@babylonjs/core 5.18.0 → 5.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Debug/debugLayer.d.ts +36 -0
- package/Debug/debugLayer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSource.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceSource.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.js +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/{Helpers/eventFactory.d.ts → eventFactory.d.ts} +4 -4
- package/DeviceInput/{Helpers/eventFactory.js → eventFactory.js} +2 -2
- package/DeviceInput/eventFactory.js.map +1 -0
- package/DeviceInput/{InputDevices/inputInterfaces.d.ts → inputInterfaces.d.ts} +2 -2
- package/DeviceInput/{InputDevices/inputInterfaces.js → inputInterfaces.js} +0 -0
- package/DeviceInput/inputInterfaces.js.map +1 -0
- package/DeviceInput/{InputDevices/internalDeviceSourceManager.d.ts → internalDeviceSourceManager.d.ts} +7 -7
- package/DeviceInput/{InputDevices/internalDeviceSourceManager.js → internalDeviceSourceManager.js} +2 -2
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -0
- package/DeviceInput/{InputDevices/nativeDeviceInputSystem.d.ts → nativeDeviceInputSystem.d.ts} +2 -2
- package/DeviceInput/{InputDevices/nativeDeviceInputSystem.js → nativeDeviceInputSystem.js} +2 -2
- package/DeviceInput/nativeDeviceInputSystem.js.map +1 -0
- package/DeviceInput/{InputDevices/webDeviceInputSystem.d.ts → webDeviceInputSystem.d.ts} +3 -3
- package/DeviceInput/{InputDevices/webDeviceInputSystem.js → webDeviceInputSystem.js} +4 -4
- package/DeviceInput/webDeviceInputSystem.js.map +1 -0
- package/Engines/Extensions/engine.query.js +5 -1
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.transformFeedback.js +5 -1
- package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +1 -1
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/engine.d.ts +21 -242
- package/Engines/thinEngine.d.ts +1 -1
- package/Engines/thinEngine.js +7 -3
- package/Engines/thinEngine.js.map +1 -1
- package/Gizmos/axisDragGizmo.d.ts +20 -1
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.d.ts +26 -1
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +71 -1
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/cameraGizmo.d.ts +15 -1
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/gizmoManager.d.ts +8 -8
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Gizmos/lightGizmo.d.ts +13 -1
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeDragGizmo.d.ts +20 -1
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.d.ts +22 -1
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.d.ts +44 -10
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +29 -6
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.d.ts +34 -6
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +16 -4
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +1 -0
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.d.ts +39 -0
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +97 -0
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -0
- package/Materials/Node/Blocks/Fragment/index.d.ts +1 -0
- package/Materials/Node/Blocks/Fragment/index.js +1 -0
- package/Materials/Node/Blocks/Fragment/index.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +10 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js +5 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +3 -0
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.js +9 -5
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/index.d.ts +1 -0
- package/Materials/index.js +1 -0
- package/Materials/index.js.map +1 -1
- package/Materials/materialHelper.js +1 -1
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/standardMaterial.js +7 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/math.vector.d.ts +132 -6
- package/Maths/math.vector.js +151 -7
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/groundMesh.js +1 -1
- package/Meshes/groundMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +12 -12
- package/Meshes/mesh.js +13 -12
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/transformNode.js +1 -0
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/assetsManager.d.ts +9 -0
- package/Misc/assetsManager.js +3 -1
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/basis.js +7 -4
- package/Misc/basis.js.map +1 -1
- package/Misc/computePressure.d.ts +9 -3
- package/Misc/computePressure.js +13 -5
- package/Misc/computePressure.js.map +1 -1
- package/Misc/fileTools.js +7 -1
- package/Misc/fileTools.js.map +1 -1
- package/Misc/iInspectable.d.ts +14 -1
- package/Misc/iInspectable.js +4 -0
- package/Misc/iInspectable.js.map +1 -1
- package/Misc/sceneSerializer.js +1 -1
- package/Misc/sceneSerializer.js.map +1 -1
- package/Misc/tools.js +12 -1
- package/Misc/tools.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +1 -0
- package/Particles/solidParticleSystem.js +4 -1
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Physics/physicsImpostor.js +8 -2
- package/Physics/physicsImpostor.js.map +1 -1
- package/XR/webXRDefaultExperience.d.ts +10 -0
- package/XR/webXRDefaultExperience.js +2 -12
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXRExperienceHelper.js +12 -12
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/node.d.ts +2 -0
- package/node.js +2 -0
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +1 -1
- package/scene.js +7 -3
- package/scene.js.map +1 -1
- package/DeviceInput/Helpers/eventFactory.js.map +0 -1
- package/DeviceInput/InputDevices/inputInterfaces.js.map +0 -1
- package/DeviceInput/InputDevices/internalDeviceSourceManager.js.map +0 -1
- package/DeviceInput/InputDevices/nativeDeviceInputSystem.js.map +0 -1
- package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +0 -1
package/Maths/math.vector.js
CHANGED
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@@ -406,6 +406,16 @@ var Vector2 = /** @class */ (function () {
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Vector2.One = function () {
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return new Vector2(1, 1);
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};
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Object.defineProperty(Vector2, "ZeroReadOnly", {
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/**
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* Gets a zero Vector2 that must not be updated
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*/
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get: function () {
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return Vector2._ZeroReadOnly;
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},
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enumerable: false,
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configurable: true
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});
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/**
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* Gets a new Vector2 set from the given index element of the given array
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* @param array defines the data source
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@@ -677,6 +687,7 @@ var Vector2 = /** @class */ (function () {
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var proj = segA.add(v.multiplyByFloats(t, t));
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return Vector2.Distance(p, proj);
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};
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Vector2._ZeroReadOnly = Vector2.Zero();
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return Vector2;
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}());
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export { Vector2 };
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* A Vector3 is the main object used in 3D geometry
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* It can represent either the coordinates of a point the space, either a direction
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* Reminder: js uses a left handed forward facing system
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* Example Playground - Overview - https://playground.babylonjs.com/#R1F8YU
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*/
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var Vector3 = /** @class */ (function () {
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/**
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});
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/**
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* Creates a string representation of the Vector3
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* Example Playground https://playground.babylonjs.com/#R1F8YU#67
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* @returns a string with the Vector3 coordinates.
