@babylonjs/core 5.4.0 → 5.5.0

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Files changed (72) hide show
  1. package/Animations/animatable.js +1 -1
  2. package/Animations/animatable.js.map +1 -1
  3. package/Engines/Extensions/engine.renderTarget.js +4 -2
  4. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  5. package/Engines/Processors/shaderProcessor.js +1 -1
  6. package/Engines/Processors/shaderProcessor.js.map +1 -1
  7. package/Engines/WebGPU/Extensions/engine.renderTarget.js +11 -7
  8. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  9. package/Engines/WebGPU/webgpuBundleList.d.ts +1 -1
  10. package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
  11. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +2 -2
  12. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +28 -17
  13. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  14. package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
  15. package/Engines/WebGPU/webgpuClearQuad.js +3 -3
  16. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  17. package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
  18. package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
  19. package/Engines/thinEngine.js +2 -2
  20. package/Engines/thinEngine.js.map +1 -1
  21. package/Engines/webgpuEngine.js +34 -27
  22. package/Engines/webgpuEngine.js.map +1 -1
  23. package/Gizmos/axisDragGizmo.js +1 -0
  24. package/Gizmos/axisDragGizmo.js.map +1 -1
  25. package/Gizmos/axisScaleGizmo.js +1 -0
  26. package/Gizmos/axisScaleGizmo.js.map +1 -1
  27. package/Loading/Plugins/babylonFileLoader.js +1 -1
  28. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  29. package/Materials/Node/Blocks/Dual/TBNBlock.d.ts +47 -0
  30. package/Materials/Node/Blocks/Dual/TBNBlock.js +154 -0
  31. package/Materials/Node/Blocks/Dual/TBNBlock.js.map +1 -0
  32. package/Materials/Node/Blocks/Dual/index.d.ts +1 -0
  33. package/Materials/Node/Blocks/Dual/index.js +1 -0
  34. package/Materials/Node/Blocks/Dual/index.js.map +1 -1
  35. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +5 -1
  36. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +20 -1
  37. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  38. package/Materials/Node/Blocks/Input/inputBlock.js +1 -1
  39. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  40. package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +4 -0
  41. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +18 -1
  42. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  43. package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +4 -0
  44. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +18 -1
  45. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  46. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +2 -1
  47. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  48. package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +6 -5
  49. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  50. package/Materials/PBR/pbrMaterial.d.ts +9 -9
  51. package/Materials/PBR/pbrMaterial.js.map +1 -1
  52. package/Materials/PBR/pbrMetallicRoughnessMaterial.d.ts +3 -2
  53. package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
  54. package/Materials/PBR/pbrSpecularGlossinessMaterial.d.ts +3 -2
  55. package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
  56. package/Materials/Textures/renderTargetTexture.d.ts +2 -1
  57. package/Materials/Textures/renderTargetTexture.js +24 -20
  58. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  59. package/Materials/Textures/textureCreationOptions.d.ts +2 -0
  60. package/Materials/Textures/textureCreationOptions.js.map +1 -1
  61. package/Maths/math.vector.js +2 -0
  62. package/Maths/math.vector.js.map +1 -1
  63. package/Meshes/instancedMesh.js +0 -1
  64. package/Meshes/instancedMesh.js.map +1 -1
  65. package/Meshes/thinInstanceMesh.js +32 -4
  66. package/Meshes/thinInstanceMesh.js.map +1 -1
  67. package/Misc/sceneOptimizer.d.ts +3 -2
  68. package/Misc/sceneOptimizer.js +4 -1
  69. package/Misc/sceneOptimizer.js.map +1 -1
