@babylonjs/core 5.4.0 → 5.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.js +1 -1
- package/Animations/animatable.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +4 -2
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +1 -1
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +11 -7
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +1 -1
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +28 -17
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +3 -3
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +34 -27
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gizmos/axisDragGizmo.js +1 -0
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.js +1 -0
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +1 -1
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/TBNBlock.d.ts +47 -0
- package/Materials/Node/Blocks/Dual/TBNBlock.js +154 -0
- package/Materials/Node/Blocks/Dual/TBNBlock.js.map +1 -0
- package/Materials/Node/Blocks/Dual/index.d.ts +1 -0
- package/Materials/Node/Blocks/Dual/index.js +1 -0
- package/Materials/Node/Blocks/Dual/index.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +5 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +20 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +4 -0
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +18 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +4 -0
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +18 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +2 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +6 -5
- package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
- package/Materials/PBR/pbrMaterial.d.ts +9 -9
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrMetallicRoughnessMaterial.d.ts +3 -2
- package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
- package/Materials/PBR/pbrSpecularGlossinessMaterial.d.ts +3 -2
- package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +2 -1
- package/Materials/Textures/renderTargetTexture.js +24 -20
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/textureCreationOptions.d.ts +2 -0
- package/Materials/Textures/textureCreationOptions.js.map +1 -1
- package/Maths/math.vector.js +2 -0
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/instancedMesh.js +0 -1
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +32 -4
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Misc/sceneOptimizer.d.ts +3 -2
- package/Misc/sceneOptimizer.js +4 -1
- package/Misc/sceneOptimizer.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +2 -2
- package/scene.js.map +1 -1
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import { __extends } from "tslib";
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import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
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import { NodeMaterialBlockConnectionPointTypes } from "../../Enums/nodeMaterialBlockConnectionPointTypes.js";
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import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets.js";
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import { NodeMaterialConnectionPointDirection } from "../../nodeMaterialBlockConnectionPoint.js";
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import { RegisterClass } from "../../../../Misc/typeStore.js";
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import { NodeMaterialConnectionPointCustomObject } from "../../nodeMaterialConnectionPointCustomObject.js";
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import { NodeMaterialSystemValues } from "../../Enums/nodeMaterialSystemValues.js";
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import { InputBlock } from "../Input/inputBlock.js";
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/**
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* Block used to implement TBN matrix
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*/
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var TBNBlock = /** @class */ (function (_super) {
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__extends(TBNBlock, _super);
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/**
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* Create a new TBNBlock
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* @param name defines the block name
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*/
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function TBNBlock(name) {
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var _this = _super.call(this, name, NodeMaterialBlockTargets.VertexAndFragment, true) || this;
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_this.registerInput("normal", NodeMaterialBlockConnectionPointTypes.Vector4, false);
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_this.normal.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);
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_this.registerInput("tangent", NodeMaterialBlockConnectionPointTypes.Vector4, false);
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_this.registerInput("world", NodeMaterialBlockConnectionPointTypes.Matrix, false);
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_this.registerOutput("TBN", NodeMaterialBlockConnectionPointTypes.Object, NodeMaterialBlockTargets.Fragment, new NodeMaterialConnectionPointCustomObject("TBN", _this, NodeMaterialConnectionPointDirection.Output, TBNBlock, "TBNBlock"));
