@babylonjs/core 5.27.1 → 5.28.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Behaviors/Meshes/handConstraintBehavior.js +4 -4
- package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
- package/Engines/engine.d.ts +898 -273
- package/Engines/nullEngine.d.ts +7 -0
- package/Engines/nullEngine.js +42 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Loading/sceneLoader.d.ts +1 -1
- package/Loading/sceneLoader.js +2 -2
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +5 -4
- package/Materials/Textures/baseTexture.js +1 -0
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/thinTexture.d.ts +3 -3
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Meshes/mesh.d.ts +1 -1
- package/Meshes/mesh.js +2 -1
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +7 -1
- package/Meshes/transformNode.js +15 -4
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/assetsManager.d.ts +22 -4
- package/Misc/assetsManager.js +20 -8
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/dds.js +1 -1
- package/Misc/dds.js.map +1 -1
- package/Misc/environmentTextureTools.js +1 -1
- package/Misc/environmentTextureTools.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +4 -2
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +3 -3
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/XR/features/WebXRHandTracking.d.ts +3 -3
- package/XR/features/WebXRHandTracking.js +100 -100
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRHitTest.js.map +1 -1
- package/XR/features/WebXRLightEstimation.js +1 -1
- package/XR/features/WebXRLightEstimation.js.map +1 -1
- package/XR/webXRInput.js.map +1 -1
- package/XR/webXRManagedOutputCanvas.js +0 -1
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRWebGLLayer.js +3 -0
- package/XR/webXRWebGLLayer.js.map +1 -1
- package/package.json +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"baseTexture.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/Textures/baseTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,mBAAmB,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAE3F,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAGnD,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AACjD,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAEpD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,sBAAsB,CAAC;AAE9B,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAK5C;;;;GAIG;AACH,MAAM,OAAO,WAAY,SAAQ,WAAW;IAyexC;;;;;;;OAOG;IACH,YAAY,aAA4C,EAAE,kBAA6C,IAAI;QACvG,KAAK,CAAC,IAAI,CAAC,CAAC;QA/dhB;;WAEG;QAEI,aAAQ,GAAQ,IAAI,CAAC;QAE5B;;WAEG;QACI,sBAAiB,GAAQ,IAAI,CAAC;QAG7B,cAAS,GAAG,KAAK,CAAC;QAoBlB,qBAAgB,GAAG,KAAK,CAAC;QAoBjC;;;WAGG;QAEI,UAAK,GAAG,CAAC,CAAC;QAGP,sBAAiB,GAAG,CAAC,CAAC;QAEhC;;;WAGG;QAEI,yBAAoB,GAAG,IAAI,CAAC;QAsBzB,qBAAgB,GAAG,SAAS,CAAC,qBAAqB,CAAC;QA+D7D;;;;;;WAMG;QAEI,UAAK,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAElD;;;;WAIG;QAEI,8BAAyB,GAAG,WAAW,CAAC,mCAAmC,CAAC;QAE3E,YAAO,GAAG,KAAK,CAAC;QA6DhB,gBAAW,GAAG,IAAI,CAAC;QAgD3B;;WAEG;QAEI,YAAO,GAAG,KAAK,CAAC;QASvB;;WAEG;QAEI,oBAAe,GAAG,KAAK,CAAC;QA0E/B;;WAEG;QAEI,mBAAc,GAAG,KAAK,CAAC;QAY9B,gBAAgB;QACT,iBAAY,GAAY,KAAK,CAAC;QACrC,gBAAgB;QACT,oBAAe,GAAY,KAAK,CAAC;QAkBxC;;WAEG;QACI,eAAU,GAAG,IAAI,KAAK,EAAa,CAAC;QAE3C;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAe,CAAC;QAEnD,uBAAkB,GAAoC,IAAI,CAAC;QAYzD,WAAM,GAAoB,IAAI,CAAC;QAEzC,gBAAgB;QACR,SAAI,GAAqB,IAAI,CAAC;QAUtC,gBAAgB;QACT,qBAAgB,GAA4B,IAAI,CAAC;QAE9C,kBAAa,GAAY,KAAK,CAAC;QAoCrC,IAAI,aAAa,EAAE;YACf,IAAI,WAAW,CAAC,QAAQ,CAAC,aAAa,CAAC,EAAE;gBACrC,IAAI,CAAC,MAAM,GAAG,aAAa,CAAC;aAC/B;iBAAM;gBACH,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;aAChC;SACJ;aAAM;YACH,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,gBAAgB,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAC1C,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAC7B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;SAC1C;QAED,IAAI,CAAC,QAAQ,GAAG,eAAe,CAAC;QAEhC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACrB,CAAC;IAveD;;OAEG;IACH,IAAW,QAAQ,CAAC,KAAc;QAC9B,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE;YAC1B,OAAO;SACV;QACD,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBAC7E,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAID;;;OAGG;IACH,IAAW,eAAe,CAAC,KAAc;QACrC,IAAI,IAAI,CAAC,gBAAgB,KAAK,KAAK,EAAE;YACjC,OAAO;SACV;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBAC7E,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAmBD;;;OAGG;IACH,IAAW,gBAAgB,CAAC,KAAa;QACrC,IAAI,IAAI,CAAC,iBAAiB,KAAK,KAAK,EAAE;YAClC,OAAO;SACV;QACD,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAC/B,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBAC7E,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAKD;;;;;;;;;;;;;;;OAeG;IACH,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,IAAI,CAAC,gBAAgB,KAAK,KAAK,EAAE;YACjC,OAAO;SACV;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBAC7E,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;;;;;OAMG;IAEH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IACD,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAED;;;;;;OAMG;IAEH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IACD,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAqBD;;OAEG;IAEH,IAAW,MAAM;QACb,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC,OAAO,CAAC;SACvB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;IAChC,CAAC;IAED,IAAW,MAAM,CAAC,KAAc;QAC5B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;SACxB;aAAM;YACH,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;SAChC;IACL,CAAC;IAED;;OAEG;IAEH,IAAW,IAAI;QACX,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;IAC9B,CAAC;IAED,IAAW,IAAI,CAAC,KAAc;QAC1B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;OAEG;IAEH,IAAW,SAAS;QAChB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC;IACnC,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;IACpC,CAAC;IAGD;;;;OAIG;IAEH,IAAW,UAAU;QACjB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC,WAAW,CAAC;SAC3B;aAAM;YACH,IAAI,IAAI,CAAC,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;gBACpC,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;aAChD;SACJ;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC;IACtE,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE;gBAC5B,OAAO;aACV;YAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;SAC5B;aAAM;YACH,IAAI,IAAI,CAAC,QAAQ,CAAC,WAAW,KAAK,KAAK,EAAE;gBACrC,OAAO;aACV;YACD,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,KAAK,CAAC;SACrC;QAED,IAAI,CAAC,gCAAgC,EAAE,CAAC;IAC5C,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,IAAI,IAAI,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;IAC1D,CAAC;IACD,IAAW,MAAM,CAAC,KAAc;QAC5B,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,KAAK,CAAC;SACjC;IACL,CAAC;IAQD;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,KAAK,CAAC;IACjB,CAAC;IAQD;;OAEG;IAEH,IAAW,mBAAmB;QAC1B,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,oBAAoB,CAAC;SAC7C;QAED,OAAO,GAAG,CAAC;IACf,CAAC;IACD,IAAW,mBAAmB,CAAC,KAAa;QACxC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,oBAAoB,GAAG,KAAK,CAAC;SAC9C;IACL,CAAC;IAED;;OAEG;IAEH,IAAW,kBAAkB;QACzB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,mBAAmB,CAAC;SAC5C;QAED,OAAO,GAAG,CAAC;IACf,CAAC;IACD,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,mBAAmB,GAAG,KAAK,CAAC;SAC7C;IACL,CAAC;IAED;;;;OAIG;IAEH,IAAW,iBAAiB;QACxB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC;SAC3C;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IACD,IAAW,iBAAiB,CAAC,KAAc;QACvC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,kBAAkB,GAAG,KAAK,CAAC;SAC5C;IACL,CAAC;IAED;;;;OAIG;IAEH,IAAW,iBAAiB;QACxB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC;SAC3C;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IACD,IAAW,iBAAiB,CAAC,KAA4B;QACrD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,kBAAkB,GAAG,KAAK,CAAC;SAC5C;IACL,CAAC;IAQD;;OAEG;IACH,IAAW,GAAG;QACV,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACZ,IAAI,CAAC,IAAI,GAAG,UAAU,EAAE,CAAC;SAC5B;QACD,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAOD;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAaD;;;OAGG;IACH,IAAW,SAAS,CAAC,QAAoB;QACrC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SAC5D;QACD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IACrE,CAAC;IAOD;;;OAGG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC;IAChB,CAAC;IAWD;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAMlB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAkCD;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,gBAAgB;IACN,UAAU;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACI,2BAA2B,CAAC,OAA8B;QAC7D,OAAO,OAAO,KAAK,IAAI,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,OAAe,MAAM,CAAC,gBAAgB,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACI,0BAA0B;QAC7B,OAAe,MAAM,CAAC,gBAAgB,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACI,oBAAoB;QACvB,OAAO,CAAC,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,OAAO,EAAE,IAAI,IAAI,CAAC,YAAY,CAAC;IACnE,CAAC;IAED;;;OAGG;IACH,6DAA6D;IACtD,KAAK,CAAC,KAAa,IAAS,CAAC;IAEpC;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,aAAa,CAAC,GAAqB,EAAE,QAAiB,EAAE,QAAiB,EAAE,OAAiB,EAAE,aAAuB,EAAE,MAAgB;QAC1I,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,EAAE;YACT,OAAO,IAAI,CAAC;SACf;QAED,MAAM,sBAAsB,GAAG,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,aAAa,EAAE,QAAQ,CAAC,CAAC;QAEnF,MAAM,aAAa,GAAG,MAAM,CAAC,sBAAsB,EAAE,CAAC;QACtD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,aAAa,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACvD,MAAM,kBAAkB,GAAG,aAAa,CAAC,KAAK,CAAC,CAAC;YAEhD,IAAI,aAAa,KAAK,SAAS,IAAI,sBAAsB,KAAK,kBAAkB,CAAC,cAAc,EAAE;gBAC7F,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,KAAK,kBAAkB,CAAC,OAAO,EAAE;oBACjE,IAAI,kBAAkB,CAAC,GAAG,KAAK,GAAG,IAAI,kBAAkB,CAAC,eAAe,KAAK,CAAC,QAAQ,EAAE;wBACpF,IAAI,CAAC,QAAQ,IAAI,QAAQ,KAAK,kBAAkB,CAAC,YAAY,EAAE;4BAC3D,IAAI,MAAM,KAAK,SAAS,IAAI,MAAM,KAAK,kBAAkB,CAAC,MAAM,EAAE;gCAC9D,kBAAkB,CAAC,mBAAmB,EAAE,CAAC;gCACzC,OAAO,kBAAkB,CAAC;6BAC7B;yBACJ;qBACJ;iBACJ;aACJ;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IACT,QAAQ,KAAU,CAAC;IAE1B;;;OAGG;IACI,KAAK;QACR,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,SAAS,CAAC,wBAAwB,CAAC;SAC7C;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,wBAAwB,CAAC;IACtG,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,SAAS,CAAC,kBAAkB,CAAC;SACvC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB,CAAC;IACpG,CAAC;IAED;;OAEG;IACO,gCAAgC;QACtC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QAED,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACvE,CAAC;IAED;;;;;;;;;;;;;;OAcG;IACI,UAAU,CACb,SAAS,GAAG,CAAC,EACb,KAAK,GAAG,CAAC,EACT,SAAoC,IAAI,EACxC,aAAa,GAAG,IAAI,EACpB,gBAAgB,GAAG,KAAK,EACxB,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC,EACL,KAAK,GAAG,MAAM,CAAC,SAAS,EACxB,MAAM,GAAG,MAAM,CAAC,SAAS;QAEzB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,EAAE;YACT,OAAO,IAAI,CAAC;SACf;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAC5B,IAAI,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC;QAC1B,IAAI,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC;QAC5B,IAAI,KAAK,KAAK,CAAC,EAAE;YACb,QAAQ,GAAG,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YACzC,SAAS,GAAG,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YAC3C,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;YAChC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;SACrC;QAED,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;QAClC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;QAErC,IAAI;YACA,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;gBACtB,OAAO,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aACnI;YAED,OAAO,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAC5H;QAAC,OAAO,CAAC,EAAE;YACR,OAAO,IAAI,CAAC;SACf;IACL,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,SAAS,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,SAAoC,IAAI,EAAE,aAAa,GAAG,IAAI,EAAE,gBAAgB,GAAG,KAAK;QACrI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC;SACf;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAC5B,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvB,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,EAAE;YACT,OAAO,IAAI,CAAC;SACf;QAED,IAAI,KAAK,IAAI,CAAC,EAAE;YACZ,KAAK,GAAG,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YACnC,MAAM,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YAErC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAC1B,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;SAC/B;QAED,IAAI;YACA,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;gBACtB,OAAO,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,CAAC,CAAC;aACjI;YAED,OAAO,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,CAAC,CAAC;SAC1H;QAAC,OAAO,CAAC,EAAE;YACR,OAAO,IAAI,CAAC;SACf;IACL,CAAC;IAED,gBAAgB;IAChB,IAAW,eAAe;QACtB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC;SACxC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IAChB,IAAW,cAAc;QACrB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC;SACvC