@babylonjs/core 6.16.2 → 6.17.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/Animations/animatable.d.ts +4 -0
  2. package/Animations/animatable.js +7 -1
  3. package/Animations/animatable.js.map +1 -1
  4. package/Animations/animationGroup.d.ts +16 -0
  5. package/Animations/animationGroup.js +50 -0
  6. package/Animations/animationGroup.js.map +1 -1
  7. package/Animations/animationGroupMask.d.ts +63 -0
  8. package/Animations/animationGroupMask.js +83 -0
  9. package/Animations/animationGroupMask.js.map +1 -0
  10. package/Animations/index.d.ts +1 -0
  11. package/Animations/index.js +1 -0
  12. package/Animations/index.js.map +1 -1
  13. package/Audio/audioEngine.d.ts +1 -1
  14. package/Audio/audioEngine.js +24 -13
  15. package/Audio/audioEngine.js.map +1 -1
  16. package/Bones/skeleton.d.ts +3 -1
  17. package/Bones/skeleton.js +11 -2
  18. package/Bones/skeleton.js.map +1 -1
  19. package/DeviceInput/webDeviceInputSystem.js +26 -1
  20. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  21. package/Engines/thinEngine.js +2 -2
  22. package/Engines/thinEngine.js.map +1 -1
  23. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +1 -0
  24. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  25. package/Materials/greasedLinePluginMaterial.d.ts +7 -2
  26. package/Materials/greasedLinePluginMaterial.js +46 -21
  27. package/Materials/greasedLinePluginMaterial.js.map +1 -1
  28. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.d.ts +77 -0
  29. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +198 -0
  30. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -0
  31. package/Meshes/Node/Blocks/Sources/meshBlock.d.ts +4 -0
  32. package/Meshes/Node/Blocks/Sources/meshBlock.js +6 -0
  33. package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -1
  34. package/Meshes/Node/Blocks/Teleport/teleportInBlock.js +1 -0
  35. package/Meshes/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  36. package/Meshes/Node/Blocks/geometryCollectionBlock.d.ts +76 -0
  37. package/Meshes/Node/Blocks/geometryCollectionBlock.js +163 -0
  38. package/Meshes/Node/Blocks/geometryCollectionBlock.js.map +1 -0
  39. package/Meshes/Node/Blocks/geometryInfoBlock.d.ts +43 -0
  40. package/Meshes/Node/Blocks/geometryInfoBlock.js +100 -0
  41. package/Meshes/Node/Blocks/geometryInfoBlock.js.map +1 -0
  42. package/Meshes/Node/Blocks/geometryInputBlock.js +2 -0
  43. package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
  44. package/Meshes/Node/Blocks/noiseBlock.d.ts +10 -2
  45. package/Meshes/Node/Blocks/noiseBlock.js +22 -4
  46. package/Meshes/Node/Blocks/noiseBlock.js.map +1 -1
  47. package/Meshes/Node/Enums/nodeGeometryContextualSources.d.ts +5 -1
  48. package/Meshes/Node/Enums/nodeGeometryContextualSources.js +4 -0
  49. package/Meshes/Node/Enums/nodeGeometryContextualSources.js.map +1 -1
  50. package/Meshes/Node/index.d.ts +3 -0
  51. package/Meshes/Node/index.js +3 -0
  52. package/Meshes/Node/index.js.map +1 -1
  53. package/Meshes/Node/nodeGeometry.d.ts +7 -0
  54. package/Meshes/Node/nodeGeometry.js +17 -0
  55. package/Meshes/Node/nodeGeometry.js.map +1 -1
  56. package/Meshes/Node/nodeGeometryBlock.d.ts +8 -3
  57. package/Meshes/Node/nodeGeometryBlock.js +24 -5
  58. package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
  59. package/Meshes/Node/nodeGeometryBuildState.js +8 -0
  60. package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
  61. package/Meshes/mesh.vertexData.d.ts +13 -0
  62. package/Meshes/mesh.vertexData.js +14 -0
  63. package/Meshes/mesh.vertexData.js.map +1 -1
  64. package/Meshes/transformNode.js +7 -3
  65. package/Meshes/transformNode.js.map +1 -1
  66. package/Particles/IGPUParticleSystemPlatform.d.ts +2 -2
  67. package/Particles/IGPUParticleSystemPlatform.js.map +1 -1
  68. package/Particles/computeShaderParticleSystem.d.ts +2 -2
  69. package/Particles/computeShaderParticleSystem.js +2 -2
  70. package/Particles/computeShaderParticleSystem.js.map +1 -1
  71. package/Particles/gpuParticleSystem.d.ts +2 -0
  72. package/Particles/gpuParticleSystem.js +16 -3
  73. package/Particles/gpuParticleSystem.js.map +1 -1
  74. package/Particles/particleSystem.d.ts +2 -0
  75. package/Particles/particleSystem.js +40 -7
  76. package/Particles/particleSystem.js.map +1 -1
  77. package/Particles/webgl2ParticleSystem.d.ts +4 -2
  78. package/Particles/webgl2ParticleSystem.js +8 -2
  79. package/Particles/webgl2ParticleSystem.js.map +1 -1
  80. package/Physics/v2/physicsBody.d.ts +18 -1
  81. package/Physics/v2/physicsBody.js +26 -1
  82. package/Physics/v2/physicsBody.js.map +1 -1
  83. package/Shaders/gpuRenderParticles.vertex.js +5 -5
  84. package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
  85. package/Shaders/particles.vertex.js +5 -5
  86. package/Shaders/particles.vertex.js.map +1 -1
  87. package/package.json +1 -1
@@ -0,0 +1,100 @@
1
+ import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
2
+ import { RegisterClass } from "../../../Misc/typeStore.js";
3
+ import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
4
+ /**
5
+ * Block used to get information about a geometry
6
+ */
7
+ export class GeometryInfoBlock extends NodeGeometryBlock {
8
+ /**
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+ * Create a new GeometryInfoBlock
10
+ * @param name defines the block name
11
+ */
12
+ constructor(name) {
13
+ super(name);
14
+ this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
15
+ this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
16
+ this.registerOutput("id", NodeGeometryBlockConnectionPointTypes.Int);
17
+ this.registerOutput("collectionId", NodeGeometryBlockConnectionPointTypes.Int);
18
+ this.registerOutput("verticesCount", NodeGeometryBlockConnectionPointTypes.Int);
19
+ this.registerOutput("facesCount", NodeGeometryBlockConnectionPointTypes.Int);
20
+ }
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+ /**
22
+ * Gets the current class name
23
+ * @returns the class name
24
+ */
25
+ getClassName() {
26
+ return "GeometryInfoBlock";
27
+ }
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+ /**
29
+ * Gets the geometry input component
30
+ */
31
+ get geometry() {
32
+ return this._inputs[0];
33
+ }
34
+ /**
35
+ * Gets the geometry output component
36
+ */
37
+ get output() {
38
+ return this._outputs[0];
39
+ }
40
+ /**
41
+ * Gets the id output component
42
+ */
43
+ get id() {
44
+ return this._outputs[1];
45
+ }
46
+ /**
47
+ * Gets the collectionId output component
48
+ */
49
+ get collectionId() {
50
+ return this._outputs[2];
51
+ }
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+ /**
53
+ * Gets the verticesCount output component
54
+ */
55
+ get verticesCount() {
56
+ return this._outputs[3];
57
+ }
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+ /**
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+ * Gets the facesCount output component
60
+ */
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+ get facesCount() {
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+ return this._outputs[4];
63
+ }
64
+ _buildBlock() {
65
+ if (!this.geometry.isConnected) {
66
+ this.id._storedValue = 0;
67
+ this.collectionId._storedValue = 0;
68
+ this.verticesCount._storedValue = 0;
69
+ this.facesCount._storedValue = 0;
70
+ this.output._storedValue = 0;
71
+ this.id._storedFunction = null;
72
+ this.collectionId._storedFunction = null;
73
+ this.verticesCount._storedFunction = null;
74
+ this.facesCount._storedFunction = null;
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+ this.output._storedFunction = null;
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+ return;
77
+ }
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+ this.output._storedFunction = (state) => {
79
+ return this._currentVertexData || this.geometry.getConnectedValue(state);
80
+ };
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+ this.id._storedFunction = (state) => {
82
+ this._currentVertexData = this.geometry.getConnectedValue(state);
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+ return this._currentVertexData.uniqueId;
84
+ };
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+ this.collectionId._storedFunction = (state) => {
86
+ this._currentVertexData = this.geometry.getConnectedValue(state);
87
+ return this._currentVertexData.metadata ? this._currentVertexData.metadata.collectionId : 0;
88
+ };
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+ this.verticesCount._storedFunction = (state) => {
90
+ this._currentVertexData = this.geometry.getConnectedValue(state);
91
+ return this._currentVertexData.positions ? this._currentVertexData.positions.length / 3 : 0;
92
+ };
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+ this.facesCount._storedFunction = (state) => {
94
+ this._currentVertexData = this.geometry.getConnectedValue(state);
95
+ return this._currentVertexData.indices ? this._currentVertexData.indices.length / 3 : 0;
96
+ };
97
+ }
98
+ }
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+ RegisterClass("BABYLON.GeometryInfoBlock", GeometryInfoBlock);
100
+ //# sourceMappingURL=geometryInfoBlock.js.map
@@ -0,0 +1 @@
1
+ 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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { VertexData } from \"../../mesh.vertexData\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\n\r\n/**\r\n * Block used to get information about a geometry\r\n */\r\nexport class GeometryInfoBlock extends NodeGeometryBlock {\r\n private _currentVertexData: VertexData;\r\n /**\r\n * Create a new GeometryInfoBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerOutput(\"id\", NodeGeometryBlockConnectionPointTypes.Int);\r\n this.registerOutput(\"collectionId\", NodeGeometryBlockConnectionPointTypes.Int);\r\n this.registerOutput(\"verticesCount\", NodeGeometryBlockConnectionPointTypes.Int);\r\n this.registerOutput(\"facesCount\", NodeGeometryBlockConnectionPointTypes.Int);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GeometryInfoBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the id output component\r\n */\r\n public get id(): NodeGeometryConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the collectionId output component\r\n */\r\n public get collectionId(): NodeGeometryConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the verticesCount output component\r\n */\r\n public get verticesCount(): NodeGeometryConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the facesCount output component\r\n */\r\n public get facesCount(): NodeGeometryConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n protected _buildBlock() {\r\n if (!this.geometry.isConnected) {\r\n this.id._storedValue = 0;\r\n this.collectionId._storedValue = 0;\r\n this.verticesCount._storedValue = 0;\r\n this.facesCount._storedValue = 0;\r\n this.output._storedValue = 0;\r\n this.id._storedFunction = null;\r\n this.collectionId._storedFunction = null;\r\n this.verticesCount._storedFunction = null;\r\n this.facesCount._storedFunction = null;\r\n this.output._storedFunction = null;\r\n return;\r\n }\r\n\r\n this.output._storedFunction = (state: NodeGeometryBuildState) => {\r\n return this._currentVertexData || (this.geometry.getConnectedValue(state) as VertexData);\r\n };\r\n this.id._storedFunction = (state: NodeGeometryBuildState) => {\r\n this._currentVertexData = this.geometry.getConnectedValue(state) as VertexData;\r\n return this._currentVertexData.uniqueId;\r\n };\r\n this.collectionId._storedFunction = (state: NodeGeometryBuildState) => {\r\n this._currentVertexData = this.geometry.getConnectedValue(state) as VertexData;\r\n return this._currentVertexData.metadata ? this._currentVertexData.metadata.collectionId : 0;\r\n };\r\n this.verticesCount._storedFunction = (state: NodeGeometryBuildState) => {\r\n this._currentVertexData = this.geometry.getConnectedValue(state) as VertexData;\r\n return this._currentVertexData.positions ? this._currentVertexData.positions.length / 3 : 0;\r\n };\r\n this.facesCount._storedFunction = (state: NodeGeometryBuildState) => {\r\n this._currentVertexData = this.geometry.getConnectedValue(state) as VertexData;\r\n return this._currentVertexData.indices ? this._currentVertexData.indices.length / 3 : 0;\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GeometryInfoBlock\", GeometryInfoBlock);\r\n"]}
@@ -68,6 +68,8 @@ export class GeometryInputBlock extends NodeGeometryBlock {
68
68
  this._type = NodeGeometryBlockConnectionPointTypes.Vector2;
69
69
  break;
70
70
  case NodeGeometryContextualSources.VertexID:
71
+ case NodeGeometryContextualSources.GeometryID:
72
+ case NodeGeometryContextualSources.CollectionID:
71
73
  case NodeGeometryContextualSources.FaceID:
72
74
  this._type = NodeGeometryBlockConnectionPointTypes.Int;
73
75
  break;
@@ -1 +1 @@
1
- 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{ Observable } from \"../../../Misc/observable\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { GetClass, RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Matrix, Vector2, Vector3, Vector4 } from \"../../../Maths/math.vector\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { NodeGeometryContextualSources } from \"../Enums/nodeGeometryContextualSources\";\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class GeometryInputBlock extends NodeGeometryBlock {\r\n private _storedValue: any;\r\n private _valueCallback: () => any;\r\n private _type: NodeGeometryBlockConnectionPointTypes = NodeGeometryBlockConnectionPointTypes.Undefined;\r\n private _contextualSource = NodeGeometryContextualSources.None;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public min: number = 0;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public max: number = 0;\r\n\r\n /** Gets or sets the group to use to display this block in the Inspector */\r\n public groupInInspector = \"\";\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<GeometryInputBlock>();\r\n\r\n /**\r\n * Gets or sets the connection point type (default is float)\r\n */\r\n public get type(): NodeGeometryBlockConnectionPointTypes {\r\n if (this._type === NodeGeometryBlockConnectionPointTypes.AutoDetect) {\r\n if (this.value != null) {\r\n if (!isNaN(this.value)) {\r\n this._type = NodeGeometryBlockConnectionPointTypes.Float;\r\n return this._type;\r\n }\r\n\r\n switch (this.value.getClassName()) {\r\n case \"Vector2\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector2;\r\n return this._type;\r\n case \"Vector3\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector3;\r\n return this._type;\r\n case \"Vector4\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector4;\r\n return this._type;\r\n case \"Matrix\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Matrix;\r\n return this._type;\r\n }\r\n }\r\n }\r\n\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the current connection point is a contextual value\r\n */\r\n public get isContextual(): boolean {\r\n return this._contextualSource !