@babylonjs/core 5.44.0 → 5.45.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Audio/sound.d.ts +0 -1
- package/Audio/sound.js +10 -10
- package/Audio/sound.js.map +1 -1
- package/Culling/ray.js +8 -2
- package/Culling/ray.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/engine.js +11 -2
- package/Engines/engine.js.map +1 -1
- package/Engines/thinEngine.js +3 -3
- package/Engines/thinEngine.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +3 -0
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +7 -0
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +30 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Textures/index.d.ts +1 -0
- package/Materials/Textures/index.js +1 -0
- package/Materials/Textures/index.js.map +1 -1
- package/Materials/Textures/ktx2decoderTypes.d.ts +215 -0
- package/Materials/Textures/ktx2decoderTypes.js +35 -0
- package/Materials/Textures/ktx2decoderTypes.js.map +1 -0
- package/Materials/Textures/texture.d.ts +3 -3
- package/Materials/Textures/texture.js +2 -2
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/clipPlaneMaterialHelper.js +22 -19
- package/Materials/clipPlaneMaterialHelper.js.map +1 -1
- package/Maths/math.vector.js +155 -120
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/mesh.js +9 -0
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +9 -1
- package/Meshes/transformNode.js +22 -7
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/khronosTextureContainer2.d.ts +68 -2
- package/Misc/khronosTextureContainer2.js +147 -1
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Morph/morphTargetManager.d.ts +2 -0
- package/Morph/morphTargetManager.js +8 -0
- package/Morph/morphTargetManager.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +6 -0
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/physicsAggregate.d.ts +21 -19
- package/Physics/v2/physicsAggregate.js +18 -4
- package/Physics/v2/physicsAggregate.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +15 -0
- package/Physics/v2/physicsBody.js +17 -0
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsShape.d.ts +30 -44
- package/Physics/v2/physicsShape.js +30 -44
- package/Physics/v2/physicsShape.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragment.js +1 -0
- package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
- package/Shaders/sprites.fragment.js +1 -1
- package/Shaders/sprites.fragment.js.map +1 -1
- package/assetContainer.d.ts +16 -1
- package/assetContainer.js +198 -41
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n }\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\");\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, \"vec2\");\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, \"float\");\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\r\\n#if !defined(NORMALXYSCALE)\\r\\n1.0/\\r\\n#endif\\r\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\r\\n#if !defined(NORMALXYSCALE)\\r\\n1.0/\\r\\n#endif\\r\\n${this.strength.associatedVariableName}`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\r\\n`;\r\n state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\r\\n`;\r\n state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\r\\n`;\r\n state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\r\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying],\r\n });\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g,\r\n replace: \"#define inline\\r\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\",\r\n },\r\n { search: /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g, replace: \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\" },\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const uvForPerturbNormal =\r\n !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `texture2D(${normalSamplerName}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n state.compilationString += this._declareOutput(this.output, state) + \" = vec4(0.);\\r\\n\";\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /perturbNormal\\(TBN,texture2D\\(bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n useParallax && this.useParallaxOcclusion ? normalSamplerName : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: this.output.associatedVariableName + \".xyz = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: \"mat3(normalMatrix) * \" + this.output.associatedVariableName + \".xyz\" },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : \"vec3(0.)\" },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\r\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\r\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