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IAChB,IAAW,cAAc;QACrB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC;SACvC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,aAAa;YACb,IAAI,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE;gBAC3B,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aACnC;YAED,oBAAoB;YACpB,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACpC,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAEjD,IAAI,KAAK,IAAI,CAAC,EAAE;gBACZ,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;aACzC;YACD,IAAI,CAAC,MAAM,CAAC,0BAA0B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC7D,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YAEnB,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBAC3D,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;oBACZ,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;iBACnD;gBACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;aAChC;SACJ;QAED,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC/C,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QAEjC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QAErB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACZ,OAAO,IAAI,CAAC;SACf;QAED,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAEhE,aAAa;QACb,mBAAmB,CAAC,0BAA0B,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;QAE1E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,YAAY,CAAC,QAAuB,EAAE,QAAoB;QACpE,IAAI,YAAY,GAAG,QAAQ,CAAC,MAAM,CAAC;QACnC,IAAI,YAAY,KAAK,CAAC,EAAE;YACpB,QAAQ,EAAE,CAAC;YACX,OAAO;SACV;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACtC,MAAM,OAAO,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,OAAO,CAAC,OAAO,EAAE,EAAE;gBACnB,IAAI,EAAE,YAAY,KAAK,CAAC,EAAE;oBACtB,QAAQ,EAAE,CAAC;iBACd;aACJ;iBAAM;gBACH,MAAM,gBAAgB,GAAI,OAAe,CAAC,gBAA2C,CAAC;gBAEtF,IAAI,gBAAgB,EAAE;oBAClB,gBAAgB,CAAC,OAAO,CAAC,GAAG,EAAE;wBAC1B,IAAI,EAAE,YAAY,KAAK,CAAC,EAAE;4BACtB,QAAQ,EAAE,CAAC;yBACd;oBACL,CAAC,CAAC,CAAC;iBACN;qBAAM;oBACH,IAAI,EAAE,YAAY,KAAK,CAAC,EAAE;wBACtB,QAAQ,EAAE,CAAC;qBACd;iBACJ;aACJ;SACJ;IACL,CAAC;IAEO,MAAM,CAAC,QAAQ,CAAC,aAAiC;QACrD,OAAO,aAAa,CAAC,YAAY,EAAE,KAAK,OAAO,CAAC;IACpD,CAAC;;AAv2BD;;;GAGG;AACW,+CAAmC,GAAG,CAAC,CAAC;AAMtD;IADC,SAAS,EAAE;6CACY;AAMxB;IADC,SAAS,EAAE;yCACQ;AAMpB;IADC,SAAS,EAAE;6CACgB;AAQ5B;IADC,SAAS,CAAC,UAAU,CAAC;8CACI;AAoB1B;IADC,SAAS,CAAC,iBAAiB,CAAC;qDACI;AAyBjC;IADC,SAAS,EAAE;0CACK;AAGjB;IADC,SAAS,CAAC,kBAAkB,CAAC;sDACE;AAOhC;IADC,SAAS,EAAE;yDACuB;AAsBnC;IADC,SAAS,CAAC,iBAAiB,CAAC;qDACgC;AAyC7D;IADC,SAAS,EAAE;wCAGX;AAaD;IADC,SAAS,EAAE;wCAGX;AAaD;IADC,SAAS,EAAE;0CACsC;AAQlD;IADC,SAAS,EAAE;8DACuE;AAOnF;IADC,SAAS,EAAE;yCAOX;AAcD;IADC,SAAS,EAAE;uCAOX;AAcD;IADC,SAAS,EAAE;4CAOX;AAiBD;IADC,SAAS,EAAE;6CAWX;AAmCD;IADC,SAAS,EAAE;4CACW;AAavB;IADC,SAAS,EAAE;oDACmB;AAM/B;IADC,SAAS,EAAE;sDAOX;AAWD;IADC,SAAS,EAAE;qDAOX;AAaD;IADC,SAAS,EAAE;oDAOX;AAaD;IADC,kBAAkB,EAAE;oDAOpB;AAWD;IADC,SAAS,EAAE;mDACkB","sourcesContent":["import { serialize, SerializationHelper, serializeAsTexture } from \"../../Misc/decorators\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Matrix } from \"../../Maths/math.vector\";\r\nimport { EngineStore } from \"../../Engines/engineStore\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport { RandomGUID } from \"../../Misc/guid\";\r\n\r\nimport \"../../Misc/fileTools\";\r\nimport type { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport { ThinTexture } from \"./thinTexture\";\r\nimport type { AbstractScene } from \"../../abstractScene\";\r\n\r\ndeclare type Animation = import(\"../../Animations/animation\").Animation;\r\n\r\n/**\r\n * Base class of all the textures in babylon.\r\n * It groups all the common properties the materials, post process, lights... might need\r\n * in order to make a correct use of the texture.\r\n */\r\nexport class BaseTexture extends ThinTexture implements IAnimatable {\r\n /**\r\n * Default anisotropic filtering level for the application.\r\n * It is set to 4 as a good tradeoff between perf and quality.\r\n */\r\n public static DEFAULT_ANISOTROPIC_FILTERING_LEVEL = 4;\r\n\r\n /**\r\n * Gets or sets the unique id of the texture\r\n */\r\n @serialize()\r\n public uniqueId: number;\r\n\r\n /**\r\n * Define the name of the texture.\r\n */\r\n @serialize()\r\n public name: string;\r\n\r\n /**\r\n * Gets or sets an object used to store user defined information.\r\n */\r\n @serialize()\r\n public metadata: any = null;\r\n\r\n /**\r\n * For internal use only. Please do not use.\r\n */\r\n public reservedDataStore: any = null;\r\n\r\n @serialize(\"hasAlpha\")\r\n private _hasAlpha = false;\r\n /**\r\n * Define if the texture is having a usable alpha value (can be use for transparency or glossiness for instance).\r\n */\r\n public set hasAlpha(value: boolean) {\r\n if (this._hasAlpha === value) {\r\n return;\r\n }\r\n this._hasAlpha = value;\r\n if (this._scene) {\r\n this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n }\r\n public get hasAlpha(): boolean {\r\n return this._hasAlpha;\r\n }\r\n\r\n @serialize(\"getAlphaFromRGB\")\r\n private _getAlphaFromRGB = false;\r\n /**\r\n * Defines if the alpha value should be determined via the rgb values.\r\n * If true the luminance of the pixel might be used to find the corresponding alpha value.\r\n */\r\n public set getAlphaFromRGB(value: boolean) {\r\n if (this._getAlphaFromRGB === value) {\r\n return;\r\n }\r\n this._getAlphaFromRGB = value;\r\n if (this._scene) {\r\n this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n }\r\n public get getAlphaFromRGB(): boolean {\r\n return this._getAlphaFromRGB;\r\n }\r\n\r\n /**\r\n * Intensity or strength of the texture.\r\n * It is commonly used by materials to fine tune the intensity of the texture\r\n */\r\n @serialize()\r\n public level = 1;\r\n\r\n @serialize(\"coordinatesIndex\")\r\n protected _coordinatesIndex = 0;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the texture should try to reduce shader code if there is no UV manipulation.\r\n * (ie. when texture.getTextureMatrix().isIdentityAs3x2() returns true)\r\n */\r\n @serialize()\r\n public optimizeUVAllocation = true;\r\n\r\n /**\r\n * Define the UV channel to use starting from 0 and defaulting to 0.\r\n * This is part of the texture as textures usually maps to one uv set.\r\n */\r\n public set coordinatesIndex(value: number) {\r\n if (this._coordinatesIndex === value) {\r\n return;\r\n }\r\n this._coordinatesIndex = value;\r\n if (this._scene) {\r\n this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n }\r\n public get coordinatesIndex(): number {\r\n return this._coordinatesIndex;\r\n }\r\n\r\n @serialize(\"coordinatesMode\")\r\n protected _coordinatesMode = Constants.TEXTURE_EXPLICIT_MODE;\r\n\r\n /**\r\n * How a texture is mapped.\r\n *\r\n * | Value | Type | Description |\r\n * | ----- | ----------------------------------- | ----------- |\r\n * | 0 | EXPLICIT_MODE | |\r\n * | 1 | SPHERICAL_MODE | |\r\n * | 2 | PLANAR_MODE | |\r\n * | 3 | CUBIC_MODE | |\r\n * | 4 | PROJECTION_MODE | |\r\n * | 5 | SKYBOX_MODE | |\r\n * | 6 | INVCUBIC_MODE | |\r\n * | 7 | EQUIRECTANGULAR_MODE | |\r\n * | 8 | FIXED_EQUIRECTANGULAR_MODE | |\r\n * | 9 | FIXED_EQUIRECTANGULAR_MIRRORED_MODE | |\r\n */\r\n public set coordinatesMode(value: number) {\r\n if (this._coordinatesMode === value) {\r\n return;\r\n }\r\n this._coordinatesMode = value;\r\n if (this._scene) {\r\n this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n }\r\n public get coordinatesMode(): number {\r\n return this._coordinatesMode;\r\n }\r\n\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n @serialize()\r\n public get wrapU() {\r\n return this._wrapU;\r\n }\r\n public set wrapU(value: number) {\r\n this._wrapU = value;\r\n }\r\n\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n @serialize()\r\n public get wrapV() {\r\n return this._wrapV;\r\n }\r\n public set wrapV(value: number) {\r\n this._wrapV = value;\r\n }\r\n\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n @serialize()\r\n public wrapR = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n\r\n /**\r\n * With compliant hardware and browser (supporting anisotropic filtering)\r\n * this defines the level of anisotropic filtering in the texture.\r\n * The higher the better but the slower. This defaults to 4 as it seems to be the best tradeoff.\r\n */\r\n @serialize()\r\n public anisotropicFilteringLevel = BaseTexture.DEFAULT_ANISOTROPIC_FILTERING_LEVEL;\r\n\r\n private _isCube = false;\r\n /**\r\n * Define if the texture is a cube texture or if false a 2d texture.\r\n */\r\n @serialize()\r\n public get isCube(): boolean {\r\n if (!this._texture) {\r\n return this._isCube;\r\n }\r\n\r\n return this._texture.isCube;\r\n }\r\n\r\n public set isCube(value: boolean) {\r\n if (!this._texture) {\r\n this._isCube = value;\r\n } else {\r\n this._texture.isCube = value;\r\n }\r\n }\r\n\r\n /**\r\n * Define if the texture is a 3d texture (webgl 2) or if false a 2d texture.\r\n */\r\n @serialize()\r\n public get is3D(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is3D;\r\n }\r\n\r\n public set is3D(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is3D = value;\r\n }\r\n\r\n /**\r\n * Define if the texture is a 2d array texture (webgl 2) or if false a 2d texture.\r\n */\r\n @serialize()\r\n public get is2DArray(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is2DArray;\r\n }\r\n\r\n public set is2DArray(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is2DArray = value;\r\n }\r\n\r\n private _gammaSpace = true;\r\n /**\r\n * Define if the texture contains data in gamma space (most of the png/jpg aside bump).\r\n * HDR texture are usually stored in linear space.\r\n * This only impacts the PBR and Background materials\r\n */\r\n @serialize()\r\n public get gammaSpace(): boolean {\r\n if (!this._texture) {\r\n return this._gammaSpace;\r\n } else {\r\n if (this._texture._gammaSpace === null) {\r\n this._texture._gammaSpace = this._gammaSpace;\r\n }\r\n }\r\n\r\n return this._texture._gammaSpace && !this._texture._useSRGBBuffer;\r\n }\r\n\r\n public set gammaSpace(gamma: boolean) {\r\n if (!this._texture) {\r\n if (this._gammaSpace === gamma) {\r\n return;\r\n }\r\n\r\n this._gammaSpace = gamma;\r\n } else {\r\n if (this._texture._gammaSpace === gamma) {\r\n return;\r\n }\r\n this._texture._gammaSpace = gamma;\r\n }\r\n\r\n this._markAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets whether or not the texture contains RGBD data.\r\n */\r\n public get isRGBD(): boolean {\r\n return this._texture != null && this._texture._isRGBD;\r\n }\r\n public set isRGBD(value: boolean) {\r\n if (this._texture) {\r\n this._texture._isRGBD = value;\r\n }\r\n }\r\n\r\n /**\r\n * Is Z inverted in the texture (useful in a cube texture).\r\n */\r\n @serialize()\r\n public invertZ = false;\r\n\r\n /**\r\n * Are mip maps generated for this texture or not.\r\n */\r\n public get noMipmap(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n @serialize()\r\n public lodLevelInAlpha = false;\r\n\r\n /**\r\n * With prefiltered texture, defined the offset used during the prefiltering steps.\r\n */\r\n @serialize()\r\n public get lodGenerationOffset(): number {\r\n if (this._texture) {\r\n return this._texture._lodGenerationOffset;\r\n }\r\n\r\n return 0.0;\r\n }\r\n public set lodGenerationOffset(value: number) {\r\n if (this._texture) {\r\n this._texture._lodGenerationOffset = value;\r\n }\r\n }\r\n\r\n /**\r\n * With prefiltered texture, defined the scale used during the prefiltering steps.\r\n */\r\n @serialize()\r\n public get lodGenerationScale(): number {\r\n if (this._texture) {\r\n return this._texture._lodGenerationScale;\r\n }\r\n\r\n return 0.0;\r\n }\r\n public set lodGenerationScale(value: number) {\r\n if (this._texture) {\r\n this._texture._lodGenerationScale = value;\r\n }\r\n }\r\n\r\n /**\r\n * With prefiltered texture, defined if the specular generation is based on a linear ramp.\r\n * By default we are using a log2 of the linear roughness helping to keep a better resolution for\r\n * average roughness values.\r\n */\r\n @serialize()\r\n public get linearSpecularLOD(): boolean {\r\n if (this._texture) {\r\n return this._texture._linearSpecularLOD;\r\n }\r\n\r\n return false;\r\n }\r\n public set linearSpecularLOD(value: boolean) {\r\n if (this._texture) {\r\n this._texture._linearSpecularLOD = value;\r\n }\r\n }\r\n\r\n /**\r\n * In case a better definition than spherical harmonics is required for the diffuse part of the environment.\r\n * You can set the irradiance texture to rely on a texture instead of the spherical approach.\r\n * This texture need to have the same characteristics than its parent (Cube vs 2d, coordinates mode, Gamma/Linear, RGBD).\r\n */\r\n @serializeAsTexture()\r\n public get irradianceTexture(): Nullable<BaseTexture> {\r\n if (this._texture) {\r\n return this._texture._irradianceTexture;\r\n }\r\n\r\n return null;\r\n }\r\n public set irradianceTexture(value: Nullable<BaseTexture>) {\r\n if (this._texture) {\r\n this._texture._irradianceTexture = value;\r\n }\r\n }\r\n\r\n /**\r\n * Define if the texture is a render target.