== NodeGeometryContextualSources.None;\r\n }\r\n\r\n /**\r\n * Gets or sets the current contextual value\r\n */\r\n public get contextualValue(): NodeGeometryContextualSources {\r\n return this._contextualSource;\r\n }\r\n\r\n public set contextualValue(value: NodeGeometryContextualSources) {\r\n this._contextualSource = value;\r\n\r\n switch (value) {\r\n case NodeGeometryContextualSources.Positions:\r\n case NodeGeometryContextualSources.Normals:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector3;\r\n break;\r\n case NodeGeometryContextualSources.Colors:\r\n case NodeGeometryContextualSources.Tangents:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector4;\r\n break;\r\n case NodeGeometryContextualSources.UV:\r\n case NodeGeometryContextualSources.UV2:\r\n case NodeGeometryContextualSources.UV3:\r\n case NodeGeometryContextualSources.UV4:\r\n case NodeGeometryContextualSources.UV5:\r\n case NodeGeometryContextualSources.UV6:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector2;\r\n break;\r\n case NodeGeometryContextualSources.VertexID:\r\n case NodeGeometryContextualSources.FaceID:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Int;\r\n break;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new InputBlock\r\n * @param name defines the block name\r\n * @param type defines the type of the input (can be set to NodeGeometryBlockConnectionPointTypes.AutoDetect)\r\n */\r\n public constructor(name: string, type: NodeGeometryBlockConnectionPointTypes = NodeGeometryBlockConnectionPointTypes.AutoDetect) {\r\n super(name);\r\n\r\n this._type = type;\r\n\r\n this.setDefaultValue();\r\n\r\n this.registerOutput(\"output\", type);\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n * Please note that this value will be ignored if valueCallback is defined\r\n */\r\n public get value(): any {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: any) {\r\n if (this.type === NodeGeometryBlockConnectionPointTypes.Float) {\r\n if (this.min !== this.max) {\r\n value = Math.max(this.min, value);\r\n value = Math.min(this.max, value);\r\n }\r\n }\r\n\r\n this._storedValue = value;\r\n\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets a callback used to get the value of that point.\r\n * Please note that setting this value will force the connection point to ignore the value property\r\n */\r\n public get valueCallback(): () => any {\r\n return this._valueCallback;\r\n }\r\n\r\n public set valueCallback(value: () => any) {\r\n this._valueCallback = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GeometryInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n this.contextualValue = NodeGeometryContextualSources.None;\r\n switch (this.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n case NodeGeometryBlockConnectionPointTypes.Float:\r\n this.value = 0;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n this.value = Vector2.Zero();\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n this.value = Vector3.Zero();\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n this.value = Vector4.Zero();\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Matrix:\r\n this.value = Matrix.Identity();\r\n break;\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.isContextual) {\r\n this.output._storedValue = null;\r\n this.output._storedFunction = (state) => {\r\n return state.getContextualValue(this._contextualSource);\r\n };\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = this.value;\r\n }\r\n }\r\n\r\n public dispose() {\r\n this.onValueChangedObservable.clear();\r\n\r\n super.dispose();\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const variableName = this._codeVariableName;\r\n\r\n if (this.isContextual) {\r\n return (\r\n super._dumpPropertiesCode() + `${variableName}.contextualValue = BABYLON.NodeGeometryContextualSources.${NodeGeometryContextualSources[this._contextualSource]};\\n`\r\n );\r\n }\r\n const codes: string[] = [];\r\n\r\n let valueString = \"\";\r\n\r\n switch (this.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Float:\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n valueString = `${this.value}`;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n valueString = `new BABYLON.Vector2(${this.value.x}, ${this.value.y})`;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n valueString = `new BABYLON.Vector3(${this.value.x}, ${this.value.y}, ${this.value.z})`;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n valueString = `new BABYLON.Vector4(${this.value.x}, ${this.value.y}, ${this.value.z}, ${this.value.w})`;\r\n break;\r\n }\r\n\r\n // Common Property \"Value\"\r\n codes.push(`${variableName}.value = ${valueString}`);\r\n\r\n // Float-Value-Specific Properties\r\n if (this.type === NodeGeometryBlockConnectionPointTypes.Float || this.type === NodeGeometryBlockConnectionPointTypes.Int) {\r\n codes.push(`${variableName}.min = ${this.min}`, `${variableName}.max = ${this.max}`);\r\n }\r\n\r\n codes.push(\"\");\r\n\r\n return super._dumpPropertiesCode() + codes.join(\";\\n\");\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.type = this.type;\r\n serializationObject.contextualValue = this.contextualValue;\r\n serializationObject.min = this.min;\r\n serializationObject.max = this.max;\r\n serializationObject.groupInInspector = this.groupInInspector;\r\n\r\n if (this._storedValue !== null && !this.isContextual) {\r\n if (this._storedValue.asArray) {\r\n serializationObject.valueType = \"BABYLON.\" + this._storedValue.getClassName();\r\n serializationObject.value = this._storedValue.asArray();\r\n } else {\r\n serializationObject.valueType = \"number\";\r\n serializationObject.value = this._storedValue;\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this._type = serializationObject.type;\r\n\r\n this.contextualValue = serializationObject.contextualValue;\r\n this.min = serializationObject.min || 0;\r\n this.max = serializationObject.max || 0;\r\n this.groupInInspector = serializationObject.groupInInspector || \"\";\r\n\r\n if (!serializationObject.valueType) {\r\n return;\r\n }\r\n\r\n if (serializationObject.valueType === \"number\") {\r\n this._storedValue = serializationObject.value;\r\n } else {\r\n const valueType = GetClass(serializationObject.valueType);\r\n\r\n if (valueType) {\r\n this._storedValue = valueType.FromArray(serializationObject.value);\r\n }\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GeometryInputBlock\", GeometryInputBlock);\r\n"]}
1
