@babylonjs/core 5.50.1 → 5.52.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (118) hide show
  1. package/Animations/animatable.d.ts +5 -3
  2. package/Animations/animatable.js +10 -7
  3. package/Animations/animatable.js.map +1 -1
  4. package/Animations/animationGroup.js +3 -1
  5. package/Animations/animationGroup.js.map +1 -1
  6. package/Animations/runtimeAnimation.d.ts +1 -0
  7. package/Animations/runtimeAnimation.js +1 -0
  8. package/Animations/runtimeAnimation.js.map +1 -1
  9. package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +8 -0
  10. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +28 -2
  11. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  12. package/Cameras/freeCamera.d.ts +10 -0
  13. package/Cameras/freeCamera.js +32 -0
  14. package/Cameras/freeCamera.js.map +1 -1
  15. package/Cameras/targetCamera.js +4 -1
  16. package/Cameras/targetCamera.js.map +1 -1
  17. package/Engines/engineCapabilities.d.ts +2 -0
  18. package/Engines/engineCapabilities.js.map +1 -1
  19. package/Engines/nativeEngine.js +1 -0
  20. package/Engines/nativeEngine.js.map +1 -1
  21. package/Engines/nullEngine.js +1 -0
  22. package/Engines/nullEngine.js.map +1 -1
  23. package/Engines/thinEngine.js +3 -2
  24. package/Engines/thinEngine.js.map +1 -1
  25. package/Engines/webgpuEngine.js +1 -0
  26. package/Engines/webgpuEngine.js.map +1 -1
  27. package/Inputs/scene.inputManager.d.ts +6 -3
  28. package/Inputs/scene.inputManager.js +67 -12
  29. package/Inputs/scene.inputManager.js.map +1 -1
  30. package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +4 -0
  31. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +37 -2
  32. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  33. package/Materials/Node/nodeMaterialDecorator.d.ts +1 -1
  34. package/Materials/Node/nodeMaterialDecorator.js.map +1 -1
  35. package/Materials/PBR/pbrMaterial.js +1 -0
  36. package/Materials/PBR/pbrMaterial.js.map +1 -1
  37. package/Materials/Textures/cubeTexture.js +7 -1
  38. package/Materials/Textures/cubeTexture.js.map +1 -1
  39. package/Meshes/mesh.js +2 -2
  40. package/Meshes/mesh.js.map +1 -1
  41. package/Meshes/mesh.vertexData.d.ts +4 -1
  42. package/Meshes/mesh.vertexData.js +21 -17
  43. package/Meshes/mesh.vertexData.js.map +1 -1
  44. package/Misc/decorators.d.ts +8 -0
  45. package/Misc/decorators.js +22 -12
  46. package/Misc/decorators.js.map +1 -1
  47. package/Misc/environmentTextureTools.js +7 -0
  48. package/Misc/environmentTextureTools.js.map +1 -1
  49. package/Misc/khronosTextureContainer.js +4 -0
  50. package/Misc/khronosTextureContainer.js.map +1 -1
  51. package/Misc/observable.js +3 -0
  52. package/Misc/observable.js.map +1 -1
  53. package/Misc/sceneRecorder.js +3 -0
  54. package/Misc/sceneRecorder.js.map +1 -1
  55. package/Misc/virtualJoystick.js +2 -2
  56. package/Misc/virtualJoystick.js.map +1 -1
  57. package/Morph/morphTargetManager.js +7 -1
  58. package/Morph/morphTargetManager.js.map +1 -1
  59. package/Particles/gpuParticleSystem.js +18 -14
  60. package/Particles/gpuParticleSystem.js.map +1 -1
  61. package/Physics/v2/IPhysicsEnginePlugin.d.ts +126 -19
  62. package/Physics/v2/IPhysicsEnginePlugin.js +6 -0
  63. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  64. package/Physics/v2/physicsAggregate.d.ts +7 -1
  65. package/Physics/v2/physicsAggregate.js +21 -7
  66. package/Physics/v2/physicsAggregate.js.map +1 -1
  67. package/Physics/v2/physicsBody.d.ts +24 -15
  68. package/Physics/v2/physicsBody.js +46 -20
  69. package/Physics/v2/physicsBody.js.map +1 -1
  70. package/Physics/v2/physicsEngineComponent.d.ts +10 -0
  71. package/Physics/v2/physicsEngineComponent.js +27 -0
  72. package/Physics/v2/physicsEngineComponent.js.map +1 -1
  73. package/Physics/v2/physicsMaterial.d.ts +52 -46
  74. package/Physics/v2/physicsMaterial.js +23 -80
  75. package/Physics/v2/physicsMaterial.js.map +1 -1
  76. package/Physics/v2/physicsShape.d.ts +27 -2
  77. package/Physics/v2/physicsShape.js +52 -1
  78. package/Physics/v2/physicsShape.js.map +1 -1
  79. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +59 -13
  80. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +131 -56
  81. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  82. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.d.ts +65 -13
  83. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +218 -80
  84. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  85. package/Rendering/depthRenderer.js +1 -1
  86. package/Rendering/depthRenderer.js.map +1 -1
  87. package/Rendering/depthRendererSceneComponent.d.ts +2 -1
  88. package/Rendering/depthRendererSceneComponent.js +2 -2
  89. package/Rendering/depthRendererSceneComponent.js.map +1 -1
  90. package/Rendering/geometryBufferRenderer.d.ts +8 -2
  91. package/Rendering/geometryBufferRenderer.js +32 -10
  92. package/Rendering/geometryBufferRenderer.js.map +1 -1
  93. package/Rendering/prePassRenderer.d.ts +18 -2
  94. package/Rendering/prePassRenderer.js +72 -26
  95. package/Rendering/prePassRenderer.js.map +1 -1
  96. package/Shaders/ShadersInclude/screenSpaceRayTrace.js +3 -3
  97. package/Shaders/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
  98. package/Shaders/geometry.fragment.js +2 -2
  99. package/Shaders/geometry.fragment.js.map +1 -1
  100. package/Shaders/screenSpaceReflection2.fragment.js +20 -10
  101. package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
  102. package/Shaders/screenSpaceReflection2Blur.fragment.js +1 -1
  103. package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
  104. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js +9 -2
  105. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
  106. package/Shaders/sprites.fragment.js +6 -1
  107. package/Shaders/sprites.fragment.js.map +1 -1
  108. package/Shaders/ssao2.fragment.js +0 -2
  109. package/Shaders/ssao2.fragment.js.map +1 -1
  110. package/Sprites/spriteManager.d.ts +7 -0
  111. package/Sprites/spriteManager.js +27 -0
  112. package/Sprites/spriteManager.js.map +1 -1
  113. package/Sprites/spriteRenderer.d.ts +8 -0
  114. package/Sprites/spriteRenderer.js +42 -19
  115. package/Sprites/spriteRenderer.js.map +1 -1
  116. package/assetContainer.js +5 -1
  117. package/assetContainer.js.map +1 -1
  118. package/package.json +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"spriteRenderer.js","sourceRoot":"","sources":["../../../../lts/core/generated/Sprites/spriteRenderer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAIjD,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACzD,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAOvD,OAAO,oCAAoC,CAAC;AAC5C,OAAO,4CAA4C,CAAC;AAEpD,OAAO,6BAA6B,CAAC;AACrC,OAAO,2BAA2B,CAAC;AAEnC;;;;GAIG;AACH,MAAM,OAAO,cAAc;IAyCvB;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAsBD;;;;;;OAMG;IACH,YAAY,MAAkB,EAAE,QAAgB,EAAE,UAAkB,IAAI,EAAE,QAAyB,IAAI;QA3DvG;;;;WAIG;QACI,cAAS,GAAG,SAAS,CAAC,aAAa,CAAC;QAE3C;;;WAGG;QACI,mBAAc,GAAG,IAAI,CAAC;QAE7B;;;;WAIG;QACI,sBAAiB,GAAY,KAAK,CAAC;QAE1C;;WAEG;QACI,eAAU,GAAG,IAAI,CAAC;QAUR,YAAO,GAAY,KAAK,CAAC;QACzB,mBAAc,GAAY,KAAK,CAAC;QASzC,mBAAc,GAAoC,EAAE,CAAC;QAiBzD,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,eAAe,IAAI,MAAM,CAAC,SAAS,CAAC,uBAAuB,CAAC;QACnG,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,iBAAiB,IAAI,CAAC,MAAM,CAAC,yBAAyB,CAAC;QACvF,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,gBAAgB,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;QAChD,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;QAC/C,IAAI,CAAC,iBAAiB,GAAG,IAAI,WAAW,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QACxD,IAAI,CAAC,oBAAoB,GAAG,IAAI,WAAW,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAE3D,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5B;QAED,IAAI,IAAI,CAAC,gBAAgB,CAAC,WAAW,EAAE;YACnC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SACzE;QACD,IAAI,IAAI,CAAC,eAAe,CAAC,WAAW,EAAE;YAClC,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SACxE;QACD,IAAI,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE;YACpC,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SAC1E;QACD,IAAI,IAAI,CAAC,oBAAoB,CAAC,WAAW,EAAE;YACvC,IAAI,CAAC,oBAAoB,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SAC7E;QAED,MAAM;QACN,wKAAwK;QACxK,0BAA0B;QAC1B,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACvD,IAAI,CAAC,WAAW,GAAG,IAAI,YAAY,CAAC,QAAQ,GAAG,IAAI,CAAC,iBAAiB,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACvG,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAElF,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,YAAY,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAChI,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAE9G,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,IAAI,OAAqB,CAAC;QAE1B,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,MAAM,UAAU,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YAC9D,IAAI,CAAC,aAAa,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;YAC9D,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACpE;aAAM;YACH,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;YAC7G,MAAM,IAAI,CAAC,CAAC;SACf;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACnH,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,UAAU,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACzH,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,YAAY,CAAC,SAAS,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAEnI,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,SAAS,CAAC;QAC3D,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,GAAG,QAAQ,CAAC;QAC3C,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;QAErD,UAAU;QACV,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CACpD,SAAS,EACT,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,UAAU,EAAE,YAAY,CAAC,SAAS,CAAC,EAChG,CAAC,MAAM,EAAE,YAAY,EAAE,cAAc,EAAE,WAAW,CAAC,EACnD,CAAC,gBAAgB,CAAC,EAClB,EAAE,CACL,CAAC;QAEF,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC;QAC7D,IAAI,CAAC,iBAAiB,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC;QAE/E,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM;iBACpC,SAAS,EAAE;iBACX,YAAY,CACT,SAAS,EACT,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,UAAU,EAAE,YAAY,CAAC,SAAS,CAAC,EAChG,CAAC,MAAM,EAAE,YAAY,EAAE,cAAc,EAAE,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,EAC7E,CAAC,gBAAgB,CAAC,EAClB,aAAa,CAChB,CAAC;YACN,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC;YAC/D,IAAI,CAAC,oBAAoB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC;SACpF;IACL,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CACT,OAAqB,EACrB,SAAiB,EACjB,UAAuB,EACvB,gBAA6B,EAC7B,qBAA8E,IAAI;QAElF,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YAC7D,OAAO;SACV;QAED,IAAI,WAAW,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACxC,IAAI,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC9C,IAAI,eAAe,GAAG,KAAK,CAAC;QAC5B,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,KAAK,CAAC,EAAE;YACvF,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;YACnC,gBAAgB,GAAG,IAAI,CAAC,oBAAoB,CAAC;YAC7C,eAAe,GAAG,IAAI,CAAC;SAC1B;QAED,MAAM,MAAM,GAAG,WAAW,CAAC,MAAO,CAAC;QAEnC,QAAQ;QACR,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YACnB,OAAO;SACV;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,MAAM,oBAAoB,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC;QACjF,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;QAE5C,UAAU;QACV,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;QAErD,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,IAAI,QAAQ,GAAG,IAAI,CAAC;QACpB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,GAAG,EAAE,KAAK,EAAE,EAAE;YACtC,MAAM,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC;YAC9B,IAAI,CAAC,MAAM,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;gBAC9B,SAAS;aACZ;YAED,QAAQ,GAAG,KAAK,CAAC;YACjB,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;YAE3B,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;YACrG,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;gBACtB,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;gBACrG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;gBACrG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;aACxG;SACJ;QAED,IAAI,QAAQ,EAAE;YACV,OAAO;SACV;QAED,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAEtC,MAAM,OAAO,GAAG,CAAC,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC;QAChD,MAAM,OAAO,GAAG,MAAM,CAAC,iBAAiB,CAAC,OAAO,CAAC;QACjD,MAAM,YAAY,GAAG,MAAM,CAAC,iBAAiB,CAAC,YAAY,CAAC;QAE3D,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,YAAY,CAAC,CAAC;QAEpF,SAAS;QACT,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;QAEjC,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAClD,MAAM,CAAC,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;QACrC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,gBAAgB,CAAC,CAAC;QAEjD,aAAa;QACb,IAAI,eAAe,EAAE;YACjB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAO,CAAC;YAE3B,MAAM;YACN,MAAM,CAAC,SAAS,CAAC,WAAW,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;YAC7F,MAAM,CAAC,SAAS,CAAC,WAAW,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAC;SACjD;QAED,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;gBAC1B,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,uBAAuB,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;aAC5G;YACD,MAAM,CAAC,qBAAqB,CAAC,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;SAC5E;aAAM;YACH,OAAO;YACP,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;SACtE;QAED,aAAa;QACb,MAAM,CAAC,iBAAiB,CAAC,SAAS,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC;QACxG,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;YACzB,MAAM,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;YAClC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YAC5B,MAAM,CAAC,YAAY,CAAC,gBAAgB,CAAC,CAAC;YACtC,IAAI,IAAI,CAAC,cAAc,EAAE;gBACrB,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,8BAA8B,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;aACjF;iBAAM;gBACH,MAAM,CAAC,gBAAgB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;aACrF;YACD,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;YACjC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YAC3B,MAAM,CAAC,OAAO,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;SACtC;QAED,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpC,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,8BAA8B,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;SACjF;aAAM;YACH,MAAM,CAAC,gBAAgB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACrF;QAED,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;SAChD;QAED,uBAAuB;QACvB,IAAI,oBAAoB,EAAE;YACtB,IAAI,CAAC,MAAO,CAAC,SAAS,EAAE,CAAC,QAAQ,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,YAAY,CAAC,CAAC;SACxG;QAED,MAAM,CAAC,wBAAwB,EAAE,CAAC;IACtC,CAAC;IAEO,mBAAmB,CACvB,KAAa,EACb,MAAkB,EAClB,OAAe,EACf,OAAe,EACf,QAAe,EACf,oBAA6B,EAC7B,kBAA2E;QAE3E,IAAI,WAAW,GAAG,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAEjD,IAAI,OAAO,KAAK,CAAC,EAAE;YACf,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;SAC3B;aAAM,IAAI,OAAO,KAAK,CAAC,EAAE;YACtB,OAAO,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;SAC/B;QAED,IAAI,OAAO,KAAK,CAAC,EAAE;YACf,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;SAC3B;aAAM,IAAI,OAAO,KAAK,CAAC,EAAE;YACtB,OAAO,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;SAC/B;QAED,IAAI,kBAAkB,EAAE;YACpB,kBAAkB,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;SACxC;aAAM;YACH,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;gBACnB,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC;aACxB;YAED,MAAM,OAAO,GAAG,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC;YAChD,MAAM,MAAM,GAAG,CAAC,MAAM,CAAC,SAAS,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;YACjD,MAAM,CAAC,QAAQ,GAAG,CAAC,CAAC,MAAM,CAAC,SAAS,GAAG,MAAM,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC;YAC5F,MAAM,CAAC,QAAQ,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC;YAC/D,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;YAC/B,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;SACnC;QAED,YAAY;QACZ,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC;QACjD,UAAU;QACV,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC;QACjD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;QAElD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;YAC5C,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;SAC/C;aAAM;YACH,WAAW,IAAI,CAAC,CAAC;SACpB;QAED,oCAAoC;QACpC,IAAI,oBAAoB,EAAE;YACtB,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC9D;aAAM;YACH,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC9D;QAED,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE3D,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC;QACrD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC;QACrD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,QAAQ,CAAC,KAAK,CAAC;QACpE,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;QAErE,QAAQ;QACR,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QACpD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QACpD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QACpD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;IACxD,CAAC;IAEO,iBAAiB;QACrB,MAAM,OAAO,GAAG,EAAE,CAAC;QACnB,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE,KAAK,EAAE,EAAE;YACjD,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACpB,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YACxB,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YACxB,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACpB,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YACxB,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YACxB,KAAK,IAAI,CAAC,CAAC;SACd;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;IAChE,CAAC;IAED;;OAEG;IACI,OAAO;;QACV,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5B;QAED,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,kBAAkB,GAAG,SAAgB,CAAC;SAC9C;QAED,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;QAExB,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,cAAc,EAAE;YACnC,MAAM,YAAY,GAAiB,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;YAC5D,YAAY,CAAC,QAAQ,EAAE,CAAC;SAC3B;QAED,MAAA,IAAI,CAAC,aAAa,0CAAE,QAAQ,EAAE,CAAC;IACnC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACjB,IAAI,CAAC,OAAQ,GAAG,IAAI,CAAC;SAC9B;QAED,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,aAAc,GAAG,IAAI,CAAC;SACpC;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACzC,IAAI,CAAC,YAAa,GAAG,IAAI,CAAC;SACnC;QAED,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,OAAO,CAAC,wBAAwB,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACzD,IAAI,CAAC,kBAAmB,GAAG,IAAI,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACjB,IAAI,CAAC,OAAQ,GAAG,IAAI,CAAC;SAC9B;QACD,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;QAChC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,CAAC;IACxC,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { IMatrixLike } from \"../Maths/math.like\";\r\nimport type { ThinEngine } from \"../Engines/thinEngine\";\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { Buffer, VertexBuffer } from \"../Buffers/buffer\";\r\nimport { DrawWrapper } from \"../Materials/drawWrapper\";\r\nimport type { ThinSprite } from \"./thinSprite\";\r\nimport type { ISize } from \"../Maths/math.size\";\r\n\r\ndeclare type ThinTexture = import(\"../Materials/Textures/thinTexture\").ThinTexture;\r\ndeclare type Scene = import(\"../scene\").Scene;\r\n\r\nimport \"../Engines/Extensions/engine.alpha\";\r\nimport \"../Engines/Extensions/engine.dynamicBuffer\";\r\n\r\nimport \"../Shaders/sprites.fragment\";\r\nimport \"../Shaders/sprites.vertex\";\r\n\r\n/**\r\n * Class used to render sprites.\r\n *\r\n * It can be used either to render Sprites or ThinSprites with ThinEngine only.\r\n */\r\nexport class SpriteRenderer {\r\n /**\r\n * Defines the texture of the spritesheet\r\n */\r\n public texture: Nullable<ThinTexture>;\r\n\r\n /**\r\n * Defines the default width of a cell in the spritesheet\r\n */\r\n public cellWidth: number;\r\n\r\n /**\r\n * Defines the default height of a cell in the spritesheet\r\n */\r\n public cellHeight: number;\r\n\r\n /**\r\n * Blend mode use to render the particle, it can be any of\r\n * the static Constants.ALPHA_x properties provided in this class.\r\n * Default value is Constants.ALPHA_COMBINE\r\n */\r\n public blendMode = Constants.ALPHA_COMBINE;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if alpha mode is automatically\r\n * reset.\r\n */\r\n public autoResetAlpha = true;\r\n\r\n /**\r\n * Disables writing to the depth buffer when rendering the sprites.\r\n * It can be handy to disable depth writing when using textures without alpha channel\r\n * and setting some specific blend modes.