@babylonjs/core 5.41.0 → 5.42.0

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Files changed (44) hide show
  1. package/Actions/action.d.ts +2 -1
  2. package/Actions/action.js +3 -1
  3. package/Actions/action.js.map +1 -1
  4. package/Actions/actionManager.js +5 -7
  5. package/Actions/actionManager.js.map +1 -1
  6. package/Actions/directActions.js +2 -0
  7. package/Actions/directActions.js.map +1 -1
  8. package/Audio/sound.js +5 -5
  9. package/Audio/sound.js.map +1 -1
  10. package/Behaviors/Meshes/fadeInOutBehavior.d.ts +27 -4
  11. package/Behaviors/Meshes/fadeInOutBehavior.js +74 -9
  12. package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
  13. package/Behaviors/Meshes/pointerDragBehavior.d.ts +8 -1
  14. package/Behaviors/Meshes/pointerDragBehavior.js +8 -2
  15. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  16. package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
  17. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  18. package/Engines/engine.js +25 -26
  19. package/Engines/engine.js.map +1 -1
  20. package/Engines/thinEngine.d.ts +5 -1
  21. package/Engines/thinEngine.js +19 -15
  22. package/Engines/thinEngine.js.map +1 -1
  23. package/Gizmos/axisScaleGizmo.d.ts +2 -1
  24. package/Gizmos/axisScaleGizmo.js +9 -7
  25. package/Gizmos/axisScaleGizmo.js.map +1 -1
  26. package/Gizmos/boundingBoxGizmo.d.ts +3 -0
  27. package/Gizmos/boundingBoxGizmo.js +28 -25
  28. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  29. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +2 -1
  30. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +2 -1
  31. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  32. package/Materials/Node/Blocks/Input/animatedInputBlockTypes.d.ts +4 -2
  33. package/Materials/Node/Blocks/Input/animatedInputBlockTypes.js +3 -1
  34. package/Materials/Node/Blocks/Input/animatedInputBlockTypes.js.map +1 -1
  35. package/Materials/Node/Blocks/Input/inputBlock.js +7 -0
  36. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  37. package/Materials/PBR/pbrBaseMaterial.js +1 -1
  38. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  39. package/Materials/material.d.ts +2 -0
  40. package/Materials/material.js +4 -0
  41. package/Materials/material.js.map +1 -1
  42. package/Misc/tools.js +1 -1
  43. package/Misc/tools.js.map +1 -1
  44. package/package.json +1 -1
@@ -2,7 +2,7 @@ import type { Observer } from "../Misc/observable";
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  import { Observable } from "../Misc/observable";
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  import type { Nullable } from "../types";
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  import type { PointerInfo } from "../Events/pointerEvents";
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- import type { Vector3 } from "../Maths/math.vector";
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+ import { Vector3 } from "../Maths/math.vector";
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  import type { AbstractMesh } from "../Meshes/abstractMesh";
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  import type { Node } from "../node";
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  import { Mesh } from "../Meshes/mesh";
@@ -82,6 +82,7 @@ export declare class AxisScaleGizmo extends Gizmo implements IAxisScaleGizmo {
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  protected _hoverMaterial: StandardMaterial;
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  protected _disableMaterial: StandardMaterial;
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  protected _dragging: boolean;
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+ private _tmpVector;
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  /** Default material used to render when gizmo is not disabled or hovered */
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  get coloredMaterial(): StandardMaterial;
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  /** Material used to render when gizmo is hovered with mouse*/
@@ -1,4 +1,5 @@
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  import { Observable } from "../Misc/observable.js";
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+ import { Vector3, Matrix, TmpVectors } from "../Maths/math.vector.js";
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  import { Mesh } from "../Meshes/mesh.js";
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  import { CreateBox } from "../Meshes/Builders/boxBuilder.js";
