@babylonjs/core 5.14.1 → 5.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Audio/sound.js +2 -2
- package/Audio/sound.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.d.ts +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +8 -2
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.d.ts +0 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +7 -2
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.d.ts +0 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +7 -2
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/arcRotateCamera.js +8 -2
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +15 -5
- package/Cameras/camera.js +81 -10
- package/Cameras/camera.js.map +1 -1
- package/Cameras/targetCamera.js +5 -0
- package/Cameras/targetCamera.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.js +4 -0
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/InputDevices/internalDeviceSourceManager.d.ts +2 -1
- package/DeviceInput/InputDevices/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/InputDevices/webDeviceInputSystem.js +2 -4
- package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.js +3 -3
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +3 -3
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +1 -0
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +3 -3
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +6 -6
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +4 -4
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/nativeEngine.d.ts +1 -0
- package/Engines/nativeEngine.js +18 -4
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +17 -3
- package/Engines/thinEngine.js +43 -11
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +1 -1
- package/Engines/webgpuEngine.js.map +1 -1
- package/Inputs/scene.inputManager.js +5 -1
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Legacy/legacy.js +10 -6
- package/Legacy/legacy.js.map +1 -1
- package/Loading/sceneLoader.js +9 -9
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +2 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/elbowBlock.js +5 -3
- package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +4 -4
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.d.ts +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.js +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.d.ts +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.d.ts +1 -1
- package/Materials/PBR/pbrSheenConfiguration.js +1 -1
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/Loaders/basisTextureLoader.js +6 -1
- package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +1 -1
- package/Materials/Textures/baseTexture.js +2 -2
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.js +4 -1
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/imageProcessingConfiguration.js.map +1 -1
- package/Materials/materialHelper.d.ts +1 -1
- package/Materials/materialHelper.js +6 -6
- package/Materials/materialHelper.js.map +1 -1
- package/Maths/math.color.d.ts +15 -3
- package/Maths/math.color.js +26 -3
- package/Maths/math.color.js.map +1 -1
- package/Meshes/Builders/discBuilder.d.ts +26 -0
- package/Meshes/Builders/discBuilder.js +1 -1
- package/Meshes/Builders/discBuilder.js.map +1 -1
- package/Meshes/geometry.js +2 -2
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/mesh.d.ts +1 -1
- package/Meshes/mesh.js +8 -7
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +3 -3
- package/Meshes/transformNode.js +2 -2
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/basis.d.ts +8 -0
- package/Misc/basis.js +74 -32
- package/Misc/basis.js.map +1 -1
- package/Misc/screenshotTools.js +3 -0
- package/Misc/screenshotTools.js.map +1 -1
- package/Particles/particleHelper.js +4 -4
- package/Particles/particleHelper.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +0 -2
- package/PostProcesses/volumetricLightScatteringPostProcess.js +22 -15
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +3 -2
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/geometry.fragment.js +1 -1
- package/Shaders/geometry.fragment.js.map +1 -1
- package/XR/webXREnterExitUI.js +1 -1
- package/XR/webXREnterExitUI.js.map +1 -1
- package/assetContainer.d.ts +1 -1
- package/assetContainer.js +11 -11
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +6 -6
- package/scene.js +8 -6
- package/scene.js.map +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geometryBufferRenderer.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Rendering/geometryBufferRenderer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAGjD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAExD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yCAAyC,CAAC;AAE5E,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAG7D,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAI/C,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAEjD,OAAO,8BAA8B,CAAC;AACtC,OAAO,4BAA4B,CAAC;AACpC,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAQ3D;;GAEG;AACH;IA4RI;;;;OAIG;IACH,gCAAY,KAAY,EAAE,KAAiB;QAAjB,sBAAA,EAAA,SAAiB;QAtQ3C;;;;WAIG;QACI,oCAA+B,GAAoD,EAAE,CAAC;QAC7F;;;;WAIG;QACI,yCAAoC,GAAsC,EAAE,CAAC;QACpF;;;WAGG;QACI,sCAAiC,GAAmB,EAAE,CAAC;QAE9D,iFAAiF;QAC1E,4BAAuB,GAAG,IAAI,CAAC;QAG9B,oBAAe,GAA+B,IAAI,CAAC;QAGnD,oBAAe,GAAY,KAAK,CAAC;QACjC,oBAAe,GAAY,KAAK,CAAC;QACjC,wBAAmB,GAAY,KAAK,CAAC;QAErC,mBAAc,GAAW,CAAC,CAAC,CAAC;QAC5B,mBAAc,GAAW,CAAC,CAAC,CAAC;QAC5B,uBAAkB,GAAW,CAAC,CAAC,CAAC;QAChC,gBAAW,GAAW,CAAC,CAAC,CAAC;QACzB,iBAAY,GAAW,CAAC,CAAC,CAAC;QAE1B,uBAAkB,GAAY,KAAK,CAAC;QAoOxC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,sBAAsB,CAAC;QAExD,sBAAsB,CAAC,6BAA6B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAElE,gBAAgB;QAChB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IArOD;;;;;OAKG;IACI,qDAAoB,GAA3B,UAA4B,eAAgC;QACxD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QAExC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,yDAAyD;YACzD,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;YAClD,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,GAAG,CAAC;gBAC1C,OAAO;YACX,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;;;OAIG;IACI,uDAAsB,GAA7B;QACI,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACI,6CAAY,GAAnB;QACI,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;IAC3B,CAAC;IAED;;;;;;OAMG;IACI,kDAAiB,GAAxB,UAAyB,kBAA0B,EAAE,KAAa;QAC9D,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,qBAAqB,EAAE;YACrE,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;SAC/B;aAAM,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,qBAAqB,EAAE;YAC5E,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;SAC/B;aAAM,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,yBAAyB,EAAE;YAChF,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;SACnC;aAAM,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,kBAAkB,EAAE;YACzE,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;SAC5B;aAAM,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,mBAAmB,EAAE;YAC1E,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;SAC7B;IACL,CAAC;IAED;;;;;OAKG;IACI,gDAAe,GAAtB,UAAuB,WAAqB;QACxC,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;IACpC,CAAC;IAED;;;;;OAKG;IACI,qDAAoB,GAA3B,UAA4B,eAAgC;QACxD,IAAI,CAAC,kBAAkB,CAAC,kBAAkB,CAAC,eAAe,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;IAC1E,CAAC;IAKD,sBAAW,8CAAU;QAHrB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC;QAC9C,CAAC;QAED;;WAEG;aACH,UAAsB,MAAgC;YAClD,IAAI,CAAC,kBAAkB,CAAC,UAAU,GAAG,MAAM,CAAC;QAChD,CAAC;;;OAPA;IAaD,sBAAW,+CAAW;QAJtB;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,kBAAkB,CAAC,WAAW,CAAC;QAC/C,CAAC;;;OAAA;IAED;;;;OAIG;IACI,gDAAe,GAAtB,UAAuB,WAAmB;QACtC,QAAQ,WAAW,EAAE;YACjB,KAAK,sBAAsB,CAAC,qBAAqB;gBAC7C,OAAO,IAAI,CAAC,cAAc,CAAC;YAC/B,KAAK,sBAAsB,CAAC,qBAAqB;gBAC7C,OAAO,IAAI,CAAC,cAAc,CAAC;YAC/B,KAAK,sBAAsB,CAAC,yBAAyB;gBACjD,OAAO,IAAI,CAAC,kBAAkB,CAAC;YACnC;gBACI,OAAO,CAAC,CAAC,CAAC;SACjB;IACL,CAAC;IAKD,sBAAW,kDAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;QAED;;WAEG;aACH,UAA0B,MAAe;YACrC,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC;YAE9B,0CAA0C;YAC1C,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;gBAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;gBACf,IAAI,CAAC,oBAAoB,EAAE,CAAC;aAC/B;QACL,CAAC;;;OAbA;IAkBD,sBAAW,kDAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;QAED;;WAEG;aACH,UAA0B,MAAe;YACrC,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC;YAE9B,IAAI,CAAC,MAAM,EAAE;gBACT,IAAI,CAAC,+BAA+B,GAAG,EAAE,CAAC;aAC7C;YAED,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;gBAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;gBACf,IAAI,CAAC,oBAAoB,EAAE,CAAC;aAC/B;YAED,IAAI,CAAC,MAAM,CAAC,0BAA0B,GAAG,MAAM,CAAC;QACpD,CAAC;;;OAlBA;IAuBD,sBAAW,sDAAkB;QAH7B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,mBAAmB,CAAC;QACpC,CAAC;QAED;;;;;;WAMG;aACH,UAA8B,MAAe;YACzC,IAAI,CAAC,mBAAmB,GAAG,MAAM,CAAC;YAElC,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;gBAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;gBACf,IAAI,CAAC,oBAAoB,EAAE,CAAC;aAC/B;QACL,CAAC;;;OAhBA;IAqBD,sBAAW,yCAAK;QAHhB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;;;OAAA;IAMD,sBAAW,yCAAK;QAJhB;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;;;OAAA;IA0BD;;;;;OAKG;IACI,wCAAO,GAAd,UAAe,OAAgB,EAAE,YAAqB;QAClD,IAAM,QAAQ,GAAQ,OAAO,CAAC,WAAW,EAAE,CAAC;QAE5C,IAAI,QAAQ,IAAI,QAAQ,CAAC,iBAAiB,EAAE;YACxC,OAAO,KAAK,CAAC;SAChB;QAED,IAAM,OAAO,GAAG,EAAE,CAAC;QACnB,IAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,EAAE,YAAY,CAAC,UAAU,CAAC,CAAC;QACrE,IAAM,IAAI,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QAE/B,aAAa;QACb,IAAI,QAAQ,EAAE;YACV,IAAI,MAAM,GAAG,KAAK,CAAC;YACnB,IAAI,QAAQ,CAAC,gBAAgB,EAAE,IAAI,QAAQ,CAAC,mBAAmB,EAAE,EAAE;gBAC/D,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;gBAClC,OAAO,CAAC,IAAI,CAAC,8BAAuB,QAAQ,CAAC,mBAAmB,EAAE,CAAC,gBAAgB,GAAG,CAAC,CAAE,CAAC,CAAC;gBAC3F,MAAM,GAAG,IAAI,CAAC;aACjB;YAED,IAAI,QAAQ,CAAC,WAAW,IAAI,aAAa,CAAC,kBAAkB,EAAE;gBAC1D,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;gBAC7B,OAAO,CAAC,IAAI,CAAC,yBAAkB,QAAQ,CAAC,WAAW,CAAC,gBAAgB,GAAG,CAAC,CAAE,CAAC,CAAC;gBAC5E,MAAM,GAAG,IAAI,CAAC;aACjB;YAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;gBAC1B,IAAI,gBAAgB,GAAG,KAAK,CAAC;gBAC7B,0FAA0F;gBAC1F,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,8BAA8B,EAAE;oBAC5D,qDAAqD;oBACrD,IAAI,QAAQ,CAAC,wBAAwB,KAAK,IAAI,EAAE;wBAC5C,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;wBACnC,OAAO,CAAC,IAAI,CAAC,iCAA0B,QAAQ,CAAC,wBAAwB,CAAC,gBAAgB,GAAG,CAAC,CAAE,CAAC,CAAC;wBACjG,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,MAAM,GAAG,IAAI,CAAC;wBACd,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,EAAE;wBAC5B,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;wBACjC,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBACD,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;wBAC7B,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;wBAClC,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBACD,IAAI,gBAAgB,EAAE;wBAClB,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;4BAC/B,OAAO,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;4BACtC,OAAO,CAAC,IAAI,CAAC,2BAAoB,QAAQ,CAAC,WAAW,CAAC,gBAAgB,GAAG,CAAC,CAAE,CAAC,CAAC;4BAC9E,IAAI,QAAQ,CAAC,WAAW,CAAC,UAAU,EAAE;gCACjC,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;6BACvC;4BACD,MAAM,GAAG,IAAI,CAAC;yBACjB;wBACD,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;4BAC7B,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;yBACvC;qBACJ;iBACJ;qBAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,+BAA+B,EAAE;oBACpE,uDAAuD;oBACvD,IAAI,QAAQ,CAAC,yBAAyB,KAAK,IAAI,EAAE;wBAC7C,OAAO,CAAC,IAAI,CAAC,mCAAmC,CAAC,CAAC;wBAClD,OAAO,CAAC,IAAI,CAAC,iCAA0B,QAAQ,CAAC,yBAAyB,CAAC,gBAAgB,GAAG,CAAC,CAAE,CAAC,CAAC;wBAClG,MAAM,GAAG,IAAI,CAAC;wBACd,IAAI,QAAQ,CAAC,yBAAyB,CAAC,UAAU,EAAE;4BAC/C,OAAO,CAAC,IAAI,CAAC,kCAAkC,CAAC,CAAC;yBACpD;qBACJ;yBAAM;wBACH,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;4BACjC,OAAO,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;yBAC7C;qBACJ;oBACD,IAAI,QAAQ,CAAC,UAAU,KAAK,IAAI,EAAE;wBAC9B,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;qBACvC;iBACJ;qBAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,aAAa,EAAE;oBAClD,kCAAkC;oBAClC,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;wBACnC,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;wBACnC,OAAO,CAAC,IAAI,CAAC,iCAA0B,QAAQ,CAAC,eAAe,CAAC,gBAAgB,GAAG,CAAC,CAAE,CAAC,CAAC;wBACxF,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,MAAM,GAAG,IAAI,CAAC;wBACd,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,EAAE;wBAC5B,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;wBACjC,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBAED,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;wBAC7B,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;wBAClC,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBAED,IAAI,gBAAgB,EAAE;wBAClB,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;4BACjC,OAAO,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;4BACtC,OAAO,CAAC,IAAI,CAAC,2BAAoB,QAAQ,CAAC,aAAa,CAAC,gBAAgB,GAAG,CAAC,CAAE,CAAC,CAAC;4BAChF,IAAI,QAAQ,CAAC,aAAa,CAAC,UAAU,EAAE;gCACnC,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;6BACvC;4BACD,MAAM,GAAG,IAAI,CAAC;yBACjB;wBACD,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;4BAC/B,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;yBACvC;qBACJ;yBAAM;wBACH,2BAA2B;wBAC3B,IAAI,QAAQ,CAAC,mBAAmB,KAAK,IAAI,EAAE;4BACvC,OAAO,CAAC,IAAI,CAAC,mCAAmC,CAAC,CAAC;4BAClD,OAAO,CAAC,IAAI,CAAC,iCAA0B,QAAQ,CAAC,mBAAmB,CAAC,gBAAgB,GAAG,CAAC,CAAE,CAAC,CAAC;4BAC5F,IAAI,QAAQ,CAAC,mBAAmB,CAAC,UAAU,EAAE;gCACzC,OAAO,CAAC,IAAI,CAAC,kCAAkC,CAAC,CAAC;6BACpD;4BACD,MAAM,GAAG,IAAI,CAAC;yBACjB;6BAAM,IAAI,QAAQ,CAAC,iBAAiB,KAAK,IAAI,EAAE;4BAC5C,OAAO,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;yBAC7C;wBACD,IAAI,QAAQ,CAAC,YAAY,KAAK,IAAI,EAAE;4BAChC,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;yBACvC;qBACJ;iBACJ;qBAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,kBAAkB,EAAE;oBACvD,uBAAuB;oBACvB,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;wBACnC,OAAO,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;wBAC5C,OAAO,CAAC,IAAI,CAAC,iCAA0B,QAAQ,CAAC,eAAe,CAAC,gBAAgB,GAAG,CAAC,CAAE,CAAC,CAAC;wBACxF,IAAI,QAAQ,CAAC,eAAe,CAAC,UAAU,EAAE;4BACrC,OAAO,CAAC,IAAI,CAAC,kCAAkC,CAAC,CAAC;yBACpD;wBACD,MAAM,GAAG,IAAI,CAAC;qBACjB;oBACD,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;wBACjC,OAAO,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;qBAC7C;iBACJ;aACJ;YAED,IAAI,MAAM,EAAE;gBACR,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;gBAChC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE;oBACjD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;oBAClC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;iBAC/B;gBACD,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE;oBAClD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;oBACnC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;iBAC/B;aACJ;SACJ;QAED,UAAU;QACV,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAChC,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,CAAC,EAAE;gBACzB,OAAO,CAAC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC;gBACxD,OAAO,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;aACzC;YACD,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,CAAC,EAAE;gBAC1B,OAAO,CAAC,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC1D,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;aAC1C;SACJ;QAED,UAAU;QACV,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACjC,OAAO,CAAC,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC;SACjE;QAED,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACjC,OAAO,CAAC,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC;YAC9D,IAAI,IAAI,CAAC,iCAAiC,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;gBAC7D,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;aAClD;SACJ;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;YACrC,OAAO,CAAC,IAAI,CAAC,6BAA6B,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACzE;QAED,QAAQ;QACR,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,EAAE;YAChD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE;gBAC7B,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;gBACpD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;aACvD;YACD,OAAO,CAAC,IAAI,CAAC,+BAA+B,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACxE,OAAO,CAAC,IAAI,CAAC,uBAAuB,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAChG;aAAM;YACH,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;SAClD;QAED,gBAAgB;QAChB,IAAM,kBAAkB,GAAI,IAAa,CAAC,kBAAkB,CAAC;QAC7D,IAAI,mBAAmB,GAAG,CAAC,CAAC;QAC5B,IAAI,kBAAkB,EAAE;YACpB,IAAI,kBAAkB,CAAC,cAAc,GAAG,CAAC,EAAE;gBACvC,mBAAmB,GAAG,kBAAkB,CAAC,cAAc,CAAC;gBAExD,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBACrC,OAAO,CAAC,IAAI,CAAC,gCAAgC,GAAG,mBAAmB,CAAC,CAAC;gBACrE,IAAI,kBAAkB,CAAC,wBAAwB,EAAE;oBAC7C,OAAO,CAAC,IAAI,CAAC,8BAA8B,CAAC,CAAC;iBAChD;gBACD,cAAc,CAAC,2CAA2C,CAAC,OAAO,EAAE,IAAI,EAAE,mBAAmB,CAAC,CAAC;aAClG;SACJ;QAED,YAAY;QACZ,IAAI,YAAY,EAAE;YACd,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAClC,cAAc,CAAC,0BAA0B,CAAC,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YACzE,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC,gBAAgB,EAAE;gBAC7C,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;aAC1C;SACJ;QAED,uBAAuB;QACvB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,OAAO,CAAC,IAAI,CAAC,8BAA8B,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;SAC3E;aAAM;YACH,OAAO,CAAC,IAAI,CAAC,8BAA8B,GAAG,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SAC1F;QAED,qBAAqB;QACrB,IAAM,WAAW,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,EAAE,IAAI,CAAE,CAAC;QAC9D,IAAM,aAAa,GAAG,WAAW,CAAC,OAAO,CAAC;QAC1C,IAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,aAAa,KAAK,IAAI,EAAE;YACxB,WAAW,CAAC,SAAS,CACjB,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,YAAY,CAChC,UAAU,EACV;gBACI,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE;oBACX,OAAO;oBACP,QAAQ;oBACR,gBAAgB;oBAChB,eAAe;oBACf,MAAM;oBACN,eAAe;oBACf,wBAAwB;oBACxB,gBAAgB;oBAChB,YAAY;oBACZ,oBAAoB;oBACpB,cAAc;oBACd,mBAAmB;oBACnB,aAAa;oBACb,UAAU;oBACV,YAAY;oBACZ,qBAAqB;oBACrB,YAAY;oBACZ,uBAAuB;oBACvB,wBAAwB;oBACxB,2BAA2B;iBAC9B;gBACD,QAAQ,EAAE,CAAC,gBAAgB,EAAE,aAAa,EAAE,qBAAqB,EAAE,eAAe,EAAE,cAAc,CAAC;gBACnG,OAAO,EAAE,IAAI;gBACb,UAAU,EAAE,IAAI;gBAChB,SAAS,EAAE,IAAI;gBACf,OAAO,EAAE,IAAI;gBACb,mBAAmB,EAAE,CAAC,OAAO,CAAC;gBAC9B,eAAe,EAAE,EAAE,YAAY,EAAE,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,2BAA2B,EAAE,mBAAmB,EAAE;aACnI,EACD,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAC1B,EACD,IAAI,CACP,CAAC;SACL;QAED,OAAO,WAAW,CAAC,MAAO,CAAC,OAAO,EAAE,CAAC;IACzC,CAAC;IAED;;;OAGG;IACI,2CAAU,GAAjB;QACI,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAKD,sBAAW,2CAAO;QAHlB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC;QAC3C,CAAC;QAED;;WAEG;aACH,UAAmB,KAAa;YAC5B,IAAI,CAAC,kBAAkB,CAAC,OAAO,GAAG,KAAK,CAAC;QAC5C,CAAC;;;OAPA;IASD;;OAEG;IACI,wCAAO,GAAd;QACI,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;YACvC,MAAM,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YACvD,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;SAC/B;QACD,IAAI,CAAC,UAAU,EAAE,CAAC,OAAO,EAAE,CAAC;IAChC,CAAC;IAEO,2DAA0B,GAAlC;QACI,IAAM,YAAY,GAAa,EAAE,CAAC;QAClC,IAAI,KAAK,GAAG,CAAC,CAAC;QAEd,YAAY,CAAC,IAAI,CAAC,eAAe,EAAE,gBAAgB,CAAC,CAAC;QAErD,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,KAAK,EAAE,CAAC;YACR,YAAY,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,KAAK,EAAE,CAAC;YACR,YAAY,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;YAChC,KAAK,EAAE,CAAC;YACR,YAAY,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;SAC7C;QAED,OAAO,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;IACjC,CAAC;IAES,qDAAoB,GAA9B;QAAA,iBA2UC;QA1UG,IAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACjC,IAAA,KAAwB,IAAI,CAAC,0BAA0B,EAAE,EAAxD,KAAK,QAAA,EAAE,YAAY,QAAqC,CAAC;QAEhE,IAAI,IAAI,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC/C,IAAI,MAAM,CAAC,KAAK,CAAC,YAAY,IAAI,MAAM,CAAC,KAAK,CAAC,2BAA2B,EAAE;YACvE,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC;SACtC;aAAM,IAAI,MAAM,CAAC,KAAK,CAAC,gBAAgB,IAAI,MAAM,CAAC,KAAK,CAAC,+BAA+B,EAAE;YACtF,IAAI,GAAG,SAAS,CAAC,sBAAsB,CAAC;SAC3C;QAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,iBAAiB,CAC3C,SAAS,EACT,EAAE,KAAK,EAAE,MAAM,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,eAAe,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,EAChG,KAAK,EACL,IAAI,CAAC,MAAM,EACX,EAAE,eAAe,EAAE,KAAK,EAAE,oBAAoB,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,EACzE,YAAY,CAAC,MAAM,CAAC,qBAAqB,CAAC,CAC7C,CAAC;QACF,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,OAAO;SACV;QACD,IAAI,CAAC,kBAAkB,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAC1D,IAAI,CAAC,kBAAkB,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAC1D,IAAI,CAAC,kBAAkB,CAAC,WAAW,GAAG,CAAC,CAAC;QACxC,IAAI,CAAC,kBAAkB,CAAC,eAAe,GAAG,KAAK,CAAC;QAChD,IAAI,CAAC,kBAAkB,CAAC,UAAU,GAAG,IAAI,CAAC;QAE1C,4CAA4C;QAC5C,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,GAAG,CAAC,UAAC,MAAM;YACjD,MAAM,CAAC,KAAK,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACnE,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC;YACjD,IAAI,KAAI,CAAC,kBAAkB,EAAE;gBACzB,KAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,cAAc,EAAE,GAAG,KAAI,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,eAAe,EAAE,GAAG,KAAI,CAAC,MAAM,EAAE,CAAC,CAAC;aACpI;QACL,CAAC,CAAC,CAAC;QAEH,yBAAyB;QACzB,IAAM,aAAa,GAAG,UAAC,OAAgB;YACnC,IAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;YACjD,IAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;YACjD,IAAM,KAAK,GAAG,KAAI,CAAC,MAAM,CAAC;YAC1B,IAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;YACjC,IAAM,QAAQ,GAAQ,OAAO,CAAC,WAAW,EAAE,CAAC;YAE5C,IAAI,CAAC,QAAQ,EAAE;gBACX,OAAO;aACV;YAED,aAAa,CAAC,6BAA6B,CAAC,qBAAqB,GAAG,KAAK,CAAC;YAE1E,WAAW;YACX,IAAI,KAAI,CAAC,eAAe,IAAI,CAAC,KAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,EAAE;gBACvF,KAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,GAAG;oBAC3D,KAAK,EAAE,MAAM,CAAC,QAAQ,EAAE;oBACxB,cAAc,EAAE,KAAK,CAAC,kBAAkB,EAAE;iBAC7C,CAAC;gBAEF,IAAI,aAAa,CAAC,QAAQ,EAAE;oBACxB,IAAM,oBAAoB,GAAG,aAAa,CAAC,QAAQ,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;oBACxF,KAAI,CAAC,oCAAoC,CAAC,aAAa,CAAC,QAAQ,CAAC,GAAG,KAAI,CAAC,gCAAgC,CACrG,oBAAoB,EACpB,IAAI,YAAY,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAChD,CAAC;iBACL;aACJ;YAED,qBAAqB;YACrB,IAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC,CAAC;YAEjG,IAAI,KAAK,CAAC,UAAU,EAAE;gBAClB,OAAO;aACV;YAED,IAAM,0BAA0B,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,IAAI,IAAI,aAAa,CAAC,gBAAgB,CAAC,CAAC;YACxJ,IAAM,KAAK,GAAG,aAAa,CAAC,cAAc,EAAE,CAAC;YAE7C,IAAI,KAAI,CAAC,OAAO,CAAC,OAAO,EAAE,0BAA0B,CAAC,EAAE;gBACnD,IAAM,WAAW,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;gBAE9C,IAAI,CAAC,WAAW,EAAE;oBACd,OAAO;iBACV;gBAED,IAAM,QAAM,GAAG,WAAW,CAAC,MAAO,CAAC;gBAEnC,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBACjC,IAAI,CAAC,0BAA0B,EAAE;oBAC7B,aAAa,CAAC,KAAK,CAAC,OAAO,EAAE,QAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;iBAC3D;gBAED,IAAI,CAAC,KAAI,CAAC,OAAO,EAAE;oBACf,QAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;oBAC/D,QAAM,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;iBACnD;qBAAM;oBACH,cAAc,CAAC,sBAAsB,CAAC,QAAM,EAAE,KAAI,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC,CAAC;oBACnF,KAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,CAAC;iBAClC;gBAED,IAAI,QAAQ,EAAE;oBACV,IAAI,eAAe,SAAkB,CAAC;oBACtC,IAAM,mBAAmB,GAAI,aAAsB,CAAC,oBAAoB,CAAC;oBAEzE,IAAI,CAAC,mBAAmB,CAAC,QAAQ,IAAI,CAAC,QAAQ,CAAC,eAAe,IAAI,aAAa,CAAC,+BAA+B,KAAK,IAAI,CAAC,EAAE;wBACvH,IAAM,eAAe,GAAG,aAAa,CAAC,0BAA0B,EAAE,CAAC;wBACnE,eAAe,GAAG,aAAa,CAAC,+BAA+B,CAAC;wBAChE,IAAI,eAAe,KAAK,IAAI,EAAE;4BAC1B,eAAe,GAAG,QAAQ,CAAC,eAAe,CAAC;yBAC9C;wBACD,IAAI,eAAe,GAAG,CAAC,EAAE;4BACrB,eAAe,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,QAAQ,CAAC,+BAA+B,CAAC,CAAC,CAAC,QAAQ,CAAC,wBAAwB,CAAC;yBAC1J;qBACJ;yBAAM;wBACH,eAAe,GAAG,mBAAmB,CAAC,eAAe,CAAC;qBACzD;oBAED,QAAQ,CAAC,QAAQ,CAAC,WAAW,EAAE,eAAe,CAAC,CAAC;oBAEhD,aAAa;oBACb,IAAI,QAAQ,CAAC,gBAAgB,EAAE,EAAE;wBAC7B,IAAM,YAAY,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;wBACpD,IAAI,YAAY,EAAE;4BACd,QAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,YAAY,CAAC,CAAC;4BAClD,QAAM,CAAC,SAAS,CAAC,eAAe,EAAE,YAAY,CAAC,gBAAgB,EAAE,CAAC,CAAC;yBACtE;qBACJ;oBAED,OAAO;oBACP,IAAI,QAAQ,CAAC,WAAW,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,mBAAmB,IAAI,aAAa,CAAC,kBAAkB,EAAE;wBAC7G,QAAM,CAAC,SAAS,CAAC,YAAY,EAAE,QAAQ,CAAC,WAAW,CAAC,gBAAgB,EAAE,GAAG,GAAG,QAAQ,CAAC,WAAW,CAAC,KAAK,EAAE,QAAQ,CAAC,iBAAiB,CAAC,CAAC;wBACpI,QAAM,CAAC,SAAS,CAAC,YAAY,EAAE,QAAQ,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC,CAAC;wBACxE,QAAM,CAAC,UAAU,CAAC,aAAa,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC;wBACvD,QAAM,CAAC,SAAS,CAAC,qBAAqB,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;qBAC3H;oBAED,eAAe;oBACf,IAAI,KAAI,CAAC,mBAAmB,EAAE;wBAC1B,0FAA0F;wBAC1F,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,8BAA8B,EAAE;4BAC5D,qDAAqD;4BACrD,IAAI,QAAQ,CAAC,wBAAwB,KAAK,IAAI,EAAE;gCAC5C,QAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,wBAAwB,CAAC,CAAC;gCAC5E,QAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,wBAAwB,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BAChG;4BACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,EAAE;gCAC5B,QAAM,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;6BAClD;4BACD,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;gCAC7B,QAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,GAAG,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC;6BAC3D;4BACD,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;gCAC/B,QAAM,CAAC,UAAU,CAAC,eAAe,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC;gCACzD,QAAM,CAAC,SAAS,CAAC,cAAc,EAAE,QAAQ,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BAC7E;4BACD,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;gCAC7B,QAAM,CAAC,SAAS,CAAC,aAAa,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;6BACvD;yBACJ;6BAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,+BAA+B,EAAE;4BACpE,uDAAuD;4BACvD,IAAI,QAAQ,CAAC,yBAAyB,KAAK,IAAI,EAAE;gCAC7C,QAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,yBAAyB,CAAC,CAAC;gCAC7E,QAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,yBAAyB,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BACjG;iCAAM;gCACH,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;oCACjC,QAAM,CAAC,SAAS,CAAC,mBAAmB,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAC;iCACjE;6BACJ;4BACD,IAAI,QAAQ,CAAC,UAAU,KAAK,IAAI,EAAE;gCAC9B,QAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;6BACtD;yBACJ;6BAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,aAAa,EAAE;4BAClD,kCAAkC;4BAClC,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;gCACnC,QAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;gCACnE,QAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,eAAe,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BACvF;4BACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,EAAE;gCAC5B,QAAM,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;6BAClD;4BAED,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;gCAC7B,QAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,GAAG,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC;6BAC3D;4BAED,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;gCAChG,0BAA0B;gCAC1B,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;oCACjC,QAAM,CAAC,UAAU,CAAC,eAAe,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAC;oCAC3D,QAAM,CAAC,SAAS,CAAC,cAAc,EAAE,QAAQ,CAAC,aAAa,CAAC,gBAAgB,EAAE,CAAC,CAAC;iCAC/E;gCACD,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;oCAC/B,QAAM,CAAC,SAAS,CAAC,aAAa,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC;iCACzD;6BACJ;iCAAM;gCACH,2BAA2B;gCAC3B,IAAI,QAAQ,CAAC,mBAAmB,KAAK,IAAI,EAAE;oCACvC,QAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,mBAAmB,CAAC,CAAC;oCACvE,QAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,mBAAmB,CAAC,gBAAgB,EAAE,CAAC,CAAC;iCAC3F;qCAAM,IAAI,QAAQ,CAAC,iBAAiB,KAAK,IAAI,EAAE;oCAC5C,QAAM,CAAC,SAAS,CAAC,mBAAmB,EAAE,QAAQ,CAAC,iBAAiB,CAAC,CAAC;iCACrE;gCACD,IAAI,QAAQ,CAAC,YAAY,KAAK,IAAI,EAAE;oCAChC,QAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;iCACxD;6BACJ;yBACJ;6BAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,kBAAkB,EAAE;4BACvD,uBAAuB;4BACvB,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;gCACnC,QAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;gCACnE,QAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,eAAe,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BACvF;4BACD,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;gCACjC,QAAM,CAAC,SAAS,CAAC,mBAAmB,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAC;6BACjE;yBACJ;qBACJ;iBACJ;gBAED,QAAQ;gBACR,IAAI,aAAa,CAAC,QAAQ,IAAI,aAAa,CAAC,wBAAwB,IAAI,aAAa,CAAC,QAAQ,EAAE;oBAC5F,QAAM,CAAC,WAAW,CAAC,QAAQ,EAAE,aAAa,CAAC,QAAQ,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC,CAAC;oBACzF,IAAI,KAAI,CAAC,eAAe,EAAE;wBACtB,QAAM,CAAC,WAAW,CAAC,gBAAgB,EAAE,KAAI,CAAC,oCAAoC,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,CAAC;qBAC3G;iBACJ;gBAED,gBAAgB;gBAChB,cAAc,CAAC,yBAAyB,CAAC,aAAa,EAAE,QAAM,CAAC,CAAC;gBAChE,IAAI,aAAa,CAAC,kBAAkB,IAAI,aAAa,CAAC,kBAAkB,CAAC,wBAAwB,EAAE;oBAC/F,aAAa,CAAC,kBAAkB,CAAC,KAAK,CAAC,QAAM,CAAC,CAAC;iBAClD;gBAED,WAAW;gBACX,IAAI,KAAI,CAAC,eAAe,EAAE;oBACtB,QAAM,CAAC,SAAS,CAAC,eAAe,EAAE,KAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,KAAK,CAAC,CAAC;oBACtG,QAAM,CAAC,SAAS,CAAC,wBAAwB,EAAE,KAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,cAAc,CAAC,CAAC;iBAC3H;gBAED,IAAI,0BAA0B,IAAI,aAAa,CAAC,gBAAgB,EAAE;oBAC9D,QAAM,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;iBACpC;gBAED,OAAO;gBACP,aAAa,CAAC,iBAAiB,CAAC,aAAa,EAAE,OAAO,EAAE,QAAM,EAAE,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,0BAA0B,EAAE,UAAC,UAAU,EAAE,CAAC;oBAChI,IAAI,CAAC,UAAU,EAAE;wBACb,QAAM,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;qBAChC;gBACL,CAAC,CAAC,CAAC;aACN;YAED,WAAW;YACX,IAAI,KAAI,CAAC,eAAe,EAAE;gBACtB,KAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;gBACnF,KAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,cAAc,GAAG,KAAI,CAAC,MAAM,CAAC,kBAAkB,EAAE,CAAC,KAAK,EAAE,CAAC;gBACvH,IAAI,aAAa,CAAC,QAAQ,EAAE;oBACxB,KAAI,CAAC,gCAAgC,CACjC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,CAAC,aAAa,CAAC,EAC1D,KAAI,CAAC,oCAAoC,CAAC,aAAa,CAAC,QAAQ,CAAC,CACpE,CAAC;iBACL;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,CAAC,qBAAqB,GAAG,UAAC,IAAkB,EAAE,WAAmB;YACpF,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;gBACtB,OAAO,KAAK,CAAC;aAChB;YACD,IAAI,WAAW,KAAK,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE;gBACrC,+CAA+C;gBAC/C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;oBAC5C,IAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oBAClC,IAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;oBACvC,IAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;oBAEjD,IAAI,CAAC,QAAQ,EAAE;wBACX,SAAS;qBACZ;oBAED,IAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC,CAAC;oBACjG,IAAM,0BAA0B,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,IAAI,IAAI,aAAa,CAAC,gBAAgB,CAAC,CAAC;oBAExJ,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,OAAO,EAAE,0BAA0B,CAAC,EAAE;wBACpD,OAAO,KAAK,CAAC;qBAChB;iBACJ;aACJ;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,CAAC,oBAAoB,GAAG,UAC3C,eAAoC,EACpC,kBAAuC,EACvC,oBAAyC,EACzC,kBAAuC;YAEvC,IAAI,KAAK,CAAC;YAEV,IAAI,KAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,KAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE;oBAChC,OAAO;iBACV;gBACD,KAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,eAAe,CAAC,KAAI,CAAC,YAAY,CAAC,CAAC;aAC9D;YAED,IAAI,kBAAkB,CAAC,MAAM,EAAE;gBAC3B,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAC5B,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;oBACxD,aAAa,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;iBACjD;gBACD,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aAC9B;YAED,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACrD,aAAa,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;aAC9C;YAED,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YAC5B,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACxD,aAAa,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;aACjD;YAED,IAAI,KAAI,CAAC,uBAAuB,EAAE;gBAC9B,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;oBAC1D,aAAa,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;iBACnD;aACJ;YACD,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QAC/B,CAAC,CAAC;IACN,CAAC;IAED,oGAAoG;IAC5F,iEAAgC,GAAxC,UAAyC,MAAoB,EAAE,MAAoB;QAC/E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;SACzB;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IA79BD;;;OAGG;IACoB,yCAAkB,GAAG,CAAC,CAAC;IAC9C;;;OAGG;IACoB,0CAAmB,GAAG,CAAC,CAAC;IAC/C;;;OAGG;IACoB,4CAAqB,GAAG,CAAC,CAAC;IACjD;;;OAGG;IACoB,4CAAqB,GAAG,CAAC,CAAC;IACjD;;;OAGG;IACoB,gDAAyB,GAAG,CAAC,CAAC;IA2PrD;;;OAGG;IACW,oDAA6B,GAA2B,UAAC,CAAC;QACpE,MAAM,WAAW,CAAC,sCAAsC,CAAC,CAAC;IAC9D,CAAC,CAAC;IAqsBN,6BAAC;CAAA,AA/9BD,IA+9BC;SA/9BY,sBAAsB","sourcesContent":["import { Matrix } from \"../Maths/math.vector\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { SubMesh } from \"../Meshes/subMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { SmartArray } from \"../Misc/smartArray\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport type { InternalTexture } from \"../Materials/Textures/internalTexture\";\r\nimport { MultiRenderTarget } from \"../Materials/Textures/multiRenderTarget\";\r\nimport type { PrePassRenderer } from \"../Rendering/prePassRenderer\";\r\nimport { MaterialHelper } from \"../Materials/materialHelper\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport { _WarnImport } from \"../Misc/devTools\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport type { Engine } from \"../Engines/engine\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Material } from \"../Materials/material\";\r\n\r\nimport \"../Shaders/geometry.fragment\";\r\nimport \"../Shaders/geometry.vertex\";\r\nimport { MaterialFlags } from \"../Materials/materialFlags\";\r\n\r\n/** @hidden */\r\ninterface ISavedTransformationMatrix {\r\n world: Matrix;\r\n viewProjection: Matrix;\r\n}\r\n\r\n/**\r\n * This renderer is helpful to fill one of the render target with a geometry buffer.\r\n */\r\nexport class GeometryBufferRenderer {\r\n /**\r\n * Constant used to retrieve the depth texture index in the G-Buffer textures array\r\n * using getIndex(GeometryBufferRenderer.DEPTH_TEXTURE_INDEX)\r\n */\r\n public static readonly DEPTH_TEXTURE_TYPE = 0;\r\n /**\r\n * Constant used to retrieve the normal texture index in the G-Buffer textures array\r\n * using getIndex(GeometryBufferRenderer.NORMAL_TEXTURE_INDEX)\r\n */\r\n public static readonly NORMAL_TEXTURE_TYPE = 1;\r\n /**\r\n * Constant used to retrieve the position texture index in the G-Buffer textures array\r\n * using getIndex(GeometryBufferRenderer.POSITION_TEXTURE_INDEX)\r\n */\r\n public static readonly POSITION_TEXTURE_TYPE = 2;\r\n /**\r\n * Constant used to retrieve the velocity texture index in the G-Buffer textures array\r\n * using getIndex(GeometryBufferRenderer.VELOCITY_TEXTURE_INDEX)\r\n */\r\n public static readonly VELOCITY_TEXTURE_TYPE = 3;\r\n /**\r\n * Constant used to retrieve the reflectivity texture index in the G-Buffer textures array\r\n * using the getIndex(GeometryBufferRenderer.REFLECTIVITY_TEXTURE_TYPE)\r\n */\r\n public static readonly REFLECTIVITY_TEXTURE_TYPE = 4;\r\n\r\n /**\r\n * Dictionary used to store the previous transformation matrices of each rendered mesh\r\n * in order to compute objects velocities when enableVelocity is set to \"true\"\r\n * @hidden\r\n */\r\n public _previousTransformationMatrices: { [index: number]: ISavedTransformationMatrix } = {};\r\n /**\r\n * Dictionary used to store the previous bones transformation matrices of each rendered mesh\r\n * in order to compute objects velocities when enableVelocity is set to \"true\"\r\n * @hidden\r\n */\r\n public _previousBonesTransformationMatrices: { [index: number]: Float32Array } = {};\r\n /**\r\n * Array used to store the ignored skinned meshes while computing velocity map (typically used by the motion blur post-process).\r\n * Avoids computing bones velocities and computes only mesh's velocity itself (position, rotation, scaling).\r\n */\r\n public excludedSkinnedMeshesFromVelocity: AbstractMesh[] = [];\r\n\r\n /** Gets or sets a boolean indicating if transparent meshes should be rendered */\r\n public renderTransparentMeshes = true;\r\n\r\n private _scene: Scene;\r\n private _resizeObserver: Nullable<Observer<Engine>> = null;\r\n private _multiRenderTarget: MultiRenderTarget;\r\n private _ratio: number;\r\n private _enablePosition: boolean = false;\r\n private _enableVelocity: boolean = false;\r\n private _enableReflectivity: boolean = false;\r\n\r\n private _positionIndex: number = -1;\r\n private _velocityIndex: number = -1;\r\n private _reflectivityIndex: number = -1;\r\n private _depthIndex: number = -1;\r\n private _normalIndex: number = -1;\r\n\r\n private _linkedWithPrePass: boolean = false;\r\n private _prePassRenderer: PrePassRenderer;\r\n private _attachments: number[];\r\n private _useUbo: boolean;\r\n\r\n protected _cachedDefines: string;\r\n\r\n /**\r\n * @param prePassRenderer\r\n * @hidden\r\n * Sets up internal structures to share outputs with PrePassRenderer\r\n * This method should only be called by the PrePassRenderer itself\r\n */\r\n public _linkPrePassRenderer(prePassRenderer: PrePassRenderer) {\r\n this._linkedWithPrePass = true;\r\n this._prePassRenderer = prePassRenderer;\r\n\r\n if (this._multiRenderTarget) {\r\n // prevents clearing of the RT since it's done by prepass\r\n this._multiRenderTarget.onClearObservable.clear();\r\n this._multiRenderTarget.onClearObservable.add(() => {\r\n // pass\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * @hidden\r\n * Separates internal structures from PrePassRenderer so the geometry buffer can now operate by itself.\r\n * This method should only be called by the PrePassRenderer itself\r\n */\r\n public _unlinkPrePassRenderer() {\r\n this._linkedWithPrePass = false;\r\n this._createRenderTargets();\r\n }\r\n\r\n /**\r\n * @hidden\r\n * Resets the geometry buffer layout\r\n */\r\n public _resetLayout() {\r\n this._enablePosition = false;\r\n this._enableReflectivity = false;\r\n this._enableVelocity = false;\r\n this._attachments = [];\r\n }\r\n\r\n /**\r\n * @param geometryBufferType\r\n * @param index\r\n * @hidden\r\n * Replaces a texture in the geometry buffer renderer\r\n * Useful when linking textures of the prepass renderer\r\n */\r\n public _forceTextureType(geometryBufferType: number, index: number) {\r\n if (geometryBufferType === GeometryBufferRenderer.POSITION_TEXTURE_TYPE) {\r\n this._positionIndex = index;\r\n this._enablePosition = true;\r\n } else if (geometryBufferType === GeometryBufferRenderer.VELOCITY_TEXTURE_TYPE) {\r\n this._velocityIndex = index;\r\n this._enableVelocity = true;\r\n } else if (geometryBufferType === GeometryBufferRenderer.REFLECTIVITY_TEXTURE_TYPE) {\r\n this._reflectivityIndex = index;\r\n this._enableReflectivity = true;\r\n } else if (geometryBufferType === GeometryBufferRenderer.DEPTH_TEXTURE_TYPE) {\r\n this._depthIndex = index;\r\n } else if (geometryBufferType === GeometryBufferRenderer.NORMAL_TEXTURE_TYPE) {\r\n this._normalIndex = index;\r\n }\r\n }\r\n\r\n /**\r\n * @param attachments\r\n * @hidden\r\n * Sets texture attachments\r\n * Useful when linking textures of the prepass renderer\r\n */\r\n public _setAttachments(attachments: number[]) {\r\n this._attachments = attachments;\r\n }\r\n\r\n /**\r\n * @param internalTexture\r\n * @hidden\r\n * Replaces the first texture which is hard coded as a depth texture in the geometry buffer\r\n * Useful when linking textures of the prepass renderer\r\n */\r\n public _linkInternalTexture(internalTexture: InternalTexture) {\r\n this._multiRenderTarget.setInternalTexture(internalTexture, 0, false);\r\n }\r\n\r\n /**\r\n * Gets the render list (meshes to be rendered) used in the G buffer.\r\n */\r\n public get renderList() {\r\n return this._multiRenderTarget.renderList;\r\n }\r\n\r\n /**\r\n * Set the render list (meshes to be rendered) used in the G buffer.\r\n */\r\n public set renderList(meshes: Nullable<AbstractMesh[]>) {\r\n this._multiRenderTarget.renderList = meshes;\r\n }\r\n\r\n /**\r\n * Gets whether or not G buffer are supported by the running hardware.\r\n * This requires draw buffer supports\r\n */\r\n public get isSupported(): boolean {\r\n return this._multiRenderTarget.isSupported;\r\n }\r\n\r\n /**\r\n * Returns the index of the given texture type in the G-Buffer textures array\r\n * @param textureType The texture type constant. For example GeometryBufferRenderer.POSITION_TEXTURE_INDEX\r\n * @returns the index of the given texture type in the G-Buffer textures array\r\n */\r\n public getTextureIndex(textureType: number): number {\r\n switch (textureType) {\r\n case GeometryBufferRenderer.POSITION_TEXTURE_TYPE:\r\n return this._positionIndex;\r\n case GeometryBufferRenderer.VELOCITY_TEXTURE_TYPE:\r\n return this._velocityIndex;\r\n case GeometryBufferRenderer.REFLECTIVITY_TEXTURE_TYPE:\r\n return this._reflectivityIndex;\r\n default:\r\n return -1;\r\n }\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if objects positions are enabled for the G buffer.\r\n */\r\n public get enablePosition(): boolean {\r\n return this._enablePosition;\r\n }\r\n\r\n /**\r\n * Sets whether or not objects positions are enabled for the G buffer.\r\n */\r\n public set enablePosition(enable: boolean) {\r\n this._enablePosition = enable;\r\n\r\n // PrePass handles index and texture links\r\n if (!this._linkedWithPrePass) {\r\n this.dispose();\r\n this._createRenderTargets();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if objects velocities are enabled for the G buffer.\r\n */\r\n public get enableVelocity(): boolean {\r\n return this._enableVelocity;\r\n }\r\n\r\n /**\r\n * Sets whether or not objects velocities are enabled for the G buffer.\r\n */\r\n public set enableVelocity(enable: boolean) {\r\n this._enableVelocity = enable;\r\n\r\n if (!enable) {\r\n this._previousTransformationMatrices = {};\r\n }\r\n\r\n if (!this._linkedWithPrePass) {\r\n this.dispose();\r\n this._createRenderTargets();\r\n }\r\n\r\n this._scene.needsPreviousWorldMatrices = enable;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if objects reflectivity are enabled in the G buffer.\r\n */\r\n public get enableReflectivity(): boolean {\r\n return this._enableReflectivity;\r\n }\r\n\r\n /**\r\n * Sets whether or not objects reflectivity are enabled for the G buffer.\r\n * For Metallic-Roughness workflow with ORM texture, we assume that ORM texture is defined according to the default layout:\r\n * pbr.useRoughnessFromMetallicTextureAlpha = false;\r\n * pbr.useRoughnessFromMetallicTextureGreen = true;\r\n * pbr.useMetallnessFromMetallicTextureBlue = true;\r\n */\r\n public set enableReflectivity(enable: boolean) {\r\n this._enableReflectivity = enable;\r\n\r\n if (!this._linkedWithPrePass) {\r\n this.dispose();\r\n this._createRenderTargets();\r\n }\r\n }\r\n\r\n /**\r\n * Gets the scene associated with the buffer.\r\n */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * Gets the ratio used by the buffer during its creation.\r\n * How big is the buffer related to the main canvas.\r\n */\r\n public get ratio(): number {\r\n return this._ratio;\r\n }\r\n\r\n /**\r\n * @param _\r\n * @hidden\r\n */\r\n public static _SceneComponentInitialization: (scene: Scene) => void = (_) => {\r\n throw _WarnImport(\"GeometryBufferRendererSceneComponent\");\r\n };\r\n\r\n /**\r\n * Creates a new G Buffer for the scene\r\n * @param scene The scene the buffer belongs to\r\n * @param ratio How big is the buffer related to the main canvas.\r\n */\r\n constructor(scene: Scene, ratio: number = 1) {\r\n this._scene = scene;\r\n this._ratio = ratio;\r\n this._useUbo = scene.getEngine().supportsUniformBuffers;\r\n\r\n GeometryBufferRenderer._SceneComponentInitialization(this._scene);\r\n\r\n // Render target\r\n this._createRenderTargets();\r\n }\r\n\r\n /**\r\n * Checks whether everything is ready to render a submesh to the G buffer.\r\n * @param subMesh the submesh to check readiness for\r\n * @param useInstances is the mesh drawn using instance or not\r\n * @returns true if ready otherwise false\r\n */\r\n public isReady(subMesh: SubMesh, useInstances: boolean): boolean {\r\n const material = <any>subMesh.getMaterial();\r\n\r\n if (material && material.disableDepthWrite) {\r\n return false;\r\n }\r\n\r\n const defines = [];\r\n const attribs = [VertexBuffer.PositionKind, VertexBuffer.NormalKind];\r\n const mesh = subMesh.getMesh();\r\n\r\n // Alpha test\r\n if (material) {\r\n let needUv = false;\r\n if (material.needAlphaTesting() && material.getAlphaTestTexture()) {\r\n defines.push(\"#define ALPHATEST\");\r\n defines.push(`#define ALPHATEST_UV${material.getAlphaTestTexture().coordinatesIndex + 1}`);\r\n needUv = true;\r\n }\r\n\r\n if (material.bumpTexture && MaterialFlags.BumpTextureEnabled) {\r\n defines.push(\"#define BUMP\");\r\n defines.push(`#define BUMP_UV${material.bumpTexture.coordinatesIndex + 1}`);\r\n needUv = true;\r\n }\r\n\r\n if (this._enableReflectivity) {\r\n let metallicWorkflow = false;\r\n // for PBR materials: cf. https://doc.babylonjs.com/divingDeeper/materials/using/masterPBR\r\n if (material.getClassName() === \"PBRMetallicRoughnessMaterial\") {\r\n // if it is a PBR material in MetallicRoughness Mode:\r\n if (material.metallicRoughnessTexture !== null) {\r\n defines.push(\"#define ORMTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.metallicRoughnessTexture.coordinatesIndex + 1}`);\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n needUv = true;\r\n metallicWorkflow = true;\r\n }\r\n if (material.metallic !== null) {\r\n defines.push(\"#define METALLIC\");\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n metallicWorkflow = true;\r\n }\r\n if (material.roughness !== null) {\r\n defines.push(\"#define ROUGHNESS\");\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n metallicWorkflow = true;\r\n }\r\n if (metallicWorkflow) {\r\n if (material.baseTexture !== null) {\r\n defines.push(\"#define ALBEDOTEXTURE\");\r\n defines.push(`#define ALBEDO_UV${material.baseTexture.coordinatesIndex + 1}`);\r\n if (material.baseTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAALBEDO\");\r\n }\r\n needUv = true;\r\n }\r\n if (material.baseColor !== null) {\r\n defines.push(\"#define ALBEDOCOLOR\");\r\n }\r\n }\r\n } else if (material.getClassName() === \"PBRSpecularGlossinessMaterial\") {\r\n // if it is a PBR material in Specular/Glossiness Mode:\r\n if (material.specularGlossinessTexture !== null) {\r\n defines.push(\"#define SPECULARGLOSSINESSTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.specularGlossinessTexture.coordinatesIndex + 1}`);\r\n needUv = true;\r\n if (material.specularGlossinessTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAREFLECTIVITYTEXTURE\");\r\n }\r\n } else {\r\n if (material.specularColor !== null) {\r\n defines.push(\"#define REFLECTIVITYCOLOR\");\r\n }\r\n }\r\n if (material.glossiness !== null) {\r\n defines.push(\"#define GLOSSINESSS\");\r\n }\r\n } else if (material.getClassName() === \"PBRMaterial\") {\r\n // if it is the bigger PBRMaterial\r\n if (material.metallicTexture !== null) {\r\n defines.push(\"#define ORMTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.metallicTexture.coordinatesIndex + 1}`);\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n needUv = true;\r\n metallicWorkflow = true;\r\n }\r\n if (material.metallic !== null) {\r\n defines.push(\"#define METALLIC\");\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n metallicWorkflow = true;\r\n }\r\n\r\n if (material.roughness !== null) {\r\n defines.push(\"#define ROUGHNESS\");\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n metallicWorkflow = true;\r\n }\r\n\r\n if (metallicWorkflow) {\r\n if (material.albedoTexture !== null) {\r\n defines.push(\"#define ALBEDOTEXTURE\");\r\n defines.push(`#define ALBEDO_UV${material.albedoTexture.coordinatesIndex + 1}`);\r\n if (material.albedoTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAALBEDO\");\r\n }\r\n needUv = true;\r\n }\r\n if (material.albedoColor !== null) {\r\n defines.push(\"#define ALBEDOCOLOR\");\r\n }\r\n } else {\r\n // SpecularGlossiness Model\r\n if (material.reflectivityTexture !== null) {\r\n defines.push(\"#define SPECULARGLOSSINESSTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.reflectivityTexture.coordinatesIndex + 1}`);\r\n if (material.reflectivityTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAREFLECTIVITYTEXTURE\");\r\n }\r\n needUv = true;\r\n } else if (material.reflectivityColor !== null) {\r\n defines.push(\"#define REFLECTIVITYCOLOR\");\r\n }\r\n if (material.microSurface !