@babylonjs/core 5.25.0 → 5.26.1

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Files changed (109) hide show
  1. package/Audio/audioEngine.js +1 -2
  2. package/Audio/audioEngine.js.map +1 -1
  3. package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +4 -1
  4. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +17 -4
  5. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
  6. package/Cameras/VR/vrExperienceHelper.js +1 -24
  7. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  8. package/Culling/Octrees/octreeSceneComponent.js +1 -5
  9. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  10. package/DeviceInput/webDeviceInputSystem.js +0 -18
  11. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  12. package/Engines/Extensions/engine.cubeTexture.js +3 -2
  13. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  14. package/Engines/engine.js +3 -34
  15. package/Engines/engine.js.map +1 -1
  16. package/Engines/thinEngine.js +2 -14
  17. package/Engines/thinEngine.js.map +1 -1
  18. package/Gamepads/gamepadManager.js +2 -2
  19. package/Gamepads/gamepadManager.js.map +1 -1
  20. package/Layers/layer.d.ts +7 -0
  21. package/Layers/layer.js +11 -0
  22. package/Layers/layer.js.map +1 -1
  23. package/Layers/layerSceneComponent.d.ts +4 -2
  24. package/Layers/layerSceneComponent.js +27 -11
  25. package/Layers/layerSceneComponent.js.map +1 -1
  26. package/Loading/loadingScreen.js +6 -6
  27. package/Loading/loadingScreen.js.map +1 -1
  28. package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +1 -2
  29. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  30. package/Materials/Textures/renderTargetTexture.js +3 -0
  31. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  32. package/Materials/Textures/thinRenderTargetTexture.js +1 -1
  33. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  34. package/Materials/Textures/videoTexture.js +2 -2
  35. package/Materials/Textures/videoTexture.js.map +1 -1
  36. package/Materials/material.js +5 -2
  37. package/Materials/material.js.map +1 -1
  38. package/Materials/materialHelper.js +1 -6
  39. package/Materials/materialHelper.js.map +1 -1
  40. package/Maths/math.vector.d.ts +47 -10
  41. package/Maths/math.vector.js +89 -10
  42. package/Maths/math.vector.js.map +1 -1
  43. package/Meshes/instancedMesh.js +1 -1
  44. package/Meshes/instancedMesh.js.map +1 -1
  45. package/Meshes/mesh.d.ts +1 -1
  46. package/Meshes/mesh.js +4 -6
  47. package/Meshes/mesh.js.map +1 -1
  48. package/Meshes/subMesh.d.ts +2 -0
  49. package/Meshes/subMesh.js +2 -0
  50. package/Meshes/subMesh.js.map +1 -1
  51. package/Misc/tools.d.ts +9 -0
  52. package/Misc/tools.js +14 -5
  53. package/Misc/tools.js.map +1 -1
  54. package/Misc/virtualJoystick.js +0 -1
  55. package/Misc/virtualJoystick.js.map +1 -1
  56. package/Particles/IParticleSystem.d.ts +6 -0
  57. package/Particles/IParticleSystem.js.map +1 -1
  58. package/Particles/baseParticleSystem.d.ts +8 -0
  59. package/Particles/baseParticleSystem.js +12 -0
  60. package/Particles/baseParticleSystem.js.map +1 -1
  61. package/Particles/gpuParticleSystem.d.ts +1 -1
  62. package/Particles/gpuParticleSystem.js +12 -2
  63. package/Particles/gpuParticleSystem.js.map +1 -1
  64. package/Particles/particleSystem.d.ts +1 -1
  65. package/Particles/particleSystem.js +17 -2
  66. package/Particles/particleSystem.js.map +1 -1
  67. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +1 -1
  68. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  69. package/Rendering/renderingManager.d.ts +11 -0
  70. package/Rendering/renderingManager.js +55 -9
  71. package/Rendering/renderingManager.js.map +1 -1
  72. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +2 -2
  73. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  74. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +1 -1
  75. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  76. package/Shaders/ShadersInclude/vertexColorMixing.js +1 -1
  77. package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
  78. package/Shaders/color.fragment.js +3 -2
  79. package/Shaders/color.fragment.js.map +1 -1
  80. package/Shaders/color.vertex.js +1 -1
  81. package/Shaders/color.vertex.js.map +1 -1
  82. package/Shaders/default.fragment.js +3 -3
  83. package/Shaders/default.fragment.js.map +1 -1
  84. package/Shaders/default.vertex.js +1 -1
  85. package/Shaders/default.vertex.js.map +1 -1
  86. package/Shaders/gpuRenderParticles.fragment.d.ts +2 -0
  87. package/Shaders/gpuRenderParticles.fragment.js +8 -1
  88. package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
  89. package/Shaders/gpuRenderParticles.vertex.d.ts +2 -0
  90. package/Shaders/gpuRenderParticles.vertex.js +4 -0
  91. package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
  92. package/Shaders/particles.fragment.d.ts +2 -0
  93. package/Shaders/particles.fragment.js +8 -1
  94. package/Shaders/particles.fragment.js.map +1 -1
  95. package/Shaders/particles.vertex.d.ts +2 -0
  96. package/Shaders/particles.vertex.js +4 -0
  97. package/Shaders/particles.vertex.js.map +1 -1
  98. package/Shaders/pbr.vertex.js +1 -1
  99. package/Shaders/pbr.vertex.js.map +1 -1
  100. package/Sprites/spriteManager.d.ts +4 -0
  101. package/Sprites/spriteManager.js +2 -0
  102. package/Sprites/spriteManager.js.map +1 -1
  103. package/package.json +1 -1
  104. package/scene.d.ts +14 -0
  105. package/scene.js +37 -12
  106. package/scene.js.map +1 -1
  107. package/sceneComponent.d.ts +2 -0
  108. package/sceneComponent.js +2 -0
