@babylonjs/core 5.32.1 → 5.33.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (680) hide show
  1. package/Actions/abstractActionManager.d.ts +1 -1
  2. package/Actions/abstractActionManager.js +1 -1
  3. package/Actions/abstractActionManager.js.map +1 -1
  4. package/Actions/action.d.ts +1 -1
  5. package/Actions/action.js +1 -1
  6. package/Actions/action.js.map +1 -1
  7. package/Actions/actionManager.d.ts +18 -18
  8. package/Actions/actionManager.js +18 -18
  9. package/Actions/actionManager.js.map +1 -1
  10. package/Actions/directActions.d.ts +10 -10
  11. package/Actions/directActions.js +10 -10
  12. package/Actions/directActions.js.map +1 -1
  13. package/Actions/interpolateValueAction.d.ts +1 -1
  14. package/Actions/interpolateValueAction.js +1 -1
  15. package/Actions/interpolateValueAction.js.map +1 -1
  16. package/Animations/animatable.d.ts +2 -2
  17. package/Animations/animatable.js +2 -2
  18. package/Animations/animatable.js.map +1 -1
  19. package/Animations/animationGroup.d.ts +3 -3
  20. package/Animations/animationGroup.js +3 -3
  21. package/Animations/animationGroup.js.map +1 -1
  22. package/Animations/easing.d.ts +14 -14
  23. package/Animations/easing.js +13 -13
  24. package/Animations/easing.js.map +1 -1
  25. package/Audio/Interfaces/IAudioEngine.d.ts +2 -2
  26. package/Audio/Interfaces/IAudioEngine.js.map +1 -1
  27. package/Audio/Interfaces/ISoundOptions.d.ts +3 -3
  28. package/Audio/Interfaces/ISoundOptions.js.map +1 -1
  29. package/Audio/analyser.d.ts +1 -1
  30. package/Audio/analyser.js +1 -1
  31. package/Audio/analyser.js.map +1 -1
  32. package/Audio/audioEngine.d.ts +2 -2
  33. package/Audio/audioEngine.js +2 -2
  34. package/Audio/audioEngine.js.map +1 -1
  35. package/Audio/audioSceneComponent.d.ts +4 -4
  36. package/Audio/audioSceneComponent.js.map +1 -1
  37. package/Audio/sound.d.ts +13 -13
  38. package/Audio/sound.js +13 -13
  39. package/Audio/sound.js.map +1 -1
  40. package/Audio/soundTrack.d.ts +5 -5
  41. package/Audio/soundTrack.js +5 -5
  42. package/Audio/soundTrack.js.map +1 -1
  43. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
  44. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
  45. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  46. package/Behaviors/Cameras/autoRotationBehavior.d.ts +1 -1
  47. package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
  48. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  49. package/Behaviors/Cameras/bouncingBehavior.d.ts +1 -1
  50. package/Behaviors/Cameras/bouncingBehavior.js +1 -1
  51. package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
  52. package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
  53. package/Behaviors/Cameras/framingBehavior.js +1 -1
  54. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  55. package/Behaviors/Meshes/pointerDragBehavior.d.ts +8 -0
  56. package/Behaviors/Meshes/pointerDragBehavior.js +9 -3
  57. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  58. package/Bones/bone.d.ts +1 -1
  59. package/Bones/bone.js +1 -1
  60. package/Bones/bone.js.map +1 -1
  61. package/Bones/boneIKController.d.ts +3 -2
  62. package/Bones/boneIKController.js +28 -11
  63. package/Bones/boneIKController.js.map +1 -1
  64. package/Bones/boneLookController.d.ts +1 -1
  65. package/Bones/boneLookController.js +1 -1
  66. package/Bones/boneLookController.js.map +1 -1
  67. package/Bones/skeleton.d.ts +3 -3
  68. package/Bones/skeleton.js +2 -2
  69. package/Bones/skeleton.js.map +1 -1
  70. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +2 -2
  71. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  72. package/Cameras/Inputs/BaseCameraPointersInput.js +2 -2
  73. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  74. package/Cameras/Inputs/arcRotateCameraGamepadInput.d.ts +1 -1
  75. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +1 -1
  76. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  77. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +1 -1
  78. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +1 -1
  79. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  80. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.d.ts +1 -1
  81. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +3 -3
  82. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  83. package/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +1 -1
  84. package/Cameras/Inputs/arcRotateCameraPointersInput.js +1 -1
  85. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  86. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -1
  87. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -1
  88. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
  89. package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
  90. package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
  91. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  92. package/Cameras/Inputs/flyCameraMouseInput.d.ts +2 -2
  93. package/Cameras/Inputs/flyCameraMouseInput.js +4 -4
  94. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  95. package/Cameras/Inputs/followCameraKeyboardMoveInput.d.ts +1 -1
  96. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +1 -1
  97. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  98. package/Cameras/Inputs/followCameraMouseWheelInput.d.ts +1 -1
  99. package/Cameras/Inputs/followCameraMouseWheelInput.js +3 -3
  100. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  101. package/Cameras/Inputs/followCameraPointersInput.d.ts +1 -1
  102. package/Cameras/Inputs/followCameraPointersInput.js +1 -1
  103. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  104. package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +2 -2
