@babylonjs/core 5.0.0 → 5.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Collisions/collider.d.ts +4 -0
- package/Collisions/collider.js +9 -0
- package/Collisions/collider.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.d.ts +2 -2
- package/Engines/Extensions/engine.readTexture.js +8 -4
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.readTexture.js +4 -2
- package/Engines/WebGPU/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +2 -0
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +25 -10
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/engine.d.ts +7 -1
- package/Engines/engine.js +14 -0
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +24 -0
- package/Engines/nativeEngine.js +39 -0
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +1 -0
- package/Engines/nullEngine.js +5 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +2 -1
- package/Engines/thinEngine.js +16 -6
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +13 -1
- package/Engines/webgpuEngine.js +25 -1
- package/Engines/webgpuEngine.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +3 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +5 -1
- package/Materials/Textures/baseTexture.js +21 -11
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/texture.d.ts +3 -0
- package/Materials/Textures/texture.js +4 -2
- package/Materials/Textures/texture.js.map +1 -1
- package/Meshes/mesh.js +0 -1
- package/Meshes/mesh.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/package.json +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgpuShaderProcessorsWGSL.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGPU/webgpuShaderProcessorsWGSL.ts"],"names":[],"mappings":";AAIA,OAAO,EAAE,6BAA6B,EAAE,MAAM,iCAAiC,CAAC;AAChF,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AAEnE,OAAO,mDAAmD,CAAC;AAC3D,OAAO,8CAA8C,CAAC;AACtD,OAAO,kEAAkE,CAAC;AAC1E,OAAO,uDAAuD,CAAC;AAC/D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,+DAA+D,CAAC;AACvE,OAAO,kDAAkD,CAAC;AAC1D,OAAO,6DAA6D,CAAC;AACrE,OAAO,uDAAuD,CAAC;AAC/D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,gEAAgE,CAAC;AACxE,OAAO,2DAA2D,CAAC;AACnE,OAAO,sEAAsE,CAAC;AAC9E,OAAO,sDAAsD,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAEhE,IAAM,wBAAwB,GAAG,aAAa,CAAC;AAC/C,IAAM,0BAA0B,GAAG,eAAe,CAAC;AACnD,IAAM,oBAAoB,GAAG,aAAa,CAAC;AAE3C,IAAM,yBAAyB,GAAG,cAAc,CAAC;AACjD,IAAM,wBAAwB,GAAG,gBAAgB,CAAC;AAClD,IAAM,sBAAsB,GAAG,cAAc,CAAC;AAC9C,IAAM,qBAAqB,GAAG,cAAc,CAAC;AAE7C,IAAM,eAAe,GAAG,UAAU,CAAC;AACnC,IAAM,gBAAgB,GAAG,WAAW,CAAC;AAErC,IAAM,8CAA8C,GAAyD;IACzG,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IAC/D,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,YAAY,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IACvD,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IAClE,uBAAuB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACjE,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC1D,sBAAsB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACrE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IAC7D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IACxE,6BAA6B,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,gBAAgB,EAAE,IAAI;CACzB,CAAC;AAEF,cAAc;AACd;IAA+C,6CAAqB;IAApE;QAAA,qEAmbC;QA3aU,oBAAc,GAAG,cAAc,CAAC,IAAI,CAAC;QACrC,mBAAa,GAAG,gCAAgC,CAAC;QACjD,mBAAa,GAAG,sFAAsF,CAAC;QACvG,iBAAW,GAAG,IAAI,CAAC;;IAwa9B,CAAC;IAtaa,iDAAa,GAAvB,UAAwB,IAAY,EAAE,WAAmB,EAAE,aAAwC;QAC/F,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,IAAM,QAAQ,GAAG,WAAW,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QAC9C,IAAI,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;YACnD,IAAI,UAAU,GAAG,QAAQ,CAAC;YAC1B,OAAO,UAAU,GAAG,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE;gBACvG,UAAU,EAAE,CAAC;aAChB;YACD,IAAM,cAAc,GAAG,WAAW,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YACvE,MAAM,GAAG,CAAC,cAAc,CAAC;YACzB,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE;gBACf,MAAM,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC;aAClD;YACD,OAAO,UAAU,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE;gBACzG,UAAU,EAAE,CAAC;aAChB;YACD,WAAW,GAAG,WAAW,CAAC,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;SACrF;QAED,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAEM,qDAAiB,GAAxB,UAAyB,iBAAoD;QACzE,IAAI,CAAC,wBAAwB,GAAG,iBAAkD,CAAC;QAEnF,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;IAChC,CAAC;IAEM,wDAAoB,GAA3B,UAA4B,IAAY;QACpC,OAAO,CACH,iBAAU,qBAAqB,CAAC,gBAAgB,gFAAsE,gBAAgB,gBAAM,qBAAqB,CAAC,gBAAgB,QAAK;YACvL,cAAc,CAAC,IAAI,CAAC,CACvB,CAAC;IACN,CAAC;IAEM,oDAAgB,GAAvB,UAAwB,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAM,YAAY,GAAG,gEAAgE,CAAC;QACtF,IAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAI,UAAgB,CAAC;YACrB,IAAI,UAAU,EAAE;gBACZ,UAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,CAAC;gBACjE,IAAI,UAAQ,KAAK,SAAS,EAAE;oBACxB,MAAM,CAAC,IAAI,CAAC,uDAA+C,MAAI,+EAA2E,CAAC,CAAC;iBAC/I;aACJ;iBAAM;gBACH,UAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,sBAAsB,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,MAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtI,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,GAAG,UAAQ,CAAC;gBACjE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,oBAAa,UAAQ,eAAK,MAAI,gBAAM,WAAW,MAAG,CAAC,CAAC;gBAC5E,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAgB,MAAI,gBAAM,WAAW,MAAG,CAAC,CAAC;gBACtE,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,MAAI,CAAC,CAAC;aACrC;YAED,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,sDAAkB,GAAzB,UAA0B,SAAiB,EAAE,aAAwC;QACjF,IAAM,WAAW,GAAG,uCAAuC,CAAC;QAC5D,IAAM,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/B,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAM,UAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,wBAAwB,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,MAAI,EAAE,aAAa,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAElJ,IAAI,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,MAAI,CAAC,GAAG,UAAQ,CAAC;YACnE,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,UAAQ,CAAC,GAAG,MAAI,CAAC;YAEjE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,oBAAa,UAAQ,eAAK,MAAI,gBAAM,aAAa,MAAG,CAAC,CAAC;YAChF,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,uBAAgB,MAAI,gBAAM,aAAa,MAAG,CAAC,CAAC;YAC1E,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,MAAI,CAAC,CAAC;YACpC,SAAS,GAAG,EAAE,CAAC;SAClB;QACD,OAAO,SAAS,CAAC;IACrB,CAAC;IAEM,oDAAgB,GAAvB,UAAwB,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEtB,IAAI,CAAC,wBAAwB,CAAC,MAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;YAEhE,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,oDAAgB,GAAvB,UAAwB,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,IAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,4DAA4D;YACnF,IAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpC,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,oCAAoC;YAClE,IAAM,gBAAgB,GAAG,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;YAC5D,IAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,iCAAiC;YACjE,IAAM,oBAAoB,GAAG,gBAAgB,CAAC,CAAC,CAAE,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAuB,CAAC,CAAC,CAAC,IAAI,CAAC;YAE3I,IAAI,SAAS,GAAG,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,MAAI,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACxF,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,cAAc,EAAE,SAAS,GAAG,CAAC;oBAC7B,gBAAgB,kBAAA;oBAChB,QAAQ,EAAE,EAAE;oBACZ,UAAU,EAAE,eAAe,CAAC,iBAAiB,CAAC,KAAK;iBACtD,CAAC;gBACF,SAAS,GAAG,SAAS,IAAI,CAAC,CAAC;gBAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;oBAChC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC,CAAC;iBACpF;aACJ;iBAAM;gBACH,SAAS,GAAG,WAAW,CAAC,QAAQ,CAAC,MAAM,CAAC;aAC3C;YAED,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,GAAG,WAAW,CAAC;YAEpE,IAAM,cAAc,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;YACxD,IAAM,gBAAgB,GAAG,8CAA8C,CAAC,WAAW,CAAC,CAAC;YACrF,IAAM,UAAU,GAAG,cAAc;gBAC7B,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK;gBACzC,CAAC,CAAC,aAAa,KAAK,KAAK;oBACzB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;oBACxC,CAAC,CAAC,aAAa,KAAK,KAAK;wBACzB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;wBACxC,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK,CAAC;YAE9C,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;YAEpC,IAAI,gBAAgB,KAAK,SAAS,EAAE;gBAChC,MAAM,kFAA0E,WAAW,QAAI,CAAC;aACnG;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;gBAC1B,IAAA,KAA+B,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,EAApD,UAAU,gBAAA,EAAE,YAAY,kBAA4B,CAAC;gBAE7D,IAAI,CAAC,KAAK,CAAC,EAAE;oBACT,OAAO,GAAG,iBAAU,UAAU,wBAAc,YAAY,eAAK,OAAO,CAAE,CAAC;iBAC1E;gBAED,IAAI,CAAC,6BAA6B,CAAC,MAAI,EAAE,WAAW,EAAE,CAAC,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,CAAC,UAAU,CAAC,CAAC;aACjH;SACJ;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,iDAAa,GAApB,UAAqB,IAAY;QAC7B,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,mDAAe,GAAtB,UAAuB,UAAkB,EAAE,YAAoB;QAC3D,IAAM,aAAa,GACf,YAAY,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC;YACrC,CAAC,CAAC,6JAIT;YACO,CAAC,CAAC,EAAE,