@babylonjs/core 6.15.0 → 6.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1099) hide show
  1. package/Actions/actionManager.js +8 -3
  2. package/Actions/actionManager.js.map +1 -1
  3. package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
  4. package/Behaviors/Cameras/framingBehavior.js +3 -1
  5. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  6. package/Bones/boneIKController.js +1 -0
  7. package/Bones/boneIKController.js.map +1 -1
  8. package/Bones/skeleton.js +1 -0
  9. package/Bones/skeleton.js.map +1 -1
  10. package/Compute/computeEffect.js +1 -1
  11. package/Compute/computeEffect.js.map +1 -1
  12. package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +7 -7
  13. package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
  14. package/Decorators/nodeDecorator.js.map +1 -0
  15. package/Engines/Processors/shaderCodeNode.js +1 -1
  16. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  17. package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
  18. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  19. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +9 -9
  20. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  21. package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
  22. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  23. package/Engines/nativeEngine.js +5 -4
  24. package/Engines/nativeEngine.js.map +1 -1
  25. package/Engines/thinEngine.d.ts +2 -0
  26. package/Engines/thinEngine.js +35 -4
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/Engines/webgpuEngine.js +12 -2
  29. package/Engines/webgpuEngine.js.map +1 -1
  30. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
  31. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
  32. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
  33. package/FlowGraph/Blocks/Data/index.d.ts +1 -0
  34. package/FlowGraph/Blocks/Data/index.js +2 -0
  35. package/FlowGraph/Blocks/Data/index.js.map +1 -0
  36. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
  37. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
  38. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
  39. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
  40. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
  41. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
  42. package/FlowGraph/Blocks/Event/index.d.ts +2 -0
  43. package/FlowGraph/Blocks/Event/index.js +3 -0
  44. package/FlowGraph/Blocks/Event/index.js.map +1 -0
  45. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
  46. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
  47. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
  48. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
  49. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
  50. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
  51. package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
  52. package/FlowGraph/Blocks/Execution/index.js +3 -0
  53. package/FlowGraph/Blocks/Execution/index.js.map +1 -0
  54. package/FlowGraph/Blocks/index.d.ts +3 -0
  55. package/FlowGraph/Blocks/index.js +5 -0
  56. package/FlowGraph/Blocks/index.js.map +1 -0
  57. package/FlowGraph/flowGraph.d.ts +34 -0
  58. package/FlowGraph/flowGraph.js +54 -0
  59. package/FlowGraph/flowGraph.js.map +1 -0
  60. package/FlowGraph/flowGraphBlock.d.ts +33 -0
  61. package/FlowGraph/flowGraphBlock.js +39 -0
  62. package/FlowGraph/flowGraphBlock.js.map +1 -0
  63. package/FlowGraph/flowGraphConnection.d.ts +38 -0
  64. package/FlowGraph/flowGraphConnection.js +40 -0
  65. package/FlowGraph/flowGraphConnection.js.map +1 -0
  66. package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
  67. package/FlowGraph/flowGraphDataConnection.js +30 -0
  68. package/FlowGraph/flowGraphDataConnection.js.map +1 -0
  69. package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
  70. package/FlowGraph/flowGraphEventBlock.js +15 -0
  71. package/FlowGraph/flowGraphEventBlock.js.map +1 -0
  72. package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
  73. package/FlowGraph/flowGraphExecutionBlock.js +27 -0
  74. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
  75. package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
  76. package/FlowGraph/flowGraphSignalConnection.js +22 -0
  77. package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
  78. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
  79. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
  80. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
  81. package/FlowGraph/index.d.ts +6 -0
  82. package/FlowGraph/index.js +8 -0
  83. package/FlowGraph/index.js.map +1 -0
  84. package/Gizmos/lightGizmo.d.ts +5 -0
  85. package/Gizmos/lightGizmo.js +21 -7
  86. package/Gizmos/lightGizmo.js.map +1 -1
  87. package/Gizmos/planeDragGizmo.js +13 -5
  88. package/Gizmos/planeDragGizmo.js.map +1 -1
  89. package/Gizmos/planeRotationGizmo.d.ts +6 -0
  90. package/Gizmos/planeRotationGizmo.js +5 -1
  91. package/Gizmos/planeRotationGizmo.js.map +1 -1
  92. package/Gizmos/rotationGizmo.d.ts +8 -0
  93. package/Gizmos/rotationGizmo.js +15 -0
  94. package/Gizmos/rotationGizmo.js.map +1 -1
  95. package/Layers/layer.js +1 -1
  96. package/Layers/layer.js.map +1 -1
  97. package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
  98. package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
  99. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  100. package/Lights/Shadows/shadowGenerator.d.ts +3 -1
  101. package/Lights/Shadows/shadowGenerator.js +4 -2
  102. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  103. package/Lights/directionalLight.d.ts +1 -1
  104. package/Lights/directionalLight.js.map +1 -1
  105. package/Lights/hemisphericLight.d.ts +1 -1
  106. package/Lights/hemisphericLight.js.map +1 -1
  107. package/Lights/light.d.ts +1 -1
  108. package/Lights/light.js.map +1 -1
  109. package/Lights/pointLight.d.ts +1 -1
  110. package/Lights/pointLight.js.map +1 -1
  111. package/Lights/spotLight.d.ts +1 -1
  112. package/Lights/spotLight.js.map +1 -1
  113. package/Loading/sceneLoader.js +2 -0
  114. package/Loading/sceneLoader.js.map +1 -1
  115. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
  116. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
  118. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  119. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
  120. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  121. package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
  122. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