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  import { CreateCylinder } from "../Meshes/Builders/cylinderBuilder.js";
@@ -7,7 +8,6 @@ import { PointerDragBehavior } from "../Behaviors/Meshes/pointerDragBehavior.js"
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  import { Gizmo } from "./gizmo.js";
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  import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer.js";
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  import { Color3 } from "../Maths/math.color.js";
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- import { TmpVectors, Matrix } from "../Maths/math.vector.js";
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  /**
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  * Single axis scale gizmo
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  */
@@ -48,6 +48,7 @@ export class AxisScaleGizmo extends Gizmo {
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  this._isEnabled = true;
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  this._parent = null;
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  this._dragging = false;
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+ this._tmpVector = new Vector3(0, 0, 0);
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  this._parent = parent;
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  // Create Material
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  this._coloredMaterial = new StandardMaterial("", gizmoLayer.utilityLayerScene);
@@ -95,17 +96,18 @@ export class AxisScaleGizmo extends Gizmo {
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  this._handlePivot();
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  // Drag strength is modified by the scale of the gizmo (eg. for small objects like boombox the strength will be increased to match the behavior of larger objects)
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  const dragStrength = this.sensitivity * event.dragDistance * ((this.scaleRatio * 3) / this._rootMesh.scaling.length());
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+ const tmpVector = this._tmpVector;
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  // Snapping logic
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  let snapped = false;
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  let dragSteps = 0;
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  if (this.uniformScaling) {
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- TmpVectors.Vector3[0].setAll(0.57735); // 1 / sqrt(3)
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+ tmpVector.setAll(0.57735); // 1 / sqrt(3)
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  }
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  else {
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- TmpVectors.Vector3[0].copyFrom(dragAxis);
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+ tmpVector.copyFrom(dragAxis);
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  }
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  if (this.snapDistance == 0) {
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- TmpVectors.Vector3[0].scaleToRef(dragStrength, TmpVectors.Vector3[0]);
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+ tmpVector.scaleToRef(dragStrength, tmpVector);
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  }
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  else {
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  currentSnapDragDistance += dragStrength;
@@ -115,14 +117,14 @@ export class AxisScaleGizmo extends Gizmo {
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  dragSteps *= -1;
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  }
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  currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;
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- TmpVectors.Vector3[0].scaleToRef(this.snapDistance * dragSteps, TmpVectors.Vector3[0]);
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+ tmpVector.scaleToRef(this.snapDistance * dragSteps, tmpVector);
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  snapped = true;
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  }
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  else {
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- TmpVectors.Vector3[0].scaleInPlace(0);
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+ tmpVector.scaleInPlace(0);
