@babylonjs/core 6.16.2 → 6.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.d.ts +4 -0
- package/Animations/animatable.js +7 -1
- package/Animations/animatable.js.map +1 -1
- package/Animations/animationGroup.d.ts +16 -0
- package/Animations/animationGroup.js +50 -0
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/animationGroupMask.d.ts +63 -0
- package/Animations/animationGroupMask.js +83 -0
- package/Animations/animationGroupMask.js.map +1 -0
- package/Animations/index.d.ts +1 -0
- package/Animations/index.js +1 -0
- package/Animations/index.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.d.ts +77 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +198 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js +1 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
- package/Meshes/Node/Blocks/noiseBlock.d.ts +10 -2
- package/Meshes/Node/Blocks/noiseBlock.js +22 -4
- package/Meshes/Node/Blocks/noiseBlock.js.map +1 -1
- package/Meshes/Node/Enums/nodeGeometryContextualSources.d.ts +3 -1
- package/Meshes/Node/Enums/nodeGeometryContextualSources.js +2 -0
- package/Meshes/Node/Enums/nodeGeometryContextualSources.js.map +1 -1
- package/Meshes/Node/index.d.ts +1 -0
- package/Meshes/Node/index.js +1 -0
- package/Meshes/Node/index.js.map +1 -1
- package/Meshes/Node/nodeGeometryBuildState.js +2 -0
- package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +9 -0
- package/Meshes/mesh.vertexData.js +10 -0
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Particles/IGPUParticleSystemPlatform.d.ts +2 -2
- package/Particles/IGPUParticleSystemPlatform.js.map +1 -1
- package/Particles/computeShaderParticleSystem.d.ts +2 -2
- package/Particles/computeShaderParticleSystem.js +2 -2
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +2 -0
- package/Particles/gpuParticleSystem.js +16 -3
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particleSystem.d.ts +2 -0
- package/Particles/particleSystem.js +40 -7
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/webgl2ParticleSystem.d.ts +4 -2
- package/Particles/webgl2ParticleSystem.js +8 -2
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +18 -1
- package/Physics/v2/physicsBody.js +26 -1
- package/Physics/v2/physicsBody.js.map +1 -1
- package/package.json +1 -1
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@@ -2,7 +2,7 @@ import type { Buffer, VertexBuffer } from "../Buffers/buffer";
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import type { DataBuffer } from "../Buffers/dataBuffer";
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import type { Effect } from "../Materials/effect";
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import type { UniformBufferEffectCommonAccessor } from "../Materials/uniformBufferEffectCommonAccessor";
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import type { DataArray } from "../types";
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import type { DataArray, Nullable } from "../types";
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/** @internal */
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export interface IGPUParticleSystemPlatform {
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alignDataInBuffer: boolean;
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@@ -14,7 +14,7 @@ export interface IGPUParticleSystemPlatform {
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[key: string]: VertexBuffer;
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}) => void;
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createParticleBuffer: (data: number[]) => DataArray | DataBuffer;
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bindDrawBuffers: (index: number, effect: Effect) => void;
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bindDrawBuffers: (index: number, effect: Effect, indexBuffer: Nullable<DataBuffer>) => void;
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preUpdateParticleBuffer: () => void;
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updateParticleBuffer: (index: number, targetBuffer: Buffer, currentActiveCount: number) => void;
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releaseBuffers: () => void;
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@@ -1 +1 @@