  70. package/package.json +1 -1
  71. package/scene.js +2 -2
  72. package/scene.js.map +1 -1
@@ -0,0 +1,154 @@
1
+ import { __extends } from "tslib";
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+ import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
3
+ import { NodeMaterialBlockConnectionPointTypes } from "../../Enums/nodeMaterialBlockConnectionPointTypes.js";
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+ import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets.js";
5
+ import { NodeMaterialConnectionPointDirection } from "../../nodeMaterialBlockConnectionPoint.js";
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+ import { RegisterClass } from "../../../../Misc/typeStore.js";
7
+ import { NodeMaterialConnectionPointCustomObject } from "../../nodeMaterialConnectionPointCustomObject.js";
8
+ import { NodeMaterialSystemValues } from "../../Enums/nodeMaterialSystemValues.js";
9
+ import { InputBlock } from "../Input/inputBlock.js";
10
+ /**
11
+ * Block used to implement TBN matrix
12
+ */
13
+ var TBNBlock = /** @class */ (function (_super) {
14
+ __extends(TBNBlock, _super);
15
+ /**
16
+ * Create a new TBNBlock
17
+ * @param name defines the block name
18
+ */
19
+ function TBNBlock(name) {
20
+ var _this = _super.call(this, name, NodeMaterialBlockTargets.VertexAndFragment, true) || this;
21
+ _this.registerInput("normal", NodeMaterialBlockConnectionPointTypes.Vector4, false);
22
+ _this.normal.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);
23
+ _this.registerInput("tangent", NodeMaterialBlockConnectionPointTypes.Vector4, false);
24
+ _this.registerInput("world", NodeMaterialBlockConnectionPointTypes.Matrix, false);
25
+ _this.registerOutput("TBN", NodeMaterialBlockConnectionPointTypes.Object, NodeMaterialBlockTargets.Fragment, new NodeMaterialConnectionPointCustomObject("TBN", _this, NodeMaterialConnectionPointDirection.Output, TBNBlock, "TBNBlock"));
26
+ return _this;
27
+ }
28
+ /**
29
+ * Gets the current class name
30
+ * @returns the class name
31
+ */
32
+ TBNBlock.prototype.getClassName = function () {
33
+ return "TBNBlock";
34
+ };
35
+ /**
36
+ * Initialize the block and prepare the context for build
37
+ * @param state defines the state that will be used for the build
38
+ */
39
+ TBNBlock.prototype.initialize = function (state) {
40
+ state._excludeVariableName("tbnNormal");
41
+ state._excludeVariableName("tbnTangent");
42
+ state._excludeVariableName("tbnBitangent");
43
+ };
44
+ Object.defineProperty(TBNBlock.prototype, "normal", {
45
+ /**
46
+ * Gets the normal input component
47
+ */
48
+ get: function () {
49
+ return this._inputs[0];
50
+ },
51
+ enumerable: false,
52
+ configurable: true
53
+ });
54
+ Object.defineProperty(TBNBlock.prototype, "tangent", {
55
+ /**
56
+ * Gets the tangent input component
57
+ */
58
+ get: function () {
59
+ return this._inputs[1];
60
+ },
61
+ enumerable: false,
62
+ configurable: true
63
+ });
64
+ Object.defineProperty(TBNBlock.prototype, "world", {
65
+ /**
66
+ * Gets the world matrix input component
67
+ */
68
+ get: function () {
69
+ return this._inputs[2];
70
+ },
71
+ enumerable: false,
72
+ configurable: true
73
+ });
74
+ Object.defineProperty(TBNBlock.prototype, "TBN", {
75
+ /**
76
+ * Gets the TBN output component
77
+ */
78
+ // eslint-disable-next-line @typescript-eslint/naming-convention
79
+ get: function () {
80
+ return this._outputs[0];
81
+ },
82
+ enumerable: false,
83
+ configurable: true
84
+ });
85
+ Object.defineProperty(TBNBlock.prototype, "target", {
86
+ get: function () {
87
+ return NodeMaterialBlockTargets.VertexAndFragment;
88
+ },
89
+ set: function (value) { },
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+ enumerable: false,
91
+ configurable: true
92
+ });
93
+ TBNBlock.prototype.autoConfigure = function (material) {
94
+ if (!this.world.isConnected) {
95
+ var worldInput = material.getInputBlockByPredicate(function (b) { return b.isSystemValue && b.systemValue === NodeMaterialSystemValues.World; });
96
+ if (!worldInput) {
97
+ worldInput = new InputBlock("world");
98
