@babylonjs/core 6.14.0 → 6.14.2

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Files changed (38) hide show
  1. package/Debug/physicsViewer.js +4 -0
  2. package/Debug/physicsViewer.js.map +1 -1
  3. package/Engines/Processors/shaderProcessor.d.ts +2 -1
  4. package/Engines/Processors/shaderProcessor.js +1 -0
  5. package/Engines/Processors/shaderProcessor.js.map +1 -1
  6. package/Engines/engine.d.ts +1 -0
  7. package/Engines/engine.js +12 -0
  8. package/Engines/engine.js.map +1 -1
  9. package/Engines/nativeEngine.js +12 -11
  10. package/Engines/nativeEngine.js.map +1 -1
  11. package/Engines/thinEngine.d.ts +1 -0
  12. package/Engines/thinEngine.js +24 -6
  13. package/Engines/thinEngine.js.map +1 -1
  14. package/Inputs/scene.inputManager.js +4 -4
  15. package/Inputs/scene.inputManager.js.map +1 -1
  16. package/Materials/PBR/pbrBaseMaterial.js +3 -1
  17. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  18. package/Materials/effectRenderer.d.ts +2 -0
  19. package/Materials/effectRenderer.js +4 -2
  20. package/Materials/effectRenderer.js.map +1 -1
  21. package/Materials/materialPluginBase.d.ts +7 -2
  22. package/Materials/materialPluginBase.js +11 -2
  23. package/Materials/materialPluginBase.js.map +1 -1
  24. package/Materials/materialPluginEvent.d.ts +1 -0
  25. package/Materials/materialPluginEvent.js.map +1 -1
  26. package/Materials/materialPluginManager.d.ts +1 -1
  27. package/Materials/materialPluginManager.js +34 -6
  28. package/Materials/materialPluginManager.js.map +1 -1
  29. package/Materials/meshDebugPluginMaterial.js +6 -6
  30. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  31. package/Materials/standardMaterial.js +3 -1
  32. package/Materials/standardMaterial.js.map +1 -1
  33. package/Maths/math.color.d.ts +3 -3
  34. package/Maths/math.color.js +3 -3
  35. package/Maths/math.color.js.map +1 -1
  36. package/Misc/customAnimationFrameRequester.d.ts +4 -0
  37. package/Misc/customAnimationFrameRequester.js.map +1 -1
  38. package/package.json +1 -1
@@ -169,10 +169,10 @@ export class NativeEngine extends Engine {
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  colorBufferFloat: false,
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  textureFloat: true,
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  textureFloatLinearFiltering: false,
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- textureFloatRender: false,
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- textureHalfFloat: false,
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+ textureFloatRender: true,
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+ textureHalfFloat: true,
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  textureHalfFloatLinearFiltering: false,
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- textureHalfFloatRender: false,
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+ textureHalfFloatRender: true,
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  textureLOD: true,
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  texelFetch: false,
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  drawBuffersExtension: false,
@@ -1464,13 +1464,14 @@ export class NativeEngine extends Engine {
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  throw new Error("wrapWebGLTexture is not supported, use wrapNativeTexture instead.");
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  }
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  _createDepthStencilTexture(size, options, rtWrapper) {
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+ var _a, _b;
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  // TODO: handle other options?
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  const generateStencil = options.generateStencil || false;
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  const samples = options.samples || 1;
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  const nativeRTWrapper = rtWrapper;
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  const texture = new InternalTexture(this, InternalTextureSource.DepthStencil);
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- const width = size.width || size;
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- const height = size.height || size;
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+ const width = (_a = size.width) !== null && _a !== void 0 ? _a : size;
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+ const height = (_b = size.height) !== null && _b !== void 0 ? _b : size;
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  const framebuffer = this._engine.createFrameBuffer(texture._hardwareTexture.underlyingResource, width, height, generateStencil, true, samples);
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  nativeRTWrapper._framebufferDepthStencil = framebuffer;
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  return texture;
@@ -1650,7 +1651,7 @@ export class NativeEngine extends Engine {
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  }
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  /** @internal */
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  _createInternalTexture(size, options, _delayGPUTextureCreation = true, source = InternalTextureSource.Unknown) {
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- var _a;
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+ var _a, _b, _c;
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  let generateMipMaps = false;
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  let type = 0;
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  let samplingMode = 3;
@@ -1684,8 +1685,8 @@ export class NativeEngine extends Engine {
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  Logger.Warn("Float textures are not supported. Type forced to TEXTURETYPE_UNSIGNED_BYTE");
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  }
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  const texture = new InternalTexture(this, source);
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- const width = size.width || size;
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- const height = size.height || size;
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+ const width = (_b = size.width) !== null && _b !== void 0 ? _b : size;
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+ const height = (_c = size.height) !== null && _c !== void 0 ? _c : size;
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  const layers = size.layers || 0;
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  if (layers !== 0) {
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  throw new Error("Texture layers are not supported in Babylon Native");
@@ -1712,7 +1713,7 @@ export class NativeEngine extends Engine {
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  return texture;
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  }
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  createRenderTargetTexture(size, options) {
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- var _a, _b;
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+ var _a, _b, _c, _d;
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  const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size);
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  let generateDepthBuffer = true;
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  let generateStencilBuffer = false;
@@ -1727,8 +1728,8 @@ export class NativeEngine extends Engine {
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  samples = (_b = options.samples) !== null && _b !== void 0 ? _b : 1;
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  }
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  const texture = colorAttachment || (noColorAttachment ? null : this._createInternalTexture(size, options, true, InternalTextureSource.RenderTarget));
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- const width = size.width || size;
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- const height = size.height || size;
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+ const width = (_c = size.width) !== null && _c !== void 0 ? _c : size;
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+ const height = (_d = size.height) !== null && _d !== void 0 ? _d : size;
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  const framebuffer = this._engine.createFrameBuffer(texture ? texture._hardwareTexture.underlyingResource : null, width, height, generateStencilBuffer, generateDepthBuffer, samples);
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  rtWrapper._framebuffer = framebuffer;
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  rtWrapper._generateDepthBuffer = generateDepthBuffer;