@babylonjs/core 5.37.0 → 5.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Culling/ray.d.ts +1 -1
- package/Culling/ray.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +3 -3
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/nativeEngine.js +2 -1
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Layers/effectLayer.d.ts +9 -5
- package/Layers/effectLayer.js +2 -1
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.d.ts +12 -8
- package/Layers/glowLayer.js +2 -0
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.d.ts +13 -9
- package/Layers/highlightLayer.js +2 -0
- package/Layers/highlightLayer.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +2 -2
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/biPlanarBlock.js +4 -2
- package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/index.d.ts +2 -0
- package/Materials/Node/Blocks/index.js +2 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.d.ts +27 -0
- package/Materials/Node/Blocks/matrixDeterminantBlock.js +46 -0
- package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -0
- package/Materials/Node/Blocks/matrixTransposeBlock.d.ts +27 -0
- package/Materials/Node/Blocks/matrixTransposeBlock.js +46 -0
- package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -0
- package/Materials/Node/Blocks/triPlanarBlock.d.ts +27 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +65 -8
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialConnectionPointCustomObject.d.ts +1 -3
- package/Materials/Node/nodeMaterialConnectionPointCustomObject.js +2 -7
- package/Materials/Node/nodeMaterialConnectionPointCustomObject.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +32 -28
- package/Materials/Textures/renderTargetTexture.js +13 -9
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Maths/math.vector.d.ts +101 -9
- package/Maths/math.vector.js +101 -9
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/linesMesh.d.ts +3 -1
- package/Meshes/linesMesh.js +7 -2
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/subMesh.js +2 -2
- package/Meshes/subMesh.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +5 -0
- package/PostProcesses/volumetricLightScatteringPostProcess.js +9 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/Rendering/depthRendererSceneComponent.d.ts +2 -1
- package/Rendering/depthRendererSceneComponent.js +2 -2
- package/Rendering/depthRendererSceneComponent.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +3 -3
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
- package/package.json +1 -1
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@@ -9,6 +9,7 @@ import type { Nullable } from "../../../types";
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import { Texture } from "../../Textures/texture";
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import type { Scene } from "../../../scene";
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import "../../../Shaders/ShadersInclude/helperFunctions";
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import { ImageSourceBlock } from "./Dual/imageSourceBlock";
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/**
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* Block used to read a texture with triplanar mapping (see "boxmap" in https://iquilezles.org/articles/biplanar/)
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*/
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@@ -25,10 +26,27 @@ export declare class TriPlanarBlock extends NodeMaterialBlock {
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*/
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get texture(): Nullable<Texture>;
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set texture(texture: Nullable<Texture>);
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/**
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* Gets the textureY associated with the node
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*/
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get textureY(): Nullable<Texture>;
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/**
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* Gets the textureZ associated with the node
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*/
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get textureZ(): Nullable<Texture>;
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protected _getImageSourceBlock(connectionPoint: Nullable<NodeMaterialConnectionPoint>): Nullable<ImageSourceBlock>;
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/**
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* Gets the sampler name associated with this texture
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*/
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get samplerName(): string;
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/**
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* Gets the samplerY name associated with this texture
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*/
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get samplerYName(): Nullable<string>;
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/**
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* Gets the samplerZ name associated with this texture
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*/
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get samplerZName(): Nullable<string>;
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/**
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* Gets a boolean indicating that this block is linked to an ImageSourceBlock
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*/
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@@ -53,7 +71,7 @@ export declare class TriPlanarBlock extends NodeMaterialBlock {
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* Create a new TriPlanarBlock
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* @param name defines the block name
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*/
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constructor(name: string);
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constructor(name: string, hideSourceZ?: boolean);
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/**
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* Gets the current class name
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* @returns the class name
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@@ -75,6 +93,14 @@ export declare class TriPlanarBlock extends NodeMaterialBlock {
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* Gets the source input component
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*/
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get source(): NodeMaterialConnectionPoint;
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/**
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* Gets the sourceY input component
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*/
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get sourceY(): NodeMaterialConnectionPoint;
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/**
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* Gets the sourceZ input component
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*/
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get sourceZ(): Nullable<NodeMaterialConnectionPoint>;
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/**
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* Gets the rgba output component
