@babylonjs/core 5.9.1 → 5.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/Inputs/freeCameraTouchInput.d.ts +1 -0
- package/Cameras/Inputs/freeCameraTouchInput.js +3 -2
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Engines/Extensions/engine.query.js +1 -1
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/ICanvas.d.ts +5 -0
- package/Engines/ICanvas.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +1 -1
- package/Engines/WebGPU/webgpuConstants.js +5 -5
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/engine.d.ts +2 -2
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +1 -1
- package/Engines/webgpuEngine.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +2 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +2 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.js +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +9 -4
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +2 -1
- package/Materials/Textures/baseTexture.js +6 -3
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.js +1 -1
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/equiRectangularCubeTexture.js +1 -1
- package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.js +1 -1
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/effect.d.ts +5 -0
- package/Materials/effect.js +5 -0
- package/Materials/effect.js.map +1 -1
- package/Materials/material.d.ts +2 -0
- package/Materials/material.js +4 -1
- package/Materials/material.js.map +1 -1
- package/Materials/materialPluginBase.d.ts +14 -0
- package/Materials/materialPluginBase.js +16 -0
- package/Materials/materialPluginBase.js.map +1 -1
- package/Materials/materialPluginEvent.d.ts +2 -0
- package/Materials/materialPluginEvent.js.map +1 -1
- package/Materials/materialPluginManager.d.ts +1 -0
- package/Materials/materialPluginManager.js +13 -1
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +17 -2
- package/Materials/shaderMaterial.js +65 -4
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/standardMaterial.js +8 -3
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/math.vector.d.ts +7 -0
- package/Maths/math.vector.js +43 -11
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/shapeBuilder.d.ts +12 -0
- package/Meshes/Builders/shapeBuilder.js +48 -10
- package/Meshes/Builders/shapeBuilder.js.map +1 -1
- package/Meshes/mesh.js +1 -1
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/subMesh.d.ts +2 -1
- package/Meshes/subMesh.js +4 -2
- package/Meshes/subMesh.js.map +1 -1
- package/Misc/computePressure.js +4 -3
- package/Misc/computePressure.js.map +1 -1
- package/Misc/iInspectable.d.ts +1 -1
- package/Misc/iInspectable.js.map +1 -1
- package/Misc/screenshotTools.js +31 -14
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/tools.d.ts +16 -0
- package/Misc/tools.js +44 -30
- package/Misc/tools.js.map +1 -1
- package/Offline/database.js +2 -2
- package/Offline/database.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/Rendering/prePassRendererSceneComponent.js +2 -2
- package/Rendering/prePassRendererSceneComponent.js.map +1 -1
- package/XR/webXRCamera.js +11 -0
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRExperienceHelper.js +2 -1
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/package.json +2 -2
- package/sceneComponent.d.ts +2 -2
- package/sceneComponent.js +2 -2
- package/sceneComponent.js.map +1 -1
|
@@ -49,7 +49,7 @@ export declare class PBRAnisotropicConfiguration extends MaterialPluginBase {
|
|
|
49
49
|
_markAllSubMeshesAsTexturesDirty(): void;
|
|
50
50
|
constructor(material: PBRBaseMaterial, addToPluginList?: boolean);
|
|
51
51
|
isReadyForSubMesh(defines: MaterialAnisotropicDefines, scene: Scene): boolean;
|
|
52
|
-
|
|
52
|
+
prepareDefinesBeforeAttributes(defines: MaterialAnisotropicDefines, scene: Scene, mesh: AbstractMesh): void;
|
|
53
53
|
bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene): void;
|
|
54
54
|
hasTexture(texture: BaseTexture): boolean;
|
|
55
55
|
getActiveTextures(activeTextures: BaseTexture[]): void;
|
|
@@ -76,7 +76,7 @@ var PBRAnisotropicConfiguration = /** @class */ (function (_super) {
|
|
|
76
76
|
}
|
|
77
77
|
return true;
|
|
78
78
|
};
|
|
79
|
-
PBRAnisotropicConfiguration.prototype.