  124. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  125. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
  126. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  127. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +15 -11
  128. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  129. package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
  130. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  131. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
  132. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  133. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
  134. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  135. package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
  136. package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
  137. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
  138. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  139. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
  140. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  141. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
  142. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  143. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
  144. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  145. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
  146. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
  148. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  149. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
  150. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  151. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
  152. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
  154. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  155. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
  156. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  157. package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
  158. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
  160. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  161. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
  162. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  163. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
  164. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
  166. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
  168. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  169. package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
  170. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
  172. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
  174. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  175. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
  176. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
  178. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  179. package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
  180. package/Materials/Node/Blocks/Teleport/index.js +3 -0
  181. package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
  182. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
  183. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
  184. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  185. package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
  186. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
  187. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  188. package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
  189. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  190. package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
  191. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
  193. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
  195. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
  197. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/addBlock.js +1 -1
  199. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  200. package/Materials/Node/Blocks/arcTan2Block.js +1 -1
  201. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  202. package/Materials/Node/Blocks/clampBlock.js +4 -4
  203. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/cloudBlock.js +7 -7
  205. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
  207. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
  209. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/conditionalBlock.js +10 -10
  211. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/crossBlock.js +1 -1
  213. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  214. package/Materials/Node/Blocks/curveBlock.js +5 -5
  215. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/customBlock.js +4 -4
  217. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  218. package/Materials/Node/Blocks/desaturateBlock.js +4 -4
  219. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  220. package/Materials/Node/Blocks/distanceBlock.js +1 -1
  221. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/divideBlock.js +1 -1
  223. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  224. package/Materials/Node/Blocks/dotBlock.js +1 -1
  225. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  226. package/Materials/Node/Blocks/elbowBlock.js +1 -1
  227. package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/fresnelBlock.js +1 -1
  229. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  230. package/Materials/Node/Blocks/gradientBlock.js +8 -8
  231. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  232. package/Materials/Node/Blocks/index.d.ts +1 -0
  233. package/Materials/Node/Blocks/index.js +1 -0
  234. package/Materials/Node/Blocks/index.js.map +1 -1
  235. package/Materials/Node/Blocks/lengthBlock.js +1 -1
  236. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/lerpBlock.js +1 -1
  238. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  239. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
  240. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  241. package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
  242. package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
  244. package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
  245. package/Materials/Node/Blocks/maxBlock.js +1 -1
  246. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  247. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
  248. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/minBlock.js +1 -1
  250. package/Materials/Node/Blocks/minBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/modBlock.js +1 -1