\r\n */\r\n @serialize()\r\n public isRenderTarget = false;\r\n\r\n /**\r\n * Define the unique id of the texture in the scene.\r\n */\r\n public get uid(): string {\r\n if (!this._uid) {\r\n this._uid = RandomGUID();\r\n }\r\n return this._uid;\r\n }\r\n\r\n /** @internal */\r\n public _prefiltered: boolean = false;\r\n /** @internal */\r\n public _forceSerialize: boolean = false;\r\n\r\n /**\r\n * Return a string representation of the texture.\r\n * @returns the texture as a string\r\n */\r\n public toString(): string {\r\n return this.name;\r\n }\r\n\r\n /**\r\n * Get the class name of the texture.\r\n * @returns \"BaseTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"BaseTexture\";\r\n }\r\n\r\n /**\r\n * Define the list of animation attached to the texture.\r\n */\r\n public animations = new Array<Animation>();\r\n\r\n /**\r\n * An event triggered when the texture is disposed.\r\n */\r\n public onDisposeObservable = new Observable<BaseTexture>();\r\n\r\n private _onDisposeObserver: Nullable<Observer<BaseTexture>> = null;\r\n /**\r\n * Callback triggered when the texture has been disposed.\r\n * Kept for back compatibility, you can use the onDisposeObservable instead.\r\n */\r\n public set onDispose(callback: () => void) {\r\n if (this._onDisposeObserver) {\r\n this.onDisposeObservable.remove(this._onDisposeObserver);\r\n }\r\n this._onDisposeObserver = this.onDisposeObservable.add(callback);\r\n }\r\n\r\n protected _scene: Nullable<Scene> = null;\r\n\r\n /** @internal */\r\n private _uid: Nullable<string> = null;\r\n\r\n /**\r\n * Define if the texture is preventing a material to render or not.\r\n * If not and the texture is not ready, the engine will use a default black texture instead.\r\n */\r\n public get isBlocking(): boolean {\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n public _parentContainer: Nullable<AbstractScene> = null;\r\n\r\n protected _loadingError: boolean = false;\r\n protected _errorObject?: {\r\n message?: string;\r\n exception?: any;\r\n };\r\n\r\n /**\r\n * Was there any loading error?\r\n */\r\n public get loadingError(): boolean {\r\n return this._loadingError;\r\n }\r\n\r\n /**\r\n * If a loading error occurred this object will be populated with information about the error.\r\n */\r\n public get errorObject():\r\n | {\r\n message?: string;\r\n exception?: any;\r\n }\r\n | undefined {\r\n return this._errorObject;\r\n }\r\n\r\n /**\r\n * Instantiates a new BaseTexture.\r\n * Base class of all the textures in babylon.\r\n * It groups all the common properties the materials, post process, lights... might need\r\n * in order to make a correct use of the texture.\r\n * @param sceneOrEngine Define the scene or engine the texture belongs to\r\n * @param internalTexture Define the internal texture associated with the texture\r\n */\r\n constructor(sceneOrEngine?: Nullable<Scene | ThinEngine>, internalTexture: Nullable<InternalTexture> = null) {\r\n super(null);\r\n\r\n if (sceneOrEngine) {\r\n if (BaseTexture._IsScene(sceneOrEngine)) {\r\n this._scene = sceneOrEngine;\r\n } else {\r\n this._engine = sceneOrEngine;\r\n }\r\n } else {\r\n this._scene = EngineStore.LastCreatedScene;\r\n }\r\n\r\n if (this._scene) {\r\n this.uniqueId = this._scene.getUniqueId();\r\n this._scene.addTexture(this);\r\n this._engine = this._scene.getEngine();\r\n }\r\n\r\n this._texture = internalTexture;\r\n\r\n this._uid = null;\r\n }\r\n\r\n /**\r\n * Get the scene the texture belongs to.\r\n * @returns the scene or null if undefined\r\n */\r\n public getScene(): Nullable<Scene> {\r\n return this._scene;\r\n }\r\n\r\n /** @internal */\r\n protected _getEngine(): Nullable<ThinEngine> {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * Checks if the texture has the same transform matrix than another texture\r\n * @param texture texture to check against\r\n * @returns true if the transforms are the same, else false\r\n */\r\n public checkTransformsAreIdentical(texture: Nullable<BaseTexture>): boolean {\r\n return texture !== null;\r\n }\r\n\r\n /**\r\n * Get the texture transform matrix used to offset tile the texture for instance.\r\n * @returns the transformation matrix\r\n */\r\n public getTextureMatrix(): Matrix {\r\n return <Matrix>Matrix.IdentityReadOnly;\r\n }\r\n\r\n /**\r\n * Get the texture reflection matrix used to rotate/transform the reflection.\r\n * @returns the reflection matrix\r\n */\r\n public getReflectionTextureMatrix(): Matrix {\r\n return <Matrix>Matrix.IdentityReadOnly;\r\n }\r\n\r\n /**\r\n * Get if the texture is ready to be consumed (either it is ready or it is not blocking)\r\n * @returns true if ready, not blocking or if there was an error loading the texture\r\n */\r\n public isReadyOrNotBlocking(): boolean {\r\n return !this.isBlocking || this.isReady() || this.loadingError;\r\n }\r\n\r\n /**\r\n * Scales the texture if is `canRescale()`\r\n * @param ratio the resize factor we want to use to rescale\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public scale(ratio: number): void {}\r\n\r\n /**\r\n * Get if the texture can rescale.\r\n */\r\n public get canRescale(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getFromCache(url: Nullable<string>, noMipmap: boolean, sampling?: number, invertY?: boolean, useSRGBBuffer?: boolean, isCube?: boolean): Nullable<InternalTexture> {\r\n const engine = this._getEngine();\r\n if (!engine) {\r\n return null;\r\n }\r\n\r\n const correctedUseSRGBBuffer = engine._getUseSRGBBuffer(!!useSRGBBuffer, noMipmap);\r\n\r\n const texturesCache = engine.getLoadedTexturesCache();\r\n for (let index = 0; index < texturesCache.length; index++) {\r\n const texturesCacheEntry = texturesCache[index];\r\n\r\n if (useSRGBBuffer === undefined || correctedUseSRGBBuffer === texturesCacheEntry._useSRGBBuffer) {\r\n if (invertY === undefined || invertY === texturesCacheEntry.invertY) {\r\n if (texturesCacheEntry.url === url && texturesCacheEntry.generateMipMaps === !noMipmap) {\r\n if (!sampling || sampling === texturesCacheEntry.samplingMode) {\r\n if (isCube === undefined || isCube === texturesCacheEntry.isCube) {\r\n texturesCacheEntry.incrementReferences();\r\n return texturesCacheEntry;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** @internal */\r\n public _rebuild(): void {}\r\n\r\n /**\r\n * Clones the texture.\r\n * @returns the cloned texture\r\n */\r\n public clone(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n /**\r\n * Get the texture underlying type (INT, FLOAT...)\r\n */\r\n public get textureType(): number {\r\n if (!this._texture) {\r\n return Constants.TEXTURETYPE_UNSIGNED_INT;\r\n }\r\n\r\n return this._texture.type !== undefined ? this._texture.type : Constants.TEXTURETYPE_UNSIGNED_INT;\r\n }\r\n\r\n /**\r\n * Get the texture underlying format (RGB, RGBA...)\r\n */\r\n public get textureFormat(): number {\r\n if (!this._texture) {\r\n return Constants.TEXTUREFORMAT_RGBA;\r\n }\r\n\r\n return this._texture.format !== undefined ? this._texture.format : Constants.TEXTUREFORMAT_RGBA;\r\n }\r\n\r\n /**\r\n * Indicates that textures need to be re-calculated for all materials\r\n */\r\n protected _markAllSubMeshesAsTexturesDirty() {\r\n const scene = this.getScene();\r\n\r\n if (!scene) {\r\n return;\r\n }\r\n\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n /**\r\n * Reads the pixels stored in the webgl texture and returns them as an ArrayBuffer.\r\n * This will returns an RGBA array buffer containing either in values (0-255) or\r\n * float values (0-1) depending of the underlying buffer type.\r\n * @param faceIndex defines the face of the texture to read (in case of cube texture)\r\n * @param level defines the LOD level of the texture to read (in case of Mip Maps)\r\n * @param buffer defines a user defined buffer to fill with data (can be null)\r\n * @param flushRenderer true to flush the renderer from the pending commands before reading the pixels\r\n * @param noDataConversion false to convert the data to Uint8Array (if texture type is UNSIGNED_BYTE) or to Float32Array (if texture type is anything but UNSIGNED_BYTE). If true, the type of the generated buffer (if buffer==null) will depend on the type of the texture\r\n * @param x defines the region x coordinates to start reading from (default to 0)\r\n * @param y defines the region y coordinates to start reading from (default to 0)\r\n * @param width defines the region width to read from (default to the texture size at level)\r\n * @param height defines the region width to read from (default to the texture size at level)\r\n * @returns The Array buffer promise containing the pixels data.\r\n */\r\n public readPixels(\r\n faceIndex = 0,\r\n level = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n flushRenderer = true,\r\n noDataConversion = false,\r\n x = 0,\r\n y = 0,\r\n width = Number.MAX_VALUE,\r\n height = Number.MAX_VALUE\r\n ): Nullable<Promise<ArrayBufferView>> {\r\n if (!this._texture) {\r\n return null;\r\n }\r\n\r\n const engine = this._getEngine();\r\n if (!engine) {\r\n return null;\r\n }\r\n\r\n const size = this.getSize();\r\n let maxWidth = size.width;\r\n let maxHeight = size.height;\r\n if (level !== 0) {\r\n maxWidth = maxWidth / Math.pow(2, level);\r\n maxHeight = maxHeight / Math.pow(2, level);\r\n maxWidth = Math.round(maxWidth);\r\n maxHeight = Math.round(maxHeight);\r\n }\r\n\r\n width = Math.min(maxWidth, width);\r\n height = Math.min(maxHeight, height);\r\n\r\n try {\r\n if (this._texture.isCube) {\r\n return engine._readTexturePixels(this._texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion, x, y);\r\n }\r\n\r\n return engine._readTexturePixels(this._texture, width, height, -1, level, buffer, flushRenderer, noDataConversion, x, y);\r\n } catch (e) {\r\n return null;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _readPixelsSync(faceIndex = 0, level = 0, buffer: Nullable<ArrayBufferView> = null, flushRenderer = true, noDataConversion = false): Nullable<ArrayBufferView> {\r\n if (!this._texture) {\r\n return null;\r\n }\r\n\r\n const size = this.getSize();\r\n let width = size.width;\r\n let height = size.height;\r\n\r\n const engine = this._getEngine();\r\n if (!engine) {\r\n return null;\r\n }\r\n\r\n if (level != 0) {\r\n width = width / Math.pow(2, level);\r\n height = height / Math.pow(2, level);\r\n\r\n width = Math.round(width);\r\n height = Math.round(height);\r\n }\r\n\r\n try {\r\n if (this._texture.isCube) {\r\n return engine._readTexturePixelsSync(this._texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion);\r\n }\r\n\r\n return engine._readTexturePixelsSync(this._texture, width, height, -1, level, buffer, flushRenderer, noDataConversion);\r\n } catch (e) {\r\n return null;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public get _lodTextureHigh(): Nullable<BaseTexture> {\r\n if (this._texture) {\r\n return this._texture._lodTextureHigh;\r\n }\r\n return null;\r\n }\r\n\r\n /** @internal */\r\n public get _lodTextureMid(): Nullable<BaseTexture> {\r\n if (this._texture) {\r\n return this._texture._lodTextureMid;\r\n }\r\n return null;\r\n }\r\n\r\n /** @internal */\r\n public get _lodTextureLow(): Nullable<BaseTexture> {\r\n if (this._texture) {\r\n return this._texture._lodTextureLow;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n */\r\n public dispose(): void {\r\n if (this._scene) {\r\n // Animations\r\n if (this._scene.stopAnimation) {\r\n this._scene.stopAnimation(this);\r\n }\r\n\r\n // Remove from scene\r\n this._scene.removePendingData(this);\r\n const index = this._scene.textures.indexOf(this);\r\n\r\n if (index >= 0) {\r\n this._scene.textures.splice(index, 1);\r\n }\r\n this._scene.onTextureRemovedObservable.notifyObservers(this);\r\n this._scene = null;\r\n\r\n if (this._parentContainer) {\r\n const index = this._parentContainer.textures.indexOf(this);\r\n if (index > -1) {\r\n this._parentContainer.textures.splice(index, 1);\r\n }\r\n this._parentContainer = null;\r\n }\r\n }\r\n\r\n // Callback\r\n this.onDisposeObservable.notifyObservers(this);\r\n this.onDisposeObservable.clear();\r\n\r\n this.metadata = null;\r\n\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Serialize the texture into a JSON representation that can be parsed later on.\r\n * @returns the JSON representation of the texture\r\n */\r\n public serialize(): any {\r\n if (!this.name) {\r\n return null;\r\n }\r\n\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n\r\n // Animations\r\n SerializationHelper.AppendSerializedAnimations(this, serializationObject);\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Helper function to be called back once a list of texture contains only ready textures.