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*/
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@@ -18,7 +18,7 @@ export class TriPlanarBlock extends NodeMaterialBlock {
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* Create a new TriPlanarBlock
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* @param name defines the block name
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*/
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constructor(name) {
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constructor(name, hideSourceZ = false) {
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super(name, NodeMaterialBlockTargets.Neutral);
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this._convertToGammaSpace = false;
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this._convertToLinearSpace = false;
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@@ -30,6 +30,10 @@ export class TriPlanarBlock extends NodeMaterialBlock {
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this.registerInput("normal", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);
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this.registerInput("sharpness", NodeMaterialBlockConnectionPointTypes.Float, true);
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this.registerInput("source", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("source", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, "ImageSourceBlock"));
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this.registerInput("sourceY", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("sourceY", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, "ImageSourceBlock"));
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if (!hideSourceZ) {
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this.registerInput("sourceZ", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("sourceZ", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, "ImageSourceBlock"));
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}
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this.registerOutput("rgba", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);
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this.registerOutput("rgb", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);
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this.registerOutput("r", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
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@@ -37,8 +41,8 @@ export class TriPlanarBlock extends NodeMaterialBlock {
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this.registerOutput("b", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
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this.registerOutput("a", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
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this.registerOutput("level", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
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this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);
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this._inputs[1].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);
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this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);
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this._inputs[1].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);
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}
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/**
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* Gets or sets the texture associated with the node
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});
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}
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}
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/**
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* Gets the textureY associated with the node
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*/
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get textureY() {
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var _a;
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if (this.sourceY.isConnected) {
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return ((_a = this.sourceY.connectedPoint) === null || _a === void 0 ? void 0 : _a.ownerBlock).texture;
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}
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return null;
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}
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/**
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* Gets the textureZ associated with the node
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*/
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get textureZ() {
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var _a, _b;
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if ((_a = this.sourceZ) === null || _a === void 0 ? void 0 : _a.isConnected) {
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return ((_b = this.sourceY.connectedPoint) === null || _b === void 0 ? void 0 : _b.ownerBlock).texture;
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}
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return null;
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}
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_getImageSourceBlock(connectionPoint) {
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return (connectionPoint === null || connectionPoint === void 0 ? void 0 : connectionPoint.isConnected) ? connectionPoint.connectedPoint.ownerBlock : null;
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}
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/**
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* Gets the sampler name associated with this texture
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*/
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get samplerName() {
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const imageSourceBlock = this._getImageSourceBlock(this.source);
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if (imageSourceBlock) {
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return imageSourceBlock.samplerName;
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}
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return this._samplerName;
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}
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/**
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* Gets the samplerY name associated with this texture
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*/
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get samplerYName() {
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var _a, _b;
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return (_b = (_a = this._getImageSourceBlock(this.sourceY)) === null || _a === void 0 ? void 0 : _a.samplerName) !== null && _b !== void 0 ? _b : null;
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}
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/**
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* Gets the samplerZ name associated with this texture
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*/
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get samplerZName() {
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var _a, _b;