  252. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/multiplyBlock.js +1 -1
  254. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/nLerpBlock.js +1 -1
  256. package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/negateBlock.js +1 -1
  258. package/Materials/Node/Blocks/negateBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
  260. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/normalizeBlock.js +1 -1
  262. package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
  264. package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/posterizeBlock.js +1 -1
  266. package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/powBlock.js +1 -1
  268. package/Materials/Node/Blocks/powBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
  270. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
  272. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/reflectBlock.js +1 -1
  274. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/refractBlock.js +1 -1
  276. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/remapBlock.js +4 -4
  278. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
  280. package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
  282. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/scaleBlock.js +1 -1
  284. package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
  286. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
  288. package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/stepBlock.js +1 -1
  290. package/Materials/Node/Blocks/stepBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/subtractBlock.js +1 -1
  292. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/transformBlock.js +13 -14
  294. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
  296. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
  298. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  299. package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
  300. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  301. package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
  302. package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
  303. package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
  304. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  305. package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
  306. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  307. package/Materials/Node/Blocks/waveBlock.js +3 -4
  308. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  309. package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
  310. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  311. package/Materials/Node/index.d.ts +1 -1
  312. package/Materials/Node/index.js +1 -1
  313. package/Materials/Node/index.js.map +1 -1
  314. package/Materials/Node/nodeMaterial.d.ts +2 -1
  315. package/Materials/Node/nodeMaterial.js +56 -17
  316. package/Materials/Node/nodeMaterial.js.map +1 -1
  317. package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
  318. package/Materials/Node/nodeMaterialBlock.js +34 -11
  319. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  320. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
  321. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  322. package/Materials/Node/nodeMaterialBuildState.js +36 -36
  323. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  324. package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
  325. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  326. package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
  327. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  328. package/Materials/effect.js +1 -1
  329. package/Materials/effect.js.map +1 -1
  330. package/Materials/effectRenderer.d.ts +4 -0
  331. package/Materials/effectRenderer.js +8 -2
  332. package/Materials/effectRenderer.js.map +1 -1
  333. package/Materials/greasedLinePluginMaterial.d.ts +100 -4
  334. package/Materials/greasedLinePluginMaterial.js +27 -7
  335. package/Materials/greasedLinePluginMaterial.js.map +1 -1
  336. package/Materials/greasedLineSimpleMaterial.d.ts +228 -0
  337. package/Materials/greasedLineSimpleMaterial.js +435 -0
  338. package/Materials/greasedLineSimpleMaterial.js.map +1 -0
  339. package/Materials/material.decalMapConfiguration.js +2 -0
  340. package/Materials/material.decalMapConfiguration.js.map +1 -1
  341. package/Materials/materialPluginManager.js +5 -5
  342. package/Materials/materialPluginManager.js.map +1 -1
  343. package/Materials/meshDebugPluginMaterial.d.ts +58 -20
  344. package/Materials/meshDebugPluginMaterial.js +56 -87
  345. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  346. package/Materials/shadowDepthWrapper.js +5 -5
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  1005. package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
  1006. package/Shaders/screenSpaceReflection2.fragment.js +125 -51
  1007. package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
  1008. package/Shaders/screenSpaceReflection2Blur.fragment.js +7 -1
  1009. package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
  1010. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js +28 -13
  1011. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
  1012. package/Shaders/shadowMap.fragment.js +14 -6
  1013. package/Shaders/shadowMap.fragment.js.map +1 -1
  1014. package/Shaders/shadowMap.vertex.js +35 -17
  1015. package/Shaders/shadowMap.vertex.js.map +1 -1
  1016. package/Shaders/sharpen.fragment.js +8 -2
  1017. package/Shaders/sharpen.fragment.js.map +1 -1
  1018. package/Shaders/spriteMap.fragment.js +17 -4
  1019. package/Shaders/spriteMap.fragment.js.map +1 -1
  1020. package/Shaders/spriteMap.vertex.js +2 -1
  1021. package/Shaders/spriteMap.vertex.js.map +1 -1
  1022. package/Shaders/sprites.fragment.js +17 -7
  1023. package/Shaders/sprites.fragment.js.map +1 -1
  1024. package/Shaders/sprites.vertex.js +10 -4
  1025. package/Shaders/sprites.vertex.js.map +1 -1
  1026. package/Shaders/ssao.fragment.js +0 -2
  1027. package/Shaders/ssao.fragment.js.map +1 -1
  1028. package/Shaders/ssao2.fragment.js +0 -2
  1029. package/Shaders/ssao2.fragment.js.map +1 -1
  1030. package/Shaders/ssaoCombine.fragment.js +8 -4
  1031. package/Shaders/ssaoCombine.fragment.js.map +1 -1
  1032. package/Shaders/standard.fragment.js +101 -25
  1033. package/Shaders/standard.fragment.js.map +1 -1
  1034. package/Shaders/stereoscopicInterlace.fragment.js +14 -6
  1035. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  1036. package/Shaders/subSurfaceScattering.fragment.js +58 -12
