@babylonjs/core 5.36.0 → 5.38.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (79) hide show
  1. package/Cameras/arcRotateCamera.d.ts +2 -2
  2. package/Cameras/arcRotateCamera.js.map +1 -1
  3. package/Engines/thinEngine.js +2 -2
  4. package/Engines/thinEngine.js.map +1 -1
  5. package/Layers/effectLayer.d.ts +9 -5
  6. package/Layers/effectLayer.js +2 -1
  7. package/Layers/effectLayer.js.map +1 -1
  8. package/Layers/glowLayer.d.ts +12 -8
  9. package/Layers/glowLayer.js +2 -0
  10. package/Layers/glowLayer.js.map +1 -1
  11. package/Layers/highlightLayer.d.ts +13 -9
  12. package/Layers/highlightLayer.js +2 -0
  13. package/Layers/highlightLayer.js.map +1 -1
  14. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +2 -3
  15. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  16. package/Materials/Node/Blocks/Dual/fogBlock.js +4 -4
  17. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  18. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +2 -2
  19. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  20. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +2 -3
  21. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  22. package/Materials/Node/Blocks/Dual/textureBlock.js +3 -4
  23. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  24. package/Materials/Node/Blocks/Fragment/TBNBlock.js +2 -2
  25. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  26. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +2 -2
  27. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  28. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +2 -2
  29. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  30. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +4 -0
  31. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +35 -19
  32. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  33. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +2 -2
  34. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  35. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +2 -2
  36. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  37. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +2 -2
  38. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  39. package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -2
  40. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  41. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +2 -3
  42. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  43. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +2 -2
  44. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  45. package/Materials/Node/Blocks/biPlanarBlock.js +4 -2
  46. package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
  47. package/Materials/Node/Blocks/gradientBlock.js +7 -6
  48. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  49. package/Materials/Node/Blocks/normalBlendBlock.js +10 -8
  50. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  51. package/Materials/Node/Blocks/randomNumberBlock.js +6 -5
  52. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  53. package/Materials/Node/Blocks/reflectBlock.js +10 -8
  54. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  55. package/Materials/Node/Blocks/refractBlock.js +10 -8
  56. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  57. package/Materials/Node/Blocks/triPlanarBlock.d.ts +27 -1
  58. package/Materials/Node/Blocks/triPlanarBlock.js +67 -10
  59. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  60. package/Materials/Node/Enums/nodeMaterialBlockConnectionPointTypes.d.ts +3 -1
  61. package/Materials/Node/Enums/nodeMaterialBlockConnectionPointTypes.js +2 -0
  62. package/Materials/Node/Enums/nodeMaterialBlockConnectionPointTypes.js.map +1 -1
  63. package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +5 -0
  64. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +13 -0
  65. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  66. package/Materials/Node/nodeMaterialConnectionPointCustomObject.d.ts +1 -3
  67. package/Materials/Node/nodeMaterialConnectionPointCustomObject.js +2 -7
  68. package/Materials/Node/nodeMaterialConnectionPointCustomObject.js.map +1 -1
  69. package/Materials/Textures/videoTexture.d.ts +5 -0
  70. package/Materials/Textures/videoTexture.js +27 -23
  71. package/Materials/Textures/videoTexture.js.map +1 -1
  72. package/Materials/materialHelper.js +3 -0
  73. package/Materials/materialHelper.js.map +1 -1
  74. package/Misc/virtualJoystick.d.ts +1 -0
  75. package/Misc/virtualJoystick.js +6 -0
  76. package/Misc/virtualJoystick.js.map +1 -1
  77. package/Physics/physicsEngineComponent.js +1 -1
  78. package/Physics/physicsEngineComponent.js.map +1 -1
  79. package/package.json +1 -1
@@ -16,8 +16,8 @@ export class TBNBlock extends NodeMaterialBlock {
16
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  */
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  constructor(name) {
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  super(name, NodeMaterialBlockTargets.Fragment, true);
19
- this.registerInput("normal", NodeMaterialBlockConnectionPointTypes.Vector4, false);
20
- this.normal.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);
19
+ this.registerInput("normal", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);
20
+ this.normal.addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3);
21
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  this.registerInput("tangent", NodeMaterialBlockConnectionPointTypes.Vector4, false);
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  this.registerInput("world", NodeMaterialBlockConnectionPointTypes.Matrix, false);
23
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  this.registerOutput("TBN", NodeMaterialBlockConnectionPointTypes.Object, NodeMaterialBlockTargets.Fragment, new NodeMaterialConnectionPointCustomObject("TBN", this, NodeMaterialConnectionPointDirection.Output, TBNBlock, "TBNBlock"));
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\n\r\n/**\r\n * Block used to implement TBN matrix\r\n */\r\nexport class TBNBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new TBNBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.normal.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, false);\r\n\r\n this.registerOutput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Output, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n this.registerOutput(\"row0\", NodeMaterialBlockConnectionPointTypes.Vector3, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"row1\", NodeMaterialBlockConnectionPointTypes.Vector3, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"row2\", NodeMaterialBlockConnectionPointTypes.Vector3, NodeMaterialBlockTargets.Fragment);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TBNBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"tbnNormal\");\r\n state._excludeVariableName(\"tbnTangent\");\r\n state._excludeVariableName(\"tbnBitangent\");\r\n state._excludeVariableName(\"TBN\");\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world matrix input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the TBN output component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the row0 of the output matrix\r\n */\r\n public get row0(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the row1 of the output matrix\r\n */\r\n public get row1(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the row2 of the output matrix\r\n */\r\n public get row2(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n public get target() {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {}\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.isSystemValue && b.systemValue === NodeMaterialSystemValues.World);\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\");\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && b.type === NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n\r\n let normalAvailable = normal.isConnected;\r\n if (normal.connectInputBlock?.isAttribute && !mesh.isVerticesDataPresent(normal.connectInputBlock?.name)) {\r\n normalAvailable = false;\r\n }\r\n\r\n let tangentAvailable = tangent.isConnected;\r\n if (tangent.connectInputBlock?.isAttribute && !mesh.isVerticesDataPresent(tangent.connectInputBlock?.name)) {\r\n tangentAvailable = false;\r\n }\r\n\r\n const useTBNBlock = normalAvailable && tangentAvailable;\r\n\r\n defines.setValue(\"TBNBLOCK\", useTBNBlock, true);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const world = this.world;\r\n const TBN = this.TBN;\r\n const row0 = this.row0;\r\n const row1 = this.row1;\r\n const row2 = this.row2;\r\n\r\n // Fragment\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.compilationString += `\r\n // ${this.name}\r\n vec3 tbnNormal = normalize(${normal.associatedVariableName}).xyz;\r\n vec3 tbnTangent = normalize(${tangent.associatedVariableName}.xyz);\r\n vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${tangent.associatedVariableName}.w;\r\n mat3 ${TBN.associatedVariableName} = mat3(${world.associatedVariableName}) * mat3(tbnTangent, tbnBitangent, tbnNormal);\r\n `;\r\n\r\n if (row0.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(row0, state) +\r\n ` = vec3(${TBN.associatedVariableName}[0][0], ${TBN.associatedVariableName}[0][1], ${TBN.associatedVariableName}[0][2]);\\r\\n`;\r\n }\r\n if (row1.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(row1, state) + ` = vec3(${TBN.associatedVariableName}[1[0], ${TBN.associatedVariableName}[1][1], ${TBN.associatedVariableName}[1][2]);\\r\\n`;\r\n }\r\n if (row2.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(row2, state) +\r\n ` = vec3(${TBN.associatedVariableName}[2][0], ${TBN.associatedVariableName}[2][1], ${TBN.associatedVariableName}[2][2]);\\r\\n`;\r\n }\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TBNBlock\", TBNBlock);\r\n"]}
