@babylonjs/core 5.35.0 → 5.35.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/Extensions/engine.renderTarget.js +15 -15
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.renderTargetCube.d.ts +1 -1
- package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/Native/nativeHardwareTexture.d.ts +14 -0
- package/Engines/Native/nativeHardwareTexture.js +24 -0
- package/Engines/Native/nativeHardwareTexture.js.map +1 -0
- package/Engines/Native/nativeInterfaces.d.ts +22 -15
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Native/nativePipelineContext.d.ts +252 -0
- package/Engines/Native/nativePipelineContext.js +502 -0
- package/Engines/Native/nativePipelineContext.js.map +1 -0
- package/Engines/Native/nativeRenderTargetWrapper.d.ts +16 -0
- package/Engines/Native/nativeRenderTargetWrapper.js +33 -0
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -0
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +3 -3
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/engine.d.ts +1 -0
- package/Engines/engine.js +24 -18
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +18 -17
- package/Engines/nativeEngine.js +100 -598
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +1 -1
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +1 -1
- package/Engines/thinEngine.js +41 -38
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +53 -3
- package/Materials/Textures/renderTargetTexture.js +25 -25
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/textureCreationOptions.d.ts +4 -1
- package/Materials/Textures/textureCreationOptions.js.map +1 -1
- package/package.json +1 -1
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import type { Nullable, IndicesArray, DataArray } from "../types";
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import { Engine } from "../Engines/engine";
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import { VertexBuffer } from "../Buffers/buffer";
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import { InternalTexture } from "../Materials/Textures/internalTexture";
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import { InternalTexture, InternalTextureSource } from "../Materials/Textures/internalTexture";
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import type { BaseTexture } from "../Materials/Textures/baseTexture";
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import type { Effect } from "../Materials/effect";
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import { DataBuffer } from "../Buffers/dataBuffer";
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import type { Scene } from "../scene";
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import type { RenderTargetCreationOptions, TextureSize, DepthTextureCreationOptions } from "../Materials/Textures/textureCreationOptions";
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import type { RenderTargetCreationOptions, TextureSize, DepthTextureCreationOptions, InternalTextureCreationOptions } from "../Materials/Textures/textureCreationOptions";
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import type { IPipelineContext } from "./IPipelineContext";
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import type {
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import type { IColor3Like, IColor4Like, IViewportLike } from "../Maths/math.like";
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import type { ISceneLike } from "./thinEngine";
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import type { IMaterialContext } from "./IMaterialContext";
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import type { IDrawContext } from "./IDrawContext";
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import type { ICanvas, IImage } from "./ICanvas";
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import type { IStencilState } from "../States/IStencilState";
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import { RenderTargetWrapper } from "./renderTargetWrapper";
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import type { RenderTargetWrapper } from "./renderTargetWrapper";
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import type { NativeData } from "./Native/nativeDataStream";
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import { NativeDataStream } from "./Native/nativeDataStream";
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import type { INative } from "./Native/nativeInterfaces";
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import type { INative, NativeFramebuffer } from "./Native/nativeInterfaces";
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import type { HardwareTextureWrapper } from "../Materials/Textures/hardwareTextureWrapper";
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/**
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* Returns _native only after it has been defined by BabylonNative.
