@babylonjs/core 5.22.1 → 5.23.0

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Files changed (69) hide show
  1. package/Animations/animatable.js +2 -1
  2. package/Animations/animatable.js.map +1 -1
  3. package/Animations/animation.js +137 -139
  4. package/Animations/animation.js.map +1 -1
  5. package/Animations/runtimeAnimation.js +6 -7
  6. package/Animations/runtimeAnimation.js.map +1 -1
  7. package/Audio/sound.d.ts +2 -1
  8. package/Audio/sound.js +21 -9
  9. package/Audio/sound.js.map +1 -1
  10. package/Bones/skeleton.js +9 -3
  11. package/Bones/skeleton.js.map +1 -1
  12. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +3 -22
  13. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  14. package/Cameras/Inputs/BaseCameraPointersInput.js +3 -3
  15. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  16. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +1 -11
  17. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  18. package/Cameras/Inputs/flyCameraMouseInput.js +3 -3
  19. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  20. package/Cameras/Inputs/followCameraMouseWheelInput.js +1 -4
  21. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  22. package/Cameras/Inputs/freeCameraMouseInput.js +3 -3
  23. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  24. package/DeviceInput/webDeviceInputSystem.js +20 -2
  25. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  26. package/Engines/thinEngine.js +2 -2
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/Events/deviceInputEvents.d.ts +11 -4
  29. package/Events/deviceInputEvents.js.map +1 -1
  30. package/Inputs/scene.inputManager.js +4 -4
  31. package/Inputs/scene.inputManager.js.map +1 -1
  32. package/Loading/Plugins/babylonFileLoader.js +3 -0
  33. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  34. package/Materials/Background/backgroundMaterial.js +4 -0
  35. package/Materials/Background/backgroundMaterial.js.map +1 -1
  36. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +4 -1
  37. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  38. package/Materials/Node/nodeMaterial.js +4 -0
  39. package/Materials/Node/nodeMaterial.js.map +1 -1
  40. package/Materials/PBR/pbrBaseMaterial.js +4 -1
  41. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  42. package/Materials/standardMaterial.js +4 -1
  43. package/Materials/standardMaterial.js.map +1 -1
  44. package/Meshes/abstractMesh.js +7 -1
  45. package/Meshes/abstractMesh.js.map +1 -1
  46. package/Meshes/groundMesh.d.ts +5 -4
  47. package/Meshes/groundMesh.js +5 -4
  48. package/Meshes/groundMesh.js.map +1 -1
  49. package/Meshes/transformNode.js +3 -0
  50. package/Meshes/transformNode.js.map +1 -1
  51. package/Misc/basis.js +16 -2
  52. package/Misc/basis.js.map +1 -1
  53. package/Misc/logger.js +1 -1
  54. package/Misc/logger.js.map +1 -1
  55. package/Offline/database.js +3 -3
  56. package/Offline/database.js.map +1 -1
  57. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +3 -3
  58. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  59. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +1 -2
  60. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  61. package/Sprites/spriteSceneComponent.js +4 -1
  62. package/Sprites/spriteSceneComponent.js.map +1 -1
  63. package/package.json +1 -1
  64. package/readme.md +0 -4
  65. package/scene.d.ts +19 -2
  66. package/scene.js +34 -0
  67. package/scene.js.map +1 -1
  68. package/sceneComponent.d.ts +1 -1
  69. package/sceneComponent.js.map +1 -1
@@ -1,4 +1,5 @@
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  import { Observable } from "../Misc/observable.js";
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+ import { ScenePerformancePriority } from "../scene.js";
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  import { Quaternion, Matrix, Vector3, TmpVectors } from "../Maths/math.vector.js";
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  import { Engine } from "../Engines/engine.js";
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  import { VertexBuffer } from "../Buffers/buffer.js";
@@ -240,11 +241,16 @@ export class AbstractMesh extends TransformNode {
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  }
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  this.onCollisionPositionChangeObservable.notifyObservers(this.position);
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  };
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- this.getScene().addMesh(this);
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+ scene = this.getScene();
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+ scene.addMesh(this);
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  this._resyncLightSources();
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  // Mesh Uniform Buffer.
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  this._uniformBuffer = new UniformBuffer(this.getScene().getEngine(), undefined, undefined, name, !this.getScene().getEngine().isWebGPU);
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  this._buildUniformLayout();
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+ if (scene.performancePriority !== ScenePerformancePriority.BackwardCompatible) {
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+ this.alwaysSelectAsActiveMesh = true;
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+ this.isPickable = false;
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+ }
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  }
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  /**
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  * No billboard