1
+ 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AC,iBAAiB;oBACnB,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,GAAG,WAAW,GAAG,CAAC,sBAAsB,UAAU,GAAG,CAAC,sBAAsB,WAAW,GAAG,CAAC,sBAAsB,cAAc,CAAC;aACvK;YACD,IAAI,IAAI,CAAC,YAAY,EAAE;gBACnB,KAAK,CAAC,iBAAiB;oBACnB,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC;wBAChC,WAAW,GAAG,CAAC,sBAAsB,WAAW,GAAG,CAAC,sBAAsB,WAAW,GAAG,CAAC,sBAAsB,cAAc,CAAC;aACrI;YAED,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACjD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\n\r\n/**\r\n * Block used to implement TBN matrix\r\n */\r\nexport class TBNBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new TBNBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.normal.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, false);\r\n\r\n this.registerOutput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Output, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n this.registerOutput(\"row0\", NodeMaterialBlockConnectionPointTypes.Vector3, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"row1\", NodeMaterialBlockConnectionPointTypes.Vector3, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"row2\", NodeMaterialBlockConnectionPointTypes.Vector3, NodeMaterialBlockTargets.Fragment);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TBNBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"tbnNormal\");\r\n state._excludeVariableName(\"tbnTangent\");\r\n state._excludeVariableName(\"tbnBitangent\");\r\n state._excludeVariableName(\"TBN\");\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world matrix input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the TBN output component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the row0 of the output matrix\r\n */\r\n public get row0(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the row1 of the output matrix\r\n */\r\n public get row1(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the row2 of the output matrix\r\n */\r\n public get row2(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n public get target() {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {}\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.isSystemValue && b.systemValue === NodeMaterialSystemValues.World);\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\");\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && b.type === NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n\r\n let normalAvailable = normal.isConnected;\r\n if (normal.connectInputBlock?.isAttribute && !mesh.isVerticesDataPresent(normal.connectInputBlock?.name)) {\r\n normalAvailable = false;\r\n }\r\n\r\n let tangentAvailable = tangent.isConnected;\r\n if (tangent.connectInputBlock?.isAttribute && !mesh.isVerticesDataPresent(tangent.connectInputBlock?.name)) {\r\n tangentAvailable = false;\r\n }\r\n\r\n const useTBNBlock = normalAvailable && tangentAvailable;\r\n\r\n defines.setValue(\"TBNBLOCK\", useTBNBlock, true);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const world = this.world;\r\n const TBN = this.TBN;\r\n const row0 = this.row0;\r\n const row1 = this.row1;\r\n const row2 = this.row2;\r\n\r\n // Fragment\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.compilationString += `\r\n // ${this.name}\r\n vec3 tbnNormal = normalize(${normal.associatedVariableName}).xyz;\r\n vec3 tbnTangent = normalize(${tangent.associatedVariableName}.xyz);\r\n vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${tangent.associatedVariableName}.w;\r\n mat3 ${TBN.associatedVariableName} = mat3(${world.associatedVariableName}) * mat3(tbnTangent, tbnBitangent, tbnNormal);\r\n `;\r\n\r\n if (row0.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(row0, state) +\r\n ` = vec3(${TBN.associatedVariableName}[0][0], ${TBN.associatedVariableName}[0][1], ${TBN.associatedVariableName}[0][2]);\\r\\n`;\r\n }\r\n if (row1.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(row1, state) + ` = vec3(${TBN.associatedVariableName}[1[0], ${TBN.associatedVariableName}[1][1], ${TBN.associatedVariableName}[1][2]);\\r\\n`;\r\n }\r\n if (row2.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(row2, state) +\r\n ` = vec3(${TBN.associatedVariableName}[2][0], ${TBN.associatedVariableName}[2][1], ${TBN.associatedVariableName}[2][2]);\\r\\n`;\r\n }\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TBNBlock\", TBNBlock);\r\n"]}
@@ -22,9 +22,9 @@ export class FragmentOutputBlock extends NodeMaterialBlock {
22
22
  /** Gets or sets a boolean indicating if logarithmic depth should be used */
23
23
  this.useLogarithmicDepth = false;
24
24
  this.registerInput("rgba", NodeMaterialBlockConnectionPointTypes.Color4, true);
25
- this.registerInput("rgb", NodeMaterialBlockConnectionPointTypes.Color3, true);
25
+ this.registerInput("rgb", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);
26
26
  this.registerInput("a", NodeMaterialBlockConnectionPointTypes.Float, true);
27
- this.rgb.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Float);
27
+ this.rgb.addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Float);
28
28
  }
29
29
  /**
30
30
  * Gets the current class name
@@ -1 +1 @@
1
- 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":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport { MaterialHelper } from \"../../../materialHelper\";\r\n\r\ndeclare type NodeMaterial = import(\"../../nodeMaterial\").NodeMaterial;\r\ndeclare type Effect = import(\"../../../effect\").Effect;\r\ndeclare type Mesh = import(\"../../../../Meshes/mesh\").Mesh;\r\n\r\n/**\r\n * Block used to output the final color\r\n */\r\nexport class FragmentOutputBlock extends NodeMaterialBlock {\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n\r\n /**\r\n * Create a new FragmentOutputBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, true);\r\n this.registerInput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, true);\r\n this.registerInput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.rgb.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to gamma space */\r\n @editableInPropertyPage(\"Convert to gamma space\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public convertToGammaSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to linear space */\r\n @editableInPropertyPage(\"Convert to linear space\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public convertToLinearSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if logarithmic depth should be used */\r\n @editableInPropertyPage(\"Use logarithmic depth\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public useLogarithmicDepth = false;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"FragmentOutputBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"logarithmicDepthConstant\");\r\n state._excludeVariableName(\"vFragmentDepth\");\r\n }\r\n\r\n /**\r\n * Gets the rgba input component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb input component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the a input component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n defines.setValue(this._linearDefineName, this.convertToLinearSpace, true);\r\n defines.setValue(this._gammaDefineName, this.convertToGammaSpace, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (this.useLogarithmicDepth && mesh) {\r\n MaterialHelper.BindLogDepth(undefined, effect, mesh.getScene());\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const rgba = this.rgba;\r\n const rgb = this.rgb;\r\n const a = this.a;\r\n\r\n state.sharedData.hints.needAlphaBlending = rgba.isConnected || a.isConnected;\r\n state.sharedData.blocksWithDefines.push(this);\r\n if (this.useLogarithmicDepth) {\r\n state._emitUniformFromString(\"logarithmicDepthConstant\", \"float\");\r\n state._emitVaryingFromString(\"vFragmentDepth\", \"float\");\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n this._linearDefineName = state._getFreeDefineName(\"CONVERTTOLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"CONVERTTOGAMMA\");\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n if (rgba.connectedPoint) {\r\n if (a.isConnected) {\r\n state.compilationString += `gl_FragColor = vec4(${rgba.associatedVariableName}.rgb, ${a.associatedVariableName});\\r\\n`;\r\n } else {\r\n state.compilationString += `gl_FragColor = ${rgba.associatedVariableName};\\r\\n`;\r\n }\r\n } else if (rgb.connectedPoint) {\r\n let aValue = \"1.0\";\r\n\r\n if (a.connectedPoint) {\r\n aValue = a.associatedVariableName;\r\n }\r\n\r\n if (rgb.