@babylonjs/core 5.8.2 → 5.9.0

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Files changed (79) hide show
  1. package/Buffers/buffer.js +2 -3
  2. package/Buffers/buffer.js.map +1 -1
  3. package/Culling/ray.js.map +1 -1
  4. package/Engines/Processors/shaderCodeNode.js +3 -4
  5. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  6. package/Engines/thinEngine.js +2 -2
  7. package/Engines/thinEngine.js.map +1 -1
  8. package/Lights/shadowLight.d.ts +2 -0
  9. package/Lights/shadowLight.js +8 -0
  10. package/Lights/shadowLight.js.map +1 -1
  11. package/Loading/Plugins/babylonFileLoader.js +5 -2
  12. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  13. package/Loading/sceneLoader.js +1 -2
  14. package/Loading/sceneLoader.js.map +1 -1
  15. package/Materials/Node/nodeMaterialBuildState.js +2 -3
  16. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  17. package/Materials/Textures/Loaders/basisTextureLoader.js +1 -2
  18. package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
  19. package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -2
  20. package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
  21. package/Materials/Textures/Loaders/envTextureLoader.js +1 -2
  22. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  23. package/Materials/Textures/Loaders/hdrTextureLoader.js +1 -2
  24. package/Materials/Textures/Loaders/hdrTextureLoader.js.map +1 -1
  25. package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -2
  26. package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
  27. package/Materials/Textures/Loaders/tgaTextureLoader.js +1 -2
  28. package/Materials/Textures/Loaders/tgaTextureLoader.js.map +1 -1
  29. package/Materials/Textures/cubeTexture.d.ts +2 -1
  30. package/Materials/Textures/cubeTexture.js +2 -2
  31. package/Materials/Textures/cubeTexture.js.map +1 -1
  32. package/Materials/Textures/texture.d.ts +5 -2
  33. package/Materials/Textures/texture.js +15 -11
  34. package/Materials/Textures/texture.js.map +1 -1
  35. package/Maths/math.vector.d.ts +45 -0
  36. package/Maths/math.vector.js +92 -7
  37. package/Maths/math.vector.js.map +1 -1
  38. package/Meshes/abstractMesh.js +2 -3
  39. package/Meshes/abstractMesh.js.map +1 -1
  40. package/Meshes/geometry.js +1 -1
  41. package/Meshes/geometry.js.map +1 -1
  42. package/Meshes/instancedMesh.js +11 -9
  43. package/Meshes/instancedMesh.js.map +1 -1
  44. package/Meshes/linesMesh.js +3 -0
  45. package/Meshes/linesMesh.js.map +1 -1
  46. package/Meshes/mesh.js +2 -2
  47. package/Meshes/mesh.js.map +1 -1
  48. package/Misc/deepCopier.js +1 -2
  49. package/Misc/deepCopier.js.map +1 -1
  50. package/Misc/index.d.ts +0 -1
  51. package/Misc/index.js +0 -1
  52. package/Misc/index.js.map +1 -1
  53. package/Misc/reflector.js +1 -2
  54. package/Misc/reflector.js.map +1 -1
  55. package/Misc/sceneSerializer.js +7 -2
  56. package/Misc/sceneSerializer.js.map +1 -1
  57. package/Misc/stringTools.d.ts +2 -0
  58. package/Misc/stringTools.js +4 -2
  59. package/Misc/stringTools.js.map +1 -1
  60. package/Misc/tools.d.ts +0 -17
  61. package/Misc/tools.js +0 -25
  62. package/Misc/tools.js.map +1 -1
  63. package/Particles/solidParticleSystem.js +6 -7
  64. package/Particles/solidParticleSystem.js.map +1 -1
  65. package/Rendering/edgesRenderer.js +1 -2
  66. package/Rendering/edgesRenderer.js.map +1 -1
  67. package/abstractScene.d.ts +1 -0
  68. package/abstractScene.js +1 -0
  69. package/abstractScene.js.map +1 -1
  70. package/package.json +1 -1
  71. package/scene.d.ts +2 -0
  72. package/scene.js +4 -6
  73. package/scene.js.map +1 -1
  74. package/Misc/promise.d.ts +0 -11
  75. package/Misc/promise.js +0 -230
  76. package/Misc/promise.js.map +0 -1
  77. package/Misc/sliceTools.d.ts +0 -22
  78. package/Misc/sliceTools.js +0 -37
  79. package/Misc/sliceTools.js.map +0 -1
@@ -1,7 +1,6 @@
1
1
  import { SphericalPolynomial } from "../../../Maths/sphericalPolynomial.js";
2
2
  import { Engine } from "../../../Engines/engine.js";
3
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  import { DDSTools } from "../../../Misc/dds.js";
4
- import { EndsWith } from "../../../Misc/stringTools.js";
5
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  /**
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  * Implementation of the DDS Texture Loader.
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  * @hidden
@@ -20,7 +19,7 @@ var _DDSTextureLoader = /** @class */ (function () {
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  * @returns true if the loader can load the specified file
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  */
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  _DDSTextureLoader.prototype.canLoad = function (extension) {
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- return EndsWith(extension, ".dds");
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+ return extension.endsWith(".dds");
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  };
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  /**
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  * Uploads the cube texture data to the WebGL texture. It has already been bound.
@@ -1 +1 @@
1
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It has already been bound.\r\n * @param imgs contains the cube maps\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n */\r\n public loadCubeData(imgs: ArrayBufferView | ArrayBufferView[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>): void {\r\n const engine = texture.getEngine() as Engine;\r\n let info: DDSInfo | undefined;\r\n let loadMipmap: boolean = false;\r\n let maxLevel: number = 1000;\r\n if (Array.isArray(imgs)) {\r\n for (let index = 0; index < imgs.length; index++) {\r\n const data = imgs[index];\r\n info = DDSTools.GetDDSInfo(data);\r\n\r\n texture.width = info.width;\r\n texture.height = info.height;\r\n\r\n loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;\r\n\r\n engine._unpackFlipY(info.isCompressed);\r\n\r\n DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6, -1, index);\r\n\r\n if (!info.isFourCC && info.mipmapCount === 1) {\r\n engine.generateMipMapsForCubemap(texture);\r\n } else {\r\n maxLevel = info.mipmapCount - 1;\r\n }\r\n }\r\n } else {\r\n const data = imgs;\r\n info = DDSTools.GetDDSInfo(data);\r\n\r\n texture.width = info.width;\r\n texture.height = info.height;\r\n\r\n if (createPolynomials) {\r\n info.sphericalPolynomial = new SphericalPolynomial();\r\n }\r\n\r\n loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;\r\n engine._unpackFlipY(info.isCompressed);\r\n\r\n DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6);\r\n\r\n if (!info.isFourCC && info.mipmapCount === 1) {\r\n // Do not unbind as we still need to set the parameters.\r\n engine.generateMipMapsForCubemap(texture, false);\r\n } else {\r\n maxLevel = info.mipmapCount - 1;\r\n }\r\n }\r\n engine._setCubeMapTextureParams(texture, loadMipmap, maxLevel);\r\n texture.isReady = true;\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad({ isDDS: true, width: texture.width, info, data: imgs, texture });\r\n }\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(\r\n data: ArrayBufferView,\r\n texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void\r\n ): void {\r\n const info = DDSTools.GetDDSInfo(data);\r\n\r\n const loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps && info.width >> (info.mipmapCount - 1) === 1;\r\n callback(info.width, info.height, loadMipmap, info.isFourCC, () => {\r\n DDSTools.UploadDDSLevels(texture.getEngine(), texture, data, info, loadMipmap, 1);\r\n });\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.push(new _DDSTextureLoader());\r\n"]}
1
+ {"version":3,"file":"ddsTextureLoader.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Textures/Loaders/ddsTextureLoader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AACzE,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAIjD,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAE7C;;;GAGG;AACH,gEAAgE;AAChE;IAAA;QACI;;WAEG;QACa,oBAAe,GAAG,IAAI,CAAC;IA8F3C,CAAC;IA5FG;;;;OAIG;IACI,mCAAO,GAAd,UAAe,SAAiB;QAC5B,OAAO,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IACtC,CAAC;IAED;;;;;;OAMG;IACI,wCAAY,GAAnB,UAAoB,IAAyC,EAAE,OAAwB,EAAE,iBAA0B,EAAE,MAAsC;QACvJ,IAAM,MAAM,GAAG,OAAO,CAAC,SAAS,EAAY,CAAC;QAC7C,IAAI,IAAyB,CAAC;QAC9B,IAAI,UAAU,GAAY,KAAK,CAAC;QAChC,IAAI,QAAQ,GAAW,IAAI,CAAC;QAC5B,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACrB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAC9C,IAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;gBACzB,IAAI,GAAG,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;gBAEjC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;gBAC3B,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;gBAE7B,UAAU,GAAG,CAAC,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,IAAI,OAAO,CAAC,eAAe,CAAC;gBAEjG,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBAEvC,QAAQ,CAAC,eAAe,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;gBAEhF,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,EAAE;oBAC1C,MAAM,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC;iBAC7C;qBAAM;oBACH,QAAQ,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;iBACnC;aACJ;SACJ;aAAM;YACH,IAAM,IAAI,GAAG,IAAI,CAAC;YAClB,IAAI,GAAG,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAEjC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;YAC3B,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAE7B,IAAI,iBAAiB,EAAE;gBACnB,IAAI,CAAC,mBAAmB,GAAG,IAAI,mBAAmB,EAAE,CAAC;aACxD;YAED,UAAU,GAAG,CAAC,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,IAAI,OAAO,CAAC,eAAe,CAAC;YACjG,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAEvC,QAAQ,CAAC,eAAe,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC;YAErE,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,EAAE;gBAC1C,wDAAwD;gBACxD,MAAM,CAAC,yBAAyB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;aACpD;iBAAM;gBACH,QAAQ,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;aACnC;SACJ;QACD,MAAM,CAAC,wBAAwB,CAAC,OAAO,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;QAC/D,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAEnC,IAAI,MAAM,EAAE;YACR,MAAM,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,KAAK,EAAE,IAAI,MAAA,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,SAAA,EAAE,CAAC,CAAC;SAC5E;IACL,CAAC;IAED;;;;;OAKG;IACI,oCAAQ,GAAf,UACI,IAAqB,EACrB,OAAwB,EACxB,QAA+G;QAE/G,IAAM,IAAI,GAAG,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QAEvC,IAAM,UAAU,GAAG,CAAC,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,IAAI,OAAO,CAAC,eAAe,IAAI,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;QACrJ,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE;YACzD,QAAQ,CAAC,eAAe,CAAC,OAAO,CAAC,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC;QACtF,CAAC,CAAC,CAAC;IACP,CAAC;IACL,wBAAC;AAAD,CAAC,AAlGD,IAkGC;;AAED,uBAAuB;AACvB,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"../../../types\";\r\nimport { SphericalPolynomial } from \"../../../Maths/sphericalPolynomial\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\nimport type { DDSInfo } from \"../../../Misc/dds\";\r\nimport { DDSTools } from \"../../../Misc/dds\";\r\n\r\n/**\r\n * Implementation of the DDS Texture Loader.\r\n * @hidden\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class _DDSTextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = true;\r\n\r\n /**\r\n * This returns if the loader support the current file information.\r\n * @param extension defines the file extension of the file being loaded\r\n * @returns true if the loader can load the specified file\r\n */\r\n public canLoad(extension: string): boolean {\r\n return extension.endsWith(\".dds\");\r\n }\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n * @param imgs contains the cube maps\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n */\r\n public loadCubeData(imgs: ArrayBufferView | ArrayBufferView[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>): void {\r\n const engine = texture.getEngine() as Engine;\r\n let info: DDSInfo | undefined;\r\n let loadMipmap: boolean = false;\r\n let maxLevel: number = 1000;\r\n if (Array.isArray(imgs)) {\r\n for (let index = 0; index < imgs.length; index++) {\r\n const data = imgs[index];\r\n info = DDSTools.GetDDSInfo(data);\r\n\r\n texture.width = info.width;\r\n texture.height = info.height;\r\n\r\n loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;\r\n\r\n engine._unpackFlipY(info.isCompressed);\r\n\r\n DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6, -1, index);\r\n\r\n if (!info.isFourCC && info.mipmapCount === 1) {\r\n engine.generateMipMapsForCubemap(texture);\r\n } else {\r\n maxLevel = info.mipmapCount - 1;\r\n }\r\n }\r\n } else {\r\n const data = imgs;\r\n info = DDSTools.GetDDSInfo(data);\r\n\r\n texture.width = info.width;\r\n texture.height = info.height;\r\n\r\n if (createPolynomials) {\r\n info.sphericalPolynomial = new SphericalPolynomial();\r\n }\r\n\r\n loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;\r\n engine._unpackFlipY(info.isCompressed);\r\n\r\n DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6);\r\n\r\n if (!info.isFourCC && info.mipmapCount === 1) {\r\n // Do not unbind as we still need to set the parameters.\r\n engine.generateMipMapsForCubemap(texture, false);\r\n } else {\r\n maxLevel = info.mipmapCount - 1;\r\n }\r\n }\r\n engine._setCubeMapTextureParams(texture, loadMipmap, maxLevel);\r\n texture.isReady = true;\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad({ isDDS: true, width: texture.width, info, data: imgs, texture });\r\n }\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(\r\n data: ArrayBufferView,\r\n texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void\r\n ): void {\r\n const info = DDSTools.GetDDSInfo(data);\r\n\r\n const loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps && info.width >> (info.mipmapCount - 1) === 1;\r\n callback(info.width, info.height, loadMipmap, info.isFourCC, () => {\r\n DDSTools.UploadDDSLevels(texture.getEngine(), texture, data, info, loadMipmap, 1);\r\n });\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.push(new _DDSTextureLoader());\r\n"]}
@@ -1,6 +1,5 @@
1
1
  import { GetEnvInfo, UploadEnvLevelsAsync, UploadEnvSpherical } from "../../../Misc/environmentTextureTools.js";
2
2
  import { Engine } from "../../../Engines/engine.js";
3
- import { EndsWith } from "../../../Misc/stringTools.js";
4
3
  /**
5
4
  * Implementation of the ENV Texture Loader.
6
5
  * @hidden
@@ -19,7 +18,7 @@ var _ENVTextureLoader = /** @class */ (function () {
19
18
  * @returns true if the loader can load the specified file
20
19
  */
21
20
  _ENVTextureLoader.prototype.canLoad = function (extension) {
22
- return EndsWith(extension, ".env");
21
+ return extension.endsWith(".env");
23
22
  };
24
23
  /**
25
24
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
@@ -1 +1 @@
1
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1
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@@ -1,6 +1,5 @@
1
1
  import { HDRTools } from "../../../Misc/HighDynamicRange/hdr.js";
2
2
  import { Engine } from "../../../Engines/engine.js";
3
- import { EndsWith } from "../../../Misc/stringTools.js";
4
3
 
5
4
  /**
6
5
  * Implementation of the HDR Texture Loader.
@@ -20,7 +19,7 @@ var _HDRTextureLoader = /** @class */ (function () {
20
19
  * @returns true if the loader can load the specified file
21
20
  */
22
21
  _HDRTextureLoader.prototype.canLoad = function (extension) {
23
- return EndsWith(extension, ".hdr");
22
+ return extension.endsWith(".hdr");
24
23
  };
25
24
  /**
26
25
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"hdrTextureLoader.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Textures/Loaders/hdrTextureLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,oCAAoC,CAAC;AAC9D,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAGjD,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAEvD;;;GAGG;AACH,gEAAgE;AAChE;IAAA;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IAkD5C,CAAC;IAhDG;;;;OAIG;IACI,mCAAO,GAAd,UAAe,SAAiB;QAC5B,OAAO,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACI,wCAAY,GAAnB;QACI,MAAM,6BAA6B,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACI,oCAAQ,GAAf,UACI,IAAqB,EACrB,OAAwB,EACxB,QAA+G;QAE/G,IAAM,UAAU,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACjF,IAAM,OAAO,GAAG,QAAQ,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;QACrD,IAAM,eAAe,GAAG,QAAQ,CAAC,eAAe,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;QAEtE,IAAM,MAAM,GAAG,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9C,IAAM,gBAAgB,GAAG,IAAI,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;YAChC,gBAAgB,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACjD,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzD,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzD,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;SACnC;QAED,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,eAAe,EAAE,KAAK,EAAE;YACpE,IAAM,MAAM,GAAG,OAAO,CAAC,SAAS,EAAE,CAAC;YACnC,OAAO,CAAC,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC;YAC3C,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC,kBAAkB,CAAC;YAC9C,OAAO,CAAC,WAAW,GAAG,KAAK,CAAC;YAC5B,MAAM,CAAC,4BAA4B,CAAC,OAAO,EAAE,gBAAgB,CAAC,CAAC;QACnE,CAAC,CAAC,CAAC;IACP,CAAC;IACL,wBAAC;AAAD,CAAC,AAtDD,IAsDC;;AAED,uBAAuB;AACvB,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC","sourcesContent":["import { HDRTools } from \"../../../Misc/HighDynamicRange/hdr\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\n\r\n/**\r\n * Implementation of the HDR Texture Loader.\r\n * @hidden\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class _HDRTextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * This returns if the loader support the current file information.\r\n * @param extension defines the file extension of the file being loaded\r\n * @returns true if the loader can load the specified file\r\n */\r\n public canLoad(extension: string): boolean {\r\n return extension.endsWith(\".hdr\");\r\n }\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n */\r\n public loadCubeData(): void {\r\n throw \".env not supported in Cube.\";\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(\r\n data: ArrayBufferView,\r\n texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void\r\n ): void {\r\n const uint8array = new Uint8Array(data.buffer, data.byteOffset, data.byteLength);\r\n const hdrInfo = HDRTools.RGBE_ReadHeader(uint8array);\r\n const pixelsDataRGB32 = HDRTools.RGBE_ReadPixels(uint8array, hdrInfo);\r\n\r\n const pixels = hdrInfo.width * hdrInfo.height;\r\n const pixelsDataRGBA32 = new Float32Array(pixels * 4);\r\n for (let i = 0; i < pixels; i += 1) {\r\n pixelsDataRGBA32[i * 4] = pixelsDataRGB32[i * 3];\r\n pixelsDataRGBA32[i * 4 + 1] = pixelsDataRGB32[i * 3 + 1];\r\n pixelsDataRGBA32[i * 4 + 2] = pixelsDataRGB32[i * 3 + 2];\r\n pixelsDataRGBA32[i * 4 + 3] = 1;\r\n }\r\n\r\n callback(hdrInfo.width, hdrInfo.height, texture.generateMipMaps, false, () => {\r\n const engine = texture.getEngine();\r\n texture.type = Constants.TEXTURETYPE_FLOAT;\r\n texture.format = Constants.TEXTUREFORMAT_RGBA;\r\n texture._gammaSpace = false;\r\n engine._uploadDataToTextureDirectly(texture, pixelsDataRGBA32);\r\n });\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.push(new _HDRTextureLoader());\r\n"]}
