@babylonjs/core 5.36.0 → 5.37.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/arcRotateCamera.d.ts +2 -2
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +2 -3
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +4 -4
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +2 -2
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +2 -3
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +3 -4
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +4 -0
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +35 -19
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +2 -2
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -2
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +2 -3
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +2 -2
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +7 -6
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js +10 -8
- package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js +6 -5
- package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
- package/Materials/Node/Blocks/reflectBlock.js +10 -8
- package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
- package/Materials/Node/Blocks/refractBlock.js +10 -8
- package/Materials/Node/Blocks/refractBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +4 -4
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Enums/nodeMaterialBlockConnectionPointTypes.d.ts +3 -1
- package/Materials/Node/Enums/nodeMaterialBlockConnectionPointTypes.js +2 -0
- package/Materials/Node/Enums/nodeMaterialBlockConnectionPointTypes.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +5 -0
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +13 -0
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Textures/videoTexture.d.ts +5 -0
- package/Materials/Textures/videoTexture.js +27 -23
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/materialHelper.js +3 -0
- package/Materials/materialHelper.js.map +1 -1
- package/Misc/virtualJoystick.d.ts +1 -0
- package/Misc/virtualJoystick.js +6 -0
- package/Misc/virtualJoystick.js.map +1 -1
- package/Physics/physicsEngineComponent.js +1 -1
- package/Physics/physicsEngineComponent.js.map +1 -1
- package/package.json +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"textureBlock.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/Dual/textureBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAG9F,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AAEpD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAClE,OAAO,EAAE,SAAS,EAAE,MAAM,+BAA+B,CAAC;AAC1D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,YAAa,SAAQ,iBAAiB;IA+G/C;;;;OAIG;IACH,YAAmB,IAAY,EAAE,YAAY,GAAG,KAAK;QACjD,KAAK,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC,wBAAwB,CAAC,QAAQ,CAAC,CAAC,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;QArDvG,yBAAoB,GAAG,KAAK,CAAC;QAqB7B,0BAAqB,GAAG,KAAK,CAAC;QAqBtC;;WAEG;QACI,+BAA0B,GAAG,KAAK,CAAC;QAUtC,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAElC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,EAAE,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;QAC3H,IAAI,CAAC,aAAa,CACd,QAAQ,EACR,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,QAAQ,EAAE,IAAI,EAAE,oCAAoC,CAAC,KAAK,EAAE,gBAAgB,EAAE,kBAAkB,CAAC,CAChJ,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAC5G,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAC3G,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAExG,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE5G,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAEjG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,iBAAiB,GAAG,CAAC,YAAY,CAAC;IACtD,CAAC;IAhID;;OAEG;IACH,IAAW,OAAO;;QACd,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YACzB,OAAO,CAAC,MAAA,IAAI,CAAC,MAAM,CAAC,cAAc,0CAAE,UAA+B,CAAA,CAAC,OAAO,CAAC;SAC/E;QACD,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,OAA0B;;QACzC,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE;YAC3B,OAAO;SACV;QAED,MAAM,KAAK,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,EAAE,mCAAI,WAAW,CAAC,gBAAgB,CAAC;QAElE,IAAI,CAAC,OAAO,IAAI,KAAK,EAAE;YACnB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,QAAS,CAAC,CAAC;YAC1C,CAAC,CAAC,CAAC;SACN;QAED,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,OAAO,IAAI,KAAK,EAAE;YAClB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YACnC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,OAAO,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC;SACxC;QACD,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC;IACnC,CAAC;IAGD;;OAEG;IACH,IAAW,mBAAmB,CAAC,KAAc;;QACzC,IAAI,KAAK,KAAK,IAAI,CAAC,oBAAoB,EAAE;YACrC,OAAO;SACV;QAED,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAClC,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,MAAM,KAAK,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,mCAAI,WAAW,CAAC,gBAAgB,CAAC;YACtE,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACxE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,OAAQ,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAGD;;OAEG;IACH,IAAW,oBAAoB,CAAC,KAAc;;QAC1C,IAAI,KAAK,KAAK,IAAI,CAAC,qBAAqB,EAAE;YACtC,OAAO;SACV;QAED,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,MAAM,KAAK,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,mCAAI,WAAW,CAAC,gBAAgB,CAAC;YACtE,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACxE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,OAAQ,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAyCD;;;OAGG;IACI,YAAY;QACf,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED,IAAW,MAAM;QACb,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,OAAO,wBAAwB,CAAC,QAAQ,CAAC;SAC5C;QAED,mIAAmI;QACnI,sDAAsD;QACtD,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,OAAO,wBAAwB,CAAC,iBAAiB,CAAC;SACrD;QAED,IAAI,IAAI,CAAC,EAAE,CAAC,WAAY,CAAC,OAAO,EAAE;YAC9B,OAAO,wBAAwB,CAAC,iBAAiB,CAAC;SACrD;QAED,IAAI,MAAM,GAAG,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC;QAEpC,OAAO,MAAM,EAAE;YACX,IAAI,MAAM,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;gBACrD,OAAO,wBAAwB,CAAC,QAAQ,CAAC;aAC5C;YAED,IAAI,MAAM,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;gBACnD,OAAO,wBAAwB,CAAC,iBAAiB,CAAC;aACrD;YAED,IAAI,MAAM,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,IAAI,MAAM,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,EAAE;gBACpH,MAAM,WAAW,GAAG,MAAM,CAAC,UAAU,CAAC;gBAEtC,IAAI,WAAW,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;oBAC1D,OAAO,wBAAwB,CAAC,QAAQ,CAAC;iBAC5C;gBAED,MAAM,GAAG,IAAI,CAAC;gBACd,KAAK,MAAM,KAAK,IAAI,WAAW,CAAC,MAAM,EAAE;oBACpC,IAAI,KAAK,CAAC,cAAc,EAAE;wBACtB,MAAM,GAAG,KAAK,CAAC,cAAc,CAAC;wBAC9B,MAAM;qBACT;iBACJ;aACJ;SACJ;QAED,OAAO,wBAAwB,CAAC,iBAAiB,CAAC;IACtD,CAAC;IAED,IAAW,MAAM,CAAC,KAA+B,IAAG,CAAC;IAE9C,aAAa,CAAC,QAAsB;QACvC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,IAAI,QAAQ,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;gBACjD,MAAM,OAAO,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;gBAErE,IAAI,OAAO,EAAE;oBACT,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;iBAC3B;aACJ;iBAAM;gBACH,MAAM,aAAa,GAAG,QAAQ,CAAC,IAAI,KAAK,iBAAiB,CAAC,QAAQ,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC;gBAE1F,IAAI,OAAO,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,aAAa,CAAC,CAAC;gBAElG,IAAI,CAAC,OAAO,EAAE;oBACV,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;oBAC/B,OAAO,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;iBACzC;gBACD,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;aACrC;SACJ;IACL,CAAC;IAEM,iBAAiB,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACjG,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,IAAI,CAAC,iBAAiB,KAAK,SAAS,EAAE;YACtC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;SACzD;IACL,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE;YACjD,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACf,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;gBAChD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;aACxD;YACD,OAAO;SACV;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,mBAAmB,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;QACrF,MAAM,QAAQ,GAAG,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;QAEtF,0EAA0E;QAC1E,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACxD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;QAExD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,eAAe,EAAE,EAAE;gBACpD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;gBACzC,IAAI,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,IAAI,SAAS,EAAE;oBAC9C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;iBACzD;aACJ;iBAAM;gBACH,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;gBAChD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;aACxD;SACJ;IACL,CAAC;IAEM,OAAO;QACV,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,EAAE;YACtD,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,IAAI,CAAC,MAAc;QACtB,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACf,OAAO;SACV;QAED,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAC3D,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,CAAC;SACjF;QAED,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACpB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;SACtD;IACL,CAAC;IAED,IAAY,QAAQ;QAChB,OAAO,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,CAAC;IAC7D,CAAC;IAEO,iBAAiB,CAAC,KAA6B;QACnD,MAAM,OAAO,GAAG,IAAI,CAAC,EAAE,CAAC;QAExB,wBAAwB;QACxB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC;QAC3D,IAAI,CAAC,iBAAiB,GAAG,OAAO,GAAG,OAAO,CAAC,sBAAsB,CAAC,WAAW,EAAE,CAAC;QAEhF,IAAI,CAAC,WAAW,GAAG,OAAO,GAAG,OAAO,CAAC,sBAAsB,CAAC;QAC5D,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QACtE,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAC5E,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAEtE,IAAI,CAAC,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAE1D,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,kBAAkB,EAAE,MAAM,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAChF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE/E,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,qBAAqB,EAAE,MAAM,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAEnF,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,WAAW,MAAM,CAAC;QAC5D,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,kBAAkB,WAAW,IAAI,CAAC,qBAAqB,WAAW,OAAO,CAAC,sBAAsB,sBAAsB,CAAC;QAC1J,KAAK,CAAC,iBAAiB,IAAI,iBAAiB,IAAI,CAAC,iBAAiB,OAAO,CAAC;QAC1E,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,WAAW,MAAM,OAAO,CAAC,sBAAsB,UAAU,CAAC;QAC7F,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QAExC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,yBAAyB,CAAC,EAAE;YACzD,OAAO;SACV;QAED,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAEpC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,MAAM,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,OAAO,EAAE;gBAChD,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAEO,sBAAsB,CAAC,KAA6B;QACxD,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QAErC,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,WAAW,MAAM,CAAC;QAC5D,KAAK,CAAC,iBAAiB,IAAI,QAAQ,IAAI,CAAC,gBAAgB,gBAAgB,WAAW,KAAK,IAAI,CAAC,kBAAkB,QAAQ,CAAC;QACxH,KAAK,CAAC,iBAAiB,IAAI,iBAAiB,IAAI,CAAC,iBAAiB,OAAO,CAAC;QAC1E,KAAK,CAAC,iBAAiB,IAAI,QAAQ,IAAI,CAAC,gBAAgB,gBAAgB,WAAW,KAAK,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,sBAAsB,QAAQ,CAAC;QACrK,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;IAC5C,CAAC;IAEO,iBAAiB,CAAC,KAA6B,EAAE,UAAU,GAAG,KAAK;QACvE,MAAM,OAAO,GAAG,IAAI,CAAC,EAAE,CAAC;QAExB,IAAI,UAAU,EAAE;YACZ,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;gBACpD,OAAO;aACV;YAED,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;YACnC,OAAO;SACV;QAED,IAAI,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACjE,KAAK,CAAC,iBAAiB,IAAI,QAAQ,IAAI,CAAC,gBAAgB,gBAAgB,IAAI,CAAC,WAAW,KAAK,OAAO,CAAC,sBAAsB,QAAQ,CAAC;YACpI,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;IACvC,CAAC;IAEO,uBAAuB,CAAC,KAA6B,EAAE,MAAmC,EAAE,OAAe;QAC/G,IAAI,OAAO,KAAK,GAAG,EAAE;YACjB,6CAA6C;YAC7C,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE;gBAC3C,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,iBAAiB;sBACrD,MAAM,CAAC,sBAAsB,mBAAmB,MAAM,CAAC,sBAAsB;;iBAElF,CAAC;aACL;YAED,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,gBAAgB;kBACpD,MAAM,CAAC,sBAAsB,oBAAoB,MAAM,CAAC,sBAAsB;;aAEnF,CAAC;SACL;IACL,CAAC;IAEO,YAAY,CAAC,KAA6B,EAAE,MAAmC,EAAE,OAAe,EAAE,UAAU,GAAG,KAAK;QACxH,IAAI,UAAU,EAAE;YACZ,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;gBACpD,OAAO;aACV;YAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,CAAC,gBAAgB,IAAI,OAAO,OAAO,CAAC;YAC9G,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;YACrD,OAAO;SACV;QAED,IAAI,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACjE,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,CAAC,gBAAgB,IAAI,OAAO,OAAO,CAAC;YAC9G,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;YACrD,OAAO;SACV;QACD,IAAI,UAAU,GAAG,EAAE,CAAC;QAEpB,IAAI,CAAC,IAAI,CAAC,0BAA0B,EAAE;YAClC,UAAU,GAAG,MAAM,IAAI,CAAC,gBAAgB,EAAE,CAAC;SAC9C;QAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,CAAC,gBAAgB,IAAI,OAAO,GAAG,UAAU,OAAO,CAAC;QAC3H,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;IACzD,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,cAAe,CAAC,UAA8B,CAAC;SAClF;aAAM;YACH,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAC5B;QAED,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,IAAI,IAAI,CAAC,aAAa,IAAI,CAAC,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,IAAI,IAAI,CAAC,gBAAgB,KAAK,SAAS,CAAC,EAAE;YACvK,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;YACtE,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC;YAC9D,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;SAC/D;QAED,IAAI,CAAC,CAAC,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,CAAC,EAAE;YAC/I,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACpB,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC,CAAC;gBAEtE,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;aAC3C;YAED,eAAe;YACf,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC3C,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC1C,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC9C;QAED,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