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n state.compilationString += `gl_FragColor = vec4(${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${aValue});\\r\\n`;\r\n } else {\r\n state.compilationString += `gl_FragColor = vec4(${rgb.associatedVariableName}, ${aValue});\\r\\n`;\r\n }\r\n } else {\r\n state.sharedData.checks.notConnectedNonOptionalInputs.push(rgba);\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._linearDefineName}\\r\\n`;\r\n state.compilationString += `gl_FragColor = toLinearSpace(gl_FragColor);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\\r\\n`;\r\n state.compilationString += `gl_FragColor = toGammaSpace(gl_FragColor);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n if (this.useLogarithmicDepth) {\r\n state.compilationString += `gl_FragDepthEXT = log2(vFragmentDepth) * logarithmicDepthConstant * 0.5;\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.useLogarithmicDepth = ${this.useLogarithmicDepth};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.useLogarithmicDepth = this.useLogarithmicDepth;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = serializationObject.convertToLinearSpace;\r\n this.useLogarithmicDepth = serializationObject.useLogarithmicDepth ?? false;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FragmentOutputBlock\", FragmentOutputBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport { MaterialHelper } from \"../../../materialHelper\";\r\n\r\ndeclare type NodeMaterial = import(\"../../nodeMaterial\").NodeMaterial;\r\ndeclare type Effect = import(\"../../../effect\").Effect;\r\ndeclare type Mesh = import(\"../../../../Meshes/mesh\").Mesh;\r\n\r\n/**\r\n * Block used to output the final color\r\n */\r\nexport class FragmentOutputBlock extends NodeMaterialBlock {\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n\r\n /**\r\n * Create a new FragmentOutputBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, true);\r\n this.registerInput(\"rgb\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.rgb.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Float\r\n );\r\n }\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to gamma space */\r\n @editableInPropertyPage(\"Convert to gamma space\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public convertToGammaSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to linear space */\r\n @editableInPropertyPage(\"Convert to linear space\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public convertToLinearSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if logarithmic depth should be used */\r\n @editableInPropertyPage(\"Use logarithmic depth\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public useLogarithmicDepth = false;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"FragmentOutputBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"logarithmicDepthConstant\");\r\n state._excludeVariableName(\"vFragmentDepth\");\r\n }\r\n\r\n /**\r\n * Gets the rgba input component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb input component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the a input component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n defines.setValue(this._linearDefineName, this.convertToLinearSpace, true);\r\n defines.setValue(this._gammaDefineName, this.convertToGammaSpace, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (this.useLogarithmicDepth && mesh) {\r\n MaterialHelper.BindLogDepth(undefined, effect, mesh.getScene());\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const rgba = this.rgba;\r\n const rgb = this.rgb;\r\n const a = this.a;\r\n\r\n state.sharedData.hints.needAlphaBlending = rgba.isConnected || a.isConnected;\r\n state.sharedData.blocksWithDefines.push(this);\r\n if (this.useLogarithmicDepth) {\r\n state._emitUniformFromString(\"logarithmicDepthConstant\", \"float\");\r\n state._emitVaryingFromString(\"vFragmentDepth\", \"float\");\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n this._linearDefineName = state._getFreeDefineName(\"CONVERTTOLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"CONVERTTOGAMMA\");\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n if (rgba.connectedPoint) {\r\n if (a.isConnected) {\r\n state.compilationString += `gl_FragColor = vec4(${rgba.associatedVariableName}.rgb, ${a.associatedVariableName});\\r\\n`;\r\n } else {\r\n state.compilationString += `gl_FragColor = ${rgba.associatedVariableName};\\r\\n`;\r\n }\r\n } else if (rgb.connectedPoint) {\r\n let aValue = \"1.0\";\r\n\r\n if (a.connectedPoint) {\r\n aValue = a.associatedVariableName;\r\n }\r\n\r\n if (rgb.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n state.compilationString += `gl_FragColor = vec4(${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${aValue});\\r\\n`;\r\n } else {\r\n state.compilationString += `gl_FragColor = vec4(${rgb.associatedVariableName}, ${aValue});\\r\\n`;\r\n }\r\n } else {\r\n state.sharedData.checks.notConnectedNonOptionalInputs.push(rgba);\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._linearDefineName}\\r\\n`;\r\n state.compilationString += `gl_FragColor = toLinearSpace(gl_FragColor);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\\r\\n`;\r\n state.compilationString += `gl_FragColor = toGammaSpace(gl_FragColor);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n if (this.useLogarithmicDepth) {\r\n state.compilationString += `gl_FragDepthEXT = log2(vFragmentDepth) * logarithmicDepthConstant * 0.5;\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.useLogarithmicDepth = ${this.useLogarithmicDepth};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.useLogarithmicDepth = this.useLogarithmicDepth;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = serializationObject.convertToLinearSpace;\r\n this.useLogarithmicDepth = serializationObject.useLogarithmicDepth ?? false;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FragmentOutputBlock\", FragmentOutputBlock);\r\n"]}
@@ -30,10 +30,10 @@ export class HeightToNormalBlock extends NodeMaterialBlock {
30
30
  this.registerInput("input", NodeMaterialBlockConnectionPointTypes.Float);
31
31
  this.registerInput("worldPosition", NodeMaterialBlockConnectionPointTypes.Vector3);
32
32
  this.registerInput("worldNormal", NodeMaterialBlockConnectionPointTypes.Vector3);
33
- this.registerInput("worldTangent", NodeMaterialBlockConnectionPointTypes.Vector3, true);
33
+ this.registerInput("worldTangent", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);
34
34
  this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Vector4);
35
35
  this.registerOutput("xyz", NodeMaterialBlockConnectionPointTypes.Vector3);
36
- this._inputs[3].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector4);
36
+ this._inputs[3].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);
37
37
  }
38
38
  /**
39
39
  * Gets the current class name
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport type { Scene } from \"../../../../scene\";\r\n\r\n/**\r\n * Block used to convert a height vector to a normal\r\n */\r\nexport class HeightToNormalBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new HeightToNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._inputs[3].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n }\r\n\r\n /**\r\n * Defines if the output should be generated in world or tangent space.\r\n * Note that in tangent space the result is also scaled by 0.5 and offsetted by 0.5 so that it can directly be used as a PerturbNormal.normalMapColor input\r\n */\r\n @editableInPropertyPage(\"Generate in world space instead of tangent space\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public generateInWorldSpace: boolean = false;\r\n\r\n /**\r\n * Defines that the worldNormal input will be normalized by the HeightToNormal block before being used\r\n */\r\n @editableInPropertyPage(\"Force normalization for the worldNormal input\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public automaticNormalizationNormal: boolean = true;\r\n\r\n /**\r\n * Defines that the worldTangent input will be normalized by the HeightToNormal block before being used\r\n */\r\n @editableInPropertyPage(\"Force normalization for the worldTangent input\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public automaticNormalizationTangent: boolean = true;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"HeightToNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the position component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the normal component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n if (!this.generateInWorldSpace && !this.worldTangent.isConnected) {\r\n console.error(`You must connect the 'worldTangent' input of the ${this.name} block!`);\r\n }\r\n\r\n const startCode = this.generateInWorldSpace\r\n ? \"\"\r\n : `\r\n vec3 biTangent = cross(normal, tangent);\r\n mat3 TBN = mat3(tangent, biTangent, normal);\r\n `;\r\n\r\n const endCode = this.generateInWorldSpace\r\n ? \"\"\r\n : `\r\n result = TBN * result;\r\n result = result * vec3(0.5) + vec3(0.5);\r\n `;\r\n\r\n const heightToNormal = `\r\n vec4 heightToNormal(in float height, in vec3 position, in vec3 tangent, in vec3 normal) {\r\n ${startCode}\r\n ${this.automaticNormalizationTangent ? \"tangent = normalize(tangent);\" : \"\"}\r\n ${this.automaticNormalizationNormal ? \"normal = normalize(normal);\" : \"\"}\r\n vec3 worlddX = dFdx(position);\r\n vec3 worlddY = dFdy(position);\r\n vec3 crossX = cross(normal, worlddX);\r\n vec3 crossY = cross(normal, worlddY);\r\n float d = abs(dot(crossY, worlddX));\r\n vec3 inToNormal = vec3(((((height + dFdx(height)) - height) * crossY) + (((height + dFdy(height)) - height) * crossX)) * sign(d));\r\n inToNormal.y *= -1.0;\r\n vec3 result = normalize((d * normal) - inToNormal);\r\n ${endCode}\r\n return vec4(result, 0.);\r\n }`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n state._emitFunction(\"heightToNormal\", heightToNormal, \"// heightToNormal\");\r\n state.compilationString +=\r\n this._declareOutput(output, state) +\r\n ` = heightToNormal(${this.input.associatedVariableName}, ${this.worldPosition.associatedVariableName}, ${\r\n this.worldTangent.isConnected ? this.worldTangent.associatedVariableName : \"vec3(0.)