@@ -1,7 +1,6 @@
1
1
  import { KhronosTextureContainer } from "../../../Misc/khronosTextureContainer.js";
2
2
  import { KhronosTextureContainer2 } from "../../../Misc/khronosTextureContainer2.js";
3
3
  import { Engine } from "../../../Engines/engine.js";
4
- import { EndsWith } from "../../../Misc/stringTools.js";
5
4
  import { Logger } from "../../../Misc/logger.js";
6
5
 
7
6
  function mapSRGBToLinear(format) {
@@ -45,7 +44,7 @@ var _KTXTextureLoader = /** @class */ (function () {
45
44
  */
46
45
  _KTXTextureLoader.prototype.canLoad = function (extension, mimeType) {
47
46
  // The ".ktx2" file extension is still up for debate: https://github.com/KhronosGroup/KTX-Specification/issues/18
48
- return EndsWith(extension, ".ktx") || EndsWith(extension, ".ktx2") || mimeType === "image/ktx" || mimeType === "image/ktx2";
47
+ return extension.endsWith(".ktx") || extension.endsWith(".ktx2") || mimeType === "image/ktx" || mimeType === "image/ktx2";
49
48
  };
50
49
  /**
51
50
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
@@ -1 +1 @@
1
- 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{ KhronosTextureContainer } from \"../../../Misc/khronosTextureContainer\";\r\nimport { KhronosTextureContainer2 } from \"../../../Misc/khronosTextureContainer2\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\nimport { EndsWith } from \"../../../Misc/stringTools\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\n\r\nfunction mapSRGBToLinear(format: number): Nullable<number> {\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_S3TC_DXT1_EXT:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_ETC2:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGB8_ETC2;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM;\r\n }\r\n\r\n return null;\r\n}\r\n\r\n/**\r\n * Implementation of the KTX Texture Loader.\r\n * @hidden\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class _KTXTextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * This returns if the loader support the current file information.\r\n * @param extension defines the file extension of the file being loaded\r\n * @param mimeType defines the optional mime type of the file being loaded\r\n * @returns true if the loader can load the specified file\r\n */\r\n public canLoad(extension: string, mimeType?: string): boolean {\r\n // The \".ktx2\" file extension is still up for debate: https://github.com/KhronosGroup/KTX-Specification/issues/18\r\n return EndsWith(extension, \".ktx\") || EndsWith(extension, \".ktx2\") || mimeType === \"image/ktx\" || mimeType === \"image/ktx2\";\r\n }\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n */\r\n public loadCubeData(data: ArrayBufferView | ArrayBufferView[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>): void {\r\n if (Array.isArray(data)) {\r\n return;\r\n }\r\n\r\n // Need to invert vScale as invertY via UNPACK_FLIP_Y_WEBGL is not supported by compressed texture\r\n texture._invertVScale = !texture.invertY;\r\n const engine = texture.getEngine() as Engine;\r\n const ktx = new KhronosTextureContainer(data, 6);\r\n\r\n const loadMipmap = ktx.numberOfMipmapLevels > 1 && texture.generateMipMaps;\r\n\r\n engine._unpackFlipY(true);\r\n\r\n ktx.uploadLevels(texture, texture.generateMipMaps);\r\n\r\n texture.width = ktx.pixelWidth;\r\n texture.height = ktx.pixelHeight;\r\n\r\n engine._setCubeMapTextureParams(texture, loadMipmap, ktx.numberOfMipmapLevels - 1);\r\n texture.isReady = true;\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n * @param options\r\n */\r\n public loadData(\r\n data: ArrayBufferView,\r\n texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void, loadFailed: boolean) => void,\r\n options?: any\r\n ): void {\r\n if (KhronosTextureContainer.IsValid(data)) {\r\n // Need to invert vScale as invertY via UNPACK_FLIP_Y_WEBGL is not supported by compressed texture\r\n texture._invertVScale = !texture.invertY;\r\n const ktx = new KhronosTextureContainer(data, 1);\r\n\r\n const mappedFormat = mapSRGBToLinear(ktx.glInternalFormat);\r\n if (mappedFormat) {\r\n texture.format = mappedFormat;\r\n texture._useSRGBBuffer = texture.getEngine()._getUseSRGBBuffer(true, texture.generateMipMaps);\r\n texture._gammaSpace = true;\r\n } else {\r\n texture.format = ktx.glInternalFormat;\r\n }\r\n\r\n callback(\r\n ktx.pixelWidth,\r\n ktx.pixelHeight,\r\n texture.generateMipMaps,\r\n true,\r\n () => {\r\n ktx.uploadLevels(texture, texture.generateMipMaps);\r\n },\r\n ktx.isInvalid\r\n );\r\n } else if (KhronosTextureContainer2.IsValid(data)) {\r\n const ktx2 = new KhronosTextureContainer2(texture.getEngine());\r\n ktx2.uploadAsync(data, texture, options).then(\r\n () => {\r\n callback(texture.width, texture.height, texture.generateMipMaps, true, () => {}, false);\r\n },\r\n (error) => {\r\n Logger.Warn(`Failed to load KTX2 texture data: ${error.message}`);\r\n callback(0, 0, false, false, () => {}, true);\r\n }\r\n );\r\n } else {\r\n Logger.Error(\"texture missing KTX identifier\");\r\n callback(0, 0, false, false, () => {}, true);\r\n }\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.unshift(new _KTXTextureLoader());\r\n"]}
1
+ 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{ KhronosTextureContainer } from \"../../../Misc/khronosTextureContainer\";\r\nimport { KhronosTextureContainer2 } from \"../../../Misc/khronosTextureContainer2\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\n\r\nfunction mapSRGBToLinear(format: number): Nullable<number> {\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_S3TC_DXT1_EXT:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_ETC2:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGB8_ETC2;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM;\r\n }\r\n\r\n return null;\r\n}\r\n\r\n/**\r\n * Implementation of the KTX Texture Loader.\r\n * @hidden\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class _KTXTextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * This returns if the loader support the current file information.\r\n * @param extension defines the file extension of the file being loaded\r\n * @param mimeType defines the optional mime type of the file being loaded\r\n * @returns true if the loader can load the specified file\r\n */\r\n public canLoad(extension: string, mimeType?: string): boolean {\r\n // The \".ktx2\" file extension is still up for debate: https://github.com/KhronosGroup/KTX-Specification/issues/18\r\n return extension.endsWith(\".ktx\") || extension.endsWith(\".ktx2\") || mimeType === \"image/ktx\" || mimeType === \"image/ktx2\";\r\n }\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n */\r\n public loadCubeData(data: ArrayBufferView | ArrayBufferView[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>): void {\r\n if (Array.isArray(data)) {\r\n return;\r\n }\r\n\r\n // Need to invert vScale as invertY via UNPACK_FLIP_Y_WEBGL is not supported by compressed texture\r\n texture._invertVScale = !texture.invertY;\r\n const engine = texture.getEngine() as Engine;\r\n const ktx = new KhronosTextureContainer(data, 6);\r\n\r\n const loadMipmap = ktx.numberOfMipmapLevels > 1 && texture.generateMipMaps;\r\n\r\n engine._unpackFlipY(true);\r\n\r\n ktx.uploadLevels(texture, texture.generateMipMaps);\r\n\r\n texture.width = ktx.pixelWidth;\r\n texture.height = ktx.pixelHeight;\r\n\r\n engine._setCubeMapTextureParams(texture, loadMipmap, ktx.numberOfMipmapLevels - 1);\r\n texture.isReady = true;\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n * @param options\r\n */\r\n public loadData(\r\n data: ArrayBufferView,\r\n texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void, loadFailed: boolean) => void,\r\n options?: any\r\n ): void {\r\n if (KhronosTextureContainer.IsValid(data)) {\r\n // Need to invert vScale as invertY via UNPACK_FLIP_Y_WEBGL is not supported by compressed texture\r\n texture._invertVScale = !texture.invertY;\r\n const ktx = new KhronosTextureContainer(data, 1);\r\n\r\n const mappedFormat = mapSRGBToLinear(ktx.glInternalFormat);\r\n if (mappedFormat) {\r\n texture.format = mappedFormat;\r\n texture._useSRGBBuffer = texture.getEngine()._getUseSRGBBuffer(true, texture.generateMipMaps);\r\n texture._gammaSpace = true;\r\n } else {\r\n texture.format = ktx.glInternalFormat;\r\n }\r\n\r\n callback(\r\n ktx.pixelWidth,\r\n ktx.pixelHeight,\r\n texture.generateMipMaps,\r\n true,\r\n () => {\r\n ktx.uploadLevels(texture, texture.generateMipMaps);\r\n },\r\n ktx.isInvalid\r\n );\r\n } else if (KhronosTextureContainer2.IsValid(data)) {\r\n const ktx2 = new KhronosTextureContainer2(texture.getEngine());\r\n ktx2.uploadAsync(data, texture, options).then(\r\n () => {\r\n callback(texture.width, texture.height, texture.generateMipMaps, true, () => {}, false);\r\n },\r\n (error) => {\r\n Logger.Warn(`Failed to load KTX2 texture data: ${error.message}`);\r\n callback(0, 0, false, false, () => {}, true);\r\n }\r\n );\r\n } else {\r\n Logger.Error(\"texture missing KTX identifier\");\r\n callback(0, 0, false, false, () => {}, true);\r\n }\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.unshift(new _KTXTextureLoader());\r\n"]}
@@ -1,6 +1,5 @@
1
1
  import { GetTGAHeader, UploadContent } from "../../../Misc/tga.js";
2
2
  import { Engine } from "../../../Engines/engine.js";
3
- import { EndsWith } from "../../../Misc/stringTools.js";
4
3
  /**
5
4
  * Implementation of the TGA Texture Loader.
