@babylonjs/core 5.32.1 → 5.33.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/abstractActionManager.d.ts +1 -1
- package/Actions/abstractActionManager.js +1 -1
- package/Actions/abstractActionManager.js.map +1 -1
- package/Actions/action.d.ts +1 -1
- package/Actions/action.js +1 -1
- package/Actions/action.js.map +1 -1
- package/Actions/actionManager.d.ts +18 -18
- package/Actions/actionManager.js +18 -18
- package/Actions/actionManager.js.map +1 -1
- package/Actions/directActions.d.ts +10 -10
- package/Actions/directActions.js +10 -10
- package/Actions/directActions.js.map +1 -1
- package/Actions/interpolateValueAction.d.ts +1 -1
- package/Actions/interpolateValueAction.js +1 -1
- package/Actions/interpolateValueAction.js.map +1 -1
- package/Animations/animatable.d.ts +2 -2
- package/Animations/animatable.js +2 -2
- package/Animations/animatable.js.map +1 -1
- package/Animations/animationGroup.d.ts +3 -3
- package/Animations/animationGroup.js +3 -3
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/easing.d.ts +14 -14
- package/Animations/easing.js +13 -13
- package/Animations/easing.js.map +1 -1
- package/Audio/Interfaces/IAudioEngine.d.ts +2 -2
- package/Audio/Interfaces/IAudioEngine.js.map +1 -1
- package/Audio/Interfaces/ISoundOptions.d.ts +3 -3
- package/Audio/Interfaces/ISoundOptions.js.map +1 -1
- package/Audio/analyser.d.ts +1 -1
- package/Audio/analyser.js +1 -1
- package/Audio/analyser.js.map +1 -1
- package/Audio/audioEngine.d.ts +2 -2
- package/Audio/audioEngine.js +2 -2
- package/Audio/audioEngine.js.map +1 -1
- package/Audio/audioSceneComponent.d.ts +4 -4
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.d.ts +13 -13
- package/Audio/sound.js +13 -13
- package/Audio/sound.js.map +1 -1
- package/Audio/soundTrack.d.ts +5 -5
- package/Audio/soundTrack.js +5 -5
- package/Audio/soundTrack.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/framingBehavior.js +1 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +8 -0
- package/Behaviors/Meshes/pointerDragBehavior.js +9 -3
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.d.ts +1 -1
- package/Bones/bone.js +1 -1
- package/Bones/bone.js.map +1 -1
- package/Bones/boneIKController.d.ts +3 -2
- package/Bones/boneIKController.js +28 -11
- package/Bones/boneIKController.js.map +1 -1
- package/Bones/boneLookController.d.ts +1 -1
- package/Bones/boneLookController.js +1 -1
- package/Bones/boneLookController.js.map +1 -1
- package/Bones/skeleton.d.ts +3 -3
- package/Bones/skeleton.js +2 -2
- package/Bones/skeleton.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +2 -2
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +2 -2
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraGamepadInput.d.ts +1 -1
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js +1 -1
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.d.ts +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +3 -3
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +1 -1
- package/Cameras/Inputs/arcRotateCameraPointersInput.js +1 -1
- package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.d.ts +2 -2
- package/Cameras/Inputs/flyCameraMouseInput.js +4 -4
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.d.ts +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.d.ts +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +3 -3
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/followCameraPointersInput.d.ts +1 -1
- package/Cameras/Inputs/followCameraPointersInput.js +1 -1
- package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +2 -2
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +2 -2
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +3 -2
- package/Cameras/Inputs/freeCameraMouseInput.js +18 -7
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.d.ts +2 -2
- package/Cameras/Inputs/freeCameraTouchInput.js +4 -4
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraVirtualJoystickInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraVirtualJoystickInput.js +1 -1
- package/Cameras/Inputs/freeCameraVirtualJoystickInput.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphArcRotateCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js +1 -1
- package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphFreeCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/anaglyphFreeCamera.js +1 -1
- package/Cameras/Stereoscopic/anaglyphFreeCamera.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphGamepadCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/anaglyphGamepadCamera.js +1 -1
- package/Cameras/Stereoscopic/anaglyphGamepadCamera.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphUniversalCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/anaglyphUniversalCamera.js +1 -1
- package/Cameras/Stereoscopic/anaglyphUniversalCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js +1 -1
- package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicFreeCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicFreeCamera.js +1 -1
- package/Cameras/Stereoscopic/stereoscopicFreeCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicGamepadCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js +1 -1