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+
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\");\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, \"vec2\");\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, \"float\");\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, \"mat4\");\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\r\\n#if !defined(NORMALXYSCALE)\\r\\n1.0/\\r\\n#endif\\r\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\r\\n#if !defined(NORMALXYSCALE)\\r\\n1.0/\\r\\n#endif\\r\\n${this.strength.associatedVariableName}`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\r\\n`;\r\n state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\r\\n`;\r\n state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\r\\n`;\r\n state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\r\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying, normalMatrixReplaceString],\r\n });\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g,\r\n replace: \"#define inline\\r\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\",\r\n },\r\n { search: /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g, replace: \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\" },\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const uvForPerturbNormal =\r\n !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `texture2D(${normalSamplerName}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n state.compilationString += this._declareOutput(this.output, state) + \" = vec4(0.);\\r\\n\";\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)/g, replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `mat4 normalMatrix = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : this._worldMatrixName});`,\r\n },\r\n { search: /perturbNormal\\(TBN,texture2D\\(bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n useParallax && this.useParallaxOcclusion ? normalSamplerName : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: this.output.associatedVariableName + \".xyz = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: \"mat3(normalMatrix) * \" + this.output.associatedVariableName + \".xyz\" },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : \"vec3(0.)\" },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\r\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\r\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\r\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Materials/Textures/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,eAAe,CAAC;AAC9B,yCAAyC;AACzC,cAAc,0BAA0B,CAAC;AACzC,cAAc,uBAAuB,CAAC;AACtC,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mBAAmB,CAAC;AAClC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AACjC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,yBAAyB,CAAC;AACxC,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,kBAAkB,CAAC;AACjC,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,WAAW,CAAC;AAC1B,cAAc,eAAe,CAAC;AAC9B,cAAc,2BAA2B,CAAC;AAC1C,cAAc,gBAAgB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./baseTexture\";\r\n// eslint-disable-next-line import/export\r\nexport * from \"./baseTexture.polynomial\";\r\nexport * from \"./colorGradingTexture\";\r\nexport * from \"./cubeTexture\";\r\nexport * from \"./dynamicTexture\";\r\nexport * from \"./equiRectangularCubeTexture\";\r\nexport * from \"./externalTexture\";\r\nexport * from \"./Filtering/hdrFiltering\";\r\nexport * from \"./hdrCubeTexture\";\r\nexport * from \"./htmlElementTexture\";\r\nexport * from \"./internalTexture\";\r\nexport * from \"./internalTextureLoader\";\r\nexport * from \"./Loaders/index\";\r\nexport * from \"./mirrorTexture\";\r\nexport * from \"./multiRenderTarget\";\r\nexport * from \"./Packer/index\";\r\nexport * from \"./Procedurals/index\";\r\nexport * from \"./rawCubeTexture\";\r\nexport * from \"./rawTexture\";\r\nexport * from \"./rawTexture2DArray\";\r\nexport * from \"./rawTexture3D\";\r\nexport * from \"./refractionTexture\";\r\nexport * from \"./renderTargetTexture\";\r\nexport * from \"./textureSampler\";\r\nexport * from \"./texture\";\r\nexport * from \"./thinTexture\";\r\nexport * from \"./thinRenderTargetTexture\";\r\nexport * from \"./videoTexture\";\r\n"]}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Materials/Textures/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,eAAe,CAAC;AAC9B,yCAAyC;AACzC,cAAc,0BAA0B,CAAC;AACzC,cAAc,uBAAuB,CAAC;AACtC,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mBAAmB,CAAC;AAClC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AACjC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,yBAAyB,CAAC;AACxC,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,kBAAkB,CAAC;AACjC,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,WAAW,CAAC;AAC1B,cAAc,eAAe,CAAC;AAC9B,cAAc,2BAA2B,CAAC;AAC1C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./baseTexture\";\r\n// eslint-disable-next-line import/export\r\nexport * from \"./baseTexture.polynomial\";\r\nexport * from \"./colorGradingTexture\";\r\nexport * from \"./cubeTexture\";\r\nexport * from \"./dynamicTexture\";\r\nexport * from \"./equiRectangularCubeTexture\";\r\nexport * from \"./externalTexture\";\r\nexport * from \"./Filtering/hdrFiltering\";\r\nexport * from \"./hdrCubeTexture\";\r\nexport * from \"./htmlElementTexture\";\r\nexport * from \"./internalTexture\";\r\nexport * from \"./internalTextureLoader\";\r\nexport * from \"./Loaders/index\";\r\nexport * from \"./mirrorTexture\";\r\nexport * from \"./multiRenderTarget\";\r\nexport * from \"./Packer/index\";\r\nexport * from \"./Procedurals/index\";\r\nexport * from \"./rawCubeTexture\";\r\nexport * from \"./rawTexture\";\r\nexport * from \"./rawTexture2DArray\";\r\nexport * from \"./rawTexture3D\";\r\nexport * from \"./refractionTexture\";\r\nexport * from \"./renderTargetTexture\";\r\nexport * from \"./textureSampler\";\r\nexport * from \"./texture\";\r\nexport * from \"./thinTexture\";\r\nexport * from \"./thinRenderTargetTexture\";\r\nexport * from \"./videoTexture\";\r\nexport * from \"./ktx2decoderTypes\";\r\n"]}
|
|
@@ -0,0 +1,215 @@
|
|
|
1
|
+
export declare enum SourceTextureFormat {
|
|
2
|
+
ETC1S = 0,
|
|
3
|
+
UASTC4x4 = 1
|
|
4
|
+
}
|
|
5
|
+
export declare enum TranscodeTarget {
|
|
6
|
+
ASTC_4X4_RGBA = 0,
|
|
7
|
+
BC7_RGBA = 1,
|
|
8
|
+
BC3_RGBA = 2,
|
|
9
|
+
BC1_RGB = 3,
|
|
10
|
+
PVRTC1_4_RGBA = 4,
|
|
11
|
+
PVRTC1_4_RGB = 5,
|
|
12
|
+
ETC2_RGBA = 6,
|
|
13
|
+
ETC1_RGB = 7,
|
|
14
|
+
RGBA32 = 8,
|
|
15
|
+
R8 = 9,
|
|
16
|
+
RG8 = 10
|
|
17
|
+
}
|
|
18
|
+
export declare enum EngineFormat {
|
|
19
|
+
COMPRESSED_RGBA_BPTC_UNORM_EXT = 36492,
|
|
20
|
+
COMPRESSED_RGBA_ASTC_4X4_KHR = 37808,
|
|
21
|
+
COMPRESSED_RGB_S3TC_DXT1_EXT = 33776,
|
|
22
|
+
COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779,
|
|
23
|
+
COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 35842,
|
|
24
|
+
COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 35840,
|
|
25
|
+
COMPRESSED_RGBA8_ETC2_EAC = 37496,
|
|
26
|
+
COMPRESSED_RGB8_ETC2 = 37492,
|
|
27
|
+
COMPRESSED_RGB_ETC1_WEBGL = 36196,
|
|
28
|
+
RGBA8Format = 32856,
|
|
29
|
+
R8Format = 33321,
|
|
30
|
+
RG8Format = 33323
|
|
31
|
+
}
|
|
32
|
+
/**
|
|
33
|
+
* Leaf node of a decision tree
|
|
34
|
+
* It defines the transcoding format to use to transcode the texture as well as the corresponding format to use at the engine level when creating the texture
|
|
35
|
+
*/
|
|
36
|
+
export interface ILeaf {
|
|
37
|
+
/**
|
|
38
|
+
* The format to transcode to
|
|
39
|
+
*/
|
|
40
|
+
transcodeFormat: TranscodeTarget;
|
|
41
|
+
/**
|
|
42
|
+
* The format to use when creating the texture at the engine level after it has been transcoded to transcodeFormat
|
|
43
|
+
*/
|
|
44
|
+
engineFormat: EngineFormat;
|
|
45
|
+
/**
|
|
46
|
+
* Whether the texture must be rounded to a multiple of 4 (should normally be the case for all compressed formats). Default: true
|
|
47
|
+
*/
|
|
48
|
+
roundToMultiple4?: boolean;
|
|
49
|
+
}
|
|
50
|
+
/**
|
|
51
|
+
* Regular node of a decision tree
|
|
52
|
+
*
|
|
53
|
+
* Each property (except for "yes" and "no"), if not empty, will be checked in order to determine the next node to select.
|
|
54
|
+
* If all checks are successful, the "yes" node will be selected, else the "no" node will be selected.
|
|
55
|
+
*/
|
|
56
|
+
export interface INode {
|
|
57
|
+
/**
|
|
58
|
+
* The name of the capability to check. Can be one of the following:
|
|
59
|
+
* astc
|
|
60
|
+
* bptc
|
|
61
|
+
* s3tc
|
|
62
|
+
* pvrtc
|
|
63
|
+
* etc2
|
|
64
|
+
* etc1
|
|
65
|
+
*/
|
|
66
|
+
cap?: string;
|
|
67
|
+
/**
|
|
68
|
+
* The name of the option to check from the options object passed to the KTX2 decode function. {@link IKTX2DecoderOptions}
|
|
69
|
+
*/
|
|
70
|
+
option?: string;
|
|
71
|
+
/**
|
|
72
|
+
* Checks if alpha is present in the texture
|
|
73
|
+
*/
|
|
74
|
+
alpha?: boolean;
|
|
75
|
+
/**
|
|
76
|
+
* Checks the currently selected transcoding format.