+ worldInput.setAsSystemValue(NodeMaterialSystemValues.World);
99
+ }
100
+ worldInput.output.connectTo(this.world);
101
+ }
102
+ if (!this.normal.isConnected) {
103
+ var normalInput = material.getInputBlockByPredicate(function (b) { return b.isAttribute && b.name === "normal"; });
104
+ if (!normalInput) {
105
+ normalInput = new InputBlock("normal");
106
+ normalInput.setAsAttribute("normal");
107
+ }
108
+ normalInput.output.connectTo(this.normal);
109
+ }
110
+ if (!this.tangent.isConnected) {
111
+ var tangentInput = material.getInputBlockByPredicate(function (b) { return b.isAttribute && b.name === "tangent" && b.type === NodeMaterialBlockConnectionPointTypes.Vector4; });
112
+ if (!tangentInput) {
113
+ tangentInput = new InputBlock("tangent");
114
+ tangentInput.setAsAttribute("tangent");
115
+ }
116
+ tangentInput.output.connectTo(this.tangent);
117
+ }
118
+ };
119
+ TBNBlock.prototype.prepareDefines = function (mesh, nodeMaterial, defines) {
120
+ var _a, _b, _c, _d;
121
+ var normal = this.normal;
122
+ var tangent = this.tangent;
123
+ var normalAvailable = normal.isConnected;
124
+ if (((_a = normal.connectInputBlock) === null || _a === void 0 ? void 0 : _a.isAttribute) && !mesh.isVerticesDataPresent((_b = normal.connectInputBlock) === null || _b === void 0 ? void 0 : _b.name)) {
125
+ normalAvailable = false;
126
+ }
127
+ var tangentAvailable = tangent.isConnected;
128
+ if (((_c = tangent.connectInputBlock) === null || _c === void 0 ? void 0 : _c.isAttribute) && !mesh.isVerticesDataPresent((_d = tangent.connectInputBlock) === null || _d === void 0 ? void 0 : _d.name)) {
129
+ tangentAvailable = false;
130
+ }
131
+ var useTBNBlock = normalAvailable && tangentAvailable;
132
+ defines.setValue("TBNBLOCK", useTBNBlock, true);
133
+ };
134
+ TBNBlock.prototype._buildBlock = function (state) {
135
+ _super.prototype._buildBlock.call(this, state);
136
+ var normal = this.normal;
137
+ var tangent = this.tangent;
138
+ var world = this.world;
139
+ var TBN = this.TBN;
140
+ if (state.target !== NodeMaterialBlockTargets.Fragment) {
141
+ // Vertex
142
+ state._emitVaryingFromString(TBN.associatedVariableName, "mat3");
143
+ state.compilationString += "\n // ".concat(this.name, "\n vec3 tbnNormal = normalize(").concat(normal.associatedVariableName, ").xyz;\n vec3 tbnTangent = normalize(").concat(tangent.associatedVariableName, ".xyz);\n vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ").concat(tangent.associatedVariableName, ".w;\n ").concat(TBN.associatedVariableName, " = mat3(").concat(world.associatedVariableName, ") * mat3(tbnTangent, tbnBitangent, tbnNormal);\n ");
144
+ return this;
145
+ }
146
+ // Fragment
147
+ state.sharedData.blocksWithDefines.push(this);
148
+ return this;
149
+ };
150
+ return TBNBlock;
151
+ }(NodeMaterialBlock));
152
+ export { TBNBlock };
153
+ RegisterClass("BABYLON.TBNBlock", TBNBlock);
154
+ //# sourceMappingURL=TBNBlock.js.map
@@ -0,0 +1 @@
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialConnectionPoint, NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\n\r\n/**\r\n * Block used to implement TBN matrix\r\n */\r\nexport class TBNBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new TBNBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.VertexAndFragment, true);\r\n\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.normal.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, false);\r\n\r\n this.registerOutput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Output, TBNBlock, \"TBNBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TBNBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"tbnNormal\");\r\n state._excludeVariableName(\"tbnTangent\");\r\n state._excludeVariableName(\"tbnBitangent\");\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world matrix input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the TBN output component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public get target() {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {}\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.isSystemValue && b.systemValue === NodeMaterialSystemValues.World);\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\");\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && b.type === NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n\r\n let normalAvailable = normal.isConnected;\r\n if (normal.connectInputBlock?.isAttribute && !mesh.isVerticesDataPresent(normal.connectInputBlock?.name)) {\r\n normalAvailable = false;\r\n }\r\n\r\n let tangentAvailable = tangent.isConnected;\r\n if (tangent.connectInputBlock?.isAttribute && !mesh.isVerticesDataPresent(tangent.connectInputBlock?.name)) {\r\n tangentAvailable = false;\r\n }\r\n\r\n const useTBNBlock = normalAvailable && tangentAvailable;\r\n\r\n defines.setValue(\"TBNBLOCK\", useTBNBlock, true);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const world = this.world;\r\n const TBN = this.TBN;\r\n\r\n if (state.target !== NodeMaterialBlockTargets.Fragment) {\r\n // Vertex\r\n state._emitVaryingFromString(TBN.associatedVariableName, \"mat3\");\r\n\r\n state.compilationString += `\r\n // ${this.name}\r\n vec3 tbnNormal = normalize(${normal.associatedVariableName}).xyz;\r\n vec3 tbnTangent = normalize(${tangent.associatedVariableName}.xyz);\r\n vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${tangent.associatedVariableName}.w;\r\n ${TBN.associatedVariableName} = mat3(${world.associatedVariableName}) * mat3(tbnTangent, tbnBitangent, tbnNormal);\r\n `;\r\n\r\n return this;\r\n }\r\n\r\n // Fragment\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TBNBlock\", TBNBlock);\r\n"]}
@@ -6,3 +6,4 @@ export * from "./currentScreenBlock";
6
6
  export * from "./sceneDepthBlock";
7
7
  export * from "./imageSourceBlock";
8
8
  export * from "./clipPlanesBlock";
9
+ export * from "./TBNBlock";
@@ -6,4 +6,5 @@ export * from "./currentScreenBlock.js";
6
6
  export * from "./sceneDepthBlock.js";
7
7
  export * from "./imageSourceBlock.js";
8
8
  export * from "./clipPlanesBlock.js";
9
+ export * from "./TBNBlock.js";
9
10
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Materials/Node/Blocks/Dual/index.ts"],"names":[],"mappings":"AAAA,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,0BAA0B,CAAC;AACzC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC","sourcesContent":["export * from \"./fogBlock\";\r\nexport * from \"./lightBlock\";\r\nexport * from \"./textureBlock\";\r\nexport * from \"./reflectionTextureBlock\";\r\nexport * from \"./currentScreenBlock\";\r\nexport * from \"./sceneDepthBlock\";\r\nexport * from \"./imageSourceBlock\";\r\nexport * from \"./clipPlanesBlock\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Materials/Node/Blocks/Dual/index.ts"],"names":[],"mappings":"AAAA,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,0BAA0B,CAAC;AACzC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,YAAY,CAAC","sourcesContent":["export * from \"./fogBlock\";\r\nexport * from \"./lightBlock\";\r\nexport * from \"./textureBlock\";\r\nexport * from \"./reflectionTextureBlock\";\r\nexport * from \"./currentScreenBlock\";\r\nexport * from \"./sceneDepthBlock\";\r\nexport * from \"./imageSourceBlock\";\r\nexport * from \"./clipPlanesBlock\";\r\nexport * from \"./TBNBlock\";\r\n"]}
@@ -1,6 +1,6 @@
1
1
  import { NodeMaterialBlock } from "../../nodeMaterialBlock";
2
2
  import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState";
3
- import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint";
3
+ import { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint";
4
4
  import type { NodeMaterial, NodeMaterialDefines } from "../../nodeMaterial";
5
5
  import type { AbstractMesh } from "../../../../Meshes/abstractMesh";
6
6
  import type { Effect } from "../../../effect";
@@ -65,6 +65,10 @@ export declare class PerturbNormalBlock extends NodeMaterialBlock {
65
65
  * Gets the parallax height input component
66
66
  */
67
67
  get parallaxHeight(): NodeMaterialConnectionPoint;
68
+ /**
69
+ * Gets the TBN input component
70
+ */
71
+ get TBN(): NodeMaterialConnectionPoint;
68
72
  /**
69
73
  * Gets the output component
70
74
  */