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* @internal
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@@ -129,7 +130,7 @@ export declare class NativeEngine extends Engine {
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createPipelineContext(): IPipelineContext;
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createMaterialContext(): IMaterialContext | undefined;
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createDrawContext(): IDrawContext | undefined;
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_preparePipelineContext(pipelineContext: IPipelineContext, vertexSourceCode: string, fragmentSourceCode: string, createAsRaw: boolean,
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_preparePipelineContext(pipelineContext: IPipelineContext, vertexSourceCode: string, fragmentSourceCode: string, createAsRaw: boolean, _rawVertexSourceCode: string, _rawFragmentSourceCode: string, _rebuildRebind: any, defines: Nullable<string>): void;
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/**
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* @internal
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*/
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* @internal
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*/
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_executeWhenRenderingStateIsCompiled(pipelineContext: IPipelineContext, action: () => void): void;
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createRawShaderProgram(
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createShaderProgram(
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createRawShaderProgram(): WebGLProgram;
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createShaderProgram(_pipelineContext: IPipelineContext, vertexCode: string, fragmentCode: string, defines: Nullable<string>): WebGLProgram;
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/**
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* Inline functions in shader code that are marked to be inlined
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* @param code code to inline
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@@ -151,7 +152,6 @@ export declare class NativeEngine extends Engine {
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getUniforms(pipelineContext: IPipelineContext, uniformsNames: string[]): WebGLUniformLocation[];
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bindUniformBlock(pipelineContext: IPipelineContext, blockName: string, index: number): void;
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bindSamplers(effect: Effect): void;
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setMatrix(uniform: WebGLUniformLocation, matrix: IMatrixLike): void;
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getRenderWidth(useScreen?: boolean): number;
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getRenderHeight(useScreen?: boolean): number;
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setViewport(viewport: IViewportLike, requiredWidth?: number, requiredHeight?: number): void;
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@@ -353,7 +353,7 @@ export declare class NativeEngine extends Engine {
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updateRawTexture(texture: Nullable<InternalTexture>, bufferView: Nullable<ArrayBufferView>, format: number, invertY: boolean, compression?: Nullable<string>, type?: number, useSRGBBuffer?: boolean): void;
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/**
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* Usually called from Texture.ts.
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* Passed information to create a
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* Passed information to create a NativeTexture
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* @param url defines a value which contains one of the following:
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* * A conventional http URL, e.g. 'http://...' or 'file://...'
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* * A base64 string of in-line texture data, e.g. 'data:image/jpg;base64,/...'
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/**
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* @internal
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*/
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_releaseFramebufferObjects(framebuffer: Nullable<
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/** @internal */
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_releaseFramebufferObjects(framebuffer: Nullable<NativeFramebuffer>): void;
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/**
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* Engine abstraction for loading and creating an image bitmap from a given source string.
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* @internal Engine abstraction for loading and creating an image bitmap from a given source string.
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* @param imageSource source to load the image from.
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* @param options An object that sets options for the image's extraction.
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* @returns ImageBitmap
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* @returns the cube texture as an InternalTexture
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*/
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createCubeTexture(rootUrl: string, scene: Nullable<Scene>, files: Nullable<string[]>, noMipmap?: boolean, onLoad?: Nullable<(data?: any) => void>, onError?: Nullable<(message?: string, exception?: any) => void>, format?: number, forcedExtension?: any, createPolynomials?: boolean, lodScale?: number, lodOffset?: number, fallback?: Nullable<InternalTexture>, loaderOptions?: any, useSRGBBuffer?: boolean): InternalTexture;
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/**
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/** @internal */
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_createHardwareTexture(): HardwareTextureWrapper;
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/** @internal */
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_createHardwareRenderTargetWrapper(isMulti: boolean, isCube: boolean, size: TextureSize): RenderTargetWrapper;
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/** @internal */
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_createInternalTexture(size: TextureSize, options: boolean | InternalTextureCreationOptions, _delayGPUTextureCreation?: boolean, source?: InternalTextureSource): InternalTexture;
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createRenderTargetTexture(size: number | {
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width: number;
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height: number;
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@@ -512,6 +513,6 @@ export declare class NativeEngine extends Engine {
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height: number;
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descent: number;
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};
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_readTexturePixels(texture: InternalTexture, width: number, height: number, faceIndex?: number, level?: number, buffer?: Nullable<ArrayBufferView>,
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_readTexturePixels(texture: InternalTexture, width: number, height: number, faceIndex?: number, level?: number, buffer?: Nullable<ArrayBufferView>, _flushRenderer?: boolean, _noDataConversion?: boolean, x?: number, y?: number): Promise<ArrayBufferView>;
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}
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export {};
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