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{"version":3,"file":"IGPUParticleSystemPlatform.js","sourceRoot":"","sources":["../../../../dev/core/src/Particles/IGPUParticleSystemPlatform.ts"],"names":[],"mappings":"","sourcesContent":["import type { Buffer, VertexBuffer } from \"../Buffers/buffer\";\r\n\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport type { UniformBufferEffectCommonAccessor } from \"../Materials/uniformBufferEffectCommonAccessor\";\r\nimport type { DataArray } from \"../types\";\r\n\r\n/** @internal */\r\nexport interface IGPUParticleSystemPlatform {\r\n alignDataInBuffer: boolean;\r\n\r\n contextLost: () => void;\r\n\r\n isUpdateBufferCreated: () => boolean;\r\n isUpdateBufferReady: () => boolean;\r\n\r\n createUpdateBuffer: (defines: string) => UniformBufferEffectCommonAccessor;\r\n createVertexBuffers: (updateBuffer: Buffer, renderVertexBuffers: { [key: string]: VertexBuffer }) => void;\r\n createParticleBuffer: (data: number[]) => DataArray | DataBuffer;\r\n\r\n bindDrawBuffers: (index: number, effect: Effect) => void;\r\n\r\n preUpdateParticleBuffer: () => void;\r\n updateParticleBuffer: (index: number, targetBuffer: Buffer, currentActiveCount: number) => void;\r\n\r\n releaseBuffers: () => void;\r\n releaseVertexBuffers: () => void;\r\n}\r\n"]}
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{"version":3,"file":"IGPUParticleSystemPlatform.js","sourceRoot":"","sources":["../../../../dev/core/src/Particles/IGPUParticleSystemPlatform.ts"],"names":[],"mappings":"","sourcesContent":["import type { Buffer, VertexBuffer } from \"../Buffers/buffer\";\r\n\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport type { UniformBufferEffectCommonAccessor } from \"../Materials/uniformBufferEffectCommonAccessor\";\r\nimport type { DataArray, Nullable } from \"../types\";\r\n\r\n/** @internal */\r\nexport interface IGPUParticleSystemPlatform {\r\n alignDataInBuffer: boolean;\r\n\r\n contextLost: () => void;\r\n\r\n isUpdateBufferCreated: () => boolean;\r\n isUpdateBufferReady: () => boolean;\r\n\r\n createUpdateBuffer: (defines: string) => UniformBufferEffectCommonAccessor;\r\n createVertexBuffers: (updateBuffer: Buffer, renderVertexBuffers: { [key: string]: VertexBuffer }) => void;\r\n createParticleBuffer: (data: number[]) => DataArray | DataBuffer;\r\n\r\n bindDrawBuffers: (index: number, effect: Effect, indexBuffer: Nullable<DataBuffer>) => void;\r\n\r\n preUpdateParticleBuffer: () => void;\r\n updateParticleBuffer: (index: number, targetBuffer: Buffer, currentActiveCount: number) => void;\r\n\r\n releaseBuffers: () => void;\r\n releaseVertexBuffers: () => void;\r\n}\r\n"]}
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@@ -2,7 +2,7 @@ import type { ThinEngine } from "../Engines/thinEngine";
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import type { IGPUParticleSystemPlatform } from "./IGPUParticleSystemPlatform";
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import type { Buffer, VertexBuffer } from "../Buffers/buffer";
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import type { GPUParticleSystem } from "./gpuParticleSystem";
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import type { DataArray } from "../types";
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import type { DataArray, Nullable } from "../types";
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import type { DataBuffer } from "../Buffers/dataBuffer";
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import { UniformBufferEffectCommonAccessor } from "../Materials/uniformBufferEffectCommonAccessor";
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import type { Effect } from "../Materials/effect";
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@@ -25,7 +25,7 @@ export declare class ComputeShaderParticleSystem implements IGPUParticleSystemPl
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[key: string]: VertexBuffer;
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}): void;
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createParticleBuffer(data: number[]): DataArray | DataBuffer;
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bindDrawBuffers(index: number, effect: Effect): void;
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bindDrawBuffers(index: number, effect: Effect, indexBuffer: Nullable<DataBuffer>): void;
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preUpdateParticleBuffer(): void;
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updateParticleBuffer(index: number, targetBuffer: Buffer, currentActiveCount: number): void;
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releaseBuffers(): void;
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@@ -97,8 +97,8 @@ export class ComputeShaderParticleSystem {
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this._bufferComputeShader.push(buffer);
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return buffer.getBuffer();
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}
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bindDrawBuffers(index, effect) {