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*/
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Vector3.prototype.toString = function () {
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// Operators
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/**
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* Creates an array containing three elements : the coordinates of the Vector3
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* Example Playground https://playground.babylonjs.com/#R1F8YU#10
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* @returns a new array of numbers
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*/
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Vector3.prototype.asArray = function () {
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};
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/**
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* Populates the given array or Float32Array from the given index with the successive coordinates of the Vector3
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* Example Playground https://playground.babylonjs.com/#R1F8YU#65
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* @param array defines the destination array
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* @param index defines the offset in the destination array
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* @returns the current Vector3
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};
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/**
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* Update the current vector from an array
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* Example Playground https://playground.babylonjs.com/#R1F8YU#24
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* @param array defines the destination array
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* @returns the current Vector3
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};
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/**
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* Converts the current Vector3 into a quaternion (considering that the Vector3 contains Euler angles representation of a rotation)
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* Example Playground https://playground.babylonjs.com/#R1F8YU#66
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*/
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Vector3.prototype.toQuaternion = function () {
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/**
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/**
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* Example Playground https://playground.babylonjs.com/#R1F8YU#5
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* Gets a new Vector3, result of the addition the current Vector3 and the given vector
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/**
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* Adds the current Vector3 to the given one and stores the result in the vector "result"
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* Example Playground https://playground.babylonjs.com/#R1F8YU#6
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*/
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* Returns a new Vector3, result of the subtraction of the given vector from the current Vector3
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* Example Playground https://playground.babylonjs.com/#R1F8YU#60
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* Example Playground https://playground.babylonjs.com/#R1F8YU#63
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/**
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* Returns a new Vector3 set with the subtraction of the given floats from the current Vector3 coordinates
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* Example Playground https://playground.babylonjs.com/#R1F8YU#62
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/**
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* Example Playground https://playground.babylonjs.com/#R1F8YU#57
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* Example Playground https://playground.babylonjs.com/#R1F8YU#9
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* @param result the output vector
|
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* @returns the current Vector3
|
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@@ -965,6 +998,7 @@ var Vector3 = /** @class */ (function () {
|
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};
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/**
|
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|
* Rotates the vector in place using the given unit quaternion
|
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+
* Example Playground https://playground.babylonjs.com/#R1F8YU#8
|
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* @param q the unit quaternion representing the rotation
|
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* @returns the current updated Vector3
|
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*/
|
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@@ -973,6 +1007,7 @@ var Vector3 = /** @class */ (function () {
|
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};
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|
/**
|
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* Rotates the vector using the given unit quaternion and returns the new vector
|
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+
* Example Playground https://playground.babylonjs.com/#R1F8YU#7
|
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* @param q the unit quaternion representing the rotation
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* @returns a new Vector3
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*/
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@@ -981,6 +1016,7 @@ var Vector3 = /** @class */ (function () {
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};
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/**
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* Scale the current Vector3 values by a factor and add the result to a given Vector3
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+
* Example Playground https://playground.babylonjs.com/#R1F8YU#55
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* @param scale defines the scale factor
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* @param result defines the Vector3 object where to store the result
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* @returns the unmodified current Vector3
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@@ -990,6 +1026,7 @@ var Vector3 = /** @class */ (function () {
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};
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/**
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* Projects the current point Vector3 to a plane along a ray starting from a specified origin and passing through the current point Vector3.
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+
* Example Playground https://playground.babylonjs.com/#R1F8YU#48
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* @param plane defines the plane to project to
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* @param origin defines the origin of the projection ray
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* @returns the projected vector3
|
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@@ -1001,6 +1038,7 @@ var Vector3 = /** @class */ (function () {
|
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};
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/**
|
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* Projects the current point Vector3 to a plane along a ray starting from a specified origin and passing through the current point Vector3.
|
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+
* Example Playground https://playground.babylonjs.com/#R1F8YU#49
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* @param plane defines the plane to project to
|
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* @param origin defines the origin of the projection ray
|
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* @param result defines the Vector3 where to store the result
|
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@@ -1015,7 +1053,7 @@ var Vector3 = /** @class */ (function () {
|
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var denom = Vector3.Dot(V, n);
|
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|
//When the ray is close to parallel to the plane return infinity vector
|
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|
if (Math.abs(denom) < Math.pow(10, -10)) {
|
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-
|
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+
result.setAll(Infinity);
|
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|
}
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else {
|
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var t = -(Vector3.Dot(origin, n) + d) / denom;
|
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@@ -1026,6 +1064,7 @@ var Vector3 = /** @class */ (function () {
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};
|
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|
/**
|
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* Returns true if the current Vector3 and the given vector coordinates are strictly equal
|
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|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#19
|
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* @param otherVector defines the second operand
|
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|
* @returns true if both vectors are equals
|
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|
*/
|
|
@@ -1034,6 +1073,7 @@ var Vector3 = /** @class */ (function () {
|
|
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|
};
|
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|
/**
|
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|
* Returns true if the current Vector3 and the given vector coordinates are distant less than epsilon
