@babylonjs/core 5.30.0 → 5.31.0

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Files changed (70) hide show
  1. package/Cameras/cameraInputsManager.d.ts +2 -2
  2. package/Cameras/cameraInputsManager.js +5 -4
  3. package/Cameras/cameraInputsManager.js.map +1 -1
  4. package/Engines/Processors/iShaderProcessor.d.ts +4 -0
  5. package/Engines/Processors/iShaderProcessor.js.map +1 -1
  6. package/Engines/Processors/shaderCodeNode.js +11 -2
  7. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  8. package/Engines/Processors/shaderProcessor.js +4 -1
  9. package/Engines/Processors/shaderProcessor.js.map +1 -1
  10. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +6 -0
  11. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +36 -8
  12. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  13. package/Engines/nativeEngine.js +1 -0
  14. package/Engines/nativeEngine.js.map +1 -1
  15. package/Engines/thinEngine.js +2 -2
  16. package/Engines/thinEngine.js.map +1 -1
  17. package/Layers/effectLayer.js +1 -1
  18. package/Layers/effectLayer.js.map +1 -1
  19. package/Lights/Shadows/cascadedShadowGenerator.d.ts +3 -1
  20. package/Lights/Shadows/cascadedShadowGenerator.js +19 -16
  21. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  22. package/Lights/Shadows/shadowGenerator.d.ts +6 -2
  23. package/Lights/Shadows/shadowGenerator.js +32 -7
  24. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  25. package/Lights/Shadows/shadowGeneratorSceneComponent.js +16 -8
  26. package/Lights/Shadows/shadowGeneratorSceneComponent.js.map +1 -1
  27. package/Lights/light.d.ts +10 -3
  28. package/Lights/light.js +28 -6
  29. package/Lights/light.js.map +1 -1
  30. package/Lights/pointLight.js +6 -2
  31. package/Lights/pointLight.js.map +1 -1
  32. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +3 -1
  33. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +8 -2
  34. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  35. package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +4 -0
  36. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +11 -1
  37. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  38. package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +1 -0
  39. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +7 -1
  40. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  41. package/Materials/materialHelper.js +2 -1
  42. package/Materials/materialHelper.js.map +1 -1
  43. package/Materials/uniformBuffer.js +1 -1
  44. package/Materials/uniformBuffer.js.map +1 -1
  45. package/Maths/math.vector.d.ts +16 -0
  46. package/Maths/math.vector.js +16 -0
  47. package/Maths/math.vector.js.map +1 -1
  48. package/Meshes/abstractMesh.js +11 -7
  49. package/Meshes/abstractMesh.js.map +1 -1
  50. package/Meshes/mesh.d.ts +2 -2
  51. package/Meshes/mesh.js +26 -18
  52. package/Meshes/mesh.js.map +1 -1
  53. package/Meshes/transformNode.d.ts +1 -1
  54. package/Meshes/transformNode.js +1 -1
  55. package/Meshes/transformNode.js.map +1 -1
  56. package/Misc/sceneRecorder.js +10 -4
  57. package/Misc/sceneRecorder.js.map +1 -1
  58. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +3 -3
  59. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  60. package/Shaders/ShadersInclude/helperFunctions.js +2 -2
  61. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  62. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +1 -1
  63. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
  64. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +3 -3
  65. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  66. package/Shaders/fxaa.fragment.js +1 -1
  67. package/Shaders/fxaa.fragment.js.map +1 -1
  68. package/Shaders/spriteMap.fragment.js +1 -1
  69. package/Shaders/spriteMap.fragment.js.map +1 -1
  70. package/package.json +1 -1
@@ -1667,13 +1667,17 @@ export class AbstractMesh extends TransformNode {
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  light.excludedMeshes.splice(meshIndex, 1);
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  }
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  // Shadow generators
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- const generator = light.getShadowGenerator();
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- if (generator) {
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- const shadowMap = generator.getShadowMap();
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- if (shadowMap && shadowMap.renderList) {
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- meshIndex = shadowMap.renderList.indexOf(this);
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- if (meshIndex !== -1) {
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- shadowMap.renderList.splice(meshIndex, 1);
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+ const generators = light.getShadowGenerators();
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+ if (generators) {
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+ const iterator = generators.values();
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+ for (let key = iterator.next(); key.done !== true; key = iterator.next()) {
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+ const generator = key.value;
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+ const shadowMap = generator.getShadowMap();
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+ if (shadowMap && shadowMap.renderList) {
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+ meshIndex = shadowMap.renderList.indexOf(this);
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+ if (meshIndex !== -1) {
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+ shadowMap.renderList.splice(meshIndex, 1);
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+ }
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  }
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  }
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  }