CAAC;QAEb,8FAA8F;QAC9F,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACrD,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE1D,yIAAyI;QACzI,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1D,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE/D,4BAA4B;QAC5B,IAAM,WAAW,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE7C,UAAU,GAAG,WAAW,GAAG,UAAU,CAAC;QACtC,YAAY,GAAG,WAAW,GAAG,YAAY,CAAC;QAE1C,cAAc;QACd,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAE3D,IAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QAE9D,IAAM,iBAAiB,GAAG,uBAAgB,wBAAwB,mCAAyB,0BAA0B,mCAAyB,oBAAoB,oBAAiB,CAAC;QAEpL,IAAM,oBAAoB,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QAExE,IAAI,YAAY,GAAG,uHAAuH,CAAC;QAC3I,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,YAAY,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnD;QACD,YAAY,IAAI,QAAQ,CAAC;QAEzB,IAAI,oBAAoB,GAAG,uEAAuE,CAAC;QACnG,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,oBAAoB,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzD;QACD,oBAAoB,IAAI,QAAQ,CAAC;QAEjC,UAAU,GAAG,iBAAiB,GAAG,YAAY,GAAG,oBAAoB,GAAG,oBAAoB,GAAG,YAAY,GAAG,UAAU,CAAC;QAExH,IAAI,kBAAkB,GAAG,4CAAqC,wBAAwB,sCAA4B,0BAA0B,8BAA2B,CAAC;QAExK,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACtD,IAAM,MAAI,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;YACzC,kBAAkB,IAAI,YAAK,MAAI,sBAAY,MAAI,QAAK,CAAC;SACxD;QAED,IAAI,gBAAgB,GAAG,8BAAuB,oBAAoB,wEAAqE,CAAC;QAExI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACpD,IAAM,MAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YACvC,gBAAgB,IAAI,mBAAY,MAAI,gBAAM,MAAI,QAAK,CAAC;SACvD;QAED,gBAAgB,IAAI,kBAAkB,CAAC;QAEvC,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,EAAE,SAAS,EAAE,kBAAkB,EAAE,gBAAgB,CAAC,CAAC;QAE5G,gBAAgB;QAChB,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,OAAO,EAAE,6BAA6B,CAAC,CAAC,CAAC,2CAA2C;QAExH,IAAM,mBAAmB,GAAG,uBAAgB,yBAAyB,yCAA+B,wBAAwB,oCAA0B,qBAAqB,yCAA+B,sBAAsB,cAAW,CAAC;QAE5O,IAAI,sBAAsB,GAAG,qHAAqH,CAAC;QACnJ,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,sBAAsB,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC3D;QACD,sBAAsB,IAAI,QAAQ,CAAC;QAEnC,IAAI,eAAe,GAAG,+DAA+D,CAAC;QAEtF,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,OAAO,CAAC,YAAY,EAAE;YAClB,GAAG,GAAG,YAAY,CAAC,OAAO,CAAC,sBAAsB,EAAE,GAAG,CAAC,CAAC;YACxD,IAAI,GAAG,GAAG,CAAC,EAAE;gBACT,MAAM;aACT;YACD,IAAM,SAAS,GAAG,GAAG,CAAC;YACtB,YAAY,GAAG,IAAI,CAAC;YACpB,OAAO,GAAG,GAAG,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;gBACjD,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE;oBAC1E,YAAY,GAAG,KAAK,CAAC;oBACrB,MAAM;iBACT;gBACD,GAAG,EAAE,CAAC;aACT;YACD,GAAG,GAAG,SAAS,GAAG,sBAAsB,CAAC,MAAM,CAAC;SACnD;QAED,IAAI,YAAY,EAAE;YACd,eAAe,IAAI,0CAA0C,CAAC;SACjE;QAED,eAAe,IAAI,MAAM,CAAC;QAE1B,YAAY,GAAG,mBAAmB,GAAG,sBAAsB,GAAG,YAAY,GAAG,eAAe,GAAG,YAAY,CAAC;QAE5G,IAAI,oBAAoB,GACpB,6CAAsC,yBAAyB,mCAAyB,wBAAwB,4BAAyB,GAAG,aAAa,CAAC;QAE9J,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACpD,IAAM,MAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YACvC,oBAAoB,IAAI,YAAK,MAAI,sBAAY,MAAI,QAAK,CAAC;SAC1D;QAED,IAAI,kBAAkB,GAAG,2BAAoB,qBAAqB,QAAK,CAAC;QAExE,IAAI,YAAY,EAAE;YACd,kBAAkB,IAAI,+BAAwB,sBAAsB,QAAK,CAAC;SAC7E;QAED,kBAAkB,IAAI,kBAAkB,CAAC;QAEzC,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,EAAE,SAAS,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;QAEpH,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAElC,OAAO,EAAE,UAAU,YAAA,EAAE,YAAY,cAAA,EAAE,CAAC;IACxC,CAAC;IAES,4DAAwB,GAAlC,UAAmC,IAAY,EAAE,wBAAiD;QAC9F,IAAI,GAAG,GAAG,iBAAU,IAAI,SAAM,CAAC;QAC/B,KAA8B,UAA8C,EAA9C,KAAA,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAA9C,cAA8C,EAA9C,IAA8C,EAAE;YAAzE,IAAM,eAAe,SAAA;YACtB,IAAM,IAAI,GAAG,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAClE,IAAM,IAAI,GAAG,qBAAqB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YAEtD,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC5B,IAAI,IAAI,IAAI,CAAC,EAAE;oBACX,GAAG,IAAI,sBAAe,eAAe,CAAC,IAAI,kCAAwB,eAAe,CAAC,IAAI,eAAK,eAAe,CAAC,MAAM,SAAM,CAAC;iBAC3H;qBAAM;oBACH,GAAG,IAAI,WAAI,eAAe,CAAC,IAAI,sBAAY,eAAe,CAAC,IAAI,eAAK,eAAe,CAAC,MAAM,SAAM,CAAC;iBACpG;aACJ;iBAAM;gBACH,GAAG,IAAI,YAAK,eAAe,CAAC,IAAI,gBAAM,eAAe,CAAC,IAAI,QAAK,CAAC;aACnE;SACJ;QACD,GAAG,IAAI,MAAM,CAAC;QAEd,GAAG,IAAI,iBAAU,wBAAwB,CAAC,OAAO,CAAC,UAAU,wBAAc,wBAAwB,CAAC,OAAO,CAAC,YAAY,4BAAkB,eAAe,gBAAM,IAAI,QAAK,CAAC;QAExK,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,oDAAgB,GAAxB,UAAyB,IAAY,EAAE,QAAiB;QACpD,IAAM,aAAa,GAAG,6DAA6D,CAAC;QAEpF,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,IAAM,KAAK,GAAG,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,gCAAgC;YAC9D,IAAM,WAAW,GACb,MAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,KAAK,MAAI,CAAC,MAAM,GAAG,qBAAqB,CAAC,iBAAiB,CAAC,MAAM;gBAClH,CAAC,CAAC,MAAI,CAAC,SAAS,CAAC,CAAC,EAAE,MAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,CAAC;gBAC1E,CAAC,CAAC,IAAI,CAAC;YACf,IAAM,kBAAkB,GAAG,WAAW,KAAK,oBAAoB,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,SAAS,CAAC;YAE/J,IAAI,WAAW,EAAE;gBACb,IAAM,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBACjF,IAAI,WAAW,EAAE;oBACb,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;iBACtC;aACJ;YAED,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE;oBAC9D,IAAI,EAAE,kBAAkB;iBAC3B,CAAC;gBACF,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,GAAG,WAAW,CAAC;aACvE;YAED,IAAI,CAAC,6BAA6B,CAAC,MAAI,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAEhE,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,iBAAU,WAAW,CAAC,OAAO,CAAC,UAAU,wBAAc,WAAW,CAAC,OAAO,CAAC,YAAY,OAAI,CAAC;YAC9G,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,aAAa,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAChD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,yDAAqB,GAA7B,UAA8B,IAAY,EAAE,QAAiB;QACzD,IAAM,uBAAuB,GAAG,mFAAmF,CAAC;QAEpH,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,IAAM,KAAK,GAAG,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjD,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,IAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAI,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACpB,IAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,MAAI,CAAC,CAAC;YACtE,IAAI,CAAC,UAAU,EAAE;gBACb,IAAM,QAAQ,GAAG,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,6BAA6B,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;gBAEjG,IAAI,OAAO,SAAA,CAAC;gBACZ,IAAI,QAAQ,EAAE;oBACV,MAAI,GAAG,UAAU,CAAC;oBAClB,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;oBAC3B,IAAI,OAAO,CAAC,UAAU,KAAK,CAAC,CAAC,EAAE;wBAC3B,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;qBACnE;iBACJ;qBAAM;oBACH,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;iBACnE;gBAED,UAAU,GAAG,EAAE,OAAO,SAAA,EAAE,CAAC;gBACzB,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,MAAI,CAAC,GAAG,UAAU,CAAC;aACrE;YAED,IAAI,CAAC,4BAA4B,CAC7B,MAAI,EACJ,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,MAAI,CAAC,EACpD,UAAU,KAAK,YAAY;gBACvB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO;gBAC3C,CAAC,CAAC,IAAI,KAAK,SAAS;oBACpB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,eAAe;oBACnD,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO,EAC/C,QAAQ,CACX,CAAC;YAEF,IAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC;YACjD,IAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC;YAErD,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,iBAAU,UAAU,wBAAc,YAAY,OAAI,CAAC;YACtE,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,uBAAuB,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAC1D;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,gCAAC;AAAD,CAAC,AAnbD,CAA+C,qBAAqB,GAmbnE","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\nimport type { WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { WebGPUShaderProcessor } from \"./webgpuShaderProcessor\";\r\nimport { RemoveComments } from \"../../Misc/codeStringParsingTools\";\r\n\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimation\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragment\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/meshUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/sceneUboDeclaration\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\nconst builtInName_vertex_index = \"gl_VertexID\";\r\nconst builtInName_instance_index = \"gl_InstanceID\";\r\nconst builtInName_position = \"gl_Position\";\r\n\r\nconst builtInName_position_frag = \"gl_FragCoord\";\r\nconst builtInName_front_facing = \"gl_FrontFacing\";\r\nconst builtInName_frag_depth = \"gl_FragDepth\";\r\nconst builtInName_FragColor = \"gl_FragColor\";\r\n\r\nconst leftOverVarName = \"uniforms\";\r\nconst internalsVarName = \"internals\";\r\n\r\nconst gpuTextureViewDimensionByWebGPUTextureFunction: { [key: string]: Nullable<GPUTextureViewDimension> } = {\r\n texture_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_depth_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_depth_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_depth_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_storage_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_storage_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_external: null,\r\n};\r\n\r\n/** @hidden */\r\nexport class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {\r\n protected _attributesWGSL: string[];\r\n protected _attributesDeclWGSL: string[];\r\n protected _attributeNamesWGSL: string[];\r\n protected _varyingsWGSL: string[];\r\n protected _varyingsDeclWGSL: string[];\r\n protected _varyingNamesWGSL: string[];\r\n\r\n public shaderLanguage = ShaderLanguage.WGSL;\r\n public uniformRegexp = /uniform\\s+(\\w+)\\s*:\\s*(.