  109. package/sceneComponent.js.map +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"thinRenderTargetTexture.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/Textures/thinRenderTargetTexture.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAG5C;;;GAGG;AACH,MAAM,OAAO,uBAAwB,SAAQ,WAAW;IAapD;;;;;;;OAOG;IACH,YAAY,MAAkB,EAAE,IAAiB,EAAE,OAAoC;QACnF,KAAK,CAAC,IAAI,CAAC,CAAC;QAnBR,kBAAa,GAAkC,IAAI,CAAC;QAoBxD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC;QACpC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IACtB,CAAC;IApBD;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAiBD;;;;;;OAMG;IACI,MAAM,CAAC,IAAiB;QAC3B,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAElB,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;SACtG;QACD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAa,CAAC,OAAO,CAAC;IAC/C,CAAC;IAED;;;OAGG;IACI,kBAAkB;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,yBAAyB,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,uBAAuB,GAAG,KAAK;QAC1C,IAAI,CAAC,aAAa,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;QAClC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAE1B,IAAI,CAAC,uBAAuB,EAAE;YAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;SAClB;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\n\r\nimport type { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport type { IRenderTargetTexture, RenderTargetWrapper } from \"../../Engines/renderTargetWrapper\";\r\nimport { ThinTexture } from \"./thinTexture\";\r\nimport type { TextureSize, RenderTargetCreationOptions } from \"./textureCreationOptions\";\r\n\r\n/**\r\n * This is a tiny helper class to wrap a RenderTargetWrapper in a texture\r\n * usable as the input of an effect.\r\n */\r\nexport class ThinRenderTargetTexture extends ThinTexture implements IRenderTargetTexture {\r\n private readonly _renderTargetOptions: RenderTargetCreationOptions;\r\n\r\n private _renderTarget: Nullable<RenderTargetWrapper> = null;\r\n private _size: TextureSize;\r\n\r\n /**\r\n * Gets the render target wrapper associated with this render target\r\n */\r\n public get renderTarget(): Nullable<RenderTargetWrapper> {\r\n return this._renderTarget;\r\n }\r\n\r\n /**\r\n * Instantiates a new ThinRenderTargetTexture.\r\n * Tiny helper class to wrap a RenderTargetWrapper in a texture.\r\n * This can be used as an internal texture wrapper in ThinEngine to benefit from the cache and to hold on the associated RTT\r\n * @param engine Define the internalTexture to wrap\r\n * @param size Define the size of the RTT to create\r\n * @param options Define rendertarget options\r\n */\r\n constructor(engine: ThinEngine, size: TextureSize, options: RenderTargetCreationOptions) {\r\n super(null);\r\n this._engine = engine;\r\n this._renderTargetOptions = options;\r\n this.resize(size);\r\n }\r\n\r\n /**\r\n * Resize the texture to a new desired size.\r\n * Be careful as it will recreate all the data in the new texture.\r\n * @param size Define the new size. It can be:\r\n * - a number for squared texture,\r\n * - an object containing { width: number, height: number }\r\n */\r\n public resize(size: TextureSize): void {\r\n this._renderTarget?.dispose();\r\n this._renderTarget = null;\r\n this._texture = null;\r\n this._size = size;\r\n\r\n if (this._engine) {\r\n this._renderTarget = this._engine.createRenderTargetTexture(this._size, this._renderTargetOptions);\r\n }\r\n this._texture = this.renderTarget!.texture;\r\n }\r\n\r\n /**\r\n * Get the underlying lower level texture from Babylon.\r\n * @returns the internal texture\r\n */\r\n public getInternalTexture(): Nullable<InternalTexture> {\r\n return this._texture;\r\n }\r\n\r\n /**\r\n * Get the class name of the texture.\r\n * @returns \"ThinRenderTargetTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"ThinRenderTargetTexture\";\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n * @param disposeOnlyFramebuffers\r\n */\r\n public dispose(disposeOnlyFramebuffers = false): void {\r\n this._renderTarget?.dispose(true);\r\n this._renderTarget = null;\r\n\r\n if (!disposeOnlyFramebuffers) {\r\n this.dispose();\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"thinRenderTargetTexture.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/Textures/thinRenderTargetTexture.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAG5C;;;GAGG;AACH,MAAM,OAAO,uBAAwB,SAAQ,WAAW;IAapD;;;;;;;OAOG;IACH,YAAY,MAAkB,EAAE,IAAiB,EAAE,OAAoC;QACnF,KAAK,CAAC,IAAI,CAAC,CAAC;QAnBR,kBAAa,GAAkC,IAAI,CAAC;QAoBxD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC;QACpC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IACtB,CAAC;IApBD;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAiBD;;;;;;OAMG;IACI,MAAM,CAAC,IAAiB;QAC3B,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAElB,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;SACtG;QACD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAa,CAAC,OAAO,CAAC;IAC/C,CAAC;IAED;;;OAGG;IACI,kBAAkB;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,yBAAyB,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,uBAAuB,GAAG,KAAK;QAC1C,IAAI,CAAC,aAAa,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;QAClC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAE1B,IAAI,CAAC,uBAAuB,EAAE;YAC1B,KAAK,CAAC,OAAO,EAAE,CAAC;SACnB;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\n\r\nimport type { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport type { IRenderTargetTexture, RenderTargetWrapper } from \"../../Engines/renderTargetWrapper\";\r\nimport { ThinTexture } from \"./thinTexture\";\r\nimport type { TextureSize, RenderTargetCreationOptions } from \"./textureCreationOptions\";\r\n\r\n/**\r\n * This is a tiny helper class to wrap a RenderTargetWrapper in a texture\r\n * usable as the input of an effect.\r\n */\r\nexport class ThinRenderTargetTexture extends ThinTexture implements IRenderTargetTexture {\r\n private readonly _renderTargetOptions: RenderTargetCreationOptions;\r\n\r\n private _renderTarget: Nullable<RenderTargetWrapper> = null;\r\n private _size: TextureSize;\r\n\r\n /**\r\n * Gets the render target wrapper associated with this render target\r\n */\r\n public get renderTarget(): Nullable<RenderTargetWrapper> {\r\n return this._renderTarget;\r\n }\r\n\r\n /**\r\n * Instantiates a new ThinRenderTargetTexture.\r\n * Tiny helper class to wrap a RenderTargetWrapper in a texture.\r\n * This can be used as an internal texture wrapper in ThinEngine to benefit from the cache and to hold on the associated RTT\r\n * @param engine Define the internalTexture to wrap\r\n * @param size Define the size of the RTT to create\r\n * @param options Define rendertarget options\r\n */\r\n constructor(engine: ThinEngine, size: TextureSize, options: RenderTargetCreationOptions) {\r\n super(null);\r\n this._engine = engine;\r\n this._renderTargetOptions = options;\r\n this.resize(size);\r\n }\r\n\r\n /**\r\n * Resize the texture to a new desired size.\r\n * Be careful as it will recreate all the data in the new texture.\r\n * @param size Define the new size. It can be:\r\n * - a number for squared texture,\r\n * - an object containing { width: number, height: number }\r\n */\r\n public resize(size: TextureSize): void {\r\n this._renderTarget?.dispose();\r\n this._renderTarget = null;\r\n this._texture = null;\r\n this._size = size;\r\n\r\n if (this._engine) {\r\n this._renderTarget = this._engine.createRenderTargetTexture(this._size, this._renderTargetOptions);\r\n }\r\n this._texture = this.renderTarget!.texture;\r\n }\r\n\r\n /**\r\n * Get the underlying lower level texture from Babylon.\r\n * @returns the internal texture\r\n */\r\n public getInternalTexture(): Nullable<InternalTexture> {\r\n return this._texture;\r\n }\r\n\r\n /**\r\n * Get the class name of the texture.\r\n * @returns \"ThinRenderTargetTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"ThinRenderTargetTexture\";\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n * @param disposeOnlyFramebuffers\r\n */\r\n public dispose(disposeOnlyFramebuffers = false): void {\r\n this._renderTarget?.dispose(true);\r\n this._renderTarget = null;\r\n\r\n if (!disposeOnlyFramebuffers) {\r\n super.dispose();\r\n }\r\n }\r\n}\r\n"]}
