAAa,CAAC,KAAc;QACnC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IACjG,CAAC;IAED,2FAA2F;IAC3F,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;IACpC,CAAC;IACD,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,cAAc,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IACzG,CAAC;IAED;;;;;;;OAOG;IACI,aAAa,CAAC,IAAY,EAAE,EAAU,EAAE,IAAa,EAAE,KAAa,EAAE,iBAAuC,IAAI;QACpH,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QAEtC,KAAK,CAAC,aAAa,CAAC,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IACnE,CAAC;IAWD,mCAAmC;IAC5B,OAAO;QACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACnD,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,EAAE;gBAClC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aACtC;SACJ;QAED,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC/C,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QAEpC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QACvD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QACjD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,4BAA4B,GAAG,IAAI,CAAC,4BAA4B,CAAC;QACrF,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAEjE,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC7D,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACvD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEvC,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,YAAiB,EAAE,OAAsB;QACzD,MAAM,MAAM,GAAG,IAAI,MAAM,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QAEtD,MAAM,CAAC,QAAQ,GAAG,OAAO,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;QAC3D,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QACpD,MAAM,CAAC,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC;QAClC,MAAM,CAAC,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC;QACpC,MAAM,CAAC,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC;QAClC,MAAM,CAAC,SAAS,GAAG,YAAY,CAAC,SAAS,CAAC;QAC1C,MAAM,CAAC,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;QACtC,MAAM,CAAC,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;QACtC,MAAM,CAAC,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;QACtC,MAAM,CAAC,4BAA4B,GAAG,YAAY,CAAC,4BAA4B,CAAC;QAChF,MAAM,CAAC,UAAU,GAAG,YAAY,CAAC,UAAU,CAAC;QAC5C,MAAM,CAAC,SAAS,GAAG,YAAY,CAAC,SAAS,CAAC;QAC1C,MAAM,CAAC,kBAAkB,GAAG,YAAY,CAAC,kBAAkB,CAAC;QAE5D,MAAM,CAAC,SAAS,GAAG,YAAY,CAAC,SAAS,CAAC;QAC1C,MAAM,CAAC,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;QACtC,MAAM,CAAC,aAAa,GAAG,YAAY,CAAC,aAAa,CAAC;QAClD,MAAM,CAAC,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC;QAElC,IAAI,YAAY,CAAC,gBAAgB,EAAE;YAC/B,MAAM,CAAC,aAAa,CAAC,MAAM,CAAC,SAAS,EAAE,MAAM,CAAC,OAAO,EAAE,MAAM,CAAC,aAAa,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC;SAC9F;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;CACJ","sourcesContent":["import { Vector3 } from \"../Maths/math.vector\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { ActionManager } from \"../Actions/actionManager\";\r\nimport type { ISpriteManager, SpriteManager } from \"./spriteManager\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { IAnimatable } from \"../Animations/animatable.interface\";\r\nimport { ThinSprite } from \"./thinSprite\";\r\n\r\nimport type { Animation } from \"../Animations/animation\";\r\n\r\n/**\r\n * Class used to represent a sprite\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/sprites\r\n */\r\nexport class Sprite extends ThinSprite implements IAnimatable {\r\n /** Gets or sets the current world position */\r\n public position: Vector3;\r\n /** Gets or sets the main color */\r\n public color: Color4;\r\n /** Gets or sets a boolean indicating that this sprite should be disposed after animation ends */\r\n public disposeWhenFinishedAnimating: boolean;\r\n /** Gets the list of attached animations */\r\n public