  105. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +2 -2
  106. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
  107. package/Cameras/Inputs/freeCameraGamepadInput.d.ts +1 -1
  108. package/Cameras/Inputs/freeCameraGamepadInput.js +1 -1
  109. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  110. package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
  111. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
  112. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  113. package/Cameras/Inputs/freeCameraMouseInput.d.ts +3 -2
  114. package/Cameras/Inputs/freeCameraMouseInput.js +18 -7
  115. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  116. package/Cameras/Inputs/freeCameraMouseWheelInput.d.ts +1 -1
  117. package/Cameras/Inputs/freeCameraMouseWheelInput.js +1 -1
  118. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  119. package/Cameras/Inputs/freeCameraTouchInput.d.ts +2 -2
  120. package/Cameras/Inputs/freeCameraTouchInput.js +4 -4
  121. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  122. package/Cameras/Inputs/freeCameraVirtualJoystickInput.d.ts +1 -1
  123. package/Cameras/Inputs/freeCameraVirtualJoystickInput.js +1 -1
  124. package/Cameras/Inputs/freeCameraVirtualJoystickInput.js.map +1 -1
  125. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.d.ts +1 -1
  126. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js +1 -1
  127. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js.map +1 -1
  128. package/Cameras/Stereoscopic/anaglyphFreeCamera.d.ts +1 -1
  129. package/Cameras/Stereoscopic/anaglyphFreeCamera.js +1 -1
  130. package/Cameras/Stereoscopic/anaglyphFreeCamera.js.map +1 -1
  131. package/Cameras/Stereoscopic/anaglyphGamepadCamera.d.ts +1 -1
  132. package/Cameras/Stereoscopic/anaglyphGamepadCamera.js +1 -1
  133. package/Cameras/Stereoscopic/anaglyphGamepadCamera.js.map +1 -1
  134. package/Cameras/Stereoscopic/anaglyphUniversalCamera.d.ts +1 -1
  135. package/Cameras/Stereoscopic/anaglyphUniversalCamera.js +1 -1
  136. package/Cameras/Stereoscopic/anaglyphUniversalCamera.js.map +1 -1
  137. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.d.ts +1 -1
  138. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js +1 -1
  139. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js.map +1 -1
  140. package/Cameras/Stereoscopic/stereoscopicFreeCamera.d.ts +1 -1
  141. package/Cameras/Stereoscopic/stereoscopicFreeCamera.js +1 -1
  142. package/Cameras/Stereoscopic/stereoscopicFreeCamera.js.map +1 -1
  143. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.d.ts +1 -1
  144. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js +1 -1
  145. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js.map +1 -1
  146. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +1 -1
  147. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +1 -1
  148. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  149. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.d.ts +1 -1
  150. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js +1 -1
  151. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js.map +1 -1
  152. package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
  153. package/Cameras/VR/vrCameraMetrics.js +1 -1
  154. package/Cameras/VR/vrCameraMetrics.js.map +1 -1
  155. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.d.ts +1 -1
  156. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js +1 -1
  157. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js.map +1 -1
  158. package/Cameras/VR/vrDeviceOrientationFreeCamera.d.ts +1 -1
  159. package/Cameras/VR/vrDeviceOrientationFreeCamera.js +1 -1
  160. package/Cameras/VR/vrDeviceOrientationFreeCamera.js.map +1 -1
  161. package/Cameras/VR/vrDeviceOrientationGamepadCamera.d.ts +1 -1
  162. package/Cameras/VR/vrDeviceOrientationGamepadCamera.js +1 -1
  163. package/Cameras/VR/vrDeviceOrientationGamepadCamera.js.map +1 -1
  164. package/Cameras/VR/vrExperienceHelper.d.ts +2 -2
  165. package/Cameras/VR/vrExperienceHelper.js +2 -2
  166. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  167. package/Cameras/VR/webVRCamera.d.ts +2 -2
  168. package/Cameras/VR/webVRCamera.js +2 -2
  169. package/Cameras/VR/webVRCamera.js.map +1 -1
  170. package/Cameras/arcRotateCamera.d.ts +9 -9
  171. package/Cameras/arcRotateCamera.js +9 -9
  172. package/Cameras/arcRotateCamera.js.map +1 -1
  173. package/Cameras/arcRotateCameraInputsManager.d.ts +1 -1
  174. package/Cameras/arcRotateCameraInputsManager.js +1 -1
  175. package/Cameras/arcRotateCameraInputsManager.js.map +1 -1
  176. package/Cameras/camera.d.ts +4 -4
  177. package/Cameras/camera.js +4 -4
  178. package/Cameras/camera.js.map +1 -1
  179. package/Cameras/cameraInputsManager.d.ts +1 -1
  180. package/Cameras/cameraInputsManager.js +1 -1
  181. package/Cameras/cameraInputsManager.js.map +1 -1
  182. package/Cameras/flyCamera.d.ts +1 -1
  183. package/Cameras/flyCamera.js +1 -1
  184. package/Cameras/flyCamera.js.map +1 -1
  185. package/Cameras/flyCameraInputsManager.d.ts +1 -1
  186. package/Cameras/flyCameraInputsManager.js +1 -1
  187. package/Cameras/flyCameraInputsManager.js.map +1 -1
  188. package/Cameras/followCamera.d.ts +4 -4
  189. package/Cameras/followCamera.js +4 -4
  190. package/Cameras/followCamera.js.map +1 -1
  191. package/Cameras/followCameraInputsManager.d.ts +1 -1
  192. package/Cameras/followCameraInputsManager.js +1 -1
  193. package/Cameras/followCameraInputsManager.js.map +1 -1
  194. package/Cameras/freeCamera.d.ts +3 -3
  195. package/Cameras/freeCamera.js +3 -3
  196. package/Cameras/freeCamera.js.map +1 -1
  197. package/Cameras/freeCameraInputsManager.d.ts +1 -1
  198. package/Cameras/freeCameraInputsManager.js +1 -1