\r\n * @param textures Define the list of textures to wait for\r\n * @param callback Define the callback triggered once the entire list will be ready\r\n */\r\n public static WhenAllReady(textures: BaseTexture[], callback: () => void): void {\r\n let numRemaining = textures.length;\r\n if (numRemaining === 0) {\r\n callback();\r\n return;\r\n }\r\n\r\n for (let i = 0; i < textures.length; i++) {\r\n const texture = textures[i];\r\n\r\n if (texture.isReady()) {\r\n if (--numRemaining === 0) {\r\n callback();\r\n }\r\n } else {\r\n const onLoadObservable = (texture as any).onLoadObservable as Observable<BaseTexture>;\r\n\r\n if (onLoadObservable) {\r\n onLoadObservable.addOnce(() => {\r\n if (--numRemaining === 0) {\r\n callback();\r\n }\r\n });\r\n } else {\r\n if (--numRemaining === 0) {\r\n callback();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n private static _IsScene(sceneOrEngine: Scene | ThinEngine): sceneOrEngine is Scene {\r\n return sceneOrEngine.getClassName() === \"Scene\";\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"baseTexture.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/Textures/baseTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,mBAAmB,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAE3F,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAGnD,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AACjD,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAEpD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,sBAAsB,CAAC;AAE9B,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAK5C;;;;GAIG;AACH,MAAM,OAAO,WAAY,SAAQ,WAAW;IA0exC;;;;;;;OAOG;IACH,YAAY,aAA4C,EAAE,kBAA6C,IAAI;QACvG,KAAK,CAAC,IAAI,CAAC,CAAC;QAhehB;;WAEG;QAEI,aAAQ,GAAQ,IAAI,CAAC;QAE5B;;WAEG;QACI,sBAAiB,GAAQ,IAAI,CAAC;QAG7B,cAAS,GAAG,KAAK,CAAC;QAoBlB,qBAAgB,GAAG,KAAK,CAAC;QAoBjC;;;WAGG;QAEI,UAAK,GAAG,CAAC,CAAC;QAGP,sBAAiB,GAAG,CAAC,CAAC;QAEhC;;;WAGG;QAEI,yBAAoB,GAAG,IAAI,CAAC;QAsBzB,qBAAgB,GAAG,SAAS,CAAC,qBAAqB,CAAC;QA+D7D;;;;;;WAMG;QAEI,UAAK,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAElD;;;;WAIG;QAEI,8BAAyB,GAAG,WAAW,CAAC,mCAAmC,CAAC;QAEnF,gBAAgB;QACT,YAAO,GAAG,KAAK,CAAC;QA6Df,gBAAW,GAAG,IAAI,CAAC;QAgD3B;;WAEG;QAEI,YAAO,GAAG,KAAK,CAAC;QASvB;;WAEG;QAEI,oBAAe,GAAG,KAAK,CAAC;QA0E/B;;WAEG;QAEI,mBAAc,GAAG,KAAK,CAAC;QAY9B,gBAAgB;QACT,iBAAY,GAAY,KAAK,CAAC;QACrC,gBAAgB;QACT,oBAAe,GAAY,KAAK,CAAC;QAkBxC;;WAEG;QACI,eAAU,GAAG,IAAI,KAAK,EAAa,CAAC;QAE3C;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAe,CAAC;QAEnD,uBAAkB,GAAoC,IAAI,CAAC;QAYzD,WAAM,GAAoB,IAAI,CAAC;QAEzC,gBAAgB;QACR,SAAI,GAAqB,IAAI,CAAC;QAUtC,gBAAgB;QACT,qBAAgB,GAA4B,IAAI,CAAC;QAE9C,kBAAa,GAAY,KAAK,CAAC;QAoCrC,IAAI,aAAa,EAAE;YACf,IAAI,WAAW,CAAC,QAAQ,CAAC,aAAa,CAAC,EAAE;gBACrC,IAAI,CAAC,MAAM,GAAG,aAAa,CAAC;aAC/B;iBAAM;gBACH,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;aAChC;SACJ;aAAM;YACH,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,gBAAgB,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAC1C,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAC7B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;SAC1C;QAED,IAAI,CAAC,QAAQ,GAAG,eAAe,CAAC;QAEhC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACrB,CAAC;IAxeD;;OAEG;IACH,IAAW,QAAQ,CAAC,KAAc;QAC9B,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE;YAC1B,OAAO;SACV;QACD,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBAC7E,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAID;;;OAGG;IACH,IAAW,eAAe,CAAC,KAAc;QACrC,IAAI,IAAI,CAAC,gBAAgB,KAAK,KAAK,EAAE;YACjC,OAAO;SACV;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBAC7E,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAmBD;;;OAGG;IACH,IAAW,gBAAgB,CAAC,KAAa;QACrC,IAAI,IAAI,CAAC,iBAAiB,KAAK,KAAK,EAAE;YAClC,OAAO;SACV;QACD,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAC/B,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBAC7E,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAKD;;;;;;;;;;;;;;;OAeG;IACH,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,IAAI,CAAC,gBAAgB,KAAK,KAAK,EAAE;YACjC,OAAO;SACV;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBAC7E,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;;;;;OAMG;IAEH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IACD,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAED;;;;;;OAMG;IAEH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IACD,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAsBD;;OAEG;IAEH,IAAW,MAAM;QACb,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC,OAAO,CAAC;SACvB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;IAChC,CAAC;IAED,IAAc,MAAM,CAAC,KAAc;QAC/B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;SACxB;aAAM;YACH,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;SAChC;IACL,CAAC;IAED;;OAEG;IAEH,IAAW,IAAI;QACX,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;IAC9B,CAAC;IAED,IAAc,IAAI,CAAC,KAAc;QAC7B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;OAEG;IAEH,IAAW,SAAS;QAChB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC;IACnC,CAAC;IAED,IAAc,SAAS,CAAC,KAAc;QAClC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;IACpC,CAAC;IAGD;;;;OAIG;IAEH,IAAW,UAAU;QACjB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC,WAAW,CAAC;SAC3B;aAAM;YACH,IAAI,IAAI,CAAC,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;gBACpC,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;aAChD;SACJ;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC;IACtE,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE;gBAC5B,OAAO;aACV;YAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;SAC5B;aAAM;YACH,IAAI,IAAI,CAAC,QAAQ,CAAC,WAAW,KAAK,KAAK,EAAE;gBACrC,OAAO;aACV;YACD,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,KAAK,CAAC;SACrC;QAED,IAAI,CAAC,gCAAgC,EAAE,CAAC;IAC5C,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,IAAI,IAAI,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;IAC1D,CAAC;IACD,IAAW,MAAM,CAAC,KAAc;QAC5B,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,KAAK,CAAC;SACjC;IACL,CAAC;IAQD;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,KAAK,CAAC;IACjB,CAAC;IAQD;;OAEG;IAEH,IAAW,mBAAmB;QAC1B,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,oBAAoB,CAAC;SAC7C;QAED,OAAO,GAAG,CAAC;IACf,CAAC;IACD,IAAW,mBAAmB,CAAC,KAAa;QACxC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,oBAAoB,GAAG,KAAK,CAAC;SAC9C;IACL,CAAC;IAED;;OAEG;IAEH,IAAW,kBAAkB;QACzB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,mBAAmB,CAAC;SAC5C;QAED,OAAO,GAAG,CAAC;IACf,CAAC;IACD,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,mBAAmB,GAAG,KAAK,CAAC;SAC7C;IACL,CAAC;IAED;;;;OAIG;IAEH,IAAW,iBAAiB;QACxB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC;SAC3C;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IACD,IAAW,iBAAiB,CAAC,KAAc;QACvC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,kBAAkB,GAAG,KAAK,CAAC;SAC5C;IACL,CAAC;IAED;;;;OAIG;IAEH,IAAW,iBAAiB;QACxB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC;SAC3C;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IACD,IAAW,iBAAiB,CAAC,KAA4B;QACrD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,kBAAkB,GAAG,KAAK,CAAC;SAC5C;IACL,CAAC;IAQD;;OAEG;IACH,IAAW,GAAG;QACV,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACZ,IAAI,CAAC,IAAI,GAAG,UAAU,EAAE,CAAC;SAC5B;QACD,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAOD;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAaD;;;OAGG;IACH,IAAW,SAAS,CAAC,QAAoB;QACrC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SAC5D;QACD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IACrE,CAAC;IAOD;;;OAGG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC;IAChB,CAAC;IAWD;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAMlB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAkCD;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,gBAAgB;IACN,UAAU;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACI,2BAA2B,CAAC,OAA8B;QAC7D,OAAO,OAAO,KAAK,IAAI,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,OAAe,MAAM,CAAC,gBAAgB,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACI,0BAA0B;QAC7B,OAAe,MAAM,CAAC,gBAAgB,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACI,oBAAoB;QACvB,OAAO,CAAC,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,OAAO,EAAE,IAAI,IAAI,CAAC,YAAY,CAAC;IACnE,CAAC;IAED;;;OAGG;IACH,6DAA6D;IACtD,KAAK,CAAC,KAAa,IAAS,CAAC;IAEpC;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,aAAa,CAAC,GAAqB,EAAE,QAAiB,EAAE,QAAiB,EAAE,OAAiB,EAAE,aAAuB,EAAE,MAAgB;QAC1I,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,EAAE;YACT,OAAO,IAAI,CAAC;SACf;QAED,MAAM,sBAAsB,GAAG,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,aAAa,EAAE,QAAQ,CAAC,CAAC;QAEnF,MAAM,aAAa,GAAG,MAAM,CAAC,sBAAsB,EAAE,CAAC;QACtD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,aAAa,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACvD,MAAM,kBAAkB,GAAG,aAAa,CAAC,KAAK,CAAC,CAAC;YAEhD,IAAI,aAAa,KAAK,SAAS,IAAI,sBAAsB,KAAK,kBAAkB,CAAC,cAAc,EAAE;gBAC7F,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,KAAK,kBAAkB,CAAC,OAAO,EAAE;oBACjE,IAAI,kBAAkB,CAAC,GAAG,KAAK,GAAG,IAAI,kBAAkB,CAAC,eAAe,KAAK,CAAC,QAAQ,EAAE;wBACpF,IAAI,CAAC,QAAQ,IAAI,QAAQ,KAAK,kBAAkB,CAAC,YAAY,EAAE;4BAC3D,IAAI,MAAM,KAAK,SAAS,IAAI,MAAM,KAAK,kBAAkB,CAAC,MAAM,EAAE;gCAC9D,kBAAkB,CAAC,mBAAmB,EAAE,CAAC;gCACzC,OAAO,kBAAkB,CAAC;6BAC7B;yBACJ;qBACJ;iBACJ;aACJ;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IACT,QAAQ,KAAU,CAAC;IAE1B;;;OAGG;IACI,KAAK;QACR,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,SAAS,CAAC,wBAAwB,CAAC;SAC7C;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,wBAAwB,CAAC;IACtG,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,SAAS,CAAC,kBAAkB,CAAC;SACvC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB,CAAC;IACpG,CAAC;IAED;;OAEG;IACO,gCAAgC;QACtC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QAED,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACvE,CAAC;IAED;;;;;;;;;;;;;;OAcG;IACI,UAAU,CACb,SAAS,GAAG,CAAC,EACb,KAAK,GAAG,CAAC,EACT,SAAoC,IAAI,EACxC,aAAa,GAAG,IAAI,EACpB,gBAAgB,GAAG,KAAK,EACxB,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC,EACL,KAAK,GAAG,MAAM,CAAC,SAAS,EACxB,MAAM,GAAG,MAAM,CAAC,SAAS;QAEzB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,EAAE;YACT,OAAO,IAAI,CAAC;SACf;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAC5B,IAAI,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC;QAC1B,IAAI,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC;QAC5B,IAAI,KAAK,KAAK,CAAC,EAAE;YACb,QAAQ,GAAG,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YACzC,SAAS,GAAG,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YAC3C,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;YAChC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;SACrC;QAED,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;QAClC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;QAErC,IAAI;YACA,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;gBACtB,OAAO,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aACnI;YAED,OAAO,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAC5H;QAAC,OAAO,CAAC,EAAE;YACR,OAAO,IAAI,CAAC;SACf;IACL,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,SAAS,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,SAAoC,IAAI,EAAE,aAAa,GAAG,IAAI,EAAE,gBAAgB,GAAG,KAAK;QACrI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC;SACf;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAC5B,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvB,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,EAAE;YACT,OAAO,IAAI,CAAC;SACf;QAED,IAAI,KAAK,IAAI,CAAC,EAAE;YACZ,KAAK,GAAG,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YACnC,MAAM,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YAErC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAC1B,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;SAC/B;QAED,IAAI;YACA,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;gBACtB,OAAO,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,CAAC,CAAC;aACjI;YAED,OAAO,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,CAAC,CAAC;SAC1H;QAAC,OAAO,CAAC,EAAE;YACR,OAAO,IAAI,CAAC;SACf;IACL,CAAC;IAED,gBAAgB;IAChB,IAAW,eAAe;QACtB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC;SACxC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IAChB,IAAW,cAAc;QACrB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC;SACvC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IAChB,IAAW,cAAc;QACrB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC;SACvC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,aAAa;YACb,IAAI,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE;gBAC3B,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aACnC;YAED,oBAAoB;YACpB,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACpC,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAEjD,IAAI,KAAK,IAAI,CAAC,EAAE;gBACZ,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;aACzC;YACD,IAAI,CAAC,MAAM,CAAC,0BAA0B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC7D,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YAEnB,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBAC3D,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;oBACZ,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;iBACnD;gBACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;aAChC;SACJ;QAED,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC/C,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QAEjC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QAErB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACZ,OAAO,IAAI,CAAC;SACf;QAED,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAEhE,aAAa;QACb,mBAAmB,CAAC,0BAA0B,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;QAE1E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,YAAY,CAAC,QAAuB,EAAE,QAAoB;QACpE,IAAI,YAAY,GAAG,QAAQ,CAAC,MAAM,CAAC;QACnC,IAAI,YAAY,KAAK,CAAC,EAAE;YACpB,QAAQ,EAAE,CAAC;YACX,OAAO;SACV;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACtC,MAAM,OAAO,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,OAAO,CAAC,OAAO,EAAE,EAAE;gBACnB,IAAI,EAAE,YAAY,KAAK,CAAC,EAAE;oBACtB,QAAQ,EAAE,CAAC;iBACd;aACJ;iBAAM;gBACH,MAAM,gBAAgB,GAAI,OAAe,CAAC,gBAA2C,CAAC;gBAEtF,IAAI,gBAAgB,EAAE;oBAClB,gBAAgB,CAAC,OAAO,CAAC,GAAG,EAAE;wBAC1B,IAAI,EAAE,YAAY,KAAK,CAAC,EAAE;4BACtB,QAAQ,EAAE,CAAC;yBACd;oBACL,CAAC,CAAC,CAAC;iBACN;qBAAM;oBACH,IAAI,EAAE,YAAY,KAAK,CAAC,EAAE;wBACtB,QAAQ,EAAE,CAAC;qBACd;iBACJ;aACJ;SACJ;IACL,CAAC;IAEO,MAAM,CAAC,QAAQ,CAAC,aAAiC;QACrD,OAAO,aAAa,CAAC,YAAY,EAAE,KAAK,OAAO,CAAC;IACpD,CAAC;;AAx2BD;;;GAGG;AACW,+CAAmC,GAAG,CAAC,CAAC;AAMtD;IADC,SAAS,EAAE;6CACY;AAMxB;IADC,SAAS,EAAE;yCACQ;AAMpB;IADC,SAAS,EAAE;6CACgB;AAQ5B;IADC,SAAS,CAAC,UAAU,CAAC;8CACI;AAoB1B;IADC,SAAS,CAAC,iBAAiB,CAAC;qDACI;AAyBjC;IADC,SAAS,EAAE;0CACK;AAGjB;IADC,SAAS,CAAC,kBAAkB,CAAC;sDACE;AAOhC;IADC,SAAS,EAAE;yDACuB;AAsBnC;IADC,SAAS,CAAC,iBAAiB,CAAC;qDACgC;AAyC7D;IADC,SAAS,EAAE;wCAGX;AAaD;IADC,SAAS,EAAE;wCAGX;AAaD;IADC,SAAS,EAAE;0CACsC;AAQlD;IADC,SAAS,EAAE;8DACuE;AAQnF;IADC,SAAS,EAAE;yCAOX;AAcD;IADC,SAAS,EAAE;uCAOX;AAcD;IADC,SAAS,EAAE;4CAOX;AAiBD;IADC,SAAS,EAAE;6CAWX;AAmCD;IADC,SAAS,EAAE;4CACW;AAavB;IADC,SAAS,EAAE;oDACmB;AAM/B;IADC,SAAS,EAAE;sDAOX;AAWD;IADC,SAAS,EAAE;qDAOX;AAaD;IADC,SAAS,EAAE;oDAOX;AAaD;IADC,kBAAkB,EAAE;oDAOpB;AAWD;IADC,SAAS,EAAE;mDACkB","sourcesContent":["import { serialize, SerializationHelper, serializeAsTexture } from \"../../Misc/decorators\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Matrix } from \"../../Maths/math.vector\";\r\nimport { EngineStore } from \"../../Engines/engineStore\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport { RandomGUID } from \"../../Misc/guid\";\r\n\r\nimport \"../../Misc/fileTools\";\r\nimport type { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport { ThinTexture } from \"./thinTexture\";\r\nimport type { AbstractScene } from \"../../abstractScene\";\r\n\r\ndeclare type Animation = import(\"../../Animations/animation\").Animation;\r\n\r\n/**\r\n * Base class of all the textures in babylon.\r\n * It groups all the common properties the materials, post process, lights... might need\r\n * in order to make a correct use of the texture.\r\n */\r\nexport class BaseTexture extends ThinTexture implements IAnimatable {\r\n /**\r\n * Default anisotropic filtering level for the application.\r\n * It is set to 4 as a good tradeoff between perf and quality.\r\n */\r\n public static DEFAULT_ANISOTROPIC_FILTERING_LEVEL = 4;\r\n\r\n /**\r\n * Gets or sets the unique id of the texture\r\n */\r\n @serialize()\r\n public uniqueId: number;\r\n\r\n /**\r\n * Define the name of the texture.\r\n */\r\n @serialize()\r\n public name: string;\r\n\r\n /**\r\n * Gets or sets an object used to store user defined information.\r\n */\r\n @serialize()\r\n public metadata: any = null;\r\n\r\n /**\r\n * For internal use only. Please do not use.\r\n */\r\n public reservedDataStore: any = null;\r\n\r\n @serialize(\"hasAlpha\")\r\n private _hasAlpha = false;\r\n /**\r\n * Define if the texture is having a usable alpha value (can be use for transparency or glossiness for instance).\r\n */\r\n public set hasAlpha(value: boolean) {\r\n if (this._hasAlpha === value) {\r\n return;\r\n }\r\n this._hasAlpha = value;\r\n if (this._scene) {\r\n this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n }\r\n public get hasAlpha(): boolean {\r\n return this._hasAlpha;\r\n }\r\n\r\n @serialize(\"getAlphaFromRGB\")\r\n private _getAlphaFromRGB = false;\r\n /**\r\n * Defines if the alpha value should be determined via the rgb values.\r\n * If true the luminance of the pixel might be used to find the corresponding alpha value.\r\n */\r\n public set getAlphaFromRGB(value: boolean) {\r\n if (this._getAlphaFromRGB === value) {\r\n return;\r\n }\r\n this._getAlphaFromRGB = value;\r\n if (this._scene) {\r\n this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n }\r\n public get getAlphaFromRGB(): boolean {\r\n return this._getAlphaFromRGB;\r\n }\r\n\r\n /**\r\n * Intensity or strength of the texture.\r\n * It is commonly used by materials to fine tune the intensity of the texture\r\n */\r\n @serialize()\r\n public level = 1;\r\n\r\n @serialize(\"coordinatesIndex\")\r\n protected _coordinatesIndex = 0;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the texture should try to reduce shader code if there is no UV manipulation.\r\n * (ie. when texture.getTextureMatrix().isIdentityAs3x2() returns true)\r\n */\r\n @serialize()\r\n public optimizeUVAllocation = true;\r\n\r\n /**\r\n * Define the UV channel to use starting from 0 and defaulting to 0.\r\n * This is part of the texture as textures usually maps to one uv set.\r\n */\r\n public set coordinatesIndex(value: number) {\r\n if (this._coordinatesIndex === value) {\r\n return;\r\n }\r\n this._coordinatesIndex = value;\r\n if (this._scene) {\r\n this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n }\r\n public get coordinatesIndex(): number {\r\n return this._coordinatesIndex;\r\n }\r\n\r\n @serialize(\"coordinatesMode\")\r\n protected _coordinatesMode = Constants.TEXTURE_EXPLICIT_MODE;\r\n\r\n /**\r\n * How a texture is mapped.\r\n *\r\n * | Value | Type | Description |\r\n * | ----- | ----------------------------------- | ----------- |\r\n * | 0 | EXPLICIT_MODE | |\r\n * | 1 | SPHERICAL_MODE | |\r\n * | 2 | PLANAR_MODE | |\r\n * | 3 | CUBIC_MODE | |\r\n * | 4 | PROJECTION_MODE | |\r\n * | 5 | SKYBOX_MODE | |\r\n * | 6 | INVCUBIC_MODE | |\r\n * | 7 | EQUIRECTANGULAR_MODE | |\r\n * | 8 | FIXED_EQUIRECTANGULAR_MODE | |\r\n * | 9 | FIXED_EQUIRECTANGULAR_MIRRORED_MODE | |\r\n */\r\n public set coordinatesMode(value: number) {\r\n if (this._coordinatesMode === value) {\r\n return;\r\n }\r\n this._coordinatesMode = value;\r\n if (this._scene) {\r\n this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n }\r\n public get coordinatesMode(): number {\r\n return this._coordinatesMode;\r\n }\r\n\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n @serialize()\r\n public get wrapU() {\r\n return this._wrapU;\r\n }\r\n public set wrapU(value: number) {\r\n this._wrapU = value;\r\n }\r\n\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n @serialize()\r\n public get wrapV() {\r\n return this._wrapV;\r\n }\r\n public set wrapV(value: number) {\r\n this._wrapV = value;\r\n }\r\n\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n @serialize()\r\n public wrapR = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n\r\n /**\r\n * With compliant hardware and browser (supporting anisotropic filtering)\r\n * this defines the level of anisotropic filtering in the texture.\r\n * The higher the better but the slower. This defaults to 4 as it seems to be the best tradeoff.\r\n */\r\n @serialize()\r\n public anisotropicFilteringLevel = BaseTexture.DEFAULT_ANISOTROPIC_FILTERING_LEVEL;\r\n\r\n /** @internal */\r\n public _isCube = false;\r\n /**\r\n * Define if the texture is a cube texture or if false a 2d texture.\r\n */\r\n @serialize()\r\n public get isCube(): boolean {\r\n if (!this._texture) {\r\n return this._isCube;\r\n }\r\n\r\n return this._texture.isCube;\r\n }\r\n\r\n protected set isCube(value: boolean) {\r\n if (!this._texture) {\r\n this._isCube = value;\r\n } else {\r\n this._texture.isCube = value;\r\n }\r\n }\r\n\r\n /**\r\n * Define if the texture is a 3d texture (webgl 2) or if false a 2d texture.\r\n */\r\n @serialize()\r\n public get is3D(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is3D;\r\n }\r\n\r\n protected set is3D(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is3D = value;\r\n }\r\n\r\n /**\r\n * Define if the texture is a 2d array texture (webgl 2) or if false a 2d texture.\r\n */\r\n @serialize()\r\n public get is2DArray(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is2DArray;\r\n }\r\n\r\n protected set is2DArray(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is2DArray = value;\r\n }\r\n\r\n private _gammaSpace = true;\r\n /**\r\n * Define if the texture contains data in gamma space (most of the png/jpg aside bump).\r\n * HDR texture are usually stored in linear space.\r\n * This only impacts the PBR and Background materials\r\n */\r\n @serialize()\r\n public get gammaSpace(): boolean {\r\n if (!this._texture) {\r\n return this._gammaSpace;\r\n } else {\r\n if (this._texture._gammaSpace === null) {\r\n this._texture._gammaSpace = this._gammaSpace;\r\n }\r\n }\r\n\r\n return this._texture._gammaSpace && !this._texture._useSRGBBuffer;\r\n }\r\n\r\n public set gammaSpace(gamma: boolean) {\r\n if (!this._texture) {\r\n if (this._gammaSpace === gamma) {\r\n return;\r\n }\r\n\r\n this._gammaSpace = gamma;\r\n } else {\r\n if (this._texture._gammaSpace === gamma) {\r\n return;\r\n }\r\n this._texture._gammaSpace = gamma;\r\n }\r\n\r\n this._markAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets whether or not the texture contains RGBD data.\r\n */\r\n public get isRGBD(): boolean {\r\n return this._texture != null && this._texture._isRGBD;\r\n }\r\n public set isRGBD(value: boolean) {\r\n if (this._texture) {\r\n this._texture._isRGBD = value;\r\n }\r\n }\r\n\r\n /**\r\n * Is Z inverted in the texture (useful in a cube texture).\r\n */\r\n @serialize()\r\n public invertZ = false;\r\n\r\n /**\r\n * Are mip maps generated for this texture or not.\r\n */\r\n public get noMipmap(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n @serialize()\r\n public lodLevelInAlpha = false;\r\n\r\n /**\r\n * With prefiltered texture, defined the offset used during the prefiltering steps.\r\n */\r\n @serialize()\r\n public get lodGenerationOffset(): number {\r\n if (this._texture) {\r\n return this._texture._lodGenerationOffset;\r\n }\r\n\r\n return 0.0;\r\n }\r\n public set lodGenerationOffset(value: number) {\r\n if (this._texture) {\r\n this._texture._lodGenerationOffset = value;\r\n }\r\n }\r\n\r\n /**\r\n * With prefiltered texture, defined the scale used during the prefiltering steps.\r\n */\r\n @serialize()\r\n public get lodGenerationScale(): number {\r\n if (this._texture) {\r\n return this._texture._lodGenerationScale;\r\n }\r\n\r\n return 0.0;\r\n }\r\n public set lodGenerationScale(value: number) {\r\n if (this._texture) {\r\n this._texture._lodGenerationScale = value;\r\n }\r\n }\r\n\r\n /**\r\n * With prefiltered texture, defined if the specular generation is based on a linear ramp.\r\n * By default we are using a log2 of the linear roughness helping to keep a better resolution for\r\n * average roughness values.\r\n */\r\n @serialize()\r\n public get linearSpecularLOD(): boolean {\r\n if (this._texture) {\r\n return this._texture._linearSpecularLOD;\r\n }\r\n\r\n return false;\r\n }\r\n public set linearSpecularLOD(value: boolean) {\r\n if (this._texture) {\r\n this._texture._linearSpecularLOD = value;\r\n }\r\n }\r\n\r\n /**\r\n * In case a better definition than spherical harmonics is required for the diffuse part of the environment.\r\n * You can set the irradiance texture to rely on a texture instead of the spherical approach.\r\n * This texture need to have the same characteristics than its parent (Cube vs 2d, coordinates mode, Gamma/Linear, RGBD).\r\n */\r\n @serializeAsTexture()\r\n public get irradianceTexture(): Nullable<BaseTexture> {\r\n if (this._texture) {\r\n return this._texture._irradianceTexture;\r\n }\r\n\r\n return null;\r\n }\r\n public set irradianceTexture(value: Nullable<BaseTexture>) {\r\n if (this._texture) {\r\n this._texture._irradianceTexture = value;\r\n }\r\n }\r\n\r\n /**\r\n * Define if the texture is a render target.\r\n */\r\n @serialize()\r\n public isRenderTarget = false;\r\n\r\n /**\r\n * Define the unique id of the texture in the scene.\r\n */\r\n public get uid(): string {\r\n if (!this._uid) {\r\n this._uid = RandomGUID();\r\n }\r\n return this._uid;\r\n }\r\n\r\n /** @internal */\r\n public _prefiltered: boolean = false;\r\n /** @internal */\r\n public _forceSerialize: boolean = false;\r\n\r\n /**\r\n * Return a string representation of the texture.\r\n * @returns the texture as a string\r\n */\r\n public toString(): string {\r\n return this.name;\r\n }\r\n\r\n /**\r\n * Get the class name of the texture.\r\n * @returns \"BaseTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"BaseTexture\";\r\n }\r\n\r\n /**\r\n * Define the list of animation attached to the texture.\r\n */\r\n public animations = new Array<Animation>();\r\n\r\n /**\r\n * An event triggered when the texture is disposed.