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return (_b = (_a = this._getImageSourceBlock(this.sourceZ)) === null || _a === void 0 ? void 0 : _a.samplerName) !== null && _b !== void 0 ? _b : null;
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}
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/**
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* Gets a boolean indicating that this block is linked to an ImageSourceBlock
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*/
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get hasImageSource() {
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return
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return this.source.isConnected;
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}
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/**
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* Gets or sets a boolean indicating if content needs to be converted to gamma space
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get source() {
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return this._inputs[3];
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}
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/**
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* Gets the sourceY input component
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*/
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get sourceY() {
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return this._inputs[4];
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}
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/**
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* Gets the sourceZ input component
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*/
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get sourceZ() {
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return this._inputs[5];
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}
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/**
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*/
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}
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}
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_generateTextureLookup(state) {
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var _a, _b;
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const samplerName = this.samplerName;
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const samplerYName = (_a = this.samplerYName) !== null && _a !== void 0 ? _a : samplerName;
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const samplerZName = (_b = this.samplerZName) !== null && _b !== void 0 ? _b : samplerName;
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const sharpness = this.sharpness.isConnected ? this.sharpness.associatedVariableName : "1.0";
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const x = state._getFreeVariableName("x");
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const y = state._getFreeVariableName("y");
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const w = state._getFreeVariableName("z");
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state.compilationString += `
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vec4 ${x} = texture2D(${samplerName}, ${this.position.associatedVariableName}.yz);
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vec4 ${y} = texture2D(${
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vec4 ${z} = texture2D(${
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vec4 ${y} = texture2D(${samplerYName}, ${this.position.associatedVariableName}.zx);
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vec4 ${z} = texture2D(${samplerZName}, ${this.position.associatedVariableName}.xy);
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// blend weights
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vec3 ${w} = pow(abs(${this.normal.associatedVariableName}.xyz), vec3(${sharpness}));
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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../nodeMaterial\";\r\nimport { NodeMaterial } from \"../nodeMaterial\";\r\nimport type { Effect } from \"../../effect\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Texture } from \"../../Textures/texture\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport \"../../../Shaders/ShadersInclude/helperFunctions\";\r\nimport { ImageSourceBlock } from \"./Dual/imageSourceBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../nodeMaterialConnectionPointCustomObject\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\n\r\n/**\r\n * Block used to read a texture with triplanar mapping (see \"boxmap\" in https://iquilezles.org/articles/biplanar/)\r\n */\r\nexport class TriPlanarBlock extends NodeMaterialBlock {\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n protected _tempTextureRead: string;\r\n private _samplerName: string;\r\n private _textureInfoName: string;\r\n private _imageSource: Nullable<ImageSourceBlock>;\r\n\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n if (this.source.isConnected) {\r\n return (this.source.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this texture\r\n */\r\n public get samplerName(): string {\r\n if (this._imageSource) {\r\n return this._imageSource.samplerName;\r\n }\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is linked to an ImageSourceBlock\r\n */\r\n public get hasImageSource(): boolean {\r\n return !!this._imageSource;\r\n }\r\n\r\n private _convertToGammaSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public set convertToGammaSpace(value: boolean) {\r\n if (value === this._convertToGammaSpace) {\r\n return;\r\n }\r\n\r\n this._convertToGammaSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToGammaSpace(): boolean {\r\n return this._convertToGammaSpace;\r\n }\r\n\r\n private _convertToLinearSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public set convertToLinearSpace(value: boolean) {\r\n if (value === this._convertToLinearSpace) {\r\n return;\r\n }\r\n\r\n this._convertToLinearSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToLinearSpace(): boolean {\r\n return this._convertToLinearSpace;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if multiplication of texture with level should be disabled\r\n */\r\n public disableLevelMultiplication = false;\r\n\r\n /**\r\n * Create a new TriPlanarBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"sharpness\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"source\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"level\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this._inputs[1].