@@ -335,7 +335,6 @@ export class VideoTexture extends Texture {
335
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  video.srcObject = stream;
336
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  }
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  else {
338
- window.URL = window.URL || window.webkitURL || window.mozURL || window.msURL;
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  // older API. See https://developer.mozilla.org/en-US/docs/Web/API/URL/createObjectURL#using_object_urls_for_media_streams
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  video.src = window.URL && window.URL.createObjectURL(stream);
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  }
@@ -384,7 +383,8 @@ export class VideoTexture extends Texture {
384
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  });
385
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  }
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  else {
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- const getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
386
+ // This is technically not needed because all moden browsers support mediaDevices.getUserMedia
387
+ const getUserMedia = navigator.getUserMedia || navigator.mozGetUserMedia;
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  if (getUserMedia) {
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  getUserMedia({
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  video: {
@@ -1 +1 @@
1
- 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{ Observable } from \"../../Misc/observable\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Texture } from \"../../Materials/Textures/texture\";\r\n\r\nimport \"../../Engines/Extensions/engine.videoTexture\";\r\nimport \"../../Engines/Extensions/engine.dynamicTexture\";\r\n\r\nfunction removeSource(video: HTMLVideoElement): void {\r\n // Remove any <source> elements, etc.\r\n while (video.firstChild) {\r\n video.removeChild(video.firstChild);\r\n }\r\n\r\n // detach srcObject\r\n video.srcObject = null;\r\n\r\n // Set a blank src (https://html.spec.whatwg.org/multipage/media.html#best-practices-for-authors-using-media-elements)\r\n video.src = \"\";\r\n\r\n // Prevent non-important errors maybe (https://twitter.com/beraliv/status/1205214277956775936)\r\n video.removeAttribute(\"src\");\r\n}\r\n\r\n/**\r\n * Settings for finer control over video usage\r\n */\r\nexport interface VideoTextureSettings {\r\n /**\r\n * Applies `autoplay` to video, if specified\r\n */\r\n autoPlay?: boolean;\r\n\r\n /**\r\n * Applies `muted` to video, if specified\r\n */\r\n muted?: boolean;\r\n\r\n /**\r\n * Applies `loop` to video, if specified\r\n */\r\n loop?: boolean;\r\n\r\n /**\r\n * Automatically updates internal texture from video at every frame in the render loop\r\n */\r\n autoUpdateTexture: boolean;\r\n\r\n /**\r\n * Image src displayed during the video loading or until the user interacts with the video.\r\n */\r\n poster?: string;\r\n}\r\n\r\n/**\r\n * If you want to display a video in your scene, this is the special texture for that.\r\n * This special texture works similar to other textures, with the exception of a few parameters.\r\n * @see https://doc.babylonjs.com/divingDeeper/materials/using/videoTexture\r\n */\r\nexport class VideoTexture extends Texture {\r\n /**\r\n * Tells whether textures will be updated automatically or user is required to call `updateTexture` manually\r\n */\r\n public readonly autoUpdateTexture: boolean;\r\n\r\n /**\r\n * The video instance used by the texture internally\r\n */\r\n public readonly video: HTMLVideoElement;\r\n\r\n private _onUserActionRequestedObservable: Nullable<Observable<Texture>> = null;\r\n\r\n /**\r\n * Event triggered when a dom action is required by the user to play the video.\r\n * This happens due to recent changes in browser policies preventing video to auto start.\r\n */\r\n public get onUserActionRequestedObservable(): Observable<Texture> {\r\n if (!this._onUserActionRequestedObservable) {\r\n this._onUserActionRequestedObservable = new Observable<Texture>();\r\n }\r\n return this._onUserActionRequestedObservable;\r\n }\r\n\r\n private _generateMipMaps: boolean;\r\n private _stillImageCaptured = false;\r\n private _displayingPosterTexture = false;\r\n private _settings: VideoTextureSettings;\r\n private _createInternalTextureOnEvent: string;\r\n private _frameId = -1;\r\n private _currentSrc: Nullable<string | string[] | HTMLVideoElement> = null;\r\n private _onError?: Nullable<(message?: string, exception?: any) => void>;\r\n private _errorFound = false;\r\n\r\n private _processError(reason: any) {\r\n this._errorFound = true;\r\n if (this._onError) {\r\n this._onError(reason?.message);\r\n } else {\r\n Logger.Error(reason?.message);\r\n }\r\n }\r\n\r\n private _handlePlay() {\r\n this._errorFound = false;\r\n this.video.play().catch((reason) => {\r\n if (reason?.name === \"NotAllowedError\") {\r\n if (this._onUserActionRequestedObservable && this._onUserActionRequestedObservable.hasObservers()) {\r\n this._onUserActionRequestedObservable.notifyObservers(this);\r\n return;\r\n } else if (!this.video.muted) {\r\n Logger.Warn(\"Unable to autoplay a video with sound. Trying again with muted turned true\");\r\n this.video.muted = true;\r\n this._errorFound = false;\r\n this.video.play().catch((otherReason) => {\r\n this._processError(otherReason);\r\n });\r\n return;\r\n }\r\n }\r\n\r\n this._processError(reason);\r\n });\r\n }\r\n\r\n /**\r\n * Creates a video texture.\r\n * If you want to display a video in your scene, this is the special texture for that.\r\n * This special texture works similar to other textures, with the exception of a few parameters.