  1037. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  1038. package/Shaders/tonemap.fragment.js +21 -9
  1039. package/Shaders/tonemap.fragment.js.map +1 -1
  1040. package/Shaders/velocity.fragment.js +8 -4
  1041. package/Shaders/velocity.fragment.js.map +1 -1
  1042. package/Shaders/velocity.vertex.js +18 -9
  1043. package/Shaders/velocity.vertex.js.map +1 -1
  1044. package/Shaders/volumetricLightScattering.fragment.js +9 -4
  1045. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  1046. package/Shaders/volumetricLightScatteringPass.fragment.js +12 -5
  1047. package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
  1048. package/Shaders/volumetricLightScatteringPass.vertex.js +23 -11
  1049. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  1050. package/Shaders/vrDistortionCorrection.fragment.js +6 -2
  1051. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  1052. package/Shaders/vrMultiviewToSingleview.fragment.js +4 -2
  1053. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  1054. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +24 -12
  1055. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  1056. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -3
  1057. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  1058. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +14 -6
  1059. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  1060. package/ShadersWGSL/ShadersInclude/bonesVertex.js +36 -18
  1061. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  1062. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +20 -7
  1063. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  1064. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +12 -6
  1065. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  1066. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +12 -6
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  1068. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +12 -6
  1069. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  1070. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +14 -7
  1071. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  1072. package/ShadersWGSL/ShadersInclude/instancesVertex.js +16 -8
  1073. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  1074. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +3 -1
  1075. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  1076. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +16 -8
  1077. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  1078. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +8 -4
  1079. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  1080. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +2 -1
  1081. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  1082. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +6 -2
  1083. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  1084. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +8 -3
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  1086. package/ShadersWGSL/gpuUpdateParticles.compute.js +229 -90
  1087. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1088. package/ShadersWGSL/postprocess.vertex.js +9 -4
  1089. package/ShadersWGSL/postprocess.vertex.js.map +1 -1
  1090. package/assetContainer.d.ts +7 -0
  1091. package/assetContainer.js +46 -0
  1092. package/assetContainer.js.map +1 -1
  1093. package/index.d.ts +1 -0
  1094. package/index.js +1 -0
  1095. package/index.js.map +1 -1
  1096. package/package.json +1 -1
  1097. package/scene.js +5 -0
  1098. package/scene.js.map +1 -1
  1099. package/Materials/Node/nodeMaterialDecorator.js.map +0 -1
@@ -0,0 +1 @@
1
+ {"version":3,"file":"intFloatConverterBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Blocks/intFloatConverterBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,2CAA2C,CAAC;AAClG,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAGzD;;GAEG;AACH,MAAM,OAAO,sBAAuB,SAAQ,iBAAiB;IACzD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAChF,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;QAE5E,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC1E,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,qCAAqC,CAAC,GAAG,CAAC,CAAC;IAC1E,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,YAAY,CAAC,IAAY;QAC/B,IAAI,IAAI,KAAK,QAAQ,EAAE;YACnB,OAAO,SAAS,CAAC;SACpB;QACD,IAAI,IAAI,KAAK,MAAM,EAAE;YACjB,OAAO,OAAO,CAAC;SAClB;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,WAAW;QACjB,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;YACtC,IAAI,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE;gBAC1B,OAAO,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;aAChD;YACD,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;gBACxB,OAAO,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;aAC9C;YAED,OAAO,CAAC,CAAC;QACb,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;YACpC,IAAI,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE;gBAC1B,OAAO,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;aACpD;YACD,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;gBACxB,OAAO,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;aAClD;YAED,OAAO,CAAC,CAAC;QACb,CAAC,CAAC;IACN,CAAC;CACJ;AAED,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\n\r\n/**\r\n * Defines a block used to convert from int to float\r\n */\r\nexport class IntFloatConverterBlock extends NodeGeometryBlock {\r\n /**\r\n * Create a new IntFloatConverterBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"float \", NodeGeometryBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"int \", NodeGeometryBlockConnectionPointTypes.Int, true);\r\n\r\n this.registerOutput(\"float\", NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"int\", NodeGeometryBlockConnectionPointTypes.Int);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"IntFloatConverterBlock\";\r\n }\r\n\r\n /**\r\n * Gets the float input component\r\n */\r\n public get floatIn(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the int input component\r\n */\r\n public get intIn(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the float output component\r\n */\r\n public get floatOut(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the int output component\r\n */\r\n public get intOut(): NodeGeometryConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n if (name === \"float \") {\r\n return \"floatIn\";\r\n }\r\n if (name === \"int \") {\r\n return \"intIn\";\r\n }\r\n return name;\r\n }\r\n\r\n protected _buildBlock() {\r\n this.floatOut._storedFunction = (state) => {\r\n if (this.floatIn.isConnected) {\r\n return this.floatIn.getConnectedValue(state);\r\n }\r\n if (this.intIn.isConnected) {\r\n return this.intIn.getConnectedValue(state);\r\n }\r\n\r\n return 0;\r\n };\r\n\r\n this.intOut._storedFunction = (state) => {\r\n if (this.floatIn.isConnected) {\r\n return this.floatIn.getConnectedValue(state) | 0;\r\n }\r\n if (this.intIn.isConnected) {\r\n return this.intIn.getConnectedValue(state) | 0;\r\n }\r\n\r\n return 0;\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.IntFloatConverterBlock\", IntFloatConverterBlock);\r\n"]}
