@babylonjs/core 5.28.0 → 5.30.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.js +2 -0
- package/Actions/actionManager.js.map +1 -1
- package/Cameras/camera.js +4 -4
- package/Cameras/camera.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -2
- package/Collisions/pickingInfo.js +7 -4
- package/Collisions/pickingInfo.js.map +1 -1
- package/Culling/ray.d.ts +1 -1
- package/Culling/ray.js +5 -6
- package/Culling/ray.js.map +1 -1
- package/Debug/debugLayer.d.ts +5 -0
- package/Debug/debugLayer.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +5 -1
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.videoTexture.js +6 -3
- package/Engines/Extensions/engine.videoTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +4 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +2 -0
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +3 -7
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +2 -0
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.d.ts +1 -0
- package/Engines/WebGPU/webgpuTintWASM.js +7 -1
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +45 -12
- package/Engines/renderTargetWrapper.d.ts +2 -1
- package/Engines/renderTargetWrapper.js +1 -0
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.js +6 -3
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +0 -2
- package/Engines/webgpuEngine.js +15 -14
- package/Engines/webgpuEngine.js.map +1 -1
- package/Events/pointerEvents.d.ts +11 -6
- package/Events/pointerEvents.js +24 -6
- package/Events/pointerEvents.js.map +1 -1
- package/IAccessibilityTag.d.ts +29 -0
- package/IAccessibilityTag.js +2 -0
- package/IAccessibilityTag.js.map +1 -0
- package/Inputs/scene.inputManager.d.ts +9 -1
- package/Inputs/scene.inputManager.js +83 -37
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/effectLayer.js +2 -6
- package/Layers/effectLayer.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.d.ts +24 -3
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +92 -21
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/PBR/pbrMetallicRoughnessMaterial.d.ts +1 -1
- package/Materials/PBR/pbrMetallicRoughnessMaterial.js +1 -1
- package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
- package/Materials/Textures/htmlElementTexture.d.ts +5 -0
- package/Materials/Textures/htmlElementTexture.js +4 -1
- package/Materials/Textures/htmlElementTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +1 -1
- package/Materials/Textures/renderTargetTexture.js +2 -2
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.d.ts +6 -1
- package/Materials/Textures/videoTexture.js +7 -2
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Maths/math.vector.d.ts +460 -337
- package/Maths/math.vector.js +370 -184
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/decalBuilder.d.ts +8 -0
- package/Meshes/Builders/decalBuilder.js +270 -51
- package/Meshes/Builders/decalBuilder.js.map +1 -1
- package/Meshes/mesh.d.ts +1 -1
- package/Meshes/mesh.js +42 -1
- package/Meshes/mesh.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.d.ts +17 -4
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +49 -9
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
- package/Misc/iInspectable.d.ts +5 -1
- package/Misc/iInspectable.js +4 -0
- package/Misc/iInspectable.js.map +1 -1
- package/Misc/index.d.ts +1 -1
- package/Misc/index.js +1 -1
- package/Misc/index.js.map +1 -1
- package/Misc/khronosTextureContainer2.js +41 -46
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/observable.js +4 -4
- package/Misc/observable.js.map +1 -1
- package/Misc/pressureObserverWrapper.d.ts +36 -0
- package/Misc/pressureObserverWrapper.js +68 -0
- package/Misc/pressureObserverWrapper.js.map +1 -0
- package/Misc/screenshotTools.js +0 -1
- package/Misc/screenshotTools.js.map +1 -1
- package/Particles/particleSystem.d.ts +4 -0
- package/Particles/particleSystem.js +12 -4
- package/Particles/particleSystem.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.d.ts +14 -8
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +16 -6
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
- package/PostProcesses/blurPostProcess.d.ts +2 -1
- package/PostProcesses/blurPostProcess.js +3 -2
- package/PostProcesses/blurPostProcess.js.map +1 -1
- package/PostProcesses/circleOfConfusionPostProcess.js +2 -1
- package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldBlurPostProcess.d.ts +2 -1
- package/PostProcesses/depthOfFieldBlurPostProcess.js +3 -5
- package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldEffect.js +9 -4
- package/PostProcesses/depthOfFieldEffect.js.map +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/postProcess.js +4 -4
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js +2 -6
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/Rendering/depthPeelingRenderer.js +4 -0
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/depthRenderer.js +2 -6
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +2 -6
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/renderingGroup.d.ts +4 -0
- package/Rendering/renderingGroup.js +7 -1
- package/Rendering/renderingGroup.js.map +1 -1
- package/Rendering/renderingManager.d.ts +8 -0
- package/Rendering/renderingManager.js +18 -0
- package/Rendering/renderingManager.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +18 -13
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/Shaders/circleOfConfusion.fragment.js +1 -1
- package/Shaders/circleOfConfusion.fragment.js.map +1 -1
- package/Shaders/depthOfFieldMerge.fragment.js +1 -1
- package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
- package/Shaders/fxaa.fragment.js +10 -5
- package/Shaders/fxaa.fragment.js.map +1 -1
- package/Shaders/kernelBlur.fragment.js +2 -2
- package/Shaders/kernelBlur.fragment.js.map +1 -1
- package/Shaders/particles.vertex.js +4 -1
- package/Shaders/particles.vertex.js.map +1 -1
- package/Shaders/spriteMap.fragment.js +7 -2
- package/Shaders/spriteMap.fragment.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.js +1 -0
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.js +1 -0
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/node.d.ts +8 -0
- package/node.js +13 -1
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +6 -8
- package/scene.js +11 -30
- package/scene.js.map +1 -1
- package/Misc/computePressure.d.ts +0 -57
- package/Misc/computePressure.js +0 -48
- package/Misc/computePressure.js.map +0 -1
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@@ -163,7 +163,6 @@ export declare class WebGPUEngine extends Engine {
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_device: GPUDevice;
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private _deviceEnabledExtensions;
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private _context;
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private _swapChainTexture;
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private _mainPassSampleCount;
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/** @internal */
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_textureHelper: WebGPUTextureHelper;
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@@ -207,7 +206,6 @@ export declare class WebGPUEngine extends Engine {
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*/
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numMaxUncapturedErrors: number;
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private _mainTexture;
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private _mainTextureLastCopy;
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private _depthTexture;
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private _mainTextureExtends;
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private _depthTextureFormat;
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package/Engines/webgpuEngine.js
CHANGED
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@@ -556,10 +556,10 @@ export class WebGPUEngine extends Engine {
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}
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// Set default values as WebGL with depth and stencil attachment for the broadest Compat.