+ 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{ Observable } from \"../../../Misc/observable\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { GetClass, RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Matrix, Vector2, Vector3, Vector4 } from \"../../../Maths/math.vector\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { NodeGeometryContextualSources } from \"../Enums/nodeGeometryContextualSources\";\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class GeometryInputBlock extends NodeGeometryBlock {\r\n private _storedValue: any;\r\n private _valueCallback: () => any;\r\n private _type: NodeGeometryBlockConnectionPointTypes = NodeGeometryBlockConnectionPointTypes.Undefined;\r\n private _contextualSource = NodeGeometryContextualSources.None;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public min: number = 0;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public max: number = 0;\r\n\r\n /** Gets or sets the group to use to display this block in the Inspector */\r\n public groupInInspector = \"\";\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<GeometryInputBlock>();\r\n\r\n /**\r\n * Gets or sets the connection point type (default is float)\r\n */\r\n public get type(): NodeGeometryBlockConnectionPointTypes {\r\n if (this._type === NodeGeometryBlockConnectionPointTypes.AutoDetect) {\r\n if (this.value != null) {\r\n if (!isNaN(this.value)) {\r\n this._type = NodeGeometryBlockConnectionPointTypes.Float;\r\n return this._type;\r\n }\r\n\r\n switch (this.value.getClassName()) {\r\n case \"Vector2\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector2;\r\n return this._type;\r\n case \"Vector3\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector3;\r\n return this._type;\r\n case \"Vector4\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector4;\r\n return this._type;\r\n case \"Matrix\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Matrix;\r\n return this._type;\r\n }\r\n }\r\n }\r\n\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the current connection point is a contextual value\r\n */\r\n public get isContextual(): boolean {\r\n return this._contextualSource !== NodeGeometryContextualSources.None;\r\n }\r\n\r\n /**\r\n * Gets or sets the current contextual value\r\n */\r\n public get contextualValue(): NodeGeometryContextualSources {\r\n return this._contextualSource;\r\n }\r\n\r\n public set contextualValue(value: NodeGeometryContextualSources) {\r\n this._contextualSource = value;\r\n\r\n switch (value) {\r\n case NodeGeometryContextualSources.Positions:\r\n case NodeGeometryContextualSources.Normals:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector3;\r\n break;\r\n case NodeGeometryContextualSources.Colors:\r\n case NodeGeometryContextualSources.Tangents:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector4;\r\n break;\r\n case NodeGeometryContextualSources.UV:\r\n case NodeGeometryContextualSources.UV2:\r\n case NodeGeometryContextualSources.UV3:\r\n case NodeGeometryContextualSources.UV4:\r\n case NodeGeometryContextualSources.UV5:\r\n case NodeGeometryContextualSources.UV6:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector2;\r\n break;\r\n case NodeGeometryContextualSources.VertexID:\r\n case NodeGeometryContextualSources.GeometryID:\r\n case NodeGeometryContextualSources.CollectionID:\r\n case NodeGeometryContextualSources.FaceID:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Int;\r\n break;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new InputBlock\r\n * @param name defines the block name\r\n * @param type defines the type of the input (can be set to NodeGeometryBlockConnectionPointTypes.AutoDetect)\r\n */\r\n public constructor(name: string, type: NodeGeometryBlockConnectionPointTypes = NodeGeometryBlockConnectionPointTypes.AutoDetect) {\r\n super(name);\r\n\r\n this._type = type;\r\n\r\n this.setDefaultValue();\r\n\r\n this.registerOutput(\"output\", type);\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n * Please note that this value will be ignored if valueCallback is defined\r\n */\r\n public get value(): any {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: any) {\r\n if (this.type === NodeGeometryBlockConnectionPointTypes.Float) {\r\n if (this.min !== this.max) {\r\n value = Math.max(this.min, value);\r\n value = Math.min(this.max, value);\r\n }\r\n }\r\n\r\n this._storedValue = value;\r\n\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets a callback used to get the value of that point.\r\n * Please note that setting this value will force the connection point to ignore the value property\r\n */\r\n public get valueCallback(): () => any {\r\n return this._valueCallback;\r\n }\r\n\r\n public set valueCallback(value: () => any) {\r\n this._valueCallback = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GeometryInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n this.contextualValue = NodeGeometryContextualSources.None;\r\n switch (this.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n case NodeGeometryBlockConnectionPointTypes.Float:\r\n this.value = 0;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n this.value = Vector2.Zero();\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n this.value = Vector3.Zero();\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n this.value = Vector4.Zero();\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Matrix:\r\n this.value = Matrix.Identity();\r\n break;\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.isContextual) {\r\n this.output._storedValue = null;\r\n this.output._storedFunction = (state) => {\r\n return state.getContextualValue(this._contextualSource);\r\n };\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = this.value;\r\n }\r\n }\r\n\r\n public dispose() {\r\n this.onValueChangedObservable.clear();\r\n\r\n super.dispose();\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const variableName = this._codeVariableName;\r\n\r\n if (this.isContextual) {\r\n return (\r\n super._dumpPropertiesCode() + `${variableName}.contextualValue = BABYLON.NodeGeometryContextualSources.${NodeGeometryContextualSources[this._contextualSource]};\\n`\r\n );\r\n }\r\n const codes: string[] = [];\r\n\r\n let valueString = \"\";\r\n\r\n switch (this.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Float:\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n valueString = `${this.value}`;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n valueString = `new BABYLON.Vector2(${this.value.x}, ${this.value.y})`;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n valueString = `new BABYLON.Vector3(${this.value.x}, ${this.value.y}, ${this.value.z})`;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n valueString = `new BABYLON.Vector4(${this.value.x}, ${this.value.y}, ${this.value.z}, ${this.value.w})`;\r\n break;\r\n }\r\n\r\n // Common Property \"Value\"\r\n codes.push(`${variableName}.value = ${valueString}`);\r\n\r\n // Float-Value-Specific Properties\r\n if (this.type === NodeGeometryBlockConnectionPointTypes.Float || this.type === NodeGeometryBlockConnectionPointTypes.Int) {\r\n codes.push(`${variableName}.min = ${this.min}`, `${variableName}.max = ${this.max}`);\r\n }\r\n\r\n codes.push(\"\");\r\n\r\n return super._dumpPropertiesCode() + codes.join(\";\\n\");\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.type = this.type;\r\n serializationObject.contextualValue = this.contextualValue;\r\n serializationObject.min = this.min;\r\n serializationObject.max = this.max;\r\n serializationObject.groupInInspector = this.groupInInspector;\r\n\r\n if (this._storedValue !== null && !this.isContextual) {\r\n if (this._storedValue.asArray) {\r\n serializationObject.valueType = \"BABYLON.\" + this._storedValue.getClassName();\r\n serializationObject.value = this._storedValue.asArray();\r\n } else {\r\n serializationObject.valueType = \"number\";\r\n serializationObject.value = this._storedValue;\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this._type = serializationObject.type;\r\n\r\n this.contextualValue = serializationObject.contextualValue;\r\n this.min = serializationObject.min || 0;\r\n this.max = serializationObject.max || 0;\r\n this.groupInInspector = serializationObject.groupInInspector || \"\";\r\n\r\n if (!serializationObject.valueType) {\r\n return;\r\n }\r\n\r\n if (serializationObject.valueType === \"number\") {\r\n this._storedValue = serializationObject.value;\r\n } else {\r\n const valueType = GetClass(serializationObject.valueType);\r\n\r\n if (valueType) {\r\n this._storedValue = valueType.FromArray(serializationObject.value);\r\n }\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GeometryInputBlock\", GeometryInputBlock);\r\n"]}