|
|
79
|
+
PBRAnisotropicConfiguration.prototype.prepareDefinesBeforeAttributes = function (defines, scene, mesh) {
|
|
80
80
|
if (this._isEnabled) {
|
|
81
81
|
defines.ANISOTROPIC = this._isEnabled;
|
|
82
82
|
if (this._isEnabled && !mesh.isVerticesDataPresent(VertexBuffer.TangentKind)) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pbrAnisotropicConfiguration.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/PBR/pbrAnisotropicConfiguration.ts"],"names":[],"mappings":";AAAA,yDAAyD;AACzD,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAE5G,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAClD,OAAO,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAKhE,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAMrD;;GAEG;AACH;IAAgD,8CAAe;IAA/D;QAAA,qEAKC;QAJU,iBAAW,GAAG,KAAK,CAAC;QACpB,yBAAmB,GAAG,KAAK,CAAC;QAC5B,iCAA2B,GAAG,CAAC,CAAC;QAChC,aAAO,GAAG,KAAK,CAAC;;IAC3B,CAAC;IAAD,iCAAC;AAAD,CAAC,AALD,CAAgD,eAAe,GAK9D;;AAED;;GAEG;AACH;IAAiD,+CAAkB;IAyC/D,qCAAY,QAAyB,EAAE,eAAsB;QAAtB,gCAAA,EAAA,sBAAsB;QAA7D,YACI,kBAAM,QAAQ,EAAE,gBAAgB,EAAE,GAAG,EAAE,IAAI,0BAA0B,EAAE,EAAE,eAAe,CAAC,SAG5F;QA5CO,gBAAU,GAAG,KAAK,CAAC;QAC3B;;WAEG;QAGI,eAAS,GAAG,KAAK,CAAC;QAEzB;;WAEG;QAEI,eAAS,GAAW,CAAC,CAAC;QAE7B;;;WAGG;QAEI,eAAS,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7B,cAAQ,GAA0B,IAAI,CAAC;QAC/C;;;;WAIG;QAGI,aAAO,GAA0B,IAAI,CAAC;QAczC,KAAI,CAAC,wCAAwC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;;IAClH,CAAC;IAVD,cAAc;IACP,sEAAgC,GAAvC;QACI,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAC9B,IAAI,CAAC,wCAAwC,EAAE,CAAC;IACpD,CAAC;IAQM,uDAAiB,GAAxB,UAAyB,OAAmC,EAAE,KAAY;QACtE,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,OAAO,IAAI,CAAC;SACf;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,IAAI,KAAK,CAAC,eAAe,EAAE;gBACvB,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,yBAAyB,EAAE;oBAC1D,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,oBAAoB,EAAE,EAAE;wBACvC,OAAO,KAAK,CAAC;qBAChB;iBACJ;aACJ;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,oDAAc,GAArB,UAAsB,OAAmC,EAAE,KAAY,EAAE,IAAkB;QACvF,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC;YACtC,IAAI,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,WAAW,CAAC,EAAE;gBAC1E,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;gBACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;aAC1B;YAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;gBAC3B,IAAI,KAAK,CAAC,eAAe,EAAE;oBACvB,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,yBAAyB,EAAE;wBAC1D,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,qBAAqB,CAAC,CAAC;qBAC3F;yBAAM;wBACH,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC;qBACvC;iBACJ;aACJ;SACJ;aAAM;YACH,OAAO,CAAC,WAAW,GAAG,KAAK,CAAC;YAC5B,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC;SACvC;IACL,CAAC;IAEM,oDAAc,GAArB,UAAsB,aAA4B,EAAE,KAAY;QAC5D,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,OAAO;SACV;QAED,IAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;QAEzC,IAAI,CAAC,aAAa,CAAC,MAAM,IAAI,CAAC,QAAQ,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE;YAC7D,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,yBAAyB,EAAE;gBAC1D,aAAa,CAAC,YAAY,CAAC,kBAAkB,EAAE,IAAI,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBACpG,cAAc,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,EAAE,aAAa,EAAE,YAAY,CAAC,CAAC;aAChF;YAED,aAAa;YACb,aAAa,CAAC,YAAY,CAAC,aAAa,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;SACjG;QAED,WAAW;QACX,IAAI,KAAK,CAAC,eAAe,EAAE;YACvB,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,yBAAyB,EAAE;gBAC1D,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;aAChE;SACJ;IACL,CAAC;IAEM,gDAAU,GAAjB,UAAkB,OAAoB;QAClC,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,uDAAiB,GAAxB,UAAyB,cAA6B;QAClD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACtC;IACL,CAAC;IAEM,oDAAc,GAArB,UAAsB,WAA0B;QAC5C,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAClF,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACnC;IACL,CAAC;IAEM,6CAAO,GAAd,UAAe,oBAA8B;QACzC,IAAI,oBAAoB,EAAE;YACtB,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACf,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;aAC3B;SACJ;IACL,CAAC;IAEM,kDAAY,GAAnB;QACI,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAEM,kDAAY,GAAnB,UAAoB,OAAmC,EAAE,SAA0B,EAAE,WAAmB;QACpG,IAAI,OAAO,CAAC,WAAW,EAAE;YACrB,SAAS,CAAC,WAAW,CAAC,WAAW,EAAE,EAAE,aAAa,CAAC,CAAC;SACvD;QACD,OAAO,WAAW,CAAC;IACvB,CAAC;IAEM,iDAAW,GAAlB,UAAmB,QAAkB;QACjC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACvC,CAAC;IAEM,iDAAW,GAAlB;QACI,OAAO;YACH,GAAG,EAAE;gBACD,EAAE,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC9C,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACnD,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;aACvD;SACJ,CAAC;IACN,CAAC;IA7JD;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;kEAC5B;IAMzB;QADC,SAAS,EAAE;kEACiB;IAO7B;QADC,kBAAkB,EAAE;kEACgB;IAUrC;QAFC,kBAAkB,EAAE;QACpB,gBAAgB,CAAC,kCAAkC,CAAC;gEACR;IAuIjD,kCAAC;CAAA,AArKD,CAAiD,kBAAkB,GAqKlE;SArKY,2BAA2B","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { serialize, expandToProperty, serializeAsVector2, serializeAsTexture } from \"../../Misc/decorators\";\r\nimport type { UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport { VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { Vector2 } from \"../../Maths/math.vector\";\r\nimport { MaterialFlags } from \"../../Materials/materialFlags\";\r\nimport { MaterialHelper } from \"../../Materials/materialHelper\";\r\nimport type { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\ndeclare type Scene = import(\"../../scene\").Scene;\r\ndeclare type AbstractMesh = import(\"../../Meshes/abstractMesh\").AbstractMesh;\r\ndeclare type PBRBaseMaterial = import(\"./pbrBaseMaterial\").PBRBaseMaterial;\r\n\r\n/**\r\n * @hidden\r\n */\r\nexport class MaterialAnisotropicDefines extends MaterialDefines {\r\n public ANISOTROPIC = false;\r\n public ANISOTROPIC_TEXTURE = false;\r\n public ANISOTROPIC_TEXTUREDIRECTUV = 0;\r\n public MAINUV1 = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the anisotropic component of the PBR material\r\n */\r\nexport class PBRAnisotropicConfiguration extends MaterialPluginBase {\r\n private _isEnabled = false;\r\n /**\r\n * Defines if the anisotropy is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n /**\r\n * Defines the anisotropy strength (between 0 and 1) it defaults to 1.\r\n */\r\n @serialize()\r\n public intensity: number = 1;\r\n\r\n /**\r\n * Defines if the effect is along the tangents, bitangents or in between.\r\n * By default, the effect is \"stretching\" the highlights along the tangents.\r\n */\r\n @serializeAsVector2()\r\n public direction = new Vector2(1, 0);\r\n\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the anisotropy values in a texture.\r\n * rg is direction (like normal from -1 to 1)\r\n * b is a intensity\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public texture: Nullable<BaseTexture> = null;\r\n\r\n /** @hidden */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /** @hidden */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRAnisotropic\", 110, new MaterialAnisotropicDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n }\r\n\r\n public isReadyForSubMesh(defines: MaterialAnisotropicDefines, scene: Scene): boolean {\r\n if (!this._isEnabled) {\r\n return true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n if (!this._texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public