\r\n */\r\n public disableDepthWrite: boolean = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the manager must consider scene fog when rendering\r\n */\r\n public fogEnabled = true;\r\n\r\n /**\r\n * Gets the capacity of the manager\r\n */\r\n public get capacity() {\r\n return this._capacity;\r\n }\r\n\r\n private readonly _engine: ThinEngine;\r\n private readonly _useVAO: boolean = false;\r\n private readonly _useInstancing: boolean = false;\r\n private readonly _scene: Nullable<Scene>;\r\n\r\n private readonly _capacity: number;\r\n private readonly _epsilon: number;\r\n\r\n private _vertexBufferSize: number;\r\n private _vertexData: Float32Array;\r\n private _buffer: Buffer;\r\n private _vertexBuffers: { [key: string]: VertexBuffer } = {};\r\n private _spriteBuffer: Nullable<Buffer>;\r\n private _indexBuffer: DataBuffer;\r\n private _drawWrapperBase: DrawWrapper;\r\n private _drawWrapperFog: DrawWrapper;\r\n private _drawWrapperDepth: DrawWrapper;\r\n private _drawWrapperFogDepth: DrawWrapper;\r\n private _vertexArrayObject: WebGLVertexArrayObject;\r\n\r\n /**\r\n * Creates a new sprite Renderer\r\n * @param engine defines the engine the renderer works with\r\n * @param capacity defines the maximum allowed number of sprites\r\n * @param epsilon defines the epsilon value to align texture (0.01 by default)\r\n * @param scene defines the hosting scene\r\n */\r\n constructor(engine: ThinEngine, capacity: number, epsilon: number = 0.01, scene: Nullable<Scene> = null) {\r\n this._capacity = capacity;\r\n this._epsilon = epsilon;\r\n\r\n this._engine = engine;\r\n this._useInstancing = engine.getCaps().instancedArrays && engine._features.supportSpriteInstancing;\r\n this._useVAO = engine.getCaps().vertexArrayObject && !engine.disableVertexArrayObjects;\r\n this._scene = scene;\r\n this._drawWrapperBase = new DrawWrapper(engine);\r\n this._drawWrapperFog = new DrawWrapper(engine);\r\n this._drawWrapperDepth = new DrawWrapper(engine, false);\r\n this._drawWrapperFogDepth = new DrawWrapper(engine, false);\r\n\r\n if (!this._useInstancing) {\r\n this._buildIndexBuffer();\r\n }\r\n\r\n if (this._drawWrapperBase.drawContext) {\r\n this._drawWrapperBase.drawContext.useInstancing = this._useInstancing;\r\n }\r\n if (this._drawWrapperFog.drawContext) {\r\n this._drawWrapperFog.drawContext.useInstancing = this._useInstancing;\r\n }\r\n if (this._drawWrapperDepth.drawContext) {\r\n this._drawWrapperDepth.drawContext.useInstancing = this._useInstancing;\r\n }\r\n if (this._drawWrapperFogDepth.drawContext) {\r\n this._drawWrapperFogDepth.drawContext.useInstancing = this._useInstancing;\r\n }\r\n\r\n // VBO\r\n // 18 floats per sprite (x, y, z, angle, sizeX, sizeY, offsetX, offsetY, invertU, invertV, cellLeft, cellTop, cellWidth, cellHeight, color r, color g, color b, color a)\r\n // 16 when using instances\r\n this._vertexBufferSize = this._useInstancing ? 16 : 18;\r\n this._vertexData = new Float32Array(capacity * this._vertexBufferSize * (this._useInstancing ? 1 : 4));\r\n this._buffer = new Buffer(engine, this._vertexData, true, this._vertexBufferSize);\r\n\r\n const positions = this._buffer.createVertexBuffer(VertexBuffer.PositionKind, 0, 4, this._vertexBufferSize, this._useInstancing);\r\n const options = this._buffer.createVertexBuffer(\"options\", 4, 2, this._vertexBufferSize, this._useInstancing);\r\n\r\n let offset = 6;\r\n let offsets: VertexBuffer;\r\n\r\n if (this._useInstancing) {\r\n const spriteData = new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]);\r\n this._spriteBuffer = new Buffer(engine, spriteData, false, 2);\r\n offsets = this._spriteBuffer.createVertexBuffer(\"offsets\", 0, 2);\r\n } else {\r\n offsets = this._buffer.createVertexBuffer(\"offsets\", offset, 2, this._vertexBufferSize, this._useInstancing);\r\n offset += 2;\r\n }\r\n\r\n const inverts = this._buffer.createVertexBuffer(\"inverts\", offset, 2, this._vertexBufferSize, this._useInstancing);\r\n const cellInfo = this._buffer.createVertexBuffer(\"cellInfo\", offset + 2, 4, this._vertexBufferSize, this._useInstancing);\r\n const colors = this._buffer.createVertexBuffer(VertexBuffer.ColorKind, offset + 6, 4, this._vertexBufferSize, this._useInstancing);\r\n\r\n this._vertexBuffers[VertexBuffer.PositionKind] = positions;\r\n this._vertexBuffers[\"options\"] = options;\r\n this._vertexBuffers[\"offsets\"] = offsets;\r\n this._vertexBuffers[\"inverts\"] = inverts;\r\n this._vertexBuffers[\"cellInfo\"] = cellInfo;\r\n this._vertexBuffers[VertexBuffer.ColorKind] = colors;\r\n\r\n // Effects\r\n this._drawWrapperBase.effect = this._engine.createEffect(\r\n \"sprites\",\r\n [VertexBuffer.PositionKind, \"options\", \"offsets\", \"inverts\", \"cellInfo\", VertexBuffer.ColorKind],\r\n [\"view\", \"projection\", \"textureInfos\", \"alphaTest\"],\r\n [\"diffuseSampler\"],\r\n \"\"\r\n );\r\n\r\n this._drawWrapperDepth.effect = this._drawWrapperBase.effect;\r\n this._drawWrapperDepth.materialContext = this._drawWrapperBase.materialContext;\r\n\r\n if (this._scene) {\r\n this._drawWrapperFog.effect = this._scene\r\n .getEngine()\r\n .createEffect(\r\n \"sprites\",\r\n [VertexBuffer.PositionKind, \"options\", \"offsets\", \"inverts\", \"cellInfo\", VertexBuffer.ColorKind],\r\n [\"view\", \"projection\", \"textureInfos\", \"alphaTest\", \"vFogInfos\", \"vFogColor\"],\r\n [\"diffuseSampler\"],\r\n \"#define FOG\"\r\n );\r\n this._drawWrapperFogDepth.effect = this._drawWrapperFog.effect;\r\n this._drawWrapperFogDepth.materialContext = this._drawWrapperFog.materialContext;\r\n }\r\n }\r\n\r\n /**\r\n * Render all child sprites\r\n * @param sprites defines the list of sprites to render\r\n * @param deltaTime defines the time since last frame\r\n * @param viewMatrix defines the viewMatrix to use to render the sprites\r\n * @param projectionMatrix defines the projectionMatrix to use to render the sprites\r\n * @param customSpriteUpdate defines a custom function to update the sprites data before they render\r\n */\r\n public render(\r\n sprites: ThinSprite[],\r\n deltaTime: number,\r\n viewMatrix: IMatrixLike,\r\n projectionMatrix: IMatrixLike,\r\n customSpriteUpdate: Nullable<(sprite: ThinSprite, baseSize: ISize) => void> = null\r\n ): void {\r\n if (!this.texture || !this.texture.isReady() || !sprites.length) {\r\n return;\r\n }\r\n\r\n let drawWrapper = this._drawWrapperBase;\r\n let drawWrapperDepth = this._drawWrapperDepth;\r\n let shouldRenderFog = false;\r\n if (this.fogEnabled && this._scene && this._scene.fogEnabled && this._scene.fogMode !== 0) {\r\n drawWrapper = this._drawWrapperFog;\r\n drawWrapperDepth = this._drawWrapperFogDepth;\r\n shouldRenderFog = true;\r\n }\r\n\r\n const effect = drawWrapper.effect!;\r\n\r\n // Check\r\n if (!effect.isReady()) {\r\n return;\r\n }\r\n\r\n const engine = this._engine;\r\n const useRightHandedSystem = !!(this._scene && this._scene.useRightHandedSystem);\r\n const baseSize = this.texture.getBaseSize();\r\n\r\n // Sprites\r\n const max = Math.min(this._capacity, sprites.length);\r\n\r\n let offset = 0;\r\n let noSprite = true;\r\n for (let index = 0; index < max; index++) {\r\n const sprite = sprites[index];\r\n if (!sprite || !sprite.isVisible) {\r\n continue;\r\n }\r\n\r\n noSprite = false;\r\n sprite._animate(deltaTime);\r\n\r\n this._appendSpriteVertex(offset++, sprite, 0, 0, baseSize, useRightHandedSystem, customSpriteUpdate);\r\n if (!this._useInstancing) {\r\n this._appendSpriteVertex(offset++, sprite, 1, 0, baseSize, useRightHandedSystem, customSpriteUpdate);\r\n this._appendSpriteVertex(offset++, sprite, 1, 1, baseSize, useRightHandedSystem, customSpriteUpdate);\r\n this._appendSpriteVertex(offset++, sprite, 0, 1, baseSize, useRightHandedSystem, customSpriteUpdate);\r\n }\r\n }\r\n\r\n if (noSprite) {\r\n return;\r\n }\r\n\r\n this._buffer.update(this._vertexData);\r\n\r\n const culling = !!engine.depthCullingState.cull;\r\n const zOffset = engine.depthCullingState.zOffset;\r\n const zOffsetUnits = engine.depthCullingState.zOffsetUnits;\r\n\r\n engine.setState(culling, zOffset, false, false, undefined, undefined, zOffsetUnits);\r\n\r\n // Render\r\n engine.enableEffect(drawWrapper);\r\n\r\n effect.setTexture(\"diffuseSampler\", this.texture);\r\n effect.setMatrix(\"view\", viewMatrix);\r\n effect.setMatrix(\"projection\", projectionMatrix);\r\n\r\n // Scene Info\r\n if (shouldRenderFog) {\r\n const scene = this._scene!;\r\n\r\n // Fog\r\n effect.setFloat4(\"vFogInfos\", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);\r\n effect.setColor3(\"vFogColor\", scene.fogColor);\r\n }\r\n\r\n if (this._useVAO) {\r\n if (!this._vertexArrayObject) {\r\n this._vertexArrayObject = engine.recordVertexArrayObject(this._vertexBuffers, this._indexBuffer, effect);\r\n }\r\n engine.bindVertexArrayObject(this._vertexArrayObject, this._indexBuffer);\r\n } else {\r\n // VBOs\r\n engine.bindBuffers(this._vertexBuffers, this._indexBuffer, effect);\r\n }\r\n\r\n // Draw order\r\n engine.depthCullingState.depthFunc = engine.useReverseDepthBuffer ? Constants.GEQUAL : Constants.LEQUAL;\r\n if (!this.disableDepthWrite) {\r\n effect.setBool(\"alphaTest\", true);\r\n engine.setColorWrite(false);\r\n engine.enableEffect(drawWrapperDepth);\r\n if (this._useInstancing) {\r\n engine.drawArraysType(Constants.MATERIAL_TriangleStripDrawMode, 0, 4, offset);\r\n } else {\r\n engine.drawElementsType(Constants.MATERIAL_TriangleFillMode, 0, (offset / 4) * 6);\r\n }\r\n engine.enableEffect(drawWrapper);\r\n engine.setColorWrite(true);\r\n effect.setBool(\"alphaTest\", false);\r\n }\r\n\r\n engine.setAlphaMode(this.blendMode);\r\n if (this._useInstancing) {\r\n engine.drawArraysType(Constants.MATERIAL_TriangleStripDrawMode, 0, 4, offset);\r\n } else {\r\n engine.drawElementsType(Constants.MATERIAL_TriangleFillMode, 0, (offset / 4) * 6);\r\n }\r\n\r\n if (this.autoResetAlpha) {\r\n engine.setAlphaMode(Constants.ALPHA_DISABLE);\r\n }\r\n\r\n // Restore Right Handed\r\n if (useRightHandedSystem) {\r\n this._scene!.getEngine().setState(culling, zOffset, false, true, undefined, undefined, zOffsetUnits);\r\n }\r\n\r\n engine.unbindInstanceAttributes();\r\n }\r\n\r\n private _appendSpriteVertex(\r\n index: number,\r\n sprite: ThinSprite,\r\n offsetX: number,\r\n offsetY: number,\r\n baseSize: ISize,\r\n useRightHandedSystem: boolean,\r\n customSpriteUpdate: Nullable<(sprite: ThinSprite, baseSize: ISize) => void>\r\n ): void {\r\n let arrayOffset = index * this._vertexBufferSize;\r\n\r\n if (offsetX === 0) {\r\n offsetX = this._epsilon;\r\n } else if (offsetX === 1) {\r\n offsetX = 1 - this._epsilon;\r\n }\r\n\r\n if (offsetY === 0) {\r\n offsetY = this._epsilon;\r\n } else if (offsetY === 1) {\r\n offsetY = 1 - this._epsilon;\r\n }\r\n\r\n if (customSpriteUpdate) {\r\n customSpriteUpdate(sprite, baseSize);\r\n } else {\r\n if (!sprite.cellIndex) {\r\n sprite.cellIndex = 0;\r\n }\r\n\r\n const rowSize = baseSize.width / this.cellWidth;\r\n const offset = (sprite.cellIndex / rowSize) >> 0;\r\n sprite._xOffset = ((sprite.cellIndex - offset * rowSize) * this.cellWidth) / baseSize.width;\r\n sprite._yOffset = (offset * this.cellHeight) / baseSize.height;\r\n sprite._xSize = this.cellWidth;\r\n sprite._ySize = this.cellHeight;\r\n }\r\n\r\n // Positions\r\n this._vertexData[arrayOffset] = sprite.position.x;\r\n this._vertexData[arrayOffset + 1] = sprite.position.y;\r\n this._vertexData[arrayOffset + 2] = sprite.position.z;\r\n this._vertexData[arrayOffset + 3] = sprite.angle;\r\n // Options\r\n this._vertexData[arrayOffset + 4] = sprite.width;\r\n this._vertexData[arrayOffset + 5] = sprite.height;\r\n\r\n if (!this._useInstancing) {\r\n this._vertexData[arrayOffset + 6] = offsetX;\r\n this._vertexData[arrayOffset + 7] = offsetY;\r\n } else {\r\n arrayOffset -= 2;\r\n }\r\n\r\n // Inverts according to Right Handed\r\n if (useRightHandedSystem) {\r\n this._vertexData[arrayOffset + 8] = sprite.invertU ? 0 : 1;\r\n } else {\r\n this._vertexData[arrayOffset + 8] = sprite.invertU ? 1 : 0;\r\n }\r\n\r\n this._vertexData[arrayOffset + 9] = sprite.invertV ? 1 : 0;\r\n\r\n this._vertexData[arrayOffset + 10] = sprite._xOffset;\r\n this._vertexData[arrayOffset + 11] = sprite._yOffset;\r\n this._vertexData[arrayOffset + 12] = sprite._xSize / baseSize.width;\r\n this._vertexData[arrayOffset + 13] = sprite._ySize / baseSize.height;\r\n\r\n // Color\r\n this._vertexData[arrayOffset + 14] = sprite.color.r;\r\n this._vertexData[arrayOffset + 15] = sprite.color.g;\r\n this._vertexData[arrayOffset + 16] = sprite.color.b;\r\n this._vertexData[arrayOffset + 17] = sprite.color.a;\r\n }\r\n\r\n private _buildIndexBuffer(): void {\r\n const indices = [];\r\n let index = 0;\r\n for (let count = 0; count < this._capacity; count++) {\r\n indices.push(index);\r\n indices.push(index + 1);\r\n indices.push(index + 2);\r\n indices.push(index);\r\n indices.push(index + 2);\r\n indices.push(index + 3);\r\n index += 4;\r\n }\r\n\r\n this._indexBuffer = this._engine.createIndexBuffer(indices);\r\n }\r\n\r\n /**\r\n * Rebuilds the renderer (after a context lost, for eg)\r\n */\r\n public rebuild(): void {\r\n if (this._indexBuffer) {\r\n this._buildIndexBuffer();\r\n }\r\n\r\n if (this._useVAO) {\r\n this._vertexArrayObject = undefined as any;\r\n }\r\n\r\n this._buffer._rebuild();\r\n\r\n for (const key in this._vertexBuffers) {\r\n const vertexBuffer = <VertexBuffer>this._vertexBuffers[key];\r\n vertexBuffer._rebuild();\r\n }\r\n\r\n this._spriteBuffer?._rebuild();\r\n }\r\n\r\n /**\r\n * Release associated resources\r\n */\r\n public dispose(): void {\r\n if (this._buffer) {\r\n this._buffer.dispose();\r\n (<any>this._buffer) = null;\r\n }\r\n\r\n if (this._spriteBuffer) {\r\n this._spriteBuffer.dispose();\r\n (<any>this._spriteBuffer) = null;\r\n }\r\n\r\n if (this._indexBuffer) {\r\n this._engine._releaseBuffer(this._indexBuffer);\r\n (<any>this._indexBuffer) = null;\r\n }\r\n\r\n if (this._vertexArrayObject) {\r\n this._engine.releaseVertexArrayObject(this._vertexArrayObject);\r\n (<any>this._vertexArrayObject) = null;\r\n }\r\n\r\n if (this.texture) {\r\n this.texture.dispose();\r\n (<any>this.texture) = null;\r\n }\r\n this._drawWrapperBase.dispose();\r\n this._drawWrapperFog.dispose();\r\n this._drawWrapperDepth.dispose();\r\n this._drawWrapperFogDepth.dispose();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"spriteRenderer.js","sourceRoot":"","sources":["../../../../lts/core/generated/Sprites/spriteRenderer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAIjD,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACzD,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAOvD,OAAO,oCAAoC,CAAC;AAC5C,OAAO,4CAA4C,CAAC;AAEpD,OAAO,6BAA6B,CAAC;AACrC,OAAO,2BAA2B,CAAC;AAEnC;;;;GAIG;AACH,MAAM,OAAO,cAAc;IAyCvB;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAID;;;OAGG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED,IAAW,YAAY,CAAC,KAAc;QAClC,IAAI,IAAI,CAAC,aAAa,KAAK,KAAK,EAAE;YAC9B,OAAO;SACV;QAED,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAsBD;;;;;;OAMG;IACH,YAAY,MAAkB,EAAE,QAAgB,EAAE,UAAkB,IAAI,EAAE,QAAyB,IAAI;QA9EvG;;;;WAIG;QACI,cAAS,GAAG,SAAS,CAAC,aAAa,CAAC;QAE3C;;;WAGG;QACI,mBAAc,GAAG,IAAI,CAAC;QAE7B;;;;WAIG;QACI,sBAAiB,GAAY,KAAK,CAAC;QAE1C;;WAEG;QACI,eAAU,GAAG,IAAI,CAAC;QASjB,kBAAa,GAAG,KAAK,CAAC;QAoBb,YAAO,GAAY,KAAK,CAAC;QACzB,mBAAc,GAAY,KAAK,CAAC;QASzC,mBAAc,GAAoC,EAAE,CAAC;QAiBzD,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,eAAe,IAAI,MAAM,CAAC,SAAS,CAAC,uBAAuB,CAAC;QACnG,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,iBAAiB,IAAI,CAAC,MAAM,CAAC,yBAAyB,CAAC;QACvF,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5B;QAED,MAAM;QACN,wKAAwK;QACxK,0BAA0B;QAC1B,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACvD,IAAI,CAAC,WAAW,GAAG,IAAI,YAAY,CAAC,QAAQ,GAAG,IAAI,CAAC,iBAAiB,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACvG,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAElF,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,YAAY,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAChI,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAE9G,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,IAAI,OAAqB,CAAC;QAE1B,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,MAAM,UAAU,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YAC9D,IAAI,CAAC,aAAa,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;YAC9D,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACpE;aAAM;YACH,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;YAC7G,MAAM,IAAI,CAAC,CAAC;SACf;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACnH,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,UAAU,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACzH,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,YAAY,CAAC,SAAS,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAEnI,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,SAAS,CAAC;QAC3D,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,GAAG,QAAQ,CAAC;QAC3C,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;QAErD,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAEO,cAAc;;QAClB,MAAA,IAAI,CAAC,gBAAgB,0CAAE,OAAO,EAAE,CAAC;QACjC,MAAA,IAAI,CAAC,eAAe,0CAAE,OAAO,EAAE,CAAC;QAChC,MAAA,IAAI,CAAC,iBAAiB,0CAAE,OAAO,EAAE,CAAC;QAClC,MAAA,IAAI,CAAC,oBAAoB,0CAAE,OAAO,EAAE,CAAC;QAErC,IAAI,CAAC,gBAAgB,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtD,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACrD,IAAI,CAAC,iBAAiB,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC9D,IAAI,CAAC,oBAAoB,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAEjE,IAAI,IAAI,CAAC,gBAAgB,CAAC,WAAW,EAAE;YACnC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SACzE;QACD,IAAI,IAAI,CAAC,eAAe,CAAC,WAAW,EAAE;YAClC,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SACxE;QACD,IAAI,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE;YACpC,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SAC1E;QACD,IAAI,IAAI,CAAC,oBAAoB,CAAC,WAAW,EAAE;YACvC,IAAI,CAAC,oBAAoB,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SAC7E;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,CAAC;QAEpE,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CACpD,SAAS,EACT,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,UAAU,EAAE,YAAY,CAAC,SAAS,CAAC,EAChG,CAAC,MAAM,EAAE,YAAY,EAAE,cAAc,EAAE,WAAW,CAAC,EACnD,CAAC,gBAAgB,CAAC,EAClB,OAAO,CACV,CAAC;QAEF,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC;QAC7D,IAAI,CAAC,iBAAiB,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC;QAE/E,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM;iBACpC,SAAS,EAAE;iBACX,YAAY,CACT,SAAS,EACT,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,UAAU,EAAE,YAAY,CAAC,SAAS,CAAC,EAChG,CAAC,MAAM,EAAE,YAAY,EAAE,cAAc,EAAE,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,EAC7E,CAAC,gBAAgB,CAAC,EAClB,OAAO,GAAG,aAAa,CAC1B,CAAC;YACN,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC;YAC/D,IAAI,CAAC,oBAAoB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC;SACpF;IACL,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CACT,OAAqB,EACrB,SAAiB,EACjB,UAAuB,EACvB,gBAA6B,EAC7B,qBAA8E,IAAI;QAElF,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YAC7D,OAAO;SACV;QAED,IAAI,WAAW,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACxC,IAAI,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC9C,IAAI,eAAe,GAAG,KAAK,CAAC;QAC5B,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,KAAK,CAAC,EAAE;YACvF,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;YACnC,gBAAgB,GAAG,IAAI,CAAC,oBAAoB,CAAC;YAC7C,eAAe,GAAG,IAAI,CAAC;SAC1B;QAED,MAAM,MAAM,GAAG,WAAW,CAAC,MAAO,CAAC;QAEnC,QAAQ;QACR,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YACnB,OAAO;SACV;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,MAAM,oBAAoB,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC;QACjF,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;QAE5C,UAAU;QACV,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;QAErD,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,IAAI,QAAQ,GAAG,IAAI,CAAC;QACpB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,GAAG,EAAE,KAAK,EAAE,EAAE;YACtC,MAAM,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC;YAC9B,IAAI,CAAC,MAAM,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;gBAC9B,SAAS;aACZ;YAED,QAAQ,GAAG,KAAK,CAAC;YACjB,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;YAE3B,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;YACrG,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;gBACtB,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;gBACrG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;gBACrG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;aACxG;SACJ;QAED,IAAI,QAAQ,EAAE;YACV,OAAO;SACV;QAED,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAEtC,MAAM,OAAO,GAAG,CAAC,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC;QAChD,MAAM,OAAO,GAAG,MAAM,CAAC,iBAAiB,CAAC,OAAO,CAAC;QACjD,MAAM,YAAY,GAAG,MAAM,CAAC,iBAAiB,CAAC,YAAY,CAAC;QAE3D,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,YAAY,CAAC,CAAC;QAEpF,SAAS;QACT,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;QAEjC,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAClD,MAAM,CAAC,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;QACrC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,gBAAgB,CAAC,CAAC;QAEjD,aAAa;QACb,IAAI,eAAe,EAAE;YACjB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAO,CAAC;YAE3B,MAAM;YACN,MAAM,CAAC,SAAS,CAAC,WAAW,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;YAC7F,