@babylonjs/core 5.33.2 → 5.34.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +4 -3
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +1 -0
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.d.ts +4 -0
- package/Materials/Node/Blocks/Dual/lightBlock.js +47 -3
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +6 -0
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +36 -8
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.d.ts +2 -0
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +22 -0
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.d.ts +31 -0
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +67 -0
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -0
- package/Materials/Node/Blocks/Fragment/index.d.ts +2 -0
- package/Materials/Node/Blocks/Fragment/index.js +2 -0
- package/Materials/Node/Blocks/Fragment/index.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.d.ts +40 -0
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +111 -0
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +4 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +50 -3
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +2 -0
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +18 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/biPlanarBlock.d.ts +18 -0
- package/Materials/Node/Blocks/biPlanarBlock.js +70 -0
- package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -0
- package/Materials/Node/Blocks/index.d.ts +2 -0
- package/Materials/Node/Blocks/index.js +2 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.d.ts +116 -0
- package/Materials/Node/Blocks/triPlanarBlock.js +340 -0
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -0
- package/Materials/Node/nodeMaterial.d.ts +4 -1
- package/Materials/Node/nodeMaterial.js +8 -0
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +2 -0
- package/Materials/Node/nodeMaterialBlock.js +5 -0
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +2 -0
- package/Materials/Node/nodeMaterialBuildState.js +3 -3
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +2 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/Node/nodeMaterialDecorator.d.ts +4 -1
- package/Materials/Node/nodeMaterialDecorator.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +2 -0
- package/Materials/PBR/pbrBaseMaterial.js +11 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/videoTexture.js +8 -35
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/materialHelper.d.ts +7 -0
- package/Materials/materialHelper.js +22 -1
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/shadowDepthWrapper.d.ts +4 -0
- package/Materials/shadowDepthWrapper.js +46 -39
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Materials/standardMaterial.d.ts +2 -0
- package/Materials/standardMaterial.js +2 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +12 -8
- package/scene.js +32 -27
- package/scene.js.map +1 -1
|
@@ -32,6 +32,23 @@ export class ReflectionBlock extends ReflectionTextureBaseBlock {
|
|
|
32
32
|
this.registerInput("world", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Vertex);
|
|
33
33
|
this.registerInput("color", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);
|
|
34
34
|
this.registerOutput("reflection", NodeMaterialBlockConnectionPointTypes.Object, NodeMaterialBlockTargets.Fragment, new NodeMaterialConnectionPointCustomObject("reflection", this, NodeMaterialConnectionPointDirection.Output, ReflectionBlock, "ReflectionBlock"));
|
|
35
|
+
this.position.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector4);
|
|
36
|
+
}
|
|
37
|
+
_onGenerateOnlyFragmentCodeChanged() {
|
|
38
|
+
if (this.position.isConnected) {
|
|
39
|
+
this.generateOnlyFragmentCode = !this.generateOnlyFragmentCode;
|
|
40
|
+
console.error("The position input must not be connected to be able to switch!");
|
|
41
|
+
return false;
|
|
42
|
+
}
|
|
43
|
+
this._setTarget();
|
|
44
|
+
return true;
|
|
45
|
+
}
|
|
46
|
+
_setTarget() {
|
|
47
|
+
super._setTarget();
|
|
48
|
+
this.getInputByName("position").target = this.generateOnlyFragmentCode ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.Vertex;
|
|
49
|
+
if (this.generateOnlyFragmentCode) {
|
|
50
|
+
this.forceIrradianceInFragment = true;
|
|
51
|
+
}
|
|
35
52
|
}
|
|
36
53
|
/**
|
|
37
54
|
* Gets the current class name
|
|
@@ -263,7 +280,7 @@ export class ReflectionBlock extends ReflectionTextureBaseBlock {
|
|
|
263
280
|
reflectionOutParams reflectionOut;
|
|
264
281
|
|
|
265
282
|
reflectionBlock(
|
|
266
|
-
${"v_" + this.worldPosition.associatedVariableName
|
|
283
|
+
${this.generateOnlyFragmentCode ? this._worldPositionNameInFragmentOnlyMode : "v_" + this.worldPosition.associatedVariableName}.xyz,
|
|
267
284
|
${normalVarName},
|
|
268
285
|
alphaG,
|
|
269
286
|
${this._vReflectionMicrosurfaceInfosName},
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"reflectionBlock.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Materials/Node/Blocks/PBR/reflectionBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAC9F,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,0BAA0B,EAAE,MAAM,oCAAoC,CAAC;AAGhF,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AAKpD,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,6BAA6B,CAAC;AAE7F,OAAO,EAAE,MAAM,EAAE,MAAM,+BAA+B,CAAC;AAEvD;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,0BAA0B;IA0C3D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAlBhB;;;WAGG;QAEI,0BAAqB,GAAY,IAAI,CAAC;QAE7C;;WAEG;QAEI,8BAAyB,GAAY,KAAK,CAAC;QAS9C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QACtH,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAClH,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAEnH,IAAI,CAAC,cAAc,CACf,YAAY,EACZ,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,YAAY,EAAE,IAAI,EAAE,oCAAoC,CAAC,MAAM,EAAE,eAAe,EAAE,iBAAiB,CAAC,CACnJ,CAAC;IACN,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,0BAA0B,CAAC;IAC3C,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,6BAA6B,CAAC;IAC9C,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,kBAAkB,CAAC;IAC3F,CAAC;IAES,WAAW;QACjB,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,OAAO,IAAI,CAAC,OAAO,CAAC;SACvB;QAED,OAAO,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC;IAC1C,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,KAAK,CAAC,cAAc,CAAC,IAAI,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC;QAElD,MAAM,iBAAiB,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAC7C,MAAM,UAAU,GAAG,iBAAiB,IAAI,iBAAiB,CAAC,gBAAgB,CAAC;QAE3E,OAAO,CAAC,QAAQ,CAAC,YAAY,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;QAEjD,IAAI,CAAC,UAAU,EAAE;YACb,OAAO;SACV;QAED,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,yBAAyB,EAAE,iBAAkB,CAAC,eAAe,EAAE,IAAI,CAAC,CAAC;QAC3F,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,+BAA+B,EAAE,iBAAkB,CAAC,iBAAiB,EAAE,IAAI,CAAC,CAAC;QACnG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,iBAAkB,CAAC,OAAO,CAAC,CAAC,CAAC,iBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAE3I,OAAO,CAAC,QAAQ,CAAC,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAC1E,OAAO,CAAC,QAAQ,CAAC,iBAAiB,EAAE,iBAAkB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACzE,OAAO,CAAC,QAAQ,CAAC,gBAAgB,EAAE,iBAAkB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEpE,IAAI,iBAAiB,IAAI,iBAAiB,CAAC,eAAe,KAAK,OAAO,CAAC,WAAW,EAAE;YAChF,IAAI,iBAAiB,CAAC,MAAM,EAAE;gBAC1B,OAAO,CAAC,QAAQ,CAAC,+BAA+B,EAAE,IAAI,CAAC,CAAC;gBACxD,OAAO,CAAC,QAAQ,CAAC,kBAAkB,EAAE,KAAK,CAAC,CAAC;gBAC5C,IAAI,IAAI,CAAC,yBAAyB,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,iBAAiB,IAAI,CAAC,EAAE;oBAC5F,OAAO,CAAC,QAAQ,CAAC,sBAAsB,EAAE,KAAK,CAAC,CAAC;iBACnD;qBAAM;oBACH,OAAO,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,CAAC;iBAClD;aACJ;SACJ;IACL,CAAC;IAEM,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW,EAAE,OAAiB;QAClF,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;QAEvC,MAAM,iBAAiB,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAE7C,IAAI,CAAC,iBAAiB,IAAI,CAAC,OAAO,EAAE;YAChC,OAAO;SACV;QAED,IAAI,iBAAiB,CAAC,MAAM,EAAE;YAC1B,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,gBAAgB,EAAE,iBAAiB,CAAC,CAAC;SAC/D;aAAM;YACH,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,EAAE,iBAAiB,CAAC,CAAC;SAC7D;QAED,MAAM,KAAK,GAAG,iBAAiB,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC;QAEhD,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,iCAAiC,EAAE,KAAK,EAAE,iBAAiB,CAAC,kBAAkB,EAAE,iBAAiB,CAAC,mBAAmB,CAAC,CAAC;QAC7I,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,6BAA6B,EAAE,KAAK,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;QAEhF,MAAM,OAAO,GAAG,OAAO,CAAC,eAAsC,CAAC;QAE/D,MAAM,WAAW,GAAG,iBAAiB,CAAC,mBAAmB,CAAC;QAC1D,IAAI,OAAO,CAAC,6BAA6B,IAAI,WAAW,EAAE;YACtD,IAAI,OAAO,CAAC,mBAAmB,EAAE;gBAC7B,MAAM,kBAAkB,GAAG,WAAW,CAAC,kBAAkB,CAAC;gBAC1D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAC7D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAC7D,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAC7D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;aAC9D;iBAAM;gBACH,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnF,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnF,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnF,MAAM,CAAC,SAAS,CAAC,iBAAiB,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACnJ,MAAM,CAAC,SAAS,CAAC,iBAAiB,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACnJ,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACvF,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACvF,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACvF,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;aAC1F;SACJ;IACL,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,KAA6B;QACjD,IAAI,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;QAEzC,KAAK,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,KAAK,IAAI,CAAC,IAAI,EAAE,EAAE;YACnE,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,iEAAiE,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC1F,EAAE,MAAM,EAAE,8DAA8D,EAAE,OAAO,EAAE,EAAE,EAAE;aAC1F;SACJ,CAAC,CAAC;QAEH,MAAM,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAE5E,IAAI,CAAC,2BAA2B,GAAG,KAAK,CAAC,oBAAoB,CAAC,wBAAwB,CAAC,CAAC;QAExF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,2BAA2B,EAAE,MAAM,EAAE,yEAAyE,CAAC,CAAC;QAElJ,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC9E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC9E,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC9E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAE7E,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACjF,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACjF,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACjF,KAAK,CAAC,sBAAsB,CAAC,iBAAiB,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACrF,KAAK,CAAC,sBAAsB,CAAC,iBAAiB,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACrF,KAAK,CAAC,sBAAsB,CAAC,cAAc,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAClF,KAAK,CAAC,sBAAsB,CAAC,cAAc,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAClF,KAAK,CAAC,sBAAsB,CAAC,cAAc,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAClF,KAAK,CAAC,sBAAsB,CAAC,cAAc,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAElF,IAAI,IAAI;uBACO,oBAAoB,WAAW,IAAI,CAAC,qBAAqB,qBAAqB,IAAI,CAAC,WAAW,CAAC,sBAAsB;yBACnH,IAAI,CAAC,gBAAgB;sBACxB,oBAAoB;;kBAExB,IAAI,CAAC,2BAA2B,mCAAmC,oBAAoB;uBAClF,CAAC;QAEhB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,KAA6B,EAAE,aAAqB;QAC/D,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC;QAEpC,KAAK,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,KAAK,IAAI,CAAC,IAAI,EAAE,EAAE;YACnE,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,iEAAiE,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC1F,EAAE,MAAM,EAAE,8DAA8D,EAAE,OAAO,EAAE,EAAE,EAAE;aAC1F;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,aAAa,CACf,kBAAkB,EAClB;qBACS,IAAI,CAAC,aAAa;;;;uBAIhB,EACX,KAAK,IAAI,CAAC,IAAI,EAAE,CACnB,CAAC;QAEF,KAAK,CAAC,aAAa,CACf,qBAAqB,EACrB;qBACS,IAAI,CAAC,aAAa;;;;uBAIhB,EACX,KAAK,IAAI,CAAC,IAAI,EAAE,CACnB,CAAC;QAEF,MAAM,2BAA2B,GAAG;;kBAE1B,IAAI,CAAC,sCAAsC,CAAC,aAAa,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC;yBAC3E,IAAI,CAAC,qBAAqB;kBACjC,CAAC;QAEX,KAAK,CAAC,aAAa,CAAC,4BAA4B,EAAE,2BAA2B,EAAE,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;QAEjG,IAAI,CAAC,iCAAiC,GAAG,KAAK,CAAC,oBAAoB,CAAC,8BAA8B,CAAC,CAAC;QAEpG,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,iCAAiC,EAAE,MAAM,CAAC,CAAC;QAE7E,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAE5E,IAAI,CAAC,6BAA6B,GAAG,KAAK,CAAC,oBAAoB,CAAC,0BAA0B,CAAC,CAAC;QAE5F,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,6BAA6B,EAAE,MAAM,CAAC,CAAC;QAEzE,IAAI,IAAI;mBACG,IAAI,CAAC,qBAAqB;;;;;kBAK3B,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,sBAAsB,GAAG,MAAM;kBACzD,aAAa;;kBAEb,IAAI,CAAC,iCAAiC;kBACtC,IAAI,CAAC,qBAAqB;kBAC1B,IAAI,CAAC,eAAe;;;;0BAIZ,IAAI,CAAC,yBAAyB,iBAAiB,IAAI,CAAC,iBAAiB;;;qBAG1E,IAAI,CAAC,+BAA+B;;;qBAGpC,IAAI,CAAC,aAAa;kBACrB,IAAI,CAAC,gBAAgB;;kBAErB,IAAI,CAAC,cAAc;;;kBAGnB,IAAI,CAAC,2BAA2B;;;;sBAI5B,IAAI,CAAC,qBAAqB;;;;;;;yBAOvB,IAAI,CAAC,aAAa;sBACrB,IAAI,CAAC,gBAAgB;sBACrB,IAAI,CAAC,gBAAgB;;sBAErB,IAAI,CAAC,cAAc;sBACnB,IAAI,CAAC,cAAc;;;;kBAIvB,IAAI,CAAC,6BAA6B;;;;mBAIjC,CAAC;QAEZ,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC;QAErC,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;YAClF,IAAI,CAAC,+BAA+B,GAAG,KAAK,CAAC,kBAAkB,CAAC,0BAA0B,CAAC,CAAC;SAC/F;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,yBAAyB,IAAI,CAAC,OAAO,CAAC,UAAU,OAAO,CAAC;SAClG;QACD,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,4BAA4B,IAAI,CAAC,qBAAqB,OAAO,CAAC;QACrG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,gCAAgC,IAAI,CAAC,yBAAyB,OAAO,CAAC;QAE7G,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;QACvE,mBAAmB,CAAC,yBAAyB,GAAG,IAAI,CAAC,yBAAyB,CAAC;QAC/E,mBAAmB,CAAC,UAAU,GAAG,MAAA,MAAA,IAAI,CAAC,OAAO,0CAAE,UAAU,mCAAI,IAAI,CAAC;QAElE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,qBAAqB,GAAG,mBAAmB,CAAC,qBAAqB,CAAC;QACvE,IAAI,CAAC,yBAAyB,GAAG,mBAAmB,CAAC,yBAAyB,CAAC;QAC/E,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,OAAO,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;SAC5D;IACL,CAAC;CACJ;AArZG;IADC,sBAAsB,CAAC,qBAAqB,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;8DAC9E;AAM7C;IADC,sBAAsB,CAAC,8BAA8B,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;kEAClF;AAiZtD,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { ReflectionTextureBaseBlock } from \"../Dual/reflectionTextureBaseBlock\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport type { BaseTexture } from \"../../../Textures/baseTexture\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { SubMesh } from \"../../../../Meshes/subMesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { Scalar } from \"../../../../Maths/math.scalar\";\r\n\r\n/**\r\n * Block used to implement the reflection module of the PBR material\r\n */\r\nexport class ReflectionBlock extends ReflectionTextureBaseBlock {\r\n /** @internal */\r\n public _defineLODReflectionAlpha: string;\r\n /** @internal */\r\n public _defineLinearSpecularReflection: string;\r\n private _vEnvironmentIrradianceName: string;\r\n /** @internal */\r\n public _vReflectionMicrosurfaceInfosName: string;\r\n /** @internal */\r\n public _vReflectionInfosName: string;\r\n /** @internal */\r\n public _vReflectionFilteringInfoName: string;\r\n private _scene: Scene;\r\n\r\n /**\r\n * The properties below are set by the main PBR block prior to calling methods of this class.\r\n * This is to avoid having to add them as inputs here whereas they are already inputs of the main block, so already known.\r\n * It's less burden on the user side in the editor part.\r\n */\r\n\r\n /** @internal */\r\n public worldPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public worldNormalConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public cameraPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public viewConnectionPoint: NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Defines if the material uses spherical harmonics vs spherical polynomials for the\r\n * diffuse part of the IBL.\r\n */\r\n @editableInPropertyPage(\"Spherical Harmonics\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { update: true } })\r\n public useSphericalHarmonics: boolean = true;\r\n\r\n /**\r\n * Force the shader to compute irradiance in the fragment shader in order to take bump in account.\r\n */\r\n @editableInPropertyPage(\"Force irradiance in fragment\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { update: true } })\r\n public forceIrradianceInFragment: boolean = false;\r\n\r\n /**\r\n * Create a new ReflectionBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"reflection\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"reflection\", this, NodeMaterialConnectionPointDirection.Output, ReflectionBlock, \"ReflectionBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ReflectionBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this.worldPositionConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this.worldNormalConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera (or eye) position component\r\n */\r\n public get cameraPosition(): NodeMaterialConnectionPoint {\r\n return this.cameraPositionConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the view input component\r\n */\r\n public get view(): NodeMaterialConnectionPoint {\r\n return this.viewConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the reflection object output component\r\n */\r\n public get reflection(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Returns true if the block has a texture (either its own texture or the environment texture from the scene, if set)\r\n */\r\n public get hasTexture(): boolean {\r\n return !!this._getTexture();\r\n }\r\n\r\n /**\r\n * Gets the reflection color (either the name of the variable if the color input is connected, else a default value)\r\n */\r\n public get reflectionColor(): string {\r\n return this.color.isConnected ? this.color.associatedVariableName : \"vec3(1., 1., 1.)\";\r\n }\r\n\r\n protected _getTexture(): Nullable<BaseTexture> {\r\n if (this.texture) {\r\n return this.texture;\r\n }\r\n\r\n return this._scene.environmentTexture;\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n const reflectionTexture = this._getTexture();\r\n const reflection = reflectionTexture && reflectionTexture.getTextureMatrix;\r\n\r\n defines.setValue(\"REFLECTION\", reflection, true);\r\n\r\n if (!reflection) {\r\n return;\r\n }\r\n\r\n defines.setValue(this._defineLODReflectionAlpha, reflectionTexture!.lodLevelInAlpha, true);\r\n defines.setValue(this._defineLinearSpecularReflection, reflectionTexture!.linearSpecularLOD, true);\r\n defines.setValue(this._defineOppositeZ, this._scene.useRightHandedSystem ? !reflectionTexture!.invertZ : reflectionTexture!.invertZ, true);\r\n\r\n defines.setValue(\"SPHERICAL_HARMONICS\", this.useSphericalHarmonics, true);\r\n defines.setValue(\"GAMMAREFLECTION\", reflectionTexture!.gammaSpace, true);\r\n defines.setValue(\"RGBDREFLECTION\", reflectionTexture!.isRGBD, true);\r\n\r\n if (reflectionTexture && reflectionTexture.coordinatesMode !