prepareDefines(defines: MaterialAnisotropicDefines, scene: Scene, mesh: AbstractMesh): void {\r\n if (this._isEnabled) {\r\n defines.ANISOTROPIC = this._isEnabled;\r\n if (this._isEnabled && !mesh.isVerticesDataPresent(VertexBuffer.TangentKind)) {\r\n defines._needUVs = true;\r\n defines.MAINUV1 = true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n MaterialHelper.PrepareDefinesForMergedUV(this._texture, defines, \"ANISOTROPIC_TEXTURE\");\r\n } else {\r\n defines.ANISOTROPIC_TEXTURE = false;\r\n }\r\n }\r\n }\r\n } else {\r\n defines.ANISOTROPIC = false;\r\n defines.ANISOTROPIC_TEXTURE = false;\r\n }\r\n }\r\n\r\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene): void {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n const isFrozen = this._material.isFrozen;\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n uniformBuffer.updateFloat2(\"vAnisotropyInfos\", this._texture.coordinatesIndex, this._texture.level);\r\n MaterialHelper.BindTextureMatrix(this._texture, uniformBuffer, \"anisotropy\");\r\n }\r\n\r\n // Anisotropy\r\n uniformBuffer.updateFloat3(\"vAnisotropy\", this.direction.x, this.direction.y, this.intensity);\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n uniformBuffer.setTexture(\"anisotropySampler\", this._texture);\r\n }\r\n }\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (this._texture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._texture) {\r\n activeTextures.push(this._texture);\r\n }\r\n }\r\n\r\n public getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._texture && this._texture.animations && this._texture.animations.length > 0) {\r\n animatables.push(this._texture);\r\n }\r\n }\r\n\r\n public dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n if (this._texture) {\r\n this._texture.dispose();\r\n }\r\n }\r\n }\r\n\r\n public getClassName(): string {\r\n return \"PBRAnisotropicConfiguration\";\r\n }\r\n\r\n public addFallbacks(defines: MaterialAnisotropicDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.ANISOTROPIC) {\r\n fallbacks.addFallback(currentRank++, \"ANISOTROPIC\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n public getSamplers(samplers: string[]): void {\r\n samplers.push(\"anisotropySampler\");\r\n }\r\n\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vAnisotropy\", size: 3, type: \"vec3\" },\r\n { name: \"vAnisotropyInfos\", size: 2, type: \"vec2\" },\r\n { name: \"anisotropyMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"pbrAnisotropicConfiguration.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/PBR/pbrAnisotropicConfiguration.ts"],"names":[],"mappings":";AAAA,yDAAyD;AACzD,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAE5G,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAClD,OAAO,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAKhE,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAMrD;;GAEG;AACH;IAAgD,8CAAe;IAA/D;QAAA,qEAKC;QAJU,iBAAW,GAAG,KAAK,CAAC;QACpB,yBAAmB,GAAG,KAAK,CAAC;QAC5B,iCAA2B,GAAG,CAAC,CAAC;QAChC,aAAO,GAAG,KAAK,CAAC;;IAC3B,CAAC;IAAD,iCAAC;AAAD,CAAC,AALD,CAAgD,eAAe,GAK9D;;AAED;;GAEG;AACH;IAAiD,+CAAkB;IAyC/D,qCAAY,QAAyB,EAAE,eAAsB;QAAtB,gCAAA,EAAA,sBAAsB;QAA7D,YACI,kBAAM,QAAQ,EAAE,gBAAgB,EAAE,GAAG,EAAE,IAAI,0BAA0B,EAAE,EAAE,eAAe,CAAC,SAG5F;QA5CO,gBAAU,GAAG,KAAK,CAAC;QAC3B;;WAEG;QAGI,eAAS,GAAG,KAAK,CAAC;QAEzB;;WAEG;QAEI,eAAS,GAAW,CAAC,CAAC;QAE7B;;;WAGG;QAEI,eAAS,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7B,cAAQ,GAA0B,IAAI,CAAC;QAC/C;;;;WAIG;QAGI,aAAO,GAA0B,IAAI,CAAC;QAczC,KAAI,CAAC,wCAAwC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;;IAClH,CAAC;IAVD,cAAc;IACP,sEAAgC,GAAvC;QACI,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAC9B,IAAI,CAAC,wCAAwC,EAAE,CAAC;