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this._engine.bindBuffers(this._renderVertexBuffers[index],
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bindDrawBuffers(index, effect, indexBuffer) {
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this._engine.bindBuffers(this._renderVertexBuffers[index], indexBuffer, effect);
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}
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preUpdateParticleBuffer() { }
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updateParticleBuffer(index, targetBuffer, currentActiveCount) {
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@@ -1 +1 @@
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-
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type { ThinEngine } from \"../Engines/thinEngine\";\r\nimport { StorageBuffer } from \"../Buffers/storageBuffer\";\r\nimport { ComputeShader } from \"../Compute/computeShader\";\r\nimport { UniformBuffer } from \"../Materials/uniformBuffer\";\r\nimport type { IGPUParticleSystemPlatform } from \"./IGPUParticleSystemPlatform\";\r\nimport type { Buffer, VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { GPUParticleSystem } from \"./gpuParticleSystem\";\r\n\r\nimport type { DataArray } from \"../types\";\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { UniformBufferEffectCommonAccessor } from \"../Materials/uniformBufferEffectCommonAccessor\";\r\nimport type { ComputeBindingMapping } from \"../Engines/Extensions/engine.computeShader\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\nimport \"../ShadersWGSL/gpuUpdateParticles.compute\";\r\n\r\n/** @internal */\r\nexport class ComputeShaderParticleSystem implements IGPUParticleSystemPlatform {\r\n private _parent: GPUParticleSystem;\r\n private _engine: ThinEngine;\r\n private _updateComputeShader: ComputeShader;\r\n private _simParamsComputeShader: UniformBuffer;\r\n private _bufferComputeShader: StorageBuffer[] = [];\r\n private _renderVertexBuffers: Array<{ [key: string]: VertexBuffer }> = [];\r\n\r\n public readonly alignDataInBuffer = true;\r\n\r\n constructor(parent: GPUParticleSystem, engine: ThinEngine) {\r\n this._parent = parent;\r\n this._engine = engine;\r\n }\r\n\r\n public contextLost(): void {\r\n this._updateComputeShader = undefined as any;\r\n this._bufferComputeShader.length = 0;\r\n this._renderVertexBuffers.length = 0;\r\n }\r\n\r\n public isUpdateBufferCreated(): boolean {\r\n return !!this._updateComputeShader;\r\n }\r\n\r\n public isUpdateBufferReady(): boolean {\r\n return this._updateComputeShader?.isReady() ?? false;\r\n }\r\n\r\n public createUpdateBuffer(defines: string): UniformBufferEffectCommonAccessor {\r\n const bindingsMapping: ComputeBindingMapping = {\r\n params: { group: 0, binding: 0 },\r\n particlesIn: { group: 0, binding: 1 },\r\n particlesOut: { group: 0, binding: 2 },\r\n randomTexture: { group: 0, binding: 3 },\r\n randomTexture2: { group: 0, binding: 4 },\r\n };\r\n if (this._parent._sizeGradientsTexture) {\r\n bindingsMapping[\"sizeGradientTexture\"] = { group: 1, binding: 1 };\r\n }\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n bindingsMapping[\"angularSpeedGradientTexture\"] = { group: 1, binding: 3 };\r\n }\r\n if (this._parent._velocityGradientsTexture) {\r\n bindingsMapping[\"velocityGradientTexture\"] = { group: 1, binding: 5 };\r\n }\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n bindingsMapping[\"limitVelocityGradientTexture\"] = { group: 1, binding: 7 };\r\n }\r\n if (this._parent._dragGradientsTexture) {\r\n bindingsMapping[\"dragGradientTexture\"] = { group: 1, binding: 9 };\r\n }\r\n if (this._parent.noiseTexture) {\r\n bindingsMapping[\"noiseTexture\"] = { group: 1, binding: 11 };\r\n }\r\n\r\n this._updateComputeShader = new ComputeShader(\"updateParticles\", this._engine, \"gpuUpdateParticles\", { bindingsMapping, defines: defines.split(\"\\n\") });\r\n\r\n this._simParamsComputeShader?.dispose();\r\n this._simParamsComputeShader = new UniformBuffer(this._engine);\r\n\r\n this._simParamsComputeShader.addUniform(\"currentCount\", 1);\r\n this._simParamsComputeShader.addUniform(\"timeDelta\", 1);\r\n this._simParamsComputeShader.addUniform(\"stopFactor\", 1);\r\n this._simParamsComputeShader.addUniform(\"randomTextureSize\", 1);\r\n this._simParamsComputeShader.addUniform(\"lifeTime\", 2);\r\n this._simParamsComputeShader.addUniform(\"emitPower\", 2);\r\n if (!this._parent._colorGradientsTexture) {\r\n this._simParamsComputeShader.addUniform(\"color1\", 4);\r\n this._simParamsComputeShader.addUniform(\"color2\", 4);\r\n }\r\n this._simParamsComputeShader.addUniform(\"sizeRange\", 2);\r\n this._simParamsComputeShader.addUniform(\"scaleRange\", 