== Texture.SKYBOX_MODE) {\r\n if (reflectionTexture.isCube) {\r\n defines.setValue(\"USESPHERICALFROMREFLECTIONMAP\", true);\r\n defines.setValue(\"USEIRRADIANCEMAP\", false);\r\n if (this.forceIrradianceInFragment || this._scene.getEngine().getCaps().maxVaryingVectors <= 8) {\r\n defines.setValue(\"USESPHERICALINVERTEX\", false);\r\n } else {\r\n defines.setValue(\"USESPHERICALINVERTEX\", true);\r\n }\r\n }\r\n }\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, subMesh?: SubMesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n const reflectionTexture = this._getTexture();\r\n\r\n if (!reflectionTexture || !subMesh) {\r\n return;\r\n }\r\n\r\n if (reflectionTexture.isCube) {\r\n effect.setTexture(this._cubeSamplerName, reflectionTexture);\r\n } else {\r\n effect.setTexture(this._2DSamplerName, reflectionTexture);\r\n }\r\n\r\n const width = reflectionTexture.getSize().width;\r\n\r\n effect.setFloat3(this._vReflectionMicrosurfaceInfosName, width, reflectionTexture.lodGenerationScale, reflectionTexture.lodGenerationOffset);\r\n effect.setFloat2(this._vReflectionFilteringInfoName, width, Scalar.Log2(width));\r\n\r\n const defines = subMesh.materialDefines as NodeMaterialDefines;\r\n\r\n const polynomials = reflectionTexture.sphericalPolynomial;\r\n if (defines.USESPHERICALFROMREFLECTIONMAP && polynomials) {\r\n if (defines.SPHERICAL_HARMONICS) {\r\n const preScaledHarmonics = polynomials.preScaledHarmonics;\r\n effect.setVector3(\"vSphericalL00\", preScaledHarmonics.l00);\r\n effect.setVector3(\"vSphericalL1_1\", preScaledHarmonics.l1_1);\r\n effect.setVector3(\"vSphericalL10\", preScaledHarmonics.l10);\r\n effect.setVector3(\"vSphericalL11\", preScaledHarmonics.l11);\r\n effect.setVector3(\"vSphericalL2_2\", preScaledHarmonics.l2_2);\r\n effect.setVector3(\"vSphericalL2_1\", preScaledHarmonics.l2_1);\r\n effect.setVector3(\"vSphericalL20\", preScaledHarmonics.l20);\r\n effect.setVector3(\"vSphericalL21\", preScaledHarmonics.l21);\r\n effect.setVector3(\"vSphericalL22\", preScaledHarmonics.l22);\r\n } else {\r\n effect.setFloat3(\"vSphericalX\", polynomials.x.x, polynomials.x.y, polynomials.x.z);\r\n effect.setFloat3(\"vSphericalY\", polynomials.y.x, polynomials.y.y, polynomials.y.z);\r\n effect.setFloat3(\"vSphericalZ\", polynomials.z.x, polynomials.z.y, polynomials.z.z);\r\n effect.setFloat3(\"vSphericalXX_ZZ\", polynomials.xx.x - polynomials.zz.x, polynomials.xx.y - polynomials.zz.y, polynomials.xx.z - polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalYY_ZZ\", polynomials.yy.x - polynomials.zz.x, polynomials.yy.y - polynomials.zz.y, polynomials.yy.z - polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalZZ\", polynomials.zz.x, polynomials.zz.y, polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalXY\", polynomials.xy.x, polynomials.xy.y, polynomials.xy.z);\r\n effect.setFloat3(\"vSphericalYZ\", polynomials.yz.x, polynomials.yz.y, polynomials.yz.z);\r\n effect.setFloat3(\"vSphericalZX\", polynomials.zx.x, polynomials.zx.y, polynomials.zx.z);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the code to inject in the vertex shader\r\n * @param state current state of the node material building\r\n * @returns the shader code\r\n */\r\n public handleVertexSide(state: NodeMaterialBuildState): string {\r\n let code = super.handleVertexSide(state);\r\n\r\n state._emitFunctionFromInclude(\"harmonicsFunctions\", `//${this.name}`, {\r\n replaceStrings: [\r\n { search: /uniform vec3 vSphericalL00;[\\s\\S]*?uniform vec3 vSphericalL22;/g, replace: \"\" },\r\n { search: /uniform vec3 vSphericalX;[\\s\\S]*?uniform vec3 vSphericalZX;/g, replace: \"\" },\r\n ],\r\n });\r\n\r\n const reflectionVectorName = state._getFreeVariableName(\"reflectionVector\");\r\n\r\n this._vEnvironmentIrradianceName = state._getFreeVariableName(\"vEnvironmentIrradiance\");\r\n\r\n state._emitVaryingFromString(this._vEnvironmentIrradianceName, \"vec3\", \"defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\");\r\n\r\n state._emitUniformFromString(\"vSphericalL00\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL1_1\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL10\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL11\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL2_2\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL2_1\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL20\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL21\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL22\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n\r\n state._emitUniformFromString(\"vSphericalX\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalY\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalXX_ZZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalYY_ZZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalXY\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalYZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZX\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n\r\n code += `#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\r\n vec3 ${reflectionVectorName} = vec3(${this._reflectionMatrixName} * vec4(normalize(${this.worldNormal.associatedVariableName}).xyz, 0)).xyz;\r\n #ifdef ${this._defineOppositeZ}\r\n ${reflectionVectorName}.z *= -1.0;\r\n #endif\r\n ${this._vEnvironmentIrradianceName} = computeEnvironmentIrradiance(${reflectionVectorName});\r\n #endif\\r\\n`;\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param normalVarName name of the existing variable corresponding to the normal\r\n * @returns the shader code\r\n */\r\n public getCode(state: NodeMaterialBuildState, normalVarName: string): string {\r\n let code = \"\";\r\n\r\n this.handleFragmentSideInits(state);\r\n\r\n state._emitFunctionFromInclude(\"harmonicsFunctions\", `//${this.name}`, {\r\n replaceStrings: [\r\n { search: /uniform vec3 vSphericalL00;[\\s\\S]*?uniform vec3 vSphericalL22;/g, replace: \"\" },\r\n { search: /uniform vec3 vSphericalX;[\\s\\S]*?uniform vec3 vSphericalZX;/g, replace: \"\" },\r\n ],\r\n });\r\n\r\n state._emitFunction(\r\n \"sampleReflection\",\r\n `\r\n #ifdef ${this._define3DName}\r\n #define sampleReflection(s, c) textureCube(s, c)\r\n #else\r\n #define sampleReflection(s, c) texture2D(s, c)\r\n #endif\\r\\n`,\r\n `//${this.name}`\r\n );\r\n\r\n state._emitFunction(\r\n \"sampleReflectionLod\",\r\n `\r\n #ifdef ${this._define3DName}\r\n #define sampleReflectionLod(s, c, l) textureCubeLodEXT(s, c, l)\r\n #else\r\n #define sampleReflectionLod(s, c, l) texture2DLodEXT(s, c, l)\r\n #endif\\r\\n`,\r\n `//${this.name}`\r\n );\r\n\r\n const computeReflectionCoordsFunc = `\r\n vec3 computeReflectionCoordsPBR(vec4 worldPos, vec3 worldNormal) {\r\n ${this.handleFragmentSideCodeReflectionCoords(\"worldNormal\", \"worldPos\", true, true)}\r\n return ${this._reflectionVectorName};\r\n }\\r\\n`;\r\n\r\n state._emitFunction(\"computeReflectionCoordsPBR\", computeReflectionCoordsFunc, `//${this.name}`);\r\n\r\n this._vReflectionMicrosurfaceInfosName = state._getFreeVariableName(\"vReflectionMicrosurfaceInfos\");\r\n\r\n state._emitUniformFromString(this._vReflectionMicrosurfaceInfosName, \"vec3\");\r\n\r\n this._vReflectionInfosName = state._getFreeVariableName(\"vReflectionInfos\");\r\n\r\n this._vReflectionFilteringInfoName = state._getFreeVariableName(\"vReflectionFilteringInfo\");\r\n\r\n state._emitUniformFromString(this._vReflectionFilteringInfoName, \"vec2\");\r\n\r\n code += `#ifdef REFLECTION\r\n vec2 ${this._vReflectionInfosName} = vec2(1., 0.);\r\n\r\n reflectionOutParams reflectionOut;\r\n\r\n reflectionBlock(\r\n ${\"v_\" + this.worldPosition.associatedVariableName + \".xyz\"},\r\n ${normalVarName},\r\n alphaG,\r\n ${this._vReflectionMicrosurfaceInfosName},\r\n ${this._vReflectionInfosName},\r\n ${this.reflectionColor},\r\n #ifdef ANISOTROPIC\r\n anisotropicOut,\r\n #endif\r\n #if defined(${this._defineLODReflectionAlpha}) && !defined(${this._defineSkyboxName})\r\n NdotVUnclamped,\r\n #endif\r\n #ifdef ${this._defineLinearSpecularReflection}\r\n roughness,\r\n #endif\r\n #ifdef ${this._define3DName}\r\n ${this._cubeSamplerName},\r\n #else\r\n ${this._2DSamplerName},\r\n #endif\r\n #if defined(NORMAL) && defined(USESPHERICALINVERTEX)\r\n ${this._vEnvironmentIrradianceName},\r\n #endif\r\n #ifdef USESPHERICALFROMREFLECTIONMAP\r\n #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\r\n ${this._reflectionMatrixName},\r\n #endif\r\n #endif\r\n #ifdef USEIRRADIANCEMAP\r\n irradianceSampler, // ** not handled **\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${this._define3DName}\r\n ${this._cubeSamplerName},\r\n ${this._cubeSamplerName},\r\n #else\r\n ${this._2DSamplerName},\r\n ${this._2DSamplerName},\r\n #endif\r\n #endif\r\n #ifdef REALTIME_FILTERING\r\n ${this._vReflectionFilteringInfoName},\r\n #endif\r\n reflectionOut\r\n );\r\n #endif\\r\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target !