\r\n * @see https://doc.babylonjs.com/how_to/video_texture\r\n * @param name optional name, will detect from video source, if not defined\r\n * @param src can be used to provide an url, array of urls or an already setup HTML video element.\r\n * @param scene is obviously the current scene.\r\n * @param generateMipMaps can be used to turn on mipmaps (Can be expensive for videoTextures because they are often updated).\r\n * @param invertY is false by default but can be used to invert video on Y axis\r\n * @param samplingMode controls the sampling method and is set to TRILINEAR_SAMPLINGMODE by default\r\n * @param settings allows finer control over video usage\r\n * @param onError defines a callback triggered when an error occurred during the loading session\r\n */\r\n constructor(\r\n name: Nullable<string>,\r\n src: string | string[] | HTMLVideoElement,\r\n scene: Nullable<Scene>,\r\n generateMipMaps = false,\r\n invertY = false,\r\n samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE,\r\n settings: Partial<VideoTextureSettings> = {},\r\n onError?: Nullable<(message?: string, exception?: any) => void>\r\n ) {\r\n super(null, scene, !generateMipMaps, invertY);\r\n\r\n this._settings = {\r\n autoPlay: true,\r\n loop: true,\r\n autoUpdateTexture: true,\r\n ...settings,\r\n };\r\n\r\n this._onError = onError;\r\n\r\n this._generateMipMaps = generateMipMaps;\r\n this._initialSamplingMode = samplingMode;\r\n this.autoUpdateTexture = this._settings.autoUpdateTexture;\r\n\r\n this._currentSrc = src;\r\n this.name = name || this._getName(src);\r\n this.video = this._getVideo(src);\r\n\r\n if (this._settings.poster) {\r\n this.video.poster = this._settings.poster;\r\n }\r\n if (this._settings.autoPlay !== undefined) {\r\n this.video.autoplay = this._settings.autoPlay;\r\n }\r\n if (this._settings.loop !== undefined) {\r\n this.video.loop = this._settings.loop;\r\n }\r\n if (this._settings.muted !== undefined) {\r\n this.video.muted = this._settings.muted;\r\n }\r\n\r\n this.video.setAttribute(\"playsinline\", \"\");\r\n this.video.addEventListener(\"paused\", this._updateInternalTexture);\r\n this.video.addEventListener(\"seeked\", this._updateInternalTexture);\r\n this.video.addEventListener(\"emptied\", this._reset);\r\n this._createInternalTextureOnEvent = this._settings.poster && !this._settings.autoPlay ? \"play\" : \"canplay\";\r\n this.video.addEventListener(this._createInternalTextureOnEvent, this._createInternalTexture);\r\n\r\n if (this._settings.autoPlay) {\r\n this._handlePlay();\r\n }\r\n\r\n const videoHasEnoughData = this.video.readyState >= this.video.HAVE_CURRENT_DATA;\r\n if (this._settings.poster && (!this._settings.autoPlay || !videoHasEnoughData)) {\r\n this._texture = this._getEngine()!.createTexture(this._settings.poster!, false, !this.invertY, scene);\r\n this._displayingPosterTexture = true;\r\n } else if (videoHasEnoughData) {\r\n this._createInternalTexture();\r\n }\r\n }\r\n\r\n /**\r\n * Get the current class name of the video texture useful for serialization or dynamic coding.\r\n * @returns \"VideoTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"VideoTexture\";\r\n }\r\n\r\n private _getName(src: string | string[] | HTMLVideoElement): string {\r\n if (src instanceof HTMLVideoElement) {\r\n return src.currentSrc;\r\n }\r\n\r\n if (typeof src === \"object\") {\r\n return src.toString();\r\n }\r\n\r\n return src;\r\n }\r\n\r\n private _getVideo(src: string | string[] | HTMLVideoElement): HTMLVideoElement {\r\n if ((<any>src).isNative) {\r\n return <HTMLVideoElement>src;\r\n }\r\n if (src instanceof HTMLVideoElement) {\r\n Tools.SetCorsBehavior(src.currentSrc, src);\r\n return src;\r\n }\r\n const video: HTMLVideoElement = document.createElement(\"video\");\r\n if (typeof src === \"string\") {\r\n Tools.SetCorsBehavior(src, video);\r\n video.src = src;\r\n } else {\r\n Tools.SetCorsBehavior(src[0], video);\r\n src.forEach((url) => {\r\n const source = document.createElement(\"source\");\r\n source.src = url;\r\n video.appendChild(source);\r\n });\r\n }\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n removeSource(video);\r\n });\r\n\r\n return video;\r\n }\r\n\r\n private _createInternalTexture = (): void => {\r\n if (this._texture != null) {\r\n if (this._displayingPosterTexture) {\r\n this._texture.dispose();\r\n this._displayingPosterTexture = false;\r\n } else {\r\n return;\r\n }\r\n }\r\n\r\n if (!this._getEngine()!.needPOTTextures || (Tools.IsExponentOfTwo(this.video.videoWidth) && Tools.IsExponentOfTwo(this.video.videoHeight))) {\r\n this.wrapU = Texture.WRAP_ADDRESSMODE;\r\n this.wrapV = Texture.WRAP_ADDRESSMODE;\r\n } else {\r\n this.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n this._generateMipMaps = false;\r\n }\r\n\r\n this._texture = this._getEngine()!.createDynamicTexture(this.video.videoWidth, this.video.videoHeight, this._generateMipMaps, this.samplingMode);\r\n\r\n if (!this.video.autoplay && !this._settings.poster) {\r\n const oldHandler = this.video.onplaying;\r\n const oldMuted = this.video.muted;\r\n this.video.muted = true;\r\n this.video.onplaying = () => {\r\n this.video.muted = oldMuted;\r\n this.video.onplaying = oldHandler;\r\n this._updateInternalTexture();\r\n if (!this._errorFound) {\r\n this.video.pause();\r\n }\r\n if (this.onLoadObservable.hasObservers()) {\r\n this.onLoadObservable.notifyObservers(this);\r\n }\r\n };\r\n this._handlePlay();\r\n } else {\r\n this._updateInternalTexture();\r\n if (this.onLoadObservable.hasObservers()) {\r\n this.onLoadObservable.notifyObservers(this);\r\n }\r\n }\r\n };\r\n\r\n private _reset = (): void => {\r\n if (this._texture == null) {\r\n return;\r\n }\r\n\r\n if (!this._displayingPosterTexture) {\r\n this._texture.dispose();\r\n this._texture = null;\r\n }\r\n };\r\n\r\n /**\r\n * @internal Internal method to initiate `update`.\r\n */\r\n public _rebuild(): void {\r\n this.update();\r\n }\r\n\r\n /**\r\n * Update Texture in the `auto` mode. Does not do anything if `settings.autoUpdateTexture` is false.\r\n */\r\n public update(): void {\r\n if (!this.autoUpdateTexture) {\r\n // Expecting user to call `updateTexture` manually\r\n return;\r\n }\r\n\r\n this.updateTexture(true);\r\n }\r\n\r\n /**\r\n * Update Texture in `manual` mode. Does not do anything if not visible or paused.\r\n * @param isVisible Visibility state, detected by user using `scene.getActiveMeshes()` or otherwise.