\r\n */\r\n public onDisposeObservable = new Observable<BaseTexture>();\r\n\r\n private _onDisposeObserver: Nullable<Observer<BaseTexture>> = null;\r\n /**\r\n * Callback triggered when the texture has been disposed.\r\n * Kept for back compatibility, you can use the onDisposeObservable instead.\r\n */\r\n public set onDispose(callback: () => void) {\r\n if (this._onDisposeObserver) {\r\n this.onDisposeObservable.remove(this._onDisposeObserver);\r\n }\r\n this._onDisposeObserver = this.onDisposeObservable.add(callback);\r\n }\r\n\r\n protected _scene: Nullable<Scene> = null;\r\n\r\n /** @internal */\r\n private _uid: Nullable<string> = null;\r\n\r\n /**\r\n * Define if the texture is preventing a material to render or not.\r\n * If not and the texture is not ready, the engine will use a default black texture instead.\r\n */\r\n public get isBlocking(): boolean {\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n public _parentContainer: Nullable<AbstractScene> = null;\r\n\r\n protected _loadingError: boolean = false;\r\n protected _errorObject?: {\r\n message?: string;\r\n exception?: any;\r\n };\r\n\r\n /**\r\n * Was there any loading error?\r\n */\r\n public get loadingError(): boolean {\r\n return this._loadingError;\r\n }\r\n\r\n /**\r\n * If a loading error occurred this object will be populated with information about the error.\r\n */\r\n public get errorObject():\r\n | {\r\n message?: string;\r\n exception?: any;\r\n }\r\n | undefined {\r\n return this._errorObject;\r\n }\r\n\r\n /**\r\n * Instantiates a new BaseTexture.\r\n * Base class of all the textures in babylon.\r\n * It groups all the common properties the materials, post process, lights... might need\r\n * in order to make a correct use of the texture.\r\n * @param sceneOrEngine Define the scene or engine the texture belongs to\r\n * @param internalTexture Define the internal texture associated with the texture\r\n */\r\n constructor(sceneOrEngine?: Nullable<Scene | ThinEngine>, internalTexture: Nullable<InternalTexture> = null) {\r\n super(null);\r\n\r\n if (sceneOrEngine) {\r\n if (BaseTexture._IsScene(sceneOrEngine)) {\r\n this._scene = sceneOrEngine;\r\n } else {\r\n this._engine = sceneOrEngine;\r\n }\r\n } else {\r\n this._scene = EngineStore.LastCreatedScene;\r\n }\r\n\r\n if (this._scene) {\r\n this.uniqueId = this._scene.getUniqueId();\r\n this._scene.addTexture(this);\r\n this._engine = this._scene.getEngine();\r\n }\r\n\r\n this._texture = internalTexture;\r\n\r\n this._uid = null;\r\n }\r\n\r\n /**\r\n * Get the scene the texture belongs to.\r\n * @returns the scene or null if undefined\r\n */\r\n public getScene(): Nullable<Scene> {\r\n return this._scene;\r\n }\r\n\r\n /** @internal */\r\n protected _getEngine(): Nullable<ThinEngine> {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * Checks if the texture has the same transform matrix than another texture\r\n * @param texture texture to check against\r\n * @returns true if the transforms are the same, else false\r\n */\r\n public checkTransformsAreIdentical(texture: Nullable<BaseTexture>): boolean {\r\n return texture !== null;\r\n }\r\n\r\n /**\r\n * Get the texture transform matrix used to offset tile the texture for instance.\r\n * @returns the transformation matrix\r\n */\r\n public getTextureMatrix(): Matrix {\r\n return <Matrix>Matrix.IdentityReadOnly;\r\n }\r\n\r\n /**\r\n * Get the texture reflection matrix used to rotate/transform the reflection.\r\n * @returns the reflection matrix\r\n */\r\n public getReflectionTextureMatrix(): Matrix {\r\n return <Matrix>Matrix.IdentityReadOnly;\r\n }\r\n\r\n /**\r\n * Get if the texture is ready to be consumed (either it is ready or it is not blocking)\r\n * @returns true if ready, not blocking or if there was an error loading the texture\r\n */\r\n public isReadyOrNotBlocking(): boolean {\r\n return !this.isBlocking || this.isReady() || this.loadingError;\r\n }\r\n\r\n /**\r\n * Scales the texture if is `canRescale()`\r\n * @param ratio the resize factor we want to use to rescale\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public scale(ratio: number): void {}\r\n\r\n /**\r\n * Get if the texture can rescale.\r\n */\r\n public get canRescale(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getFromCache(url: Nullable<string>, noMipmap: boolean, sampling?: number, invertY?: boolean, useSRGBBuffer?: boolean, isCube?: boolean): Nullable<InternalTexture> {\r\n const engine = this._getEngine();\r\n if (!engine) {\r\n return null;\r\n }\r\n\r\n const correctedUseSRGBBuffer = engine._getUseSRGBBuffer(!!useSRGBBuffer, noMipmap);\r\n\r\n const texturesCache = engine.getLoadedTexturesCache();\r\n for (let index = 0; index < texturesCache.length; index++) {\r\n const texturesCacheEntry = texturesCache[index];\r\n\r\n if (useSRGBBuffer === undefined || correctedUseSRGBBuffer === texturesCacheEntry._useSRGBBuffer) {\r\n if (invertY === undefined || invertY === texturesCacheEntry.invertY) {\r\n if (texturesCacheEntry.url === url && texturesCacheEntry.generateMipMaps === !noMipmap) {\r\n if (!sampling || sampling === texturesCacheEntry.samplingMode) {\r\n if (isCube === undefined || isCube === texturesCacheEntry.isCube) {\r\n texturesCacheEntry.incrementReferences();\r\n return texturesCacheEntry;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** @internal */\r\n public _rebuild(): void {}\r\n\r\n /**\r\n * Clones the texture.\r\n * @returns the cloned texture\r\n */\r\n public clone(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n /**\r\n * Get the texture underlying type (INT, FLOAT...)\r\n */\r\n public get textureType(): number {\r\n if (!this._texture) {\r\n return Constants.TEXTURETYPE_UNSIGNED_INT;\r\n }\r\n\r\n return this._texture.type !== undefined ? this._texture.type : Constants.TEXTURETYPE_UNSIGNED_INT;\r\n }\r\n\r\n /**\r\n * Get the texture underlying format (RGB, RGBA...)\r\n */\r\n public get textureFormat(): number {\r\n if (!this._texture) {\r\n return Constants.TEXTUREFORMAT_RGBA;\r\n }\r\n\r\n return this._texture.format !== undefined ? this._texture.format : Constants.TEXTUREFORMAT_RGBA;\r\n }\r\n\r\n /**\r\n * Indicates that textures need to be re-calculated for all materials\r\n */\r\n protected _markAllSubMeshesAsTexturesDirty() {\r\n const scene = this.getScene();\r\n\r\n if (!scene) {\r\n return;\r\n }\r\n\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n /**\r\n * Reads the pixels stored in the webgl texture and returns them as an ArrayBuffer.\r\n * This will returns an RGBA array buffer containing either in values (0-255) or\r\n * float values (0-1) depending of the underlying buffer type.\r\n * @param faceIndex defines the face of the texture to read (in case of cube texture)\r\n * @param level defines the LOD level of the texture to read (in case of Mip Maps)\r\n * @param buffer defines a user defined buffer to fill with data (can be null)\r\n * @param flushRenderer true to flush the renderer from the pending commands before reading the pixels\r\n * @param noDataConversion false to convert the data to Uint8Array (if texture type is UNSIGNED_BYTE) or to Float32Array (if texture type is anything but UNSIGNED_BYTE). If true, the type of the generated buffer (if buffer==null) will depend on the type of the texture\r\n * @param x defines the region x coordinates to start reading from (default to 0)\r\n * @param y defines the region y coordinates to start reading from (default to 0)\r\n * @param width defines the region width to read from (default to the texture size at level)\r\n * @param height defines the region width to read from (default to the texture size at level)\r\n * @returns The Array buffer promise containing the pixels data.\r\n */\r\n public readPixels(\r\n faceIndex = 0,\r\n level = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n flushRenderer = true,\r\n noDataConversion = false,\r\n x = 0,\r\n y = 0,\r\n width = Number.MAX_VALUE,\r\n height = Number.MAX_VALUE\r\n ): Nullable<Promise<ArrayBufferView>> {\r\n if (!this._texture) {\r\n return null;\r\n }\r\n\r\n const engine = this._getEngine();\r\n if (!engine) {\r\n return null;\r\n }\r\n\r\n const size = this.getSize();\r\n let maxWidth = size.width;\r\n let maxHeight = size.height;\r\n if (level !== 0) {\r\n maxWidth = maxWidth / Math.pow(2, level);\r\n maxHeight = maxHeight / Math.pow(2, level);\r\n maxWidth = Math.round(maxWidth);\r\n maxHeight = Math.round(maxHeight);\r\n }\r\n\r\n width = Math.min(maxWidth, width);\r\n height = Math.min(maxHeight, height);\r\n\r\n try {\r\n if (this._texture.isCube) {\r\n return engine._readTexturePixels(this._texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion, x, y);\r\n }\r\n\r\n return engine._readTexturePixels(this._texture, width, height, -1, level, buffer, flushRenderer, noDataConversion, x, y);\r\n } catch (e) {\r\n return null;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _readPixelsSync(faceIndex = 0, level = 0, buffer: Nullable<ArrayBufferView> = null, flushRenderer = true, noDataConversion = false): Nullable<ArrayBufferView> {\r\n if (!this._texture) {\r\n return null;\r\n }\r\n\r\n const size = this.getSize();\r\n let width = size.width;\r\n let height = size.height;\r\n\r\n const engine = this._getEngine();\r\n if (!engine) {\r\n return null;\r\n }\r\n\r\n if (level != 0) {\r\n width = width / Math.pow(2, level);\r\n height = height / Math.pow(2, level);\r\n\r\n width = Math.round(width);\r\n height = Math.round(height);\r\n }\r\n\r\n try {\r\n if (this._texture.isCube) {\r\n return engine._readTexturePixelsSync(this._texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion);\r\n }\r\n\r\n return engine._readTexturePixelsSync(this._texture, width, height, -1, level, buffer, flushRenderer, noDataConversion);\r\n } catch (e) {\r\n return null;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public get _lodTextureHigh(): Nullable<BaseTexture> {\r\n if (this._texture) {\r\n return this._texture._lodTextureHigh;\r\n }\r\n return null;\r\n }\r\n\r\n /** @internal */\r\n public get _lodTextureMid(): Nullable<BaseTexture> {\r\n if (this._texture) {\r\n return this._texture._lodTextureMid;\r\n }\r\n return null;\r\n }\r\n\r\n /** @internal */\r\n public get _lodTextureLow(): Nullable<BaseTexture> {\r\n if (this._texture) {\r\n return this._texture._lodTextureLow;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n */\r\n public dispose(): void {\r\n if (this._scene) {\r\n // Animations\r\n if (this._scene.stopAnimation) {\r\n this._scene.stopAnimation(this);\r\n }\r\n\r\n // Remove from scene\r\n this._scene.removePendingData(this);\r\n const index = this._scene.textures.indexOf(this);\r\n\r\n if (index >= 0) {\r\n this._scene.textures.splice(index, 1);\r\n }\r\n this._scene.onTextureRemovedObservable.notifyObservers(this);\r\n this._scene = null;\r\n\r\n if (this._parentContainer) {\r\n const index = this._parentContainer.textures.indexOf(this);\r\n if (index > -1) {\r\n this._parentContainer.textures.splice(index, 1);\r\n }\r\n this._parentContainer = null;\r\n }\r\n }\r\n\r\n // Callback\r\n this.onDisposeObservable.notifyObservers(this);\r\n this.onDisposeObservable.clear();\r\n\r\n this.metadata = null;\r\n\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Serialize the texture into a JSON representation that can be parsed later on.\r\n * @returns the JSON representation of the texture\r\n */\r\n public serialize(): any {\r\n if (!this.name) {\r\n return null;\r\n }\r\n\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n\r\n // Animations\r\n SerializationHelper.AppendSerializedAnimations(this, serializationObject);\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Helper function to be called back once a list of texture contains only ready textures.\r\n * @param textures Define the list of textures to wait for\r\n * @param callback Define the callback triggered once the entire list will be ready\r\n */\r\n public static WhenAllReady(textures: BaseTexture[], callback: () => void): void {\r\n let numRemaining = textures.length;\r\n if (numRemaining === 0) {\r\n callback();\r\n return;\r\n }\r\n\r\n for (let i = 0; i < textures.length; i++) {\r\n const texture = textures[i];\r\n\r\n if (texture.isReady()) {\r\n if (--numRemaining === 0) {\r\n callback();\r\n }\r\n } else {\r\n const onLoadObservable = (texture as any).onLoadObservable as Observable<BaseTexture>;\r\n\r\n if (onLoadObservable) {\r\n onLoadObservable.addOnce(() => {\r\n if (--numRemaining === 0) {\r\n callback();\r\n }\r\n });\r\n } else {\r\n if (--numRemaining === 0) {\r\n callback();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n private static _IsScene(sceneOrEngine: Scene | ThinEngine): sceneOrEngine is Scene {\r\n return sceneOrEngine.getClassName() === \"Scene\";\r\n }\r\n}\r\n"]}
|
|
@@ -54,17 +54,17 @@ export declare class ThinTexture {
|
|
|
54
54
|
* Define if the texture is a cube texture or if false a 2d texture.