MAAM,CAAC,SAAS,CAAC,WAAW,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAC;SACjD;QAED,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;gBAC1B,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,uBAAuB,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;aAC5G;YACD,MAAM,CAAC,qBAAqB,CAAC,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;SAC5E;aAAM;YACH,OAAO;YACP,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;SACtE;QAED,aAAa;QACb,MAAM,CAAC,iBAAiB,CAAC,SAAS,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC;QACxG,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;YACzB,MAAM,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;YAClC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YAC5B,MAAM,CAAC,YAAY,CAAC,gBAAgB,CAAC,CAAC;YACtC,IAAI,IAAI,CAAC,cAAc,EAAE;gBACrB,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,8BAA8B,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;aACjF;iBAAM;gBACH,MAAM,CAAC,gBAAgB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;aACrF;YACD,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;YACjC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YAC3B,MAAM,CAAC,OAAO,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;SACtC;QAED,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpC,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,8BAA8B,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;SACjF;aAAM;YACH,MAAM,CAAC,gBAAgB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACrF;QAED,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;SAChD;QAED,uBAAuB;QACvB,IAAI,oBAAoB,EAAE;YACtB,IAAI,CAAC,MAAO,CAAC,SAAS,EAAE,CAAC,QAAQ,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,YAAY,CAAC,CAAC;SACxG;QAED,MAAM,CAAC,wBAAwB,EAAE,CAAC;IACtC,CAAC;IAEO,mBAAmB,CACvB,KAAa,EACb,MAAkB,EAClB,OAAe,EACf,OAAe,EACf,QAAe,EACf,oBAA6B,EAC7B,kBAA2E;QAE3E,IAAI,WAAW,GAAG,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAEjD,IAAI,OAAO,KAAK,CAAC,EAAE;YACf,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;SAC3B;aAAM,IAAI,OAAO,KAAK,CAAC,EAAE;YACtB,OAAO,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;SAC/B;QAED,IAAI,OAAO,KAAK,CAAC,EAAE;YACf,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;SAC3B;aAAM,IAAI,OAAO,KAAK,CAAC,EAAE;YACtB,OAAO,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;SAC/B;QAED,IAAI,kBAAkB,EAAE;YACpB,kBAAkB,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;SACxC;aAAM;YACH,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;gBACnB,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC;aACxB;YAED,MAAM,OAAO,GAAG,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC;YAChD,MAAM,MAAM,GAAG,CAAC,MAAM,CAAC,SAAS,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;YACjD,MAAM,CAAC,QAAQ,GAAG,CAAC,CAAC,MAAM,CAAC,SAAS,GAAG,MAAM,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC;YAC5F,MAAM,CAAC,QAAQ,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC;YAC/D,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;YAC/B,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;SACnC;QAED,YAAY;QACZ,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC;QACjD,UAAU;QACV,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC;QACjD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;QAElD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;YAC5C,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;SAC/C;aAAM;YACH,WAAW,IAAI,CAAC,CAAC;SACpB;QAED,oCAAoC;QACpC,IAAI,oBAAoB,EAAE;YACtB,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC9D;aAAM;YACH,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC9D;QAED,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE3D,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC;QACrD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC;QACrD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,QAAQ,CAAC,KAAK,CAAC;QACpE,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;QAErE,QAAQ;QACR,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QACpD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QACpD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QACpD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;IACxD,CAAC;IAEO,iBAAiB;QACrB,MAAM,OAAO,GAAG,EAAE,CAAC;QACnB,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE,KAAK,EAAE,EAAE;YACjD,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACpB,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YACxB,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YACxB,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACpB,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YACxB,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YACxB,KAAK,IAAI,CAAC,CAAC;SACd;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;IAChE,CAAC;IAED;;OAEG;IACI,OAAO;;QACV,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5B;QAED,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,kBAAkB,GAAG,SAAgB,CAAC;SAC9C;QAED,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;QAExB,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,cAAc,EAAE;YACnC,MAAM,YAAY,GAAiB,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;YAC5D,YAAY,CAAC,QAAQ,EAAE,CAAC;SAC3B;QAED,MAAA,IAAI,CAAC,aAAa,0CAAE,QAAQ,EAAE,CAAC;IACnC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACjB,IAAI,CAAC,OAAQ,GAAG,IAAI,CAAC;SAC9B;QAED,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,aAAc,GAAG,IAAI,CAAC;SACpC;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACzC,IAAI,CAAC,YAAa,GAAG,IAAI,CAAC;SACnC;QAED,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,OAAO,CAAC,wBAAwB,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACzD,IAAI,CAAC,kBAAmB,GAAG,IAAI,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACjB,IAAI,CAAC,OAAQ,GAAG,IAAI,CAAC;SAC9B;QACD,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;QAChC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,CAAC;IACxC,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { IMatrixLike } from \"../Maths/math.like\";\r\nimport type { ThinEngine } from \"../Engines/thinEngine\";\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { Buffer, VertexBuffer } from \"../Buffers/buffer\";\r\nimport { DrawWrapper } from \"../Materials/drawWrapper\";\r\nimport type { ThinSprite } from \"./thinSprite\";\r\nimport type { ISize } from \"../Maths/math.size\";\r\n\r\ndeclare type ThinTexture = import(\"../Materials/Textures/thinTexture\").ThinTexture;\r\ndeclare type Scene = import(\"../scene\").Scene;\r\n\r\nimport \"../Engines/Extensions/engine.alpha\";\r\nimport \"../Engines/Extensions/engine.dynamicBuffer\";\r\n\r\nimport \"../Shaders/sprites.fragment\";\r\nimport \"../Shaders/sprites.vertex\";\r\n\r\n/**\r\n * Class used to render sprites.\r\n *\r\n * It can be used either to render Sprites or ThinSprites with ThinEngine only.\r\n */\r\nexport class SpriteRenderer {\r\n /**\r\n * Defines the texture of the spritesheet\r\n */\r\n public texture: Nullable<ThinTexture>;\r\n\r\n /**\r\n * Defines the default width of a cell in the spritesheet\r\n */\r\n public cellWidth: number;\r\n\r\n /**\r\n * Defines the default height of a cell in the spritesheet\r\n */\r\n public cellHeight: number;\r\n\r\n /**\r\n * Blend mode use to render the particle, it can be any of\r\n * the static Constants.ALPHA_x properties provided in this class.\r\n * Default value is Constants.ALPHA_COMBINE\r\n */\r\n public blendMode = Constants.ALPHA_COMBINE;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if alpha mode is automatically\r\n * reset.\r\n */\r\n public autoResetAlpha = true;\r\n\r\n /**\r\n * Disables writing to the depth buffer when rendering the sprites.\r\n * It can be handy to disable depth writing when using textures without alpha channel\r\n * and setting some specific blend modes.\r\n */\r\n public disableDepthWrite: boolean = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the manager must consider scene fog when rendering\r\n */\r\n public fogEnabled = true;\r\n\r\n /**\r\n * Gets the capacity of the manager\r\n */\r\n public get capacity() {\r\n return this._capacity;\r\n }\r\n\r\n private _pixelPerfect = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the renderer must render sprites with pixel perfect rendering\r\n * Note that pixel perfect mode is not supported in WebGL 1\r\n */\r\n public get pixelPerfect() {\r\n return this._pixelPerfect;\r\n }\r\n\r\n public set pixelPerfect(value: boolean) {\r\n if (this._pixelPerfect === value) {\r\n return;\r\n }\r\n\r\n this._pixelPerfect = value;\r\n this._createEffects();\r\n }\r\n\r\n private readonly _engine: ThinEngine;\r\n private readonly _useVAO: boolean = false;\r\n private readonly _useInstancing: boolean = false;\r\n private readonly _scene: Nullable<Scene>;\r\n\r\n private readonly _capacity: number;\r\n private readonly _epsilon: number;\r\n\r\n private _vertexBufferSize: number;\r\n private _vertexData: Float32Array;\r\n private _buffer: Buffer;\r\n private _vertexBuffers: { [key: string]: VertexBuffer } = {};\r\n private _spriteBuffer: Nullable<Buffer>;\r\n private _indexBuffer: DataBuffer;\r\n private _drawWrapperBase: DrawWrapper;\r\n private _drawWrapperFog: DrawWrapper;\r\n private _drawWrapperDepth: DrawWrapper;\r\n private _drawWrapperFogDepth: DrawWrapper;\r\n private _vertexArrayObject: WebGLVertexArrayObject;\r\n\r\n /**\r\n * Creates a new sprite Renderer\r\n * @param engine defines the engine the renderer works with\r\n * @param capacity defines the maximum allowed number of sprites\r\n * @param epsilon defines the epsilon value to align texture (0.01 by default)\r\n * @param scene defines the hosting scene\r\n */\r\n constructor(engine: ThinEngine, capacity: number, epsilon: number = 0.01, scene: Nullable<Scene> = null) {\r\n this._capacity = capacity;\r\n this._epsilon = epsilon;\r\n\r\n this._engine = engine;\r\n this._useInstancing = engine.getCaps().instancedArrays && engine._features.supportSpriteInstancing;\r\n this._useVAO = engine.getCaps().vertexArrayObject && !engine.disableVertexArrayObjects;\r\n this._scene = scene;\r\n\r\n if (!this._useInstancing) {\r\n this._buildIndexBuffer();\r\n }\r\n\r\n // VBO\r\n // 18 floats per sprite (x, y, z, angle, sizeX, sizeY, offsetX, offsetY, invertU, invertV, cellLeft, cellTop, cellWidth, cellHeight, color r, color g, color b, color a)\r\n // 16 when using instances\r\n this._vertexBufferSize = this._useInstancing ? 16 : 18;\r\n this._vertexData = new Float32Array(capacity * this._vertexBufferSize * (this._useInstancing ? 1 : 4));\r\n this._buffer = new Buffer(engine, this._vertexData, true, this._vertexBufferSize);\r\n\r\n const positions = this._buffer.createVertexBuffer(VertexBuffer.PositionKind, 0, 4, this._vertexBufferSize, this._useInstancing);\r\n const options = this._buffer.createVertexBuffer(\"options\", 4, 2, this._vertexBufferSize, this._useInstancing);\r\n\r\n let offset = 6;\r\n let offsets: VertexBuffer;\r\n\r\n if (this._useInstancing) {\r\n const spriteData = new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]);\r\n this._spriteBuffer = new Buffer(engine, spriteData, false, 2);\r\n offsets = this._spriteBuffer.createVertexBuffer(\"offsets\", 0, 2);\r\n } else {\r\n offsets = this._buffer.createVertexBuffer(\"offsets\", offset, 2, this._vertexBufferSize, this._useInstancing);\r\n offset += 2;\r\n }\r\n\r\n const inverts = this._buffer.createVertexBuffer(\"inverts\", offset, 2, this._vertexBufferSize, this._useInstancing);\r\n const cellInfo = this._buffer.createVertexBuffer(\"cellInfo\", offset + 2, 4, this._vertexBufferSize, this._useInstancing);\r\n const colors = this._buffer.createVertexBuffer(VertexBuffer.ColorKind, offset + 6, 4, this._vertexBufferSize, this._useInstancing);\r\n\r\n this._vertexBuffers[VertexBuffer.PositionKind] = positions;\r\n this._vertexBuffers[\"options\"] = options;\r\n this._vertexBuffers[\"offsets\"] = offsets;\r\n this._vertexBuffers[\"inverts\"] = inverts;\r\n this._vertexBuffers[\"cellInfo\"] = cellInfo;\r\n this._vertexBuffers[VertexBuffer.ColorKind] = colors;\r\n\r\n this._createEffects();\r\n }\r\n\r\n private _createEffects() {\r\n this._drawWrapperBase?.dispose();\r\n this._drawWrapperFog?.dispose();\r\n this._drawWrapperDepth?.dispose();\r\n this._drawWrapperFogDepth?.dispose();\r\n\r\n this._drawWrapperBase = new DrawWrapper(this._engine);\r\n this._drawWrapperFog = new DrawWrapper(this._engine);\r\n this._drawWrapperDepth = new DrawWrapper(this._engine, false);\r\n this._drawWrapperFogDepth = new DrawWrapper(this._engine, false);\r\n\r\n if (this._drawWrapperBase.drawContext) {\r\n this._drawWrapperBase.drawContext.useInstancing = this._useInstancing;\r\n }\r\n if (this._drawWrapperFog.drawContext) {\r\n this._drawWrapperFog.drawContext.useInstancing = this._useInstancing;\r\n }\r\n if (this._drawWrapperDepth.drawContext) {\r\n this._drawWrapperDepth.drawContext.useInstancing = this._useInstancing;\r\n }\r\n if (this._drawWrapperFogDepth.drawContext) {\r\n this._drawWrapperFogDepth.drawContext.useInstancing = this._useInstancing;\r\n }\r\n\r\n const defines = this._pixelPerfect ? \"#define PIXEL_PERFECT\\n\" : \"\";\r\n\r\n this._drawWrapperBase.effect = this._engine.createEffect(\r\n \"sprites\",\r\n [VertexBuffer.PositionKind, \"options\", \"offsets\", \"inverts\", \"cellInfo\", VertexBuffer.ColorKind],\r\n [\"view\", \"projection\", \"textureInfos\", \"alphaTest\"],\r\n [\"diffuseSampler\"],\r\n defines\r\n );\r\n\r\n this._drawWrapperDepth.effect = this._drawWrapperBase.effect;\r\n this._drawWrapperDepth.materialContext = this._drawWrapperBase.materialContext;\r\n\r\n if (this._scene) {\r\n this._drawWrapperFog.effect = this._scene\r\n .getEngine()\r\n .createEffect(\r\n \"sprites\",\r\n [VertexBuffer.PositionKind, \"options\", \"offsets\", \"inverts\", \"cellInfo\", VertexBuffer.ColorKind],\r\n [\"view\", \"projection\", \"textureInfos\", \"alphaTest\", \"vFogInfos\", \"vFogColor\"],\r\n [\"diffuseSampler\"],\r\n defines + \"#define FOG\"\r\n );\r\n this._drawWrapperFogDepth.effect = this._drawWrapperFog.effect;\r\n this._drawWrapperFogDepth.materialContext = this._drawWrapperFog.materialContext;\r\n }\r\n }\r\n\r\n /**\r\n * Render all child sprites\r\n * @param sprites defines the list of sprites to render\r\n * @param deltaTime defines the time since last frame\r\n * @param viewMatrix defines the viewMatrix to use to render the sprites\r\n * @param projectionMatrix defines the projectionMatrix to use to render the sprites\r\n * @param customSpriteUpdate defines a custom function to update the sprites data before they render\r\n */\r\n public render(\r\n sprites: ThinSprite[],\r\n deltaTime: number,\r\n viewMatrix: IMatrixLike,\r\n projectionMatrix: IMatrixLike,\r\n customSpriteUpdate: Nullable<(sprite: ThinSprite, baseSize: ISize) => void> = null\r\n ): void {\r\n if (!this.texture || !this.texture.isReady() || !sprites.length) {\r\n return;\r\n }\r\n\r\n let drawWrapper = this._drawWrapperBase;\r\n let drawWrapperDepth = this._drawWrapperDepth;\r\n let shouldRenderFog = false;\r\n if (this.fogEnabled && this._scene && this._scene.fogEnabled && this._scene.fogMode !== 0) {\r\n drawWrapper = this._drawWrapperFog;\r\n drawWrapperDepth = this._drawWrapperFogDepth;\r\n shouldRenderFog = true;\r\n }\r\n\r\n const effect = drawWrapper.effect!;\r\n\r\n // Check\r\n if (!effect.isReady()) {\r\n return;\r\n }\r\n\r\n const engine = this._engine;\r\n const useRightHandedSystem = !!(this._scene && this._scene.useRightHandedSystem);\r\n const baseSize = this.texture.getBaseSize();\r\n\r\n // Sprites\r\n const max = Math.min(this._capacity, sprites.length);\r\n\r\n let offset = 0;\r\n let noSprite = true;\r\n for (let index = 0; index < max; index++) {\r\n const sprite = sprites[index];\r\n if (!sprite || !sprite.isVisible) {\r\n continue;\r\n }\r\n\r\n noSprite = false;\r\n sprite._animate(deltaTime);\r\n\r\n this._appendSpriteVertex(offset++, sprite, 0, 0, baseSize, useRightHandedSystem, customSpriteUpdate);\r\n if (!this._useInstancing) {\r\n this._appendSpriteVertex(offset++, sprite, 1, 0, baseSize, useRightHandedSystem, customSpriteUpdate);\r\n this._appendSpriteVertex(offset++, sprite, 1, 1, baseSize, useRightHandedSystem, customSpriteUpdate);\r\n this._appendSpriteVertex(offset++, sprite, 0, 1, baseSize, useRightHandedSystem, customSpriteUpdate);\r\n }\r\n }\r\n\r\n if (noSprite) {\r\n return;\r\n }\r\n\r\n this._buffer.update(this._vertexData);\r\n\r\n const culling = !!engine.depthCullingState.cull;\r\n const zOffset = engine.depthCullingState.zOffset;\r\n const zOffsetUnits = engine.depthCullingState.zOffsetUnits;\r\n\r\n engine.setState(culling, zOffset, false, false, undefined, undefined, zOffsetUnits);\r\n\r\n // Render\r\n engine.enableEffect(drawWrapper);\r\n\r\n effect.setTexture(\"diffuseSampler\", this.texture);\r\n effect.setMatrix(\"view\", viewMatrix);\r\n effect.setMatrix(\"projection\", projectionMatrix);\r\n\r\n // Scene Info\r\n if (shouldRenderFog) {\r\n const scene = this._scene!;\r\n\r\n // Fog\r\n effect.setFloat4(\"vFogInfos\", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);\r\n effect.setColor3(\"vFogColor\", scene.fogColor);\r\n }\r\n\r\n if (this._useVAO) {\r\n if (!this._vertexArrayObject) {\r\n this._vertexArrayObject = engine.recordVertexArrayObject(this._vertexBuffers, this._indexBuffer, effect);\r\n }\r\n engine.bindVertexArrayObject(this._vertexArrayObject, this._indexBuffer);\r\n } else {\r\n // VBOs\r\n engine.bindBuffers(this._vertexBuffers, this._indexBuffer, effect);\r\n }\r\n\r\n // Draw order\r\n engine.depthCullingState.depthFunc = engine.useReverseDepthBuffer ? Constants.GEQUAL : Constants.LEQUAL;\r\n if (!this.disableDepthWrite) {\r\n effect.setBool(\"alphaTest\", true);\r\n engine.setColorWrite(false);\r\n engine.enableEffect(drawWrapperDepth);\r\n if (this._useInstancing) {\r\n engine.drawArraysType(Constants.MATERIAL_TriangleStripDrawMode, 0, 4, offset);\r\n } else {\r\n engine.drawElementsType(Constants.MATERIAL_TriangleFillMode, 0, (offset / 4) * 6);\r\n }\r\n engine.enableEffect(drawWrapper);\r\n engine.setColorWrite(true);\r\n effect.setBool(\"alphaTest\", false);\r\n }\r\n\r\n engine.setAlphaMode(this.blendMode);\r\n if (this._useInstancing) {\r\n engine.drawArraysType(Constants.MATERIAL_TriangleStripDrawMode, 0, 4, offset);\r\n } else {\r\n engine.drawElementsType(Constants.MATERIAL_TriangleFillMode, 0, (offset / 4) * 6);\r\n }\r\n\r\n if (this.autoResetAlpha) {\r\n engine.setAlphaMode(Constants.ALPHA_DISABLE);\r\n }\r\n\r\n // Restore Right Handed\r\n if (useRightHandedSystem) {\r\n this._scene!.getEngine().setState(culling, zOffset, false, true, undefined, undefined, zOffsetUnits);\r\n }\r\n\r\n engine.unbindInstanceAttributes();\r\n }\r\n\r\n private _appendSpriteVertex(\r\n index: number,\r\n sprite: ThinSprite,\r\n offsetX: number,\r\n offsetY: number,\r\n baseSize: ISize,\r\n useRightHandedSystem: boolean,\r\n customSpriteUpdate: Nullable<(sprite: ThinSprite, baseSize: ISize) => void>\r\n ): void {\r\n let arrayOffset = index * this._vertexBufferSize;\r\n\r\n if (offsetX === 0) {\r\n offsetX = this._epsilon;\r\n } else if (offsetX === 1) {\r\n offsetX = 1 - this._epsilon;\r\n }\r\n\r\n if (offsetY === 0) {\r\n offsetY = this._epsilon;\r\n } else if (offsetY === 1) {\r\n offsetY = 1 - this._epsilon;\r\n }\r\n\r\n if (customSpriteUpdate) {\r\n customSpriteUpdate(sprite, baseSize);\r\n } else {\r\n if (!sprite.cellIndex) {\r\n sprite.cellIndex = 0;\r\n }\r\n\r\n const rowSize = baseSize.width / this.cellWidth;\r\n const offset = (sprite.cellIndex / rowSize) >> 0;\r\n sprite._xOffset = ((sprite.cellIndex - offset * rowSize) * this.cellWidth) / baseSize.width;\r\n sprite._yOffset = (offset * this.cellHeight) / baseSize.height;\r\n sprite._xSize = this.cellWidth;\r\n sprite._ySize = this.cellHeight;\r\n }\r\n\r\n // Positions\r\n this._vertexData[arrayOffset] = sprite.position.x;\r\n this._vertexData[arrayOffset + 1] = sprite.position.y;\r\n this._vertexData[arrayOffset + 2] = sprite.position.z;\r\n this._vertexData[arrayOffset + 3] = sprite.angle;\r\n // Options\r\n this._vertexData[arrayOffset + 4] = sprite.width;\r\n this._vertexData[arrayOffset + 5] = sprite.height;\r\n\r\n if (!this._useInstancing) {\r\n this._vertexData[arrayOffset + 6] = offsetX;\r\n this._vertexData[arrayOffset + 7] = offsetY;\r\n } else {\r\n arrayOffset -= 2;\r\n }\r\n\r\n // Inverts according to Right Handed\r\n if (useRightHandedSystem) {\r\n this._vertexData[arrayOffset + 8] = sprite.invertU ? 0 : 1;\r\n } else {\r\n this._vertexData[arrayOffset + 8] = sprite.invertU ? 1 : 0;\r\n }\r\n\r\n this._vertexData[arrayOffset + 9] = sprite.invertV ? 1 : 0;\r\n\r\n this._vertexData[arrayOffset + 10] = sprite._xOffset;\r\n this._vertexData[arrayOffset + 11] = sprite._yOffset;\r\n this._vertexData[arrayOffset + 12] = sprite._xSize / baseSize.width;\r\n this._vertexData[arrayOffset + 13] = sprite._ySize / baseSize.height;\r\n\r\n // Color\r\n this._vertexData[arrayOffset + 14] = sprite.color.r;\r\n this._vertexData[arrayOffset + 15] = sprite.color.g;\r\n this._vertexData[arrayOffset + 16] = sprite.color.b;\r\n this._vertexData[arrayOffset + 17] = sprite.color.a;\r\n }\r\n\r\n private _buildIndexBuffer(): void {\r\n const indices = [];\r\n let index = 0;\r\n for (let count = 0; count < this._capacity; count++) {\r\n indices.push(index);\r\n indices.push(index + 1);\r\n indices.push(index + 2);\r\n indices.push(index);\r\n indices.push(index + 2);\r\n indices.push(index + 3);\r\n index += 4;\r\n }\r\n\r\n this._indexBuffer = this._engine.createIndexBuffer(indices);\r\n }\r\n\r\n /**\r\n * Rebuilds the renderer (after a context lost, for eg)\r\n */\r\n public rebuild(): void {\r\n if (this._indexBuffer) {\r\n this._buildIndexBuffer();\r\n }\r\n\r\n if (this._useVAO) {\r\n this._vertexArrayObject = undefined as any;\r\n }\r\n\r\n this._buffer._rebuild();\r\n\r\n for (const key in this._vertexBuffers) {\r\n const vertexBuffer = <VertexBuffer>this._vertexBuffers[key];\r\n vertexBuffer._rebuild();\r\n }\r\n\r\n this._spriteBuffer?._rebuild();\r\n }\r\n\r\n /**\r\n * Release associated resources\r\n */\r\n public dispose(): void {\r\n if (this._buffer) {\r\n this._buffer.dispose();\r\n (<any>this._buffer) = null;\r\n }\r\n\r\n if (this._spriteBuffer) {\r\n this._spriteBuffer.dispose();\r\n (<any>this._spriteBuffer) = null;\r\n }\r\n\r\n if (this._indexBuffer) {\r\n this._engine._releaseBuffer(this._indexBuffer);\r\n (<any>this._indexBuffer) = null;\r\n }\r\n\r\n if (this._vertexArrayObject) {\r\n this._engine.releaseVertexArrayObject(this._vertexArrayObject);\r\n (<any>this._vertexArrayObject) = null;\r\n }\r\n\r\n if (this.texture) {\r\n this.texture.dispose();\r\n (<any>this.texture) = null;\r\n }\r\n this._drawWrapperBase.dispose();\r\n this._drawWrapperFog.dispose();\r\n this._drawWrapperDepth.dispose();\r\n this._drawWrapperFogDepth.dispose();\r\n }\r\n}\r\n"]}