\"\r\n }.xyz, ${this.worldNormal.associatedVariableName});\\r\\n`;\r\n\r\n if (this.xyz.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.xyz, state) + ` = ${this.output.associatedVariableName}.xyz;\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.generateInWorldSpace = ${this.generateInWorldSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.automaticNormalizationNormal = ${this.automaticNormalizationNormal};\\r\\n`;\r\n codeString += `${this._codeVariableName}.automaticNormalizationTangent = ${this.automaticNormalizationTangent};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.generateInWorldSpace = this.generateInWorldSpace;\r\n serializationObject.automaticNormalizationNormal = this.automaticNormalizationNormal;\r\n serializationObject.automaticNormalizationTangent = this.automaticNormalizationTangent;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.generateInWorldSpace = serializationObject.generateInWorldSpace;\r\n this.automaticNormalizationNormal = serializationObject.automaticNormalizationNormal;\r\n this.automaticNormalizationTangent = serializationObject.automaticNormalizationTangent;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.HeightToNormalBlock\", HeightToNormalBlock);\r\n"]}
1
+ {"version":3,"file":"heightToNormalBlock.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/Fragment/heightToNormalBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,6BAA6B,CAAC;AAG7F;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IACtD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAcnD;;;WAGG;QAEI,yBAAoB,GAAY,KAAK,CAAC;QAE7C;;WAEG;QAEI,iCAA4B,GAAY,IAAI,CAAC;QAEpD;;WAEG;QAEI,kCAA6B,GAAY,IAAI,CAAC;QA7BjD,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACzE,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjF,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC3F,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE1E,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;IACN,CAAC;IAqBD;;;OAGG;IACI,YAAY;QACf,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE;YAC9D,OAAO,CAAC,KAAK,CAAC,oDAAoD,IAAI,CAAC,IAAI,SAAS,CAAC,CAAC;SACzF;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,oBAAoB;YACvC,CAAC,CAAC,EAAE;YACJ,CAAC,CAAC;;;aAGD,CAAC;QAEN,MAAM,OAAO,GAAG,IAAI,CAAC,oBAAoB;YACrC,CAAC,CAAC,EAAE;YACJ,CAAC,CAAC;;;aAGD,CAAC;QAEN,MAAM,cAAc,GAAG;;kBAEb,SAAS;kBACT,IAAI,CAAC,6BAA6B,CAAC,CAAC,CAAC,+BAA+B,CAAC,CAAC,CAAC,EAAE;kBACzE,IAAI,CAAC,4BAA4B,CAAC,CAAC,CAAC,6BAA6B,CAAC,CAAC,CAAC,EAAE;;;;;;;;;kBAStE,OAAO;;cAEX,CAAC;QAEP,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;QACvF,KAAK,CAAC,aAAa,CAAC,gBAAgB,EAAE,cAAc,EAAE,mBAAmB,CAAC,CAAC;QAC3E,KAAK,CAAC,iBAAiB;YACnB,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC;gBAClC,qBAAqB,IAAI,CAAC,KAAK,CAAC,sBAAsB,KAAK,IAAI,CAAC,aAAa,CAAC,sBAAsB,KAChG,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAC/E,SAAS,IAAI,CAAC,WAAW,CAAC,sBAAsB,QAAQ,CAAC;QAE7D,IAAI,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE;YACvB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,GAAG,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB,WAAW,CAAC;SACzH;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAC7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,OAAO,CAAC;QACnG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,IAAI,CAAC,4BAA4B,OAAO,CAAC;QACnH,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oCAAoC,IAAI,CAAC,6BAA6B,OAAO,CAAC;QAErH,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,4BAA4B,GAAG,IAAI,CAAC,4BAA4B,CAAC;QACrF,mBAAmB,CAAC,6BAA6B,GAAG,IAAI,CAAC,6BAA6B,CAAC;QAEvF,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC,oBAAoB,CAAC;QACrE,IAAI,CAAC,4BAA4B,GAAG,mBAAmB,CAAC,4BAA4B,CAAC;QACrF,IAAI,CAAC,6BAA6B,GAAG,mBAAmB,CAAC,6BAA6B,CAAC;IAC3F,CAAC;CACJ;AAjJG;IADC,sBAAsB,CAAC,kDAAkD,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;iEAC7G;AAM7C;IADC,sBAAsB,CAAC,+CAA+C,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;yEACnG;AAMpD;IADC,sBAAsB,CAAC,gDAAgD,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;0EACnG;AAuIzD,aAAa,CAAC,6BAA6B,EAAE,mBAAmB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport type { Scene } from \"../../../../scene\";\r\n\r\n/**\r\n * Block used to convert a height vector to a normal\r\n */\r\nexport class HeightToNormalBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new HeightToNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._inputs[3].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Defines if the output should be generated in world or tangent space.\r\n * Note that in tangent space the result is also scaled by 0.5 and offsetted by 0.5 so that it can directly be used as a PerturbNormal.normalMapColor input\r\n */\r\n @editableInPropertyPage(\"Generate in world space instead of tangent space\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public generateInWorldSpace: boolean = false;\r\n\r\n /**\r\n * Defines that the worldNormal input will be normalized by the HeightToNormal block before being used\r\n */\r\n @editableInPropertyPage(\"Force normalization for the worldNormal input\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public automaticNormalizationNormal: boolean = true;\r\n\r\n /**\r\n * Defines that the worldTangent input will be normalized by the HeightToNormal block before being used\r\n */\r\n @editableInPropertyPage(\"Force normalization for the worldTangent input\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public automaticNormalizationTangent: boolean = true;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"HeightToNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the position component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the normal component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n if (!this.generateInWorldSpace && !this.worldTangent.isConnected) {\r\n console.error(`You must connect the 'worldTangent' input of the ${this.name} block!`);\r\n }\r\n\r\n const startCode = this.generateInWorldSpace\r\n ? \"\"\r\n : `\r\n vec3 biTangent = cross(normal, tangent);\r\n mat3 TBN = mat3(tangent, biTangent, normal);\r\n `;\r\n\r\n const endCode = this.generateInWorldSpace\r\n ? \"\"\r\n : `\r\n result = TBN * result;\r\n result = result * vec3(0.5) + vec3(0.5);\r\n `;\r\n\r\n const heightToNormal = `\r\n vec4 heightToNormal(in float height, in vec3 position, in vec3 tangent, in vec3 normal) {\r\n ${startCode}\r\n ${this.automaticNormalizationTangent ? \"tangent = normalize(tangent);\" : \"\"}\r\n ${this.automaticNormalizationNormal ? \"normal = normalize(normal);\" : \"\"}\r\n vec3 worlddX = dFdx(position);\r\n vec3 worlddY = dFdy(position);\r\n vec3 crossX = cross(normal, worlddX);\r\n vec3 crossY = cross(normal, worlddY);\r\n float d = abs(dot(crossY, worlddX));\r\n vec3 inToNormal = vec3(((((height + dFdx(height)) - height) * crossY) + (((height + dFdy(height)) - height) * crossX)) * sign(d));\r\n inToNormal.y *= -1.0;\r\n vec3 result = normalize((d * normal) - inToNormal);\r\n ${endCode}\r\n return vec4(result, 0.);\r\n }`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n state._emitFunction(\"heightToNormal\", heightToNormal, \"// heightToNormal\");\r\n state.compilationString +=\r\n this._declareOutput(output, state) +\r\n ` = heightToNormal(${this.input.associatedVariableName}, ${this.worldPosition.associatedVariableName}, ${\r\n this.worldTangent.isConnected ? this.worldTangent.associatedVariableName : \"vec3(0.)\"\r\n }.xyz, ${this.worldNormal.associatedVariableName});\\r\\n`;\r\n\r\n if (this.xyz.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.xyz, state) + ` = ${this.output.associatedVariableName}.xyz;\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.generateInWorldSpace = ${this.generateInWorldSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.automaticNormalizationNormal = ${this.automaticNormalizationNormal};\\r\\n`;\r\n codeString += `${this._codeVariableName}.automaticNormalizationTangent = ${this.automaticNormalizationTangent};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.generateInWorldSpace = this.generateInWorldSpace;\r\n serializationObject.automaticNormalizationNormal = this.automaticNormalizationNormal;\r\n serializationObject.automaticNormalizationTangent = this.automaticNormalizationTangent;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.generateInWorldSpace = serializationObject.generateInWorldSpace;\r\n this.automaticNormalizationNormal = serializationObject.automaticNormalizationNormal;\r\n this.automaticNormalizationTangent = serializationObject.automaticNormalizationTangent;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.HeightToNormalBlock\", HeightToNormalBlock);\r\n"]}