|
|
55
55
|
*/
|
|
56
56
|
get isCube(): boolean;
|
|
57
|
-
set isCube(value: boolean);
|
|
57
|
+
protected set isCube(value: boolean);
|
|
58
58
|
/**
|
|
59
59
|
* Define if the texture is a 3d texture (webgl 2) or if false a 2d texture.
|
|
60
60
|
*/
|
|
61
61
|
get is3D(): boolean;
|
|
62
|
-
set is3D(value: boolean);
|
|
62
|
+
protected set is3D(value: boolean);
|
|
63
63
|
/**
|
|
64
64
|
* Define if the texture is a 2d array texture (webgl 2) or if false a 2d texture.
|
|
65
65
|
*/
|
|
66
66
|
get is2DArray(): boolean;
|
|
67
|
-
set is2DArray(value: boolean);
|
|
67
|
+
protected set is2DArray(value: boolean);
|
|
68
68
|
/**
|
|
69
69
|
* Get the class name of the texture.
|
|
70
70
|
* @returns "ThinTexture"
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"thinTexture.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/Textures/thinTexture.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAGpD,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAI7C;;;GAGG;AACH,MAAM,OAAO,WAAW;IAuIpB;;;;;OAKG;IACH,YAAY,eAA0C;QA5I5C,WAAM,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAgB5C,WAAM,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAgBtD;;;;;;WAMG;QACI,UAAK,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAElD;;;;WAIG;QACI,8BAAyB,GAAG,CAAC,CAAC;QAErC;;WAEG;QACI,mBAAc,GAAG,SAAS,CAAC,mBAAmB,CAAC;QA2EtD,gBAAgB;QACT,aAAQ,GAA8B,IAAI,CAAC;QAExC,YAAO,GAAyB,IAAI,CAAC;QAEvC,gBAAW,GAAU,IAAI,CAAC,IAAI,EAAE,CAAC;QACjC,oBAAe,GAAU,IAAI,CAAC,IAAI,EAAE,CAAC;QA0F7C,gBAAgB;QACN,yBAAoB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAlFrE,IAAI,CAAC,QAAQ,GAAG,eAAe,CAAC;QAChC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC;SAC5C;IACL,CAAC;IAhJD;;;;;;OAMG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAGD;;;;;;OAMG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAuBD;;;OAGG;IACH,IAAW,eAAe;QACtB,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;IAChC,CAAC;IAED,IAAW,MAAM,CAAC,KAAc;QAC5B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;IAC9B,CAAC;IAED,IAAW,IAAI,CAAC,KAAc;QAC1B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC;IACnC,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;IACpC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAuBD;;;OAGG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC,wBAAwB,EAAE;YAC5D,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;SAChC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,SAAS,KAAU,CAAC;IAE3B;;;OAGG;IACI,kBAAkB;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE;gBACrB,IAAI,CAAC,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;gBAC7C,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;gBAC/C,OAAO,IAAI,CAAC,WAAW,CAAC;aAC3B;YAED,IAAI,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE;gBACrB,IAAI,CAAC,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;gBAC7C,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;gBAC9C,OAAO,IAAI,CAAC,WAAW,CAAC;aAC3B;SACJ;QAED,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACI,WAAW;QACd,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACnC,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,CAAC,CAAC;YAC/B,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;YAChC,OAAO,IAAI,CAAC,eAAe,CAAC;SAC/B;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE;YACrB,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;YACjD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;YAClD,OAAO,IAAI,CAAC,eAAe,CAAC;SAC/B;QAED,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC;QACrD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;QACvD,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAKD;;OAEG;IACH,IAAW,YAAY;QACnB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC,oBAAoB,CAAC;SACpC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC;IACtC,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACI,kBAAkB,CAAC,YAAoB;QAC1C,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,EAAE;YAC/B,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;SACvE;IACL,CAAC;IAED;;OAEG;IACI,sBAAsB;QACzB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;YACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACxB;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC9B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;SACvB;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { Constants } from \"../../Engines/constants\";\r\n\r\nimport type { ISize } from \"../../Maths/math.size\";\r\nimport { Size } from \"../../Maths/math.size\";\r\n\r\nimport type { ThinEngine } from \"../../Engines/thinEngine\";\r\n\r\n/**\r\n * Base class of all the textures in babylon.\r\n * It groups all the common properties required to work with Thin Engine.\r\n */\r\nexport class ThinTexture {\r\n protected _wrapU = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n public get wrapU() {\r\n return this._wrapU;\r\n }\r\n\r\n public set wrapU(value: number) {\r\n this._wrapU = value;\r\n }\r\n\r\n protected _wrapV = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n public get wrapV() {\r\n return this._wrapV;\r\n }\r\n\r\n public set wrapV(value: number) {\r\n this._wrapV = value;\r\n }\r\n\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n public wrapR = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n\r\n /**\r\n * With compliant hardware and browser (supporting anisotropic filtering)\r\n * this defines the level of anisotropic filtering in the texture.\r\n * The higher the better but the slower. This defaults to 4 as it seems to be the best tradeoff.\r\n */\r\n public anisotropicFilteringLevel = 4;\r\n\r\n /**\r\n * Define the current state of the loading sequence when in delayed load mode.\r\n */\r\n public delayLoadState = Constants.DELAYLOADSTATE_NONE;\r\n\r\n /**\r\n * How a texture is mapped.\r\n * Unused in thin texture mode.\r\n */\r\n public get coordinatesMode(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Define if the texture is a cube texture or if false a 2d texture.\r\n */\r\n public get isCube(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.isCube;\r\n }\r\n\r\n public set isCube(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.isCube = value;\r\n }\r\n\r\n /**\r\n * Define if the texture is a 3d texture (webgl 2) or if false a 2d texture.\r\n */\r\n public get is3D(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is3D;\r\n }\r\n\r\n public set is3D(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is3D = value;\r\n }\r\n\r\n /**\r\n * Define if the texture is a 2d array texture (webgl 2) or if false a 2d texture.\r\n */\r\n public get is2DArray(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is2DArray;\r\n }\r\n\r\n public set is2DArray(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is2DArray = value;\r\n }\r\n\r\n /**\r\n * Get the class name of the texture.\r\n * @returns \"ThinTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"ThinTexture\";\r\n }\r\n\r\n /** @internal */\r\n public _texture: Nullable<InternalTexture> = null;\r\n\r\n protected _engine: Nullable<ThinEngine> = null;\r\n\r\n private _cachedSize: ISize = Size.Zero();\r\n private _cachedBaseSize: ISize = Size.Zero();\r\n\r\n /**\r\n * Instantiates a new ThinTexture.\r\n * Base class of all the textures in babylon.\r\n * This can be used as an internal texture wrapper in ThinEngine to benefit from the cache\r\n * @param internalTexture Define the internalTexture to wrap\r\n */\r\n constructor(internalTexture: Nullable<InternalTexture>) {\r\n this._texture = internalTexture;\r\n if (this._texture) {\r\n this._engine = this._texture.getEngine();\r\n }\r\n }\r\n\r\n /**\r\n * Get if the texture is ready to be used (downloaded, converted, mip mapped...).\r\n * @returns true if fully ready\r\n */\r\n public isReady(): boolean {\r\n if (this.delayLoadState === Constants.DELAYLOADSTATE_NOTLOADED) {\r\n this.delayLoad();\r\n return false;\r\n }\r\n\r\n if (this._texture) {\r\n return this._texture.isReady;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Triggers the load sequence in delayed load mode.\r\n */\r\n public delayLoad(): void {}\r\n\r\n /**\r\n * Get the underlying lower level texture from Babylon.\r\n * @returns the internal texture\r\n */\r\n public getInternalTexture(): Nullable<InternalTexture> {\r\n return this._texture;\r\n }\r\n\r\n /**\r\n * Get the size of the texture.\r\n * @returns the texture size.\r\n */\r\n public getSize(): ISize {\r\n if (this._texture) {\r\n if (this._texture.width) {\r\n this._cachedSize.width = this._texture.width;\r\n this._cachedSize.height = this._texture.height;\r\n return this._cachedSize;\r\n }\r\n\r\n if (this._texture._size) {\r\n this._cachedSize.width = this._texture._size;\r\n this._cachedSize.height = this._texture._size;\r\n return this._cachedSize;\r\n }\r\n }\r\n\r\n return this._cachedSize;\r\n }\r\n\r\n /**\r\n * Get the base size of the texture.\r\n * It can be different from the size if the texture has been resized for POT for instance\r\n * @returns the base size\r\n */\r\n public getBaseSize(): ISize {\r\n if (!this.isReady() || !this._texture) {\r\n this._cachedBaseSize.width = 0;\r\n this._cachedBaseSize.height = 0;\r\n return this._cachedBaseSize;\r\n }\r\n\r\n if (this._texture._size) {\r\n this._cachedBaseSize.width = this._texture._size;\r\n this._cachedBaseSize.height = this._texture._size;\r\n return this._cachedBaseSize;\r\n }\r\n\r\n this._cachedBaseSize.width = this._texture.baseWidth;\r\n this._cachedBaseSize.height = this._texture.baseHeight;\r\n return this._cachedBaseSize;\r\n }\r\n\r\n /** @internal */\r\n protected _initialSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * Get the current sampling mode associated with the texture.\r\n */\r\n public get samplingMode(): number {\r\n if (!this._texture) {\r\n return this._initialSamplingMode;\r\n }\r\n\r\n return this._texture.samplingMode;\r\n }\r\n\r\n /**\r\n * Update the sampling mode of the texture.\r\n * Default is Trilinear mode.\r\n *\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 1 | NEAREST_SAMPLINGMODE or NEAREST_NEAREST_MIPLINEAR | Nearest is: mag = nearest, min = nearest, mip = linear |\r\n * | 2 | BILINEAR_SAMPLINGMODE or LINEAR_LINEAR_MIPNEAREST | Bilinear is: mag = linear, min = linear, mip = nearest |\r\n * | 3 | TRILINEAR_SAMPLINGMODE or LINEAR_LINEAR_MIPLINEAR | Trilinear is: mag = linear, min = linear, mip = linear |\r\n * | 4 | NEAREST_NEAREST_MIPNEAREST | |\r\n * | 5 | NEAREST_LINEAR_MIPNEAREST | |\r\n * | 6 | NEAREST_LINEAR_MIPLINEAR | |\r\n * | 7 | NEAREST_LINEAR | |\r\n * | 8 | NEAREST_NEAREST | |\r\n * | 9 | LINEAR_NEAREST_MIPNEAREST | |\r\n * | 10 | LINEAR_NEAREST_MIPLINEAR | |\r\n * | 11 | LINEAR_LINEAR | |\r\n * | 12 | LINEAR_NEAREST | |\r\n *\r\n * > _mag_: magnification filter (close to the viewer)\r\n * > _min_: minification filter (far from the viewer)\r\n * > _mip_: filter used between mip map levels\r\n *@param samplingMode Define the new sampling mode of the texture\r\n */\r\n public updateSamplingMode(samplingMode: number): void {\r\n if (this._texture && this._engine) {\r\n this._engine.updateTextureSamplingMode(samplingMode, this._texture);\r\n }\r\n }\r\n\r\n /**\r\n * Release and destroy the underlying lower level texture aka internalTexture.\r\n */\r\n public releaseInternalTexture(): void {\r\n if (this._texture) {\r\n this._texture.dispose();\r\n this._texture = null;\r\n }\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n */\r\n public dispose(): void {\r\n if (this._texture) {\r\n this.releaseInternalTexture();\r\n this._engine = null;\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"thinTexture.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/Textures/thinTexture.