|
|
77
|
+
*/
|
|
78
|
+
transcodeFormat?: TranscodeTarget | TranscodeTarget[];
|
|
79
|
+
/**
|
|
80
|
+
* Checks that the texture is a power of two
|
|
81
|
+
*/
|
|
82
|
+
needsPowerOfTwo?: boolean;
|
|
83
|
+
/**
|
|
84
|
+
* The node to select if all checks are successful
|
|
85
|
+
*/
|
|
86
|
+
yes?: INode | ILeaf;
|
|
87
|
+
/**
|
|
88
|
+
* The node to select if at least one check is not successful
|
|
89
|
+
*/
|
|
90
|
+
no?: INode | ILeaf;
|
|
91
|
+
}
|
|
92
|
+
/**
|
|
93
|
+
* Decision tree used to determine the transcoding format to use for a given source texture format
|
|
94
|
+
*/
|
|
95
|
+
export interface IDecisionTree {
|
|
96
|
+
/**
|
|
97
|
+
* textureFormat can be either UASTC or ETC1S
|
|
98
|
+
*/
|
|
99
|
+
[textureFormat: string]: INode;
|
|
100
|
+
}
|
|
101
|
+
/**
|
|
102
|
+
* Result of the KTX2 decode function
|
|
103
|
+
*/
|
|
104
|
+
export interface IDecodedData {
|
|
105
|
+
/**
|
|
106
|
+
* Width of the texture
|
|
107
|
+
*/
|
|
108
|
+
width: number;
|
|
109
|
+
/**
|
|
110
|
+
* Height of the texture
|
|
111
|
+
*/
|
|
112
|
+
height: number;
|
|
113
|
+
/**
|
|
114
|
+
* The format to use when creating the texture at the engine level
|
|
115
|
+
* This corresponds to the engineFormat property of the leaf node of the decision tree
|
|
116
|
+
*/
|
|
117
|
+
transcodedFormat: number;
|
|
118
|
+
/**
|
|
119
|
+
* List of mipmap levels.
|
|
120
|
+
* The first element is the base level, the last element is the smallest mipmap level (if more than one mipmap level is present)
|
|
121
|
+
*/
|
|
122
|
+
mipmaps: Array<IMipmap>;
|
|
123
|
+
/**
|
|
124
|
+
* Whether the texture data is in gamma space or not
|
|
125
|
+
*/
|
|
126
|
+
isInGammaSpace: boolean;
|
|
127
|
+
/**
|
|
128
|
+
* Whether the texture has an alpha channel or not
|
|
129
|
+
*/
|
|
130
|
+
hasAlpha: boolean;
|
|
131
|
+
/**
|
|
132
|
+
* The name of the transcoder used to transcode the texture
|
|
133
|
+
*/
|
|
134
|
+
transcoderName: string;
|
|
135
|
+
/**
|
|
136
|
+
* The errors (if any) encountered during the decoding process
|
|
137
|
+
*/
|
|
138
|
+
errors?: string;
|
|
139
|
+
}
|
|
140
|
+
/**
|
|
141
|
+
* Defines a mipmap level
|
|
142
|
+
*/
|
|
143
|
+
export interface IMipmap {
|
|
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* The data of the mipmap level
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data: Uint8Array | null;
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* Whether the browser supports ASTC
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*/
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astc?: boolean;
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etc2?: boolean;
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etc1?: boolean;
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}
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export interface IKTX2DecoderOptions {
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/** use RGBA format if ASTC and BC7 are not available as transcoded format */
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useRGBAIfASTCBC7NotAvailableWhenUASTC?: boolean;
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/** force to always use (uncompressed) RGBA for transcoded format */
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forceRGBA?: boolean;
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/** force to always use (uncompressed) R8 for transcoded format */
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forceR8?: boolean;
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forceRG8?: boolean;
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* list of transcoders to bypass when looking for a suitable transcoder. The available transcoders are:
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* UniversalTranscoder_UASTC_ASTC
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* UniversalTranscoder_UASTC_BC7
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bypassTranscoders?: string[];
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transcodeFormatDecisionTree?: IDecisionTree;
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}
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@@ -0,0 +1,35 @@
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export var SourceTextureFormat;
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(function (SourceTextureFormat) {
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SourceTextureFormat[SourceTextureFormat["ETC1S"] = 0] = "ETC1S";
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SourceTextureFormat[SourceTextureFormat["UASTC4x4"] = 1] = "UASTC4x4";
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})(SourceTextureFormat || (SourceTextureFormat = {}));
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export var TranscodeTarget;
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(function (TranscodeTarget) {
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TranscodeTarget[TranscodeTarget["ASTC_4X4_RGBA"] = 0] = "ASTC_4X4_RGBA";
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TranscodeTarget[TranscodeTarget["BC7_RGBA"] = 1] = "BC7_RGBA";
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TranscodeTarget[TranscodeTarget["BC3_RGBA"] = 2] = "BC3_RGBA";
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TranscodeTarget[TranscodeTarget["BC1_RGB"] = 3] = "BC1_RGB";
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TranscodeTarget[TranscodeTarget["PVRTC1_4_RGBA"] = 4] = "PVRTC1_4_RGBA";
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TranscodeTarget[TranscodeTarget["PVRTC1_4_RGB"] = 5] = "PVRTC1_4_RGB";
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TranscodeTarget[TranscodeTarget["ETC2_RGBA"] = 6] = "ETC2_RGBA";
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TranscodeTarget[TranscodeTarget["ETC1_RGB"] = 7] = "ETC1_RGB";
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TranscodeTarget[TranscodeTarget["RGBA32"] = 8] = "RGBA32";
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+
TranscodeTarget[TranscodeTarget["R8"] = 9] = "R8";
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+
TranscodeTarget[TranscodeTarget["RG8"] = 10] = "RG8";
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|
+
})(TranscodeTarget || (TranscodeTarget = {}));
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export var EngineFormat;
|
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(function (EngineFormat) {
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EngineFormat[EngineFormat["COMPRESSED_RGBA_BPTC_UNORM_EXT"] = 36492] = "COMPRESSED_RGBA_BPTC_UNORM_EXT";
|
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+
EngineFormat[EngineFormat["COMPRESSED_RGBA_ASTC_4X4_KHR"] = 37808] = "COMPRESSED_RGBA_ASTC_4X4_KHR";
|
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+
EngineFormat[EngineFormat["COMPRESSED_RGB_S3TC_DXT1_EXT"] = 33776] = "COMPRESSED_RGB_S3TC_DXT1_EXT";
|
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EngineFormat[EngineFormat["COMPRESSED_RGBA_S3TC_DXT5_EXT"] = 33779] = "COMPRESSED_RGBA_S3TC_DXT5_EXT";
|
|
26
|
+
EngineFormat[EngineFormat["COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"] = 35842] = "COMPRESSED_RGBA_PVRTC_4BPPV1_IMG";
|
|
27
|
+
EngineFormat[EngineFormat["COMPRESSED_RGB_PVRTC_4BPPV1_IMG"] = 35840] = "COMPRESSED_RGB_PVRTC_4BPPV1_IMG";
|
|
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|
+