  199. package/Cameras/freeCameraInputsManager.js.map +1 -1
  200. package/Cameras/gamepadCamera.d.ts +2 -2
  201. package/Cameras/gamepadCamera.js +2 -2
  202. package/Cameras/gamepadCamera.js.map +1 -1
  203. package/Cameras/targetCamera.d.ts +2 -2
  204. package/Cameras/targetCamera.js +2 -2
  205. package/Cameras/targetCamera.js.map +1 -1
  206. package/Cameras/touchCamera.d.ts +2 -2
  207. package/Cameras/touchCamera.js +2 -2
  208. package/Cameras/touchCamera.js.map +1 -1
  209. package/Cameras/universalCamera.d.ts +2 -2
  210. package/Cameras/universalCamera.js +2 -2
  211. package/Cameras/universalCamera.js.map +1 -1
  212. package/Cameras/virtualJoysticksCamera.d.ts +2 -2
  213. package/Cameras/virtualJoysticksCamera.js +2 -2
  214. package/Cameras/virtualJoysticksCamera.js.map +1 -1
  215. package/Collisions/pickingInfo.d.ts +1 -1
  216. package/Collisions/pickingInfo.js +1 -1
  217. package/Collisions/pickingInfo.js.map +1 -1
  218. package/Culling/Octrees/octree.d.ts +2 -2
  219. package/Culling/Octrees/octree.js +2 -2
  220. package/Culling/Octrees/octree.js.map +1 -1
  221. package/Culling/Octrees/octreeBlock.d.ts +1 -1
  222. package/Culling/Octrees/octreeBlock.js +1 -1
  223. package/Culling/Octrees/octreeBlock.js.map +1 -1
  224. package/Culling/Octrees/octreeSceneComponent.d.ts +3 -3
  225. package/Culling/Octrees/octreeSceneComponent.js +1 -1
  226. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  227. package/Culling/boundingInfo.d.ts +8 -3
  228. package/Culling/boundingInfo.js +7 -2
  229. package/Culling/boundingInfo.js.map +1 -1
  230. package/Debug/debugLayer.d.ts +1 -1
  231. package/Debug/debugLayer.js.map +1 -1
  232. package/Debug/rayHelper.d.ts +2 -2
  233. package/Debug/rayHelper.js +2 -2
  234. package/Debug/rayHelper.js.map +1 -1
  235. package/Engines/Extensions/engine.alpha.d.ts +2 -2
  236. package/Engines/Extensions/engine.alpha.js.map +1 -1
  237. package/Engines/Extensions/engine.multiRender.d.ts +2 -2
  238. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  239. package/Engines/Extensions/engine.query.d.ts +8 -8
  240. package/Engines/Extensions/engine.query.js.map +1 -1
  241. package/Engines/Extensions/engine.renderTarget.d.ts +1 -1
  242. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  243. package/Engines/Extensions/engine.uniformBuffer.d.ts +3 -3
  244. package/Engines/Extensions/engine.uniformBuffer.js.map +1 -1
  245. package/Engines/Extensions/engine.videoTexture.d.ts +2 -1
  246. package/Engines/Extensions/engine.videoTexture.js.map +1 -1
  247. package/Engines/Extensions/engine.views.d.ts +2 -2
  248. package/Engines/Extensions/engine.views.js +1 -1
  249. package/Engines/Extensions/engine.views.js.map +1 -1
  250. package/Engines/Extensions/engine.webVR.d.ts +1 -1
  251. package/Engines/Extensions/engine.webVR.js.map +1 -1
  252. package/Engines/Processors/shaderProcessor.d.ts +2 -2
  253. package/Engines/Processors/shaderProcessor.js +2 -2
  254. package/Engines/Processors/shaderProcessor.js.map +1 -1
  255. package/Engines/WebGPU/Extensions/engine.videoTexture.js +21 -9
  256. package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
  257. package/Engines/WebGPU/webgpuShaderProcessor.js +11 -9
  258. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  259. package/Engines/WebGPU/webgpuTextureHelper.d.ts +6 -0
  260. package/Engines/WebGPU/webgpuTextureHelper.js +157 -0
  261. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  262. package/Engines/constants.d.ts +17 -17
  263. package/Engines/constants.js +17 -17
  264. package/Engines/constants.js.map +1 -1
  265. package/Engines/engine.d.ts +12 -12
  266. package/Engines/engine.js +11 -11
  267. package/Engines/engine.js.map +1 -1
  268. package/Engines/nativeEngine.d.ts +2 -2
  269. package/Engines/nativeEngine.js +23 -2
  270. package/Engines/nativeEngine.js.map +1 -1
  271. package/Engines/nullEngine.d.ts +5 -5
  272. package/Engines/nullEngine.js +5 -5
  273. package/Engines/nullEngine.js.map +1 -1
  274. package/Engines/thinEngine.d.ts +8 -8
  275. package/Engines/thinEngine.js +6 -6
  276. package/Engines/thinEngine.js.map +1 -1
  277. package/Engines/webgpuEngine.d.ts +4 -4
  278. package/Engines/webgpuEngine.js +1 -1
  279. package/Engines/webgpuEngine.js.map +1 -1
  280. package/Gamepads/gamepadSceneComponent.d.ts +1 -1
  281. package/Gamepads/gamepadSceneComponent.js.map +1 -1
  282. package/Gizmos/gizmo.d.ts +6 -7
  283. package/Gizmos/gizmo.js +43 -36
  284. package/Gizmos/gizmo.js.map +1 -1
  285. package/Gizmos/planeRotationGizmo.js +17 -7
  286. package/Gizmos/planeRotationGizmo.js.map +1 -1
  287. package/Gizmos/positionGizmo.d.ts +4 -0
  288. package/Gizmos/positionGizmo.js +21 -0
  289. package/Gizmos/positionGizmo.js.map +1 -1
  290. package/Gizmos/rotationGizmo.d.ts +4 -0
  291. package/Gizmos/rotationGizmo.js +20 -0
  292. package/Gizmos/rotationGizmo.js.map +1 -1
  293. package/Gizmos/scaleGizmo.d.ts +2 -0
  294. package/Gizmos/scaleGizmo.js +10 -0
  295. package/Gizmos/scaleGizmo.js.map +1 -1
  296. package/Helpers/sceneHelpers.d.ts +7 -7
  297. package/Helpers/sceneHelpers.js.map +1 -1
  298. package/Inputs/scene.inputManager.js +34 -25
  299. package/Inputs/scene.inputManager.js.map +1 -1
  300. package/Instrumentation/engineInstrumentation.d.ts +2 -2
  301. package/Instrumentation/engineInstrumentation.js +2 -2
  302. package/Instrumentation/engineInstrumentation.js.map +1 -1
  303. package/Instrumentation/sceneInstrumentation.d.ts +2 -2
  304. package/Instrumentation/sceneInstrumentation.js +2 -2
  305. package/Instrumentation/sceneInstrumentation.js.map +1 -1
  306. package/Layers/effectLayer.js +7 -28
  307. package/Layers/effectLayer.js.map +1 -1