- package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicUniversalCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js +1 -1
- package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
- package/Cameras/VR/vrCameraMetrics.js +1 -1
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.d.ts +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationFreeCamera.d.ts +1 -1
- package/Cameras/VR/vrDeviceOrientationFreeCamera.js +1 -1
- package/Cameras/VR/vrDeviceOrientationFreeCamera.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationGamepadCamera.d.ts +1 -1
- package/Cameras/VR/vrDeviceOrientationGamepadCamera.js +1 -1
- package/Cameras/VR/vrDeviceOrientationGamepadCamera.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.d.ts +2 -2
- package/Cameras/VR/vrExperienceHelper.js +2 -2
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.d.ts +2 -2
- package/Cameras/VR/webVRCamera.js +2 -2
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +9 -9
- package/Cameras/arcRotateCamera.js +9 -9
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/arcRotateCameraInputsManager.d.ts +1 -1
- package/Cameras/arcRotateCameraInputsManager.js +1 -1
- package/Cameras/arcRotateCameraInputsManager.js.map +1 -1
- package/Cameras/camera.d.ts +4 -4
- package/Cameras/camera.js +4 -4
- package/Cameras/camera.js.map +1 -1
- package/Cameras/cameraInputsManager.d.ts +1 -1
- package/Cameras/cameraInputsManager.js +1 -1
- package/Cameras/cameraInputsManager.js.map +1 -1
- package/Cameras/flyCamera.d.ts +1 -1
- package/Cameras/flyCamera.js +1 -1
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/flyCameraInputsManager.d.ts +1 -1
- package/Cameras/flyCameraInputsManager.js +1 -1
- package/Cameras/flyCameraInputsManager.js.map +1 -1
- package/Cameras/followCamera.d.ts +4 -4
- package/Cameras/followCamera.js +4 -4
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/followCameraInputsManager.d.ts +1 -1
- package/Cameras/followCameraInputsManager.js +1 -1
- package/Cameras/followCameraInputsManager.js.map +1 -1
- package/Cameras/freeCamera.d.ts +3 -3
- package/Cameras/freeCamera.js +3 -3
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/freeCameraInputsManager.d.ts +1 -1
- package/Cameras/freeCameraInputsManager.js +1 -1
- package/Cameras/freeCameraInputsManager.js.map +1 -1
- package/Cameras/gamepadCamera.d.ts +2 -2
- package/Cameras/gamepadCamera.js +2 -2
- package/Cameras/gamepadCamera.js.map +1 -1
- package/Cameras/targetCamera.d.ts +2 -2
- package/Cameras/targetCamera.js +2 -2
- package/Cameras/targetCamera.js.map +1 -1
- package/Cameras/touchCamera.d.ts +2 -2
- package/Cameras/touchCamera.js +2 -2
- package/Cameras/touchCamera.js.map +1 -1
- package/Cameras/universalCamera.d.ts +2 -2
- package/Cameras/universalCamera.js +2 -2
- package/Cameras/universalCamera.js.map +1 -1
- package/Cameras/virtualJoysticksCamera.d.ts +2 -2
- package/Cameras/virtualJoysticksCamera.js +2 -2
- package/Cameras/virtualJoysticksCamera.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +1 -1
- package/Collisions/pickingInfo.js.map +1 -1
- package/Culling/Octrees/octree.d.ts +2 -2
- package/Culling/Octrees/octree.js +2 -2
- package/Culling/Octrees/octree.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -1
- package/Culling/Octrees/octreeBlock.js +1 -1
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.d.ts +3 -3
- package/Culling/Octrees/octreeSceneComponent.js +1 -1
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/boundingInfo.d.ts +8 -3
- package/Culling/boundingInfo.js +7 -2
- package/Culling/boundingInfo.js.map +1 -1
- package/Debug/debugLayer.d.ts +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/rayHelper.d.ts +2 -2
- package/Debug/rayHelper.js +2 -2
- package/Debug/rayHelper.js.map +1 -1
- package/Engines/Extensions/engine.alpha.d.ts +2 -2
- package/Engines/Extensions/engine.alpha.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.d.ts +2 -2
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +8 -8
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +1 -1
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.uniformBuffer.d.ts +3 -3
- package/Engines/Extensions/engine.uniformBuffer.js.map +1 -1
- package/Engines/Extensions/engine.videoTexture.d.ts +2 -1
- package/Engines/Extensions/engine.videoTexture.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +2 -2
- package/Engines/Extensions/engine.views.js +1 -1
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Extensions/engine.webVR.d.ts +1 -1
- package/Engines/Extensions/engine.webVR.js.map +1 -1
- package/Engines/Processors/shaderProcessor.d.ts +2 -2
- package/Engines/Processors/shaderProcessor.js +2 -2
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.js +21 -9
- package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +11 -9
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +6 -0
- package/Engines/WebGPU/webgpuTextureHelper.js +157 -0
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/constants.d.ts +17 -17
- package/Engines/constants.js +17 -17
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +12 -12