@@ -0,0 +1,42 @@
1
+ import { NodeGeometryBlock } from "../nodeGeometryBlock";
2
+ import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint";
3
+ /**
4
+ * Defines a block used to move a value from a range to another
5
+ */
6
+ export declare class MapRangeBlock extends NodeGeometryBlock {
7
+ /**
8
+ * Create a new MapRangeBlock
9
+ * @param name defines the block name
10
+ */
11
+ constructor(name: string);
12
+ /**
13
+ * Gets the current class name
14
+ * @returns the class name
15
+ */
16
+ getClassName(): string;
17
+ /**
18
+ * Gets the value input component
19
+ */
20
+ get value(): NodeGeometryConnectionPoint;
21
+ /**
22
+ * Gets the fromMin input component
23
+ */
24
+ get fromMin(): NodeGeometryConnectionPoint;
25
+ /**
26
+ * Gets the fromMax input component
27
+ */
28
+ get fromMax(): NodeGeometryConnectionPoint;
29
+ /**
30
+ * Gets the toMin input component
31
+ */
32
+ get toMin(): NodeGeometryConnectionPoint;
33
+ /**
34
+ * Gets the toMax input component
35
+ */
36
+ get toMax(): NodeGeometryConnectionPoint;
37
+ /**
38
+ * Gets the output component
39
+ */
40
+ get output(): NodeGeometryConnectionPoint;
41
+ protected _buildBlock(): void;
42
+ }
@@ -0,0 +1,84 @@
1
+ import { RegisterClass } from "../../../Misc/typeStore.js";
2
+ import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
3
+ import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
4
+ /**
5
+ * Defines a block used to move a value from a range to another
6
+ */
7
+ export class MapRangeBlock extends NodeGeometryBlock {
8
+ /**
9
+ * Create a new MapRangeBlock
10
+ * @param name defines the block name
11
+ */
12
+ constructor(name) {
13
+ super(name);
14
+ this.registerInput("value", NodeGeometryBlockConnectionPointTypes.AutoDetect);
15
+ this.registerInput("fromMin", NodeGeometryBlockConnectionPointTypes.Float, true, 0);
16
+ this.registerInput("fromMax", NodeGeometryBlockConnectionPointTypes.Float, true, 1);
17
+ this.registerInput("toMin", NodeGeometryBlockConnectionPointTypes.Float, true, 0);
18
+ this.registerInput("toMax", NodeGeometryBlockConnectionPointTypes.Float, true, 1);
19
+ this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.BasedOnInput);
20
+ this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);
21
+ this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);
22
+ this._outputs[0]._typeConnectionSource = this._inputs[0];
23
+ }
24
+ /**
25
+ * Gets the current class name
26
+ * @returns the class name
27
+ */
28
+ getClassName() {
29
+ return "MapRangeBlock";
30
+ }
31
+ /**
32
+ * Gets the value input component
33
+ */
34
+ get value() {
35
+ return this._inputs[0];
36
+ }
37
+ /**
38
+ * Gets the fromMin input component
39
+ */
40
+ get fromMin() {
41
+ return this._inputs[1];
42
+ }
43
+ /**
44
+ * Gets the fromMax input component
45
+ */
46
+ get fromMax() {
47
+ return this._inputs[2];
48
+ }
49
+ /**
50
+ * Gets the toMin input component
51
+ */
52
+ get toMin() {
53
+ return this._inputs[3];
54
+ }
55
+ /**
56
+ * Gets the toMax input component
57
+ */
58
+ get toMax() {
59
+ return this._inputs[4];
60
+ }
61
+ /**
62
+ * Gets the output component
63
+ */
64
+ get output() {
65
+ return this._outputs[0];
66
+ }
67
+ _buildBlock() {
68
+ if (!this.value.isConnected) {
69
+ this.output._storedFunction = null;
70
+ this.output._storedValue = null;
71
+ return;
72
+ }
73
+ this.output._storedFunction = (state) => {
74
+ const value = this.value.getConnectedValue(state);
75
+ const fromMin = this.fromMin.getConnectedValue(state);
76
+ const fromMax = this.fromMax.getConnectedValue(state);
77
+ const toMin = this.toMin.getConnectedValue(state);
78
+ const toMax = this.toMax.getConnectedValue(state);
79
+ return ((value - fromMin) / (fromMax - fromMin)) * (toMax - toMin) + toMin;
80
+ };
81
+ }
82
+ }
83
+ RegisterClass("BABYLON.MapRangeBlock", MapRangeBlock);
84
+ //# sourceMappingURL=mapRangeBlock.js.map
@@ -0,0 +1 @@
1
+ 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{ RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\n\r\n/**\r\n * Defines a block used to move a value from a range to another\r\n */\r\nexport class MapRangeBlock extends NodeGeometryBlock {\r\n /**\r\n * Create a new MapRangeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"value\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"fromMin\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"fromMax\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"toMin\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"toMax\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MapRangeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the value input component\r\n */\r\n public get value(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the fromMin input component\r\n */\r\n public get fromMin(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the fromMax input component\r\n */\r\n public get fromMax(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the toMin input component\r\n */\r\n public get toMin(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the toMax input component\r\n */\r\n public get toMax(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock() {\r\n if (!this.value.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n this.output._storedFunction = (state) => {\r\n const value = this.value.getConnectedValue(state);\r\n const fromMin = this.fromMin.getConnectedValue(state);\r\n const fromMax = this.fromMax.getConnectedValue(state);\r\n const toMin = this.toMin.getConnectedValue(state);\r\n const toMax = this.toMax.getConnectedValue(state);\r\n\r\n return ((value - fromMin) / (fromMax - fromMin)) * (toMax - toMin) + toMin;\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MapRangeBlock\", MapRangeBlock);\r\n"]}
@@ -0,0 +1,58 @@
1
+ import { NodeGeometryBlock } from "../nodeGeometryBlock";
2
+ import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint";
3
+ /**
4
+ * Operations supported by the Math block
5
+ */