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return _this;
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}
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/**
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* Gets the current class name
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* @returns the class name
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*/
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TBNBlock.prototype.getClassName = function () {
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return "TBNBlock";
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};
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/**
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* Initialize the block and prepare the context for build
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* @param state defines the state that will be used for the build
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*/
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TBNBlock.prototype.initialize = function (state) {
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state._excludeVariableName("tbnNormal");
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state._excludeVariableName("tbnTangent");
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state._excludeVariableName("tbnBitangent");
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};
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Object.defineProperty(TBNBlock.prototype, "normal", {
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/**
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* Gets the normal input component
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*/
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get: function () {
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return this._inputs[0];
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(TBNBlock.prototype, "tangent", {
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/**
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* Gets the tangent input component
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*/
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get: function () {
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return this._inputs[1];
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(TBNBlock.prototype, "world", {
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/**
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* Gets the world matrix input component
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*/
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get: function () {
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return this._inputs[2];
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(TBNBlock.prototype, "TBN", {
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/**
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* Gets the TBN output component
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*/
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// eslint-disable-next-line @typescript-eslint/naming-convention
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get: function () {
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return this._outputs[0];
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(TBNBlock.prototype, "target", {
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get: function () {
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return NodeMaterialBlockTargets.VertexAndFragment;
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},
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set: function (value) { },
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enumerable: false,
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configurable: true
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});
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TBNBlock.prototype.autoConfigure = function (material) {
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if (!this.world.isConnected) {
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var worldInput = material.getInputBlockByPredicate(function (b) { return b.isSystemValue && b.systemValue === NodeMaterialSystemValues.World; });
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if (!worldInput) {
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worldInput = new InputBlock("world");
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worldInput.setAsSystemValue(NodeMaterialSystemValues.World);
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}
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worldInput.output.connectTo(this.world);
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}
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if (!this.normal.isConnected) {
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var normalInput = material.getInputBlockByPredicate(function (b) { return b.isAttribute && b.name === "normal"; });
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if (!normalInput) {
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normalInput = new InputBlock("normal");
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normalInput.setAsAttribute("normal");
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}
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normalInput.output.connectTo(this.normal);
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}