+)\\s*;/;\r\n public textureRegexp = /var\\s+(\\w+)\\s*:\\s*((array<\\s*)?(texture_\\w+)\\s*(<\\s*(.+)\\s*>)?\\s*(,\\s*\\w+\\s*>\\s*)?);/;\r\n public noPrecision = true;\r\n\r\n protected _getArraySize(name: string, uniformType: string, preProcessors: { [key: string]: string }): [string, string, number] {\r\n let length = 0;\r\n\r\n const endArray = uniformType.lastIndexOf(\">\");\r\n if (uniformType.indexOf(\"array\") >= 0 && endArray > 0) {\r\n let startArray = endArray;\r\n while (startArray > 0 && uniformType.charAt(startArray) !== \" \" && uniformType.charAt(startArray) !== \",\") {\r\n startArray--;\r\n }\r\n const lengthInString = uniformType.substring(startArray + 1, endArray);\r\n length = +lengthInString;\r\n if (isNaN(length)) {\r\n length = +preProcessors[lengthInString.trim()];\r\n }\r\n while (startArray > 0 && (uniformType.charAt(startArray) === \" \" || uniformType.charAt(startArray) === \",\")) {\r\n startArray--;\r\n }\r\n uniformType = uniformType.substring(uniformType.indexOf(\"<\") + 1, startArray + 1);\r\n }\r\n\r\n return [name, uniformType, length];\r\n }\r\n\r\n public initializeShaders(processingContext: Nullable<ShaderProcessingContext>): void {\r\n this._webgpuProcessingContext = processingContext as WebGPUShaderProcessingContext;\r\n\r\n this._attributesWGSL = [];\r\n this._attributesDeclWGSL = [];\r\n this._attributeNamesWGSL = [];\r\n this._varyingsWGSL = [];\r\n this._varyingsDeclWGSL = [];\r\n this._varyingNamesWGSL = [];\r\n }\r\n\r\n public preProcessShaderCode(code: string): string {\r\n return (\r\n `struct ${WebGPUShaderProcessor.InternalsUBOName} {\\nyFactor__: f32;\\ntextureOutputHeight__: f32;\\n};\\nvar<uniform> ${internalsVarName} : ${WebGPUShaderProcessor.InternalsUBOName};\\n` +\r\n RemoveComments(code)\r\n );\r\n }\r\n\r\n public varyingProcessor(varying: string, isFragment: boolean, preProcessors: { [key: string]: string }) {\r\n const varyingRegex = /\\s*varying\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = varyingRegex.exec(varying);\r\n if (match !== null) {\r\n const varyingType = match[2];\r\n const name = match[1];\r\n let location: number;\r\n if (isFragment) {\r\n location = this._webgpuProcessingContext.availableVaryings[name];\r\n if (location === undefined) {\r\n Logger.Warn(`Invalid fragment shader: The varying named \"${name}\" is not declared in the vertex shader! This declaration will be ignored.`);\r\n }\r\n } else {\r\n location = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name, varyingType, preProcessors)[2]);\r\n this._webgpuProcessingContext.availableVaryings[name] = location;\r\n this._varyingsWGSL.push(`@location(${location}) ${name} : ${varyingType};`);\r\n this._varyingsDeclWGSL.push(`var<private> ${name} : ${varyingType};`);\r\n this._varyingNamesWGSL.push(name);\r\n }\r\n\r\n varying = \"\";\r\n }\r\n return varying;\r\n }\r\n\r\n public attributeProcessor(attribute: string, preProcessors: { [key: string]: string }) {\r\n const attribRegex = /\\s*attribute\\s+(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = attribRegex.exec(attribute);\r\n if (match !== null) {\r\n const attributeType = match[2];\r\n const name = match[1];\r\n const location = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name, attributeType, preProcessors)[2]);\r\n\r\n this._webgpuProcessingContext.availableAttributes[name] = location;\r\n this._webgpuProcessingContext.orderedAttributes[location] = name;\r\n\r\n this._attributesWGSL.push(`@location(${location}) ${name} : ${attributeType};`);\r\n this._attributesDeclWGSL.push(`var<private> ${name} : ${attributeType};`);\r\n this._attributeNamesWGSL.push(name);\r\n attribute = \"\";\r\n }\r\n return attribute;\r\n }\r\n\r\n public uniformProcessor(uniform: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.uniformRegexp.exec(uniform);\r\n if (match !== null) {\r\n const uniformType = match[2];\r\n const name = match[1];\r\n\r\n this._addUniformToLeftOverUBO(name, uniformType, preProcessors);\r\n\r\n uniform = \"\";\r\n }\r\n return uniform;\r\n }\r\n\r\n public textureProcessor(texture: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.textureRegexp.exec(texture);\r\n if (match !== null) {\r\n const name = match[1]; // name of the variable\r\n const type = match[2]; // texture_2d<f32> or array<texture_2d_array<f32>, 5> for eg\r\n const isArrayOfTexture = !!match[3];\r\n const textureFunc = match[4]; // texture_2d, texture_depth_2d, etc\r\n const isStorageTexture = textureFunc.indexOf(\"storage\") > 0;\r\n const componentType = match[6]; // f32 or i32 or u32 or undefined\r\n const storageTextureFormat = isStorageTexture ? (componentType.substring(0, componentType.indexOf(\",\")).trim() as GPUTextureFormat) : null;\r\n\r\n let arraySize = isArrayOfTexture ? this._getArraySize(name, type, preProcessors)[2] : 0;\r\n let textureInfo = this._webgpuProcessingContext.availableTextures[name];\r\n if (!textureInfo) {\r\n textureInfo = {\r\n isTextureArray: arraySize > 0,\r\n isStorageTexture,\r\n textures: [],\r\n sampleType: WebGPUConstants.TextureSampleType.Float,\r\n };\r\n arraySize = arraySize || 1;\r\n for (let i = 0; i < arraySize; ++i) {\r\n textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());\r\n }\r\n } else {\r\n arraySize = textureInfo.textures.length;\r\n }\r\n\r\n this._webgpuProcessingContext.availableTextures[name] = textureInfo;\r\n\r\n const isDepthTexture = textureFunc.indexOf(\"depth\") > 0;\r\n const textureDimension = gpuTextureViewDimensionByWebGPUTextureFunction[textureFunc];\r\n const sampleType = isDepthTexture\r\n ? WebGPUConstants.TextureSampleType.Depth\r\n : componentType === \"u32\"\r\n ? WebGPUConstants.TextureSampleType.Uint\r\n : componentType === \"i32\"\r\n ? WebGPUConstants.TextureSampleType.Sint\r\n : WebGPUConstants.TextureSampleType.Float;\r\n\r\n textureInfo.sampleType = sampleType;\r\n\r\n if (textureDimension === undefined) {\r\n throw `Can't get the texture dimension corresponding to the texture function \"${textureFunc}\"!`;\r\n }\r\n\r\n for (let i = 0; i < arraySize; ++i) {\r\n const { groupIndex, bindingIndex } = textureInfo.textures[i];\r\n\r\n if (i === 0) {\r\n texture = `@group(${groupIndex}) @binding(${bindingIndex}) ${texture}`;\r\n }\r\n\r\n this._addTextureBindingDescription(name, textureInfo, i, textureDimension, storageTextureFormat, !isFragment);\r\n }\r\n }\r\n\r\n return texture;\r\n }\r\n\r\n public postProcessor(code: string) {\r\n return code;\r\n }\r\n\r\n public finalizeShaders(vertexCode: string, fragmentCode: string): { vertexCode: string; fragmentCode: string } {\r\n const fragCoordCode =\r\n fragmentCode.indexOf(\"gl_FragCoord\") >= 0\r\n ? `\r\n if (internals.yFactor__ == 1.) {\r\n gl_FragCoord.y = internals.textureOutputHeight__ - gl_FragCoord.y;\r\n }\r\n `\r\n : \"\";\r\n\r\n // Add the group/binding info to the sampler declaration (var xxx: sampler|sampler_comparison)\r\n vertexCode = this._processSamplers(vertexCode, true);\r\n fragmentCode = this._processSamplers(fragmentCode, false);\r\n\r\n // Add the group/binding info to the uniform/storage buffer declarations (var<uniform> XXX:YYY or var<storage(,read_write|read)> XXX:YYY)\r\n vertexCode = this._processCustomBuffers(vertexCode, true);\r\n fragmentCode = this._processCustomBuffers(fragmentCode, false);\r\n\r\n // Builds the leftover UBOs.\r\n const leftOverUBO = this._buildLeftOverUBO();\r\n\r\n vertexCode = leftOverUBO + vertexCode;\r\n fragmentCode = leftOverUBO + fragmentCode;\r\n\r\n // Vertex code\r\n vertexCode = vertexCode.replace(/#define /g, \"//#define \");\r\n\r\n const varyingsDecl = this._varyingsDeclWGSL.join(\"\\n\") + \"\\n\";\r\n\r\n const vertexBuiltinDecl = `var<private> ${builtInName_vertex_index} : u32;\\nvar<private> ${builtInName_instance_index} : u32;\\nvar<private> ${builtInName_position} : vec4<f32>;\\n`;\r\n\r\n const vertexAttributesDecl = this._attributesDeclWGSL.join(\"\\n\") + \"\\n\";\r\n\r\n let vertexInputs = \"struct VertexInputs {\\n @builtin(vertex_index) vertexIndex : u32;\\n @builtin(instance_index) instanceIndex : u32;\\n\";\r\n if (this._attributesWGSL.length > 0) {\r\n vertexInputs += this._attributesWGSL.join(\"\\n\");\r\n }\r\n vertexInputs += \"\\n};\\n\";\r\n\r\n let vertexFragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>;\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n vertexFragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n vertexFragmentInputs += \"\\n};\\n\";\r\n\r\n vertexCode = vertexBuiltinDecl + vertexInputs + vertexAttributesDecl + vertexFragmentInputs + varyingsDecl + vertexCode;\r\n\r\n let vertexStartingCode = ` var output : FragmentInputs;\\n ${builtInName_vertex_index} = input.vertexIndex;\\n ${builtInName_instance_index} = input.instanceIndex;\\n`;\r\n\r\n for (let i = 0; i < this._attributeNamesWGSL.length; ++i) {\r\n const name = this._attributeNamesWGSL[i];\r\n vertexStartingCode += ` ${name} = input.