6
5
  * @hidden
@@ -19,7 +18,7 @@ var _TGATextureLoader = /** @class */ (function () {
19
18
  * @returns true if the loader can load the specified file
20
19
  */
21
20
  _TGATextureLoader.prototype.canLoad = function (extension) {
22
- return EndsWith(extension, ".tga");
21
+ return extension.endsWith(".tga");
23
22
  };
24
23
  /**
25
24
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
@@ -1 +1 @@
1
- {"version":3,"file":"tgaTextureLoader.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Textures/Loaders/tgaTextureLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAChE,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAGjD,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAErD;;;GAGG;AACH,gEAAgE;AAChE;IAAA;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IAoC5C,CAAC;IAlCG;;;;OAIG;IACI,mCAAO,GAAd,UAAe,SAAiB;QAC5B,OAAO,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAED;;OAEG;IACI,wCAAY,GAAnB;QACI,MAAM,6BAA6B,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACI,oCAAQ,GAAf,UACI,IAAqB,EACrB,OAAwB,EACxB,QAA+G;QAE/G,IAAM,KAAK,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAE5E,IAAM,MAAM,GAAG,YAAY,CAAC,KAAK,CAAC,CAAC;QACnC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,eAAe,EAAE,KAAK,EAAE;YAClE,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;IACP,CAAC;IACL,wBAAC;AAAD,CAAC,AAxCD,IAwCC;;AAED,uBAAuB;AACvB,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC","sourcesContent":["import { GetTGAHeader, UploadContent } from \"../../../Misc/tga\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\nimport { EndsWith } from \"../../../Misc/stringTools\";\r\n\r\n/**\r\n * Implementation of the TGA Texture Loader.\r\n * @hidden\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class _TGATextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * This returns if the loader support the current file information.\r\n * @param extension defines the file extension of the file being loaded\r\n * @returns true if the loader can load the specified file\r\n */\r\n public canLoad(extension: string): boolean {\r\n return EndsWith(extension, \".tga\");\r\n }\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n */\r\n public loadCubeData(): void {\r\n throw \".env not supported in Cube.\";\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(\r\n data: ArrayBufferView,\r\n texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void\r\n ): void {\r\n const bytes = new Uint8Array(data.buffer, data.byteOffset, data.byteLength);\r\n\r\n const header = GetTGAHeader(bytes);\r\n callback(header.width, header.height, texture.generateMipMaps, false, () => {\r\n UploadContent(texture, bytes);\r\n });\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.push(new _TGATextureLoader());\r\n"]}
1
+ {"version":3,"file":"tgaTextureLoader.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Textures/Loaders/tgaTextureLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAChE,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAIjD;;;GAGG;AACH,gEAAgE;AAChE;IAAA;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IAoC5C,CAAC;IAlCG;;;;OAIG;IACI,mCAAO,GAAd,UAAe,SAAiB;QAC5B,OAAO,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACI,wCAAY,GAAnB;QACI,MAAM,6BAA6B,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACI,oCAAQ,GAAf,UACI,IAAqB,EACrB,OAAwB,EACxB,QAA+G;QAE/G,IAAM,KAAK,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAE5E,IAAM,MAAM,GAAG,YAAY,CAAC,KAAK,CAAC,CAAC;QACnC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,eAAe,EAAE,KAAK,EAAE;YAClE,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;IACP,CAAC;IACL,wBAAC;AAAD,CAAC,AAxCD,IAwCC;;AAED,uBAAuB;AACvB,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC","sourcesContent":["import { GetTGAHeader, UploadContent } from \"../../../Misc/tga\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\n\r\n/**\r\n * Implementation of the TGA Texture Loader.\r\n * @hidden\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class _TGATextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * This returns if the loader support the current file information.\r\n * @param extension defines the file extension of the file being loaded\r\n * @returns true if the loader can load the specified file\r\n */\r\n public canLoad(extension: string): boolean {\r\n return extension.endsWith(\".tga\");\r\n }\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n */\r\n public loadCubeData(): void {\r\n throw \".env not supported in Cube.\";\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(\r\n data: ArrayBufferView,\r\n texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void\r\n ): void {\r\n const bytes = new Uint8Array(data.buffer, data.byteOffset, data.byteLength);\r\n\r\n const header = GetTGAHeader(bytes);\r\n callback(header.width, header.height, texture.generateMipMaps, false, () => {\r\n UploadContent(texture, bytes);\r\n });\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.push(new _TGATextureLoader());\r\n"]}
@@ -54,7 +54,8 @@ export declare class CubeTexture extends BaseTexture {
54
54
  */
55
55
  get noMipmap(): boolean;
56
56
  private _noMipmap;
57
- private _files;
57
+ /** @hidden */
58
+ _files: Nullable<string[]>;
58
59
  protected _forcedExtension: Nullable<string>;
59
60
  /**
60
61
  * Gets the forced extension (if any)
@@ -7,7 +7,6 @@ import { Texture } from "../../Materials/Textures/texture.js";
7
7
 
8
8
  import { GetClass, RegisterClass } from "../../Misc/typeStore.js";
9
9
  import "../../Engines/Extensions/engine.cubeTexture.js";
10
- import { StartsWith } from "../../Misc/stringTools.js";
11
10
  import { Observable } from "../../Misc/observable.js";
12
11
  /**
13
12
  * Class for creating a cube texture
@@ -62,6 +61,7 @@ var CubeTexture = /** @class */ (function (_super) {
62
61
  */
63
62
  _this.boundingBoxPosition = Vector3.Zero();
64
63
  _this._rotationY = 0;
64
+ /** @hidden */
65
65
  _this._files = null;
66
66
  _this._forcedExtension = null;
67
67
  _this._extensions = null;
@@ -205,7 +205,7 @@ var CubeTexture = /** @class */ (function (_super) {
205
205
  if (extensions === void 0) { extensions = null; }
206
206
  if (delayLoad === void 0) { delayLoad = false; }
207
207
  if (files === void 0) { files = null; }
208
- if (!this.name || StartsWith(this.name, "data:")) {
208
+ if (!this.name || this.name.startsWith("data:")) {
209
209
  this.name = url;
210
210
  }
211
211
  this.url = url;
@@ -1 +1 @@
1
- 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{ serialize, serializeAsMatrix, SerializationHelper } from \"../../Misc/decorators\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Matrix, Vector3 } from \"../../Maths/math.vector\";\r\nimport { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport { Texture } from \"../../Materials/Textures/texture\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { GetClass, RegisterClass } from \"../../Misc/typeStore\";\r\nimport type { ThinEngine } from \"../../Engines/thinEngine\";\r\n\r\nimport \"../../Engines/Extensions/engine.cubeTexture\";\r\nimport { StartsWith } from \"../../Misc/stringTools\";\r\nimport { Observable } from \"../../Misc/observable\";\r\n\r\n/**\r\n * Class for creating a cube texture\r\n */\r\nexport class CubeTexture extends BaseTexture {\r\n private _delayedOnLoad: Nullable<() => void>;\r\n private _delayedOnError: Nullable<(message?: string, exception?: any) => void>;\r\n private _lodScale: number = 0.8;\r\n private _lodOffset: number = 0;\r\n\r\n /**\r\n * Observable triggered once the texture has been loaded.\r\n */\r\n public onLoadObservable: Observable<CubeTexture> = new Observable<CubeTexture>();\r\n\r\n /**\r\n * The url of the texture\r\n */\r\n @serialize()\r\n public url: string;\r\n\r\n /**\r\n * Gets or sets the center of the bounding box associated with the cube texture.\r\n * It must define where the camera used to render the texture was set\r\n * @see https://doc.babylonjs.com/how_to/reflect#using-local-cubemap-mode\r\n */\r\n public boundingBoxPosition = Vector3.Zero();\r\n\r\n private _boundingBoxSize: Vector3;\r\n\r\n /**\r\n * Gets or sets the size of the bounding box associated with the cube texture\r\n * When defined, the cubemap will switch to local mode\r\n * @see https://community.arm.com/graphics/b/blog/posts/reflections-based-on-local-cubemaps-in-unity\r\n * @example https://www.babylonjs-playground.com/#RNASML\r\n */\r\n public set boundingBoxSize(value: Vector3) {\r\n if (this._boundingBoxSize && this._boundingBoxSize.equals(value)) {\r\n return;\r\n }\r\n this._boundingBoxSize = value;\r\n const scene = this.getScene();\r\n if (scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n }\r\n /**\r\n * Returns the bounding box size\r\n * @see https://doc.babylonjs.com/how_to/reflect#using-local-cubemap-mode\r\n */\r\n public get boundingBoxSize(): Vector3 {\r\n return this._boundingBoxSize;\r\n }\r\n\r\n protected _rotationY: number = 0;\r\n\r\n /**\r\n * Sets texture matrix rotation angle around Y axis in radians.\r\n */\r\n @serialize(\"rotationY\")\r\n public set rotationY(value: number) {\r\n this._rotationY = value;\r\n this.setReflectionTextureMatrix(Matrix.RotationY(this._rotationY));\r\n }\r\n /**\r\n * Gets texture matrix rotation angle around Y axis radians.\r\n */\r\n public get rotationY(): number {\r\n return this._rotationY;\r\n }\r\n\r\n /**\r\n * Are mip maps generated for this texture or not.