4);\r\n this._simParamsComputeShader.addUniform(\"angleRange\", 4);\r\n this._simParamsComputeShader.addUniform(\"gravity\", 3);\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n this._simParamsComputeShader.addUniform(\"limitVelocityDamping\", 1);\r\n }\r\n if (this._parent.isAnimationSheetEnabled) {\r\n this._simParamsComputeShader.addUniform(\"cellInfos\", 4);\r\n }\r\n if (this._parent.noiseTexture) {\r\n this._simParamsComputeShader.addUniform(\"noiseStrength\", 3);\r\n }\r\n if (!this._parent.isLocal) {\r\n this._simParamsComputeShader.addUniform(\"emitterWM\", 16);\r\n }\r\n if (this._parent.particleEmitterType) {\r\n this._parent.particleEmitterType.buildUniformLayout(this._simParamsComputeShader);\r\n }\r\n\r\n this._updateComputeShader.setUniformBuffer(\"params\", this._simParamsComputeShader);\r\n\r\n return new UniformBufferEffectCommonAccessor(this._simParamsComputeShader);\r\n }\r\n\r\n public createVertexBuffers(updateBuffer: Buffer, renderVertexBuffers: { [key: string]: VertexBuffer }): void {\r\n this._renderVertexBuffers.push(renderVertexBuffers);\r\n }\r\n\r\n public createParticleBuffer(data: number[]): DataArray | DataBuffer {\r\n const buffer = new StorageBuffer(this._engine, data.length * 4, Constants.BUFFER_CREATIONFLAG_READWRITE | Constants.BUFFER_CREATIONFLAG_VERTEX);\r\n\r\n buffer.update(data);\r\n this._bufferComputeShader.push(buffer);\r\n\r\n return buffer.getBuffer();\r\n }\r\n\r\n public bindDrawBuffers(index: number, effect: Effect): void {\r\n this._engine.bindBuffers(this._renderVertexBuffers[index], null, effect);\r\n }\r\n\r\n public preUpdateParticleBuffer(): void {}\r\n\r\n public updateParticleBuffer(index: number, targetBuffer: Buffer, currentActiveCount: number): void {\r\n this._simParamsComputeShader.update();\r\n\r\n this._updateComputeShader.setTexture(\"randomTexture\", this._parent._randomTexture, false);\r\n this._updateComputeShader.setTexture(\"randomTexture2\", this._parent._randomTexture2, false);\r\n if (this._parent._sizeGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"sizeGradientTexture\", this._parent._sizeGradientsTexture);\r\n }\r\n\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"angularSpeedGradientTexture\", this._parent._angularSpeedGradientsTexture);\r\n }\r\n\r\n if (this._parent._velocityGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"velocityGradientTexture\", this._parent._velocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"limitVelocityGradientTexture\", this._parent._limitVelocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._dragGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"dragGradientTexture\", this._parent._dragGradientsTexture);\r\n }\r\n\r\n if (this._parent.noiseTexture) {\r\n this._updateComputeShader.setTexture(\"noiseTexture\", this._parent.noiseTexture);\r\n }\r\n\r\n this._updateComputeShader.setStorageBuffer(\"particlesIn\", this._bufferComputeShader[index]);\r\n this._updateComputeShader.setStorageBuffer(\"particlesOut\", this._bufferComputeShader[index ^ 1]);\r\n\r\n this._updateComputeShader.dispatch(Math.ceil(currentActiveCount / 64));\r\n }\r\n\r\n public releaseBuffers(): void {\r\n for (let i = 0; i < this._bufferComputeShader.length; ++i) {\r\n this._bufferComputeShader[i].dispose();\r\n }\r\n\r\n this._bufferComputeShader.length = 0;\r\n\r\n this._simParamsComputeShader?.dispose();\r\n (<any>this._simParamsComputeShader) = null;\r\n\r\n (<any>this._updateComputeShader) = null;\r\n }\r\n\r\n public releaseVertexBuffers(): void {\r\n this._renderVertexBuffers.length = 0;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ComputeShaderParticleSystem\", ComputeShaderParticleSystem);\r\n"]}
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1
|
+
{"version":3,"file":"computeShaderParticleSystem.js","sourceRoot":"","sources":["../../../../dev/core/src/Particles/computeShaderParticleSystem.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAO3D,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,iCAAiC,EAAE,MAAM,gDAAgD,CAAC;AAGnG,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAElD,OAAO,2CAA2C,CAAC;AAEnD,gBAAgB;AAChB,MAAM,OAAO,2BAA2B;IAUpC,YAAY,MAAyB,EAAE,MAAkB;QALjD,yBAAoB,GAAoB,EAAE,CAAC;QAC3C,yBAAoB,GAA2C,EAAE,CAAC;QAE1D,sBAAiB,GAAG,IAAI,CAAC;QAGrC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAEM,WAAW;QACd,IAAI,CAAC,oBAAoB,GAAG,SAAgB,CAAC;QAC7C,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC;IACzC,CAAC;IAEM,qBAAqB;QACxB,OAAO,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC;IACvC,CAAC;IAEM,mBAAmB;;QACtB,OAAO,MAAA,MAAA,IAAI,CAAC,oBAAoB,0CAAE,OAAO,EAAE,mCAAI,KAAK,CAAC;IACzD,CAAC;IAEM,kBAAkB,CAAC,OAAe;;QACrC,MAAM,eAAe,GAA0B;YAC3C,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YAChC,WAAW,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YACrC,YAAY,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YACtC,aAAa,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YACvC,cAAc,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;SAC3C,CAAC;QACF,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YACpC,eAAe,CAAC,qBAAqB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;SACrE;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE;YAC5C,eAAe,CAAC,6BAA6B,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;SAC7E;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE;YACxC,eAAe,CAAC,yBAAyB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;SACzE;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,8BAA8B,EAAE;YAC7C,eAAe,CAAC,8BAA8B,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;SAC9E;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YACpC,eAAe,CAAC,qBAAqB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;SACrE;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,eAAe,CAAC,cAAc,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;SAC/D;QAED,IAAI,CAAC,oBAAoB,GAAG,IAAI,aAAa,CAAC,iBAAiB,EAAE,IAAI,CAAC,OAAO,EAAE,oBAAoB,EAAE,EAAE,eAAe,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAExJ,MAAA,IAAI,CAAC,uBAAuB,0CAAE,OAAO,EAAE,CAAC;QACxC,IAAI,CAAC,uBAAuB,GAAG,IAAI,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE/D,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;QAC3D,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QACvD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;YACtC,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;YACrD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;SACxD;QACD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;QACtD,IAAI,IAAI,CAAC,OAAO,CAAC,8BAA8B,EAAE;YAC7C,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,sBAAsB,EAAE,CAAC,CAAC,CAAC;SACtE;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,uBAAuB,EAAE;YACtC,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;SAC3D;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC;SAC/D;QACD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE;YACvB,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;SAC5D;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAClC,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,kBAAkB,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;SACrF;QAED,IAAI,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAEnF,OAAO,IAAI,iCAAiC,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;IAC/E,CAAC;IAEM,mBAAmB,CAAC,YAAoB,EAAE,mBAAoD;QACjG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACxD,CAAC;IAEM,oBAAoB,CAAC,IAAc;QACtC,MAAM,MAAM,GAAG,IAAI,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,SAAS,CAAC,6BAA6B,GAAG,SAAS,CAAC,0BAA0B,CAAC,CAAC;QAEhJ,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACpB,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEvC,OAAO,MAAM,CAAC,SAAS,EAAE,CAAC;IAC9B,CAAC;IAEM,eAAe,CAAC,KAAa,EAAE,MAAc,EAAE,WAAiC;QACnF,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IACpF,CAAC;IAEM,uBAAuB,KAAU,CAAC;IAElC,oBAAoB,CAAC,KAAa,EAAE,YAAoB,EAAE,kBAA0B;QACvF,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,CAAC;QAEtC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;QAC5F,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YACpC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;SACnG;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE;YAC5C,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,6BAA6B,EAAE,IAAI,CAAC,OAAO,CAAC,6BAA6B,CAAC,CAAC;SACnH;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE;YACxC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,yBAAyB,EAAE,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC;SAC3G;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,8BAA8B,EAAE;YAC7C,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,8BAA8B,EAAE,IAAI,CAAC,OAAO,CAAC,8BAA8B,CAAC,CAAC;SACrH;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YACpC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;SACnG;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;SACnF;QAED,IAAI,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,aAAa,EAAE,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC,CAAC;QAC5F,IAAI,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,cAAc,EAAE,IAAI,CAAC,oBAAoB,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;QAEjG,IAAI,CAAC,oBAAoB,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC,CAAC,CAAC;IAC3E,CAAC;IAEM,cAAc;;QACjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACvD,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;SAC1C;QAED,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC;QAErC,MAAA,IAAI,CAAC,uBAAuB,0CAAE,OAAO,EAAE,CAAC;QAClC,IAAI,CAAC,uBAAwB,GAAG,IAAI,CAAC;QAErC,IAAI,CAAC,oBAAqB,GAAG,IAAI,CAAC;IAC5C,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC;IACzC,CAAC;CACJ;AAED,aAAa,CAAC,qCAAqC,EAAE,2BAA2B,CAAC,CAAC","sourcesContent":["import