,SAAS;YACT,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC9B,OAAO;SACV;QAED,WAAW;QACX,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,2BAA2B,CAAC,EAAE;YAC3D,OAAO;SACV;QAED,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACrC,uBAAuB;YACvB,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;SAC3C;QAED,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QAE5D,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;SAChE;QAED,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAE9B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,MAAM,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,OAAO,EAAE;gBAChD,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;aACjD;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,OAAO,CAAC;QACjG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,OAAO,CAAC;QACnG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,iCAAiC,IAAI,CAAC,0BAA0B,OAAO,CAAC;QAE/G,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACf,OAAO,UAAU,CAAC;SACrB;QAED,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,IAAI,CAAC,OAAO,CAAC,IAAI,YAAY,IAAI,CAAC,OAAO,CAAC,QAAQ,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,KAAK,IAAI,CAAC,OAAO,CAAC,YAAY,QAAQ,CAAC;QAC5L,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,OAAO,CAAC,KAAK,OAAO,CAAC;QACrF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,OAAO,CAAC,KAAK,OAAO,CAAC;QACrF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,OAAO,CAAC;QACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,OAAO,CAAC;QACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,OAAO,CAAC;QACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,OAAO,CAAC,OAAO,OAAO,CAAC;QACzF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,OAAO,CAAC,OAAO,OAAO,CAAC;QACzF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,OAAO,CAAC,MAAM,OAAO,CAAC;QACvF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,OAAO,CAAC,MAAM,OAAO,CAAC;QACvF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,OAAO,CAAC,eAAe,OAAO,CAAC;QAEzG,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACtD,mBAAmB,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC;QACjF,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,KAAK,cAAc,EAAE;YACxH,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;SAC1D;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,mBAAmB,CAAC,YAAY,CAAC;QACxD,IAAI,CAAC,0BAA0B,GAAG,CAAC,CAAC,mBAAmB,CAAC,0BAA0B,CAAC;QAEnF,IAAI,mBAAmB,CAAC,OAAO,IAAI,CAAC,YAAY,CAAC,wBAAwB,IAAI,mBAAmB,CAAC,OAAO,CAAC,GAAG,KAAK,SAAS,EAAE;YACxH,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;YAChF,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAY,CAAC;SACxF;IACL,CAAC;CACJ;AAED,aAAa,CAAC,sBAAsB,EAAE,YAAY,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { NodeMaterialModes } from \"../../Enums/nodeMaterialModes\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\nimport \"../../../../Shaders/ShadersInclude/helperFunctions\";\r\nimport { ImageSourceBlock } from \"./imageSourceBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { EngineStore } from \"../../../../Engines/engineStore\";\r\n\r\n/**\r\n * Block used to read a texture from a sampler\r\n */\r\nexport class TextureBlock extends NodeMaterialBlock {\r\n private _defineName: string;\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n private _tempTextureRead: string;\r\n private _samplerName: string;\r\n private _transformedUVName: string;\r\n private _textureTransformName: string;\r\n private _textureInfoName: string;\r\n private _mainUVName: string;\r\n private _mainUVDefineName: string;\r\n private _fragmentOnly: boolean;\r\n private _imageSource: Nullable<ImageSourceBlock>;\r\n\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n if (this.source.isConnected) {\r\n return (this.source.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this texture\r\n */\r\n public get samplerName(): string {\r\n if (this._imageSource) {\r\n return this._imageSource.samplerName;\r\n }\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is linked to an ImageSourceBlock\r\n */\r\n public get hasImageSource(): boolean {\r\n return this.source.isConnected;\r\n }\r\n\r\n private _convertToGammaSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public set convertToGammaSpace(value: boolean) {\r\n if (value === this._convertToGammaSpace) {\r\n return;\r\n }\r\n\r\n this._convertToGammaSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToGammaSpace(): boolean {\r\n return this._convertToGammaSpace;\r\n }\r\n\r\n private _convertToLinearSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public set convertToLinearSpace(value: boolean) {\r\n if (value === this._convertToLinearSpace) {\r\n return;\r\n }\r\n\r\n this._convertToLinearSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToLinearSpace(): boolean {\r\n return this._convertToLinearSpace;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if multiplication of texture with level should be disabled\r\n */\r\n public disableLevelMultiplication = false;\r\n\r\n /**\r\n * Create a new TextureBlock\r\n * @param name defines the block name\r\n * @param fragmentOnly\r\n */\r\n public constructor(name: string, fragmentOnly = false) {\r\n super(name, fragmentOnly ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.VertexAndFragment);\r\n\r\n this._fragmentOnly = fragmentOnly;\r\n\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false, NodeMaterialBlockTargets.VertexAndFragment);\r\n this.registerInput(\r\n \"source\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"level\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n this._inputs[0]._prioritizeVertex = !fragmentOnly;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TextureBlock\";\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the level output component\r\n */\r\n public get level(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n public get target() {\r\n if (this._fragmentOnly) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n // TextureBlock has a special optimizations for uvs that come from the vertex shaders as they can be packed into a single varyings.\r\n // But we need to detect uvs coming from fragment then\r\n if (!this.uv.isConnected) {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n if (this.uv.sourceBlock!.isInput) {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n let parent = this.uv.connectedPoint;\r\n\r\n while (parent) {\r\n if (parent.target === NodeMaterialBlockTargets.Fragment) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n if (parent.target === NodeMaterialBlockTargets.Vertex) {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n if (parent.target === NodeMaterialBlockTargets.Neutral || parent.target === NodeMaterialBlockTargets.VertexAndFragment) {\r\n const parentBlock = parent.ownerBlock;\r\n\r\n if (parentBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n parent = null;\r\n for (const input of parentBlock.inputs) {\r\n if (input.connectedPoint) {\r\n parent = input.connectedPoint;\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {}\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.uv.isConnected) {\r\n if (material.mode === NodeMaterialModes.PostProcess) {\r\n const uvInput = material.getBlockByPredicate((b) => b.name === \"uv\");\r\n\r\n if (uvInput) {\r\n uvInput.connectTo(this);\r\n }\r\n } else {\r\n const attributeName = material.mode === NodeMaterialModes.Particle ? \"particle_uv\" : \"uv\";\r\n\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === attributeName);\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(attributeName);\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n }\r\n\r\n public initializeDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n if (this._mainUVDefineName !== undefined) {\r\n defines.setValue(this._mainUVDefineName, false, true);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n if (!this.texture || !this.texture.getTextureMatrix) {\r\n if (this._isMixed) {\r\n defines.setValue(this._defineName, false, true);\r\n defines.setValue(this._mainUVDefineName, true, true);\r\n }\r\n return;\r\n }\r\n\r\n const toGamma = this.convertToGammaSpace && this.texture && !this.texture.gammaSpace;\r\n const toLinear = this.convertToLinearSpace && this.texture && this.texture.gammaSpace;\r\n\r\n // Not a bug... Name defines the texture space not the required conversion\r\n defines.setValue(this._linearDefineName, toGamma, true);\r\n defines.setValue(this._gammaDefineName, toLinear, true);\r\n\r\n if (this._isMixed) {\r\n if (!this.texture.getTextureMatrix().isIdentityAs3x2()) {\r\n defines.setValue(this._defineName, true);\r\n if (defines[this._mainUVDefineName] == undefined) {\r\n defines.setValue(this._mainUVDefineName, false, true);\r\n }\r\n } else {\r\n defines.setValue(this._defineName, false, true);\r\n defines.setValue(this._mainUVDefineName, true, true);\r\n }\r\n }\r\n }\r\n\r\n public isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public bind(effect: Effect) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n if (this._isMixed) {\r\n effect.setFloat(this._textureInfoName, this.texture.level);\r\n effect.setMatrix(this._textureTransformName, this.texture.getTextureMatrix());\r\n }\r\n\r\n if (!this._imageSource) {\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n }\r\n\r\n private get _isMixed() {\r\n return this.target !== NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n private _injectVertexCode(state: NodeMaterialBuildState) {\r\n const uvInput = this.uv;\r\n\r\n // Inject code in vertex\r\n this._defineName = state._getFreeDefineName(\"UVTRANSFORM\");\r\n this._mainUVDefineName = \"VMAIN\" + uvInput.associatedVariableName.toUpperCase();\r\n\r\n this._mainUVName = \"vMain\" + uvInput.associatedVariableName;\r\n this._transformedUVName = state._getFreeVariableName(\"transformedUV\");\r\n this._textureTransformName = state._getFreeVariableName(\"textureTransform\");\r\n this._textureInfoName = state._getFreeVariableName(\"textureInfoName\");\r\n\r\n this.level.associatedVariableName = this._textureInfoName;\r\n\r\n state._emitVaryingFromString(this._transformedUVName, \"vec2\", this._defineName);\r\n state._emitVaryingFromString(this._mainUVName, \"vec2\", this._mainUVDefineName);\r\n\r\n state._emitUniformFromString(this._textureTransformName, \"mat4\", this._defineName);\r\n\r\n state.compilationString += `#ifdef ${this._defineName}\\r\\n`;\r\n state.compilationString += `${this._transformedUVName} = vec2(${this._textureTransformName} * vec4(${uvInput.associatedVariableName}.xy, 1.0, 0.0));\\r\\n`;\r\n state.compilationString += `#elif defined(${this._mainUVDefineName})\\r\\n`;\r\n state.compilationString += `${this._mainUVName} = ${uvInput.associatedVariableName}.xy;\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n if (!this._outputs.some((o) => o.isConnectedInVertexShader)) {\r\n return;\r\n }\r\n\r\n this._writeTextureRead(state, true);\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name, true);\r\n }\r\n }\r\n }\r\n\r\n private _generateTextureLookup(state: NodeMaterialBuildState): void {\r\n const samplerName = this.samplerName;\r\n\r\n state.compilationString += `#ifdef ${this._defineName}\\r\\n`;\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${samplerName}, ${this._transformedUVName});\\r\\n`;\r\n state.compilationString += `#elif defined(${this._mainUVDefineName})\\r\\n`;\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${samplerName}, ${this._mainUVName ? this._mainUVName : this.uv.associatedVariableName});\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n }\r\n\r\n private _writeTextureRead(state: NodeMaterialBuildState, vertexMode = false) {\r\n const uvInput = this.uv;\r\n\r\n if (vertexMode) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n return;\r\n }\r\n\r\n this._generateTextureLookup(state);\r\n return;\r\n }\r\n\r\n if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${this.samplerName}, ${uvInput.associatedVariableName});\\r\\n`;\r\n return;\r\n }\r\n\r\n this._generateTextureLookup(state);\r\n }\r\n\r\n private _generateConversionCode(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string): void {\r\n if (swizzle !== \"a\") {\r\n // no conversion if the output is \"a\" (alpha)\r\n if (!this.texture || !this.texture.gammaSpace) {\r\n state.compilationString += `#ifdef ${this._linearDefineName}\r\n ${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\r\n ${output.associatedVariableName} = toLinearSpace(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string, vertexMode = false) {\r\n if (vertexMode) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n return;\r\n }\r\n\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n return;\r\n }\r\n\r\n if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n return;\r\n }\r\n let complement = \"\";\r\n\r\n if (!this.disableLevelMultiplication) {\r\n complement = ` * ${this._textureInfoName}`;\r\n }\r\n\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle}${complement};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.source.isConnected) {\r\n this._imageSource = this.source.connectedPoint!.ownerBlock as ImageSourceBlock;\r\n } else {\r\n this._imageSource = null;\r\n }\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex || this._fragmentOnly || (state.target === NodeMaterialBlockTargets.Fragment && this._tempTextureRead === undefined)) {\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n }\r\n\r\n if ((!this._isMixed && state.target === NodeMaterialBlockTargets.Fragment) || (this._isMixed && state.target === NodeMaterialBlockTargets.Vertex)) {\r\n if (!this._imageSource) {\r\n this._samplerName = state._getFreeVariableName(this.name + \"Sampler\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n\r\n if (state.target !