@babylonjs/core 5.0.0 → 5.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Collisions/collider.d.ts +4 -0
- package/Collisions/collider.js +9 -0
- package/Collisions/collider.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +2 -0
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +25 -10
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/nullEngine.d.ts +1 -0
- package/Engines/nullEngine.js +5 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/package.json +1 -1
package/Collisions/collider.d.ts
CHANGED
|
@@ -14,6 +14,10 @@ export declare class Collider {
|
|
|
14
14
|
* Define last collided mesh
|
|
15
15
|
*/
|
|
16
16
|
collidedMesh: Nullable<AbstractMesh>;
|
|
17
|
+
/**
|
|
18
|
+
* If true, it check for double sided faces and only returns 1 collision instead of 2
|
|
19
|
+
*/
|
|
20
|
+
static DoubleSidedCheck: boolean;
|
|
17
21
|
private _collisionPoint;
|
|
18
22
|
private _planeIntersectionPoint;
|
|
19
23
|
private _tempVector;
|
package/Collisions/collider.js
CHANGED
|
@@ -192,6 +192,11 @@ var Collider = /** @class */ (function () {
|
|
|
192
192
|
}
|
|
193
193
|
var signedDistToTrianglePlane = trianglePlane.signedDistanceTo(this._basePoint);
|
|
194
194
|
var normalDotVelocity = Vector3.Dot(trianglePlane.normal, this._velocity);
|
|
195
|
+
// if DoubleSidedCheck is false(default), a double sided face will be consided 2 times.
|
|
196
|
+
// if true, it discard the faces having normal not facing velocity
|
|
197
|
+
if (Collider.DoubleSidedCheck && normalDotVelocity > 0.0001) {
|
|
198
|
+
return;
|
|
199
|
+
}
|
|
195
200
|
if (normalDotVelocity == 0) {
|
|
196
201
|
if (Math.abs(signedDistToTrianglePlane) >= 1.0) {
|
|
197
202
|
return;
|
|
@@ -440,6 +445,10 @@ var Collider = /** @class */ (function () {
|
|
|
440
445
|
this._destinationPoint.subtractInPlace(this._slidePlaneNormal);
|
|
441
446
|
this._destinationPoint.subtractToRef(this.intersectionPoint, vel);
|
|
442
447
|
};
|
|
448
|
+
/**
|
|
449
|
+
* If true, it check for double sided faces and only returns 1 collision instead of 2
|
|
450
|
+
*/
|
|
451
|
+
Collider.DoubleSidedCheck = false;
|
|
443
452
|
return Collider;
|
|
444
453
|
}());
|
|
445
454
|
export { Collider };
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"collider.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Collisions/collider.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAE/C,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAE5C,IAAM,oBAAoB,GAAG,UAAC,MAAe,EAAE,MAAe,EAAE,YAAqB,EAAE,YAAoB;IACvG,IAAI,MAAM,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,YAAY,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,YAAY,CAAC,CAAC,GAAG,YAAY,GAAG,MAAM,CAAC,CAAC,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,MAAM,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,YAAY,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,YAAY,CAAC,CAAC,GAAG,YAAY,GAAG,MAAM,CAAC,CAAC,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,MAAM,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,YAAY,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,YAAY,CAAC,CAAC,GAAG,YAAY,GAAG,MAAM,CAAC,CAAC,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,IAAM,aAAa,GAAwF,CAAC;IACxG,IAAM,MAAM,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;IACzC,OAAO,UAAU,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,IAAY;QAC1D,MAAM,CAAC,IAAI,GAAG,CAAC,CAAC;QAChB,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;QACrB,IAAM,WAAW,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QACxC,IAAI,WAAW,GAAG,CAAC,EAAE;YACjB,OAAO,MAAM,CAAC;SACjB;QAED,IAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACrC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QAClC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QAElC,IAAI,EAAE,GAAG,EAAE,EAAE;YACT,IAAM,IAAI,GAAG,EAAE,CAAC;YAChB,EAAE,GAAG,EAAE,CAAC;YACR,EAAE,GAAG,IAAI,CAAC;SACb;QAED,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,IAAI,EAAE;YACrB,MAAM,CAAC,IAAI,GAAG,EAAE,CAAC;YACjB,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC;YACpB,OAAO,MAAM,CAAC;SACjB;QAED,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,IAAI,EAAE;YACrB,MAAM,CAAC,IAAI,GAAG,EAAE,CAAC;YACjB,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC;YACpB,OAAO,MAAM,CAAC;SACjB;QAED,OAAO,MAAM,CAAC;IAClB,CAAC,CAAC;AACN,CAAC,CAAC,EAAE,CAAC;AAEL,cAAc;AACd;IAAA;QACI,yGAAyG;QACzG,yDAAyD;QAejD,oBAAe,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACjC,4BAAuB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACzC,gBAAW,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC7B,iBAAY,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC9B,iBAAY,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC9B,iBAAY,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC9B,UAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACvB,kBAAa,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC/B,sBAAiB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACnC,sBAAiB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACnC,wBAAmB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAE7C,cAAc;QACP,YAAO,GAAG,OAAO,CAAC,GAAG,EAAE,CAAC;QAC/B,cAAc;QACP,WAAM,GAAG,CAAC,CAAC;QAMlB,cAAc;QACP,oBAAe,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAChC,mBAAc,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAChC,wBAAmB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAOrC,mBAAc,GAAG,CAAC,CAAC,CAAC;IAqahC,CAAC;IAjaG,sBAAW,mCAAa;aAAxB;YACI,OAAO,IAAI,CAAC,cAAc,CAAC;QAC/B,CAAC;aAED,UAAyB,IAAY;YACjC,IAAI,CAAC,cAAc,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,CAAC;;;OAJA;IASD,sBAAW,sCAAgB;QAH3B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC;;;OAAA;IAED,UAAU;IACV;;;;;OAKG;IACI,8BAAW,GAAlB,UAAmB,MAAe,EAAE,GAAY,EAAE,CAAS;QACvD,IAAI,CAAC,SAAS,GAAG,GAAG,CAAC;QACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,CAAC;QAC7D,IAAM,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACnD,IAAI,GAAG,KAAK,CAAC,IAAI,GAAG,KAAK,GAAG,EAAE;YAC1B,IAAI,CAAC,mBAAmB,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC;SACnE;aAAM;YACH,GAAG,CAAC,UAAU,CAAC,GAAG,GAAG,GAAG,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;SACvD;QACD,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QAEzB,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QACzD,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAErD,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC;QAEzD,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;IAChC,CAAC;IAED;;;;;;;OAOG;IACI,wCAAqB,GAA5B,UAA6B,KAAc,EAAE,EAAW,EAAE,EAAW,EAAE,EAAW,EAAE,CAAU;QAC1F,EAAE,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC1C,EAAE,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAE3C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3E,IAAI,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,GAAG,CAAC,EAAE;YACP,OAAO,KAAK,CAAC;SAChB;QAED,EAAE,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC5E,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,GAAG,CAAC,EAAE;YACP,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3E,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACtC,OAAO,CAAC,IAAI,CAAC,CAAC;IAClB,CAAC;IAED;;;;;;OAMG;IACI,kCAAe,GAAtB,UAAuB,YAAqB,EAAE,YAAoB,EAAE,MAAe,EAAE,MAAe;QAChG,IAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,EAAE,YAAY,CAAC,CAAC;QAEtE,IAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAErE,IAAI,QAAQ,GAAG,IAAI,CAAC,oBAAoB,GAAG,GAAG,GAAG,YAAY,EAAE;YAC3D,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,oBAAoB,GAAG,GAAG,CAAC,EAAE;YAC9F,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;;;OASG;IACI,gCAAa,GAApB,UAAqB,SAAiB,EAAE,kBAAgC,EAAE,EAAW,EAAE,EAAW,EAAE,EAAW,EAAE,WAAoB,EAAE,QAAsB;QACzJ,IAAI,EAAE,CAAC;QACP,IAAI,eAAe,GAAG,KAAK,CAAC;QAE5B,6CAA6C;QAC7C,IAAI,CAAC,kBAAkB,EAAE;YACrB,kBAAkB,GAAG,EAAE,CAAC;SAC3B;QAED,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,EAAE;YAChC,kBAAkB,CAAC,SAAS,CAAC,GAAG,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACtD,kBAAkB,CAAC,SAAS,CAAC,CAAC,cAAc,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;SAC5D;QAED,IAAM,aAAa,GAAG,kBAAkB,CAAC,SAAS,CAAC,CAAC;QAEpD,IAAI,CAAC,WAAW,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC,CAAC,EAAE;YAC7E,OAAO;SACV;QAED,IAAM,yBAAyB,GAAG,aAAa,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAClF,IAAM,iBAAiB,GAAG,OAAO,CAAC,GAAG,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAE5E,IAAI,iBAAiB,IAAI,CAAC,EAAE;YACxB,IAAI,IAAI,CAAC,GAAG,CAAC,yBAAyB,CAAC,IAAI,GAAG,EAAE;gBAC5C,OAAO;aACV;YACD,eAAe,GAAG,IAAI,CAAC;YACvB,EAAE,GAAG,CAAC,CAAC;SACV;aAAM;YACH,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,yBAAyB,CAAC,GAAG,iBAAiB,CAAC;YAC5D,IAAI,EAAE,GAAG,CAAC,GAAG,GAAG,yBAAyB,CAAC,GAAG,iBAAiB,CAAC;YAE/D,IAAI,EAAE,GAAG,EAAE,EAAE;gBACT,IAAM,IAAI,GAAG,EAAE,CAAC;gBAChB,EAAE,GAAG,EAAE,CAAC;gBACR,EAAE,GAAG,IAAI,CAAC;aACb;YAED,IAAI,EAAE,GAAG,GAAG,IAAI,EAAE,GAAG,GAAG,EAAE;gBACtB,OAAO;aACV;YAED,IAAI,EAAE,GAAG,CAAC,EAAE;gBACR,EAAE,GAAG,CAAC,CAAC;aACV;YACD,IAAI,EAAE,GAAG,GAAG,EAAE;gBACV,EAAE,GAAG,GAAG,CAAC;aACZ;SACJ;QAED,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7C,IAAI,KAAK,GAAG,KAAK,CAAC;QAClB,IAAI,CAAC,GAAG,GAAG,CAAC;QAEZ,IAAI,CAAC,eAAe,EAAE;YAClB,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;YAClF,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAChD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAE1D,IAAI,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,uBAAuB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,aAAa,CAAC,MAAM,CAAC,EAAE;gBAC5F,KAAK,GAAG,IAAI,CAAC;gBACb,CAAC,GAAG,EAAE,CAAC;gBACP,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;aAC/D;SACJ;QAED,IAAI,CAAC,KAAK,EAAE;YACR,IAAI,CAAC,GAAG,IAAI,CAAC,sBAAsB,CAAC;YAEpC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACpD,IAAI,CAAC,GAAG,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAC5D,IAAI,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,GAAG,GAAG,CAAC;YAE/C,IAAI,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC3C,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;gBACpB,KAAK,GAAG,IAAI,CAAC;gBACb,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;aACrC;YAED,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACpD,CAAC,GAAG,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACxD,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,GAAG,GAAG,CAAC;YAE3C,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;gBACpB,KAAK,GAAG,IAAI,CAAC;gBACb,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;aACrC;YAED,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACpD,CAAC,GAAG,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACxD,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,GAAG,GAAG,CAAC;YAE3C,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;gBACpB,KAAK,GAAG,IAAI,CAAC;gBACb,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;aACrC;YAED,EAAE,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YACjC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACtD,IAAI,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;YACnD,IAAI,eAAe,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAC9D,IAAI,mBAAmB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAEtE,CAAC,GAAG,iBAAiB,GAAG,CAAC,IAAI,CAAC,sBAAsB,GAAG,eAAe,GAAG,eAAe,CAAC;YACzF,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,aAAa,CAAC,GAAG,eAAe,GAAG,mBAAmB,CAAC,CAAC;YACtH,CAAC,GAAG,iBAAiB,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC,GAAG,mBAAmB,GAAG,mBAAmB,CAAC;YAE/G,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,IAAM,CAAC,GAAG,CAAC,eAAe,GAAG,UAAU,CAAC,IAAI,GAAG,mBAAmB,CAAC,GAAG,iBAAiB,CAAC;gBAExF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,EAAE;oBACtB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;oBACpB,KAAK,GAAG,IAAI,CAAC;oBACb,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;oBAC3B,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;iBACjD;aACJ;YAED,EAAE,