\r\n */\r\n public get noMipmap(): boolean {\r\n return this._noMipmap;\r\n }\r\n\r\n private _noMipmap: boolean;\r\n\r\n @serialize(\"files\")\r\n private _files: Nullable<string[]> = null;\r\n\r\n @serialize(\"forcedExtension\")\r\n protected _forcedExtension: Nullable<string> = null;\r\n\r\n /**\r\n * Gets the forced extension (if any)\r\n */\r\n public get forcedExtension(): Nullable<string> {\r\n return this._forcedExtension;\r\n }\r\n\r\n @serialize(\"extensions\")\r\n private _extensions: Nullable<string[]> = null;\r\n\r\n @serializeAsMatrix(\"textureMatrix\")\r\n private _textureMatrix: Matrix;\r\n\r\n private _format: number;\r\n private _createPolynomials: boolean;\r\n private _loaderOptions: any;\r\n private _useSRGBBuffer?: boolean;\r\n\r\n /**\r\n * Creates a cube texture from an array of image urls\r\n * @param files defines an array of image urls\r\n * @param scene defines the hosting scene\r\n * @param noMipmap specifies if mip maps are not used\r\n * @returns a cube texture\r\n */\r\n public static CreateFromImages(files: string[], scene: Scene, noMipmap?: boolean): CubeTexture {\r\n let rootUrlKey = \"\";\r\n\r\n files.forEach((url) => (rootUrlKey += url));\r\n\r\n return new CubeTexture(rootUrlKey, scene, null, noMipmap, files);\r\n }\r\n\r\n /**\r\n * Creates and return a texture created from prefilterd data by tools like IBL Baker or Lys.\r\n * @param url defines the url of the prefiltered texture\r\n * @param scene defines the scene the texture is attached to\r\n * @param forcedExtension defines the extension of the file if different from the url\r\n * @param createPolynomials defines whether or not to create polynomial harmonics from the texture data if necessary\r\n * @return the prefiltered texture\r\n */\r\n public static CreateFromPrefilteredData(url: string, scene: Scene, forcedExtension: any = null, createPolynomials: boolean = true) {\r\n const oldValue = scene.useDelayedTextureLoading;\r\n scene.useDelayedTextureLoading = false;\r\n\r\n const result = new CubeTexture(url, scene, null, false, null, null, null, undefined, true, forcedExtension, createPolynomials);\r\n\r\n scene.useDelayedTextureLoading = oldValue;\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a cube texture to use with reflection for instance. It can be based upon dds or six images as well\r\n * as prefiltered data.\r\n * @param rootUrl defines the url of the texture or the root name of the six images\r\n * @param sceneOrEngine defines the scene or engine the texture is attached to\r\n * @param extensions defines the suffixes add to the picture name in case six images are in use like _px.jpg...\r\n * @param noMipmap defines if mipmaps should be created or not\r\n * @param files defines the six files to load for the different faces in that order: px, py, pz, nx, ny, nz\r\n * @param onLoad defines a callback triggered at the end of the file load if no errors occurred\r\n * @param onError defines a callback triggered in case of error during load\r\n * @param format defines the internal format to use for the texture once loaded\r\n * @param prefiltered defines whether or not the texture is created from prefiltered data\r\n * @param forcedExtension defines the extensions to use (force a special type of file to load) in case it is different from the file name\r\n * @param createPolynomials defines whether or not to create polynomial harmonics from the texture data if necessary\r\n * @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness\r\n * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness\r\n * @param loaderOptions options to be passed to the loader\r\n * @param useSRGBBuffer Defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU) (default: false)\r\n * @return the cube texture\r\n */\r\n constructor(\r\n rootUrl: string,\r\n sceneOrEngine: Scene | ThinEngine,\r\n extensions: Nullable<string[]> = null,\r\n noMipmap: boolean = false,\r\n files: Nullable<string[]> = null,\r\n onLoad: Nullable<() => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n format: number = Constants.TEXTUREFORMAT_RGBA,\r\n prefiltered = false,\r\n forcedExtension: any = null,\r\n createPolynomials: boolean = false,\r\n lodScale: number = 0.8,\r\n lodOffset: number = 0,\r\n loaderOptions?: any,\r\n useSRGBBuffer?: boolean\r\n ) {\r\n super(sceneOrEngine);\r\n\r\n this.name = rootUrl;\r\n this.url = rootUrl;\r\n this._noMipmap = noMipmap;\r\n this.hasAlpha = false;\r\n this._format = format;\r\n this.isCube = true;\r\n this._textureMatrix = Matrix.Identity();\r\n this._createPolynomials = createPolynomials;\r\n this.coordinatesMode = Texture.CUBIC_MODE;\r\n this._extensions = extensions;\r\n this._files = files;\r\n this._forcedExtension = forcedExtension;\r\n this._loaderOptions = loaderOptions;\r\n this._useSRGBBuffer = useSRGBBuffer;\r\n this._lodScale = lodScale;\r\n this._lodOffset = lodOffset;\r\n\r\n if (!rootUrl && !files) {\r\n return;\r\n }\r\n\r\n this.updateURL(rootUrl, forcedExtension, onLoad, prefiltered, onError, extensions, this.getScene()?.useDelayedTextureLoading, files);\r\n }\r\n\r\n /**\r\n * Get the current class name of the texture useful for serialization or dynamic coding.\r\n * @returns \"CubeTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"CubeTexture\";\r\n }\r\n\r\n /**\r\n * Update the url (and optional buffer) of this texture if url was null during construction.\r\n * @param url the url of the texture\r\n * @param forcedExtension defines the extension to use\r\n * @param onLoad callback called when the texture is loaded (defaults to null)\r\n * @param prefiltered Defines whether the updated texture is prefiltered or not\r\n * @param onError callback called if there was an error during the loading process (defaults to null)\r\n * @param extensions defines the suffixes add to the picture name in case six images are in use like _px.jpg...\r\n * @param delayLoad defines if the texture should be loaded now (false by default)\r\n * @param files defines the six files to load for the different faces in that order: px, py, pz, nx, ny, nz\r\n */\r\n public updateURL(\r\n url: string,\r\n forcedExtension?: string,\r\n onLoad: Nullable<() => void> = null,\r\n prefiltered: boolean = false,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n extensions: Nullable<string[]> = null,\r\n delayLoad = false,\r\n files: Nullable<string[]> = null\r\n ): void {\r\n if (!this.name || StartsWith(this.name, \"data:\")) {\r\n this.name = url;\r\n }\r\n this.url = url;\r\n\r\n if (forcedExtension) {\r\n this._forcedExtension = forcedExtension;\r\n }\r\n\r\n const lastDot = url.lastIndexOf(\".\");\r\n const extension = forcedExtension ? forcedExtension : lastDot > -1 ? url.substring(lastDot).toLowerCase() : \"\";\r\n const isDDS = extension.indexOf(\".dds\") === 0;\r\n const isEnv = extension.indexOf(\".env\") === 0;\r\n\r\n if (isEnv) {\r\n this.gammaSpace = false;\r\n this._prefiltered = false;\r\n this.anisotropicFilteringLevel = 1;\r\n } else {\r\n this._prefiltered = prefiltered;\r\n\r\n if (prefiltered) {\r\n this.gammaSpace = false;\r\n this.anisotropicFilteringLevel = 1;\r\n }\r\n }\r\n\r\n if (files) {\r\n this._files = files;\r\n } else {\r\n if (!isEnv && !isDDS && !extensions) {\r\n extensions = [\"_px.jpg\", \"_py.jpg\", \"_pz.jpg\", \"_nx.jpg\", \"_ny.jpg\", \"_nz.jpg\"];\r\n }\r\n\r\n this._files = this._files || [];\r\n this._files.length = 0;\r\n\r\n if (extensions) {\r\n for (let index = 0; index < extensions.length; index++) {\r\n this._files.push(url + extensions[index]);\r\n }\r\n this._extensions = extensions;\r\n }\r\n }\r\n\r\n if (delayLoad) {\r\n this.delayLoadState = Constants.DELAYLOADSTATE_NOTLOADED;\r\n this._delayedOnLoad = onLoad;\r\n this._delayedOnError = onError;\r\n } else {\r\n this._loadTexture(onLoad, onError);\r\n }\r\n }\r\n\r\n /**\r\n * Delays loading of the cube texture\r\n * @param forcedExtension defines the extension to use\r\n */\r\n public delayLoad(forcedExtension?: string): void {\r\n if (this.delayLoadState !== Constants.DELAYLOADSTATE_NOTLOADED) {\r\n return;\r\n }\r\n if (forcedExtension) {\r\n this._forcedExtension = forcedExtension;\r\n }\r\n\r\n this.delayLoadState = Constants.DELAYLOADSTATE_LOADED;\r\n this._loadTexture(this._delayedOnLoad, this._delayedOnError);\r\n }\r\n\r\n /**\r\n * Returns the reflection texture matrix\r\n * @returns the reflection texture matrix\r\n */\r\n public getReflectionTextureMatrix(): Matrix {\r\n return this._textureMatrix;\r\n }\r\n\r\n /**\r\n * Sets the reflection texture matrix\r\n * @param value Reflection texture matrix\r\n */\r\n public setReflectionTextureMatrix(value: Matrix): void {\r\n if (value.updateFlag === this._textureMatrix.updateFlag) {\r\n return;\r\n }\r\n\r\n if (value.isIdentity() !== this._textureMatrix.isIdentity()) {\r\n this.getScene()?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => mat.getActiveTextures().indexOf(this) !== -1);\r\n }\r\n\r\n this._textureMatrix = value;\r\n }\r\n\r\n private _loadTexture(onLoad: Nullable<() => void> = null, onError: Nullable<(message?: string, exception?: any) => void> = null) {\r\n const scene = this.getScene();\r\n const oldTexture = this._texture;\r\n this._texture = this._getFromCache(this.url, this._noMipmap, undefined, undefined, this._useSRGBBuffer);\r\n\r\n const onLoadProcessing = () => {\r\n this.onLoadObservable.notifyObservers(this);\r\n if (oldTexture) {\r\n oldTexture.dispose();\r\n this.getScene()?