== NodeMaterialBlockTargets.Fragment) {\r\n // Vertex\r\n this._injectVertexCode(state);\r\n return;\r\n }\r\n\r\n // Fragment\r\n if (!this._outputs.some((o) => o.isConnectedInFragmentShader)) {\r\n return;\r\n }\r\n\r\n if (this._isMixed && !this._imageSource) {\r\n // Reexport the sampler\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n if (this._isMixed) {\r\n state._emitUniformFromString(this._textureInfoName, \"float\");\r\n }\r\n\r\n this._writeTextureRead(state);\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.disableLevelMultiplication = ${this.disableLevelMultiplication};\\r\\n`;\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.fragmentOnly = this._fragmentOnly;\r\n serializationObject.disableLevelMultiplication = this.disableLevelMultiplication;\r\n if (!this.hasImageSource && this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== \"VideoTexture\") {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this._fragmentOnly = !!serializationObject.fragmentOnly;\r\n this.disableLevelMultiplication = !!serializationObject.disableLevelMultiplication;\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime && serializationObject.texture.url !== undefined) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TextureBlock\", TextureBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"textureBlock.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/Dual/textureBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAG9F,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AAEpD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAClE,OAAO,EAAE,SAAS,EAAE,MAAM,+BAA+B,CAAC;AAC1D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,YAAa,SAAQ,iBAAiB;IA+G/C;;;;OAIG;IACH,YAAmB,IAAY,EAAE,YAAY,GAAG,KAAK;QACjD,KAAK,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC,wBAAwB,CAAC,QAAQ,CAAC,CAAC,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;QArDvG,yBAAoB,GAAG,KAAK,CAAC;QAqB7B,0BAAqB,GAAG,KAAK,CAAC;QAqBtC;;WAEG;QACI,+BAA0B,GAAG,KAAK,CAAC;QAUtC,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAElC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,UAAU,EAAE,KAAK,EAAE,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;QAC9H,IAAI,CAAC,aAAa,CACd,QAAQ,EACR,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,QAAQ,EAAE,IAAI,EAAE,oCAAoC,CAAC,KAAK,EAAE,gBAAgB,EAAE,kBAAkB,CAAC,CAChJ,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAC5G,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAC3G,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAExG,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE5G,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAChJ,CAAC;QAEF,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,iBAAiB,GAAG,CAAC,YAAY,CAAC;IACtD,CAAC;IAjID;;OAEG;IACH,IAAW,OAAO;;QACd,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YACzB,OAAO,CAAC,MAAA,IAAI,CAAC,MAAM,CAAC,cAAc,0CAAE,UAA+B,CAAA,CAAC,OAAO,CAAC;SAC/E;QACD,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,OAA0B;;QACzC,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE;YAC3B,OAAO;SACV;QAED,MAAM,KAAK,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,EAAE,mCAAI,WAAW,CAAC,gBAAgB,CAAC;QAElE,IAAI,CAAC,OAAO,IAAI,KAAK,EAAE;YACnB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,QAAS,CAAC,CAAC;YAC1C,CAAC,CAAC,CAAC;SACN;QAED,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,OAAO,IAAI,KAAK,EAAE;YAClB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YACnC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,OAAO,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC;SACxC;QACD,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC;IACnC,CAAC;IAGD;;OAEG;IACH,IAAW,mBAAmB,CAAC,KAAc;;QACzC,IAAI,KAAK,KAAK,IAAI,CAAC,oBAAoB,EAAE;YACrC,OAAO;SACV;QAED,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAClC,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,MAAM,KAAK,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,mCAAI,WAAW,CAAC,gBAAgB,CAAC;YACtE,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACxE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,OAAQ,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAGD;;OAEG;IACH,IAAW,oBAAoB,CAAC,KAAc;;QAC1C,IAAI,KAAK,KAAK,IAAI,CAAC,qBAAqB,EAAE;YACtC,OAAO;SACV;QAED,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,MAAM,KAAK,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,mCAAI,WAAW,CAAC,gBAAgB,CAAC;YACtE,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACxE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,OAAQ,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IA0CD;;;OAGG;IACI,YAAY;QACf,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED,IAAW,MAAM;QACb,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,OAAO,wBAAwB,CAAC,QAAQ,CAAC;SAC5C;QAED,mIAAmI;QACnI,sDAAsD;QACtD,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,OAAO,wBAAwB,CAAC,iBAAiB,CAAC;SACrD;QAED,IAAI,IAAI,CAAC,EAAE,CAAC,WAAY,CAAC,OAAO,EAAE;YAC9B,OAAO,wBAAwB,CAAC,iBAAiB,CAAC;SACrD;QAED,IAAI,MAAM,GAAG,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC;QAEpC,OAAO,MAAM,EAAE;YACX,IAAI,MAAM,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;gBACrD,OAAO,wBAAwB,CAAC,QAAQ,CAAC;aAC5C;YAED,IAAI,MAAM,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;gBACnD,OAAO,wBAAwB,CAAC,iBAAiB,CAAC;aACrD;YAED,IAAI,MAAM,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,IAAI,MAAM,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,EAAE;gBACpH,MAAM,WAAW,GAAG,MAAM,CAAC,UAAU,CAAC;gBAEtC,IAAI,WAAW,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;oBAC1D,OAAO,wBAAwB,CAAC,QAAQ,CAAC;iBAC5C;gBAED,MAAM,GAAG,IAAI,CAAC;gBACd,KAAK,MAAM,KAAK,IAAI,WAAW,CAAC,MAAM,EAAE;oBACpC,IAAI,KAAK,CAAC,cAAc,EAAE;wBACtB,MAAM,GAAG,KAAK,CAAC,cAAc,CAAC;wBAC9B,MAAM;qBACT;iBACJ;aACJ;SACJ;QAED,OAAO,wBAAwB,CAAC,iBAAiB,CAAC;IACtD,CAAC;IAED,IAAW,MAAM,CAAC,KAA+B,IAAG,CAAC;IAE9C,aAAa,CAAC,QAAsB;QACvC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,IAAI,QAAQ,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;gBACjD,MAAM,OAAO,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;gBAErE,IAAI,OAAO,EAAE;oBACT,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;iBAC3B;aACJ;iBAAM;gBACH,MAAM,aAAa,GAAG,QAAQ,CAAC,IAAI,KAAK,iBAAiB,CAAC,QAAQ,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC;gBAE1F,IAAI,OAAO,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,aAAa,CAAC,CAAC;gBAElG,IAAI,CAAC,OAAO,EAAE;oBACV,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;oBAC/B,OAAO,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;iBACzC;gBACD,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;aACrC;SACJ;IACL,CAAC;IAEM,iBAAiB,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACjG,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,IAAI,CAAC,iBAAiB,KAAK,SAAS,EAAE;YACtC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;SACzD;IACL,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE;YACjD,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACf,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;gBAChD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;aACxD;YACD,OAAO;SACV;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,mBAAmB,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;QACrF,MAAM,QAAQ,GAAG,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;QAEtF,0EAA0E;QAC1E,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACxD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;QAExD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,eAAe,EAAE,EAAE;gBACpD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;gBACzC,IAAI,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,IAAI,SAAS,EAAE;oBAC9C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;iBACzD;aACJ;iBAAM;gBACH,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;gBAChD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;aACxD;SACJ;IACL,CAAC;IAEM,OAAO;QACV,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,EAAE;YACtD,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,IAAI,CAAC,MAAc;QACtB,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACf,OAAO;SACV;QAED,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAC3D,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,CAAC;SACjF;QAED,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACpB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;SACtD;IACL,CAAC;IAED,IAAY,QAAQ;QAChB,OAAO,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,CAAC;IAC7D,CAAC;IAEO,iBAAiB,CAAC,KAA6B;QACnD,MAAM,OAAO,GAAG,IAAI,CAAC,EAAE,CAAC;QAExB,wBAAwB;QACxB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC;QAC3D,IAAI,CAAC,iBAAiB,GAAG,OAAO,GAAG,OAAO,CAAC,sBAAsB,CAAC,WAAW,EAAE,CAAC;QAEhF,IAAI,CAAC,WAAW,GAAG,OAAO,GAAG,OAAO,CAAC,sBAAsB,CAAC;QAC5D,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QACtE,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAC5E,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAEtE,IAAI,CAAC,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAE1D,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,kBAAkB,EAAE,MAAM,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAChF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE/E,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,qBAAqB,EAAE,MAAM,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAEnF,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,WAAW,MAAM,CAAC;QAC5D,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,kBAAkB,WAAW,IAAI,CAAC,qBAAqB,WAAW,OAAO,CAAC,sBAAsB,sBAAsB,CAAC;QAC1J,KAAK,CAAC,iBAAiB,IAAI,iBAAiB,IAAI,CAAC,iBAAiB,OAAO,CAAC;QAC1E,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,WAAW,MAAM,OAAO,CAAC,sBAAsB,UAAU,CAAC;QAC7F,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QAExC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,yBAAyB,CAAC,EAAE;YACzD,OAAO;SACV;QAED,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAEpC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,MAAM,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,OAAO,EAAE;gBAChD,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAEO,sBAAsB,CAAC,KAA6B;QACxD,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QAErC,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,WAAW,MAAM,CAAC;QAC5D,KAAK,CAAC,iBAAiB,IAAI,QAAQ,IAAI,CAAC,gBAAgB,gBAAgB,WAAW,KAAK,IAAI,CAAC,kBAAkB,QAAQ,CAAC;QACxH,KAAK,CAAC,iBAAiB,IAAI,iBAAiB,IAAI,CAAC,iBAAiB,OAAO,CAAC;QAC1E,KAAK,CAAC,iBAAiB,IAAI,QAAQ,IAAI,CAAC,gBAAgB,gBAAgB,WAAW,KAAK,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,sBAAsB,QAAQ,CAAC;QACrK,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;IAC5C,CAAC;IAEO,iBAAiB,CAAC,KAA6B,EAAE,UAAU,GAAG,KAAK;QACvE,MAAM,OAAO,GAAG,IAAI,CAAC,EAAE,CAAC;QAExB,IAAI,UAAU,EAAE;YACZ,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;gBACpD,OAAO;aACV;YAED,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;YACnC,OAAO;SACV;QAED,IAAI,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACjE,KAAK,CAAC,iBAAiB,IAAI,QAAQ,IAAI,CAAC,gBAAgB,gBAAgB,IAAI,CAAC,WAAW,KAAK,OAAO,CAAC,sBAAsB,QAAQ,CAAC;YACpI,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;IACvC,CAAC;IAEO,uBAAuB,CAAC,KAA6B,EAAE,MAAmC,EAAE,OAAe;QAC/G,IAAI,OAAO,KAAK,GAAG,EAAE;YACjB,6CAA6C;YAC7C,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE;gBAC3C,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,iBAAiB;sBACrD,MAAM,CAAC,sBAAsB,mBAAmB,MAAM,CAAC,sBAAsB;;iBAElF,CAAC;aACL;YAED,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,gBAAgB;kBACpD,MAAM,CAAC,sBAAsB,oBAAoB,MAAM,CAAC,sBAAsB;;aAEnF,CAAC;SACL;IACL,CAAC;IAEO,YAAY,CAAC,KAA6B,EAAE,MAAmC,EAAE,OAAe,EAAE,UAAU,GAAG,KAAK;QACxH,IAAI,UAAU,EAAE;YACZ,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;gBACpD,OAAO;aACV;YAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,CAAC,gBAAgB,IAAI,OAAO,OAAO,CAAC;YAC9G,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;YACrD,OAAO;SACV;QAED,IAAI,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACjE,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,CAAC,gBAAgB,IAAI,OAAO,OAAO,CAAC;YAC9G,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;YACrD,OAAO;SACV;QACD,IAAI,UAAU,GAAG,EAAE,CAAC;QAEpB,IAAI,CAAC,IAAI,CAAC,0BAA0B,EAAE;YAClC,UAAU,GAAG,MAAM,IAAI,CAAC,gBAAgB,EAAE,CAAC;SAC9C;QAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,CAAC,gBAAgB,IAAI,OAAO,GAAG,UAAU,OAAO,CAAC;QAC3H,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;IACzD,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,cAAe,CAAC,UAA8B,CAAC;SAClF;aAAM;YACH,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAC5B;QAED,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,IAAI,IAAI,CAAC,aAAa,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YAC9H,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;YACtE,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC;YAC9D,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;SAC/D;QAED,IAAI,CAAC,CAAC,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,CAAC,EAAE;YAC/I,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACpB,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC,CAAC;gBAEtE,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;aAC3C;YAED,eAAe;YACf,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC3C,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC1C,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC9C;QAED,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,SAAS;YACT,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC9B,OAAO;SACV;QAED,WAAW;QACX,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,2BAA2B,CAAC,EAAE;YAC3D,OAAO;SACV;QAED,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACrC,uBAAuB;YACvB,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;SAC3C;QAED,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QAE5D,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;SAChE;QAED,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAE9B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,MAAM,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,OAAO,EAAE;gBAChD,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;aACjD;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,OAAO,CAAC;QACjG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,OAAO,CAAC;QACnG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,iCAAiC,IAAI,CAAC,0BAA0B,OAAO,CAAC;QAE/G,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACf,OAAO,UAAU,CAAC;SACrB;QAED,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,IAAI,CAAC,OAAO,CAAC,IAAI,YAAY,IAAI,CAAC,OAAO,CAAC,QAAQ,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,KAAK,IAAI,CAAC,OAAO,CAAC,YAAY,QAAQ,CAAC;QAC5L,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,OAAO,CAAC,KAAK,OAAO,CAAC;QACrF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,OAAO,CAAC,KAAK,OAAO,CAAC;QACrF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,OAAO,CAAC;QACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,OAAO,CAAC;QACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,OAAO,CAAC;QACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,OAAO,CAAC,OAAO,OAAO,CAAC;QACzF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,OAAO,CAAC,OAAO,OAAO,CAAC;QACzF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,OAAO,CAAC,MAAM,OAAO,CAAC;QACvF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,OAAO,CAAC,MAAM,OAAO,CAAC;QACvF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,OAAO,CAAC,eAAe,OAAO,CAAC;QAEzG,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACtD,mBAAmB,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC;QACjF,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,KAAK,cAAc,EAAE;YACxH,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;SAC1D;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,mBAAmB,CAAC,YAAY,CAAC;QACxD,IAAI,CAAC,0BAA0B,GAAG,CAAC,CAAC,mBAAmB,CAAC,0BAA0B,CAAC;QAEnF,IAAI,mBAAmB,CAAC,OAAO,IAAI,CAAC,YAAY,CAAC,wBAAwB,IAAI,mBAAmB,CAAC,OAAO,CAAC,GAAG,KAAK,SAAS,EAAE;YACxH,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;YAChF,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAY,CAAC;SACxF;IACL,CAAC;CACJ;AAED,aAAa,CAAC,sBAAsB,EAAE,YAAY,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { NodeMaterialModes } from \"../../Enums/nodeMaterialModes\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\nimport \"../../../../Shaders/ShadersInclude/helperFunctions\";\r\nimport { ImageSourceBlock } from \"./imageSourceBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { EngineStore } from \"../../../../Engines/engineStore\";\r\n\r\n/**\r\n * Block used to read a texture from a sampler\r\n */\r\nexport class TextureBlock extends NodeMaterialBlock {\r\n private _defineName: string;\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n private _tempTextureRead: string;\r\n private _samplerName: string;\r\n private _transformedUVName: string;\r\n private _textureTransformName: string;\r\n private _textureInfoName: string;\r\n private _mainUVName: string;\r\n private _mainUVDefineName: string;\r\n private _fragmentOnly: boolean;\r\n private _imageSource: Nullable<ImageSourceBlock>;\r\n\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n if (this.source.isConnected) {\r\n return (this.source.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this texture\r\n */\r\n public get samplerName(): string {\r\n if (this._imageSource) {\r\n return this._imageSource.samplerName;\r\n }\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is linked to an ImageSourceBlock\r\n */\r\n public get hasImageSource(): boolean {\r\n return this.source.isConnected;\r\n }\r\n\r\n private _convertToGammaSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public set convertToGammaSpace(value: boolean) {\r\n if (value === this._convertToGammaSpace) {\r\n return;\r\n }\r\n\r\n this._convertToGammaSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToGammaSpace(): boolean {\r\n return this._convertToGammaSpace;\r\n }\r\n\r\n private _convertToLinearSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public set convertToLinearSpace(value: boolean) {\r\n if (value === this._convertToLinearSpace) {\r\n return;\r\n }\r\n\r\n this._convertToLinearSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToLinearSpace(): boolean {\r\n return this._convertToLinearSpace;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if multiplication of texture with level should be disabled\r\n */\r\n public disableLevelMultiplication = false;\r\n\r\n /**\r\n * Create a new TextureBlock\r\n * @param name defines the block name\r\n * @param fragmentOnly\r\n */\r\n public constructor(name: string, fragmentOnly = false) {\r\n super(name, fragmentOnly ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.VertexAndFragment);\r\n\r\n this._fragmentOnly = fragmentOnly;\r\n\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.VertexAndFragment);\r\n this.registerInput(\r\n \"source\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"level\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Vector2 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n\r\n this._inputs[0]._prioritizeVertex = !fragmentOnly;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TextureBlock\";\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the level output component\r\n */\r\n public get level(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n public get target() {\r\n if (this._fragmentOnly) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n // TextureBlock has a special optimizations for uvs that come from the vertex shaders as they can be packed into a single varyings.\r\n // But we need to detect uvs coming from fragment then\r\n if (!this.uv.isConnected) {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n if (this.uv.sourceBlock!.isInput) {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n let parent = this.uv.connectedPoint;\r\n\r\n while (parent) {\r\n if (parent.target === NodeMaterialBlockTargets.Fragment) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n if (parent.target === NodeMaterialBlockTargets.Vertex) {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n if (parent.target === NodeMaterialBlockTargets.Neutral || parent.target === NodeMaterialBlockTargets.VertexAndFragment) {\r\n const parentBlock = parent.ownerBlock;\r\n\r\n if (parentBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n parent = null;\r\n for (const input of parentBlock.inputs) {\r\n if (input.connectedPoint) {\r\n parent = input.connectedPoint;\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {}\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.uv.isConnected) {\r\n if (material.mode === NodeMaterialModes.PostProcess) {\r\n const uvInput = material.getBlockByPredicate((b) => b.name === \"uv\");\r\n\r\n if (uvInput) {\r\n uvInput.connectTo(this);\r\n }\r\n } else {\r\n const attributeName = material.mode === NodeMaterialModes.Particle ? \"particle_uv\" : \"uv\";\r\n\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === attributeName);\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(attributeName);\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n }\r\n\r\n public initializeDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n if (this._mainUVDefineName !== undefined) {\r\n defines.setValue(this._mainUVDefineName, false, true);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n if (!this.texture || !this.texture.getTextureMatrix) {\r\n if (this._isMixed) {\r\n defines.setValue(this._defineName, false, true);\r\n defines.setValue(this._mainUVDefineName, true, true);\r\n }\r\n return;\r\n }\r\n\r\n const toGamma = this.convertToGammaSpace && this.texture && !this.texture.gammaSpace;\r\n const toLinear = this.convertToLinearSpace && this.texture && this.texture.gammaSpace;\r\n\r\n // Not a bug... Name defines the texture space not the required conversion\r\n defines.setValue(this._linearDefineName, toGamma, true);\r\n defines.setValue(this._gammaDefineName, toLinear, true);\r\n\r\n if (this._isMixed) {\r\n if (!this.texture.getTextureMatrix().isIdentityAs3x2()) {\r\n defines.setValue(this._defineName, true);\r\n if (defines[this._mainUVDefineName] == undefined) {\r\n defines.setValue(this._mainUVDefineName, false, true);\r\n }\r\n } else {\r\n defines.setValue(this._defineName, false, true);\r\n defines.setValue(this._mainUVDefineName, true, true);\r\n }\r\n }\r\n }\r\n\r\n public isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public bind(effect: Effect) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n if (this._isMixed) {\r\n effect.setFloat(this._textureInfoName, this.texture.level);\r\n effect.setMatrix(this._textureTransformName, this.texture.getTextureMatrix());\r\n }\r\n\r\n if (!this._imageSource) {\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n }\r\n\r\n private get _isMixed() {\r\n return this.target !== NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n private _injectVertexCode(state: NodeMaterialBuildState) {\r\n const uvInput = this.uv;\r\n\r\n // Inject code in vertex\r\n this._defineName = state._getFreeDefineName(\"UVTRANSFORM\");\r\n this._mainUVDefineName = \"VMAIN\" + uvInput.associatedVariableName.toUpperCase();\r\n\r\n this._mainUVName = \"vMain\" + uvInput.associatedVariableName;\r\n this._transformedUVName = state._getFreeVariableName(\"transformedUV\");\r\n this._textureTransformName = state._getFreeVariableName(\"textureTransform\");\r\n this._textureInfoName = state._getFreeVariableName(\"textureInfoName\");\r\n\r\n this.level.associatedVariableName = this._textureInfoName;\r\n\r\n state._emitVaryingFromString(this._transformedUVName, \"vec2\", this._defineName);\r\n state._emitVaryingFromString(this._mainUVName, \"vec2\", this._mainUVDefineName);\r\n\r\n state._emitUniformFromString(this._textureTransformName, \"mat4\", this._defineName);\r\n\r\n state.compilationString += `#ifdef ${this._defineName}\\r\\n`;\r\n state.compilationString += `${this._transformedUVName} = vec2(${this._textureTransformName} * vec4(${uvInput.associatedVariableName}.xy, 1.0, 0.0));\\r\\n`;\r\n state.compilationString += `#elif defined(${this._mainUVDefineName})\\r\\n`;\r\n state.compilationString += `${this._mainUVName} = ${uvInput.associatedVariableName}.xy;\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n if (!this._outputs.some((o) => o.isConnectedInVertexShader)) {\r\n return;\r\n }\r\n\r\n this._writeTextureRead(state, true);\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name, true);\r\n }\r\n }\r\n }\r\n\r\n private _generateTextureLookup(state: NodeMaterialBuildState): void {\r\n const samplerName = this.samplerName;\r\n\r\n state.compilationString += `#ifdef ${this._defineName}\\r\\n`;\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${samplerName}, ${this._transformedUVName});\\r\\n`;\r\n state.compilationString += `#elif defined(${this._mainUVDefineName})\\r\\n`;\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${samplerName}, ${this._mainUVName ? this._mainUVName : this.uv.associatedVariableName});\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n }\r\n\r\n private _writeTextureRead(state: NodeMaterialBuildState, vertexMode = false) {\r\n const uvInput = this.uv;\r\n\r\n if (vertexMode) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n return;\r\n }\r\n\r\n this._generateTextureLookup(state);\r\n return;\r\n }\r\n\r\n if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${this.samplerName}, ${uvInput.associatedVariableName});\\r\\n`;\r\n return;\r\n }\r\n\r\n this._generateTextureLookup(state);\r\n }\r\n\r\n private _generateConversionCode(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string): void {\r\n if (swizzle !== \"a\") {\r\n // no conversion if the output is \"a\" (alpha)\r\n if (!this.texture || !this.texture.gammaSpace) {\r\n state.compilationString += `#ifdef ${this._linearDefineName}\r\n ${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\r\n ${output.associatedVariableName} = toLinearSpace(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string, vertexMode = false) {\r\n if (vertexMode) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n return;\r\n }\r\n\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n return;\r\n }\r\n\r\n if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n return;\r\n }\r\n let complement = \"\";\r\n\r\n if (!this.disableLevelMultiplication) {\r\n complement = ` * ${this._textureInfoName}`;\r\n }\r\n\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle}${complement};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.source.isConnected) {\r\n this._imageSource = this.source.connectedPoint!.ownerBlock as ImageSourceBlock;\r\n } else {\r\n this._imageSource = null;\r\n }\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex || this._fragmentOnly || state.target === NodeMaterialBlockTargets.Fragment) {\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n }\r\n\r\n if ((!this._isMixed && state.target === NodeMaterialBlockTargets.Fragment) || (this._isMixed && state.target === NodeMaterialBlockTargets.Vertex)) {\r\n if (!this._imageSource) {\r\n this._samplerName = state._getFreeVariableName(this.name + \"Sampler\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n\r\n if (state.target !== NodeMaterialBlockTargets.Fragment) {\r\n // Vertex\r\n this._injectVertexCode(state);\r\n return;\r\n }\r\n\r\n // Fragment\r\n if (!this._outputs.some((o) => o.isConnectedInFragmentShader)) {\r\n return;\r\n }\r\n\r\n if (this._isMixed && !this._imageSource) {\r\n // Reexport the sampler\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n if (this._isMixed) {\r\n state._emitUniformFromString(this._textureInfoName, \"float\");\r\n }\r\n\r\n this._writeTextureRead(state);\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.disableLevelMultiplication = ${this.disableLevelMultiplication};\\r\\n`;\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.fragmentOnly = this._fragmentOnly;\r\n serializationObject.disableLevelMultiplication = this.disableLevelMultiplication;\r\n if (!this.hasImageSource && this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== \"VideoTexture\") {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this._fragmentOnly = !!serializationObject.fragmentOnly;\r\n this.disableLevelMultiplication = !!serializationObject.disableLevelMultiplication;\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime && serializationObject.texture.url !== undefined) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TextureBlock\", TextureBlock);\r\n"]}
|
|
@@ -16,8 +16,8 @@ export class TBNBlock extends NodeMaterialBlock {
|
|
|
16
16
|
*/
|
|
17
17
|
constructor(name) {
|
|
18
18
|
super(name, NodeMaterialBlockTargets.Fragment, true);
|
|
19
|
-
this.registerInput("normal", NodeMaterialBlockConnectionPointTypes.
|
|
20
|
-
this.normal.
|
|
19
|
+
this.registerInput("normal", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);
|
|
20
|
+
this.normal.addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3);
|
|
21
21
|
this.registerInput("tangent", NodeMaterialBlockConnectionPointTypes.Vector4, false);
|
|
22
22
|
this.registerInput("world", NodeMaterialBlockConnectionPointTypes.Matrix, false);
|
|
23
23
|
this.registerOutput("TBN", NodeMaterialBlockConnectionPointTypes.Object, NodeMaterialBlockTargets.Fragment, new NodeMaterialConnectionPointCustomObject("TBN", this, NodeMaterialConnectionPointDirection.Output, TBNBlock, "TBNBlock"));
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TBNBlock.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/Fragment/TBNBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAC9F,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AAExG,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAGjD;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,iBAAiB;IAC3C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAErD,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACnF,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7F,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACpF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAEjF,IAAI,CAAC,cAAc,CACf,KAAK,EACL,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,KAAK,EAAE,IAAI,EAAE,oCAAoC,CAAC,MAAM,EAAE,QAAQ,EAAE,UAAU,CAAC,CAC9H,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC9G,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC9G,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;IAClH,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;QACxC,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACzC,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;QAC3C,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,gEAAgE;IAChE,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED,IAAW,MAAM;QACb,OAAO,wBAAwB,CAAC,QAAQ,CAAC;IAC7C,CAAC;IAED,IAAW,MAAM,CAAC,KAA+B,IAAG,CAAC;IAE9C,aAAa,CAAC,QAAsB;QACvC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACzB,IAAI,UAAU,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,aAAa,IAAI,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,KAAK,CAAC,CAAC;YAE/H,IAAI,CAAC,UAAU,EAAE;gBACb,UAAU,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,CAAC;gBACrC,UAAU,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC;aAC/D;YACD,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAC3C;QAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YAC1B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,CAAC,CAAC;YAEjG,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE;YAC3B,IAAI,YAAY,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,SAAS,IAAI,CAAC,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC;YAE/J,IAAI,CAAC,YAAY,EAAE;gBACf,YAAY,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,CAAC;gBACzC,YAAY,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;aAC1C;YACD,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAC/C;IACL,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;;QAC9F,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAE7B,IAAI,eAAe,GAAG,MAAM,CAAC,WAAW,CAAC;QACzC,IAAI,CAAA,MAAA,MAAM,CAAC,iBAAiB,0CAAE,WAAW,KAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAA,MAAM,CAAC,iBAAiB,0CAAE,IAAI,CAAC,EAAE;YACtG,eAAe,GAAG,KAAK,CAAC;SAC3B;QAED,IAAI,gBAAgB,GAAG,OAAO,CAAC,WAAW,CAAC;QAC3C,IAAI,CAAA,MAAA,OAAO,CAAC,iBAAiB,0CAAE,WAAW,KAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAA,OAAO,CAAC,iBAAiB,0CAAE,IAAI,CAAC,EAAE;YACxG,gBAAgB,GAAG,KAAK,CAAC;SAC5B;QAED,MAAM,WAAW,GAAG,eAAe,IAAI,gBAAgB,CAAC;QAExD,OAAO,CAAC,QAAQ,CAAC,UAAU,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;IACpD,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAEvB,WAAW;QACX,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,KAAK,CAAC,iBAAiB,IAAI;qBAClB,IAAI,CAAC,IAAI;6CACe,MAAM,CAAC,sBAAsB;8CAC5B,OAAO,CAAC,sBAAsB;qEACP,OAAO,CAAC,sBAAsB;uBAC5E,GAAG,CAAC,sBAAsB,WAAW,KAAK,CAAC,sBAAsB;aAC3E,CAAC;YAEF,IAAI,IAAI,CAAC,YAAY,EAAE;gBACnB,KAAK,CAAC,iBAAiB;oBACnB,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC;wBAChC,WAAW,GAAG,CAAC,sBAAsB,WAAW,GAAG,CAAC,sBAAsB,WAAW,GAAG,CAAC,sBAAsB,cAAc,CAAC;aACrI;YACD,IAAI,IAAI,CAAC,YAAY,EAAE;gBACnB,KAAK,CAAC,iBAAiB;oBACnB,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,GAAG,WAAW,GAAG,CAAC,sBAAsB,UAAU,GAAG,CAAC,sBAAsB,WAAW,GAAG,CAAC,sBAAsB,cAAc,CAAC;aACvK;YACD,IAAI,IAAI,CAAC,YAAY,EAAE;gBACnB,KAAK,CAAC,iBAAiB;oBACnB,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC;wBAChC,WAAW,GAAG,CAAC,sBAAsB,WAAW,GAAG,CAAC,sBAAsB,WAAW,GAAG,CAAC,sBAAsB,cAAc,CAAC;aACrI;YAED,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACjD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\n\r\n/**\r\n * Block used to implement TBN matrix\r\n */\r\nexport class TBNBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new TBNBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.normal.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, false);\r\n\r\n this.registerOutput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Output, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n this.registerOutput(\"row0\", NodeMaterialBlockConnectionPointTypes.Vector3, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"row1\", NodeMaterialBlockConnectionPointTypes.Vector3, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"row2\", NodeMaterialBlockConnectionPointTypes.Vector3, NodeMaterialBlockTargets.Fragment);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TBNBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"tbnNormal\");\r\n state._excludeVariableName(\"tbnTangent\");\r\n state._excludeVariableName(\"tbnBitangent\");\r\n state._excludeVariableName(\"TBN\");\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world matrix input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the TBN output component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the row0 of the output matrix\r\n */\r\n public get row0(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the row1 of the output matrix\r\n */\r\n public get row1(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the row2 of the output matrix\r\n */\r\n public get row2(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n public get target() {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {}\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.isSystemValue && b.systemValue === NodeMaterialSystemValues.World);\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\");\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && b.type === NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n\r\n let normalAvailable = normal.isConnected;\r\n if (normal.connectInputBlock?.isAttribute && !mesh.isVerticesDataPresent(normal.connectInputBlock?.name)) {\r\n normalAvailable = false;\r\n }\r\n\r\n let tangentAvailable = tangent.isConnected;\r\n if (tangent.connectInputBlock?.isAttribute && !mesh.isVerticesDataPresent(tangent.connectInputBlock?.name)) {\r\n tangentAvailable = false;\r\n }\r\n\r\n const useTBNBlock = normalAvailable && tangentAvailable;\r\n\r\n defines.setValue(\"TBNBLOCK\", useTBNBlock, true);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const world = this.world;\r\n const TBN = this.TBN;\r\n const row0 = this.row0;\r\n const row1 = this.row1;\r\n const row2 = this.row2;\r\n\r\n // Fragment\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.compilationString += `\r\n // ${this.name}\r\n vec3 tbnNormal = normalize(${normal.associatedVariableName}).xyz;\r\n vec3 tbnTangent = normalize(${tangent.associatedVariableName}.xyz);\r\n vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${tangent.associatedVariableName}.w;\r\n mat3 ${TBN.associatedVariableName} = mat3(${world.associatedVariableName}) * mat3(tbnTangent, tbnBitangent, tbnNormal);\r\n `;\r\n\r\n if (row0.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(row0, state) +\r\n ` = vec3(${TBN.associatedVariableName}[0][0], ${TBN.associatedVariableName}[0][1], ${TBN.associatedVariableName}[0][2]);\\r\\n`;\r\n }\r\n if (row1.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(row1, state) + ` = vec3(${TBN.associatedVariableName}[1[0], ${TBN.associatedVariableName}[1][1], ${TBN.associatedVariableName}[1][2]);\\r\\n`;\r\n }\r\n if (row2.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(row2, state) +\r\n ` = vec3(${TBN.associatedVariableName}[2][0], ${TBN.associatedVariableName}[2][1], ${TBN.associatedVariableName}[2][2]);\\r\\n`;\r\n }\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TBNBlock\", TBNBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"TBNBlock.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/Fragment/TBNBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAC9F,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AAExG,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAGjD;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,iBAAiB;IAC3C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAErD,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;QACtF,IAAI,CAAC,MAAM,CAAC,0CAA0C,CAAC,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACtJ,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACpF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAEjF,IAAI,CAAC,cAAc,CACf,KAAK,EACL,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,KAAK,EAAE,IAAI,EAAE,oCAAoC,CAAC,MAAM,EAAE,QAAQ,EAAE,UAAU,CAAC,CAC9H,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC9G,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC9G,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;IAClH,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;QACxC,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACzC,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;QAC3C,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,gEAAgE;IAChE,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED,IAAW,MAAM;QACb,OAAO,wBAAwB,CAAC,QAAQ,CAAC;IAC7C,CAAC;IAED,IAAW,MAAM,CAAC,KAA+B,IAAG,CAAC;IAE9C,aAAa,CAAC,QAAsB;QACvC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACzB,IAAI,UAAU,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,aAAa,IAAI,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,KAAK,CAAC,CAAC;YAE/H,IAAI,CAAC,UAAU,EAAE;gBACb,UAAU,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,CAAC;gBACrC,UAAU,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC;aAC/D;YACD,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAC3C;QAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YAC1B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,CAAC,CAAC;YAEjG,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE;YAC3B,IAAI,YAAY,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,SAAS,IAAI,CAAC,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC;YAE/J,IAAI,CAAC,YAAY,EAAE;gBACf,YAAY,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,CAAC;gBACzC,YAAY,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;aAC1C;YACD,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAC/C;IACL,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;;QAC9F,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAE7B,IAAI,eAAe,GAAG,MAAM,CAAC,WAAW,CAAC;QACzC,IAAI,CAAA,MAAA,MAAM,CAAC,iBAAiB,0CAAE,WAAW,KAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAA,MAAM,CAAC,iBAAiB,0CAAE,IAAI,CAAC,EAAE;YACtG,eAAe,GAAG,KAAK,CAAC;SAC3B;QAED,IAAI,gBAAgB,GAAG,OAAO,CAAC,WAAW,CAAC;QAC3C,IAAI,CAAA,MAAA,OAAO,CAAC,iBAAiB,0CAAE,WAAW,KAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAA,OAAO,CAAC,iBAAiB,0CAAE,IAAI,CAAC,EAAE;YACxG,gBAAgB,GAAG,KAAK,CAAC;SAC5B;QAED,MAAM,WAAW,GAAG,eAAe,IAAI,gBAAgB,CAAC;QAExD,OAAO,CAAC,QAAQ,CAAC,UAAU,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;IACpD,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAEvB,WAAW;QACX,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,KAAK,CAAC,iBAAiB,IAAI;qBAClB,IAAI,CAAC,IAAI;6CACe,MAAM,CAAC,sBAAsB;8CAC5B,OAAO,CAAC,sBAAsB;qEACP,OAAO,CAAC,sBAAsB;uBAC5E,GAAG,CAAC,sBAAsB,WAAW,KAAK,CAAC,sBAAsB;aAC3E,CAAC;YAEF,IAAI,IAAI,CAAC,YAAY,EAAE;gBACnB,KAAK,CAAC,iBAAiB;oBACnB,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC;wBAChC,WAAW,GAAG,CAAC,sBAAsB,WAAW,GAAG,CAAC,sBAAsB,WAAW,GAAG,CAAC,sBAAsB,cAAc,CAAC;aACrI;YACD,IAAI,IAAI,CAAC,YAAY,EAAE;gBACnB,KAAK,CAAC,iBAAiB;oBACnB,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,GAAG,WAAW,GAAG,CAAC,sBAAsB,UAAU,GAAG,CAAC,sBAAsB,WAAW,GAAG,CAAC,sBAAsB,cAAc,CAAC;aACvK;YACD,IAAI,IAAI,CAAC,YAAY,EAAE;gBACnB,KAAK,CAAC,iBAAiB;oBACnB,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC;wBAChC,WAAW,GAAG,CAAC,sBAAsB,WAAW,GAAG,CAAC,sBAAsB,WAAW,GAAG,CAAC,sBAAsB,cAAc,CAAC;aACrI;YAED,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACjD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\n\r\n/**\r\n * Block used to implement TBN matrix\r\n */\r\nexport class TBNBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new TBNBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.normal.addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, false);\r\n\r\n this.registerOutput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Output, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n this.registerOutput(\"row0\", NodeMaterialBlockConnectionPointTypes.Vector3, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"row1\", NodeMaterialBlockConnectionPointTypes.Vector3, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"row2\", NodeMaterialBlockConnectionPointTypes.Vector3, NodeMaterialBlockTargets.Fragment);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TBNBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"tbnNormal\");\r\n state._excludeVariableName(\"tbnTangent\");\r\n state._excludeVariableName(\"tbnBitangent\");\r\n state._excludeVariableName(\"TBN\");\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world matrix input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the TBN output component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the row0 of the output matrix\r\n */\r\n public get row0(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the row1 of the output matrix\r\n */\r\n public get row1(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the row2 of the output matrix\r\n */\r\n public get row2(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n public get target() {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {}\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.isSystemValue && b.systemValue === NodeMaterialSystemValues.World);\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\");\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && b.type === NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n\r\n let normalAvailable = normal.isConnected;\r\n if (normal.connectInputBlock?.isAttribute && !mesh.isVerticesDataPresent(normal.connectInputBlock?.name)) {\r\n normalAvailable = false;\r\n }\r\n\r\n let tangentAvailable = tangent.isConnected;\r\n if (tangent.connectInputBlock?.isAttribute && !mesh.isVerticesDataPresent(tangent.connectInputBlock?.name)) {\r\n tangentAvailable = false;\r\n }\r\n\r\n const useTBNBlock = normalAvailable && tangentAvailable;\r\n\r\n defines.setValue(\"TBNBLOCK\", useTBNBlock, true);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const world = this.world;\r\n const TBN = this.TBN;\r\n const row0 = this.row0;\r\n const row1 = this.row1;\r\n const row2 = this.row2;\r\n\r\n // Fragment\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.compilationString += `\r\n // ${this.name}\r\n vec3 tbnNormal = normalize(${normal.associatedVariableName}).xyz;\r\n vec3 tbnTangent = normalize(${tangent.associatedVariableName}.xyz);\r\n vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${tangent.associatedVariableName}.w;\r\n mat3 ${TBN.associatedVariableName} = mat3(${world.associatedVariableName}) * mat3(tbnTangent, tbnBitangent, tbnNormal);\r\n `;\r\n\r\n if (row0.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(row0, state) +\r\n ` = vec3(${TBN.associatedVariableName}[0][0], ${TBN.associatedVariableName}[0][1], ${TBN.associatedVariableName}[0][2]);\\r\\n`;\r\n }\r\n if (row1.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(row1, state) + ` = vec3(${TBN.associatedVariableName}[1[0], ${TBN.associatedVariableName}[1][1], ${TBN.associatedVariableName}[1][2]);\\r\\n`;\r\n }\r\n if (row2.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(row2, state) +\r\n ` = vec3(${TBN.associatedVariableName}[2][0], ${TBN.associatedVariableName}[2][1], ${TBN.associatedVariableName}[2][2]);\\r\\n`;\r\n }\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TBNBlock\", TBNBlock);\r\n"]}
|
|
@@ -22,9 +22,9 @@ export class FragmentOutputBlock extends NodeMaterialBlock {
|
|
|
22
22
|
/** Gets or sets a boolean indicating if logarithmic depth should be used */
|
|
23
23
|
this.useLogarithmicDepth = false;
|
|
24
24
|
this.registerInput("rgba", NodeMaterialBlockConnectionPointTypes.Color4, true);
|
|
25
|
-
this.registerInput("rgb", NodeMaterialBlockConnectionPointTypes.