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YACjC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACtD,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;YAC/C,eAAe,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAC1D,mBAAmB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAElE,CAAC,GAAG,iBAAiB,GAAG,CAAC,IAAI,CAAC,sBAAsB,GAAG,eAAe,GAAG,eAAe,CAAC;YACzF,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,aAAa,CAAC,GAAG,eAAe,GAAG,mBAAmB,CAAC,CAAC;YACtH,CAAC,GAAG,iBAAiB,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC,GAAG,mBAAmB,GAAG,mBAAmB,CAAC;YAC/G,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,IAAM,CAAC,GAAG,CAAC,eAAe,GAAG,UAAU,CAAC,IAAI,GAAG,mBAAmB,CAAC,GAAG,iBAAiB,CAAC;gBAExF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,EAAE;oBACtB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;oBACpB,KAAK,GAAG,IAAI,CAAC;oBACb,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;oBAC3B,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;iBACjD;aACJ;YAED,EAAE,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YACjC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACtD,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;YAC/C,eAAe,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAC1D,mBAAmB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAElE,CAAC,GAAG,iBAAiB,GAAG,CAAC,IAAI,CAAC,sBAAsB,GAAG,eAAe,GAAG,eAAe,CAAC;YACzF,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,aAAa,CAAC,GAAG,eAAe,GAAG,mBAAmB,CAAC,CAAC;YACtH,CAAC,GAAG,iBAAiB,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC,GAAG,mBAAmB,GAAG,mBAAmB,CAAC;YAE/G,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,IAAM,CAAC,GAAG,CAAC,eAAe,GAAG,UAAU,CAAC,IAAI,GAAG,mBAAmB,CAAC,GAAG,iBAAiB,CAAC;gBAExF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,EAAE;oBACtB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;oBACpB,KAAK,GAAG,IAAI,CAAC;oBACb,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;oBAC3B,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;iBACjD;aACJ;SACJ;QAED,IAAI,KAAK,EAAE;YACP,IAAM,sBAAsB,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,sBAAsB,CAAC;YAEnE,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,sBAAsB,GAAG,IAAI,CAAC,uBAAuB,EAAE;gBAC/E,4FAA4F;gBAC5F,2DAA2D;gBAC3D,4CAA4C;gBAC5C,IAAI,QAAQ,CAAC,iBAAiB,EAAE;oBAC5B,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;wBACzB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC;qBACzD;yBAAM;wBACH,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;qBACzD;oBACD,IAAI,CAAC,uBAAuB,GAAG,sBAAsB,CAAC;oBACtD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;oBAC1D,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;iBAC9B;gBACD,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC;aAChC;SACJ;IACL,CAAC;IAED;;;;;;;;;;;;OAYG;IACI,2BAAQ,GAAf,UACI,kBAAgC,EAChC,GAAc,EACd,OAAqB,EACrB,UAAkB,EAClB,QAAgB,EAChB,KAAa,EACb,WAAoB,EACpB,QAAsB,EACtB,eAAyB,EACzB,aAA8B;QAA9B,8BAAA,EAAA,qBAA8B;QAE9B,IAAI,aAAa,EAAE;YACf,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE;gBAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;oBACxC,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;oBAClB,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBACtB,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBAEtB,8DAA8D;oBAC9D,IAAI,CAAC,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE;wBACnB,SAAS;qBACZ;oBACD,6CAA6C;oBAC7C,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;wBACnC,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;qBAChF;yBAAM;wBACH,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;qBAChF;iBACJ;aACJ;iBAAM;gBACH,KAAK,IAAI,CAAC,GAAG,UAAU,EAAE,CAAC,GAAG,QAAQ,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;oBAC/C,IAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC1B,IAAM,MAAM,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC9B,IAAM,MAAM,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBAE9B,IAAI,MAAM,KAAK,UAAU,EAAE;wBACvB,CAAC,IAAI,CAAC,CAAC;wBACP,SAAS;qBACZ;oBAED,IAAM,EAAE,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC;oBACvB,IAAM,EAAE,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC;oBACvB,IAAM,EAAE,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC;oBAEvB,8DAA8D;oBAC9D,IAAI,CAAC,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE;wBACnB,SAAS;qBACZ;oBAED,6CAA6C;oBAC7C,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;wBACnC,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;qBAChF;yBAAM;wBACH,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;qBAChF;iBACJ;aACJ;SACJ;aAAM,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE;YACzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;gBACpC,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;gBAClB,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBACtB,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAEtB,IAAI,eAAe,EAAE;oBACjB,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;iBAChF;qBAAM;oBACH,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;iBAChF;aACJ;SACJ;aAAM;YACH,KAAK,IAAI,CAAC,GAAG,UAAU,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,IAAI,CAAC,EAAE;gBAC3C,IAAM,EAAE,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;gBACnC,IAAM,EAAE,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;gBACvC,IAAM,EAAE,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;gBAEvC,IAAI,eAAe,EAAE;oBACjB,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;iBAChF;qBAAM;oBACH,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;iBAChF;aACJ;SACJ;IACL,CAAC;IAED;;;;OAIG;IACI,+BAAY,GAAnB,UAAoB,GAAY,EAAE,GAAY;QAC1C,GAAG,CAAC,QAAQ,CAAC,GAAG,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC1C,GAAG,CAAC,YAAY,CAAC,IAAI,CAAC,gBAAgB,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC;QAEvD,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACnC,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAClE,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,CAAC;QACnC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAE3E,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACzC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAE5D,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,KAAK,CAAC,0CAA0C,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;QAC9J,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE/D,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,IAAI,CAAC,iBAAiB,EAAE,GAAG,CAAC,CAAC;IACtE,CAAC;IACL,eAAC;AAAD,CAAC,AArdD,IAqdC","sourcesContent":["import type { Nullable, IndicesArray } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Plane } from \"../Maths/math.plane\";\r\n\r\nconst intersectBoxAASphere = (boxMin: Vector3, boxMax: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean => {\r\n if (boxMin.x > sphereCenter.x + sphereRadius) {\r\n return false;\r\n }\r\n\r\n if (sphereCenter.x - sphereRadius > boxMax.x) {\r\n return false;\r\n }\r\n\r\n if (boxMin.y > sphereCenter.y + sphereRadius) {\r\n return false;\r\n }\r\n\r\n if (sphereCenter.y - sphereRadius > boxMax.y) {\r\n return false;\r\n }\r\n\r\n if (boxMin.z > sphereCenter.z + sphereRadius) {\r\n return false;\r\n }\r\n\r\n if (sphereCenter.z - sphereRadius > boxMax.z) {\r\n return false;\r\n }\r\n\r\n return true;\r\n};\r\n\r\nconst getLowestRoot: (a: number, b: number, c: number, maxR: number) => { root: number; found: boolean } = (function () {\r\n const result = { root: 0, found: false };\r\n return function (a: number, b: number, c: number, maxR: number) {\r\n result.root = 0;\r\n result.found = false;\r\n const determinant = b * b - 4.0 * a * c;\r\n if (determinant < 0) {\r\n return result;\r\n }\r\n\r\n const sqrtD = Math.sqrt(determinant);\r\n let r1 = (-b - sqrtD) / (2.0 * a);\r\n let r2 = (-b + sqrtD) / (2.0 * a);\r\n\r\n if (r1 > r2) {\r\n const temp = r2;\r\n r2 = r1;\r\n r1 = temp;\r\n }\r\n\r\n if (r1 > 0 && r1 < maxR) {\r\n result.root = r1;\r\n result.found = true;\r\n return result;\r\n }\r\n\r\n if (r2 > 0 && r2 < maxR) {\r\n result.root = r2;\r\n result.found = true;\r\n return result;\r\n }\r\n\r\n return result;\r\n };\r\n})();\r\n\r\n/** @hidden */\r\nexport class Collider {\r\n // Implementation of the \"Improved Collision detection and Response\" algorithm proposed by Kasper Fauerby\r\n // https://www.peroxide.dk/papers/collision/collision.pdf\r\n\r\n /** Define if a collision was found */\r\n public collisionFound: boolean;\r\n\r\n /**\r\n * Define last intersection point in local space\r\n */\r\n public intersectionPoint: Vector3;\r\n\r\n /**\r\n * Define last collided mesh\r\n */\r\n public collidedMesh: Nullable<AbstractMesh>;\r\n\r\n private _collisionPoint = Vector3.Zero();\r\n private _planeIntersectionPoint = Vector3.Zero();\r\n private _tempVector = Vector3.Zero();\r\n private _tempVector2 = Vector3.Zero();\r\n private _tempVector3 = Vector3.Zero();\r\n private _tempVector4 = Vector3.Zero();\r\n private _edge = Vector3.Zero();\r\n private _baseToVertex = Vector3.Zero();\r\n private _destinationPoint = Vector3.Zero();\r\n private _slidePlaneNormal = Vector3.Zero();\r\n private _displacementVector = Vector3.Zero();\r\n\r\n /** @hidden */\r\n public _radius = Vector3.One();\r\n /** @hidden */\r\n public _retry = 0;\r\n private _velocity: Vector3;\r\n private _basePoint: Vector3;\r\n private _epsilon: number;\r\n /** @hidden */\r\n public _velocityWorldLength: number;\r\n /** @hidden */\r\n public _basePointWorld = Vector3.Zero();\r\n private _velocityWorld = Vector3.Zero();\r\n private _normalizedVelocity = Vector3.Zero();\r\n /** @hidden */\r\n public _initialVelocity: Vector3;\r\n /** @hidden */\r\n public _initialPosition: Vector3;\r\n private _nearestDistance: number;\r\n\r\n private _collisionMask = -1;\r\n private _velocitySquaredLength: number;\r\n private _nearestDistanceSquared: number;\r\n\r\n public get collisionMask(): number {\r\n return this._collisionMask;\r\n }\r\n\r\n public set collisionMask(mask: number) {\r\n this._collisionMask = !isNaN(mask) ? mask : -1;\r\n }\r\n\r\n /**\r\n * Gets the plane normal used to compute the sliding response (in local space)\r\n */\r\n public get slidePlaneNormal(): Vector3 {\r\n return this._slidePlaneNormal;\r\n }\r\n\r\n // Methods\r\n /**\r\n * @param source\r\n * @param dir\r\n * @param e\r\n * @hidden\r\n */\r\n public _initialize(source: Vector3, dir: Vector3, e: number): void {\r\n this._velocity = dir;\r\n this._velocitySquaredLength = this._velocity.lengthSquared();\r\n const len = Math.sqrt(this._velocitySquaredLength);\r\n if (len === 0 || len === 1.0) {\r\n this._normalizedVelocity.copyFromFloats(dir._x, dir._y, dir._z);\r\n } else {\r\n dir.scaleToRef(1.0 / len, this._normalizedVelocity);\r\n }\r\n this._basePoint = source;\r\n\r\n source.multiplyToRef(this._radius, this._basePointWorld);\r\n dir.multiplyToRef(this._radius, this._velocityWorld);\r\n\r\n this._velocityWorldLength = this._velocityWorld.length();\r\n\r\n this._epsilon = e;\r\n this.collisionFound = false;\r\n }\r\n\r\n /**\r\n * @param point\r\n * @param pa\r\n * @param pb\r\n * @param pc\r\n * @param n\r\n * @hidden\r\n */\r\n public _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean {\r\n pa.subtractToRef(point, this._tempVector);\r\n pb.subtractToRef(point, this._tempVector2);\r\n\r\n Vector3.CrossToRef(this._tempVector, this._tempVector2, this._tempVector4);\r\n let d = Vector3.Dot(this._tempVector4, n);\r\n if (d < 0) {\r\n return false;\r\n }\r\n\r\n pc.subtractToRef(point, this._tempVector3);\r\n Vector3.CrossToRef(this._tempVector2, this._tempVector3, this._tempVector4);\r\n d = Vector3.Dot(this._tempVector4, n);\r\n if (d < 0) {\r\n return false;\r\n }\r\n\r\n Vector3.CrossToRef(this._tempVector3, this._tempVector, this._tempVector4);\r\n d = Vector3.Dot(this._tempVector4, n);\r\n return d >= 0;\r\n }\r\n\r\n /**\r\n * @param sphereCenter\r\n * @param sphereRadius\r\n * @param vecMin\r\n * @param