${name};\\n`;\r\n }\r\n\r\n let vertexEndingCode = ` output.position = ${builtInName_position};\\n output.position.y = output.position.y * internals.yFactor__;\\n`;\r\n\r\n for (let i = 0; i < this._varyingNamesWGSL.length; ++i) {\r\n const name = this._varyingNamesWGSL[i];\r\n vertexEndingCode += ` output.${name} = ${name};\\n`;\r\n }\r\n\r\n vertexEndingCode += \" return output;\";\r\n\r\n vertexCode = this._injectStartingAndEndingCode(vertexCode, \"fn main\", vertexStartingCode, vertexEndingCode);\r\n\r\n // fragment code\r\n fragmentCode = fragmentCode.replace(/#define /g, \"//#define \");\r\n fragmentCode = fragmentCode.replace(/dpdy/g, \"(-internals.yFactor__)*dpdy\"); // will also handle dpdyCoarse and dpdyFine\r\n\r\n const fragmentBuiltinDecl = `var<private> ${builtInName_position_frag} : vec4<f32>;\\nvar<private> ${builtInName_front_facing} : bool;\\nvar<private> ${builtInName_FragColor} : vec4<f32>;\\nvar<private> ${builtInName_frag_depth} : f32;\\n`;\r\n\r\n let fragmentFragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>;\\n @builtin(front_facing) frontFacing : bool;\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n fragmentFragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n fragmentFragmentInputs += \"\\n};\\n\";\r\n\r\n let fragmentOutputs = \"struct FragmentOutputs {\\n @location(0) color : vec4<f32>;\\n\";\r\n\r\n let hasFragDepth = false;\r\n let idx = 0;\r\n while (!hasFragDepth) {\r\n idx = fragmentCode.indexOf(builtInName_frag_depth, idx);\r\n if (idx < 0) {\r\n break;\r\n }\r\n const saveIndex = idx;\r\n hasFragDepth = true;\r\n while (idx > 1 && fragmentCode.charAt(idx) !== \"\\n\") {\r\n if (fragmentCode.charAt(idx) === \"/\" && fragmentCode.charAt(idx - 1) === \"/\") {\r\n hasFragDepth = false;\r\n break;\r\n }\r\n idx--;\r\n }\r\n idx = saveIndex + builtInName_frag_depth.length;\r\n }\r\n\r\n if (hasFragDepth) {\r\n fragmentOutputs += \" @builtin(frag_depth) fragDepth: f32;\\n\";\r\n }\r\n\r\n fragmentOutputs += \"};\\n\";\r\n\r\n fragmentCode = fragmentBuiltinDecl + fragmentFragmentInputs + varyingsDecl + fragmentOutputs + fragmentCode;\r\n\r\n let fragmentStartingCode =\r\n ` var output : FragmentOutputs;\\n ${builtInName_position_frag} = input.position;\\n ${builtInName_front_facing} = input.frontFacing;\\n` + fragCoordCode;\r\n\r\n for (let i = 0; i < this._varyingNamesWGSL.length; ++i) {\r\n const name = this._varyingNamesWGSL[i];\r\n fragmentStartingCode += ` ${name} = input.${name};\\n`;\r\n }\r\n\r\n let fragmentEndingCode = ` output.color = ${builtInName_FragColor};\\n`;\r\n\r\n if (hasFragDepth) {\r\n fragmentEndingCode += ` output.fragDepth = ${builtInName_frag_depth};\\n`;\r\n }\r\n\r\n fragmentEndingCode += \" return output;\";\r\n\r\n fragmentCode = this._injectStartingAndEndingCode(fragmentCode, \"fn main\", fragmentStartingCode, fragmentEndingCode);\r\n\r\n this._collectBindingNames();\r\n this._preCreateBindGroupEntries();\r\n\r\n return { vertexCode, fragmentCode };\r\n }\r\n\r\n protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string {\r\n let ubo = `struct ${name} {\\n`;\r\n for (const leftOverUniform of this._webgpuProcessingContext.leftOverUniforms) {\r\n const type = leftOverUniform.type.replace(/^(.*?)(<.*>)?$/, \"$1\");\r\n const size = WebGPUShaderProcessor.UniformSizes[type];\r\n\r\n if (leftOverUniform.length > 0) {\r\n if (size <= 2) {\r\n ubo += ` @align(16) ${leftOverUniform.name} : @stride(16) array<${leftOverUniform.type}, ${leftOverUniform.length}>;\\n`;\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : array<${leftOverUniform.type}, ${leftOverUniform.length}>;\\n`;\r\n }\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : ${leftOverUniform.type};\\n`;\r\n }\r\n }\r\n ubo += \"};\\n\";\r\n\r\n ubo += `@group(${uniformBufferDescription.binding.groupIndex}) @binding(${uniformBufferDescription.binding.bindingIndex}) var<uniform> ${leftOverVarName} : ${name};\\n`;\r\n\r\n return ubo;\r\n }\r\n\r\n private _processSamplers(code: string, isVertex: boolean): string {\r\n const samplerRegexp = /var\\s+(\\w+Sampler)\\s*:\\s*(sampler|sampler_comparison)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = samplerRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const name = match[1]; // name of the variable\r\n const samplerType = match[2]; // sampler or sampler_comparison\r\n const textureName =\r\n name.indexOf(WebGPUShaderProcessor.AutoSamplerSuffix) === name.length - WebGPUShaderProcessor.AutoSamplerSuffix.length\r\n ? name.substring(0, name.indexOf(WebGPUShaderProcessor.AutoSamplerSuffix))\r\n : null;\r\n const samplerBindingType = samplerType === \"sampler_comparison\" ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;\r\n\r\n if (textureName) {\r\n const textureInfo = this._webgpuProcessingContext.availableTextures[textureName];\r\n if (textureInfo) {\r\n textureInfo.autoBindSampler = true;\r\n }\r\n }\r\n\r\n let samplerInfo = this._webgpuProcessingContext.availableSamplers[name];\r\n if (!samplerInfo) {\r\n samplerInfo = {\r\n binding: this._webgpuProcessingContext.getNextFreeUBOBinding(),\r\n type: samplerBindingType,\r\n };\r\n this._webgpuProcessingContext.availableSamplers[name] = samplerInfo;\r\n }\r\n\r\n this._addSamplerBindingDescription(name, samplerInfo, isVertex);\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${samplerInfo.binding.groupIndex}) @binding(${samplerInfo.binding.bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n samplerRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processCustomBuffers(code: string, isVertex: boolean): string {\r\n const instantiateBufferRegexp = /var<\\s*(uniform|storage)\\s*(,\\s*(read|read_write)\\s*)?>\\s+(\\S+)\\s*:\\s*(\\S+)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = instantiateBufferRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const type = match[1];\r\n const decoration = match[3];\r\n let name = match[4];\r\n const structName = match[5];\r\n\r\n let bufferInfo = this._webgpuProcessingContext.availableBuffers[name];\r\n if (!bufferInfo) {\r\n const knownUBO = type === \"uniform\" ? WebGPUShaderProcessingContext.KnownUBOs[structName] : null;\r\n\r\n let binding;\r\n if (knownUBO) {\r\n name = structName;\r\n binding = knownUBO.binding;\r\n if (binding.groupIndex === -1) {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n } else {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n\r\n bufferInfo = { binding };\r\n this._webgpuProcessingContext.availableBuffers[name] = bufferInfo;\r\n }\r\n\r\n this._addBufferBindingDescription(\r\n name,\r\n this._webgpuProcessingContext.availableBuffers[name],\r\n decoration === \"read_write\"\r\n ? WebGPUConstants.BufferBindingType.Storage\r\n : type === \"storage\"\r\n ? WebGPUConstants.BufferBindingType.ReadOnlyStorage\r\n : WebGPUConstants.BufferBindingType.Uniform,\r\n isVertex\r\n );\r\n\r\n const groupIndex = bufferInfo.binding.groupIndex;\r\n const bindingIndex = bufferInfo.binding.bindingIndex;\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${groupIndex}) @binding(${bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n instantiateBufferRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"webgpuShaderProcessorsWGSL.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGPU/webgpuShaderProcessorsWGSL.ts"],"names":[],"mappings":";AAIA,OAAO,EAAE,6BAA6B,EAAE,MAAM,iCAAiC,CAAC;AAChF,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AAEnE,OAAO,mDAAmD,CAAC;AAC3D,OAAO,8CAA8C,CAAC;AACtD,OAAO,kEAAkE,CAAC;AAC1E,OAAO,uDAAuD,CAAC;AAC/D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,+DAA+D,CAAC;AACvE,OAAO,kDAAkD,CAAC;AAC1D,OAAO,6DAA6D,CAAC;AACrE,OAAO,uDAAuD,CAAC;AAC/D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,gEAAgE,CAAC;AACxE,OAAO,2DAA2D,CAAC;AACnE,OAAO,sEAAsE,CAAC;AAC9E,OAAO,sDAAsD,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAEhE,IAAM,wBAAwB,GAAG,aAAa,CAAC;AAC/C,IAAM,0BAA0B,GAAG,eAAe,CAAC;AACnD,IAAM,oBAAoB,GAAG,aAAa,CAAC;AAE3C,IAAM,yBAAyB,GAAG,cAAc,CAAC;AACjD,IAAM,wBAAwB,GAAG,gBAAgB,CAAC;AAClD,IAAM,sBAAsB,GAAG,cAAc,CAAC;AAC9C,IAAM,qBAAqB,GAAG,cAAc,CAAC;AAE7C,IAAM,eAAe,GAAG,UAAU,CAAC;AACnC,IAAM,gBAAgB,GAAG,WAAW,CAAC;AAErC,IAAM,8CAA8C,GAAyD;IACzG,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IAC/D,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,YAAY,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IACvD,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IAClE,uBAAuB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACjE,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC1D,sBAAsB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACrE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