@@ -2,9 +2,12 @@ import { __decorate, __extends } from "tslib";
2
2
  import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
3
3
  import { NodeMaterialBlockConnectionPointTypes } from "../../Enums/nodeMaterialBlockConnectionPointTypes.js";
4
4
  import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets.js";
5
+ import { NodeMaterialConnectionPointDirection } from "../../nodeMaterialBlockConnectionPoint.js";
5
6
  import { RegisterClass } from "../../../../Misc/typeStore.js";
6
7
  import { InputBlock } from "../Input/inputBlock.js";
7
8
  import { editableInPropertyPage, PropertyTypeForEdition } from "../../nodeMaterialDecorator.js";
9
+ import { NodeMaterialConnectionPointCustomObject } from "../../nodeMaterialConnectionPointCustomObject.js";
10
+ import { TBNBlock } from "../Dual/TBNBlock.js";
8
11
  import "../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions.js";
9
12
  import "../../../../Shaders/ShadersInclude/bumpFragmentFunctions.js";
10
13
  import "../../../../Shaders/ShadersInclude/bumpFragment.js";
@@ -37,6 +40,7 @@ var PerturbNormalBlock = /** @class */ (function (_super) {
37
40
  _this.registerInput("viewDirection", NodeMaterialBlockConnectionPointTypes.Vector3, true);
38
41
  _this.registerInput("parallaxScale", NodeMaterialBlockConnectionPointTypes.Float, true);
39
42
  _this.registerInput("parallaxHeight", NodeMaterialBlockConnectionPointTypes.Float, true);
43
+ _this.registerInput("TBN", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("TBN", _this, NodeMaterialConnectionPointDirection.Input, TBNBlock, "TBNBlock"));
40
44
  // Fragment
41
45
  _this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Vector4);
42
46
  _this.registerOutput("uvOffset", NodeMaterialBlockConnectionPointTypes.Vector2);
@@ -139,6 +143,17 @@ var PerturbNormalBlock = /** @class */ (function (_super) {
139
143
  enumerable: false,
140
144
  configurable: true
141
145
  });
146
+ Object.defineProperty(PerturbNormalBlock.prototype, "TBN", {
147
+ /**
148
+ * Gets the TBN input component
149
+ */
150
+ // eslint-disable-next-line @typescript-eslint/naming-convention
151
+ get: function () {
152
+ return this._inputs[9];
153
+ },
154
+ enumerable: false,
155
+ configurable: true
156
+ });
142
157
  Object.defineProperty(PerturbNormalBlock.prototype, "output", {
143
158
  /**
144
159
  * Gets the output component
@@ -213,7 +228,11 @@ var PerturbNormalBlock = /** @class */ (function (_super) {
213
228
  state._emitExtension("derivatives", "#extension GL_OES_standard_derivatives : enable");
214
229
  var tangentReplaceString = { search: /defined\(TANGENT\)/g, replace: worldTangent.isConnected ? "defined(TANGENT)" : "defined(IGNORE)" };
215
230
  var tbnVarying = { search: /varying mat3 vTBN/g, replace: "" };
216
- if (worldTangent.isConnected) {
231
+ var TBN = this.TBN;
232
+ if (TBN.isConnected) {
233
+ state.compilationString += "\n #ifdef TBNBLOCK\n mat3 vTBN = ".concat(TBN.associatedVariableName, ";\n #endif\n ");
234
+ }
235
+ else if (worldTangent.isConnected) {
217
236
  state.compilationString += "vec3 tbnNormal = normalize(".concat(worldNormal.associatedVariableName, ".xyz);\r\n");
218
237
  state.compilationString += "vec3 tbnTangent = normalize(".concat(worldTangent.associatedVariableName, ".xyz);\r\n");
219
238
  state.compilationString += "vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\r\n";
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\");\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, \"vec2\");\r\n\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\r\\n#if !defined(NORMALXYSCALE)\\r\\n1.0/\\r\\n#endif\\r\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\r\\n#if !defined(NORMALXYSCALE)\\r\\n1.0/\\r\\n#endif\\r\\n${this.strength.associatedVariableName}`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN/g, replace: \"\" };\r\n\r\n if (worldTangent.isConnected) {\r\n state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\r\\n`;\r\n state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\r\\n`;\r\n state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\\r\\n`;\r\n state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\r\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying],\r\n });\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g,\r\n replace: \"#define inline\\r\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\",\r\n },\r\n { search: /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g, replace: \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\" },\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const uvForPerturbNormal =\r\n !