vecMax\r\n * @hidden\r\n */\r\n public _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean {\r\n const distance = Vector3.Distance(this._basePointWorld, sphereCenter);\r\n\r\n const max = Math.max(this._radius.x, this._radius.y, this._radius.z);\r\n\r\n if (distance > this._velocityWorldLength + max + sphereRadius) {\r\n return false;\r\n }\r\n\r\n if (!intersectBoxAASphere(vecMin, vecMax, this._basePointWorld, this._velocityWorldLength + max)) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @param faceIndex\r\n * @param trianglePlaneArray\r\n * @param p1\r\n * @param p2\r\n * @param p3\r\n * @param hasMaterial\r\n * @param hostMesh\r\n * @hidden\r\n */\r\n public _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean, hostMesh: AbstractMesh): void {\r\n let t0;\r\n let embeddedInPlane = false;\r\n\r\n //defensive programming, actually not needed.\r\n if (!trianglePlaneArray) {\r\n trianglePlaneArray = [];\r\n }\r\n\r\n if (!trianglePlaneArray[faceIndex]) {\r\n trianglePlaneArray[faceIndex] = new Plane(0, 0, 0, 0);\r\n trianglePlaneArray[faceIndex].copyFromPoints(p1, p2, p3);\r\n }\r\n\r\n const trianglePlane = trianglePlaneArray[faceIndex];\r\n\r\n if (!hasMaterial && !trianglePlane.isFrontFacingTo(this._normalizedVelocity, 0)) {\r\n return;\r\n }\r\n\r\n const signedDistToTrianglePlane = trianglePlane.signedDistanceTo(this._basePoint);\r\n const normalDotVelocity = Vector3.Dot(trianglePlane.normal, this._velocity);\r\n\r\n if (normalDotVelocity == 0) {\r\n if (Math.abs(signedDistToTrianglePlane) >= 1.0) {\r\n return;\r\n }\r\n embeddedInPlane = true;\r\n t0 = 0;\r\n } else {\r\n t0 = (-1.0 - signedDistToTrianglePlane) / normalDotVelocity;\r\n let t1 = (1.0 - signedDistToTrianglePlane) / normalDotVelocity;\r\n\r\n if (t0 > t1) {\r\n const temp = t1;\r\n t1 = t0;\r\n t0 = temp;\r\n }\r\n\r\n if (t0 > 1.0 || t1 < 0.0) {\r\n return;\r\n }\r\n\r\n if (t0 < 0) {\r\n t0 = 0;\r\n }\r\n if (t0 > 1.0) {\r\n t0 = 1.0;\r\n }\r\n }\r\n\r\n this._collisionPoint.copyFromFloats(0, 0, 0);\r\n\r\n let found = false;\r\n let t = 1.0;\r\n\r\n if (!embeddedInPlane) {\r\n this._basePoint.subtractToRef(trianglePlane.normal, this._planeIntersectionPoint);\r\n this._velocity.scaleToRef(t0, this._tempVector);\r\n this._planeIntersectionPoint.addInPlace(this._tempVector);\r\n\r\n if (this._checkPointInTriangle(this._planeIntersectionPoint, p1, p2, p3, trianglePlane.normal)) {\r\n found = true;\r\n t = t0;\r\n this._collisionPoint.copyFrom(this._planeIntersectionPoint);\r\n }\r\n }\r\n\r\n if (!found) {\r\n let a = this._velocitySquaredLength;\r\n\r\n this._basePoint.subtractToRef(p1, this._tempVector);\r\n let b = 2.0 * Vector3.Dot(this._velocity, this._tempVector);\r\n let c = this._tempVector.lengthSquared() - 1.0;\r\n\r\n let lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._collisionPoint.copyFrom(p1);\r\n }\r\n\r\n this._basePoint.subtractToRef(p2, this._tempVector);\r\n b = 2.0 * Vector3.Dot(this._velocity, this._tempVector);\r\n c = this._tempVector.lengthSquared() - 1.0;\r\n\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._collisionPoint.copyFrom(p2);\r\n }\r\n\r\n this._basePoint.subtractToRef(p3, this._tempVector);\r\n b = 2.0 * Vector3.Dot(this._velocity, this._tempVector);\r\n c = this._tempVector.lengthSquared() - 1.0;\r\n\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._collisionPoint.copyFrom(p3);\r\n }\r\n\r\n p2.subtractToRef(p1, this._edge);\r\n p1.subtractToRef(this._basePoint, this._baseToVertex);\r\n let edgeSquaredLength = this._edge.lengthSquared();\r\n let edgeDotVelocity = Vector3.Dot(this._edge, this._velocity);\r\n let edgeDotBaseToVertex = Vector3.Dot(this._edge, this._baseToVertex);\r\n\r\n a = edgeSquaredLength * -this._velocitySquaredLength + edgeDotVelocity * edgeDotVelocity;\r\n b = 2 * (edgeSquaredLength * Vector3.Dot(this._velocity, this._baseToVertex) - edgeDotVelocity * edgeDotBaseToVertex);\r\n