@babylonjs/core 5.11.0 → 5.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Bones/skeleton.d.ts +1 -1
- package/Bones/skeleton.js +4 -4
- package/Bones/skeleton.js.map +1 -1
- package/Cameras/camera.js +5 -1
- package/Cameras/camera.js.map +1 -1
- package/Debug/boneAxesViewer.js +0 -1
- package/Debug/boneAxesViewer.js.map +1 -1
- package/DeviceInput/InputDevices/webDeviceInputSystem.d.ts +2 -0
- package/DeviceInput/InputDevices/webDeviceInputSystem.js +26 -3
- package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +16 -3
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.query.js +1 -1
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +64 -8
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/ICanvas.d.ts +5 -0
- package/Engines/ICanvas.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +1 -1
- package/Engines/WebGPU/webgpuConstants.js +5 -5
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/engine.d.ts +3 -2
- package/Engines/nativeEngine.d.ts +1 -1
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +1 -1
- package/Engines/nullEngine.js +1 -1
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +2 -2
- package/Engines/thinEngine.js +12 -9
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +1 -1
- package/Engines/webgpuEngine.js +1 -1
- package/Engines/webgpuEngine.js.map +1 -1
- package/Events/deviceInputEvents.d.ts +1 -1
- package/Events/deviceInputEvents.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js +0 -5
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Lights/light.js +4 -1
- package/Lights/light.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +33 -8
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +2 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +3 -3
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +4 -4
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +2 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +6 -1
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
- package/Materials/PBR/pbrMetallicRoughnessMaterial.d.ts +1 -1
- package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
- package/Materials/PBR/pbrSpecularGlossinessMaterial.d.ts +1 -1
- package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
- package/Materials/Textures/texture.d.ts +1 -1
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/effect.d.ts +5 -0
- package/Materials/effect.js +5 -0
- package/Materials/effect.js.map +1 -1
- package/Materials/material.js +1 -0
- package/Materials/material.js.map +1 -1
- package/Materials/materialPluginBase.d.ts +3 -1
- package/Materials/materialPluginBase.js +3 -1
- package/Materials/materialPluginBase.js.map +1 -1
- package/Materials/materialPluginEvent.d.ts +1 -0
- package/Materials/materialPluginEvent.js.map +1 -1
- package/Materials/materialPluginManager.js +1 -1
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +17 -2
- package/Materials/shaderMaterial.js +65 -4
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/standardMaterial.js +5 -1
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/math.vector.d.ts +7 -0
- package/Maths/math.vector.js +43 -11
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/shapeBuilder.d.ts +12 -0
- package/Meshes/Builders/shapeBuilder.js +48 -10
- package/Meshes/Builders/shapeBuilder.js.map +1 -1
- package/Meshes/instancedMesh.d.ts +5 -0
- package/Meshes/instancedMesh.js +9 -0
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/mesh.js +9 -3
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/transformNode.js +4 -5
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/iInspectable.d.ts +1 -1
- package/Misc/iInspectable.js.map +1 -1
- package/Misc/screenshotTools.js +31 -14
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/tools.d.ts +16 -0
- package/Misc/tools.js +44 -30
- package/Misc/tools.js.map +1 -1
- package/Rendering/depthRenderer.js +28 -0
- package/Rendering/depthRenderer.js.map +1 -1
- package/Shaders/depth.fragment.d.ts +2 -0
- package/Shaders/depth.fragment.js +3 -1
- package/Shaders/depth.fragment.js.map +1 -1
- package/Shaders/depth.vertex.d.ts +2 -0
- package/Shaders/depth.vertex.js +3 -1
- package/Shaders/depth.vertex.js.map +1 -1
- package/XR/webXRCamera.js +11 -0
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRExperienceHelper.js +2 -1
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/node.d.ts +7 -0
- package/node.js +9 -0
- package/node.js.map +1 -1
- package/package.json +2 -2
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@hidden */\r\n// eslint-disable-next-line import/export\r\nexport enum PredefinedColorSpace {\r\n SRGB = \"srgb\",\r\n}\r\n\r\n/** @hidden */\r\n// eslint-disable-next-line import/export\r\nexport enum PowerPreference {\r\n LowPower = \"low-power\",\r\n HighPerformance = \"high-performance\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum FeatureName {\r\n DepthClipControl = \"depth-clip-control\",\r\n Depth24UnormStencil8 = \"depth24unorm-stencil8\",\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n TextureCompressionBC = \"texture-compression-bc\",\r\n TextureCompressionETC2 = \"texture-compression-etc2\",\r\n TextureCompressionASTC = \"texture-compression-astc\",\r\n TimestampQuery = \"timestamp-query\",\r\n IndirectFirstInstance = \"indirect-first-instance\",\r\n ShaderF16 = \"shader-f16\",\r\n BGRA8UnormStorage = \"bgra8unorm-storage\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum BufferUsage {\r\n MapRead = 1,\r\n MapWrite = 2,\r\n CopySrc = 4,\r\n CopyDst = 8,\r\n Index = 16,\r\n Vertex = 32,\r\n Uniform = 64,\r\n Storage = 128,\r\n Indirect = 256,\r\n QueryResolve = 512,\r\n}\r\n\r\n/** @hidden */\r\nexport enum MapMode {\r\n Read = 1,\r\n Write = 2,\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureUsage {\r\n CopySrc = 1,\r\n CopyDst = 2,\r\n TextureBinding = 4,\r\n StorageBinding = 8,\r\n RenderAttachment = 16,\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureViewDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E2dArray = \"2d-array\",\r\n Cube = \"cube\",\r\n CubeArray = \"cube-array\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureAspect {\r\n All = \"all\",\r\n StencilOnly = \"stencil-only\",\r\n DepthOnly = \"depth-only\",\r\n}\r\n\r\n/**\r\n * Comments taken from https://github.com/gfx-rs/wgpu/blob/master/wgpu-types/src/lib.rs\r\n * @hidden\r\n */\r\nexport enum TextureFormat {\r\n // 8-bit formats\r\n R8Unorm = \"r8unorm\", // Red channel only. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n R8Snorm = \"r8snorm\", // Red channel only. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n R8Uint = \"r8uint\", // Red channel only. 8 bit integer per channel. Unsigned in shader.\r\n R8Sint = \"r8sint\", // Red channel only. 8 bit integer per channel. Signed in shader.\r\n\r\n // 16-bit formats\r\n R16Uint = \"r16uint\", // Red channel only. 16 bit integer per channel. Unsigned in shader.\r\n R16Sint = \"r16sint\", // Red channel only. 16 bit integer per channel. Signed in shader.\r\n R16Float = \"r16float\", // Red channel only. 16 bit float per channel. Float in shader.\r\n RG8Unorm = \"rg8unorm\", // Red and green channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RG8Snorm = \"rg8snorm\", // Red and green channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RG8Uint = \"rg8uint\", // Red and green channels. 8 bit integer per channel. Unsigned in shader.\r\n RG8Sint = \"rg8sint\", // Red and green channels. 8 bit integer per channel. Signed in shader.\r\n\r\n // 32-bit formats\r\n R32Uint = \"r32uint\", // Red channel only. 32 bit integer per channel. Unsigned in shader.\r\n R32Sint = \"r32sint\", // Red channel only. 32 bit integer per channel. Signed in shader.\r\n R32Float = \"r32float\", // Red channel only. 32 bit float per channel. Float in shader.\r\n RG16Uint = \"rg16uint\", // Red and green channels. 16 bit integer per channel. Unsigned in shader.\r\n RG16Sint = \"rg16sint\", // Red and green channels. 16 bit integer per channel. Signed in shader.\r\n RG16Float = \"rg16float\", // Red and green channels. 16 bit float per channel. Float in shader.\r\n RGBA8Unorm = \"rgba8unorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RGBA8UnormSRGB = \"rgba8unorm-srgb\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n RGBA8Snorm = \"rgba8snorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RGBA8Uint = \"rgba8uint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Unsigned in shader.\r\n RGBA8Sint = \"rgba8sint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Signed in shader.\r\n BGRA8Unorm = \"bgra8unorm\", // Blue, green, red, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n BGRA8UnormSRGB = \"bgra8unorm-srgb\", // Blue, green, red, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n // Packed 32-bit formats\r\n RGB9E5UFloat = \"rgb9e5ufloat\", // Packed unsigned float with 9 bits mantisa for each RGB component, then a common 5 bits exponent\r\n RGB10A2Unorm = \"rgb10a2unorm\", // Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha) converted to/from float [0, 1] in shader.\r\n RG11B10UFloat = \"rg11b10ufloat\", // Red, green, and blue channels. 11 bit float with no sign bit for RG channels. 10 bit float with no sign bit for blue channel. Float in shader.\r\n\r\n // 64-bit formats\r\n RG32Uint = \"rg32uint\", // Red and green channels. 32 bit integer per channel. Unsigned in shader.\r\n RG32Sint = \"rg32sint\", // Red and green channels. 32 bit integer per channel. Signed in shader.\r\n RG32Float = \"rg32float\", // Red and green channels. 32 bit float per channel. Float in shader.\r\n RGBA16Uint = \"rgba16uint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Unsigned in shader.\r\n RGBA16Sint = \"rgba16sint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Signed in shader.\r\n RGBA16Float = \"rgba16float\", // Red, green, blue, and alpha channels. 16 bit float per channel. Float in shader.\r\n\r\n // 128-bit formats\r\n RGBA32Uint = \"rgba32uint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Unsigned in shader.\r\n RGBA32Sint = \"rgba32sint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Signed in shader.\r\n RGBA32Float = \"rgba32float\", // Red, green, blue, and alpha channels. 32 bit float per channel. Float in shader.\r\n\r\n // Depth and stencil formats\r\n Stencil8 = \"stencil8\",\r\n Depth16Unorm = \"depth16unorm\",\r\n Depth24Plus = \"depth24plus\", // Special depth format with at least 24 bit integer depth.