IAC7D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IACxE,6BAA6B,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,gBAAgB,EAAE,IAAI;CACzB,CAAC;AAEF,cAAc;AACd;IAA+C,6CAAqB;IAApE;QAAA,qEAscC;QA7bU,oBAAc,GAAG,cAAc,CAAC,IAAI,CAAC;QACrC,mBAAa,GAAG,gCAAgC,CAAC;QACjD,mBAAa,GAAG,sFAAsF,CAAC;QACvG,iBAAW,GAAG,IAAI,CAAC;;IA0b9B,CAAC;IAxba,iDAAa,GAAvB,UAAwB,IAAY,EAAE,WAAmB,EAAE,aAAwC;QAC/F,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,IAAM,QAAQ,GAAG,WAAW,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QAC9C,IAAI,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;YACnD,IAAI,UAAU,GAAG,QAAQ,CAAC;YAC1B,OAAO,UAAU,GAAG,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE;gBACvG,UAAU,EAAE,CAAC;aAChB;YACD,IAAM,cAAc,GAAG,WAAW,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YACvE,MAAM,GAAG,CAAC,cAAc,CAAC;YACzB,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE;gBACf,MAAM,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC;aAClD;YACD,OAAO,UAAU,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE;gBACzG,UAAU,EAAE,CAAC;aAChB;YACD,WAAW,GAAG,WAAW,CAAC,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;SACrF;QAED,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAEM,qDAAiB,GAAxB,UAAyB,iBAAoD;QACzE,IAAI,CAAC,wBAAwB,GAAG,iBAAkD,CAAC;QAEnF,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;IACpC,CAAC;IAEM,wDAAoB,GAA3B,UAA4B,IAAY;QACpC,OAAO,CACH,iBAAU,qBAAqB,CAAC,gBAAgB,gFAAsE,gBAAgB,gBAAM,qBAAqB,CAAC,gBAAgB,QAAK;YACvL,cAAc,CAAC,IAAI,CAAC,CACvB,CAAC;IACN,CAAC;IAEM,oDAAgB,GAAvB,UAAwB,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAM,YAAY,GAAG,gEAAgE,CAAC;QACtF,IAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAI,UAAgB,CAAC;YACrB,IAAI,UAAU,EAAE;gBACZ,UAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,CAAC;gBACjE,IAAI,UAAQ,KAAK,SAAS,EAAE;oBACxB,MAAM,CAAC,IAAI,CAAC,uDAA+C,MAAI,+EAA2E,CAAC,CAAC;iBAC/I;aACJ;iBAAM;gBACH,UAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,sBAAsB,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,MAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtI,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,GAAG,UAAQ,CAAC;gBACjE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,oBAAa,UAAQ,eAAK,MAAI,gBAAM,WAAW,MAAG,CAAC,CAAC;gBAC5E,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAgB,MAAI,gBAAM,WAAW,MAAG,CAAC,CAAC;gBACtE,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,MAAI,CAAC,CAAC;aACrC;YAED,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,sDAAkB,GAAzB,UAA0B,SAAiB,EAAE,aAAwC;QACjF,IAAM,WAAW,GAAG,uCAAuC,CAAC;QAC5D,IAAM,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/B,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAM,UAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,wBAAwB,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,MAAI,EAAE,aAAa,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAElJ,IAAI,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,MAAI,CAAC,GAAG,UAAQ,CAAC;YACnE,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,UAAQ,CAAC,GAAG,MAAI,CAAC;YAEjE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,oBAAa,UAAQ,eAAK,MAAI,gBAAM,aAAa,MAAG,CAAC,CAAC;YAChF,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,uBAAgB,MAAI,gBAAM,aAAa,MAAG,CAAC,CAAC;YAC1E,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,MAAI,CAAC,CAAC;YACpC,SAAS,GAAG,EAAE,CAAC;SAClB;QACD,OAAO,SAAS,CAAC;IACrB,CAAC;IAEM,oDAAgB,GAAvB,UAAwB,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEtB,IAAI,CAAC,wBAAwB,CAAC,MAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;YAEhE,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,oDAAgB,GAAvB,UAAwB,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,IAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,4DAA4D;YACnF,IAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpC,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,oCAAoC;YAClE,IAAM,gBAAgB,GAAG,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;YAC5D,IAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,iCAAiC;YACjE,IAAM,oBAAoB,GAAG,gBAAgB,CAAC,CAAC,CAAE,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAuB,CAAC,CAAC,CAAC,IAAI,CAAC;YAE3I,IAAI,SAAS,GAAG,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,MAAI,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACxF,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,cAAc,EAAE,SAAS,GAAG,CAAC;oBAC7B,gBAAgB,kBAAA;oBAChB,QAAQ,EAAE,EAAE;oBACZ,UAAU,EAAE,eAAe,CAAC,iBAAiB,CAAC,KAAK;iBACtD,CAAC;gBACF,SAAS,GAAG,SAAS,IAAI,CAAC,CAAC;gBAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;oBAChC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC,CAAC;iBACpF;aACJ;iBAAM;gBACH,SAAS,GAAG,WAAW,CAAC,QAAQ,CAAC,MAAM,CAAC;aAC3C;YAED,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,GAAG,WAAW,CAAC;YAEpE,IAAM,cAAc,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;YACxD,IAAM,gBAAgB,GAAG,8CAA8C,CAAC,WAAW,CAAC,CAAC;YACrF,IAAM,UAAU,GAAG,cAAc;gBAC7B,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK;gBACzC,CAAC,CAAC,aAAa,KAAK,KAAK;oBACzB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;oBACxC,CAAC,CAAC,aAAa,KAAK,KAAK;wBACzB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;wBACxC,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK,CAAC;YAE9C,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;YAEpC,IAAI,gBAAgB,KAAK,SAAS,EAAE;gBAChC,MAAM,kFAA0E,WAAW,QAAI,CAAC;aACnG;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;gBAC1B,IAAA,KAA+B,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,EAApD,UAAU,gBAAA,EAAE,YAAY,kBAA4B,CAAC;gBAE7D,IAAI,CAAC,KAAK,CAAC,EAAE;oBACT,OAAO,GAAG,iBAAU,UAAU,wBAAc,YAAY,eAAK,OAAO,CAAE,CAAC;iBAC1E;gBAED,IAAI,CAAC,6BAA6B,CAAC,MAAI,EAAE,WAAW,EAAE,CAAC,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,CAAC,UAAU,CAAC,CAAC;aACjH;SACJ;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,iDAAa,GAApB,UAAqB,IAAY;QAC7B,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,mDAAe,GAAtB,UAAuB,UAAkB,EAAE,YAAoB;QAC3D,IAAM,aAAa,GACf,YAAY,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC;YACrC,CAAC,CAAC,6JAIT;YACO,CAAC,CAAC,EAAE,CAAC;QAEb,8FAA8F;QAC9F,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACrD,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE1D,yIAAyI;QACzI,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1D,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE/D,4BAA4B;QAC5B,IAAM,WAAW,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE7C,UAAU,GAAG,WAAW,GAAG,UAAU,CAAC;QACtC,YAAY,GAAG,WAAW,GAAG,YAAY,CAAC;QAE1C,cAAc;QACd,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC3D,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,CAAC,CAAC;QAE3D,IAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QAE9D,IAAM,iBAAiB,GAAG,uBAAgB,wBAAwB,mCAAyB,0BAA0B,mCAAyB,oBAAoB,oBAAiB,CAAC;QAEpL,IAAM,oBAAoB,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QAExE,IAAI,YAAY,GAAG,uHAAuH,CAAC;QAC3I,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,YAAY,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnD;QACD,YAAY,IAAI,QAAQ,CAAC;QAEzB,IAAI,oBAAoB,GAAG,uEAAuE,CAAC;QACnG,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,oBAAoB,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzD;QACD,oBAAoB,IAAI,QAAQ,CAAC;QAEjC,UAAU,GAAG,iBAAiB,GAAG,YAAY,GAAG,oBAAoB,GAAG,oBAAoB,GAAG,YAAY,GAAG,UAAU,CAAC;QAExH,IAAI,kBAAkB,GAAG,4CAAqC,wBAAwB,sCAA4B,0BAA0B,8BAA2B,CAAC;QAExK,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACtD,IAAM,MAAI,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;YACzC,kBAAkB,IAAI,YAAK,MAAI,sBAAY,MAAI,QAAK,CAAC;SACxD;QAED,IAAI,gBAAgB,GAAG,8BAAuB,oBAAoB,wEAAqE,CAAC;QAExI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACpD,IAAM,MAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YACvC,gBAAgB,IAAI,mBAAY,MAAI,gBAAM,MAAI,QAAK,CAAC;SACvD;QAED,gBAAgB,IAAI,kBAAkB,CAAC;QAEvC,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,EAAE,SAAS,EAAE,kBAAkB,EAAE,gBAAgB,CAAC,CAAC;QAE5G,gBAAgB;QAChB,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,OAAO,EAAE,6BAA6B,CAAC,CAAC,CAAC,2CAA2C;QAExH,IAAM,mBAAmB,GAAG,uBAAgB,yBAAyB,yCAA+B,wBAAwB,oCAA0B,qBAAqB,yCAA+B,sBAAsB,cAAW,CAAC;QAE5O,IAAI,sBAAsB,GAAG,qHAAqH,CAAC;QACnJ,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,sBAAsB,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC3D;QACD,sBAAsB,IAAI,QAAQ,CAAC;QAEnC,IAAI,eAAe,GAAG,+DAA+D,CAAC;QAEtF,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,OAAO,CAAC,YAAY,EAAE;YAClB,GAAG,GAAG,YAAY,CAAC,OAAO,CAAC,sBAAsB,EAAE,GAAG,CAAC,CAAC;YACxD,IAAI,GAAG,GAAG,CAAC,EAAE;gBACT,MAAM;aACT;YACD,IAAM,SAAS,GAAG,GAAG,CAAC;YACtB,YAAY,GAAG,IAAI,CAAC;YACpB,OAAO,GAAG,GAAG,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;gBACjD,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE;oBAC1E,YAAY,GAAG,KAAK,CAAC;oBACrB,MAAM;iBACT;gBACD,GAAG,EAAE,CAAC;aACT;YACD,GAAG,GAAG,SAAS,GAAG,sBAAsB,CAAC,MAAM,CAAC;SACnD;QAED,IAAI,YAAY,EAAE;YACd,eAAe,IAAI,0CAA0C,CAAC;SACjE;QAED,eAAe,IAAI,MAAM,CAAC;QAE1B,YAAY,GAAG,mBAAmB,GAAG,sBAAsB,GAAG,YAAY,GAAG,eAAe,GAAG,YAAY,CAAC;QAE5G,IAAI,oBAAoB,GACpB,6CAAsC,yBAAyB,mCAAyB,wBAAwB,4BAAyB,GAAG,aAAa,CAAC;QAE9J,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACpD,IAAM,MAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YACvC,oBAAoB,IAAI,YAAK,MAAI,sBAAY,MAAI,QAAK,CAAC;SAC1D;QAED,IAAI,kBAAkB,GAAG,2BAAoB,qBAAqB,QAAK,CAAC;QAExE,IAAI,YAAY,EAAE;YACd,kBAAkB,IAAI,+BAAwB,sBAAsB,QAAK,CAAC;SAC7E;QAED,kBAAkB,IAAI,kBAAkB,CAAC;QAEzC,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,EAAE,SAAS,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;QAEpH,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAElC,OAAO,EAAE,UAAU,YAAA,EAAE,YAAY,cAAA,EAAE,CAAC;IACxC,CAAC;IAES,4DAAwB,GAAlC,UAAmC,IAAY,EAAE,wBAAiD;QAC9F,IAAI,aAAa,GAAG,EAAE,CAAC;QACvB,IAAI,GAAG,GAAG,iBAAU,IAAI,SAAM,CAAC;QAC/B,KAA8B,UAA8C,EAA9C,KAAA,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAA9C,cAA8C,EAA9C,IAA8C,EAAE;YAAzE,IAAM,eAAe,SAAA;YACtB,IAAM,IAAI,GAAG,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAClE,IAAM,IAAI,GAAG,qBAAqB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YAEtD,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC5B,IAAI,IAAI,IAAI,CAAC,EAAE;oBACX,IAAM,gBAAgB,GAAG,UAAG,IAAI,cAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,iBAAc,CAAC;oBACpF,aAAa,IAAI,iBAAU,gBAAgB,gFAEjC,IAAI,6BACZ,CAAC;oBACH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;oBAEtD,GAAG,IAAI,sBAAe,eAAe,CAAC,IAAI,sBAAY,gBAAgB,eAAK,eAAe,CAAC,MAAM,SAAM,CAAC;iBAC3G;qBAAM;oBACH,GAAG,IAAI,WAAI,eAAe,CAAC,IAAI,sBAAY,eAAe,CAAC,IAAI,eAAK,eAAe,CAAC,MAAM,SAAM,CAAC;iBACpG;aACJ;iBAAM;gBACH,GAAG,IAAI,YAAK,eAAe,CAAC,IAAI,gBAAM,eAAe,CAAC,IAAI,QAAK,CAAC;aACnE;SACJ;QACD,GAAG,IAAI,MAAM,CAAC;QACd,GAAG,GAAG,UAAG,aAAa,eAAK,GAAG,CAAE,CAAC;QACjC,GAAG,IAAI,iBAAU,wBAAwB,CAAC,OAAO,CAAC,UAAU,wBAAc,wBAAwB,CAAC,OAAO,CAAC,YAAY,4BAAkB,eAAe,gBAAM,IAAI,QAAK,CAAC;QAExK,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,oDAAgB,GAAxB,UAAyB,IAAY,EAAE,QAAiB;QACpD,IAAM,aAAa,GAAG,6DAA6D,CAAC;QAEpF,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,IAAM,KAAK,GAAG,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,gCAAgC;YAC9D,IAAM,WAAW,GACb,MAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,KAAK,MAAI,CAAC,MAAM,GAAG,qBAAqB,CAAC,iBAAiB,CAAC,MAAM;gBAClH,CAAC,CAAC,MAAI,CAAC,SAAS,CAAC,CAAC,EAAE,MAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,CAAC;gBAC1E,CAAC,CAAC,IAAI,CAAC;YACf,IAAM,kBAAkB,GAAG,WAAW,KAAK,oBAAoB,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,SAAS,CAAC;YAE/J,IAAI,WAAW,EAAE;gBACb,IAAM,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBACjF,IAAI,WAAW,EAAE;oBACb,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;iBACtC;aACJ;YAED,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE;oBAC9D,IAAI,EAAE,kBAAkB;iBAC3B,CAAC;gBACF,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,GAAG,WAAW,CAAC;aACvE;YAED,IAAI,CAAC,6BAA6B,CAAC,MAAI,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAEhE,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,iBAAU,WAAW,CAAC,OAAO,CAAC,UAAU,wBAAc,WAAW,CAAC,OAAO,CAAC,YAAY,OAAI,CAAC;YAC9G,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,aAAa,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAChD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,yDAAqB,GAA7B,UAA8B,IAAY,EAAE,QAAiB;QACzD,IAAM,uBAAuB,GAAG,mFAAmF,CAAC;QAEpH,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,IAAM,KAAK,GAAG,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjD,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,IAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAI,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACpB,IAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,MAAI,CAAC,CAAC;YACtE,IAAI,CAAC,UAAU,EAAE;gBACb,IAAM,QAAQ,GAAG,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,6BAA6B,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;gBAEjG,IAAI,OAAO,SAAA,CAAC;gBACZ,IAAI,QAAQ,EAAE;oBACV,MAAI,GAAG,UAAU,CAAC;oBAClB,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;oBAC3B,IAAI,OAAO,CAAC,UAAU,KAAK,CAAC,CAAC,EAAE;wBAC3B,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;qBACnE;iBACJ;qBAAM;oBACH,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;iBACnE;gBAED,UAAU,GAAG,EAAE,OAAO,SAAA,EAAE,CAAC;gBACzB,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,MAAI,CAAC,GAAG,UAAU,CAAC;aACrE;YAED,IAAI,CAAC,4BAA4B,CAC7B,MAAI,EACJ,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,MAAI,CAAC,EACpD,UAAU,KAAK,YAAY;gBACvB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO;gBAC3C,CAAC,CAAC,IAAI,KAAK,SAAS;oBACpB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,eAAe;oBACnD,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO,EAC/C,QAAQ,CACX,CAAC;YAEF,IAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC;YACjD,IAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC;YAErD,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,iBAAU,UAAU,wBAAc,YAAY,OAAI,CAAC;YACtE,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,uBAAuB,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAC1D;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,gEAA4B,GAApC,UAAqC,IAAY;QAC7C,KAA+B,UAA0B,EAA1B,KAAA,IAAI,CAAC,qBAAqB,EAA1B,cAA0B,EAA1B,IAA0B,EAAE;YAAtD,IAAM,gBAAgB,SAAA;YACvB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,UAAG,gBAAgB,mBAAgB,EAAE,GAAG,CAAC,EAAE,UAAG,gBAAgB,YAAS,CAAC,CAAC;SAC3G;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,gCAAC;AAAD,CAAC,AAtcD,CAA+C,qBAAqB,GAscnE","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\nimport type { WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { WebGPUShaderProcessor } from \"./webgpuShaderProcessor\";\r\nimport { RemoveComments } from \"../../Misc/codeStringParsingTools\";\r\n\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimation\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragment\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/meshUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/sceneUboDeclaration\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\nconst builtInName_vertex_index = \"gl_VertexID\";\r\nconst builtInName_instance_index = \"gl_InstanceID\";\r\nconst builtInName_position = \"gl_Position\";\r\n\r\nconst builtInName_position_frag = \"gl_FragCoord\";\r\nconst builtInName_front_facing = \"gl_FrontFacing\";\r\nconst builtInName_frag_depth = \"gl_FragDepth\";\r\nconst builtInName_FragColor = \"gl_FragColor\";\r\n\r\nconst leftOverVarName = \"uniforms\";\r\nconst internalsVarName = \"internals\";\r\n\r\nconst gpuTextureViewDimensionByWebGPUTextureFunction: { [key: string]: Nullable<GPUTextureViewDimension> } = {\r\n texture_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_depth_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_depth_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_depth_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_storage_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_storage_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_external: null,\r\n};\r\n\r\n/** @hidden */\r\nexport class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {\r\n protected _attributesWGSL: string[];\r\n protected _attributesDeclWGSL: string[];\r\n protected _attributeNamesWGSL: string[];\r\n protected _varyingsWGSL: string[];\r\n protected _varyingsDeclWGSL: string[];\r\n protected _varyingNamesWGSL: string[];\r\n protected _stridedUniformArrays: string[];\r\n\r\n public shaderLanguage = ShaderLanguage.WGSL;\r\n public uniformRegexp = /uniform\\s+(\\w+)\\s*:\\s*(.+)\\s*;/;\r\n public textureRegexp = /var\\s+(\\w+)\\s*:\\s*((array<\\s*)?(texture_\\w+)\\s*(<\\s*(.+)\\s*>)?\\s*(,\\s*\\w+\\s*>\\s*)?);/;\r\n public noPrecision = true;\r\n\r\n protected _getArraySize(name: string, uniformType: string, preProcessors: { [key: string]: string }): [string, string, number] {\r\n let length = 0;\r\n\r\n const endArray = uniformType.lastIndexOf(\">\");\r\n if (uniformType.indexOf(\"array\") >= 0 && endArray > 0) {\r\n let startArray = endArray;\r\n while (startArray > 0 && uniformType.charAt(startArray) !== \" \" && uniformType.charAt(startArray) !== \",\") {\r\n startArray--;\r\n }\r\n const lengthInString = uniformType.substring(startArray + 1, endArray);\r\n length = +lengthInString;\r\n if (isNaN(length)) {\r\n length = +preProcessors[lengthInString.trim()];\r\n }\r\n while (startArray > 0 && (uniformType.charAt(startArray) === \" \" || uniformType.charAt(startArray) === \",\")) {\r\n startArray--;\r\n }\r\n uniformType = uniformType.substring(uniformType.indexOf(\"<\") + 1, startArray + 1);\r\n }\r\n\r\n return [name, uniformType, length];\r\n }\r\n\r\n public initializeShaders(processingContext: Nullable<ShaderProcessingContext>): void {\r\n this._webgpuProcessingContext = processingContext as WebGPUShaderProcessingContext;\r\n\r\n this._attributesWGSL = [];\r\n this._attributesDeclWGSL = [];\r\n this._attributeNamesWGSL = [];\r\n this._varyingsWGSL = [];\r\n this._varyingsDeclWGSL = [];\r\n this._varyingNamesWGSL = [];\r\n this._stridedUniformArrays = [];\r\n }\r\n\r\n public preProcessShaderCode(code: string): string {\r\n return (\r\n `struct ${WebGPUShaderProcessor.InternalsUBOName} {\\nyFactor__: f32,\\ntextureOutputHeight__: f32,\\n};\\nvar<uniform> ${internalsVarName} : ${WebGPUShaderProcessor.InternalsUBOName};\\n` +\r\n RemoveComments(code)\r\n );\r\n }\r\n\r\n public varyingProcessor(varying: string, isFragment: boolean, preProcessors: { [key: string]: string }) {\r\n const varyingRegex = /\\s*varying\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = varyingRegex.exec(varying);\r\n if (match !