@@ -35,6 +35,10 @@ export declare class ImageProcessingBlock extends NodeMaterialBlock {
35
35
  * Gets the output component
36
36
  */
37
37
  get output(): NodeMaterialConnectionPoint;
38
+ /**
39
+ * Gets the rgb component
40
+ */
41
+ get rgb(): NodeMaterialConnectionPoint;
38
42
  /**
39
43
  * Initialize the block and prepare the context for build
40
44
  * @param state defines the state that will be used for the build
@@ -21,9 +21,13 @@ export class ImageProcessingBlock extends NodeMaterialBlock {
21
21
  * Defines if the input should be converted to linear space (default: true)
22
22
  */
23
23
  this.convertInputToLinearSpace = true;
24
- this.registerInput("color", NodeMaterialBlockConnectionPointTypes.Color4);
24
+ this.registerInput("color", NodeMaterialBlockConnectionPointTypes.AutoDetect);
25
25
  this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Color4);
26
- this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Color3);
26
+ this.registerOutput("rgb", NodeMaterialBlockConnectionPointTypes.Color3);
27
+ this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color3 |
28
+ NodeMaterialBlockConnectionPointTypes.Color4 |
29
+ NodeMaterialBlockConnectionPointTypes.Vector3 |
30
+ NodeMaterialBlockConnectionPointTypes.Vector4);
27
31
  }
28
32
  /**
29
33
  * Gets the current class name
@@ -44,6 +48,12 @@ export class ImageProcessingBlock extends NodeMaterialBlock {
44
48
  get output() {
45
49
  return this._outputs[0];
46
50
  }
51
+ /**
52
+ * Gets the rgb component
53
+ */
54
+ get rgb() {
55
+ return this._outputs[1];
56
+ }
47
57
  /**
48
58
  * Initialize the block and prepare the context for build
49
59
  * @param state defines the state that will be used for the build
@@ -84,6 +94,7 @@ export class ImageProcessingBlock extends NodeMaterialBlock {
84
94
  nodeMaterial.imageProcessingConfiguration.bind(effect);
85
95
  }
86
96
  _buildBlock(state) {
97
+ var _a;
87
98
  super._buildBlock(state);
88
99
  // Register for defines
89
100
  state.sharedData.blocksWithDefines.push(this);
@@ -110,24 +121,29 @@ export class ImageProcessingBlock extends NodeMaterialBlock {
110
121
  state._emitFunctionFromInclude("helperFunctions", comments);
111
122
  state._emitFunctionFromInclude("imageProcessingDeclaration", comments);
112
123
  state._emitFunctionFromInclude("imageProcessingFunctions", comments);
113
- if (color.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Color4 || color.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4) {
114
- state.compilationString += `${this._declareOutput(output, state)} = ${color.associatedVariableName};\r\n`;
115
- }
116
- else {
117
- state.compilationString += `${this._declareOutput(output, state)} = vec4(${color.associatedVariableName}, 1.0);\r\n`;
118
- }
119
- state.compilationString += `#ifdef IMAGEPROCESSINGPOSTPROCESS\r\n`;
120
- if (this.convertInputToLinearSpace) {
121
- state.compilationString += `${output.associatedVariableName}.rgb = toLinearSpace(${color.associatedVariableName}.rgb);\r\n`;
122
- }
123
- state.compilationString += `#else\r\n`;
124
- state.compilationString += `#ifdef IMAGEPROCESSING\r\n`;
125
- if (this.convertInputToLinearSpace) {
126
- state.compilationString += `${output.associatedVariableName}.rgb = toLinearSpace(${color.associatedVariableName}.rgb);\r\n`;
124
+ if ((_a = color.connectedPoint) === null || _a === void 0 ? void 0 : _a.isConnected) {
125
+ if (color.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Color4 || color.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4) {
126
+ state.compilationString += `${this._declareOutput(output, state)} = ${color.associatedVariableName};\r\n`;
127
+ }
128
+ else {
129
+ state.compilationString += `${this._declareOutput(output, state)} = vec4(${color.associatedVariableName}, 1.0);\r\n`;
130
+ }
131
+ state.compilationString += `#ifdef IMAGEPROCESSINGPOSTPROCESS\r\n`;
132
+ if (this.convertInputToLinearSpace) {
133
+ state.compilationString += `${output.associatedVariableName}.rgb = toLinearSpace(${color.associatedVariableName}.rgb);\r\n`;
134
+ }
135
+ state.compilationString += `#else\r\n`;
136
+ state.compilationString += `#ifdef IMAGEPROCESSING\r\n`;
137
+ if (this.convertInputToLinearSpace) {
138
+ state.compilationString += `${output.associatedVariableName}.rgb = toLinearSpace(${color.associatedVariableName}.rgb);\r\n`;
139
+ }
140
+ state.compilationString += `${output.associatedVariableName} = applyImageProcessing(${output.associatedVariableName});\r\n`;
141
+ state.compilationString += `#endif\r\n`;
142
+ state.compilationString += `#endif\r\n`;
143
+ if (this.rgb.hasEndpoints) {
144
+ state.compilationString += this._declareOutput(this.rgb, state) + ` = ${this.output.associatedVariableName}.xyz;\r\n`;
145
+ }
127
146
  }
128
- state.compilationString += `${output.associatedVariableName} = applyImageProcessing(${output.associatedVariableName});\r\n`;
129
- state.compilationString += `#endif\r\n`;
130
- state.compilationString += `#endif\r\n`;
131
147
  return this;
132
148
  }
133
149
  _dumpPropertiesCode() {
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/helperFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/imageProcessingDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/imageProcessingFunctions\";\r\n\r\n/**\r\n * Block used to add image processing support to fragment shader\r\n */\r\nexport class ImageProcessingBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new ImageProcessingBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color4);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Color4);\r\n\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Color3);\r\n }\r\n\r\n /**\r\n * Defines if the input should be converted to linear space (default: true)\r\n */\r\n @editableInPropertyPage(\"Convert input to linear space\", PropertyTypeForEdition.Boolean, \"ADVANCED\")\r\n public convertInputToLinearSpace: boolean = true;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ImageProcessingBlock\";\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"exposureLinear\");\r\n state._excludeVariableName(\"contrast\");\r\n state._excludeVariableName(\"vInverseScreenSize\");\r\n state._excludeVariableName(\"vignetteSettings1\");\r\n state._excludeVariableName(\"vignetteSettings2\");\r\n state._excludeVariableName(\"vCameraColorCurveNegative\");\r\n state._excludeVariableName(\"vCameraColorCurveNeutral\");\r\n state._excludeVariableName(\"vCameraColorCurvePositive\");\r\n state._excludeVariableName(\"txColorTransform\");\r\n state._excludeVariableName(\"colorTransformSettings\");\r\n state._excludeVariableName(\"ditherIntensity\");\r\n }\r\n\r\n public isReady(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (defines._areImageProcessingDirty && nodeMaterial.imageProcessingConfiguration) {\r\n if (!nodeMaterial.imageProcessingConfiguration.isReady()) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (defines._areImageProcessingDirty && nodeMaterial.imageProcessingConfiguration) {\r\n nodeMaterial.imageProcessingConfiguration.prepareDefines(defines);\r\n }\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n if (!nodeMaterial.imageProcessingConfiguration) {\r\n return;\r\n }\r\n\r\n nodeMaterial.imageProcessingConfiguration.bind(effect);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for blocking\r\n state.sharedData.blockingBlocks.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Uniforms\r\n state.uniforms.push(\"exposureLinear\");\r\n state.uniforms.push(\"contrast\");\r\n state.uniforms.push(\"vInverseScreenSize\");\r\n state.uniforms.push(\"vignetteSettings1\");\r\n state.uniforms.push(\"vignetteSettings2\");\r\n state.uniforms.push(\"vCameraColorCurveNegative\");\r\n state.uniforms.push(\"vCameraColorCurveNeutral\");\r\n state.uniforms.push(\"vCameraColorCurvePositive\");\r\n state.uniforms.push(\"txColorTransform\");\r\n state.uniforms.push(\"colorTransformSettings\");\r\n state.uniforms.push(\"ditherIntensity\");\r\n\r\n // Emit code\r\n const color = this.color;\r\n const output = this._outputs[0];\r\n const comments = `//${this.name}`;\r\n\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n state._emitFunctionFromInclude(\"imageProcessingDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"imageProcessingFunctions\", comments);\r\n\r\n if (color.connectedPoint!.type === NodeMaterialBlockConnectionPointTypes.Color4 || color.connectedPoint!.