EngineFormat[EngineFormat["COMPRESSED_RGBA8_ETC2_EAC"] = 37496] = "COMPRESSED_RGBA8_ETC2_EAC";
|
|
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|
+
EngineFormat[EngineFormat["COMPRESSED_RGB8_ETC2"] = 37492] = "COMPRESSED_RGB8_ETC2";
|
|
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|
+
EngineFormat[EngineFormat["COMPRESSED_RGB_ETC1_WEBGL"] = 36196] = "COMPRESSED_RGB_ETC1_WEBGL";
|
|
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|
+
EngineFormat[EngineFormat["RGBA8Format"] = 32856] = "RGBA8Format";
|
|
32
|
+
EngineFormat[EngineFormat["R8Format"] = 33321] = "R8Format";
|
|
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|
+
EngineFormat[EngineFormat["RG8Format"] = 33323] = "RG8Format";
|
|
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|
+
})(EngineFormat || (EngineFormat = {}));
|
|
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|
+
//# sourceMappingURL=ktx2decoderTypes.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ktx2decoderTypes.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Materials/Textures/ktx2decoderTypes.ts"],"names":[],"mappings":"AAAA,MAAM,CAAN,IAAY,mBAGX;AAHD,WAAY,mBAAmB;IAC3B,+DAAK,CAAA;IACL,qEAAQ,CAAA;AACZ,CAAC,EAHW,mBAAmB,KAAnB,mBAAmB,QAG9B;AAED,MAAM,CAAN,IAAY,eAYX;AAZD,WAAY,eAAe;IACvB,uEAAa,CAAA;IACb,6DAAQ,CAAA;IACR,6DAAQ,CAAA;IACR,2DAAO,CAAA;IACP,uEAAa,CAAA;IACb,qEAAY,CAAA;IACZ,+DAAS,CAAA;IACT,6DAAQ,CAAA;IACR,yDAAM,CAAA;IACN,iDAAE,CAAA;IACF,oDAAG,CAAA;AACP,CAAC,EAZW,eAAe,KAAf,eAAe,QAY1B;AAED,MAAM,CAAN,IAAY,YAaX;AAbD,WAAY,YAAY;IACpB,uGAAuC,CAAA;IACvC,mGAAqC,CAAA;IACrC,mGAAqC,CAAA;IACrC,qGAAsC,CAAA;IACtC,2GAAyC,CAAA;IACzC,yGAAwC,CAAA;IACxC,6FAAkC,CAAA;IAClC,mFAA6B,CAAA;IAC7B,6FAAkC,CAAA;IAClC,iEAAoB,CAAA;IACpB,2DAAiB,CAAA;IACjB,6DAAkB,CAAA;AACtB,CAAC,EAbW,YAAY,KAAZ,YAAY,QAavB","sourcesContent":["export enum SourceTextureFormat {\r\n ETC1S,\r\n UASTC4x4,\r\n}\r\n\r\nexport enum TranscodeTarget {\r\n ASTC_4X4_RGBA,\r\n BC7_RGBA,\r\n BC3_RGBA,\r\n BC1_RGB,\r\n PVRTC1_4_RGBA,\r\n PVRTC1_4_RGB,\r\n ETC2_RGBA,\r\n ETC1_RGB,\r\n RGBA32,\r\n R8,\r\n RG8,\r\n}\r\n\r\nexport enum EngineFormat {\r\n COMPRESSED_RGBA_BPTC_UNORM_EXT = 0x8e8c,\r\n COMPRESSED_RGBA_ASTC_4X4_KHR = 0x93b0,\r\n COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83f0,\r\n COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83f3,\r\n COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8c02,\r\n COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8c00,\r\n COMPRESSED_RGBA8_ETC2_EAC = 0x9278,\r\n COMPRESSED_RGB8_ETC2 = 0x9274,\r\n COMPRESSED_RGB_ETC1_WEBGL = 0x8d64,\r\n RGBA8Format = 0x8058,\r\n R8Format = 0x8229,\r\n RG8Format = 0x822b,\r\n}\r\n\r\n/**\r\n * Leaf node of a decision tree\r\n * It defines the transcoding format to use to transcode the texture as well as the corresponding format to use at the engine level when creating the texture\r\n */\r\nexport interface ILeaf {\r\n /**\r\n * The format to transcode to\r\n */\r\n transcodeFormat: TranscodeTarget;\r\n\r\n /**\r\n * The format to use when creating the texture at the engine level after it has been transcoded to transcodeFormat\r\n */\r\n engineFormat: EngineFormat;\r\n\r\n /**\r\n * Whether the texture must be rounded to a multiple of 4 (should normally be the case for all compressed formats). Default: true\r\n */\r\n roundToMultiple4?: boolean;\r\n}\r\n\r\n/**\r\n * Regular node of a decision tree\r\n *\r\n * Each property (except for \"yes\" and \"no\"), if not empty, will be checked in order to determine the next node to select.\r\n * If all checks are successful, the \"yes\" node will be selected, else the \"no\" node will be selected.