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if (!this.tangent.isConnected) {
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var tangentInput = material.getInputBlockByPredicate(function (b) { return b.isAttribute && b.name === "tangent" && b.type === NodeMaterialBlockConnectionPointTypes.Vector4; });
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if (!tangentInput) {
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tangentInput = new InputBlock("tangent");
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tangentInput.setAsAttribute("tangent");
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}
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tangentInput.output.connectTo(this.tangent);
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}
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};
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TBNBlock.prototype.prepareDefines = function (mesh, nodeMaterial, defines) {
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var _a, _b, _c, _d;
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var normal = this.normal;
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var tangent = this.tangent;
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var normalAvailable = normal.isConnected;
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if (((_a = normal.connectInputBlock) === null || _a === void 0 ? void 0 : _a.isAttribute) && !mesh.isVerticesDataPresent((_b = normal.connectInputBlock) === null || _b === void 0 ? void 0 : _b.name)) {
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normalAvailable = false;
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}
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var tangentAvailable = tangent.isConnected;
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if (((_c = tangent.connectInputBlock) === null || _c === void 0 ? void 0 : _c.isAttribute) && !mesh.isVerticesDataPresent((_d = tangent.connectInputBlock) === null || _d === void 0 ? void 0 : _d.name)) {
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tangentAvailable = false;
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}
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var useTBNBlock = normalAvailable && tangentAvailable;
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defines.setValue("TBNBLOCK", useTBNBlock, true);
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};
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TBNBlock.prototype._buildBlock = function (state) {
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_super.prototype._buildBlock.call(this, state);
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var normal = this.normal;
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var tangent = this.tangent;
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var world = this.world;
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var TBN = this.TBN;
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if (state.target !== NodeMaterialBlockTargets.Fragment) {
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// Vertex
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state._emitVaryingFromString(TBN.associatedVariableName, "mat3");
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state.compilationString += "\n // ".concat(this.name, "\n vec3 tbnNormal = normalize(").concat(normal.associatedVariableName, ").xyz;\n vec3 tbnTangent = normalize(").concat(tangent.associatedVariableName, ".xyz);\n vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ").concat(tangent.associatedVariableName, ".w;\n ").concat(TBN.associatedVariableName, " = mat3(").concat(world.associatedVariableName, ") * mat3(tbnTangent, tbnBitangent, tbnNormal);\n ");
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return this;
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}
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// Fragment
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state.sharedData.blocksWithDefines.push(this);
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return this;
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};
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return TBNBlock;
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}(NodeMaterialBlock));
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export { TBNBlock };
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RegisterClass("BABYLON.TBNBlock", TBNBlock);
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//# sourceMappingURL=TBNBlock.js.map
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{"version":3,"file":"TBNBlock.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Materials/Node/Blocks/Dual/TBNBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAA+B,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAC3H,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AAExG,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAGjD;;GAEG;AACH;IAA8B,4BAAiB;IAC3C;;;OAGG;IACH,kBAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,iBAAiB,EAAE,IAAI,CAAC,SAahE;QAXG,KAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACnF,KAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7F,KAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACpF,KAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAEjF,KAAI,CAAC,cAAc,CACf,KAAK,EACL,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,KAAK,EAAE,KAAI,EAAE,oCAAoC,CAAC,MAAM,EAAE,QAAQ,EAAE,