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAGpD,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAI7C;;;GAGG;AACH,MAAM,OAAO,WAAW;IAuIpB;;;;;OAKG;IACH,YAAY,eAA0C;QA5I5C,WAAM,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAgB5C,WAAM,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAgBtD;;;;;;WAMG;QACI,UAAK,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAElD;;;;WAIG;QACI,8BAAyB,GAAG,CAAC,CAAC;QAErC;;WAEG;QACI,mBAAc,GAAG,SAAS,CAAC,mBAAmB,CAAC;QA2EtD,gBAAgB;QACT,aAAQ,GAA8B,IAAI,CAAC;QAExC,YAAO,GAAyB,IAAI,CAAC;QAEvC,gBAAW,GAAU,IAAI,CAAC,IAAI,EAAE,CAAC;QACjC,oBAAe,GAAU,IAAI,CAAC,IAAI,EAAE,CAAC;QA0F7C,gBAAgB;QACN,yBAAoB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAlFrE,IAAI,CAAC,QAAQ,GAAG,eAAe,CAAC;QAChC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC;SAC5C;IACL,CAAC;IAhJD;;;;;;OAMG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAGD;;;;;;OAMG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAuBD;;;OAGG;IACH,IAAW,eAAe;QACtB,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;IAChC,CAAC;IAED,IAAc,MAAM,CAAC,KAAc;QAC/B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;IAC9B,CAAC;IAED,IAAc,IAAI,CAAC,KAAc;QAC7B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC;IACnC,CAAC;IAED,IAAc,SAAS,CAAC,KAAc;QAClC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;IACpC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAuBD;;;OAGG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC,wBAAwB,EAAE;YAC5D,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;SAChC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,SAAS,KAAU,CAAC;IAE3B;;;OAGG;IACI,kBAAkB;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE;gBACrB,IAAI,CAAC,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;gBAC7C,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;gBAC/C,OAAO,IAAI,CAAC,WAAW,CAAC;aAC3B;YAED,IAAI,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE;gBACrB,IAAI,CAAC,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;gBAC7C,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;gBAC9C,OAAO,IAAI,CAAC,WAAW,CAAC;aAC3B;SACJ;QAED,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACI,WAAW;QACd,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACnC,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,CAAC,CAAC;YAC/B,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;YAChC,OAAO,IAAI,CAAC,eAAe,CAAC;SAC/B;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE;YACrB,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;YACjD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;YAClD,OAAO,IAAI,CAAC,eAAe,CAAC;SAC/B;QAED,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC;QACrD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;QACvD,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAKD;;OAEG;IACH,IAAW,YAAY;QACnB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC,oBAAoB,CAAC;SACpC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC;IACtC,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACI,kBAAkB,CAAC,YAAoB;QAC1C,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,EAAE;YAC/B,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;SACvE;IACL,CAAC;IAED;;OAEG;IACI,sBAAsB;QACzB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;YACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACxB;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC9B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;SACvB;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { Constants } from \"../../Engines/constants\";\r\n\r\nimport type { ISize } from \"../../Maths/math.size\";\r\nimport { Size } from \"../../Maths/math.size\";\r\n\r\nimport type { ThinEngine } from \"../../Engines/thinEngine\";\r\n\r\n/**\r\n * Base class of all the textures in babylon.\r\n * It groups all the common properties required to work with Thin Engine.\r\n */\r\nexport class ThinTexture {\r\n protected _wrapU = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n public get wrapU() {\r\n return this._wrapU;\r\n }\r\n\r\n public set wrapU(value: number) {\r\n this._wrapU = value;\r\n }\r\n\r\n protected _wrapV = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n public get wrapV() {\r\n return this._wrapV;\r\n }\r\n\r\n public set wrapV(value: number) {\r\n this._wrapV = value;\r\n }\r\n\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n public wrapR = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n\r\n /**\r\n * With compliant hardware and browser (supporting anisotropic filtering)\r\n * this defines the level of anisotropic filtering in the texture.\r\n * The higher the better but the slower. This defaults to 4 as it seems to be the best tradeoff.\r\n */\r\n public anisotropicFilteringLevel = 4;\r\n\r\n /**\r\n * Define the current state of the loading sequence when in delayed load mode.\r\n */\r\n public delayLoadState = Constants.DELAYLOADSTATE_NONE;\r\n\r\n /**\r\n * How a texture is mapped.\r\n * Unused in thin texture mode.\r\n */\r\n public get coordinatesMode(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Define if the texture is a cube texture or if false a 2d texture.\r\n */\r\n public get isCube(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.isCube;\r\n }\r\n\r\n protected set isCube(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.isCube = value;\r\n }\r\n\r\n /**\r\n * Define if the texture is a 3d texture (webgl 2) or if false a 2d texture.\r\n */\r\n public get is3D(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is3D;\r\n }\r\n\r\n protected set is3D(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is3D = value;\r\n }\r\n\r\n /**\r\n * Define if the texture is a 2d array texture (webgl 2) or if false a 2d texture.\r\n */\r\n public get is2DArray(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is2DArray;\r\n }\r\n\r\n protected set is2DArray(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is2DArray = value;\r\n }\r\n\r\n /**\r\n * Get the class name of the texture.\r\n * @returns \"ThinTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"ThinTexture\";\r\n }\r\n\r\n /** @internal */\r\n public _texture: Nullable<InternalTexture> = null;\r\n\r\n protected _engine: Nullable<ThinEngine> = null;\r\n\r\n private _cachedSize: ISize = Size.Zero();\r\n private _cachedBaseSize: ISize = Size.Zero();\r\n\r\n /**\r\n * Instantiates a new ThinTexture.\r\n * Base class of all the textures in babylon.\r\n * This can be used as an internal texture wrapper in ThinEngine to benefit from the cache\r\n * @param internalTexture Define the internalTexture to wrap\r\n */\r\n constructor(internalTexture: Nullable<InternalTexture>) {\r\n this._texture = internalTexture;\r\n if (this._texture) {\r\n this._engine = this._texture.getEngine();\r\n }\r\n }\r\n\r\n /**\r\n * Get if the texture is ready to be used (downloaded, converted, mip mapped...).\r\n * @returns true if fully ready\r\n */\r\n public isReady(): boolean {\r\n if (this.delayLoadState === Constants.DELAYLOADSTATE_NOTLOADED) {\r\n this.delayLoad();\r\n return false;\r\n }\r\n\r\n if (this._texture) {\r\n return this._texture.isReady;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Triggers the load sequence in delayed load mode.\r\n */\r\n public delayLoad(): void {}\r\n\r\n /**\r\n * Get the underlying lower level texture from Babylon.\r\n * @returns the internal texture\r\n */\r\n public getInternalTexture(): Nullable<InternalTexture> {\r\n return this._texture;\r\n }\r\n\r\n /**\r\n * Get the size of the texture.\r\n * @returns the texture size.\r\n */\r\n public getSize(): ISize {\r\n if (this._texture) {\r\n if (this._texture.width) {\r\n this._cachedSize.width = this._texture.width;\r\n this._cachedSize.height = this._texture.height;\r\n return this._cachedSize;\r\n }\r\n\r\n if (this._texture._size) {\r\n this._cachedSize.width = this._texture._size;\r\n this._cachedSize.height = this._texture._size;\r\n return this._cachedSize;\r\n }\r\n }\r\n\r\n return this._cachedSize;\r\n }\r\n\r\n /**\r\n * Get the base size of the texture.\r\n * It can be different from the size if the texture has been resized for POT for instance\r\n * @returns the base size\r\n */\r\n public getBaseSize(): ISize {\r\n if (!this.isReady() || !this._texture) {\r\n this._cachedBaseSize.width = 0;\r\n this._cachedBaseSize.height = 0;\r\n return this._cachedBaseSize;\r\n }\r\n\r\n if (this._texture._size) {\r\n this._cachedBaseSize.width = this._texture._size;\r\n this._cachedBaseSize.height = this._texture._size;\r\n return this._cachedBaseSize;\r\n }\r\n\r\n this._cachedBaseSize.width = this._texture.baseWidth;\r\n this._cachedBaseSize.height = this._texture.baseHeight;\r\n return this._cachedBaseSize;\r\n }\r\n\r\n /** @internal */\r\n protected _initialSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * Get the current sampling mode associated with the texture.\r\n */\r\n public get samplingMode(): number {\r\n if (!this._texture) {\r\n return this._initialSamplingMode;\r\n }\r\n\r\n return this._texture.samplingMode;\r\n }\r\n\r\n /**\r\n * Update the sampling mode of the texture.\r\n * Default is Trilinear mode.\r\n *\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 1 | NEAREST_SAMPLINGMODE or NEAREST_NEAREST_MIPLINEAR | Nearest is: mag = nearest, min = nearest, mip = linear |\r\n * | 2 | BILINEAR_SAMPLINGMODE or LINEAR_LINEAR_MIPNEAREST | Bilinear is: mag = linear, min = linear, mip = nearest |\r\n * | 3 | TRILINEAR_SAMPLINGMODE or LINEAR_LINEAR_MIPLINEAR | Trilinear is: mag = linear, min = linear, mip = linear |\r\n * | 4 | NEAREST_NEAREST_MIPNEAREST | |\r\n * | 5 | NEAREST_LINEAR_MIPNEAREST | |\r\n * | 6 | NEAREST_LINEAR_MIPLINEAR | |\r\n * | 7 | NEAREST_LINEAR | |\r\n * | 8 | NEAREST_NEAREST | |\r\n * | 9 | LINEAR_NEAREST_MIPNEAREST | |\r\n * | 10 | LINEAR_NEAREST_MIPLINEAR | |\r\n * | 11 | LINEAR_LINEAR | |\r\n * | 12 | LINEAR_NEAREST | |\r\n *\r\n * > _mag_: magnification filter (close to the viewer)\r\n * > _min_: minification filter (far from the viewer)\r\n * > _mip_: filter used between mip map levels\r\n *@param samplingMode Define the new sampling mode of the texture\r\n */\r\n public updateSamplingMode(samplingMode: number): void {\r\n if (this._texture && this._engine) {\r\n this._engine.updateTextureSamplingMode(samplingMode, this._texture);\r\n }\r\n }\r\n\r\n /**\r\n * Release and destroy the underlying lower level texture aka internalTexture.\r\n */\r\n public releaseInternalTexture(): void {\r\n if (this._texture) {\r\n this._texture.dispose();\r\n this._texture = null;\r\n }\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n */\r\n public dispose(): void {\r\n if (this._texture) {\r\n this.releaseInternalTexture();\r\n this._engine = null;\r\n }\r\n }\r\n}\r\n"]}
|
package/Meshes/mesh.d.ts
CHANGED
|
@@ -900,7 +900,7 @@ export declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
|
|
|
900
900
|
* Serialize current mesh
|
|
901
901
|
* @param serializationObject defines the object which will receive the serialization data
|
|
902
902
|
*/
|
|
903
|
-
serialize(serializationObject
|
|
903
|
+
serialize(serializationObject?: any): any;
|
|
904
904
|
/** @internal */
|
|
905
905
|
_syncGeometryWithMorphTargetManager(): void;
|
|
906
906
|
/**
|
package/Meshes/mesh.js
CHANGED
|
@@ -2891,7 +2891,7 @@ export class Mesh extends AbstractMesh {
|
|
|
2891
2891
|
* Serialize current mesh
|
|
2892
2892
|
* @param serializationObject defines the object which will receive the serialization data
|
|
2893
2893
|
*/
|
|
2894
|
-
serialize(serializationObject) {
|
|
2894
|
+
serialize(serializationObject = {}) {
|
|
2895
2895
|
serializationObject.name = this.name;
|
|
2896
2896
|
serializationObject.id = this.id;
|
|
2897
2897
|
serializationObject.uniqueId = this.uniqueId;
|
|
@@ -3068,6 +3068,7 @@ export class Mesh extends AbstractMesh {
|
|
|
3068
3068
|
if (this.actionManager) {
|
|
3069
3069
|
serializationObject.actions = this.actionManager.serialize(this.name);
|
|
3070
3070
|
}
|
|
3071
|
+
return serializationObject;
|
|
3071
3072
|
}
|
|
3072
3073
|
/** @internal */
|
|
3073
3074
|
_syncGeometryWithMorphTargetManager() {
|