animations: Nullable<Array<Animation>> = new Array<Animation>();\r\n /** Gets or sets a boolean indicating if the sprite can be picked */\r\n public isPickable = false;\r\n /** Gets or sets a boolean indicating that sprite texture alpha will be used for precise picking (false by default) */\r\n public useAlphaForPicking = false;\r\n\r\n /**\r\n * Gets or sets the associated action manager\r\n */\r\n public actionManager: Nullable<ActionManager>;\r\n\r\n /**\r\n * An event triggered when the control has been disposed\r\n */\r\n public onDisposeObservable = new Observable<Sprite>();\r\n\r\n private _manager: ISpriteManager;\r\n private _onAnimationEnd: Nullable<() => void> = null;\r\n\r\n /**\r\n * Gets or sets the sprite size\r\n */\r\n public get size(): number {\r\n return this.width;\r\n }\r\n\r\n public set size(value: number) {\r\n this.width = value;\r\n this.height = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the unique id of the sprite\r\n */\r\n public uniqueId: number;\r\n\r\n /**\r\n * Gets the manager of this sprite\r\n */\r\n public get manager() {\r\n return this._manager;\r\n }\r\n\r\n /**\r\n * Creates a new Sprite\r\n * @param name defines the name\r\n * @param manager defines the manager\r\n */\r\n constructor(\r\n /** defines the name */\r\n public name: string,\r\n manager: ISpriteManager\r\n ) {\r\n super();\r\n this.color = new Color4(1.0, 1.0, 1.0, 1.0);\r\n this.position = Vector3.Zero();\r\n\r\n this._manager = manager;\r\n this._manager.sprites.push(this);\r\n this.uniqueId = this._manager.scene.getUniqueId();\r\n }\r\n\r\n /**\r\n * Returns the string \"Sprite\"\r\n * @returns \"Sprite\"\r\n */\r\n public getClassName(): string {\r\n return \"Sprite\";\r\n }\r\n\r\n /** Gets or sets the initial key for the animation (setting it will restart the animation) */\r\n public get fromIndex() {\r\n return this._fromIndex;\r\n }\r\n public set fromIndex(value: number) {\r\n this.playAnimation(value, this._toIndex, this._loopAnimation, this._delay, this._onAnimationEnd);\r\n }\r\n\r\n /** Gets or sets the end key for the animation (setting it will restart the animation) */\r\n public get toIndex() {\r\n return this._toIndex;\r\n }\r\n public set toIndex(value: number) {\r\n this.playAnimation(this._fromIndex, value, this._loopAnimation, this._delay, this._onAnimationEnd);\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the animation is looping (setting it will restart the animation) */\r\n public get loopAnimation() {\r\n return this._loopAnimation;\r\n }\r\n public set loopAnimation(value: boolean) {\r\n this.playAnimation(this._fromIndex, this._toIndex, value, this._delay, this._onAnimationEnd);\r\n }\r\n\r\n /** Gets or sets the delay between cell changes (setting it will restart the animation) */\r\n public get delay() {\r\n return Math.max(this._delay, 1);\r\n }\r\n public set delay(value: number) {\r\n this.playAnimation(this._fromIndex, this._toIndex, this._loopAnimation, value, this._onAnimationEnd);\r\n }\r\n\r\n /**\r\n * Starts an animation\r\n * @param from defines the initial key\r\n * @param to defines the end key\r\n * @param loop defines if the animation must loop\r\n * @param delay defines the start delay (in ms)\r\n * @param onAnimationEnd defines a callback to call when animation ends\r\n */\r\n public playAnimation(from: number, to: number, loop: boolean, delay: number, onAnimationEnd: Nullable<() => void> = null): void {\r\n this._onAnimationEnd = onAnimationEnd;\r\n\r\n super.playAnimation(from, to, loop, delay, this._endAnimation);\r\n }\r\n\r\n private _endAnimation = () => {\r\n if (this._onAnimationEnd) {\r\n this._onAnimationEnd();\r\n }\r\n if (this.disposeWhenFinishedAnimating) {\r\n this.dispose();\r\n }\r\n };\r\n\r\n /** Release associated resources */\r\n public dispose(): void {\r\n for (let i = 0; i < this._manager.sprites.length; i++) {\r\n if (this._manager.sprites[i] == this) {\r\n this._manager.sprites.splice(i, 1);\r\n }\r\n }\r\n\r\n // Callback\r\n this.onDisposeObservable.notifyObservers(this);\r\n this.onDisposeObservable.clear();\r\n }\r\n\r\n /**\r\n * Serializes the sprite to a JSON object\r\n * @returns the JSON object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.name = this.name;\r\n serializationObject.position = this.position.asArray();\r\n serializationObject.color = this.color.asArray();\r\n serializationObject.width = this.width;\r\n serializationObject.height = this.height;\r\n serializationObject.angle = this.angle;\r\n serializationObject.cellIndex = this.cellIndex;\r\n serializationObject.cellRef = this.cellRef;\r\n serializationObject.invertU = this.invertU;\r\n serializationObject.invertV = this.invertV;\r\n serializationObject.disposeWhenFinishedAnimating = this.disposeWhenFinishedAnimating;\r\n serializationObject.isPickable = this.isPickable;\r\n serializationObject.isVisible = this.isVisible;\r\n serializationObject.useAlphaForPicking = this.useAlphaForPicking;\r\n\r\n serializationObject.animationStarted = this.animationStarted;\r\n serializationObject.fromIndex = this.fromIndex;\r\n serializationObject.toIndex = this.toIndex;\r\n serializationObject.loopAnimation = this.loopAnimation;\r\n serializationObject.delay = this.delay;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Parses a JSON object to create a new sprite\r\n * @param parsedSprite The JSON object to parse\r\n * @param manager defines the hosting manager\r\n * @returns the new sprite\r\n */\r\n public static Parse(parsedSprite: any, manager: SpriteManager): Sprite {\r\n const sprite = new Sprite(parsedSprite.name, manager);\r\n\r\n sprite.position = Vector3.FromArray(parsedSprite.position);\r\n sprite.color = Color4.FromArray(parsedSprite.color);\r\n sprite.width = parsedSprite.width;\r\n sprite.height = parsedSprite.height;\r\n sprite.angle = parsedSprite.angle;\r\n sprite.cellIndex = parsedSprite.cellIndex;\r\n sprite.cellRef = parsedSprite.cellRef;\r\n sprite.invertU = parsedSprite.invertU;\r\n sprite.invertV = parsedSprite.invertV;\r\n sprite.disposeWhenFinishedAnimating = parsedSprite.disposeWhenFinishedAnimating;\r\n sprite.isPickable = parsedSprite.isPickable;\r\n sprite.isVisible = parsedSprite.isVisible;\r\n sprite.useAlphaForPicking = parsedSprite.useAlphaForPicking;\r\n\r\n sprite.fromIndex = parsedSprite.fromIndex;\r\n sprite.toIndex = parsedSprite.toIndex;\r\n sprite.loopAnimation = parsedSprite.loopAnimation;\r\n sprite.delay = parsedSprite.delay;\r\n\r\n if (parsedSprite.animationStarted) {\r\n sprite.playAnimation(sprite.fromIndex, sprite.toIndex, sprite.loopAnimation, sprite.delay);\r\n }\r\n\r\n return sprite;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"sprite.js","sourceRoot":"","sources":["../../../../dev/core/src/Sprites/sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAI/C,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAI1C;;;GAGG;AACH,MAAM,OAAO,MAAO,SAAQ,UAAU;IA2BlC;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAOD;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;;OAIG;IACH;IACI,uBAAuB;IAChB,IAAY,EACnB,OAAuB;QAEvB,KAAK,EAAE,CAAC;QAHD,SAAI,GAAJ,IAAI,CAAQ;QAnDvB,2CAA2C;QACpC,eAAU,GAA+B,IAAI,KAAK,EAAa,CAAC;QACvE,oEAAoE;QAC7D,eAAU,GAAG,KAAK,CAAC;QAC1B,sHAAsH;QAC/G,uBAAkB,GAAG,KAAK,CAAC;QAOlC;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAU,CAAC;QAG9C,oBAAe,GAAyB,IAAI,CAAC;QAmG7C,kBAAa,GAAG,GAAG,EAAE;YACzB,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,IAAI,CAAC,eAAe,EAAE,CAAC;aAC1B;YACD,IAAI,IAAI,CAAC,4BAA4B,EAAE;gBACnC,IAAI,CAAC,OAAO,EAAE,CAAC;aAClB;QACL,CAAC,CAAC;QArEE,IAAI,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC5C,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAE/B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACjC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;IACtD,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED,8FAA8F;IAC9F,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IACD,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IACrG,CAAC;IAED,0FAA0F;IAC1F,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IACD,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IACvG,CAAC;IAED,6GAA6G;IAC7G,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IACD,IAAW,aAAa,CAAC,KAAc;QACnC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IACjG,CAAC;IAED,2FAA2F;IAC3F,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;IACpC,CAAC;IACD,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,cAAc,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IACzG,CAAC;IAED;;;;;;;OAOG;IACI,aAAa,CAAC,IAAY,EAAE,EAAU,EAAE,IAAa,EAAE,KAAa,EAAE,iBAAuC,IAAI;QACpH,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QAEtC,KAAK,CAAC,aAAa,CAAC,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IACnE,CAAC;IAWD,mCAAmC;IAC5B,OAAO;QACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACnD,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,EAAE;gBAClC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aACtC;SACJ;QAED,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC/C,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QAEpC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QACvD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QACjD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,4BAA4B,GAAG,IAAI,CAAC,4BAA4B,CAAC;QACrF,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAEjE,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC7D,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACvD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEvC,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,YAAiB,EAAE,OAAsB;QACzD,MAAM,MAAM,GAAG,IAAI,MAAM,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QAEtD,MAAM,CAAC,QAAQ,GAAG,OAAO,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;QAC3D,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QACpD,MAAM,CAAC,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC;QAClC,MAAM,CAAC,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC;QACpC,MAAM,CAAC,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC;QAClC,MAAM,CAAC,SAAS,GAAG,YAAY,CAAC,SAAS,CAAC;QAC1C,MAAM,CAAC,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;QACtC,MAAM,CAAC,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;QACtC,MAAM,CAAC,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;QACtC,MAAM,CAAC,4BAA4B,GAAG,YAAY,CAAC,4BAA4B,CAAC;QAChF,MAAM,CAAC,UAAU,GAAG,YAAY,CAAC,UAAU,CAAC;QAC5C,MAAM,CAAC,SAAS,GAAG,YAAY,CAAC,SAAS,CAAC;QAC1C,MAAM,CAAC,kBAAkB,GAAG,YAAY,CAAC,kBAAkB,CAAC;QAE5D,MAAM,CAAC,UAAU,GAAG,YAAY,CAAC,SAAS,CAAC;QAC3C,MAAM,CAAC,QAAQ,GAAG,YAAY,CAAC,OAAO,CAAC;QACvC,MAAM,CAAC,cAAc,GAAG,YAAY,CAAC,aAAa,CAAC;QACnD,MAAM,CAAC,MAAM,GAAG,YAAY,CAAC,KAAK,CAAC;QAEnC,IAAI,YAAY,CAAC,gBAAgB,EAAE;YAC/B,MAAM,CAAC,aAAa,CAAC,MAAM,CAAC,SAAS,EAAE,MAAM,CAAC,OAAO,EAAE,MAAM,CAAC,aAAa,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC;SAC9F;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;CACJ","sourcesContent":["import { Vector3 } from \"../Maths/math.vector\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { ActionManager } from \"../Actions/actionManager\";\r\nimport type { ISpriteManager, SpriteManager } from \"./spriteManager\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { IAnimatable } from \"../Animations/animatable.interface\";\r\nimport { ThinSprite } from \"./thinSprite\";\r\n\r\nimport type { Animation } from \"../Animations/animation\";\r\n\r\n/**\r\n * Class used to represent a sprite\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/sprites\r\n */\r\nexport class Sprite extends ThinSprite implements IAnimatable {\r\n /** Gets or sets the current world position */\r\n public position: Vector3;\r\n /** Gets or sets the main color */\r\n public color: Color4;\r\n /** Gets or sets a boolean indicating that this sprite should be disposed after animation ends */\r\n public disposeWhenFinishedAnimating: boolean;\r\n /** Gets the list of attached animations */\r\n public animations: Nullable<Array<Animation>> = new Array<Animation>();\r\n /** Gets or sets a boolean indicating if the sprite can be picked */\r\n public isPickable = false;\r\n /** Gets or sets a boolean indicating that sprite texture alpha will be used for precise picking (false by default) */\r\n public useAlphaForPicking = false;\r\n\r\n /**\r\n * Gets or sets the associated action manager\r\n */\r\n public actionManager: Nullable<ActionManager>;\r\n\r\n /**\r\n * An event triggered when the control has been disposed\r\n */\r\n public onDisposeObservable = new Observable<Sprite>();\r\n\r\n private _manager: ISpriteManager;\r\n private _onAnimationEnd: Nullable<() => void> = null;\r\n\r\n /**\r\n * Gets or sets the sprite size\r\n */\r\n public get size(): number {\r\n return this.width;\r\n }\r\n\r\n public set size(value: number) {\r\n this.width = value;\r\n this.height = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the unique id of the sprite\r\n */\r\n public uniqueId: number;\r\n\r\n /**\r\n * Gets the manager of this sprite\r\n */\r\n public get manager() {\r\n return this._manager;\r\n }\r\n\r\n /**\r\n * Creates a new Sprite\r\n * @param name defines the name\r\n * @param manager defines the manager\r\n */\r\n constructor(\r\n /** defines the name */\r\n public name: string,\r\n manager: ISpriteManager\r\n ) {\r\n super();\r\n this.color = new Color4(1.0, 1.0, 1.0, 1.0);\r\n this.position = Vector3.Zero();\r\n\r\n this._manager = manager;\r\n this._manager.sprites.push(this);\r\n this.uniqueId = this._manager.scene.getUniqueId();\r\n }\r\n\r\n /**\r\n * Returns the string \"Sprite\"\r\n * @returns \"Sprite\"\r\n */\r\n public getClassName(): string {\r\n return \"Sprite\";\r\n }\r\n\r\n /** Gets or sets the initial key for the animation (setting it will restart the animation) */\r\n public get fromIndex() {\r\n return this._fromIndex;\r\n }\r\n public set fromIndex(value: number) {\r\n this.playAnimation(value, this._toIndex, this._loopAnimation, this._delay, this._onAnimationEnd);\r\n }\r\n\r\n /** Gets or sets the end key for the animation (setting it will restart the animation) */\r\n public get toIndex() {\r\n return this._toIndex;\r\n }\r\n public set toIndex(value: number) {\r\n this.playAnimation(this._fromIndex, value, this._loopAnimation, this._delay, this._onAnimationEnd);\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the animation is looping (setting it will restart the animation) */\r\n public get loopAnimation() {\r\n return this._loopAnimation;\r\n }\r\n public set loopAnimation(value: boolean) {\r\n this.playAnimation(this._fromIndex, this._toIndex, value, this._delay, this._onAnimationEnd);\r\n }\r\n\r\n /** Gets or sets the delay between cell changes (setting it will restart the animation) */\r\n public get delay() {\r\n return Math.max(this._delay, 1);\r\n }\r\n public set delay(value: number) {\r\n this.playAnimation(this._fromIndex, this._toIndex, this._loopAnimation, value, this._onAnimationEnd);\r\n }\r\n\r\n /**\r\n * Starts an animation\r\n * @param from defines the initial key\r\n * @param to