@babylonjs/core 5.18.0 → 5.19.0

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Files changed (55) hide show
  1. package/Debug/debugLayer.d.ts +36 -0
  2. package/Debug/debugLayer.js.map +1 -1
  3. package/Engines/Extensions/engine.query.js +5 -1
  4. package/Engines/Extensions/engine.query.js.map +1 -1
  5. package/Engines/Extensions/engine.transformFeedback.js +5 -1
  6. package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
  7. package/Engines/engine.d.ts +15 -242
  8. package/Engines/thinEngine.d.ts +1 -1
  9. package/Engines/thinEngine.js +7 -3
  10. package/Engines/thinEngine.js.map +1 -1
  11. package/Gizmos/axisDragGizmo.d.ts +20 -1
  12. package/Gizmos/axisDragGizmo.js.map +1 -1
  13. package/Gizmos/axisScaleGizmo.d.ts +26 -1
  14. package/Gizmos/axisScaleGizmo.js.map +1 -1
  15. package/Gizmos/boundingBoxGizmo.d.ts +71 -1
  16. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  17. package/Gizmos/cameraGizmo.d.ts +15 -1
  18. package/Gizmos/cameraGizmo.js.map +1 -1
  19. package/Gizmos/gizmoManager.d.ts +8 -8
  20. package/Gizmos/gizmoManager.js.map +1 -1
  21. package/Gizmos/lightGizmo.d.ts +13 -1
  22. package/Gizmos/lightGizmo.js.map +1 -1
  23. package/Gizmos/planeDragGizmo.d.ts +20 -1
  24. package/Gizmos/planeDragGizmo.js.map +1 -1
  25. package/Gizmos/planeRotationGizmo.d.ts +22 -1
  26. package/Gizmos/planeRotationGizmo.js.map +1 -1
  27. package/Gizmos/positionGizmo.d.ts +44 -10
  28. package/Gizmos/positionGizmo.js.map +1 -1
  29. package/Gizmos/rotationGizmo.d.ts +29 -6
  30. package/Gizmos/rotationGizmo.js.map +1 -1
  31. package/Gizmos/scaleGizmo.d.ts +34 -6
  32. package/Gizmos/scaleGizmo.js.map +1 -1
  33. package/Materials/Textures/renderTargetTexture.js +3 -0
  34. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  35. package/Materials/index.d.ts +1 -0
  36. package/Materials/index.js +1 -0
  37. package/Materials/index.js.map +1 -1
  38. package/Maths/math.vector.d.ts +16 -1
  39. package/Maths/math.vector.js +35 -2
  40. package/Maths/math.vector.js.map +1 -1
  41. package/Meshes/groundMesh.js +1 -1
  42. package/Meshes/groundMesh.js.map +1 -1
  43. package/Misc/assetsManager.d.ts +9 -0
  44. package/Misc/assetsManager.js +3 -1
  45. package/Misc/assetsManager.js.map +1 -1
  46. package/Misc/basis.js +7 -4
  47. package/Misc/basis.js.map +1 -1
  48. package/Misc/computePressure.d.ts +9 -3
  49. package/Misc/computePressure.js +13 -5
  50. package/Misc/computePressure.js.map +1 -1
  51. package/Physics/physicsImpostor.js +8 -2
  52. package/Physics/physicsImpostor.js.map +1 -1
  53. package/package.json +1 -1
  54. package/scene.js +5 -3
  55. package/scene.js.map +1 -1
@@ -11,6 +11,7 @@ export declare class Vector2 {
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  x: number;
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  /** defines the second coordinate */
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  y: number;
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+ private static _ZeroReadOnly;
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  /**
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  * Creates a new Vector2 from the given x and y coordinates
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  * @param x defines the first coordinate
@@ -268,6 +269,10 @@ export declare class Vector2 {
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  * @returns a new Vector2
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  */
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  static One(): Vector2;
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+ /**
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+ * Gets a zero Vector2 that must not be updated
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+ */
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+ static get ZeroReadOnly(): DeepImmutable<Vector2>;
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  /**
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  * Gets a new Vector2 set from the given index element of the given array
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  * @param array defines the data source
@@ -442,6 +447,7 @@ export declare class Vector2 {
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  */
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  export declare class Vector3 {
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  private static _UpReadOnly;
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+ private static _DownReadOnly;
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  private static _LeftHandedForwardReadOnly;
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  private static _RightHandedForwardReadOnly;
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  private static _RightReadOnly;
@@ -959,9 +965,13 @@ export declare class Vector3 {
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  */
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  static Up(): Vector3;
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  /**
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- * Gets a up Vector3 that must not be updated
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+ * Gets an up Vector3 that must not be updated
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  */
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  static get UpReadOnly(): DeepImmutable<Vector3>;
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+ /**
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+ * Gets a down Vector3 that must not be updated
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+ */
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+ static get DownReadOnly(): DeepImmutable<Vector3>;
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  /**
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  * Gets a right Vector3 that must not be updated
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  */
@@ -1339,6 +1349,7 @@ export declare class Vector4 {
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  z: number;
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  /** w value of the vector */
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  w: number;
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+ private static _ZeroReadOnly;
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  /**
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  * Creates a Vector4 object from the given floats.