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TriPlanarBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the sharpness input component\r\n */\r\n public get sharpness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the level output component\r\n */\r\n public get level(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n const toGamma = this.convertToGammaSpace && this.texture && !this.texture.gammaSpace;\r\n const toLinear = this.convertToLinearSpace && this.texture && this.texture.gammaSpace;\r\n\r\n // Not a bug... Name defines the texture space not the required conversion\r\n defines.setValue(this._linearDefineName, toGamma, true);\r\n defines.setValue(this._gammaDefineName, toLinear, true);\r\n }\r\n\r\n public isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public bind(effect: Effect) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n effect.setFloat(this._textureInfoName, this.texture.level);\r\n\r\n if (!this._imageSource) {\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n }\r\n\r\n protected _generateTextureLookup(state: NodeMaterialBuildState): void {\r\n const samplerName = this.samplerName;\r\n\r\n const sharpness = this.sharpness.isConnected ? this.sharpness.associatedVariableName : \"1.0\";\r\n\r\n const x = state._getFreeVariableName(\"x\");\r\n const y = state._getFreeVariableName(\"y\");\r\n const z = state._getFreeVariableName(\"z\");\r\n const w = state._getFreeVariableName(\"z\");\r\n\r\n state.compilationString += `\r\n vec4 ${x} = texture2D(${samplerName}, ${this.position.associatedVariableName}.yz);\r\n vec4 ${y} = texture2D(${samplerName}, ${this.position.associatedVariableName}.zx);\r\n vec4 ${z} = texture2D(${samplerName}, ${this.position.associatedVariableName}.xy);\r\n \r\n // blend weights\r\n vec3 ${w} = pow(abs(${this.normal.associatedVariableName}.xyz), vec3(${sharpness}));\r\n\r\n // blend and return\r\n vec4 ${this._tempTextureRead} = (${x}*${w}.x + ${y}*${w}.y + ${z}*${w}.z) / (${w}.x + ${w}.y + ${w}.z); \r\n `;\r\n }\r\n\r\n private _generateConversionCode(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string): void {\r\n if (swizzle !== \"a\") {\r\n // no conversion if the output is \"a\" (alpha)\r\n if (!this.texture || !this.texture.gammaSpace) {\r\n state.compilationString += `#ifdef ${this._linearDefineName}\r\n ${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\r\n ${output.associatedVariableName} = toLinearSpace(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string) {\r\n let complement = \"\";\r\n\r\n if (!this.disableLevelMultiplication) {\r\n complement = ` * ${this._textureInfoName}`;\r\n }\r\n\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle}${complement};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.source.isConnected) {\r\n this._imageSource = this.source.connectedPoint!.ownerBlock as ImageSourceBlock;\r\n } else {\r\n this._imageSource = null;\r\n }\r\n\r\n this._textureInfoName = state._getFreeVariableName(\"textureInfoName\");\r\n\r\n this.level.associatedVariableName = this._textureInfoName;\r\n\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n\r\n if (!this._imageSource) {\r\n this._samplerName = state._getFreeVariableName(this.name + \"Sampler\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state._emitUniformFromString(this._textureInfoName, \"float\");\r\n\r\n this._generateTextureLookup(state);\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.disableLevelMultiplication = ${this.disableLevelMultiplication};\\r\\n`;\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.disableLevelMultiplication = this.disableLevelMultiplication;\r\n if (!this.hasImageSource && this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== \"VideoTexture\") {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this.disableLevelMultiplication = !!serializationObject.disableLevelMultiplication;\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime && serializationObject.texture.url !== undefined) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TriPlanarBlock\", TriPlanarBlock);\r\n"]}
|
|
1
|
+
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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../nodeMaterial\";\r\nimport { NodeMaterial } from \"../nodeMaterial\";\r\nimport type { Effect } from \"../../effect\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Texture } from \"../../Textures/texture\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport \"../../../Shaders/ShadersInclude/helperFunctions\";\r\nimport { ImageSourceBlock } from \"./Dual/imageSourceBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../nodeMaterialConnectionPointCustomObject\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\n\r\n/**\r\n * Block used to read a texture with triplanar mapping (see \"boxmap\" in https://iquilezles.org/articles/biplanar/)\r\n */\r\nexport class TriPlanarBlock extends NodeMaterialBlock {\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n protected _tempTextureRead: string;\r\n private _samplerName: string;\r\n private _textureInfoName: string;\r\n private _imageSource: Nullable<ImageSourceBlock>;\r\n\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n if (this.source.isConnected) {\r\n return (this.source.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the textureY associated with the node\r\n */\r\n public get textureY(): Nullable<Texture> {\r\n if (this.sourceY.isConnected) {\r\n return (this.sourceY.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the textureZ associated with the node\r\n */\r\n public get textureZ(): Nullable<Texture> {\r\n if (this.sourceZ?.isConnected) {\r\n return (this.sourceY.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return null;\r\n }\r\n\r\n protected _getImageSourceBlock(connectionPoint: Nullable<NodeMaterialConnectionPoint>): Nullable<ImageSourceBlock> {\r\n return connectionPoint?.isConnected ? (connectionPoint.connectedPoint!.ownerBlock as ImageSourceBlock) : null;\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this texture\r\n */\r\n public get samplerName(): string {\r\n const imageSourceBlock = this._getImageSourceBlock(this.source);\r\n if (imageSourceBlock) {\r\n return imageSourceBlock.samplerName;\r\n }\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Gets the samplerY name associated with this texture\r\n */\r\n public get samplerYName(): Nullable<string> {\r\n return this._getImageSourceBlock(this.sourceY)?.samplerName ?? null;\r\n }\r\n\r\n /**\r\n * Gets the samplerZ name associated with this texture\r\n */\r\n public get samplerZName(): Nullable<string> {\r\n return this._getImageSourceBlock(this.sourceZ)?.samplerName ?? null;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is linked to an ImageSourceBlock\r\n */\r\n public get hasImageSource(): boolean {\r\n return this.source.isConnected;\r\n }\r\n\r\n private _convertToGammaSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public set convertToGammaSpace(value: boolean) {\r\n if (value === this._convertToGammaSpace) {\r\n return;\r\n }\r\n\r\n this._convertToGammaSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToGammaSpace(): boolean {\r\n return this._convertToGammaSpace;\r\n }\r\n\r\n private _convertToLinearSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public set convertToLinearSpace(value: boolean) {\r\n if (value === this._convertToLinearSpace) {\r\n return;\r\n }\r\n\r\n this._convertToLinearSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToLinearSpace(): boolean {\r\n return this._convertToLinearSpace;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if multiplication of texture with level should be disabled\r\n */\r\n public disableLevelMultiplication = false;\r\n\r\n /**\r\n * Create a new TriPlanarBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string, hideSourceZ = false) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"sharpness\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"source\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerInput(\r\n \"sourceY\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sourceY\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n if (!hideSourceZ) {\r\n this.registerInput(\r\n \"sourceZ\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sourceZ\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n }\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"level\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n this._inputs[1].