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n state.compilationString += `${this._declareOutput(output, state)} = ${color.associatedVariableName};\\r\\n`;\r\n } else {\r\n state.compilationString += `${this._declareOutput(output, state)} = vec4(${color.associatedVariableName}, 1.0);\\r\\n`;\r\n }\r\n state.compilationString += `#ifdef IMAGEPROCESSINGPOSTPROCESS\\r\\n`;\r\n if (this.convertInputToLinearSpace) {\r\n state.compilationString += `${output.associatedVariableName}.rgb = toLinearSpace(${color.associatedVariableName}.rgb);\\r\\n`;\r\n }\r\n state.compilationString += `#else\\r\\n`;\r\n state.compilationString += `#ifdef IMAGEPROCESSING\\r\\n`;\r\n if (this.convertInputToLinearSpace) {\r\n state.compilationString += `${output.associatedVariableName}.rgb = toLinearSpace(${color.associatedVariableName}.rgb);\\r\\n`;\r\n }\r\n state.compilationString += `${output.associatedVariableName} = applyImageProcessing(${output.associatedVariableName});\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.convertInputToLinearSpace = ${this.convertInputToLinearSpace};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertInputToLinearSpace = this.convertInputToLinearSpace;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertInputToLinearSpace = serializationObject.convertInputToLinearSpace ?? true;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ImageProcessingBlock\", ImageProcessingBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/helperFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/imageProcessingDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/imageProcessingFunctions\";\r\n\r\n/**\r\n * Block used to add image processing support to fragment shader\r\n */\r\nexport class ImageProcessingBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new ImageProcessingBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Color4);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 |\r\n NodeMaterialBlockConnectionPointTypes.Color4 |\r\n NodeMaterialBlockConnectionPointTypes.Vector3 |\r\n NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Defines if the input should be converted to linear space (default: true)\r\n */\r\n @editableInPropertyPage(\"Convert input to linear space\", PropertyTypeForEdition.Boolean, \"ADVANCED\")\r\n public convertInputToLinearSpace: boolean = true;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ImageProcessingBlock\";\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"exposureLinear\");\r\n state._excludeVariableName(\"contrast\");\r\n state._excludeVariableName(\"vInverseScreenSize\");\r\n state._excludeVariableName(\"vignetteSettings1\");\r\n state._excludeVariableName(\"vignetteSettings2\");\r\n state._excludeVariableName(\"vCameraColorCurveNegative\");\r\n state._excludeVariableName(\"vCameraColorCurveNeutral\");\r\n state._excludeVariableName(\"vCameraColorCurvePositive\");\r\n state._excludeVariableName(\"txColorTransform\");\r\n state._excludeVariableName(\"colorTransformSettings\");\r\n state._excludeVariableName(\"ditherIntensity\");\r\n }\r\n\r\n public isReady(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (defines._areImageProcessingDirty && nodeMaterial.imageProcessingConfiguration) {\r\n if (!nodeMaterial.imageProcessingConfiguration.isReady()) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (defines._areImageProcessingDirty && nodeMaterial.imageProcessingConfiguration) {\r\n nodeMaterial.imageProcessingConfiguration.prepareDefines(defines);\r\n }\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n if (!nodeMaterial.imageProcessingConfiguration) {\r\n return;\r\n }\r\n\r\n nodeMaterial.imageProcessingConfiguration.bind(effect);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for blocking\r\n state.sharedData.blockingBlocks.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Uniforms\r\n state.uniforms.push(\"exposureLinear\");\r\n state.uniforms.push(\"contrast\");\r\n state.uniforms.push(\"vInverseScreenSize\");\r\n state.uniforms.push(\"vignetteSettings1\");\r\n state.uniforms.push(\"vignetteSettings2\");\r\n state.uniforms.push(\"vCameraColorCurveNegative\");\r\n state.uniforms.push(\"vCameraColorCurveNeutral\");\r\n state.uniforms.push(\"vCameraColorCurvePositive\");\r\n state.uniforms.push(\"txColorTransform\");\r\n state.uniforms.push(\"colorTransformSettings\");\r\n state.uniforms.push(\"ditherIntensity\");\r\n\r\n // Emit code\r\n const color = this.color;\r\n const output = this._outputs[0];\r\n const comments = `//${this.name}`;\r\n\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n state._emitFunctionFromInclude(\"imageProcessingDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"imageProcessingFunctions\", comments);\r\n\r\n if (color.connectedPoint?.isConnected) {\r\n if (color.connectedPoint!.type === NodeMaterialBlockConnectionPointTypes.Color4 || color.connectedPoint!.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n state.compilationString += `${this._declareOutput(output, state)} = ${color.associatedVariableName};\\r\\n`;\r\n } else {\r\n state.compilationString += `${this._declareOutput(output, state)} = vec4(${color.associatedVariableName}, 1.0);\\r\\n`;\r\n }\r\n state.compilationString += `#ifdef IMAGEPROCESSINGPOSTPROCESS\\r\\n`;\r\n if (this.convertInputToLinearSpace) {\r\n state.compilationString += `${output.associatedVariableName}.rgb = toLinearSpace(${color.associatedVariableName}.rgb);\\r\\n`;\r\n }\r\n state.compilationString += `#else\\r\\n`;\r\n state.compilationString += `#ifdef IMAGEPROCESSING\\r\\n`;\r\n if (this.convertInputToLinearSpace) {\r\n state.compilationString += `${output.associatedVariableName}.rgb = toLinearSpace(${color.associatedVariableName}.rgb);\\r\\n`;\r\n }\r\n state.compilationString += `${output.associatedVariableName} = applyImageProcessing(${output.associatedVariableName});\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n if (this.rgb.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.rgb, state) + ` = ${this.output.associatedVariableName}.xyz;\\r\\n`;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.convertInputToLinearSpace = ${this.convertInputToLinearSpace};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertInputToLinearSpace = this.convertInputToLinearSpace;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertInputToLinearSpace = serializationObject.convertInputToLinearSpace ?? true;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ImageProcessingBlock\", ImageProcessingBlock);\r\n"]}
@@ -14,12 +14,12 @@ export class ScreenSpaceBlock extends NodeMaterialBlock {
14
14
  */
15
15
  constructor(name) {
16
16
  super(name, NodeMaterialBlockTargets.Fragment);
17
- this.registerInput("vector", NodeMaterialBlockConnectionPointTypes.Vector3);
17
+ this.registerInput("vector", NodeMaterialBlockConnectionPointTypes.AutoDetect);
18
18
  this.registerInput("worldViewProjection", NodeMaterialBlockConnectionPointTypes.Matrix);
19
19
  this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Vector2);
20
20
  this.registerOutput("x", NodeMaterialBlockConnectionPointTypes.Float);
21
21
  this.registerOutput("y", NodeMaterialBlockConnectionPointTypes.Float);
22
- this.inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector4);
22
+ this.inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);
23
23
  }
24
24
  /**
25
25
  * Gets the current class name
@@ -1 +1 @@
1
- {"version":3,"file":"screenSpaceBlock.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/Fragment/screenSpaceBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAEjD;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,iBAAiB;IACnD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QACxF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACtE,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAEtE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACpG,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,aAAa,CAAC,QAAsB;QACvC,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,WAAW,EAAE;YACvC,IAAI,wBAAwB,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,mBAAmB,CAAC,CAAC;YAExI,IAAI,CAAC,wBAAwB,EAAE;gBAC3B,wBAAwB,GAAG,IAAI,UAAU,CAAC,qBAAqB,CAAC,CAAC;gBACjE,wBAAwB,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,CAAC;aAC3F;YACD,wBAAwB,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;SACvE;IACL,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAErD,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;YACxB,OAAO;SACV;QAED,MAAM,uBAAuB,GAAG,mBAAmB,CAAC,sBAAsB,CAAC;QAE3E,MAAM,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAEvE,QAAQ,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE;YAChC,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,KAAK,CAAC,iBAAiB,IAAI,QAAQ,gBAAgB,MAAM,uBAAuB,WAAW,MAAM,CAAC,sBAAsB,aAAa,CAAC;gBACtI,MAAM;YACV,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,KAAK,CAAC,iBAAiB,IAAI,QAAQ,gBAAgB,MAAM,uBAAuB,MAAM,MAAM,CAAC,sBAAsB,OAAO,CAAC;gBAC3H,MAAM;SACb;QAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,gBAAgB,UAAU,gBAAgB,KAAK,CAAC;QAC9E,KAAK,CAAC,iBAAiB,IAAI,GAAG,gBAAgB,SAAS,gBAAgB,6BAA6B,CAAC;QAErG,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;YAC1B,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,MAAM,gBAAgB,UAAU,CAAC;SACzG;QACD,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE;YACrB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,gBAAgB,SAAS,CAAC;SACnG;QACD,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE;YACrB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,gBAAgB,SAAS,CAAC;SACnG;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\n\r\n/**\r\n * Block used to transform a vector3 or a vector4 into screen space\r\n */\r\nexport class ScreenSpaceBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new ScreenSpaceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"vector\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"worldViewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this.inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ScreenSpaceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the vector input\r\n */\r\n public get vector(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the worldViewProjection