UAAU,CAAC,CAC9H,CAAC;;IACN,CAAC;IAED;;;OAGG;IACI,+BAAY,GAAnB;QACI,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,6BAAU,GAAjB,UAAkB,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;QACxC,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACzC,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;IAC/C,CAAC;IAKD,sBAAW,4BAAM;QAHjB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,6BAAO;QAHlB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,2BAAK;QAHhB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAMD,sBAAW,yBAAG;QAJd;;WAEG;QACH,gEAAgE;aAChE;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAED,sBAAW,4BAAM;aAAjB;YACI,OAAO,wBAAwB,CAAC,iBAAiB,CAAC;QACtD,CAAC;aAED,UAAkB,KAA+B,IAAG,CAAC;;;OAFpD;IAIM,gCAAa,GAApB,UAAqB,QAAsB;QACvC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACzB,IAAI,UAAU,GAAG,QAAQ,CAAC,wBAAwB,CAAC,UAAC,CAAC,IAAK,OAAA,CAAC,CAAC,aAAa,IAAI,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,KAAK,EAAnE,CAAmE,CAAC,CAAC;YAE/H,IAAI,CAAC,UAAU,EAAE;gBACb,UAAU,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,CAAC;gBACrC,UAAU,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC;aAC/D;YACD,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAC3C;QAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YAC1B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,UAAC,CAAC,IAAK,OAAA,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,EAApC,CAAoC,CAAC,CAAC;YAEjG,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE;YAC3B,IAAI,YAAY,GAAG,QAAQ,CAAC,wBAAwB,CAAC,UAAC,CAAC,IAAK,OAAA,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,SAAS,IAAI,CAAC,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,EAAjG,CAAiG,CAAC,CAAC;YAE/J,IAAI,CAAC,YAAY,EAAE;gBACf,YAAY,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,CAAC;gBACzC,YAAY,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;aAC1C;YACD,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAC/C;IACL,CAAC;IAEM,iCAAc,GAArB,UAAsB,IAAkB,EAAE,YAA0B,EAAE,OAA4B;;QAC9F,IAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,IAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAE7B,IAAI,eAAe,GAAG,MAAM,CAAC,WAAW,CAAC;QACzC,IAAI,CAAA,MAAA,MAAM,CAAC,iBAAiB,0CAAE,WAAW,KAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAA,MAAM,CAAC,iBAAiB,0CAAE,IAAI,CAAC,EAAE;YACtG,eAAe,GAAG,KAAK,CAAC;SAC3B;QAED,IAAI,gBAAgB,GAAG,OAAO,CAAC,WAAW,CAAC;QAC3C,IAAI,CAAA,MAAA,OAAO,CAAC,iBAAiB,0CAAE,WAAW,KAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAA,OAAO,CAAC,iBAAiB,0CAAE,IAAI,CAAC,EAAE;YACxG,gBAAgB,GAAG,KAAK,CAAC;SAC5B;QAED,IAAM,WAAW,GAAG,eAAe,IAAI,gBAAgB,CAAC;QAExD,OAAO,CAAC,QAAQ,CAAC,UAAU,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;IACpD,CAAC;IAES,8BAAW,GAArB,UAAsB,KAA6B;QAC/C,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QAEzB,IAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,IAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,IAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QAErB,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,SAAS;YACT,KAAK,CAAC,sBAAsB,CAAC,GAAG,CAAC,sBAAsB,EAAE,MAAM,CAAC,CAAC;YAEjE,KAAK,CAAC,iBAAiB,IAAI,+BAClB,IAAI,CAAC,IAAI,0DACe,MAAM,CAAC,sBAAsB,iEAC5B,OAAO,CAAC,sBAAsB,wFACP,OAAO,CAAC,sBAAsB,kCACjF,GAAG,CAAC,sBAAsB,qBAAW,KAAK,CAAC,sBAAsB,iEACtE,CAAC;YAEF,OAAO,IAAI,CAAC;SACf;QAED,WAAW;QACX,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE9C,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,eAAC;AAAD,CAAC,AAzJD,CAA8B,iBAAiB,GAyJ9C;;AAED,aAAa,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialConnectionPoint, NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\n\r\n/**\r\n * Block used to implement TBN matrix\r\n */\r\nexport class TBNBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new TBNBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.VertexAndFragment, true);\r\n\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.normal.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, false);\r\n\r\n this.registerOutput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Output, TBNBlock, \"TBNBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TBNBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"tbnNormal\");\r\n state._excludeVariableName(\"tbnTangent\");\r\n state._excludeVariableName(\"tbnBitangent\");\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world matrix input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the TBN output component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public get target() {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {}\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.isSystemValue && b.systemValue === NodeMaterialSystemValues.World);\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\");\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && b.type === NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n\r\n let normalAvailable = normal.isConnected;\r\n if (normal.connectInputBlock?.isAttribute && !mesh.isVerticesDataPresent(normal.connectInputBlock?.name)) {\r\n normalAvailable = false;\r\n }\r\n\r\n let tangentAvailable = tangent.isConnected;\r\n if (tangent.connectInputBlock?.isAttribute && !mesh.isVerticesDataPresent(tangent.connectInputBlock?.name)) {\r\n tangentAvailable = false;\r\n }\r\n\r\n const useTBNBlock = normalAvailable && tangentAvailable;\r\n\r\n defines.setValue(\"TBNBLOCK\", useTBNBlock, true);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const world = this.world;\r\n const TBN = this.TBN;\r\n\r\n if (state.target !