@babylonjs/core 5.53.0 → 5.53.1

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Files changed (118) hide show
  1. package/Animations/animationGroup.js +8 -1
  2. package/Animations/animationGroup.js.map +1 -1
  3. package/Engines/Extensions/engine.cubeTexture.js +3 -0
  4. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  5. package/Engines/Extensions/engine.multiRender.js +74 -19
  6. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  7. package/Engines/Extensions/engine.renderTarget.js +2 -5
  8. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  9. package/Engines/WebGL/webGLHardwareTexture.d.ts +3 -1
  10. package/Engines/WebGL/webGLHardwareTexture.js +19 -7
  11. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  12. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +14 -1
  13. package/Engines/WebGL/webGLRenderTargetWrapper.js +76 -6
  14. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  15. package/Engines/WebGPU/Extensions/engine.multiRender.js +20 -0
  16. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  17. package/Engines/WebGPU/Extensions/engine.renderTarget.js +3 -1
  18. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  19. package/Engines/WebGPU/webgpuConstants.d.ts +22 -7
  20. package/Engines/WebGPU/webgpuConstants.js +24 -8
  21. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  22. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +0 -3
  23. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +20 -53
  24. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  25. package/Engines/WebGPU/webgpuTextureHelper.d.ts +3 -2
  26. package/Engines/WebGPU/webgpuTextureHelper.js +33 -14
  27. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  28. package/Engines/WebGPU/webgpuTintWASM.d.ts +3 -2
  29. package/Engines/WebGPU/webgpuTintWASM.js +10 -8
  30. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  31. package/Engines/constants.d.ts +12 -0
  32. package/Engines/constants.js +12 -0
  33. package/Engines/constants.js.map +1 -1
  34. package/Engines/engine.d.ts +128 -72
  35. package/Engines/nativeEngine.d.ts +1 -0
  36. package/Engines/nativeEngine.js +16 -5
  37. package/Engines/nativeEngine.js.map +1 -1
  38. package/Engines/renderTargetWrapper.d.ts +28 -4
  39. package/Engines/renderTargetWrapper.js +107 -10
  40. package/Engines/renderTargetWrapper.js.map +1 -1
  41. package/Engines/thinEngine.d.ts +6 -6
  42. package/Engines/thinEngine.js +28 -20
  43. package/Engines/thinEngine.js.map +1 -1
  44. package/Engines/webgpuEngine.d.ts +25 -8
  45. package/Engines/webgpuEngine.js +112 -48
  46. package/Engines/webgpuEngine.js.map +1 -1
  47. package/Materials/PBR/pbrAnisotropicConfiguration.js +0 -1
  48. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  49. package/Materials/PBR/pbrBaseMaterial.js +3 -0
  50. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  51. package/Materials/Textures/internalTexture.d.ts +4 -0
  52. package/Materials/Textures/internalTexture.js.map +1 -1
  53. package/Materials/Textures/multiRenderTarget.d.ts +40 -0
  54. package/Materials/Textures/multiRenderTarget.js +143 -4
  55. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  56. package/Materials/Textures/renderTargetTexture.d.ts +4 -0
  57. package/Materials/Textures/renderTargetTexture.js +10 -2
  58. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  59. package/Materials/Textures/texture.d.ts +4 -2
  60. package/Materials/Textures/texture.js +1 -0
  61. package/Materials/Textures/texture.js.map +1 -1
  62. package/Materials/Textures/textureCreationOptions.d.ts +4 -0
  63. package/Materials/Textures/textureCreationOptions.js.map +1 -1
  64. package/Misc/interfaces/screenshotSize.d.ts +17 -3
  65. package/Misc/interfaces/screenshotSize.js.map +1 -1
  66. package/Misc/screenshotTools.d.ts +2 -2
  67. package/Misc/screenshotTools.js +49 -9
  68. package/Misc/screenshotTools.js.map +1 -1
  69. package/Misc/textureTools.d.ts +1 -1
  70. package/Misc/textureTools.js +4 -2
  71. package/Misc/textureTools.js.map +1 -1
  72. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +1 -0
  73. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  74. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.d.ts +5 -0
  75. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js +7 -0
  76. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js.map +1 -1
  77. package/PostProcesses/depthOfFieldMergePostProcess.d.ts +0 -23
  78. package/PostProcesses/depthOfFieldMergePostProcess.js +0 -5
  79. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  80. package/PostProcesses/postProcess.js +1 -0
  81. package/PostProcesses/postProcess.js.map +1 -1
  82. package/Probes/reflectionProbe.js +1 -0
  83. package/Probes/reflectionProbe.js.map +1 -1
  84. package/Rendering/depthPeelingRenderer.js +3 -1
  85. package/Rendering/depthPeelingRenderer.js.map +1 -1
  86. package/Rendering/fluidRenderer/fluidRenderer.js +1 -1
  87. package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
  88. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js +2 -1
  89. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js.map +1 -1
  90. package/Rendering/fluidRenderer/fluidRenderingTextures.js +2 -0
  91. package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
  92. package/Shaders/default.fragment.js +1 -1
  93. package/Shaders/default.fragment.js.map +1 -1
  94. package/Shaders/depthOfFieldMerge.fragment.js +10 -5
  95. package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
  96. package/Shaders/fluidRenderingRender.fragment.js +3 -3
  97. package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
  98. package/Shaders/motionBlur.fragment.js +8 -2
  99. package/Shaders/motionBlur.fragment.js.map +1 -1
  100. package/Shaders/screenSpaceReflection2.fragment.js +11 -4
  101. package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
  102. package/Shaders/screenSpaceReflection2Blur.fragment.js +6 -1
  103. package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
  104. package/Shaders/ssao2.fragment.js +1 -0
  105. package/Shaders/ssao2.fragment.js.map +1 -1
  106. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +9 -9
  107. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  108. package/ShadersWGSL/ShadersInclude/bonesVertex.js +16 -16
  109. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  110. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +6 -6
  111. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  112. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +6 -6
  113. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  114. package/ShadersWGSL/ShadersInclude/instancesVertex.js +1 -1
  115. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  116. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +8 -8
  117. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  118. package/package.json +1 -1
@@ -3,19 +3,19 @@ import { ShaderStore } from "../../Engines/shaderStore.js";
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  const name = "morphTargetsVertex";
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  const shader = `#ifdef MORPHTARGETS