- package/Engines/engine.js +11 -11
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +2 -2
- package/Engines/nativeEngine.js +23 -2
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +5 -5
- package/Engines/nullEngine.js +5 -5
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +8 -8
- package/Engines/thinEngine.js +6 -6
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +4 -4
- package/Engines/webgpuEngine.js +1 -1
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gamepads/gamepadSceneComponent.d.ts +1 -1
- package/Gamepads/gamepadSceneComponent.js.map +1 -1
- package/Gizmos/gizmo.d.ts +6 -7
- package/Gizmos/gizmo.js +43 -36
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +17 -7
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.d.ts +4 -0
- package/Gizmos/positionGizmo.js +21 -0
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +4 -0
- package/Gizmos/rotationGizmo.js +20 -0
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.d.ts +2 -0
- package/Gizmos/scaleGizmo.js +10 -0
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Helpers/sceneHelpers.d.ts +7 -7
- package/Helpers/sceneHelpers.js.map +1 -1
- package/Inputs/scene.inputManager.js +34 -25
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Instrumentation/engineInstrumentation.d.ts +2 -2
- package/Instrumentation/engineInstrumentation.js +2 -2
- package/Instrumentation/engineInstrumentation.js.map +1 -1
- package/Instrumentation/sceneInstrumentation.d.ts +2 -2
- package/Instrumentation/sceneInstrumentation.js +2 -2
- package/Instrumentation/sceneInstrumentation.js.map +1 -1
- package/Layers/effectLayer.js +7 -28
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/effectLayerSceneComponent.d.ts +2 -2
- package/Layers/effectLayerSceneComponent.js.map +1 -1
- package/Layers/glowLayer.d.ts +1 -1
- package/Layers/glowLayer.js +1 -1
- package/Layers/glowLayer.js.map +1 -1
- package/LensFlares/lensFlare.d.ts +3 -3
- package/LensFlares/lensFlare.js +3 -3
- package/LensFlares/lensFlare.js.map +1 -1
- package/LensFlares/lensFlareSystem.d.ts +2 -2
- package/LensFlares/lensFlareSystem.js +2 -2
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/LensFlares/lensFlareSystemSceneComponent.d.ts +1 -1
- package/LensFlares/lensFlareSystemSceneComponent.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +2 -2
- package/Lights/Shadows/shadowGenerator.js +11 -30
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/directionalLight.d.ts +2 -2
- package/Lights/directionalLight.js +2 -2
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.d.ts +1 -1
- package/Lights/hemisphericLight.js +1 -1
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.d.ts +1 -1
- package/Lights/light.js +1 -1
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.d.ts +2 -2
- package/Lights/pointLight.js +2 -2
- package/Lights/pointLight.js.map +1 -1
- package/Lights/spotLight.d.ts +2 -2
- package/Lights/spotLight.js +2 -2
- package/Lights/spotLight.js.map +1 -1
- package/Loading/loadingScreen.d.ts +2 -2
- package/Loading/loadingScreen.js +1 -1
- package/Loading/loadingScreen.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +4 -8
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +9 -8
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/reciprocalBlock.js +6 -2
- package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +5 -9
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrMaterial.d.ts +1 -1
- package/Materials/PBR/pbrMaterial.js +1 -1
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/Textures/Packer/packer.d.ts +1 -1
- package/Materials/Textures/Packer/packer.js +1 -1
- package/Materials/Textures/Packer/packer.js.map +1 -1
- package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -2
- package/Materials/Textures/Procedurals/customProceduralTexture.js +2 -2
- package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.d.ts +2 -2
- package/Materials/Textures/Procedurals/proceduralTexture.js +2 -2
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.d.ts +1 -1
- package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js.map +1 -1
- package/Materials/Textures/cubeTexture.d.ts +2 -2
- package/Materials/Textures/cubeTexture.js +2 -2
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/dynamicTexture.d.ts +1 -1
- package/Materials/Textures/dynamicTexture.js +1 -1
- package/Materials/Textures/dynamicTexture.js.map +1 -1
- package/Materials/Textures/htmlElementTexture.d.ts +1 -0
- package/Materials/Textures/htmlElementTexture.js +3 -1
- package/Materials/Textures/htmlElementTexture.js.map +1 -1
- package/Materials/Textures/mirrorTexture.d.ts +3 -3
- package/Materials/Textures/mirrorTexture.js +3 -3
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/Textures/refractionTexture.d.ts +3 -3
- package/Materials/Textures/refractionTexture.js +3 -3
- package/Materials/Textures/refractionTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +2 -2
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.d.ts +10 -10
- package/Materials/Textures/texture.js +10 -10
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/videoTexture.d.ts +3 -2