defines the end key\r\n * @param loop defines if the animation must loop\r\n * @param delay defines the start delay (in ms)\r\n * @param onAnimationEnd defines a callback to call when animation ends\r\n */\r\n public playAnimation(from: number, to: number, loop: boolean, delay: number, onAnimationEnd: Nullable<() => void> = null): void {\r\n this._onAnimationEnd = onAnimationEnd;\r\n\r\n super.playAnimation(from, to, loop, delay, this._endAnimation);\r\n }\r\n\r\n private _endAnimation = () => {\r\n if (this._onAnimationEnd) {\r\n this._onAnimationEnd();\r\n }\r\n if (this.disposeWhenFinishedAnimating) {\r\n this.dispose();\r\n }\r\n };\r\n\r\n /** Release associated resources */\r\n public dispose(): void {\r\n for (let i = 0; i < this._manager.sprites.length; i++) {\r\n if (this._manager.sprites[i] == this) {\r\n this._manager.sprites.splice(i, 1);\r\n }\r\n }\r\n\r\n // Callback\r\n this.onDisposeObservable.notifyObservers(this);\r\n this.onDisposeObservable.clear();\r\n }\r\n\r\n /**\r\n * Serializes the sprite to a JSON object\r\n * @returns the JSON object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.name = this.name;\r\n serializationObject.position = this.position.asArray();\r\n serializationObject.color = this.color.asArray();\r\n serializationObject.width = this.width;\r\n serializationObject.height = this.height;\r\n serializationObject.angle = this.angle;\r\n serializationObject.cellIndex = this.cellIndex;\r\n serializationObject.cellRef = this.cellRef;\r\n serializationObject.invertU = this.invertU;\r\n serializationObject.invertV = this.invertV;\r\n serializationObject.disposeWhenFinishedAnimating = this.disposeWhenFinishedAnimating;\r\n serializationObject.isPickable = this.isPickable;\r\n serializationObject.isVisible = this.isVisible;\r\n serializationObject.useAlphaForPicking = this.useAlphaForPicking;\r\n\r\n serializationObject.animationStarted = this.animationStarted;\r\n serializationObject.fromIndex = this.fromIndex;\r\n serializationObject.toIndex = this.toIndex;\r\n serializationObject.loopAnimation = this.loopAnimation;\r\n serializationObject.delay = this.delay;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Parses a JSON object to create a new sprite\r\n * @param parsedSprite The JSON object to parse\r\n * @param manager defines the hosting manager\r\n * @returns the new sprite\r\n */\r\n public static Parse(parsedSprite: any, manager: SpriteManager): Sprite {\r\n const sprite = new Sprite(parsedSprite.name, manager);\r\n\r\n sprite.position = Vector3.FromArray(parsedSprite.position);\r\n sprite.color = Color4.FromArray(parsedSprite.color);\r\n sprite.width = parsedSprite.width;\r\n sprite.height = parsedSprite.height;\r\n sprite.angle = parsedSprite.angle;\r\n sprite.cellIndex = parsedSprite.cellIndex;\r\n sprite.cellRef = parsedSprite.cellRef;\r\n sprite.invertU = parsedSprite.invertU;\r\n sprite.invertV = parsedSprite.invertV;\r\n sprite.disposeWhenFinishedAnimating = parsedSprite.disposeWhenFinishedAnimating;\r\n sprite.isPickable = parsedSprite.isPickable;\r\n sprite.isVisible = parsedSprite.isVisible;\r\n sprite.useAlphaForPicking = parsedSprite.useAlphaForPicking;\r\n\r\n sprite._fromIndex = parsedSprite.fromIndex;\r\n sprite._toIndex = parsedSprite.toIndex;\r\n sprite._loopAnimation = parsedSprite.loopAnimation;\r\n sprite._delay = parsedSprite.delay;\r\n\r\n if (parsedSprite.animationStarted) {\r\n sprite.playAnimation(sprite.fromIndex, sprite.toIndex, sprite.loopAnimation, sprite.delay);\r\n }\r\n\r\n return sprite;\r\n }\r\n}\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@babylonjs/core",
3
- "version": "6.17.1",
3
+ "version": "6.18.0",
4
4
  "main": "index.js",
5
5
  "module": "index.js",
6
6
  "types": "index.d.ts",