@babylonjs/core 5.31.2 → 5.32.0

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Files changed (35) hide show
  1. package/Engines/thinEngine.js +2 -2
  2. package/Engines/thinEngine.js.map +1 -1
  3. package/Engines/webgpuEngine.js +3 -0
  4. package/Engines/webgpuEngine.js.map +1 -1
  5. package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -0
  6. package/Materials/Textures/MultiviewRenderTarget.js +3 -0
  7. package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
  8. package/Materials/imageProcessingConfiguration.d.ts +16 -4
  9. package/Materials/imageProcessingConfiguration.js +36 -8
  10. package/Materials/imageProcessingConfiguration.js.map +1 -1
  11. package/Maths/math.path.d.ts +2 -2
  12. package/Maths/math.path.js +4 -4
  13. package/Maths/math.path.js.map +1 -1
  14. package/Meshes/mesh.d.ts +4 -4
  15. package/Meshes/mesh.js +5 -5
  16. package/Meshes/mesh.js.map +1 -1
  17. package/Misc/basis.js +3 -2
  18. package/Misc/basis.js.map +1 -1
  19. package/Misc/copyTextureToTexture.d.ts +41 -0
  20. package/Misc/copyTextureToTexture.js +67 -0
  21. package/Misc/copyTextureToTexture.js.map +1 -0
  22. package/Misc/index.d.ts +1 -0
  23. package/Misc/index.js +1 -0
  24. package/Misc/index.js.map +1 -1
  25. package/Misc/meshExploder.js +3 -1
  26. package/Misc/meshExploder.js.map +1 -1
  27. package/PostProcesses/imageProcessingPostProcess.d.ts +18 -4
  28. package/PostProcesses/imageProcessingPostProcess.js +30 -8
  29. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  30. package/Shaders/ShadersInclude/bumpFragmentFunctions.js +1 -1
  31. package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  32. package/Shaders/copyTextureToTexture.fragment.d.ts +6 -0
  33. package/Shaders/copyTextureToTexture.fragment.js +11 -0
  34. package/Shaders/copyTextureToTexture.fragment.js.map +1 -0
  35. package/package.json +1 -1
@@ -1787,6 +1787,9 @@ export class WebGPUEngine extends Engine {
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  if (!((_a = texture._hardwareTexture) === null || _a === void 0 ? void 0 : _a.underlyingResource)) {
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  gpuTextureWrapper = this._textureHelper.createGPUTextureForInternalTexture(texture);
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  }
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+ if (image instanceof HTMLImageElement) {
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+ throw "WebGPU engine: HTMLImageElement not supported in _uploadImageToTexture!";
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+ }
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  const bitmap = image; // in WebGPU we will always get an ImageBitmap, not an HTMLImageElement
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  const width = Math.ceil(texture.width / (1 << lod));
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  const height = Math.ceil(texture.height / (1 << lod));