- package/Materials/Textures/videoTexture.js +7 -3
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/clipPlaneMaterialHelper.d.ts +8 -0
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{"version":3,"file":"lensFlareSystemSceneComponent.js","sourceRoot":"","sources":["../../../../../lts/core/generated/LensFlares/lensFlareSystemSceneComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAKtC,OAAO,EAAE,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAC5D,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAEjD,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,wCAAwC;AACxC,aAAa,CAAC,SAAS,CAAC,uBAAuB,CAAC,oBAAoB,EAAE,CAAC,UAAe,EAAE,KAAY,EAAE,SAAyB,EAAE,OAAe,EAAE,EAAE;IAChJ,cAAc;IACd,IAAI,UAAU,CAAC,gBAAgB,KAAK,SAAS,IAAI,UAAU,CAAC,gBAAgB,KAAK,IAAI,EAAE;QACnF,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE;YAC7B,SAAS,CAAC,gBAAgB,GAAG,IAAI,KAAK,EAAmB,CAAC;SAC7D;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YACpF,MAAM,qBAAqB,GAAG,UAAU,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;YACjE,MAAM,EAAE,GAAG,eAAe,CAAC,KAAK,CAAC,qBAAqB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YACxE,SAAS,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;SACvC;KACJ;AACL,CAAC,CAAC,CAAC;AA+CH,aAAa,CAAC,SAAS,CAAC,wBAAwB,GAAG,UAAU,IAAY;IACrE,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;QAC/D,IAAI,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,IAAI,KAAK,IAAI,EAAE;YAC5C,OAAO,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;SACvC;KACJ;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,aAAa,CAAC,SAAS,CAAC,sBAAsB,GAAG,UAAU,EAAU;IACjE,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;QAC/D,IAAI,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE;YACxC,OAAO,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;SACvC;KACJ;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,aAAa,CAAC,SAAS,CAAC,sBAAsB,GAAG,UAAU,EAAU;IACjE,OAAO,IAAI,CAAC,sBAAsB,CAAC,EAAE,CAAC,CAAC;AAC3C,CAAC,CAAC;AAEF,aAAa,CAAC,SAAS,CAAC,qBAAqB,GAAG,UAAU,QAAyB;IAC/E,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;IACtD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;QACd,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;KAC1C;IACD,OAAO,KAAK,CAAC;AACjB,CAAC,CAAC;AAEF,aAAa,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,kBAAmC;IACtF,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;AACnD,CAAC,CAAC;AAEF;;;GAGG;AACH,MAAM,OAAO,6BAA6B;IAWtC;;;OAGG;IACH,YAAY,KAAY;QAdxB;;WAEG;QACa,SAAI,GAAG,uBAAuB,CAAC,oBAAoB,CAAC;QAYhE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,KAAK,CAAC,gBAAgB,GAAG,IAAI,KAAK,EAAmB,CAAC;IAC1D,CAAC;IAED;;OAEG;IACI,QAAQ;QACX,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,YAAY,CAAC,uBAAuB,CAAC,oCAAoC,EAAE,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;IAClI,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACrE,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,OAAO,EAAE,CAAC;SAChD;IACL,CAAC;IAED;;;OAGG;IACI,gBAAgB,CAAC,SAAwB;QAC5C,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE;YAC7B,OAAO;SACV;QACD,SAAS,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACrC,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;QACrC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAAC,SAAwB,EAAE,OAAiB;QAClE,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE;YAC7B,OAAO;SACV;QACD,SAAS,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACrC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;YACpC,IAAI,OAAO,EAAE;gBACT,CAAC,CAAC,OAAO,EAAE,CAAC;aACf;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,mBAAwB;QACrC,cAAc;QACd,mBAAmB,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC1C,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,KAAK,MAAM,eAAe,IAAI,gBAAgB,EAAE;YAC5C,mBAAmB,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,EAAE,CAAC,CAAC;SAC1E;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,OAAO,gBAAgB,CAAC,MAAM,EAAE;YAC5B,gBAAgB,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;SACjC;IACL,CAAC;IAEO,KAAK,CAAC,MAAc;QACxB,cAAc;QACd,IAAI,IAAI,CAAC,KAAK,CAAC,iBAAiB,EAAE;YAC9B,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;YACrD,KAAK,CAAC,uBAAuB,CAAC,aAAa,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC1E,KAAK,MAAM,eAAe,IAAI,gBAAgB,EAAE;gBAC5C,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE;oBACtD,eAAe,CAAC,MAAM,EAAE,CAAC;iBAC5B;aACJ;YACD,KAAK,CAAC,qBAAqB,CAAC,aAAa,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;SAC3E;IACL,CAAC;CACJ;AAED,eAAe,CAAC,6BAA6B,GAAG,CAAC,KAAY,EAAE,EAAE;IAC7D,IAAI,SAAS,GAAG,KAAK,CAAC,aAAa,CAAC,uBAAuB,CAAC,oBAAoB,CAAkC,CAAC;IACnH,IAAI,CAAC,SAAS,EAAE;QACZ,SAAS,GAAG,IAAI,6BAA6B,CAAC,KAAK,CAAC,CAAC;QACrD,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;KAClC;AACL,CAAC,CAAC","sourcesContent":["import { Tools } from \"../Misc/tools\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { ISceneSerializableComponent } from \"../sceneComponent\";\r\nimport { SceneComponentConstants } from \"../sceneComponent\";\r\nimport { AbstractScene } from \"../abstractScene\";\r\nimport type { AssetContainer } from \"../assetContainer\";\r\nimport { LensFlareSystem } from \"./lensFlareSystem\";\r\n// Adds the parser to the scene parsers.