  308. package/Layers/effectLayerSceneComponent.d.ts +2 -2
  309. package/Layers/effectLayerSceneComponent.js.map +1 -1
  310. package/Layers/glowLayer.d.ts +1 -1
  311. package/Layers/glowLayer.js +1 -1
  312. package/Layers/glowLayer.js.map +1 -1
  313. package/LensFlares/lensFlare.d.ts +3 -3
  314. package/LensFlares/lensFlare.js +3 -3
  315. package/LensFlares/lensFlare.js.map +1 -1
  316. package/LensFlares/lensFlareSystem.d.ts +2 -2
  317. package/LensFlares/lensFlareSystem.js +2 -2
  318. package/LensFlares/lensFlareSystem.js.map +1 -1
  319. package/LensFlares/lensFlareSystemSceneComponent.d.ts +1 -1
  320. package/LensFlares/lensFlareSystemSceneComponent.js.map +1 -1
  321. package/Lights/Shadows/shadowGenerator.d.ts +2 -2
  322. package/Lights/Shadows/shadowGenerator.js +11 -30
  323. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  324. package/Lights/directionalLight.d.ts +2 -2
  325. package/Lights/directionalLight.js +2 -2
  326. package/Lights/directionalLight.js.map +1 -1
  327. package/Lights/hemisphericLight.d.ts +1 -1
  328. package/Lights/hemisphericLight.js +1 -1
  329. package/Lights/hemisphericLight.js.map +1 -1
  330. package/Lights/light.d.ts +1 -1
  331. package/Lights/light.js +1 -1
  332. package/Lights/light.js.map +1 -1
  333. package/Lights/pointLight.d.ts +2 -2
  334. package/Lights/pointLight.js +2 -2
  335. package/Lights/pointLight.js.map +1 -1
  336. package/Lights/spotLight.d.ts +2 -2
  337. package/Lights/spotLight.js +2 -2
  338. package/Lights/spotLight.js.map +1 -1
  339. package/Loading/loadingScreen.d.ts +2 -2
  340. package/Loading/loadingScreen.js +1 -1
  341. package/Loading/loadingScreen.js.map +1 -1
  342. package/Materials/Background/backgroundMaterial.js +4 -8
  343. package/Materials/Background/backgroundMaterial.js.map +1 -1
  344. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +9 -8
  345. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  346. package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +1 -1
  347. package/Materials/Node/Blocks/Vertex/instancesBlock.js +1 -1
  348. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  349. package/Materials/Node/Blocks/reciprocalBlock.js +6 -2
  350. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  351. package/Materials/PBR/pbrBaseMaterial.d.ts +1 -1
  352. package/Materials/PBR/pbrBaseMaterial.js +5 -9
  353. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  354. package/Materials/PBR/pbrMaterial.d.ts +1 -1
  355. package/Materials/PBR/pbrMaterial.js +1 -1
  356. package/Materials/PBR/pbrMaterial.js.map +1 -1
  357. package/Materials/Textures/Packer/packer.d.ts +1 -1
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{"version":3,"file":"lensFlareSystemSceneComponent.js","sourceRoot":"","sources":["../../../../../lts/core/generated/LensFlares/lensFlareSystemSceneComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAKtC,OAAO,EAAE,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAC5D,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAEjD,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,wCAAwC;AACxC,aAAa,CAAC,SAAS,CAAC,uBAAuB,CAAC,oBAAoB,EAAE,CAAC,UAAe,EAAE,KAAY,EAAE,SAAyB,EAAE,OAAe,EAAE,EAAE;IAChJ,cAAc;IACd,IAAI,UAAU,CAAC,gBAAgB,KAAK,SAAS,IAAI,UAAU,CAAC,gBAAgB,KAAK,IAAI,EAAE;QACnF,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE;YAC7B,SAAS,CAAC,gBAAgB,GAAG,IAAI,KAAK,EAAmB,CAAC;SAC7D;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YACpF,MAAM,qBAAqB,GAAG,UAAU,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;YACjE,MAAM,EAAE,GAAG,eAAe,CAAC,KAAK,CAAC,qBAAqB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YACxE,SAAS,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;SACvC;KACJ;AACL,CAAC,CAAC,CAAC;AA+CH,aAAa,CAAC,SAAS,CAAC,wBAAwB,GAAG,UAAU,IAAY;IACrE,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;QAC/D,IAAI,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,IAAI,KAAK,IAAI,EAAE;YAC5C,OAAO,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;SACvC;KACJ;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,aAAa,CAAC,SAAS,CAAC,sBAAsB,GAAG,UAAU,EAAU;IACjE,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;QAC/D,IAAI,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE;YACxC,OAAO,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;SACvC;KACJ;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,aAAa,CAAC,SAAS,CAAC,sBAAsB,GAAG,UAAU,EAAU;IACjE,OAAO,IAAI,CAAC,sBAAsB,CAAC,EAAE,CAAC,CAAC;AAC3C,CAAC,CAAC;AAEF,aAAa,CAAC,SAAS,CAAC,qBAAqB,GAAG,UAAU,QAAyB;IAC/E,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;IACtD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;QACd,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;KAC1C;IACD,OAAO,KAAK,CAAC;AACjB,CAAC,CAAC;AAEF,aAAa,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,kBAAmC;IACtF,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;AACnD,CAAC,CAAC;AAEF;;;GAGG;AACH,MAAM,OAAO,6BAA6B;IAWtC;;;OAGG;IACH,YAAY,KAAY;QAdxB;;WAEG;QACa,SAAI,GAAG,uBAAuB,CAAC,oBAAoB,CAAC;QAYhE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,KAAK,CAAC,gBAAgB,GAAG,IAAI,KAAK,EAAmB,CAAC;IAC1D,CAAC;IAED;;OAEG;IACI,QAAQ;QACX,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,YAAY,CAAC,uBAAuB,CAAC,oCAAoC,EAAE,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;IAClI,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACrE,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,OAAO,EAAE,CAAC;SAChD;IACL,CAAC;IAED;;;OAGG;IACI,gBAAgB,CAAC,SAAwB;QAC5C,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE;YAC7B,OAAO;SACV;QACD,SAAS,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACrC,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;QACrC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAAC,SAAwB,EAAE