\r\n Depth24PlusStencil8 = \"depth24plus-stencil8\", // Special depth/stencil format with at least 24 bit integer depth and 8 bits integer stencil.\r\n Depth32Float = \"depth32float\", // Special depth format with 32 bit floating point depth.\r\n\r\n // BC compressed formats usable if \"texture-compression-bc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n BC1RGBAUnorm = \"bc1-rgba-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC1RGBAUnormSRGB = \"bc1-rgba-unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC2RGBAUnorm = \"bc2-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC2RGBAUnormSRGB = \"bc2-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC3RGBAUnorm = \"bc3-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC3RGBAUnormSRGB = \"bc3-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC4RUnorm = \"bc4-r-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC4RSnorm = \"bc4-r-snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC5RGUnorm = \"bc5-rg-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC5RGSnorm = \"bc5-rg-snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC6HRGBUFloat = \"bc6h-rgb-ufloat\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit unsigned float RGB. Float in shader. Also known as BPTC (float).\r\n BC6HRGBFloat = \"bc6h-rgb-float\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit signed float RGB. Float in shader. Also known as BPTC (float).\r\n BC7RGBAUnorm = \"bc7-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n BC7RGBAUnormSRGB = \"bc7-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n\r\n // ETC2 compressed formats usable if \"texture-compression-etc2\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ETC2RGB8Unorm = \"etc2-rgb8unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8UnormSRGB = \"etc2-rgb8unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8A1Unorm = \"etc2-rgb8a1unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGB8A1UnormSRGB = \"etc2-rgb8a1unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGBA8Unorm = \"etc2-rgba8unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n ETC2RGBA8UnormSRGB = \"etc2-rgba8unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n EACR11Unorm = \"eac-r11unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACR11Snorm = \"eac-r11snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACRG11Unorm = \"eac-rg11unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n EACRG11Snorm = \"eac-rg11snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n\r\n // ASTC compressed formats usable if \"texture-compression-astc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ASTC4x4Unorm = \"astc-4x4-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC4x4UnormSRGB = \"astc-4x4-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4Unorm = \"astc-5x4-unorm\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4UnormSRGB = \"astc-5x4-unorm-srgb\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5Unorm = \"astc-5x5-unorm\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5UnormSRGB = \"astc-5x5-unorm-srgb\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5Unorm = \"astc-6x5-unorm\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5UnormSRGB = \"astc-6x5-unorm-srgb\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6Unorm = \"astc-6x6-unorm\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6UnormSRGB = \"astc-6x6-unorm-srgb\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5Unorm = \"astc-8x5-unorm\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5UnormSRGB = \"astc-8x5-unorm-srgb\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6Unorm = \"astc-8x6-unorm\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6UnormSRGB = \"astc-8x6-unorm-srgb\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8Unorm = \"astc-8x8-unorm\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8UnormSRGB = \"astc-8x8-unorm-srgb\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5Unorm = \"astc-10x5-unorm\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5UnormSRGB = \"astc-10x5-unorm-srgb\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6Unorm = \"astc-10x6-unorm\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6UnormSRGB = \"astc-10x6-unorm-srgb\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8Unorm = \"astc-10x8-unorm\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8UnormSRGB = \"astc-10x8-unorm-srgb\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10Unorm = \"astc-10x10-unorm\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10UnormSRGB = \"astc-10x10-unorm-srgb\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10Unorm = \"astc-12x10-unorm\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10UnormSRGB = \"astc-12x10-unorm-srgb\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12Unorm = \"astc-12x12-unorm\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12UnormSRGB = \"astc-12x12-unorm-srgb\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n\r\n // \"depth24unorm-stencil8\" feature\r\n Depth24UnormStencil8 = \"depth24unorm-stencil8\",\r\n\r\n // \"depth32float-stencil8\" feature\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum AddressMode {\r\n ClampToEdge = \"clamp-to-edge\",\r\n Repeat = \"repeat\",\r\n MirrorRepeat = \"mirror-repeat\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum FilterMode {\r\n Nearest = \"nearest\",\r\n Linear = \"linear\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CompareFunction {\r\n Never = \"never\",\r\n Less = \"less\",\r\n Equal = \"equal\",\r\n LessEqual = \"less-equal\",\r\n Greater = \"greater\",\r\n NotEqual = \"not-equal\",\r\n GreaterEqual = \"greater-equal\",\r\n Always = \"always\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ShaderStage {\r\n Vertex = 1,\r\n Fragment = 2,\r\n Compute = 4,\r\n}\r\n\r\n/** @hidden */\r\nexport enum BufferBindingType {\r\n Uniform = \"uniform\",\r\n Storage = \"storage\",\r\n ReadOnlyStorage = \"read-only-storage\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum SamplerBindingType {\r\n Filtering = \"filtering\",\r\n NonFiltering = \"non-filtering\",\r\n Comparison = \"comparison\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureSampleType {\r\n Float = \"float\",\r\n UnfilterableFloat = \"unfilterable-float\",\r\n Depth = \"depth\",\r\n Sint = \"sint\",\r\n Uint = \"uint\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum StorageTextureAccess {\r\n WriteOnly = \"write-only\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CompilationMessageType {\r\n Error = \"error\",\r\n Warning = \"warning\",\r\n Info = \"info\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum AutoLayoutMode {\r\n Auto = \"auto\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum PrimitiveTopology {\r\n PointList = \"point-list\",\r\n LineList = \"line-list\",\r\n LineStrip = \"line-strip\",\r\n TriangleList = \"triangle-list\",\r\n TriangleStrip = \"triangle-strip\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum FrontFace {\r\n CCW = \"ccw\",\r\n CW = \"cw\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CullMode {\r\n None = \"none\",\r\n Front = \"front\",\r\n Back = \"back\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ColorWriteFlags {\r\n Red = 1,\r\n Green = 2,\r\n Blue = 4,\r\n Alpha = 8,\r\n All = 15,\r\n}\r\n\r\n/** @hidden */\r\nexport enum BlendFactor {\r\n Zero = \"zero\",\r\n One = \"one\",\r\n Src = \"src\",\r\n OneMinusSrc = \"one-minus-src\",\r\n SrcAlpha = \"src-alpha\",\r\n OneMinusSrcAlpha = \"one-minus-src-alpha\",\r\n Dst = \"dst\",\r\n OneMinusDst = \"one-minus-dst\",\r\n DstAlpha = \"dst-alpha\",\r\n OneMinusDstAlpha = \"one-minus-dst-alpha\",\r\n SrcAlphaSaturated = \"src-alpha-saturated\",\r\n Constant = \"constant\",\r\n OneMinusConstant = \"one-minus-constant\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum BlendOperation {\r\n Add = \"add\",\r\n Subtract = \"subtract\",\r\n ReverseSubtract = \"reverse-subtract\",\r\n Min = \"min\",\r\n Max = \"max\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum StencilOperation {\r\n Keep = \"keep\",\r\n Zero = \"zero\",\r\n Replace = \"replace\",\r\n Invert = \"invert\",\r\n IncrementClamp = \"increment-clamp\",\r\n DecrementClamp = \"decrement-clamp\",\r\n IncrementWrap = \"increment-wrap\",\r\n DecrementWrap = \"decrement-wrap\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum IndexFormat {\r\n Uint16 = \"uint16\",\r\n Uint32 = \"uint32\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum VertexFormat {\r\n Uint8x2 = \"uint8x2\",\r\n Uint8x4 = \"uint8x4\",\r\n Sint8x2 = \"sint8x2\",\r\n Sint8x4 = \"sint8x4\",\r\n Unorm8x2 = \"unorm8x2\",\r\n Unorm8x4 = \"unorm8x4\",\r\n Snorm8x2 = \"snorm8x2\",\r\n Snorm8x4 = \"snorm8x4\",\r\n Uint16x2 = \"uint16x2\",\r\n Uint16x4 = \"uint16x4\",\r\n Sint16x2 = \"sint16x2\",\r\n Sint16x4 = \"sint16x4\",\r\n Unorm16x2 = \"unorm16x2\",\r\n Unorm16x4 = \"unorm16x4\",\r\n Snorm16x2 = \"snorm16x2\",\r\n Snorm16x4 = \"snorm16x4\",\r\n Float16x2 = \"float16x2\",\r\n Float16x4 = \"float16x4\",\r\n Float32 = \"float32\",\r\n Float32x2 = \"float32x2\",\r\n Float32x3 = \"float32x3\",\r\n Float32x4 = \"float32x4\",\r\n Uint32 = \"uint32\",\r\n Uint32x2 = \"uint32x2\",\r\n Uint32x3 = \"uint32x3\",\r\n Uint32x4 = \"uint32x4\",\r\n Sint32 = \"sint32\",\r\n Sint32x2 = \"sint32x2\",\r\n Sint32x3 = \"sint32x3\",\r\n Sint32x4 = \"sint32x4\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum InputStepMode {\r\n Vertex = \"vertex\",\r\n Instance = \"instance\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ComputePassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum RenderPassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum LoadOp {\r\n Load = \"load\",\r\n Clear = \"clear\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum StoreOp {\r\n Store = \"store\",\r\n Discard = \"discard\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum QueryType {\r\n Occlusion = \"occlusion\",\r\n Timestamp = \"timestamp\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CanvasCompositingAlphaMode {\r\n Opaque = \"opaque\",\r\n Premultiplied = \"premultiplied\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum DeviceLostReason {\r\n Destroyed = \"destroyed\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ErrorFilter {\r\n OutOfMemory = \"out-of-memory\",\r\n Validation = \"validation\",\r\n}\r\n"]}
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+