\r\nAbstractScene.AddParser(SceneComponentConstants.NAME_LENSFLARESYSTEM, (parsedData: any, scene: Scene, container: AssetContainer, rootUrl: string) => {\r\n // Lens flares\r\n if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {\r\n if (!container.lensFlareSystems) {\r\n container.lensFlareSystems = new Array<LensFlareSystem>();\r\n }\r\n\r\n for (let index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {\r\n const parsedLensFlareSystem = parsedData.lensFlareSystems[index];\r\n const lf = LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);\r\n container.lensFlareSystems.push(lf);\r\n }\r\n }\r\n});\r\n\r\ndeclare module \"../abstractScene\" {\r\n export interface AbstractScene {\r\n /**\r\n * The list of lens flare system added to the scene\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_lens_flares\r\n */\r\n lensFlareSystems: Array<LensFlareSystem>;\r\n\r\n /**\r\n * Removes the given lens flare system from this scene.\r\n * @param toRemove The lens flare system to remove\r\n * @returns The index of the removed lens flare system\r\n */\r\n removeLensFlareSystem(toRemove: LensFlareSystem): number;\r\n\r\n /**\r\n * Adds the given lens flare system to this scene\r\n * @param newLensFlareSystem The lens flare system to add\r\n */\r\n addLensFlareSystem(newLensFlareSystem: LensFlareSystem): void;\r\n\r\n /**\r\n * Gets a lens flare system using its name\r\n * @param name defines the name to look for\r\n * @returns the lens flare system or null if not found\r\n */\r\n getLensFlareSystemByName(name: string): Nullable<LensFlareSystem>;\r\n\r\n /**\r\n * Gets a lens flare system using its Id\r\n * @param id defines the Id to look for\r\n * @returns the lens flare system or null if not found\r\n * @deprecated Please use getLensFlareSystemById instead\r\n */\r\n getLensFlareSystemByID(id: string): Nullable<LensFlareSystem>;\r\n\r\n /**\r\n * Gets a lens flare system using its Id\r\n * @param id defines the Id to look for\r\n * @returns the lens flare system or null if not found\r\n */\r\n getLensFlareSystemById(id: string): Nullable<LensFlareSystem>;\r\n }\r\n}\r\n\r\nAbstractScene.prototype.getLensFlareSystemByName = function (name: string): Nullable<LensFlareSystem> {\r\n for (let index = 0; index < this.lensFlareSystems.length; index++) {\r\n if (this.lensFlareSystems[index].name === name) {\r\n return this.lensFlareSystems[index];\r\n }\r\n }\r\n\r\n return null;\r\n};\r\n\r\nAbstractScene.prototype.getLensFlareSystemById = function (id: string): Nullable<LensFlareSystem> {\r\n for (let index = 0; index < this.lensFlareSystems.length; index++) {\r\n if (this.lensFlareSystems[index].id === id) {\r\n return this.lensFlareSystems[index];\r\n }\r\n }\r\n\r\n return null;\r\n};\r\n\r\nAbstractScene.prototype.getLensFlareSystemByID = function (id: string): Nullable<LensFlareSystem> {\r\n return this.getLensFlareSystemById(id);\r\n};\r\n\r\nAbstractScene.prototype.removeLensFlareSystem = function (toRemove: LensFlareSystem): number {\r\n const index = this.lensFlareSystems.indexOf(toRemove);\r\n if (index !== -1) {\r\n this.lensFlareSystems.splice(index, 1);\r\n }\r\n return index;\r\n};\r\n\r\nAbstractScene.prototype.addLensFlareSystem = function (newLensFlareSystem: LensFlareSystem): void {\r\n this.lensFlareSystems.push(newLensFlareSystem);\r\n};\r\n\r\n/**\r\n * Defines the lens flare scene component responsible to manage any lens flares\r\n * in a given scene.\r\n */\r\nexport class LensFlareSystemSceneComponent implements ISceneSerializableComponent {\r\n /**\r\n * The component name helpful to identify the component in the list of scene components.\r\n */\r\n public readonly name = SceneComponentConstants.NAME_LENSFLARESYSTEM;\r\n\r\n /**\r\n * The scene the component belongs to.\r\n */\r\n public scene: Scene;\r\n\r\n /**\r\n * Creates a new instance of the component for the given scene\r\n * @param scene Defines the scene to register the component in\r\n */\r\n constructor(scene: Scene) {\r\n this.scene = scene;\r\n\r\n scene.lensFlareSystems = new Array<LensFlareSystem>();\r\n }\r\n\r\n /**\r\n * Registers the component in a given scene\r\n */\r\n public register(): void {\r\n this.scene._afterCameraDrawStage.registerStep(SceneComponentConstants.STEP_AFTERCAMERADRAW_LENSFLARESYSTEM, this, this._draw);\r\n }\r\n\r\n /**\r\n * Rebuilds the elements related to this component in case of\r\n * context lost for instance.