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  }
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  }
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- Matrix.ScalingToRef(1 + TmpVectors.Vector3[0].x, 1 + TmpVectors.Vector3[0].y, 1 + TmpVectors.Vector3[0].z, TmpVectors.Matrix[2]);
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+ Matrix.ScalingToRef(1 + tmpVector.x, 1 + tmpVector.y, 1 + tmpVector.z, TmpVectors.Matrix[2]);
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  TmpVectors.Matrix[2].multiplyToRef(this.attachedNode.getWorldMatrix(), TmpVectors.Matrix[1]);
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  const transformNode = this.attachedNode._isMesh ? this.attachedNode : undefined;
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  TmpVectors.Matrix[1].decompose(TmpVectors.Vector3[1], undefined, undefined, Gizmo.PreserveScaling ? transformNode : undefined);
@@ -1 +1 @@
1
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type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { Vector3 } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Node } from \"../node\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport type { LinesMesh } from \"../Meshes/linesMesh\";\r\nimport { CreateBox } from \"../Meshes/Builders/boxBuilder\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { ScaleGizmo } from \"./scaleGizmo\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport { TmpVectors, Matrix } from \"../Maths/math.vector\";\r\n\r\n/**\r\n * Interface for axis scale gizmo\r\n */\r\nexport interface IAxisScaleGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** If the scaling operation should be done on all axis */\r\n uniformScaling: boolean;\r\n /** Custom sensitivity value for the drag strength */\r\n sensitivity: number;\r\n /** The magnitude of the drag strength (scaling factor) */\r\n dragScale: number;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Single axis scale gizmo\r\n */\r\nexport class AxisScaleGizmo extends Gizmo implements IAxisScaleGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Scale distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n /**\r\n * If the scaling operation should be done on all axis (default: false)\r\n */\r\n public uniformScaling = false;\r\n /**\r\n * Custom sensitivity value for the drag strength\r\n */\r\n public sensitivity = 1;\r\n /**\r\n * The magnitude of the drag strength (scaling factor)\r\n */\r\n public dragScale = 1;\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<ScaleGizmo> = null;\r\n\r\n protected _gizmoMesh: Mesh;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _dragging: boolean = false;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n /**\r\n * Creates an AxisScaleGizmo\r\n * @param dragAxis The axis which the gizmo will be able to scale on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param thickness display gizmo axis thickness\r\n */\r\n constructor(\r\n dragAxis: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<ScaleGizmo> = null,\r\n thickness: number = 1\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build mesh + Collider\r\n this._gizmoMesh = new Mesh(\"axis\", gizmoLayer.utilityLayerScene);\r\n const { arrowMesh, arrowTail } = this._createGizmoMesh(this._gizmoMesh, thickness);\r\n const collider = this._createGizmoMesh(this._gizmoMesh, thickness + 4, true);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));\r\n this._rootMesh.addChild(this._gizmoMesh, Gizmo.PreserveScaling);\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n\r\n // Closure of initial prop values for resetting\r\n const nodePosition = arrowMesh.position.clone();\r\n const linePosition = arrowTail.position.clone();\r\n const lineScale = arrowTail.scaling.clone();\r\n\r\n const increaseGizmoMesh = (dragDistance: number) => {\r\n const dragStrength = dragDistance * (3 / this._rootMesh.scaling.length()) * 6;\r\n\r\n arrowMesh.position.z += dragStrength / 3.5;\r\n arrowTail.scaling.y += dragStrength;\r\n this.dragScale = arrowTail.scaling.y;\r\n arrowTail.position.z = arrowMesh.position.z / 2;\r\n };\r\n\r\n const resetGizmoMesh = () => {\r\n arrowMesh.position.set(nodePosition.x, nodePosition.y, nodePosition.z);\r\n arrowTail.position.set(linePosition.x, linePosition.y, linePosition.z);\r\n arrowTail.scaling.set(lineScale.x, lineScale.y, lineScale.z);\r\n this.dragScale = arrowTail.scaling.y;\r\n this._dragging = false;\r\n };\r\n\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.updateDragPlane = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n let currentSnapDragDistance = 0;\r\n\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n this._handlePivot();\r\n // Drag strength is modified by the scale of the gizmo (eg. for small objects like boombox the strength will be increased to match the behavior of larger objects)\r\n const dragStrength = this.sensitivity * event.dragDistance * ((this.scaleRatio * 3) / this._rootMesh.scaling.length());\r\n\r\n // Snapping logic\r\n let snapped = false;\r\n let dragSteps = 0;\r\n if (this.uniformScaling) {\r\n TmpVectors.Vector3[0].setAll(0.57735); // 1 / sqrt(3)\r\n } else {\r\n TmpVectors.Vector3[0].copyFrom(dragAxis);\r\n }\r\n if (this.snapDistance == 0) {\r\n TmpVectors.Vector3[0].scaleToRef(dragStrength, TmpVectors.Vector3[0]);\r\n } else {\r\n currentSnapDragDistance += dragStrength;\r\n if (Math.abs(currentSnapDragDistance) > this.snapDistance) {\r\n dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);\r\n if (currentSnapDragDistance < 0) {\r\n dragSteps *= -1;\r\n }\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n TmpVectors.Vector3[0].scaleToRef(this.snapDistance * dragSteps, TmpVectors.Vector3[0]);\r\n snapped = true;\r\n } else {\r\n TmpVectors.Vector3[0].scaleInPlace(0);\r\n }\r\n }\r\n\r\n Matrix.ScalingToRef(1 + TmpVectors.Vector3[0].x, 1 + TmpVectors.Vector3[0].y, 1 + TmpVectors.Vector3[0].z, TmpVectors.Matrix[2]);\r\n\r\n TmpVectors.Matrix[2].multiplyToRef(this.attachedNode.getWorldMatrix(), TmpVectors.Matrix[1]);\r\n const transformNode = (<Mesh>this.attachedNode)._isMesh ? (this.attachedNode as TransformNode) : undefined;\r\n TmpVectors.Matrix[1].decompose(TmpVectors.Vector3[1], undefined, undefined, Gizmo.PreserveScaling ? transformNode : undefined);\r\n\r\n const maxScale = 100000;\r\n if (Math.abs(TmpVectors.Vector3[1].x) < maxScale && Math.abs(TmpVectors.Vector3[1].y) < maxScale && Math.abs(TmpVectors.Vector3[1].z) < maxScale) {\r\n this.attachedNode.getWorldMatrix().copyFrom(TmpVectors.Matrix[1]);\r\n }\r\n\r\n if (snapped) {\r\n tmpSnapEvent.snapDistance = this.snapDistance * dragSteps;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n }\r\n this._matrixChanged();\r\n }\r\n });\r\n // On Drag Listener: to move gizmo mesh with user action\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n });\r\n this.dragBehavior.onDragObservable.add((e) => increaseGizmoMesh(e.dragDistance));\r\n this.dragBehavior.onDragEndObservable.add(resetGizmoMesh);\r\n\r\n // Listeners for Universal Scalar\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragObservable?.add((e) => increaseGizmoMesh(e.delta.y));\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragEndObservable?.add(resetGizmoMesh);\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: [arrowMesh, arrowTail],\r\n colliderMeshes: [collider.arrowMesh, collider.arrowTail],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(this._gizmoMesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? this._coloredMaterial : this._disableMaterial);\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes());\r\n }\r\n\r\n /**\r\n * Create Geometry for Gizmo\r\n * @param parentMesh\r\n * @param thickness\r\n * @param isCollider\r\n */\r\n protected _createGizmoMesh(parentMesh: AbstractMesh, thickness: number, isCollider = false) {\r\n const arrowMesh = CreateBox(\"yPosMesh\", { size: 0.4 * (1 + (thickness - 1) / 4) }, this.gizmoLayer.utilityLayerScene);\r\n const arrowTail = CreateCylinder(\r\n \"cylinder\",\r\n { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom: 0.005 * thickness, tessellation: 96 },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n\r\n // Position arrow pointing in its drag axis\r\n arrowMesh.scaling.scaleInPlace(0.1);\r\n arrowMesh.material = this._coloredMaterial;\r\n arrowMesh.rotation.x = Math.PI / 2;\r\n arrowMesh.position.z += 0.3;\r\n\r\n arrowTail.material = this._coloredMaterial;\r\n arrowTail.position.z += 0.275 / 2;\r\n arrowTail.rotation.x = Math.PI / 2;\r\n\r\n if (isCollider) {\r\n arrowMesh.visibility = 0;\r\n arrowTail.visibility = 0;\r\n }\r\n\r\n parentMesh.addChild(arrowMesh);\r\n parentMesh.addChild(arrowTail);\r\n\r\n return { arrowMesh, arrowTail };\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Disposes and replaces the current meshes in the gizmo with the specified mesh\r\n * @param mesh The mesh to replace the default mesh of the gizmo\r\n * @param useGizmoMaterial If the gizmo's default material should be used (default: false)\r\n */\r\n public setCustomMesh(mesh: Mesh, useGizmoMaterial: boolean = false) {\r\n super.setCustomMesh(mesh);\r\n if (useGizmoMaterial) {\r\n this._rootMesh.getChildMeshes().forEach((m) => {\r\n m.material = this._coloredMaterial;\r\n if ((<LinesMesh>m).color) {\r\n (<LinesMesh>m).color = this._coloredMaterial.diffuseColor;\r\n }\r\n });\r\n this._customMeshSet = false;\r\n }\r\n }\r\n}\r\n"]}