== null) {\r\n defines.push(\"#define GLOSSINESSS\");\r\n }\r\n }\r\n } else if (material.getClassName() === \"StandardMaterial\") {\r\n // if StandardMaterial:\r\n if (material.specularTexture !== null) {\r\n defines.push(\"#define REFLECTIVITYTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.specularTexture.coordinatesIndex + 1}`);\r\n if (material.specularTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAREFLECTIVITYTEXTURE\");\r\n }\r\n needUv = true;\r\n }\r\n if (material.specularColor !== null) {\r\n defines.push(\"#define REFLECTIVITYCOLOR\");\r\n }\r\n }\r\n }\r\n\r\n if (needUv) {\r\n defines.push(\"#define NEED_UV\");\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\r\n attribs.push(VertexBuffer.UVKind);\r\n defines.push(\"#define UV1\");\r\n }\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n defines.push(\"#define UV2\");\r\n }\r\n }\r\n }\r\n\r\n // PrePass\r\n if (this._linkedWithPrePass) {\r\n defines.push(\"#define PREPASS\");\r\n if (this._depthIndex !== -1) {\r\n defines.push(\"#define DEPTH_INDEX \" + this._depthIndex);\r\n defines.push(\"#define PREPASS_DEPTH\");\r\n }\r\n if (this._normalIndex !== -1) {\r\n defines.push(\"#define NORMAL_INDEX \" + this._normalIndex);\r\n defines.push(\"#define PREPASS_NORMAL\");\r\n }\r\n }\r\n\r\n // Buffers\r\n if (this._enablePosition) {\r\n defines.push(\"#define POSITION\");\r\n defines.push(\"#define POSITION_INDEX \" + this._positionIndex);\r\n }\r\n\r\n if (this._enableVelocity) {\r\n defines.push(\"#define VELOCITY\");\r\n defines.push(\"#define VELOCITY_INDEX \" + this._velocityIndex);\r\n if (this.excludedSkinnedMeshesFromVelocity.indexOf(mesh) === -1) {\r\n defines.push(\"#define BONES_VELOCITY_ENABLED\");\r\n }\r\n }\r\n\r\n if (this._enableReflectivity) {\r\n defines.push(\"#define REFLECTIVITY\");\r\n defines.push(\"#define REFLECTIVITY_INDEX \" + this._reflectivityIndex);\r\n }\r\n\r\n // Bones\r\n if (mesh.useBones && mesh.computeBonesUsingShaders) {\r\n attribs.push(VertexBuffer.MatricesIndicesKind);\r\n attribs.push(VertexBuffer.MatricesWeightsKind);\r\n if (mesh.numBoneInfluencers > 4) {\r\n attribs.push(VertexBuffer.MatricesIndicesExtraKind);\r\n attribs.push(VertexBuffer.MatricesWeightsExtraKind);\r\n }\r\n defines.push(\"#define NUM_BONE_INFLUENCERS \" + mesh.numBoneInfluencers);\r\n defines.push(\"#define BonesPerMesh \" + (mesh.skeleton ? mesh.skeleton.bones.length + 1 : 0));\r\n } else {\r\n defines.push(\"#define NUM_BONE_INFLUENCERS 0\");\r\n }\r\n\r\n // Morph targets\r\n const morphTargetManager = (mesh as Mesh).morphTargetManager;\r\n let numMorphInfluencers = 0;\r\n if (morphTargetManager) {\r\n if (morphTargetManager.numInfluencers > 0) {\r\n numMorphInfluencers = morphTargetManager.numInfluencers;\r\n\r\n defines.push(\"#define MORPHTARGETS\");\r\n defines.push(\"#define NUM_MORPH_INFLUENCERS \" + numMorphInfluencers);\r\n if (morphTargetManager.isUsingTextureForTargets) {\r\n defines.push(\"#define MORPHTARGETS_TEXTURE\");\r\n }\r\n MaterialHelper.PrepareAttributesForMorphTargetsInfluencers(attribs, mesh, numMorphInfluencers);\r\n }\r\n }\r\n\r\n // Instances\r\n if (useInstances) {\r\n defines.push(\"#define INSTANCES\");\r\n MaterialHelper.PushAttributesForInstances(attribs, this._enableVelocity);\r\n if (subMesh.getRenderingMesh().hasThinInstances) {\r\n defines.push(\"#define THIN_INSTANCES\");\r\n }\r\n }\r\n\r\n // Setup textures count\r\n if (this._linkedWithPrePass) {\r\n defines.push(\"#define RENDER_TARGET_COUNT \" + this._attachments.length);\r\n } else {\r\n defines.push(\"#define RENDER_TARGET_COUNT \" + this._multiRenderTarget.textures.length);\r\n }\r\n\r\n // Get correct effect\r\n const drawWrapper = subMesh._getDrawWrapper(undefined, true)!;\r\n const cachedDefines = drawWrapper.defines;\r\n const join = defines.join(\"\\n\");\r\n if (cachedDefines !== join) {\r\n drawWrapper.setEffect(\r\n this._scene.getEngine().createEffect(\r\n \"geometry\",\r\n {\r\n attributes: attribs,\r\n uniformsNames: [\r\n \"world\",\r\n \"mBones\",\r\n \"viewProjection\",\r\n \"diffuseMatrix\",\r\n \"view\",\r\n \"previousWorld\",\r\n \"previousViewProjection\",\r\n \"mPreviousBones\",\r\n \"bumpMatrix\",\r\n \"reflectivityMatrix\",\r\n \"albedoMatrix\",\r\n \"reflectivityColor\",\r\n \"albedoColor\",\r\n \"metallic\",\r\n \"glossiness\",\r\n \"vTangentSpaceParams\",\r\n \"vBumpInfos\",\r\n \"morphTargetInfluences\",\r\n \"morphTargetTextureInfo\",\r\n \"morphTargetTextureIndices\",\r\n ],\r\n samplers: [\"diffuseSampler\", \"bumpSampler\", \"reflectivitySampler\", \"albedoSampler\", \"morphTargets\"],\r\n defines: join,\r\n onCompiled: null,\r\n fallbacks: null,\r\n onError: null,\r\n uniformBuffersNames: [\"Scene\"],\r\n indexParameters: { buffersCount: this._multiRenderTarget.textures.length - 1, maxSimultaneousMorphTargets: numMorphInfluencers },\r\n },\r\n this._scene.getEngine()\r\n ),\r\n join\r\n );\r\n }\r\n\r\n return drawWrapper.effect!.isReady();\r\n }\r\n\r\n /**\r\n * Gets the current underlying G Buffer.\r\n * @returns the buffer\r\n */\r\n public getGBuffer(): MultiRenderTarget {\r\n return this._multiRenderTarget;\r\n }\r\n\r\n /**\r\n * Gets the number of samples used to render the buffer (anti aliasing).\r\n */\r\n public get samples(): number {\r\n return this._multiRenderTarget.samples;\r\n }\r\n\r\n /**\r\n * Sets the number of samples used to render the buffer (anti aliasing).\r\n */\r\n public set samples(value: number) {\r\n this._multiRenderTarget.samples = value;\r\n }\r\n\r\n /**\r\n * Disposes the renderer and frees up associated resources.\r\n */\r\n public dispose(): void {\r\n if (this._resizeObserver) {\r\n const engine = this._scene.getEngine();\r\n engine.onResizeObservable.remove(this._resizeObserver);\r\n this._resizeObserver = null;\r\n }\r\n this.getGBuffer().dispose();\r\n }\r\n\r\n private _assignRenderTargetIndices(): [number, string[]] {\r\n const textureNames: string[] = [];\r\n let count = 2;\r\n\r\n textureNames.push(\"gBuffer_Depth\", \"gBuffer_Normal\");\r\n\r\n if (this._enablePosition) {\r\n this._positionIndex = count;\r\n count++;\r\n textureNames.push(\"gBuffer_Position\");\r\n }\r\n\r\n if (this._enableVelocity) {\r\n this._velocityIndex = count;\r\n count++;\r\n textureNames.push(\"gBuffer_Velocity\");\r\n }\r\n\r\n if (this._enableReflectivity) {\r\n this._reflectivityIndex = count;\r\n count++;\r\n textureNames.push(\"gBuffer_Reflectivity\");\r\n }\r\n\r\n return [count, textureNames];\r\n }\r\n\r\n protected _createRenderTargets(): void {\r\n const engine = this._scene.getEngine();\r\n const [count, textureNames] = this._assignRenderTargetIndices();\r\n\r\n let type = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (engine._caps.textureFloat && engine._caps.textureFloatLinearFiltering) {\r\n type = Constants.TEXTURETYPE_FLOAT;\r\n } else if (engine._caps.textureHalfFloat && engine._caps.textureHalfFloatLinearFiltering) {\r\n type = Constants.TEXTURETYPE_HALF_FLOAT;\r\n }\r\n\r\n this._multiRenderTarget = new MultiRenderTarget(\r\n \"gBuffer\",\r\n { width: engine.getRenderWidth() * this._ratio, height: engine.getRenderHeight() * this._ratio },\r\n count,\r\n this._scene,\r\n { generateMipMaps: false, generateDepthTexture: true, defaultType: type },\r\n textureNames.concat(\"gBuffer_DepthBuffer\")\r\n );\r\n if (!this.isSupported) {\r\n return;\r\n }\r\n this._multiRenderTarget.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this._multiRenderTarget.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n this._multiRenderTarget.refreshRate = 1;\r\n this._multiRenderTarget.renderParticles = false;\r\n this._multiRenderTarget.renderList = null;\r\n\r\n // set default depth value to 1.0 (far away)\r\n this._multiRenderTarget.onClearObservable.add((engine) => {\r\n engine.clear(new Color4(0.0, 0.0, 0.0, 0.0), true, true, true);\r\n });\r\n\r\n this._resizeObserver = engine.onResizeObservable.add(() => {\r\n if (this._multiRenderTarget) {\r\n this._multiRenderTarget.resize({ width: engine.getRenderWidth() * this._ratio, height: engine.getRenderHeight() * this._ratio });\r\n }\r\n });\r\n\r\n // Custom render function\r\n const renderSubMesh = (subMesh: SubMesh): void => {\r\n const renderingMesh = subMesh.getRenderingMesh();\r\n const effectiveMesh = subMesh.getEffectiveMesh();\r\n const scene = this._scene;\r\n const engine = scene.getEngine();\r\n const material = <any>subMesh.getMaterial();\r\n\r\n if (!material) {\r\n return;\r\n }\r\n\r\n effectiveMesh._internalAbstractMeshDataInfo._isActiveIntermediate = false;\r\n\r\n // Velocity\r\n if (this._enableVelocity && !this._previousTransformationMatrices[effectiveMesh.uniqueId]) {\r\n this._previousTransformationMatrices[effectiveMesh.uniqueId] = {\r\n world: Matrix.Identity(),\r\n viewProjection: scene.getTransformMatrix(),\r\n };\r\n\r\n if (renderingMesh.skeleton) {\r\n const bonesTransformations = renderingMesh.skeleton.getTransformMatrices(renderingMesh);\r\n this._previousBonesTransformationMatrices[renderingMesh.uniqueId] = this._copyBonesTransformationMatrices(\r\n bonesTransformations,\r\n new Float32Array(bonesTransformations.length)\r\n );\r\n }\r\n }\r\n\r\n // Managing instances\r\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!subMesh.getReplacementMesh());\r\n\r\n if (batch.mustReturn) {\r\n return;\r\n }\r\n\r\n const hardwareInstancedRendering = engine.getCaps().instancedArrays && (batch.visibleInstances[subMesh._id] !== null || renderingMesh.hasThinInstances);\r\n const world = effectiveMesh.getWorldMatrix();\r\n\r\n if (this.isReady(subMesh, hardwareInstancedRendering)) {\r\n const drawWrapper = subMesh._getDrawWrapper();\r\n\r\n if (!drawWrapper) {\r\n return;\r\n }\r\n\r\n const effect = drawWrapper.effect!;\r\n\r\n engine.enableEffect(drawWrapper);\r\n if (!hardwareInstancedRendering) {\r\n renderingMesh._bind(subMesh, effect, material.fillMode);\r\n }\r\n\r\n if (!this._useUbo) {\r\n effect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n effect.setMatrix(\"view\", scene.getViewMatrix());\r\n } else {\r\n MaterialHelper.BindSceneUniformBuffer(effect, this._scene.getSceneUniformBuffer());\r\n this._scene.finalizeSceneUbo();\r\n }\r\n\r\n if (material) {\r\n let sideOrientation: Nullable<number>;\r\n const instanceDataStorage = (renderingMesh as Mesh)._instanceDataStorage;\r\n\r\n if (!instanceDataStorage.isFrozen && (material.backFaceCulling || renderingMesh.overrideMaterialSideOrientation !== null)) {\r\n const mainDeterminant = effectiveMesh._getWorldMatrixDeterminant();\r\n sideOrientation = renderingMesh.overrideMaterialSideOrientation;\r\n if (sideOrientation === null) {\r\n sideOrientation = material.sideOrientation;\r\n }\r\n if (mainDeterminant < 0) {\r\n sideOrientation = sideOrientation === Material.ClockWiseSideOrientation ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;\r\n }\r\n } else {\r\n sideOrientation = instanceDataStorage.sideOrientation;\r\n }\r\n\r\n material._preBind(drawWrapper, sideOrientation);\r\n\r\n // Alpha test\r\n if (material.needAlphaTesting()) {\r\n const alphaTexture = material.getAlphaTestTexture();\r\n if (alphaTexture) {\r\n effect.setTexture(\"diffuseSampler\", alphaTexture);\r\n effect.setMatrix(\"diffuseMatrix\", alphaTexture.getTextureMatrix());\r\n }\r\n }\r\n\r\n // Bump\r\n if (material.bumpTexture && scene.getEngine().getCaps().standardDerivatives && MaterialFlags.BumpTextureEnabled) {\r\n effect.setFloat3(\"vBumpInfos\", material.bumpTexture.coordinatesIndex, 1.0 / material.bumpTexture.level, material.parallaxScaleBias);\r\n effect.setMatrix(\"bumpMatrix\", material.bumpTexture.getTextureMatrix());\r\n effect.setTexture(\"bumpSampler\", material.bumpTexture);\r\n effect.setFloat2(\"vTangentSpaceParams\", material.invertNormalMapX ? -1.0 : 1.0, material.invertNormalMapY ? -1.0 : 1.0);\r\n }\r\n\r\n // Reflectivity\r\n if (this._enableReflectivity) {\r\n // for PBR materials: cf. https://doc.babylonjs.com/divingDeeper/materials/using/masterPBR\r\n if (material.getClassName() === \"PBRMetallicRoughnessMaterial\") {\r\n // if it is a PBR material in MetallicRoughness Mode:\r\n if (material.metallicRoughnessTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.metallicRoughnessTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.metallicRoughnessTexture.getTextureMatrix());\r\n }\r\n if (material.metallic !== null) {\r\n effect.setFloat(\"metallic\", material.metallic);\r\n }\r\n if (material.roughness !== null) {\r\n effect.setFloat(\"glossiness\", 1.0 - material.roughness);\r\n }\r\n if (material.baseTexture !== null) {\r\n effect.setTexture(\"albedoSampler\", material.baseTexture);\r\n effect.setMatrix(\"albedoMatrix\", material.baseTexture.getTextureMatrix());\r\n }\r\n if (material.baseColor !== null) {\r\n effect.setColor3(\"albedoColor\", material.baseColor);\r\n }\r\n } else if (material.getClassName() === \"PBRSpecularGlossinessMaterial\") {\r\n // if it is a PBR material in Specular/Glossiness Mode:\r\n if (material.specularGlossinessTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.specularGlossinessTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.specularGlossinessTexture.getTextureMatrix());\r\n } else {\r\n if (material.specularColor !== null) {\r\n effect.setColor3(\"reflectivityColor\", material.specularColor);\r\n }\r\n }\r\n if (material.glossiness !== null) {\r\n effect.setFloat(\"glossiness\", material.glossiness);\r\n }\r\n } else if (material.getClassName() === \"PBRMaterial\") {\r\n // if it is the bigger PBRMaterial\r\n if (material.metallicTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.metallicTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.metallicTexture.getTextureMatrix());\r\n }\r\n if (material.metallic !== null) {\r\n effect.setFloat(\"metallic\", material.metallic);\r\n }\r\n\r\n if (material.roughness !== null) {\r\n effect.setFloat(\"glossiness\", 1.0 - material.roughness);\r\n }\r\n\r\n if (material.roughness !== null || material.metallic !== null || material.metallicTexture !== null) {\r\n // MetallicRoughness Model\r\n if (material.albedoTexture !== null) {\r\n effect.setTexture(\"albedoSampler\", material.albedoTexture);\r\n effect.setMatrix(\"albedoMatrix\", material.albedoTexture.getTextureMatrix());\r\n }\r\n if (material.albedoColor !== null) {\r\n effect.setColor3(\"albedoColor\", material.albedoColor);\r\n }\r\n } else {\r\n // SpecularGlossiness Model\r\n if (material.reflectivityTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.reflectivityTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.reflectivityTexture.getTextureMatrix());\r\n } else if (material.reflectivityColor !== null) {\r\n effect.setColor3(\"reflectivityColor\", material.reflectivityColor);\r\n }\r\n if (material.microSurface !== null) {\r\n effect.setFloat(\"glossiness\", material.microSurface);\r\n }\r\n }\r\n } else if (material.getClassName() === \"StandardMaterial\") {\r\n // if StandardMaterial:\r\n if (material.specularTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.specularTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.specularTexture.getTextureMatrix());\r\n }\r\n if (material.specularColor !== null) {\r\n effect.setColor3(\"reflectivityColor\", material.specularColor);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Bones\r\n if (renderingMesh.useBones && renderingMesh.computeBonesUsingShaders && renderingMesh.skeleton) {\r\n effect.setMatrices(\"mBones\", renderingMesh.skeleton.getTransformMatrices(renderingMesh));\r\n if (this._enableVelocity) {\r\n effect.setMatrices(\"mPreviousBones\", this._previousBonesTransformationMatrices[renderingMesh.uniqueId]);\r\n }\r\n }\r\n\r\n // Morph targets\r\n MaterialHelper.BindMorphTargetParameters(renderingMesh, effect);\r\n if (renderingMesh.morphTargetManager && renderingMesh.morphTargetManager.isUsingTextureForTargets) {\r\n renderingMesh.morphTargetManager._bind(effect);\r\n }\r\n\r\n // Velocity\r\n if (this._enableVelocity) {\r\n effect.setMatrix(\"previousWorld\", this._previousTransformationMatrices[effectiveMesh.uniqueId].world);\r\n effect.setMatrix(\"previousViewProjection\", this._previousTransformationMatrices[effectiveMesh.uniqueId].viewProjection);\r\n }\r\n\r\n if (hardwareInstancedRendering && renderingMesh.hasThinInstances) {\r\n effect.setMatrix(\"world\", world);\r\n }\r\n\r\n // Draw\r\n renderingMesh._processRendering(effectiveMesh, subMesh, effect, material.fillMode, batch, hardwareInstancedRendering, (isInstance, w) => {\r\n if (!isInstance) {\r\n effect.setMatrix(\"world\", w);\r\n }\r\n });\r\n }\r\n\r\n // Velocity\r\n if (this._enableVelocity) {\r\n this._previousTransformationMatrices[effectiveMesh.uniqueId].world = world.clone();\r\n this._previousTransformationMatrices[effectiveMesh.uniqueId].viewProjection = this._scene.getTransformMatrix().clone();\r\n if (renderingMesh.skeleton) {\r\n this._copyBonesTransformationMatrices(\r\n renderingMesh.skeleton.getTransformMatrices(renderingMesh),\r\n this._previousBonesTransformationMatrices[effectiveMesh.uniqueId]\r\n );\r\n }\r\n }\r\n };\r\n\r\n this._multiRenderTarget.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number) => {\r\n if (!mesh.isReady(false)) {\r\n return false;\r\n }\r\n if (refreshRate === 0 && mesh.subMeshes) {\r\n // full check: check that the effects are ready\r\n for (let i = 0; i < mesh.subMeshes.length; ++i) {\r\n const subMesh = mesh.subMeshes[i];\r\n const material = subMesh.getMaterial();\r\n const renderingMesh = subMesh.getRenderingMesh();\r\n\r\n if (!material) {\r\n continue;\r\n }\r\n\r\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!subMesh.getReplacementMesh());\r\n const hardwareInstancedRendering = engine.getCaps().instancedArrays && (batch.visibleInstances[subMesh._id] !== null || renderingMesh.hasThinInstances);\r\n\r\n if (!this.isReady(subMesh, hardwareInstancedRendering)) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n };\r\n\r\n this._multiRenderTarget.customRenderFunction = (\r\n opaqueSubMeshes: SmartArray<SubMesh>,\r\n alphaTestSubMeshes: SmartArray<SubMesh>,\r\n transparentSubMeshes: SmartArray<SubMesh>,\r\n depthOnlySubMeshes: SmartArray<SubMesh>\r\n ): void => {\r\n let index;\r\n\r\n if (this._linkedWithPrePass) {\r\n if (!this._prePassRenderer.enabled) {\r\n return;\r\n }\r\n this._scene.getEngine().bindAttachments(this._attachments);\r\n }\r\n\r\n if (depthOnlySubMeshes.length) {\r\n engine.setColorWrite(false);\r\n for (index = 0; index < depthOnlySubMeshes.length; index++) {\r\n renderSubMesh(depthOnlySubMeshes.data[index]);\r\n }\r\n engine.setColorWrite(true);\r\n }\r\n\r\n for (index = 0; index < opaqueSubMeshes.length; index++) {\r\n renderSubMesh(opaqueSubMeshes.data[index]);\r\n }\r\n\r\n engine.setDepthWrite(false);\r\n for (index = 0; index < alphaTestSubMeshes.length; index++) {\r\n renderSubMesh(alphaTestSubMeshes.data[index]);\r\n }\r\n\r\n if (this.renderTransparentMeshes) {\r\n for (index = 0; index < transparentSubMeshes.length; index++) {\r\n renderSubMesh(transparentSubMeshes.data[index]);\r\n }\r\n }\r\n engine.setDepthWrite(true);\r\n };\r\n }\r\n\r\n // Copies the bones transformation matrices into the target array and returns the target's reference\r\n private _copyBonesTransformationMatrices(source: Float32Array, target: Float32Array): Float32Array {\r\n for (let i = 0; i < source.length; i++) {\r\n target[i] = source[i];\r\n }\r\n\r\n return target;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"geometryBufferRenderer.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Rendering/geometryBufferRenderer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAGjD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAExD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yCAAyC,CAAC;AAE5E,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAG7D,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAI/C,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAEjD,OAAO,8BAA8B,CAAC;AACtC,OAAO,4BAA4B,CAAC;AACpC,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAQ3D;;GAEG;AACH;IA4RI;;;;OAIG;IACH,gCAAY,KAAY,EAAE,KAAiB;QAAjB,sBAAA,EAAA,SAAiB;QAtQ3C;;;;WAIG;QACI,oCAA+B,GAAoD,EAAE,CAAC;QAC7F;;;;WAIG;QACI,yCAAoC,GAAsC,EAAE,CAAC;QACpF;;;WAGG;QACI,sCAAiC,GAAmB,EAAE,CAAC;QAE9D,iFAAiF;QAC1E,4BAAuB,GAAG,IAAI,CAAC;QAG9B,oBAAe,GAA+B,IAAI,CAAC;QAGnD,oBAAe,GAAY,KAAK,CAAC;QACjC,oBAAe,GAAY,KAAK,CAAC;QACjC,wBAAmB,GAAY,KAAK,CAAC;QAErC,mBAAc,GAAW,CAAC,CAAC,CAAC;QAC5B,mBAAc,GAAW,CAAC,CAAC,CAAC;QAC5B,uBAAkB,GAAW,CAAC,CAAC,CAAC;QAChC,gBAAW,GAAW,CAAC,CAAC,CAAC;QACzB,iBAAY,GAAW,CAAC,CAAC,CAAC;QAE1B,uBAAkB,GAAY,KAAK,CAAC;QAoOxC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,sBAAsB,CAAC;QAExD,sBAAsB,CAAC,6BAA6B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAElE,gBAAgB;QAChB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IArOD;;;;;OAKG;IACI,qDAAoB,GAA3B,UAA4B,eAAgC;QACxD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QAExC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,yDAAyD;YACzD,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;YAClD,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,GAAG,CAAC;gBAC1C,OAAO;YACX,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;;;OAIG;IACI,uDAAsB,GAA7B;QACI,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACI,6CAAY,GAAnB;QACI,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;IAC3B,CAAC;IAED;;;;;;OAMG;IACI,kDAAiB,GAAxB,UAAyB,kBAA0B,EAAE,KAAa;QAC9D,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,qBAAqB,EAAE;YACrE,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;SAC/B;aAAM,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,qBAAqB,EAAE;YAC5E,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;SAC/B;aAAM,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,yBAAyB,EAAE;YAChF,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;SACnC;aAAM,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,kBAAkB,EAAE;YACzE,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;SAC5B;aAAM,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,mBAAmB,EAAE;YAC1E,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;SAC7B;IACL,CAAC;IAED;;;;;OAKG;IACI,gDAAe,GAAtB,UAAuB,WAAqB;QACxC,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;IACpC,CAAC;IAED;;;;;OAKG;IACI,qDAAoB,GAA3B,UAA4B,eAAgC;QACxD,IAAI,CAAC,kBAAkB,CAAC,kBAAkB,CAAC,eAAe,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;IAC1E,CAAC;IAKD,sBAAW,8CAAU;QAHrB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC;QAC9C,CAAC;QAED;;WAEG;aACH,UAAsB,MAAgC;YAClD,IAAI,CAAC,kBAAkB,CAAC,UAAU,GAAG,MAAM,CAAC;QAChD,CAAC;;;OAPA;IAaD,sBAAW,+CAAW;QAJtB;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,kBAAkB,CAAC,WAAW,CAAC;QAC/C,CAAC;;;OAAA;IAED;;;;OAIG;IACI,gDAAe,GAAtB,UAAuB,WAAmB;QACtC,QAAQ,WAAW,EAAE;YACjB,KAAK,sBAAsB,CAAC,qBAAqB;gBAC7C,OAAO,IAAI,CAAC,cAAc,CAAC;YAC/B,KAAK,sBAAsB,CAAC,qBAAqB;gBAC7C,OAAO,IAAI,CAAC,cAAc,CAAC;YAC/B,KAAK,sBAAsB,CAAC,yBAAyB;gBACjD,OAAO,IAAI,CAAC,kBAAkB,CAAC;YACnC;gBACI,OAAO,CAAC,CAAC,CAAC;SACjB;IACL,CAAC;IAKD,sBAAW,kDAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;QAED;;WAEG;aACH,UAA0B,MAAe;YACrC,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC;YAE9B,0CAA0C;YAC1C,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;gBAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;gBACf,IAAI,CAAC,oBAAoB,EAAE,CAAC;aAC/B;QACL,CAAC;;;OAbA;IAkBD,sBAAW,kDAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;QAED;;WAEG;aACH,UAA0B,MAAe;YACrC,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC;YAE9B,IAAI,CAAC,MAAM,EAAE;gBACT,IAAI,CAAC,+BAA+B,GAAG,EAAE,CAAC;aAC7C;YAED,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;gBAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;gBACf,IAAI,CAAC,oBAAoB,EAAE,CAAC;aAC/B;YAED,IAAI,CAAC,MAAM,CAAC,0BAA0B,GAAG,MAAM,CAAC;QACpD,CAAC;;;OAlBA;IAuBD,sBAAW,sDAAkB;QAH7B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,mBAAmB,CAAC;QACpC,CAAC;QAED;;;;;;WAMG;aACH,UAA8B,MAAe;YACzC,IAAI,CAAC,mBAAmB,GAAG,MAAM,CAAC;YAElC,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;gBAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;gBACf,IAAI,CAAC,oBAAoB,EAAE,CAAC;aAC/B;QACL,CAAC;;;OAhBA;IAqBD,sBAAW,yCAAK;QAHhB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;;;OAAA;IAMD,sBAAW,yCAAK;QAJhB;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;;;OAAA;IA0BD;;;;;OAKG;IACI,wCAAO,GAAd,UAAe,OAAgB,EAAE,YAAqB;QAClD,IAAM,QAAQ,GAAQ,OAAO,CAAC,WAAW,EAAE,CAAC;QAE5C,IAAI,QAAQ,IAAI,QAAQ,CAAC,iBAAiB,EAAE;YACxC,OAAO,KAAK,CAAC;SAChB;QAED,IAAM,OAAO,GAAG,EAAE,CAAC;QACnB,IAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,EAAE,YAAY,CAAC,UAAU,CAAC,CAAC;QACrE,IAAM,IAAI,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QAE/B,aAAa;QACb,IAAI,QAAQ,EAAE;YACV,IAAI,MAAM,GAAG,KAAK,CAAC;YACnB,IAAI,QAAQ,CAAC,gBAAgB,EAAE,IAAI,QAAQ,CAAC,mBAAmB,EAAE,EAAE;gBAC/D,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;gBAClC,OAAO,CAAC,IAAI,CAAC,8BAAuB,QAAQ,CAAC,mBAAmB,EAAE,CAAC,gBAAgB,GAAG,CAAC,CAAE,CAAC,CAAC;gBAC3F,MAAM,GAAG,IAAI,CAAC;aACjB;YAED,IAAI,QAAQ,CAAC,WAAW,IAAI,aAAa,CAAC,kBAAkB,EAAE;gBAC1D,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;gBAC7B,OAAO,CAAC,IAAI,CAAC,yBAAkB,QAAQ,CAAC,WAAW,CAAC,gBAAgB,GAAG,CAAC,CAAE,CAAC,CAAC;gBAC5E,MAAM,GAAG,IAAI,CAAC;aACjB;YAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;gBAC1B,IAAI,gBAAgB,GAAG,KAAK,CAAC;gBAC7B,0FAA0F;gBAC1F,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,8BAA8B,EAAE;oBAC5D,qDAAqD;oBACrD,IAAI,QAAQ,CAAC,wBAAwB,KAAK,IAAI,EAAE;wBAC5C,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;wBACnC,OAAO,CAAC,IAAI,CAAC,iCAA0B,QAAQ,CAAC,wBAAwB,CAAC,gBAAgB,GAAG,CAAC,CAAE,CAAC,CAAC;wBACjG,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,MAAM,GAAG,IAAI,CAAC;wBACd,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,EAAE;wBAC5B,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;wBACjC,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBACD,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;wBAC7B,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;wBAClC,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBACD,IAAI,gBAAgB,EAAE;wBAClB,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;4BAC/B,OAAO,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;4BACtC,OAAO,CAAC,IAAI,CAAC,2BAAoB,QAAQ,CAAC,WAAW,CAAC,gBAAgB,GAAG,CAAC,CAAE,CAAC,CAAC;4BAC9E,IAAI,QAAQ,CAAC,WAAW,CAAC,UAAU,EAAE;gCACjC,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;6BACvC;4BACD,MAAM,GAAG,IAAI,CAAC;yBACjB;wBACD,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;4BAC7B,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;yBACvC;qBACJ;iBACJ;qBAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,+BAA+B,EAAE;oBACpE,uDAAuD;oBACvD,IAAI,QAAQ,CAAC,yBAAyB,KAAK,IAAI,EAAE;wBAC7C,OAAO,CAAC,IAAI,CAAC,mCAAmC,CAAC,CAAC;wBAClD,OAAO,CAAC,IAAI,CAAC,iCAA0B,QAAQ,CAAC,yBAAyB,CAAC,gBAAgB,GAAG,CAAC,CAAE,CAAC,CAAC;wBAClG,MAAM,GAAG,IAAI,CAAC;wBACd,IAAI,QAAQ,CAAC,yBAAyB,CAAC,UAAU,EAAE;4BAC/C,OAAO,CAAC,IAAI,CAAC,kCAAkC,CAAC,CAAC;yBACpD;qBACJ;yBAAM;wBACH,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;4BACjC,OAAO,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;yBAC7C;qBACJ;oBACD,IAAI,QAAQ,CAAC,UAAU,KAAK,IAAI,EAAE;wBAC9B,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;qBACvC;iBACJ;qBAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,aAAa,EAAE;oBAClD,kCAAkC;oBAClC,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;wBACnC,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;wBACnC,OAAO,CAAC,IAAI,CAAC,iCAA0B,QAAQ,CAAC,eAAe,CAAC,gBAAgB,GAAG,CAAC,CAAE,CAAC,CAAC;wBACxF,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,MAAM,GAAG,IAAI,CAAC;wBACd,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,EAAE;wBAC5B,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;wBACjC,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBAED,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;wBAC7B,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;wBAClC,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBAED,IAAI,gBAAgB,EAAE;wBAClB,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;4BACjC,OAAO,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;4BACtC,OAAO,CAAC,IAAI,CAAC,2BAAoB,QAAQ,CAAC,aAAa,CAAC,gBAAgB,GAAG,CAAC,CAAE,CAAC,CAAC;4BAChF,IAAI,QAAQ,CAAC,aAAa,CAAC,UAAU,EAAE;gCACnC,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;6BACvC;4BACD,MAAM,GAAG,IAAI,CAAC;yBACjB;wBACD,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;4BAC/B,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;yBACvC;qBACJ;yBAAM;wBACH,2BAA2B;wBAC3B,IAAI,QAAQ,CAAC,mBAAmB,KAAK,IAAI,EAAE;4BACvC,OAAO,CAAC,IAAI,CAAC,mCAAmC,CAAC,CAAC;4BAClD,OAAO,CAAC,IAAI,CAAC,iCAA0B,QAAQ,CAAC,mBAAmB,CAAC,gBAAgB,GAAG,CAAC,CAAE,CAAC,CAAC;4BAC5F,IAAI,QAAQ,CAAC,mBAAmB,CAAC,UAAU,EAAE;gCACzC,OAAO,CAAC,IAAI,CAAC,kCAAkC,CAAC,CAAC;6BACpD;4BACD,MAAM,GAAG,IAAI,CAAC;yBACjB;6BAAM,IAAI,QAAQ,CAAC,iBAAiB,KAAK,IAAI,EAAE;4BAC5C,OAAO,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;yBAC7C;wBACD,IAAI,QAAQ,CAAC,YAAY,KAAK,IAAI,EAAE;4BAChC,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;yBACvC;qBACJ;iBACJ;qBAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,kBAAkB,EAAE;oBACvD,uBAAuB;oBACvB,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;wBACnC,OAAO,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;wBAC5C,OAAO,CAAC,IAAI,CAAC,iCAA0B,QAAQ,CAAC,eAAe,CAAC,gBAAgB,GAAG,CAAC,CAAE,CAAC,CAAC;wBACxF,IAAI,QAAQ,CAAC,eAAe,CAAC,UAAU,EAAE;4BACrC,OAAO,CAAC,IAAI,CAAC,kCAAkC,CAAC,CAAC;yBACpD;wBACD,MAAM,GAAG,IAAI,CAAC;qBACjB;oBACD,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;wBACjC,OAAO,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;qBAC7C;iBACJ;aACJ;YAED,IAAI,MAAM,EAAE;gBACR,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;gBAChC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE;oBACjD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;oBAClC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;iBAC/B;gBACD,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE;oBAClD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;oBACnC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;iBAC/B;aACJ;SACJ;QAED,UAAU;QACV,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAChC,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,CAAC,EAAE;gBACzB,OAAO,CAAC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC;gBACxD,OAAO,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;aACzC;YACD,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,CAAC,EAAE;gBAC1B,OAAO,CAAC,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC1D,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;aAC1C;SACJ;QAED,UAAU;QACV,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACjC,OAAO,CAAC,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC;SACjE;QAED,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACjC,OAAO,CAAC,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC;YAC9D,IAAI,IAAI,CAAC,iCAAiC,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;gBAC7D,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;aAClD;SACJ;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;YACrC,OAAO,CAAC,IAAI,CAAC,6BAA6B,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACzE;QAED,QAAQ;QACR,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,EAAE;YAChD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE;gBAC7B,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;gBACpD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;aACvD;YACD,OAAO,CAAC,IAAI,CAAC,+BAA+B,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACxE,OAAO,CAAC,IAAI,CAAC,uBAAuB,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAChG;aAAM;YACH,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;SAClD;QAED,gBAAgB;QAChB,IAAM,kBAAkB,GAAI,IAAa,CAAC,kBAAkB,CAAC;QAC7D,IAAI,mBAAmB,GAAG,CAAC,CAAC;QAC5B,IAAI,kBAAkB,EAAE;YACpB,IAAI,kBAAkB,CAAC,cAAc,GAAG,CAAC,EAAE;gBACvC,mBAAmB,GAAG,kBAAkB,CAAC,cAAc,CAAC;gBAExD,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBACrC,OAAO,CAAC,IAAI,CAAC,gCAAgC,GAAG,mBAAmB,CAAC,CAAC;gBACrE,IAAI,kBAAkB,CAAC,wBAAwB,EAAE;oBAC7C,OAAO,CAAC,IAAI,CAAC,8BAA8B,CAAC,CAAC;iBAChD;gBACD,cAAc,CAAC,2CAA2C,CAAC,OAAO,EAAE,IAAI,EAAE,mBAAmB,CAAC,CAAC;aAClG;SACJ;QAED,YAAY;QACZ,IAAI,YAAY,EAAE;YACd,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAClC,cAAc,CAAC,0BAA0B,CAAC,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YACzE,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC,gBAAgB,EAAE;gBAC7C,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;aAC1C;SACJ;QAED,uBAAuB;QACvB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,OAAO,CAAC,IAAI,CAAC,8BAA8B,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;SAC3E;aAAM;YACH,OAAO,CAAC,IAAI,CAAC,8BAA8B,GAAG,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SAC1F;QAED,qBAAqB;QACrB,IAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,IAAM,WAAW,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,EAAE,IAAI,CAAE,CAAC;QAC9D,IAAM,aAAa,GAAG,WAAW,CAAC,OAAO,CAAC;QAC1C,IAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,aAAa,KAAK,IAAI,EAAE;YACxB,WAAW,CAAC,SAAS,CACjB,MAAM,CAAC,YAAY,CACf,UAAU,EACV;gBACI,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE;oBACX,OAAO;oBACP,QAAQ;oBACR,gBAAgB;oBAChB,eAAe;oBACf,MAAM;oBACN,eAAe;oBACf,wBAAwB;oBACxB,gBAAgB;oBAChB,YAAY;oBACZ,oBAAoB;oBACpB,cAAc;oBACd,mBAAmB;oBACnB,aAAa;oBACb,UAAU;oBACV,YAAY;oBACZ,qBAAqB;oBACrB,YAAY;oBACZ,uBAAuB;oBACvB,wBAAwB;oBACxB,2BAA2B;iBAC9B;gBACD,QAAQ,EAAE,CAAC,gBAAgB,EAAE,aAAa,EAAE,qBAAqB,EAAE,eAAe,EAAE,cAAc,CAAC;gBACnG,OAAO,EAAE,IAAI;gBACb,UAAU,EAAE,IAAI;gBAChB,SAAS,EAAE,IAAI;gBACf,OAAO,EAAE,IAAI;gBACb,mBAAmB,EAAE,CAAC,OAAO,CAAC;gBAC9B,eAAe,EAAE,EAAE,YAAY,EAAE,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,2BAA2B,EAAE,mBAAmB,EAAE;aACnI,EACD,MAAM,CACT,EACD,IAAI,CACP,CAAC;SACL;QAED,OAAO,WAAW,CAAC,MAAO,CAAC,OAAO,EAAE,CAAC;IACzC,CAAC;IAED;;;OAGG;IACI,2CAAU,GAAjB;QACI,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAKD,sBAAW,2CAAO;QAHlB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC;QAC3C,CAAC;QAED;;WAEG;aACH,UAAmB,KAAa;YAC5B,IAAI,CAAC,kBAAkB,CAAC,OAAO,GAAG,KAAK,CAAC;QAC5C,CAAC;;;OAPA;IASD;;OAEG;IACI,wCAAO,GAAd;QACI,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;YACvC,MAAM,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YACvD,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;SAC/B;QACD,IAAI,CAAC,UAAU,EAAE,CAAC,OAAO,EAAE,CAAC;IAChC,CAAC;IAEO,2DAA0B,GAAlC;QACI,IAAM,YAAY,GAAa,EAAE,CAAC;QAClC,IAAI,KAAK,GAAG,CAAC,CAAC;QAEd,YAAY,CAAC,IAAI,CAAC,eAAe,EAAE,gBAAgB,CAAC,CAAC;QAErD,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,KAAK,EAAE,CAAC;YACR,YAAY,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,KAAK,EAAE,CAAC;YACR,YAAY,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;YAChC,KAAK,EAAE,CAAC;YACR,YAAY,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;SAC7C;QAED,OAAO,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;IACjC,CAAC;IAES,qDAAoB,GAA9B;QAAA,iBA2UC;QA1UG,IAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACjC,IAAA,KAAwB,IAAI,CAAC,0BAA0B,EAAE,EAAxD,KAAK,QAAA,EAAE,YAAY,QAAqC,CAAC;QAEhE,IAAI,IAAI,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC/C,IAAI,MAAM,CAAC,KAAK,CAAC,YAAY,IAAI,MAAM,CAAC,KAAK,CAAC,2BAA2B,EAAE;YACvE,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC;SACtC;aAAM,IAAI,MAAM,CAAC,KAAK,CAAC,gBAAgB,IAAI,MAAM,CAAC,KAAK,CAAC,+BAA+B,EAAE;YACtF,IAAI,GAAG,SAAS,CAAC,sBAAsB,CAAC;SAC3C;QAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,iBAAiB,CAC3C,SAAS,EACT,EAAE,KAAK,EAAE,MAAM,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,eAAe,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,EAChG,KAAK,EACL,IAAI,CAAC,MAAM,EACX,EAAE,eAAe,EAAE,KAAK,EAAE,oBAAoB,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,EACzE,YAAY,CAAC,MAAM,CAAC,qBAAqB,CAAC,CAC7C,CAAC;QACF,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,OAAO;SACV;QACD,IAAI,CAAC,kBAAkB,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAC1D,IAAI,CAAC,kBAAkB,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAC1D,IAAI,CAAC,kBAAkB,CAAC,WAAW,GAAG,CAAC,CAAC;QACxC,IAAI,CAAC,kBAAkB,CAAC,eAAe,GAAG,KAAK,CAAC;QAChD,IAAI,CAAC,kBAAkB,CAAC,UAAU,GAAG,IAAI,CAAC;QAE1C,4CAA4C;QAC5C,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,GAAG,CAAC,UAAC,MAAM;YACjD,MAAM,CAAC,KAAK,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACnE,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC;YACjD,IAAI,KAAI,CAAC,kBAAkB,EAAE;gBACzB,KAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,cAAc,EAAE,GAAG,KAAI,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,eAAe,EAAE,GAAG,KAAI,CAAC,MAAM,EAAE,CAAC,CAAC;aACpI;QACL,CAAC,CAAC,CAAC;QAEH,yBAAyB;QACzB,IAAM,aAAa,GAAG,UAAC,OAAgB;YACnC,IAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;YACjD,IAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;YACjD,IAAM,KAAK,GAAG,KAAI,CAAC,MAAM,CAAC;YAC1B,IAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;YACjC,IAAM,QAAQ,GAAQ,OAAO,CAAC,WAAW,EAAE,CAAC;YAE5C,IAAI,CAAC,QAAQ,EAAE;gBACX,OAAO;aACV;YAED,aAAa,CAAC,6BAA6B,CAAC,qBAAqB,GAAG,KAAK,CAAC;YAE1E,WAAW;YACX,IAAI,KAAI,CAAC,eAAe,IAAI,CAAC,KAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,EAAE;gBACvF,KAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,GAAG;oBAC3D,KAAK,EAAE,MAAM,CAAC,QAAQ,EAAE;oBACxB,cAAc,EAAE,KAAK,CAAC,kBAAkB,EAAE;iBAC7C,CAAC;gBAEF,IAAI,aAAa,CAAC,QAAQ,EAAE;oBACxB,IAAM,oBAAoB,GAAG,aAAa,CAAC,QAAQ,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;oBACxF,KAAI,CAAC,oCAAoC,CAAC,aAAa,CAAC,QAAQ,CAAC,GAAG,KAAI,CAAC,gCAAgC,CACrG,oBAAoB,EACpB,IAAI,YAAY,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAChD,CAAC;iBACL;aACJ;YAED,qBAAqB;YACrB,IAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC,CAAC;YAEjG,IAAI,KAAK,CAAC,UAAU,EAAE;gBAClB,OAAO;aACV;YAED,IAAM,0BAA0B,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,IAAI,IAAI,aAAa,CAAC,gBAAgB,CAAC,CAAC;YACxJ,IAAM,KAAK,GAAG,aAAa,CAAC,cAAc,EAAE,CAAC;YAE7C,IAAI,KAAI,CAAC,OAAO,CAAC,OAAO,EAAE,0BAA0B,CAAC,EAAE;gBACnD,IAAM,WAAW,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;gBAE9C,IAAI,CAAC,WAAW,EAAE;oBACd,OAAO;iBACV;gBAED,IAAM,QAAM,GAAG,WAAW,CAAC,MAAO,CAAC;gBAEnC,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBACjC,IAAI,CAAC,0BAA0B,EAAE;oBAC7B,aAAa,CAAC,KAAK,CAAC,OAAO,EAAE,QAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;iBAC3D;gBAED,IAAI,CAAC,KAAI,CAAC,OAAO,EAAE;oBACf,QAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;oBAC/D,QAAM,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;iBACnD;qBAAM;oBACH,cAAc,CAAC,sBAAsB,CAAC,QAAM,EAAE,KAAI,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC,CAAC;oBACnF,KAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,CAAC;iBAClC;gBAED,IAAI,QAAQ,EAAE;oBACV,IAAI,eAAe,SAAkB,CAAC;oBACtC,IAAM,mBAAmB,GAAI,aAAsB,CAAC,oBAAoB,CAAC;oBAEzE,IAAI,CAAC,mBAAmB,CAAC,QAAQ,IAAI,CAAC,QAAQ,CAAC,eAAe,IAAI,aAAa,CAAC,+BAA+B,KAAK,IAAI,CAAC,EAAE;wBACvH,IAAM,eAAe,GAAG,aAAa,CAAC,0BAA0B,EAAE,CAAC;wBACnE,eAAe,GAAG,aAAa,CAAC,+BAA+B,CAAC;wBAChE,IAAI,eAAe,KAAK,IAAI,EAAE;4BAC1B,eAAe,GAAG,QAAQ,CAAC,eAAe,CAAC;yBAC9C;wBACD,IAAI,eAAe,GAAG,CAAC,EAAE;4BACrB,eAAe,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,QAAQ,CAAC,+BAA+B,CAAC,CAAC,CAAC,QAAQ,CAAC,wBAAwB,CAAC;yBAC1J;qBACJ;yBAAM;wBACH,eAAe,GAAG,mBAAmB,CAAC,eAAe,CAAC;qBACzD;oBAED,QAAQ,CAAC,QAAQ,CAAC,WAAW,EAAE,eAAe,CAAC,CAAC;oBAEhD,aAAa;oBACb,IAAI,QAAQ,CAAC,gBAAgB,EAAE,EAAE;wBAC7B,IAAM,YAAY,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;wBACpD,IAAI,YAAY,EAAE;4BACd,QAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,YAAY,CAAC,CAAC;4BAClD,QAAM,CAAC,SAAS,CAAC,eAAe,EAAE,YAAY,CAAC,gBAAgB,EAAE,CAAC,CAAC;yBACtE;qBACJ;oBAED,OAAO;oBACP,IAAI,QAAQ,CAAC,WAAW,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,mBAAmB,IAAI,aAAa,CAAC,kBAAkB,EAAE;wBAC7G,QAAM,CAAC,SAAS,CAAC,YAAY,EAAE,QAAQ,CAAC,WAAW,CAAC,gBAAgB,EAAE,GAAG,GAAG,QAAQ,CAAC,WAAW,CAAC,KAAK,EAAE,QAAQ,CAAC,iBAAiB,CAAC,CAAC;wBACpI,QAAM,CAAC,SAAS,CAAC,YAAY,EAAE,QAAQ,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC,CAAC;wBACxE,QAAM,CAAC,UAAU,CAAC,aAAa,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC;wBACvD,QAAM,CAAC,SAAS,CAAC,qBAAqB,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;qBAC3H;oBAED,eAAe;oBACf,IAAI,KAAI,CAAC,mBAAmB,EAAE;wBAC1B,0FAA0F;wBAC1F,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,8BAA8B,EAAE;4BAC5D,qDAAqD;4BACrD,IAAI,QAAQ,CAAC,wBAAwB,KAAK,IAAI,EAAE;gCAC5C,QAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,wBAAwB,CAAC,CAAC;gCAC5E,QAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,wBAAwB,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BAChG;4BACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,EAAE;gCAC5B,QAAM,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;6BAClD;4BACD,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;gCAC7B,QAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,GAAG,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC;6BAC3D;4BACD,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;gCAC/B,QAAM,CAAC,UAAU,CAAC,eAAe,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC;gCACzD,QAAM,CAAC,SAAS,CAAC,cAAc,EAAE,QAAQ,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BAC7E;4BACD,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;gCAC7B,QAAM,CAAC,SAAS,CAAC,aAAa,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;6BACvD;yBACJ;6BAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,+BAA+B,EAAE;4BACpE,uDAAuD;4BACvD,IAAI,QAAQ,CAAC,yBAAyB,KAAK,IAAI,EAAE;gCAC7C,QAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,yBAAyB,CAAC,CAAC;gCAC7E,QAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,yBAAyB,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BACjG;iCAAM;gCACH,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;oCACjC,QAAM,CAAC,SAAS,CAAC,mBAAmB,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAC;iCACjE;6BACJ;4BACD,IAAI,QAAQ,CAAC,UAAU,KAAK,IAAI,EAAE;gCAC9B,QAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;6BACtD;yBACJ;6BAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,aAAa,EAAE;4BAClD,kCAAkC;4BAClC,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;gCACnC,QAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;gCACnE,QAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,eAAe,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BACvF;4BACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,EAAE;gCAC5B,QAAM,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;6BAClD;4BAED,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;gCAC7B,QAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,GAAG,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC;6BAC3D;4BAED,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;gCAChG,0BAA0B;gCAC1B,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;oCACjC,QAAM,CAAC,UAAU,CAAC,eAAe,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAC;oCAC3D,QAAM,CAAC,SAAS,CAAC,cAAc,EAAE,QAAQ,CAAC,aAAa,CAAC,gBAAgB,EAAE,CAAC,CAAC;iCAC/E;gCACD,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;oCAC/B,QAAM,CAAC,SAAS,CAAC,aAAa,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC;iCACzD;6BACJ;iCAAM;gCACH,2BAA2B;gCAC3B,IAAI,QAAQ,CAAC,mBAAmB,KAAK,IAAI,EAAE;oCACvC,QAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,mBAAmB,CAAC,CAAC;oCACvE,QAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,mBAAmB,CAAC,gBAAgB,EAAE,CAAC,CAAC;iCAC3F;qCAAM,IAAI,QAAQ,CAAC,iBAAiB,KAAK,IAAI,EAAE;oCAC5C,QAAM,CAAC,SAAS,CAAC,mBAAmB,EAAE,QAAQ,CAAC,iBAAiB,CAAC,CAAC;iCACrE;gCACD,IAAI,QAAQ,CAAC,YAAY,KAAK,IAAI,EAAE;oCAChC,QAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;iCACxD;6BACJ;yBACJ;6BAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,kBAAkB,EAAE;4BACvD,uBAAuB;4BACvB,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;gCACnC,QAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;gCACnE,QAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,eAAe,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BACvF;4BACD,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;gCACjC,QAAM,CAAC,SAAS,CAAC,mBAAmB,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAC;6BACjE;yBACJ;qBACJ;iBACJ;gBAED,QAAQ;gBACR,IAAI,aAAa,CAAC,QAAQ,IAAI,aAAa,CAAC,wBAAwB,IAAI,aAAa,CAAC,QAAQ,EAAE;oBAC5F,QAAM,CAAC,WAAW,CAAC,QAAQ,EAAE,aAAa,CAAC,QAAQ,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC,CAAC;oBACzF,IAAI,KAAI,CAAC,eAAe,EAAE;wBACtB,QAAM,CAAC,WAAW,CAAC,gBAAgB,EAAE,KAAI,CAAC,oCAAoC,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,CAAC;qBAC3G;iBACJ;gBAED,gBAAgB;gBAChB,cAAc,CAAC,yBAAyB,CAAC,aAAa,EAAE,QAAM,CAAC,CAAC;gBAChE,IAAI,aAAa,CAAC,kBAAkB,IAAI,aAAa,CAAC,kBAAkB,CAAC,wBAAwB,EAAE;oBAC/F,aAAa,CAAC,kBAAkB,CAAC,KAAK,CAAC,QAAM,CAAC,CAAC;iBAClD;gBAED,WAAW;gBACX,IAAI,KAAI,CAAC,eAAe,EAAE;oBACtB,QAAM,CAAC,SAAS,CAAC,eAAe,EAAE,KAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,KAAK,CAAC,CAAC;oBACtG,QAAM,CAAC,SAAS,CAAC,wBAAwB,EAAE,KAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,cAAc,CAAC,CAAC;iBAC3H;gBAED,IAAI,0BAA0B,IAAI,aAAa,CAAC,gBAAgB,EAAE;oBAC9D,QAAM,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;iBACpC;gBAED,OAAO;gBACP,aAAa,CAAC,iBAAiB,CAAC,aAAa,EAAE,OAAO,EAAE,QAAM,EAAE,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,0BAA0B,EAAE,UAAC,UAAU,EAAE,CAAC;oBAChI,IAAI,CAAC,UAAU,EAAE;wBACb,QAAM,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;qBAChC;gBACL,CAAC,CAAC,CAAC;aACN;YAED,WAAW;YACX,IAAI,KAAI,CAAC,eAAe,EAAE;gBACtB,KAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;gBACnF,KAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,cAAc,GAAG,KAAI,CAAC,MAAM,CAAC,kBAAkB,EAAE,CAAC,KAAK,EAAE,CAAC;gBACvH,IAAI,aAAa,CAAC,QAAQ,EAAE;oBACxB,KAAI,CAAC,gCAAgC,CACjC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,CAAC,aAAa,CAAC,EAC1D,KAAI,CAAC,oCAAoC,CAAC,aAAa,CAAC,QAAQ,CAAC,CACpE,CAAC;iBACL;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,CAAC,qBAAqB,GAAG,UAAC,IAAkB,EAAE,WAAmB;YACpF,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;gBACtB,OAAO,KAAK,CAAC;aAChB;YACD,IAAI,WAAW,KAAK,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE;gBACrC,+CAA+C;gBAC/C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;oBAC5C,IAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oBAClC,IAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;oBACvC,IAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;oBAEjD,IAAI,CAAC,QAAQ,EAAE;wBACX,SAAS;qBACZ;oBAED,IAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC,CAAC;oBACjG,IAAM,0BAA0B,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,IAAI,IAAI,aAAa,CAAC,gBAAgB,CAAC,CAAC;oBAExJ,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,OAAO,EAAE,0BAA0B,CAAC,EAAE;wBACpD,OAAO,KAAK,CAAC;qBAChB;iBACJ;aACJ;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,CAAC,oBAAoB,GAAG,UAC3C,eAAoC,EACpC,kBAAuC,EACvC,oBAAyC,EACzC,kBAAuC;YAEvC,IAAI,KAAK,CAAC;YAEV,IAAI,KAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,KAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE;oBAChC,OAAO;iBACV;gBACD,KAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,eAAe,CAAC,KAAI,CAAC,YAAY,CAAC,CAAC;aAC9D;YAED,IAAI,kBAAkB,CAAC,MAAM,EAAE;gBAC3B,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAC5B,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;oBACxD,aAAa,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;iBACjD;gBACD,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aAC9B;YAED,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACrD,aAAa,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;aAC9C;YAED,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YAC5B,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACxD,aAAa,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;aACjD;YAED,IAAI,KAAI,CAAC,uBAAuB,EAAE;gBAC9B,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;oBAC1D,aAAa,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;iBACnD;aACJ;YACD,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QAC/B,CAAC,CAAC;IACN,CAAC;IAED,oGAAoG;IAC5F,iEAAgC,GAAxC,UAAyC,MAAoB,EAAE,MAAoB;QAC/E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;SACzB;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IA99BD;;;OAGG;IACoB,yCAAkB,GAAG,CAAC,CAAC;IAC9C;;;OAGG;IACoB,0CAAmB,GAAG,CAAC,CAAC;IAC/C;;;OAGG;IACoB,4CAAqB,GAAG,CAAC,CAAC;IACjD;;;OAGG;IACoB,4CAAqB,GAAG,CAAC,CAAC;IACjD;;;OAGG;IACoB,gDAAyB,GAAG,CAAC,CAAC;IA2PrD;;;OAGG;IACW,oDAA6B,GAA2B,UAAC,CAAC;QACpE,MAAM,WAAW,CAAC,sCAAsC,CAAC,CAAC;IAC9D,CAAC,CAAC;IAssBN,6BAAC;CAAA,AAh+BD,IAg+BC;SAh+BY,sBAAsB","sourcesContent":["import { Matrix } from \"../Maths/math.vector\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { SubMesh } from \"../Meshes/subMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { SmartArray } from \"../Misc/smartArray\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport type { InternalTexture } from \"../Materials/Textures/internalTexture\";\r\nimport { MultiRenderTarget } from \"../Materials/Textures/multiRenderTarget\";\r\nimport type { PrePassRenderer } from \"../Rendering/prePassRenderer\";\r\nimport { MaterialHelper } from \"../Materials/materialHelper\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport { _WarnImport } from \"../Misc/devTools\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport type { Engine } from \"../Engines/engine\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Material } from \"../Materials/material\";\r\n\r\nimport \"../Shaders/geometry.fragment\";\r\nimport \"../Shaders/geometry.vertex\";\r\nimport { MaterialFlags } from \"../Materials/materialFlags\";\r\n\r\n/** @hidden */\r\ninterface ISavedTransformationMatrix {\r\n world: Matrix;\r\n viewProjection: Matrix;\r\n}\r\n\r\n/**\r\n * This renderer is helpful to fill one of the render target with a geometry buffer.