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TriPlanarBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the sharpness input component\r\n */\r\n public get sharpness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the sourceY input component\r\n */\r\n public get sourceY(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the sourceZ input component\r\n */\r\n public get sourceZ(): Nullable<NodeMaterialConnectionPoint> {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the level output component\r\n */\r\n public get level(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n const toGamma = this.convertToGammaSpace && this.texture && !this.texture.gammaSpace;\r\n const toLinear = this.convertToLinearSpace && this.texture && this.texture.gammaSpace;\r\n\r\n // Not a bug... Name defines the texture space not the required conversion\r\n defines.setValue(this._linearDefineName, toGamma, true);\r\n defines.setValue(this._gammaDefineName, toLinear, true);\r\n }\r\n\r\n public isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public bind(effect: Effect) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n effect.setFloat(this._textureInfoName, this.texture.level);\r\n\r\n if (!this._imageSource) {\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n }\r\n\r\n protected _generateTextureLookup(state: NodeMaterialBuildState): void {\r\n const samplerName = this.samplerName;\r\n const samplerYName = this.samplerYName ?? samplerName;\r\n const samplerZName = this.samplerZName ?? samplerName;\r\n\r\n const sharpness = this.sharpness.isConnected ? this.sharpness.associatedVariableName : \"1.0\";\r\n\r\n const x = state._getFreeVariableName(\"x\");\r\n const y = state._getFreeVariableName(\"y\");\r\n const z = state._getFreeVariableName(\"z\");\r\n const w = state._getFreeVariableName(\"z\");\r\n\r\n state.compilationString += `\r\n vec4 ${x} = texture2D(${samplerName}, ${this.position.associatedVariableName}.yz);\r\n vec4 ${y} = texture2D(${samplerYName}, ${this.position.associatedVariableName}.zx);\r\n vec4 ${z} = texture2D(${samplerZName}, ${this.position.associatedVariableName}.xy);\r\n \r\n // blend weights\r\n vec3 ${w} = pow(abs(${this.normal.associatedVariableName}.xyz), vec3(${sharpness}));\r\n\r\n // blend and return\r\n vec4 ${this._tempTextureRead} = (${x}*${w}.x + ${y}*${w}.y + ${z}*${w}.z) / (${w}.x + ${w}.y + ${w}.z); \r\n `;\r\n }\r\n\r\n private _generateConversionCode(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string): void {\r\n if (swizzle !== \"a\") {\r\n // no conversion if the output is \"a\" (alpha)\r\n if (!this.texture || !this.texture.gammaSpace) {\r\n state.compilationString += `#ifdef ${this._linearDefineName}\r\n ${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\r\n ${output.associatedVariableName} = toLinearSpace(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string) {\r\n let complement = \"\";\r\n\r\n if (!this.disableLevelMultiplication) {\r\n complement = ` * ${this._textureInfoName}`;\r\n }\r\n\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle}${complement};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.source.isConnected) {\r\n this._imageSource = this.source.connectedPoint!.ownerBlock as ImageSourceBlock;\r\n } else {\r\n this._imageSource = null;\r\n }\r\n\r\n this._textureInfoName = state._getFreeVariableName(\"textureInfoName\");\r\n\r\n this.level.associatedVariableName = this._textureInfoName;\r\n\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n\r\n if (!this._imageSource) {\r\n this._samplerName = state._getFreeVariableName(this.name + \"Sampler\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state._emitUniformFromString(this._textureInfoName, \"float\");\r\n\r\n this._generateTextureLookup(state);\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.disableLevelMultiplication = ${this.disableLevelMultiplication};\\r\\n`;\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.disableLevelMultiplication = this.disableLevelMultiplication;\r\n if (!this.hasImageSource && this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== \"VideoTexture\") {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this.disableLevelMultiplication = !!serializationObject.disableLevelMultiplication;\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime && serializationObject.texture.url !== undefined) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TriPlanarBlock\", TriPlanarBlock);\r\n"]}
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@@ -8,7 +8,6 @@ import type { Nullable } from "../../types";
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export declare class NodeMaterialConnectionPointCustomObject<T extends NodeMaterialBlock> extends NodeMaterialConnectionPoint {
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private _blockName;
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private _nameForCheking?;
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/**
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* Creates a new connection point
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* @param name defines the connection point name
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@@ -16,9 +15,8 @@ export declare class NodeMaterialConnectionPointCustomObject<T extends NodeMater
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* @param direction defines the direction of the connection point
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constructor(name: string, ownerBlock: NodeMaterialBlock, direction: NodeMaterialConnectionPointDirection, _blockType: new (...args: any[]) => T, _blockName: string
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constructor(name: string, ownerBlock: NodeMaterialBlock, direction: NodeMaterialConnectionPointDirection, _blockType: new (...args: any[]) => T, _blockName: string);
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/**
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* Gets a number indicating if the current point can be connected to another point
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* @param connectionPoint defines the other connection point
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@@ -10,16 +10,11 @@ export class NodeMaterialConnectionPointCustomObject extends NodeMaterialConnect
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* @param direction defines the direction of the connection point
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constructor(name, ownerBlock, direction, _blockType, _blockName
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constructor(name, ownerBlock, direction, _blockType, _blockName) {
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this._nameForCheking = _nameForCheking;
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if (!this._nameForCheking) {
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this._nameForCheking = name;
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}
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this.needDualDirectionValidation = true;
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}
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/**
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@@ -28,7 +23,7 @@ export class NodeMaterialConnectionPointCustomObject extends NodeMaterialConnect
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* @returns a number defining the compatibility state
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checkCompatibilityState(connectionPoint) {
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return connectionPoint instanceof NodeMaterialConnectionPointCustomObject && connectionPoint.