,OAAiB;QAClE,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE;YAC7B,OAAO;SACV;QACD,SAAS,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACrC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;YACpC,IAAI,OAAO,EAAE;gBACT,CAAC,CAAC,OAAO,EAAE,CAAC;aACf;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,mBAAwB;QACrC,cAAc;QACd,mBAAmB,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC1C,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,KAAK,MAAM,eAAe,IAAI,gBAAgB,EAAE;YAC5C,mBAAmB,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,EAAE,CAAC,CAAC;SAC1E;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,OAAO,gBAAgB,CAAC,MAAM,EAAE;YAC5B,gBAAgB,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;SACjC;IACL,CAAC;IAEO,KAAK,CAAC,MAAc;QACxB,cAAc;QACd,IAAI,IAAI,CAAC,KAAK,CAAC,iBAAiB,EAAE;YAC9B,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;YACrD,KAAK,CAAC,uBAAuB,CAAC,aAAa,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC1E,KAAK,MAAM,eAAe,IAAI,gBAAgB,EAAE;gBAC5C,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE;oBACtD,eAAe,CAAC,MAAM,EAAE,CAAC;iBAC5B;aACJ;YACD,KAAK,CAAC,qBAAqB,CAAC,aAAa,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;SAC3E;IACL,CAAC;CACJ;AAED,eAAe,CAAC,6BAA6B,GAAG,CAAC,KAAY,EAAE,EAAE;IAC7D,IAAI,SAAS,GAAG,KAAK,CAAC,aAAa,CAAC,uBAAuB,CAAC,oBAAoB,CAAkC,CAAC;IACnH,IAAI,CAAC,SAAS,EAAE;QACZ,SAAS,GAAG,IAAI,6BAA6B,CAAC,KAAK,CAAC,CAAC;QACrD,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;KAClC;AACL,CAAC,CAAC","sourcesContent":["import { Tools } from \"../Misc/tools\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { ISceneSerializableComponent } from \"../sceneComponent\";\r\nimport { SceneComponentConstants } from \"../sceneComponent\";\r\nimport { AbstractScene } from \"../abstractScene\";\r\nimport type { AssetContainer } from \"../assetContainer\";\r\nimport { LensFlareSystem } from \"./lensFlareSystem\";\r\n// Adds the parser to the scene parsers.\r\nAbstractScene.AddParser(SceneComponentConstants.NAME_LENSFLARESYSTEM, (parsedData: any, scene: Scene, container: AssetContainer, rootUrl: string) => {\r\n // Lens flares\r\n if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {\r\n if (!container.lensFlareSystems) {\r\n container.lensFlareSystems = new Array<LensFlareSystem>();\r\n }\r\n\r\n for (let index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {\r\n const parsedLensFlareSystem = parsedData.lensFlareSystems[index];\r\n const lf = LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);\r\n container.lensFlareSystems.push(lf);\r\n }\r\n }\r\n});\r\n\r\ndeclare module \"../abstractScene\" {\r\n export interface AbstractScene {\r\n /**\r\n * The list of lens flare system added to the scene\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_lens_flares\r\n */\r\n lensFlareSystems: Array<LensFlareSystem>;\r\n\r\n /**\r\n * Removes the given lens flare system from this scene.\r\n * @param toRemove The lens flare system to remove\r\n * @returns The index of the removed lens flare system\r\n */\r\n removeLensFlareSystem(toRemove: LensFlareSystem): number;\r\n\r\n /**\r\n * Adds the given lens flare system to this scene\r\n * @param newLensFlareSystem The lens flare system to add\r\n */\r\n addLensFlareSystem(newLensFlareSystem: LensFlareSystem): void;\r\n\r\n /**\r\n * Gets a lens flare system using its name\r\n * @param name defines the name to look for\r\n * @returns the lens flare system or null if not found\r\n */\r\n getLensFlareSystemByName(name: string): Nullable<LensFlareSystem>;\r\n\r\n /**\r\n * Gets a lens flare system using its Id\r\n * @param id defines the Id to look for\r\n * @returns the lens flare system or null if not found\r\n * @deprecated Please use getLensFlareSystemById instead\r\n */\r\n getLensFlareSystemByID(id: string): Nullable<LensFlareSystem>;\r\n\r\n /**\r\n * Gets a lens flare system using its Id\r\n * @param id defines the Id to look for\r\n * @returns the lens flare system or null if not found\r\n */\r\n getLensFlareSystemById(id: string): Nullable<LensFlareSystem>;\r\n }\r\n}\r\n\r\nAbstractScene.prototype.getLensFlareSystemByName = function (name: string): Nullable<LensFlareSystem> {\r\n for (let index = 0; index < this.lensFlareSystems.length; index++) {\r\n if (this.lensFlareSystems[index].name === name) {\r\n return this.lensFlareSystems[index];\r\n }\r\n }\r\n\r\n return null;\r\n};\r\n\r\nAbstractScene.prototype.getLensFlareSystemById = function (id: string): Nullable<LensFlareSystem> {\r\n for (let index = 0; index < this.lensFlareSystems.length; index++) {\r\n if (this.lensFlareSystems[index].id === id) {\r\n return this.lensFlareSystems[index];\r\n }\r\n }\r\n\r\n return null;\r\n};\r\n\r\nAbstractScene.prototype.getLensFlareSystemByID = function (id: string): Nullable<LensFlareSystem> {\r\n return this.getLensFlareSystemById(id);\r\n};\r\n\r\nAbstractScene.prototype.removeLensFlareSystem = function (toRemove: LensFlareSystem): number {\r\n const index = this.lensFlareSystems.indexOf(toRemove);\r\n if (index !== -1) {\r\n this.lensFlareSystems.splice(index, 1);\r\n }\r\n return index;\r\n};\r\n\r\nAbstractScene.prototype.addLensFlareSystem = function (newLensFlareSystem: LensFlareSystem): void {\r\n this.lensFlareSystems.push(newLensFlareSystem);\r\n};\r\n\r\n/**\r\n * Defines the lens flare scene component responsible to manage any lens flares\r\n * in a given scene.\r\n */\r\nexport class LensFlareSystemSceneComponent implements ISceneSerializableComponent {\r\n /**\r\n * The component name helpful to identify the component in the list of scene components.\r\n */\r\n public readonly name = SceneComponentConstants.NAME_LENSFLARESYSTEM;\r\n\r\n /**\r\n * The scene the component belongs to.