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@hidden */\r\n// eslint-disable-next-line import/export\r\nexport enum PredefinedColorSpace {\r\n SRGB = \"srgb\",\r\n}\r\n\r\n/** @hidden */\r\n// eslint-disable-next-line import/export\r\nexport enum PowerPreference {\r\n LowPower = \"low-power\",\r\n HighPerformance = \"high-performance\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum FeatureName {\r\n DepthClipControl = \"depth-clip-control\",\r\n Depth24UnormStencil8 = \"depth24unorm-stencil8\",\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n TextureCompressionBC = \"texture-compression-bc\",\r\n TextureCompressionETC2 = \"texture-compression-etc2\",\r\n TextureCompressionASTC = \"texture-compression-astc\",\r\n TimestampQuery = \"timestamp-query\",\r\n IndirectFirstInstance = \"indirect-first-instance\",\r\n ShaderF16 = \"shader-f16\",\r\n BGRA8UnormStorage = \"bgra8unorm-storage\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum BufferUsage {\r\n MapRead = 1,\r\n MapWrite = 2,\r\n CopySrc = 4,\r\n CopyDst = 8,\r\n Index = 16,\r\n Vertex = 32,\r\n Uniform = 64,\r\n Storage = 128,\r\n Indirect = 256,\r\n QueryResolve = 512,\r\n}\r\n\r\n/** @hidden */\r\nexport enum MapMode {\r\n Read = 1,\r\n Write = 2,\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureUsage {\r\n CopySrc = 1,\r\n CopyDst = 2,\r\n TextureBinding = 4,\r\n StorageBinding = 8,\r\n RenderAttachment = 16,\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureViewDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E2dArray = \"2d-array\",\r\n Cube = \"cube\",\r\n CubeArray = \"cube-array\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureAspect {\r\n All = \"all\",\r\n StencilOnly = \"stencil-only\",\r\n DepthOnly = \"depth-only\",\r\n}\r\n\r\n/**\r\n * Comments taken from https://github.com/gfx-rs/wgpu/blob/master/wgpu-types/src/lib.rs\r\n * @hidden\r\n */\r\nexport enum TextureFormat {\r\n // 8-bit formats\r\n R8Unorm = \"r8unorm\", // Red channel only. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n R8Snorm = \"r8snorm\", // Red channel only. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n R8Uint = \"r8uint\", // Red channel only. 8 bit integer per channel. Unsigned in shader.\r\n R8Sint = \"r8sint\", // Red channel only. 8 bit integer per channel. Signed in shader.\r\n\r\n // 16-bit formats\r\n R16Uint = \"r16uint\", // Red channel only. 16 bit integer per channel. Unsigned in shader.\r\n R16Sint = \"r16sint\", // Red channel only. 16 bit integer per channel. Signed in shader.\r\n R16Float = \"r16float\", // Red channel only. 16 bit float per channel. Float in shader.\r\n RG8Unorm = \"rg8unorm\", // Red and green channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RG8Snorm = \"rg8snorm\", // Red and green channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RG8Uint = \"rg8uint\", // Red and green channels. 8 bit integer per channel. Unsigned in shader.\r\n RG8Sint = \"rg8sint\", // Red and green channels. 8 bit integer per channel. Signed in shader.\r\n\r\n // 32-bit formats\r\n R32Uint = \"r32uint\", // Red channel only. 32 bit integer per channel. Unsigned in shader.\r\n R32Sint = \"r32sint\", // Red channel only. 32 bit integer per channel. Signed in shader.\r\n R32Float = \"r32float\", // Red channel only. 32 bit float per channel. Float in shader.\r\n RG16Uint = \"rg16uint\", // Red and green channels. 16 bit integer per channel. Unsigned in shader.\r\n RG16Sint = \"rg16sint\", // Red and green channels. 16 bit integer per channel. Signed in shader.\r\n RG16Float = \"rg16float\", // Red and green channels. 16 bit float per channel. Float in shader.\r\n RGBA8Unorm = \"rgba8unorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RGBA8UnormSRGB = \"rgba8unorm-srgb\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n RGBA8Snorm = \"rgba8snorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RGBA8Uint = \"rgba8uint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Unsigned in shader.\r\n RGBA8Sint = \"rgba8sint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Signed in shader.\r\n BGRA8Unorm = \"bgra8unorm\", // Blue, green, red, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n BGRA8UnormSRGB = \"bgra8unorm-srgb\", // Blue, green, red, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n // Packed 32-bit formats\r\n RGB9E5UFloat = \"rgb9e5ufloat\", // Packed unsigned float with 9 bits mantisa for each RGB component, then a common 5 bits exponent\r\n RGB10A2Unorm = \"rgb10a2unorm\", // Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha) converted to/from float [0, 1] in shader.\r\n RG11B10UFloat = \"rg11b10ufloat\", // Red, green, and blue channels. 11 bit float with no sign bit for RG channels. 10 bit float with no sign bit for blue channel. Float in shader.\r\n\r\n // 64-bit formats\r\n RG32Uint = \"rg32uint\", // Red and green channels. 32 bit integer per channel. Unsigned in shader.\r\n RG32Sint = \"rg32sint\", // Red and green channels. 32 bit integer per channel. Signed in shader.\r\n RG32Float = \"rg32float\", // Red and green channels. 32 bit float per channel. Float in shader.\r\n RGBA16Uint = \"rgba16uint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Unsigned in shader.\r\n RGBA16Sint = \"rgba16sint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Signed in shader.