IACpD,CAAC;IAQM,uDAAiB,GAAxB,UAAyB,OAAmC,EAAE,KAAY;QACtE,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,OAAO,IAAI,CAAC;SACf;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,IAAI,KAAK,CAAC,eAAe,EAAE;gBACvB,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,yBAAyB,EAAE;oBAC1D,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,oBAAoB,EAAE,EAAE;wBACvC,OAAO,KAAK,CAAC;qBAChB;iBACJ;aACJ;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,oEAA8B,GAArC,UAAsC,OAAmC,EAAE,KAAY,EAAE,IAAkB;QACvG,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC;YACtC,IAAI,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,WAAW,CAAC,EAAE;gBAC1E,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;gBACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;aAC1B;YAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;gBAC3B,IAAI,KAAK,CAAC,eAAe,EAAE;oBACvB,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,yBAAyB,EAAE;wBAC1D,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,qBAAqB,CAAC,CAAC;qBAC3F;yBAAM;wBACH,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC;qBACvC;iBACJ;aACJ;SACJ;aAAM;YACH,OAAO,CAAC,WAAW,GAAG,KAAK,CAAC;YAC5B,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC;SACvC;IACL,CAAC;IAEM,oDAAc,GAArB,UAAsB,aAA4B,EAAE,KAAY;QAC5D,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,OAAO;SACV;QAED,IAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;QAEzC,IAAI,CAAC,aAAa,CAAC,MAAM,IAAI,CAAC,QAAQ,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE;YAC7D,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,yBAAyB,EAAE;gBAC1D,aAAa,CAAC,YAAY,CAAC,kBAAkB,EAAE,IAAI,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBACpG,cAAc,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,EAAE,aAAa,EAAE,YAAY,CAAC,CAAC;aAChF;YAED,aAAa;YACb,aAAa,CAAC,YAAY,CAAC,aAAa,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;SACjG;QAED,WAAW;QACX,IAAI,KAAK,CAAC,eAAe,EAAE;YACvB,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,yBAAyB,EAAE;gBAC1D,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;aAChE;SACJ;IACL,CAAC;IAEM,gDAAU,GAAjB,UAAkB,OAAoB;QAClC,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,uDAAiB,GAAxB,UAAyB,cAA6B;QAClD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACtC;IACL,CAAC;IAEM,oDAAc,GAArB,UAAsB,WAA0B;QAC5C,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAClF,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACnC;IACL,CAAC;IAEM,6CAAO,GAAd,UAAe,oBAA8B;QACzC,IAAI,oBAAoB,EAAE;YACtB,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACf,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;aAC3B;SACJ;IACL,CAAC;IAEM,kDAAY,GAAnB;QACI,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAEM,kDAAY,GAAnB,UAAoB,OAAmC,EAAE,SAA0B,EAAE,WAAmB;QACpG,IAAI,OAAO,CAAC,WAAW,EAAE;YACrB,SAAS,CAAC,WAAW,CAAC,WAAW,EAAE,EAAE,aAAa,CAAC,CAAC;SACvD;QACD,OAAO,WAAW,CAAC;IACvB,CAAC;IAEM,iDAAW,GAAlB,UAAmB,QAAkB;QACjC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACvC,CAAC;IAEM,iDAAW,GAAlB;QACI,OAAO;YACH,GAAG,EAAE;gBACD,EAAE,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC9C,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACnD,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;aACvD;SACJ,CAAC;IACN,CAAC;IA7JD;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;kEAC5B;IAMzB;QADC,SAAS,EAAE;kEACiB;IAO7B;QADC,kBAAkB,EAAE;kEACgB;IAUrC;QAFC,kBAAkB,EAAE;QACpB,gBAAgB,CAAC,kCAAkC,CAAC;gEACR;IAuIjD,kCAAC;CAAA,AArKD,CAAiD,kBAAkB,GAqKlE;SArKY,2BAA2B","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { serialize, expandToProperty, serializeAsVector2, serializeAsTexture } from \"../../Misc/decorators\";\r\nimport type { UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport { VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { Vector2 } from \"../../Maths/math.vector\";\r\nimport { MaterialFlags } from \"../../Materials/materialFlags\";\r\nimport { MaterialHelper } from \"../../Materials/materialHelper\";\r\nimport type { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\ndeclare type Scene = import(\"../../scene\").Scene;\r\ndeclare type AbstractMesh = import(\"../../Meshes/abstractMesh\").AbstractMesh;\r\ndeclare type PBRBaseMaterial = import(\"./pbrBaseMaterial\").PBRBaseMaterial;\r\n\r\n/**\r\n * @hidden\r\n */\r\nexport class MaterialAnisotropicDefines extends MaterialDefines {\r\n public ANISOTROPIC = false;\r\n public ANISOTROPIC_TEXTURE = false;\r\n public ANISOTROPIC_TEXTUREDIRECTUV = 0;\r\n public MAINUV1 = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the anisotropic component of the PBR material\r\n */\r\nexport class PBRAnisotropicConfiguration extends MaterialPluginBase {\r\n private _isEnabled = false;\r\n /**\r\n * Defines if the anisotropy is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n /**\r\n * Defines the anisotropy strength (between 0 and 1) it defaults to 1.\r\n */\r\n @serialize()\r\n public intensity: number = 1;\r\n\r\n /**\r\n * Defines if the effect is along the tangents, bitangents or in between.\r\n * By default, the effect is \"stretching\" the highlights along the tangents.\r\n */\r\n @serializeAsVector2()\r\n public direction = new Vector2(1, 0);\r\n\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the anisotropy values in a texture.\r\n * rg is direction (like normal from -1 to 1)\r\n * b is a intensity\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public texture: Nullable<BaseTexture> = null;\r\n\r\n /** @hidden */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /** @hidden */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRAnisotropic\", 110, new MaterialAnisotropicDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n }\r\n\r\n public isReadyForSubMesh(defines: MaterialAnisotropicDefines, scene: Scene): boolean {\r\n if (!this._isEnabled) {\r\n return true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n if (!this._texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public prepareDefinesBeforeAttributes(defines: MaterialAnisotropicDefines, scene: Scene, mesh: AbstractMesh): void {\r\n if (this._isEnabled) {\r\n defines.ANISOTROPIC = this._isEnabled;\r\n if (this._isEnabled && !mesh.isVerticesDataPresent(VertexBuffer.TangentKind)) {\r\n defines._needUVs = true;\r\n defines.MAINUV1 = true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n MaterialHelper.PrepareDefinesForMergedUV(this._texture, defines, \"ANISOTROPIC_TEXTURE\");\r\n } else {\r\n defines.ANISOTROPIC_TEXTURE = false;\r\n }\r\n }\r\n }\r\n } else {\r\n defines.ANISOTROPIC = false;\r\n defines.ANISOTROPIC_TEXTURE = false;\r\n }\r\n }\r\n\r\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene): void {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n const isFrozen = this._material.isFrozen;\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n uniformBuffer.updateFloat2(\"vAnisotropyInfos\", this._texture.coordinatesIndex, this._texture.level);\r\n MaterialHelper.BindTextureMatrix(this._texture, uniformBuffer, \"anisotropy\");\r\n }\r\n\r\n // Anisotropy\r\n uniformBuffer.updateFloat3(\"vAnisotropy\", this.direction.x, this.direction.y, this.intensity);\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n uniformBuffer.setTexture(\"anisotropySampler\", this._texture);\r\n }\r\n }\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (this._texture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._texture) {\r\n activeTextures.push(this._texture);\r\n }\r\n }\r\n\r\n public getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._texture && this._texture.animations && this._texture.animations.length > 0) {\r\n animatables.push(this._texture);\r\n }\r\n }\r\n\r\n public dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n if (this._texture) {\r\n this._texture.dispose();\r\n }\r\n }\r\n }\r\n\r\n public getClassName(): string {\r\n return \"PBRAnisotropicConfiguration\";\r\n }\r\n\r\n public addFallbacks(defines: MaterialAnisotropicDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.ANISOTROPIC) {\r\n fallbacks.addFallback(currentRank++, \"ANISOTROPIC\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n public getSamplers(samplers: string[]): void {\r\n samplers.push(\"anisotropySampler\");\r\n }\r\n\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vAnisotropy\", size: 3, type: \"vec3\" },\r\n { name: \"vAnisotropyInfos\", size: 2, type: \"vec2\" },\r\n { name: \"anisotropyMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n}\r\n"]}
|
|
@@ -830,7 +830,7 @@ var PBRBaseMaterial = /** @class */ (function (_super) {
|
|
|
830
830
|
this.buildUniformLayout();
|
|
831
831
|
}
|
|
832
832
|
if (subMesh.effect && this.isFrozen) {
|
|
833
|
-
if (subMesh.effect._wasPreviouslyReady) {
|
|
833
|
+
if (subMesh.effect._wasPreviouslyReady && subMesh.effect._wasPreviouslyUsingInstances === useInstances) {
|
|
834
834
|
return true;
|
|
835
835
|
}
|
|
836
836
|
}
|
|
@@ -968,6 +968,7 @@ var PBRBaseMaterial = /** @class */ (function (_super) {
|
|
|
968
968
|
}
|
|
969
969
|
defines._renderId = scene.getRenderId();
|
|
970
970
|
subMesh.effect._wasPreviouslyReady = true;
|
|
971
|
+
subMesh.effect._wasPreviouslyUsingInstances = !!useInstances;
|
|
971
972
|
return true;
|
|
972
973
|
};
|
|
973
974
|
/**
|
|
@@ -1182,9 +1183,11 @@ var PBRBaseMaterial = /** @class */ (function (_super) {
|
|
|
1182
1183
|
this._eventInfo.fallbackRank = fallbackRank;
|
|
1183
1184
|
this._eventInfo.defines = defines;
|
|
1184
1185
|
this._eventInfo.uniforms = uniforms;
|
|
1186
|
+
this._eventInfo.attributes = attribs;
|
|
1185
1187
|
this._eventInfo.samplers = samplers;
|
|
1186
1188
|
this._eventInfo.uniformBuffersNames = uniformBuffers;
|
|
1187
1189
|
this._eventInfo.customCode = undefined;
|
|
1190
|
+
this._eventInfo.mesh = mesh;
|
|
1188
1191
|
this._callbackPluginEventGeneric(MaterialPluginEvent.PrepareEffect, this._eventInfo);
|
|
1189
1192
|
PrePassConfiguration.AddUniforms(uniforms);
|
|
1190
1193
|
PrePassConfiguration.AddSamplers(samplers);
|
|
@@ -1510,14 +1513,16 @@ var PBRBaseMaterial = /** @class */ (function (_super) {
|
|
|
1510
1513
|
defines.UNLIT = this._unlit || ((this.pointsCloud || this.wireframe) && !mesh.isVerticesDataPresent(VertexBuffer.NormalKind));
|
|
1511
1514
|
defines.DEBUGMODE = this._debugMode;
|
|
1512
1515
|
}
|
|
1516
|
+
// Values that need to be evaluated on every frame
|
|
1517
|
+
MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false, useClipPlane, useThinInstances);
|
|
1513
1518
|
// External config
|
|
1514
1519
|
this._eventInfo.defines = defines;
|
|
1515
1520
|
this._eventInfo.mesh = mesh;
|
|
1516
|
-
this.
|
|
1517
|
-
// Values that need to be evaluated on every frame
|
|
1518
|
-
MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false, useClipPlane, useThinInstances);
|
|
1521
|
+
this._callbackPluginEventPrepareDefinesBeforeAttributes(this._eventInfo);
|
|
1519
1522
|
// Attribs
|
|
1520
1523
|
MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true, true, this._transparencyMode !== PBRBaseMaterial.PBRMATERIAL_OPAQUE);
|
|
1524
|
+
// External config
|
|
1525
|
+
this._callbackPluginEventPrepareDefines(this._eventInfo);
|
|
1521
1526
|
};
|
|
1522
1527
|
/**
|
|
1523
1528
|
* Force shader compilation
|