|
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|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#21
|
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|
* @param otherVector defines the second operand
|
|
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|
* @param epsilon defines the minimal distance to define values as equals
|
|
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|
* @returns true if both vectors are distant less than epsilon
|
|
@@ -1047,16 +1087,18 @@ var Vector3 = /** @class */ (function () {
|
|
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|
};
|
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|
/**
|
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|
* Returns true if the current Vector3 coordinates equals the given floats
|
|
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|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#20
|
|
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|
* @param x defines the x coordinate of the operand
|
|
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|
* @param y defines the y coordinate of the operand
|
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|
* @param z defines the z coordinate of the operand
|
|
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|
-
* @returns true if both vectors are
|
|
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|
+
* @returns true if both vectors are equal
|
|
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|
*/
|
|
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1096
|
Vector3.prototype.equalsToFloats = function (x, y, z) {
|
|
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|
return this._x === x && this._y === y && this._z === z;
|
|
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|
};
|
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|
/**
|
|
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|
* Multiplies the current Vector3 coordinates by the given ones
|
|
1101
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#32
|
|
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|
* @param otherVector defines the second operand
|
|
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|
* @returns the current updated Vector3
|
|
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|
*/
|
|
@@ -1068,6 +1110,7 @@ var Vector3 = /** @class */ (function () {
|
|
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|
};
|
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1111
|
/**
|
|
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|
* Returns a new Vector3, result of the multiplication of the current Vector3 by the given vector
|
|
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|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#31
|
|
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|
* @param otherVector defines the second operand
|
|
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|
* @returns the new Vector3
|
|
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|
*/
|
|
@@ -1076,6 +1119,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
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|
};
|
|
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|
/**
|
|
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|
* Multiplies the current Vector3 by the given one and stores the result in the given vector "result"
|
|
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|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#33
|
|
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1123
|
* @param otherVector defines the second operand
|
|
1080
1124
|
* @param result defines the Vector3 object where to store the result
|
|
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|
* @returns the current Vector3
|
|
@@ -1085,6 +1129,7 @@ var Vector3 = /** @class */ (function () {
|
|
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|
};
|
|
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|
/**
|
|
1087
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|
* Returns a new Vector3 set with the result of the multiplication of the current Vector3 coordinates by the given floats
|
|
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|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#34
|
|
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|
* @param x defines the x coordinate of the operand
|
|
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|
* @param y defines the y coordinate of the operand
|
|
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|
* @param z defines the z coordinate of the operand
|
|
@@ -1095,6 +1140,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
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|
};
|
|
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|
/**
|
|
1097
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|
* Returns a new Vector3 set with the result of the division of the current Vector3 coordinates by the given ones
|
|
1143
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#16
|
|
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|
* @param otherVector defines the second operand
|
|
1099
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|
* @returns the new Vector3
|
|
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1146
|
*/
|
|
@@ -1103,6 +1149,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1103
1149
|
};
|
|
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1150
|
/**
|
|
1105
1151
|
* Divides the current Vector3 coordinates by the given ones and stores the result in the given vector "result"
|
|
1152
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#18
|
|
1106
1153
|
* @param otherVector defines the second operand
|
|
1107
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|
* @param result defines the Vector3 object where to store the result
|
|
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1155
|
* @returns the current Vector3
|
|
@@ -1112,6 +1159,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1112
1159
|
};
|
|
1113
1160
|
/**
|
|
1114
1161
|
* Divides the current Vector3 coordinates by the given ones.
|
|
1162
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#17
|
|
1115
1163
|
* @param otherVector defines the second operand
|
|
1116
1164
|
* @returns the current updated Vector3
|
|
1117
1165
|
*/
|
|
@@ -1120,6 +1168,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1120
1168
|
};
|
|
1121
1169
|
/**
|
|
1122
1170
|
* Updates the current Vector3 with the minimal coordinate values between its and the given vector ones
|
|
1171
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#29
|
|
1123
1172
|
* @param other defines the second operand
|
|
1124
1173
|
* @returns the current updated Vector3
|
|
1125
1174
|
*/
|
|
@@ -1128,6 +1177,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1128
1177
|
};
|
|
1129
1178
|
/**
|
|
1130
1179
|
* Updates the current Vector3 with the maximal coordinate values between its and the given vector ones.
|
|
1180
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#27
|
|
1131
1181
|
* @param other defines the second operand
|
|
1132
1182
|
* @returns the current updated Vector3
|
|
1133
1183
|
*/
|
|
@@ -1136,6 +1186,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1136
1186
|
};
|
|
1137
1187
|
/**
|
|
1138
1188
|
* Updates the current Vector3 with the minimal coordinate values between its and the given coordinates
|
|
1189
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#30
|
|
1139
1190
|
* @param x defines the x coordinate of the operand
|
|
1140
1191
|
* @param y defines the y coordinate of the operand
|
|
1141
1192
|
* @param z defines the z coordinate of the operand
|
|
@@ -1155,6 +1206,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1155
1206
|
};
|
|
1156
1207
|
/**
|
|
1157
1208
|
* Updates the current Vector3 with the maximal coordinate values between its and the given coordinates.
|
|
1209
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#28
|
|
1158
1210
|
* @param x defines the x coordinate of the operand
|
|
1159
1211
|
* @param y defines the y coordinate of the operand
|
|
1160
1212
|
* @param z defines the z coordinate of the operand
|
|
@@ -1214,13 +1266,15 @@ var Vector3 = /** @class */ (function () {
|
|
|
1214
1266
|
});
|
|
1215
1267
|
/**
|
|
1216
1268
|
* Gets a new Vector3 from current Vector3 floored values
|
|
1269
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#22
|
|
1217
1270
|
* @returns a new Vector3
|
|
1218
1271
|
*/
|
|
1219
1272
|
Vector3.prototype.floor = function () {
|
|
1220
1273
|
return new Vector3(Math.floor(this._x), Math.floor(this._y), Math.floor(this._z));
|
|
1221
1274
|
};
|
|
1222
1275
|
/**
|
|
1223
|
-
* Gets a new Vector3 from current Vector3
|
|
1276
|
+
* Gets a new Vector3 from current Vector3 fractional values
|
|
1277
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#23
|
|
1224
1278
|
* @returns a new Vector3
|
|
1225
1279
|
*/
|
|
1226
1280
|
Vector3.prototype.fract = function () {
|
|
@@ -1229,6 +1283,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1229
1283
|
// Properties
|
|
1230
1284
|
/**
|
|
1231
1285
|
* Gets the length of the Vector3
|
|
1286
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#25
|
|
1232
1287
|
* @returns the length of the Vector3
|
|
1233
1288
|
*/
|
|
1234
1289
|
Vector3.prototype.length = function () {
|
|
@@ -1236,6 +1291,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1236
1291
|
};
|
|
1237
1292
|
/**
|
|
1238
1293
|
* Gets the squared length of the Vector3
|
|
1294
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#26
|
|
1239
1295
|
* @returns squared length of the Vector3
|
|
1240
1296
|
*/
|
|
1241
1297
|
Vector3.prototype.lengthSquared = function () {
|
|
@@ -1244,6 +1300,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1244
1300
|
Object.defineProperty(Vector3.prototype, "hasAZeroComponent", {
|
|
1245
1301
|
/**
|
|
1246
1302
|
* Gets a boolean indicating if the vector contains a zero in one of its components
|
|
1303
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#1
|
|
1247
1304
|
*/
|
|
1248
1305
|
get: function () {
|
|
1249
1306
|
return this._x * this._y * this._z === 0;
|
|
@@ -1254,6 +1311,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1254
1311
|
/**
|
|
1255
1312
|
* Normalize the current Vector3.
