@babylonjs/core 5.46.0 → 5.47.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.js +6 -1
- package/Actions/actionManager.js.map +1 -1
- package/Debug/physicsViewer.js +3 -3
- package/Debug/physicsViewer.js.map +1 -1
- package/DeviceInput/eventFactory.d.ts +1 -1
- package/DeviceInput/eventFactory.js +4 -4
- package/DeviceInput/eventFactory.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +2 -2
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Events/pointerEvents.js +1 -1
- package/Events/pointerEvents.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +4 -3
- package/Inputs/scene.inputManager.js +12 -11
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +1 -3
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/videoTexture.js +1 -1
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Maths/math.vector.d.ts +21 -0
- package/Maths/math.vector.js +27 -0
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/mesh.js +1 -1
- package/Meshes/mesh.js.map +1 -1
- package/Particles/particleSystemComponent.js +5 -0
- package/Particles/particleSystemComponent.js.map +1 -1
- package/Physics/index.d.ts +1 -0
- package/Physics/index.js +1 -0
- package/Physics/index.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +6 -8
- package/Physics/v2/IPhysicsEnginePlugin.js +1 -0
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +10 -1
- package/Physics/v2/physicsBody.js +13 -1
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsConstraint.d.ts +139 -66
- package/Physics/v2/physicsConstraint.js +145 -78
- package/Physics/v2/physicsConstraint.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +9 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.js +3 -0
- package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +3 -0
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +129 -124
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/fluidRenderingParticleDepth.fragment.js +5 -1
- package/Shaders/fluidRenderingParticleDepth.fragment.js.map +1 -1
- package/Shaders/fluidRenderingRender.fragment.js +7 -2
- package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
- package/Shaders/geometry.fragment.d.ts +2 -0
- package/Shaders/geometry.fragment.js +5 -1
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/geometry.vertex.d.ts +2 -0
- package/Shaders/geometry.vertex.js +8 -4
- package/Shaders/geometry.vertex.js.map +1 -1
- package/package.json +1 -1
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@@ -7,11 +7,13 @@ import "./ShadersInclude/morphTargetsVertexDeclaration.js";
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import "./ShadersInclude/instancesDeclaration.js";
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import "./ShadersInclude/geometryVertexDeclaration.js";
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import "./ShadersInclude/geometryUboDeclaration.js";
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import "./ShadersInclude/clipPlaneVertexDeclaration.js";
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import "./ShadersInclude/morphTargetsVertexGlobal.js";
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import "./ShadersInclude/morphTargetsVertex.js";
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import "./ShadersInclude/instancesVertex.js";
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import "./ShadersInclude/bonesVertex.js";
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import "./ShadersInclude/bakedVertexAnimation.js";
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import "./ShadersInclude/clipPlaneVertex.js";
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import "./ShadersInclude/bumpVertex.js";
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const name = "geometryVertexShader";
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const shader = `precision highp float;
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@@ -20,6 +22,7 @@ const shader = `precision highp float;
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#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
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#include<instancesDeclaration>
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#include<__decl__geometryVertex>
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#include<clipPlaneVertexDeclaration>
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attribute vec3 position;
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varying vec2 vUV;
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uniform mat4 diffuseMatrix;
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@@ -51,10 +54,10 @@ vec2 uvUpdated=uv;
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vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);
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#include<bonesVertex>
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#include<bakedVertexAnimation>
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vec4
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vec4 worldPos=vec4(finalWorld*vec4(positionUpdated,1.0));
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vWorldView=view*finalWorld;
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vNormalV=normalize(vec3((view*finalWorld)*vec4(normalUpdated,0.0)));
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vViewPos=view*
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vViewPos=view*worldPos;
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vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);
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mat4 previousInfluence;
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previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];
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@@ -74,8 +77,9 @@ vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*ve
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vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
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#endif
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#if defined(POSITION) || defined(BUMP)
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vPositionW=
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gl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);
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vPositionW=worldPos.xyz/worldPos.w;
