@babylonjs/core 5.45.0 → 5.45.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Inputs/scene.inputManager.js +12 -1
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +7 -0
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +30 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Textures/texture.d.ts +2 -2
- package/Materials/Textures/texture.js +2 -2
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/videoTexture.d.ts +1 -0
- package/Materials/Textures/videoTexture.js +19 -8
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/clipPlaneMaterialHelper.js +22 -19
- package/Materials/clipPlaneMaterialHelper.js.map +1 -1
- package/Misc/khronosTextureContainer2.js +3 -5
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Physics/index.d.ts +1 -0
- package/Physics/index.js +1 -0
- package/Physics/index.js.map +1 -1
- package/Physics/physicsHelper.d.ts +452 -1
- package/Physics/physicsHelper.js +877 -2
- package/Physics/physicsHelper.js.map +1 -1
- package/Physics/v1/index.d.ts +0 -1
- package/Physics/v1/index.js +0 -1
- package/Physics/v1/index.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +8 -1
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/index.d.ts +1 -0
- package/Physics/v2/index.js +1 -0
- package/Physics/v2/index.js.map +1 -1
- package/Physics/v2/physicsAggregate.d.ts +39 -19
- package/Physics/v2/physicsAggregate.js +61 -5
- package/Physics/v2/physicsAggregate.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +37 -1
- package/Physics/v2/physicsBody.js +71 -1
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsEngine.d.ts +7 -2
- package/Physics/v2/physicsEngine.js +9 -2
- package/Physics/v2/physicsEngine.js.map +1 -1
- package/Physics/v2/physicsShape.d.ts +30 -44
- package/Physics/v2/physicsShape.js +30 -44
- package/Physics/v2/physicsShape.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragment.js +1 -0
- package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +4 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
- package/Shaders/sprites.fragment.js +1 -1
- package/Shaders/sprites.fragment.js.map +1 -1
- package/assetContainer.js +1 -1
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
- package/Physics/v1/physicsHelper.d.ts +0 -411
- package/Physics/v1/physicsHelper.js +0 -709
- package/Physics/v1/physicsHelper.js.map +0 -1
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import type { Nullable } from "../types";
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import { Vector3 } from "../Maths/math.vector";
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import type { Mesh } from "../Meshes/mesh";
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import type { Scene } from "../scene";
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import type { PhysicsImpostor } from "./v1/physicsImpostor";
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import type { PhysicsBody } from "./v2/physicsBody";
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/**
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* A helper for physics simulations
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* @see https://doc.babylonjs.com/features/featuresDeepDive/physics/usingPhysicsEngine#further-functionality-of-the-impostor-class
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*/
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export declare class PhysicsHelper {
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private _scene;
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private _physicsEngine;
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private _hitData;
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/**
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* Initializes the Physics helper
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* @param scene Babylon.js scene
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*/
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constructor(scene: Scene);
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/**
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* Applies a radial explosion impulse
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* @param origin the origin of the explosion
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* @param radiusOrEventOptions the radius or the options of radial explosion
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* @param strength the explosion strength
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* @param falloff possible options: Constant & Linear. Defaults to Constant
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* @returns A physics radial explosion event, or null
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*/
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applyRadialExplosionImpulse(origin: Vector3, radiusOrEventOptions: number | PhysicsRadialExplosionEventOptions, strength?: number, falloff?: PhysicsRadialImpulseFalloff): Nullable<PhysicsRadialExplosionEvent>;
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/**
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* Applies a radial explosion force
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* @param origin the origin of the explosion
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* @param radiusOrEventOptions the radius or the options of radial explosion
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* @param strength the explosion strength
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* @param falloff possible options: Constant & Linear. Defaults to Constant
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* @returns A physics radial explosion event, or null
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*/
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applyRadialExplosionForce(origin: Vector3, radiusOrEventOptions: number | PhysicsRadialExplosionEventOptions, strength?: number, falloff?: PhysicsRadialImpulseFalloff): Nullable<PhysicsRadialExplosionEvent>;
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/**
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* Creates a gravitational field
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* @param origin the origin of the gravitational field
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* @param radiusOrEventOptions the radius or the options of radial gravitational field
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* @param strength the gravitational field strength
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* @param falloff possible options: Constant & Linear. Defaults to Constant
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* @returns A physics gravitational field event, or null
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*/
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gravitationalField(origin: Vector3, radiusOrEventOptions: number | PhysicsRadialExplosionEventOptions, strength?: number, falloff?: PhysicsRadialImpulseFalloff): Nullable<PhysicsGravitationalFieldEvent>;
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/**
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* Creates a physics updraft event
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* @param origin the origin of the updraft
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* @param radiusOrEventOptions the radius or the options of the updraft
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* @param strength the strength of the updraft
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* @param height the height of the updraft
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* @param updraftMode possible options: Center & Perpendicular. Defaults to Center
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* @returns A physics updraft event, or null
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*/