\r\n */\r\n public updateTexture(isVisible: boolean): void {\r\n if (!isVisible) {\r\n return;\r\n }\r\n if (this.video.paused && this._stillImageCaptured) {\r\n return;\r\n }\r\n this._stillImageCaptured = true;\r\n this._updateInternalTexture();\r\n }\r\n\r\n protected _updateInternalTexture = (): void => {\r\n if (this._texture == null) {\r\n return;\r\n }\r\n if (this.video.readyState < this.video.HAVE_CURRENT_DATA) {\r\n return;\r\n }\r\n if (this._displayingPosterTexture) {\r\n return;\r\n }\r\n\r\n const frameId = this.getScene()!.getFrameId();\r\n if (this._frameId === frameId) {\r\n return;\r\n }\r\n\r\n this._frameId = frameId;\r\n\r\n this._getEngine()!.updateVideoTexture(this._texture, this.video, this._invertY);\r\n };\r\n\r\n /**\r\n * Change video content. Changing video instance or setting multiple urls (as in constructor) is not supported.\r\n * @param url New url.\r\n */\r\n public updateURL(url: string): void {\r\n this.video.src = url;\r\n this._currentSrc = url;\r\n }\r\n\r\n /**\r\n * Clones the texture.\r\n * @returns the cloned texture\r\n */\r\n public clone(): VideoTexture {\r\n return new VideoTexture(this.name, this._currentSrc!, this.getScene(), this._generateMipMaps, this.invertY, this.samplingMode, this._settings);\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n */\r\n public dispose(): void {\r\n super.dispose();\r\n\r\n this._currentSrc = null;\r\n\r\n if (this._onUserActionRequestedObservable) {\r\n this._onUserActionRequestedObservable.clear();\r\n this._onUserActionRequestedObservable = null;\r\n }\r\n\r\n this.video.removeEventListener(this._createInternalTextureOnEvent, this._createInternalTexture);\r\n this.video.removeEventListener(\"paused\", this._updateInternalTexture);\r\n this.video.removeEventListener(\"seeked\", this._updateInternalTexture);\r\n this.video.removeEventListener(\"emptied\", this._reset);\r\n this.video.pause();\r\n }\r\n\r\n /**\r\n * Creates a video texture straight from a stream.\r\n * @param scene Define the scene the texture should be created in\r\n * @param stream Define the stream the texture should be created from\r\n * @param constraints video constraints\r\n * @param invertY Defines if the video should be stored with invert Y set to true (true by default)\r\n * @returns The created video texture as a promise\r\n */\r\n public static CreateFromStreamAsync(scene: Scene, stream: MediaStream, constraints: any, invertY = true): Promise<VideoTexture> {\r\n const video = scene.getEngine().createVideoElement(constraints);\r\n\r\n if (scene.getEngine()._badOS) {\r\n // Yes... I know and I hope to remove it soon...\r\n document.body.appendChild(video);\r\n video.style.transform = \"scale(0.0001, 0.0001)\";\r\n video.style.opacity = \"0\";\r\n video.style.position = \"fixed\";\r\n video.style.bottom = \"0px\";\r\n video.style.right = \"0px\";\r\n }\r\n\r\n video.setAttribute(\"autoplay\", \"\");\r\n video.setAttribute(\"muted\", \"true\");\r\n video.setAttribute(\"playsinline\", \"\");\r\n video.muted = true;\r\n\r\n if (video.isNative) {\r\n // No additional configuration needed for native\r\n } else if (video.mozSrcObject !== undefined) {\r\n // hack for Firefox < 19\r\n video.mozSrcObject = stream;\r\n } else {\r\n if (typeof video.srcObject == \"object\") {\r\n video.srcObject = stream;\r\n } else {\r\n window.URL = window.URL || window.webkitURL || window.mozURL || window.msURL;\r\n // older API. See https://developer.mozilla.org/en-US/docs/Web/API/URL/createObjectURL#using_object_urls_for_media_streams\r\n video.src = window.URL && window.URL.createObjectURL(stream as any);\r\n }\r\n }\r\n\r\n return new Promise<VideoTexture>((resolve) => {\r\n const onPlaying = () => {\r\n const videoTexture = new VideoTexture(\"video\", video, scene, true, invertY);\r\n if (scene.getEngine()._badOS) {\r\n videoTexture.onDisposeObservable.addOnce(() => {\r\n video.remove();\r\n });\r\n }\r\n videoTexture.onDisposeObservable.addOnce(() => {\r\n removeSource(video);\r\n });\r\n\r\n resolve(videoTexture);\r\n video.removeEventListener(\"playing\", onPlaying);\r\n };\r\n\r\n video.addEventListener(\"playing\", onPlaying);\r\n video.play();\r\n });\r\n }\r\n\r\n /**\r\n * Creates a video texture straight from your WebCam video feed.\r\n * @param scene Define the scene the texture should be created in\r\n * @param constraints Define the constraints to use to create the web cam feed from WebRTC\r\n * @param audioConstaints Define the audio constraints to use to create the web cam feed from WebRTC\r\n * @param invertY Defines if the video should be stored with invert Y set to true (true by default)\r\n * @returns The created video texture as a promise\r\n */\r\n public static CreateFromWebCamAsync(\r\n scene: Scene,\r\n constraints: {\r\n minWidth: number;\r\n maxWidth: number;\r\n minHeight: number;\r\n maxHeight: number;\r\n deviceId: string;\r\n } & MediaTrackConstraints,\r\n audioConstaints: boolean | MediaTrackConstraints = false,\r\n invertY = true\r\n ): Promise<VideoTexture> {\r\n let constraintsDeviceId;\r\n if (constraints && constraints.deviceId) {\r\n constraintsDeviceId = {\r\n exact: constraints.deviceId,\r\n };\r\n }\r\n\r\n if (navigator.mediaDevices) {\r\n return navigator.mediaDevices\r\n .getUserMedia({\r\n video: constraints,\r\n audio: audioConstaints,\r\n })\r\n .then((stream) => {\r\n return this.CreateFromStreamAsync(scene, stream, constraints, invertY);\r\n });\r\n } else {\r\n const getUserMedia = (navigator as any).getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;\r\n\r\n if (getUserMedia) {\r\n getUserMedia(\r\n {\r\n video: {\r\n deviceId: constraintsDeviceId,\r\n width: {\r\n min: (constraints && constraints.minWidth) || 256,\r\n max: (constraints && constraints.maxWidth) || 640,\r\n },\r\n height: {\r\n min: (constraints && constraints.minHeight) || 256,\r\n max: (constraints && constraints.maxHeight) || 480,\r\n },\r\n },\r\n audio: audioConstaints,\r\n },\r\n (stream: any) => {\r\n return this.CreateFromStreamAsync(scene, stream, constraints, invertY);\r\n },\r\n function (e: any) {\r\n Logger.Error(e.name);\r\n }\r\n );\r\n }\r\n }\r\n\r\n return Promise.reject(\"No support for userMedia on this device\");\r\n }\r\n\r\n /**\r\n * Creates a video texture straight from your WebCam video feed.\r\n * @param scene Defines the scene the texture should be created in\r\n * @param onReady Defines a callback to triggered once the texture will be ready\r\n * @param constraints Defines the constraints to use to create the web cam feed from WebRTC\r\n * @param audioConstaints Defines the audio constraints to use to create the web cam feed from WebRTC\r\n * @param invertY Defines if the video should be stored with invert Y set to true (true by default)\r\n */\r\n public static CreateFromWebCam(\r\n scene: Scene,\r\n onReady: (videoTexture: VideoTexture) => void,\r\n constraints: {\r\n minWidth: number;\r\n maxWidth: number;\r\n minHeight: number;\r\n maxHeight: number;\r\n deviceId: string;\r\n } & MediaTrackConstraints,\r\n audioConstaints: boolean | MediaTrackConstraints = false,\r\n invertY = true\r\n ): void {\r\n this.CreateFromWebCamAsync(scene, constraints, audioConstaints, invertY)\r\n .then(function (videoTexture) {\r\n if (onReady) {\r\n onReady(videoTexture);\r\n }\r\n })\r\n .catch(function (err) {\r\n Logger.Error(err.name);\r\n });\r\n }\r\n}\r\n"]}