type { ThinEngine } from \"../Engines/thinEngine\";\r\nimport { StorageBuffer } from \"../Buffers/storageBuffer\";\r\nimport { ComputeShader } from \"../Compute/computeShader\";\r\nimport { UniformBuffer } from \"../Materials/uniformBuffer\";\r\nimport type { IGPUParticleSystemPlatform } from \"./IGPUParticleSystemPlatform\";\r\nimport type { Buffer, VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { GPUParticleSystem } from \"./gpuParticleSystem\";\r\n\r\nimport type { DataArray, Nullable } from \"../types\";\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { UniformBufferEffectCommonAccessor } from \"../Materials/uniformBufferEffectCommonAccessor\";\r\nimport type { ComputeBindingMapping } from \"../Engines/Extensions/engine.computeShader\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\nimport \"../ShadersWGSL/gpuUpdateParticles.compute\";\r\n\r\n/** @internal */\r\nexport class ComputeShaderParticleSystem implements IGPUParticleSystemPlatform {\r\n private _parent: GPUParticleSystem;\r\n private _engine: ThinEngine;\r\n private _updateComputeShader: ComputeShader;\r\n private _simParamsComputeShader: UniformBuffer;\r\n private _bufferComputeShader: StorageBuffer[] = [];\r\n private _renderVertexBuffers: Array<{ [key: string]: VertexBuffer }> = [];\r\n\r\n public readonly alignDataInBuffer = true;\r\n\r\n constructor(parent: GPUParticleSystem, engine: ThinEngine) {\r\n this._parent = parent;\r\n this._engine = engine;\r\n }\r\n\r\n public contextLost(): void {\r\n this._updateComputeShader = undefined as any;\r\n this._bufferComputeShader.length = 0;\r\n this._renderVertexBuffers.length = 0;\r\n }\r\n\r\n public isUpdateBufferCreated(): boolean {\r\n return !!this._updateComputeShader;\r\n }\r\n\r\n public isUpdateBufferReady(): boolean {\r\n return this._updateComputeShader?.isReady() ?? false;\r\n }\r\n\r\n public createUpdateBuffer(defines: string): UniformBufferEffectCommonAccessor {\r\n const bindingsMapping: ComputeBindingMapping = {\r\n params: { group: 0, binding: 0 },\r\n particlesIn: { group: 0, binding: 1 },\r\n particlesOut: { group: 0, binding: 2 },\r\n randomTexture: { group: 0, binding: 3 },\r\n randomTexture2: { group: 0, binding: 4 },\r\n };\r\n if (this._parent._sizeGradientsTexture) {\r\n bindingsMapping[\"sizeGradientTexture\"] = { group: 1, binding: 1 };\r\n }\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n bindingsMapping[\"angularSpeedGradientTexture\"] = { group: 1, binding: 3 };\r\n }\r\n if (this._parent._velocityGradientsTexture) {\r\n bindingsMapping[\"velocityGradientTexture\"] = { group: 1, binding: 5 };\r\n }\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n bindingsMapping[\"limitVelocityGradientTexture\"] = { group: 1, binding: 7 };\r\n }\r\n if (this._parent._dragGradientsTexture) {\r\n bindingsMapping[\"dragGradientTexture\"] = { group: 1, binding: 9 };\r\n }\r\n if (this._parent.noiseTexture) {\r\n bindingsMapping[\"noiseTexture\"] = { group: 1, binding: 11 };\r\n }\r\n\r\n this._updateComputeShader = new ComputeShader(\"updateParticles\", this._engine, \"gpuUpdateParticles\", { bindingsMapping, defines: defines.split(\"\\n\") });\r\n\r\n this._simParamsComputeShader?.dispose();\r\n this._simParamsComputeShader = new UniformBuffer(this._engine);\r\n\r\n this._simParamsComputeShader.addUniform(\"currentCount\", 1);\r\n this._simParamsComputeShader.addUniform(\"timeDelta\", 1);\r\n this._simParamsComputeShader.addUniform(\"stopFactor\", 1);\r\n this._simParamsComputeShader.addUniform(\"randomTextureSize\", 1);\r\n this._simParamsComputeShader.addUniform(\"lifeTime\", 2);\r\n this._simParamsComputeShader.addUniform(\"emitPower\", 2);\r\n if (!this._parent._colorGradientsTexture) {\r\n this._simParamsComputeShader.addUniform(\"color1\", 4);\r\n this._simParamsComputeShader.addUniform(\"color2\", 4);\r\n }\r\n this._simParamsComputeShader.addUniform(\"sizeRange\", 2);\r\n this._simParamsComputeShader.addUniform(\"scaleRange\", 4);\r\n this._simParamsComputeShader.addUniform(\"angleRange\", 4);\r\n this._simParamsComputeShader.addUniform(\"gravity\", 3);\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n this._simParamsComputeShader.addUniform(\"limitVelocityDamping\", 1);\r\n }\r\n if (this._parent.isAnimationSheetEnabled) {\r\n this._simParamsComputeShader.addUniform(\"cellInfos\", 4);\r\n }\r\n if (this._parent.noiseTexture) {\r\n