== NodeMaterialBlockTargets.Fragment) {\r\n // Vertex\r\n state._emitVaryingFromString(TBN.associatedVariableName, \"mat3\");\r\n\r\n state.compilationString += `\r\n // ${this.name}\r\n vec3 tbnNormal = normalize(${normal.associatedVariableName}).xyz;\r\n vec3 tbnTangent = normalize(${tangent.associatedVariableName}.xyz);\r\n vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${tangent.associatedVariableName}.w;\r\n ${TBN.associatedVariableName} = mat3(${world.associatedVariableName}) * mat3(tbnTangent, tbnBitangent, tbnNormal);\r\n `;\r\n\r\n return this;\r\n }\r\n\r\n // Fragment\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TBNBlock\", TBNBlock);\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Materials/Node/Blocks/Dual/index.ts"],"names":[],"mappings":"AAAA,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,0BAA0B,CAAC;AACzC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC","sourcesContent":["export * from \"./fogBlock\";\r\nexport * from \"./lightBlock\";\r\nexport * from \"./textureBlock\";\r\nexport * from \"./reflectionTextureBlock\";\r\nexport * from \"./currentScreenBlock\";\r\nexport * from \"./sceneDepthBlock\";\r\nexport * from \"./imageSourceBlock\";\r\nexport * from \"./clipPlanesBlock\";\r\n"]}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Materials/Node/Blocks/Dual/index.ts"],"names":[],"mappings":"AAAA,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,0BAA0B,CAAC;AACzC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,YAAY,CAAC","sourcesContent":["export * from \"./fogBlock\";\r\nexport * from \"./lightBlock\";\r\nexport * from \"./textureBlock\";\r\nexport * from \"./reflectionTextureBlock\";\r\nexport * from \"./currentScreenBlock\";\r\nexport * from \"./sceneDepthBlock\";\r\nexport * from \"./imageSourceBlock\";\r\nexport * from \"./clipPlanesBlock\";\r\nexport * from \"./TBNBlock\";\r\n"]}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { NodeMaterialBlock } from "../../nodeMaterialBlock";
|
|
2
2
|
import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState";
|
|
3
|
-
import
|
|
3
|
+
import { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint";
|
|
4
4
|
import type { NodeMaterial, NodeMaterialDefines } from "../../nodeMaterial";
|
|
5
5
|
import type { AbstractMesh } from "../../../../Meshes/abstractMesh";
|
|
6
6
|
import type { Effect } from "../../../effect";
|
|
@@ -65,6 +65,10 @@ export declare class PerturbNormalBlock extends NodeMaterialBlock {
|
|
|
65
65
|
* Gets the parallax height input component
|
|
66
66
|
*/
|
|
67
67
|
get parallaxHeight(): NodeMaterialConnectionPoint;
|
|
68
|
+
/**
|
|
69
|
+
* Gets the TBN input component
|
|
70
|
+
*/
|
|
71
|
+
get TBN(): NodeMaterialConnectionPoint;
|
|
68
72
|
/**
|
|
69
73
|
* Gets the output component
|
|
70
74
|
*/
|
|
@@ -2,9 +2,12 @@ import { __decorate, __extends } from "tslib";
|
|
|
2
2
|
import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
|
|
3
3
|
import { NodeMaterialBlockConnectionPointTypes } from "../../Enums/nodeMaterialBlockConnectionPointTypes.js";
|
|
4
4
|
import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets.js";
|
|
5
|
+
import { NodeMaterialConnectionPointDirection } from "../../nodeMaterialBlockConnectionPoint.js";
|
|
5
6
|
import { RegisterClass } from "../../../../Misc/typeStore.js";
|
|
6
7
|
import { InputBlock } from "../Input/inputBlock.js";
|
|
7
8
|
import { editableInPropertyPage, PropertyTypeForEdition } from "../../nodeMaterialDecorator.js";
|
|
9
|
+
import { NodeMaterialConnectionPointCustomObject } from "../../nodeMaterialConnectionPointCustomObject.js";
|
|
10
|
+
import { TBNBlock } from "../Dual/TBNBlock.js";
|
|
8
11
|
import "../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions.js";
|
|
9
12
|
import "../../../../Shaders/ShadersInclude/bumpFragmentFunctions.js";
|
|
10
13
|
import "../../../../Shaders/ShadersInclude/bumpFragment.js";
|
|
@@ -37,6 +40,7 @@ var PerturbNormalBlock = /** @class */ (function (_super) {
|
|
|
37
40
|
_this.registerInput("viewDirection", NodeMaterialBlockConnectionPointTypes.Vector3, true);
|
|
38
41
|
_this.registerInput("parallaxScale", NodeMaterialBlockConnectionPointTypes.Float, true);
|
|
39
42
|
_this.registerInput("parallaxHeight", NodeMaterialBlockConnectionPointTypes.Float, true);
|
|
43
|
+
_this.registerInput("TBN", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("TBN", _this, NodeMaterialConnectionPointDirection.Input, TBNBlock, "TBNBlock"));
|
|
40
44
|
// Fragment
|
|
41
45
|
_this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Vector4);
|
|
42
46
|
_this.registerOutput("uvOffset", NodeMaterialBlockConnectionPointTypes.Vector2);
|
|
@@ -139,6 +143,17 @@ var PerturbNormalBlock = /** @class */ (function (_super) {
|
|
|
139
143
|
enumerable: false,
|
|
140
144
|
configurable: true
|
|
141
145
|
});
|
|
146
|
+
Object.defineProperty(PerturbNormalBlock.prototype, "TBN", {
|
|
147
|
+
/**
|
|
148
|
+
* Gets the TBN input component
|
|
149
|
+
*/
|
|
150
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
151
|
+
get: function () {
|
|
152
|
+
return this._inputs[9];
|
|
153
|
+
},
|
|
154
|
+
enumerable: false,
|
|
155
|
+
configurable: true
|
|
156
|
+
});
|
|
142
157
|
Object.defineProperty(PerturbNormalBlock.prototype, "output", {
|
|
143
158
|
/**
|
|
144
159
|
* Gets the output component
|
|
@@ -213,7 +228,11 @@ var PerturbNormalBlock = /** @class */ (function (_super) {
|
|
|
213
228
|