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updraft(origin: Vector3, radiusOrEventOptions: number | PhysicsUpdraftEventOptions, strength?: number, height?: number, updraftMode?: PhysicsUpdraftMode): Nullable<PhysicsUpdraftEvent>;
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/**
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* Creates a physics vortex event
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* @param origin the of the vortex
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* @param radiusOrEventOptions the radius or the options of the vortex
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* @param strength the strength of the vortex
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* @param height the height of the vortex
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* @returns a Physics vortex event, or null
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* A physics vortex event or null
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*/
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vortex(origin: Vector3, radiusOrEventOptions: number | PhysicsVortexEventOptions, strength?: number, height?: number): Nullable<PhysicsVortexEvent>;
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private _copyPhysicsHitData;
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}
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/**
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* Represents a physics radial explosion event
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*/
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declare class PhysicsRadialExplosionEvent {
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private _scene;
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private _options;
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private _sphere;
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private _dataFetched;
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/**
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* Initializes a radial explosion event
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* @param _scene BabylonJS scene
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* @param _options The options for the vortex event
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*/
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constructor(_scene: Scene, _options: PhysicsRadialExplosionEventOptions);
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/**
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* Returns the data related to the radial explosion event (sphere).
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* @returns The radial explosion event data
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*/
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getData(): PhysicsRadialExplosionEventData;
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private _getHitData;
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/**
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* Returns the force and contact point of the body or false, if the body is not affected by the force/impulse.
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* @param body A physics body
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* @param origin the origin of the explosion
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* @returns A physics force and contact point, or null
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*/
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getBodyHitData(body: PhysicsBody, origin: Vector3, data: PhysicsHitData): boolean;
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/**
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* Returns the force and contact point of the impostor or false, if the impostor is not affected by the force/impulse.
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* @param impostor A physics imposter
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* @param origin the origin of the explosion
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* @returns A physics force and contact point, or null
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*/
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getImpostorHitData(impostor: PhysicsImpostor, origin: Vector3, data: PhysicsHitData): boolean;
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/**
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* Triggers affected impostors callbacks
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* @param affectedImpostorsWithData defines the list of affected impostors (including associated data)
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*/
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triggerAffectedImpostorsCallback(affectedImpostorsWithData: Array<PhysicsAffectedImpostorWithData>): void;
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/**
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* Triggers affected bodies callbacks
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* @param affectedBodiesWithData defines the list of affected bodies (including associated data)
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*/
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triggerAffectedBodiesCallback(affectedBodiesWithData: Array<PhysicsAffectedBodyWithData>): void;
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/**
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* Disposes the sphere.
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* @param force Specifies if the sphere should be disposed by force
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*/
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dispose(force?: boolean): void;
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/*** Helpers ***/
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private _prepareSphere;
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private _intersectsWithSphere;
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}
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/**
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* Represents a gravitational field event
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*/
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declare class PhysicsGravitationalFieldEvent {
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private _physicsHelper;
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private _scene;
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private _origin;
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private _options;
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private _tickCallback;
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private _sphere;
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private _dataFetched;
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/**
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* Initializes the physics gravitational field event
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* @param _physicsHelper A physics helper
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* @param _scene BabylonJS scene
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* @param _origin The origin position of the gravitational field event
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* @param _options The options for the vortex event
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*/
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constructor(_physicsHelper: PhysicsHelper, _scene: Scene, _origin: Vector3, _options: PhysicsRadialExplosionEventOptions);
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/**
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* Returns the data related to the gravitational field event (sphere).