|
|
1256
1313
|
* Please note that this is an in place operation.
|
|
1314
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#122
|
|
1257
1315
|
* @returns the current updated Vector3
|
|
1258
1316
|
*/
|
|
1259
1317
|
Vector3.prototype.normalize = function () {
|
|
@@ -1261,6 +1319,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1261
1319
|
};
|
|
1262
1320
|
/**
|
|
1263
1321
|
* Reorders the x y z properties of the vector in place
|
|
1322
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#44
|
|
1264
1323
|
* @param order new ordering of the properties (eg. for vector 1,2,3 with "ZYX" will produce 3,2,1)
|
|
1265
1324
|
* @returns the current updated vector
|
|
1266
1325
|
*/
|
|
@@ -1278,6 +1337,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1278
1337
|
};
|
|
1279
1338
|
/**
|
|
1280
1339
|
* Rotates the vector around 0,0,0 by a quaternion
|
|
1340
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#47
|
|
1281
1341
|
* @param quaternion the rotation quaternion
|
|
1282
1342
|
* @param result vector to store the result
|
|
1283
1343
|
* @returns the resulting vector
|
|
@@ -1289,6 +1349,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1289
1349
|
};
|
|
1290
1350
|
/**
|
|
1291
1351
|
* Rotates a vector around a given point
|
|
1352
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#46
|
|
1292
1353
|
* @param quaternion the rotation quaternion
|
|
1293
1354
|
* @param point the point to rotate around
|
|
1294
1355
|
* @param result vector to store the result
|
|
@@ -1303,6 +1364,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1303
1364
|
/**
|
|
1304
1365
|
* Returns a new Vector3 as the cross product of the current vector and the "other" one
|
|
1305
1366
|
* The cross product is then orthogonal to both current and "other"
|
|
1367
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#14
|
|
1306
1368
|
* @param other defines the right operand
|
|
1307
1369
|
* @returns the cross product
|
|
1308
1370
|
*/
|
|
@@ -1312,6 +1374,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1312
1374
|
/**
|
|
1313
1375
|
* Normalize the current Vector3 with the given input length.
|
|
1314
1376
|
* Please note that this is an in place operation.
|
|
1377
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#123
|
|
1315
1378
|
* @param len the length of the vector
|
|
1316
1379
|
* @returns the current updated Vector3
|
|
1317
1380
|
*/
|
|
@@ -1323,6 +1386,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1323
1386
|
};
|
|
1324
1387
|
/**
|
|
1325
1388
|
* Normalize the current Vector3 to a new vector
|
|
1389
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#124
|
|
1326
1390
|
* @returns the new Vector3
|
|
1327
1391
|
*/
|
|
1328
1392
|
Vector3.prototype.normalizeToNew = function () {
|
|
@@ -1332,6 +1396,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1332
1396
|
};
|
|
1333
1397
|
/**
|
|
1334
1398
|
* Normalize the current Vector3 to the reference
|
|
1399
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#125
|
|
1335
1400
|
* @param reference define the Vector3 to update
|
|
1336
1401
|
* @returns the updated Vector3
|
|
1337
1402
|
*/
|
|
@@ -1344,6 +1409,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1344
1409
|
};
|
|
1345
1410
|
/**
|
|
1346
1411
|
* Creates a new Vector3 copied from the current Vector3
|
|
1412
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#11
|
|
1347
1413
|
* @returns the new Vector3
|
|
1348
1414
|
*/
|
|
1349
1415
|
Vector3.prototype.clone = function () {
|
|
@@ -1351,6 +1417,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1351
1417
|
};
|
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|
/**
|
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|
* Copies the given vector coordinates to the current Vector3 ones
|
|
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|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#12
|
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|
* @param source defines the source Vector3
|
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|
* @returns the current updated Vector3
|
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|
*/
|
|
@@ -1359,6 +1426,7 @@ var Vector3 = /** @class */ (function () {
|
|
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|
};
|
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|
/**
|
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|
* Copies the given floats to the current Vector3 coordinates
|
|
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|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#13
|
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* @param x defines the x coordinate of the operand
|
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|
* @param y defines the y coordinate of the operand
|
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|
* @param z defines the z coordinate of the operand
|
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@@ -1372,6 +1440,7 @@ var Vector3 = /** @class */ (function () {
|
|
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|
};
|
|
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|
/**
|
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|
* Copies the given floats to the current Vector3 coordinates
|
|
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|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#58
|
|
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|
* @param x defines the x coordinate of the operand
|
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|
* @param y defines the y coordinate of the operand
|
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|
* @param z defines the z coordinate of the operand
|
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@@ -1382,6 +1451,7 @@ var Vector3 = /** @class */ (function () {
|
|
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|
};
|
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|
/**
|
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|
* Copies the given float to the current Vector3 coordinates
|
|
1454
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#59
|
|
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|
* @param v defines the x, y and z coordinates of the operand
|
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|
* @returns the current updated Vector3
|
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|
*/
|
|
@@ -1392,6 +1462,7 @@ var Vector3 = /** @class */ (function () {
|
|
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|
// Statics
|
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|
/**
|
|
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|
* Get the clip factor between two vectors
|
|
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|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#126
|
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|
* @param vector0 defines the first operand
|
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* @param vector1 defines the second operand
|
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* @param axis defines the axis to use
|
|
@@ -1406,6 +1477,7 @@ var Vector3 = /** @class */ (function () {
|
|
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|
};
|
|
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1478
|
/**
|
|
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|
* Get angle between two vectors
|
|
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|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#86
|
|
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|
* @param vector0 angle between vector0 and vector1
|
|
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|
* @param vector1 angle between vector0 and vector1
|