transform input\r\n */\r\n public get worldViewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x output component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y output component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.worldViewProjection.isConnected) {\r\n let worldViewProjectionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.WorldViewProjection);\r\n\r\n if (!worldViewProjectionInput) {\r\n worldViewProjectionInput = new InputBlock(\"worldViewProjection\");\r\n worldViewProjectionInput.setAsSystemValue(NodeMaterialSystemValues.WorldViewProjection);\r\n }\r\n worldViewProjectionInput.output.connectTo(this.worldViewProjection);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const vector = this.vector;\r\n const worldViewProjection = this.worldViewProjection;\r\n\r\n if (!vector.connectedPoint) {\r\n return;\r\n }\r\n\r\n const worldViewProjectionName = worldViewProjection.associatedVariableName;\r\n\r\n const tempVariableName = state._getFreeVariableName(\"screenSpaceTemp\");\r\n\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n state.compilationString += `vec4 ${tempVariableName} = ${worldViewProjectionName} * vec4(${vector.associatedVariableName}, 1.0);\\r\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n state.compilationString += `vec4 ${tempVariableName} = ${worldViewProjectionName} * ${vector.associatedVariableName};\\r\\n`;\r\n break;\r\n }\r\n\r\n state.compilationString += `${tempVariableName}.xy /= ${tempVariableName}.w;`;\r\n state.compilationString += `${tempVariableName}.xy = ${tempVariableName}.xy * 0.5 + vec2(0.5, 0.5);`;\r\n\r\n if (this.output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.output, state) + ` = ${tempVariableName}.xy;\\r\\n`;\r\n }\r\n if (this.x.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.x, state) + ` = ${tempVariableName}.x;\\r\\n`;\r\n }\r\n if (this.y.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.y, state) + ` = ${tempVariableName}.y;\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ScreenSpaceBlock\", ScreenSpaceBlock);\r\n"]}
1
+ {"version":3,"file":"screenSpaceBlock.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/Fragment/screenSpaceBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAEjD;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,iBAAiB;IACnD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QACxF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACtE,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAEtE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACrD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;IACN,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,aAAa,CAAC,QAAsB;QACvC,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,WAAW,EAAE;YACvC,IAAI,wBAAwB,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,mBAAmB,CAAC,CAAC;YAExI,IAAI,CAAC,wBAAwB,EAAE;gBAC3B,wBAAwB,GAAG,IAAI,UAAU,CAAC,qBAAqB,CAAC,CAAC;gBACjE,wBAAwB,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,CAAC;aAC3F;YACD,wBAAwB,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;SACvE;IACL,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAErD,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;YACxB,OAAO;SACV;QAED,MAAM,uBAAuB,GAAG,mBAAmB,CAAC,sBAAsB,CAAC;QAE3E,MAAM,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAEvE,QAAQ,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE;YAChC,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,KAAK,CAAC,iBAAiB,IAAI,QAAQ,gBAAgB,MAAM,uBAAuB,WAAW,MAAM,CAAC,sBAAsB,aAAa,CAAC;gBACtI,MAAM;YACV,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,KAAK,CAAC,iBAAiB,IAAI,QAAQ,gBAAgB,MAAM,uBAAuB,MAAM,MAAM,CAAC,sBAAsB,OAAO,CAAC;gBAC3H,MAAM;SACb;QAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,gBAAgB,UAAU,gBAAgB,KAAK,CAAC;QAC9E,KAAK,CAAC,iBAAiB,IAAI,GAAG,gBAAgB,SAAS,gBAAgB,6BAA6B,CAAC;QAErG,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;YAC1B,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,MAAM,gBAAgB,UAAU,CAAC;SACzG;QACD,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE;YACrB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,gBAAgB,SAAS,CAAC;SACnG;QACD,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE;YACrB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,gBAAgB,SAAS,CAAC;SACnG;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\n\r\n/**\r\n * Block used to transform a vector3 or a vector4 into screen space\r\n */\r\nexport class ScreenSpaceBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new ScreenSpaceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"vector\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"worldViewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this.inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ScreenSpaceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the vector input\r\n */\r\n public get vector(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the worldViewProjection transform input\r\n */\r\n public get worldViewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x output component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y output component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.worldViewProjection.isConnected) {\r\n let worldViewProjectionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.WorldViewProjection);\r\n\r\n if (!worldViewProjectionInput) {\r\n worldViewProjectionInput = new InputBlock(\"worldViewProjection\");\r\n worldViewProjectionInput.setAsSystemValue(NodeMaterialSystemValues.WorldViewProjection);\r\n }\r\n worldViewProjectionInput.output.connectTo(this.worldViewProjection);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const vector = this.vector;\r\n const worldViewProjection = this.worldViewProjection;\r\n\r\n if (!vector.connectedPoint) {\r\n return;\r\n }\r\n\r\n const worldViewProjectionName = worldViewProjection.associatedVariableName;\r\n\r\n const tempVariableName = state._getFreeVariableName(\"screenSpaceTemp\");\r\n\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n state.compilationString += `vec4 ${tempVariableName} = ${worldViewProjectionName} * vec4(${vector.associatedVariableName}, 1.0);\\r\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n state.compilationString += `vec4 ${tempVariableName} = ${worldViewProjectionName} * ${vector.associatedVariableName};\\r\\n`;\r\n break;\r\n }\r\n\r\n state.compilationString += `${tempVariableName}.xy /= ${tempVariableName}.w;`;\r\n state.compilationString += `${tempVariableName}.xy = ${tempVariableName}.xy * 0.5 + vec2(0.5, 0.5);`;\r\n\r\n if (this.output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.output, state) + ` = ${tempVariableName}.xy;\\r\\n`;\r\n }\r\n if (this.x.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.x, state) + ` = ${tempVariableName}.x;\\r\\n`;\r\n }\r\n if (this.y.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.y, state) + ` = ${tempVariableName}.y;\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ScreenSpaceBlock\", ScreenSpaceBlock);\r\n"]}
@@ -14,9 +14,9 @@ export class ShadowMapBlock extends NodeMaterialBlock {
14
14
  super(name, NodeMaterialBlockTargets.Fragment);
15
15
  this.registerInput("worldPosition", NodeMaterialBlockConnectionPointTypes.Vector4, false);
16
16
  this.registerInput("viewProjection", NodeMaterialBlockConnectionPointTypes.Matrix, false);
17
- this.registerInput("worldNormal", NodeMaterialBlockConnectionPointTypes.Vector3, true);
17
+ this.registerInput("worldNormal", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);
18
18
  this.registerOutput("depth", NodeMaterialBlockConnectionPointTypes.Vector3);
19
- this.worldNormal.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector4);
19
+ this.worldNormal.addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);
20
20
  }
21
21
  /**
22
22
  * Gets the current class name
@@ -1 +1 @@
1
- {"version":3,"file":"shadowMapBlock.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/Fragment/shadowMapBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IACjD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACvF,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE5E,IAAI,CAAC,WAAW,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACtG,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;QAC3C,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAC1C,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;QAC7C,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QAC5C,KAAK,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;QACtC,KAAK,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC;QACvC,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAElC,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,MAAM,CAAC,CAAC;QACvD,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;QACpD,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,CAAC,CAAC;QAEtD,KAAK,CAAC,wBAAwB,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;QAE7D,KAAK,CAAC,iBAAiB,IAAI,mBAAmB,IAAI,CAAC,aAAa,CAAC,sBAAsB,OAAO,CAAC;QAC/F,KAAK,CAAC,iBAAiB,IAAI,wBAAwB,CAAC;QACpD,KAAK,CAAC,iBAAiB,IAAI,iCAAiC,CAAC;QAC7D,KAAK,CAAC,iBAAiB,IAAI,gBAAgB,CAAC;QAE5C,IAAI,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE;YAC9B,KAAK,CAAC,iBAAiB,IAAI,mBAAmB,IAAI,CAAC,WAAW,CAAC,sBAAsB,WAAW,CAAC;YACjG,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,2BAA2B,EAAE,QAAQ,CAAC,CAAC;SAChG;QAED,KAAK,CAAC,iBAAiB,IAAI,kBAAkB,IAAI,CAAC,cAAc,CAAC,sBAAsB,kBAAkB,CAAC;QAE1G,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,uBAAuB,EAAE,QAAQ,EAAE;YACrF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,cAAc;oBACtB,OAAO,EAAE,SAAS;iBACrB;aACJ;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,mBAAmB,EAAE,QAAQ,EAAE;YACjF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,UAAU;oBAClB,OAAO,EAAE,EAAE;iBACd;aACJ;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI;;;;;;;;SAQ1B,CAAC;QAEF,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,+BAA+B,CAAC;QAEpG,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to output the depth to a shadow map\r\n */\r\nexport class ShadowMapBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new ShadowMapBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"viewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerOutput(\"depth\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this.worldNormal.