\r\n */\r\n public scene: Scene;\r\n\r\n /**\r\n * Creates a new instance of the component for the given scene\r\n * @param scene Defines the scene to register the component in\r\n */\r\n constructor(scene: Scene) {\r\n this.scene = scene;\r\n\r\n scene.lensFlareSystems = new Array<LensFlareSystem>();\r\n }\r\n\r\n /**\r\n * Registers the component in a given scene\r\n */\r\n public register(): void {\r\n this.scene._afterCameraDrawStage.registerStep(SceneComponentConstants.STEP_AFTERCAMERADRAW_LENSFLARESYSTEM, this, this._draw);\r\n }\r\n\r\n /**\r\n * Rebuilds the elements related to this component in case of\r\n * context lost for instance.\r\n */\r\n public rebuild(): void {\r\n for (let index = 0; index < this.scene.lensFlareSystems.length; index++) {\r\n this.scene.lensFlareSystems[index].rebuild();\r\n }\r\n }\r\n\r\n /**\r\n * Adds all the elements from the container to the scene\r\n * @param container the container holding the elements\r\n */\r\n public addFromContainer(container: AbstractScene): void {\r\n if (!container.lensFlareSystems) {\r\n return;\r\n }\r\n container.lensFlareSystems.forEach((o) => {\r\n this.scene.addLensFlareSystem(o);\r\n });\r\n }\r\n\r\n /**\r\n * Removes all the elements in the container from the scene\r\n * @param container contains the elements to remove\r\n * @param dispose if the removed element should be disposed (default: false)\r\n */\r\n public removeFromContainer(container: AbstractScene, dispose?: boolean): void {\r\n if (!container.lensFlareSystems) {\r\n return;\r\n }\r\n container.lensFlareSystems.forEach((o) => {\r\n this.scene.removeLensFlareSystem(o);\r\n if (dispose) {\r\n o.dispose();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Serializes the component data to the specified json object\r\n * @param serializationObject The object to serialize to\r\n */\r\n public serialize(serializationObject: any): void {\r\n // Lens flares\r\n serializationObject.lensFlareSystems = [];\r\n const lensFlareSystems = this.scene.lensFlareSystems;\r\n for (const lensFlareSystem of lensFlareSystems) {\r\n serializationObject.lensFlareSystems.push(lensFlareSystem.serialize());\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the component and the associated resources.\r\n */\r\n public dispose(): void {\r\n const lensFlareSystems = this.scene.lensFlareSystems;\r\n while (lensFlareSystems.length) {\r\n lensFlareSystems[0].dispose();\r\n }\r\n }\r\n\r\n private _draw(camera: Camera): void {\r\n // Lens flares\r\n if (this.scene.lensFlaresEnabled) {\r\n const lensFlareSystems = this.scene.lensFlareSystems;\r\n Tools.StartPerformanceCounter(\"Lens flares\", lensFlareSystems.length > 0);\r\n for (const lensFlareSystem of lensFlareSystems) {\r\n if ((camera.layerMask & lensFlareSystem.layerMask) !== 0) {\r\n lensFlareSystem.render();\r\n }\r\n }\r\n Tools.EndPerformanceCounter(\"Lens flares\", lensFlareSystems.length > 0);\r\n }\r\n }\r\n}\r\n\r\nLensFlareSystem._SceneComponentInitialization = (scene: Scene) => {\r\n let component = scene._getComponent(SceneComponentConstants.NAME_LENSFLARESYSTEM) as LensFlareSystemSceneComponent;\r\n if (!component) {\r\n component = new LensFlareSystemSceneComponent(scene);\r\n scene._addComponent(component);\r\n }\r\n};\r\n"]}
1
+ 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{ Tools } from \"../Misc/tools\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { ISceneSerializableComponent } from \"../sceneComponent\";\r\nimport { SceneComponentConstants } from \"../sceneComponent\";\r\nimport { AbstractScene } from \"../abstractScene\";\r\nimport type { AssetContainer } from \"../assetContainer\";\r\nimport { LensFlareSystem } from \"./lensFlareSystem\";\r\n// Adds the parser to the scene parsers.\r\nAbstractScene.AddParser(SceneComponentConstants.NAME_LENSFLARESYSTEM, (parsedData: any, scene: Scene, container: AssetContainer, rootUrl: string) => {\r\n // Lens flares\r\n if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {\r\n if (!container.lensFlareSystems) {\r\n container.lensFlareSystems = new Array<LensFlareSystem>();\r\n }\r\n\r\n for (let index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {\r\n const parsedLensFlareSystem = parsedData.lensFlareSystems[index];\r\n const lf = LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);\r\n container.lensFlareSystems.push(lf);\r\n }\r\n }\r\n});\r\n\r\ndeclare module \"../abstractScene\" {\r\n export interface AbstractScene {\r\n /**\r\n * The list of lens flare system added to the scene\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/environment/lenseFlare\r\n */\r\n lensFlareSystems: Array<LensFlareSystem>;\r\n\r\n /**\r\n * Removes the given lens flare system from this scene.\r\n * @param toRemove The lens flare system to remove\r\n * @returns The index of the removed lens flare system\r\n */\r\n removeLensFlareSystem(toRemove: LensFlareSystem): number;\r\n\r\n /**\r\n * Adds the given lens flare system to this scene\r\n * @param newLensFlareSystem The lens flare system to add\r\n */\r\n addLensFlareSystem(newLensFlareSystem: LensFlareSystem): void;\r\n\r\n /**\r\n * Gets a lens flare system using its name\r\n * @param name defines the name to look for\r\n * @returns the lens flare system or null if not found\r\n */\r\n getLensFlareSystemByName(name: string): Nullable<LensFlareSystem>;\r\n\r\n /**\r\n * Gets a lens flare system using its Id\r\n * @param id defines the Id to look for\r\n * @returns the lens flare system or null if not found\r\n * @deprecated Please use getLensFlareSystemById instead\r\n */\r\n getLensFlareSystemByID(id: string): Nullable<LensFlareSystem>;\r\n\r\n /**\r\n * Gets a lens flare system using its Id\r\n * @param id defines the Id to look for\r\n * @returns