@@ -1,6 +1,6 @@
1
1
  import { NodeGeometryBlock } from "../nodeGeometryBlock";
2
2
  import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint";
3
- import type { Vector3 } from "../../../Maths/math.vector";
3
+ import { Vector3 } from "../../../Maths/math.vector";
4
4
  /**
5
5
  * Block used to get a noise value
6
6
  */
@@ -15,6 +15,14 @@ export declare class NoiseBlock extends NodeGeometryBlock {
15
15
  * @returns the class name
16
16
  */
17
17
  getClassName(): string;
18
+ /**
19
+ * Gets the offset input component
20
+ */
21
+ get offset(): NodeGeometryConnectionPoint;
22
+ /**
23
+ * Gets the scale input component
24
+ */
25
+ get scale(): NodeGeometryConnectionPoint;
18
26
  /**
19
27
  * Gets the octaves input component
20
28
  */
@@ -44,6 +52,6 @@ export declare class NoiseBlock extends NodeGeometryBlock {
44
52
  * @returns a value between 0 and 1
45
53
  * @see Based on https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc#L533
46
54
  */
47
- noise(octaves: number, roughness: number, position: Vector3): number;
55
+ noise(octaves: number, roughness: number, _position: Vector3, offset: Vector3, scale: number): number;
48
56
  protected _buildBlock(): void;
49
57
  }
@@ -1,6 +1,7 @@
1
1
  import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
2
2
  import { RegisterClass } from "../../../Misc/typeStore.js";
3
3
  import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
4
+ import { Vector3 } from "../../../Maths/math.vector.js";
4
5
  import { Scalar } from "../../../Maths/math.scalar.js";
5
6
  import { NodeGeometryContextualSources } from "../Enums/nodeGeometryContextualSources.js";
6
7
  /**
@@ -13,6 +14,8 @@ export class NoiseBlock extends NodeGeometryBlock {
13
14
  */
14
15
  constructor(name) {
15
16
  super(name);
17
+ this.registerInput("offset", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());
18
+ this.registerInput("scale", NodeGeometryBlockConnectionPointTypes.Float, true, 1);
16
19
  this.registerInput("octaves", NodeGeometryBlockConnectionPointTypes.Float, true, 2, 0, 16);
17
20
  this.registerInput("roughness", NodeGeometryBlockConnectionPointTypes.Float, true, 0.5, 0, 1);
18
21
  this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Float);
@@ -24,17 +27,29 @@ export class NoiseBlock extends NodeGeometryBlock {
24
27
  getClassName() {
25
28
  return "NoiseBlock";
26
29
  }
30
+ /**
31
+ * Gets the offset input component
32
+ */
33
+ get offset() {
34
+ return this._inputs[0];
35
+ }
36
+ /**
37
+ * Gets the scale input component
38
+ */
39
+ get scale() {
40
+ return this._inputs[1];
41
+ }
27
42
  /**
28
43
  * Gets the octaves input component
29
44
  */
30
45
  get octaves() {
31
- return this._inputs[0];
46
+ return this._inputs[2];
32
47
  }
33
48
  /**
34
49
  * Gets the roughtness input component
35
50
  */
36
51
  get roughness() {
37
- return this._inputs[1];
52
+ return this._inputs[3];
38
53
  }
39
54
  /**
40
55
  * Gets the geometry output component
@@ -112,7 +127,8 @@ export class NoiseBlock extends NodeGeometryBlock {
112
127
  * @returns a value between 0 and 1
113
128
  * @see Based on https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc#L533
114
129
  */
115
- noise(octaves, roughness, position) {
130
+ noise(octaves, roughness, _position, offset, scale) {
131
+ const position = new Vector3(_position.x + offset.x * scale, _position.y + offset.y * scale, _position.z + offset.z * scale);
116
132
  let fscale = 1.0;
117
133
  let amp = 1.0;
118
134
  let maxamp = 0.0;
@@ -141,7 +157,9 @@ export class NoiseBlock extends NodeGeometryBlock {
141
157
  const position = state.getContextualValue(NodeGeometryContextualSources.Positions);
142
158
  const octaves = this.octaves.getConnectedValue(state);
143
159
  const roughness = this.roughness.getConnectedValue(state);
144
- return this.noise(octaves, roughness, position);
160
+ const offset = this.offset.getConnectedValue(state);
161
+ const scale = this.scale.getConnectedValue(state);
162
+ return this.noise(octaves, roughness, position, offset, scale);
145
163
  };
146
164
  }
147
165
  }
@@ -1 +1 @@
1
- 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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { Vector3 } from \"../../../Maths/math.vector\";\r\nimport { Scalar } from \"../../../Maths/math.scalar\";\r\nimport { NodeGeometryContextualSources } from \"../Enums/nodeGeometryContextualSources\";\r\n\r\n/**\r\n * Block used to get a noise value\r\n */\r\nexport class NoiseBlock extends NodeGeometryBlock {\r\n /**\r\n * Create a new NoiseBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"octaves\", NodeGeometryBlockConnectionPointTypes.Float, true, 2, 0, 16);\r\n this.registerInput(\"roughness\", NodeGeometryBlockConnectionPointTypes.Float, true, 0.5, 0, 1);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NoiseBlock\";\r\n }\r\n\r\n /**\r\n * Gets the octaves input component\r\n */\r\n public get octaves(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the roughtness input component\r\n */\r\n public get roughness(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _negateIf(value: number, condition: number) {\r\n return condition !== 0 ? -value : value;\r\n }\r\n\r\n private _noiseGrad(hash: number, x: number, y: number, z: number) {\r\n const h = hash & 15;\r\n const u = h < 8 ? x : y;\r\n const vt = h === 12 || h == 14 ? x : z;\r\n const v = h < 4 ? y : vt;\r\n return this._negateIf(u, h & u) + this._negateIf(v, h & 2);\r\n }\r\n\r\n private _fade(t: number) {\r\n return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);\r\n }\r\n\r\n private _hashBitRotate(x: number, k: number) {\r\n return (x << k) | (x >> (32 - k));\r\n }\r\n\r\n private _hash(kx: number, ky: number, kz: number) {\r\n let a: number, b: number, c: number;\r\n a = b = c = 0xdeadbeef + (3 << 2) + 13;\r\n\r\n c += kz;\r\n b += ky;\r\n a += kx;\r\n\r\n c ^= b;\r\n c -= this._hashBitRotate(b, 14);\r\n a ^= c;\r\n a -= this._hashBitRotate(c, 11);\r\n b ^= a;\r\n b -= this._hashBitRotate(a, 25);\r\n c ^= b;\r\n c -= this._hashBitRotate(b, 16);\r\n a ^= c;\r\n a -= this._hashBitRotate(c, 4);\r\n b ^= a;\r\n b -= this._hashBitRotate(a, 14);\r\n c ^= b;\r\n c -= this._hashBitRotate(b, 24);\r\n\r\n return c;\r\n }\r\n\r\n private _mix(v0: number, v1: number, v2: number, v3: number, v4: number, v5: number, v6: number, v7: number, x: number, y: number, z: number) {\r\n const x1 = 1.0 - x;\r\n const y1 = 1.0 - y;\r\n const z1 = 1.0 - z;\r\n return z1 * (y1 * (v0 * x1 + v1 * x) + y * (v2 * x1 + v3 * x)) + z * (y1 * (v4 * x1 + v5 * x) + y * (v6 * x1 + v7 * x));\r\n }\r\n\r\n private _perlinNoise(position: Vector3) {\r\n const X = (position.x | 0) - (position.x < 0 ? 