\r\n */\r\nexport class GeometryBufferRenderer {\r\n /**\r\n * Constant used to retrieve the depth texture index in the G-Buffer textures array\r\n * using getIndex(GeometryBufferRenderer.DEPTH_TEXTURE_INDEX)\r\n */\r\n public static readonly DEPTH_TEXTURE_TYPE = 0;\r\n /**\r\n * Constant used to retrieve the normal texture index in the G-Buffer textures array\r\n * using getIndex(GeometryBufferRenderer.NORMAL_TEXTURE_INDEX)\r\n */\r\n public static readonly NORMAL_TEXTURE_TYPE = 1;\r\n /**\r\n * Constant used to retrieve the position texture index in the G-Buffer textures array\r\n * using getIndex(GeometryBufferRenderer.POSITION_TEXTURE_INDEX)\r\n */\r\n public static readonly POSITION_TEXTURE_TYPE = 2;\r\n /**\r\n * Constant used to retrieve the velocity texture index in the G-Buffer textures array\r\n * using getIndex(GeometryBufferRenderer.VELOCITY_TEXTURE_INDEX)\r\n */\r\n public static readonly VELOCITY_TEXTURE_TYPE = 3;\r\n /**\r\n * Constant used to retrieve the reflectivity texture index in the G-Buffer textures array\r\n * using the getIndex(GeometryBufferRenderer.REFLECTIVITY_TEXTURE_TYPE)\r\n */\r\n public static readonly REFLECTIVITY_TEXTURE_TYPE = 4;\r\n\r\n /**\r\n * Dictionary used to store the previous transformation matrices of each rendered mesh\r\n * in order to compute objects velocities when enableVelocity is set to \"true\"\r\n * @hidden\r\n */\r\n public _previousTransformationMatrices: { [index: number]: ISavedTransformationMatrix } = {};\r\n /**\r\n * Dictionary used to store the previous bones transformation matrices of each rendered mesh\r\n * in order to compute objects velocities when enableVelocity is set to \"true\"\r\n * @hidden\r\n */\r\n public _previousBonesTransformationMatrices: { [index: number]: Float32Array } = {};\r\n /**\r\n * Array used to store the ignored skinned meshes while computing velocity map (typically used by the motion blur post-process).\r\n * Avoids computing bones velocities and computes only mesh's velocity itself (position, rotation, scaling).\r\n */\r\n public excludedSkinnedMeshesFromVelocity: AbstractMesh[] = [];\r\n\r\n /** Gets or sets a boolean indicating if transparent meshes should be rendered */\r\n public renderTransparentMeshes = true;\r\n\r\n private _scene: Scene;\r\n private _resizeObserver: Nullable<Observer<Engine>> = null;\r\n private _multiRenderTarget: MultiRenderTarget;\r\n private _ratio: number;\r\n private _enablePosition: boolean = false;\r\n private _enableVelocity: boolean = false;\r\n private _enableReflectivity: boolean = false;\r\n\r\n private _positionIndex: number = -1;\r\n private _velocityIndex: number = -1;\r\n private _reflectivityIndex: number = -1;\r\n private _depthIndex: number = -1;\r\n private _normalIndex: number = -1;\r\n\r\n private _linkedWithPrePass: boolean = false;\r\n private _prePassRenderer: PrePassRenderer;\r\n private _attachments: number[];\r\n private _useUbo: boolean;\r\n\r\n protected _cachedDefines: string;\r\n\r\n /**\r\n * @param prePassRenderer\r\n * @hidden\r\n * Sets up internal structures to share outputs with PrePassRenderer\r\n * This method should only be called by the PrePassRenderer itself\r\n */\r\n public _linkPrePassRenderer(prePassRenderer: PrePassRenderer) {\r\n this._linkedWithPrePass = true;\r\n this._prePassRenderer = prePassRenderer;\r\n\r\n if (this._multiRenderTarget) {\r\n // prevents clearing of the RT since it's done by prepass\r\n this._multiRenderTarget.onClearObservable.clear();\r\n this._multiRenderTarget.onClearObservable.add(() => {\r\n // pass\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * @hidden\r\n * Separates internal structures from PrePassRenderer so the geometry buffer can now operate by itself.\r\n * This method should only be called by the PrePassRenderer itself\r\n */\r\n public _unlinkPrePassRenderer() {\r\n this._linkedWithPrePass = false;\r\n this._createRenderTargets();\r\n }\r\n\r\n /**\r\n * @hidden\r\n * Resets the geometry buffer layout\r\n */\r\n public _resetLayout() {\r\n this._enablePosition = false;\r\n this._enableReflectivity = false;\r\n this._enableVelocity = false;\r\n this._attachments = [];\r\n }\r\n\r\n /**\r\n * @param geometryBufferType\r\n * @param index\r\n * @hidden\r\n * Replaces a texture in the geometry buffer renderer\r\n * Useful when linking textures of the prepass renderer\r\n */\r\n public _forceTextureType(geometryBufferType: number, index: number) {\r\n if (geometryBufferType === GeometryBufferRenderer.POSITION_TEXTURE_TYPE) {\r\n this._positionIndex = index;\r\n this._enablePosition = true;\r\n } else if (geometryBufferType === GeometryBufferRenderer.VELOCITY_TEXTURE_TYPE) {\r\n this._velocityIndex = index;\r\n this._enableVelocity = true;\r\n } else if (geometryBufferType === GeometryBufferRenderer.REFLECTIVITY_TEXTURE_TYPE) {\r\n this._reflectivityIndex = index;\r\n this._enableReflectivity = true;\r\n } else if (geometryBufferType === GeometryBufferRenderer.DEPTH_TEXTURE_TYPE) {\r\n this._depthIndex = index;\r\n } else if (geometryBufferType === GeometryBufferRenderer.NORMAL_TEXTURE_TYPE) {\r\n this._normalIndex = index;\r\n }\r\n }\r\n\r\n /**\r\n * @param attachments\r\n * @hidden\r\n * Sets texture attachments\r\n * Useful when linking textures of the prepass renderer\r\n */\r\n public _setAttachments(attachments: number[]) {\r\n this._attachments = attachments;\r\n }\r\n\r\n /**\r\n * @param internalTexture\r\n * @hidden\r\n * Replaces the first texture which is hard coded as a depth texture in the geometry buffer\r\n * Useful when linking textures of the prepass renderer\r\n */\r\n public _linkInternalTexture(internalTexture: InternalTexture) {\r\n this._multiRenderTarget.setInternalTexture(internalTexture, 0, false);\r\n }\r\n\r\n /**\r\n * Gets the render list (meshes to be rendered) used in the G buffer.\r\n */\r\n public get renderList() {\r\n return this._multiRenderTarget.renderList;\r\n }\r\n\r\n /**\r\n * Set the render list (meshes to be rendered) used in the G buffer.\r\n */\r\n public set renderList(meshes: Nullable<AbstractMesh[]>) {\r\n this._multiRenderTarget.renderList = meshes;\r\n }\r\n\r\n /**\r\n * Gets whether or not G buffer are supported by the running hardware.\r\n * This requires draw buffer supports\r\n */\r\n public get isSupported(): boolean {\r\n return this._multiRenderTarget.isSupported;\r\n }\r\n\r\n /**\r\n * Returns the index of the given texture type in the G-Buffer textures array\r\n * @param textureType The texture type constant. For example GeometryBufferRenderer.POSITION_TEXTURE_INDEX\r\n * @returns the index of the given texture type in the G-Buffer textures array\r\n */\r\n public getTextureIndex(textureType: number): number {\r\n switch (textureType) {\r\n case GeometryBufferRenderer.POSITION_TEXTURE_TYPE:\r\n return this._positionIndex;\r\n case GeometryBufferRenderer.VELOCITY_TEXTURE_TYPE:\r\n return this._velocityIndex;\r\n case GeometryBufferRenderer.REFLECTIVITY_TEXTURE_TYPE:\r\n return this._reflectivityIndex;\r\n default:\r\n return -1;\r\n }\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if objects positions are enabled for the G buffer.\r\n */\r\n public get enablePosition(): boolean {\r\n return this._enablePosition;\r\n }\r\n\r\n /**\r\n * Sets whether or not objects positions are enabled for the G buffer.\r\n */\r\n public set enablePosition(enable: boolean) {\r\n this._enablePosition = enable;\r\n\r\n // PrePass handles index and texture links\r\n if (!this._linkedWithPrePass) {\r\n this.dispose();\r\n this._createRenderTargets();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if objects velocities are enabled for the G buffer.\r\n */\r\n public get enableVelocity(): boolean {\r\n return this._enableVelocity;\r\n }\r\n\r\n /**\r\n * Sets whether or not objects velocities are enabled for the G buffer.\r\n */\r\n public set enableVelocity(enable: boolean) {\r\n this._enableVelocity = enable;\r\n\r\n if (!enable) {\r\n this._previousTransformationMatrices = {};\r\n }\r\n\r\n if (!this._linkedWithPrePass) {\r\n this.dispose();\r\n this._createRenderTargets();\r\n }\r\n\r\n this._scene.needsPreviousWorldMatrices = enable;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if objects reflectivity are enabled in the G buffer.\r\n */\r\n public get enableReflectivity(): boolean {\r\n return this._enableReflectivity;\r\n }\r\n\r\n /**\r\n * Sets whether or not objects reflectivity are enabled for the G buffer.\r\n * For Metallic-Roughness workflow with ORM texture, we assume that ORM texture is defined according to the default layout:\r\n * pbr.useRoughnessFromMetallicTextureAlpha = false;\r\n * pbr.useRoughnessFromMetallicTextureGreen = true;\r\n * pbr.useMetallnessFromMetallicTextureBlue = true;\r\n */\r\n public set enableReflectivity(enable: boolean) {\r\n this._enableReflectivity = enable;\r\n\r\n if (!this._linkedWithPrePass) {\r\n this.dispose();\r\n this._createRenderTargets();\r\n }\r\n }\r\n\r\n /**\r\n * Gets the scene associated with the buffer.\r\n */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * Gets the ratio used by the buffer during its creation.\r\n * How big is the buffer related to the main canvas.\r\n */\r\n public get ratio(): number {\r\n return this._ratio;\r\n }\r\n\r\n /**\r\n * @param _\r\n * @hidden\r\n */\r\n public static _SceneComponentInitialization: (scene: Scene) => void = (_) => {\r\n throw _WarnImport(\"GeometryBufferRendererSceneComponent\");\r\n };\r\n\r\n /**\r\n * Creates a new G Buffer for the scene\r\n * @param scene The scene the buffer belongs to\r\n * @param ratio How big is the buffer related to the main canvas.\r\n */\r\n constructor(scene: Scene, ratio: number = 1) {\r\n this._scene = scene;\r\n this._ratio = ratio;\r\n this._useUbo = scene.getEngine().supportsUniformBuffers;\r\n\r\n GeometryBufferRenderer._SceneComponentInitialization(this._scene);\r\n\r\n // Render target\r\n this._createRenderTargets();\r\n }\r\n\r\n /**\r\n * Checks whether everything is ready to render a submesh to the G buffer.\r\n * @param subMesh the submesh to check readiness for\r\n * @param useInstances is the mesh drawn using instance or not\r\n * @returns true if ready otherwise false\r\n */\r\n public isReady(subMesh: SubMesh, useInstances: boolean): boolean {\r\n const material = <any>subMesh.getMaterial();\r\n\r\n if (material && material.disableDepthWrite) {\r\n return false;\r\n }\r\n\r\n const defines = [];\r\n const attribs = [VertexBuffer.PositionKind, VertexBuffer.NormalKind];\r\n const mesh = subMesh.getMesh();\r\n\r\n // Alpha test\r\n if (material) {\r\n let needUv = false;\r\n if (material.needAlphaTesting() && material.getAlphaTestTexture()) {\r\n defines.push(\"#define ALPHATEST\");\r\n defines.push(`#define ALPHATEST_UV${material.getAlphaTestTexture().coordinatesIndex + 1}`);\r\n needUv = true;\r\n }\r\n\r\n if (material.bumpTexture && MaterialFlags.BumpTextureEnabled) {\r\n defines.push(\"#define BUMP\");\r\n defines.push(`#define BUMP_UV${material.bumpTexture.coordinatesIndex + 1}`);\r\n needUv = true;\r\n }\r\n\r\n if (this._enableReflectivity) {\r\n let metallicWorkflow = false;\r\n // for PBR materials: cf. https://doc.babylonjs.com/divingDeeper/materials/using/masterPBR\r\n if (material.getClassName() === \"PBRMetallicRoughnessMaterial\") {\r\n // if it is a PBR material in MetallicRoughness Mode:\r\n if (material.metallicRoughnessTexture !== null) {\r\n defines.push(\"#define ORMTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.metallicRoughnessTexture.coordinatesIndex + 1}`);\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n needUv = true;\r\n metallicWorkflow = true;\r\n }\r\n if (material.metallic !== null) {\r\n defines.push(\"#define METALLIC\");\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n metallicWorkflow = true;\r\n }\r\n if (material.roughness !== null) {\r\n defines.push(\"#define ROUGHNESS\");\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n metallicWorkflow = true;\r\n }\r\n if (metallicWorkflow) {\r\n if (material.baseTexture !== null) {\r\n defines.push(\"#define ALBEDOTEXTURE\");\r\n defines.push(`#define ALBEDO_UV${material.baseTexture.coordinatesIndex + 1}`);\r\n if (material.baseTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAALBEDO\");\r\n }\r\n needUv = true;\r\n }\r\n if (material.baseColor !== null) {\r\n defines.push(\"#define ALBEDOCOLOR\");\r\n }\r\n }\r\n } else if (material.getClassName() === \"PBRSpecularGlossinessMaterial\") {\r\n // if it is a PBR material in Specular/Glossiness Mode:\r\n if (material.specularGlossinessTexture !== null) {\r\n defines.push(\"#define SPECULARGLOSSINESSTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.specularGlossinessTexture.coordinatesIndex + 1}`);\r\n needUv = true;\r\n if (material.specularGlossinessTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAREFLECTIVITYTEXTURE\");\r\n }\r\n } else {\r\n if (material.specularColor !== null) {\r\n defines.push(\"#define REFLECTIVITYCOLOR\");\r\n }\r\n }\r\n if (material.glossiness !== null) {\r\n defines.push(\"#define GLOSSINESSS\");\r\n }\r\n } else if (material.getClassName() === \"PBRMaterial\") {\r\n // if it is the bigger PBRMaterial\r\n if (material.metallicTexture !== null) {\r\n defines.push(\"#define ORMTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.metallicTexture.coordinatesIndex + 1}`);\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n needUv = true;\r\n metallicWorkflow = true;\r\n }\r\n if (material.metallic !== null) {\r\n defines.push(\"#define METALLIC\");\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n metallicWorkflow = true;\r\n }\r\n\r\n if (material.roughness !== null) {\r\n defines.push(\"#define ROUGHNESS\");\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n metallicWorkflow = true;\r\n }\r\n\r\n if (metallicWorkflow) {\r\n if (material.albedoTexture !== null) {\r\n defines.push(\"#define ALBEDOTEXTURE\");\r\n defines.push(`#define ALBEDO_UV${material.albedoTexture.coordinatesIndex + 1}`);\r\n if (material.albedoTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAALBEDO\");\r\n }\r\n needUv = true;\r\n }\r\n if (material.albedoColor !== null) {\r\n defines.push(\"#define ALBEDOCOLOR\");\r\n }\r\n } else {\r\n // SpecularGlossiness Model\r\n if (material.reflectivityTexture !== null) {\r\n defines.push(\"#define SPECULARGLOSSINESSTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.reflectivityTexture.coordinatesIndex + 1}`);\r\n if (material.reflectivityTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAREFLECTIVITYTEXTURE\");\r\n }\r\n needUv = true;\r\n } else if (material.reflectivityColor !== null) {\r\n defines.push(\"#define REFLECTIVITYCOLOR\");\r\n }\r\n if (material.microSurface !== null) {\r\n defines.push(\"#define GLOSSINESSS\");\r\n }\r\n }\r\n } else if (material.getClassName() === \"StandardMaterial\") {\r\n // if StandardMaterial:\r\n if (material.specularTexture !== null) {\r\n defines.push(\"#define REFLECTIVITYTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.specularTexture.coordinatesIndex + 1}`);\r\n if (material.specularTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAREFLECTIVITYTEXTURE\");\r\n }\r\n needUv = true;\r\n }\r\n if (material.specularColor !== null) {\r\n defines.push(\"#define REFLECTIVITYCOLOR\");\r\n }\r\n }\r\n }\r\n\r\n if (needUv) {\r\n defines.push(\"#define NEED_UV\");\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\r\n attribs.push(VertexBuffer.UVKind);\r\n defines.push(\"#define UV1\");\r\n }\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n defines.push(\"#define UV2\");\r\n }\r\n }\r\n }\r\n\r\n // PrePass\r\n if (this._linkedWithPrePass) {\r\n defines.push(\"#define PREPASS\");\r\n if (this._depthIndex !== -1) {\r\n defines.push(\"#define DEPTH_INDEX \" + this._depthIndex);\r\n defines.push(\"#define PREPASS_DEPTH\");\r\n }\r\n if (this._normalIndex !== -1) {\r\n defines.push(\"#define NORMAL_INDEX \" + this._normalIndex);\r\n defines.push(\"#define PREPASS_NORMAL\");\r\n }\r\n }\r\n\r\n // Buffers\r\n if (this._enablePosition) {\r\n defines.push(\"#define POSITION\");\r\n defines.push(\"#define POSITION_INDEX \" + this._positionIndex);\r\n }\r\n\r\n if (this._enableVelocity) {\r\n defines.push(\"#define VELOCITY\");\r\n defines.push(\"#define VELOCITY_INDEX \" + this._velocityIndex);\r\n if (this.excludedSkinnedMeshesFromVelocity.indexOf(mesh) === -1) {\r\n defines.push(\"#define BONES_VELOCITY_ENABLED\");\r\n }\r\n }\r\n\r\n if (this._enableReflectivity) {\r\n defines.push(\"#define REFLECTIVITY\");\r\n defines.push(\"#define REFLECTIVITY_INDEX \" + this._reflectivityIndex);\r\n }\r\n\r\n // Bones\r\n if (mesh.useBones && mesh.computeBonesUsingShaders) {\r\n attribs.push(VertexBuffer.MatricesIndicesKind);\r\n attribs.push(VertexBuffer.MatricesWeightsKind);\r\n if (mesh.numBoneInfluencers > 4) {\r\n attribs.push(VertexBuffer.MatricesIndicesExtraKind);\r\n attribs.push(VertexBuffer.MatricesWeightsExtraKind);\r\n }\r\n defines.push(\"#define NUM_BONE_INFLUENCERS \" + mesh.numBoneInfluencers);\r\n defines.push(\"#define BonesPerMesh \" + (mesh.skeleton ? mesh.skeleton.bones.length + 1 : 0));\r\n } else {\r\n defines.push(\"#define NUM_BONE_INFLUENCERS 0\");\r\n }\r\n\r\n // Morph targets\r\n const morphTargetManager = (mesh as Mesh).morphTargetManager;\r\n let numMorphInfluencers = 0;\r\n if (morphTargetManager) {\r\n if (morphTargetManager.numInfluencers > 0) {\r\n numMorphInfluencers = morphTargetManager.numInfluencers;\r\n\r\n defines.push(\"#define MORPHTARGETS\");\r\n defines.push(\"#define NUM_MORPH_INFLUENCERS \" + numMorphInfluencers);\r\n if (morphTargetManager.isUsingTextureForTargets) {\r\n defines.push(\"#define MORPHTARGETS_TEXTURE\");\r\n }\r\n MaterialHelper.PrepareAttributesForMorphTargetsInfluencers(attribs, mesh, numMorphInfluencers);\r\n }\r\n }\r\n\r\n // Instances\r\n if (useInstances) {\r\n defines.push(\"#define INSTANCES\");\r\n MaterialHelper.PushAttributesForInstances(attribs, this._enableVelocity);\r\n if (subMesh.getRenderingMesh().hasThinInstances) {\r\n defines.push(\"#define THIN_INSTANCES\");\r\n }\r\n }\r\n\r\n // Setup textures count\r\n if (this._linkedWithPrePass) {\r\n defines.push(\"#define RENDER_TARGET_COUNT \" + this._attachments.length);\r\n } else {\r\n defines.push(\"#define RENDER_TARGET_COUNT \" + this._multiRenderTarget.textures.length);\r\n }\r\n\r\n // Get correct effect\r\n const engine = this._scene.getEngine();\r\n const drawWrapper = subMesh._getDrawWrapper(undefined, true)!;\r\n const cachedDefines = drawWrapper.defines;\r\n const join = defines.join(\"\\n\");\r\n if (cachedDefines !== join) {\r\n drawWrapper.setEffect(\r\n engine.createEffect(\r\n \"geometry\",\r\n {\r\n attributes: attribs,\r\n uniformsNames: [\r\n \"world\",\r\n \"mBones\",\r\n \"viewProjection\",\r\n \"diffuseMatrix\",\r\n \"view\",\r\n \"previousWorld\",\r\n \"previousViewProjection\",\r\n \"mPreviousBones\",\r\n \"bumpMatrix\",\r\n \"reflectivityMatrix\",\r\n \"albedoMatrix\",\r\n \"reflectivityColor\",\r\n \"albedoColor\",\r\n \"metallic\",\r\n \"glossiness\",\r\n \"vTangentSpaceParams\",\r\n \"vBumpInfos\",\r\n \"morphTargetInfluences\",\r\n \"morphTargetTextureInfo\",\r\n \"morphTargetTextureIndices\",\r\n ],\r\n samplers: [\"diffuseSampler\", \"bumpSampler\", \"reflectivitySampler\", \"albedoSampler\", \"morphTargets\"],\r\n defines: join,\r\n onCompiled: null,\r\n fallbacks: null,\r\n onError: null,\r\n uniformBuffersNames: [\"Scene\"],\r\n indexParameters: { buffersCount: this._multiRenderTarget.textures.length - 1, maxSimultaneousMorphTargets: numMorphInfluencers },\r\n },\r\n engine\r\n ),\r\n join\r\n );\r\n }\r\n\r\n return drawWrapper.effect!.isReady();\r\n }\r\n\r\n /**\r\n * Gets the current underlying G Buffer.\r\n * @returns the buffer\r\n */\r\n public getGBuffer(): MultiRenderTarget {\r\n return this._multiRenderTarget;\r\n }\r\n\r\n /**\r\n * Gets the number of samples used to render the buffer (anti aliasing).\r\n */\r\n public get samples(): number {\r\n return this._multiRenderTarget.samples;\r\n }\r\n\r\n /**\r\n * Sets the number of samples used to render the buffer (anti aliasing).\r\n */\r\n public set samples(value: number) {\r\n this._multiRenderTarget.samples = value;\r\n }\r\n\r\n /**\r\n * Disposes the renderer and frees up associated resources.\r\n */\r\n public dispose(): void {\r\n if (this._resizeObserver) {\r\n const engine = this._scene.getEngine();\r\n engine.onResizeObservable.remove(this._resizeObserver);\r\n this._resizeObserver = null;\r\n }\r\n this.getGBuffer().dispose();\r\n }\r\n\r\n private _assignRenderTargetIndices(): [number, string[]] {\r\n const textureNames: string[] = [];\r\n let count = 2;\r\n\r\n textureNames.push(\"gBuffer_Depth\", \"gBuffer_Normal\");\r\n\r\n if (this._enablePosition) {\r\n this._positionIndex = count;\r\n count++;\r\n textureNames.push(\"gBuffer_Position\");\r\n }\r\n\r\n if (this._enableVelocity) {\r\n this._velocityIndex = count;\r\n count++;\r\n textureNames.push(\"gBuffer_Velocity\");\r\n }\r\n\r\n if (this._enableReflectivity) {\r\n this._reflectivityIndex = count;\r\n count++;\r\n textureNames.push(\"gBuffer_Reflectivity\");\r\n }\r\n\r\n return [count, textureNames];\r\n }\r\n\r\n protected _createRenderTargets(): void {\r\n const engine = this._scene.getEngine();\r\n const [count, textureNames] = this._assignRenderTargetIndices();\r\n\r\n let type = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (engine._caps.textureFloat && engine._caps.textureFloatLinearFiltering) {\r\n type = Constants.TEXTURETYPE_FLOAT;\r\n } else if (engine._caps.textureHalfFloat && engine._caps.textureHalfFloatLinearFiltering) {\r\n type = Constants.TEXTURETYPE_HALF_FLOAT;\r\n }\r\n\r\n this._multiRenderTarget = new MultiRenderTarget(\r\n \"gBuffer\",\r\n { width: engine.getRenderWidth() * this._ratio, height: engine.getRenderHeight() * this._ratio },\r\n count,\r\n this._scene,\r\n { generateMipMaps: false, generateDepthTexture: true, defaultType: type },\r\n textureNames.concat(\"gBuffer_DepthBuffer\")\r\n );\r\n if (!this.isSupported) {\r\n return;\r\n }\r\n this._multiRenderTarget.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this._multiRenderTarget.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n this._multiRenderTarget.refreshRate = 1;\r\n this._multiRenderTarget.renderParticles = false;\r\n this._multiRenderTarget.renderList = null;\r\n\r\n // set default depth value to 1.0 (far away)\r\n this._multiRenderTarget.onClearObservable.add((engine) => {\r\n engine.clear(new Color4(0.0, 0.0, 0.0, 0.0), true, true, true);\r\n });\r\n\r\n this._resizeObserver = engine.onResizeObservable.add(() => {\r\n if (this._multiRenderTarget) {\r\n this._multiRenderTarget.resize({ width: engine.getRenderWidth() * this._ratio, height: engine.getRenderHeight() * this._ratio });\r\n }\r\n });\r\n\r\n // Custom render function\r\n const renderSubMesh = (subMesh: SubMesh): void => {\r\n const renderingMesh = subMesh.getRenderingMesh();\r\n const effectiveMesh = subMesh.getEffectiveMesh();\r\n const scene = this._scene;\r\n const engine = scene.getEngine();\r\n const material = <any>subMesh.getMaterial();\r\n\r\n if (!material) {\r\n return;\r\n }\r\n\r\n effectiveMesh._internalAbstractMeshDataInfo._isActiveIntermediate = false;\r\n\r\n // Velocity\r\n if (this._enableVelocity && !this._previousTransformationMatrices[effectiveMesh.uniqueId]) {\r\n this._previousTransformationMatrices[effectiveMesh.uniqueId] = {\r\n world: Matrix.Identity(),\r\n viewProjection: scene.getTransformMatrix(),\r\n };\r\n\r\n if (renderingMesh.skeleton) {\r\n const bonesTransformations = renderingMesh.skeleton.getTransformMatrices(renderingMesh);\r\n this._previousBonesTransformationMatrices[renderingMesh.uniqueId] = this._copyBonesTransformationMatrices(\r\n bonesTransformations,\r\n new Float32Array(bonesTransformations.length)\r\n );\r\n }\r\n }\r\n\r\n // Managing instances\r\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!subMesh.getReplacementMesh());\r\n\r\n if (batch.mustReturn) {\r\n return;\r\n }\r\n\r\n const hardwareInstancedRendering = engine.getCaps().instancedArrays && (batch.visibleInstances[subMesh._id] !