\r\n */\r\n public rebuild(): void {\r\n for (let index = 0; index < this.scene.lensFlareSystems.length; index++) {\r\n this.scene.lensFlareSystems[index].rebuild();\r\n }\r\n }\r\n\r\n /**\r\n * Adds all the elements from the container to the scene\r\n * @param container the container holding the elements\r\n */\r\n public addFromContainer(container: AbstractScene): void {\r\n if (!container.lensFlareSystems) {\r\n return;\r\n }\r\n container.lensFlareSystems.forEach((o) => {\r\n this.scene.addLensFlareSystem(o);\r\n });\r\n }\r\n\r\n /**\r\n * Removes all the elements in the container from the scene\r\n * @param container contains the elements to remove\r\n * @param dispose if the removed element should be disposed (default: false)\r\n */\r\n public removeFromContainer(container: AbstractScene, dispose?: boolean): void {\r\n if (!container.lensFlareSystems) {\r\n return;\r\n }\r\n container.lensFlareSystems.forEach((o) => {\r\n this.scene.removeLensFlareSystem(o);\r\n if (dispose) {\r\n o.dispose();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Serializes the component data to the specified json object\r\n * @param serializationObject The object to serialize to\r\n */\r\n public serialize(serializationObject: any): void {\r\n // Lens flares\r\n serializationObject.lensFlareSystems = [];\r\n const lensFlareSystems = this.scene.lensFlareSystems;\r\n for (const lensFlareSystem of lensFlareSystems) {\r\n serializationObject.lensFlareSystems.push(lensFlareSystem.serialize());\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the component and the associated resources.\r\n */\r\n public dispose(): void {\r\n const lensFlareSystems = this.scene.lensFlareSystems;\r\n while (lensFlareSystems.length) {\r\n lensFlareSystems[0].dispose();\r\n }\r\n }\r\n\r\n private _draw(camera: Camera): void {\r\n // Lens flares\r\n if (this.scene.lensFlaresEnabled) {\r\n const lensFlareSystems = this.scene.lensFlareSystems;\r\n Tools.StartPerformanceCounter(\"Lens flares\", lensFlareSystems.length > 0);\r\n for (const lensFlareSystem of lensFlareSystems) {\r\n if ((camera.layerMask & lensFlareSystem.layerMask) !== 0) {\r\n lensFlareSystem.render();\r\n }\r\n }\r\n Tools.EndPerformanceCounter(\"Lens flares\", lensFlareSystems.length > 0);\r\n }\r\n }\r\n}\r\n\r\nLensFlareSystem._SceneComponentInitialization = (scene: Scene) => {\r\n let component = scene._getComponent(SceneComponentConstants.NAME_LENSFLARESYSTEM) as LensFlareSystemSceneComponent;\r\n if (!component) {\r\n component = new LensFlareSystemSceneComponent(scene);\r\n scene._addComponent(component);\r\n }\r\n};\r\n"]}
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{"version":3,"file":"lensFlareSystemSceneComponent.js","sourceRoot":"","sources":["../../../../../lts/core/generated/LensFlares/lensFlareSystemSceneComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAKtC,OAAO,EAAE,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAC5D,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAEjD,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,wCAAwC;AACxC,aAAa,CAAC,SAAS,CAAC,uBAAuB,CAAC,oBAAoB,EAAE,CAAC,UAAe,EAAE,KAAY,EAAE,SAAyB,EAAE,OAAe,EAAE,EAAE;IAChJ,cAAc;IACd,IAAI,UAAU,CAAC,gBAAgB,KAAK,SAAS,IAAI,UAAU,CAAC,gBAAgB,KAAK,IAAI,EAAE;QACnF,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE;YAC7B,SAAS,CAAC,gBAAgB,GAAG,IAAI,KAAK,EAAmB,CAAC;SAC7D;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YACpF,MAAM,qBAAqB,GAAG,UAAU,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;YACjE,MAAM,EAAE,GAAG,eAAe,CAAC,KAAK,CAAC,qBAAqB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YACxE,SAAS,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;SACvC;KACJ;AACL,CAAC,CAAC,CAAC;AA+CH,aAAa,CAAC,SAAS,CAAC,wBAAwB,GAAG,UAAU,IAAY;IACrE,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;QAC/D,IAAI,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,IAAI,KAAK,IAAI,EAAE;YAC5C,OAAO,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;SACvC;KACJ;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,aAAa,CAAC,SAAS,CAAC,sBAAsB,GAAG,UAAU,EAAU;IACjE,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;QAC/D,IAAI,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE;YACxC,OAAO,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;SACvC;KACJ;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,aAAa,CAAC,SAAS,CAAC,sBAAsB,GAAG,UAAU,EAAU;IACjE,OAAO,IAAI,CAAC,sBAAsB,CAAC,EAAE,CAAC,CAAC;AAC3C,CAAC,CAAC;AAEF,aAAa,CAAC,SAAS,CAAC,qBAAqB,GAAG,UAAU,QAAyB;IAC/E,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;IACtD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;QACd,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;KAC1C;IACD,OAAO,KAAK,CAAC;AACjB,CAAC,CAAC;AAEF,aAAa,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,kBAAmC;IACtF,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;AACnD,CAAC,CAAC;AAEF;;;GAGG;AACH,MAAM,OAAO,6BAA6B;IAWtC;;;OAGG;IACH,YAAY,KAAY;QAdxB;;WAEG;QACa,SAAI,GAAG,uBAAuB,CAAC,oBAAoB,CAAC;QAYhE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,KAAK,CAAC,gBAAgB,GAAG,IAAI,KAAK,EAAmB,CAAC;IAC1D,CAAC;IAED;;OAEG;IACI,QAAQ;QACX,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,YAAY,CAAC,uBAAuB,CAAC,oCAAoC,EAAE,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;IAClI,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACrE,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,OAAO,EAAE,CAAC;SAChD;IACL,CAAC;IAED;;;OAGG;IACI,gBAAgB,CAAC,SAAwB;QAC5C,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE;YAC7B,OAAO;SACV;QACD,SAAS,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACrC,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;QACrC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAAC,SAAwB,EAAE,OAAiB;QAClE,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE;YAC7B,OAAO;SACV;QACD,SAAS,