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_initializeMainAttachments() {
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var _a;
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if (!this._bufferManager) {
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return;
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}
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this.flushFramebuffer(false);
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this._mainTextureExtends = {
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width: this.getRenderWidth(),
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height: this.getRenderHeight(),
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@@ -571,6 +571,7 @@ export class WebGPUEngine extends Engine {
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let mainColorAttachments;
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if (this._options.antialiasing) {
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const mainTextureDescriptor = {
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label: "Texture_MainColor_antialiasing",
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size: this._mainTextureExtends,
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mipLevelCount: 1,
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sampleCount: this._mainPassSampleCount,
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@@ -578,7 +579,9 @@ export class WebGPUEngine extends Engine {
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format: this._options.swapChainFormat,
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usage: WebGPUConstants.TextureUsage.RenderAttachment,
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};
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(
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if (this._mainTexture) {
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this._textureHelper.releaseTexture(this._mainTexture);
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}
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this._mainTexture = this._device.createTexture(mainTextureDescriptor);
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mainColorAttachments = [
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{
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this._mainRenderPassWrapper.depthTextureFormat = this.isStencilEnable ? WebGPUConstants.TextureFormat.Depth24PlusStencil8 : WebGPUConstants.TextureFormat.Depth32Float;
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this._setDepthTextureFormat(this._mainRenderPassWrapper);
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const depthTextureDescriptor = {
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label: "Texture_MainDepthStencil",
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size: this._mainTextureExtends,
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mipLevelCount: 1,
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sampleCount: this._mainPassSampleCount,
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usage: WebGPUConstants.TextureUsage.RenderAttachment,
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};
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if (this._depthTexture) {
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this.
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this._textureHelper.releaseTexture(this._depthTexture);
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}
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this._depthTexture = this._device.createTexture(depthTextureDescriptor);
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const mainDepthAttachment = {
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colorAttachments: mainColorAttachments,
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depthStencilAttachment: mainDepthAttachment,
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};
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}
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}
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_configureContext() {
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this._context.configure({
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console.log(defines);
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console.log(vertexSourceCode);
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console.log("***********************************************");
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}
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webGpuContext.sources = {
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fragment: fragmentSourceCode,
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_startMainRenderPass(setClearStates, clearColor, clearDepth, clearStencil) {
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this.flushFramebuffer(false);
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}
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if (this.useReverseDepthBuffer) {
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this.setDepthFunctionToGreaterOrEqual();
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? WebGPUConstants.LoadOp.Clear
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: WebGPUConstants.LoadOp.Load;
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this._mainRenderPassWrapper.renderPassDescriptor.occlusionQuerySet = ((_a = this._occlusionQuery) === null || _a === void 0 ? void 0 : _a.hasQueries) ? this._occlusionQuery.querySet : undefined;
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this._mainRenderPassWrapper.colorAttachmentGPUTextures[0].set(
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const swapChainTexture = this._context.getCurrentTexture();
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this._mainRenderPassWrapper.colorAttachmentGPUTextures[0].set(swapChainTexture);
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}
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this._mainRenderPassWrapper.renderPassDescriptor.colorAttachments[0].view =
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this._mainRenderPassWrapper.renderPassDescriptor.colorAttachments[0].view = swapChainTexture.createView();
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}
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* Dispose and release all associated resources
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*/
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dispose() {
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(_c = this._depthTexture) === null || _c === void 0 ? void 0 : _c.destroy();
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(_b = this._depthTexture) === null || _b === void 0 ? void 0 : _b.destroy();
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}
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//------------------------------------------------------------------------------
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