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  * @param x x value of the vector
@@ -1677,6 +1688,10 @@ export declare class Vector4 {
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  * @returns the new vector
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  */
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  static One(): Vector4;
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+ /**
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+ * Gets a zero Vector4 that must not be updated
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+ */
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+ static get ZeroReadOnly(): DeepImmutable<Vector4>;
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  /**
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  * Returns a new normalized Vector4 from the given one.
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  * @param vector the vector to normalize
@@ -406,6 +406,16 @@ var Vector2 = /** @class */ (function () {
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  Vector2.One = function () {
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  return new Vector2(1, 1);
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  };
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+ Object.defineProperty(Vector2, "ZeroReadOnly", {
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+ /**
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+ * Gets a zero Vector2 that must not be updated
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+ */
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+ get: function () {
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+ return Vector2._ZeroReadOnly;
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
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  /**
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  * Gets a new Vector2 set from the given index element of the given array
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  * @param array defines the data source
@@ -677,6 +687,7 @@ var Vector2 = /** @class */ (function () {
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  var proj = segA.add(v.multiplyByFloats(t, t));
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  return Vector2.Distance(p, proj);
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  };
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+ Vector2._ZeroReadOnly = Vector2.Zero();
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  return Vector2;
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  }());
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  export { Vector2 };
@@ -1015,7 +1026,7 @@ var Vector3 = /** @class */ (function () {
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  var denom = Vector3.Dot(V, n);
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  //When the ray is close to parallel to the plane return infinity vector
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  if (Math.abs(denom) < Math.pow(10, -10)) {
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- origin.addToRef(new Vector3(Infinity, Infinity, Infinity), result);
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+ result.setAll(Infinity);
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  }
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  else {
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  var t = -(Vector3.Dot(origin, n) + d) / denom;
@@ -1570,7 +1581,7 @@ var Vector3 = /** @class */ (function () {
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  };
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  Object.defineProperty(Vector3, "UpReadOnly", {
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  /**
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- * Gets a up Vector3 that must not be updated
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+ * Gets an up Vector3 that must not be updated
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  */
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  get: function () {
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  return Vector3._UpReadOnly;
@@ -1578,6 +1589,16 @@ var Vector3 = /** @class */ (function () {
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  enumerable: false,
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  configurable: true
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  });
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+ Object.defineProperty(Vector3, "DownReadOnly", {
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+ /**
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+ * Gets a down Vector3 that must not be updated
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+ */
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+ get: function () {
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+ return Vector3._DownReadOnly;
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
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  Object.defineProperty(Vector3, "RightReadOnly", {
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  /**
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  * Gets a right Vector3 that must not be updated
@@ -2293,6 +2314,7 @@ var Vector3 = /** @class */ (function () {
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  quat.toEulerAnglesToRef(ref);
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  };
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  Vector3._UpReadOnly = Vector3.Up();
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+ Vector3._DownReadOnly = Vector3.Down();
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  Vector3._LeftHandedForwardReadOnly = Vector3.Forward(false);
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  Vector3._RightHandedForwardReadOnly = Vector3.Forward(true);
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  Vector3._RightReadOnly = Vector3.Right();
@@ -2870,6 +2892,16 @@ var Vector4 = /** @class */ (function () {
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  Vector4.One = function () {
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  return new Vector4(1.0, 1.0, 1.0, 1.0);
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  };
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+ Object.defineProperty(Vector4, "ZeroReadOnly", {
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+ /**
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+ * Gets a zero Vector4 that must not be updated
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+ */
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+ get: function () {
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+ return Vector4._ZeroReadOnly;
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
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  /**
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  * Returns a new normalized Vector4 from the given one.
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  * @param vector the vector to normalize
@@ -3053,6 +3085,7 @@ var Vector4 = /** @class */ (function () {
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  if (w === void 0) { w = 0; }
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  return new Vector4(source._x, source._y, source._z, w);
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  };
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+ Vector4._ZeroReadOnly = Vector4.Zero();
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  return Vector4;
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  }());
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  export { Vector4 };