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACrC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;YACpC,IAAI,OAAO,EAAE;gBACT,CAAC,CAAC,OAAO,EAAE,CAAC;aACf;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,mBAAwB;QACrC,cAAc;QACd,mBAAmB,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC1C,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,KAAK,MAAM,eAAe,IAAI,gBAAgB,EAAE;YAC5C,mBAAmB,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,EAAE,CAAC,CAAC;SAC1E;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,OAAO,gBAAgB,CAAC,MAAM,EAAE;YAC5B,gBAAgB,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;SACjC;IACL,CAAC;IAEO,KAAK,CAAC,MAAc;QACxB,cAAc;QACd,IAAI,IAAI,CAAC,KAAK,CAAC,iBAAiB,EAAE;YAC9B,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;YACrD,KAAK,CAAC,uBAAuB,CAAC,aAAa,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC1E,KAAK,MAAM,eAAe,IAAI,gBAAgB,EAAE;gBAC5C,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE;oBACtD,eAAe,CAAC,MAAM,EAAE,CAAC;iBAC5B;aACJ;YACD,KAAK,CAAC,qBAAqB,CAAC,aAAa,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;SAC3E;IACL,CAAC;CACJ;AAED,eAAe,CAAC,6BAA6B,GAAG,CAAC,KAAY,EAAE,EAAE;IAC7D,IAAI,SAAS,GAAG,KAAK,CAAC,aAAa,CAAC,uBAAuB,CAAC,oBAAoB,CAAkC,CAAC;IACnH,IAAI,CAAC,SAAS,EAAE;QACZ,SAAS,GAAG,IAAI,6BAA6B,CAAC,KAAK,CAAC,CAAC;QACrD,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;KAClC;AACL,CAAC,CAAC","sourcesContent":["import { Tools } from \"../Misc/tools\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { ISceneSerializableComponent } from \"../sceneComponent\";\r\nimport { SceneComponentConstants } from \"../sceneComponent\";\r\nimport { AbstractScene } from \"../abstractScene\";\r\nimport type { AssetContainer } from \"../assetContainer\";\r\nimport { LensFlareSystem } from \"./lensFlareSystem\";\r\n// Adds the parser to the scene parsers.\r\nAbstractScene.AddParser(SceneComponentConstants.NAME_LENSFLARESYSTEM, (parsedData: any, scene: Scene, container: AssetContainer, rootUrl: string) => {\r\n // Lens flares\r\n if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {\r\n if (!container.lensFlareSystems) {\r\n container.lensFlareSystems = new Array<LensFlareSystem>();\r\n }\r\n\r\n for (let index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {\r\n const parsedLensFlareSystem = parsedData.lensFlareSystems[index];\r\n const lf = LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);\r\n container.lensFlareSystems.push(lf);\r\n }\r\n }\r\n});\r\n\r\ndeclare module \"../abstractScene\" {\r\n export interface AbstractScene {\r\n /**\r\n * The list of lens flare system added to the scene\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/environment/lenseFlare\r\n */\r\n lensFlareSystems: Array<LensFlareSystem>;\r\n\r\n /**\r\n * Removes the given lens flare system from this scene.\r\n * @param toRemove The lens flare system to remove\r\n * @returns The index of the removed lens flare system\r\n */\r\n removeLensFlareSystem(toRemove: LensFlareSystem): number;\r\n\r\n /**\r\n * Adds the given lens flare system to this scene\r\n * @param newLensFlareSystem The lens flare system to add\r\n */\r\n addLensFlareSystem(newLensFlareSystem: LensFlareSystem): void;\r\n\r\n /**\r\n * Gets a lens flare system using its name\r\n * @param name defines the name to look for\r\n * @returns the lens flare system or null if not found\r\n */\r\n getLensFlareSystemByName(name: string): Nullable<LensFlareSystem>;\r\n\r\n /**\r\n * Gets a lens flare system using its Id\r\n * @param id defines the Id to look for\r\n * @returns the lens flare system or null if not found\r\n * @deprecated Please use getLensFlareSystemById instead\r\n */\r\n getLensFlareSystemByID(id: string): Nullable<LensFlareSystem>;\r\n\r\n /**\r\n * Gets a lens flare system using its Id\r\n * @param id defines the Id to look for\r\n * @returns the lens flare system or null if not found\r\n */\r\n getLensFlareSystemById(id: string): Nullable<LensFlareSystem>;\r\n }\r\n}\r\n\r\nAbstractScene.prototype.getLensFlareSystemByName = function (name: string): Nullable<LensFlareSystem> {\r\n for (let index = 0; index < this.lensFlareSystems.length; index++) {\r\n if (this.lensFlareSystems[index].name === name) {\r\n return this.lensFlareSystems[index];\r\n }\r\n }\r\n\r\n return null;\r\n};\r\n\r\nAbstractScene.prototype.getLensFlareSystemById = function (id: string): Nullable<LensFlareSystem> {\r\n for (let index = 0; index < this.lensFlareSystems.length; index++) {\r\n if (this.lensFlareSystems[index].id === id) {\r\n return this.lensFlareSystems[index];\r\n }\r\n }\r\n\r\n return null;\r\n};\r\n\r\nAbstractScene.prototype.getLensFlareSystemByID = function (id: string): Nullable<LensFlareSystem> {\r\n return this.getLensFlareSystemById(id);\r\n};\r\n\r\nAbstractScene.prototype.removeLensFlareSystem = function (toRemove: LensFlareSystem): number {\r\n const index = this.lensFlareSystems.indexOf(toRemove);\r\n if (index !== -1) {\r\n this.lensFlareSystems.splice(index, 1);\r\n }\r\n return index;\r\n};\r\n\r\nAbstractScene.prototype.addLensFlareSystem = function (newLensFlareSystem: LensFlareSystem): void {\r\n this.lensFlareSystems.push(newLensFlareSystem);\r\n};\r\n\r\n/**\r\n * Defines the lens flare scene component responsible to manage any lens flares\r\n * in a given scene.