package/assetContainer.js CHANGED
@@ -171,7 +171,7 @@ export class AssetContainer extends AbstractScene {
171
171
  return sortedNodes;
172
172
  }
173
173
  _addNodeAndDescendantsToList(list, addedIds, rootNode, predicate) {
174
- if ((predicate && !predicate(rootNode)) || addedIds.has(rootNode.uniqueId)) {
174
+ if (!rootNode || (predicate && !predicate(rootNode)) || addedIds.has(rootNode.uniqueId)) {
175
175
  return;
176
176
  }
177
177
  list.push(rootNode);
@@ -686,6 +686,10 @@ export class AssetContainer extends AbstractScene {
686
686
  o.dispose();
687
687
  });
688
688
  this.reflectionProbes.length = 0;
689
+ this.morphTargetManagers.slice(0).forEach((o) => {
690
+ o.dispose();
691
+ });
692
+ this.morphTargetManagers.length = 0;
689
693
  if (this.environmentTexture) {
690
694
  this.environmentTexture.dispose();
691
695
  this.environmentTexture = null;
@@ -1 +1 @@
1
- {"version":3,"file":"assetContainer.js","sourceRoot":"","sources":["../../../lts/core/generated/assetContainer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AACrC,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAOvD,OAAO,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AACvC,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AAKpD,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC1C,OAAO,EAAE,KAAK,EAAE,MAAM,cAAc,CAAC;AAErC;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,aAAa;CAAG;AAEhD;;GAEG;AACH,MAAM,OAAO,mBAAmB;IAAhC;QACI;;WAEG;QACI,cAAS,GAAoB,EAAE,CAAC;QAEvC;;WAEG;QACI,cAAS,GAAe,EAAE,CAAC;QAElC;;WAEG;QACI,oBAAe,GAAqB,EAAE,CAAC;IAqBlD,CAAC;IAnBG;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAClC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAClC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACxC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;IACpC,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,aAAa;IAS7C;;;OAGG;IACH,YAAY,KAAuB;QAC/B,KAAK,EAAE,CAAC;QAbJ,qBAAgB,GAAG,KAAK,CAAC;QAc7B,KAAK,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAgB,CAAC;QAC9C,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC;QACpB,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC;QACpB,IAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,oBAAoB,CAAC,GAAG,EAAE,CAAC;QAChC,IAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,CAAC;QAE9B,KAAK,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC/B,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;gBACxB,IAAI,CAAC,OAAO,EAAE,CAAC;aAClB;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,2BAA2B,CAAC,GAAG,CAAC,GAAG,EAAE;YACrF,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;gBACpC,QAAQ,CAAC,QAAQ,EAAE,CAAC;aACvB;YAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;gBAC5B,IAAI,CAAC,QAAQ,EAAE,CAAC;aACnB;YAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,eAAe,EAAE;gBACvC,MAAM,CAAC,OAAO,EAAE,CAAC;aACpB;YAED,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACjC,OAAO,CAAC,QAAQ,EAAE,CAAC;aACtB;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACK,gBAAgB,CAAC,KAAsB;QAC3C,MAAM,WAAW,GAAG,IAAI,GAAG,EAAyB,CAAC;QAErD,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;YACtB,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;SACxC;QAED,MAAM,eAAe,GAAG;YACpB,SAAS,EAAE,IAAI,GAAG,EAAuB;YACzC,UAAU,EAAE,IAAI,GAAG,EAAuB,EAAE,mEAAmE;SAClH,CAAC;QAEF,qDAAqD;QAErD,oDAAoD;QACpD,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;YACtB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC7B,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,GAAG,EAAU,CAAC,CAAC;YACzD,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,GAAG,EAAU,CAAC,CAAC;SAC7D;QAED,gEAAgE;QAChE,iEAAiE;QACjE,iEAAiE;QACjE,6DAA6D;QAC7D,2BAA2B;QAC3B,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;YACtB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC7B,MAAM,SAAS,GAAG,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAE,CAAC;YACzD,IAAI,IAAI,YAAY,aAAa,EAAE;gBAC/B,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;gBACnC,IAAI,WAAW,CAAC,GAAG,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE;oBACtC,SAAS,CAAC,GAAG,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;oBACnC,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,UAAU,CAAC,QAAQ,CAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;iBACpE;aACJ;YACD,MAAM,UAAU,GAAG,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,MAAM,CAAE,CAAC;YAE3D,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE,EAAE;gBACvC,MAAM,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC;gBAC/B,IAAI,WAAW,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE;oBAC1B,UAAU,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;oBAExB,MAAM,cAAc,GAAG,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,OAAO,CAAE,CAAC;oBAC/D,cAAc,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;iBAC9B;aACJ;SACJ;QAED,+BAA+B;QAC/B,MAAM,WAAW,GAAoB,EAAE,CAAC;QAExC,kDAAkD;QAClD,MAAM,MAAM,GAAoB,EAAE,CAAC;QACnC,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;YACtB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC7B,IAAI,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAE,CAAC,IAAI,KAAK,CAAC,EAAE;gBACnD,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAClB,WAAW,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;aAC9B;SACJ;QAED,MAAM,SAAS,GAAG,MAAM,CAAC;QACzB,OAAO,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YACzB,MAAM,WAAW,GAAG,SAAS,CAAC,KAAK,EAAG,CAAC;YAEvC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAE9B,4CAA4C;YAC5C,2DAA2D;YAC3D,sDAAsD;YACtD,MAAM,qBAAqB,GAAG,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,WAAW,CAAC,QAAQ,CAAE,CAAC;YACpF,0DAA0D;YAC1D,KAAK,MAAM,uBAAuB,IAAI,KAAK,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,EAAE,CAAC,EAAE;gBAC9E,MAAM,8BAA8B,GAAG,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,uBAAuB,CAAE,CAAC;gBAC/F,8BAA8B,CAAC,MAAM,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;gBAE5D,IAAI,8BAA8B,CAAC,IAAI,KAAK,CAAC,IAAI,WAAW,CAAC,GAAG,CAAC,uBAAuB,CAAC,EAAE;oBACvF,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,uBAAuB,CAAE,CAAC,CAAC;oBAC1D,WAAW,CAAC,MAAM,CAAC,uBAAuB,CAAC,CAAC;iBAC/C;aACJ;SACJ;QAED,IAAI,WAAW,CAAC,IAAI,GAAG,CAAC,EAAE;YACtB,OAAO,CAAC,KAAK,CAAC,+DAA+D,CAAC,CAAC;YAC/E,WAAW,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;SAC3D;QAED,OAAO,WAAW,CAAC;IACvB,CAAC;IAEO,4BAA4B,CAAC,IAAY,EAAE,QAAqB,EAAE,QAAc,EAAE,SAAoC;QAC1H,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,IAAI,QAAQ,CAAC,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE;YACxE,OAAO;SACV;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACpB,QAAQ,CAAC,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAEhC,KAAK,MAAM,KAAK,IAAI,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE;YAC/C,IAAI,CAAC,4BAA4B,CAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;SACvE;IACL,CAAC;IAED;;;OAGG;IACK,kBAAkB,CAAC,IAAU;QACjC,IAAI,IAAI,YAAY,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YAC1D,OAAO,IAAI,CAAC;SACf;QACD,IAAI,IAAI,YAAY,aAAa,IAAI,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YAC3E,OAAO,IAAI,CAAC;SACf;QACD,IAAI,IAAI,YAAY,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YAC3D,OAAO,IAAI,CAAC;SACf;QACD,IAAI,IAAI,YAAY,MAAM,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YAC7D,OAAO,IAAI,CAAC;SACf;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACK,iBAAiB;QACrB,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;YAC5B,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE;gBACtD,MAAM,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,6CAA6C,CAAC,CAAC;gBAC5E,OAAO,KAAK,CAAC;aAChB;SACJ;QACD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,cAAc,EAAE;YACpC,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE;gBACtD,MAAM,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,6CAA6C,CAAC,CAAC;gBAC5E,OAAO,KAAK,CAAC;aAChB;SACJ;QACD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;YAC5B,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE;gBACtD,MAAM,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,6CAA6C,CAAC,CAAC;gBAC5E,OAAO,KAAK,CAAC;aAChB;SACJ;QACD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,OAAO,EAAE;YAC7B,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE;gBACtD,MAAM,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,6CAA6C,CAAC,CAAC;gBAC5E,OAAO,KAAK,CAAC;aAChB;SACJ;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;;;OASG;IACI,wBAAwB,CAC3B,YAA6C,EAC7C,cAAc,GAAG,KAAK,EACtB,OAAmH;QAEnH,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,EAAE;YAC3B,KAAK,CAAC,IAAI,CAAC,uFAAuF,CAAC,CAAC;SACvG;QACD,MAAM,aAAa,GAA8B,EAAE,CAAC;QACpD,MAAM,QAAQ,GAA2B,EAAE,CAAC;QAC5C,MAAM,MAAM,GAAG,IAAI,mBAAmB,EAAE,CAAC;QACzC,MAAM,uBAAuB,GAAe,EAAE,CAAC;QAC/C,MAAM,uBAAuB,GAAe,EAAE,CAAC;QAE/C,MAAM,YAAY,GAAG;YACjB,gBAAgB,EAAE,IAAI;YACtB,GAAG,OAAO;SACb,CAAC;QAEF,MAAM,OAAO,GAAG,CAAC,MAAqB,EAAE,KAAoB,EAAE,EAAE;YAC5D,aAAa,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAC;YAChD,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC;YAEjC,IAAI,YAAY,EAAE;gBACd,KAAK,CAAC,IAAI,GAAG,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;aAC1C;YAED,IAAI,KAAK,YAAY,IAAI,EAAE;gBACvB,MAAM,UAAU,GAAG,KAAa,CAAC;gBAEjC,IAAI,UAAU,CAAC,kBAAkB,EAAE;oBAC/B,MAAM,qBAAqB,GAAI,MAAe,CAAC,kBAAmB,CAAC;oBACnE,UAAU,CAAC,kBAAkB,GAAG,qBAAqB,CAAC,KAAK,EAAE,CAAC;oBAE9D,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,qBAAqB,CAAC,UAAU,EAAE,KAAK,EAAE,EAAE;wBACnE,MAAM,SAAS,GAAG,qBAAqB,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;wBACzD,MAAM,SAAS,GAAG,UAAU,CAAC,kBAAkB,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;wBAEjE,aAAa,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,SAAS,CAAC,QAAQ,CAAC;wBACvD,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,SAAS,CAAC;qBAC5C;iBACJ;aACJ;QACL,CAAC,CAAC;QAEF,MAAM,WAAW,GAAoB,EAAE,CAAC;QACxC,MAAM,aAAa,GAAG,IAAI,GAAG,EAAU,CAAC;QAExC,KAAK,MAAM,aAAa,IAAI,IAAI,CAAC,cAAc,EAAE;YAC7C,IAAI,aAAa,CAAC,MAAM,KAAK,IAAI,EAAE;gBAC/B,IAAI,CAAC,4BAA4B,CAAC,WAAW,EAAE,aAAa,EAAE,aAAa,EAAE,YAAY,CAAC,SAAS,CAAC,CAAC;aACxG;SACJ;QAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;YAC5B,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,EAAE;gBACtB,IAAI,CAAC,4BAA4B,CAAC,WAAW,EAAE,aAAa,EAAE,IAAI,EAAE,YAAY,CAAC,SAAS,CAAC,CAAC;aAC/F;SACJ;QAED,oGAAoG;QACpG,qCAAqC;QACrC,MAAM,WAAW,GAAG,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;QAEvD,MAAM,YAAY,GAAG,CAAC,MAAqB,EAAE,KAAoB,EAAE,EAAE;YACjE,OAAO,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;YAEvB,IAAI,MAAM,CAAC,MAAM,EAAE;gBACf,MAAM,kBAAkB,GAAG,aAAa,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;gBACjE,MAAM,gBAAgB,GAAG,QAAQ,CAAC,kBAAkB,CAAC,CAAC;gBAEtD,IAAI,gBAAgB,EAAE;oBAClB,KAAK,CAAC,MAAM,GAAG,gBAAgB,CAAC;iBACnC;qBAAM;oBACH,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;iBAChC;aACJ;YAED,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YACzC,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YACzC,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;YAEvC,IAAK,KAAa,CAAC,QAAQ,EAAE;gBACzB,MAAM,IAAI,GAAG,KAAqB,CAAC;gBAEnC,IAAI,IAAI,CAAC,QAAQ,EAAE;oBACf,IAAI,cAAc,EAAE;wBAChB,MAAM,cAAc,GAAI,MAAuB,CAAC,QAAS,CAAC;wBAE1D,IAAI,uBAAuB,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,EAAE;4BACxD,IAAI,IAAI,GAAG,cAAc,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,cAAc,CAAC,IAAI,CAAE,CAAC;4BACvH,uBAAuB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;4BAC7C,aAAa,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;4BACvD,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;4BAE/B,IAAI,cAAc,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE;gCACnD,MAAM,KAAK,GAAG,cAA+B,CAAC;gCAE9C,KAAK,MAAM,QAAQ,IAAI,KAAK,CAAC,YAAY,EAAE;oCACvC,IAAI,CAAC,QAAQ,EAAE;wCACX,SAAS;qCACZ;oCACD,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,QAAQ,CAAC,IAAI,CAAE,CAAC;oCACjG,uBAAuB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;oCACvC,aAAa,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;oCACjD,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;iCAClC;gCAED,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;6BAChG;yBACJ;wBAED,IAAI,IAAI,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE;4BACzC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,aAAa,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC;yBACpE;qBACJ;yBAAM;wBACH,IAAI,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE;4BAClD,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,QAAyB,CAAC,KAAK,CAAC,CAAC,EAAE;gCAC1E,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAyB,CAAC,CAAC;6BAC/D;yBACJ;6BAAM;4BACH,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;gCACpD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;6BACzC;yBACJ;qBACJ;iBACJ;aACJ;YAED,IAAI,KAAK,CAAC,MAAM,KAAK,IAAI,EAAE;gBACvB,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aAChC;QACL,CAAC,CAAC;QAEF,WAAW,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;YACzB,IAAI,IAAI,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE;gBACzC,MAAM,aAAa,GAAG,IAAqB,CAAC;gBAC5C,MAAM,UAAU,GAAG,aAAa,CAAC,UAAU,CAAC;gBAC5C,MAAM,kBAAkB,GAAG,aAAa,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;gBAC9D,MAAM,gBAAgB,GAAG,OAAO,kBAAkB,KAAK,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;gBAC5G,MAAM,uBAAuB,GAAG,gBAAgB,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACpF,YAAY,CAAC,aAAa,EAAE,uBAAuB,CAAC,CAAC;aACxD;iBAAM;gBACH,wBAAwB;gBACxB,IAAI,WAAW,GAAG,IAAI,CAAC;gBACvB,IAAI,IAAI,CAAC,YAAY,EAAE,KAAK,eAAe,IAAK,IAAa,CAAC,QAAQ,IAAK,IAAa,CAAC,gBAAgB,EAAE,KAAK,CAAC,EAAE;oBAC/G,uFAAuF;oBACvF,WAAW,GAAG,KAAK,CAAC;iBACvB;qBAAM,IAAI,YAAY,CAAC,gBAAgB,EAAE;oBACtC,IAAI,OAAO,YAAY,CAAC,gBAAgB,KAAK,UAAU,EAAE;wBACrD,WAAW,GAAG,CAAC,YAAY,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;qBACtD;yBAAM;wBACH,WAAW,GAAG,CAAC,YAAY,CAAC,gBAAgB,CAAC;qBAChD;iBACJ;gBACD,MAAM,cAAc,GAAG,WAAW,CAAC,CAAC,CAAE,IAAa,CAAC,cAAc,CAAC,eAAe,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;gBACjJ,IAAI,CAAC,cAAc,EAAE;oBACjB,MAAM,IAAI,KAAK,CAAC,0DAA0D,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;iBAC1F;gBACD,YAAY,CAAC,IAAI,EAAE,cAAc,CAAC,CAAC;aACtC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,YAAY,CAAC,SAAS,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBACtD,OAAO;aACV;YAED,MAAM,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAElF,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE;gBACzB,IAAI,CAAC,CAAC,QAAQ,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE;oBACrC,MAAM,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAS,CAAC;oBACzD,IAAI,IAAI,CAAC,YAAY,EAAE;wBACnB,SAAS;qBACZ;oBACD,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;oBAEtB,IAAI,uBAAuB,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE;wBAC/C,SAAS;qBACZ;oBAED,uBAAuB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;oBAEpC,iCAAiC;oBACjC,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,KAAK,EAAE;wBAC5B,IAAI,IAAI,CAAC,oBAAoB,EAAE;4BAC3B,IAAI,CAAC,oBAAoB,GAAG,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC,CAAC;yBAC3F;qBACJ;iBACJ;aACJ;YAED,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,IAAI,YAAY,CAAC,SAAS,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBACtD,OAAO;aACV;YAED,MAAM,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC,SAAS,EAAE,EAAE;gBAC5F,MAAM,SAAS,GAAG,QAAQ,CAAC,aAAa,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAE9D,OAAO,SAAS,IAAI,SAAS,CAAC;YAClC,CAAC,CAAC,CAAC;YAEH,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACvC,CAAC,CAAC,CAAC;QAEH,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,OAAO;SACV;QACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,EAAE;YAC3B,KAAK,CAAC,IAAI,CAAC,4EAA4E,CAAC,CAAC;SAC5F;QAED,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE7B,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QAEtB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;SAC3D;QAED,KAAK,MAAM,SAAS,IAAI,IAAI,CAAC,KAAK,CAAC,uBAAuB,EAAE;YACxD,SAAS,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;SACpC;QAED,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAC3F,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,YAAgD,IAAI;QAClE,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC1B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC1B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;QACpC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACnC,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC1B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACxB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAChC,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;QACrC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,kBAAkB;QACrB,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,EAAE;YAC3B,KAAK,CAAC,IAAI,CAAC,iFAAiF,CAAC,CAAC;SACjG;QAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAE9B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE3B,IAAI,IAAI,CAAC,kBAAkB,KAAK,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE;YAC3D,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;SACxC;QAED,KAAK,MAAM,SAAS,IAAI,IAAI,CAAC,KAAK,CAAC,uBAAuB,EAAE;YACxD,SAAS,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;SACvC;IACL,CAAC;IAED;;;OAGG;IACI,eAAe,CAAC,YAAgD,IAAI;QACvE,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC1B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC;QACvC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACnC,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC;QAC3C,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC1B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACxB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAChC,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAChC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;QAExB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QAEvB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QAEvB,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAClC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACxC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;QAEhC,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAClC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACnC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAE3B,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACjC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;QAEzB,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC;QAEjC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;YAClC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;SAClC;QAED,KAAK,MAAM,SAAS,IAAI,IAAI,CAAC,KAAK,CAAC,uBAAuB,EAAE;YACxD,SAAS,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;SAC7C;QAED,IAAI,IAAI,CAAC,0BAA0B,EAAE;YACjC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;YAC3F,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;SAC1C;IACL,CAAC;IAEO,WAAW,CAAI,YAAiB,EAAE,YAAiB,EAAE,UAAe;QACxE,IAAI,CAAC,YAAY,IAAI,CAAC,YAAY,EAAE;YAChC,OAAO;SACV;QAED,KAAK,MAAM,KAAK,IAAI,YAAY,EAAE;YAC9B,IAAI,IAAI,GAAG,IAAI,CAAC;YAChB,IAAI,UAAU,EAAE;gBACZ,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;oBAChC,IAAI,KAAK,KAAK,SAAS,EAAE;wBACrB,IAAI,GAAG,KAAK,CAAC;wBACb,MAAM;qBACT;iBACJ;aACJ;YAED,IAAI,IAAI,EAAE;gBACN,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBACxB,KAAa,CAAC,gBAAgB,GAAG,IAAI,CAAC;aAC1C;SACJ;IACL,CAAC;IAED;;;OAGG;IACI,gBAAgB,CAAC,UAAuB;QAC3C,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAE9B,IAAI,UAAU,KAAK,SAAS,EAAE;YAC1B,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;SACjC;QAED,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE;YACpB,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,EAAE;gBAC3C,IAAK,CAAC,GAAG,CAAC,GAAS,IAAK,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,KAAK,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;gBACnF,IAAI,CAAC,WAAW,CAAO,IAAI,CAAC,KAAM,CAAC,GAAG,CAAC,EAAQ,IAAK,CAAC,GAAG,CAAC,EAAQ,UAAW,CAAC,GAAG,CAAC,CAAC,CAAC;aACtF;SACJ;QAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC;QAExD,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,MAAM,QAAQ,GAAG,IAAI,IAAI,CAAC,wBAAwB,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAChE,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,CAAC,CAAC,CAAC,MAAM,EAAE;gBACX,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;aACxB;QACL,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC9B,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED;;;;;;OAMG;IACI,iBAAiB,CACpB,QAAyB,WAAW,CAAC,gBAAgB,EACrD,WAAyB,EACzB,kBAA6D,IAAI;QAEjE,IAAI,CAAC,KAAK,EAAE;YACR,MAAM,CAAC,KAAK,CAAC,2CAA2C,CAAC,CAAC;YAC1D,OAAO,EAAE,CAAC;SACb;QAED,MAAM,gBAAgB,GAAG,eAAe;YACpC,CAAC,CAAC,eAAe;YACjB,CAAC,CAAC,CAAC,MAAW,EAAE,EAAE;gBACZ,IAAI,IAAI,GAAG,IAAI,CAAC;gBAEhB,MAAM,cAAc,GAAG,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC3F;;;;;;;UAON;gBACM,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;gBAEpE,QAAQ,cAAc,EAAE;oBACpB,KAAK,UAAU,CAAC;oBAChB,KAAK,oBAAoB;wBACrB,IAAI,GAAG,KAAK,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;wBACvF,MAAM;oBACV,KAAK,WAAW;wBACZ,IAAI,GAAG,KAAK,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;wBACnF,MAAM;oBACV;wBACI,IAAI,GAAG,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;iBAC5E;gBAED,OAAO,IAAI,CAAC;YAChB,CAAC,CAAC;QAER,2BAA2B;QAC3B,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAClC,SAAS,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;YAC3B,MAAM,WAAW,GAAG,gBAAgB,CAAC,QAAQ,CAAC,CAAC;YAC/C,IAAI,WAAW,KAAK,IAAI,EAAE;gBACtB,+DAA+D;gBAC/D,KAAK,MAAM,aAAa,IAAI,QAAQ,CAAC,UAAU,EAAE;oBAC7C,iDAAiD;oBACjD,MAAM,0BAA0B,GAAG,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,gBAAgB,EAAE,EAAE;wBAClF,OAAO,gBAAgB,CAAC,cAAc,KAAK,aAAa,CAAC,cAAc,CAAC;oBAC5E,CAAC,CAAC,CAAC;oBACH,KAAK,MAAM,yBAAyB,IAAI,0BAA0B,EAAE;wBAChE,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,yBAAyB,EAAE,CAAC,CAAC,CAAC;wBAC3E,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;4BACZ,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;yBAC3C;qBACJ;iBACJ;gBAED,wBAAwB;gBACxB,WAAW,CAAC,UAAU,GAAG,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;aAC/E;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,kBAAkB,GAAG,IAAI,KAAK,EAAkB,CAAC;QAEvD,4BAA4B;QAC5B,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC,OAAO,CAAC,CAAC,kBAAkB,EAAE,EAAE;YACxD,oDAAoD;YACpD,kBAAkB,CAAC,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,kBAAkB,CAAC,IAAI,EAAE,gBAAgB,CAAC,CAAC,CAAC;YAE7F,oDAAoD;YACpD,kBAAkB,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE;gBAClD,UAAU,CAAC,IAAI,EAAE,CAAC;YACtB,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,uBAAuB;QACvB,WAAW,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE;YAC/B,MAAM,MAAM,GAAG,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;YAEnD,IAAI,MAAM,EAAE;gBACR,uCAAuC;gBACvC,KAAK,CAAC,cAAc,CAChB,MAAM,EACN,UAAU,CAAC,SAAS,EACpB,UAAU,CAAC,OAAO,EAClB,UAAU,CAAC,aAAa,EACxB,UAAU,CAAC,UAAU,EACrB,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,EACjE,SAAS,EACT,IAAI,EACJ,SAAS,EACT,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CACtE,CAAC;gBAEF,uDAAuD;gBACvD,KAAK,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;aAC1C;QACL,CAAC,CAAC,CAAC;QAEH,OAAO,kBAAkB,CAAC;IAC9B,CAAC;CACJ","sourcesContent":["import { AbstractScene } from \"./abstractScene\";\r\nimport type { Scene } from \"./scene\";\r\nimport { Mesh } from \"./Meshes/mesh\";\r\nimport { TransformNode } from \"./Meshes/transformNode\";\r\nimport type { Skeleton } from \"./Bones/skeleton\";\r\nimport type { AnimationGroup } from \"./Animations/animationGroup\";\r\nimport type { Animatable } from \"./Animations/animatable\";\r\nimport type { AbstractMesh } from \"./Meshes/abstractMesh\";\r\nimport type { MultiMaterial } from \"./Materials/multiMaterial\";\r\nimport type { Material } from \"./Materials/material\";\r\nimport { Logger } from \"./Misc/logger\";\r\nimport { EngineStore } from \"./Engines/engineStore\";\r\nimport type { Nullable } from \"./types\";\r\nimport type { Node } from \"./node\";\r\nimport type { Observer } from \"./Misc/observable\";\r\nimport type { ThinEngine } from \"./Engines/thinEngine\";\r\nimport { InstancedMesh } from \"./Meshes/instancedMesh\";\r\nimport { Light } from \"./Lights/light\";\r\nimport { Camera } from \"./Cameras/camera\";\r\nimport { Tools } from \"./Misc/tools\";\r\n\r\n/**\r\n * Set of assets to keep when moving a scene into an asset container.\r\n */\r\nexport class KeepAssets extends AbstractScene {}\r\n\r\n/**\r\n * Class used to store the output of the AssetContainer.instantiateAllMeshesToScene function\r\n */\r\nexport class InstantiatedEntries {\r\n /**\r\n * List of new root nodes (eg. nodes with no parent)\r\n */\r\n public rootNodes: TransformNode[] = [];\r\n\r\n /**\r\n * List of new skeletons\r\n */\r\n public skeletons: Skeleton[] = [];\r\n\r\n /**\r\n * List of new animation groups\r\n */\r\n public animationGroups: AnimationGroup[] = [];\r\n\r\n /**\r\n * Disposes the instantiated entries from the scene\r\n */\r\n public dispose() {\r\n this.rootNodes.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.rootNodes.length = 0;\r\n\r\n this.skeletons.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.skeletons.length = 0;\r\n\r\n this.animationGroups.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.animationGroups.length = 0;\r\n }\r\n}\r\n\r\n/**\r\n * Container with a set of assets that can be added or removed from a scene.\r\n */\r\nexport class AssetContainer extends AbstractScene {\r\n private _wasAddedToScene = false;\r\n private _onContextRestoredObserver: Nullable<Observer<ThinEngine>>;\r\n\r\n /**\r\n * The scene the AssetContainer belongs to.\r\n */\r\n public scene: Scene;\r\n\r\n /**\r\n * Instantiates an AssetContainer.\r\n * @param scene The scene the AssetContainer belongs to.\r\n */\r\n constructor(scene?: Nullable<Scene>) {\r\n super();\r\n scene = scene || EngineStore.LastCreatedScene;\r\n if (!scene) {\r\n return;\r\n }\r\n this.scene = scene;\r\n this[\"sounds\"] = [];\r\n this[\"effectLayers\"] = [];\r\n this[\"layers\"] = [];\r\n this[\"lensFlareSystems\"] = [];\r\n this[\"proceduralTextures\"] = [];\r\n this[\"reflectionProbes\"] = [];\r\n\r\n scene.onDisposeObservable.add(() => {\r\n if (!this._wasAddedToScene) {\r\n this.dispose();\r\n }\r\n });\r\n\r\n this._onContextRestoredObserver = scene.getEngine().onContextRestoredObservable.add(() => {\r\n for (const geometry of this.geometries) {\r\n geometry._rebuild();\r\n }\r\n\r\n for (const mesh of this.meshes) {\r\n mesh._rebuild();\r\n }\r\n\r\n for (const system of this.particleSystems) {\r\n system.rebuild();\r\n }\r\n\r\n for (const texture of this.textures) {\r\n texture._rebuild();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Given a list of nodes, return a topological sorting of them.\r\n * @param nodes\r\n */\r\n private _topologicalSort(nodes: TransformNode[]): TransformNode[] {\r\n const nodesUidMap = new Map<number, TransformNode>();\r\n\r\n for (const node of nodes) {\r\n nodesUidMap.set(node.uniqueId, node);\r\n }\r\n\r\n const dependencyGraph = {\r\n dependsOn: new Map<number, Set<number>>(), // given a node id, what are the ids of the nodes it depends on\r\n dependedBy: new Map<number, Set<number>>(), // given a node id, what are the ids of the nodes that depend on it\r\n };\r\n\r\n // Build the dependency graph given the list of nodes\r\n\r\n // First pass: Initialize the empty dependency graph\r\n for (const node of nodes) {\r\n const nodeId = node.uniqueId;\r\n dependencyGraph.dependsOn.set(nodeId, new Set<number>());\r\n dependencyGraph.dependedBy.set(nodeId, new Set<number>());\r\n }\r\n\r\n // Second pass: Populate the dependency graph. We assume that we\r\n // don't need to check for cycles here, as the scene graph cannot\r\n // contain cycles. Our graph also already contains all transitive\r\n // dependencies because getDescendants returns the transitive\r\n // dependencies by default.\r\n for (const node of nodes) {\r\n const nodeId = node.uniqueId;\r\n const dependsOn = dependencyGraph.dependsOn.get(nodeId)!;\r\n if (node instanceof InstancedMesh) {\r\n const masterMesh = node.sourceMesh;\r\n if (nodesUidMap.has(masterMesh.uniqueId)) {\r\n dependsOn.add(masterMesh.uniqueId);\r\n dependencyGraph.dependedBy.get(masterMesh.uniqueId)!.add(nodeId);\r\n }\r\n }\r\n const dependedBy = dependencyGraph.dependedBy.get(nodeId)!;\r\n\r\n for (const child of node.getDescendants()) {\r\n const childId = child.uniqueId;\r\n if (nodesUidMap.has(childId)) {\r\n dependedBy.add(childId);\r\n\r\n const childDependsOn = dependencyGraph.dependsOn.get(childId)!;\r\n childDependsOn.add(nodeId);\r\n }\r\n }\r\n }\r\n\r\n // Third pass: Topological sort\r\n const sortedNodes: TransformNode[] = [];\r\n\r\n // First: Find all nodes that have no dependencies\r\n const leaves: TransformNode[] = [];\r\n for (const node of nodes) {\r\n const nodeId = node.uniqueId;\r\n if (dependencyGraph.dependsOn.get(nodeId)!.size === 0) {\r\n leaves.push(node);\r\n nodesUidMap.delete(nodeId);\r\n }\r\n }\r\n\r\n const visitList = leaves;\r\n while (visitList.length > 0) {\r\n const nodeToVisit = visitList.shift()!;\r\n\r\n sortedNodes.push(nodeToVisit);\r\n\r\n // Remove the node from the dependency graph\r\n // When a node is visited, we know that dependsOn is empty.\r\n // So we only need to remove the node from dependedBy.\r\n const dependedByVisitedNode = dependencyGraph.dependedBy.get(nodeToVisit.uniqueId)!;\r\n // Array.from(x.values()) is to make the TS compiler happy\r\n for (const dependedByVisitedNodeId of Array.from(dependedByVisitedNode.values())) {\r\n const dependsOnDependedByVisitedNode = dependencyGraph.dependsOn.get(dependedByVisitedNodeId)!;\r\n dependsOnDependedByVisitedNode.delete(nodeToVisit.uniqueId);\r\n\r\n if (dependsOnDependedByVisitedNode.size === 0 && nodesUidMap.get(dependedByVisitedNodeId)) {\r\n visitList.push(nodesUidMap.get(dependedByVisitedNodeId)!);\r\n nodesUidMap.delete(dependedByVisitedNodeId);\r\n }\r\n }\r\n }\r\n\r\n if (nodesUidMap.size > 0) {\r\n console.error(\"SceneSerializer._topologicalSort: There were unvisited nodes:\");\r\n nodesUidMap.forEach((node) => console.error(node.name));\r\n }\r\n\r\n return sortedNodes;\r\n }\r\n\r\n private _addNodeAndDescendantsToList(list: Node[], addedIds: Set<number>, rootNode: Node, predicate?: (entity: any) => boolean) {\r\n if ((predicate && !predicate(rootNode)) || addedIds.has(rootNode.uniqueId)) {\r\n return;\r\n }\r\n\r\n list.push(rootNode);\r\n addedIds.add(rootNode.uniqueId);\r\n\r\n for (const child of rootNode.getDescendants(true)) {\r\n this._addNodeAndDescendantsToList(list, addedIds, child, predicate);\r\n }\r\n }\r\n\r\n /**\r\n * Check if a specific node is contained in this asset container.\r\n * @param node\r\n */\r\n private _isNodeInContainer(node: Node) {\r\n if (node instanceof Mesh && this.meshes.indexOf(node) !== -1) {\r\n return true;\r\n }\r\n if (node instanceof TransformNode && this.transformNodes.indexOf(node) !== -1) {\r\n return true;\r\n }\r\n if (node instanceof Light && this.lights.indexOf(node) !== -1) {\r\n return true;\r\n }\r\n if (node instanceof Camera && this.cameras.indexOf(node) !== -1) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * For every node in the scene, check if its parent node is also in the scene.\r\n */\r\n private _isValidHierarchy() {\r\n for (const node of this.meshes) {\r\n if (node.parent && !this._isNodeInContainer(node.parent)) {\r\n Logger.Warn(`Node ${node.name} has a parent that is not in the container.`);\r\n return false;\r\n }\r\n }\r\n for (const node of this.transformNodes) {\r\n if (node.parent && !this._isNodeInContainer(node.parent)) {\r\n Logger.Warn(`Node ${node.name} has a parent that is not in the container.`);\r\n return false;\r\n }\r\n }\r\n for (const node of this.lights) {\r\n if (node.parent && !this._isNodeInContainer(node.parent)) {\r\n Logger.Warn(`Node ${node.name} has a parent that is not in the container.`);\r\n return false;\r\n }\r\n }\r\n for (const node of this.cameras) {\r\n if (node.parent && !this._isNodeInContainer(node.parent)) {\r\n Logger.Warn(`Node ${node.name} has a parent that is not in the container.`);\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Instantiate or clone all meshes and add the new ones to the scene.\r\n * Skeletons and animation groups will all be cloned\r\n * @param nameFunction defines an optional function used to get new names for clones\r\n * @param cloneMaterials defines an optional boolean that defines if materials must be cloned as well (false by default)\r\n * @param options defines an optional list of options to control how to instantiate / clone models\r\n * @param options.doNotInstantiate defines if the model must be instantiated or just cloned\r\n * @param options.predicate defines a predicate used to filter whih mesh to instantiate/clone\r\n * @returns a list of rootNodes, skeletons and animation groups that were duplicated\r\n */\r\n public instantiateModelsToScene(\r\n nameFunction?: (sourceName: string) => string,\r\n cloneMaterials = false,\r\n options?: { doNotInstantiate?: boolean | ((node: TransformNode) => boolean); predicate?: (entity: any) => boolean }\r\n ): InstantiatedEntries {\r\n if (!this._isValidHierarchy()) {\r\n Tools.Warn(\"SceneSerializer.InstantiateModelsToScene: The Asset Container hierarchy is not valid.\");\r\n }\r\n const conversionMap: { [key: number]: number } = {};\r\n const storeMap: { [key: number]: any } = {};\r\n const result = new InstantiatedEntries();\r\n const alreadySwappedSkeletons: Skeleton[] = [];\r\n const alreadySwappedMaterials: Material[] = [];\r\n\r\n const localOptions = {\r\n doNotInstantiate: true,\r\n ...options,\r\n };\r\n\r\n const onClone = (source: TransformNode, clone: TransformNode) => {\r\n conversionMap[source.uniqueId] = clone.uniqueId;\r\n storeMap[clone.uniqueId] = clone;\r\n\r\n if (nameFunction) {\r\n clone.name = nameFunction(source.name);\r\n }\r\n\r\n if (clone instanceof Mesh) {\r\n const clonedMesh = clone as Mesh;\r\n\r\n if (clonedMesh.morphTargetManager) {\r\n const oldMorphTargetManager = (source as Mesh).morphTargetManager!;\r\n clonedMesh.morphTargetManager = oldMorphTargetManager.clone();\r\n\r\n for (let index = 0; index < oldMorphTargetManager.numTargets; index++) {\r\n const oldTarget = oldMorphTargetManager.getTarget(index);\r\n const newTarget = clonedMesh.morphTargetManager.getTarget(index);\r\n\r\n conversionMap[oldTarget.uniqueId] = newTarget.uniqueId;\r\n storeMap[newTarget.uniqueId] = newTarget;\r\n }\r\n }\r\n }\r\n };\r\n\r\n const nodesToSort: TransformNode[] = [];\r\n const idsOnSortList = new Set<number>();\r\n\r\n for (const transformNode of this.transformNodes) {\r\n if (transformNode.parent === null) {\r\n this._addNodeAndDescendantsToList(nodesToSort, idsOnSortList, transformNode, localOptions.predicate);\r\n }\r\n }\r\n\r\n for (const mesh of this.meshes) {\r\n if (mesh.parent === null) {\r\n this._addNodeAndDescendantsToList(nodesToSort, idsOnSortList, mesh, localOptions.predicate);\r\n }\r\n }\r\n\r\n // Topologically sort nodes by parenting/instancing relationships so that all resources are in place\r\n // when a given node is instantiated.\r\n const sortedNodes = this._topologicalSort(nodesToSort);\r\n\r\n const onNewCreated = (source: TransformNode, clone: TransformNode) => {\r\n onClone(source, clone);\r\n\r\n if (source.parent) {\r\n const replicatedParentId = conversionMap[source.parent.uniqueId];\r\n const replicatedParent = storeMap[replicatedParentId];\r\n\r\n if (replicatedParent) {\r\n clone.parent = replicatedParent;\r\n } else {\r\n clone.parent = source.parent;\r\n }\r\n }\r\n\r\n clone.position.copyFrom(source.position);\r\n clone.rotation.copyFrom(source.rotation);\r\n clone.scaling.copyFrom(source.scaling);\r\n\r\n if ((clone as any).material) {\r\n const mesh = clone as AbstractMesh;\r\n\r\n if (mesh.material) {\r\n if (cloneMaterials) {\r\n const sourceMaterial = (source as AbstractMesh).material!;\r\n\r\n if (alreadySwappedMaterials.indexOf(sourceMaterial) === -1) {\r\n let swap = sourceMaterial.clone(nameFunction ? nameFunction(sourceMaterial.name) : \"Clone of \" + sourceMaterial.name)!;\r\n alreadySwappedMaterials.push(sourceMaterial);\r\n conversionMap[sourceMaterial.uniqueId] = swap.uniqueId;\r\n storeMap[swap.uniqueId] = swap;\r\n\r\n if (sourceMaterial.getClassName() === \"MultiMaterial\") {\r\n const multi = sourceMaterial as MultiMaterial;\r\n\r\n for (const material of multi.subMaterials) {\r\n if (!material) {\r\n continue;\r\n }\r\n swap = material.clone(nameFunction ? nameFunction(material.name) : \"Clone of \" + material.name)!;\r\n alreadySwappedMaterials.push(material);\r\n conversionMap[material.uniqueId] = swap.uniqueId;\r\n storeMap[swap.uniqueId] = swap;\r\n }\r\n\r\n multi.subMaterials = multi.subMaterials.map((m) => m && storeMap[conversionMap[m.uniqueId]]);\r\n }\r\n }\r\n\r\n if (mesh.getClassName() !== \"InstancedMesh\") {\r\n mesh.material = storeMap[conversionMap[sourceMaterial.uniqueId]];\r\n }\r\n } else {\r\n if (mesh.material.getClassName() === \"MultiMaterial\") {\r\n if (this.scene.multiMaterials.indexOf(mesh.material as MultiMaterial) === -1) {\r\n this.scene.addMultiMaterial(mesh.material as MultiMaterial);\r\n }\r\n } else {\r\n if (this.scene.materials.indexOf(mesh.material) === -1) {\r\n this.scene.addMaterial(mesh.material);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (clone.parent === null) {\r\n result.rootNodes.push(clone);\r\n }\r\n };\r\n\r\n sortedNodes.forEach((node) => {\r\n if (node.getClassName() === \"InstancedMesh\") {\r\n const instancedNode = node as InstancedMesh;\r\n const sourceMesh = instancedNode.sourceMesh;\r\n const replicatedSourceId = conversionMap[sourceMesh.uniqueId];\r\n const replicatedSource = typeof replicatedSourceId === \"number\" ? storeMap[replicatedSourceId] : sourceMesh;\r\n const replicatedInstancedNode = replicatedSource.createInstance(instancedNode.name);\r\n onNewCreated(instancedNode, replicatedInstancedNode);\r\n } else {\r\n // Mesh or TransformNode\r\n let canInstance = true;\r\n if (node.getClassName() === \"TransformNode\" || (node as Mesh).skeleton || (node as Mesh).getTotalVertices() === 0) {\r\n // Transform nodes, skinned meshes, and meshes with no vertices can never be instanced!\r\n canInstance = false;\r\n } else if (localOptions.doNotInstantiate) {\r\n if (typeof localOptions.doNotInstantiate === \"function\") {\r\n canInstance = !localOptions.doNotInstantiate(node);\r\n } else {\r\n canInstance = !localOptions.doNotInstantiate;\r\n }\r\n }\r\n const replicatedNode = canInstance ? (node as Mesh).createInstance(`instance of ${node.name}`) : node.clone(`Clone of ${node.name}`, null, true);\r\n if (!replicatedNode) {\r\n throw new Error(`Could not clone or instantiate node on Asset Container ${node.name}`);\r\n }\r\n onNewCreated(node, replicatedNode);\r\n }\r\n });\r\n\r\n this.skeletons.forEach((s) => {\r\n if (localOptions.predicate && !localOptions.predicate(s)) {\r\n return;\r\n }\r\n\r\n const clone = s.clone(nameFunction ? nameFunction(s.name) : \"Clone of \" + s.name);\r\n\r\n for (const m of this.meshes) {\r\n if (m.skeleton === s && !m.isAnInstance) {\r\n const copy = storeMap[conversionMap[m.uniqueId]] as Mesh;\r\n if (copy.isAnInstance) {\r\n continue;\r\n }\r\n copy.skeleton = clone;\r\n\r\n if (alreadySwappedSkeletons.indexOf(clone) !== -1) {\r\n continue;\r\n }\r\n\r\n alreadySwappedSkeletons.push(clone);\r\n\r\n // Check if bones are mesh linked\r\n for (const bone of clone.bones) {\r\n if (bone._linkedTransformNode) {\r\n bone._linkedTransformNode = storeMap[conversionMap[bone._linkedTransformNode.uniqueId]];\r\n }\r\n }\r\n }\r\n }\r\n\r\n result.skeletons.push(clone);\r\n });\r\n\r\n this.animationGroups.forEach((o) => {\r\n if (localOptions.predicate && !localOptions.predicate(o)) {\r\n return;\r\n }\r\n\r\n const clone = o.clone(nameFunction ? nameFunction(o.name) : \"Clone of \" + o.name, (oldTarget) => {\r\n const newTarget = storeMap[conversionMap[oldTarget.uniqueId]];\r\n\r\n return newTarget || oldTarget;\r\n });\r\n\r\n result.animationGroups.push(clone);\r\n });\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Adds all the assets from the container to the scene.\r\n */\r\n public addAllToScene() {\r\n if (this._wasAddedToScene) {\r\n return;\r\n }\r\n if (!this._isValidHierarchy()) {\r\n Tools.Warn(\"SceneSerializer.addAllToScene: The Asset Container hierarchy is not valid.\");\r\n }\r\n\r\n this._wasAddedToScene = true;\r\n\r\n this.addToScene(null);\r\n\r\n if (this.environmentTexture) {\r\n this.scene.environmentTexture = this.environmentTexture;\r\n }\r\n\r\n for (const component of this.scene._serializableComponents) {\r\n component.addFromContainer(this);\r\n }\r\n\r\n this.scene.