the lens flare system or null if not found\r\n */\r\n getLensFlareSystemById(id: string): Nullable<LensFlareSystem>;\r\n }\r\n}\r\n\r\nAbstractScene.prototype.getLensFlareSystemByName = function (name: string): Nullable<LensFlareSystem> {\r\n for (let index = 0; index < this.lensFlareSystems.length; index++) {\r\n if (this.lensFlareSystems[index].name === name) {\r\n return this.lensFlareSystems[index];\r\n }\r\n }\r\n\r\n return null;\r\n};\r\n\r\nAbstractScene.prototype.getLensFlareSystemById = function (id: string): Nullable<LensFlareSystem> {\r\n for (let index = 0; index < this.lensFlareSystems.length; index++) {\r\n if (this.lensFlareSystems[index].id === id) {\r\n return this.lensFlareSystems[index];\r\n }\r\n }\r\n\r\n return null;\r\n};\r\n\r\nAbstractScene.prototype.getLensFlareSystemByID = function (id: string): Nullable<LensFlareSystem> {\r\n return this.getLensFlareSystemById(id);\r\n};\r\n\r\nAbstractScene.prototype.removeLensFlareSystem = function (toRemove: LensFlareSystem): number {\r\n const index = this.lensFlareSystems.indexOf(toRemove);\r\n if (index !== -1) {\r\n this.lensFlareSystems.splice(index, 1);\r\n }\r\n return index;\r\n};\r\n\r\nAbstractScene.prototype.addLensFlareSystem = function (newLensFlareSystem: LensFlareSystem): void {\r\n this.lensFlareSystems.push(newLensFlareSystem);\r\n};\r\n\r\n/**\r\n * Defines the lens flare scene component responsible to manage any lens flares\r\n * in a given scene.\r\n */\r\nexport class LensFlareSystemSceneComponent implements ISceneSerializableComponent {\r\n /**\r\n * The component name helpful to identify the component in the list of scene components.\r\n */\r\n public readonly name = SceneComponentConstants.NAME_LENSFLARESYSTEM;\r\n\r\n /**\r\n * The scene the component belongs to.\r\n */\r\n public scene: Scene;\r\n\r\n /**\r\n * Creates a new instance of the component for the given scene\r\n * @param scene Defines the scene to register the component in\r\n */\r\n constructor(scene: Scene) {\r\n this.scene = scene;\r\n\r\n scene.lensFlareSystems = new Array<LensFlareSystem>();\r\n }\r\n\r\n /**\r\n * Registers the component in a given scene\r\n */\r\n public register(): void {\r\n this.scene._afterCameraDrawStage.registerStep(SceneComponentConstants.STEP_AFTERCAMERADRAW_LENSFLARESYSTEM, this, this._draw);\r\n }\r\n\r\n /**\r\n * Rebuilds the elements related to this component in case of\r\n * context lost for instance.\r\n */\r\n public rebuild(): void {\r\n for (let index = 0; index < this.scene.lensFlareSystems.length; index++) {\r\n this.scene.lensFlareSystems[index].rebuild();\r\n }\r\n }\r\n\r\n /**\r\n * Adds all the elements from the container to the scene\r\n * @param container the container holding the elements\r\n */\r\n public addFromContainer(container: AbstractScene): void {\r\n if (!container.lensFlareSystems) {\r\n return;\r\n }\r\n container.lensFlareSystems.forEach((o) => {\r\n this.scene.addLensFlareSystem(o);\r\n });\r\n }\r\n\r\n /**\r\n * Removes all the elements in the container from the scene\r\n * @param container contains the elements to remove\r\n * @param dispose if the removed element should be disposed (default: false)\r\n */\r\n public removeFromContainer(container: AbstractScene, dispose?: boolean): void {\r\n if (!container.lensFlareSystems) {\r\n return;\r\n }\r\n container.lensFlareSystems.forEach((o) => {\r\n this.scene.removeLensFlareSystem(o);\r\n if (dispose) {\r\n o.dispose();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Serializes the component data to the specified json object\r\n * @param serializationObject The object to serialize to\r\n */\r\n public serialize(serializationObject: any): void {\r\n // Lens flares\r\n serializationObject.lensFlareSystems = [];\r\n const lensFlareSystems = this.scene.lensFlareSystems;\r\n for (const lensFlareSystem of lensFlareSystems) {\r\n serializationObject.lensFlareSystems.push(lensFlareSystem.serialize());\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the component and the associated resources.\r\n */\r\n public dispose(): void {\r\n const lensFlareSystems = this.scene.lensFlareSystems;\r\n while (lensFlareSystems.length) {\r\n lensFlareSystems[0].dispose();\r\n }\r\n }\r\n\r\n private _draw(camera: Camera): void {\r\n // Lens flares\r\n if (this.scene.lensFlaresEnabled) {\r\n const lensFlareSystems = this.scene.lensFlareSystems;\r\n Tools.StartPerformanceCounter(\"Lens flares\", lensFlareSystems.length > 0);\r\n for (const lensFlareSystem of lensFlareSystems) {\r\n if ((camera.layerMask & lensFlareSystem.layerMask) !== 0) {\r\n lensFlareSystem.render();\r\n }\r\n }\r\n Tools.EndPerformanceCounter(\"Lens flares\", lensFlareSystems.length > 0);\r\n }\r\n }\r\n}\r\n\r\nLensFlareSystem._SceneComponentInitialization = (scene: Scene) => {\r\n let component = scene._getComponent(SceneComponentConstants.NAME_LENSFLARESYSTEM) as LensFlareSystemSceneComponent;\r\n if (!component) {\r\n component = new LensFlareSystemSceneComponent(scene);\r\n scene._addComponent(component);\r\n }\r\n};\r\n"]}
@@ -115,7 +115,7 @@ export interface IShadowGenerator {
115
115
  /**
116
116
  * Default implementation IShadowGenerator.
117
117
  * This is the main object responsible of generating shadows in the framework.
118
- * Documentation: https://doc.babylonjs.com/babylon101/shadows
118
+ * Documentation: https://doc.babylonjs.com/features/featuresDeepDive/lights/shadows
119
119
  */
120
120
  export declare class ShadowGenerator implements IShadowGenerator {
121
121
  /**
@@ -519,7 +519,7 @@ export declare class ShadowGenerator implements IShadowGenerator {
519
519
  * Creates a ShadowGenerator object.
520
520
  * A ShadowGenerator is the required tool to use the shadows.