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|
* @param normal direction of the normal
|
|
@@ -1427,6 +1499,7 @@ var Vector3 = /** @class */ (function () {
|
|
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|
};
|
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1500
|
/**
|
|
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|
* Get angle between two vectors projected on a plane
|
|
1502
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#87
|
|
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|
* @param vector0 angle between vector0 and vector1
|
|
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|
* @param vector1 angle between vector0 and vector1
|
|
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|
* @param normal Normal of the projection plane
|
|
@@ -1451,6 +1524,10 @@ var Vector3 = /** @class */ (function () {
|
|
|
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1524
|
};
|
|
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1525
|
/**
|
|
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|
* Slerp between two vectors. See also `SmoothToRef`
|
|
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|
+
* Slerp is a spherical linear interpolation
|
|
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|
+
* giving a slow in and out effect
|
|
1529
|
+
* Example Playground 1 https://playground.babylonjs.com/#R1F8YU#108
|
|
1530
|
+
* Example Playground 2 https://playground.babylonjs.com/#R1F8YU#109
|
|
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1531
|
* @param vector0 Start vector
|
|
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|
* @param vector1 End vector
|
|
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|
* @param slerp amount (will be clamped between 0 and 1)
|
|
@@ -1487,6 +1564,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
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|
};
|
|
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1565
|
/**
|
|
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1566
|
* Smooth interpolation between two vectors using Slerp
|
|
1567
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#110
|
|
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1568
|
* @param source source vector
|
|
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|
* @param goal goal vector
|
|
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|
* @param deltaTime current interpolation frame
|
|
@@ -1498,6 +1576,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
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1576
|
};
|
|
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1577
|
/**
|
|
1500
1578
|
* Returns a new Vector3 set from the index "offset" of the given array
|
|
1579
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#83
|
|
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1580
|
* @param array defines the source array
|
|
1502
1581
|
* @param offset defines the offset in the source array
|
|
1503
1582
|
* @returns the new Vector3
|
|
@@ -1518,6 +1597,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1518
1597
|
};
|
|
1519
1598
|
/**
|
|
1520
1599
|
* Sets the given vector "result" with the element values from the index "offset" of the given array
|
|
1600
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#84
|
|
1521
1601
|
* @param array defines the source array
|
|
1522
1602
|
* @param offset defines the offset in the source array
|
|
1523
1603
|
* @param result defines the Vector3 where to store the result
|
|
@@ -1539,6 +1619,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1539
1619
|
};
|
|
1540
1620
|
/**
|
|
1541
1621
|
* Sets the given vector "result" with the given floats.
|
|
1622
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#85
|
|
1542
1623
|
* @param x defines the x coordinate of the source
|
|
1543
1624
|
* @param y defines the y coordinate of the source
|
|
1544
1625
|
* @param z defines the z coordinate of the source
|
|
@@ -1556,13 +1637,14 @@ var Vector3 = /** @class */ (function () {
|
|
|
1556
1637
|
};
|
|
1557
1638
|
/**
|
|
1558
1639
|
* Returns a new Vector3 set to (1.0, 1.0, 1.0)
|
|
1559
|
-
* @returns a new
|
|
1640
|
+
* @returns a new Vector3
|
|
1560
1641
|
*/
|
|
1561
1642
|
Vector3.One = function () {
|
|
1562
1643
|
return new Vector3(1.0, 1.0, 1.0);
|
|
1563
1644
|
};
|
|
1564
1645
|
/**
|
|
1565
1646
|
* Returns a new Vector3 set to (0.0, 1.0, 0.0)
|
|
1647
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#71
|
|
1566
1648
|
* @returns a new up Vector3
|
|
1567
1649
|
*/
|
|
1568
1650
|
Vector3.Up = function () {
|
|
@@ -1570,7 +1652,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1570
1652
|
};
|
|
1571
1653
|
Object.defineProperty(Vector3, "UpReadOnly", {
|
|
1572
1654
|
/**
|
|
1573
|
-
* Gets
|
|
1655
|
+
* Gets an up Vector3 that must not be updated
|
|
1574
1656
|
*/
|
|
1575
1657
|
get: function () {
|
|
1576
1658
|
return Vector3._UpReadOnly;
|
|
@@ -1578,6 +1660,16 @@ var Vector3 = /** @class */ (function () {
|
|
|
1578
1660
|
enumerable: false,
|
|
1579
1661
|
configurable: true
|
|
1580
1662
|
});
|
|
1663
|
+
Object.defineProperty(Vector3, "DownReadOnly", {
|
|
1664
|
+
/**
|
|
1665
|
+
* Gets a down Vector3 that must not be updated
|
|
1666
|
+
*/
|
|
1667
|
+
get: function () {
|
|
1668
|
+
return Vector3._DownReadOnly;
|
|
1669
|
+
},
|
|
1670
|
+
enumerable: false,
|
|
1671
|
+
configurable: true
|
|
1672
|
+
});
|
|
1581
1673
|
Object.defineProperty(Vector3, "RightReadOnly", {
|
|
1582
1674
|
/**
|
|
1583
1675
|
* Gets a right Vector3 that must not be updated
|
|
@@ -1630,6 +1722,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1630
1722
|
});
|
|
1631
1723
|
/**
|
|
1632
1724
|
* Returns a new Vector3 set to (0.0, -1.0, 0.0)
|
|
1725
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#71
|
|
1633
1726
|
* @returns a new down Vector3
|
|
1634
1727
|
*/
|
|
1635
1728
|
Vector3.Down = function () {
|
|
@@ -1637,6 +1730,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1637
1730
|
};
|
|
1638
1731
|
/**
|
|
1639
1732
|
* Returns a new Vector3 set to (0.0, 0.0, 1.0)
|
|
1733
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#71
|
|
1640
1734
|
* @param rightHandedSystem is the scene right-handed (negative z)
|
|
1641
1735
|
* @returns a new forward Vector3
|
|
1642
1736
|
*/
|
|
@@ -1646,8 +1740,9 @@ var Vector3 = /** @class */ (function () {
|
|
|
1646
1740
|
};
|
|
1647
1741
|
/**
|
|
1648
1742
|
* Returns a new Vector3 set to (0.0, 0.0, -1.0)
|
|
1743
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#71
|
|
1649
1744
|
* @param rightHandedSystem is the scene right-handed (negative-z)
|
|
1650
|
-
* @returns a new
|
|
1745
|
+
* @returns a new Backward Vector3
|
|
1651
1746
|
*/
|
|
1652
1747
|
Vector3.Backward = function (rightHandedSystem) {
|
|
1653
1748
|
if (rightHandedSystem === void 0) { rightHandedSystem = false; }
|
|
@@ -1655,6 +1750,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1655
1750
|
};
|
|
1656
1751
|
/**
|
|
1657
1752
|
* Returns a new Vector3 set to (1.0, 0.0, 0.0)
|
|
1753
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#71
|
|
1658
1754
|
* @returns a new right Vector3
|
|
1659
1755
|
*/
|
|
1660
1756
|
Vector3.Right = function () {
|
|
@@ -1662,6 +1758,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1662
1758
|
};
|
|
1663
1759
|
/**
|
|
1664
1760
|
* Returns a new Vector3 set to (-1.0, 0.0, 0.0)
|
|
1761
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#71
|
|
1665
1762
|
* @returns a new left Vector3
|
|
1666
1763
|
*/
|
|
1667
1764
|
Vector3.Left = function () {
|
|
@@ -1670,6 +1767,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1670
1767
|
/**
|
|
1671
1768
|
* Returns a new Vector3 set with the result of the transformation by the given matrix of the given vector.