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return connectionPoint instanceof NodeMaterialConnectionPointCustomObject && connectionPoint._blockName === this._blockName
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? NodeMaterialConnectionPointCompatibilityStates.Compatible
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@@ -1 +1 @@
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-
{"version":3,"file":"nodeMaterialConnectionPointCustomObject.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Materials/Node/nodeMaterialConnectionPointCustomObject.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,2BAA2B,EAAE,8CAA8C,EAAE,MAAM,oCAAoC,CAAC;AAGjI;;GAEG;AACH,MAAM,OAAO,uCAAqE,SAAQ,2BAA2B;IACjH
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1
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+
{"version":3,"file":"nodeMaterialConnectionPointCustomObject.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Materials/Node/nodeMaterialConnectionPointCustomObject.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,2BAA2B,EAAE,8CAA8C,EAAE,MAAM,oCAAoC,CAAC;AAGjI;;GAEG;AACH,MAAM,OAAO,uCAAqE,SAAQ,2BAA2B;IACjH;;;;;;;OAOG;IACH,YACI,IAAY,EACZ,UAA6B,EAC7B,SAA+C,EACvC,UAAqC,EACrC,UAAkB;QAE1B,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;QAH3B,eAAU,GAAV,UAAU,CAA2B;QACrC,eAAU,GAAV,UAAU,CAAQ;QAI1B,IAAI,CAAC,2BAA2B,GAAG,IAAI,CAAC;IAC5C,CAAC;IAED;;;;OAIG;IACI,uBAAuB,CAAC,eAA4C;QACvE,OAAO,eAAe,YAAY,uCAAuC,IAAI,eAAe,CAAC,UAAU,KAAK,IAAI,CAAC,UAAU;YACvH,CAAC,CAAC,8CAA8C,CAAC,UAAU;YAC3D,CAAC,CAAC,8CAA8C,CAAC,gBAAgB,CAAC;IAC1E,CAAC;IAED;;;;OAIG;IACI,sBAAsB;QACzB,OAAO,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;IAC7D,CAAC;CACJ","sourcesContent":["import type { NodeMaterialBlock } from \"./nodeMaterialBlock\";\r\nimport type { NodeMaterialConnectionPointDirection } from \"./nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPoint, NodeMaterialConnectionPointCompatibilityStates } from \"./nodeMaterialBlockConnectionPoint\";\r\nimport type { Nullable } from \"../../types\";\r\n\r\n/**\r\n * Defines a connection point to be used for points with a custom object type\r\n */\r\nexport class NodeMaterialConnectionPointCustomObject<T extends NodeMaterialBlock> extends NodeMaterialConnectionPoint {\r\n /**\r\n * Creates a new connection point\r\n * @param name defines the connection point name\r\n * @param ownerBlock defines the block hosting this connection point\r\n * @param direction defines the direction of the connection point\r\n * @param _blockType\r\n * @param _blockName\r\n */\r\n public constructor(\r\n name: string,\r\n ownerBlock: NodeMaterialBlock,\r\n direction: NodeMaterialConnectionPointDirection,\r\n private _blockType: new (...args: any[]) => T,\r\n private _blockName: string\r\n ) {\r\n super(name, ownerBlock, direction);\r\n\r\n this.needDualDirectionValidation = true;\r\n }\r\n\r\n /**\r\n * Gets a number indicating if the current point can be connected to another point\r\n * @param connectionPoint defines the other connection point\r\n * @returns a number defining the compatibility state\r\n */\r\n public checkCompatibilityState(connectionPoint: NodeMaterialConnectionPoint): NodeMaterialConnectionPointCompatibilityStates {\r\n return connectionPoint instanceof NodeMaterialConnectionPointCustomObject && connectionPoint._blockName === this._blockName\r\n ? NodeMaterialConnectionPointCompatibilityStates.Compatible\r\n : NodeMaterialConnectionPointCompatibilityStates.TypeIncompatible;\r\n }\r\n\r\n /**\r\n * Creates a block suitable to be used as an input for this input point.\r\n * If null is returned, a block based on the point type will be created.\r\n * @returns The returned string parameter is the name of the output point of NodeMaterialBlock (first parameter of the returned array) that can be connected to the input\r\n */\r\n public createCustomInputBlock(): Nullable<[NodeMaterialBlock, string]> {\r\n return [new this._blockType(this._blockName), this.name];\r\n }\r\n}\r\n"]}
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@@ -21,35 +21,35 @@ declare type Material = import("../material").Material;
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* Options for the RenderTargetTexture constructor
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*/
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export interface RenderTargetTextureOptions {
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/** True if
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/** True (default: false) if mipmaps need to be generated after render */
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generateMipMaps?: boolean;
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/** True to not change the aspect ratio of the scene in the RTT */
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/** True (default) to not change the aspect ratio of the scene in the RTT */
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doNotChangeAspectRatio?: boolean;
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/** The type of the buffer in the RTT (
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/** The type of the buffer in the RTT (byte (default), half float, float...) */
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type?: number;
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/** True if a cube texture needs to be created */
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/** True (default: false) if a cube texture needs to be created */
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/** The sampling mode to be
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/** The sampling mode to be used with the render target (Trilinear (default), Linear, Nearest...) */
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samplingMode?: number;
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/** True to generate a depth buffer */
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/** True (default) to generate a depth buffer */
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generateDepthBuffer?: boolean;
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/** True to generate a stencil buffer */
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/** True (default: false) to generate a stencil buffer */
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generateStencilBuffer?: boolean;
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/** True if multiple textures need to be created (Draw Buffers) */
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/** True (default: false) if multiple textures need to be created (Draw Buffers) */
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isMulti?: boolean;
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/** The internal format of the buffer in the RTT (RED, RG, RGB, RGBA, ALPHA...) */
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/** The internal format of the buffer in the RTT (RED, RG, RGB, RGBA (default), ALPHA...) */
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format?: number;
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/** if the texture allocation should be delayed