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* @returns A gravitational field event
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*/
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getData(): PhysicsGravitationalFieldEventData;
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/**
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* Enables the gravitational field.
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*/
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enable(): void;
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/**
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* Disables the gravitational field.
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*/
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disable(): void;
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/**
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* Disposes the sphere.
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* @param force The force to dispose from the gravitational field event
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*/
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dispose(force?: boolean): void;
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private _tick;
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}
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/**
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* Represents a physics updraft event
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*/
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declare class PhysicsUpdraftEvent {
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private _scene;
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private _origin;
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private _options;
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private _physicsEngine;
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private _originTop;
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private _originDirection;
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private _tickCallback;
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private _cylinder;
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private _cylinderPosition;
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private _dataFetched;
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private static hitData;
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/**
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* Initializes the physics updraft event
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* @param _scene BabylonJS scene
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* @param _origin The origin position of the updraft
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* @param _options The options for the updraft event
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*/
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constructor(_scene: Scene, _origin: Vector3, _options: PhysicsUpdraftEventOptions);
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/**
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* Returns the data related to the updraft event (cylinder).
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* @returns A physics updraft event
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*/
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getData(): PhysicsUpdraftEventData;
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/**
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* Enables the updraft.
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*/
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enable(): void;
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/**
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* Disables the updraft.
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*/
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disable(): void;
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/**
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* Disposes the cylinder.
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* @param force Specifies if the updraft should be disposed by force
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*/
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dispose(force?: boolean): void;
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private _getHitData;
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private _getBodyHitData;
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private _getImpostorHitData;
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private _tick;
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/*** Helpers ***/
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private _prepareCylinder;
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private _intersectsWithCylinder;
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}
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/**
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* Represents a physics vortex event
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*/
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declare class PhysicsVortexEvent {
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private _scene;
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private _origin;
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private _options;
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private _physicsEngine;
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private _originTop;
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private _tickCallback;
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private _cylinder;
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private _cylinderPosition;
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private _dataFetched;
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private static originOnPlane;
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private static hitData;
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/**
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* Initializes the physics vortex event
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* @param _scene The BabylonJS scene
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* @param _origin The origin position of the vortex
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* @param _options The options for the vortex event
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*/
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constructor(_scene: Scene, _origin: Vector3, _options: PhysicsVortexEventOptions);
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/**
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* Returns the data related to the vortex event (cylinder).
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* @returns The physics vortex event data
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*/
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getData(): PhysicsVortexEventData;
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/**
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* Enables the vortex.
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*/
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enable(): void;
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/**
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* Disables the cortex.
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*/
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disable(): void;
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/**
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* Disposes the sphere.
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* @param force
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*/
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dispose(force?: boolean): void;
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private _getHitData;
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private _getBodyHitData;
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private _getImpostorHitData;
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private _tick;
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/*** Helpers ***/
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private _prepareCylinder;
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private _intersectsWithCylinder;
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}
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/**
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* Options fot the radial explosion event
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* @see https://doc.babylonjs.com/features/featuresDeepDive/physics/usingPhysicsEngine#further-functionality-of-the-impostor-class
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*/
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export declare class PhysicsRadialExplosionEventOptions {
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/**
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* The radius of the sphere for the radial explosion.
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*/
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radius: number;
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/**
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* The strength of the explosion.
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*/
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strength: number;
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/**
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* The strength of the force in correspondence to the distance of the affected object
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*/
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falloff: PhysicsRadialImpulseFalloff;
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/**
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* Sphere options for the radial explosion.
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*/
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sphere: {
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segments: number;
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diameter: number;
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};
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/**
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* Sphere options for the radial explosion.