\r\n RGBA16Float = \"rgba16float\", // Red, green, blue, and alpha channels. 16 bit float per channel. Float in shader.\r\n\r\n // 128-bit formats\r\n RGBA32Uint = \"rgba32uint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Unsigned in shader.\r\n RGBA32Sint = \"rgba32sint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Signed in shader.\r\n RGBA32Float = \"rgba32float\", // Red, green, blue, and alpha channels. 32 bit float per channel. Float in shader.\r\n\r\n // Depth and stencil formats\r\n Stencil8 = \"stencil8\",\r\n Depth16Unorm = \"depth16unorm\",\r\n Depth24Plus = \"depth24plus\", // Special depth format with at least 24 bit integer depth.\r\n Depth24PlusStencil8 = \"depth24plus-stencil8\", // Special depth/stencil format with at least 24 bit integer depth and 8 bits integer stencil.\r\n Depth32Float = \"depth32float\", // Special depth format with 32 bit floating point depth.\r\n\r\n // BC compressed formats usable if \"texture-compression-bc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n BC1RGBAUnorm = \"bc1-rgba-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC1RGBAUnormSRGB = \"bc1-rgba-unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC2RGBAUnorm = \"bc2-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC2RGBAUnormSRGB = \"bc2-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC3RGBAUnorm = \"bc3-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC3RGBAUnormSRGB = \"bc3-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC4RUnorm = \"bc4-r-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC4RSnorm = \"bc4-r-snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC5RGUnorm = \"bc5-rg-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC5RGSnorm = \"bc5-rg-snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC6HRGBUFloat = \"bc6h-rgb-ufloat\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit unsigned float RGB. Float in shader. Also known as BPTC (float).\r\n BC6HRGBFloat = \"bc6h-rgb-float\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit signed float RGB. Float in shader. Also known as BPTC (float).\r\n BC7RGBAUnorm = \"bc7-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n BC7RGBAUnormSRGB = \"bc7-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n\r\n // ETC2 compressed formats usable if \"texture-compression-etc2\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ETC2RGB8Unorm = \"etc2-rgb8unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8UnormSRGB = \"etc2-rgb8unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8A1Unorm = \"etc2-rgb8a1unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGB8A1UnormSRGB = \"etc2-rgb8a1unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGBA8Unorm = \"etc2-rgba8unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n ETC2RGBA8UnormSRGB = \"etc2-rgba8unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n EACR11Unorm = \"eac-r11unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACR11Snorm = \"eac-r11snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACRG11Unorm = \"eac-rg11unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n EACRG11Snorm = \"eac-rg11snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n\r\n // ASTC compressed formats usable if \"texture-compression-astc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ASTC4x4Unorm = \"astc-4x4-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC4x4UnormSRGB = \"astc-4x4-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4Unorm = \"astc-5x4-unorm\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4UnormSRGB = \"astc-5x4-unorm-srgb\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5Unorm = \"astc-5x5-unorm\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5UnormSRGB = \"astc-5x5-unorm-srgb\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5Unorm = \"astc-6x5-unorm\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5UnormSRGB = \"astc-6x5-unorm-srgb\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6Unorm = \"astc-6x6-unorm\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6UnormSRGB = \"astc-6x6-unorm-srgb\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5Unorm = \"astc-8x5-unorm\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5UnormSRGB = \"astc-8x5-unorm-srgb\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6Unorm = \"astc-8x6-unorm\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6UnormSRGB = \"astc-8x6-unorm-srgb\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8Unorm = \"astc-8x8-unorm\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8UnormSRGB = \"astc-8x8-unorm-srgb\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5Unorm = \"astc-10x5-unorm\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5UnormSRGB = \"astc-10x5-unorm-srgb\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6Unorm = \"astc-10x6-unorm\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6UnormSRGB = \"astc-10x6-unorm-srgb\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8Unorm = \"astc-10x8-unorm\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8UnormSRGB = \"astc-10x8-unorm-srgb\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10Unorm = \"astc-10x10-unorm\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10UnormSRGB = \"astc-10x10-unorm-srgb\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10Unorm = \"astc-12x10-unorm\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10UnormSRGB = \"astc-12x10-unorm-srgb\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12Unorm = \"astc-12x12-unorm\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12UnormSRGB = \"astc-12x12-unorm-srgb\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n\r\n // \"depth24unorm-stencil8\" feature\r\n Depth24UnormStencil8 = \"depth24unorm-stencil8\",\r\n\r\n // \"depth32float-stencil8\" feature\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum AddressMode {\r\n ClampToEdge = \"clamp-to-edge\",\r\n Repeat = \"repeat\",\r\n MirrorRepeat = \"mirror-repeat\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum FilterMode {\r\n Nearest = \"nearest\",\r\n Linear = \"linear\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CompareFunction {\r\n Never = \"never\",\r\n Less = \"less\",\r\n Equal = \"equal\",\r\n LessEqual = \"less-equal\",\r\n Greater = \"greater\",\r\n NotEqual = \"not-equal\",\r\n GreaterEqual = \"greater-equal\",\r\n Always = \"always\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ShaderStage {\r\n Vertex = 1,\r\n Fragment = 2,\r\n Compute = 4,\r\n}\r\n\r\n/** @hidden */\r\nexport enum BufferBindingType {\r\n Uniform = \"uniform\",\r\n Storage = \"storage\",\r\n ReadOnlyStorage = \"read-only-storage\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum SamplerBindingType {\r\n Filtering = \"filtering\",\r\n NonFiltering = \"non-filtering\",\r\n Comparison = \"comparison\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureSampleType {\r\n Float = \"float\",\r\n UnfilterableFloat = \"unfilterable-float\",\r\n Depth = \"depth\",\r\n Sint = \"sint\",\r\n Uint = \"uint\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum StorageTextureAccess {\r\n WriteOnly = \"write-only\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CompilationMessageType {\r\n Error = \"error\",\r\n Warning = \"warning\",\r\n Info = \"info\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum AutoLayoutMode {\r\n Auto = \"auto\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum PrimitiveTopology {\r\n PointList = \"point-list\",\r\n LineList = \"line-list\",\r\n LineStrip = \"line-strip\",\r\n TriangleList = \"triangle-list\",\r\n TriangleStrip = \"triangle-strip\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum FrontFace {\r\n CCW = \"ccw\",\r\n CW = \"cw\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CullMode {\r\n None = \"none\",\r\n Front = \"front\",\r\n Back = \"back\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ColorWriteFlags {\r\n Red = 1,\r\n Green = 2,\r\n Blue = 4,\r\n Alpha = 8,\r\n All = 15,\r\n}\r\n\r\n/** @hidden */\r\nexport enum BlendFactor {\r\n Zero = \"zero\",\r\n One = \"one\",\r\n Src = \"src\",\r\n OneMinusSrc = \"one-minus-src\",\r\n SrcAlpha = \"src-alpha\",\r\n OneMinusSrcAlpha = \"one-minus-src-alpha\",\r\n Dst = \"dst\",\r\n OneMinusDst = \"one-minus-dst\",\r\n DstAlpha = \"dst-alpha\",\r\n OneMinusDstAlpha = \"one-minus-dst-alpha\",\r\n SrcAlphaSaturated = \"src-alpha-saturated\",\r\n Constant = \"constant\",\r\n OneMinusConstant = \"one-minus-constant\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum BlendOperation {\r\n Add = \"add\",\r\n Subtract = \"subtract\",\r\n ReverseSubtract = \"reverse-subtract\",\r\n Min = \"min\",\r\n Max = \"max\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum StencilOperation {\r\n Keep = \"keep\",\r\n Zero = \"zero\",\r\n Replace = \"replace\",\r\n Invert = \"invert\",\r\n IncrementClamp = \"increment-clamp\",\r\n DecrementClamp = \"decrement-clamp\",\r\n IncrementWrap = \"increment-wrap\",\r\n DecrementWrap = \"decrement-wrap\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum IndexFormat {\r\n Uint16 = \"uint16\",\r\n Uint32 = \"uint32\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum VertexFormat {\r\n Uint8x2 = \"uint8x2\",\r\n Uint8x4 = \"uint8x4\",\r\n Sint8x2 = \"sint8x2\",\r\n Sint8x4 = \"sint8x4\",\r\n Unorm8x2 = \"unorm8x2\",\r\n Unorm8x4 = \"unorm8x4\",\r\n Snorm8x2 = \"snorm8x2\",\r\n Snorm8x4 = \"snorm8x4\",\r\n Uint16x2 = \"uint16x2\",\r\n Uint16x4 = \"uint16x4\",\r\n Sint16x2 = \"sint16x2\",\r\n Sint16x4 = \"sint16x4\",\r\n Unorm16x2 = \"unorm16x2\",\r\n Unorm16x4 = \"unorm16x4\",\r\n Snorm16x2 = \"snorm16x2\",\r\n Snorm16x4 = \"snorm16x4\",\r\n Float16x2 = \"float16x2\",\r\n Float16x4 = \"float16x4\",\r\n Float32 = \"float32\",\r\n Float32x2 = \"float32x2\",\r\n Float32x3 = \"float32x3\",\r\n Float32x4 = \"float32x4\",\r\n Uint32 = \"uint32\",\r\n Uint32x2 = \"uint32x2\",\r\n Uint32x3 = \"uint32x3\",\r\n Uint32x4 = \"uint32x4\",\r\n Sint32 = \"sint32\",\r\n Sint32x2 = \"sint32x2\",\r\n Sint32x3 = \"sint32x3\",\r\n Sint32x4 = \"sint32x4\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum InputStepMode {\r\n Vertex = \"vertex\",\r\n Instance = \"instance\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ComputePassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum RenderPassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum LoadOp {\r\n Load = \"load\",\r\n Clear = \"clear\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum StoreOp {\r\n Store = \"store\",\r\n Discard = \"discard\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum QueryType {\r\n Occlusion = \"occlusion\",\r\n Timestamp = \"timestamp\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CanvasAlphaMode {\r\n Opaque = \"opaque\",\r\n Premultiplied = \"premultiplied\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum DeviceLostReason {\r\n Destroyed = \"destroyed\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ErrorFilter {\r\n OutOfMemory = \"out-of-memory\",\r\n Validation = \"validation\",\r\n}\r\n"]}