== null || renderingMesh.hasThinInstances);\r\n const world = effectiveMesh.getWorldMatrix();\r\n\r\n if (this.isReady(subMesh, hardwareInstancedRendering)) {\r\n const drawWrapper = subMesh._getDrawWrapper();\r\n\r\n if (!drawWrapper) {\r\n return;\r\n }\r\n\r\n const effect = drawWrapper.effect!;\r\n\r\n engine.enableEffect(drawWrapper);\r\n if (!hardwareInstancedRendering) {\r\n renderingMesh._bind(subMesh, effect, material.fillMode);\r\n }\r\n\r\n if (!this._useUbo) {\r\n effect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n effect.setMatrix(\"view\", scene.getViewMatrix());\r\n } else {\r\n MaterialHelper.BindSceneUniformBuffer(effect, this._scene.getSceneUniformBuffer());\r\n this._scene.finalizeSceneUbo();\r\n }\r\n\r\n if (material) {\r\n let sideOrientation: Nullable<number>;\r\n const instanceDataStorage = (renderingMesh as Mesh)._instanceDataStorage;\r\n\r\n if (!instanceDataStorage.isFrozen && (material.backFaceCulling || renderingMesh.overrideMaterialSideOrientation !== null)) {\r\n const mainDeterminant = effectiveMesh._getWorldMatrixDeterminant();\r\n sideOrientation = renderingMesh.overrideMaterialSideOrientation;\r\n if (sideOrientation === null) {\r\n sideOrientation = material.sideOrientation;\r\n }\r\n if (mainDeterminant < 0) {\r\n sideOrientation = sideOrientation === Material.ClockWiseSideOrientation ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;\r\n }\r\n } else {\r\n sideOrientation = instanceDataStorage.sideOrientation;\r\n }\r\n\r\n material._preBind(drawWrapper, sideOrientation);\r\n\r\n // Alpha test\r\n if (material.needAlphaTesting()) {\r\n const alphaTexture = material.getAlphaTestTexture();\r\n if (alphaTexture) {\r\n effect.setTexture(\"diffuseSampler\", alphaTexture);\r\n effect.setMatrix(\"diffuseMatrix\", alphaTexture.getTextureMatrix());\r\n }\r\n }\r\n\r\n // Bump\r\n if (material.bumpTexture && scene.getEngine().getCaps().standardDerivatives && MaterialFlags.BumpTextureEnabled) {\r\n effect.setFloat3(\"vBumpInfos\", material.bumpTexture.coordinatesIndex, 1.0 / material.bumpTexture.level, material.parallaxScaleBias);\r\n effect.setMatrix(\"bumpMatrix\", material.bumpTexture.getTextureMatrix());\r\n effect.setTexture(\"bumpSampler\", material.bumpTexture);\r\n effect.setFloat2(\"vTangentSpaceParams\", material.invertNormalMapX ? -1.0 : 1.0, material.invertNormalMapY ? -1.0 : 1.0);\r\n }\r\n\r\n // Reflectivity\r\n if (this._enableReflectivity) {\r\n // for PBR materials: cf. https://doc.babylonjs.com/divingDeeper/materials/using/masterPBR\r\n if (material.getClassName() === \"PBRMetallicRoughnessMaterial\") {\r\n // if it is a PBR material in MetallicRoughness Mode:\r\n if (material.metallicRoughnessTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.metallicRoughnessTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.metallicRoughnessTexture.getTextureMatrix());\r\n }\r\n if (material.metallic !== null) {\r\n effect.setFloat(\"metallic\", material.metallic);\r\n }\r\n if (material.roughness !== null) {\r\n effect.setFloat(\"glossiness\", 1.0 - material.roughness);\r\n }\r\n if (material.baseTexture !== null) {\r\n effect.setTexture(\"albedoSampler\", material.baseTexture);\r\n effect.setMatrix(\"albedoMatrix\", material.baseTexture.getTextureMatrix());\r\n }\r\n if (material.baseColor !== null) {\r\n effect.setColor3(\"albedoColor\", material.baseColor);\r\n }\r\n } else if (material.getClassName() === \"PBRSpecularGlossinessMaterial\") {\r\n // if it is a PBR material in Specular/Glossiness Mode:\r\n if (material.specularGlossinessTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.specularGlossinessTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.specularGlossinessTexture.getTextureMatrix());\r\n } else {\r\n if (material.specularColor !== null) {\r\n effect.setColor3(\"reflectivityColor\", material.specularColor);\r\n }\r\n }\r\n if (material.glossiness !== null) {\r\n effect.setFloat(\"glossiness\", material.glossiness);\r\n }\r\n } else if (material.getClassName() === \"PBRMaterial\") {\r\n // if it is the bigger PBRMaterial\r\n if (material.metallicTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.metallicTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.metallicTexture.getTextureMatrix());\r\n }\r\n if (material.metallic !== null) {\r\n effect.setFloat(\"metallic\", material.metallic);\r\n }\r\n\r\n if (material.roughness !== null) {\r\n effect.setFloat(\"glossiness\", 1.0 - material.roughness);\r\n }\r\n\r\n if (material.roughness !== null || material.metallic !== null || material.metallicTexture !== null) {\r\n // MetallicRoughness Model\r\n if (material.albedoTexture !== null) {\r\n effect.setTexture(\"albedoSampler\", material.albedoTexture);\r\n effect.setMatrix(\"albedoMatrix\", material.albedoTexture.getTextureMatrix());\r\n }\r\n if (material.albedoColor !== null) {\r\n effect.setColor3(\"albedoColor\", material.albedoColor);\r\n }\r\n } else {\r\n // SpecularGlossiness Model\r\n if (material.reflectivityTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.reflectivityTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.reflectivityTexture.getTextureMatrix());\r\n } else if (material.reflectivityColor !== null) {\r\n effect.setColor3(\"reflectivityColor\", material.reflectivityColor);\r\n }\r\n if (material.microSurface !== null) {\r\n effect.setFloat(\"glossiness\", material.microSurface);\r\n }\r\n }\r\n } else if (material.getClassName() === \"StandardMaterial\") {\r\n // if StandardMaterial:\r\n if (material.specularTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.specularTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.specularTexture.getTextureMatrix());\r\n }\r\n if (material.specularColor !== null) {\r\n effect.setColor3(\"reflectivityColor\", material.specularColor);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Bones\r\n if (renderingMesh.useBones && renderingMesh.computeBonesUsingShaders && renderingMesh.skeleton) {\r\n effect.setMatrices(\"mBones\", renderingMesh.skeleton.getTransformMatrices(renderingMesh));\r\n if (this._enableVelocity) {\r\n effect.setMatrices(\"mPreviousBones\", this._previousBonesTransformationMatrices[renderingMesh.uniqueId]);\r\n }\r\n }\r\n\r\n // Morph targets\r\n MaterialHelper.BindMorphTargetParameters(renderingMesh, effect);\r\n if (renderingMesh.morphTargetManager && renderingMesh.morphTargetManager.isUsingTextureForTargets) {\r\n renderingMesh.morphTargetManager._bind(effect);\r\n }\r\n\r\n // Velocity\r\n if (this._enableVelocity) {\r\n effect.setMatrix(\"previousWorld\", this._previousTransformationMatrices[effectiveMesh.uniqueId].world);\r\n effect.setMatrix(\"previousViewProjection\", this._previousTransformationMatrices[effectiveMesh.uniqueId].viewProjection);\r\n }\r\n\r\n if (hardwareInstancedRendering && renderingMesh.hasThinInstances) {\r\n effect.setMatrix(\"world\", world);\r\n }\r\n\r\n // Draw\r\n renderingMesh._processRendering(effectiveMesh, subMesh, effect, material.fillMode, batch, hardwareInstancedRendering, (isInstance, w) => {\r\n if (!isInstance) {\r\n effect.setMatrix(\"world\", w);\r\n }\r\n });\r\n }\r\n\r\n // Velocity\r\n if (this._enableVelocity) {\r\n this._previousTransformationMatrices[effectiveMesh.uniqueId].world = world.clone();\r\n this._previousTransformationMatrices[effectiveMesh.uniqueId].viewProjection = this._scene.getTransformMatrix().clone();\r\n if (renderingMesh.skeleton) {\r\n this._copyBonesTransformationMatrices(\r\n renderingMesh.skeleton.getTransformMatrices(renderingMesh),\r\n this._previousBonesTransformationMatrices[effectiveMesh.uniqueId]\r\n );\r\n }\r\n }\r\n };\r\n\r\n this._multiRenderTarget.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number) => {\r\n if (!mesh.isReady(false)) {\r\n return false;\r\n }\r\n if (refreshRate === 0 && mesh.subMeshes) {\r\n // full check: check that the effects are ready\r\n for (let i = 0; i < mesh.subMeshes.length; ++i) {\r\n const subMesh = mesh.subMeshes[i];\r\n const material = subMesh.getMaterial();\r\n const renderingMesh = subMesh.getRenderingMesh();\r\n\r\n if (!material) {\r\n continue;\r\n }\r\n\r\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!subMesh.getReplacementMesh());\r\n const hardwareInstancedRendering = engine.getCaps().instancedArrays && (batch.visibleInstances[subMesh._id] !== null || renderingMesh.hasThinInstances);\r\n\r\n if (!this.isReady(subMesh, hardwareInstancedRendering)) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n };\r\n\r\n this._multiRenderTarget.customRenderFunction = (\r\n opaqueSubMeshes: SmartArray<SubMesh>,\r\n alphaTestSubMeshes: SmartArray<SubMesh>,\r\n transparentSubMeshes: SmartArray<SubMesh>,\r\n depthOnlySubMeshes: SmartArray<SubMesh>\r\n ): void => {\r\n let index;\r\n\r\n if (this._linkedWithPrePass) {\r\n if (!this._prePassRenderer.enabled) {\r\n return;\r\n }\r\n this._scene.getEngine().bindAttachments(this._attachments);\r\n }\r\n\r\n if (depthOnlySubMeshes.length) {\r\n engine.setColorWrite(false);\r\n for (index = 0; index < depthOnlySubMeshes.length; index++) {\r\n renderSubMesh(depthOnlySubMeshes.data[index]);\r\n }\r\n engine.setColorWrite(true);\r\n }\r\n\r\n for (index = 0; index < opaqueSubMeshes.length; index++) {\r\n renderSubMesh(opaqueSubMeshes.data[index]);\r\n }\r\n\r\n engine.setDepthWrite(false);\r\n for (index = 0; index < alphaTestSubMeshes.length; index++) {\r\n renderSubMesh(alphaTestSubMeshes.data[index]);\r\n }\r\n\r\n if (this.renderTransparentMeshes) {\r\n for (index = 0; index < transparentSubMeshes.length; index++) {\r\n renderSubMesh(transparentSubMeshes.data[index]);\r\n }\r\n }\r\n engine.setDepthWrite(true);\r\n };\r\n }\r\n\r\n // Copies the bones transformation matrices into the target array and returns the target's reference\r\n private _copyBonesTransformationMatrices(source: Float32Array, target: Float32Array): Float32Array {\r\n for (let i = 0; i < source.length; i++) {\r\n target[i] = source[i];\r\n }\r\n\r\n return target;\r\n }\r\n}\r\n"]}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "../../Engines/shaderStore.js";
|
|
3
3
|
var name = "helperFunctions";
|
|
4
|
-
var shader = "const float PI=3.1415926535897932384626433832795;\nconst float HALF_MIN=5.96046448e-08; \nconst float LinearEncodePowerApprox=2.2;\nconst float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;\nconst vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);\nconst float Epsilon=0.0000001;\n#define saturate(x) clamp(x,0.0,1.0)\n#define absEps(x) abs(x)+Epsilon\n#define maxEps(x) max(x,Epsilon)\n#define saturateEps(x) clamp(x,Epsilon,1.0)\nmat3 transposeMat3(mat3 inMatrix) {\nvec3 i0=inMatrix[0];\nvec3 i1=inMatrix[1];\nvec3 i2=inMatrix[2];\nmat3 outMatrix=mat3(\nvec3(i0.x,i1.x,i2.x),\nvec3(i0.y,i1.y,i2.y),\nvec3(i0.z,i1.z,i2.z)\n);\nreturn outMatrix;\n}\nmat3 inverseMat3(mat3 inMatrix) {\nfloat a00=inMatrix[0][0],a01=inMatrix[0][1],a02=inMatrix[0][2];\nfloat a10=inMatrix[1][0],a11=inMatrix[1][1],a12=inMatrix[1][2];\nfloat a20=inMatrix[2][0],a21=inMatrix[2][1],a22=inMatrix[2][2];\nfloat b01=a22*a11-a12*a21;\nfloat b11=-a22*a10+a12*a20;\nfloat b21=a21*a10-a11*a20;\nfloat det=a00*b01+a01*b11+a02*b21;\nreturn mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),\nb11,(a22*a00-a02*a20),(-a12*a00+a02*a10),\nb21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;\n}\nfloat toLinearSpace(float color)\n{\nreturn pow(color,LinearEncodePowerApprox);\n}\nvec3 toLinearSpace(vec3 color)\n{\nreturn pow(color,vec3(LinearEncodePowerApprox));\n}\nvec4 toLinearSpace(vec4 color)\n{\nreturn vec4(pow(color.rgb,vec3(LinearEncodePowerApprox)),color.a);\n}\
|
|
4
|
+
var shader = "const float PI=3.1415926535897932384626433832795;\nconst float HALF_MIN=5.96046448e-08; \nconst float LinearEncodePowerApprox=2.2;\nconst float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;\nconst vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);\nconst float Epsilon=0.0000001;\n#define saturate(x) clamp(x,0.0,1.0)\n#define absEps(x) abs(x)+Epsilon\n#define maxEps(x) max(x,Epsilon)\n#define saturateEps(x) clamp(x,Epsilon,1.0)\nmat3 transposeMat3(mat3 inMatrix) {\nvec3 i0=inMatrix[0];\nvec3 i1=inMatrix[1];\nvec3 i2=inMatrix[2];\nmat3 outMatrix=mat3(\nvec3(i0.x,i1.x,i2.x),\nvec3(i0.y,i1.y,i2.y),\nvec3(i0.z,i1.z,i2.z)\n);\nreturn outMatrix;\n}\nmat3 inverseMat3(mat3 inMatrix) {\nfloat a00=inMatrix[0][0],a01=inMatrix[0][1],a02=inMatrix[0][2];\nfloat a10=inMatrix[1][0],a11=inMatrix[1][1],a12=inMatrix[1][2];\nfloat a20=inMatrix[2][0],a21=inMatrix[2][1],a22=inMatrix[2][2];\nfloat b01=a22*a11-a12*a21;\nfloat b11=-a22*a10+a12*a20;\nfloat b21=a21*a10-a11*a20;\nfloat det=a00*b01+a01*b11+a02*b21;\nreturn mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),\nb11,(a22*a00-a02*a20),(-a12*a00+a02*a10),\nb21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;\n}\n#if USE_EXACT_SRGB_CONVERSIONS\nvec3 toLinearSpaceExact(vec3 color)\n{\nvec3 nearZeroSection=0.0773993808*color;\nvec3 remainingSection=pow(0.947867299*(color+vec3(0.055)),vec3(2.4));\n#if defined(WEBGL2) || defined(WEBGPU)\nreturn mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.04045)));\n#else\nreturn\nvec3(\ncolor.r<=0.04045 ? nearZeroSection.r : remainingSection.r,\ncolor.g<=0.04045 ? nearZeroSection.g : remainingSection.g,\ncolor.b<=0.04045 ? nearZeroSection.b : remainingSection.b);\n#endif\n}\nvec3 toGammaSpaceExact(vec3 color)\n{\nvec3 nearZeroSection=12.92*color;\nvec3 remainingSection=1.055*pow(color,vec3(0.41666))-vec3(0.055);\n#if defined(WEBGL2) || defined(WEBGPU)\nreturn mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.0031308)));\n#else\nreturn\nvec3(\ncolor.r<=0.0031308 ? nearZeroSection.r : remainingSection.r,\ncolor.g<=0.0031308 ? nearZeroSection.g : remainingSection.g,\ncolor.b<=0.0031308 ? nearZeroSection.b : remainingSection.b);\n#endif\n}\n#endif\nfloat toLinearSpace(float color)\n{\n#if USE_EXACT_SRGB_CONVERSIONS\nfloat nearZeroSection=0.0773993808*color;\nfloat remainingSection=pow(0.947867299*(color+0.055),2.4);\nreturn color<=0.04045 ? nearZeroSection : remainingSection;\n#else\nreturn pow(color,LinearEncodePowerApprox);\n#endif\n}\nvec3 toLinearSpace(vec3 color)\n{\n#if USE_EXACT_SRGB_CONVERSIONS\nreturn toLinearSpaceExact(color);\n#else\nreturn pow(color,vec3(LinearEncodePowerApprox));\n#endif\n}\nvec4 toLinearSpace(vec4 color)\n{\n#if USE_EXACT_SRGB_CONVERSIONS\nreturn vec4(toLinearSpaceExact(color.rgb),color.a);\n#else\nreturn vec4(pow(color.rgb,vec3(LinearEncodePowerApprox)),color.a);\n#endif\n}\nfloat toGammaSpace(float color)\n{\n#if USE_EXACT_SRGB_CONVERSIONS\nfloat nearZeroSection=12.92*color;\nfloat remainingSection=1.055*pow(color,0.41666)-0.055;\nreturn color<=0.0031308 ? nearZeroSection : remainingSection;\n#else\nreturn pow(color,GammaEncodePowerApprox);\n#endif\n}\nvec3 toGammaSpace(vec3 color)\n{\n#if USE_EXACT_SRGB_CONVERSIONS\nreturn toGammaSpaceExact(color);\n#else\nreturn pow(color,vec3(GammaEncodePowerApprox));\n#endif\n}\nvec4 toGammaSpace(vec4 color)\n{\n#if USE_EXACT_SRGB_CONVERSIONS\nreturn vec4(toGammaSpaceExact(color.rgb),color.a);\n#else\nreturn vec4(pow(color.rgb,vec3(GammaEncodePowerApprox)),color.a);\n#endif\n}\nfloat square(float value)\n{\nreturn value*value;\n}\nvec3 square(vec3 value)\n{\nreturn value*value;\n}\nfloat pow5(float value) {\nfloat sq=value*value;\nreturn sq*sq*value;\n}\nfloat getLuminance(vec3 color)\n{\nreturn clamp(dot(color,LuminanceEncodeApprox),0.,1.);\n}\nfloat getRand(vec2 seed) {\nreturn fract(sin(dot(seed.xy ,vec2(12.9898,78.233)))*43758.5453);\n}\nfloat dither(vec2 seed,float varianceAmount) {\nfloat rand=getRand(seed);\nfloat dither=mix(-varianceAmount/255.0,varianceAmount/255.0,rand);\nreturn dither;\n}\nconst float rgbdMaxRange=255.0;\nvec4 toRGBD(vec3 color) {\nfloat maxRGB=maxEps(max(color.r,max(color.g,color.b)));\nfloat D =max(rgbdMaxRange/maxRGB,1.);\nD =clamp(floor(D)/255.0,0.,1.);\nvec3 rgb=color.rgb*D;\nrgb=toGammaSpace(rgb);\nreturn vec4(clamp(rgb,0.,1.),D); \n}\nvec3 fromRGBD(vec4 rgbd) {\nrgbd.rgb=toLinearSpace(rgbd.rgb);\nreturn rgbd.rgb/rgbd.a;\n}\nvec3 parallaxCorrectNormal( vec3 vertexPos,vec3 origVec,vec3 cubeSize,vec3 cubePos ) {\nvec3 invOrigVec=vec3(1.0,1.0,1.0)/origVec;\nvec3 halfSize=cubeSize*0.5;\nvec3 intersecAtMaxPlane=(cubePos+halfSize-vertexPos)*invOrigVec;\nvec3 intersecAtMinPlane=(cubePos-halfSize-vertexPos)*invOrigVec;\nvec3 largestIntersec=max(intersecAtMaxPlane,intersecAtMinPlane);\nfloat distance=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);\nvec3 intersectPositionWS=vertexPos+origVec*distance;\nreturn intersectPositionWS-cubePos;\n}\n";
|
|
5
5
|
// Sideeffect
|
|
6
6
|
ShaderStore.IncludesShadersStore[name] = shader;
|
|
7
7
|
/** @hidden */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"helperFunctions.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/helperFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,IAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,IAAM,MAAM,GAAG,
|
|
1
|
+
{"version":3,"file":"helperFunctions.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/helperFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,IAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,IAAM,MAAM,GAAG,s0JAkKd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,cAAc;AACd,MAAM,CAAC,IAAM,eAAe,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"helperFunctions\";\nconst shader = `const float PI=3.1415926535897932384626433832795;\rconst float HALF_MIN=5.96046448e-08; \rconst float LinearEncodePowerApprox=2.2;\rconst float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;\rconst vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);\rconst float Epsilon=0.0000001;\r#define saturate(x) clamp(x,0.0,1.0)\n#define absEps(x) abs(x)+Epsilon\n#define maxEps(x) max(x,Epsilon)\n#define saturateEps(x) clamp(x,Epsilon,1.0)\nmat3 transposeMat3(mat3 inMatrix) {\rvec3 i0=inMatrix[0];\rvec3 i1=inMatrix[1];\rvec3 i2=inMatrix[2];\rmat3 outMatrix=mat3(\rvec3(i0.x,i1.x,i2.x),\rvec3(i0.y,i1.y,i2.y),\rvec3(i0.z,i1.z,i2.z)\r);\rreturn outMatrix;\r}\rmat3 inverseMat3(mat3 inMatrix) {\rfloat a00=inMatrix[0][0],a01=inMatrix[0][1],a02=inMatrix[0][2];\rfloat a10=inMatrix[1][0],a11=inMatrix[1][1],a12=inMatrix[1][2];\rfloat a20=inMatrix[2][0],a21=inMatrix[2][1],a22=inMatrix[2][2];\rfloat b01=a22*a11-a12*a21;\rfloat b11=-a22*a10+a12*a20;\rfloat b21=a21*a10-a11*a20;\rfloat det=a00*b01+a01*b11+a02*b21;\rreturn mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),\rb11,(a22*a00-a02*a20),(-a12*a00+a02*a10),\rb21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;\r}\r#if USE_EXACT_SRGB_CONVERSIONS\nvec3 toLinearSpaceExact(vec3 color)\r{\rvec3 nearZeroSection=0.0773993808*color;\rvec3 remainingSection=pow(0.947867299*(color+vec3(0.055)),vec3(2.4));\r#if defined(WEBGL2) || defined(WEBGPU)\nreturn mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.04045)));\r#else\nreturn\rvec3(\rcolor.r<=0.04045 ? nearZeroSection.r : remainingSection.r,\rcolor.g<=0.04045 ? nearZeroSection.g : remainingSection.g,\rcolor.b<=0.04045 ? nearZeroSection.b : remainingSection.b);\r#endif\n}\rvec3 toGammaSpaceExact(vec3 color)\r{\rvec3 nearZeroSection=12.92*color;\rvec3 remainingSection=1.055*pow(color,vec3(0.41666))-vec3(0.055);\r#if defined(WEBGL2) || defined(WEBGPU)\nreturn mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.0031308)));\r#else\nreturn\rvec3(\rcolor.r<=0.0031308 ? nearZeroSection.r : remainingSection.r,\rcolor.g<=0.0031308 ? nearZeroSection.g : remainingSection.g,\rcolor.b<=0.0031308 ? nearZeroSection.b : remainingSection.b);\r#endif\n}\r#endif\nfloat toLinearSpace(float color)\r{\r#if USE_EXACT_SRGB_CONVERSIONS\nfloat nearZeroSection=0.0773993808*color;\rfloat remainingSection=pow(0.947867299*(color+0.055),2.4);\rreturn color<=0.04045 ? nearZeroSection : remainingSection;\r#else\nreturn pow(color,LinearEncodePowerApprox);\r#endif\n}\rvec3 toLinearSpace(vec3 color)\r{\r#if USE_EXACT_SRGB_CONVERSIONS\nreturn toLinearSpaceExact(color);\r#else\nreturn pow(color,vec3(LinearEncodePowerApprox));\r#endif\n}\rvec4 toLinearSpace(vec4 color)\r{\r#if USE_EXACT_SRGB_CONVERSIONS\nreturn vec4(toLinearSpaceExact(color.rgb),color.a);\r#else\nreturn vec4(pow(color.rgb,vec3(LinearEncodePowerApprox)),color.a);\r#endif\n}\rfloat toGammaSpace(float color)\r{\r#if USE_EXACT_SRGB_CONVERSIONS\nfloat nearZeroSection=12.92*color;\rfloat remainingSection=1.055*pow(color,0.41666)-0.055;\rreturn color<=0.0031308 ? nearZeroSection : remainingSection;\r#else\nreturn pow(color,GammaEncodePowerApprox);\r#endif\n}\rvec3 toGammaSpace(vec3 color)\r{\r#if USE_EXACT_SRGB_CONVERSIONS\nreturn toGammaSpaceExact(color);\r#else\nreturn pow(color,vec3(GammaEncodePowerApprox));\r#endif\n}\rvec4 toGammaSpace(vec4 color)\r{\r#if USE_EXACT_SRGB_CONVERSIONS\nreturn vec4(toGammaSpaceExact(color.rgb),color.a);\r#else\nreturn vec4(pow(color.rgb,vec3(GammaEncodePowerApprox)),color.a);\r#endif\n}\rfloat square(float value)\r{\rreturn value*value;\r}\rvec3 square(vec3 value)\r{\rreturn value*value;\r}\rfloat pow5(float value) {\rfloat sq=value*value;\rreturn sq*sq*value;\r}\rfloat getLuminance(vec3 color)\r{\rreturn clamp(dot(color,LuminanceEncodeApprox),0.,1.);\r}\rfloat getRand(vec2 seed) {\rreturn fract(sin(dot(seed.xy ,vec2(12.9898,78.233)))*43758.5453);\r}\rfloat dither(vec2 seed,float varianceAmount) {\rfloat rand=getRand(seed);\rfloat dither=mix(-varianceAmount/255.0,varianceAmount/255.0,rand);\rreturn dither;\r}\rconst float rgbdMaxRange=255.0;\rvec4 toRGBD(vec3 color) {\rfloat maxRGB=maxEps(max(color.r,max(color.g,color.b)));\rfloat D =max(rgbdMaxRange/maxRGB,1.);\rD =clamp(floor(D)/255.0,0.,1.);\rvec3 rgb=color.rgb*D;\rrgb=toGammaSpace(rgb);\rreturn vec4(clamp(rgb,0.,1.),D); \r}\rvec3 fromRGBD(vec4 rgbd) {\rrgbd.rgb=toLinearSpace(rgbd.rgb);\rreturn rgbd.rgb/rgbd.a;\r}\rvec3 parallaxCorrectNormal( vec3 vertexPos,vec3 origVec,vec3 cubeSize,vec3 cubePos ) {\rvec3 invOrigVec=vec3(1.0,1.0,1.0)/origVec;\rvec3 halfSize=cubeSize*0.5;\rvec3 intersecAtMaxPlane=(cubePos+halfSize-vertexPos)*invOrigVec;\rvec3 intersecAtMinPlane=(cubePos-halfSize-vertexPos)*invOrigVec;\rvec3 largestIntersec=max(intersecAtMaxPlane,intersecAtMinPlane);\rfloat distance=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);\rvec3 intersectPositionWS=vertexPos+origVec*distance;\rreturn intersectPositionWS-cubePos;\r}\r`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @hidden */\nexport const helperFunctions = { name, shader };\n"]}
|
|
@@ -6,7 +6,7 @@ import "./ShadersInclude/bumpFragmentFunctions.js";
|
|
|
6
6
|
import "./ShadersInclude/helperFunctions.js";
|
|
7
7
|
import "./ShadersInclude/bumpFragment.js";
|
|
8
8
|
var name = "geometryPixelShader";
|
|
9
|
-
var shader = "#extension GL_EXT_draw_buffers : require\n#if defined(BUMP) || !defined(NORMAL)\n#extension GL_OES_standard_derivatives : enable\n#endif\nprecision highp float;\n#ifdef BUMP\nvarying mat4 vWorldView;\nvarying vec3 vNormalW;\n#else\nvarying vec3 vNormalV;\n#endif\nvarying vec4 vViewPos;\n#if defined(POSITION) || defined(BUMP)\nvarying vec3 vPositionW;\n#endif\n#ifdef VELOCITY\nvarying vec4 vCurrentPosition;\nvarying vec4 vPreviousPosition;\n#endif\n#ifdef NEED_UV\nvarying vec2 vUV;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;\nuniform vec2 vTangentSpaceParams;\n#endif\n#if defined(REFLECTIVITY)\nvarying vec2 vReflectivityUV;\nvarying vec2 vAlbedoUV;\nuniform sampler2D reflectivitySampler;\nuniform sampler2D albedoSampler;\nuniform vec3 reflectivityColor;\nuniform vec3 albedoColor;\nuniform float metallic;\nuniform float glossiness;\n#endif\n#ifdef ALPHATEST\nuniform sampler2D diffuseSampler;\n#endif\n#include<mrtFragmentDeclaration>[RENDER_TARGET_COUNT]\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#include<helperFunctions>\nvoid main() {\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\ndiscard;\n#endif\nvec3 normalOutput;\n#ifdef BUMP\nvec3 normalW=normalize(vNormalW);\n#include<bumpFragment>\nnormalOutput=normalize(vec3(vWorldView*vec4(normalW,0.0)));\n#else\nnormalOutput=normalize(vNormalV);\n#endif\n#ifdef PREPASS\n#ifdef PREPASS_DEPTH\ngl_FragData[DEPTH_INDEX]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);\n#endif\n#ifdef PREPASS_NORMAL\ngl_FragData[NORMAL_INDEX]=vec4(normalOutput,1.0);\n#endif\n#else\ngl_FragData[0]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);\ngl_FragData[1]=vec4(normalOutput,1.0);\n#endif\n#ifdef POSITION\ngl_FragData[POSITION_INDEX]=vec4(vPositionW,1.0);\n#endif\n#ifdef VELOCITY\nvec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;\nvec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;\nvec2 velocity=abs(a-b);\nvelocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;\ngl_FragData[VELOCITY_INDEX]=vec4(velocity,0.0,1.0);\n#endif\n#ifdef REFLECTIVITY\nvec4 reflectivity=vec4(1.0,1.0,1.0,1.0);\n#ifdef METALLICWORKFLOW\nfloat metal=1.0;\nfloat roughness=1.0;\n#ifdef ORMTEXTURE\nmetal*=texture2D(reflectivitySampler,vReflectivityUV).b;\nroughness*=texture2D(reflectivitySampler,vReflectivityUV).g;\n#endif\n#ifdef METALLIC\nmetal*=metallic;\n#endif\n#ifdef ROUGHNESS\nroughness*=(1.0-glossiness); \n#endif\nreflectivity.a-=roughness;\nvec3 color=vec3(1.0)