state._emitExtension("derivatives", "#extension GL_OES_standard_derivatives : enable");
|
|
214
229
|
var tangentReplaceString = { search: /defined\(TANGENT\)/g, replace: worldTangent.isConnected ? "defined(TANGENT)" : "defined(IGNORE)" };
|
|
215
230
|
var tbnVarying = { search: /varying mat3 vTBN/g, replace: "" };
|
|
216
|
-
|
|
231
|
+
var TBN = this.TBN;
|
|
232
|
+
if (TBN.isConnected) {
|
|
233
|
+
state.compilationString += "\n #ifdef TBNBLOCK\n mat3 vTBN = ".concat(TBN.associatedVariableName, ";\n #endif\n ");
|
|
234
|
+
}
|
|
235
|
+
else if (worldTangent.isConnected) {
|
|
217
236
|
state.compilationString += "vec3 tbnNormal = normalize(".concat(worldNormal.associatedVariableName, ".xyz);\r\n");
|
|
218
237
|
state.compilationString += "vec3 tbnTangent = normalize(".concat(worldTangent.associatedVariableName, ".xyz);\r\n");
|
|
219
238
|
state.compilationString += "vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\r\n";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"perturbNormalBlock.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Materials/Node/Blocks/Fragment/perturbNormalBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAG3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAGjD,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,6BAA6B,CAAC;AAG7F,OAAO,8DAA8D,CAAC;AACtE,OAAO,0DAA0D,CAAC;AAClE,OAAO,iDAAiD,CAAC;AAEzD;;GAEG;AACH;IAAwC,sCAAiB;IAarD;;;OAGG;IACH,4BAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,SAkBjD;QAnCO,gCAA0B,GAAG,EAAE,CAAC;QAExC,iFAAiF;QAE1E,aAAO,GAAG,KAAK,CAAC;QACvB,iFAAiF;QAE1E,aAAO,GAAG,KAAK,CAAC;QACvB,kFAAkF;QAE3E,0BAAoB,GAAG,KAAK,CAAC;QAShC,KAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,SAAS;QACT,KAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1F,KAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACxF,KAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACxF,KAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC/E,KAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC1F,KAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QACnF,KAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACzF,KAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACvF,KAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAExF,WAAW;QACX,KAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,KAAI,CAAC,cAAc,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;;IACnF,CAAC;IAED;;;OAGG;IACI,yCAAY,GAAnB;QACI,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAKD,sBAAW,6CAAa;QAHxB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,2CAAW;QAHtB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,4CAAY;QAHvB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,kCAAE;QAHb;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,8CAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,wCAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,6CAAa;QAHxB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,6CAAa;QAHxB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,8CAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,sCAAM;QAHjB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAKD,sBAAW,wCAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAEM,2CAAc,GAArB,UAAsB,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,IAAM,iBAAiB,GAAI,IAAI,CAAC,cAAc,CAAC,cAAe,CAAC,WAA4B,CAAC,WAAW,CAAC;QACxG,IAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC;QAE5K,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC/B,OAAO,CAAC,QAAQ,CAAC,UAAU,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;QAChD,OAAO,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;IAC3E,CAAC;IAEM,iCAAI,GAAX,UAAY,MAAc,EAAE,YAA0B;QAClD,IAAI,YAAY,CAAC,QAAQ,EAAE,CAAC,uBAAuB,EAAE;YACjD,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SAC3G;aAAM;YACH,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SAC3G;IACL,CAAC;IAEM,0CAAa,GAApB,UAAqB,QAAsB;QACvC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,IAAI,OAAO,GAAG,QAAQ,CAAC,wBAAwB,CAAC,UAAC,CAAC,IAAK,OAAA,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,IAAI,EAAhC,CAAgC,CAAC,CAAC;YAEzF,IAAI,CAAC,OAAO,EAAE;gBACV,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC/B,OAAO,CAAC,cAAc,EAAE,CAAC;aAC5B;YACD,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;SACrC;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC5B,IAAM,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;YACjD,aAAa,CAAC,KAAK,GAAG,GAAG,CAAC;YAC1B,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACjD;IACL,CAAC;IAES,wCAAW,GAArB,UAAsB,KAA6B;QAC/C,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QAEzB,IAAM,QAAQ,GAAG,YAAK,IAAI,CAAC,IAAI,CAAE,CAAC;QAClC,IAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,IAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,IAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACrC,IAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAEvC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,kBAAkB,CAAC,uBAAuB,CAAC,CAAC;QAEpF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,0BAA0B,EAAE,MAAM,CAAC,CAAC;QAEtE,IAAM,iBAAiB,GAAI,IAAI,CAAC,cAAc,CAAC,cAAe,CAAC,WAA4B,CAAC,WAAW,CAAC;QACxG,IAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\");\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, \"vec2\");\r\n\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\r\\n#if !defined(NORMALXYSCALE)\\r\\n1.0/\\r\\n#endif\\r\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\r\\n#if !defined(NORMALXYSCALE)\\r\\n1.0/\\r\\n#endif\\r\\n${this.strength.associatedVariableName}`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN/g, replace: \"\" };\r\n\r\n if (worldTangent.isConnected) {\r\n state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\r\\n`;\r\n state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\r\\n`;\r\n state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\\r\\n`;\r\n state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\r\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying],\r\n });\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g,\r\n replace: \"#define inline\\r\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\",\r\n },\r\n { search: /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g, replace: \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\" },\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const uvForPerturbNormal =\r\n !