1
+ 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type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { Vector3, Matrix, TmpVectors } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Node } from \"../node\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport type { LinesMesh } from \"../Meshes/linesMesh\";\r\nimport { CreateBox } from \"../Meshes/Builders/boxBuilder\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { ScaleGizmo } from \"./scaleGizmo\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\n\r\n/**\r\n * Interface for axis scale gizmo\r\n */\r\nexport interface IAxisScaleGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** If the scaling operation should be done on all axis */\r\n uniformScaling: boolean;\r\n /** Custom sensitivity value for the drag strength */\r\n sensitivity: number;\r\n /** The magnitude of the drag strength (scaling factor) */\r\n dragScale: number;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Single axis scale gizmo\r\n */\r\nexport class AxisScaleGizmo extends Gizmo implements IAxisScaleGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Scale distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n /**\r\n * If the scaling operation should be done on all axis (default: false)\r\n */\r\n public uniformScaling = false;\r\n /**\r\n * Custom sensitivity value for the drag strength\r\n */\r\n public sensitivity = 1;\r\n /**\r\n * The magnitude of the drag strength (scaling factor)\r\n */\r\n public dragScale = 1;\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<ScaleGizmo> = null;\r\n\r\n protected _gizmoMesh: Mesh;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _dragging: boolean = false;\r\n private _tmpVector = new Vector3(0, 0, 0);\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n /**\r\n * Creates an AxisScaleGizmo\r\n * @param dragAxis The axis which the gizmo will be able to scale on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param thickness display gizmo axis thickness\r\n */\r\n constructor(\r\n dragAxis: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<ScaleGizmo> = null,\r\n thickness: number = 1\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build mesh + Collider\r\n this._gizmoMesh = new Mesh(\"axis\", gizmoLayer.utilityLayerScene);\r\n const { arrowMesh, arrowTail } = this._createGizmoMesh(this._gizmoMesh, thickness);\r\n const collider = this._createGizmoMesh(this._gizmoMesh, thickness + 4, true);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));\r\n this._rootMesh.addChild(this._gizmoMesh, Gizmo.PreserveScaling);\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n\r\n // Closure of initial prop values for resetting\r\n const nodePosition = arrowMesh.position.clone();\r\n const linePosition = arrowTail.position.clone();\r\n const lineScale = arrowTail.scaling.clone();\r\n\r\n const increaseGizmoMesh = (dragDistance: number) => {\r\n const dragStrength = dragDistance * (3 / this._rootMesh.scaling.length()) * 6;\r\n\r\n arrowMesh.position.z += dragStrength / 3.5;\r\n arrowTail.scaling.y += dragStrength;\r\n this.dragScale = arrowTail.scaling.y;\r\n arrowTail.position.z = arrowMesh.position.z / 2;\r\n };\r\n\r\n const resetGizmoMesh = () => {\r\n arrowMesh.position.set(nodePosition.x, nodePosition.y, nodePosition.z);\r\n arrowTail.position.set(linePosition.x, linePosition.y, linePosition.z);\r\n arrowTail.scaling.set(lineScale.x, lineScale.y, lineScale.z);\r\n this.dragScale = arrowTail.scaling.y;\r\n this._dragging = false;\r\n };\r\n\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.updateDragPlane = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n let currentSnapDragDistance = 0;\r\n\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n this._handlePivot();\r\n // Drag strength is modified by the scale of the gizmo (eg. for small objects like boombox the strength will be increased to match the behavior of larger objects)\r\n const dragStrength = this.sensitivity * event.dragDistance * ((this.scaleRatio * 3) / this._rootMesh.scaling.length());\r\n const tmpVector = this._tmpVector;\r\n // Snapping logic\r\n let snapped = false;\r\n let dragSteps = 0;\r\n if (this.uniformScaling) {\r\n tmpVector.setAll(0.57735); // 1 / sqrt(3)\r\n } else {\r\n tmpVector.copyFrom(dragAxis);\r\n }\r\n if (this.snapDistance == 0) {\r\n tmpVector.scaleToRef(dragStrength, tmpVector);\r\n } else {\r\n currentSnapDragDistance += dragStrength;\r\n if (Math.abs(currentSnapDragDistance) > this.snapDistance) {\r\n dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);\r\n if (currentSnapDragDistance < 0) {\r\n dragSteps *= -1;\r\n }\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n tmpVector.scaleToRef(this.snapDistance * dragSteps, tmpVector);\r\n snapped = true;\r\n } else {\r\n tmpVector.scaleInPlace(0);\r\n }\r\n }\r\n\r\n Matrix.ScalingToRef(1 + tmpVector.x, 1 + tmpVector.y, 1 + tmpVector.z, TmpVectors.Matrix[2]);\r\n\r\n TmpVectors.Matrix[2].multiplyToRef(this.attachedNode.getWorldMatrix(), TmpVectors.Matrix[1]);\r\n const transformNode = (<Mesh>this.attachedNode)._isMesh ? (this.attachedNode as TransformNode) : undefined;\r\n TmpVectors.Matrix[1].decompose(TmpVectors.Vector3[1], undefined, undefined, Gizmo.PreserveScaling ? transformNode : undefined);\r\n\r\n const maxScale = 100000;\r\n if (Math.abs(TmpVectors.Vector3[1].x) < maxScale && Math.abs(TmpVectors.Vector3[1].y) < maxScale && Math.abs(TmpVectors.Vector3[1].z) < maxScale) {\r\n this.attachedNode.getWorldMatrix().copyFrom(TmpVectors.Matrix[1]);\r\n }\r\n\r\n if (snapped) {\r\n tmpSnapEvent.snapDistance = this.snapDistance * dragSteps;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n }\r\n this._matrixChanged();\r\n }\r\n });\r\n // On Drag Listener: to move gizmo mesh with user action\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n });\r\n this.dragBehavior.onDragObservable.add((e) => increaseGizmoMesh(e.dragDistance));\r\n this.dragBehavior.onDragEndObservable.add(resetGizmoMesh);\r\n\r\n // Listeners for Universal Scalar\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragObservable?.add((e) => increaseGizmoMesh(e.delta.y));\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragEndObservable?.add(resetGizmoMesh);\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: [arrowMesh, arrowTail],\r\n colliderMeshes: [collider.arrowMesh, collider.arrowTail],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(this._gizmoMesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? this._coloredMaterial : this._disableMaterial);\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes());\r\n }\r\n\r\n /**\r\n * Create Geometry for Gizmo\r\n * @param parentMesh\r\n * @param thickness\r\n * @param isCollider\r\n */\r\n protected _createGizmoMesh(parentMesh: AbstractMesh, thickness: number, isCollider = false) {\r\n const arrowMesh = CreateBox(\"yPosMesh\", { size: 0.4 * (1 + (thickness - 1) / 4) }, this.gizmoLayer.utilityLayerScene);\r\n const arrowTail = CreateCylinder(\r\n \"cylinder\",\r\n { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom: 0.005 * thickness, tessellation: 96 },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n\r\n // Position arrow pointing in its drag axis\r\n arrowMesh.scaling.scaleInPlace(0.1);\r\n arrowMesh.material = this._coloredMaterial;\r\n arrowMesh.rotation.x = Math.PI / 2;\r\n arrowMesh.position.z += 0.3;\r\n\r\n arrowTail.material = this._coloredMaterial;\r\n arrowTail.position.z += 0.275 / 2;\r\n arrowTail.rotation.x = Math.PI / 2;\r\n\r\n if (isCollider) {\r\n arrowMesh.visibility = 0;\r\n arrowTail.visibility = 0;\r\n }\r\n\r\n parentMesh.addChild(arrowMesh);\r\n parentMesh.addChild(arrowTail);\r\n\r\n return { arrowMesh, arrowTail };\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Disposes and replaces the current meshes in the gizmo with the specified mesh\r\n * @param mesh The mesh to replace the default mesh of the gizmo\r\n * @param useGizmoMaterial If the gizmo's default material should be used (default: false)\r\n */\r\n public setCustomMesh(mesh: Mesh, useGizmoMaterial: boolean = false) {\r\n super.setCustomMesh(mesh);\r\n if (useGizmoMaterial) {\r\n this._rootMesh.getChildMeshes().forEach((m) => {\r\n m.material = this._coloredMaterial;\r\n if ((<LinesMesh>m).color) {\r\n (<LinesMesh>m).color = this._coloredMaterial.diffuseColor;\r\n }\r\n });\r\n this._customMeshSet = false;\r\n }\r\n }\r\n}\r\n"]}
@@ -96,6 +96,9 @@ export declare class BoundingBoxGizmo extends Gizmo implements IBoundingBoxGizmo
96
96
  protected _renderObserver: Nullable<Observer<Scene>>;
97
97
  protected _pointerObserver: Nullable<Observer<PointerInfo>>;
98
98
  protected _scaleDragSpeed: number;