6
+ export declare enum MathBlockOperations {
7
+ /** Add */
8
+ Add = 0,
9
+ /** Subtract */
10
+ Subtract = 1,
11
+ /** Multiply */
12
+ Multiply = 2,
13
+ /** Divide */
14
+ Divide = 3,
15
+ /** Max */
16
+ Max = 4,
17
+ /** Min */
18
+ Min = 5
19
+ }
20
+ /**
21
+ * Block used to apply math functions
22
+ */
23
+ export declare class MathBlock extends NodeGeometryBlock {
24
+ /**
25
+ * Gets or sets the operation applied by the block
26
+ */
27
+ operation: MathBlockOperations;
28
+ /**
29
+ * Create a new MathBlock
30
+ * @param name defines the block name
31
+ */
32
+ constructor(name: string);
33
+ /**
34
+ * Gets the current class name
35
+ * @returns the class name
36
+ */
37
+ getClassName(): string;
38
+ /**
39
+ * Gets the left input component
40
+ */
41
+ get left(): NodeGeometryConnectionPoint;
42
+ /**
43
+ * Gets the right input component
44
+ */
45
+ get right(): NodeGeometryConnectionPoint;
46
+ /**
47
+ * Gets the geometry output component
48
+ */
49
+ get output(): NodeGeometryConnectionPoint;
50
+ protected _buildBlock(): void;
51
+ protected _dumpPropertiesCode(): string;
52
+ /**
53
+ * Serializes this block in a JSON representation
54
+ * @returns the serialized block object
55
+ */
56
+ serialize(): any;
57
+ _deserialize(serializationObject: any): void;
58
+ }
@@ -0,0 +1,237 @@
1
+ import { __decorate } from "../../../tslib.es6.js";
2
+ import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
3
+ import { RegisterClass } from "../../../Misc/typeStore.js";
4
+ import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
5
+ import { Vector2, Vector3, Vector4 } from "../../../Maths/math.vector.js";
6
+ import { PropertyTypeForEdition, editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
7
+ /**
8
+ * Operations supported by the Math block
9
+ */
10
+ export var MathBlockOperations;
11
+ (function (MathBlockOperations) {
12
+ /** Add */
13
+ MathBlockOperations[MathBlockOperations["Add"] = 0] = "Add";
14
+ /** Subtract */
15
+ MathBlockOperations[MathBlockOperations["Subtract"] = 1] = "Subtract";
16
+ /** Multiply */
17
+ MathBlockOperations[MathBlockOperations["Multiply"] = 2] = "Multiply";
18
+ /** Divide */
19
+ MathBlockOperations[MathBlockOperations["Divide"] = 3] = "Divide";
20
+ /** Max */
21
+ MathBlockOperations[MathBlockOperations["Max"] = 4] = "Max";
22
+ /** Min */
23
+ MathBlockOperations[MathBlockOperations["Min"] = 5] = "Min";
24
+ })(MathBlockOperations || (MathBlockOperations = {}));
25
+ /**
26
+ * Block used to apply math functions
27
+ */
28
+ export class MathBlock extends NodeGeometryBlock {
29
+ /**
30
+ * Create a new MathBlock
31
+ * @param name defines the block name
32
+ */
33
+ constructor(name) {
34
+ super(name);
35
+ /**
36
+ * Gets or sets the operation applied by the block
37
+ */
38
+ this.operation = MathBlockOperations.Add;
39
+ this.registerInput("left", NodeGeometryBlockConnectionPointTypes.AutoDetect);
40
+ this.registerInput("right", NodeGeometryBlockConnectionPointTypes.AutoDetect);
41
+ this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.BasedOnInput);
42
+ this._outputs[0]._typeConnectionSource = this._inputs[0];
43
+ this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);
44
+ this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);
45
+ this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);
46
+ this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);
47
+ this._linkConnectionTypes(0, 1);
48
+ }
49
+ /**
50
+ * Gets the current class name
51
+ * @returns the class name
52
+ */
53
+ getClassName() {
54
+ return "MathBlock";
55
+ }
56
+ /**
57
+ * Gets the left input component
58
+ */
59
+ get left() {
60
+ return this._inputs[0];
61
+ }
62
+ /**
63
+ * Gets the right input component
64
+ */
65
+ get right() {
66
+ return this._inputs[1];
67
+ }
68
+ /**
69
+ * Gets the geometry output component
70
+ */
71
+ get output() {
72
+ return this._outputs[0];
73
+ }
74
+ _buildBlock() {
75
+ let func;
76
+ const left = this.left;
77
+ const right = this.right;
78
+ if (!left.isConnected || !right.isConnected) {
79
+ this.output._storedFunction = null;
80
+ this.output._storedValue = null;
81
+ return;
82
+ }
83
+ const isFloat = left.type === NodeGeometryBlockConnectionPointTypes.Float || left.type === NodeGeometryBlockConnectionPointTypes.Int;
84
+ switch (this.operation) {
85
+ case MathBlockOperations.Add: {
86
+ if (isFloat) {
87
+ func = (state) => {
88
+ return left.getConnectedValue(state) + right.getConnectedValue(state);
89
+ };
90
+ }
91
+ else {
92
+ func = (state) => {
93
+ return left.getConnectedValue(state).add(state.adapt(right, left.type));
94
+ };
95
+ }
96
+ break;
97
+ }
98
+ case MathBlockOperations.Subtract: {
99
+ if (isFloat) {
100
+ func = (state) => {
101
+ return left.getConnectedValue(state) - right.getConnectedValue(state);
102
+ };
103
+ }
104
+ else {
105
+ func = (state) => {
106
+ return left.getConnectedValue(state).subtract(state.adapt(right, left.type));
107
+ };
108
+ }
109
+ break;
110
+ }
111
+ case MathBlockOperations.Multiply: {
112
+ if (isFloat) {
113
+ func = (state) => {
114
+ return left.getConnectedValue(state) * right.getConnectedValue(state);
115
+ };
116
+ }
117
+ else {
118
+ func = (state) => {
119
+ return left.getConnectedValue(state).multiply(state.adapt(right, left.type));
120
+ };
121
+ }
122
+ break;
123
+ }
124
+ case MathBlockOperations.Divide: {
125
+ if (isFloat) {
126
+ func = (state) => {
127
+ return left.getConnectedValue(state) / right.getConnectedValue(state);
128
+ };
129
+ }
130
+ else {
131
+ func = (state) => {
132
+ return left.getConnectedValue(state).divide(state.adapt(right, left.type));
133
+ };
134
+ }
135
+ break;
136
+ }
137
+ case MathBlockOperations.Min: {
138
+ if (isFloat) {
139
+ func = (state) => {
140
+ return Math.min(left.getConnectedValue(state), right.getConnectedValue(state));
141
+ };
142
+ }
143
+ else {
144
+ switch (left.type) {
145
+ case NodeGeometryBlockConnectionPointTypes.Vector2: {
146
+ func = (state) => {
147
+ return Vector2.Minimize(left.getConnectedValue(state), state.adapt(right, left.type));
148
+ };
149
+ break;
150
+ }
151
+ case NodeGeometryBlockConnectionPointTypes.Vector3: {
152
+ func = (state) => {
153
+ return Vector3.Minimize(left.getConnectedValue(state), state.adapt(right, left.type));
154
+ };
155
+ break;
156
+ }
157
+ case NodeGeometryBlockConnectionPointTypes.Vector4: {
158
+ func = (state) => {
159
+ return Vector4.Minimize(left.getConnectedValue(state), state.adapt(right, left.type));
160
+ };
161
+ break;
162
+ }
163
+ }
164
+ }