1 : 0);\r\n const Y = (position.y | 0) - (position.y < 0 ? 1 : 0);\r\n const Z = (position.z | 0) - (position.z < 0 ? 1 : 0);\r\n\r\n const fx = position.x - X;\r\n const fy = position.y - Y;\r\n const fz = position.z - Z;\r\n\r\n const u = this._fade(fx);\r\n const v = this._fade(fy);\r\n const w = this._fade(fz);\r\n\r\n return this._mix(\r\n this._noiseGrad(this._hash(X, Y, Z), fx, fy, fz),\r\n this._noiseGrad(this._hash(X + 1, Y, Z), fx - 1, fy, fz),\r\n this._noiseGrad(this._hash(X, Y + 1, Z), fx, fy - 1, fz),\r\n this._noiseGrad(this._hash(X + 1, Y + 1, Z), fx - 1, fy - 1, fz),\r\n this._noiseGrad(this._hash(X, Y, Z + 1), fx, fy, fz - 1),\r\n this._noiseGrad(this._hash(X + 1, Y, Z + 1), fx - 1, fy, fz - 1),\r\n this._noiseGrad(this._hash(X, Y + 1, Z + 1), fx, fy - 1, fz - 1),\r\n this._noiseGrad(this._hash(X + 1, Y + 1, Z + 1), fx - 1, fy - 1, fz - 1),\r\n u,\r\n v,\r\n w\r\n );\r\n }\r\n\r\n private _perlinSigned(position: Vector3) {\r\n return this._perlinNoise(position) * 0.982;\r\n }\r\n\r\n private _perlin(position: Vector3) {\r\n return this._perlinSigned(position) / 2.0 + 0.5;\r\n }\r\n\r\n /**\r\n * Gets a perlin noise value\r\n * @param octaves\r\n * @param roughness\r\n * @param position\r\n * @returns a value between 0 and 1\r\n * @see Based on https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc#L533\r\n */\r\n noise(octaves: number, roughness: number, position: Vector3) {\r\n let fscale = 1.0;\r\n let amp = 1.0;\r\n let maxamp = 0.0;\r\n let sum = 0.0;\r\n octaves = Scalar.Clamp(octaves, 0, 15.0);\r\n const step = octaves | 0;\r\n\r\n for (let i = 0; i <= step; i++) {\r\n const t = this._perlin(position.scale(fscale));\r\n sum += t * amp;\r\n maxamp += amp;\r\n amp *= Scalar.Clamp(roughness, 0.0, 1.0);\r\n fscale *= 2.0;\r\n }\r\n\r\n const rmd = octaves - Math.floor(octaves);\r\n if (rmd == 0.0) {\r\n return sum / maxamp;\r\n }\r\n\r\n const t = this._perlin(position.scale(fscale));\r\n let sum2 = sum + t * amp;\r\n sum /= maxamp;\r\n sum2 /= maxamp + amp;\r\n return (1.0 - rmd) * sum + rmd * sum2;\r\n }\r\n\r\n protected _buildBlock() {\r\n this.output._storedFunction = (state) => {\r\n const position = state.getContextualValue(NodeGeometryContextualSources.Positions) as Vector3;\r\n const octaves = this.octaves.getConnectedValue(state);\r\n const roughness = this.roughness.getConnectedValue(state);\r\n\r\n return this.noise(octaves, roughness, position);\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NoiseBlock\", NoiseBlock);\r\n"]}
1
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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { Vector3 } from \"../../../Maths/math.vector\";\r\nimport { Scalar } from \"../../../Maths/math.scalar\";\r\nimport { NodeGeometryContextualSources } from \"../Enums/nodeGeometryContextualSources\";\r\n\r\n/**\r\n * Block used to get a noise value\r\n */\r\nexport class NoiseBlock extends NodeGeometryBlock {\r\n /**\r\n * Create a new NoiseBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"offset\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scale\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n\r\n this.registerInput(\"octaves\", NodeGeometryBlockConnectionPointTypes.Float, true, 2, 0, 16);\r\n this.registerInput(\"roughness\", NodeGeometryBlockConnectionPointTypes.Float, true, 0.5, 0, 1);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NoiseBlock\";\r\n }\r\n\r\n /**\r\n * Gets the offset input component\r\n */\r\n public get offset(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the scale input component\r\n */\r\n public get scale(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the octaves input component\r\n */\r\n public get octaves(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the roughtness input component\r\n */\r\n public get roughness(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _negateIf(value: number, condition: number) {\r\n return condition !== 0 ? -value : value;\r\n }\r\n\r\n private _noiseGrad(hash: number, x: number, y: number, z: number) {\r\n const h = hash & 15;\r\n const u = h < 8 ? x : y;\r\n const vt = h === 12 || h == 14 ? x : z;\r\n const v = h < 4 ? y : vt;\r\n return this._negateIf(u, h & u) + this._negateIf(v, h & 2);\r\n }\r\n\r\n private _fade(t: number) {\r\n return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);\r\n }\r\n\r\n private _hashBitRotate(x: number, k: number) {\r\n return (x << k) | (x >> (32 - k));\r\n }\r\n\r\n private _hash(kx: number, ky: number, kz: number) {\r\n let a: number, b: number, c: number;\r\n a = b = c = 0xdeadbeef + (3 << 2) + 13;\r\n\r\n c += kz;\r\n b += ky;\r\n a += kx;\r\n\r\n c ^= b;\r\n c -= this._hashBitRotate(b, 14);\r\n a ^= c;\r\n a -= this._hashBitRotate(c, 11);\r\n b ^= a;\r\n b -= this._hashBitRotate(a, 25);\r\n c ^= b;\r\n c -= this._hashBitRotate(b, 16);\r\n a ^= c;\r\n a -= this._hashBitRotate(c, 4);\r\n b ^= a;\r\n b -= this._hashBitRotate(a, 14);\r\n c ^= b;\r\n c -= this._hashBitRotate(b, 24);\r\n\r\n return c;\r\n }\r\n\r\n private _mix(v0: number, v1: number, v2: number, v3: number, v4: number, v5: number, v6: number, v7: number, x: number, y: number, z: number) {\r\n const x1 = 1.0 - x;\r\n const y1 = 1.0 - y;\r\n const z1 = 1.0 - z;\r\n return z1 * (y1 * (v0 * x1 + v1 * x) + y * (v2 * x1 + v3 * x)) + z * (y1 * (v4 * x1 + v5 * x) + y * (v6 * x1 + v7 * x));\r\n }\r\n\r\n private _perlinNoise(position: Vector3) {\r\n const X = (position.x | 0) - (position.x < 0 ? 1 : 0);\r\n const Y = (position.y | 0) - (position.y < 0 ? 1 : 0);\r\n const Z = (position.z | 0) - (position.z < 0 ? 1 : 0);\r\n\r\n const fx = position.x - X;\r\n const fy = position.y - Y;\r\n const fz = position.z - Z;\r\n\r\n const u = this._fade(fx);\r\n const v = this._fade(fy);\r\n const w = this._fade(fz);\r\n\r\n return this._mix(\r\n this._noiseGrad(this._hash(X, Y, Z), fx, fy, fz),\r\n this._noiseGrad(this._hash(X + 1, Y, Z), fx - 1, fy, fz),\r\n this._noiseGrad(this._hash(X, Y + 1, Z), fx, fy - 1, fz),\r\n this._noiseGrad(this._hash(X + 1, Y + 1, Z), fx - 1, fy - 1, fz),\r\n this._noiseGrad(this._hash(X, Y, Z + 1), fx, fy, fz - 1),\r\n this._noiseGrad(this._hash(X + 1, Y, Z + 1), fx - 1, fy, fz - 1),\r\n this._noiseGrad(this._hash(X, Y + 1, Z + 1), fx, fy - 1, fz - 1),\r\n this._noiseGrad(this._hash(X + 1, Y + 1, Z + 1), fx - 1, fy - 1, fz - 1),\r\n u,\r\n v,\r\n w\r\n );\r\n }\r\n\r\n private _perlinSigned(position: Vector3) {\r\n return this._perlinNoise(position) * 0.982;\r\n }\r\n\r\n private _perlin(position: Vector3) {\r\n return this._perlinSigned(position) / 2.0 + 0.5;\r\n }\r\n\r\n /**\r\n * Gets a perlin noise value\r\n * @param octaves\r\n * @param roughness\r\n * @param position\r\n * @returns a value between 0 and 1\r\n * @see Based on https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc#L533\r\n */\r\n noise(octaves: number, roughness: number, _position: Vector3, offset: Vector3, scale: number) {\r\n const position = new Vector3(_position.x + offset.x * scale, _position.y + offset.y * scale, _position.z + offset.z * scale);\r\n\r\n let fscale = 1.0;\r\n let amp = 1.0;\r\n let maxamp = 0.0;\r\n let sum = 0.0;\r\n octaves = Scalar.Clamp(octaves, 0, 15.0);\r\n const step = octaves | 0;\r\n\r\n for (let i = 0; i <= step; i++) {\r\n const t = this._perlin(position.scale(fscale));\r\n sum += t * amp;\r\n maxamp += amp;\r\n amp *= Scalar.Clamp(roughness, 0.0, 1.0);\r\n fscale *= 2.0;\r\n }\r\n\r\n const rmd = octaves - Math.floor(octaves);\r\n if (rmd == 0.0) {\r\n return sum / maxamp;\r\n }\r\n\r\n const t = this._perlin(position.scale(fscale));\r\n let sum2 = sum + t * amp;\r\n sum /= maxamp;\r\n sum2 /= maxamp + amp;\r\n return (1.0 - rmd) * sum + rmd * sum2;\r\n }\r\n\r\n protected _buildBlock() {\r\n this.output._storedFunction = (state) => {\r\n const position = state.getContextualValue(NodeGeometryContextualSources.Positions) as Vector3;\r\n const octaves = this.octaves.getConnectedValue(state);\r\n const roughness = this.roughness.getConnectedValue(state);\r\n\r\n const offset = this.offset.getConnectedValue(state) as Vector3;\r\n const scale = this.scale.getConnectedValue(state);\r\n\r\n return this.noise(octaves, roughness, position, offset, scale);\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NoiseBlock\", NoiseBlock);\r\n"]}