|
|
25
|
+
this.registerInput("rgb", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);
|
|
26
26
|
this.registerInput("a", NodeMaterialBlockConnectionPointTypes.Float, true);
|
|
27
|
-
this.rgb.
|
|
27
|
+
this.rgb.addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Float);
|
|
28
28
|
}
|
|
29
29
|
/**
|
|
30
30
|
* Gets the current class name
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"fragmentOutputBlock.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/Fragment/fragmentOutputBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,6BAA6B,CAAC;AAC7F,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAMzD;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IAItD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QASzD,wFAAwF;QAEjF,wBAAmB,GAAG,KAAK,CAAC;QAEnC,yFAAyF;QAElF,yBAAoB,GAAG,KAAK,CAAC;QAEpC,4EAA4E;QAErE,wBAAmB,GAAG,KAAK,CAAC;QAjB/B,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAE3E,IAAI,CAAC,GAAG,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC5F,CAAC;IAcD;;;OAGG;IACI,YAAY;QACf,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,0BAA0B,CAAC,CAAC;QACvD,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;IACjD,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;QAC1E,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;IAC5E,CAAC;IAEM,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QAC/D,IAAI,IAAI,CAAC,mBAAmB,IAAI,IAAI,EAAE;YAClC,cAAc,CAAC,YAAY,CAAC,SAAS,EAAE,MAAM,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;SACnE;IACL,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QAEjB,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,WAAW,IAAI,CAAC,CAAC,WAAW,CAAC;QAC7E,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,KAAK,CAAC,sBAAsB,CAAC,0BAA0B,EAAE,OAAO,CAAC,CAAC;YAClE,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;YACxD,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC9C;QACD,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,CAAC;QACrE,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,CAAC;QAEnE,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QAE5D,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,CAAC,WAAW,EAAE;gBACf,KAAK,CAAC,iBAAiB,IAAI,uBAAuB,IAAI,CAAC,sBAAsB,SAAS,CAAC,CAAC,sBAAsB,QAAQ,CAAC;aAC1H;iBAAM;gBACH,KAAK,CAAC,iBAAiB,IAAI,kBAAkB,IAAI,CAAC,sBAAsB,OAAO,CAAC;aACnF;SACJ;aAAM,IAAI,GAAG,CAAC,cAAc,EAAE;YAC3B,IAAI,MAAM,GAAG,KAAK,CAAC;YAEnB,IAAI,CAAC,CAAC,cAAc,EAAE;gBAClB,MAAM,GAAG,CAAC,CAAC,sBAAsB,CAAC;aACrC;YAED,IAAI,GAAG,CAAC,cAAc,CAAC,IAAI,KAAK,qCAAqC,CAAC,KAAK,EAAE;gBACzE,KAAK,CAAC,iBAAiB,IAAI,uBAAuB,GAAG,CAAC,sBAAsB,KAAK,GAAG,CAAC,sBAAsB,KAAK,GAAG,CAAC,sBAAsB,KAAK,MAAM,QAAQ,CAAC;aACjK;iBAAM;gBACH,KAAK,CAAC,iBAAiB,IAAI,uBAAuB,GAAG,CAAC,sBAAsB,KAAK,MAAM,QAAQ,CAAC;aACnG;SACJ;aAAM;YACH,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACpE;QAED,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,iBAAiB,MAAM,CAAC;QAClE,KAAK,CAAC,iBAAiB,IAAI,iDAAiD,CAAC;QAC7E,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QAExC,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,gBAAgB,MAAM,CAAC;QACjE,KAAK,CAAC,iBAAiB,IAAI,gDAAgD,CAAC;QAC5E,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QAExC,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,KAAK,CAAC,iBAAiB,IAAI,8EAA8E,CAAC;SAC7G;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAC7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,OAAO,CAAC;QACjG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,OAAO,CAAC;QACnG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,OAAO,CAAC;QAEjG,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAEnE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC,oBAAoB,CAAC;QACrE,IAAI,CAAC,mBAAmB,GAAG,MAAA,mBAAmB,CAAC,mBAAmB,mCAAI,KAAK,CAAC;IAChF,CAAC;CACJ;AA9IG;IADC,sBAAsB,CAAC,wBAAwB,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;gEAC7F;AAInC;IADC,sBAAsB,CAAC,yBAAyB,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;iEAC7F;AAIpC;IADC,sBAAsB,CAAC,uBAAuB,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,CAAC;gEAC3D;AAwIvC,aAAa,CAAC,6BAA6B,EAAE,mBAAmB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport { MaterialHelper } from \"../../../materialHelper\";\r\n\r\ndeclare type NodeMaterial = import(\"../../nodeMaterial\").NodeMaterial;\r\ndeclare type Effect = import(\"../../../effect\").Effect;\r\ndeclare type Mesh = import(\"../../../../Meshes/mesh\").Mesh;\r\n\r\n/**\r\n * Block used to output the final color\r\n */\r\nexport class FragmentOutputBlock extends NodeMaterialBlock {\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n\r\n /**\r\n * Create a new FragmentOutputBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, true);\r\n this.registerInput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, true);\r\n this.registerInput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.rgb.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to gamma space */\r\n @editableInPropertyPage(\"Convert to gamma space\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public convertToGammaSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to linear space */\r\n @editableInPropertyPage(\"Convert to linear space\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public convertToLinearSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if logarithmic depth should be used */\r\n @editableInPropertyPage(\"Use logarithmic depth\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public useLogarithmicDepth = false;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"FragmentOutputBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"logarithmicDepthConstant\");\r\n state._excludeVariableName(\"vFragmentDepth\");\r\n }\r\n\r\n /**\r\n * Gets the rgba input component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb input component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the a input component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n defines.setValue(this._linearDefineName, this.convertToLinearSpace, true);\r\n defines.setValue(this._gammaDefineName, this.convertToGammaSpace, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (this.useLogarithmicDepth && mesh) {\r\n MaterialHelper.BindLogDepth(undefined, effect, mesh.getScene());\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const rgba = this.rgba;\r\n const rgb = this.rgb;\r\n const a = this.a;\r\n\r\n state.sharedData.hints.needAlphaBlending = rgba.isConnected || a.isConnected;\r\n state.sharedData.blocksWithDefines.push(this);\r\n if (this.useLogarithmicDepth) {\r\n state._emitUniformFromString(\"logarithmicDepthConstant\", \"float\");\r\n state._emitVaryingFromString(\"vFragmentDepth\", \"float\");\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n this._linearDefineName = state._getFreeDefineName(\"CONVERTTOLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"CONVERTTOGAMMA\");\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n if (rgba.connectedPoint) {\r\n if (a.isConnected) {\r\n state.compilationString += `gl_FragColor = vec4(${rgba.associatedVariableName}.rgb, ${a.associatedVariableName});\\r\\n`;\r\n } else {\r\n state.compilationString += `gl_FragColor = ${rgba.associatedVariableName};\\r\\n`;\r\n }\r\n } else if (rgb.connectedPoint) {\r\n let aValue = \"1.0\";\r\n\r\n if (a.connectedPoint) {\r\n aValue = a.associatedVariableName;\r\n }\r\n\r\n if (rgb.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n state.compilationString += `gl_FragColor = vec4(${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${aValue});\\r\\n`;\r\n } else {\r\n state.compilationString += `gl_FragColor = vec4(${rgb.associatedVariableName}, ${aValue});\\r\\n`;\r\n }\r\n } else {\r\n state.sharedData.checks.notConnectedNonOptionalInputs.push(rgba);\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._linearDefineName}\\r\\n`;\r\n state.compilationString += `gl_FragColor = toLinearSpace(gl_FragColor);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\\r\\n`;\r\n state.compilationString += `gl_FragColor = toGammaSpace(gl_FragColor);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n if (this.useLogarithmicDepth) {\r\n state.compilationString += `gl_FragDepthEXT = log2(vFragmentDepth) * logarithmicDepthConstant * 0.5;\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.useLogarithmicDepth = ${this.useLogarithmicDepth};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.useLogarithmicDepth = this.useLogarithmicDepth;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = serializationObject.convertToLinearSpace;\r\n this.useLogarithmicDepth = serializationObject.useLogarithmicDepth ?? false;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FragmentOutputBlock\", FragmentOutputBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"fragmentOutputBlock.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/Fragment/fragmentOutputBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,6BAA6B,CAAC;AAC7F,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAMzD;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IAItD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QASzD,wFAAwF;QAEjF,wBAAmB,GAAG,KAAK,CAAC;QAEnC,yFAAyF;QAElF,yBAAoB,GAAG,KAAK,CAAC;QAEpC,4EAA4E;QAErE,wBAAmB,GAAG,KAAK,CAAC;QAjB/B,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAE3E,IAAI,CAAC,GAAG,CAAC,0CAA0C,CAAC,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,KAAK,CAAC,CAAC;IACpJ,CAAC;IAcD;;;OAGG;IACI,YAAY;QACf,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,0BAA0B,CAAC,CAAC;QACvD,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;IACjD,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;QAC1E,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;IAC5E,CAAC;IAEM,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QAC/D,IAAI,IAAI,CAAC,mBAAmB,IAAI,IAAI,EAAE;YAClC,cAAc,CAAC,YAAY,CAAC,SAAS,EAAE,MAAM,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;SACnE;IACL,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QAEjB,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,WAAW,IAAI,CAAC,CAAC,WAAW,CAAC;QAC7E,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,KAAK,CAAC,sBAAsB,CAAC,0BAA0B,EAAE,OAAO,CAAC,CAAC;YAClE,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;YACxD,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC9C;QACD,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,CAAC;QACrE,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,CAAC;QAEnE,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QAE5D,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,CAAC,WAAW,EAAE;gBACf,KAAK,CAAC,iBAAiB,IAAI,uBAAuB,IAAI,CAAC,sBAAsB,SAAS,CAAC,CAAC,sBAAsB,QAAQ,CAAC;aAC1H;iBAAM;gBACH,KAAK,CAAC,iBAAiB,IAAI,kBAAkB,IAAI,CAAC,sBAAsB,OAAO,CAAC;aACnF;SACJ;aAAM,IAAI,GAAG,CAAC,cAAc,EAAE;YAC3B,IAAI,MAAM,GAAG,KAAK,CAAC;YAEnB,IAAI,CAAC,CAAC,cAAc,EAAE;gBAClB,MAAM,GAAG,CAAC,CAAC,sBAAsB,CAAC;aACrC;YAED,IAAI,GAAG,CAAC,cAAc,CAAC,IAAI,KAAK,qCAAqC,CAAC,KAAK,EAAE;gBACzE,KAAK,CAAC,iBAAiB,IAAI,uBAAuB,GAAG,CAAC,sBAAsB,KAAK,GAAG,CAAC,sBAAsB,KAAK,GAAG,CAAC,sBAAsB,KAAK,MAAM,QAAQ,CAAC;aACjK;iBAAM;gBACH,KAAK,CAAC,iBAAiB,IAAI,uBAAuB,GAAG,CAAC,sBAAsB,KAAK,MAAM,QAAQ,CAAC;aACnG;SACJ;aAAM;YACH,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACpE;QAED,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,iBAAiB,MAAM,CAAC;QAClE,KAAK,CAAC,iBAAiB,IAAI,iDAAiD,CAAC;QAC7E,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QAExC,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,gBAAgB,MAAM,CAAC;QACjE,KAAK,CAAC,iBAAiB,IAAI,gDAAgD,CAAC;QAC5E,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QAExC,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,KAAK,CAAC,iBAAiB,IAAI,8EAA8E,CAAC;SAC7G;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAC7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,OAAO,CAAC;QACjG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,OAAO,CAAC;QACnG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,OAAO,CAAC;QAEjG,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAEnE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC,oBAAoB,CAAC;QACrE,IAAI,CAAC,mBAAmB,GAAG,MAAA,mBAAmB,CAAC,mBAAmB,mCAAI,KAAK,CAAC;IAChF,CAAC;CACJ;AA9IG;IADC,sBAAsB,CAAC,wBAAwB,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;gEAC7F;AAInC;IADC,sBAAsB,CAAC,yBAAyB,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;iEAC7F;AAIpC;IADC,sBAAsB,CAAC,uBAAuB,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,CAAC;gEAC3D;AAwIvC,aAAa,CAAC,6BAA6B,EAAE,mBAAmB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport { MaterialHelper } from \"../../../materialHelper\";\r\n\r\ndeclare type NodeMaterial = import(\"../../nodeMaterial\").NodeMaterial;\r\ndeclare type Effect = import(\"../../../effect\").Effect;\r\ndeclare type Mesh = import(\"../../../../Meshes/mesh\").Mesh;\r\n\r\n/**\r\n * Block used to output the final color\r\n */\r\nexport class FragmentOutputBlock extends NodeMaterialBlock {\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n\r\n /**\r\n * Create a new FragmentOutputBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, true);\r\n this.registerInput(\"rgb\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.rgb.addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to gamma space */\r\n @editableInPropertyPage(\"Convert to gamma space\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public convertToGammaSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to linear space */\r\n @editableInPropertyPage(\"Convert to linear space\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public convertToLinearSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if logarithmic depth should be used */\r\n @editableInPropertyPage(\"Use logarithmic depth\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public useLogarithmicDepth = false;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"FragmentOutputBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"logarithmicDepthConstant\");\r\n state._excludeVariableName(\"vFragmentDepth\");\r\n }\r\n\r\n /**\r\n * Gets the rgba input component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb input component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the a input component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n defines.setValue(this._linearDefineName, this.convertToLinearSpace, true);\r\n defines.setValue(this._gammaDefineName, this.convertToGammaSpace, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (this.useLogarithmicDepth && mesh) {\r\n MaterialHelper.BindLogDepth(undefined, effect, mesh.getScene());\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const rgba = this.rgba;\r\n const rgb = this.rgb;\r\n const a = this.a;\r\n\r\n state.sharedData.hints.needAlphaBlending = rgba.isConnected || a.isConnected;\r\n state.sharedData.blocksWithDefines.push(this);\r\n if (this.useLogarithmicDepth) {\r\n state._emitUniformFromString(\"logarithmicDepthConstant\", \"float\");\r\n state._emitVaryingFromString(\"vFragmentDepth\", \"float\");\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n this._linearDefineName = state._getFreeDefineName(\"CONVERTTOLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"CONVERTTOGAMMA\");\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n if (rgba.connectedPoint) {\r\n if (a.isConnected) {\r\n state.compilationString += `gl_FragColor = vec4(${rgba.associatedVariableName}.rgb, ${a.associatedVariableName});\\r\\n`;\r\n } else {\r\n state.compilationString += `gl_FragColor = ${rgba.associatedVariableName};\\r\\n`;\r\n }\r\n } else if (rgb.connectedPoint) {\r\n let aValue = \"1.0\";\r\n\r\n if (a.connectedPoint) {\r\n aValue = a.associatedVariableName;\r\n }\r\n\r\n if (rgb.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n state.compilationString += `gl_FragColor = vec4(${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${aValue});\\r\\n`;\r\n } else {\r\n state.compilationString += `gl_FragColor = vec4(${rgb.associatedVariableName}, ${aValue});\\r\\n`;\r\n }\r\n } else {\r\n state.sharedData.checks.notConnectedNonOptionalInputs.push(rgba);\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._linearDefineName}\\r\\n`;\r\n state.compilationString += `gl_FragColor = toLinearSpace(gl_FragColor);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\\r\\n`;\r\n state.compilationString += `gl_FragColor = toGammaSpace(gl_FragColor);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n if (this.useLogarithmicDepth) {\r\n state.compilationString += `gl_FragDepthEXT = log2(vFragmentDepth) * logarithmicDepthConstant * 0.5;\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.useLogarithmicDepth = ${this.useLogarithmicDepth};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.useLogarithmicDepth = this.useLogarithmicDepth;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = serializationObject.convertToLinearSpace;\r\n this.useLogarithmicDepth = serializationObject.useLogarithmicDepth ?? false;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FragmentOutputBlock\", FragmentOutputBlock);\r\n"]}
|
|
@@ -30,10 +30,10 @@ export class HeightToNormalBlock extends NodeMaterialBlock {
|
|
|
30
30
|
this.registerInput("input", NodeMaterialBlockConnectionPointTypes.Float);
|
|
31
31
|
this.registerInput("worldPosition", NodeMaterialBlockConnectionPointTypes.Vector3);
|
|
32
32
|
this.registerInput("worldNormal", NodeMaterialBlockConnectionPointTypes.Vector3);
|
|
33
|
-
this.registerInput("worldTangent", NodeMaterialBlockConnectionPointTypes.
|
|
33
|
+
this.registerInput("worldTangent", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);
|
|
34
34
|
this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Vector4);
|
|
35
35
|
this.registerOutput("xyz", NodeMaterialBlockConnectionPointTypes.Vector3);
|
|
36
|
-
this._inputs[3].
|
|
36
|
+
this._inputs[3].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);
|
|
37
37
|
}
|
|
38
38
|
/**
|
|
39
39
|
* Gets the current class name
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"heightToNormalBlock.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/Fragment/heightToNormalBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,6BAA6B,CAAC;AAG7F;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IACtD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAYnD;;;WAGG;QAEI,yBAAoB,GAAY,KAAK,CAAC;QAE7C;;WAEG;QAEI,iCAA4B,GAAY,IAAI,CAAC;QAEpD;;WAEG;QAEI,kCAA6B,GAAY,IAAI,CAAC;QA3BjD,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACzE,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjF,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACxF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE1E,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACrG,CAAC;IAqBD;;;OAGG;IACI,YAAY;QACf,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE;YAC9D,OAAO,CAAC,KAAK,CAAC,oDAAoD,IAAI,CAAC,IAAI,SAAS,CAAC,CAAC;SACzF;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,oBAAoB;YACvC,CAAC,CAAC,EAAE;YACJ,CAAC,CAAC;;;aAGD,CAAC;QAEN,MAAM,OAAO,GAAG,IAAI,CAAC,oBAAoB;YACrC,CAAC,CAAC,EAAE;YACJ,CAAC,CAAC;;;aAGD,CAAC;QAEN,MAAM,cAAc,GAAG;;kBAEb,SAAS;kBACT,IAAI,CAAC,6BAA6B,CAAC,CAAC,CAAC,+BAA+B,CAAC,CAAC,CAAC,EAAE;kBACzE,IAAI,CAAC,4BAA4B,CAAC,CAAC,CAAC,6BAA6B,CAAC,CAAC,CAAC,EAAE;;;;;;;;;kBAStE,OAAO;;cAEX,CAAC;QAEP,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;QACvF,KAAK,CAAC,aAAa,CAAC,gBAAgB,EAAE,cAAc,EAAE,mBAAmB,CAAC,CAAC;QAC3E,KAAK,CAAC,iBAAiB;YACnB,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC;gBAClC,qBAAqB,IAAI,CAAC,KAAK,CAAC,sBAAsB,KAAK,IAAI,CAAC,aAAa,CAAC,sBAAsB,KAChG,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAC/E,SAAS,IAAI,CAAC,WAAW,CAAC,sBAAsB,QAAQ,CAAC;QAE7D,IAAI,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE;YACvB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,GAAG,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB,WAAW,CAAC;SACzH;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAC7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,OAAO,CAAC;QACnG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,IAAI,CAAC,4BAA4B,OAAO,CAAC;QACnH,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oCAAoC,IAAI,CAAC,6BAA6B,OAAO,CAAC;QAErH,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,4BAA4B,GAAG,IAAI,CAAC,4BAA4B,CAAC;QACrF,mBAAmB,CAAC,6BAA6B,GAAG,IAAI,CAAC,6BAA6B,CAAC;QAEvF,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC,oBAAoB,CAAC;QACrE,IAAI,CAAC,4BAA4B,GAAG,mBAAmB,CAAC,4BAA4B,CAAC;QACrF,IAAI,CAAC,6BAA6B,GAAG,mBAAmB,CAAC,6BAA6B,CAAC;IAC3F,CAAC;CACJ;AAjJG;IADC,sBAAsB,CAAC,kDAAkD,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;iEAC7G;AAM7C;IADC,sBAAsB,CAAC,+CAA+C,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;yEACnG;AAMpD;IADC,sBAAsB,CAAC,gDAAgD,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;0EACnG;AAuIzD,aAAa,CAAC,6BAA6B,EAAE,mBAAmB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport type { Scene } from \"../../../../scene\";\r\n\r\n/**\r\n * Block used to convert a height vector to a normal\r\n */\r\nexport class HeightToNormalBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new HeightToNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._inputs[3].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n }\r\n\r\n /**\r\n * Defines if the output should be generated in world or tangent space.\r\n * Note that in tangent space the result is also scaled by 0.5 and offsetted by 0.5 so that it can directly be used as a PerturbNormal.normalMapColor input\r\n */\r\n @editableInPropertyPage(\"Generate in world space instead of tangent space\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public generateInWorldSpace: boolean = false;\r\n\r\n /**\r\n * Defines that the worldNormal input will be normalized by the HeightToNormal block before being used\r\n */\r\n @editableInPropertyPage(\"Force normalization for the worldNormal input\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public automaticNormalizationNormal: boolean = true;\r\n\r\n /**\r\n * Defines that the worldTangent input will be normalized by the HeightToNormal block before being used\r\n */\r\n @editableInPropertyPage(\"Force normalization for the worldTangent input\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public automaticNormalizationTangent: boolean = true;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"HeightToNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the position component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the normal component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n if (!this.generateInWorldSpace && !this.worldTangent.isConnected) {\r\n console.error(`You must connect the 'worldTangent' input of the ${this.name} block!`);\r\n }\r\n\r\n const startCode = this.generateInWorldSpace\r\n ? \"\"\r\n : `\r\n vec3 biTangent = cross(normal, tangent);\r\n mat3 TBN = mat3(tangent, biTangent, normal);\r\n `;\r\n\r\n const endCode = this.generateInWorldSpace\r\n ? \"\"\r\n : `\r\n result = TBN * result;\r\n result = result * vec3(0.5) + vec3(0.5);\r\n `;\r\n\r\n const heightToNormal = `\r\n vec4 heightToNormal(in float height, in vec3 position, in vec3 tangent, in vec3 normal) {\r\n ${startCode}\r\n ${this.automaticNormalizationTangent ? \"tangent = normalize(tangent);\" : \"\"}\r\n ${this.automaticNormalizationNormal ? \"normal = normalize(normal);\" : \"\"}\r\n vec3 worlddX = dFdx(position);\r\n vec3 worlddY = dFdy(position);\r\n vec3 crossX = cross(normal, worlddX);\r\n vec3 crossY = cross(normal, worlddY);\r\n float d = abs(dot(crossY, worlddX));\r\n vec3 inToNormal = vec3(((((height + dFdx(height)) - height) * crossY) + (((height + dFdy(height)) - height) * crossX)) * sign(d));\r\n inToNormal.y *= -1.0;\r\n vec3 result = normalize((d * normal) - inToNormal);\r\n ${endCode}\r\n return vec4(result, 0.);\r\n }`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n state._emitFunction(\"heightToNormal\", heightToNormal, \"// heightToNormal\");\r\n state.compilationString +=\r\n this._declareOutput(output, state) +\r\n ` = heightToNormal(${this.input.associatedVariableName}, ${this.worldPosition.associatedVariableName}, ${\r\n this.worldTangent.isConnected ? this.worldTangent.associatedVariableName : \"vec3(0.)\"\r\n }.xyz, ${this.worldNormal.associatedVariableName});\\r\\n`;\r\n\r\n if (this.xyz.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.xyz, state) + ` = ${this.output.associatedVariableName}.xyz;\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.generateInWorldSpace = ${this.generateInWorldSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.automaticNormalizationNormal = ${this.automaticNormalizationNormal};\\r\\n`;\r\n codeString += `${this._codeVariableName}.automaticNormalizationTangent = ${this.automaticNormalizationTangent};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.generateInWorldSpace = this.generateInWorldSpace;\r\n serializationObject.automaticNormalizationNormal = this.automaticNormalizationNormal;\r\n serializationObject.automaticNormalizationTangent = this.automaticNormalizationTangent;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.generateInWorldSpace = serializationObject.generateInWorldSpace;\r\n this.automaticNormalizationNormal = serializationObject.automaticNormalizationNormal;\r\n this.automaticNormalizationTangent = serializationObject.automaticNormalizationTangent;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.HeightToNormalBlock\", HeightToNormalBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"heightToNormalBlock.