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `texture2D(${normalSamplerName}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n state.compilationString += this._declareOutput(this.output, state) + \" = vec4(0.);\\r\\n\";\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /perturbNormal\\(TBN,texture2D\\(bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n useParallax && this.useParallaxOcclusion ? normalSamplerName : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: this.output.associatedVariableName + \".xyz = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: \"mat3(normalMatrix) * \" + this.output.associatedVariableName + \".xyz\" },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : \"vec3(0.)\" },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\r\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\r\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
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1
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+
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialConnectionPoint, NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"../Dual/TBNBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\");\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, \"vec2\");\r\n\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\r\\n#if !defined(NORMALXYSCALE)\\r\\n1.0/\\r\\n#endif\\r\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\r\\n#if !defined(NORMALXYSCALE)\\r\\n1.0/\\r\\n#endif\\r\\n${this.strength.associatedVariableName}`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\r\\n`;\r\n state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\r\\n`;\r\n state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\\r\\n`;\r\n state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\r\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying],\r\n });\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g,\r\n replace: \"#define inline\\r\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\",\r\n },\r\n { search: /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g, replace: \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\" },\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const uvForPerturbNormal =\r\n !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `texture2D(${normalSamplerName}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n state.compilationString += this._declareOutput(this.output, state) + \" = vec4(0.);\\r\\n\";\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /perturbNormal\\(TBN,texture2D\\(bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n useParallax && this.useParallaxOcclusion ? normalSamplerName : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: this.output.associatedVariableName + \".xyz = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: \"mat3(normalMatrix) * \" + this.output.associatedVariableName + \".xyz\" },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : \"vec3(0.)\" },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\r\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\r\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
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@@ -104,7 +104,6 @@ var InputBlock = /** @class */ (function (_super) {
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switch (this.name) {
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case "position":
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case "normal":
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-
case "tangent":
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case "particle_positionw":
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this._type = NodeMaterialBlockConnectionPointTypes.Vector3;
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return this._type;
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@@ -124,6 +123,7 @@ var InputBlock = /** @class */ (function (_super) {
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124
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case "world1":
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case "world2":
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case "world3":
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126
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+
case "tangent":
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this._type = NodeMaterialBlockConnectionPointTypes.Vector4;
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return this._type;
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case "color":
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