this._simParamsComputeShader.addUniform(\"noiseStrength\", 3);\r\n }\r\n if (!this._parent.isLocal) {\r\n this._simParamsComputeShader.addUniform(\"emitterWM\", 16);\r\n }\r\n if (this._parent.particleEmitterType) {\r\n this._parent.particleEmitterType.buildUniformLayout(this._simParamsComputeShader);\r\n }\r\n\r\n this._updateComputeShader.setUniformBuffer(\"params\", this._simParamsComputeShader);\r\n\r\n return new UniformBufferEffectCommonAccessor(this._simParamsComputeShader);\r\n }\r\n\r\n public createVertexBuffers(updateBuffer: Buffer, renderVertexBuffers: { [key: string]: VertexBuffer }): void {\r\n this._renderVertexBuffers.push(renderVertexBuffers);\r\n }\r\n\r\n public createParticleBuffer(data: number[]): DataArray | DataBuffer {\r\n const buffer = new StorageBuffer(this._engine, data.length * 4, Constants.BUFFER_CREATIONFLAG_READWRITE | Constants.BUFFER_CREATIONFLAG_VERTEX);\r\n\r\n buffer.update(data);\r\n this._bufferComputeShader.push(buffer);\r\n\r\n return buffer.getBuffer();\r\n }\r\n\r\n public bindDrawBuffers(index: number, effect: Effect, indexBuffer: Nullable<DataBuffer>): void {\r\n this._engine.bindBuffers(this._renderVertexBuffers[index], indexBuffer, effect);\r\n }\r\n\r\n public preUpdateParticleBuffer(): void {}\r\n\r\n public updateParticleBuffer(index: number, targetBuffer: Buffer, currentActiveCount: number): void {\r\n this._simParamsComputeShader.update();\r\n\r\n this._updateComputeShader.setTexture(\"randomTexture\", this._parent._randomTexture, false);\r\n this._updateComputeShader.setTexture(\"randomTexture2\", this._parent._randomTexture2, false);\r\n if (this._parent._sizeGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"sizeGradientTexture\", this._parent._sizeGradientsTexture);\r\n }\r\n\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"angularSpeedGradientTexture\", this._parent._angularSpeedGradientsTexture);\r\n }\r\n\r\n if (this._parent._velocityGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"velocityGradientTexture\", this._parent._velocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"limitVelocityGradientTexture\", this._parent._limitVelocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._dragGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"dragGradientTexture\", this._parent._dragGradientsTexture);\r\n }\r\n\r\n if (this._parent.noiseTexture) {\r\n this._updateComputeShader.setTexture(\"noiseTexture\", this._parent.noiseTexture);\r\n }\r\n\r\n this._updateComputeShader.setStorageBuffer(\"particlesIn\", this._bufferComputeShader[index]);\r\n this._updateComputeShader.setStorageBuffer(\"particlesOut\", this._bufferComputeShader[index ^ 1]);\r\n\r\n this._updateComputeShader.dispatch(Math.ceil(currentActiveCount / 64));\r\n }\r\n\r\n public releaseBuffers(): void {\r\n for (let i = 0; i < this._bufferComputeShader.length; ++i) {\r\n this._bufferComputeShader[i].dispose();\r\n }\r\n\r\n this._bufferComputeShader.length = 0;\r\n\r\n this._simParamsComputeShader?.dispose();\r\n (<any>this._simParamsComputeShader) = null;\r\n\r\n (<any>this._updateComputeShader) = null;\r\n }\r\n\r\n public releaseVertexBuffers(): void {\r\n this._renderVertexBuffers.length = 0;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ComputeShaderParticleSystem\", ComputeShaderParticleSystem);\r\n"]}
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@@ -36,6 +36,7 @@ export declare class GPUParticleSystem extends BaseParticleSystem implements IDi
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private _buffer1;
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private _spriteBuffer;
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private _renderVertexBuffers;
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+
private _linesIndexBufferUseInstancing;
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private _targetIndex;
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private _sourceBuffer;
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private _targetBuffer;
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@@ -70,6 +71,7 @@ export declare class GPUParticleSystem extends BaseParticleSystem implements IDi
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* An event triggered when the system is stopped
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*/
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onStoppedObservable: Observable<IParticleSystem>;
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+
private _createIndexBuffer;
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/**
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* Gets the maximum number of particles active at the same time.