1
+ 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{ Observable } from \"../../Misc/observable\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Texture } from \"../../Materials/Textures/texture\";\r\n\r\nimport \"../../Engines/Extensions/engine.videoTexture\";\r\nimport \"../../Engines/Extensions/engine.dynamicTexture\";\r\n\r\nfunction removeSource(video: HTMLVideoElement): void {\r\n // Remove any <source> elements, etc.\r\n while (video.firstChild) {\r\n video.removeChild(video.firstChild);\r\n }\r\n\r\n // detach srcObject\r\n video.srcObject = null;\r\n\r\n // Set a blank src (https://html.spec.whatwg.org/multipage/media.html#best-practices-for-authors-using-media-elements)\r\n video.src = \"\";\r\n\r\n // Prevent non-important errors maybe (https://twitter.com/beraliv/status/1205214277956775936)\r\n video.removeAttribute(\"src\");\r\n}\r\n\r\n/**\r\n * Settings for finer control over video usage\r\n */\r\nexport interface VideoTextureSettings {\r\n /**\r\n * Applies `autoplay` to video, if specified\r\n */\r\n autoPlay?: boolean;\r\n\r\n /**\r\n * Applies `muted` to video, if specified\r\n */\r\n muted?: boolean;\r\n\r\n /**\r\n * Applies `loop` to video, if specified\r\n */\r\n loop?: boolean;\r\n\r\n /**\r\n * Automatically updates internal texture from video at every frame in the render loop\r\n */\r\n autoUpdateTexture: boolean;\r\n\r\n /**\r\n * Image src displayed during the video loading or until the user interacts with the video.\r\n */\r\n poster?: string;\r\n}\r\n\r\n/**\r\n * If you want to display a video in your scene, this is the special texture for that.\r\n * This special texture works similar to other textures, with the exception of a few parameters.\r\n * @see https://doc.babylonjs.com/divingDeeper/materials/using/videoTexture\r\n */\r\nexport class VideoTexture extends Texture {\r\n /**\r\n * Tells whether textures will be updated automatically or user is required to call `updateTexture` manually\r\n */\r\n public readonly autoUpdateTexture: boolean;\r\n\r\n /**\r\n * The video instance used by the texture internally\r\n */\r\n public readonly video: HTMLVideoElement;\r\n\r\n private _onUserActionRequestedObservable: Nullable<Observable<Texture>> = null;\r\n\r\n /**\r\n * Event triggered when a dom action is required by the user to play the video.\r\n * This happens due to recent changes in browser policies preventing video to auto start.\r\n */\r\n public get onUserActionRequestedObservable(): Observable<Texture> {\r\n if (!this._onUserActionRequestedObservable) {\r\n this._onUserActionRequestedObservable = new Observable<Texture>();\r\n }\r\n return this._onUserActionRequestedObservable;\r\n }\r\n\r\n private _generateMipMaps: boolean;\r\n private _stillImageCaptured = false;\r\n private _displayingPosterTexture = false;\r\n private _settings: VideoTextureSettings;\r\n private _createInternalTextureOnEvent: string;\r\n private _frameId = -1;\r\n private _currentSrc: Nullable<string | string[] | HTMLVideoElement> = null;\r\n private _onError?: Nullable<(message?: string, exception?: any) => void>;\r\n private _errorFound = false;\r\n\r\n private _processError(reason: any) {\r\n this._errorFound = true;\r\n if (this._onError) {\r\n this._onError(reason?.message);\r\n } else {\r\n Logger.Error(reason?.message);\r\n }\r\n }\r\n\r\n private _handlePlay() {\r\n this._errorFound = false;\r\n this.video.play().catch((reason) => {\r\n if (reason?.name === \"NotAllowedError\") {\r\n if (this._onUserActionRequestedObservable && this._onUserActionRequestedObservable.hasObservers()) {\r\n this._onUserActionRequestedObservable.notifyObservers(this);\r\n return;\r\n } else if (!this.video.muted) {\r\n Logger.Warn(\"Unable to autoplay a video with sound. Trying again with muted turned true\");\r\n this.video.muted = true;\r\n this._errorFound = false;\r\n this.video.play().catch((otherReason) => {\r\n this._processError(otherReason);\r\n });\r\n return;\r\n }\r\n }\r\n\r\n this._processError(reason);\r\n });\r\n }\r\n\r\n /**\r\n * Creates a video texture.\r\n * If you want to display a video in your scene, this is the special texture for that.\r\n * This special texture works similar to other textures, with the exception of a few parameters.\r\n * @see https://doc.babylonjs.com/how_to/video_texture\r\n * @param name optional name, will detect from video source, if not defined\r\n * @param src can be used to provide an url, array of urls or an already setup HTML video element.\r\n * @param scene is obviously the current scene.\r\n * @param generateMipMaps can be used to turn on mipmaps (Can be expensive for videoTextures because they are often updated).\r\n * @param invertY is false by default but can be used to invert video on Y axis\r\n * @param samplingMode controls the sampling method and is set to TRILINEAR_SAMPLINGMODE by default\r\n * @param settings allows finer control over video usage\r\n * @param onError defines a callback triggered when an error occurred during the loading session\r\n */\r\n constructor(\r\n name: Nullable<string>,\r\n src: string | string[] | HTMLVideoElement,\r\n scene: Nullable<Scene>,\r\n generateMipMaps = false,\r\n invertY = false,\r\n samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE,\r\n settings: Partial<VideoTextureSettings> = {},\r\n onError?: Nullable<(message?: string, exception?: any) => void>\r\n ) {\r\n super(null, scene, !generateMipMaps, invertY);\r\n\r\n this._settings = {\r\n autoPlay: true,\r\n loop: true,\r\n autoUpdateTexture: true,\r\n ...settings,\r\n };\r\n\r\n this._onError = onError;\r\n\r\n this._generateMipMaps = generateMipMaps;\r\n this._initialSamplingMode = samplingMode;\r\n this.autoUpdateTexture = this._settings.autoUpdateTexture;\r\n\r\n this._currentSrc = src;\r\n this.name = name || this._getName(src);\r\n this.video = this._getVideo(src);\r\n\r\n if (this._settings.poster) {\r\n this.video.poster = this._settings.poster;\r\n }\r\n if (this._settings.autoPlay !