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package/Engines/engine.d.ts
CHANGED
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@@ -1203,6 +1203,7 @@ interface WebGLRenderingContext {
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1203
1203
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readonly UNSIGNED_INT_5_9_9_9_REV: number;
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readonly FLOAT_32_UNSIGNED_INT_24_8_REV: number;
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readonly DEPTH_COMPONENT32F: number;
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+
readonly DEPTH32F_STENCIL8: number;
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texImage3D(
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target: number,
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@@ -2243,7 +2244,7 @@ class GPUCanvasContext {
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getCurrentTexture(): GPUTexture;
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2245
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}
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-
type
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2247
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+
type GPUCanvasAlphaMode = "opaque" | "premultiplied";
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2248
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interface GPUCanvasConfiguration extends GPUObjectDescriptorBase {
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device: GPUDevice;
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@@ -2251,7 +2252,7 @@ interface GPUCanvasConfiguration extends GPUObjectDescriptorBase {
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usage?: GPUTextureUsageFlags /* default=0x10 - GPUTextureUsage.RENDER_ATTACHMENT */;
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viewFormats?: GPUTextureFormat[] /* default=[] */;
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colorSpace?: GPUPredefinedColorSpace /* default="srgb" */;
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-
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2255
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+
alphaMode?: GPUCanvasAlphaMode /* default="opaque" */;
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2256
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}
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2256
2257
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type GPUDeviceLostReason = "destroyed";
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@@ -377,7 +377,7 @@ export declare class NativeEngine extends Engine {
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377
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* @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
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378
378
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* @returns a InternalTexture for assignment back into BABYLON.Texture
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379
379
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*/
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380
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-
createTexture(url: Nullable<string>, noMipmap: boolean, invertY: boolean, scene: Nullable<ISceneLike>, samplingMode?: number, onLoad?: Nullable<() => void>, onError?: Nullable<(message: string, exception: any) => void>, buffer?: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob | ImageBitmap>, fallback?: Nullable<InternalTexture>, format?: Nullable<number>, forcedExtension?: Nullable<string>, mimeType?: string, loaderOptions?: any, creationFlags?: number, useSRGBBuffer?: boolean): InternalTexture;
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380
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+
createTexture(url: Nullable<string>, noMipmap: boolean, invertY: boolean, scene: Nullable<ISceneLike>, samplingMode?: number, onLoad?: Nullable<(texture: InternalTexture) => void>, onError?: Nullable<(message: string, exception: any) => void>, buffer?: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob | ImageBitmap>, fallback?: Nullable<InternalTexture>, format?: Nullable<number>, forcedExtension?: Nullable<string>, mimeType?: string, loaderOptions?: any, creationFlags?: number, useSRGBBuffer?: boolean): InternalTexture;
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/**
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* Wraps an external native texture in a Babylon texture.
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* @param texture defines the external texture
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