|
|
1672
1769
|
* This method computes transformed coordinates only, not transformed direction vectors (ie. it takes translation in account)
|
|
1770
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#111
|
|
1673
1771
|
* @param vector defines the Vector3 to transform
|
|
1674
1772
|
* @param transformation defines the transformation matrix
|
|
1675
1773
|
* @returns the transformed Vector3
|
|
@@ -1682,6 +1780,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1682
1780
|
/**
|
|
1683
1781
|
* Sets the given vector "result" coordinates with the result of the transformation by the given matrix of the given vector
|
|
1684
1782
|
* This method computes transformed coordinates only, not transformed direction vectors (ie. it takes translation in account)
|
|
1783
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#113
|
|
1685
1784
|
* @param vector defines the Vector3 to transform
|
|
1686
1785
|
* @param transformation defines the transformation matrix
|
|
1687
1786
|
* @param result defines the Vector3 where to store the result
|
|
@@ -1692,6 +1791,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1692
1791
|
/**
|
|
1693
1792
|
* Sets the given vector "result" coordinates with the result of the transformation by the given matrix of the given floats (x, y, z)
|
|
1694
1793
|
* This method computes transformed coordinates only, not transformed direction vectors
|
|
1794
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#115
|
|
1695
1795
|
* @param x define the x coordinate of the source vector
|
|
1696
1796
|
* @param y define the y coordinate of the source vector
|
|
1697
1797
|
* @param z define the z coordinate of the source vector
|
|
@@ -1711,6 +1811,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1711
1811
|
/**
|
|
1712
1812
|
* Returns a new Vector3 set with the result of the normal transformation by the given matrix of the given vector
|
|
1713
1813
|
* This methods computes transformed normalized direction vectors only (ie. it does not apply translation)
|
|
1814
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#112
|
|
1714
1815
|
* @param vector defines the Vector3 to transform
|
|
1715
1816
|
* @param transformation defines the transformation matrix
|
|
1716
1817
|
* @returns the new Vector3
|
|
@@ -1723,6 +1824,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1723
1824
|
/**
|
|
1724
1825
|
* Sets the given vector "result" with the result of the normal transformation by the given matrix of the given vector
|
|
1725
1826
|
* This methods computes transformed normalized direction vectors only (ie. it does not apply translation)
|
|
1827
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#114
|
|
1726
1828
|
* @param vector defines the Vector3 to transform
|
|
1727
1829
|
* @param transformation defines the transformation matrix
|
|
1728
1830
|
* @param result defines the Vector3 where to store the result
|
|
@@ -1733,6 +1835,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1733
1835
|
/**
|
|
1734
1836
|
* Sets the given vector "result" with the result of the normal transformation by the given matrix of the given floats (x, y, z)
|
|
1735
1837
|
* This methods computes transformed normalized direction vectors only (ie. it does not apply translation)
|
|
1838
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#116
|
|
1736
1839
|
* @param x define the x coordinate of the source vector
|
|
1737
1840
|
* @param y define the y coordinate of the source vector
|
|
1738
1841
|
* @param z define the z coordinate of the source vector
|
|
@@ -1747,6 +1850,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1747
1850
|
};
|
|
1748
1851
|
/**
|
|
1749
1852
|
* Returns a new Vector3 located for "amount" on the CatmullRom interpolation spline defined by the vectors "value1", "value2", "value3", "value4"
|
|
1853
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#69
|
|
1750
1854
|
* @param value1 defines the first control point
|
|
1751
1855
|
* @param value2 defines the second control point
|
|
1752
1856
|
* @param value3 defines the third control point
|
|
@@ -1778,6 +1882,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1778
1882
|
* Returns a new Vector3 set with the coordinates of "value", if the vector "value" is in the cube defined by the vectors "min" and "max"
|
|
1779
1883
|
* If a coordinate value of "value" is lower than one of the "min" coordinate, then this "value" coordinate is set with the "min" one
|
|
1780
1884
|
* If a coordinate value of "value" is greater than one of the "max" coordinate, then this "value" coordinate is set with the "max" one
|
|
1885
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#76
|
|
1781
1886
|
* @param value defines the current value
|
|
1782
1887
|
* @param min defines the lower range value
|
|
1783
1888
|
* @param max defines the upper range value
|
|
@@ -1792,6 +1897,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1792
1897
|
* Sets the given vector "result" with the coordinates of "value", if the vector "value" is in the cube defined by the vectors "min" and "max"
|
|
1793
1898
|
* If a coordinate value of "value" is lower than one of the "min" coordinate, then this "value" coordinate is set with the "min" one
|
|
1794
1899
|
* If a coordinate value of "value" is greater than one of the "max" coordinate, then this "value" coordinate is set with the "max" one
|
|
1900
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#77
|
|
1795
1901
|
* @param value defines the current value
|
|
1796
1902
|
* @param min defines the lower range value
|
|
1797
1903
|
* @param max defines the upper range value
|
|
@@ -1811,6 +1917,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1811
1917
|
};
|
|
1812
1918
|
/**
|
|
1813
1919
|
* Checks if a given vector is inside a specific range
|
|
1920
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#75
|
|
1814
1921
|
* @param v defines the vector to test
|
|
1815
1922
|
* @param min defines the minimum range
|
|
1816
1923
|
* @param max defines the maximum range
|
|
@@ -1821,6 +1928,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
1821
1928
|
};
|
|
1822
1929
|
/**
|
|
1823
1930
|
* Returns a new Vector3 located for "amount" (float) on the Hermite interpolation spline defined by the vectors "value1", "tangent1", "value2", "tangent2"
|
|
1931
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#89
|
|
1824
1932
|
* @param value1 defines the first control point
|
|
1825
1933
|
* @param tangent1 defines the first tangent vector
|
|
1826
1934
|
* @param value2 defines the second control point
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/**
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* Returns a new Vector3 which is the 1st derivative of the Hermite spline defined by the vectors "value1", "value2", "tangent1", "tangent2".