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ShadowMapBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"vPositionWSM\");\r\n state._excludeVariableName(\"lightDataSM\");\r\n state._excludeVariableName(\"biasAndScaleSM\");\r\n state._excludeVariableName(\"depthValuesSM\");\r\n state._excludeVariableName(\"clipPos\");\r\n state._excludeVariableName(\"worldPos\");\r\n state._excludeVariableName(\"zSM\");\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the view x projection input component\r\n */\r\n public get viewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the depth output component\r\n */\r\n public get depth(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n\r\n state._emitUniformFromString(\"biasAndScaleSM\", \"vec3\");\r\n state._emitUniformFromString(\"lightDataSM\", \"vec3\");\r\n state._emitUniformFromString(\"depthValuesSM\", \"vec2\");\r\n\r\n state._emitFunctionFromInclude(\"packingFunctions\", comments);\r\n\r\n state.compilationString += `vec4 worldPos = ${this.worldPosition.associatedVariableName};\\r\\n`;\r\n state.compilationString += `vec3 vPositionWSM;\\r\\n`;\r\n state.compilationString += `float vDepthMetricSM = 0.0;\\r\\n`;\r\n state.compilationString += `float zSM;\\r\\n`;\r\n\r\n if (this.worldNormal.isConnected) {\r\n state.compilationString += `vec3 vNormalW = ${this.worldNormal.associatedVariableName}.xyz;\\r\\n`;\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexNormalBias\", comments);\r\n }\r\n\r\n state.compilationString += `vec4 clipPos = ${this.viewProjection.associatedVariableName} * worldPos;\\r\\n`;\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexMetric\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /gl_Position/g,\r\n replace: \"clipPos\",\r\n },\r\n ],\r\n });\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapFragment\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /return;/g,\r\n replace: \"\",\r\n },\r\n ],\r\n });\r\n\r\n state.compilationString += `\r\n #if SM_DEPTHTEXTURE == 1\r\n #ifdef IS_NDC_HALF_ZRANGE\r\n gl_FragDepth = (clipPos.z / clipPos.w);\r\n #else\r\n gl_FragDepth = (clipPos.z / clipPos.w) * 0.5 + 0.5;\r\n #endif\r\n #endif\r\n `;\r\n\r\n state.compilationString += `${this._declareOutput(this.depth, state)} = vec3(depthSM, 1., 1.);\\r\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ShadowMapBlock\", ShadowMapBlock);\r\n"]}
1
+ {"version":3,"file":"shadowMapBlock.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/Fragment/shadowMapBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IACjD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE5E,IAAI,CAAC,WAAW,CAAC,0CAA0C,CACvD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;IACN,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;QAC3C,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAC1C,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;QAC7C,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QAC5C,KAAK,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;QACtC,KAAK,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC;QACvC,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAElC,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,MAAM,CAAC,CAAC;QACvD,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;QACpD,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,CAAC,CAAC;QAEtD,KAAK,CAAC,wBAAwB,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;QAE7D,KAAK,CAAC,iBAAiB,IAAI,mBAAmB,IAAI,CAAC,aAAa,CAAC,sBAAsB,OAAO,CAAC;QAC/F,KAAK,CAAC,iBAAiB,IAAI,wBAAwB,CAAC;QACpD,KAAK,CAAC,iBAAiB,IAAI,iCAAiC,CAAC;QAC7D,KAAK,CAAC,iBAAiB,IAAI,gBAAgB,CAAC;QAE5C,IAAI,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE;YAC9B,KAAK,CAAC,iBAAiB,IAAI,mBAAmB,IAAI,CAAC,WAAW,CAAC,sBAAsB,WAAW,CAAC;YACjG,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,2BAA2B,EAAE,QAAQ,CAAC,CAAC;SAChG;QAED,KAAK,CAAC,iBAAiB,IAAI,kBAAkB,IAAI,CAAC,cAAc,CAAC,sBAAsB,kBAAkB,CAAC;QAE1G,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,uBAAuB,EAAE,QAAQ,EAAE;YACrF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,cAAc;oBACtB,OAAO,EAAE,SAAS;iBACrB;aACJ;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,mBAAmB,EAAE,QAAQ,EAAE;YACjF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,UAAU;oBAClB,OAAO,EAAE,EAAE;iBACd;aACJ;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI;;;;;;;;SAQ1B,CAAC;QAEF,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,+BAA+B,CAAC;QAEpG,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to output the depth to a shadow map\r\n */\r\nexport class ShadowMapBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new ShadowMapBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"viewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerOutput(\"depth\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this.worldNormal.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ShadowMapBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"vPositionWSM\");\r\n state._excludeVariableName(\"lightDataSM\");\r\n state._excludeVariableName(\"biasAndScaleSM\");\r\n state._excludeVariableName(\"depthValuesSM\");\r\n state._excludeVariableName(\"clipPos\");\r\n state._excludeVariableName(\"worldPos\");\r\n state._excludeVariableName(\"zSM\");\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the view x projection input component\r\n */\r\n public get viewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the depth output component\r\n */\r\n public get depth(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n\r\n state._emitUniformFromString(\"biasAndScaleSM\", \"vec3\");\r\n state._emitUniformFromString(\"lightDataSM\", \"vec3\");\r\n state._emitUniformFromString(\"depthValuesSM\", \"vec2\");\r\n\r\n state._emitFunctionFromInclude(\"packingFunctions\", comments);\r\n\r\n state.compilationString += `vec4 worldPos = ${this.worldPosition.associatedVariableName};\\r\\n`;\r\n state.compilationString += `vec3 vPositionWSM;\\r\\n`;\r\n state.compilationString += `float vDepthMetricSM = 0.0;\\r\\n`;\r\n state.compilationString += `float zSM;\\r\\n`;\r\n\r\n if (this.worldNormal.isConnected) {\r\n state.compilationString += `vec3 vNormalW = ${this.worldNormal.associatedVariableName}.xyz;\\r\\n`;\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexNormalBias\", comments);\r\n }\r\n\r\n state.compilationString += `vec4 clipPos = ${this.viewProjection.associatedVariableName} * worldPos;\\r\\n`;\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexMetric\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /gl_Position/g,\r\n replace: \"clipPos\",\r\n },\r\n ],\r\n });\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapFragment\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /return;/g,\r\n replace: \"\",\r\n },\r\n ],\r\n });\r\n\r\n state.compilationString += `\r\n #if SM_DEPTHTEXTURE == 1\r\n #ifdef IS_NDC_HALF_ZRANGE\r\n gl_FragDepth = (clipPos.z / clipPos.w);\r\n #else\r\n gl_FragDepth = (clipPos.z / clipPos.w) * 0.5 + 0.5;\r\n #endif\r\n #endif\r\n `;\r\n\r\n state.compilationString += `${this._declareOutput(this.depth, state)} = vec3(depthSM, 1., 1.);\\r\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ShadowMapBlock\", ShadowMapBlock);\r\n"]}
@@ -34,8 +34,8 @@ export class ClearCoatBlock extends NodeMaterialBlock {
34
34
  this.registerInput("tintAtDistance", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);
35
35
  this.registerInput("tintThickness", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);
36
36
  this.registerInput("worldTangent", NodeMaterialBlockConnectionPointTypes.Vector4, true);
37
- this.registerInput("worldNormal", NodeMaterialBlockConnectionPointTypes.Vector4, true);
38
- this.worldNormal.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);
37
+ this.registerInput("worldNormal", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);
38
+ this.worldNormal.addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3);
39
39
  this.registerInput("TBN", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("TBN", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, "TBNBlock"));
40
40
  this.registerOutput("clearcoat", NodeMaterialBlockConnectionPointTypes.Object, NodeMaterialBlockTargets.Fragment, new NodeMaterialConnectionPointCustomObject("clearcoat", this, NodeMaterialConnectionPointDirection.Output, ClearCoatBlock, "ClearCoatBlock"));
41
41
  }