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n };\r\n\r\n const errorHandler = (message?: string, exception?: any) => {\r\n this._loadingError = true;\r\n this._errorObject = { message, exception };\r\n if (onError) {\r\n onError(message, exception);\r\n }\r\n Texture.OnTextureLoadErrorObservable.notifyObservers(this);\r\n };\r\n\r\n if (!this._texture) {\r\n if (this._prefiltered) {\r\n this._texture = this._getEngine()!.createPrefilteredCubeTexture(\r\n this.url,\r\n scene,\r\n this._lodScale,\r\n this._lodOffset,\r\n onLoad,\r\n errorHandler,\r\n this._format,\r\n this._forcedExtension,\r\n this._createPolynomials\r\n );\r\n } else {\r\n this._texture = this._getEngine()!.createCubeTexture(\r\n this.url,\r\n scene,\r\n this._files,\r\n this._noMipmap,\r\n onLoad,\r\n errorHandler,\r\n this._format,\r\n this._forcedExtension,\r\n false,\r\n this._lodScale,\r\n this._lodOffset,\r\n null,\r\n this._loaderOptions,\r\n !!this._useSRGBBuffer\r\n );\r\n }\r\n\r\n this._texture?.onLoadedObservable.add(() => this.onLoadObservable.notifyObservers(this));\r\n } else {\r\n if (this._texture.isReady) {\r\n Tools.SetImmediate(() => onLoadProcessing());\r\n } else {\r\n this._texture.onLoadedObservable.add(() => onLoadProcessing());\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Parses text to create a cube texture\r\n * @param parsedTexture define the serialized text to read from\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root url of the cube texture\r\n * @returns a cube texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): CubeTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => {\r\n let prefiltered: boolean = false;\r\n if (parsedTexture.prefiltered) {\r\n prefiltered = parsedTexture.prefiltered;\r\n }\r\n return new CubeTexture(\r\n rootUrl + parsedTexture.name,\r\n scene,\r\n parsedTexture.extensions,\r\n false,\r\n parsedTexture.files || null,\r\n null,\r\n null,\r\n undefined,\r\n prefiltered,\r\n parsedTexture.forcedExtension\r\n );\r\n },\r\n parsedTexture,\r\n scene\r\n );\r\n\r\n // Local Cubemaps\r\n if (parsedTexture.boundingBoxPosition) {\r\n texture.boundingBoxPosition = Vector3.FromArray(parsedTexture.boundingBoxPosition);\r\n }\r\n if (parsedTexture.boundingBoxSize) {\r\n texture.boundingBoxSize = Vector3.FromArray(parsedTexture.boundingBoxSize);\r\n }\r\n\r\n // Animations\r\n if (parsedTexture.animations) {\r\n for (let animationIndex = 0; animationIndex < parsedTexture.animations.length; animationIndex++) {\r\n const parsedAnimation = parsedTexture.animations[animationIndex];\r\n const internalClass = GetClass(\"BABYLON.Animation\");\r\n if (internalClass) {\r\n texture.animations.push(internalClass.Parse(parsedAnimation));\r\n }\r\n }\r\n }\r\n\r\n return texture;\r\n }\r\n\r\n /**\r\n * Makes a clone, or deep copy, of the cube texture\r\n * @returns a new cube texture\r\n */\r\n public clone(): CubeTexture {\r\n let uniqueId = 0;\r\n\r\n const newCubeTexture = SerializationHelper.Clone(() => {\r\n const cubeTexture = new CubeTexture(this.url, this.getScene() || this._getEngine()!, this._extensions, this._noMipmap, this._files);\r\n uniqueId = cubeTexture.uniqueId;\r\n\r\n return cubeTexture;\r\n }, this);\r\n\r\n newCubeTexture.uniqueId = uniqueId;\r\n\r\n return newCubeTexture;\r\n }\r\n}\r\n\r\nTexture._CubeTextureParser = CubeTexture.Parse;\r\n// Some exporters relies on Tools.Instantiate\r\nRegisterClass(\"BABYLON.CubeTexture\", CubeTexture);\r\n"]}
1
+ 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{ serialize, serializeAsMatrix, SerializationHelper } from \"../../Misc/decorators\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Matrix, Vector3 } from \"../../Maths/math.vector\";\r\nimport { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport { Texture } from \"../../Materials/Textures/texture\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { GetClass, RegisterClass } from \"../../Misc/typeStore\";\r\nimport type { ThinEngine } from \"../../Engines/thinEngine\";\r\n\r\nimport \"../../Engines/Extensions/engine.cubeTexture\";\r\nimport { Observable } from \"../../Misc/observable\";\r\n\r\n/**\r\n * Class for creating a cube texture\r\n */\r\nexport class CubeTexture extends BaseTexture {\r\n private _delayedOnLoad: Nullable<() => void>;\r\n private _delayedOnError: Nullable<(message?: string, exception?: any) => void>;\r\n private _lodScale: number = 0.8;\r\n private _lodOffset: number = 0;\r\n\r\n /**\r\n * Observable triggered once the texture has been loaded.\r\n */\r\n public onLoadObservable: Observable<CubeTexture> = new Observable<CubeTexture>();\r\n\r\n /**\r\n * The url of the texture\r\n */\r\n @serialize()\r\n public url: string;\r\n\r\n /**\r\n * Gets or sets the center of the bounding box associated with the cube texture.\r\n * It must define where the camera used to render the texture was set\r\n * @see https://doc.babylonjs.com/how_to/reflect#using-local-cubemap-mode\r\n */\r\n public boundingBoxPosition = Vector3.Zero();\r\n\r\n private _boundingBoxSize: Vector3;\r\n\r\n /**\r\n * Gets or sets the size of the bounding box associated with the cube texture\r\n * When defined, the cubemap will switch to local mode\r\n * @see https://community.arm.com/graphics/b/blog/posts/reflections-based-on-local-cubemaps-in-unity\r\n * @example https://www.babylonjs-playground.com/#RNASML\r\n */\r\n public set boundingBoxSize(value: Vector3) {\r\n if (this._boundingBoxSize && this._boundingBoxSize.equals(value)) {\r\n return;\r\n }\r\n this._boundingBoxSize = value;\r\n const scene = this.getScene();\r\n if (scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n }\r\n /**\r\n * Returns the bounding box size\r\n * @see https://doc.babylonjs.com/how_to/reflect#using-local-cubemap-mode\r\n */\r\n public get boundingBoxSize(): Vector3 {\r\n return this._boundingBoxSize;\r\n }\r\n\r\n protected _rotationY: number = 0;\r\n\r\n /**\r\n * Sets texture matrix rotation angle around Y axis in radians.\r\n */\r\n @serialize(\"rotationY\")\r\n public set rotationY(value: number) {\r\n this._rotationY = value;\r\n this.setReflectionTextureMatrix(Matrix.RotationY(this._rotationY));\r\n }\r\n /**\r\n * Gets texture matrix rotation angle around Y axis radians.\r\n */\r\n public get rotationY(): number {\r\n return this._rotationY;\r\n }\r\n\r\n /**\r\n * Are mip maps generated for this texture or not.\r\n */\r\n public get noMipmap(): boolean {\r\n return this._noMipmap;\r\n }\r\n\r\n private _noMipmap: boolean;\r\n\r\n /** @hidden */\r\n @serialize(\"files\")\r\n public _files: Nullable<string[]> = null;\r\n\r\n @serialize(\"forcedExtension\")\r\n protected _forcedExtension: Nullable<string> = null;\r\n\r\n /**\r\n * Gets the forced extension (if any)\r\n */\r\n public get forcedExtension(): Nullable<string> {\r\n return this._forcedExtension;\r\n }\r\n\r\n @serialize(\"extensions\")\r\n private _extensions: Nullable<string[]> = null;\r\n\r\n @serializeAsMatrix(\"textureMatrix\")\r\n private _textureMatrix: Matrix;\r\n\r\n private _format: number;\r\n private _createPolynomials: boolean;\r\n private _loaderOptions: any;\r\n private _useSRGBBuffer?: boolean;\r\n\r\n /**\r\n * Creates a cube texture from an array of image urls\r\n * @param files defines an array of image urls\r\n * @param scene defines the hosting scene\r\n * @param noMipmap specifies if mip maps are not used\r\n * @returns a cube texture\r\n */\r\n public static CreateFromImages(files: string[], scene: Scene, noMipmap?: boolean): CubeTexture {\r\n let rootUrlKey = \"\";\r\n\r\n files.forEach((url) => (rootUrlKey += url));\r\n\r\n return new CubeTexture(rootUrlKey, scene, null, noMipmap, files);\r\n }\r\n\r\n /**\r\n * Creates and return a texture created from prefilterd data by tools like IBL Baker or Lys.\r\n * @param url defines the url of the prefiltered texture\r\n * @param scene defines the scene the texture is attached to\r\n * @param forcedExtension defines the extension of the file if different from the url\r\n * @param createPolynomials defines whether or not to create polynomial harmonics from the texture data if necessary\r\n * @return the prefiltered texture\r\n */\r\n public static CreateFromPrefilteredData(url: string, scene: Scene, forcedExtension: any = null, createPolynomials: boolean = true) {\r\n const oldValue = scene.useDelayedTextureLoading;\r\n scene.useDelayedTextureLoading = false;\r\n\r\n const result = new CubeTexture(url, scene, null, false, null, null, null, undefined, true, forcedExtension, createPolynomials);\r\n\r\n scene.useDelayedTextureLoading = oldValue;\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a cube texture to use with reflection for instance. It can be based upon dds or six images as well\r\n * as prefiltered data.\r\n * @param rootUrl defines the url of the texture or the root name of the six images\r\n * @param sceneOrEngine defines the scene or engine the texture is attached to\r\n * @param extensions defines the suffixes add to the picture name in case six images are in use like _px.jpg...\r\n * @param noMipmap defines if mipmaps should be created or not\r\n * @param files defines the six files to load for the different faces in that order: px, py, pz, nx, ny, nz\r\n * @param onLoad defines a callback triggered at the end of the file load if no errors occurred\r\n * @param onError defines a callback triggered in case of error during load\r\n * @param format defines the internal format to use for the texture once loaded\r\n * @param prefiltered defines whether or not the texture is created from prefiltered data\r\n * @param forcedExtension defines the extensions to use (force a special type of file to load) in case it is different from the file name\r\n * @param createPolynomials defines whether or not to create polynomial harmonics from the texture data if necessary\r\n * @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness\r\n * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness\r\n * @param loaderOptions options to be passed to the loader\r\n * @param useSRGBBuffer Defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU) (default: false)\r\n * @return the cube texture\r\n */\r\n constructor(\r\n rootUrl: string,\r\n sceneOrEngine: Scene | ThinEngine,\r\n extensions: Nullable<string[]> = null,\r\n noMipmap: boolean = false,\r\n files: Nullable<string[]> = null,\r\n onLoad: Nullable<() => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n format: number = Constants.TEXTUREFORMAT_RGBA,\r\n prefiltered = false,\r\n forcedExtension: any = null,\r\n createPolynomials: boolean = false,\r\n lodScale: number = 0.8,\r\n lodOffset: number = 0,\r\n loaderOptions?: any,\r\n useSRGBBuffer?: boolean\r\n ) {\r\n super(sceneOrEngine);\r\n\r\n this.name = rootUrl;\r\n this.url = rootUrl;\r\n this._noMipmap = noMipmap;\r\n this.hasAlpha = false;\r\n this._format = format;\r\n this.isCube = true;\r\n this._textureMatrix = Matrix.Identity();\r\n this._createPolynomials = createPolynomials;\r\n this.coordinatesMode = Texture.CUBIC_MODE;\r\n this._extensions = extensions;\r\n this._files = files;\r\n this._forcedExtension = forcedExtension;\r\n this._loaderOptions = loaderOptions;\r\n this._useSRGBBuffer = useSRGBBuffer;\r\n this._lodScale = lodScale;\r\n this._lodOffset = lodOffset;\r\n\r\n if (!rootUrl && !files) {\r\n return;\r\n }\r\n\r\n this.updateURL(rootUrl, forcedExtension, onLoad, prefiltered, onError, extensions, this.getScene()?.useDelayedTextureLoading, files);\r\n }\r\n\r\n /**\r\n * Get the current class name of the texture useful for serialization or dynamic coding.