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver);\r\n this._onContextRestoredObserver = null;\r\n }\r\n\r\n /**\r\n * Adds assets from the container to the scene.\r\n * @param predicate defines a predicate used to select which entity will be added (can be null)\r\n */\r\n public addToScene(predicate: Nullable<(entity: any) => boolean> = null) {\r\n this.cameras.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addCamera(o);\r\n });\r\n this.lights.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addLight(o);\r\n });\r\n this.meshes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addMesh(o);\r\n });\r\n this.skeletons.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addSkeleton(o);\r\n });\r\n this.animations.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addAnimation(o);\r\n });\r\n this.animationGroups.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addAnimationGroup(o);\r\n });\r\n this.multiMaterials.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addMultiMaterial(o);\r\n });\r\n this.materials.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addMaterial(o);\r\n });\r\n this.morphTargetManagers.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addMorphTargetManager(o);\r\n });\r\n this.geometries.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addGeometry(o);\r\n });\r\n this.transformNodes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addTransformNode(o);\r\n });\r\n this.actionManagers.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addActionManager(o);\r\n });\r\n this.textures.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addTexture(o);\r\n });\r\n this.reflectionProbes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addReflectionProbe(o);\r\n });\r\n }\r\n\r\n /**\r\n * Removes all the assets in the container from the scene\r\n */\r\n public removeAllFromScene() {\r\n if (!this._isValidHierarchy()) {\r\n Tools.Warn(\"SceneSerializer.removeAllFromScene: The Asset Container hierarchy is not valid.\");\r\n }\r\n\r\n this._wasAddedToScene = false;\r\n\r\n this.removeFromScene(null);\r\n\r\n if (this.environmentTexture === this.scene.environmentTexture) {\r\n this.scene.environmentTexture = null;\r\n }\r\n\r\n for (const component of this.scene._serializableComponents) {\r\n component.removeFromContainer(this);\r\n }\r\n }\r\n\r\n /**\r\n * Removes assets in the container from the scene\r\n * @param predicate defines a predicate used to select which entity will be added (can be null)\r\n */\r\n public removeFromScene(predicate: Nullable<(entity: any) => boolean> = null) {\r\n this.cameras.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeCamera(o);\r\n });\r\n this.lights.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeLight(o);\r\n });\r\n this.meshes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeMesh(o);\r\n });\r\n this.skeletons.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeSkeleton(o);\r\n });\r\n this.animations.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeAnimation(o);\r\n });\r\n this.animationGroups.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeAnimationGroup(o);\r\n });\r\n this.multiMaterials.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeMultiMaterial(o);\r\n });\r\n this.materials.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeMaterial(o);\r\n });\r\n this.morphTargetManagers.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeMorphTargetManager(o);\r\n });\r\n this.geometries.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeGeometry(o);\r\n });\r\n this.transformNodes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeTransformNode(o);\r\n });\r\n this.actionManagers.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeActionManager(o);\r\n });\r\n this.textures.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeTexture(o);\r\n });\r\n this.reflectionProbes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeReflectionProbe(o);\r\n });\r\n }\r\n\r\n /**\r\n * Disposes all the assets in the container\r\n */\r\n public dispose() {\r\n this.cameras.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.cameras.length = 0;\r\n\r\n this.lights.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.lights.length = 0;\r\n\r\n this.meshes.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.meshes.length = 0;\r\n\r\n this.skeletons.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.skeletons.length = 0;\r\n\r\n this.animationGroups.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.animationGroups.length = 0;\r\n\r\n this.multiMaterials.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.multiMaterials.length = 0;\r\n\r\n this.materials.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.materials.length = 0;\r\n\r\n this.geometries.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.geometries.length = 0;\r\n\r\n this.transformNodes.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.transformNodes.length = 0;\r\n\r\n this.actionManagers.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.actionManagers.length = 0;\r\n\r\n this.textures.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.textures.length = 0;\r\n\r\n this.reflectionProbes.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.reflectionProbes.length = 0;\r\n\r\n if (this.environmentTexture) {\r\n this.environmentTexture.dispose();\r\n this.environmentTexture = null;\r\n }\r\n\r\n for (const component of this.scene._serializableComponents) {\r\n component.removeFromContainer(this, true);\r\n }\r\n\r\n if (this._onContextRestoredObserver) {\r\n this.scene.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver);\r\n this._onContextRestoredObserver = null;\r\n }\r\n }\r\n\r\n private _moveAssets<T>(sourceAssets: T[], targetAssets: T[], keepAssets: T[]): void {\r\n if (!sourceAssets || !targetAssets) {\r\n return;\r\n }\r\n\r\n for (const asset of sourceAssets) {\r\n let move = true;\r\n if (keepAssets) {\r\n for (const keepAsset of keepAssets) {\r\n if (asset === keepAsset) {\r\n move = false;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n if (move) {\r\n targetAssets.push(asset);\r\n (asset as any)._parentContainer = this;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Removes all the assets contained in the scene and adds them to the container.\r\n * @param keepAssets Set of assets to keep in the scene. (default: empty)\r\n */\r\n public moveAllFromScene(keepAssets?: KeepAssets): void {\r\n this._wasAddedToScene = false;\r\n\r\n if (keepAssets === undefined) {\r\n keepAssets = new KeepAssets();\r\n }\r\n\r\n for (const key in this) {\r\n if (Object.prototype.hasOwnProperty.call(this, key)) {\r\n (<any>this)[key] = (<any>this)[key] || (key === \"_environmentTexture\" ? null : []);\r\n this._moveAssets((<any>this.scene)[key], (<any>this)[key], (<any>keepAssets)[key]);\r\n }\r\n }\r\n\r\n this.environmentTexture = this.scene.environmentTexture;\r\n\r\n this.removeAllFromScene();\r\n }\r\n\r\n /**\r\n * Adds all meshes in the asset container to a root mesh that can be used to position all the contained meshes. The root mesh is then added to the front of the meshes in the assetContainer.\r\n * @returns the root mesh\r\n */\r\n public createRootMesh() {\r\n const rootMesh = new Mesh(\"assetContainerRootMesh\", this.scene);\r\n this.meshes.forEach((m) => {\r\n if (!m.parent) {\r\n rootMesh.addChild(m);\r\n }\r\n });\r\n this.meshes.unshift(rootMesh);\r\n return rootMesh;\r\n }\r\n\r\n /**\r\n * Merge animations (direct and animation groups) from this asset container into a scene\r\n * @param scene is the instance of BABYLON.Scene to append to (default: last created scene)\r\n * @param animatables set of animatables to retarget to a node from the scene\r\n * @param targetConverter defines a function used to convert animation targets from the asset container to the scene (default: search node by name)\r\n * @returns an array of the new AnimationGroup added to the scene (empty array if none)\r\n */\r\n public mergeAnimationsTo(\r\n scene: Nullable<Scene> = EngineStore.LastCreatedScene,\r\n animatables: Animatable[],\r\n targetConverter: Nullable<(target: any) => Nullable<Node>> = null\r\n ): AnimationGroup[] {\r\n if (!scene) {\r\n Logger.Error(\"No scene available to merge animations to\");\r\n return [];\r\n }\r\n\r\n const _targetConverter = targetConverter\r\n ? targetConverter\r\n : (target: any) => {\r\n let node = null;\r\n\r\n const targetProperty = target.animations.length ? target.animations[0].targetProperty : \"\";\r\n /*\r\n BabylonJS adds special naming to targets that are children of nodes.\r\n This name attempts to remove that special naming to get the parent nodes name in case the target\r\n can't be found in the node tree\r\n\r\n Ex: Torso_primitive0 likely points to a Mesh primitive. We take away primitive0 and are left with \"Torso\" which is the name\r\n of the primitive's parent.\r\n */\r\n const name = target.name.split(\".\").join(\"\").split(\"_primitive\")[0];\r\n\r\n switch (targetProperty) {\r\n case \"position\":\r\n case \"rotationQuaternion\":\r\n node = scene.getTransformNodeByName(target.name) || scene.getTransformNodeByName(name);\r\n break;\r\n case \"influence\":\r\n node = scene.getMorphTargetByName(target.name) || scene.getMorphTargetByName(name);\r\n break;\r\n default:\r\n node = scene.getNodeByName(target.name) || scene.getNodeByName(name);\r\n }\r\n\r\n return node;\r\n };\r\n\r\n // Copy new node animations\r\n const nodesInAC = this.getNodes();\r\n nodesInAC.forEach((nodeInAC) => {\r\n const nodeInScene = _targetConverter(nodeInAC);\r\n if (nodeInScene !== null) {\r\n // Remove old animations with same target property as a new one\r\n for (const animationInAC of nodeInAC.animations) {\r\n // Doing treatment on an array for safety measure\r\n const animationsWithSameProperty = nodeInScene.animations.filter((animationInScene) => {\r\n return animationInScene.targetProperty === animationInAC.targetProperty;\r\n });\r\n for (const animationWithSameProperty of animationsWithSameProperty) {\r\n const index = nodeInScene.animations.indexOf(animationWithSameProperty, 0);\r\n if (index > -1) {\r\n nodeInScene.animations.splice(index, 1);\r\n }\r\n }\r\n }\r\n\r\n // Append new animations\r\n nodeInScene.animations = nodeInScene.animations.concat(nodeInAC.animations);\r\n }\r\n });\r\n\r\n const newAnimationGroups = new Array<AnimationGroup>();\r\n\r\n // Copy new animation groups\r\n this.animationGroups.slice().forEach((animationGroupInAC) => {\r\n // Clone the animation group and all its animatables\r\n newAnimationGroups.push(animationGroupInAC.clone(animationGroupInAC.name, _targetConverter));\r\n\r\n // Remove animatables related to the asset container\r\n animationGroupInAC.animatables.forEach((animatable) => {\r\n animatable.stop();\r\n });\r\n });\r\n\r\n // Retarget animatables\r\n animatables.forEach((animatable) => {\r\n const target = _targetConverter(animatable.target);\r\n\r\n if (target) {\r\n // Clone the animatable and retarget it\r\n scene.beginAnimation(\r\n target,\r\n animatable.fromFrame,\r\n animatable.toFrame,\r\n animatable.loopAnimation,\r\n animatable.speedRatio,\r\n animatable.onAnimationEnd ? animatable.onAnimationEnd : undefined,\r\n undefined,\r\n true,\r\n undefined,\r\n animatable.onAnimationLoop ? animatable.onAnimationLoop : undefined\r\n );\r\n\r\n // Stop animation for the target in the asset container\r\n scene.stopAnimation(animatable.target);\r\n }\r\n });\r\n\r\n return newAnimationGroups;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"assetContainer.js","sourceRoot":"","sources":["../../../lts/core/generated/assetContainer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AACrC,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAOvD,OAAO,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AACvC,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AAKpD,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC1C,OAAO,EAAE,KAAK,EAAE,MAAM,cAAc,CAAC;AAErC;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,aAAa;CAAG;AAEhD;;GAEG;AACH,MAAM,OAAO,mBAAmB;IAAhC;QACI;;WAEG;QACI,cAAS,GAAoB,EAAE,CAAC;QAEvC;;WAEG;QACI,cAAS,GAAe,EAAE,CAAC;QAElC;;WAEG;QACI,oBAAe,GAAqB,EAAE,CAAC;IAqBlD,CAAC;IAnBG;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAClC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAClC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACxC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;IACpC,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,aAAa;IAS7C;;;OAGG;IACH,YAAY,KAAuB;QAC/B,KAAK,EAAE,CAAC;QAbJ,qBAAgB,GAAG,KAAK,CAAC;QAc7B,KAAK,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAgB,CAAC;QAC9C,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC;QACpB,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC;QACpB,IAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,oBAAoB,CAAC,GAAG,EAAE,CAAC;QAChC,IAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,CAAC;QAE9B,KAAK,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC/B,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;gBACxB,IAAI,CAAC,OAAO,EAAE,CAAC;aAClB;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,2BAA2B,CAAC,GAAG,CAAC,GAAG,EAAE;YACrF,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;gBACpC,QAAQ,CAAC,QAAQ,EAAE,CAAC;aACvB;YAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;gBAC5B,IAAI,CAAC,QAAQ,EAAE,CAAC;aACnB;YAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,eAAe,EAAE;gBACvC,MAAM,CAAC,OAAO,EAAE,CAAC;aACpB;YAED,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACjC,OAAO,CAAC,QAAQ,EAAE,CAAC;aACtB;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACK,gBAAgB,CAAC,KAAsB;QAC3C,MAAM,WAAW,GAAG,IAAI,GAAG,EAAyB,CAAC;QAErD,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;YACtB,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;SACxC;QAED,MAAM,eAAe,GAAG;YACpB,SAAS,EAAE,IAAI,GAAG,EAAuB;YACzC,UAAU,EAAE,IAAI,GAAG,EAAuB,EAAE,mEAAmE;SAClH,CAAC;QAEF,qDAAqD;QAErD,oDAAoD;QACpD,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;YACtB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC7B,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,GAAG,EAAU,CAAC,CAAC;YACzD,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,GAAG,EAAU,CAAC,CAAC;SAC7D;QAED,gEAAgE;QAChE,iEAAiE;QACjE,iEAAiE;QACjE,6DAA6D;QAC7D,2BAA2B;QAC3B,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;YACtB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC7B,MAAM,SAAS,GAAG,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAE,CAAC;YACzD,IAAI,IAAI,YAAY,aAAa,EAAE;gBAC/B,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;gBACnC,IAAI,WAAW,CAAC,GAAG,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE;oBACtC,SAAS,CAAC,GAAG,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;oBACnC,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,UAAU,CAAC,QAAQ,CAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;iBACpE;aACJ;YACD,MAAM,UAAU,GAAG,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,MAAM,CAAE,CAAC;YAE3D,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE,EAAE;gBACvC,MAAM,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC;gBAC/B,IAAI,WAAW,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE;oBAC1B,UAAU,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;oBAExB,MAAM,cAAc,GAAG,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,OAAO,CAAE,CAAC;oBAC/D,cAAc,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;iBAC9B;aACJ;SACJ;QAED,+BAA+B;QAC/B,MAAM,WAAW,GAAoB,EAAE,CAAC;QAExC,kDAAkD;QAClD,MAAM,MAAM,GAAoB,EAAE,CAAC;QACnC,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;YACtB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC7B,IAAI,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAE,CAAC,IAAI,KAAK,CAAC,EAAE;gBACnD,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAClB,WAAW,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;aAC9B;SACJ;QAED,MAAM,SAAS,GAAG,MAAM,CAAC;QACzB,OAAO,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YACzB,MAAM,WAAW,GAAG,SAAS,CAAC,KAAK,EAAG,CAAC;YAEvC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAE9B,4CAA4C;YAC5C,2DAA2D;YAC3D,sDAAsD;YACtD,MAAM,qBAAqB,GAAG,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,WAAW,CAAC,QAAQ,CAAE,CAAC;YACpF,0DAA0D;YAC1D,KAAK,MAAM,uBAAuB,IAAI,KAAK,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,EAAE,CAAC,EAAE;gBAC9E,MAAM,8BAA8B,GAAG,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,uBAAuB,CAAE,CAAC;gBAC/F,8BAA8B,CAAC,MAAM,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;gBAE5D,IAAI,8BAA8B,CAAC,IAAI,KAAK,CAAC,IAAI,WAAW,CAAC,GAAG,CAAC,uBAAuB,CAAC,EAAE;oBACvF,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,uBAAuB,CAAE,CAAC,CAAC;oBAC1D,WAAW,CAAC,MAAM,CAAC,uBAAuB,CAAC,CAAC;iBAC/C;aACJ;SACJ;QAED,IAAI,WAAW,CAAC,IAAI,GAAG,CAAC,EAAE;YACtB,OAAO,CAAC,KAAK,CAAC,+DAA+D,CAAC,CAAC;YAC/E,WAAW,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;SAC3D;QAED,OAAO,WAAW,CAAC;IACvB,CAAC;IAEO,4BAA4B,CAAC,IAAY,EAAE,QAAqB,EAAE,QAAe,EAAE,SAAoC;QAC3H,IAAI,CAAC,QAAQ,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,IAAI,QAAQ,CAAC,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE;YACrF,OAAO;SACV;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACpB,QAAQ,CAAC,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAEhC,KAAK,MAAM,KAAK,IAAI,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE;YAC/C,IAAI,CAAC,4BAA4B,CAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;SACvE;IACL,CAAC;IAED;;;OAGG;IACK,kBAAkB,CAAC,IAAU;QACjC,IAAI,IAAI,YAAY,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YAC1D,OAAO,IAAI,CAAC;SACf;QACD,IAAI,IAAI,YAAY,aAAa,IAAI,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YAC3E,OAAO,IAAI,CAAC;SACf;QACD,IAAI,IAAI,YAAY,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YAC3D,OAAO,IAAI,CAAC;SACf;QACD,IAAI,IAAI,YAAY,MAAM,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YAC7D,OAAO,IAAI,CAAC;SACf;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACK,iBAAiB;QACrB,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;YAC5B,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE;gBACtD,MAAM,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,6CAA6C,CAAC,CAAC;gBAC5E,OAAO,KAAK,CAAC;aAChB;SACJ;QACD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,cAAc,EAAE;YACpC,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE;gBACtD,MAAM,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,6CAA6C,CAAC,CAAC;gBAC5E,OAAO,KAAK,CAAC;aAChB;SACJ;QACD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;YAC5B,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE;gBACtD,MAAM,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,6CAA6C,CAAC,CAAC;gBAC5E,OAAO,KAAK,CAAC;aAChB;SACJ;QACD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,OAAO,EAAE;YAC7B,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE;gBACtD,MAAM,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,6CAA6C,CAAC,CAAC;gBAC5E,OAAO,KAAK,CAAC;aAChB;SACJ;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;;;OASG;IACI,wBAAwB,CAC3B,YAA6C,EAC7C,cAAc,GAAG,KAAK,EACtB,OAAmH;QAEnH,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,EAAE;YAC3B,KAAK,CAAC,IAAI,CAAC,uFAAuF,CAAC,CAAC;SACvG;QACD,MAAM,aAAa,GAA8B,EAAE,CAAC;QACpD,MAAM,QAAQ,GAA2B,EAAE,CAAC;QAC5C,MAAM,MAAM,GAAG,IAAI,mBAAmB,EAAE,CAAC;QACzC,MAAM,uBAAuB,GAAe,EAAE,CAAC;QAC/C,MAAM,uBAAuB,GAAe,EAAE,CAAC;QAE/C,MAAM,YAAY,GAAG;YACjB,gBAAgB,EAAE,IAAI;YACtB,GAAG,OAAO;SACb,CAAC;QAEF,MAAM,OAAO,GAAG,CAAC,MAAqB,EAAE,KAAoB,EAAE,EAAE;YAC5D,aAAa,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAC;YAChD,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC;YAEjC,IAAI,YAAY,EAAE;gBACd,KAAK,CAAC,IAAI,GAAG,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;aAC1C;YAED,IAAI,KAAK,YAAY,IAAI,EAAE;gBACvB,MAAM,UAAU,GAAG,KAAa,CAAC;gBAEjC,IAAI,UAAU,CAAC,kBAAkB,EAAE;oBAC/B,MAAM,qBAAqB,GAAI,MAAe,CAAC,kBAAmB,CAAC;oBACnE,UAAU,CAAC,kBAAkB,GAAG,qBAAqB,CAAC,KAAK,EAAE,CAAC;oBAE9D,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,qBAAqB,CAAC,UAAU,EAAE,KAAK,EAAE,EAAE;wBACnE,MAAM,SAAS,GAAG,qBAAqB,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;wBACzD,MAAM,SAAS,GAAG,UAAU,CAAC,kBAAkB,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;wBAEjE,aAAa,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,SAAS,CAAC,QAAQ,CAAC;wBACvD,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,SAAS,CAAC;qBAC5C;iBACJ;aACJ;QACL,CAAC,CAAC;QAEF,MAAM,WAAW,GAAoB,EAAE,CAAC;QACxC,MAAM,aAAa,GAAG,IAAI,GAAG,EAAU,CAAC;QAExC,KAAK,MAAM,aAAa,IAAI,IAAI,CAAC,cAAc,EAAE;YAC7C,IAAI,aAAa,CAAC,MAAM,KAAK,IAAI,EAAE;gBAC/B,IAAI,CAAC,4BAA4B,CAAC,WAAW,EAAE,aAAa,EAAE,aAAa,EAAE,YAAY,CAAC,SAAS,CAAC,CAAC;aACxG;SACJ;QAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;YAC5B,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,EAAE;gBACtB,IAAI,CAAC,4BAA4B,CAAC,WAAW,EAAE,aAAa,EAAE,IAAI,EAAE,YAAY,CAAC,SAAS,CAAC,CAAC;aAC/F;SACJ;QAED,oGAAoG;QACpG,qCAAqC;QACrC,MAAM,WAAW,GAAG,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;QAEvD,MAAM,YAAY,GAAG,CAAC,MAAqB,EAAE,KAAoB,EAAE,EAAE;YACjE,OAAO,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