== undefined) {\r\n this.video.autoplay = this._settings.autoPlay;\r\n }\r\n if (this._settings.loop !== undefined) {\r\n this.video.loop = this._settings.loop;\r\n }\r\n if (this._settings.muted !== undefined) {\r\n this.video.muted = this._settings.muted;\r\n }\r\n\r\n this.video.setAttribute(\"playsinline\", \"\");\r\n this.video.addEventListener(\"paused\", this._updateInternalTexture);\r\n this.video.addEventListener(\"seeked\", this._updateInternalTexture);\r\n this.video.addEventListener(\"emptied\", this._reset);\r\n this._createInternalTextureOnEvent = this._settings.poster && !this._settings.autoPlay ? \"play\" : \"canplay\";\r\n this.video.addEventListener(this._createInternalTextureOnEvent, this._createInternalTexture);\r\n\r\n if (this._settings.autoPlay) {\r\n this._handlePlay();\r\n }\r\n\r\n const videoHasEnoughData = this.video.readyState >= this.video.HAVE_CURRENT_DATA;\r\n if (this._settings.poster && (!this._settings.autoPlay || !videoHasEnoughData)) {\r\n this._texture = this._getEngine()!.createTexture(this._settings.poster!, false, !this.invertY, scene);\r\n this._displayingPosterTexture = true;\r\n } else if (videoHasEnoughData) {\r\n this._createInternalTexture();\r\n }\r\n }\r\n\r\n /**\r\n * Get the current class name of the video texture useful for serialization or dynamic coding.\r\n * @returns \"VideoTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"VideoTexture\";\r\n }\r\n\r\n private _getName(src: string | string[] | HTMLVideoElement): string {\r\n if (src instanceof HTMLVideoElement) {\r\n return src.currentSrc;\r\n }\r\n\r\n if (typeof src === \"object\") {\r\n return src.toString();\r\n }\r\n\r\n return src;\r\n }\r\n\r\n private _getVideo(src: string | string[] | HTMLVideoElement): HTMLVideoElement {\r\n if ((<any>src).isNative) {\r\n return <HTMLVideoElement>src;\r\n }\r\n if (src instanceof HTMLVideoElement) {\r\n Tools.SetCorsBehavior(src.currentSrc, src);\r\n return src;\r\n }\r\n const video: HTMLVideoElement = document.createElement(\"video\");\r\n if (typeof src === \"string\") {\r\n Tools.SetCorsBehavior(src, video);\r\n video.src = src;\r\n } else {\r\n Tools.SetCorsBehavior(src[0], video);\r\n src.forEach((url) => {\r\n const source = document.createElement(\"source\");\r\n source.src = url;\r\n video.appendChild(source);\r\n });\r\n }\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n removeSource(video);\r\n });\r\n\r\n return video;\r\n }\r\n\r\n private _createInternalTexture = (): void => {\r\n if (this._texture != null) {\r\n if (this._displayingPosterTexture) {\r\n this._texture.dispose();\r\n this._displayingPosterTexture = false;\r\n } else {\r\n return;\r\n }\r\n }\r\n\r\n if (!this._getEngine()!.needPOTTextures || (Tools.IsExponentOfTwo(this.video.videoWidth) && Tools.IsExponentOfTwo(this.video.videoHeight))) {\r\n this.wrapU = Texture.WRAP_ADDRESSMODE;\r\n this.wrapV = Texture.WRAP_ADDRESSMODE;\r\n } else {\r\n this.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n this._generateMipMaps = false;\r\n }\r\n\r\n this._texture = this._getEngine()!.createDynamicTexture(this.video.videoWidth, this.video.videoHeight, this._generateMipMaps, this.samplingMode);\r\n\r\n if (!this.video.autoplay && !this._settings.poster) {\r\n const oldHandler = this.video.onplaying;\r\n const oldMuted = this.video.muted;\r\n this.video.muted = true;\r\n this.video.onplaying = () => {\r\n this.video.muted = oldMuted;\r\n this.video.onplaying = oldHandler;\r\n this._updateInternalTexture();\r\n if (!this._errorFound) {\r\n this.video.pause();\r\n }\r\n if (this.onLoadObservable.hasObservers()) {\r\n this.onLoadObservable.notifyObservers(this);\r\n }\r\n };\r\n this._handlePlay();\r\n } else {\r\n this._updateInternalTexture();\r\n if (this.onLoadObservable.hasObservers()) {\r\n this.onLoadObservable.notifyObservers(this);\r\n }\r\n }\r\n };\r\n\r\n private _reset = (): void => {\r\n if (this._texture == null) {\r\n return;\r\n }\r\n\r\n if (!this._displayingPosterTexture) {\r\n this._texture.dispose();\r\n this._texture = null;\r\n }\r\n };\r\n\r\n /**\r\n * @internal Internal method to initiate `update`.\r\n */\r\n public _rebuild(): void {\r\n this.update();\r\n }\r\n\r\n /**\r\n * Update Texture in the `auto` mode. Does not do anything if `settings.autoUpdateTexture` is false.\r\n */\r\n public update(): void {\r\n if (!this.autoUpdateTexture) {\r\n // Expecting user to call `updateTexture` manually\r\n return;\r\n }\r\n\r\n this.updateTexture(true);\r\n }\r\n\r\n /**\r\n * Update Texture in `manual` mode. Does not do anything if not visible or paused.\r\n * @param isVisible Visibility state, detected by user using `scene.getActiveMeshes()` or otherwise.\r\n */\r\n public updateTexture(isVisible: boolean): void {\r\n if (!isVisible) {\r\n return;\r\n }\r\n if (this.video.paused && this._stillImageCaptured) {\r\n return;\r\n }\r\n this._stillImageCaptured = true;\r\n this._updateInternalTexture();\r\n }\r\n\r\n protected _updateInternalTexture = (): void => {\r\n if (this._texture == null) {\r\n return;\r\n }\r\n if (this.video.readyState < this.video.HAVE_CURRENT_DATA) {\r\n return;\r\n }\r\n if (this._displayingPosterTexture) {\r\n return;\r\n }\r\n\r\n const frameId = this.getScene()!.getFrameId();\r\n if (this._frameId === frameId) {\r\n return;\r\n }\r\n\r\n this._frameId = frameId;\r\n\r\n this._getEngine()!.updateVideoTexture(this._texture, this.video, this._invertY);\r\n };\r\n\r\n /**\r\n * Change video content. Changing video instance or setting multiple urls (as in constructor) is not supported.\r\n * @param url New url.\r\n */\r\n public updateURL(url: string): void {\r\n this.video.src = url;\r\n this._currentSrc = url;\r\n }\r\n\r\n /**\r\n * Clones the texture.\r\n * @returns the cloned texture\r\n */\r\n public clone(): VideoTexture {\r\n return new VideoTexture(this.name, this._currentSrc!, this.getScene(), this._generateMipMaps, this.invertY, this.samplingMode, this._settings);\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n */\r\n public dispose(): void {\r\n super.dispose();\r\n\r\n this._currentSrc = null;\r\n\r\n if (this._onUserActionRequestedObservable) {\r\n this._onUserActionRequestedObservable.clear();\r\n this._onUserActionRequestedObservable = null;\r\n }\r\n\r\n this.video.removeEventListener(this._createInternalTextureOnEvent, this._createInternalTexture);\r\n this.video.removeEventListener(\"paused\", this._updateInternalTexture);\r\n this.video.removeEventListener(\"seeked\", this._updateInternalTexture);\r\n this.video.removeEventListener(\"emptied\", this._reset);\r\n this.video.pause();\r\n }\r\n\r\n /**\r\n * Creates a video texture straight from a stream.