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*/
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affectedImpostorsCallback: (affectedImpostorsWithData: Array<PhysicsAffectedImpostorWithData>) => void;
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/**
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* Sphere options for the radial explosion.
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*/
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affectedBodiesCallback: (affectedBodiesWithData: Array<PhysicsAffectedBodyWithData>) => void;
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}
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+
/**
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* Options fot the updraft event
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+
* @see https://doc.babylonjs.com/features/featuresDeepDive/physics/usingPhysicsEngine#further-functionality-of-the-impostor-class
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+
*/
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+
export declare class PhysicsUpdraftEventOptions {
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+
/**
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* The radius of the cylinder for the vortex
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+
*/
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radius: number;
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+
/**
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* The strength of the updraft.
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+
*/
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strength: number;
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/**
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* The height of the cylinder for the updraft.
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+
*/
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height: number;
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+
/**
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* The mode for the the updraft.
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+
*/
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updraftMode: PhysicsUpdraftMode;
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+
}
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+
/**
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+
* Options fot the vortex event
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+
* @see https://doc.babylonjs.com/features/featuresDeepDive/physics/usingPhysicsEngine#further-functionality-of-the-impostor-class
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315
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+
*/
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316
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+
export declare class PhysicsVortexEventOptions {
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317
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+
/**
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318
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+
* The radius of the cylinder for the vortex
|
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319
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+
*/
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+
radius: number;
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321
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+
/**
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* The strength of the vortex.
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+
*/
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+
strength: number;
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+
/**
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* The height of the cylinder for the vortex.
|
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327
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+
*/
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+
height: number;
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329
|
+
/**
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330
|
+
* At which distance, relative to the radius the centripetal forces should kick in? Range: 0-1
|
|
331
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+
*/
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|
+
centripetalForceThreshold: number;
|
|
333
|
+
/**
|
|
334
|
+
* This multiplier determines with how much force the objects will be pushed sideways/around the vortex, when below the threshold.
|
|
335
|
+
*/
|
|
336
|
+
centripetalForceMultiplier: number;
|
|
337
|
+
/**
|
|
338
|
+
* This multiplier determines with how much force the objects will be pushed sideways/around the vortex, when above the threshold.