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* @returns The max number of active particles.
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@@ -36,6 +36,9 @@ export class GPUParticleSystem extends BaseParticleSystem {
|
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const caps = EngineStore.LastCreatedEngine.getCaps();
|
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return caps.supportTransformFeedbacks || caps.supportComputeShaders;
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}
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+
_createIndexBuffer() {
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+
this._linesIndexBufferUseInstancing = this._engine.createIndexBuffer(new Uint32Array([0, 1, 1, 3, 3, 2, 2, 0, 0, 3]));
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+
}
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/**
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* Gets the maximum number of particles active at the same time.
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* @returns The max number of active particles.
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@@ -633,6 +636,7 @@ export class GPUParticleSystem extends BaseParticleSystem {
|
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if (this._drawWrappers[0].drawContext) {
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this._drawWrappers[0].drawContext.useInstancing = true;
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}
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+
this._createIndexBuffer();
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// Setup the default processing configuration to the scene.
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this._attachImageProcessingConfiguration(null);
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options = options !== null && options !== void 0 ? options : {};
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@@ -1149,7 +1153,7 @@ export class GPUParticleSystem extends BaseParticleSystem {
|
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this._colorGradientsTexture.name = "colorGradients";
|
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}
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|
_render(blendMode, emitterWM) {
|
|
1152
|
-
var _a, _b;
|
|
1156
|
+
var _a, _b, _c, _d, _e;
|
|
1153
1157
|
// Enable render effect
|
|
1154
1158
|
const drawWrapper = this._getWrapper(blendMode);
|
|
1155
1159
|
const effect = drawWrapper.effect;
|
|
@@ -1210,13 +1214,21 @@ export class GPUParticleSystem extends BaseParticleSystem {
|
|
|
1210
1214
|
break;
|
|
1211
1215
|
}
|
|
1212
1216
|
// Bind source VAO
|
|
1213
|
-
this._platform.bindDrawBuffers(this._targetIndex, effect);
|
|
1217
|
+
this._platform.bindDrawBuffers(this._targetIndex, effect, ((_c = this._scene) === null || _c === void 0 ? void 0 : _c.forceWireframe) ? this._linesIndexBufferUseInstancing : null);
|
|
1214
1218
|
if (this._onBeforeDrawParticlesObservable) {
|
|
1215
1219
|
this._onBeforeDrawParticlesObservable.notifyObservers(effect);
|
|
1216
1220
|
}
|
|
1217
1221
|
// Render
|
|
1218
|
-
this.
|
|
1222
|
+
if ((_d = this._scene) === null || _d === void 0 ? void 0 : _d.forceWireframe) {
|
|
1223
|
+
this._engine.drawElementsType(6, 0, 10, this._currentActiveCount);
|
|
1224
|
+
}
|
|
1225
|
+
else {
|
|
1226
|
+
this._engine.drawArraysType(7, 0, 4, this._currentActiveCount);
|
|
1227
|
+
}
|
|
1219
1228
|
this._engine.setAlphaMode(0);
|
|
1229
|
+
if ((_e = this._scene) === null || _e === void 0 ? void 0 : _e.forceWireframe) {
|
|
1230
|
+
this._engine.unbindInstanceAttributes();
|
|
1231
|
+
}
|
|
1220
1232
|
return this._currentActiveCount;
|
|
1221
1233
|
}
|
|
1222
1234
|
/** @internal */
|
|
@@ -1364,6 +1376,7 @@ export class GPUParticleSystem extends BaseParticleSystem {
|
|
|
1364
1376
|
this._initialize(true);
|
|
1365
1377
|
}
|
|
1366
1378
|
};
|
|
1379
|
+
this._createIndexBuffer();
|
|
1367
1380
|
this._cachedUpdateDefines = "";
|
|
1368
1381
|
this._platform.contextLost();
|
|
1369
1382
|
checkUpdateEffect();
|