165
+ break;
166
+ }
167
+ case MathBlockOperations.Max: {
168
+ if (isFloat) {
169
+ func = (state) => {
170
+ return Math.max(left.getConnectedValue(state), right.getConnectedValue(state));
171
+ };
172
+ }
173
+ else {
174
+ switch (left.type) {
175
+ case NodeGeometryBlockConnectionPointTypes.Vector2: {
176
+ func = (state) => {
177
+ return Vector2.Maximize(left.getConnectedValue(state), state.adapt(right, left.type));
178
+ };
179
+ break;
180
+ }
181
+ case NodeGeometryBlockConnectionPointTypes.Vector3: {
182
+ func = (state) => {
183
+ return Vector3.Maximize(left.getConnectedValue(state), state.adapt(right, left.type));
184
+ };
185
+ break;
186
+ }
187
+ case NodeGeometryBlockConnectionPointTypes.Vector4: {
188
+ func = (state) => {
189
+ return Vector4.Maximize(left.getConnectedValue(state), state.adapt(right, left.type));
190
+ };
191
+ break;
192
+ }
193
+ }
194
+ break;
195
+ }
196
+ }
197
+ }
198
+ this.output._storedFunction = (state) => {
199
+ if (left.type === NodeGeometryBlockConnectionPointTypes.Int) {
200
+ return func(state) | 0;
201
+ }
202
+ return func(state);
203
+ };
204
+ }
205
+ _dumpPropertiesCode() {
206
+ const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.operation = BABYLON.MathBlockOperations.${MathBlockOperations[this.operation]};\n`;
207
+ return codeString;
208
+ }
209
+ /**
210
+ * Serializes this block in a JSON representation
211
+ * @returns the serialized block object
212
+ */
213
+ serialize() {
214
+ const serializationObject = super.serialize();
215
+ serializationObject.operation = this.operation;
216
+ return serializationObject;
217
+ }
218
+ _deserialize(serializationObject) {
219
+ super._deserialize(serializationObject);
220
+ this.operation = serializationObject.operation;
221
+ }
222
+ }
223
+ __decorate([
224
+ editableInPropertyPage("Operation", PropertyTypeForEdition.List, "ADVANCED", {
225
+ notifiers: { rebuild: true },
226
+ options: [
227
+ { label: "Add", value: MathBlockOperations.Add },
228
+ { label: "Subtract", value: MathBlockOperations.Subtract },
229
+ { label: "Multiply", value: MathBlockOperations.Multiply },
230
+ { label: "Divide", value: MathBlockOperations.Divide },
231
+ { label: "Max", value: MathBlockOperations.Max },
232
+ { label: "Min", value: MathBlockOperations.Min },
233
+ ],
234
+ })
235
+ ], MathBlock.prototype, "operation", void 0);
236
+ RegisterClass("BABYLON.MathBlock", MathBlock);
237
+ //# sourceMappingURL=mathBlock.js.map
@@ -0,0 +1 @@
1
+ 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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { Vector2, Vector3, Vector4 } from \"core/Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Operations supported by the Math block\r\n */\r\nexport enum MathBlockOperations {\r\n /** Add */\r\n Add,\r\n /** Subtract */\r\n Subtract,\r\n /** Multiply */\r\n Multiply,\r\n /** Divide */\r\n Divide,\r\n /** Max */\r\n Max,\r\n /** Min */\r\n Min,\r\n}\r\n\r\n/**\r\n * Block used to apply math functions\r\n */\r\nexport class MathBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets the operation applied by the block\r\n */\r\n @editableInPropertyPage(\"Operation\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n options: [\r\n { label: \"Add\", value: MathBlockOperations.Add },\r\n { label: \"Subtract\", value: MathBlockOperations.Subtract },\r\n { label: \"Multiply\", value: MathBlockOperations.Multiply },\r\n { label: \"Divide\", value: MathBlockOperations.Divide },\r\n { label: \"Max\", value: MathBlockOperations.Max },\r\n { label: \"Min\", value: MathBlockOperations.Min },\r\n ],\r\n })\r\n public operation = MathBlockOperations.Add;\r\n\r\n /**\r\n * Create a new MathBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"left\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"right\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MathBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left input component\r\n */\r\n public get left(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the right input component\r\n */\r\n public get right(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock() {\r\n let func: (state: NodeGeometryBuildState) => any;\r\n const left = this.left;\r\n const right = this.right;\r\n\r\n if (!left.isConnected || !right.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n const isFloat = left.type === NodeGeometryBlockConnectionPointTypes.Float || left.type === NodeGeometryBlockConnectionPointTypes.Int;\r\n\r\n switch (this.operation) {\r\n case MathBlockOperations.Add: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) + right.getConnectedValue(state);\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).add(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Subtract: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) - right.getConnectedValue(state);\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).subtract(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Multiply: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) * right.getConnectedValue(state);\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).multiply(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Divide: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) / right.getConnectedValue(state);\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).divide(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Min: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return Math.min(left.getConnectedValue(state), right.getConnectedValue(state));\r\n };\r\n } else {\r\n switch (left.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Vector2: {\r\n func = (state) => {\r\n return Vector2.Minimize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector3: {\r\n func = (state) => {\r\n return Vector3.Minimize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector4: {\r\n func = (state) => {\r\n return Vector4.Minimize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n }\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Max: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return Math.max(left.getConnectedValue(state), right.getConnectedValue(state));\r\n };\r\n } else {\r\n switch (left.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Vector2: {\r\n func = (state) => {\r\n return Vector2.Maximize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector3: {\r\n func = (state) => {\r\n return Vector3.Maximize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector4: {\r\n func = (state) => {\r\n return Vector4.Maximize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n }\r\n break;\r\n }\r\n }\r\n }\r\n\r\n this.output._storedFunction = (state) => {\r\n if (left.type === NodeGeometryBlockConnectionPointTypes.Int) {\r\n return func(state) | 0;\r\n }\r\n return func(state);\r\n };\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.operation = BABYLON.MathBlockOperations.${MathBlockOperations[this.operation]};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.operation = this.operation;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.operation = serializationObject.operation;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MathBlock\", MathBlock);\r\n"]}