== NodeMaterialBlockTargets.Fragment) {\r\n this._defineLODReflectionAlpha = state._getFreeDefineName(\"LODINREFLECTIONALPHA\");\r\n this._defineLinearSpecularReflection = state._getFreeDefineName(\"LINEARSPECULARREFLECTION\");\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (this.texture) {\r\n codeString += `${this._codeVariableName}.texture.gammaSpace = ${this.texture.gammaSpace};\\r\\n`;\r\n }\r\n codeString += `${this._codeVariableName}.useSphericalHarmonics = ${this.useSphericalHarmonics};\\r\\n`;\r\n codeString += `${this._codeVariableName}.forceIrradianceInFragment = ${this.forceIrradianceInFragment};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.useSphericalHarmonics = this.useSphericalHarmonics;\r\n serializationObject.forceIrradianceInFragment = this.forceIrradianceInFragment;\r\n serializationObject.gammaSpace = this.texture?.gammaSpace ?? true;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.useSphericalHarmonics = serializationObject.useSphericalHarmonics;\r\n this.forceIrradianceInFragment = serializationObject.forceIrradianceInFragment;\r\n if (this.texture) {\r\n this.texture.gammaSpace = serializationObject.gammaSpace;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ReflectionBlock\", ReflectionBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"reflectionBlock.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Materials/Node/Blocks/PBR/reflectionBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAC9F,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,0BAA0B,EAAE,MAAM,oCAAoC,CAAC;AAGhF,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AAKpD,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,6BAA6B,CAAC;AAE7F,OAAO,EAAE,MAAM,EAAE,MAAM,+BAA+B,CAAC;AAEvD;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,0BAA0B;IA8D3D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAtChB;;;WAGG;QAEI,0BAAqB,GAAY,IAAI,CAAC;QAE7C;;WAEG;QAEI,8BAAyB,GAAY,KAAK,CAAC;QA6B9C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QACtH,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAClH,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAEnH,IAAI,CAAC,cAAc,CACf,YAAY,EACZ,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,YAAY,EAAE,IAAI,EAAE,oCAAoC,CAAC,MAAM,EAAE,eAAe,EAAE,iBAAiB,CAAC,CACnJ,CAAC;QAEF,IAAI,CAAC,QAAQ,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACnG,CAAC;IAzCS,kCAAkC;QACxC,IAAI,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC3B,IAAI,CAAC,wBAAwB,GAAG,CAAC,IAAI,CAAC,wBAAwB,CAAC;YAC/D,OAAO,CAAC,KAAK,CAAC,gEAAgE,CAAC,CAAC;YAChF,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,UAAU,EAAE,CAAC;QAElB,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,UAAU;QAChB,KAAK,CAAC,UAAU,EAAE,CAAC;QACnB,IAAI,CAAC,cAAc,CAAC,UAAU,CAAE,CAAC,MAAM,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,wBAAwB,CAAC,QAAQ,CAAC,CAAC,CAAC,wBAAwB,CAAC,MAAM,CAAC;QAC9I,IAAI,IAAI,CAAC,wBAAwB,EAAE;YAC/B,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;SACzC;IACL,CAAC;IAyBD;;;OAGG;IACI,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,0BAA0B,CAAC;IAC3C,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,6BAA6B,CAAC;IAC9C,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,kBAAkB,CAAC;IAC3F,CAAC;IAES,WAAW;QACjB,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,OAAO,IAAI,CAAC,OAAO,CAAC;SACvB;QAED,OAAO,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC;IAC1C,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,KAAK,CAAC,cAAc,CAAC,IAAI,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC;QAElD,MAAM,iBAAiB,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAC7C,MAAM,UAAU,GAAG,iBAAiB,IAAI,iBAAiB,CAAC,gBAAgB,CAAC;QAE3E,OAAO,CAAC,QAAQ,CAAC,YAAY,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;QAEjD,IAAI,CAAC,UAAU,EAAE;YACb,OAAO;SACV;QAED,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,yBAAyB,EAAE,iBAAkB,CAAC,eAAe,EAAE,IAAI,CAAC,CAAC;QAC3F,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,+BAA+B,EAAE,iBAAkB,CAAC,iBAAiB,EAAE,IAAI,CAAC,CAAC;QACnG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,iBAAkB,CAAC,OAAO,CAAC,CAAC,CAAC,iBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAE3I,OAAO,CAAC,QAAQ,CAAC,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAC1E,OAAO,CAAC,QAAQ,CAAC,iBAAiB,EAAE,iBAAkB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACzE,OAAO,CAAC,QAAQ,CAAC,gBAAgB,EAAE,iBAAkB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEpE,IAAI,iBAAiB,IAAI,iBAAiB,CAAC,eAAe,KAAK,OAAO,CAAC,WAAW,EAAE;YAChF,IAAI,iBAAiB,CAAC,MAAM,EAAE;gBAC1B,OAAO,CAAC,QAAQ,CAAC,+BAA+B,EAAE,IAAI,CAAC,CAAC;gBACxD,OAAO,CAAC,QAAQ,CAAC,kBAAkB,EAAE,KAAK,CAAC,CAAC;gBAC5C,IAAI,IAAI,CAAC,yBAAyB,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,iBAAiB,IAAI,CAAC,EAAE;oBAC5F,OAAO,CAAC,QAAQ,CAAC,sBAAsB,EAAE,KAAK,CAAC,CAAC;iBACnD;qBAAM;oBACH,OAAO,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,CAAC;iBAClD;aACJ;SACJ;IACL,CAAC;IAEM,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW,EAAE,OAAiB;QAClF,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;QAEvC,MAAM,iBAAiB,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAE7C,IAAI,CAAC,iBAAiB,IAAI,CAAC,OAAO,EAAE;YAChC,OAAO;SACV;QAED,IAAI,iBAAiB,CAAC,MAAM,EAAE;YAC1B,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,gBAAgB,EAAE,iBAAiB,CAAC,CAAC;SAC/D;aAAM;YACH,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,EAAE,iBAAiB,CAAC,CAAC;SAC7D;QAED,MAAM,KAAK,GAAG,iBAAiB,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC;QAEhD,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,iCAAiC,EAAE,KAAK,EAAE,iBAAiB,CAAC,kBAAkB,EAAE,iBAAiB,CAAC,mBAAmB,CAAC,CAAC;QAC7I,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,6BAA6B,EAAE,KAAK,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;QAEhF,MAAM,OAAO,GAAG,OAAO,CAAC,eAAsC,CAAC;QAE/D,MAAM,WAAW,GAAG,iBAAiB,CAAC,mBAAmB,CAAC;QAC1D,IAAI,OAAO,CAAC,6BAA6B,IAAI,WAAW,EAAE;YACtD,IAAI,OAAO,CAAC,mBAAmB,EAAE;gBAC7B,MAAM,kBAAkB,GAAG,WAAW,CAAC,kBAAkB,CAAC;gBAC1D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAC7D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAC7D,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAC7D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;aAC9D;iBAAM;gBACH,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnF,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnF,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnF,MAAM,CAAC,SAAS,CAAC,iBAAiB,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACnJ,MAAM,CAAC,SAAS,CAAC,iBAAiB,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACnJ,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACvF,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACvF,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACvF,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;aAC1F;SACJ;IACL,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,KAA6B;QACjD,IAAI,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;QAEzC,KAAK,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,KAAK,IAAI,CAAC,IAAI,EAAE,EAAE;YACnE,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,iEAAiE,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC1F,EAAE,MAAM,EAAE,8DAA8D,EAAE,OAAO,EAAE,EAAE,EAAE;aAC1F;SACJ,CAAC,CAAC;QAEH,MAAM,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAE5E,IAAI,CAAC,2BAA2B,GAAG,KAAK,CAAC,oBAAoB,CAAC,wBAAwB,CAAC,CAAC;QAExF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,2BAA2B,EAAE,MAAM,EAAE,yEAAyE,CAAC,CAAC;QAElJ,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC9E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC9E,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC9E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAE7E,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACjF,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACjF,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACjF,KAAK,CAAC,sBAAsB,CAAC,iBAAiB,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACrF,KAAK,CAAC,sBAAsB,CAAC,iBAAiB,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACrF,KAAK,CAAC,sBAAsB,CAAC,cAAc,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAClF,KAAK,CAAC,sBAAsB,CAAC,cAAc,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAClF,KAAK,CAAC,sBAAsB,CAAC,cAAc,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAClF,KAAK,CAAC,sBAAsB,CAAC,cAAc,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAElF,IAAI,IAAI;uBACO,oBAAoB,WAAW,IAAI,CAAC,qBAAqB,qBAAqB,IAAI,CAAC,WAAW,CAAC,sBAAsB;yBACnH,IAAI,CAAC,gBAAgB;sBACxB,oBAAoB;;kBAExB,IAAI,CAAC,2BAA2B,mCAAmC,oBAAoB;uBAClF,CAAC;QAEhB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,KAA6B,EAAE,aAAqB;QAC/D,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC;QAEpC,KAAK,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,KAAK,IAAI,CAAC,IAAI,EAAE,EAAE;YACnE,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,iEAAiE,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC1F,EAAE,MAAM,EAAE,8DAA8D,EAAE,OAAO,EAAE,EAAE,EAAE;aAC1F;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,aAAa,CACf,kBAAkB,EAClB;qBACS,IAAI,CAAC,aAAa;;;;uBAIhB,EACX,KAAK,IAAI,CAAC,IAAI,EAAE,CACnB,CAAC;QAEF,KAAK,CAAC,aAAa,CACf,qBAAqB,EACrB;qBACS,IAAI,CAAC,aAAa;;;;uBAIhB,EACX,KAAK,IAAI,CAAC,IAAI,EAAE,CACnB,CAAC;QAEF,MAAM,2BAA2B,GAAG;;kBAE1B,IAAI,CAAC,sCAAsC,CAAC,aAAa,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC;yBAC3E,IAAI,CAAC,qBAAqB;kBACjC,CAAC;QAEX,KAAK,CAAC,aAAa,CAAC,4BAA4B,EAAE,2BAA2B,EAAE,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;QAEjG,IAAI,CAAC,iCAAiC,GAAG,KAAK,CAAC,oBAAoB,CAAC,8BAA8B,CAAC,CAAC;QAEpG,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