\r\n * @returns \"CubeTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"CubeTexture\";\r\n }\r\n\r\n /**\r\n * Update the url (and optional buffer) of this texture if url was null during construction.\r\n * @param url the url of the texture\r\n * @param forcedExtension defines the extension to use\r\n * @param onLoad callback called when the texture is loaded (defaults to null)\r\n * @param prefiltered Defines whether the updated texture is prefiltered or not\r\n * @param onError callback called if there was an error during the loading process (defaults to null)\r\n * @param extensions defines the suffixes add to the picture name in case six images are in use like _px.jpg...\r\n * @param delayLoad defines if the texture should be loaded now (false by default)\r\n * @param files defines the six files to load for the different faces in that order: px, py, pz, nx, ny, nz\r\n */\r\n public updateURL(\r\n url: string,\r\n forcedExtension?: string,\r\n onLoad: Nullable<() => void> = null,\r\n prefiltered: boolean = false,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n extensions: Nullable<string[]> = null,\r\n delayLoad = false,\r\n files: Nullable<string[]> = null\r\n ): void {\r\n if (!this.name || this.name.startsWith(\"data:\")) {\r\n this.name = url;\r\n }\r\n this.url = url;\r\n\r\n if (forcedExtension) {\r\n this._forcedExtension = forcedExtension;\r\n }\r\n\r\n const lastDot = url.lastIndexOf(\".\");\r\n const extension = forcedExtension ? forcedExtension : lastDot > -1 ? url.substring(lastDot).toLowerCase() : \"\";\r\n const isDDS = extension.indexOf(\".dds\") === 0;\r\n const isEnv = extension.indexOf(\".env\") === 0;\r\n\r\n if (isEnv) {\r\n this.gammaSpace = false;\r\n this._prefiltered = false;\r\n this.anisotropicFilteringLevel = 1;\r\n } else {\r\n this._prefiltered = prefiltered;\r\n\r\n if (prefiltered) {\r\n this.gammaSpace = false;\r\n this.anisotropicFilteringLevel = 1;\r\n }\r\n }\r\n\r\n if (files) {\r\n this._files = files;\r\n } else {\r\n if (!isEnv && !isDDS && !extensions) {\r\n extensions = [\"_px.jpg\", \"_py.jpg\", \"_pz.jpg\", \"_nx.jpg\", \"_ny.jpg\", \"_nz.jpg\"];\r\n }\r\n\r\n this._files = this._files || [];\r\n this._files.length = 0;\r\n\r\n if (extensions) {\r\n for (let index = 0; index < extensions.length; index++) {\r\n this._files.push(url + extensions[index]);\r\n }\r\n this._extensions = extensions;\r\n }\r\n }\r\n\r\n if (delayLoad) {\r\n this.delayLoadState = Constants.DELAYLOADSTATE_NOTLOADED;\r\n this._delayedOnLoad = onLoad;\r\n this._delayedOnError = onError;\r\n } else {\r\n this._loadTexture(onLoad, onError);\r\n }\r\n }\r\n\r\n /**\r\n * Delays loading of the cube texture\r\n * @param forcedExtension defines the extension to use\r\n */\r\n public delayLoad(forcedExtension?: string): void {\r\n if (this.delayLoadState !== Constants.DELAYLOADSTATE_NOTLOADED) {\r\n return;\r\n }\r\n if (forcedExtension) {\r\n this._forcedExtension = forcedExtension;\r\n }\r\n\r\n this.delayLoadState = Constants.DELAYLOADSTATE_LOADED;\r\n this._loadTexture(this._delayedOnLoad, this._delayedOnError);\r\n }\r\n\r\n /**\r\n * Returns the reflection texture matrix\r\n * @returns the reflection texture matrix\r\n */\r\n public getReflectionTextureMatrix(): Matrix {\r\n return this._textureMatrix;\r\n }\r\n\r\n /**\r\n * Sets the reflection texture matrix\r\n * @param value Reflection texture matrix\r\n */\r\n public setReflectionTextureMatrix(value: Matrix): void {\r\n if (value.updateFlag === this._textureMatrix.updateFlag) {\r\n return;\r\n }\r\n\r\n if (value.isIdentity() !== this._textureMatrix.isIdentity()) {\r\n this.getScene()?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => mat.getActiveTextures().indexOf(this) !== -1);\r\n }\r\n\r\n this._textureMatrix = value;\r\n }\r\n\r\n private _loadTexture(onLoad: Nullable<() => void> = null, onError: Nullable<(message?: string, exception?: any) => void> = null) {\r\n const scene = this.getScene();\r\n const oldTexture = this._texture;\r\n this._texture = this._getFromCache(this.url, this._noMipmap, undefined, undefined, this._useSRGBBuffer);\r\n\r\n const onLoadProcessing = () => {\r\n this.onLoadObservable.notifyObservers(this);\r\n if (oldTexture) {\r\n oldTexture.dispose();\r\n this.getScene()?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n };\r\n\r\n const errorHandler = (message?: string, exception?: any) => {\r\n this._loadingError = true;\r\n this._errorObject = { message, exception };\r\n if (onError) {\r\n onError(message, exception);\r\n }\r\n Texture.OnTextureLoadErrorObservable.notifyObservers(this);\r\n };\r\n\r\n if (!this._texture) {\r\n if (this._prefiltered) {\r\n this._texture = this._getEngine()!.createPrefilteredCubeTexture(\r\n this.url,\r\n scene,\r\n this._lodScale,\r\n this._lodOffset,\r\n onLoad,\r\n errorHandler,\r\n this._format,\r\n this._forcedExtension,\r\n this._createPolynomials\r\n );\r\n } else {\r\n this._texture = this._getEngine()!.createCubeTexture(\r\n this.url,\r\n scene,\r\n this._files,\r\n this._noMipmap,\r\n onLoad,\r\n errorHandler,\r\n this._format,\r\n this._forcedExtension,\r\n false,\r\n this._lodScale,\r\n this._lodOffset,\r\n null,\r\n this._loaderOptions,\r\n !!this._useSRGBBuffer\r\n );\r\n }\r\n\r\n this._texture?.onLoadedObservable.add(() => this.onLoadObservable.notifyObservers(this));\r\n } else {\r\n if (this._texture.isReady) {\r\n Tools.SetImmediate(() => onLoadProcessing());\r\n } else {\r\n this._texture.onLoadedObservable.add(() => onLoadProcessing());\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Parses text to create a cube texture\r\n * @param parsedTexture define the serialized text to read from\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root url of the cube texture\r\n * @returns a cube texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): CubeTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => {\r\n let prefiltered: boolean = false;\r\n if (parsedTexture.prefiltered) {\r\n prefiltered = parsedTexture.prefiltered;\r\n }\r\n return new CubeTexture(\r\n rootUrl + parsedTexture.name,\r\n scene,\r\n parsedTexture.extensions,\r\n false,\r\n parsedTexture.files || null,\r\n null,\r\n null,\r\n undefined,\r\n prefiltered,\r\n parsedTexture.forcedExtension\r\n );\r\n },\r\n parsedTexture,\r\n scene\r\n );\r\n\r\n // Local Cubemaps\r\n if (parsedTexture.boundingBoxPosition) {\r\n texture.boundingBoxPosition = Vector3.FromArray(parsedTexture.boundingBoxPosition);\r\n }\r\n if (parsedTexture.boundingBoxSize) {\r\n texture.boundingBoxSize = Vector3.FromArray(parsedTexture.boundingBoxSize);\r\n }\r\n\r\n // Animations\r\n if (parsedTexture.animations) {\r\n for (let animationIndex = 0; animationIndex < parsedTexture.animations.length; animationIndex++) {\r\n const parsedAnimation = parsedTexture.animations[animationIndex];\r\n const internalClass = GetClass(\"BABYLON.Animation\");\r\n if (internalClass) {\r\n texture.animations.push(internalClass.Parse(parsedAnimation));\r\n }\r\n }\r\n }\r\n\r\n return texture;\r\n }\r\n\r\n /**\r\n * Makes a clone, or deep copy, of the cube texture\r\n * @returns a new cube texture\r\n */\r\n public clone(): CubeTexture {\r\n let uniqueId = 0;\r\n\r\n const newCubeTexture = SerializationHelper.Clone(() => {\r\n const cubeTexture = new CubeTexture(this.url, this.getScene() || this._getEngine()!, this._extensions, this._noMipmap, this._files);\r\n uniqueId = cubeTexture.uniqueId;\r\n\r\n return cubeTexture;\r\n }, this);\r\n\r\n newCubeTexture.uniqueId = uniqueId;\r\n\r\n return newCubeTexture;\r\n }\r\n}\r\n\r\nTexture._CubeTextureParser = CubeTexture.Parse;\r\n// Some exporters relies on Tools.Instantiate\r\nRegisterClass(\"BABYLON.CubeTexture\", CubeTexture);\r\n"]}
@@ -241,6 +241,7 @@ export declare class Texture extends BaseTexture {
241
241
  private _loaderOptions?;
242
242
  private _creationFlags?;
243
243
  private _useSRGBBuffer?;
244
+ private _forcedExtension?;
244
245
  /** Returns the texture mime type if it was defined by a loader (undefined else) */
245
246
  get mimeType(): string | undefined;
246
247
  /**
@@ -275,15 +276,17 @@ export declare class Texture extends BaseTexture {
275
276
  * @param mimeType defines an optional mime type information
276
277
  * @param loaderOptions options to be passed to the loader
277
278
  * @param creationFlags specific flags to use when creating the texture (Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures, for eg)
279
+ * @param forcedExtension defines the extension to use to pick the right loader
278
280
  */
279
- constructor(url: Nullable<string>, sceneOrEngine?: Nullable<Scene | ThinEngine>, noMipmapOrOptions?: boolean | ITextureCreationOptions, invertY?: boolean, samplingMode?: number, onLoad?: Nullable<() => void>, onError?: Nullable<(message?: string, exception?: any) => void>, buffer?: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob | ImageBitmap>, deleteBuffer?: boolean, format?: number, mimeType?: string, loaderOptions?: any, creationFlags?: number);
281
+ constructor(url: Nullable<string>, sceneOrEngine?: Nullable<Scene | ThinEngine>, noMipmapOrOptions?: boolean | ITextureCreationOptions, invertY?: boolean, samplingMode?: number, onLoad?: Nullable<() => void>, onError?: Nullable<(message?: string, exception?: any) => void>, buffer?: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob | ImageBitmap>, deleteBuffer?: boolean, format?: number, mimeType?: string, loaderOptions?: any, creationFlags?: number, forcedExtension?: string);
280
282
  /**
281
283
  * Update the url (and optional buffer) of this texture if url was null during construction.