@@ -27,5 +27,9 @@ export declare enum NodeGeometryContextualSources {
27
27
  /** VertexID */
28
28
  VertexID = 11,
29
29
  /** FaceID */
30
- FaceID = 12
30
+ FaceID = 12,
31
+ /** GeometryID */
32
+ GeometryID = 13,
33
+ /** CollectionID */
34
+ CollectionID = 14
31
35
  }
@@ -29,5 +29,9 @@ export var NodeGeometryContextualSources;
29
29
  NodeGeometryContextualSources[NodeGeometryContextualSources["VertexID"] = 11] = "VertexID";
30
30
  /** FaceID */
31
31
  NodeGeometryContextualSources[NodeGeometryContextualSources["FaceID"] = 12] = "FaceID";
32
+ /** GeometryID */
33
+ NodeGeometryContextualSources[NodeGeometryContextualSources["GeometryID"] = 13] = "GeometryID";
34
+ /** CollectionID */
35
+ NodeGeometryContextualSources[NodeGeometryContextualSources["CollectionID"] = 14] = "CollectionID";
32
36
  })(NodeGeometryContextualSources || (NodeGeometryContextualSources = {}));
33
37
  //# sourceMappingURL=nodeGeometryContextualSources.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"nodeGeometryContextualSources.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Enums/nodeGeometryContextualSources.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,CAAN,IAAY,6BA2BX;AA3BD,WAAY,6BAA6B;IACrC,WAAW;IACX,iFAAa,CAAA;IACb,gBAAgB;IAChB,2FAAkB,CAAA;IAClB,cAAc;IACd,uFAAgB,CAAA;IAChB,eAAe;IACf,yFAAiB,CAAA;IACjB,SAAS;IACT,6EAAW,CAAA;IACX,UAAU;IACV,+EAAY,CAAA;IACZ,UAAU;IACV,+EAAY,CAAA;IACZ,UAAU;IACV,+EAAY,CAAA;IACZ,UAAU;IACV,+EAAY,CAAA;IACZ,UAAU;IACV,+EAAY,CAAA;IACZ,aAAa;IACb,sFAAe,CAAA;IACf,eAAe;IACf,0FAAiB,CAAA;IACjB,aAAa;IACb,sFAAe,CAAA;AACnB,CAAC,EA3BW,6BAA6B,KAA7B,6BAA6B,QA2BxC","sourcesContent":["/**\r\n * Defines the kind of contextual sources for node geometry\r\n */\r\nexport enum NodeGeometryContextualSources {\r\n /** None */\r\n None = 0x0000,\r\n /** Positions */\r\n Positions = 0x0001,\r\n /** Normals */\r\n Normals = 0x0002,\r\n /** Tangents */\r\n Tangents = 0x0003,\r\n /** UV */\r\n UV = 0x0004,\r\n /** UV2 */\r\n UV2 = 0x0005,\r\n /** UV3 */\r\n UV3 = 0x0006,\r\n /** UV4 */\r\n UV4 = 0x0007,\r\n /** UV5 */\r\n UV5 = 0x0008,\r\n /** UV6 */\r\n UV6 = 0x0009,\r\n /** Colors */\r\n Colors = 0x000a,\r\n /** VertexID */\r\n VertexID = 0x000b,\r\n /** FaceID */\r\n FaceID = 0x000c,\r\n}\r\n"]}
1
+ {"version":3,"file":"nodeGeometryContextualSources.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Enums/nodeGeometryContextualSources.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,CAAN,IAAY,6BA+BX;AA/BD,WAAY,6BAA6B;IACrC,WAAW;IACX,iFAAa,CAAA;IACb,gBAAgB;IAChB,2FAAkB,CAAA;IAClB,cAAc;IACd,uFAAgB,CAAA;IAChB,eAAe;IACf,yFAAiB,CAAA;IACjB,SAAS;IACT,6EAAW,CAAA;IACX,UAAU;IACV,+EAAY,CAAA;IACZ,UAAU;IACV,+EAAY,CAAA;IACZ,UAAU;IACV,+EAAY,CAAA;IACZ,UAAU;IACV,+EAAY,CAAA;IACZ,UAAU;IACV,+EAAY,CAAA;IACZ,aAAa;IACb,sFAAe,CAAA;IACf,eAAe;IACf,0FAAiB,CAAA;IACjB,aAAa;IACb,sFAAe,CAAA;IACf,iBAAiB;IACjB,8FAAmB,CAAA;IACnB,mBAAmB;IACnB,kGAAqB,CAAA;AACzB,CAAC,EA/BW,6BAA6B,KAA7B,6BAA6B,QA+BxC","sourcesContent":["/**\r\n * Defines the kind of contextual sources for node geometry\r\n */\r\nexport enum NodeGeometryContextualSources {\r\n /** None */\r\n None = 0x0000,\r\n /** Positions */\r\n Positions = 0x0001,\r\n /** Normals */\r\n Normals = 0x0002,\r\n /** Tangents */\r\n Tangents = 0x0003,\r\n /** UV */\r\n UV = 0x0004,\r\n /** UV2 */\r\n UV2 = 0x0005,\r\n /** UV3 */\r\n UV3 = 0x0006,\r\n /** UV4 */\r\n UV4 = 0x0007,\r\n /** UV5 */\r\n UV5 = 0x0008,\r\n /** UV6 */\r\n UV6 = 0x0009,\r\n /** Colors */\r\n Colors = 0x000a,\r\n /** VertexID */\r\n VertexID = 0x000b,\r\n /** FaceID */\r\n FaceID = 0x000c,\r\n /** GeometryID */\r\n GeometryID = 0x000d,\r\n /** CollectionID */\r\n CollectionID = 0x000e,\r\n}\r\n"]}
@@ -30,6 +30,7 @@ export * from "./Blocks/conditionBlock";
30
30
  export * from "./Blocks/randomBlock";
31
31
  export * from "./Blocks/noiseBlock";
32
32
  export * from "./Blocks/mergeGeometryBlock";
33
+ export * from "./Blocks/geometryCollectionBlock";
33
34
  export * from "./Blocks/geometryElbowBlock";
34
35
  export * from "./Blocks/computeNormalsBlock";
35
36
  export * from "./Blocks/vectorConverterBlock";
@@ -45,7 +46,9 @@ export * from "./Blocks/Matrices/alignBlock";
45
46
  export * from "./Blocks/Matrices/translationBlock";
46
47
  export * from "./Blocks/Instances/instantiateOnVerticesBlock";
47
48
  export * from "./Blocks/Instances/instantiateOnFacesBlock";
49
+ export * from "./Blocks/Instances/instantiateOnVolumeBlock";
48
50
  export * from "./Blocks/intFloatConverterBlock";
49
51
  export * from "./Blocks/debugBlock";
52
+ export * from "./Blocks/geometryInfoBlock";
50
53
  export * from "./Blocks/Teleport/teleportInBlock";
51
54
  export * from "./Blocks/Teleport/teleportOutBlock";
@@ -30,6 +30,7 @@ export * from "./Blocks/conditionBlock.js";
30
30
  export * from "./Blocks/randomBlock.js";
31
31
  export * from "./Blocks/noiseBlock.js";
32
32
  export * from "./Blocks/mergeGeometryBlock.js";
33
+ export * from "./Blocks/geometryCollectionBlock.js";
33
34
  export * from "./Blocks/geometryElbowBlock.js";
34
35
  export * from "./Blocks/computeNormalsBlock.js";
35
36
  export * from "./Blocks/vectorConverterBlock.js";
@@ -45,8 +46,10 @@ export * from "./Blocks/Matrices/alignBlock.js";
45
46
  export * from "./Blocks/Matrices/translationBlock.js";
46
47
  export * from "./Blocks/Instances/instantiateOnVerticesBlock.js";
47
48
  export * from "./Blocks/Instances/instantiateOnFacesBlock.js";
49
+ export * from "./Blocks/Instances/instantiateOnVolumeBlock.js";
48
50
  export * from "./Blocks/intFloatConverterBlock.js";
49
51
  export * from "./Blocks/debugBlock.js";
52
+ export * from "./Blocks/geometryInfoBlock.js";
50
53
  export * from "./Blocks/Teleport/teleportInBlock.js";
51
54
  export * from "./Blocks/Teleport/teleportOutBlock.js";
52
55