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/** True (default: false) if the texture allocation should be delayed */
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delayAllocation?: boolean;
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/**
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/** Sample count to use when creating the RTT */
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samples?: number;
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/** specific flags to use when creating the texture (e.g., Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures) */
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creationFlags?: number;
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|
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/** True to indicate that no color target should be created. (e.g., if you only want to write to the depth buffer) */
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+
/** True (default: false) to indicate that no color target should be created. (e.g., if you only want to write to the depth buffer) */
|
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noColorAttachment?: boolean;
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/** Specifies the internal texture to use directly instead of creating one (ignores `noColorAttachment` flag when set) **/
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colorAttachment?: InternalTexture;
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/** True to create a SRGB texture */
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/** True (default: false) to create a SRGB texture */
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useSRGBBuffer?: boolean;
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/**
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@@ -102,6 +102,10 @@ export declare class RenderTargetTexture extends Texture implements IRenderTarge
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* Define if sprites should be rendered in your texture.
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*/
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renderSprites: boolean;
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+
/**
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* Force checking the layerMask property even if a custom list of meshes is provided (ie. if renderList is not undefined)
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+
*/
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+
forceLayerMaskCheck: boolean;
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/**
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* Define the camera used to render the texture.
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*/
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@@ -264,7 +268,7 @@ export declare class RenderTargetTexture extends Texture implements IRenderTarge
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* or used a shadow, depth texture...
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* @param name The friendly name of the texture
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* @param size The size of the RTT (number if square, or {width: number, height:number} or {ratio:} to define a ratio from the main scene)
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* @param scene The scene the RTT belongs to.
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+
* @param scene The scene the RTT belongs to. Default is the last created scene.
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* @param options The options for creating the render target texture.
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*/
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constructor(name: string, size: number | {
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@@ -279,21 +283,21 @@ export declare class RenderTargetTexture extends Texture implements IRenderTarge
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* or used a shadow, depth texture...
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* @param name The friendly name of the texture
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* @param size The size of the RTT (number if square, or {width: number, height:number} or {ratio:} to define a ratio from the main scene)
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* @param scene The scene the RTT belongs to.
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-
* @param generateMipMaps True if
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* @param doNotChangeAspectRatio True to not change the aspect ratio of the scene in the RTT
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* @param type The type of the buffer in the RTT (
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* @param isCube True if a cube texture needs to be created
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-
* @param samplingMode The sampling mode to be
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-
* @param generateDepthBuffer True to generate a depth buffer
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* @param generateStencilBuffer True to generate a stencil buffer
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* @param isMulti True if multiple textures need to be created (Draw Buffers)
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-
* @param format The internal format of the buffer in the RTT (RED, RG, RGB, RGBA, ALPHA...)
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-
* @param delayAllocation if the texture allocation should be delayed
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* @param samples
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+
* @param scene The scene the RTT belongs to. Default is the last created scene
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+
* @param generateMipMaps True (default: false) if mipmaps need to be generated after render
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+
* @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT
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+
* @param type The type of the buffer in the RTT (byte (default), half float, float...)
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+
* @param isCube True (default: false) if a cube texture needs to be created
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+
* @param samplingMode The sampling mode to be used with the render target (Trilinear (default), Linear, Nearest...)
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+
* @param generateDepthBuffer True (default) to generate a depth buffer
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+
* @param generateStencilBuffer True (default: false) to generate a stencil buffer
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+
* @param isMulti True (default: false) if multiple textures need to be created (Draw Buffers)
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+
* @param format The internal format of the buffer in the RTT (RED, RG, RGB, RGBA (default), ALPHA...)