99
+ private _tmpQuaternion;
100
+ private _tmpVector;
101
+ private _tmpRotationMatrix;
99
102
  /**
100
103
  * If child meshes should be ignored when calculating the bounding box. This should be set to true to avoid perf hits with heavily nested meshes (Default: false)
101
104
  */
@@ -1,6 +1,6 @@
1
1
  import { Observable } from "../Misc/observable.js";
2
2
  import { Logger } from "../Misc/logger.js";
3
- import { TmpVectors, Quaternion, Vector3 } from "../Maths/math.vector.js";
3
+ import { Quaternion, Matrix, Vector3 } from "../Maths/math.vector.js";
4
4
  import { AbstractMesh } from "../Meshes/abstractMesh.js";
5
5
  import { CreateSphere } from "../Meshes/Builders/sphereBuilder.js";
6
6
  import { CreateBox } from "../Meshes/Builders/boxBuilder.js";
@@ -27,6 +27,9 @@ export class BoundingBoxGizmo extends Gizmo {
27
27
  this._renderObserver = null;
28
28
  this._pointerObserver = null;
29
29
  this._scaleDragSpeed = 0.2;
30
+ this._tmpQuaternion = new Quaternion();
31
+ this._tmpVector = new Vector3(0, 0, 0);
32
+ this._tmpRotationMatrix = new Matrix();
30
33
  /**
31
34
  * If child meshes should be ignored when calculating the bounding box. This should be set to true to avoid perf hits with heavily nested meshes (Default: false)
32
35
  */
@@ -183,20 +186,20 @@ export class BoundingBoxGizmo extends Gizmo {
183
186
  totalTurnAmountOfDrag += projectDist;
184
187
  if (Math.abs(totalTurnAmountOfDrag) <= 2 * Math.PI) {
185
188
  if (i >= 8) {
186
- Quaternion.RotationYawPitchRollToRef(0, 0, projectDist, TmpVectors.Quaternion[0]);
189
+ Quaternion.RotationYawPitchRollToRef(0, 0, projectDist, this._tmpQuaternion);
187
190
  }
188
191
  else if (i >= 4) {
189
- Quaternion.RotationYawPitchRollToRef(projectDist, 0, 0, TmpVectors.Quaternion[0]);
192
+ Quaternion.RotationYawPitchRollToRef(projectDist, 0, 0, this._tmpQuaternion);
190
193
  }
191
194
  else {
192
- Quaternion.RotationYawPitchRollToRef(0, projectDist, 0, TmpVectors.Quaternion[0]);
195
+ Quaternion.RotationYawPitchRollToRef(0, projectDist, 0, this._tmpQuaternion);
193
196
  }
194
197
  // Rotate around center of bounding box
195
198
  this._anchorMesh.addChild(this.attachedMesh, Gizmo.PreserveScaling);
196
199
  if (this._anchorMesh.getScene().useRightHandedSystem) {
197
- TmpVectors.Quaternion[0].conjugateInPlace();
200
+ this._tmpQuaternion.conjugateInPlace();
198
201
  }
199
- this._anchorMesh.rotationQuaternion.multiplyToRef(TmpVectors.Quaternion[0], this._anchorMesh.rotationQuaternion);
202
+ this._anchorMesh.rotationQuaternion.multiplyToRef(this._tmpQuaternion, this._anchorMesh.rotationQuaternion);
200
203
  this._anchorMesh.removeChild(this.attachedMesh, Gizmo.PreserveScaling);
201
204
  this.attachedMesh.setParent(originalParent, Gizmo.PreserveScaling);
202
205
  }
@@ -260,19 +263,19 @@ export class BoundingBoxGizmo extends Gizmo {
260
263
  deltaScale.multiplyInPlace(this._axisFactor);
261
264
  this.updateBoundingBox();
262
265
  if (this.scalePivot) {
263
- this.attachedMesh.getWorldMatrix().getRotationMatrixToRef(TmpVectors.Matrix[0]);
266
+ this.attachedMesh.getWorldMatrix().getRotationMatrixToRef(this._tmpRotationMatrix);
264
267
  // Move anchor to desired pivot point (Bottom left corner + dimension/2)
265
- this._boundingDimensions.scaleToRef(0.5, TmpVectors.Vector3[0]);
266
- Vector3.TransformCoordinatesToRef(TmpVectors.Vector3[0], TmpVectors.Matrix[0], TmpVectors.Vector3[0]);
267
- this._anchorMesh.position.subtractInPlace(TmpVectors.Vector3[0]);
268
- this._boundingDimensions.multiplyToRef(this.scalePivot, TmpVectors.Vector3[0]);
269
- Vector3.TransformCoordinatesToRef(TmpVectors.Vector3[0], TmpVectors.Matrix[0], TmpVectors.Vector3[0]);
270
- this._anchorMesh.position.addInPlace(TmpVectors.Vector3[0]);
268
+ this._boundingDimensions.scaleToRef(0.5, this._tmpVector);
269
+ Vector3.TransformCoordinatesToRef(this._tmpVector, this._tmpRotationMatrix, this._tmpVector);
270
+ this._anchorMesh.position.subtractInPlace(this._tmpVector);
271
+ this._boundingDimensions.multiplyToRef(this.scalePivot, this._tmpVector);
272
+ Vector3.TransformCoordinatesToRef(this._tmpVector, this._tmpRotationMatrix, this._tmpVector);
273
+ this._anchorMesh.position.addInPlace(this._tmpVector);
271
274
  }
272
275
  else {
273
276
  // Scale from the position of the opposite corner
274
- box.absolutePosition.subtractToRef(this._anchorMesh.position, TmpVectors.Vector3[0]);
275
- this._anchorMesh.position.subtractInPlace(TmpVectors.Vector3[0]);
277
