@babylonjs/core 5.8.0 → 5.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Buffers/buffer.js +2 -3
- package/Buffers/buffer.js.map +1 -1
- package/Culling/ray.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +2 -0
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.js +3 -4
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/engine.d.ts +2 -31
- package/Engines/nullEngine.js +3 -1
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Gizmos/gizmo.js +8 -2
- package/Gizmos/gizmo.js.map +1 -1
- package/Inputs/scene.inputManager.js +5 -2
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Lights/shadowLight.d.ts +2 -0
- package/Lights/shadowLight.js +8 -0
- package/Lights/shadowLight.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +5 -2
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Loading/sceneLoader.js +1 -2
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -1
- package/Materials/Node/nodeMaterial.js +1 -0
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +2 -3
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Textures/Loaders/basisTextureLoader.js +1 -2
- package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -2
- package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.js +1 -2
- package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/hdrTextureLoader.js +1 -2
- package/Materials/Textures/Loaders/hdrTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -2
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/tgaTextureLoader.js +1 -2
- package/Materials/Textures/Loaders/tgaTextureLoader.js.map +1 -1
- package/Materials/Textures/cubeTexture.d.ts +2 -1
- package/Materials/Textures/cubeTexture.js +2 -2
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/texture.d.ts +5 -2
- package/Materials/Textures/texture.js +15 -11
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/effect.d.ts +1 -0
- package/Materials/effect.js +5 -0
- package/Materials/effect.js.map +1 -1
- package/Maths/math.vector.d.ts +45 -0
- package/Maths/math.vector.js +92 -7
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/abstractMesh.js +2 -3
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geometry.js +1 -1
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/instancedMesh.js +12 -9
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/linesMesh.js +3 -0
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/mesh.js +2 -2
- package/Meshes/mesh.js.map +1 -1
- package/Misc/deepCopier.js +1 -2
- package/Misc/deepCopier.js.map +1 -1
- package/Misc/index.d.ts +0 -1
- package/Misc/index.js +0 -1
- package/Misc/index.js.map +1 -1
- package/Misc/reflector.js +1 -2
- package/Misc/reflector.js.map +1 -1
- package/Misc/sceneSerializer.js +7 -2
- package/Misc/sceneSerializer.js.map +1 -1
- package/Misc/stringTools.d.ts +2 -0
- package/Misc/stringTools.js +4 -2
- package/Misc/stringTools.js.map +1 -1
- package/Misc/tools.d.ts +0 -17
- package/Misc/tools.js +0 -25
- package/Misc/tools.js.map +1 -1
- package/Navigation/Plugins/recastJSPlugin.js +1 -1
- package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
- package/Particles/pointsCloudSystem.d.ts +12 -0
- package/Particles/pointsCloudSystem.js +30 -0
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Particles/solidParticleSystem.js +6 -7
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Rendering/edgesRenderer.js +1 -2
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.d.ts +6 -2
- package/Rendering/geometryBufferRenderer.js +209 -18
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Shaders/default.fragment.js +1 -1
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/geometry.fragment.d.ts +1 -0
- package/Shaders/geometry.fragment.js +2 -1
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/geometry.vertex.js +1 -1
- package/Shaders/geometry.vertex.js.map +1 -1
- package/Shaders/pbr.fragment.js +1 -1
- package/Shaders/pbr.fragment.js.map +1 -1
- package/abstractScene.d.ts +1 -0
- package/abstractScene.js +1 -0
- package/abstractScene.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +6 -0
- package/scene.js +8 -6
- package/scene.js.map +1 -1
- package/Misc/promise.d.ts +0 -11
- package/Misc/promise.js +0 -230
- package/Misc/promise.js.map +0 -1
- package/Misc/sliceTools.d.ts +0 -22
- package/Misc/sliceTools.js +0 -37
- package/Misc/sliceTools.js.map +0 -1
package/scene.js
CHANGED
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@@ -26,7 +26,6 @@ import { UniqueIdGenerator } from "./Misc/uniqueIdGenerator.js";
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import { ReadFile, RequestFile, LoadFile } from "./Misc/fileTools.js";
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import { LightConstants } from "./Lights/lightConstants.js";
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import { ComputePressureObserverWrapper } from "./Misc/computePressure.js";
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import { SliceTools } from "./Misc/sliceTools.js";
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/**
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* Represents a scene to be rendered by the engine.
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* @see https://doc.babylonjs.com/features/scene
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@@ -321,6 +320,10 @@ var Scene = /** @class */ (function (_super) {
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* Gets or sets a boolean indicating if the user want to entirely skip the picking phase when a pointer down event occurs.
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*/
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_this.skipPointerDownPicking = false;
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/**
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* Gets or sets a boolean indicating if the user want to entirely skip the picking phase when a pointer up event occurs. Off by default.
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*/
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_this.skipPointerUpPicking = false;
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/**
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* This observable event is triggered when any ponter event is triggered. It is registered during Scene.attachControl() and it is called BEFORE the 3D engine process anything (mesh/sprite picking for instance).
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* You have the possibility to skip the process and the call to onPointerObservable by setting PointerInfoPre.skipOnPointerObservable to true
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@@ -1734,15 +1737,12 @@ var Scene = /** @class */ (function (_super) {
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* @param checkRenderTargets true to also check that the meshes rendered as part of a render target are ready (default: false)
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*/
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Scene.prototype.executeWhenReady = function (func, checkRenderTargets) {
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var _this = this;
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if (checkRenderTargets === void 0) { checkRenderTargets = false; }
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this.onReadyObservable.add(func);
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if (this._executeWhenReadyTimeoutId !== null) {
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return;
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}
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this.
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_this._checkIsReady(checkRenderTargets);
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}, 150);
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this._checkIsReady(checkRenderTargets);
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};
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/**
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* Returns a promise that resolves when the scene is ready
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@@ -2151,6 +2151,7 @@ var Scene = /** @class */ (function (_super) {
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};
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/**
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* Removes the given action manager from this scene.
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* @deprecated
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* @param toRemove The action manager to remove
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* @returns The index of the removed action manager
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*/
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@@ -2312,6 +2313,7 @@ var Scene = /** @class */ (function (_super) {
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};
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/**
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* Adds the given action manager to this scene
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* @deprecated
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* @param newActionManager The action manager to add
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*/
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Scene.prototype.addActionManager = function (newActionManager) {
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@@ -4033,7 +4035,7 @@ var Scene = /** @class */ (function (_super) {
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this._isDisposed = true;
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};
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Scene.prototype._disposeList = function (items, callback) {
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var itemsCopy =
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var itemsCopy = items.slice(0);
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callback = callback !== null && callback !== void 0 ? callback : (function (item) { return item.dispose(); });
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for (var _i = 0, itemsCopy_1 = itemsCopy; _i < itemsCopy_1.length; _i++) {
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var item = itemsCopy_1[_i];
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