282
284
  * @param url the url of the texture
283
285
  * @param buffer the buffer of the texture (defaults to null)
284
286
  * @param onLoad callback called when the texture is loaded (defaults to null)
287
+ * @param forcedExtension defines the extension to use to pick the right loader
285
288
  */
286
- updateURL(url: string, buffer?: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob>, onLoad?: () => void): void;
289
+ updateURL(url: string, buffer?: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob>, onLoad?: () => void, forcedExtension?: string): void;
287
290
  /**
288
291
  * Finish the loading sequence of a texture flagged as delayed load.
289
292
  * @hidden
@@ -9,7 +9,7 @@ import { _WarnImport } from "../../Misc/devTools.js";
9
9
  import { TimingTools } from "../../Misc/timingTools.js";
10
10
  import { InstantiationTools } from "../../Misc/instantiationTools.js";
11
11
  import { Plane } from "../../Maths/math.plane.js";
12
- import { EncodeArrayBufferToBase64, StartsWith } from "../../Misc/stringTools.js";
12
+ import { EncodeArrayBufferToBase64 } from "../../Misc/stringTools.js";
13
13
  import { GenerateBase64StringFromTexture, GenerateBase64StringFromTextureAsync } from "../../Misc/copyTools.js";
14
14
  import { CompatibilityOptions } from "../../Compat/compatibilityOptions.js";
15
15
  /**
@@ -35,8 +35,9 @@ var Texture = /** @class */ (function (_super) {
35
35
  * @param mimeType defines an optional mime type information
36
36
  * @param loaderOptions options to be passed to the loader
37
37
  * @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)
38
+ * @param forcedExtension defines the extension to use to pick the right loader
38
39
  */
39
- function Texture(url, sceneOrEngine, noMipmapOrOptions, invertY, samplingMode, onLoad, onError, buffer, deleteBuffer, format, mimeType, loaderOptions, creationFlags) {
40
+ function Texture(url, sceneOrEngine, noMipmapOrOptions, invertY, samplingMode, onLoad, onError, buffer, deleteBuffer, format, mimeType, loaderOptions, creationFlags, forcedExtension) {
40
41
  if (samplingMode === void 0) { samplingMode = Texture.TRILINEAR_SAMPLINGMODE; }
41
42
  if (onLoad === void 0) { onLoad = null; }
42
43
  if (onError === void 0) { onError = null; }
@@ -173,6 +174,7 @@ var Texture = /** @class */ (function (_super) {
173
174
  _this._loaderOptions = loaderOptions;
174
175
  _this._creationFlags = creationFlags;
175
176
  _this._useSRGBBuffer = useSRGBBuffer;
177
+ _this._forcedExtension = forcedExtension;
176
178
  if (format) {
177
179
  _this._format = format;
178
180
  }
@@ -229,7 +231,7 @@ var Texture = /** @class */ (function (_super) {
229
231
  if (!_this._texture) {
230
232
  if (!scene || !scene.useDelayedTextureLoading) {
231
233
  try {
232
- _this._texture = engine.createTexture(_this.url, noMipmap, _this._invertY, scene, samplingMode, load, errorHandler, _this._buffer, undefined, _this._format, null, mimeType, loaderOptions, creationFlags, useSRGBBuffer);
234
+ _this._texture = engine.createTexture(_this.url, noMipmap, _this._invertY, scene, samplingMode, load, errorHandler, _this._buffer, undefined, _this._format, _this._forcedExtension, mimeType, loaderOptions, creationFlags, useSRGBBuffer);
233
235
  }
234
236
  catch (e) {
235
237
  errorHandler("error loading", e);
@@ -307,18 +309,20 @@ var Texture = /** @class */ (function (_super) {
307
309
  * @param url the url of the texture
308
310
  * @param buffer the buffer of the texture (defaults to null)
309
311
  * @param onLoad callback called when the texture is loaded (defaults to null)
312
+ * @param forcedExtension defines the extension to use to pick the right loader
310
313
  */
311
- Texture.prototype.updateURL = function (url, buffer, onLoad) {
314
+ Texture.prototype.updateURL = function (url, buffer, onLoad, forcedExtension) {
312
315
  if (buffer === void 0) { buffer = null; }
313
316
  if (this.url) {
314
317
  this.releaseInternalTexture();
315
318
  this.getScene().markAllMaterialsAsDirty(1);
316
319
  }
317
- if (!this.name || StartsWith(this.name, "data:")) {
320
+ if (!this.name || this.name.startsWith("data:")) {
318
321
  this.name = url;
319
322
  }
320
323
  this.url = url;
321
324
  this._buffer = buffer;
325
+ this._forcedExtension = forcedExtension;
322
326
  this.delayLoadState = 4;
323
327
  if (onLoad) {
324
328
  this._delayedOnLoad = onLoad;
@@ -342,7 +346,7 @@ var Texture = /** @class */ (function (_super) {
342
346
  if (!this._texture) {
343
347
  this._texture = scene
344
348
  .getEngine()
345
- .createTexture(this.url, this._noMipmap, this._invertY, scene, this.samplingMode, this._delayedOnLoad, this._delayedOnError, this._buffer, null, this._format, null, this._mimeType, this._loaderOptions, this._creationFlags, this._useSRGBBuffer);
349
+ .createTexture(this.url, this._noMipmap, this._invertY, scene, this.samplingMode, this._delayedOnLoad, this._delayedOnError, this._buffer, null, this._format, this._forcedExtension, this._mimeType, this._loaderOptions, this._creationFlags, this._useSRGBBuffer);
346
350
  if (this._deleteBuffer) {
347
351
  this._buffer = null;
348
352
  }
@@ -553,11 +557,11 @@ var Texture = /** @class */ (function (_super) {
553
557
  Texture.prototype.serialize = function () {
554
558
  var savedName = this.name;
555
559
  if (!Texture.SerializeBuffers) {
556
- if (StartsWith(this.name, "data:")) {
560
+ if (this.name.startsWith("data:")) {
557
561
  this.name = "";
558
562
  }
559
563
  }
560
- if (StartsWith(this.name, "data:") && this.url === this.name) {
564
+ if (this.name.startsWith("data:") && this.url === this.name) {
561
565
  this.url = "";
562
566
  }
563
567
  var serializationObject = _super.prototype.serialize.call(this);
@@ -569,10 +573,10 @@ var Texture = /** @class */ (function (_super) {
569
573
  serializationObject.base64String = this._buffer;
570
574
  serializationObject.name = serializationObject.name.replace("data:", "");
571
575
  }
572
- else if (this.url && StartsWith(this.url, "data:") && this._buffer instanceof Uint8Array) {
576
+ else if (this.url && this.url.startsWith("data:") && this._buffer instanceof Uint8Array) {
573
577
  serializationObject.base64String = "data:image/png;base64," + EncodeArrayBufferToBase64(this._buffer);
574
578
  }
575
- else if (Texture.ForceSerializeBuffers || (this.url && StartsWith(this.url, "blob:")) || this._forceSerialize) {
579
+ else if (Texture.ForceSerializeBuffers || (this.url && this.url.startsWith("blob:")) || this._forceSerialize) {
576
580
  serializationObject.base64String =
577
581
  !this._engine || this._engine._features.supportSyncTextureRead ? GenerateBase64StringFromTexture(this) : GenerateBase64StringFromTextureAsync(this);
578
582
  }
@@ -696,7 +700,7 @@ var Texture = /** @class */ (function (_super) {
696
700
  else {
697
701
  url = rootUrl + parsedTexture.name;
698
702
  }
699
- if (StartsWith(parsedTexture.url, "data:") || (Texture.UseSerializedUrlIfAny && parsedTexture.url)) {
703
+ if (parsedTexture.url && (parsedTexture.url.startsWith("data:") || Texture.UseSerializedUrlIfAny)) {
700
704
  url = parsedTexture.url;
701
705
  }
702
706
  texture_1 = new Texture(url, scene, !generateMipMaps, parsedTexture.invertY, parsedTexture.samplingMode, onLoaded);