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  #ifdef MORPHTARGETS_TEXTURE
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- vertexID=f32(gl_VertexID)*uniforms.morphTargetTextureInfo.x;
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- normalUpdated=normalUpdated+(readVector3FromRawSampler({X},vertexID) -normal)*uniforms.morphTargetInfluences[{X}];
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+ vertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;
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+ normalUpdated=normalUpdated+(readVector3FromRawSampler({X},vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];
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  #ifdef MORPHTARGETS_UV
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- uvUpdated=uvUpdated+(readVector3FromRawSampler({X},vertexID).xy-uv)*uniforms.morphTargetInfluences[{X}];
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+ uvUpdated=uvUpdated+(readVector3FromRawSampler({X},vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];
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  #ifdef MORPHTARGETS_TANGENT
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- tangentUpdated.xyz=tangentUpdated.xyz+(readVector3FromRawSampler({X},vertexID) -tangent.xyz)*uniforms.morphTargetInfluences[{X}];
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+ tangentUpdated.xyz=tangentUpdated.xyz+(readVector3FromRawSampler({X},vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}];
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  #else
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- positionUpdated=positionUpdated+(position{X}-position)*uniforms.morphTargetInfluences[{X}];
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- normalUpdated+=(normal{X}-normal)*uniforms.morphTargetInfluences[{X}];
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+ positionUpdated=positionUpdated+(position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];
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+ normalUpdated+=(normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];
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  #ifdef MORPHTARGETS_TANGENT
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- tangentUpdated.xyz=tangentUpdated.xyz+(tangent{X}-tangent.xyz)*uniforms.morphTargetInfluences[{X}];
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+ tangentUpdated.xyz=tangentUpdated.xyz+(tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}];
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  #ifdef MORPHTARGETS_UV
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- uvUpdated=uvUpdated+(uv_{X}-uv)*uniforms.morphTargetInfluences[{X}];
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+ uvUpdated=uvUpdated+(uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];
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  #endif
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  #endif
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  `;
@@ -1 +1 @@
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- {"version":3,"file":"morphTargetsVertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/ShadersWGSL/ShadersInclude/morphTargetsVertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Bd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kBAAkB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"morphTargetsVertex\";\nconst shader = `#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE \nvertexID=f32(gl_VertexID)*uniforms.morphTargetTextureInfo.x;\rpositionUpdated=positionUpdated+(readVector3FromRawSampler({X},vertexID)-position)*uniforms.morphTargetInfluences[{X}];\rvertexID=vertexID+1.0;\r#ifdef MORPHTARGETS_NORMAL\nnormalUpdated=normalUpdated+(readVector3FromRawSampler({X},vertexID) -normal)*uniforms.morphTargetInfluences[{X}];\rvertexID=vertexID+1.0;\r#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated=uvUpdated+(readVector3FromRawSampler({X},vertexID).xy-uv)*uniforms.morphTargetInfluences[{X}];\rvertexID=vertexID+1.0;\r#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz=tangentUpdated.xyz+(readVector3FromRawSampler({X},vertexID) -tangent.xyz)*uniforms.morphTargetInfluences[{X}];\r#endif\n#else\npositionUpdated=positionUpdated+(position{X}-position)*uniforms.morphTargetInfluences[{X}];\r#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(normal{X}-normal)*uniforms.morphTargetInfluences[{X}];\r#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz=tangentUpdated.xyz+(tangent{X}-tangent.xyz)*uniforms.morphTargetInfluences[{X}];\r#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated=uvUpdated+(uv_{X}-uv)*uniforms.morphTargetInfluences[{X}];\r#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const morphTargetsVertex = { name, shader };\n"]}
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+ {"version":3,"file":"morphTargetsVertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/ShadersWGSL/ShadersInclude/morphTargetsVertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Bd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kBAAkB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"morphTargetsVertex\";\nconst shader = `#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE \nvertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;\rpositionUpdated=positionUpdated+(readVector3FromRawSampler({X},vertexID)-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];\rvertexID=vertexID+1.0;\r#ifdef MORPHTARGETS_NORMAL\nnormalUpdated=normalUpdated+(readVector3FromRawSampler({X},vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];\rvertexID=vertexID+1.0;\r#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated=uvUpdated+(readVector3FromRawSampler({X},vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];\rvertexID=vertexID+1.0;\r#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz=tangentUpdated.xyz+(readVector3FromRawSampler({X},vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}];\r#endif\n#else\npositionUpdated=positionUpdated+(position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];\r#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];\r#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz=tangentUpdated.xyz+(tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}];\r#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated=uvUpdated+(uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];\r#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const morphTargetsVertex = { name, shader };\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
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  {
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  "name": "@babylonjs/core",
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- "version": "5.53.0",
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+ "version": "5.53.1",
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  "main": "index.js",
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  "module": "index.js",
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  "types": "index.d.ts",