,iCAAiC,EAAE,MAAM,CAAC,CAAC;QAE7E,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAE5E,IAAI,CAAC,6BAA6B,GAAG,KAAK,CAAC,oBAAoB,CAAC,0BAA0B,CAAC,CAAC;QAE5F,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,6BAA6B,EAAE,MAAM,CAAC,CAAC;QAEzE,IAAI,IAAI;mBACG,IAAI,CAAC,qBAAqB;;;;;kBAK3B,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,IAAI,CAAC,oCAAoC,CAAC,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,sBAAsB;kBAC5H,aAAa;;kBAEb,IAAI,CAAC,iCAAiC;kBACtC,IAAI,CAAC,qBAAqB;kBAC1B,IAAI,CAAC,eAAe;;;;0BAIZ,IAAI,CAAC,yBAAyB,iBAAiB,IAAI,CAAC,iBAAiB;;;qBAG1E,IAAI,CAAC,+BAA+B;;;qBAGpC,IAAI,CAAC,aAAa;kBACrB,IAAI,CAAC,gBAAgB;;kBAErB,IAAI,CAAC,cAAc;;;kBAGnB,IAAI,CAAC,2BAA2B;;;;sBAI5B,IAAI,CAAC,qBAAqB;;;;;;;yBAOvB,IAAI,CAAC,aAAa;sBACrB,IAAI,CAAC,gBAAgB;sBACrB,IAAI,CAAC,gBAAgB;;sBAErB,IAAI,CAAC,cAAc;sBACnB,IAAI,CAAC,cAAc;;;;kBAIvB,IAAI,CAAC,6BAA6B;;;;mBAIjC,CAAC;QAEZ,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC;QAErC,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;YAClF,IAAI,CAAC,+BAA+B,GAAG,KAAK,CAAC,kBAAkB,CAAC,0BAA0B,CAAC,CAAC;SAC/F;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,yBAAyB,IAAI,CAAC,OAAO,CAAC,UAAU,OAAO,CAAC;SAClG;QACD,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,4BAA4B,IAAI,CAAC,qBAAqB,OAAO,CAAC;QACrG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,gCAAgC,IAAI,CAAC,yBAAyB,OAAO,CAAC;QAE7G,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;QACvE,mBAAmB,CAAC,yBAAyB,GAAG,IAAI,CAAC,yBAAyB,CAAC;QAC/E,mBAAmB,CAAC,UAAU,GAAG,MAAA,MAAA,IAAI,CAAC,OAAO,0CAAE,UAAU,mCAAI,IAAI,CAAC;QAElE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,qBAAqB,GAAG,mBAAmB,CAAC,qBAAqB,CAAC;QACvE,IAAI,CAAC,yBAAyB,GAAG,mBAAmB,CAAC,yBAAyB,CAAC;QAC/E,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,OAAO,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;SAC5D;IACL,CAAC;CACJ;AA3aG;IADC,sBAAsB,CAAC,qBAAqB,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;8DAC9E;AAM7C;IADC,sBAAsB,CAAC,8BAA8B,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;kEAClF;AAuatD,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { ReflectionTextureBaseBlock } from \"../Dual/reflectionTextureBaseBlock\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport type { BaseTexture } from \"../../../Textures/baseTexture\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { SubMesh } from \"../../../../Meshes/subMesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { Scalar } from \"../../../../Maths/math.scalar\";\r\n\r\n/**\r\n * Block used to implement the reflection module of the PBR material\r\n */\r\nexport class ReflectionBlock extends ReflectionTextureBaseBlock {\r\n /** @internal */\r\n public _defineLODReflectionAlpha: string;\r\n /** @internal */\r\n public _defineLinearSpecularReflection: string;\r\n private _vEnvironmentIrradianceName: string;\r\n /** @internal */\r\n public _vReflectionMicrosurfaceInfosName: string;\r\n /** @internal */\r\n public _vReflectionInfosName: string;\r\n /** @internal */\r\n public _vReflectionFilteringInfoName: string;\r\n private _scene: Scene;\r\n\r\n /**\r\n * The properties below are set by the main PBR block prior to calling methods of this class.\r\n * This is to avoid having to add them as inputs here whereas they are already inputs of the main block, so already known.\r\n * It's less burden on the user side in the editor part.\r\n */\r\n\r\n /** @internal */\r\n public worldPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public worldNormalConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public cameraPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public viewConnectionPoint: NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Defines if the material uses spherical harmonics vs spherical polynomials for the\r\n * diffuse part of the IBL.\r\n */\r\n @editableInPropertyPage(\"Spherical Harmonics\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { update: true } })\r\n public useSphericalHarmonics: boolean = true;\r\n\r\n /**\r\n * Force the shader to compute irradiance in the fragment shader in order to take bump in account.\r\n */\r\n @editableInPropertyPage(\"Force irradiance in fragment\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { update: true } })\r\n public forceIrradianceInFragment: boolean = false;\r\n\r\n protected _onGenerateOnlyFragmentCodeChanged(): boolean {\r\n if (this.position.isConnected) {\r\n this.generateOnlyFragmentCode = !this.generateOnlyFragmentCode;\r\n console.error(\"The position input must not be connected to be able to switch!\");\r\n return false;\r\n }\r\n\r\n this._setTarget();\r\n\r\n return true;\r\n }\r\n\r\n protected _setTarget(): void {\r\n super._setTarget();\r\n this.getInputByName(\"position\")!.target = this.generateOnlyFragmentCode ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.Vertex;\r\n if (this.generateOnlyFragmentCode) {\r\n this.forceIrradianceInFragment = true;\r\n }\r\n }\r\n\r\n /**\r\n * Create a new ReflectionBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"reflection\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"reflection\", this, NodeMaterialConnectionPointDirection.Output, ReflectionBlock, \"ReflectionBlock\")\r\n );\r\n\r\n this.position.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ReflectionBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this.worldPositionConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this.worldNormalConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera (or eye) position component\r\n */\r\n public get cameraPosition(): NodeMaterialConnectionPoint {\r\n return this.cameraPositionConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the view input component\r\n */\r\n public get view(): NodeMaterialConnectionPoint {\r\n return this.viewConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the reflection object output component\r\n */\r\n public get reflection(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Returns true if the block has a texture (either its own texture or the environment texture from the scene, if set)\r\n */\r\n public get hasTexture(): boolean {\r\n return !!this._getTexture();\r\n }\r\n\r\n /**\r\n * Gets the reflection color (either the name of the variable if the color input is connected, else a default value)\r\n */\r\n public get reflectionColor(): string {\r\n return this.color.isConnected ? this.color.associatedVariableName : \"vec3(1., 1., 1.)\";\r\n }\r\n\r\n protected _getTexture(): Nullable<BaseTexture> {\r\n if (this.texture) {\r\n return this.texture;\r\n }\r\n\r\n return this._scene.environmentTexture;\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n const reflectionTexture = this._getTexture();\r\n const reflection = reflectionTexture && reflectionTexture.getTextureMatrix;\r\n\r\n defines.setValue(\"REFLECTION\", reflection, true);\r\n\r\n if (!reflection) {\r\n return;\r\n }\r\n\r\n defines.setValue(this._defineLODReflectionAlpha, reflectionTexture!.lodLevelInAlpha, true);\r\n defines.setValue(this._defineLinearSpecularReflection, reflectionTexture!.linearSpecularLOD, true);\r\n defines.setValue(this._defineOppositeZ, this._scene.useRightHandedSystem ? !reflectionTexture!.invertZ : reflectionTexture!.invertZ, true);\r\n\r\n defines.setValue(\"SPHERICAL_HARMONICS\", this.useSphericalHarmonics, true);\r\n defines.setValue(\"GAMMAREFLECTION\", reflectionTexture!.gammaSpace, true);\r\n defines.setValue(\"RGBDREFLECTION\", reflectionTexture!.isRGBD, true);\r\n\r\n if (reflectionTexture && reflectionTexture.coordinatesMode !== Texture.SKYBOX_MODE) {\r\n if (reflectionTexture.isCube) {\r\n defines.setValue(\"USESPHERICALFROMREFLECTIONMAP\", true);\r\n defines.setValue(\"USEIRRADIANCEMAP\", false);\r\n if (this.forceIrradianceInFragment || this._scene.getEngine().getCaps().maxVaryingVectors <= 8) {\r\n defines.setValue(\"USESPHERICALINVERTEX\", false);\r\n } else {\r\n defines.setValue(\"USESPHERICALINVERTEX\", true);\r\n }\r\n }\r\n }\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, subMesh?: SubMesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n const reflectionTexture = this._getTexture();\r\n\r\n if (!reflectionTexture || !subMesh) {\r\n return;\r\n }\r\n\r\n if (reflectionTexture.isCube) {\r\n effect.setTexture(this._cubeSamplerName, reflectionTexture);\r\n } else {\r\n effect.setTexture(this._2DSamplerName, reflectionTexture);\r\n }\r\n\r\n const width = reflectionTexture.getSize().width;\r\n\r\n effect.setFloat3(this._vReflectionMicrosurfaceInfosName, width, reflectionTexture.lodGenerationScale, reflectionTexture.lodGenerationOffset);\r\n effect.setFloat2(this._vReflectionFilteringInfoName, width, Scalar.Log2(width));\r\n\r\n const defines = subMesh.materialDefines as NodeMaterialDefines;\r\n\r\n const polynomials = reflectionTexture.sphericalPolynomial;\r\n if (defines.USESPHERICALFROMREFLECTIONMAP && polynomials) {\r\n if (defines.SPHERICAL_HARMONICS) {\r\n const preScaledHarmonics = polynomials.preScaledHarmonics;\r\n effect.setVector3(\"vSphericalL00\", preScaledHarmonics.l00);\r\n effect.setVector3(\"vSphericalL1_1\", preScaledHarmonics.l1_1);\r\n effect.setVector3(\"vSphericalL10\", preScaledHarmonics.l10);\r\n effect.setVector3(\"vSphericalL11\", preScaledHarmonics.l11);\r\n effect.setVector3(\"vSphericalL2_2\", preScaledHarmonics.l2_2);\r\n effect.setVector3(\"vSphericalL2_1\", preScaledHarmonics.l2_1);\r\n