== null) {\r\n const varyingType = match[2];\r\n const name = match[1];\r\n let location: number;\r\n if (isFragment) {\r\n location = this._webgpuProcessingContext.availableVaryings[name];\r\n if (location === undefined) {\r\n Logger.Warn(`Invalid fragment shader: The varying named \"${name}\" is not declared in the vertex shader! This declaration will be ignored.`);\r\n }\r\n } else {\r\n location = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name, varyingType, preProcessors)[2]);\r\n this._webgpuProcessingContext.availableVaryings[name] = location;\r\n this._varyingsWGSL.push(`@location(${location}) ${name} : ${varyingType},`);\r\n this._varyingsDeclWGSL.push(`var<private> ${name} : ${varyingType};`);\r\n this._varyingNamesWGSL.push(name);\r\n }\r\n\r\n varying = \"\";\r\n }\r\n return varying;\r\n }\r\n\r\n public attributeProcessor(attribute: string, preProcessors: { [key: string]: string }) {\r\n const attribRegex = /\\s*attribute\\s+(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = attribRegex.exec(attribute);\r\n if (match !== null) {\r\n const attributeType = match[2];\r\n const name = match[1];\r\n const location = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name, attributeType, preProcessors)[2]);\r\n\r\n this._webgpuProcessingContext.availableAttributes[name] = location;\r\n this._webgpuProcessingContext.orderedAttributes[location] = name;\r\n\r\n this._attributesWGSL.push(`@location(${location}) ${name} : ${attributeType},`);\r\n this._attributesDeclWGSL.push(`var<private> ${name} : ${attributeType};`);\r\n this._attributeNamesWGSL.push(name);\r\n attribute = \"\";\r\n }\r\n return attribute;\r\n }\r\n\r\n public uniformProcessor(uniform: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.uniformRegexp.exec(uniform);\r\n if (match !== null) {\r\n const uniformType = match[2];\r\n const name = match[1];\r\n\r\n this._addUniformToLeftOverUBO(name, uniformType, preProcessors);\r\n\r\n uniform = \"\";\r\n }\r\n return uniform;\r\n }\r\n\r\n public textureProcessor(texture: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.textureRegexp.exec(texture);\r\n if (match !== null) {\r\n const name = match[1]; // name of the variable\r\n const type = match[2]; // texture_2d<f32> or array<texture_2d_array<f32>, 5> for eg\r\n const isArrayOfTexture = !!match[3];\r\n const textureFunc = match[4]; // texture_2d, texture_depth_2d, etc\r\n const isStorageTexture = textureFunc.indexOf(\"storage\") > 0;\r\n const componentType = match[6]; // f32 or i32 or u32 or undefined\r\n const storageTextureFormat = isStorageTexture ? (componentType.substring(0, componentType.indexOf(\",\")).trim() as GPUTextureFormat) : null;\r\n\r\n let arraySize = isArrayOfTexture ? this._getArraySize(name, type, preProcessors)[2] : 0;\r\n let textureInfo = this._webgpuProcessingContext.availableTextures[name];\r\n if (!textureInfo) {\r\n textureInfo = {\r\n isTextureArray: arraySize > 0,\r\n isStorageTexture,\r\n textures: [],\r\n sampleType: WebGPUConstants.TextureSampleType.Float,\r\n };\r\n arraySize = arraySize || 1;\r\n for (let i = 0; i < arraySize; ++i) {\r\n textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());\r\n }\r\n } else {\r\n arraySize = textureInfo.textures.length;\r\n }\r\n\r\n this._webgpuProcessingContext.availableTextures[name] = textureInfo;\r\n\r\n const isDepthTexture = textureFunc.indexOf(\"depth\") > 0;\r\n const textureDimension = gpuTextureViewDimensionByWebGPUTextureFunction[textureFunc];\r\n const sampleType = isDepthTexture\r\n ? WebGPUConstants.TextureSampleType.Depth\r\n : componentType === \"u32\"\r\n ? WebGPUConstants.TextureSampleType.Uint\r\n : componentType === \"i32\"\r\n ? WebGPUConstants.TextureSampleType.Sint\r\n : WebGPUConstants.TextureSampleType.Float;\r\n\r\n textureInfo.sampleType = sampleType;\r\n\r\n if (textureDimension === undefined) {\r\n throw `Can't get the texture dimension corresponding to the texture function \"${textureFunc}\"!`;\r\n }\r\n\r\n for (let i = 0; i < arraySize; ++i) {\r\n const { groupIndex, bindingIndex } = textureInfo.textures[i];\r\n\r\n if (i === 0) {\r\n texture = `@group(${groupIndex}) @binding(${bindingIndex}) ${texture}`;\r\n }\r\n\r\n this._addTextureBindingDescription(name, textureInfo, i, textureDimension, storageTextureFormat, !isFragment);\r\n }\r\n }\r\n\r\n return texture;\r\n }\r\n\r\n public postProcessor(code: string) {\r\n return code;\r\n }\r\n\r\n public finalizeShaders(vertexCode: string, fragmentCode: string): { vertexCode: string; fragmentCode: string } {\r\n const fragCoordCode =\r\n fragmentCode.indexOf(\"gl_FragCoord\") >= 0\r\n ? `\r\n if (internals.yFactor__ == 1.) {\r\n gl_FragCoord.y = internals.textureOutputHeight__ - gl_FragCoord.y;\r\n }\r\n `\r\n : \"\";\r\n\r\n // Add the group/binding info to the sampler declaration (var xxx: sampler|sampler_comparison)\r\n vertexCode = this._processSamplers(vertexCode, true);\r\n fragmentCode = this._processSamplers(fragmentCode, false);\r\n\r\n // Add the group/binding info to the uniform/storage buffer declarations (var<uniform> XXX:YYY or var<storage(,read_write|read)> XXX:YYY)\r\n vertexCode = this._processCustomBuffers(vertexCode, true);\r\n fragmentCode = this._processCustomBuffers(fragmentCode, false);\r\n\r\n // Builds the leftover UBOs.\r\n const leftOverUBO = this._buildLeftOverUBO();\r\n\r\n vertexCode = leftOverUBO + vertexCode;\r\n fragmentCode = leftOverUBO + fragmentCode;\r\n\r\n // Vertex code\r\n vertexCode = vertexCode.replace(/#define /g, \"//#define \");\r\n vertexCode = this._processStridedUniformArrays(vertexCode);\r\n\r\n const varyingsDecl = this._varyingsDeclWGSL.join(\"\\n\") + \"\\n\";\r\n\r\n const vertexBuiltinDecl = `var<private> ${builtInName_vertex_index} : u32;\\nvar<private> ${builtInName_instance_index} : u32;\\nvar<private> ${builtInName_position} : vec4<f32>;\\n`;\r\n\r\n const vertexAttributesDecl = this._attributesDeclWGSL.join(\"\\n\") + \"\\n\";\r\n\r\n let vertexInputs = \"struct VertexInputs {\\n @builtin(vertex_index) vertexIndex : u32,\\n @builtin(instance_index) instanceIndex : u32,\\n\";\r\n if (this._attributesWGSL.length > 0) {\r\n vertexInputs += this._attributesWGSL.join(\"\\n\");\r\n }\r\n vertexInputs += \"\\n};\\n\";\r\n\r\n let vertexFragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n vertexFragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n vertexFragmentInputs += \"\\n};\\n\";\r\n\r\n vertexCode = vertexBuiltinDecl + vertexInputs + vertexAttributesDecl + vertexFragmentInputs + varyingsDecl + vertexCode;\r\n\r\n let vertexStartingCode = ` var output : FragmentInputs;\\n ${builtInName_vertex_index} = input.vertexIndex;\\n ${builtInName_instance_index} = input.instanceIndex;\\n`;\r\n\r\n for (let i = 0; i < this._attributeNamesWGSL.length; ++i) {\r\n const name = this._attributeNamesWGSL[i];\r\n vertexStartingCode += ` ${name} = input.${name};\\n`;\r\n }\r\n\r\n let vertexEndingCode = ` output.position = ${builtInName_position};\\n output.position.y = output.position.y * internals.yFactor__;\\n`;\r\n\r\n for (let i = 0; i < this._varyingNamesWGSL.length; ++i) {\r\n const name = this._varyingNamesWGSL[i];\r\n vertexEndingCode += ` output.${name} = ${name};\\n`;\r\n }\r\n\r\n vertexEndingCode += \" return output;\";\r\n\r\n vertexCode = this._injectStartingAndEndingCode(vertexCode, \"fn main\", vertexStartingCode, vertexEndingCode);\r\n\r\n // fragment code\r\n fragmentCode = fragmentCode.replace(/#define /g, \"//#define \");\r\n fragmentCode = this._processStridedUniformArrays(fragmentCode);\r\n fragmentCode = fragmentCode.replace(/dpdy/g, \"(-internals.yFactor__)*dpdy\"); // will also handle dpdyCoarse and dpdyFine\r\n\r\n const fragmentBuiltinDecl = `var<private> ${builtInName_position_frag} : vec4<f32>;\\nvar<private> ${builtInName_front_facing} : bool;\\nvar<private> ${builtInName_FragColor} : vec4<f32>;\\nvar<private> ${builtInName_frag_depth} : f32;\\n`;\r\n\r\n let fragmentFragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n @builtin(front_facing) frontFacing : bool,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n fragmentFragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n fragmentFragmentInputs += \"\\n};\\n\";\r\n\r\n let fragmentOutputs = \"struct FragmentOutputs {\\n @location(0) color : vec4<f32>,\\n\";\r\n\r\n let hasFragDepth = false;\r\n let idx = 0;\r\n while (!hasFragDepth) {\r\n idx = fragmentCode.indexOf(builtInName_frag_depth, idx);\r\n if (idx < 0) {\r\n break;\r\n }\r\n const saveIndex = idx;\r\n hasFragDepth = true;\r\n while (idx > 1 && fragmentCode.charAt(idx) !