\r\n */\r\nexport interface INode {\r\n /**\r\n * The name of the capability to check. Can be one of the following:\r\n * astc\r\n * bptc\r\n * s3tc\r\n * pvrtc\r\n * etc2\r\n * etc1\r\n */\r\n cap?: string;\r\n\r\n /**\r\n * The name of the option to check from the options object passed to the KTX2 decode function. {@link IKTX2DecoderOptions}\r\n */\r\n option?: string;\r\n\r\n /**\r\n * Checks if alpha is present in the texture\r\n */\r\n alpha?: boolean;\r\n\r\n /**\r\n * Checks the currently selected transcoding format.\r\n */\r\n transcodeFormat?: TranscodeTarget | TranscodeTarget[];\r\n\r\n /**\r\n * Checks that the texture is a power of two\r\n */\r\n needsPowerOfTwo?: boolean;\r\n\r\n /**\r\n * The node to select if all checks are successful\r\n */\r\n yes?: INode | ILeaf;\r\n\r\n /**\r\n * The node to select if at least one check is not successful\r\n */\r\n no?: INode | ILeaf;\r\n}\r\n\r\n/**\r\n * Decision tree used to determine the transcoding format to use for a given source texture format\r\n */\r\nexport interface IDecisionTree {\r\n /**\r\n * textureFormat can be either UASTC or ETC1S\r\n */\r\n [textureFormat: string]: INode;\r\n}\r\n\r\n/**\r\n * Result of the KTX2 decode function\r\n */\r\nexport interface IDecodedData {\r\n /**\r\n * Width of the texture\r\n */\r\n width: number;\r\n\r\n /**\r\n * Height of the texture\r\n */\r\n height: number;\r\n\r\n /**\r\n * The format to use when creating the texture at the engine level\r\n * This corresponds to the engineFormat property of the leaf node of the decision tree\r\n */\r\n transcodedFormat: number;\r\n\r\n /**\r\n * List of mipmap levels.\r\n * The first element is the base level, the last element is the smallest mipmap level (if more than one mipmap level is present)\r\n */\r\n mipmaps: Array<IMipmap>;\r\n\r\n /**\r\n * Whether the texture data is in gamma space or not\r\n */\r\n isInGammaSpace: boolean;\r\n\r\n /**\r\n * Whether the texture has an alpha channel or not\r\n */\r\n hasAlpha: boolean;\r\n\r\n /**\r\n * The name of the transcoder used to transcode the texture\r\n */\r\n transcoderName: string;\r\n\r\n /**\r\n * The errors (if any) encountered during the decoding process\r\n */\r\n errors?: string;\r\n}\r\n\r\n/**\r\n * Defines a mipmap level\r\n */\r\nexport interface IMipmap {\r\n /**\r\n * The data of the mipmap level\r\n */\r\n data: Uint8Array | null;\r\n\r\n /**\r\n * The width of the mipmap level\r\n */\r\n width: number;\r\n\r\n /**\r\n * The height of the mipmap level\r\n */\r\n height: number;\r\n}\r\n\r\n/**\r\n * The compressed texture formats supported by the browser\r\n */\r\nexport interface ICompressedFormatCapabilities {\r\n /**\r\n * Whether the browser supports ASTC\r\n */\r\n astc?: boolean;\r\n\r\n /**\r\n * Whether the browser supports BPTC\r\n */\r\n bptc?: boolean;\r\n\r\n /**\r\n * Whether the browser supports S3TC\r\n */\r\n s3tc?: boolean;\r\n\r\n /**\r\n * Whether the browser supports PVRTC\r\n */\r\n pvrtc?: boolean;\r\n\r\n /**\r\n * Whether the browser supports ETC2\r\n */\r\n etc2?: boolean;\r\n\r\n /**\r\n * Whether the browser supports ETC1\r\n */\r\n etc1?: boolean;\r\n}\r\n\r\n/**\r\n * Options passed to the KTX2 decode function\r\n */\r\nexport interface IKTX2DecoderOptions {\r\n /** use RGBA format if ASTC and BC7 are not available as transcoded format */\r\n useRGBAIfASTCBC7NotAvailableWhenUASTC?: boolean;\r\n\r\n /** force to always use (uncompressed) RGBA for transcoded format */\r\n forceRGBA?: boolean;\r\n\r\n /** force to always use (uncompressed) R8 for transcoded format */\r\n forceR8?: boolean;\r\n\r\n /** force to always use (uncompressed) RG8 for transcoded format */\r\n forceRG8?: boolean;\r\n\r\n /**\r\n * list of transcoders to bypass when looking for a suitable transcoder. The available transcoders are:\r\n * UniversalTranscoder_UASTC_ASTC\r\n * UniversalTranscoder_UASTC_BC7\r\n * UniversalTranscoder_UASTC_RGBA_UNORM\r\n * UniversalTranscoder_UASTC_RGBA_SRGB\r\n * UniversalTranscoder_UASTC_R8_UNORM\r\n * UniversalTranscoder_UASTC_RG8_UNORM\r\n * MSCTranscoder\r\n */\r\n bypassTranscoders?: string[];\r\n\r\n /**\r\n * Custom decision tree to apply after the default decision tree has selected a transcoding format.