effect.setVector3(\"vSphericalL20\", preScaledHarmonics.l20);\r\n effect.setVector3(\"vSphericalL21\", preScaledHarmonics.l21);\r\n effect.setVector3(\"vSphericalL22\", preScaledHarmonics.l22);\r\n } else {\r\n effect.setFloat3(\"vSphericalX\", polynomials.x.x, polynomials.x.y, polynomials.x.z);\r\n effect.setFloat3(\"vSphericalY\", polynomials.y.x, polynomials.y.y, polynomials.y.z);\r\n effect.setFloat3(\"vSphericalZ\", polynomials.z.x, polynomials.z.y, polynomials.z.z);\r\n effect.setFloat3(\"vSphericalXX_ZZ\", polynomials.xx.x - polynomials.zz.x, polynomials.xx.y - polynomials.zz.y, polynomials.xx.z - polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalYY_ZZ\", polynomials.yy.x - polynomials.zz.x, polynomials.yy.y - polynomials.zz.y, polynomials.yy.z - polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalZZ\", polynomials.zz.x, polynomials.zz.y, polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalXY\", polynomials.xy.x, polynomials.xy.y, polynomials.xy.z);\r\n effect.setFloat3(\"vSphericalYZ\", polynomials.yz.x, polynomials.yz.y, polynomials.yz.z);\r\n effect.setFloat3(\"vSphericalZX\", polynomials.zx.x, polynomials.zx.y, polynomials.zx.z);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the code to inject in the vertex shader\r\n * @param state current state of the node material building\r\n * @returns the shader code\r\n */\r\n public handleVertexSide(state: NodeMaterialBuildState): string {\r\n let code = super.handleVertexSide(state);\r\n\r\n state._emitFunctionFromInclude(\"harmonicsFunctions\", `//${this.name}`, {\r\n replaceStrings: [\r\n { search: /uniform vec3 vSphericalL00;[\\s\\S]*?uniform vec3 vSphericalL22;/g, replace: \"\" },\r\n { search: /uniform vec3 vSphericalX;[\\s\\S]*?uniform vec3 vSphericalZX;/g, replace: \"\" },\r\n ],\r\n });\r\n\r\n const reflectionVectorName = state._getFreeVariableName(\"reflectionVector\");\r\n\r\n this._vEnvironmentIrradianceName = state._getFreeVariableName(\"vEnvironmentIrradiance\");\r\n\r\n state._emitVaryingFromString(this._vEnvironmentIrradianceName, \"vec3\", \"defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\");\r\n\r\n state._emitUniformFromString(\"vSphericalL00\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL1_1\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL10\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL11\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL2_2\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL2_1\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL20\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL21\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL22\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n\r\n state._emitUniformFromString(\"vSphericalX\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalY\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalXX_ZZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalYY_ZZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalXY\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalYZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZX\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n\r\n code += `#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\r\n vec3 ${reflectionVectorName} = vec3(${this._reflectionMatrixName} * vec4(normalize(${this.worldNormal.associatedVariableName}).xyz, 0)).xyz;\r\n #ifdef ${this._defineOppositeZ}\r\n ${reflectionVectorName}.z *= -1.0;\r\n #endif\r\n ${this._vEnvironmentIrradianceName} = computeEnvironmentIrradiance(${reflectionVectorName});\r\n #endif\\r\\n`;\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param normalVarName name of the existing variable corresponding to the normal\r\n * @returns the shader code\r\n */\r\n public getCode(state: NodeMaterialBuildState, normalVarName: string): string {\r\n let code = \"\";\r\n\r\n this.handleFragmentSideInits(state);\r\n\r\n state._emitFunctionFromInclude(\"harmonicsFunctions\", `//${this.name}`, {\r\n replaceStrings: [\r\n { search: /uniform vec3 vSphericalL00;[\\s\\S]*?uniform vec3 vSphericalL22;/g, replace: \"\" },\r\n { search: /uniform vec3 vSphericalX;[\\s\\S]*?uniform vec3 vSphericalZX;/g, replace: \"\" },\r\n ],\r\n });\r\n\r\n state._emitFunction(\r\n \"sampleReflection\",\r\n `\r\n #ifdef ${this._define3DName}\r\n #define sampleReflection(s, c) textureCube(s, c)\r\n #else\r\n #define sampleReflection(s, c) texture2D(s, c)\r\n #endif\\r\\n`,\r\n `//${this.name}`\r\n );\r\n\r\n state._emitFunction(\r\n \"sampleReflectionLod\",\r\n `\r\n #ifdef ${this._define3DName}\r\n #define sampleReflectionLod(s, c, l) textureCubeLodEXT(s, c, l)\r\n #else\r\n #define sampleReflectionLod(s, c, l) texture2DLodEXT(s, c, l)\r\n #endif\\r\\n`,\r\n `//${this.name}`\r\n );\r\n\r\n const computeReflectionCoordsFunc = `\r\n vec3 computeReflectionCoordsPBR(vec4 worldPos, vec3 worldNormal) {\r\n ${this.handleFragmentSideCodeReflectionCoords(\"worldNormal\", \"worldPos\", true, true)}\r\n return ${this._reflectionVectorName};\r\n }\\r\\n`;\r\n\r\n state._emitFunction(\"computeReflectionCoordsPBR\", computeReflectionCoordsFunc, `//${this.name}`);\r\n\r\n this._vReflectionMicrosurfaceInfosName = state._getFreeVariableName(\"vReflectionMicrosurfaceInfos\");\r\n\r\n state._emitUniformFromString(this._vReflectionMicrosurfaceInfosName, \"vec3\");\r\n\r\n this._vReflectionInfosName = state._getFreeVariableName(\"vReflectionInfos\");\r\n\r\n this._vReflectionFilteringInfoName = state._getFreeVariableName(\"vReflectionFilteringInfo\");\r\n\r\n state._emitUniformFromString(this._vReflectionFilteringInfoName, \"vec2\");\r\n\r\n code += `#ifdef REFLECTION\r\n vec2 ${this._vReflectionInfosName} = vec2(1., 0.);\r\n\r\n reflectionOutParams reflectionOut;\r\n\r\n reflectionBlock(\r\n ${this.generateOnlyFragmentCode ? this._worldPositionNameInFragmentOnlyMode : \"v_\" + this.worldPosition.associatedVariableName}.xyz,\r\n ${normalVarName},\r\n alphaG,\r\n ${this._vReflectionMicrosurfaceInfosName},\r\n ${this._vReflectionInfosName},\r\n ${this.reflectionColor},\r\n #ifdef ANISOTROPIC\r\n anisotropicOut,\r\n #endif\r\n #if defined(${this._defineLODReflectionAlpha}) && !defined(${this._defineSkyboxName})\r\n NdotVUnclamped,\r\n #endif\r\n #ifdef ${this._defineLinearSpecularReflection}\r\n roughness,\r\n #endif\r\n #ifdef ${this._define3DName}\r\n ${this._cubeSamplerName},\r\n #else\r\n ${this._2DSamplerName},\r\n #endif\r\n #if defined(NORMAL) && defined(USESPHERICALINVERTEX)\r\n ${this._vEnvironmentIrradianceName},\r\n #endif\r\n #ifdef USESPHERICALFROMREFLECTIONMAP\r\n #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\r\n ${this._reflectionMatrixName},\r\n #endif\r\n #endif\r\n #ifdef USEIRRADIANCEMAP\r\n irradianceSampler, // ** not handled **\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${this._define3DName}\r\n ${this._cubeSamplerName},\r\n ${this._cubeSamplerName},\r\n #else\r\n ${this._2DSamplerName},\r\n ${this._2DSamplerName},\r\n #endif\r\n #endif\r\n #ifdef REALTIME_FILTERING\r\n ${this._vReflectionFilteringInfoName},\r\n #endif\r\n reflectionOut\r\n );\r\n #endif\\r\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target !== NodeMaterialBlockTargets.Fragment) {\r\n this._defineLODReflectionAlpha = state._getFreeDefineName(\"LODINREFLECTIONALPHA\");\r\n this._defineLinearSpecularReflection = state._getFreeDefineName(\"LINEARSPECULARREFLECTION\");\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (this.texture) {\r\n codeString += `${this._codeVariableName}.texture.gammaSpace = ${this.texture.gammaSpace};\\r\\n`;\r\n }\r\n codeString += `${this._codeVariableName}.useSphericalHarmonics = ${this.useSphericalHarmonics};\\r\\n`;\r\n codeString += `${this._codeVariableName}.forceIrradianceInFragment = ${this.forceIrradianceInFragment};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.useSphericalHarmonics = this.useSphericalHarmonics;\r\n serializationObject.forceIrradianceInFragment = this.forceIrradianceInFragment;\r\n serializationObject.gammaSpace = this.texture?.gammaSpace ?? true;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.useSphericalHarmonics = serializationObject.useSphericalHarmonics;\r\n this.forceIrradianceInFragment = serializationObject.forceIrradianceInFragment;\r\n if (this.texture) {\r\n this.texture.gammaSpace = serializationObject.gammaSpace;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ReflectionBlock\", ReflectionBlock);\r\n"]}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import type { NodeMaterialBuildState } from "../nodeMaterialBuildState";
|
|
2
|
+
import { TriPlanarBlock } from "./triPlanarBlock";
|
|
3
|
+
/**
|
|
4
|
+
* Block used to read a texture with triplanar mapping (see https://iquilezles.org/articles/biplanar/)
|
|
5
|
+
*/
|
|
6
|
+
export declare class BiPlanarBlock extends TriPlanarBlock {
|
|
7
|
+
/**
|
|
8
|
+
* Create a new BiPlanarBlock
|
|
9
|
+
* @param name defines the block name
|
|
10
|
+
*/
|
|
11
|
+
constructor(name: string);
|
|
12
|
+
/**
|
|
13
|
+
* Gets the current class name
|
|
14
|
+
* @returns the class name
|
|
15
|
+
*/
|
|
16
|
+
getClassName(): string;
|
|
17
|
+
protected _generateTextureLookup(state: NodeMaterialBuildState): void;
|
|
18
|
+
}
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
import { RegisterClass } from "../../../Misc/typeStore.js";
|
|
2
|
+
import { TriPlanarBlock } from "./triPlanarBlock.js";
|
|
3
|
+
/**
|
|
4
|
+
