@babylonjs/core 6.14.0 → 6.14.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Debug/physicsViewer.js +4 -0
- package/Debug/physicsViewer.js.map +1 -1
- package/Engines/Processors/shaderProcessor.d.ts +2 -1
- package/Engines/Processors/shaderProcessor.js +1 -0
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/engine.d.ts +1 -0
- package/Engines/engine.js +12 -0
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.js +12 -11
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +1 -0
- package/Engines/thinEngine.js +24 -6
- package/Engines/thinEngine.js.map +1 -1
- package/Inputs/scene.inputManager.js +4 -4
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +3 -1
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/effectRenderer.d.ts +2 -0
- package/Materials/effectRenderer.js +4 -2
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/materialPluginBase.d.ts +7 -2
- package/Materials/materialPluginBase.js +11 -2
- package/Materials/materialPluginBase.js.map +1 -1
- package/Materials/materialPluginEvent.d.ts +1 -0
- package/Materials/materialPluginEvent.js.map +1 -1
- package/Materials/materialPluginManager.d.ts +1 -1
- package/Materials/materialPluginManager.js +34 -6
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.js +6 -6
- package/Materials/meshDebugPluginMaterial.js.map +1 -1
- package/Materials/standardMaterial.js +3 -1
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/math.color.d.ts +3 -3
- package/Maths/math.color.js +3 -3
- package/Maths/math.color.js.map +1 -1
- package/Misc/customAnimationFrameRequester.d.ts +4 -0
- package/Misc/customAnimationFrameRequester.js.map +1 -1
- package/package.json +1 -1
package/Engines/nativeEngine.js
CHANGED
|
@@ -169,10 +169,10 @@ export class NativeEngine extends Engine {
|
|
|
169
169
|
colorBufferFloat: false,
|
|
170
170
|
textureFloat: true,
|
|
171
171
|
textureFloatLinearFiltering: false,
|
|
172
|
-
textureFloatRender:
|
|
173
|
-
textureHalfFloat:
|
|
172
|
+
textureFloatRender: true,
|
|
173
|
+
textureHalfFloat: true,
|
|
174
174
|
textureHalfFloatLinearFiltering: false,
|
|
175
|
-
textureHalfFloatRender:
|
|
175
|
+
textureHalfFloatRender: true,
|
|
176
176
|
textureLOD: true,
|
|
177
177
|
texelFetch: false,
|
|
178
178
|
drawBuffersExtension: false,
|
|
@@ -1464,13 +1464,14 @@ export class NativeEngine extends Engine {
|
|
|
1464
1464
|
throw new Error("wrapWebGLTexture is not supported, use wrapNativeTexture instead.");
|
|
1465
1465
|
}
|
|
1466
1466
|
_createDepthStencilTexture(size, options, rtWrapper) {
|
|
1467
|
+
var _a, _b;
|
|
1467
1468
|
// TODO: handle other options?
|
|
1468
1469
|
const generateStencil = options.generateStencil || false;
|
|
1469
1470
|
const samples = options.samples || 1;
|
|
1470
1471
|
const nativeRTWrapper = rtWrapper;
|
|
1471
1472
|
const texture = new InternalTexture(this, InternalTextureSource.DepthStencil);
|
|
1472
|
-
const width = size.width
|
|
1473
|
-
const height = size.height
|
|
1473
|
+
const width = (_a = size.width) !== null && _a !== void 0 ? _a : size;
|
|
1474
|
+
const height = (_b = size.height) !== null && _b !== void 0 ? _b : size;
|
|
1474
1475
|
const framebuffer = this._engine.createFrameBuffer(texture._hardwareTexture.underlyingResource, width, height, generateStencil, true, samples);
|
|
1475
1476
|
nativeRTWrapper._framebufferDepthStencil = framebuffer;
|
|
1476
1477
|
return texture;
|
|
@@ -1650,7 +1651,7 @@ export class NativeEngine extends Engine {
|
|
|
1650
1651
|
}
|
|
1651
1652
|
/** @internal */
|
|
1652
1653
|
_createInternalTexture(size, options, _delayGPUTextureCreation = true, source = InternalTextureSource.Unknown) {
|
|
1653
|
-
var _a;
|
|
1654
|
+
var _a, _b, _c;
|
|
1654
1655
|
let generateMipMaps = false;
|
|
1655
1656
|
let type = 0;
|
|
1656
1657
|
let samplingMode = 3;
|
|
@@ -1684,8 +1685,8 @@ export class NativeEngine extends Engine {
|
|
|
1684
1685
|
Logger.Warn("Float textures are not supported. Type forced to TEXTURETYPE_UNSIGNED_BYTE");
|
|
1685
1686
|
}
|
|
1686
1687
|
const texture = new InternalTexture(this, source);
|
|
1687
|
-
const width = size.width
|
|
1688
|
-
const height = size.height
|
|
1688
|
+
const width = (_b = size.width) !== null && _b !== void 0 ? _b : size;
|
|
1689
|
+
const height = (_c = size.height) !== null && _c !== void 0 ? _c : size;
|
|
1689
1690
|
const layers = size.layers || 0;
|
|
1690
1691
|
if (layers !== 0) {
|
|
1691
1692
|
throw new Error("Texture layers are not supported in Babylon Native");
|
|
@@ -1712,7 +1713,7 @@ export class NativeEngine extends Engine {
|
|
|
1712
1713
|
return texture;
|
|
1713
1714
|
}
|
|
1714
1715
|
createRenderTargetTexture(size, options) {
|
|
1715
|
-
var _a, _b;
|
|
1716
|
+
var _a, _b, _c, _d;
|
|
1716
1717
|
const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size);
|
|
1717
1718
|
let generateDepthBuffer = true;
|
|
1718
1719
|
let generateStencilBuffer = false;
|
|
@@ -1727,8 +1728,8 @@ export class NativeEngine extends Engine {
|
|
|
1727
1728
|
samples = (_b = options.samples) !== null && _b !== void 0 ? _b : 1;
|
|
1728
1729
|
}
|
|
1729
1730
|
const texture = colorAttachment || (noColorAttachment ? null : this._createInternalTexture(size, options, true, InternalTextureSource.RenderTarget));
|
|
1730
|
-
const width = size.width
|
|
1731
|
-
const height = size.height
|
|
1731
|
+
const width = (_c = size.width) !== null && _c !== void 0 ? _c : size;
|
|
1732
|
+
const height = (_d = size.height) !== null && _d !== void 0 ? _d : size;
|
|
1732
1733
|
const framebuffer = this._engine.createFrameBuffer(texture ? texture._hardwareTexture.underlyingResource : null, width, height, generateStencilBuffer, generateDepthBuffer, samples);
|
|
1733
1734
|
rtWrapper._framebuffer = framebuffer;
|
|
1734
1735
|
rtWrapper._generateDepthBuffer = generateDepthBuffer;
|