;YAEvB,IAAI,MAAM,CAAC,MAAM,EAAE;gBACf,MAAM,kBAAkB,GAAG,aAAa,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;gBACjE,MAAM,gBAAgB,GAAG,QAAQ,CAAC,kBAAkB,CAAC,CAAC;gBAEtD,IAAI,gBAAgB,EAAE;oBAClB,KAAK,CAAC,MAAM,GAAG,gBAAgB,CAAC;iBACnC;qBAAM;oBACH,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;iBAChC;aACJ;YAED,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YACzC,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YACzC,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;YAEvC,IAAK,KAAa,CAAC,QAAQ,EAAE;gBACzB,MAAM,IAAI,GAAG,KAAqB,CAAC;gBAEnC,IAAI,IAAI,CAAC,QAAQ,EAAE;oBACf,IAAI,cAAc,EAAE;wBAChB,MAAM,cAAc,GAAI,MAAuB,CAAC,QAAS,CAAC;wBAE1D,IAAI,uBAAuB,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,EAAE;4BACxD,IAAI,IAAI,GAAG,cAAc,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,cAAc,CAAC,IAAI,CAAE,CAAC;4BACvH,uBAAuB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;4BAC7C,aAAa,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;4BACvD,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;4BAE/B,IAAI,cAAc,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE;gCACnD,MAAM,KAAK,GAAG,cAA+B,CAAC;gCAE9C,KAAK,MAAM,QAAQ,IAAI,KAAK,CAAC,YAAY,EAAE;oCACvC,IAAI,CAAC,QAAQ,EAAE;wCACX,SAAS;qCACZ;oCACD,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,QAAQ,CAAC,IAAI,CAAE,CAAC;oCACjG,uBAAuB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;oCACvC,aAAa,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;oCACjD,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;iCAClC;gCAED,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;6BAChG;yBACJ;wBAED,IAAI,IAAI,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE;4BACzC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,aAAa,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC;yBACpE;qBACJ;yBAAM;wBACH,IAAI,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE;4BAClD,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,QAAyB,CAAC,KAAK,CAAC,CAAC,EAAE;gCAC1E,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAyB,CAAC,CAAC;6BAC/D;yBACJ;6BAAM;4BACH,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;gCACpD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;6BACzC;yBACJ;qBACJ;iBACJ;aACJ;YAED,IAAI,KAAK,CAAC,MAAM,KAAK,IAAI,EAAE;gBACvB,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aAChC;QACL,CAAC,CAAC;QAEF,WAAW,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;YACzB,IAAI,IAAI,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE;gBACzC,MAAM,aAAa,GAAG,IAAqB,CAAC;gBAC5C,MAAM,UAAU,GAAG,aAAa,CAAC,UAAU,CAAC;gBAC5C,MAAM,kBAAkB,GAAG,aAAa,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;gBAC9D,MAAM,gBAAgB,GAAG,OAAO,kBAAkB,KAAK,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;gBAC5G,MAAM,uBAAuB,GAAG,gBAAgB,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACpF,YAAY,CAAC,aAAa,EAAE,uBAAuB,CAAC,CAAC;aACxD;iBAAM;gBACH,wBAAwB;gBACxB,IAAI,WAAW,GAAG,IAAI,CAAC;gBACvB,IAAI,IAAI,CAAC,YAAY,EAAE,KAAK,eAAe,IAAK,IAAa,CAAC,QAAQ,IAAK,IAAa,CAAC,gBAAgB,EAAE,KAAK,CAAC,EAAE;oBAC/G,uFAAuF;oBACvF,WAAW,GAAG,KAAK,CAAC;iBACvB;qBAAM,IAAI,YAAY,CAAC,gBAAgB,EAAE;oBACtC,IAAI,OAAO,YAAY,CAAC,gBAAgB,KAAK,UAAU,EAAE;wBACrD,WAAW,GAAG,CAAC,YAAY,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;qBACtD;yBAAM;wBACH,WAAW,GAAG,CAAC,YAAY,CAAC,gBAAgB,CAAC;qBAChD;iBACJ;gBACD,MAAM,cAAc,GAAG,WAAW,CAAC,CAAC,CAAE,IAAa,CAAC,cAAc,CAAC,eAAe,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;gBACjJ,IAAI,CAAC,cAAc,EAAE;oBACjB,MAAM,IAAI,KAAK,CAAC,0DAA0D,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;iBAC1F;gBACD,YAAY,CAAC,IAAI,EAAE,cAAc,CAAC,CAAC;aACtC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,YAAY,CAAC,SAAS,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBACtD,OAAO;aACV;YAED,MAAM,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAElF,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE;gBACzB,IAAI,CAAC,CAAC,QAAQ,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE;oBACrC,MAAM,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAS,CAAC;oBACzD,IAAI,IAAI,CAAC,YAAY,EAAE;wBACnB,SAAS;qBACZ;oBACD,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;oBAEtB,IAAI,uBAAuB,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE;wBAC/C,SAAS;qBACZ;oBAED,uBAAuB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;oBAEpC,iCAAiC;oBACjC,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,KAAK,EAAE;wBAC5B,IAAI,IAAI,CAAC,oBAAoB,EAAE;4BAC3B,IAAI,CAAC,oBAAoB,GAAG,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC,CAAC;yBAC3F;qBACJ;iBACJ;aACJ;YAED,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,IAAI,YAAY,CAAC,SAAS,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBACtD,OAAO;aACV;YAED,MAAM,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC,SAAS,EAAE,EAAE;gBAC5F,MAAM,SAAS,GAAG,QAAQ,CAAC,aAAa,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAE9D,OAAO,SAAS,IAAI,SAAS,CAAC;YAClC,CAAC,CAAC,CAAC;YAEH,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACvC,CAAC,CAAC,CAAC;QAEH,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,OAAO;SACV;QACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,EAAE;YAC3B,KAAK,CAAC,IAAI,CAAC,4EAA4E,CAAC,CAAC;SAC5F;QAED,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE7B,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QAEtB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;SAC3D;QAED,KAAK,MAAM,SAAS,IAAI,IAAI,CAAC,KAAK,CAAC,uBAAuB,EAAE;YACxD,SAAS,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;SACpC;QAED,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAC3F,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,YAAgD,IAAI;QAClE,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC1B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC1B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;QACpC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACnC,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC1B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACxB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAChC,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;QACrC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,kBAAkB;QACrB,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,EAAE;YAC3B,KAAK,CAAC,IAAI,CAAC,iFAAiF,CAAC,CAAC;SACjG;QAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAE9B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE3B,IAAI,IAAI,CAAC,kBAAkB,KAAK,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE;YAC3D,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;SACxC;QAED,KAAK,MAAM,SAAS,IAAI,IAAI,CAAC,KAAK,CAAC,uBAAuB,EAAE;YACxD,SAAS,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;SACvC;IACL,CAAC;IAED;;;OAGG;IACI,eAAe,CAAC,YAAgD,IAAI;QACvE,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC1B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC;QACvC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACnC,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC;QAC3C,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC1B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACxB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAChC,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAChC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;QAExB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QAEvB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QAEvB,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAClC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACxC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;QAEhC,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAClC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACnC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAE3B,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACjC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;QAEzB,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC;QAEjC,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC5C,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,CAAC;QAEpC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;YAClC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;SAClC;QAED,KAAK,MAAM,SAAS,IAAI,IAAI,CAAC,KAAK,CAAC,uBAAuB,EAAE;YACxD,SAAS,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;SAC7C;QAED,IAAI,IAAI,CAAC,0BAA0B,EAAE;YACjC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;YAC3F,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;SAC1C;IACL,CAAC;IAEO,WAAW,CAAI,YAAiB,EAAE,YAAiB,EAAE,UAAe;QACxE,IAAI,CAAC,YAAY,IAAI,CAAC,YAAY,EAAE;YAChC,OAAO;SACV;QAED,KAAK,MAAM,KAAK,IAAI,YAAY,EAAE;YAC9B,IAAI,IAAI,GAAG,IAAI,CAAC;YAChB,IAAI,UAAU,EAAE;gBACZ,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;oBAChC,IAAI,KAAK,KAAK,SAAS,EAAE;wBACrB,IAAI,GAAG,KAAK,CAAC;wBACb,MAAM;qBACT;iBACJ;aACJ;YAED,IAAI,IAAI,EAAE;gBACN,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBACxB,KAAa,CAAC,gBAAgB,GAAG,IAAI,CAAC;aAC1C;SACJ;IACL,CAAC;IAED;;;OAGG;IACI,gBAAgB,CAAC,UAAuB;QAC3C,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAE9B,IAAI,UAAU,KAAK,SAAS,EAAE;YAC1B,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;SACjC;QAED,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE;YACpB,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,EAAE;gBAC3C,IAAK,CAAC,GAAG,CAAC,GAAS,IAAK,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,KAAK,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;gBACnF,IAAI,CAAC,WAAW,CAAO,IAAI,CAAC,KAAM,CAAC,GAAG,CAAC,EAAQ,IAAK,CAAC,GAAG,CAAC,EAAQ,UAAW,CAAC,GAAG,CAAC,CAAC,CAAC;aACtF;SACJ;QAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC;QAExD,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,MAAM,QAAQ,GAAG,IAAI,IAAI,CAAC,wBAAwB,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAChE,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,CAAC,CAAC,CAAC,MAAM,EAAE;gBACX,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;aACxB;QACL,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC9B,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED;;;;;;OAMG;IACI,iBAAiB,CACpB,QAAyB,WAAW,CAAC,gBAAgB,EACrD,WAAyB,EACzB,kBAA6D,IAAI;QAEjE,IAAI,CAAC,KAAK,EAAE;YACR,MAAM,CAAC,KAAK,CAAC,2CAA2C,CAAC,CAAC;YAC1D,OAAO,EAAE,CAAC;SACb;QAED,MAAM,gBAAgB,GAAG,eAAe;YACpC,CAAC,CAAC,eAAe;YACjB,CAAC,CAAC,CAAC,MAAW,EAAE,EAAE;gBACZ,IAAI,IAAI,GAAG,IAAI,CAAC;gBAEhB,MAAM,cAAc,GAAG,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC3F;;;;;;;UAON;gBACM,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;gBAEpE,QAAQ,cAAc,EAAE;oBACpB,KAAK,UAAU,CAAC;oBAChB,KAAK,oBAAoB;wBACrB,IAAI,GAAG,KAAK,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;wBACvF,MAAM;oBACV,KAAK,WAAW;wBACZ,IAAI,GAAG,KAAK,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;wBACnF,MAAM;oBACV;wBACI,IAAI,GAAG,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;iBAC5E;gBAED,OAAO,IAAI,CAAC;YAChB,CAAC,CAAC;QAER,2BAA2B;QAC3B,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAClC,SAAS,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;YAC3B,MAAM,WAAW,GAAG,gBAAgB,CAAC,QAAQ,CAAC,CAAC;YAC/C,IAAI,WAAW,KAAK,IAAI,EAAE;gBACtB,+DAA+D;gBAC/D,KAAK,MAAM,aAAa,IAAI,QAAQ,CAAC,UAAU,EAAE;oBAC7C,iDAAiD;oBACjD,MAAM,0BAA0B,GAAG,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,gBAAgB,EAAE,EAAE;wBAClF,OAAO,gBAAgB,CAAC,cAAc,KAAK,aAAa,CAAC,cAAc,CAAC;oBAC5E,CAAC,CAAC,CAAC;oBACH,KAAK,MAAM,yBAAyB,IAAI,0BAA0B,EAAE;wBAChE,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,yBAAyB,EAAE,CAAC,CAAC,CAAC;wBAC3E,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;4BACZ,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;yBAC3C;qBACJ;iBACJ;gBAED,wBAAwB;gBACxB,WAAW,CAAC,UAAU,GAAG,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;aAC/E;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,kBAAkB,GAAG,IAAI,KAAK,EAAkB,CAAC;QAEvD,4BAA4B;QAC5B,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC,OAAO,CAAC,CAAC,kBAAkB,EAAE,EAAE;YACxD,oDAAoD;YACpD,kBAAkB,CAAC,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,kBAAkB,CAAC,IAAI,EAAE,gBAAgB,CAAC,CAAC,CAAC;YAE7F,oDAAoD;YACpD,kBAAkB,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE;gBAClD,UAAU,CAAC,IAAI,EAAE,CAAC;YACtB,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,uBAAuB;QACvB,WAAW,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE;YAC/B,MAAM,MAAM,GAAG,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;YAEnD,IAAI,MAAM,EAAE;gBACR,uCAAuC;gBACvC,KAAK,CAAC,cAAc,CAChB,MAAM,EACN,UAAU,CAAC,SAAS,EACpB,UAAU,CAAC,OAAO,EAClB,UAAU,CAAC,aAAa,EACxB,UAAU,CAAC,UAAU,EACrB,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,EACjE,SAAS,EACT,IAAI,EACJ,SAAS,EACT,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CACtE,CAAC;gBAEF,uDAAuD;gBACvD,KAAK,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;aAC1C;QACL,CAAC,CAAC,CAAC;QAEH,OAAO,kBAAkB,CAAC;IAC9B,CAAC;CACJ","sourcesContent":["import { AbstractScene } from \"./abstractScene\";\r\nimport type { Scene } from \"./scene\";\r\nimport { Mesh } from \"./Meshes/mesh\";\r\nimport { TransformNode } from \"./Meshes/transformNode\";\r\nimport type { Skeleton } from \"./Bones/skeleton\";\r\nimport type { AnimationGroup } from \"./Animations/animationGroup\";\r\nimport type { Animatable } from \"./Animations/animatable\";\r\nimport type { AbstractMesh } from \"./Meshes/abstractMesh\";\r\nimport type { MultiMaterial } from \"./Materials/multiMaterial\";\r\nimport type { Material } from \"./Materials/material\";\r\nimport { Logger } from \"./Misc/logger\";\r\nimport { EngineStore } from \"./Engines/engineStore\";\r\nimport type { Nullable } from \"./types\";\r\nimport type { Node } from \"./node\";\r\nimport type { Observer } from \"./Misc/observable\";\r\nimport type { ThinEngine } from \"./Engines/thinEngine\";\r\nimport { InstancedMesh } from \"./Meshes/instancedMesh\";\r\nimport { Light } from \"./Lights/light\";\r\nimport { Camera } from \"./Cameras/camera\";\r\nimport { Tools } from \"./Misc/tools\";\r\n\r\n/**\r\n * Set of assets to keep when moving a scene into an asset container.\r\n */\r\nexport class KeepAssets extends AbstractScene {}\r\n\r\n/**\r\n * Class used to store the output of the AssetContainer.instantiateAllMeshesToScene function\r\n */\r\nexport class InstantiatedEntries {\r\n /**\r\n * List of new root nodes (eg. nodes with no parent)\r\n */\r\n public rootNodes: TransformNode[] = [];\r\n\r\n /**\r\n * List of new skeletons\r\n */\r\n public skeletons: Skeleton[] = [];\r\n\r\n /**\r\n * List of new animation groups\r\n */\r\n public animationGroups: AnimationGroup[] = [];\r\n\r\n /**\r\n * Disposes the instantiated entries from the scene\r\n */\r\n public dispose() {\r\n this.rootNodes.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.rootNodes.length = 0;\r\n\r\n this.skeletons.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.skeletons.length = 0;\r\n\r\n this.animationGroups.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.animationGroups.length = 0;\r\n }\r\n}\r\n\r\n/**\r\n * Container with a set of assets that can be added or removed from a scene.\r\n */\r\nexport class AssetContainer extends AbstractScene {\r\n private _wasAddedToScene = false;\r\n private _onContextRestoredObserver: Nullable<Observer<ThinEngine>>;\r\n\r\n /**\r\n * The scene the AssetContainer belongs to.\r\n */\r\n public scene: Scene;\r\n\r\n /**\r\n * Instantiates an AssetContainer.\r\n * @param scene The scene the AssetContainer belongs to.\r\n */\r\n constructor(scene?: Nullable<Scene>) {\r\n super();\r\n scene = scene || EngineStore.LastCreatedScene;\r\n if (!scene) {\r\n return;\r\n }\r\n this.scene = scene;\r\n this[\"sounds\"] = [];\r\n this[\"effectLayers\"] = [];\r\n this[\"layers\"] = [];\r\n this[\"lensFlareSystems\"] = [];\r\n this[\"proceduralTextures\"] = [];\r\n this[\"reflectionProbes\"] = [];\r\n\r\n scene.onDisposeObservable.add(() => {\r\n if (!this._wasAddedToScene) {\r\n this.dispose();\r\n }\r\n });\r\n\r\n this._onContextRestoredObserver = scene.getEngine().onContextRestoredObservable.add(() => {\r\n for (const geometry of this.geometries) {\r\n geometry._rebuild();\r\n }\r\n\r\n for (const mesh of this.meshes) {\r\n mesh._rebuild();\r\n }\r\n\r\n for (const system of this.particleSystems) {\r\n system.rebuild();\r\n }\r\n\r\n for (const texture of this.textures) {\r\n texture._rebuild();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Given a list of nodes, return a topological sorting of them.\r\n * @param nodes\r\n */\r\n private _topologicalSort(nodes: TransformNode[]): TransformNode[] {\r\n const nodesUidMap = new Map<number, TransformNode>();\r\n\r\n for (const node of nodes) {\r\n nodesUidMap.set(node.uniqueId, node);\r\n }\r\n\r\n const dependencyGraph = {\r\n dependsOn: new Map<number, Set<number>>(), // given a node id, what are the ids of the nodes it depends on\r\n dependedBy: new Map<number, Set<number>>(), // given a node id, what are the ids of the nodes that depend on it\r\n };\r\n\r\n // Build the dependency graph given the list of nodes\r\n\r\n // First pass: Initialize the empty dependency graph\r\n for (const node of nodes) {\r\n const nodeId = node.uniqueId;\r\n dependencyGraph.dependsOn.set(nodeId, new Set<number>());\r\n dependencyGraph.dependedBy.set(nodeId, new Set<number>());\r\n }\r\n\r\n // Second pass: Populate the dependency graph. We assume that we\r\n // don't need to check for cycles here, as the scene graph cannot\r\n // contain cycles. Our graph also already contains all transitive\r\n // dependencies because getDescendants returns the transitive\r\n // dependencies by default.\r\n for (const node of nodes) {\r\n const nodeId = node.uniqueId;\r\n const dependsOn = dependencyGraph.dependsOn.get(nodeId)!;\r\n if (node instanceof InstancedMesh) {\r\n const masterMesh = node.sourceMesh;\r\n if (nodesUidMap.has(masterMesh.uniqueId)) {\r\n dependsOn.add(masterMesh.uniqueId);\r\n dependencyGraph.dependedBy.get(masterMesh.uniqueId)!.add(nodeId);\r\n }\r\n }\r\n const dependedBy = dependencyGraph.dependedBy.get(nodeId)!;\r\n\r\n for (const child of node.getDescendants()) {\r\n const childId = child.uniqueId;\r\n if (nodesUidMap.has(childId)) {\r\n dependedBy.add(childId);\r\n\r\n const childDependsOn = dependencyGraph.dependsOn.get(childId)!;\r\n childDependsOn.add(nodeId);\r\n }\r\n }\r\n }\r\n\r\n // Third pass: Topological sort\r\n const sortedNodes: TransformNode[] = [];\r\n\r\n // First: Find all nodes that have no dependencies\r\n const leaves: TransformNode[] = [];\r\n for (const node of nodes) {\r\n const nodeId = node.uniqueId;\r\n if (dependencyGraph.dependsOn.get(nodeId)!.size === 0) {\r\n leaves.push(node);\r\n nodesUidMap.delete(nodeId);\r\n }\r\n }\r\n\r\n const visitList = leaves;\r\n while (visitList.length > 0) {\r\n const nodeToVisit = visitList.shift()!;\r\n\r\n sortedNodes.push(nodeToVisit);\r\n\r\n // Remove the node from the dependency graph\r\n // When a node is visited, we know that dependsOn is empty.\r\n // So we only need to remove the node from dependedBy.\r\n const dependedByVisitedNode = dependencyGraph.dependedBy.get(nodeToVisit.uniqueId)!;\r\n // Array.from(x.values()) is to make the TS compiler happy\r\n for (const dependedByVisitedNodeId of Array.from(dependedByVisitedNode.values())) {\r\n const dependsOnDependedByVisitedNode = dependencyGraph.dependsOn.get(dependedByVisitedNodeId)!;\r\n dependsOnDependedByVisitedNode.delete(nodeToVisit.uniqueId);\r\n\r\n if (dependsOnDependedByVisitedNode.size === 0 && nodesUidMap.get(dependedByVisitedNodeId)) {\r\n visitList.push(nodesUidMap.get(dependedByVisitedNodeId)!);\r\n nodesUidMap.delete(dependedByVisitedNodeId);\r\n }\r\n }\r\n }\r\n\r\n if (nodesUidMap.size > 0) {\r\n console.error(\"SceneSerializer._topologicalSort: There were unvisited nodes:\");\r\n nodesUidMap.forEach((node) => console.error(node.name));\r\n }\r\n\r\n return sortedNodes;\r\n }\r\n\r\n private _addNodeAndDescendantsToList(list: Node[], addedIds: Set<number>, rootNode?: Node, predicate?: (entity: any) => boolean) {\r\n if (!rootNode || (predicate && !predicate(rootNode)) || addedIds.has(rootNode.uniqueId)) {\r\n return;\r\n }\r\n\r\n list.push(rootNode);\r\n addedIds.add(rootNode.uniqueId);\r\n\r\n for (const child of rootNode.getDescendants(true)) {\r\n this._addNodeAndDescendantsToList(list, addedIds, child, predicate);\r\n }\r\n }\r\n\r\n /**\r\n * Check if a specific node is contained in this asset container.\r\n * @param node\r\n */\r\n private _isNodeInContainer(node: Node) {\r\n if (node instanceof Mesh && this.meshes.indexOf(node) !== -1) {\r\n return true;\r\n }\r\n if (node instanceof TransformNode && this.transformNodes.indexOf(node) !== -1) {\r\n return true;\r\n }\r\n if (node instanceof Light && this.lights.indexOf(node) !== -1) {\r\n return true;\r\n }\r\n if (node instanceof Camera && this.cameras.indexOf(node) !== -1) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * For every node in the scene, check if its parent node is also in the scene.\r\n */\r\n private _isValidHierarchy() {\r\n for (const node of this.meshes) {\r\n if (node.parent && !this._isNodeInContainer(node.parent)) {\r\n Logger.Warn(`Node ${node.name} has a parent that is not in the container.