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+
* @param delayAllocation True (default: false) if the texture allocation should be delayed
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+
* @param samples Sample count to use when creating the RTT
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* @param creationFlags specific flags to use when creating the texture (e.g., Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures)
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-
* @param noColorAttachment True to indicate that no color target should be created. (e.g., if you only want to write to the depth buffer)
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-
* @param useSRGBBuffer True to create a SRGB texture
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+
* @param noColorAttachment True (default: false) to indicate that no color target should be created. (e.g., if you only want to write to the depth buffer)
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+
* @param useSRGBBuffer True (default: false) to create a SRGB texture
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*/
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constructor(name: string, size: number | {
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width: number;
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@@ -17,19 +17,19 @@ import { DumpTools } from "../../Misc/dumpTools.js";
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17
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export class RenderTargetTexture extends Texture {
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18
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|
/** @internal */
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19
19
|
constructor(name, size, scene, generateMipMaps = false, doNotChangeAspectRatio = true, type = 0, isCube = false, samplingMode = Texture.TRILINEAR_SAMPLINGMODE, generateDepthBuffer = true, generateStencilBuffer = false, isMulti = false, format = 5, delayAllocation = false, samples, creationFlags, noColorAttachment = false, useSRGBBuffer = false) {
|
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20
|
-
var _a, _b, _c, _d;
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20
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+
var _a, _b, _c, _d, _e, _f;
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21
21
|
let colorAttachment = undefined;
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22
22
|
if (typeof generateMipMaps === "object") {
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23
23
|
const options = generateMipMaps;
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24
24
|
generateMipMaps = !!options.generateMipMaps;
|
|
25
|
-
doNotChangeAspectRatio =
|
|
26
|
-
type = (
|
|
25
|
+
doNotChangeAspectRatio = (_a = options.doNotChangeAspectRatio) !== null && _a !== void 0 ? _a : true;
|
|
26
|
+
type = (_b = options.type) !== null && _b !== void 0 ? _b : 0;
|
|
27
27
|
isCube = !!options.isCube;
|
|
28
|
-
samplingMode = (
|
|
29
|
-
generateDepthBuffer =
|
|
28
|
+
samplingMode = (_c = options.samplingMode) !== null && _c !== void 0 ? _c : Texture.TRILINEAR_SAMPLINGMODE;
|
|
29
|
+
generateDepthBuffer = (_d = options.generateDepthBuffer) !== null && _d !== void 0 ? _d : true;
|
|
30
30
|
generateStencilBuffer = !!options.generateStencilBuffer;
|
|
31
31
|
isMulti = !!options.isMulti;
|
|
32
|
-
format = (
|
|
32
|
+
format = (_e = options.format) !== null && _e !== void 0 ? _e : 5;
|
|
33
33
|
delayAllocation = !!options.delayAllocation;
|
|
34
34
|
samples = options.samples;
|
|
35
35
|
creationFlags = options.creationFlags;
|
|
@@ -56,6 +56,10 @@ export class RenderTargetTexture extends Texture {
|
|
|
56
56
|
* Define if sprites should be rendered in your texture.
|
|
57
57
|
*/
|
|
58
58
|
this.renderSprites = false;
|
|
59
|
+
/**
|
|
60
|
+
* Force checking the layerMask property even if a custom list of meshes is provided (ie. if renderList is not undefined)
|
|
61
|
+
*/
|
|
62
|
+
this.forceLayerMaskCheck = false;
|
|
59
63
|
/**
|
|
60
64
|
* Define if the camera viewport should be respected while rendering the texture or if the render should be done to the entire texture.
|
|
61
65
|
*/
|
|
@@ -126,7 +130,7 @@ export class RenderTargetTexture extends Texture {
|
|
|
126
130
|
this._renderTargetOptions = {
|
|
127
131
|
generateMipMaps: generateMipMaps,
|
|
128
132
|
type: type,
|
|
129
|
-
format: (
|
|
133
|
+
format: (_f = this._format) !== null && _f !== void 0 ? _f : undefined,
|
|
130
134
|
samplingMode: this.samplingMode,
|
|
131
135
|
generateDepthBuffer: generateDepthBuffer,
|
|
132
136
|
generateStencilBuffer: generateStencilBuffer,
|
|
@@ -826,14 +830,14 @@ export class RenderTargetTexture extends Texture {
|
|
|
826
830
|
// No custom render list provided, we prepare the rendering for the default list, but check
|
|
827
831
|
// first if we did not already performed the preparation before so as to avoid re-doing it several times
|
|
828
832
|
if (!this._defaultRenderListPrepared) {
|
|
829
|
-
this._prepareRenderingManager(defaultRenderList, defaultRenderListLength, camera, !this.renderList);
|
|
833
|
+
this._prepareRenderingManager(defaultRenderList, defaultRenderListLength, camera, !this.renderList || this.forceLayerMaskCheck);
|
|
830
834
|
this._defaultRenderListPrepared = true;
|
|
831
835
|
}
|
|
832
836
|
currentRenderList = defaultRenderList;
|
|
833
837
|
}
|
|
834
838
|
else {
|
|
835
839
|
// Prepare the rendering for the custom render list provided
|
|
836
|
-
this._prepareRenderingManager(currentRenderList, currentRenderList.length, camera,
|
|
840
|
+
this._prepareRenderingManager(currentRenderList, currentRenderList.length, camera, this.forceLayerMaskCheck);
|
|
837
841
|
}
|
|
838
842
|
// Before clear
|
|
839
843
|
for (const step of scene._beforeRenderTargetClearStage) {
|