|
|
9
|
+
var shader = "#extension GL_EXT_draw_buffers : require\n#if defined(BUMP) || !defined(NORMAL)\n#extension GL_OES_standard_derivatives : enable\n#endif\nprecision highp float;\n#ifdef BUMP\nvarying mat4 vWorldView;\nvarying vec3 vNormalW;\n#else\nvarying vec3 vNormalV;\n#endif\nvarying vec4 vViewPos;\n#if defined(POSITION) || defined(BUMP)\nvarying vec3 vPositionW;\n#endif\n#ifdef VELOCITY\nvarying vec4 vCurrentPosition;\nvarying vec4 vPreviousPosition;\n#endif\n#ifdef NEED_UV\nvarying vec2 vUV;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;\nuniform vec2 vTangentSpaceParams;\n#endif\n#if defined(REFLECTIVITY)\nvarying vec2 vReflectivityUV;\nvarying vec2 vAlbedoUV;\nuniform sampler2D reflectivitySampler;\nuniform sampler2D albedoSampler;\nuniform vec3 reflectivityColor;\nuniform vec3 albedoColor;\nuniform float metallic;\nuniform float glossiness;\n#endif\n#ifdef ALPHATEST\nuniform sampler2D diffuseSampler;\n#endif\n#include<mrtFragmentDeclaration>[RENDER_TARGET_COUNT]\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#include<helperFunctions>\nvoid main() {\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\ndiscard;\n#endif\nvec3 normalOutput;\n#ifdef BUMP\nvec3 normalW=normalize(vNormalW);\n#include<bumpFragment>\nnormalOutput=normalize(vec3(vWorldView*vec4(normalW,0.0)));\n#else\nnormalOutput=normalize(vNormalV);\n#endif\n#ifdef PREPASS\n#ifdef PREPASS_DEPTH\ngl_FragData[DEPTH_INDEX]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);\n#endif\n#ifdef PREPASS_NORMAL\ngl_FragData[NORMAL_INDEX]=vec4(normalOutput,1.0);\n#endif\n#else\ngl_FragData[0]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);\ngl_FragData[1]=vec4(normalOutput,1.0);\n#endif\n#ifdef POSITION\ngl_FragData[POSITION_INDEX]=vec4(vPositionW,1.0);\n#endif\n#ifdef VELOCITY\nvec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;\nvec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;\nvec2 velocity=abs(a-b);\nvelocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;\ngl_FragData[VELOCITY_INDEX]=vec4(velocity,0.0,1.0);\n#endif\n#ifdef REFLECTIVITY\nvec4 reflectivity=vec4(1.0,1.0,1.0,1.0);\n#ifdef METALLICWORKFLOW\nfloat metal=1.0;\nfloat roughness=1.0;\n#ifdef ORMTEXTURE\nmetal*=texture2D(reflectivitySampler,vReflectivityUV).b;\nroughness*=texture2D(reflectivitySampler,vReflectivityUV).g;\n#endif\n#ifdef METALLIC\nmetal*=metallic;\n#endif\n#ifdef ROUGHNESS\nroughness*=(1.0-glossiness); \n#endif\nreflectivity.a-=roughness;\nvec3 color=vec3(1.0);\n#ifdef ALBEDOTEXTURE\ncolor=texture2D(albedoSampler,vAlbedoUV).rgb;\n#ifdef GAMMAALBEDO\ncolor=toLinearSpace(color);\n#endif\n#endif\n#ifdef ALBEDOCOLOR\ncolor*=albedoColor.xyz;\n#endif\nreflectivity.rgb=mix(vec3(0.04),color,metal);\n#else\n#ifdef SPECULARGLOSSINESSTEXTURE\nreflectivity=texture2D(reflectivitySampler,vReflectivityUV);\n#ifdef GAMMAREFLECTIVITYTEXTURE\nreflectivity.rgb=toLinearSpace(reflectivity.rgb);\n#endif\n#ifdef GLOSSINESSS\nreflectivity.a*=glossiness;\n#endif\n#else \n#ifdef REFLECTIVITYTEXTURE\nreflectivity.rbg=texture2D(reflectivitySampler,vReflectivityUV).rbg;\n#ifdef GAMMAREFLECTIVITYTEXTURE\nreflectivity.rgb=toLinearSpace(reflectivity.rgb);\n#endif\n#else\n#ifdef REFLECTIVITYCOLOR\nreflectivity.rgb=reflectivityColor.xyz;\nreflectivity.a=1.0;\n#endif\n#endif \n#ifdef GLOSSINESSS\nreflectivity.a=glossiness; \n#else\nreflectivity.a=1.0; \n#endif\n#endif\n#endif\nreflectivity.rgb=toGammaSpace(reflectivity.rgb); \ngl_FragData[REFLECTIVITY_INDEX]=reflectivity;\n#endif\n}\n";
|
|
10
10
|
// Sideeffect
|
|
11
11
|
ShaderStore.ShadersStore[name] = shader;
|
|
12
12
|
/** @hidden */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geometry.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/geometry.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,yCAAyC,CAAC;AACjD,OAAO,4CAA4C,CAAC;AACpD,OAAO,wCAAwC,CAAC;AAChD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,+BAA+B,CAAC;AAEvC,IAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,IAAM,MAAM,GAAG,
|
|
1
|
+
{"version":3,"file":"geometry.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/geometry.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,yCAAyC,CAAC;AACjD,OAAO,4CAA4C,CAAC;AACpD,OAAO,wCAAwC,CAAC;AAChD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,+BAA+B,CAAC;AAEvC,IAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,IAAM,MAAM,GAAG,65GAwId,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAM,mBAAmB,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/mrtFragmentDeclaration\";\nimport \"./ShadersInclude/bumpFragmentMainFunctions\";\nimport \"./ShadersInclude/bumpFragmentFunctions\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/bumpFragment\";\n\nconst name = \"geometryPixelShader\";\nconst shader = `#extension GL_EXT_draw_buffers : require\n#if defined(BUMP) || !defined(NORMAL)\n#extension GL_OES_standard_derivatives : enable\n#endif\nprecision highp float;\r#ifdef BUMP\nvarying mat4 vWorldView;\rvarying vec3 vNormalW;\r#else\nvarying vec3 vNormalV;\r#endif\nvarying vec4 vViewPos;\r#if defined(POSITION) || defined(BUMP)\nvarying vec3 vPositionW;\r#endif\n#ifdef VELOCITY\nvarying vec4 vCurrentPosition;\rvarying vec4 vPreviousPosition;\r#endif\n#ifdef NEED_UV\nvarying vec2 vUV;\r#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;\runiform vec2 vTangentSpaceParams;\r#endif\n#if defined(REFLECTIVITY)\nvarying vec2 vReflectivityUV;\rvarying vec2 vAlbedoUV;\runiform sampler2D reflectivitySampler;\runiform sampler2D albedoSampler;\runiform vec3 reflectivityColor;\runiform vec3 albedoColor;\runiform float metallic;\runiform float glossiness;\r#endif\n#ifdef ALPHATEST\nuniform sampler2D diffuseSampler;\r#endif\n#include<mrtFragmentDeclaration>[RENDER_TARGET_COUNT]\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#include<helperFunctions>\nvoid main() {\r#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\rdiscard;\r#endif\nvec3 normalOutput;\r#ifdef BUMP\nvec3 normalW=normalize(vNormalW);\r#include<bumpFragment>\nnormalOutput=normalize(vec3(vWorldView*vec4(normalW,0.0)));\r#else\nnormalOutput=normalize(vNormalV);\r#endif\n#ifdef PREPASS\n#ifdef PREPASS_DEPTH\ngl_FragData[DEPTH_INDEX]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);\r#endif\n#ifdef PREPASS_NORMAL\ngl_FragData[NORMAL_INDEX]=vec4(normalOutput,1.0);\r#endif\n#else\ngl_FragData[0]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);\rgl_FragData[1]=vec4(normalOutput,1.0);\r#endif\n#ifdef POSITION\ngl_FragData[POSITION_INDEX]=vec4(vPositionW,1.0);\r#endif\n#ifdef VELOCITY\nvec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;\rvec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;\rvec2 velocity=abs(a-b);\rvelocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;\rgl_FragData[VELOCITY_INDEX]=vec4(velocity,0.0,1.0);\r#endif\n#ifdef REFLECTIVITY\nvec4 reflectivity=vec4(1.0,1.0,1.0,1.0);\r#ifdef METALLICWORKFLOW\nfloat metal=1.0;\rfloat roughness=1.0;\r#ifdef ORMTEXTURE\nmetal*=texture2D(reflectivitySampler,vReflectivityUV).b;\rroughness*=texture2D(reflectivitySampler,vReflectivityUV).g;\r#endif\n#ifdef METALLIC\nmetal*=metallic;\r#endif\n#ifdef ROUGHNESS\nroughness*=(1.0-glossiness); \r#endif\nreflectivity.a-=roughness;\rvec3 color=vec3(1.0);\r#ifdef ALBEDOTEXTURE\ncolor=texture2D(albedoSampler,vAlbedoUV).rgb;\r#ifdef GAMMAALBEDO\ncolor=toLinearSpace(color);\r#endif\n#endif\n#ifdef ALBEDOCOLOR\ncolor*=albedoColor.xyz;\r#endif\nreflectivity.rgb=mix(vec3(0.04),color,metal);\r#else\n#ifdef SPECULARGLOSSINESSTEXTURE\nreflectivity=texture2D(reflectivitySampler,vReflectivityUV);\r#ifdef GAMMAREFLECTIVITYTEXTURE\nreflectivity.rgb=toLinearSpace(reflectivity.rgb);\r#endif\n#ifdef GLOSSINESSS\nreflectivity.a*=glossiness;\r#endif\n#else \n#ifdef REFLECTIVITYTEXTURE\nreflectivity.rbg=texture2D(reflectivitySampler,vReflectivityUV).rbg;\r#ifdef GAMMAREFLECTIVITYTEXTURE\nreflectivity.rgb=toLinearSpace(reflectivity.rgb);\r#endif\n#else\n#ifdef REFLECTIVITYCOLOR\nreflectivity.rgb=reflectivityColor.xyz;\rreflectivity.a=1.0;\r#endif\n#endif \n#ifdef GLOSSINESSS\nreflectivity.a=glossiness; \r#else\nreflectivity.a=1.0; \r#endif\n#endif\n#endif\nreflectivity.rgb=toGammaSpace(reflectivity.rgb); \rgl_FragData[REFLECTIVITY_INDEX]=reflectivity;\r#endif\n}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const geometryPixelShader = { name, shader };\n"]}
|
package/XR/webXREnterExitUI.js
CHANGED
|
@@ -88,7 +88,6 @@ var WebXREnterExitUI = /** @class */ (function () {
|
|
|
88
88
|
};
|
|
89
89
|
this.overlay = document.createElement("div");
|
|
90
90
|
this.overlay.classList.add("xr-button-overlay");
|
|
91
|
-
this.overlay.style.cssText = "z-index:11;position: absolute; right: 20px;bottom: 50px;";
|
|
92
91
|
// prepare for session granted event
|
|
93
92
|
if (!options.ignoreSessionGrantedEvent && navigator.xr) {
|
|
94
93
|
navigator.xr.addEventListener("sessiongranted", this._onSessionGranted);
|
|
@@ -105,6 +104,7 @@ var WebXREnterExitUI = /** @class */ (function () {
|
|
|
105
104
|
this._buttons = options.customButtons;
|
|
106
105
|
}
|
|
107
106
|
else {
|
|
107
|
+
this.overlay.style.cssText = "z-index:11;position: absolute; right: 20px;bottom: 50px;";
|
|
108
108
|
var sessionMode = options.sessionMode || "immersive-vr";
|
|
109
109
|
var referenceSpaceType = options.referenceSpaceType || "local-floor";
|
|
110
110
|
var url = typeof SVGSVGElement === "undefined"
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webXREnterExitUI.js","sourceRoot":"","sources":["../../../../../lts/core/generated/XR/webXREnterExitUI.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAIhD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AACtC;;GAEG;AACH;IACI;;;;;OAKG;IACH;IACI,qBAAqB;IACd,OAAoB;IAC3B,+CAA+C;IACxC,WAA0B;IACjC,2BAA2B;IACpB,kBAAwC;QAJxC,YAAO,GAAP,OAAO,CAAa;QAEpB,gBAAW,GAAX,WAAW,CAAe;QAE1B,uBAAkB,GAAlB,kBAAkB,CAAsB;IAChD,CAAC;IAEJ;;;OAGG;IACH,6DAA6D;IACtD,uCAAM,GAAb,UAAc,YAA8C,IAAG,CAAC;IACpE,6BAAC;AAAD,CAAC,AAtBD,IAsBC;;AAED;;GAEG;AACH;IAAA;IAyCA,CAAC;IAAD,8BAAC;AAAD,CAAC,AAzCD,IAyCC;;AACD;;GAEG;AACH;IAmBI;;;;;OAKG;IACH,0BACY,MAAa;IACrB,+CAA+C;IACxC,OAAgC;QAH3C,iBA2DC;QA1DW,WAAM,GAAN,MAAM,CAAO;QAEd,YAAO,GAAP,OAAO,CAAyB;QA3BnC,kBAAa,GAAqC,IAAI,CAAC;QACvD,aAAQ,GAAkC,EAAE,CAAC;QAQrD;;;;;;WAMG;QACI,kCAA6B,GAAG,IAAI,UAAU,EAAoC,CAAC;QAqJ1F,6DAA6D;QACrD,sBAAiB,GAAG,UAAC,GAA2B;YACpD,wCAAwC;YACxC,6GAA6G;YAE7G,mEAAmE;YACnE,iDAAiD;YACjD,qBAAqB;YACrB,yCAAyC;YACzC,iDAAiD;YACjD,iDAAiD;YACjD,2BAA2B;YAC3B,YAAY;YACZ,wBAAwB;YACxB,UAAU;YACV,SAAS;YAET,IAAI,KAAI,CAAC,OAAO,EAAE;gBACd,KAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC;aACnC;QACL,CAAC,CAAC;QA5JE,IAAI,CAAC,OAAO,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC7C,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,mBAAmB,CAAC,CAAC;QAChD,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,0DAA0D,CAAC;QAExF,oCAAoC;QACpC,IAAI,CAAC,OAAO,CAAC,yBAAyB,IAAK,SAAiB,CAAC,EAAE,EAAE;YAC5D,SAAiB,CAAC,EAAE,CAAC,gBAAgB,CAAC,gBAAgB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;SACpF;QAED,oCAAoC;QACpC,uCAAuC;QACvC,IAAI,OAAO,MAAM,KAAK,WAAW,EAAE;YAC/B,IAAI,MAAM,CAAC,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,QAAQ,KAAK,OAAO,IAAI,MAAM,CAAC,QAAQ,CAAC,QAAQ,KAAK,WAAW,EAAE;gBACrG,KAAK,CAAC,IAAI,CAAC,qCAAqC,CAAC,CAAC;gBAClD,MAAM,IAAI,KAAK,CAAC,qCAAqC,CAAC,CAAC;aAC1D;SACJ;QAED,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,aAAa,CAAC;SACzC;aAAM;YACH,IAAM,WAAW,GAAG,OAAO,CAAC,WAAW,IAAI,cAAc,CAAC;YAC1D,IAAM,kBAAkB,GAAG,OAAO,CAAC,kBAAkB,IAAI,aAAa,CAAC;YACvE,IAAM,GAAG,GACL,OAAO,aAAa,KAAK,WAAW;gBAChC,CAAC,CAAC,+CAA+C;gBACjD,CAAC,CAAC,yiDAAyiD,CAAC;YACpjD,IAAI,GAAG,GACH,yLAAyL;gBACzL,GAAG;gBACH,gUAAgU,CAAC;YACrU,GAAG,IAAI,mJAAmJ,CAAC;YAE3J,IAAM,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;YAC9C,KAAK,CAAC,WAAW,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC;YAChD,QAAQ,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;YAC5D,IAAM,QAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;YAChD,QAAM,CAAC,SAAS,GAAG,eAAe,CAAC;YACnC,QAAM,CAAC,KAAK,GAAG,UAAG,WAAW,gBAAM,kBAAkB,CAAE,CAAC;YACxD,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,sBAAsB,CAAC,QAAM,EAAE,WAAW,EAAE,kBAAkB,CAAC,CAAC,CAAC;YACxF,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,MAAM,GAAG,UAAU,YAAoC;gBAC3F,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,YAAY,KAAK,IAAI,IAAI,YAAY,KAAK,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC;gBAC1F,QAAM,CAAC,SAAS,GAAG,eAAe,GAAG,CAAC,YAAY,KAAK,IAAI,CAAC,CAAC,CAAC,sBAAsB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YAC/F,CAAC,CAAC;YACF,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;SAC7B;QAED,IAAM,YAAY,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC,eAAe,EAAE,CAAC;QAC1D,IAAI,YAAY,IAAI,YAAY,CAAC,UAAU,EAAE;YACzC,YAAY,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAClD,MAAM,CAAC,mBAAmB,CAAC,OAAO,CAAC;gBAC/B,KAAI,CAAC,OAAO,EAAE,CAAC;YACnB,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;;;;;;OAOG;IACU,yCAAc,GAA3B,UAA4B,MAA6B,EAAE,YAAgC;;;;;;;wBACvF,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;wBACtB,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;wBAC5B,iBAAiB,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,UAAC,GAAG;4BAC5C,OAAO,MAAM,CAAC,cAAc,CAAC,uBAAuB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;wBAC1E,CAAC,CAAC,CAAC;wBACH,MAAM,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAC,KAAK;4BACtC,IAAI,KAAK,IAAI,UAAU,CAAC,SAAS,EAAE;gCAC/B,KAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;6BAC7B;wBACL,CAAC,CAAC,CAAC;wBACa,qBAAM,OAAO,CAAC,GAAG,CAAC,iBAAiB,CAAC,EAAA;;wBAA9C,OAAO,GAAG,SAAoC;wBACpD,OAAO,CAAC,OAAO,CAAC,UAAC,SAAS,EAAE,CAAC;4BACzB,IAAI,SAAS,EAAE;gCACX,KAAI,CAAC,OAAO,CAAC,WAAW,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;gCACnD,KAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,GAAG,KAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,KAAI,EAAE,CAAC,CAAC,CAAC;6BACjF;iCAAM;gCACH,KAAK,CAAC,IAAI,CAAC,yBAAiB,KAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,WAAW,gCAA4B,CAAC,CAAC;6BACzF;wBACL,CAAC,CAAC,CAAC;;;;;KACN;IAED;;;;;;OAMG;IACiB,4BAAW,GAA/B,UAAgC,KAAY,EAAE,MAA6B,EAAE,OAAgC;;;;;;wBACnG,EAAE,GAAG,IAAI,gBAAgB,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;wBAChD,qBAAM,EAAE,CAAC,cAAc,CAAC,MAAM,EAAE,OAAO,CAAC,YAAY,IAAI,SAAS,CAAC,EAAA;;wBAAlE,SAAkE,CAAC;wBACnE,sBAAO,EAAE,EAAC;;;;KACb;IAEa,kDAAuB,GAArC,UAAsC,GAAe;QAAf,oBAAA,EAAA,OAAe;;;;;;6BAC7C,CAAA,IAAI,CAAC,OAAO,CAAC,KAAK,IAAI,UAAU,CAAC,KAAK,CAAA,EAAtC,wBAAsC;wBACtC,qBAAM,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,EAAA;;wBAAhC,SAAgC,CAAC;wBACjC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;;;6BACnB,CAAA,IAAI,CAAC,OAAO,CAAC,KAAK,IAAI,UAAU,CAAC,SAAS,CAAA,EAA1C,wBAA0C;;;;wBAE7C,qBAAM,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,EAAE;gCACvH,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,gBAAgB;gCAC/C,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,gBAAgB;6BAClD,CAAC,EAAA;;wBAHF,SAGE,CAAC;wBACH,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;;;;wBAExC,8BAA8B;wBAC9B,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;wBACpB,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC;wBACrC,SAAS,GAAG,OAAO,CAAC,KAAK,CAAC;wBAChC,OAAO,CAAC,KAAK,GAAG,8BAA8B,GAAG,SAAS,CAAC;wBAC3D,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;wBAClC,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE;4BACtB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,GAAC,CAAC,CAAC;yBAC3B;;;;;;KAGZ;IAED;;OAEG;IACI,kCAAO,GAAd;QACI,IAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,eAAe,EAAE,CAAC;QAC/D,IAAI,YAAY,IAAI,YAAY,CAAC,UAAU,IAAI,YAAY,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE;YAC3F,YAAY,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SACrD;QACD,IAAI,CAAC,6BAA6B,CAAC,KAAK,EAAE,CAAC;QAC1C,SAAiB,CAAC,EAAE,CAAC,mBAAmB,CAAC,gBAAgB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;IACxF,CAAC;IAwBO,yCAAc,GAAtB,UAAuB,YAA8C;QAArE,iBAMC;QALG,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAC,CAAC;YACpB,CAAC,CAAC,MAAM,CAAC,KAAI,CAAC,aAAa,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IAC3E,CAAC;IACL,uBAAC;AAAD,CAAC,AAnMD,IAmMC","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { IDisposable, Scene } from \"../scene\";\r\nimport type { WebXRExperienceHelper } from \"./webXRExperienceHelper\";\r\nimport type { WebXRRenderTarget } from \"./webXRTypes\";\r\nimport { WebXRState } from \"./webXRTypes\";\r\nimport { Tools } from \"../Misc/tools\";\r\n/**\r\n * Button which can be used to enter a different mode of XR\r\n */\r\nexport class WebXREnterExitUIButton {\r\n /**\r\n * Creates a WebXREnterExitUIButton\r\n * @param element button element\r\n * @param sessionMode XR initialization session mode\r\n * @param referenceSpaceType the type of reference space to be used\r\n */\r\n constructor(\r\n /** button element */\r\n public element: HTMLElement,\r\n /** XR initialization options for the button */\r\n public sessionMode: XRSessionMode,\r\n /** Reference space type */\r\n public referenceSpaceType: XRReferenceSpaceType\r\n ) {}\r\n\r\n /**\r\n * Extendable function which can be used to update the button's visuals when the state changes\r\n * @param activeButton the current active button in the UI\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public update(activeButton: Nullable<WebXREnterExitUIButton>) {}\r\n}\r\n\r\n/**\r\n * Options to create the webXR UI\r\n */\r\nexport class WebXREnterExitUIOptions {\r\n /**\r\n * User provided buttons to enable/disable WebXR. The system will provide default if not set\r\n */\r\n customButtons?: Array<WebXREnterExitUIButton>;\r\n /**\r\n * A reference space type to use when creating the default button.\r\n * Default is local-floor\r\n */\r\n referenceSpaceType?: XRReferenceSpaceType;\r\n /**\r\n * Context to enter xr with\r\n */\r\n renderTarget?: Nullable<WebXRRenderTarget>;\r\n /**\r\n * A session mode to use when creating the default button.\r\n * Default is immersive-vr\r\n */\r\n sessionMode?: XRSessionMode;\r\n\r\n /**\r\n * A list of optional features to init the session with\r\n */\r\n optionalFeatures?: string[];\r\n\r\n /**\r\n * A list of optional features to init the session with\r\n */\r\n requiredFeatures?: string[];\r\n\r\n /**\r\n * If set, the `sessiongranted` event will not be registered. `sessiongranted` is used to move seamlessly between WebXR experiences.\r\n * If set to true the user will be forced to press the \"enter XR\" button even if sessiongranted event was triggered.\r\n * If not set and a sessiongranted event was triggered, the XR session will start automatically.\r\n */\r\n ignoreSessionGrantedEvent?: boolean;\r\n\r\n /**\r\n * If defined, this function will be executed if the UI encounters an error when entering XR\r\n */\r\n onError?: (error: any) => void;\r\n}\r\n/**\r\n * UI to allow the user to enter/exit XR mode\r\n */\r\nexport class WebXREnterExitUI implements IDisposable {\r\n private _activeButton: Nullable<WebXREnterExitUIButton> = null;\r\n private _buttons: Array<WebXREnterExitUIButton> = [];\r\n private _helper: WebXRExperienceHelper;\r\n private _renderTarget?: WebXRRenderTarget;\r\n /**\r\n * The HTML Div Element to which buttons are added.\r\n */\r\n public readonly overlay: HTMLDivElement;\r\n\r\n /**\r\n * Fired every time the active button is changed.\r\n *\r\n * When xr is entered via a button that launches xr that button will be the callback parameter\r\n *\r\n * When exiting xr the callback parameter will be null)\r\n */\r\n public activeButtonChangedObservable = new Observable<Nullable<WebXREnterExitUIButton>>();\r\n\r\n /**\r\n * Construct a new EnterExit UI class\r\n *\r\n * @param _scene babylon scene object to use\r\n * @param options (read-only) version of the options passed to this UI\r\n */\r\n public constructor(\r\n private _scene: Scene,\r\n /** version of the options passed to this UI */\r\n public options: WebXREnterExitUIOptions\r\n ) {\r\n this.overlay = document.createElement(\"div\");\r\n this.overlay.classList.add(\"xr-button-overlay\");\r\n this.overlay.style.cssText = \"z-index:11;position: absolute; right: 20px;bottom: 50px;\";\r\n\r\n // prepare for session granted event\r\n if (!options.ignoreSessionGrantedEvent && (navigator as any).xr) {\r\n (navigator as any).xr.addEventListener(\"sessiongranted\", this._onSessionGranted);\r\n }\r\n\r\n // if served over HTTP, warn people.\r\n // Hopefully the browsers will catch up\r\n if (typeof window !== \"undefined\") {\r\n if (window.location && window.location.protocol === \"http:\" && window.location.hostname !== \"localhost\") {\r\n Tools.Warn(\"WebXR can only be served over HTTPS\");\r\n throw new Error(\"WebXR can only be served over HTTPS\");\r\n }\r\n }\r\n\r\n if (options.customButtons) {\r\n this._buttons = options.customButtons;\r\n } else {\r\n const sessionMode = options.sessionMode || \"immersive-vr\";\r\n const referenceSpaceType = options.referenceSpaceType || \"local-floor\";\r\n const url =\r\n typeof SVGSVGElement === \"undefined\"\r\n ? \"https://cdn.babylonjs.com/Assets/vrButton.png\"\r\n : \"data:image/svg+xml;charset=UTF-8,%3Csvg%20xmlns%3D%22http%3A//www.w3.org/2000/svg%22%20width%3D%222048%22%20height%3D%221152%22%20viewBox%3D%220%200%202048%201152%22%20version%3D%221.1%22%3E%3Cpath%20transform%3D%22rotate%28180%201024%2C576.0000000000001%29%22%20d%3D%22m1109%2C896q17%2C0%2030%2C-12t13%2C-30t-12.5%2C-30.5t-30.5%2C-12.5l-170%2C0q-18%2C0%20-30.5%2C12.5t-12.5%2C30.5t13%2C30t30%2C12l170%2C0zm-85%2C256q59%2C0%20132.5%2C-1.5t154.5%2C-5.5t164.5%2C-11.5t163%2C-20t150%2C-30t124.5%2C-41.5q23%2C-11%2042%2C-24t38%2C-30q27%2C-25%2041%2C-61.5t14%2C-72.5l0%2C-257q0%2C-123%20-47%2C-232t-128%2C-190t-190%2C-128t-232%2C-47l-81%2C0q-37%2C0%20-68.5%2C14t-60.5%2C34.5t-55.5%2C45t-53%2C45t-53%2C34.5t-55.5%2C14t-55.5%2C-14t-53%2C-34.5t-53%2C-45t-55.5%2C-45t-60.5%2C-34.5t-68.5%2C-14l-81%2C0q-123%2C0%20-232%2C47t-190%2C128t-128%2C190t-47%2C232l0%2C257q0%2C68%2038%2C115t97%2C73q54%2C24%20124.5%2C41.5t150%2C30t163%2C20t164.5%2C11.5t154.5%2C5.5t132.5%2C1.5zm939%2C-298q0%2C39%20-24.5%2C67t-58.5%2C42q-54%2C23%20-122%2C39.5t-143.5%2C28t-155.5%2C19t-157%2C11t-148.5%2C5t-129.5%2C1.5q-59%2C0%20-130%2C-1.5t-148%2C-5t-157%2C-11t-155.5%2C-19t-143.5%2C-28t-122%2C-39.5q-34%2C-14%20-58.5%2C-42t-24.5%2C-67l0%2C-257q0%2C-106%2040.5%2C-199t110%2C-162.5t162.5%2C-109.5t199%2C-40l81%2C0q27%2C0%2052%2C14t50%2C34.5t51%2C44.5t55.5%2C44.5t63.5%2C34.5t74%2C14t74%2C-14t63.5%2C-34.5t55.5%2C-44.5t51%2C-44.5t50%2C-34.5t52%2C-14l14%2C0q37%2C0%2070%2C0.5t64.5%2C4.5t63.5%2C12t68%2C23q71%2C30%20128.5%2C78.5t98.5%2C110t63.5%2C133.5t22.5%2C149l0%2C257z%22%20fill%3D%22white%22%20/%3E%3C/svg%3E%0A\";\r\n let css =\r\n \".babylonVRicon { color: #868686; border-color: #868686; border-style: solid; margin-left: 10px; height: 50px; width: 80px; background-color: rgba(51,51,51,0.7); background-image: url(\" +\r\n url +\r\n \"); background-size: 80%; background-repeat:no-repeat; background-position: center; border: none; outline: none; transition: transform 0.125s ease-out } .babylonVRicon:hover { transform: scale(1.05) } .babylonVRicon:active {background-color: rgba(51,51,51,1) } .babylonVRicon:focus {background-color: rgba(51,51,51,1) }\";\r\n css += '.babylonVRicon.vrdisplaypresenting { background-image: none;} .vrdisplaypresenting::after { content: \"EXIT\"} .xr-error::after { content: \"ERROR\"}';\r\n\r\n const style = document.createElement(\"style\");\r\n style.appendChild(document.createTextNode(css));\r\n document.getElementsByTagName(\"head\")[0].appendChild(style);\r\n const hmdBtn = document.createElement(\"button\");\r\n hmdBtn.className = \"babylonVRicon\";\r\n hmdBtn.title = `${sessionMode} - ${referenceSpaceType}`;\r\n this._buttons.push(new WebXREnterExitUIButton(hmdBtn, sessionMode, referenceSpaceType));\r\n this._buttons[this._buttons.length - 1].update = function (activeButton: WebXREnterExitUIButton) {\r\n this.element.style.display = activeButton === null || activeButton === this ? \"\" : \"none\";\r\n hmdBtn.className = \"babylonVRicon\" + (activeButton === this ? \" vrdisplaypresenting\" : \"\");\r\n };\r\n this._updateButtons(null);\r\n }\r\n\r\n const renderCanvas = _scene.getEngine().getInputElement();\r\n if (renderCanvas && renderCanvas.parentNode) {\r\n renderCanvas.parentNode.appendChild(this.overlay);\r\n _scene.onDisposeObservable.addOnce(() => {\r\n this.dispose();\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Set the helper to be used with this UI component.