\r\n */\r\nexport class LensFlareSystemSceneComponent implements ISceneSerializableComponent {\r\n /**\r\n * The component name helpful to identify the component in the list of scene components.\r\n */\r\n public readonly name = SceneComponentConstants.NAME_LENSFLARESYSTEM;\r\n\r\n /**\r\n * The scene the component belongs to.\r\n */\r\n public scene: Scene;\r\n\r\n /**\r\n * Creates a new instance of the component for the given scene\r\n * @param scene Defines the scene to register the component in\r\n */\r\n constructor(scene: Scene) {\r\n this.scene = scene;\r\n\r\n scene.lensFlareSystems = new Array<LensFlareSystem>();\r\n }\r\n\r\n /**\r\n * Registers the component in a given scene\r\n */\r\n public register(): void {\r\n this.scene._afterCameraDrawStage.registerStep(SceneComponentConstants.STEP_AFTERCAMERADRAW_LENSFLARESYSTEM, this, this._draw);\r\n }\r\n\r\n /**\r\n * Rebuilds the elements related to this component in case of\r\n * context lost for instance.\r\n */\r\n public rebuild(): void {\r\n for (let index = 0; index < this.scene.lensFlareSystems.length; index++) {\r\n this.scene.lensFlareSystems[index].rebuild();\r\n }\r\n }\r\n\r\n /**\r\n * Adds all the elements from the container to the scene\r\n * @param container the container holding the elements\r\n */\r\n public addFromContainer(container: AbstractScene): void {\r\n if (!container.lensFlareSystems) {\r\n return;\r\n }\r\n container.lensFlareSystems.forEach((o) => {\r\n this.scene.addLensFlareSystem(o);\r\n });\r\n }\r\n\r\n /**\r\n * Removes all the elements in the container from the scene\r\n * @param container contains the elements to remove\r\n * @param dispose if the removed element should be disposed (default: false)\r\n */\r\n public removeFromContainer(container: AbstractScene, dispose?: boolean): void {\r\n if (!container.lensFlareSystems) {\r\n return;\r\n }\r\n container.lensFlareSystems.forEach((o) => {\r\n this.scene.removeLensFlareSystem(o);\r\n if (dispose) {\r\n o.dispose();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Serializes the component data to the specified json object\r\n * @param serializationObject The object to serialize to\r\n */\r\n public serialize(serializationObject: any): void {\r\n // Lens flares\r\n serializationObject.lensFlareSystems = [];\r\n const lensFlareSystems = this.scene.lensFlareSystems;\r\n for (const lensFlareSystem of lensFlareSystems) {\r\n serializationObject.lensFlareSystems.push(lensFlareSystem.serialize());\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the component and the associated resources.\r\n */\r\n public dispose(): void {\r\n const lensFlareSystems = this.scene.lensFlareSystems;\r\n while (lensFlareSystems.length) {\r\n lensFlareSystems[0].dispose();\r\n }\r\n }\r\n\r\n private _draw(camera: Camera): void {\r\n // Lens flares\r\n if (this.scene.lensFlaresEnabled) {\r\n const lensFlareSystems = this.scene.lensFlareSystems;\r\n Tools.StartPerformanceCounter(\"Lens flares\", lensFlareSystems.length > 0);\r\n for (const lensFlareSystem of lensFlareSystems) {\r\n if ((camera.layerMask & lensFlareSystem.layerMask) !== 0) {\r\n lensFlareSystem.render();\r\n }\r\n }\r\n Tools.EndPerformanceCounter(\"Lens flares\", lensFlareSystems.length > 0);\r\n }\r\n }\r\n}\r\n\r\nLensFlareSystem._SceneComponentInitialization = (scene: Scene) => {\r\n let component = scene._getComponent(SceneComponentConstants.NAME_LENSFLARESYSTEM) as LensFlareSystemSceneComponent;\r\n if (!component) {\r\n component = new LensFlareSystemSceneComponent(scene);\r\n scene._addComponent(component);\r\n }\r\n};\r\n"]}
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|
|
1118
|
-
if (scene.clipPlane4) {
|
|
1119
|
-
defines.push("#define CLIPPLANE4");
|
|
1120
|
-
}
|
|
1121
|
-
if (scene.clipPlane5) {
|
|
1122
|
-
defines.push("#define CLIPPLANE5");
|
|
1123
|
-
}
|
|
1124
|
-
if (scene.clipPlane6) {
|
|
1125
|
-
defines.push("#define CLIPPLANE6");
|
|
1126
|
-
}
|
|
1112
|
+
prepareDefinesForClipPlanes(material, this._scene, defines);
|
|
1127
1113
|
// Instances
|
|
1128
1114
|
if (useInstances) {
|
|
1129
1115
|
defines.push("#define INSTANCES");
|
|
@@ -1156,18 +1142,13 @@ export class ShadowGenerator {
|
|
|
1156
1142
|
"biasAndScaleSM",
|
|
1157
1143
|
"morphTargetInfluences",
|
|
1158
1144
|
"boneTextureWidth",
|
|
1159
|
-
"vClipPlane",
|
|
1160
|
-
"vClipPlane2",
|
|
1161
|
-
"vClipPlane3",
|
|
1162
|
-
"vClipPlane4",
|
|
1163
|
-
"vClipPlane5",
|
|
1164
|
-
"vClipPlane6",
|
|
1165
1145
|
"softTransparentShadowSM",
|
|
1166
1146
|
"morphTargetTextureInfo",
|
|
1167
1147
|
"morphTargetTextureIndices",
|
|
1168
1148
|
];
|
|
1169
1149
|
const samplers = ["diffuseSampler", "boneSampler", "morphTargets"];
|
|
1170
1150
|
const uniformBuffers = ["Scene", "Mesh"];
|
|
1151
|
+
addClipPlaneUniforms(uniforms);
|
|
1171
1152
|
// Custom shader?
|
|
1172
1153
|
if (this.customShaderOptions) {
|
|
1173
1154
|
shaderName = this.customShaderOptions.shaderName;
|