|
|
339
|
+
*/
|
|
340
|
+
centrifugalForceMultiplier: number;
|
|
341
|
+
/**
|
|
342
|
+
* This multiplier determines with how much force the objects will be pushed upwards, when in the vortex.
|
|
343
|
+
*/
|
|
344
|
+
updraftForceMultiplier: number;
|
|
345
|
+
}
|
|
346
|
+
/**
|
|
347
|
+
* The strength of the force in correspondence to the distance of the affected object
|
|
348
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/physics/usingPhysicsEngine#further-functionality-of-the-impostor-class
|
|
349
|
+
*/
|
|
350
|
+
export declare enum PhysicsRadialImpulseFalloff {
|
|
351
|
+
/** Defines that impulse is constant in strength across it's whole radius */
|
|
352
|
+
Constant = 0,
|
|
353
|
+
/** Defines that impulse gets weaker if it's further from the origin */
|
|
354
|
+
Linear = 1
|
|
355
|
+
}
|
|
356
|
+
/**
|
|
357
|
+
* The strength of the force in correspondence to the distance of the affected object
|
|
358
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/physics/usingPhysicsEngine#further-functionality-of-the-impostor-class
|
|
359
|
+
*/
|
|
360
|
+
export declare enum PhysicsUpdraftMode {
|
|
361
|
+
/** Defines that the upstream forces will pull towards the top center of the cylinder */
|
|
362
|
+
Center = 0,
|
|
363
|
+
/** Defines that once a impostor is inside the cylinder, it will shoot out perpendicular from the ground of the cylinder */
|
|
364
|
+
Perpendicular = 1
|
|
365
|
+
}
|
|
366
|
+
/**
|
|
367
|
+
* Interface for a physics hit data
|
|
368
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/physics/usingPhysicsEngine#further-functionality-of-the-impostor-class
|
|
369
|
+
*/
|
|
370
|
+
export interface PhysicsHitData {
|
|
371
|
+
/**
|
|
372
|
+
* The force applied at the contact point
|
|
373
|
+
*/
|
|
374
|
+
force: Vector3;
|
|
375
|
+
/**
|
|
376
|
+
* The contact point
|
|
377
|
+
*/
|
|
378
|
+
contactPoint: Vector3;
|
|
379
|
+
/**
|
|
380
|
+
* The distance from the origin to the contact point
|
|
381
|
+
*/
|
|
382
|
+
distanceFromOrigin: number;
|
|
383
|
+
}
|
|
384
|
+
/**
|
|
385
|
+
* Interface for radial explosion event data
|
|
386
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/physics/usingPhysicsEngine#further-functionality-of-the-impostor-class
|
|
387
|
+
*/
|
|
388
|
+
export interface PhysicsRadialExplosionEventData {
|
|
389
|
+
/**
|
|
390
|
+
* A sphere used for the radial explosion event
|
|
391
|
+
*/
|
|
392
|
+
sphere: Mesh;
|
|
393
|
+
}
|
|
394
|
+
/**
|
|
395
|
+
* Interface for gravitational field event data
|
|
396
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/physics/usingPhysicsEngine#further-functionality-of-the-impostor-class
|
|
397
|
+
*/
|
|
398
|
+
export interface PhysicsGravitationalFieldEventData {
|
|
399
|
+
/**
|
|
400
|
+
* A sphere mesh used for the gravitational field event
|
|
401
|
+
*/
|
|
402
|
+
sphere: Mesh;
|
|
403
|
+
}
|
|
404
|
+
/**
|
|
405
|
+
* Interface for updraft event data
|
|
406
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/physics/usingPhysicsEngine#further-functionality-of-the-impostor-class
|
|
407
|
+
*/
|
|
408
|
+
export interface PhysicsUpdraftEventData {
|
|
409
|
+
/**
|
|
410
|
+
* A cylinder used for the updraft event
|
|
411
|
+
*/
|
|
412
|
+
cylinder: Mesh;
|
|
413
|
+
}
|
|
414
|
+
/**
|
|
415
|
+
* Interface for vortex event data
|
|
416
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/physics/usingPhysicsEngine#further-functionality-of-the-impostor-class
|
|
417
|
+
*/
|
|
418
|
+
export interface PhysicsVortexEventData {
|
|
419
|
+
/**
|
|
420
|
+
* A cylinder used for the vortex event
|
|
421
|
+
*/
|
|
422
|
+
cylinder: Mesh;
|
|
423
|
+
}
|
|
424
|
+
/**
|
|
425
|
+
* Interface for an affected physics impostor
|
|
426
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/physics/usingPhysicsEngine#further-functionality-of-the-impostor-class
|
|
427
|
+
*/
|
|
428
|
+
export interface PhysicsAffectedImpostorWithData {
|
|
429
|
+
/**
|
|
430
|
+
* The impostor affected by the effect
|
|
431
|
+
*/
|
|
432
|
+
impostor: PhysicsImpostor;
|
|
433
|
+
/**
|
|
434
|
+
* The data about the hit/force from the explosion
|
|
435
|
+
*/
|
|
436
|
+
hitData: PhysicsHitData;
|
|
437
|
+
}
|
|
438
|
+
/**
|
|
439
|
+
* Interface for an affected physics body
|
|
440
|
+
* @see
|
|
441
|
+
*/
|
|
442
|
+
export interface PhysicsAffectedBodyWithData {
|
|
443
|
+
/**
|
|
444
|
+
* The impostor affected by the effect
|
|
445
|
+
*/
|
|
446
|
+
body: PhysicsBody;
|
|
447
|
+
/**
|
|
448
|
+
* The data about the hit/force from the explosion
|
|
449
|
+
*/
|
|
450
|
+
hitData: PhysicsHitData;
|
|
451
|
+
}
|
|
452
|
+
export {};
|