\r\n * The UI is bound to an experience helper. If not provided the UI can still be used but the events should be registered by the developer.\r\n *\r\n * @param helper the experience helper to attach\r\n * @param renderTarget an optional render target (in case it is created outside of the helper scope)\r\n * @returns a promise that resolves when the ui is ready\r\n */\r\n public async setHelperAsync(helper: WebXRExperienceHelper, renderTarget?: WebXRRenderTarget): Promise<void> {\r\n this._helper = helper;\r\n this._renderTarget = renderTarget;\r\n const supportedPromises = this._buttons.map((btn) => {\r\n return helper.sessionManager.isSessionSupportedAsync(btn.sessionMode);\r\n });\r\n helper.onStateChangedObservable.add((state) => {\r\n if (state == WebXRState.NOT_IN_XR) {\r\n this._updateButtons(null);\r\n }\r\n });\r\n const results = await Promise.all(supportedPromises);\r\n results.forEach((supported, i) => {\r\n if (supported) {\r\n this.overlay.appendChild(this._buttons[i].element);\r\n this._buttons[i].element.onclick = this._enterXRWithButtonIndex.bind(this, i);\r\n } else {\r\n Tools.Warn(`Session mode \"${this._buttons[i].sessionMode}\" not supported in browser`);\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Creates UI to allow the user to enter/exit XR mode\r\n * @param scene the scene to add the ui to\r\n * @param helper the xr experience helper to enter/exit xr with\r\n * @param options options to configure the UI\r\n * @returns the created ui\r\n */\r\n public static async CreateAsync(scene: Scene, helper: WebXRExperienceHelper, options: WebXREnterExitUIOptions): Promise<WebXREnterExitUI> {\r\n const ui = new WebXREnterExitUI(scene, options);\r\n await ui.setHelperAsync(helper, options.renderTarget || undefined);\r\n return ui;\r\n }\r\n\r\n private async _enterXRWithButtonIndex(idx: number = 0) {\r\n if (this._helper.state == WebXRState.IN_XR) {\r\n await this._helper.exitXRAsync();\r\n this._updateButtons(null);\r\n } else if (this._helper.state == WebXRState.NOT_IN_XR) {\r\n try {\r\n await this._helper.enterXRAsync(this._buttons[idx].sessionMode, this._buttons[idx].referenceSpaceType, this._renderTarget, {\r\n optionalFeatures: this.options.optionalFeatures,\r\n requiredFeatures: this.options.requiredFeatures,\r\n });\r\n this._updateButtons(this._buttons[idx]);\r\n } catch (e) {\r\n // make sure button is visible\r\n this._updateButtons(null);\r\n const element = this._buttons[idx].element;\r\n const prevTitle = element.title;\r\n element.title = \"Error entering XR session : \" + prevTitle;\r\n element.classList.add(\"xr-error\");\r\n if (this.options.onError) {\r\n this.options.onError(e);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Disposes of the XR UI component\r\n */\r\n public dispose() {\r\n const renderCanvas = this._scene.getEngine().getInputElement();\r\n if (renderCanvas && renderCanvas.parentNode && renderCanvas.parentNode.contains(this.overlay)) {\r\n renderCanvas.parentNode.removeChild(this.overlay);\r\n }\r\n this.activeButtonChangedObservable.clear();\r\n (navigator as any).xr.removeEventListener(\"sessiongranted\", this._onSessionGranted);\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _onSessionGranted = (evt: { session: XRSession }) => {\r\n // This section is for future reference.\r\n // As per specs, evt.session.mode should have the supported session mode, but no browser supports it for now.\r\n\r\n // // check if the session granted is the same as the one requested\r\n // const grantedMode = (evt.session as any).mode;\r\n // if (grantedMode) {\r\n // this._buttons.some((btn, idx) => {\r\n // if (btn.sessionMode === grantedMode) {\r\n // this._enterXRWithButtonIndex(idx);\r\n // return true;\r\n // }\r\n // return false;\r\n // });\r\n // } else\r\n\r\n if (this._helper) {\r\n this._enterXRWithButtonIndex(0);\r\n }\r\n };\r\n\r\n private _updateButtons(activeButton: Nullable<WebXREnterExitUIButton>) {\r\n this._activeButton = activeButton;\r\n this._buttons.forEach((b) => {\r\n b.update(this._activeButton);\r\n });\r\n this.activeButtonChangedObservable.notifyObservers(this._activeButton);\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"webXREnterExitUI.js","sourceRoot":"","sources":["../../../../../lts/core/generated/XR/webXREnterExitUI.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAIhD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AACtC;;GAEG;AACH;IACI;;;;;OAKG;IACH;IACI,qBAAqB;IACd,OAAoB;IAC3B,+CAA+C;IACxC,WAA0B;IACjC,2BAA2B;IACpB,kBAAwC;QAJxC,YAAO,GAAP,OAAO,CAAa;QAEpB,gBAAW,GAAX,WAAW,CAAe;QAE1B,uBAAkB,GAAlB,kBAAkB,CAAsB;IAChD,CAAC;IAEJ;;;OAGG;IACH,6DAA6D;IACtD,uCAAM,GAAb,UAAc,YAA8C,IAAG,CAAC;IACpE,6BAAC;AAAD,CAAC,AAtBD,IAsBC;;AAED;;GAEG;AACH;IAAA;IAyCA,CAAC;IAAD,8BAAC;AAAD,CAAC,AAzCD,IAyCC;;AACD;;GAEG;AACH;IAmBI;;;;;OAKG;IACH,0BACY,MAAa;IACrB,+CAA+C;IACxC,OAAgC;QAH3C,iBA2DC;QA1DW,WAAM,GAAN,MAAM,CAAO;QAEd,YAAO,GAAP,OAAO,CAAyB;QA3BnC,kBAAa,GAAqC,IAAI,CAAC;QACvD,aAAQ,GAAkC,EAAE,CAAC;QAQrD;;;;;;WAMG;QACI,kCAA6B,GAAG,IAAI,UAAU,EAAoC,CAAC;QAqJ1F,6DAA6D;QACrD,sBAAiB,GAAG,UAAC,GAA2B;YACpD,wCAAwC;YACxC,6GAA6G;YAE7G,mEAAmE;YACnE,iDAAiD;YACjD,qBAAqB;YACrB,yCAAyC;YACzC,iDAAiD;YACjD,iDAAiD;YACjD,2BAA2B;YAC3B,YAAY;YACZ,wBAAwB;YACxB,UAAU;YACV,SAAS;YAET,IAAI,KAAI,CAAC,OAAO,EAAE;gBACd,KAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC;aACnC;QACL,CAAC,CAAC;QA5JE,IAAI,CAAC,OAAO,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC7C,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,mBAAmB,CAAC,CAAC;QAEhD,oCAAoC;QACpC,IAAI,CAAC,OAAO,CAAC,yBAAyB,IAAK,SAAiB,CAAC,EAAE,EAAE;YAC5D,SAAiB,CAAC,EAAE,CAAC,gBAAgB,CAAC,gBAAgB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;SACpF;QAED,oCAAoC;QACpC,uCAAuC;QACvC,IAAI,OAAO,MAAM,KAAK,WAAW,EAAE;YAC/B,IAAI,MAAM,CAAC,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,QAAQ,KAAK,OAAO,IAAI,MAAM,CAAC,QAAQ,CAAC,QAAQ,KAAK,WAAW,EAAE;gBACrG,KAAK,CAAC,IAAI,CAAC,qCAAqC,CAAC,CAAC;gBAClD,MAAM,IAAI,KAAK,CAAC,qCAAqC,CAAC,CAAC;aAC1D;SACJ;QAED,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,aAAa,CAAC;SACzC;aAAM;YACH,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,0DAA0D,CAAC;YACxF,IAAM,WAAW,GAAG,OAAO,CAAC,WAAW,IAAI,cAAc,CAAC;YAC1D,IAAM,kBAAkB,GAAG,OAAO,CAAC,kBAAkB,IAAI,aAAa,CAAC;YACvE,IAAM,GAAG,GACL,OAAO,aAAa,KAAK,WAAW;gBAChC,CAAC,CAAC,+CAA+C;gBACjD,CAAC,CAAC,yiDAAyiD,CAAC;YACpjD,IAAI,GAAG,GACH,yLAAyL;gBACzL,GAAG;gBACH,gUAAgU,CAAC;YACrU,GAAG,IAAI,mJAAmJ,CAAC;YAE3J,IAAM,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;YAC9C,KAAK,CAAC,WAAW,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC;YAChD,QAAQ,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;YAC5D,IAAM,QAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;YAChD,QAAM,CAAC,SAAS,GAAG,eAAe,CAAC;YACnC,QAAM,CAAC,KAAK,GAAG,UAAG,WAAW,gBAAM,kBAAkB,CAAE,CAAC;YACxD,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,sBAAsB,CAAC,QAAM,EAAE,WAAW,EAAE,kBAAkB,CAAC,CAAC,CAAC;YACxF,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,MAAM,GAAG,UAAU,YAAoC;gBAC3F,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,YAAY,KAAK,IAAI,IAAI,YAAY,KAAK,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC;gBAC1F,QAAM,CAAC,SAAS,GAAG,eAAe,GAAG,CAAC,YAAY,KAAK,IAAI,CAAC,CAAC,CAAC,sBAAsB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YAC/F,CAAC,CAAC;YACF,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;SAC7B;QAED,IAAM,YAAY,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC,eAAe,EAAE,CAAC;QAC1D,IAAI,YAAY,IAAI,YAAY,CAAC,UAAU,EAAE;YACzC,YAAY,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAClD,MAAM,CAAC,mBAAmB,CAAC,OAAO,CAAC;gBAC/B,KAAI,CAAC,OAAO,EAAE,CAAC;YACnB,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;;;;;;OAOG;IACU,yCAAc,GAA3B,UAA4B,MAA6B,EAAE,YAAgC;;;;;;;wBACvF,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;wBACtB,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;wBAC5B,iBAAiB,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,UAAC,GAAG;4BAC5C,OAAO,MAAM,CAAC,cAAc,CAAC,uBAAuB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;wBAC1E,CAAC,CAAC,CAAC;wBACH,MAAM,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAC,KAAK;4BACtC,IAAI,KAAK,IAAI,UAAU,CAAC,SAAS,EAAE;gCAC/B,KAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;6BAC7B;wBACL,CAAC,CAAC,CAAC;wBACa,qBAAM,OAAO,CAAC,GAAG,CAAC,iBAAiB,CAAC,EAAA;;wBAA9C,OAAO,GAAG,SAAoC;wBACpD,OAAO,CAAC,OAAO,CAAC,UAAC,SAAS,EAAE,CAAC;4BACzB,IAAI,SAAS,EAAE;gCACX,KAAI,CAAC,OAAO,CAAC,WAAW,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;gCACnD,KAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,GAAG,KAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,KAAI,EAAE,CAAC,CAAC,CAAC;6BACjF;iCAAM;gCACH,KAAK,CAAC,IAAI,CAAC,yBAAiB,KAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,WAAW,gCAA4B,CAAC,CAAC;6BACzF;wBACL,CAAC,CAAC,CAAC;;;;;KACN;IAED;;;;;;OAMG;IACiB,4BAAW,GAA/B,UAAgC,KAAY,EAAE,MAA6B,EAAE,OAAgC;;;;;;wBACnG,EAAE,GAAG,IAAI,gBAAgB,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;wBAChD,qBAAM,EAAE,CAAC,cAAc,CAAC,MAAM,EAAE,OAAO,CAAC,YAAY,IAAI,SAAS,CAAC,EAAA;;wBAAlE,SAAkE,CAAC;wBACnE,sBAAO,EAAE,EAAC;;;;KACb;IAEa,kDAAuB,GAArC,UAAsC,GAAe;QAAf,oBAAA,EAAA,OAAe;;;;;;6BAC7C,CAAA,IAAI,CAAC,OAAO,CAAC,KAAK,IAAI,UAAU,CAAC,KAAK,CAAA,EAAtC,wBAAsC;wBACtC,qBAAM,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,EAAA;;wBAAhC,SAAgC,CAAC;wBACjC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;;;6BACnB,CAAA,IAAI,CAAC,OAAO,CAAC,KAAK,IAAI,UAAU,CAAC,SAAS,CAAA,EAA1C,wBAA0C;;;;wBAE7C,qBAAM,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,EAAE;gCACvH,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,gBAAgB;gCAC/C,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,gBAAgB;6BAClD,CAAC,EAAA;;wBAHF,SAGE,CAAC;wBACH,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;;;;wBAExC,8BAA8B;wBAC9B,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;wBACpB,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC;wBACrC,SAAS,GAAG,OAAO,CAAC,KAAK,CAAC;wBAChC,OAAO,CAAC,KAAK,GAAG,8BAA8B,GAAG,SAAS,CAAC;wBAC3D,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;wBAClC,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE;4BACtB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,GAAC,CAAC,CAAC;yBAC3B;;;;;;KAGZ;IAED;;OAEG;IACI,kCAAO,GAAd;QACI,IAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,eAAe,EAAE,CAAC;QAC/D,IAAI,YAAY,IAAI,YAAY,CAAC,UAAU,IAAI,YAAY,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE;YAC3F,YAAY,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SACrD;QACD,IAAI,CAAC,6BAA6B,CAAC,KAAK,EAAE,CAAC;QAC1C,SAAiB,CAAC,EAAE,CAAC,mBAAmB,CAAC,gBAAgB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;IACxF,CAAC;IAwBO,yCAAc,GAAtB,UAAuB,YAA8C;QAArE,iBAMC;QALG,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAC,CAAC;YACpB,CAAC,CAAC,MAAM,CAAC,KAAI,CAAC,aAAa,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IAC3E,CAAC;IACL,uBAAC;AAAD,CAAC,AAnMD,IAmMC","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { IDisposable, Scene } from \"../scene\";\r\nimport type { WebXRExperienceHelper } from \"./webXRExperienceHelper\";\r\nimport type { WebXRRenderTarget } from \"./webXRTypes\";\r\nimport { WebXRState } from \"./webXRTypes\";\r\nimport { Tools } from \"../Misc/tools\";\r\n/**\r\n * Button which can be used to enter a different mode of XR\r\n */\r\nexport class WebXREnterExitUIButton {\r\n /**\r\n * Creates a WebXREnterExitUIButton\r\n * @param element button element\r\n * @param sessionMode XR initialization session mode\r\n * @param referenceSpaceType the type of reference space to be used\r\n */\r\n constructor(\r\n /** button element */\r\n public element: HTMLElement,\r\n /** XR initialization options for the button */\r\n public sessionMode: XRSessionMode,\r\n /** Reference space type */\r\n public referenceSpaceType: XRReferenceSpaceType\r\n ) {}\r\n\r\n /**\r\n * Extendable function which can be used to update the button's visuals when the state changes\r\n * @param activeButton the current active button in the UI\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public update(activeButton: Nullable<WebXREnterExitUIButton>) {}\r\n}\r\n\r\n/**\r\n * Options to create the webXR UI\r\n */\r\nexport class WebXREnterExitUIOptions {\r\n /**\r\n * User provided buttons to enable/disable WebXR. The system will provide default if not set\r\n */\r\n customButtons?: Array<WebXREnterExitUIButton>;\r\n /**\r\n * A reference space type to use when creating the default button.\r\n * Default is local-floor\r\n */\r\n referenceSpaceType?: XRReferenceSpaceType;\r\n /**\r\n * Context to enter xr with\r\n */\r\n renderTarget?: Nullable<WebXRRenderTarget>;\r\n /**\r\n * A session mode to use when creating the default button.\r\n * Default is immersive-vr\r\n */\r\n sessionMode?: XRSessionMode;\r\n\r\n /**\r\n * A list of optional features to init the session with\r\n */\r\n optionalFeatures?: string[];\r\n\r\n /**\r\n * A list of optional features to init the session with\r\n */\r\n requiredFeatures?: string[];\r\n\r\n /**\r\n * If set, the `sessiongranted` event will not be registered. `sessiongranted` is used to move seamlessly between WebXR experiences.\r\n * If set to true the user will be forced to press the \"enter XR\" button even if sessiongranted event was triggered.\r\n * If not set and a sessiongranted event was triggered, the XR session will start automatically.\r\n */\r\n ignoreSessionGrantedEvent?: boolean;\r\n\r\n /**\r\n * If defined, this function will be executed if the UI encounters an error when entering XR\r\n */\r\n onError?: (error: any) => void;\r\n}\r\n/**\r\n * UI to allow the user to enter/exit XR mode\r\n */\r\nexport class WebXREnterExitUI implements IDisposable {\r\n private _activeButton: Nullable<WebXREnterExitUIButton> = null;\r\n private _buttons: Array<WebXREnterExitUIButton> = [];\r\n private _helper: WebXRExperienceHelper;\r\n private _renderTarget?: WebXRRenderTarget;\r\n /**\r\n * The HTML Div Element to which buttons are added.\r\n */\r\n public readonly overlay: HTMLDivElement;\r\n\r\n /**\r\n * Fired every time the active button is changed.\r\n *\r\n * When xr is entered via a button that launches xr that button will be the callback parameter\r\n *\r\n * When exiting xr the callback parameter will be null)\r\n */\r\n public activeButtonChangedObservable = new Observable<Nullable<WebXREnterExitUIButton>>();\r\n\r\n /**\r\n * Construct a new EnterExit UI class\r\n *\r\n * @param _scene babylon scene object to use\r\n * @param options (read-only) version of the options passed to this UI\r\n */\r\n public constructor(\r\n private _scene: Scene,\r\n /** version of the options passed to this UI */\r\n public options: WebXREnterExitUIOptions\r\n ) {\r\n this.overlay = document.createElement(\"div\");\r\n this.overlay.classList.add(\"xr-button-overlay\");\r\n\r\n // prepare for session granted event\r\n if (!options.ignoreSessionGrantedEvent && (navigator as any).xr) {\r\n (navigator as any).xr.addEventListener(\"sessiongranted\", this._onSessionGranted);\r\n }\r\n\r\n // if served over HTTP, warn people.\r\n // Hopefully the browsers will catch up\r\n if (typeof window !== \"undefined\") {\r\n if (window.location && window.location.protocol === \"http:\" && window.location.hostname !== \"localhost\") {\r\n Tools.Warn(\"WebXR can only be served over HTTPS\");\r\n throw new Error(\"WebXR can only be served over HTTPS\");\r\n }\r\n }\r\n\r\n if (options.customButtons) {\r\n this._buttons = options.customButtons;\r\n } else {\r\n this.overlay.style.cssText = \"z-index:11;position: absolute; right: 20px;bottom: 50px;\";\r\n const sessionMode = options.sessionMode || \"immersive-vr\";\r\n const referenceSpaceType = options.referenceSpaceType || \"local-floor\";\r\n const url =\r\n typeof SVGSVGElement === \"undefined\"\r\n ? \"https://cdn.babylonjs.com/Assets/vrButton.png\"\r\n : \"data:image/svg+xml;charset=UTF-8,%3Csvg%20xmlns%3D%22http%3A//www.w3.org/2000/svg%22%20width%3D%222048%22%20height%3D%221152%22%20viewBox%3D%220%200%202048%201152%22%20version%3D%221.1%22%3E%3Cpath%20transform%3D%22rotate%28180%201024%2C576.0000000000001%29%22%20d%3D%22m1109%2C896q17%2C0%2030%2C-12t13%2C-30t-12.5%2C-30.5t-30.5%2C-12.5l-170%2C0q-18%2C0%20-30.5%2C12.5t-12.5%2C30.5t13%2C30t30%2C12l170%2C0zm-85%2C256q59%2C0%20132.5%2C-1.5t154.5%2C-5.5t164.5%2C-11.5t163%2C-20t150%2C-30t124.5%2C-41.5q23%2C-11%2042%2C-24t38%2C-30q27%2C-25%2041%2C-61.5t14%2C-72.5l0%2C-257q0%2C-123%20-47%2C-232t-128%2C-190t-190%2C-128t-232%2C-47l-81%2C0q-37%2C0%20-68.5%2C14t-60.5%2C34.5t-55.5%2C45t-53%2C45t-53%2C34.5t-55.5%2C14t-55.5%2C-14t-53%2C-34.5t-53%2C-45t-55.5%2C-45t-60.5%2C-34.5t-68.5%2C-14l-81%2C0q-123%2C0%20-232%2C47t-190%2C128t-128%2C190t-47%2C232l0%2C257q0%2C68%2038%2C115t97%2C73q54%2C24%20124.5%2C41.5t150%2C30t163%2C20t164.5%2C11.5t154.5%2C5.5t132.5%2C1.5zm939%2C-298q0%2C39%20-24.5%2C67t-58.5%2C42q-54%2C23%20-122%2C39.5t-143.5%2C28t-155.5%2C19t-157%2C11t-148.5%2C5t-129.5%2C1.5q-59%2C0%20-130%2C-1.5t-148%2C-5t-157%2C-11t-155.5%2C-19t-143.5%2C-28t-122%2C-39.5q-34%2C-14%20-58.5%2C-42t-24.5%2C-67l0%2C-257q0%2C-106%2040.5%2C-199t110%2C-162.5t162.5%2C-109.5t199%2C-40l81%2C0q27%2C0%2052%2C14t50%2C34.5t51%2C44.5t55.5%2C44.5t63.5%2C34.5t74%2C14t74%2C-14t63.5%2C-34.5t55.5%2C-44.5t51%2C-44.5t50%2C-34.5t52%2C-14l14%2C0q37%2C0%2070%2C0.5t64.5%2C4.5t63.5%2C12t68%2C23q71%2C30%20128.5%2C78.5t98.5%2C110t63.5%2C133.5t22.5%2C149l0%2C257z%22%20fill%3D%22white%22%20/%3E%3C/svg%3E%0A\";\r\n let css =\r\n \".babylonVRicon { color: #868686; border-color: #868686; border-style: solid; margin-left: 10px; height: 50px; width: 80px; background-color: rgba(51,51,51,0.7); background-image: url(\" +\r\n url +\r\n \"); background-size: 80%; background-repeat:no-repeat; background-position: center; border: none; outline: none; transition: transform 0.125s ease-out } .babylonVRicon:hover { transform: scale(1.05) } .babylonVRicon:active {background-color: rgba(51,51,51,1) } .babylonVRicon:focus {background-color: rgba(51,51,51,1) }\";\r\n css += '.babylonVRicon.vrdisplaypresenting { background-image: none;} .vrdisplaypresenting::after { content: \"EXIT\"} .xr-error::after { content: \"ERROR\"}';\r\n\r\n const style = document.createElement(\"style\");\r\n style.appendChild(document.createTextNode(css));\r\n document.getElementsByTagName(\"head\")[0].appendChild(style);\r\n const hmdBtn = document.createElement(\"button\");\r\n hmdBtn.className = \"babylonVRicon\";\r\n hmdBtn.title = `${sessionMode} - ${referenceSpaceType}`;\r\n this._buttons.push(new WebXREnterExitUIButton(hmdBtn, sessionMode, referenceSpaceType));\r\n this._buttons[this._buttons.length - 1].update = function (activeButton: WebXREnterExitUIButton) {\r\n this.element.style.display = activeButton === null || activeButton === this ? \"\" : \"none\";\r\n hmdBtn.className = \"babylonVRicon\" + (activeButton === this ? \" vrdisplaypresenting\" : \"\");\r\n };\r\n this._updateButtons(null);\r\n }\r\n\r\n const renderCanvas = _scene.getEngine().getInputElement();\r\n if (renderCanvas && renderCanvas.parentNode) {\r\n renderCanvas.parentNode.appendChild(this.overlay);\r\n _scene.onDisposeObservable.addOnce(() => {\r\n this.dispose();\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Set the helper to be used with this UI component.\r\n * The UI is bound to an experience helper. If not provided the UI can still be used but the events should be registered by the developer.\r\n *\r\n * @param helper the experience helper to attach\r\n * @param renderTarget an optional render target (in case it is created outside of the helper scope)\r\n * @returns a promise that resolves when the ui is ready\r\n */\r\n public async setHelperAsync(helper: WebXRExperienceHelper, renderTarget?: WebXRRenderTarget): Promise<void> {\r\n this._helper = helper;\r\n this._renderTarget = renderTarget;\r\n const supportedPromises = this._buttons.map((btn) => {\r\n return helper.sessionManager.isSessionSupportedAsync(btn.sessionMode);\r\n });\r\n helper.onStateChangedObservable.add((state) => {\r\n if (state == WebXRState.NOT_IN_XR) {\r\n this._updateButtons(null);\r\n }\r\n });\r\n const results = await Promise.all(supportedPromises);\r\n results.forEach((supported, i) => {\r\n if (supported) {\r\n this.overlay.appendChild(this._buttons[i].element);\r\n this._buttons[i].element.onclick = this._enterXRWithButtonIndex.bind(this, i);\r\n } else {\r\n Tools.Warn(`Session mode \"${this._buttons[i].sessionMode}\" not supported in browser`);\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Creates UI to allow the user to enter/exit XR mode\r\n * @param scene the scene to add the ui to\r\n * @param helper the xr experience helper to enter/exit xr with\r\n * @param options options to configure the UI\r\n * @returns the created ui\r\n */\r\n public static async CreateAsync(scene: Scene, helper: WebXRExperienceHelper, options: WebXREnterExitUIOptions): Promise<WebXREnterExitUI> {\r\n const ui = new WebXREnterExitUI(scene, options);\r\n await ui.setHelperAsync(helper, options.renderTarget || undefined);\r\n return ui;\r\n }\r\n\r\n private async _enterXRWithButtonIndex(idx: number = 0) {\r\n if (this._helper.state == WebXRState.IN_XR) {\r\n await this._helper.exitXRAsync();\r\n this._updateButtons(null);\r\n } else if (this._helper.state == WebXRState.NOT_IN_XR) {\r\n try {\r\n await this._helper.enterXRAsync(this._buttons[idx].sessionMode, this._buttons[idx].referenceSpaceType, this._renderTarget, {\r\n optionalFeatures: this.options.optionalFeatures,\r\n requiredFeatures: this.options.requiredFeatures,\r\n });\r\n this._updateButtons(this._buttons[idx]);\r\n } catch (e) {\r\n // make sure button is visible\r\n this._updateButtons(null);\r\n const element = this._buttons[idx].element;\r\n const prevTitle = element.title;\r\n element.title = \"Error entering XR session : \" + prevTitle;\r\n element.classList.add(\"xr-error\");\r\n if (this.options.onError) {\r\n this.options.onError(e);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Disposes of the XR UI component\r\n */\r\n public dispose() {\r\n const renderCanvas = this._scene.getEngine().getInputElement();\r\n if (renderCanvas && renderCanvas.parentNode && renderCanvas.parentNode.contains(this.overlay)) {\r\n renderCanvas.parentNode.removeChild(this.overlay);\r\n }\r\n this.activeButtonChangedObservable.clear();\r\n (navigator as any).xr.removeEventListener(\"sessiongranted\", this._onSessionGranted);\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _onSessionGranted = (evt: { session: XRSession }) => {\r\n // This section is for future reference.\r\n // As per specs, evt.session.mode should have the supported session mode, but no browser supports it for now.\r\n\r\n // // check if the session granted is the same as the one requested\r\n // const grantedMode = (evt.session as any).mode;\r\n // if (grantedMode) {\r\n // this._buttons.some((btn, idx) => {\r\n // if (btn.sessionMode === grantedMode) {\r\n // this._enterXRWithButtonIndex(idx);\r\n // return true;\r\n // }\r\n // return false;\r\n // });\r\n // } else\r\n\r\n if (this._helper) {\r\n this._enterXRWithButtonIndex(0);\r\n }\r\n };\r\n\r\n private _updateButtons(activeButton: Nullable<WebXREnterExitUIButton>) {\r\n this._activeButton = activeButton;\r\n this._buttons.forEach((b) => {\r\n b.update(this._activeButton);\r\n });\r\n this.activeButtonChangedObservable.notifyObservers(this._activeButton);\r\n }\r\n}\r\n"]}
|
package/assetContainer.d.ts
CHANGED
|
@@ -55,7 +55,7 @@ export declare class AssetContainer extends AbstractScene {
|
|
|
55
55
|
* @returns a list of rootNodes, skeletons and animation groups that were duplicated
|
|
56
56
|
*/
|
|
57
57
|
instantiateModelsToScene(nameFunction?: (sourceName: string) => string, cloneMaterials?: boolean, options?: {
|
|
58
|
-
doNotInstantiate: boolean;
|
|
58
|
+
doNotInstantiate?: boolean | ((node: TransformNode) => boolean);
|
|
59
59
|
predicate?: (entity: any) => boolean;
|
|
60
60
|
}): InstantiatedEntries;
|
|
61
61
|
/**
|