521
521
  * Each light casting shadows needs to use its own ShadowGenerator.
522
- * Documentation : https://doc.babylonjs.com/babylon101/shadows
522
+ * Documentation : https://doc.babylonjs.com/features/featuresDeepDive/lights/shadows
523
523
  * @param mapSize The size of the texture what stores the shadows. Example : 1024.
524
524
  * @param light The light object generating the shadows.
525
525
  * @param usefullFloatFirst By default the generator will try to use half float textures but if you need precision (for self shadowing for instance), you can use this option to enforce full float texture.
@@ -17,17 +17,18 @@ import "../../Shaders/shadowMap.fragment.js";
17
17
  import "../../Shaders/shadowMap.vertex.js";
18
18
  import "../../Shaders/depthBoxBlur.fragment.js";
19
19
  import "../../Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js";
20
+ import { addClipPlaneUniforms, bindClipPlane, prepareDefinesForClipPlanes } from "../../Materials/clipPlaneMaterialHelper.js";
20
21
  /**
21
22
  * Default implementation IShadowGenerator.
22
23
  * This is the main object responsible of generating shadows in the framework.
23
- * Documentation: https://doc.babylonjs.com/babylon101/shadows
24
+ * Documentation: https://doc.babylonjs.com/features/featuresDeepDive/lights/shadows
24
25
  */
25
26
  export class ShadowGenerator {
26
27
  /**
27
28
  * Creates a ShadowGenerator object.
28
29
  * A ShadowGenerator is the required tool to use the shadows.
29
30
  * Each light casting shadows needs to use its own ShadowGenerator.
30
- * Documentation : https://doc.babylonjs.com/babylon101/shadows
31
+ * Documentation : https://doc.babylonjs.com/features/featuresDeepDive/lights/shadows
31
32
  * @param mapSize The size of the texture what stores the shadows. Example : 1024.
32
33
  * @param light The light object generating the shadows.
33
34
  * @param usefullFloatFirst By default the generator will try to use half float textures but if you need precision (for self shadowing for instance), you can use this option to enforce full float texture.
@@ -831,14 +832,14 @@ export class ShadowGenerator {
831
832
  }
832
833
  else {
833
834
  // Alpha test
834
- if (material && this.useOpacityTextureForTransparentShadow) {
835
+ if (this.useOpacityTextureForTransparentShadow) {
835
836
  const opacityTexture = material.opacityTexture;
836
837
  if (opacityTexture) {
837
838
  effect.setTexture("diffuseSampler", opacityTexture);
838
839
  effect.setMatrix("diffuseMatrix", opacityTexture.getTextureMatrix() || this._defaultTextureMatrix);
839
840
  }
840
841
  }
841
- else if (material && (material.needAlphaTesting() || material.needAlphaBlending())) {
842
+ else if (material.needAlphaTesting() || material.needAlphaBlending()) {
842
843
  const alphaTexture = material.getAlphaTestTexture();
843
844
  if (alphaTexture) {
844
845
  effect.setTexture("diffuseSampler", alphaTexture);
@@ -866,7 +867,7 @@ export class ShadowGenerator {
866
867
  renderingMesh.morphTargetManager._bind(effect);
867
868
  }
868
869
  // Clip planes
869
- MaterialHelper.BindClipPlane(effect, scene);
870
+ bindClipPlane(effect, material, scene);
870
871
  }
871
872
  if (!this._useUBO && !shadowDepthWrapper) {
872
873
  this._bindCustomEffectForRenderSubMeshForShadowMap(subMesh, effect, effectiveMesh);
@@ -1013,6 +1014,9 @@ export class ShadowGenerator {
1013
1014
  isReady(subMesh, useInstances, isTransparent) {
1014
1015
  var _a;
1015
1016
  const material = subMesh.getMaterial(), shadowDepthWrapper = material === null || material === void 0 ? void 0 : material.shadowDepthWrapper;
1017
+ if (!material) {
1018
+ return false;
1019
+ }
1016
1020
  const defines = [];
1017
1021
  this._prepareShadowDefines(subMesh, useInstances, defines, isTransparent);
1018
1022
  if (shadowDepthWrapper) {
@@ -1105,25 +1109,7 @@ export class ShadowGenerator {
1105
1109
  }
1106
1110
  }
1107
1111
  // ClipPlanes
1108
- const scene = this._scene;
1109
- if (scene.clipPlane) {
1110
- defines.push("#define CLIPPLANE");
1111
- }
1112
- if (scene.clipPlane2) {
1113
- defines.push("#define CLIPPLANE2");
1114
- }
1115
- if (scene.clipPlane3) {
1116
- defines.push("#define CLIPPLANE3");
1117
- }
1118
- if (scene.clipPlane4) {
1119
- defines.push("#define CLIPPLANE4");
1120
- }
1121
- if (scene.clipPlane5) {
1122
- defines.push("#define CLIPPLANE5");
1123
- }
1124
- if (scene.clipPlane6) {
1125
- defines.push("#define CLIPPLANE6");
1126
- }
1112
+ prepareDefinesForClipPlanes(material, this._scene, defines);
1127
1113
  // Instances
1128
1114
  if (useInstances) {
1129
1115
  defines.push("#define INSTANCES");
@@ -1156,18 +1142,13 @@ export class ShadowGenerator {
1156
1142
  "biasAndScaleSM",
1157
1143
  "morphTargetInfluences",
1158
1144
  "boneTextureWidth",
1159
- "vClipPlane",
1160
- "vClipPlane2",
1161
- "vClipPlane3",
1162
- "vClipPlane4",
1163
- "vClipPlane5",
1164
- "vClipPlane6",
1165
1145
  "softTransparentShadowSM",
1166
1146
  "morphTargetTextureInfo",
1167
1147
  "morphTargetTextureIndices",
1168
1148
  ];
1169
1149
  const samplers = ["diffuseSampler", "boneSampler", "morphTargets"];
1170
1150
  const uniformBuffers = ["Scene", "Mesh"];
1151
+ addClipPlaneUniforms(uniforms);
1171
1152
  // Custom shader?
1172
1153
  if (this.customShaderOptions) {
1173
1154
  shaderName = this.customShaderOptions.shaderName;