* Block used to read a texture with triplanar mapping (see https://iquilezles.org/articles/biplanar/)
|
|
5
|
+
*/
|
|
6
|
+
export class BiPlanarBlock extends TriPlanarBlock {
|
|
7
|
+
/**
|
|
8
|
+
* Create a new BiPlanarBlock
|
|
9
|
+
* @param name defines the block name
|
|
10
|
+
*/
|
|
11
|
+
constructor(name) {
|
|
12
|
+
super(name);
|
|
13
|
+
}
|
|
14
|
+
/**
|
|
15
|
+
* Gets the current class name
|
|
16
|
+
* @returns the class name
|
|
17
|
+
*/
|
|
18
|
+
getClassName() {
|
|
19
|
+
return "BiPlanarBlock";
|
|
20
|
+
}
|
|
21
|
+
_generateTextureLookup(state) {
|
|
22
|
+
const samplerName = this.samplerName;
|
|
23
|
+
const sharpness = this.sharpness.isConnected ? this.sharpness.associatedVariableName : "1.0";
|
|
24
|
+
const dpdx = state._getFreeVariableName("dpdx");
|
|
25
|
+
const dpdy = state._getFreeVariableName("dpdy");
|
|
26
|
+
const n = state._getFreeVariableName("n");
|
|
27
|
+
const ma = state._getFreeVariableName("ma");
|
|
28
|
+
const mi = state._getFreeVariableName("mi");
|
|
29
|
+
const me = state._getFreeVariableName("me");
|
|
30
|
+
const x = state._getFreeVariableName("x");
|
|
31
|
+
const y = state._getFreeVariableName("y");
|
|
32
|
+
const w = state._getFreeVariableName("y");
|
|
33
|
+
state.compilationString += `
|
|
34
|
+
// grab coord derivatives for texturing
|
|
35
|
+
vec3 ${dpdx} = dFdx(${this.position.associatedVariableName}.xyz);
|
|
36
|
+
vec3 ${dpdy} = dFdy(${this.position.associatedVariableName}.xyz);
|
|
37
|
+
vec3 ${n} = abs(${this.normal.associatedVariableName}.xyz);
|
|
38
|
+
|
|
39
|
+
// determine major axis (in x; yz are following axis)
|
|
40
|
+
ivec3 ${ma} = (${n}.x>${n}.y && ${n}.x>${n}.z) ? ivec3(0,1,2) :
|
|
41
|
+
(${n}.y>${n}.z) ? ivec3(1,2,0) :
|
|
42
|
+
ivec3(2,0,1) ;
|
|
43
|
+
// determine minor axis (in x; yz are following axis)
|
|
44
|
+
ivec3 ${mi} = (${n}.x<${n}.y && ${n}.x<${n}.z) ? ivec3(0,1,2) :
|
|
45
|
+
(${n}.y<${n}.z) ? ivec3(1,2,0) :
|
|
46
|
+
ivec3(2,0,1) ;
|
|
47
|
+
// determine median axis (in x; yz are following axis)
|
|
48
|
+
ivec3 ${me} = ivec3(3) - ${mi} - ${ma};
|
|
49
|
+
|
|
50
|
+
// project+fetch
|
|
51
|
+
vec4 ${x} = textureGrad( ${samplerName}, vec2( ${this.position.associatedVariableName}[${ma}.y], ${this.position.associatedVariableName}[${ma}.z]),
|
|
52
|
+
vec2(${dpdx}[${ma}.y],${dpdx}[${ma}.z]),
|
|
53
|
+
vec2(${dpdy}[${ma}.y],${dpdy}[${ma}.z]) );
|
|
54
|
+
vec4 ${y} = textureGrad( ${samplerName}, vec2( ${this.position.associatedVariableName}[${me}.y], ${this.position.associatedVariableName}[${me}.z]),
|
|
55
|
+
vec2(${dpdx}[${me}.y],${dpdx}[${me}.z]),
|
|
56
|
+
vec2(${dpdy}[${me}.y],${dpdy}[${me}.z]) );
|
|
57
|
+
|
|
58
|
+
// blend factors
|
|
59
|
+
vec2 ${w} = vec2(${n}[${ma}.x],${n}[${me}.x]);
|
|
60
|
+
// make local support
|
|
61
|
+
${w} = clamp( (${w}-0.5773)/(1.0-0.5773), 0.0, 1.0 );
|
|
62
|
+
// shape transition
|
|
63
|
+
${w} = pow( ${w}, vec2(${sharpness}/8.0) );
|
|
64
|
+
// blend and return
|
|
65
|
+
vec4 ${this._tempTextureRead} = (${x}*${w}.x + ${y}*${w}.y) / (${w}.x + ${w}.y);
|
|
66
|
+
`;
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
RegisterClass("BABYLON.BiPlanarBlock", BiPlanarBlock);
|
|
70
|
+
//# sourceMappingURL=biPlanarBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"biPlanarBlock.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/biPlanarBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,cAAc;IAC7C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,eAAe,CAAC;IAC3B,CAAC;IAES,sBAAsB,CAAC,KAA6B;QAC1D,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QAErC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,KAAK,CAAC;QAE7F,MAAM,IAAI,GAAG,KAAK,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC;QAChD,MAAM,IAAI,GAAG,KAAK,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC;QAChD,MAAM,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAC1C,MAAM,EAAE,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAC5C,MAAM,EAAE,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAC5C,MAAM,EAAE,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAC5C,MAAM,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAC1C,MAAM,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAC1C,MAAM,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAE1C,KAAK,CAAC,iBAAiB,IAAI;;mBAEhB,IAAI,WAAW,IAAI,CAAC,QAAQ,CAAC,sBAAsB;mBACnD,IAAI,WAAW,IAAI,CAAC,QAAQ,CAAC,sBAAsB;mBACnD,CAAC,UAAU,IAAI,CAAC,MAAM,CAAC,sBAAsB;;;oBAG5C,EAAE,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC;uBAC/B,CAAC,MAAM,CAAC;;;oBAGX,EAAE,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC;uBAC/B,CAAC,MAAM,CAAC;;;oBAGX,EAAE,iBAAiB,EAAE,MAAM,EAAE;;;mBAG9B,CAAC,mBAAmB,WAAW,aAAa,IAAI,CAAC,QAAQ,CAAC,sBAAsB,IAAI,EAAE,UAAU,IAAI,CAAC,QAAQ,CAAC,sBAAsB,IAAI,EAAE;2CAClH,IAAI,IAAI,EAAE,OAAO,IAAI,IAAI,EAAE;2CAC3B,IAAI,IAAI,EAAE,OAAO,IAAI,IAAI,EAAE;mBACnD,CAAC,mBAAmB,WAAW,aAAa,IAAI,CAAC,QAAQ,CAAC,sBAAsB,IAAI,EAAE,UAAU,IAAI,CAAC,QAAQ,CAAC,sBAAsB,IAAI,EAAE;2CAClH,IAAI,IAAI,EAAE,OAAO,IAAI,IAAI,EAAE;2CAC3B,IAAI,IAAI,EAAE,OAAO,IAAI,IAAI,EAAE;;;mBAGnD,CAAC,WAAW,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE;;cAEtC,CAAC,cAAc,CAAC;;cAEhB,CAAC,WAAW,CAAC,UAAU,SAAS;;mBAE3B,IAAI,CAAC,gBAAgB,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;SAC9E,CAAC;IACN,CAAC;CACJ;AAED,aAAa,CAAC,uBAAuB,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { TriPlanarBlock } from \"./triPlanarBlock\";\r\n\r\n/**\r\n * Block used to read a texture with triplanar mapping (see https://iquilezles.org/articles/biplanar/)\r\n */\r\nexport class BiPlanarBlock extends TriPlanarBlock {\r\n /**\r\n * Create a new BiPlanarBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"BiPlanarBlock\";\r\n }\r\n\r\n protected _generateTextureLookup(state: NodeMaterialBuildState): void {\r\n const samplerName = this.samplerName;\r\n\r\n const sharpness = this.sharpness.isConnected ? this.sharpness.associatedVariableName : \"1.0\";\r\n\r\n const dpdx = state._getFreeVariableName(\"dpdx\");\r\n const dpdy = state._getFreeVariableName(\"dpdy\");\r\n const n = state._getFreeVariableName(\"n\");\r\n const ma = state._getFreeVariableName(\"ma\");\r\n const mi = state._getFreeVariableName(\"mi\");\r\n const me = state._getFreeVariableName(\"me\");\r\n const x = state._getFreeVariableName(\"x\");\r\n const y = state._getFreeVariableName(\"y\");\r\n const w = state._getFreeVariableName(\"y\");\r\n\r\n state.compilationString += `\r\n // grab coord derivatives for texturing\r\n vec3 ${dpdx} = dFdx(${this.position.associatedVariableName}.xyz);\r\n vec3 ${dpdy} = dFdy(${this.position.associatedVariableName}.xyz);\r\n vec3 ${n} = abs(${this.normal.associatedVariableName}.xyz);\r\n \r\n // determine major axis (in x; yz are following axis)\r\n ivec3 ${ma} = (${n}.x>${n}.y && ${n}.x>${n}.z) ? ivec3(0,1,2) :\r\n (${n}.y>${n}.z) ? ivec3(1,2,0) :\r\n ivec3(2,0,1) ;\r\n // determine minor axis (in x; yz are following axis)\r\n ivec3 ${mi} = (${n}.x<${n}.y && ${n}.x<${n}.z) ? ivec3(0,1,2) :\r\n (${n}.y<${n}.z) ? ivec3(1,2,0) :\r\n ivec3(2,0,1) ;\r\n // determine median axis (in x; yz are following axis)\r\n ivec3 ${me} = ivec3(3) - ${mi} - ${ma};\r\n \r\n // project+fetch\r\n vec4 ${x} = textureGrad( ${samplerName}, vec2( ${this.position.associatedVariableName}[${ma}.y], ${this.position.associatedVariableName}[${ma}.z]), \r\n vec2(${dpdx}[${ma}.y],${dpdx}[${ma}.z]), \r\n vec2(${dpdy}[${ma}.y],${dpdy}[${ma}.z]) );\r\n vec4 ${y} = textureGrad( ${samplerName}, vec2( ${this.position.associatedVariableName}[${me}.y], ${this.position.associatedVariableName}[${me}.z]), \r\n vec2(${dpdx}[${me}.y],${dpdx}[${me}.z]),\r\n vec2(${dpdy}[${me}.y],${dpdy}[${me}.z]) );\r\n \r\n // blend factors\r\n vec2 ${w} = vec2(${n}[${ma}.x],${n}[${me}.x]);\r\n // make local support\r\n ${w} = clamp( (${w}-0.5773)/(1.0-0.5773), 0.0, 1.0 );\r\n // shape transition\r\n ${w} = pow( ${w}, vec2(${sharpness}/8.0) );\r\n // blend and return\r\n vec4 ${this._tempTextureRead} = (${x}*${w}.x + ${y}*${w}.y) / (${w}.x + ${w}.y);\r\n `;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BiPlanarBlock\", BiPlanarBlock);\r\n"]}
|
|
@@ -55,4 +55,6 @@ export * from "./conditionalBlock.js";
|
|
|
55
55
|
export * from "./cloudBlock.js";
|
|
56
56
|
export * from "./voronoiNoiseBlock.js";
|
|
57
57
|
export * from "./elbowBlock.js";
|
|
58
|
+
export * from "./triPlanarBlock.js";
|
|
59
|
+
export * from "./biPlanarBlock.js";
|
|
58
60
|