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gl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);
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#ifdef NEED_UV
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#ifdef UV1
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#if defined(ALPHATEST) && defined(ALPHATEST_UV1)
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vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
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@@ -1 +1 @@
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{"version":3,"file":"geometry.vertex.js","sourceRoot":"","sources":["../../../../lts/core/generated/Shaders/geometry.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,mCAAmC,CAAC;AAC3C,OAAO,kDAAkD,CAAC;AAC1D,OAAO,sDAAsD,CAAC;AAC9D,OAAO,gDAAgD,CAAC;AACxD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,4CAA4C,CAAC;AACpD,OAAO,yCAAyC,CAAC;AACjD,OAAO,2CAA2C,CAAC;AACnD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,8BAA8B,CAAC;AACtC,OAAO,uCAAuC,CAAC;AAC/C,OAAO,6BAA6B,CAAC;AAErC,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG
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{"version":3,"file":"geometry.vertex.js","sourceRoot":"","sources":["../../../../lts/core/generated/Shaders/geometry.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,mCAAmC,CAAC;AAC3C,OAAO,kDAAkD,CAAC;AAC1D,OAAO,sDAAsD,CAAC;AAC9D,OAAO,gDAAgD,CAAC;AACxD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,4CAA4C,CAAC;AACpD,OAAO,yCAAyC,CAAC;AACjD,OAAO,6CAA6C,CAAC;AACrD,OAAO,2CAA2C,CAAC;AACnD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,8BAA8B,CAAC;AACtC,OAAO,uCAAuC,CAAC;AAC/C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,6BAA6B,CAAC;AAErC,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkJd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/bonesDeclaration\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobalDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexDeclaration\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/geometryVertexDeclaration\";\nimport \"./ShadersInclude/geometryUboDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobal\";\nimport \"./ShadersInclude/morphTargetsVertex\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/bonesVertex\";\nimport \"./ShadersInclude/bakedVertexAnimation\";\nimport \"./ShadersInclude/clipPlaneVertex\";\nimport \"./ShadersInclude/bumpVertex\";\n\nconst name = \"geometryVertexShader\";\nconst shader = `precision highp float;\r#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#include<instancesDeclaration>\n#include<__decl__geometryVertex>\n#include<clipPlaneVertexDeclaration>\nattribute vec3 position;\rattribute vec3 normal;\r#ifdef NEED_UV\nvarying vec2 vUV;\r#ifdef ALPHATEST\nuniform mat4 diffuseMatrix;\r#endif\n#ifdef BUMP\nuniform mat4 bumpMatrix;\rvarying vec2 vBumpUV;\r#endif\n#ifdef REFLECTIVITY\nuniform mat4 reflectivityMatrix;\runiform mat4 albedoMatrix;\rvarying vec2 vReflectivityUV;\rvarying vec2 vAlbedoUV;\r#endif\n#ifdef UV1\nattribute vec2 uv;\r#endif\n#ifdef UV2\nattribute vec2 uv2;\r#endif\n#endif\n#ifdef BUMP\nvarying mat4 vWorldView;\r#endif\n#ifdef BUMP\nvarying vec3 vNormalW;\r#else\nvarying vec3 vNormalV;\r#endif\nvarying vec4 vViewPos;\r#if defined(POSITION) || defined(BUMP)\nvarying vec3 vPositionW;\r#endif\n#ifdef VELOCITY\nuniform mat4 previousViewProjection;\rvarying vec4 vCurrentPosition;\rvarying vec4 vPreviousPosition;\r#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void)\r{\rvec3 positionUpdated=position;\rvec3 normalUpdated=normal;\r#ifdef UV1\nvec2 uvUpdated=uv;\r#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#include<instancesVertex>\n#if defined(VELOCITY) && !defined(BONES_VELOCITY_ENABLED)\nvCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);\rvPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);\r#endif\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=vec4(finalWorld*vec4(positionUpdated,1.0));\r#ifdef BUMP\nvWorldView=view*finalWorld;\rvNormalW=normalUpdated;\r#else\nvNormalV=normalize(vec3((view*finalWorld)*vec4(normalUpdated,0.0)));\r#endif\nvViewPos=view*worldPos;\r#if defined(VELOCITY) && defined(BONES_VELOCITY_ENABLED)\nvCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);\r#if NUM_BONE_INFLUENCERS>0\nmat4 previousInfluence;\rpreviousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];\r#if NUM_BONE_INFLUENCERS>1\npreviousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];\r#endif\n#if NUM_BONE_INFLUENCERS>2\npreviousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];\r#endif\n#if NUM_BONE_INFLUENCERS>3\npreviousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];\r#endif\n#if NUM_BONE_INFLUENCERS>4\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\r#endif\n#if NUM_BONE_INFLUENCERS>5\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\r#endif\n#if NUM_BONE_INFLUENCERS>6\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\r#endif\n#if NUM_BONE_INFLUENCERS>7\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\r#endif\nvPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);\r#else\nvPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);\r#endif\n#endif\n#if defined(POSITION) || defined(BUMP)\nvPositionW=worldPos.xyz/worldPos.w;\r#endif\ngl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);\r#include<clipPlaneVertex>\n#ifdef NEED_UV\n#ifdef UV1\n#if defined(ALPHATEST) && defined(ALPHATEST_UV1)\nvUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));\r#else\nvUV=uv;\r#endif\n#ifdef BUMP_UV1\nvBumpUV=vec2(bumpMatrix*vec4(uvUpdated,1.0,0.0));\r#endif\n#ifdef REFLECTIVITY_UV1\nvReflectivityUV=vec2(reflectivityMatrix*vec4(uvUpdated,1.0,0.0));\r#endif\n#ifdef ALBEDO_UV1\nvAlbedoUV=vec2(albedoMatrix*vec4(uvUpdated,1.0,0.0));\r#endif\n#endif\n#ifdef UV2\n#if defined(ALPHATEST) && defined(ALPHATEST_UV2)\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\r#else\nvUV=uv2;\r#endif\n#ifdef BUMP_UV2\nvBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));\r#endif\n#ifdef REFLECTIVITY_UV2\nvReflectivityUV=vec2(reflectivityMatrix*vec4(uv2,1.0,0.0));\r#endif\n#ifdef ALBEDO_UV2\nvAlbedoUV=vec2(albedoMatrix*vec4(uv2,1.0,0.0));\r#endif\n#endif\n#endif\n#include<bumpVertex>\n}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const geometryVertexShader = { name, shader };\n"]}
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