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `texture2D(${normalSamplerName}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n state.compilationString += this._declareOutput(this.output, state) + \" = vec4(0.);\\r\\n\";\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /perturbNormal\\(TBN,texture2D\\(bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n useParallax && this.useParallaxOcclusion ? normalSamplerName : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: this.output.associatedVariableName + \".xyz = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: \"mat3(normalMatrix) * \" + this.output.associatedVariableName + \".xyz\" },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : \"vec3(0.)\" },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\r\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\r\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialConnectionPoint, NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"../Dual/TBNBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\");\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, \"vec2\");\r\n\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\r\\n#if !defined(NORMALXYSCALE)\\r\\n1.0/\\r\\n#endif\\r\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\r\\n#if !defined(NORMALXYSCALE)\\r\\n1.0/\\r\\n#endif\\r\\n${this.strength.associatedVariableName}`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\r\\n`;\r\n state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\r\\n`;\r\n state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\\r\\n`;\r\n state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\r\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying],\r\n });\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g,\r\n replace: \"#define inline\\r\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\",\r\n },\r\n { search: /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g, replace: \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\" },\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const uvForPerturbNormal =\r\n !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `texture2D(${normalSamplerName}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n state.compilationString += this._declareOutput(this.output, state) + \" = vec4(0.);\\r\\n\";\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /perturbNormal\\(TBN,texture2D\\(bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n useParallax && this.useParallaxOcclusion ? normalSamplerName : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: this.output.associatedVariableName + \".xyz = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: \"mat3(normalMatrix) * \" + this.output.associatedVariableName + \".xyz\" },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : \"vec3(0.)\" },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\r\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\r\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
@@ -104,7 +104,6 @@ var InputBlock = /** @class */ (function (_super) {
104
104
  switch (this.name) {
105
105
  case "position":
106
106
  case "normal":
107
- case "tangent":
108
107
  case "particle_positionw":
109
108
  this._type = NodeMaterialBlockConnectionPointTypes.Vector3;
110
109
  return this._type;
@@ -124,6 +123,7 @@ var InputBlock = /** @class */ (function (_super) {
124
123
  case "world1":
125
124
  case "world2":
126
125
  case "world3":
126
+ case "tangent":
127
127
  this._type = NodeMaterialBlockConnectionPointTypes.Vector4;
128
128
  return this._type;
129
129
  case "color":