\r\n * @param scene Define the scene the texture should be created in\r\n * @param stream Define the stream the texture should be created from\r\n * @param constraints video constraints\r\n * @param invertY Defines if the video should be stored with invert Y set to true (true by default)\r\n * @returns The created video texture as a promise\r\n */\r\n public static CreateFromStreamAsync(scene: Scene, stream: MediaStream, constraints: any, invertY = true): Promise<VideoTexture> {\r\n const video = scene.getEngine().createVideoElement(constraints);\r\n\r\n if (scene.getEngine()._badOS) {\r\n // Yes... I know and I hope to remove it soon...\r\n document.body.appendChild(video);\r\n video.style.transform = \"scale(0.0001, 0.0001)\";\r\n video.style.opacity = \"0\";\r\n video.style.position = \"fixed\";\r\n video.style.bottom = \"0px\";\r\n video.style.right = \"0px\";\r\n }\r\n\r\n video.setAttribute(\"autoplay\", \"\");\r\n video.setAttribute(\"muted\", \"true\");\r\n video.setAttribute(\"playsinline\", \"\");\r\n video.muted = true;\r\n\r\n if (video.isNative) {\r\n // No additional configuration needed for native\r\n } else if (video.mozSrcObject !== undefined) {\r\n // hack for Firefox < 19\r\n video.mozSrcObject = stream;\r\n } else {\r\n if (typeof video.srcObject == \"object\") {\r\n video.srcObject = stream;\r\n } else {\r\n // older API. See https://developer.mozilla.org/en-US/docs/Web/API/URL/createObjectURL#using_object_urls_for_media_streams\r\n video.src = window.URL && window.URL.createObjectURL(stream as any);\r\n }\r\n }\r\n\r\n return new Promise<VideoTexture>((resolve) => {\r\n const onPlaying = () => {\r\n const videoTexture = new VideoTexture(\"video\", video, scene, true, invertY);\r\n if (scene.getEngine()._badOS) {\r\n videoTexture.onDisposeObservable.addOnce(() => {\r\n video.remove();\r\n });\r\n }\r\n videoTexture.onDisposeObservable.addOnce(() => {\r\n removeSource(video);\r\n });\r\n\r\n resolve(videoTexture);\r\n video.removeEventListener(\"playing\", onPlaying);\r\n };\r\n\r\n video.addEventListener(\"playing\", onPlaying);\r\n video.play();\r\n });\r\n }\r\n\r\n /**\r\n * Creates a video texture straight from your WebCam video feed.\r\n * @param scene Define the scene the texture should be created in\r\n * @param constraints Define the constraints to use to create the web cam feed from WebRTC\r\n * @param audioConstaints Define the audio constraints to use to create the web cam feed from WebRTC\r\n * @param invertY Defines if the video should be stored with invert Y set to true (true by default)\r\n * @returns The created video texture as a promise\r\n */\r\n public static CreateFromWebCamAsync(\r\n scene: Scene,\r\n constraints: {\r\n minWidth: number;\r\n maxWidth: number;\r\n minHeight: number;\r\n maxHeight: number;\r\n deviceId: string;\r\n } & MediaTrackConstraints,\r\n audioConstaints: boolean | MediaTrackConstraints = false,\r\n invertY = true\r\n ): Promise<VideoTexture> {\r\n let constraintsDeviceId;\r\n if (constraints && constraints.deviceId) {\r\n constraintsDeviceId = {\r\n exact: constraints.deviceId,\r\n };\r\n }\r\n\r\n if (navigator.mediaDevices) {\r\n return navigator.mediaDevices\r\n .getUserMedia({\r\n video: constraints,\r\n audio: audioConstaints,\r\n })\r\n .then((stream) => {\r\n return this.CreateFromStreamAsync(scene, stream, constraints, invertY);\r\n });\r\n } else {\r\n // This is technically not needed because all moden browsers support mediaDevices.getUserMedia\r\n const getUserMedia = (navigator as any).getUserMedia || navigator.mozGetUserMedia;\r\n\r\n if (getUserMedia) {\r\n getUserMedia(\r\n {\r\n video: {\r\n deviceId: constraintsDeviceId,\r\n width: {\r\n min: (constraints && constraints.minWidth) || 256,\r\n max: (constraints && constraints.maxWidth) || 640,\r\n },\r\n height: {\r\n min: (constraints && constraints.minHeight) || 256,\r\n max: (constraints && constraints.maxHeight) || 480,\r\n },\r\n },\r\n audio: audioConstaints,\r\n },\r\n (stream: any) => {\r\n return this.CreateFromStreamAsync(scene, stream, constraints, invertY);\r\n },\r\n function (e: any) {\r\n Logger.Error(e.name);\r\n }\r\n );\r\n }\r\n }\r\n\r\n return Promise.reject(\"No support for userMedia on this device\");\r\n }\r\n\r\n /**\r\n * Creates a video texture straight from your WebCam video feed.\r\n * @param scene Defines the scene the texture should be created in\r\n * @param onReady Defines a callback to triggered once the texture will be ready\r\n * @param constraints Defines the constraints to use to create the web cam feed from WebRTC\r\n * @param audioConstaints Defines the audio constraints to use to create the web cam feed from WebRTC\r\n * @param invertY Defines if the video should be stored with invert Y set to true (true by default)\r\n */\r\n public static CreateFromWebCam(\r\n scene: Scene,\r\n onReady: (videoTexture: VideoTexture) => void,\r\n constraints: {\r\n minWidth: number;\r\n maxWidth: number;\r\n minHeight: number;\r\n maxHeight: number;\r\n deviceId: string;\r\n } & MediaTrackConstraints,\r\n audioConstaints: boolean | MediaTrackConstraints = false,\r\n invertY = true\r\n ): void {\r\n this.CreateFromWebCamAsync(scene, constraints, audioConstaints, invertY)\r\n .then(function (videoTexture) {\r\n if (onReady) {\r\n onReady(videoTexture);\r\n }\r\n })\r\n .catch(function (err) {\r\n Logger.Error(err.name);\r\n });\r\n }\r\n}\r\n"]}
@@ -607,10 +607,13 @@ export class Material {
607
607
  * @returns a boolean specifying if alpha blending is needed for the mesh
608
608
  */
609
609
  needAlphaBlendingForMesh(mesh) {
610
- if (this._disableAlphaBlending && mesh.visibility >= 1.0) {
610
+ if (mesh.visibility < 1.0) {
611
+ return true;
612
+ }
613
+ if (this._disableAlphaBlending) {
611
614
  return false;
612
615
  }
613
- return this.needAlphaBlending() || mesh.visibility < 1.0 || mesh.hasVertexAlpha;
616
+ return mesh.hasVertexAlpha || this.needAlphaBlending();
614
617
  }
615
618
  /**
616
619
  * Specifies whether or not this material should be rendered in alpha test mode.