\r\n * Allows the user to override the default decision tree selection.\r\n * The decision tree can use the INode.transcodeFormat property to base its decision on the transcoding format selected by the default decision tree.\r\n */\r\n transcodeFormatDecisionTree?: IDecisionTree;\r\n}\r\n"]}
|
|
@@ -72,11 +72,11 @@ export declare class Texture extends BaseTexture {
|
|
|
72
72
|
* @internal
|
|
73
73
|
*/
|
|
74
74
|
static _CreateRenderTargetTexture: (name: string, renderTargetSize: number, scene: Scene, generateMipMaps: boolean, creationFlags?: number | undefined) => RenderTargetTexture;
|
|
75
|
-
/** nearest is mag = nearest and min = nearest and mip
|
|
75
|
+
/** nearest is mag = nearest and min = nearest and no mip */
|
|
76
76
|
static readonly NEAREST_SAMPLINGMODE = 1;
|
|
77
77
|
/** nearest is mag = nearest and min = nearest and mip = linear */
|
|
78
78
|
static readonly NEAREST_NEAREST_MIPLINEAR = 8;
|
|
79
|
-
/** Bilinear is mag = linear and min = linear and mip
|
|
79
|
+
/** Bilinear is mag = linear and min = linear and no mip */
|
|
80
80
|
static readonly BILINEAR_SAMPLINGMODE = 2;
|
|
81
81
|
/** Bilinear is mag = linear and min = linear and mip = nearest */
|
|
82
82
|
static readonly LINEAR_LINEAR_MIPNEAREST = 11;
|
|
@@ -281,7 +281,7 @@ export declare class Texture extends BaseTexture {
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|
|
281
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|
* @param onLoad callback called when the texture is loaded (defaults to null)
|
|
282
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|
* @param forcedExtension defines the extension to use to pick the right loader
|
|
283
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|
*/
|
|
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|
-
updateURL(url: string, buffer?: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob>, onLoad?: () => void, forcedExtension?: string): void;
|
|
284
|
+
updateURL(url: string, buffer?: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob | ImageBitmap>, onLoad?: () => void, forcedExtension?: string): void;
|
|
285
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|
/**
|
|
286
286
|
* Finish the loading sequence of a texture flagged as delayed load.
|
|
287
287
|
* @internal
|
|
@@ -797,11 +797,11 @@ Texture._CreateMirror = (name, renderTargetSize, scene, generateMipMaps) => {
|
|
|
797
797
|
Texture._CreateRenderTargetTexture = (name, renderTargetSize, scene, generateMipMaps, creationFlags) => {
|
|
798
798
|
throw _WarnImport("RenderTargetTexture");
|
|
799
799
|
};
|
|
800
|
-
/** nearest is mag = nearest and min = nearest and mip
|
|
800
|
+
/** nearest is mag = nearest and min = nearest and no mip */
|
|
801
801
|
Texture.NEAREST_SAMPLINGMODE = 1;
|
|
802
802
|
/** nearest is mag = nearest and min = nearest and mip = linear */
|
|
803
803
|
Texture.NEAREST_NEAREST_MIPLINEAR = 8; // nearest is mag = nearest and min = nearest and mip = linear
|
|
804
|
-
/** Bilinear is mag = linear and min = linear and mip
|
|
804
|
+
/** Bilinear is mag = linear and min = linear and no mip */
|
|
805
805
|
Texture.BILINEAR_SAMPLINGMODE = 2;
|
|
806
806
|
/** Bilinear is mag = linear and min = linear and mip = nearest */
|
|
807
807
|
Texture.LINEAR_LINEAR_MIPNEAREST = 11; // Bilinear is mag = linear and min = linear and mip = nearest
|