`);\r\n return false;\r\n }\r\n }\r\n for (const node of this.transformNodes) {\r\n if (node.parent && !this._isNodeInContainer(node.parent)) {\r\n Logger.Warn(`Node ${node.name} has a parent that is not in the container.`);\r\n return false;\r\n }\r\n }\r\n for (const node of this.lights) {\r\n if (node.parent && !this._isNodeInContainer(node.parent)) {\r\n Logger.Warn(`Node ${node.name} has a parent that is not in the container.`);\r\n return false;\r\n }\r\n }\r\n for (const node of this.cameras) {\r\n if (node.parent && !this._isNodeInContainer(node.parent)) {\r\n Logger.Warn(`Node ${node.name} has a parent that is not in the container.`);\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Instantiate or clone all meshes and add the new ones to the scene.\r\n * Skeletons and animation groups will all be cloned\r\n * @param nameFunction defines an optional function used to get new names for clones\r\n * @param cloneMaterials defines an optional boolean that defines if materials must be cloned as well (false by default)\r\n * @param options defines an optional list of options to control how to instantiate / clone models\r\n * @param options.doNotInstantiate defines if the model must be instantiated or just cloned\r\n * @param options.predicate defines a predicate used to filter whih mesh to instantiate/clone\r\n * @returns a list of rootNodes, skeletons and animation groups that were duplicated\r\n */\r\n public instantiateModelsToScene(\r\n nameFunction?: (sourceName: string) => string,\r\n cloneMaterials = false,\r\n options?: { doNotInstantiate?: boolean | ((node: TransformNode) => boolean); predicate?: (entity: any) => boolean }\r\n ): InstantiatedEntries {\r\n if (!this._isValidHierarchy()) {\r\n Tools.Warn(\"SceneSerializer.InstantiateModelsToScene: The Asset Container hierarchy is not valid.\");\r\n }\r\n const conversionMap: { [key: number]: number } = {};\r\n const storeMap: { [key: number]: any } = {};\r\n const result = new InstantiatedEntries();\r\n const alreadySwappedSkeletons: Skeleton[] = [];\r\n const alreadySwappedMaterials: Material[] = [];\r\n\r\n const localOptions = {\r\n doNotInstantiate: true,\r\n ...options,\r\n };\r\n\r\n const onClone = (source: TransformNode, clone: TransformNode) => {\r\n conversionMap[source.uniqueId] = clone.uniqueId;\r\n storeMap[clone.uniqueId] = clone;\r\n\r\n if (nameFunction) {\r\n clone.name = nameFunction(source.name);\r\n }\r\n\r\n if (clone instanceof Mesh) {\r\n const clonedMesh = clone as Mesh;\r\n\r\n if (clonedMesh.morphTargetManager) {\r\n const oldMorphTargetManager = (source as Mesh).morphTargetManager!;\r\n clonedMesh.morphTargetManager = oldMorphTargetManager.clone();\r\n\r\n for (let index = 0; index < oldMorphTargetManager.numTargets; index++) {\r\n const oldTarget = oldMorphTargetManager.getTarget(index);\r\n const newTarget = clonedMesh.morphTargetManager.getTarget(index);\r\n\r\n conversionMap[oldTarget.uniqueId] = newTarget.uniqueId;\r\n storeMap[newTarget.uniqueId] = newTarget;\r\n }\r\n }\r\n }\r\n };\r\n\r\n const nodesToSort: TransformNode[] = [];\r\n const idsOnSortList = new Set<number>();\r\n\r\n for (const transformNode of this.transformNodes) {\r\n if (transformNode.parent === null) {\r\n this._addNodeAndDescendantsToList(nodesToSort, idsOnSortList, transformNode, localOptions.predicate);\r\n }\r\n }\r\n\r\n for (const mesh of this.meshes) {\r\n if (mesh.parent === null) {\r\n this._addNodeAndDescendantsToList(nodesToSort, idsOnSortList, mesh, localOptions.predicate);\r\n }\r\n }\r\n\r\n // Topologically sort nodes by parenting/instancing relationships so that all resources are in place\r\n // when a given node is instantiated.\r\n const sortedNodes = this._topologicalSort(nodesToSort);\r\n\r\n const onNewCreated = (source: TransformNode, clone: TransformNode) => {\r\n onClone(source, clone);\r\n\r\n if (source.parent) {\r\n const replicatedParentId = conversionMap[source.parent.uniqueId];\r\n const replicatedParent = storeMap[replicatedParentId];\r\n\r\n if (replicatedParent) {\r\n clone.parent = replicatedParent;\r\n } else {\r\n clone.parent = source.parent;\r\n }\r\n }\r\n\r\n clone.position.copyFrom(source.position);\r\n clone.rotation.copyFrom(source.rotation);\r\n clone.scaling.copyFrom(source.scaling);\r\n\r\n if ((clone as any).material) {\r\n const mesh = clone as AbstractMesh;\r\n\r\n if (mesh.material) {\r\n if (cloneMaterials) {\r\n const sourceMaterial = (source as AbstractMesh).material!;\r\n\r\n if (alreadySwappedMaterials.indexOf(sourceMaterial) === -1) {\r\n let swap = sourceMaterial.clone(nameFunction ? nameFunction(sourceMaterial.name) : \"Clone of \" + sourceMaterial.name)!;\r\n alreadySwappedMaterials.push(sourceMaterial);\r\n conversionMap[sourceMaterial.uniqueId] = swap.uniqueId;\r\n storeMap[swap.uniqueId] = swap;\r\n\r\n if (sourceMaterial.getClassName() === \"MultiMaterial\") {\r\n const multi = sourceMaterial as MultiMaterial;\r\n\r\n for (const material of multi.subMaterials) {\r\n if (!material) {\r\n continue;\r\n }\r\n swap = material.clone(nameFunction ? nameFunction(material.name) : \"Clone of \" + material.name)!;\r\n alreadySwappedMaterials.push(material);\r\n conversionMap[material.uniqueId] = swap.uniqueId;\r\n storeMap[swap.uniqueId] = swap;\r\n }\r\n\r\n multi.subMaterials = multi.subMaterials.map((m) => m && storeMap[conversionMap[m.uniqueId]]);\r\n }\r\n }\r\n\r\n if (mesh.getClassName() !== \"InstancedMesh\") {\r\n mesh.material = storeMap[conversionMap[sourceMaterial.uniqueId]];\r\n }\r\n } else {\r\n if (mesh.material.getClassName() === \"MultiMaterial\") {\r\n if (this.scene.multiMaterials.indexOf(mesh.material as MultiMaterial) === -1) {\r\n this.scene.addMultiMaterial(mesh.material as MultiMaterial);\r\n }\r\n } else {\r\n if (this.scene.materials.indexOf(mesh.material) === -1) {\r\n this.scene.addMaterial(mesh.material);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (clone.parent === null) {\r\n result.rootNodes.push(clone);\r\n }\r\n };\r\n\r\n sortedNodes.forEach((node) => {\r\n if (node.getClassName() === \"InstancedMesh\") {\r\n const instancedNode = node as InstancedMesh;\r\n const sourceMesh = instancedNode.sourceMesh;\r\n const replicatedSourceId = conversionMap[sourceMesh.uniqueId];\r\n const replicatedSource = typeof replicatedSourceId === \"number\" ? storeMap[replicatedSourceId] : sourceMesh;\r\n const replicatedInstancedNode = replicatedSource.createInstance(instancedNode.name);\r\n onNewCreated(instancedNode, replicatedInstancedNode);\r\n } else {\r\n // Mesh or TransformNode\r\n let canInstance = true;\r\n if (node.getClassName() === \"TransformNode\" || (node as Mesh).skeleton || (node as Mesh).getTotalVertices() === 0) {\r\n // Transform nodes, skinned meshes, and meshes with no vertices can never be instanced!\r\n canInstance = false;\r\n } else if (localOptions.doNotInstantiate) {\r\n if (typeof localOptions.doNotInstantiate === \"function\") {\r\n canInstance = !localOptions.doNotInstantiate(node);\r\n } else {\r\n canInstance = !localOptions.doNotInstantiate;\r\n }\r\n }\r\n const replicatedNode = canInstance ? (node as Mesh).createInstance(`instance of ${node.name}`) : node.clone(`Clone of ${node.name}`, null, true);\r\n if (!replicatedNode) {\r\n throw new Error(`Could not clone or instantiate node on Asset Container ${node.name}`);\r\n }\r\n onNewCreated(node, replicatedNode);\r\n }\r\n });\r\n\r\n this.skeletons.forEach((s) => {\r\n if (localOptions.predicate && !localOptions.predicate(s)) {\r\n return;\r\n }\r\n\r\n const clone = s.clone(nameFunction ? nameFunction(s.name) : \"Clone of \" + s.name);\r\n\r\n for (const m of this.meshes) {\r\n if (m.skeleton === s && !m.isAnInstance) {\r\n const copy = storeMap[conversionMap[m.uniqueId]] as Mesh;\r\n if (copy.isAnInstance) {\r\n continue;\r\n }\r\n copy.skeleton = clone;\r\n\r\n if (alreadySwappedSkeletons.indexOf(clone) !== -1) {\r\n continue;\r\n }\r\n\r\n alreadySwappedSkeletons.push(clone);\r\n\r\n // Check if bones are mesh linked\r\n for (const bone of clone.bones) {\r\n if (bone._linkedTransformNode) {\r\n bone._linkedTransformNode = storeMap[conversionMap[bone._linkedTransformNode.uniqueId]];\r\n }\r\n }\r\n }\r\n }\r\n\r\n result.skeletons.push(clone);\r\n });\r\n\r\n this.animationGroups.forEach((o) => {\r\n if (localOptions.predicate && !localOptions.predicate(o)) {\r\n return;\r\n }\r\n\r\n const clone = o.clone(nameFunction ? nameFunction(o.name) : \"Clone of \" + o.name, (oldTarget) => {\r\n const newTarget = storeMap[conversionMap[oldTarget.uniqueId]];\r\n\r\n return newTarget || oldTarget;\r\n });\r\n\r\n result.animationGroups.push(clone);\r\n });\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Adds all the assets from the container to the scene.\r\n */\r\n public addAllToScene() {\r\n if (this._wasAddedToScene) {\r\n return;\r\n }\r\n if (!this._isValidHierarchy()) {\r\n Tools.Warn(\"SceneSerializer.addAllToScene: The Asset Container hierarchy is not valid.\");\r\n }\r\n\r\n this._wasAddedToScene = true;\r\n\r\n this.addToScene(null);\r\n\r\n if (this.environmentTexture) {\r\n this.scene.environmentTexture = this.environmentTexture;\r\n }\r\n\r\n for (const component of this.scene._serializableComponents) {\r\n component.addFromContainer(this);\r\n }\r\n\r\n this.scene.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver);\r\n this._onContextRestoredObserver = null;\r\n }\r\n\r\n /**\r\n * Adds assets from the container to the scene.\r\n * @param predicate defines a predicate used to select which entity will be added (can be null)\r\n */\r\n public addToScene(predicate: Nullable<(entity: any) => boolean> = null) {\r\n this.cameras.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addCamera(o);\r\n });\r\n this.lights.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addLight(o);\r\n });\r\n this.meshes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addMesh(o);\r\n });\r\n this.skeletons.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addSkeleton(o);\r\n });\r\n this.animations.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addAnimation(o);\r\n });\r\n this.animationGroups.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addAnimationGroup(o);\r\n });\r\n this.multiMaterials.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addMultiMaterial(o);\r\n });\r\n this.materials.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addMaterial(o);\r\n });\r\n this.morphTargetManagers.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addMorphTargetManager(o);\r\n });\r\n this.geometries.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addGeometry(o);\r\n });\r\n this.transformNodes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addTransformNode(o);\r\n });\r\n this.actionManagers.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addActionManager(o);\r\n });\r\n this.textures.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addTexture(o);\r\n });\r\n this.reflectionProbes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addReflectionProbe(o);\r\n });\r\n }\r\n\r\n /**\r\n * Removes all the assets in the container from the scene\r\n */\r\n public removeAllFromScene() {\r\n if (!this._isValidHierarchy()) {\r\n Tools.Warn(\"SceneSerializer.removeAllFromScene: The Asset Container hierarchy is not valid.\");\r\n }\r\n\r\n this._wasAddedToScene = false;\r\n\r\n this.removeFromScene(null);\r\n\r\n if (this.environmentTexture === this.scene.environmentTexture) {\r\n this.scene.environmentTexture = null;\r\n }\r\n\r\n for (const component of this.scene._serializableComponents) {\r\n component.removeFromContainer(this);\r\n }\r\n }\r\n\r\n /**\r\n * Removes assets in the container from the scene\r\n * @param predicate defines a predicate used to select which entity will be added (can be null)\r\n */\r\n public removeFromScene(predicate: Nullable<(entity: any) => boolean> = null) {\r\n this.cameras.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeCamera(o);\r\n });\r\n this.lights.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeLight(o);\r\n });\r\n this.meshes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeMesh(o);\r\n });\r\n this.skeletons.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeSkeleton(o);\r\n });\r\n this.animations.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeAnimation(o);\r\n });\r\n this.animationGroups.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeAnimationGroup(o);\r\n });\r\n this.multiMaterials.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeMultiMaterial(o);\r\n });\r\n this.materials.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeMaterial(o);\r\n });\r\n this.morphTargetManagers.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeMorphTargetManager(o);\r\n });\r\n this.geometries.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeGeometry(o);\r\n });\r\n this.transformNodes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeTransformNode(o);\r\n });\r\n this.actionManagers.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeActionManager(o);\r\n });\r\n this.textures.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeTexture(o);\r\n });\r\n this.reflectionProbes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeReflectionProbe(o);\r\n });\r\n }\r\n\r\n /**\r\n * Disposes all the assets in the container\r\n */\r\n public dispose() {\r\n this.cameras.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.cameras.length = 0;\r\n\r\n this.lights.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.lights.length = 0;\r\n\r\n this.meshes.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.meshes.length = 0;\r\n\r\n this.skeletons.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.skeletons.length = 0;\r\n\r\n this.animationGroups.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.animationGroups.length = 0;\r\n\r\n this.multiMaterials.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.multiMaterials.length = 0;\r\n\r\n this.materials.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.materials.length = 0;\r\n\r\n this.geometries.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.geometries.length = 0;\r\n\r\n this.transformNodes.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.transformNodes.length = 0;\r\n\r\n this.actionManagers.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.actionManagers.length = 0;\r\n\r\n this.textures.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.textures.length = 0;\r\n\r\n this.reflectionProbes.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.reflectionProbes.length = 0;\r\n\r\n this.morphTargetManagers.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.morphTargetManagers.length = 0;\r\n\r\n if (this.environmentTexture) {\r\n this.environmentTexture.dispose();\r\n this.environmentTexture = null;\r\n }\r\n\r\n for (const component of this.scene._serializableComponents) {\r\n component.removeFromContainer(this, true);\r\n }\r\n\r\n if (this._onContextRestoredObserver) {\r\n this.scene.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver);\r\n this._onContextRestoredObserver = null;\r\n }\r\n }\r\n\r\n private _moveAssets<T>(sourceAssets: T[], targetAssets: T[], keepAssets: T[]): void {\r\n if (!sourceAssets || !targetAssets) {\r\n return;\r\n }\r\n\r\n for (const asset of sourceAssets) {\r\n let move = true;\r\n if (keepAssets) {\r\n for (const keepAsset of keepAssets) {\r\n if (asset === keepAsset) {\r\n move = false;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n if (move) {\r\n targetAssets.push(asset);\r\n (asset as any)._parentContainer = this;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Removes all the assets contained in the scene and adds them to the container.\r\n * @param keepAssets Set of assets to keep in the scene. (default: empty)\r\n */\r\n public moveAllFromScene(keepAssets?: KeepAssets): void {\r\n this._wasAddedToScene = false;\r\n\r\n if (keepAssets === undefined) {\r\n keepAssets = new KeepAssets();\r\n }\r\n\r\n for (const key in this) {\r\n if (Object.prototype.hasOwnProperty.call(this, key)) {\r\n (<any>this)[key] = (<any>this)[key] || (key === \"_environmentTexture\" ? null : []);\r\n this._moveAssets((<any>this.scene)[key], (<any>this)[key], (<any>keepAssets)[key]);\r\n }\r\n }\r\n\r\n this.environmentTexture = this.scene.environmentTexture;\r\n\r\n this.removeAllFromScene();\r\n }\r\n\r\n /**\r\n * Adds all meshes in the asset container to a root mesh that can be used to position all the contained meshes. The root mesh is then added to the front of the meshes in the assetContainer.\r\n * @returns the root mesh\r\n */\r\n public createRootMesh() {\r\n const rootMesh = new Mesh(\"assetContainerRootMesh\", this.scene);\r\n this.meshes.forEach((m) => {\r\n if (!m.parent) {\r\n rootMesh.addChild(m);\r\n }\r\n });\r\n this.meshes.unshift(rootMesh);\r\n return rootMesh;\r\n }\r\n\r\n /**\r\n * Merge animations (direct and animation groups) from this asset container into a scene\r\n * @param scene is the instance of BABYLON.Scene to append to (default: last created scene)\r\n * @param animatables set of animatables to retarget to a node from the scene\r\n * @param targetConverter defines a function used to convert animation targets from the asset container to the scene (default: search node by name)\r\n * @returns an array of the new AnimationGroup added to the scene (empty array if none)\r\n */\r\n public mergeAnimationsTo(\r\n scene: Nullable<Scene> = EngineStore.LastCreatedScene,\r\n animatables: Animatable[],\r\n targetConverter: Nullable<(target: any) => Nullable<Node>> = null\r\n ): AnimationGroup[] {\r\n if (!scene) {\r\n Logger.Error(\"No scene available to merge animations to\");\r\n return [];\r\n }\r\n\r\n const _targetConverter = targetConverter\r\n ? targetConverter\r\n : (target: any) => {\r\n let node = null;\r\n\r\n const targetProperty = target.animations.length ? target.animations[0].targetProperty : \"\";\r\n /*\r\n BabylonJS adds special naming to targets that are children of nodes.\r\n This name attempts to remove that special naming to get the parent nodes name in case the target\r\n can't be found in the node tree\r\n\r\n Ex: Torso_primitive0 likely points to a Mesh primitive. We take away primitive0 and are left with \"Torso\" which is the name\r\n of the primitive's parent.\r\n */\r\n const name = target.name.split(\".\").join(\"\").split(\"_primitive\")[0];\r\n\r\n switch (targetProperty) {\r\n case \"position\":\r\n case \"rotationQuaternion\":\r\n node = scene.getTransformNodeByName(target.name) || scene.getTransformNodeByName(name);\r\n break;\r\n case \"influence\":\r\n node = scene.getMorphTargetByName(target.name) || scene.getMorphTargetByName(name);\r\n break;\r\n default:\r\n node = scene.getNodeByName(target.name) || scene.getNodeByName(name);\r\n }\r\n\r\n return node;\r\n };\r\n\r\n // Copy new node animations\r\n const nodesInAC = this.getNodes();\r\n nodesInAC.forEach((nodeInAC) => {\r\n const nodeInScene = _targetConverter(nodeInAC);\r\n if (nodeInScene !== null) {\r\n // Remove old animations with same target property as a new one\r\n for (const animationInAC of nodeInAC.animations) {\r\n // Doing treatment on an array for safety measure\r\n const animationsWithSameProperty = nodeInScene.animations.filter((animationInScene) => {\r\n return animationInScene.targetProperty === animationInAC.targetProperty;\r\n });\r\n for (const animationWithSameProperty of animationsWithSameProperty) {\r\n const index = nodeInScene.animations.indexOf(animationWithSameProperty, 0);\r\n if (index > -1) {\r\n nodeInScene.animations.splice(index, 1);\r\n }\r\n }\r\n }\r\n\r\n // Append new animations\r\n nodeInScene.animations = nodeInScene.animations.concat(nodeInAC.animations);\r\n }\r\n });\r\n\r\n const newAnimationGroups = new Array<AnimationGroup>();\r\n\r\n // Copy new animation groups\r\n this.animationGroups.slice().forEach((animationGroupInAC) => {\r\n // Clone the animation group and all its animatables\r\n newAnimationGroups.push(animationGroupInAC.clone(animationGroupInAC.name, _targetConverter));\r\n\r\n // Remove animatables related to the asset container\r\n animationGroupInAC.animatables.forEach((animatable) => {\r\n animatable.stop();\r\n });\r\n });\r\n\r\n // Retarget animatables\r\n animatables.forEach((animatable) => {\r\n const target = _targetConverter(animatable.target);\r\n\r\n if (target) {\r\n // Clone the animatable and retarget it\r\n scene.beginAnimation(\r\n target,\r\n animatable.fromFrame,\r\n animatable.toFrame,\r\n animatable.loopAnimation,\r\n animatable.speedRatio,\r\n animatable.onAnimationEnd ? animatable.onAnimationEnd : undefined,\r\n undefined,\r\n true,\r\n undefined,\r\n animatable.onAnimationLoop ? animatable.onAnimationLoop : undefined\r\n );\r\n\r\n // Stop animation for the target in the asset container\r\n scene.stopAnimation(animatable.target);\r\n }\r\n });\r\n\r\n return newAnimationGroups;\r\n }\r\n}\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@babylonjs/core",
3
- "version": "5.50.1",
3
+ "version": "5.52.0",
4
4
  "main": "index.js",
5
5
  "module": "index.js",
6
6
  "types": "index.d.ts",