@@ -0,0 +1,55 @@
1
+ import { NodeGeometryBlock } from "../nodeGeometryBlock";
2
+ import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint";
3
+ import type { NodeGeometryBuildState } from "../nodeGeometryBuildState";
4
+ /**
5
+ * Block used to merge several geometries
6
+ */
7
+ export declare class MergeGeometryBlock extends NodeGeometryBlock {
8
+ /**
9
+ * Gets or sets a boolean indicating that this block can evaluate context
10
+ * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
11
+ */
12
+ evaluateContext: boolean;
13
+ /**
14
+ * Create a new MergeGeometryBlock
15
+ * @param name defines the block name
16
+ */
17
+ constructor(name: string);
18
+ /**
19
+ * Gets the current class name
20
+ * @returns the class name
21
+ */
22
+ getClassName(): string;
23
+ /**
24
+ * Gets the geometry0 input component
25
+ */
26
+ get geometry0(): NodeGeometryConnectionPoint;
27
+ /**
28
+ * Gets the geometry1 input component
29
+ */
30
+ get geometry1(): NodeGeometryConnectionPoint;
31
+ /**
32
+ * Gets the geometry2 input component
33
+ */
34
+ get geometry2(): NodeGeometryConnectionPoint;
35
+ /**
36
+ * Gets the geometry3 input component
37
+ */
38
+ get geometry3(): NodeGeometryConnectionPoint;
39
+ /**
40
+ * Gets the geometry4 input component
41
+ */
42
+ get geometry4(): NodeGeometryConnectionPoint;
43
+ /**
44
+ * Gets the geometry output component
45
+ */
46
+ get output(): NodeGeometryConnectionPoint;
47
+ protected _buildBlock(state: NodeGeometryBuildState): void;
48
+ protected _dumpPropertiesCode(): string;
49
+ /**
50
+ * Serializes this block in a JSON representation
51
+ * @returns the serialized block object
52
+ */
53
+ serialize(): any;
54
+ _deserialize(serializationObject: any): void;
55
+ }
@@ -0,0 +1,123 @@
1
+ import { __decorate } from "../../../tslib.es6.js";
2
+ import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
3
+ import { RegisterClass } from "../../../Misc/typeStore.js";
4
+ import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
5
+ import { PropertyTypeForEdition, editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
6
+ /**
7
+ * Block used to merge several geometries
8
+ */
9
+ export class MergeGeometryBlock extends NodeGeometryBlock {
10
+ /**
11
+ * Create a new MergeGeometryBlock
12
+ * @param name defines the block name
13
+ */
14
+ constructor(name) {
15
+ super(name);
16
+ /**
17
+ * Gets or sets a boolean indicating that this block can evaluate context
18
+ * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
19
+ */
20
+ this.evaluateContext = false;
21
+ this.registerInput("geometry0", NodeGeometryBlockConnectionPointTypes.Geometry);
22
+ this.registerInput("geometry1", NodeGeometryBlockConnectionPointTypes.Geometry, true);
23
+ this.registerInput("geometry2", NodeGeometryBlockConnectionPointTypes.Geometry, true);
24
+ this.registerInput("geometry3", NodeGeometryBlockConnectionPointTypes.Geometry, true);
25
+ this.registerInput("geometry4", NodeGeometryBlockConnectionPointTypes.Geometry, true);
26
+ this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
27
+ this._outputs[0]._typeConnectionSource = this._inputs[0];
28
+ this._linkConnectionTypes(0, 1);
29
+ }
30
+ /**
31
+ * Gets the current class name
32
+ * @returns the class name
33
+ */
34
+ getClassName() {
35
+ return "MergeGeometryBlock";
36
+ }
37
+ /**
38
+ * Gets the geometry0 input component
39
+ */
40
+ get geometry0() {
41
+ return this._inputs[0];
42
+ }
43
+ /**
44
+ * Gets the geometry1 input component
45
+ */
46
+ get geometry1() {
47
+ return this._inputs[1];
48
+ }
49
+ /**
50
+ * Gets the geometry2 input component
51
+ */
52
+ get geometry2() {
53
+ return this._inputs[2];
54
+ }
55
+ /**
56
+ * Gets the geometry3 input component
57
+ */
58
+ get geometry3() {
59
+ return this._inputs[3];
60
+ }
61
+ /**
62
+ * Gets the geometry4 input component
63
+ */
64
+ get geometry4() {
65
+ return this._inputs[4];
66
+ }
67
+ /**
68
+ * Gets the geometry output component
69
+ */
70
+ get output() {
71
+ return this._outputs[0];
72
+ }
73
+ _buildBlock(state) {
74
+ const func = (state) => {
75
+ let vertexData = this.geometry0.getConnectedValue(state);
76
+ const additionalVertexData = [];
77
+ if (this.geometry1.isConnected) {
78
+ additionalVertexData.push(this.geometry1.getConnectedValue(state));
79
+ }
80
+ if (this.geometry2.isConnected) {
81
+ additionalVertexData.push(this.geometry2.getConnectedValue(state));
82
+ }
83
+ if (this.geometry3.isConnected) {
84
+ additionalVertexData.push(this.geometry3.getConnectedValue(state));
85
+ }
86
+ if (this.geometry4.isConnected) {
87
+ additionalVertexData.push(this.geometry4.getConnectedValue(state));
88
+ }
89
+ if (additionalVertexData.length && vertexData) {
90
+ vertexData = vertexData.merge(additionalVertexData, true, false, true, true);
91
+ }
92
+ return vertexData;
93
+ };
94
+ if (this.evaluateContext) {
95
+ this.output._storedFunction = func;
96
+ }
97
+ else {
98
+ this.output._storedValue = func(state);
99
+ }
100
+ }
101
+ _dumpPropertiesCode() {
102
+ const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\n`;
103
+ return codeString;
104
+ }
105
+ /**
106
+ * Serializes this block in a JSON representation
107
+ * @returns the serialized block object
108
+ */
109
+ serialize() {
110
+ const serializationObject = super.serialize();
111
+ serializationObject.evaluateContext = this.evaluateContext;
112
+ return serializationObject;
113
+ }
114
+ _deserialize(serializationObject) {
115
+ super._deserialize(serializationObject);
116
+ this.evaluateContext = serializationObject.evaluateContext;
117
+ }
118
+ }
119
+ __decorate([
120
+ editableInPropertyPage("Evaluate context", PropertyTypeForEdition.Boolean, "ADVANCED", { notifiers: { rebuild: true } })
121
+ ], MergeGeometryBlock.prototype, "evaluateContext", void 0);
122
+ RegisterClass("BABYLON.MergeGeometryBlock", MergeGeometryBlock);
123
+ //# sourceMappingURL=mergeGeometryBlock.js.map