//# sourceMappingURL=index.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,kBAAkB,CAAC;AACjC,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,kBAAkB,CAAC;AACjC,cAAc,cAAc,CAAC;AAC7B,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,sBAAsB,CAAC;AACrC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,qBAAqB,CAAC;AACpC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,qBAAqB,CAAC;AACpC,cAAc,kBAAkB,CAAC;AACjC,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,cAAc,CAAC;AAC7B,cAAc,sBAAsB,CAAC;AACrC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,kBAAkB,CAAC;AACjC,cAAc,YAAY,CAAC;AAC3B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,cAAc,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./Vertex/index\";\r\nexport * from \"./Fragment/index\";\r\nexport * from \"./Dual/index\";\r\nexport * from \"./Input/index\";\r\nexport * from \"./multiplyBlock\";\r\nexport * from \"./addBlock\";\r\nexport * from \"./scaleBlock\";\r\nexport * from \"./clampBlock\";\r\nexport * from \"./crossBlock\";\r\nexport * from \"./customBlock\";\r\nexport * from \"./dotBlock\";\r\nexport * from \"./transformBlock\";\r\nexport * from \"./remapBlock\";\r\nexport * from \"./normalizeBlock\";\r\nexport * from \"./trigonometryBlock\";\r\nexport * from \"./colorMergerBlock\";\r\nexport * from \"./vectorMergerBlock\";\r\nexport * from \"./colorSplitterBlock\";\r\nexport * from \"./vectorSplitterBlock\";\r\nexport * from \"./lerpBlock\";\r\nexport * from \"./divideBlock\";\r\nexport * from \"./subtractBlock\";\r\nexport * from \"./stepBlock\";\r\nexport * from \"./oneMinusBlock\";\r\nexport * from \"./viewDirectionBlock\";\r\nexport * from \"./fresnelBlock\";\r\nexport * from \"./maxBlock\";\r\nexport * from \"./minBlock\";\r\nexport * from \"./distanceBlock\";\r\nexport * from \"./lengthBlock\";\r\nexport * from \"./negateBlock\";\r\nexport * from \"./powBlock\";\r\nexport * from \"./randomNumberBlock\";\r\nexport * from \"./arcTan2Block\";\r\nexport * from \"./smoothStepBlock\";\r\nexport * from \"./reciprocalBlock\";\r\nexport * from \"./replaceColorBlock\";\r\nexport * from \"./posterizeBlock\";\r\nexport * from \"./waveBlock\";\r\nexport * from \"./gradientBlock\";\r\nexport * from \"./nLerpBlock\";\r\nexport * from \"./worleyNoise3DBlock\";\r\nexport * from \"./simplexPerlin3DBlock\";\r\nexport * from \"./normalBlendBlock\";\r\nexport * from \"./rotate2dBlock\";\r\nexport * from \"./reflectBlock\";\r\nexport * from \"./refractBlock\";\r\nexport * from \"./desaturateBlock\";\r\nexport * from \"./PBR/index\";\r\nexport * from \"./Particle/index\";\r\nexport * from \"./modBlock\";\r\nexport * from \"./matrixBuilderBlock\";\r\nexport * from \"./conditionalBlock\";\r\nexport * from \"./cloudBlock\";\r\nexport * from \"./voronoiNoiseBlock\";\r\nexport * from \"./elbowBlock\";\r\n"]}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,kBAAkB,CAAC;AACjC,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,kBAAkB,CAAC;AACjC,cAAc,cAAc,CAAC;AAC7B,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,sBAAsB,CAAC;AACrC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,qBAAqB,CAAC;AACpC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,qBAAqB,CAAC;AACpC,cAAc,kBAAkB,CAAC;AACjC,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,cAAc,CAAC;AAC7B,cAAc,sBAAsB,CAAC;AACrC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,kBAAkB,CAAC;AACjC,cAAc,YAAY,CAAC;AAC3B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,cAAc,CAAC;AAC7B,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./Vertex/index\";\r\nexport * from \"./Fragment/index\";\r\nexport * from \"./Dual/index\";\r\nexport * from \"./Input/index\";\r\nexport * from \"./multiplyBlock\";\r\nexport * from \"./addBlock\";\r\nexport * from \"./scaleBlock\";\r\nexport * from \"./clampBlock\";\r\nexport * from \"./crossBlock\";\r\nexport * from \"./customBlock\";\r\nexport * from \"./dotBlock\";\r\nexport * from \"./transformBlock\";\r\nexport * from \"./remapBlock\";\r\nexport * from \"./normalizeBlock\";\r\nexport * from \"./trigonometryBlock\";\r\nexport * from \"./colorMergerBlock\";\r\nexport * from \"./vectorMergerBlock\";\r\nexport * from \"./colorSplitterBlock\";\r\nexport * from \"./vectorSplitterBlock\";\r\nexport * from \"./lerpBlock\";\r\nexport * from \"./divideBlock\";\r\nexport * from \"./subtractBlock\";\r\nexport * from \"./stepBlock\";\r\nexport * from \"./oneMinusBlock\";\r\nexport * from \"./viewDirectionBlock\";\r\nexport * from \"./fresnelBlock\";\r\nexport * from \"./maxBlock\";\r\nexport * from \"./minBlock\";\r\nexport * from \"./distanceBlock\";\r\nexport * from \"./lengthBlock\";\r\nexport * from \"./negateBlock\";\r\nexport * from \"./powBlock\";\r\nexport * from \"./randomNumberBlock\";\r\nexport * from \"./arcTan2Block\";\r\nexport * from \"./smoothStepBlock\";\r\nexport * from \"./reciprocalBlock\";\r\nexport * from \"./replaceColorBlock\";\r\nexport * from \"./posterizeBlock\";\r\nexport * from \"./waveBlock\";\r\nexport * from \"./gradientBlock\";\r\nexport * from \"./nLerpBlock\";\r\nexport * from \"./worleyNoise3DBlock\";\r\nexport * from \"./simplexPerlin3DBlock\";\r\nexport * from \"./normalBlendBlock\";\r\nexport * from \"./rotate2dBlock\";\r\nexport * from \"./reflectBlock\";\r\nexport * from \"./refractBlock\";\r\nexport * from \"./desaturateBlock\";\r\nexport * from \"./PBR/index\";\r\nexport * from \"./Particle/index\";\r\nexport * from \"./modBlock\";\r\nexport * from \"./matrixBuilderBlock\";\r\nexport * from \"./conditionalBlock\";\r\nexport * from \"./cloudBlock\";\r\nexport * from \"./voronoiNoiseBlock\";\r\nexport * from \"./elbowBlock\";\r\nexport * from \"./triPlanarBlock\";\r\nexport * from \"./biPlanarBlock\";\r\n"]}
|
|
@@ -0,0 +1,116 @@
|
|
|
1
|
+
import { NodeMaterialBlock } from "../nodeMaterialBlock";
|
|
2
|
+
import type { NodeMaterialBuildState } from "../nodeMaterialBuildState";
|
|
3
|
+
import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint";
|
|
4
|
+
import type { AbstractMesh } from "../../../Meshes/abstractMesh";
|
|
5
|
+
import type { NodeMaterialDefines } from "../nodeMaterial";
|
|
6
|
+
import { NodeMaterial } from "../nodeMaterial";
|
|
7
|
+
import type { Effect } from "../../effect";
|
|
8
|
+
import type { Nullable } from "../../../types";
|
|
9
|
+
import { Texture } from "../../Textures/texture";
|
|
10
|
+
import type { Scene } from "../../../scene";
|
|
11
|
+
import "../../../Shaders/ShadersInclude/helperFunctions";
|
|
12
|
+
/**
|
|
13
|
+
* Block used to read a texture with triplanar mapping (see "boxmap" in https://iquilezles.org/articles/biplanar/)
|
|
14
|
+
*/
|
|
15
|
+
export declare class TriPlanarBlock extends NodeMaterialBlock {
|
|
16
|
+
private _linearDefineName;
|
|
17
|
+
private _gammaDefineName;
|
|
18
|
+
protected _tempTextureRead: string;
|
|
19
|
+
private _samplerName;
|
|
20
|
+
private _textureInfoName;
|
|
21
|
+
private _imageSource;
|
|
22
|
+
protected _texture: Nullable<Texture>;
|
|
23
|
+
/**
|
|
24
|
+
* Gets or sets the texture associated with the node
|
|
25
|
+
*/
|
|
26
|
+
get texture(): Nullable<Texture>;
|
|
27
|
+
set texture(texture: Nullable<Texture>);
|
|
28
|
+
/**
|
|
29
|
+
* Gets the sampler name associated with this texture
|
|
30
|
+
*/
|
|
31
|
+
get samplerName(): string;
|
|
32
|
+
/**
|
|
33
|
+
* Gets a boolean indicating that this block is linked to an ImageSourceBlock
|
|
34
|
+
*/
|
|
35
|
+
get hasImageSource(): boolean;
|
|
36
|
+
private _convertToGammaSpace;
|
|
37
|
+
/**
|
|
38
|
+
* Gets or sets a boolean indicating if content needs to be converted to gamma space
|
|
39
|
+
*/
|
|
40
|
+
set convertToGammaSpace(value: boolean);
|
|
41
|
+
get convertToGammaSpace(): boolean;
|
|
42
|
+
private _convertToLinearSpace;
|
|
43
|
+
/**
|
|
44
|
+
* Gets or sets a boolean indicating if content needs to be converted to linear space
|
|
45
|
+
*/
|
|
46
|
+
set convertToLinearSpace(value: boolean);
|
|
47
|
+
get convertToLinearSpace(): boolean;
|
|
48
|
+
/**
|
|
49
|
+
* Gets or sets a boolean indicating if multiplication of texture with level should be disabled
|
|
50
|
+
*/
|
|
51
|
+
disableLevelMultiplication: boolean;
|
|
52
|
+
/**
|
|
53
|
+
* Create a new TriPlanarBlock
|
|
54
|
+
* @param name defines the block name
|
|
55
|
+
*/
|
|
56
|
+
constructor(name: string);
|
|
57
|
+
/**
|
|
58
|
+
* Gets the current class name
|
|
59
|
+
* @returns the class name
|
|
60
|
+
*/
|
|
61
|
+
getClassName(): string;
|
|
62
|
+
/**
|
|
63
|
+
* Gets the position input component
|
|
64
|
+
*/
|
|
65
|
+
get position(): NodeMaterialConnectionPoint;
|
|
66
|
+
/**
|
|
67
|
+
* Gets the normal input component
|
|
68
|
+
*/
|
|
69
|
+
get normal(): NodeMaterialConnectionPoint;
|
|
70
|
+
/**
|
|
71
|
+
* Gets the sharpness input component
|
|
72
|
+
*/
|
|
73
|
+
get sharpness(): NodeMaterialConnectionPoint;
|
|
74
|
+
/**
|
|
75
|
+
* Gets the source input component
|
|
76
|
+
*/
|
|
77
|
+
get source(): NodeMaterialConnectionPoint;
|
|
78
|
+
/**
|
|
79
|
+
* Gets the rgba output component
|
|
80
|
+
*/
|
|
81
|
+
get rgba(): NodeMaterialConnectionPoint;
|
|
82
|
+
/**
|
|
83
|
+
* Gets the rgb output component
|
|
84
|
+
*/
|
|
85
|
+
get rgb(): NodeMaterialConnectionPoint;
|
|
86
|
+
/**
|
|
87
|
+
* Gets the r output component
|
|
88
|
+
*/
|
|
89
|
+
get r(): NodeMaterialConnectionPoint;
|
|
90
|
+
/**
|
|
91
|
+
* Gets the g output component
|
|
92
|
+
*/
|
|
93
|
+
get g(): NodeMaterialConnectionPoint;
|
|
94
|
+
/**
|
|
95
|
+
* Gets the b output component
|
|
96
|
+
*/
|
|
97
|
+
get b(): NodeMaterialConnectionPoint;
|
|
98
|
+
/**
|
|
99
|
+
* Gets the a output component
|
|
100
|
+
*/
|
|
101
|
+
get a(): NodeMaterialConnectionPoint;
|
|
102
|
+
/**
|
|
103
|
+
* Gets the level output component
|
|
104
|
+
*/
|
|
105
|
+
get level(): NodeMaterialConnectionPoint;
|
|
106
|
+
prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines): void;
|
|
107
|
+
isReady(): boolean;
|
|
108
|
+
bind(effect: Effect): void;
|
|
109
|
+
protected _generateTextureLookup(state: NodeMaterialBuildState): void;
|
|
110
|
+
private _generateConversionCode;
|
|
111
|
+
private _writeOutput;
|
|
112
|
+
protected _buildBlock(state: NodeMaterialBuildState): this;
|
|
113
|
+
protected _dumpPropertiesCode(): string;
|
|
114
|
+
serialize(): any;
|
|
115
|
+
_deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
|
|
116
|
+
}
|