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* Example Playground https://playground.babylonjs.com/#R1F8YU#90
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/**
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* Example Playground https://playground.babylonjs.com/#R1F8YU#91
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/**
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* Returns a new Vector3 located for "amount" (float) on the linear interpolation between the vectors "start" and "end"
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* Example Playground https://playground.babylonjs.com/#R1F8YU#95
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* @param amount max defines amount between both (between 0 and 1)
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/**
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* Sets the given vector "result" with the result of the linear interpolation from the vector "start" for "amount" to the vector "end"
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* Example Playground https://playground.babylonjs.com/#R1F8YU#93
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/**
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* Returns the dot product (float) between the vectors "left" and "right"
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* Example Playground https://playground.babylonjs.com/#R1F8YU#82
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* @param right defines the right operand
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* @returns the dot product
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/**
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* Returns a new Vector3 as the cross product of the vectors "left" and "right"
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* The cross product is then orthogonal to both "left" and "right"
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* Example Playground https://playground.babylonjs.com/#R1F8YU#15
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* @returns the cross product
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/**
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* Sets the given vector "result" with the cross product of "left" and "right"
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* The cross product is then orthogonal to both "left" and "right"
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* Example Playground https://playground.babylonjs.com/#R1F8YU#78
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* @param left defines the left operand
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* @param result defines the Vector3 where to store the result
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};
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/**
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* Returns a new Vector3 as the normalization of the given vector
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* Example Playground https://playground.babylonjs.com/#R1F8YU#98
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* @param vector defines the Vector3 to normalize
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* @returns the new Vector3
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*/
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@@ -1939,6 +2055,7 @@ var Vector3 = /** @class */ (function () {
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};
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/**
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* Sets the given vector "result" with the normalization of the given first vector
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+
* Example Playground https://playground.babylonjs.com/#R1F8YU#98
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* @param result defines the Vector3 where to store the result
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*/
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@@ -1947,6 +2064,7 @@ var Vector3 = /** @class */ (function () {
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};
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/**
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* Project a Vector3 onto screen space
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+
* Example Playground https://playground.babylonjs.com/#R1F8YU#101
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* @param vector defines the Vector3 to project
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* @param world defines the world matrix to use
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* @param transform defines the transform (view x projection) matrix to use
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@@ -1960,6 +2078,7 @@ var Vector3 = /** @class */ (function () {
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};
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/**
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* Project a Vector3 onto screen space to reference
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+
* Example Playground https://playground.babylonjs.com/#R1F8YU#102
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* @param vector defines the Vector3 to project
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* @param world defines the world matrix to use
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* @param transform defines the transform (view x projection) matrix to use
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@@ -1996,6 +2115,7 @@ var Vector3 = /** @class */ (function () {
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};
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/**
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* Unproject from screen space to object space
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+
* Example Playground https://playground.babylonjs.com/#R1F8YU#121
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* @param source defines the screen space Vector3 to use
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* @param viewportWidth defines the current width of the viewport
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* @param viewportHeight defines the current height of the viewport
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|
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};
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/**
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* Unproject from screen space to object space
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+
* Example Playground https://playground.babylonjs.com/#R1F8YU#117
|
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2011
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* @param source defines the screen space Vector3 to use
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* @param viewportWidth defines the current width of the viewport
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* @param viewportHeight defines the current height of the viewport
|
|
@@ -2023,6 +2144,7 @@ var Vector3 = /** @class */ (function () {
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};
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|
/**
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|
* Unproject from screen space to object space
|
|
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|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#119
|
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|
* @param source defines the screen space Vector3 to use
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* @param viewportWidth defines the current width of the viewport
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* @param viewportHeight defines the current height of the viewport
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|
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};
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/**
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* Unproject from screen space to object space
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|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#120
|
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* @param sourceX defines the screen space x coordinate to use
|
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|
* @param sourceY defines the screen space y coordinate to use
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* @param sourceZ defines the screen space z coordinate to use
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|
@@ -2065,6 +2188,7 @@ var Vector3 = /** @class */ (function () {
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};
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/**
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|
* Gets the minimal coordinate values between two Vector3
|
|
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|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#97
|
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|
* @param left defines the first operand
|
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|
* @param right defines the second operand
|
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2070
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|
* @returns the new Vector3
|
|
@@ -2076,6 +2200,7 @@ var Vector3 = /** @class */ (function () {
|
|
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};
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|
/**
|
|
2078
2202
|
* Gets the maximal coordinate values between two Vector3
|
|
2203
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#96
|
|
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|
* @param left defines the first operand
|
|
2080
2205
|
* @param right defines the second operand
|
|
2081
2206
|
* @returns the new Vector3
|
|
@@ -2087,6 +2212,7 @@ var Vector3 = /** @class */ (function () {
|
|
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|
};
|
|
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|
/**
|
|
2089
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|
* Returns the distance between the vectors "value1" and "value2"
|
|
2215
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#81
|
|
2090
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|
* @param value1 defines the first operand
|
|
2091
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|
* @param value2 defines the second operand
|
|
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|
* @returns the distance
|
|
@@ -2096,6 +2222,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
2096
2222
|
};
|
|
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2223
|
/**
|
|
2098
2224
|
* Returns the squared distance between the vectors "value1" and "value2"
|
|
2225
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#80
|
|
2099
2226
|
* @param value1 defines the first operand
|
|
2100
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|
* @param value2 defines the second operand
|
|
2101
2228
|
* @returns the squared distance
|
|
@@ -2109,6 +2236,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
2109
2236
|
/**
|
|
2110
2237
|
* Projects "vector" on the triangle determined by its extremities "p0", "p1" and "p2", stores the result in "ref"
|
|
2111
2238
|
* and returns the distance to the projected point.