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/Fragment/heightToNormalBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,6BAA6B,CAAC;AAG7F;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IACtD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAYnD;;;WAGG;QAEI,yBAAoB,GAAY,KAAK,CAAC;QAE7C;;WAEG;QAEI,iCAA4B,GAAY,IAAI,CAAC;QAEpD;;WAEG;QAEI,kCAA6B,GAAY,IAAI,CAAC;QA3BjD,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACzE,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjF,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC3F,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE1E,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CAAC,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAAC,CAAC;IAC9J,CAAC;IAqBD;;;OAGG;IACI,YAAY;QACf,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE;YAC9D,OAAO,CAAC,KAAK,CAAC,oDAAoD,IAAI,CAAC,IAAI,SAAS,CAAC,CAAC;SACzF;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,oBAAoB;YACvC,CAAC,CAAC,EAAE;YACJ,CAAC,CAAC;;;aAGD,CAAC;QAEN,MAAM,OAAO,GAAG,IAAI,CAAC,oBAAoB;YACrC,CAAC,CAAC,EAAE;YACJ,CAAC,CAAC;;;aAGD,CAAC;QAEN,MAAM,cAAc,GAAG;;kBAEb,SAAS;kBACT,IAAI,CAAC,6BAA6B,CAAC,CAAC,CAAC,+BAA+B,CAAC,CAAC,CAAC,EAAE;kBACzE,IAAI,CAAC,4BAA4B,CAAC,CAAC,CAAC,6BAA6B,CAAC,CAAC,CAAC,EAAE;;;;;;;;;kBAStE,OAAO;;cAEX,CAAC;QAEP,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;QACvF,KAAK,CAAC,aAAa,CAAC,gBAAgB,EAAE,cAAc,EAAE,mBAAmB,CAAC,CAAC;QAC3E,KAAK,CAAC,iBAAiB;YACnB,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC;gBAClC,qBAAqB,IAAI,CAAC,KAAK,CAAC,sBAAsB,KAAK,IAAI,CAAC,aAAa,CAAC,sBAAsB,KAChG,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAC/E,SAAS,IAAI,CAAC,WAAW,CAAC,sBAAsB,QAAQ,CAAC;QAE7D,IAAI,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE;YACvB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,GAAG,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB,WAAW,CAAC;SACzH;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAC7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,OAAO,CAAC;QACnG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,IAAI,CAAC,4BAA4B,OAAO,CAAC;QACnH,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oCAAoC,IAAI,CAAC,6BAA6B,OAAO,CAAC;QAErH,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,4BAA4B,GAAG,IAAI,CAAC,4BAA4B,CAAC;QACrF,mBAAmB,CAAC,6BAA6B,GAAG,IAAI,CAAC,6BAA6B,CAAC;QAEvF,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC,oBAAoB,CAAC;QACrE,IAAI,CAAC,4BAA4B,GAAG,mBAAmB,CAAC,4BAA4B,CAAC;QACrF,IAAI,CAAC,6BAA6B,GAAG,mBAAmB,CAAC,6BAA6B,CAAC;IAC3F,CAAC;CACJ;AAjJG;IADC,sBAAsB,CAAC,kDAAkD,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;iEAC7G;AAM7C;IADC,sBAAsB,CAAC,+CAA+C,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;yEACnG;AAMpD;IADC,sBAAsB,CAAC,gDAAgD,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;0EACnG;AAuIzD,aAAa,CAAC,6BAA6B,EAAE,mBAAmB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport type { Scene } from \"../../../../scene\";\r\n\r\n/**\r\n * Block used to convert a height vector to a normal\r\n */\r\nexport class HeightToNormalBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new HeightToNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._inputs[3].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);\r\n }\r\n\r\n /**\r\n * Defines if the output should be generated in world or tangent space.\r\n * Note that in tangent space the result is also scaled by 0.5 and offsetted by 0.5 so that it can directly be used as a PerturbNormal.normalMapColor input\r\n */\r\n @editableInPropertyPage(\"Generate in world space instead of tangent space\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public generateInWorldSpace: boolean = false;\r\n\r\n /**\r\n * Defines that the worldNormal input will be normalized by the HeightToNormal block before being used\r\n */\r\n @editableInPropertyPage(\"Force normalization for the worldNormal input\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public automaticNormalizationNormal: boolean = true;\r\n\r\n /**\r\n * Defines that the worldTangent input will be normalized by the HeightToNormal block before being used\r\n */\r\n @editableInPropertyPage(\"Force normalization for the worldTangent input\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public automaticNormalizationTangent: boolean = true;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"HeightToNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the position component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the normal component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n if (!this.generateInWorldSpace && !this.worldTangent.isConnected) {\r\n console.error(`You must connect the 'worldTangent' input of the ${this.name} block!`);\r\n }\r\n\r\n const startCode = this.generateInWorldSpace\r\n ? \"\"\r\n : `\r\n vec3 biTangent = cross(normal, tangent);\r\n mat3 TBN = mat3(tangent, biTangent, normal);\r\n `;\r\n\r\n const endCode = this.generateInWorldSpace\r\n ? \"\"\r\n : `\r\n result = TBN * result;\r\n result = result * vec3(0.5) + vec3(0.5);\r\n `;\r\n\r\n const heightToNormal = `\r\n vec4 heightToNormal(in float height, in vec3 position, in vec3 tangent, in vec3 normal) {\r\n ${startCode}\r\n ${this.automaticNormalizationTangent ? \"tangent = normalize(tangent);\" : \"\"}\r\n ${this.automaticNormalizationNormal ? \"normal = normalize(normal);\" : \"\"}\r\n vec3 worlddX = dFdx(position);\r\n vec3 worlddY = dFdy(position);\r\n vec3 crossX = cross(normal, worlddX);\r\n vec3 crossY = cross(normal, worlddY);\r\n float d = abs(dot(crossY, worlddX));\r\n vec3 inToNormal = vec3(((((height + dFdx(height)) - height) * crossY) + (((height + dFdy(height)) - height) * crossX)) * sign(d));\r\n inToNormal.y *= -1.0;\r\n vec3 result = normalize((d * normal) - inToNormal);\r\n ${endCode}\r\n return vec4(result, 0.);\r\n }`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n state._emitFunction(\"heightToNormal\", heightToNormal, \"// heightToNormal\");\r\n state.compilationString +=\r\n this._declareOutput(output, state) +\r\n ` = heightToNormal(${this.input.associatedVariableName}, ${this.worldPosition.associatedVariableName}, ${\r\n this.worldTangent.isConnected ? this.worldTangent.associatedVariableName : \"vec3(0.)\"\r\n }.xyz, ${this.worldNormal.associatedVariableName});\\r\\n`;\r\n\r\n if (this.xyz.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.xyz, state) + ` = ${this.output.associatedVariableName}.xyz;\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.generateInWorldSpace = ${this.generateInWorldSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.automaticNormalizationNormal = ${this.automaticNormalizationNormal};\\r\\n`;\r\n codeString += `${this._codeVariableName}.automaticNormalizationTangent = ${this.automaticNormalizationTangent};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.generateInWorldSpace = this.generateInWorldSpace;\r\n serializationObject.automaticNormalizationNormal = this.automaticNormalizationNormal;\r\n serializationObject.automaticNormalizationTangent = this.automaticNormalizationTangent;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.generateInWorldSpace = serializationObject.generateInWorldSpace;\r\n this.automaticNormalizationNormal = serializationObject.automaticNormalizationNormal;\r\n this.automaticNormalizationTangent = serializationObject.automaticNormalizationTangent;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.HeightToNormalBlock\", HeightToNormalBlock);\r\n"]}
|
|
@@ -35,6 +35,10 @@ export declare class ImageProcessingBlock extends NodeMaterialBlock {
|
|
|
35
35
|
* Gets the output component
|
|
36
36
|
*/
|
|
37
37
|
get output(): NodeMaterialConnectionPoint;
|
|
38
|
+
/**
|
|
39
|
+
* Gets the rgb component
|
|
40
|
+
*/
|
|
41
|
+
get rgb(): NodeMaterialConnectionPoint;
|
|
38
42
|
/**
|
|
39
43
|
* Initialize the block and prepare the context for build
|
|
40
44
|
* @param state defines the state that will be used for the build
|
|
@@ -21,9 +21,13 @@ export class ImageProcessingBlock extends NodeMaterialBlock {
|
|
|
21
21
|
* Defines if the input should be converted to linear space (default: true)
|
|
22
22
|
*/
|
|
23
23
|
this.convertInputToLinearSpace = true;
|
|
24
|
-
this.registerInput("color", NodeMaterialBlockConnectionPointTypes.
|
|
24
|
+
this.registerInput("color", NodeMaterialBlockConnectionPointTypes.AutoDetect);
|
|
25
25
|
this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Color4);
|
|
26
|
-
this.
|
|
26
|
+
this.registerOutput("rgb", NodeMaterialBlockConnectionPointTypes.Color3);
|
|
27
|
+
this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color3 |
|
|
28
|
+
NodeMaterialBlockConnectionPointTypes.Color4 |
|
|
29
|
+
NodeMaterialBlockConnectionPointTypes.Vector3 |
|
|
30
|
+
NodeMaterialBlockConnectionPointTypes.Vector4);
|
|
27
31
|
}
|
|
28
32
|
/**
|
|
29
33
|
* Gets the current class name
|
|
@@ -44,6 +48,12 @@ export class ImageProcessingBlock extends NodeMaterialBlock {
|
|
|
44
48
|
get output() {
|
|
45
49
|
return this._outputs[0];
|
|
46
50
|
}
|
|
51
|
+
/**
|
|
52
|
+
* Gets the rgb component
|
|
53
|
+
*/
|
|
54
|
+
get rgb() {
|
|
55
|
+
return this._outputs[1];
|
|
56
|
+
}
|
|
47
57
|
/**
|
|
48
58
|
* Initialize the block and prepare the context for build
|
|
49
59
|
* @param state defines the state that will be used for the build
|
|
@@ -84,6 +94,7 @@ export class ImageProcessingBlock extends NodeMaterialBlock {
|
|
|
84
94
|
nodeMaterial.imageProcessingConfiguration.bind(effect);
|
|
85
95
|
}
|
|
86
96
|
_buildBlock(state) {
|
|
97
|
+
var _a;
|
|
87
98
|
super._buildBlock(state);
|
|
88
99
|
// Register for defines
|
|
89
100
|
state.sharedData.blocksWithDefines.push(this);
|
|
@@ -110,24 +121,29 @@ export class ImageProcessingBlock extends NodeMaterialBlock {
|
|
|
110
121
|
state._emitFunctionFromInclude("helperFunctions", comments);
|
|
111
122
|
state._emitFunctionFromInclude("imageProcessingDeclaration", comments);
|
|
112
123
|
state._emitFunctionFromInclude("imageProcessingFunctions", comments);
|
|
113
|
-
if (color.connectedPoint
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
124
|
+
if ((_a = color.connectedPoint) === null || _a === void 0 ? void 0 : _a.isConnected) {
|
|
125
|
+
if (color.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Color4 || color.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4) {
|
|
126
|
+
state.compilationString += `${this._declareOutput(output, state)} = ${color.associatedVariableName};\r\n`;
|
|
127
|
+
}
|
|
128
|
+
else {
|
|
129
|
+
state.compilationString += `${this._declareOutput(output, state)} = vec4(${color.associatedVariableName}, 1.0);\r\n`;
|
|
130
|
+
}
|
|
131
|
+
state.compilationString += `#ifdef IMAGEPROCESSINGPOSTPROCESS\r\n`;
|
|
132
|
+
if (this.convertInputToLinearSpace) {
|
|
133
|
+
state.compilationString += `${output.associatedVariableName}.rgb = toLinearSpace(${color.associatedVariableName}.rgb);\r\n`;
|
|
134
|
+
}
|
|
135
|
+
state.compilationString += `#else\r\n`;
|
|
136
|
+
state.compilationString += `#ifdef IMAGEPROCESSING\r\n`;
|
|
137
|
+
if (this.convertInputToLinearSpace) {
|
|
138
|
+
state.compilationString += `${output.associatedVariableName}.rgb = toLinearSpace(${color.associatedVariableName}.rgb);\r\n`;
|
|
139
|
+
}
|
|
140
|
+
state.compilationString += `${output.associatedVariableName} = applyImageProcessing(${output.associatedVariableName});\r\n`;
|
|
141
|
+
state.compilationString += `#endif\r\n`;
|
|
142
|
+
state.compilationString += `#endif\r\n`;
|
|
143
|
+
if (this.rgb.hasEndpoints) {
|
|
144
|
+
state.compilationString += this._declareOutput(this.rgb, state) + ` = ${this.output.associatedVariableName}.xyz;\r\n`;
|
|
145
|
+
}
|
|
127
146
|
}
|
|
128
|
-
state.compilationString += `${output.associatedVariableName} = applyImageProcessing(${output.associatedVariableName});\r\n`;
|
|
129
|
-
state.compilationString += `#endif\r\n`;
|
|
130
|
-
state.compilationString += `#endif\r\n`;
|
|
131
147
|
return this;
|
|
132
148
|
}
|
|
133
149
|
_dumpPropertiesCode() {
|