@babylonjs/core 5.33.1 → 5.33.2

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@@ -788,6 +788,8 @@ export declare abstract class PBRBaseMaterial extends PushMaterial {
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  bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
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  /**
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  * Returns the animatable textures.
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+ * If material have animatable metallic texture, then reflectivity texture will not be returned, even if it has animations.
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+ * The metallic reflectance, reflectance, micro surface and refraction texture will not be returned either.
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  * @returns - Array of animatable textures.
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  */
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  getAnimatables(): IAnimatable[];
@@ -809,6 +811,8 @@ export declare abstract class PBRBaseMaterial extends PushMaterial {
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  hasTexture(texture: BaseTexture): boolean;
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  /**
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  * Sets the required values to the prepass renderer.
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+ * It can't be sets when subsurface scattering of this material is disabled.
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+ * When scene have ability to enable subsurface prepass effect, it will enable.
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  */
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  setPrePassRenderer(): boolean;
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  /**
@@ -1868,6 +1868,8 @@ export class PBRBaseMaterial extends PushMaterial {
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  }
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  /**
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  * Returns the animatable textures.
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+ * If material have animatable metallic texture, then reflectivity texture will not be returned, even if it has animations.
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+ * The metallic reflectance, reflectance, micro surface and refraction texture will not be returned either.
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  * @returns - Array of animatable textures.
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  */
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  getAnimatables() {
@@ -2004,17 +2006,19 @@ export class PBRBaseMaterial extends PushMaterial {
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  }
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  /**
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  * Sets the required values to the prepass renderer.
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+ * It can't be sets when subsurface scattering of this material is disabled.
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+ * When scene have ability to enable subsurface prepass effect, it will enable.
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  */
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  setPrePassRenderer() {
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  var _a;
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- if ((_a = this.subSurface) === null || _a === void 0 ? void 0 : _a.isScatteringEnabled) {
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- const subSurfaceConfiguration = this.getScene().enableSubSurfaceForPrePass();
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- if (subSurfaceConfiguration) {
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- subSurfaceConfiguration.enabled = true;
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- }
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- return true;
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+ if (!((_a = this.subSurface) === null || _a === void 0 ? void 0 : _a.isScatteringEnabled)) {
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+ return false;
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  }
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- return false;
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+ const subSurfaceConfiguration = this.getScene().enableSubSurfaceForPrePass();
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+ if (subSurfaceConfiguration) {
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+ subSurfaceConfiguration.enabled = true;
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+ }
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+ return true;
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  }
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  /**
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  * Disposes the resources of the material.