|
|
2239
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#104
|
|
2112
2240
|
* From http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.104.4264&rep=rep1&type=pdf
|
|
2113
2241
|
*
|
|
2114
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|
* @param vector the vector to get distance from
|
|
@@ -2247,6 +2375,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
2247
2375
|
};
|
|
2248
2376
|
/**
|
|
2249
2377
|
* Returns a new Vector3 located at the center between "value1" and "value2"
|
|
2378
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#72
|
|
2250
2379
|
* @param value1 defines the first operand
|
|
2251
2380
|
* @param value2 defines the second operand
|
|
2252
2381
|
* @returns the new Vector3
|
|
@@ -2256,6 +2385,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
2256
2385
|
};
|
|
2257
2386
|
/**
|
|
2258
2387
|
* Gets the center of the vectors "value1" and "value2" and stores the result in the vector "ref"
|
|
2388
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#73
|
|
2259
2389
|
* @param value1 defines first vector
|
|
2260
2390
|
* @param value2 defines second vector
|
|
2261
2391
|
* @param ref defines third vector
|
|
@@ -2269,6 +2399,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
2269
2399
|
* RotationFromAxis() returns the rotation Euler angles (ex : rotation.x, rotation.y, rotation.z) to apply
|
|
2270
2400
|
* to something in order to rotate it from its local system to the given target system
|
|
2271
2401
|
* Note: axis1, axis2 and axis3 are normalized during this operation
|
|
2402
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#106
|
|
2272
2403
|
* @param axis1 defines the first axis
|
|
2273
2404
|
* @param axis2 defines the second axis
|
|
2274
2405
|
* @param axis3 defines the third axis
|
|
@@ -2282,6 +2413,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
2282
2413
|
};
|
|
2283
2414
|
/**
|
|
2284
2415
|
* The same than RotationFromAxis but updates the given ref Vector3 parameter instead of returning a new Vector3
|
|
2416
|
+
* Example Playground https://playground.babylonjs.com/#R1F8YU#107
|
|
2285
2417
|
* @param axis1 defines the first axis
|
|
2286
2418
|
* @param axis2 defines the second axis
|
|
2287
2419
|
* @param axis3 defines the third axis
|
|
@@ -2293,6 +2425,7 @@ var Vector3 = /** @class */ (function () {
|
|
|
2293
2425
|
quat.toEulerAnglesToRef(ref);
|
|
2294
2426
|
};
|
|
2295
2427
|
Vector3._UpReadOnly = Vector3.Up();
|
|
2428
|
+
Vector3._DownReadOnly = Vector3.Down();
|
|
2296
2429
|
Vector3._LeftHandedForwardReadOnly = Vector3.Forward(false);
|
|
2297
2430
|
Vector3._RightHandedForwardReadOnly = Vector3.Forward(true);
|
|
2298
2431
|
Vector3._RightReadOnly = Vector3.Right();
|
|
@@ -2714,7 +2847,7 @@ var Vector4 = /** @class */ (function () {
|
|
|
2714
2847
|
return new Vector4(Math.floor(this.x), Math.floor(this.y), Math.floor(this.z), Math.floor(this.w));
|
|
2715
2848
|
};
|
|
2716
2849
|
/**
|
|
2717
|
-
* Gets a new Vector4 from current
|
|
2850
|
+
* Gets a new Vector4 from current Vector4 fractional values
|
|
2718
2851
|
* @returns a new Vector4
|
|
2719
2852
|
*/
|
|
2720
2853
|
Vector4.prototype.fract = function () {
|
|
@@ -2870,6 +3003,16 @@ var Vector4 = /** @class */ (function () {
|
|
|
2870
3003
|
Vector4.One = function () {
|
|
2871
3004
|
return new Vector4(1.0, 1.0, 1.0, 1.0);
|
|
2872
3005
|
};
|
|
3006
|
+
Object.defineProperty(Vector4, "ZeroReadOnly", {
|
|
3007
|
+
/**
|
|
3008
|
+
* Gets a zero Vector4 that must not be updated
|
|
3009
|
+
*/
|
|
3010
|
+
get: function () {
|
|
3011
|
+
return Vector4._ZeroReadOnly;
|
|
3012
|
+
},
|
|
3013
|
+
enumerable: false,
|
|
3014
|
+
configurable: true
|
|
3015
|
+
});
|
|
2873
3016
|
/**
|
|
2874
3017
|
* Returns a new normalized Vector4 from the given one.
|
|
2875
3018
|
* @param vector the vector to normalize
|
|
@@ -3053,6 +3196,7 @@ var Vector4 = /** @class */ (function () {
|
|
|
3053
3196
|
if (w === void 0) { w = 0; }
|
|
3054
3197
|
return new Vector4(source._x, source._y, source._z, w);
|
|
3055
3198
|
};
|
|
3199
|
+
Vector4._ZeroReadOnly = Vector4.Zero();
|
|
3056
3200
|
return Vector4;
|
|
3057
3201
|
}());
|
|
3058
3202
|
export { Vector4 };
|