@babylonjs/core 5.12.1 → 5.13.2

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Files changed (74) hide show
  1. package/Bones/skeleton.d.ts +1 -1
  2. package/Bones/skeleton.js +4 -4
  3. package/Bones/skeleton.js.map +1 -1
  4. package/Cameras/camera.js +5 -1
  5. package/Cameras/camera.js.map +1 -1
  6. package/Debug/boneAxesViewer.js +0 -1
  7. package/Debug/boneAxesViewer.js.map +1 -1
  8. package/DeviceInput/InputDevices/webDeviceInputSystem.d.ts +2 -0
  9. package/DeviceInput/InputDevices/webDeviceInputSystem.js +31 -10
  10. package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +1 -1
  11. package/Engines/Extensions/engine.multiRender.js +16 -3
  12. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  13. package/Engines/Extensions/engine.renderTarget.js +64 -8
  14. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  15. package/Engines/engine.d.ts +6 -0
  16. package/Engines/engine.js +11 -0
  17. package/Engines/engine.js.map +1 -1
  18. package/Engines/nativeEngine.d.ts +1 -1
  19. package/Engines/nativeEngine.js.map +1 -1
  20. package/Engines/nullEngine.d.ts +1 -1
  21. package/Engines/nullEngine.js +1 -1
  22. package/Engines/nullEngine.js.map +1 -1
  23. package/Engines/thinEngine.d.ts +2 -2
  24. package/Engines/thinEngine.js +12 -9
  25. package/Engines/thinEngine.js.map +1 -1
  26. package/Engines/webgpuEngine.d.ts +1 -1
  27. package/Engines/webgpuEngine.js.map +1 -1
  28. package/Events/deviceInputEvents.d.ts +1 -1
  29. package/Events/deviceInputEvents.js.map +1 -1
  30. package/Gizmos/boundingBoxGizmo.js +0 -5
  31. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  32. package/Lights/light.js +4 -1
  33. package/Lights/light.js.map +1 -1
  34. package/Loading/Plugins/babylonFileLoader.js +33 -8
  35. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  36. package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +3 -3
  37. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  38. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +1 -1
  39. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  40. package/Materials/Node/Blocks/colorMergerBlock.js +4 -4
  41. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  42. package/Materials/PBR/pbrBaseMaterial.js +3 -0
  43. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  44. package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +1 -1
  45. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  46. package/Materials/PBR/pbrMetallicRoughnessMaterial.d.ts +1 -1
  47. package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
  48. package/Materials/PBR/pbrSpecularGlossinessMaterial.d.ts +1 -1
  49. package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
  50. package/Materials/Textures/texture.d.ts +1 -1
  51. package/Materials/Textures/texture.js.map +1 -1
  52. package/Materials/standardMaterial.js +2 -0
  53. package/Materials/standardMaterial.js.map +1 -1
  54. package/Maths/math.vector.js +3 -3
  55. package/Maths/math.vector.js.map +1 -1
  56. package/Meshes/instancedMesh.d.ts +5 -0
  57. package/Meshes/instancedMesh.js +9 -0
  58. package/Meshes/instancedMesh.js.map +1 -1
  59. package/Meshes/mesh.js +8 -2
  60. package/Meshes/mesh.js.map +1 -1
  61. package/Meshes/transformNode.js +4 -5
  62. package/Meshes/transformNode.js.map +1 -1
  63. package/Rendering/depthRenderer.js +28 -0
  64. package/Rendering/depthRenderer.js.map +1 -1
  65. package/Shaders/depth.fragment.d.ts +2 -0
  66. package/Shaders/depth.fragment.js +3 -1
  67. package/Shaders/depth.fragment.js.map +1 -1
  68. package/Shaders/depth.vertex.d.ts +2 -0
  69. package/Shaders/depth.vertex.js +3 -1
  70. package/Shaders/depth.vertex.js.map +1 -1
  71. package/node.d.ts +7 -0
  72. package/node.js +9 -0
  73. package/node.js.map +1 -1
  74. package/package.json +1 -1
@@ -1013,9 +1013,9 @@ var Vector3 = /** @class */ (function () {
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  var inverseNormal = MathTmp.Vector3[1];
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  plane.normal.negateToRef(inverseNormal);
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  // This vector is the direction
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- var direction = this;
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+ var _a = this, x = _a.x, y = _a.y, z = _a.z;
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  // Calculate how close the direction is to the normal of the plane
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- var dotProduct = Vector3.Dot(inverseNormal, direction);
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+ var dotProduct = Vector3.Dot(inverseNormal, this);
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  /*
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  * Early out in case the direction will never hit the plane.
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  *
@@ -1034,7 +1034,7 @@ var Vector3 = /** @class */ (function () {
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  // Calculate the length along the direction vector to the hit point
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  var hitDistance = Vector3.Dot(relativeOrigin, inverseNormal) / dotProduct;
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  // Apply the hit point by adding the direction scaled by the distance to the origin
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- result.set(origin.x + direction.x * hitDistance, origin.y + direction.y * hitDistance, origin.z + direction.z * hitDistance);
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+ result.set(origin.x + x * hitDistance, origin.y + y * hitDistance, origin.z + z * hitDistance);
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  };
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  /**
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  * Returns true if the current Vector3 and the given vector coordinates are strictly equal