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Node/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,oCAAoC,CAAC;AACnD,cAAc,0BAA0B,CAAC;AACzC,cAAc,2CAA2C,CAAC;AAC1D,cAAc,0CAA0C,CAAC;AACzD,cAAc,uCAAuC,CAAC;AACtD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC;AAChD,cAAc,oCAAoC,CAAC;AACnD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,oCAAoC,CAAC;AACnD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,4CAA4C,CAAC;AAC3D,cAAc,iCAAiC,CAAC;AAChD,cAAc,qBAAqB,CAAC;AACpC,cAAc,mCAAmC,CAAC;AAClD,cAAc,oCAAoC,CAAC","sourcesContent":["export * from \"./nodeGeometry\";\r\nexport * from \"./nodeGeometryBlock\";\r\nexport * from \"./nodeGeometryBlockConnectionPoint\";\r\nexport * from \"./nodeGeometryBuildState\";\r\nexport * from \"./Interfaces/nodeGeometryExecutionContext\";\r\nexport * from \"./Enums/nodeGeometryConnectionPointTypes\";\r\nexport * from \"./Enums/nodeGeometryContextualSources\";\r\nexport * from \"./Blocks/geometryOptimizeBlock\";\r\nexport * from \"./Blocks/geometryOutputBlock\";\r\nexport * from \"./Blocks/geometryInputBlock\";\r\nexport * from \"./Blocks/Sources/planeBlock\";\r\nexport * from \"./Blocks/Sources/boxBlock\";\r\nexport * from \"./Blocks/Sources/meshBlock\";\r\nexport * from \"./Blocks/Sources/icoSphereBlock\";\r\nexport * from \"./Blocks/Sources/sphereBlock\";\r\nexport * from \"./Blocks/Sources/gridBlock\";\r\nexport * from \"./Blocks/Sources/torusBlock\";\r\nexport * from \"./Blocks/Sources/cylinderBlock\";\r\nexport * from \"./Blocks/Sources/capsuleBlock\";\r\nexport * from \"./Blocks/Sources/discBlock\";\r\nexport * from \"./Blocks/Sources/nullBlock\";\r\nexport * from \"./Blocks/Set/setPositionsBlock\";\r\nexport * from \"./Blocks/Set/setNormalsBlock\";\r\nexport * from \"./Blocks/Set/setUVsBlock\";\r\nexport * from \"./Blocks/Set/setColorsBlock\";\r\nexport * from \"./Blocks/Set/setTangentsBlock\";\r\nexport * from \"./Blocks/mathBlock\";\r\nexport * from \"./Blocks/mapRangeBlock\";\r\nexport * from \"./Blocks/conditionBlock\";\r\nexport * from \"./Blocks/randomBlock\";\r\nexport * from \"./Blocks/noiseBlock\";\r\nexport * from \"./Blocks/mergeGeometryBlock\";\r\nexport * from \"./Blocks/geometryElbowBlock\";\r\nexport * from \"./Blocks/computeNormalsBlock\";\r\nexport * from \"./Blocks/vectorConverterBlock\";\r\nexport * from \"./Blocks/normalizeVectorBlock\";\r\nexport * from \"./Blocks/Set/setMaterialIDBlock\";\r\nexport * from \"./Blocks/geometryTrigonometryBlock\";\r\nexport * from \"./Blocks/geometryTransformBlock\";\r\nexport * from \"./Blocks/Matrices/rotationXBlock\";\r\nexport * from \"./Blocks/Matrices/rotationYBlock\";\r\nexport * from \"./Blocks/Matrices/rotationZBlock\";\r\nexport * from \"./Blocks/Matrices/scalingBlock\";\r\nexport * from \"./Blocks/Matrices/alignBlock\";\r\nexport * from \"./Blocks/Matrices/translationBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVerticesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnFacesBlock\";\r\nexport * from \"./Blocks/intFloatConverterBlock\";\r\nexport * from \"./Blocks/debugBlock\";\r\nexport * from \"./Blocks/Teleport/teleportInBlock\";\r\nexport * from \"./Blocks/Teleport/teleportOutBlock\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Node/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,oCAAoC,CAAC;AACnD,cAAc,0BAA0B,CAAC;AACzC,cAAc,2CAA2C,CAAC;AAC1D,cAAc,0CAA0C,CAAC;AACzD,cAAc,uCAAuC,CAAC;AACtD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kCAAkC,CAAC;AACjD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC;AAChD,cAAc,oCAAoC,CAAC;AACnD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,oCAAoC,CAAC;AACnD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,4CAA4C,CAAC;AAC3D,cAAc,6CAA6C,CAAC;AAC5D,cAAc,iCAAiC,CAAC;AAChD,cAAc,qBAAqB,CAAC;AACpC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mCAAmC,CAAC;AAClD,cAAc,oCAAoC,CAAC","sourcesContent":["export * from \"./nodeGeometry\";\r\nexport * from \"./nodeGeometryBlock\";\r\nexport * from \"./nodeGeometryBlockConnectionPoint\";\r\nexport * from \"./nodeGeometryBuildState\";\r\nexport * from \"./Interfaces/nodeGeometryExecutionContext\";\r\nexport * from \"./Enums/nodeGeometryConnectionPointTypes\";\r\nexport * from \"./Enums/nodeGeometryContextualSources\";\r\nexport * from \"./Blocks/geometryOptimizeBlock\";\r\nexport * from \"./Blocks/geometryOutputBlock\";\r\nexport * from \"./Blocks/geometryInputBlock\";\r\nexport * from \"./Blocks/Sources/planeBlock\";\r\nexport * from \"./Blocks/Sources/boxBlock\";\r\nexport * from \"./Blocks/Sources/meshBlock\";\r\nexport * from \"./Blocks/Sources/icoSphereBlock\";\r\nexport * from \"./Blocks/Sources/sphereBlock\";\r\nexport * from \"./Blocks/Sources/gridBlock\";\r\nexport * from \"./Blocks/Sources/torusBlock\";\r\nexport * from \"./Blocks/Sources/cylinderBlock\";\r\nexport * from \"./Blocks/Sources/capsuleBlock\";\r\nexport * from \"./Blocks/Sources/discBlock\";\r\nexport * from \"./Blocks/Sources/nullBlock\";\r\nexport * from \"./Blocks/Set/setPositionsBlock\";\r\nexport * from \"./Blocks/Set/setNormalsBlock\";\r\nexport * from \"./Blocks/Set/setUVsBlock\";\r\nexport * from \"./Blocks/Set/setColorsBlock\";\r\nexport * from \"./Blocks/Set/setTangentsBlock\";\r\nexport * from \"./Blocks/mathBlock\";\r\nexport * from \"./Blocks/mapRangeBlock\";\r\nexport * from \"./Blocks/conditionBlock\";\r\nexport * from \"./Blocks/randomBlock\";\r\nexport * from \"./Blocks/noiseBlock\";\r\nexport * from \"./Blocks/mergeGeometryBlock\";\r\nexport * from \"./Blocks/geometryCollectionBlock\";\r\nexport * from \"./Blocks/geometryElbowBlock\";\r\nexport * from \"./Blocks/computeNormalsBlock\";\r\nexport * from \"./Blocks/vectorConverterBlock\";\r\nexport * from \"./Blocks/normalizeVectorBlock\";\r\nexport * from \"./Blocks/Set/setMaterialIDBlock\";\r\nexport * from \"./Blocks/geometryTrigonometryBlock\";\r\nexport * from \"./Blocks/geometryTransformBlock\";\r\nexport * from \"./Blocks/Matrices/rotationXBlock\";\r\nexport * from \"./Blocks/Matrices/rotationYBlock\";\r\nexport * from \"./Blocks/Matrices/rotationZBlock\";\r\nexport * from \"./Blocks/Matrices/scalingBlock\";\r\nexport * from \"./Blocks/Matrices/alignBlock\";\r\nexport * from \"./Blocks/Matrices/translationBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVerticesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnFacesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVolumeBlock\";\r\nexport * from \"./Blocks/intFloatConverterBlock\";\r\nexport * from \"./Blocks/debugBlock\";\r\nexport * from \"./Blocks/geometryInfoBlock\";\r\nexport * from \"./Blocks/Teleport/teleportInBlock\";\r\nexport * from \"./Blocks/Teleport/teleportOutBlock\";\r\n"]}
@@ -16,6 +16,7 @@ export interface INodeGeometryEditorOptions {
16
16
  nodeGeometryEditorConfig?: {
17
17
  backgroundColor?: Color4;
18
18
  hostScene?: Scene;
19
+ hostMesh?: Mesh;
19
20
  };
20
21
  }
21
22
  /**
@@ -115,6 +116,12 @@ export declare class NodeGeometry {
115
116
  * @returns The new mesh
116
117
  */
117
118
  createMesh(name: string, scene?: Nullable<Scene>): Nullable<Mesh>;
119
+ /**
120
+ * Creates a mesh from the geometry blocks
121
+ * @param mesh the mesh to update
122
+ * @returns True if successfully updated
123
+ */
124
+ updateMesh(mesh: Mesh): false | Mesh;
118
125
  private _initializeBlock;
119
126
  /**
120
127
  * Clear the current geometry
@@ -192,6 +192,23 @@ export class NodeGeometry {
192
192
  mesh._internalMetadata.nodeGeometry = this;
193
193
  return mesh;
194
194
  }
195
+ /**
196
+ * Creates a mesh from the geometry blocks
197
+ * @param mesh the mesh to update
198
+ * @returns True if successfully updated
199
+ */
200
+ updateMesh(mesh) {
201
+ if (!this._buildWasSuccessful) {
202
+ this.build();
203
+ }
204
+ if (!this._vertexData) {
205
+ return false;
206
+ }
207
+ this._vertexData.applyToMesh(mesh);
208
+ mesh._internalMetadata = mesh._internalMetadata || {};
209
+ mesh._internalMetadata.nodeGeometry = this;
210
+ return mesh;
211
+ }
195
212
  _initializeBlock(node, autoConfigure = true) {
196
213
  node.initialize();
197
214
  if (autoConfigure) {