+ box.absolutePosition.subtractToRef(this._anchorMesh.position, this._tmpVector);
278
+ this._anchorMesh.position.subtractInPlace(this._tmpVector);
276
279
  }
277
280
  this._anchorMesh.addChild(this.attachedMesh, Gizmo.PreserveScaling);
278
281
  this._anchorMesh.scaling.addInPlace(deltaScale);
@@ -333,8 +336,8 @@ export class BoundingBoxGizmo extends Gizmo {
333
336
  }
334
337
  // If drag mesh is enabled and dragging, update the attached mesh pose to match the drag mesh
335
338
  if (this._dragMesh && this.attachedMesh && this._pointerDragBehavior.dragging) {
336
- this._lineBoundingBox.position.rotateByQuaternionToRef(this._rootMesh.rotationQuaternion, TmpVectors.Vector3[0]);
337
- this.attachedMesh.setAbsolutePosition(this._dragMesh.position.add(TmpVectors.Vector3[0].scale(-1)));
339
+ this._lineBoundingBox.position.rotateByQuaternionToRef(this._rootMesh.rotationQuaternion, this._tmpVector);
340
+ this.attachedMesh.setAbsolutePosition(this._dragMesh.position.add(this._tmpVector.scale(-1)));
338
341
  }
339
342
  });
340
343
  this.updateBoundingBox();
@@ -466,8 +469,8 @@ export class BoundingBoxGizmo extends Gizmo {
466
469
  }
467
470
  this._anchorMesh.rotationQuaternion.copyFrom(this.attachedMesh.rotationQuaternion);
468
471
  // Store original position and reset mesh to origin before computing the bounding box
469
- TmpVectors.Quaternion[0].copyFrom(this.attachedMesh.rotationQuaternion);
470
- TmpVectors.Vector3[0].copyFrom(this.attachedMesh.position);
472
+ this._tmpQuaternion.copyFrom(this.attachedMesh.rotationQuaternion);
473
+ this._tmpVector.copyFrom(this.attachedMesh.position);
471
474
  this.attachedMesh.rotationQuaternion.set(0, 0, 0, 1);
472
475
  this.attachedMesh.position.set(0, 0, 0);
473
476
  // Update bounding dimensions/positions
@@ -483,8 +486,8 @@ export class BoundingBoxGizmo extends Gizmo {
483
486
  this._lineBoundingBox.computeWorldMatrix();
484
487
  this._anchorMesh.position.copyFrom(this._lineBoundingBox.absolutePosition);
485
488
  // Restore position/rotation values
486
- this.attachedMesh.rotationQuaternion.copyFrom(TmpVectors.Quaternion[0]);
487
- this.attachedMesh.position.copyFrom(TmpVectors.Vector3[0]);
489
+ this.attachedMesh.rotationQuaternion.copyFrom(this._tmpQuaternion);
490
+ this.attachedMesh.position.copyFrom(this._tmpVector);
488
491
  // Restore original parent
489
492
  this.attachedMesh.setParent(originalParent, Gizmo.PreserveScaling);
490
493
  }
@@ -517,8 +520,8 @@ export class BoundingBoxGizmo extends Gizmo {
517
520
  rotateSpheres[index].lookAt(Vector3.Cross(rotateSpheres[index].position.normalizeToNew(), Vector3.Forward()).normalizeToNew().add(rotateSpheres[index].position));
518
521
  }
519
522
  if (this.fixedDragMeshScreenSize && this.gizmoLayer.utilityLayerScene.activeCamera) {
520
- rotateSpheres[index].absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, TmpVectors.Vector3[0]);
521
- const distanceFromCamera = (this.rotationSphereSize * TmpVectors.Vector3[0].length()) / this.fixedDragMeshScreenSizeDistanceFactor;
523
+ rotateSpheres[index].absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, this._tmpVector);
524
+ const distanceFromCamera = (this.rotationSphereSize * this._tmpVector.length()) / this.fixedDragMeshScreenSizeDistanceFactor;
522
525
  rotateSpheres[index].scaling.set(distanceFromCamera, distanceFromCamera, distanceFromCamera);
523
526
  }
524
527
  else if (this.fixedDragMeshBoundsSize) {
@@ -545,8 +548,8 @@ export class BoundingBoxGizmo extends Gizmo {
545
548
  scaleBoxes[index].position.set(this._boundingDimensions.x * (i / 2), this._boundingDimensions.y * (j / 2), this._boundingDimensions.z * (k / 2));
546
549
  scaleBoxes[index].position.addInPlace(new Vector3(-this._boundingDimensions.x / 2, -this._boundingDimensions.y / 2, -this._boundingDimensions.z / 2));
547
550
  if (this.fixedDragMeshScreenSize && this.gizmoLayer.utilityLayerScene.activeCamera) {
548
- scaleBoxes[index].absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, TmpVectors.Vector3[0]);
549
- const distanceFromCamera = (this.scaleBoxSize * TmpVectors.Vector3[0].length()) / this.fixedDragMeshScreenSizeDistanceFactor;
551
+ scaleBoxes[index].absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, this._tmpVector);
552
+ const distanceFromCamera = (this.scaleBoxSize * this._tmpVector.length()) / this.fixedDragMeshScreenSizeDistanceFactor;
550
553
  scaleBoxes[index].scaling.set(distanceFromCamera, distanceFromCamera, distanceFromCamera);
551
554
  }
552
555
  else if (this.fixedDragMeshBoundsSize) {