== \"\\n\") {\r\n if (fragmentCode.charAt(idx) === \"/\" && fragmentCode.charAt(idx - 1) === \"/\") {\r\n hasFragDepth = false;\r\n break;\r\n }\r\n idx--;\r\n }\r\n idx = saveIndex + builtInName_frag_depth.length;\r\n }\r\n\r\n if (hasFragDepth) {\r\n fragmentOutputs += \" @builtin(frag_depth) fragDepth: f32;\\n\";\r\n }\r\n\r\n fragmentOutputs += \"};\\n\";\r\n\r\n fragmentCode = fragmentBuiltinDecl + fragmentFragmentInputs + varyingsDecl + fragmentOutputs + fragmentCode;\r\n\r\n let fragmentStartingCode =\r\n ` var output : FragmentOutputs;\\n ${builtInName_position_frag} = input.position;\\n ${builtInName_front_facing} = input.frontFacing;\\n` + fragCoordCode;\r\n\r\n for (let i = 0; i < this._varyingNamesWGSL.length; ++i) {\r\n const name = this._varyingNamesWGSL[i];\r\n fragmentStartingCode += ` ${name} = input.${name};\\n`;\r\n }\r\n\r\n let fragmentEndingCode = ` output.color = ${builtInName_FragColor};\\n`;\r\n\r\n if (hasFragDepth) {\r\n fragmentEndingCode += ` output.fragDepth = ${builtInName_frag_depth};\\n`;\r\n }\r\n\r\n fragmentEndingCode += \" return output;\";\r\n\r\n fragmentCode = this._injectStartingAndEndingCode(fragmentCode, \"fn main\", fragmentStartingCode, fragmentEndingCode);\r\n\r\n this._collectBindingNames();\r\n this._preCreateBindGroupEntries();\r\n\r\n return { vertexCode, fragmentCode };\r\n }\r\n\r\n protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string {\r\n let stridedArrays = \"\";\r\n let ubo = `struct ${name} {\\n`;\r\n for (const leftOverUniform of this._webgpuProcessingContext.leftOverUniforms) {\r\n const type = leftOverUniform.type.replace(/^(.*?)(<.*>)?$/, \"$1\");\r\n const size = WebGPUShaderProcessor.UniformSizes[type];\r\n\r\n if (leftOverUniform.length > 0) {\r\n if (size <= 2) {\r\n const stridedArrayType = `${name}_${this._stridedUniformArrays.length}_strided_arr`;\r\n stridedArrays += `struct ${stridedArrayType} {\r\n @size(16)\r\n el: ${type},\r\n }`;\r\n this._stridedUniformArrays.push(leftOverUniform.name);\r\n\r\n ubo += ` @align(16) ${leftOverUniform.name} : array<${stridedArrayType}, ${leftOverUniform.length}>,\\n`;\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : array<${leftOverUniform.type}, ${leftOverUniform.length}>,\\n`;\r\n }\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : ${leftOverUniform.type},\\n`;\r\n }\r\n }\r\n ubo += \"};\\n\";\r\n ubo = `${stridedArrays}\\n${ubo}`;\r\n ubo += `@group(${uniformBufferDescription.binding.groupIndex}) @binding(${uniformBufferDescription.binding.bindingIndex}) var<uniform> ${leftOverVarName} : ${name};\\n`;\r\n\r\n return ubo;\r\n }\r\n\r\n private _processSamplers(code: string, isVertex: boolean): string {\r\n const samplerRegexp = /var\\s+(\\w+Sampler)\\s*:\\s*(sampler|sampler_comparison)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = samplerRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const name = match[1]; // name of the variable\r\n const samplerType = match[2]; // sampler or sampler_comparison\r\n const textureName =\r\n name.indexOf(WebGPUShaderProcessor.AutoSamplerSuffix) === name.length - WebGPUShaderProcessor.AutoSamplerSuffix.length\r\n ? name.substring(0, name.indexOf(WebGPUShaderProcessor.AutoSamplerSuffix))\r\n : null;\r\n const samplerBindingType = samplerType === \"sampler_comparison\" ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;\r\n\r\n if (textureName) {\r\n const textureInfo = this._webgpuProcessingContext.availableTextures[textureName];\r\n if (textureInfo) {\r\n textureInfo.autoBindSampler = true;\r\n }\r\n }\r\n\r\n let samplerInfo = this._webgpuProcessingContext.availableSamplers[name];\r\n if (!samplerInfo) {\r\n samplerInfo = {\r\n binding: this._webgpuProcessingContext.getNextFreeUBOBinding(),\r\n type: samplerBindingType,\r\n };\r\n this._webgpuProcessingContext.availableSamplers[name] = samplerInfo;\r\n }\r\n\r\n this._addSamplerBindingDescription(name, samplerInfo, isVertex);\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${samplerInfo.binding.groupIndex}) @binding(${samplerInfo.binding.bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n samplerRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processCustomBuffers(code: string, isVertex: boolean): string {\r\n const instantiateBufferRegexp = /var<\\s*(uniform|storage)\\s*(,\\s*(read|read_write)\\s*)?>\\s+(\\S+)\\s*:\\s*(\\S+)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = instantiateBufferRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const type = match[1];\r\n const decoration = match[3];\r\n let name = match[4];\r\n const structName = match[5];\r\n\r\n let bufferInfo = this._webgpuProcessingContext.availableBuffers[name];\r\n if (!bufferInfo) {\r\n const knownUBO = type === \"uniform\" ? WebGPUShaderProcessingContext.KnownUBOs[structName] : null;\r\n\r\n let binding;\r\n if (knownUBO) {\r\n name = structName;\r\n binding = knownUBO.binding;\r\n if (binding.groupIndex === -1) {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n } else {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n\r\n bufferInfo = { binding };\r\n this._webgpuProcessingContext.availableBuffers[name] = bufferInfo;\r\n }\r\n\r\n this._addBufferBindingDescription(\r\n name,\r\n this._webgpuProcessingContext.availableBuffers[name],\r\n decoration === \"read_write\"\r\n ? WebGPUConstants.BufferBindingType.Storage\r\n : type === \"storage\"\r\n ? WebGPUConstants.BufferBindingType.ReadOnlyStorage\r\n : WebGPUConstants.BufferBindingType.Uniform,\r\n isVertex\r\n );\r\n\r\n const groupIndex = bufferInfo.binding.groupIndex;\r\n const bindingIndex = bufferInfo.binding.bindingIndex;\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${groupIndex}) @binding(${bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n instantiateBufferRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processStridedUniformArrays(code: string): string {\r\n for (const uniformArrayName of this._stridedUniformArrays) {\r\n code = code.replace(new RegExp(`${uniformArrayName}\\\\s*\\\\[(.*)\\\\]`, \"g\"), `${uniformArrayName}[$1].el`);\r\n }\r\n return code;\r\n }\r\n}\r\n"]}
|
package/Engines/engine.d.ts
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
import { Observable } from "../Misc/observable";
|
|
3
3
|
import type { Nullable } from "../types";
|
|
4
4
|
import type { Scene } from "../scene";
|
|
5
|
-
import
|
|
5
|
+
import { InternalTexture } from "../Materials/Textures/internalTexture";
|
|
6
6
|
import type { IOfflineProvider } from "../Offline/IOfflineProvider";
|
|
7
7
|
import type { ILoadingScreen } from "../Loading/loadingScreen";
|
|
8
8
|
import type { WebGLPipelineContext } from "./WebGL/webGLPipelineContext";
|
|
@@ -838,6 +838,12 @@ export declare class Engine extends ThinEngine {
|
|
|
838
838
|
*/
|
|
839
839
|
getDeltaTime(): number;
|
|
840
840
|
private _measureFps;
|
|
841
|
+
/**
|
|
842
|
+
* Wraps an external web gl texture in a Babylon texture.
|
|
843
|
+
* @param texture defines the external texture
|
|
844
|
+
* @returns the babylon internal texture
|
|
845
|
+
*/
|
|
846
|
+
wrapWebGLTexture(texture: WebGLTexture): InternalTexture;
|
|
841
847
|
/**
|
|
842
848
|
* @param texture
|
|
843
849
|
* @param image
|
package/Engines/engine.js
CHANGED
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { __extends } from "tslib";
|
|
2
2
|
import { Observable } from "../Misc/observable.js";
|
|
3
|
+
import { InternalTexture, InternalTextureSource } from "../Materials/Textures/internalTexture.js";
|
|
3
4
|
import { IsDocumentAvailable, IsWindowObjectExist } from "../Misc/domManagement.js";
|
|
4
5
|
import { EngineStore } from "./engineStore.js";
|
|
5
6
|
import { _WarnImport } from "../Misc/devTools.js";
|
|
@@ -9,6 +10,7 @@ import { PerformanceMonitor } from "../Misc/performanceMonitor.js";
|
|
|
9
10
|
import { PerfCounter } from "../Misc/perfCounter.js";
|
|
10
11
|
import { WebGLDataBuffer } from "../Meshes/WebGL/webGLDataBuffer.js";
|
|
11
12
|
import { Logger } from "../Misc/logger.js";
|
|
13
|
+
import { WebGLHardwareTexture } from "./WebGL/webGLHardwareTexture.js";
|
|
12
14
|
import "./Extensions/engine.alpha.js";
|
|
13
15
|
import "./Extensions/engine.readTexture.js";
|
|
14
16
|
import "./Extensions/engine.dynamicBuffer.js";
|
|
@@ -1241,6 +1243,18 @@ var Engine = /** @class */ (function (_super) {
|
|
|
1241
1243
|
this._fps = this._performanceMonitor.averageFPS;
|
|
1242
1244
|
this._deltaTime = this._performanceMonitor.instantaneousFrameTime || 0;
|
|
1243
1245
|
};
|
|
1246
|
+
/**
|
|
1247
|
+
* Wraps an external web gl texture in a Babylon texture.
|
|
1248
|
+
* @param texture defines the external texture
|
|
1249
|
+
* @returns the babylon internal texture
|
|
1250
|
+
*/
|
|
1251
|
+
Engine.prototype.wrapWebGLTexture = function (texture) {
|
|
1252
|
+
var hardwareTexture = new WebGLHardwareTexture(texture, this._gl);
|
|
1253
|
+
var internalTexture = new InternalTexture(this, InternalTextureSource.Unknown, true);
|
|
1254
|
+
internalTexture._hardwareTexture = hardwareTexture;
|
|
1255
|
+
internalTexture.isReady = true;
|
|
1256
|
+
return internalTexture;
|
|
1257
|
+
};
|
|
1244
1258
|
/**
|
|
1245
1259
|
* @param texture
|
|
1246
1260
|
* @param image
|