c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;\r\n\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n const f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;\r\n\r\n if (f >= 0.0 && f <= 1.0) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._edge.scaleInPlace(f);\r\n p1.addToRef(this._edge, this._collisionPoint);\r\n }\r\n }\r\n\r\n p3.subtractToRef(p2, this._edge);\r\n p2.subtractToRef(this._basePoint, this._baseToVertex);\r\n edgeSquaredLength = this._edge.lengthSquared();\r\n edgeDotVelocity = Vector3.Dot(this._edge, this._velocity);\r\n edgeDotBaseToVertex = Vector3.Dot(this._edge, this._baseToVertex);\r\n\r\n a = edgeSquaredLength * -this._velocitySquaredLength + edgeDotVelocity * edgeDotVelocity;\r\n b = 2 * (edgeSquaredLength * Vector3.Dot(this._velocity, this._baseToVertex) - edgeDotVelocity * edgeDotBaseToVertex);\r\n c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n const f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;\r\n\r\n if (f >= 0.0 && f <= 1.0) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._edge.scaleInPlace(f);\r\n p2.addToRef(this._edge, this._collisionPoint);\r\n }\r\n }\r\n\r\n p1.subtractToRef(p3, this._edge);\r\n p3.subtractToRef(this._basePoint, this._baseToVertex);\r\n edgeSquaredLength = this._edge.lengthSquared();\r\n edgeDotVelocity = Vector3.Dot(this._edge, this._velocity);\r\n edgeDotBaseToVertex = Vector3.Dot(this._edge, this._baseToVertex);\r\n\r\n a = edgeSquaredLength * -this._velocitySquaredLength + edgeDotVelocity * edgeDotVelocity;\r\n b = 2 * (edgeSquaredLength * Vector3.Dot(this._velocity, this._baseToVertex) - edgeDotVelocity * edgeDotBaseToVertex);\r\n c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;\r\n\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n const f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;\r\n\r\n if (f >= 0.0 && f <= 1.0) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._edge.scaleInPlace(f);\r\n p3.addToRef(this._edge, this._collisionPoint);\r\n }\r\n }\r\n }\r\n\r\n if (found) {\r\n const distToCollisionSquared = t * t * this._velocitySquaredLength;\r\n\r\n if (!this.collisionFound || distToCollisionSquared < this._nearestDistanceSquared) {\r\n // if collisionResponse is false, collision is not found but the collidedMesh is set anyway.\r\n // onCollide observable are triggered if collideMesh is set\r\n // this allow trigger volumes to be created.\r\n if (hostMesh.collisionResponse) {\r\n if (!this.intersectionPoint) {\r\n this.intersectionPoint = this._collisionPoint.clone();\r\n } else {\r\n this.intersectionPoint.copyFrom(this._collisionPoint);\r\n }\r\n this._nearestDistanceSquared = distToCollisionSquared;\r\n this._nearestDistance = Math.sqrt(distToCollisionSquared);\r\n this.collisionFound = true;\r\n }\r\n this.collidedMesh = hostMesh;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @param trianglePlaneArray\r\n * @param pts\r\n * @param indices\r\n * @param indexStart\r\n * @param indexEnd\r\n * @param decal\r\n * @param hasMaterial\r\n * @param hostMesh\r\n * @param invertTriangles\r\n * @param triangleStrip\r\n * @hidden\r\n */\r\n public _collide(\r\n trianglePlaneArray: Array<Plane>,\r\n pts: Vector3[],\r\n indices: IndicesArray,\r\n indexStart: number,\r\n indexEnd: number,\r\n decal: number,\r\n hasMaterial: boolean,\r\n hostMesh: AbstractMesh,\r\n invertTriangles?: boolean,\r\n triangleStrip: boolean = false\r\n ): void {\r\n if (triangleStrip) {\r\n if (!indices || indices.length === 0) {\r\n for (let i = 0; i < pts.length - 2; i += 1) {\r\n const p1 = pts[i];\r\n const p2 = pts[i + 1];\r\n const p3 = pts[i + 2];\r\n\r\n // stay defensive and don't check against undefined positions.\r\n if (!p1 || !p2 || !p3) {\r\n continue;\r\n }\r\n // Handles strip faces one on two is reversed\r\n if ((invertTriangles ? 1 : 0) ^ i % 2) {\r\n this._testTriangle(i, trianglePlaneArray, p1, p2, p3, hasMaterial, hostMesh);\r\n } else {\r\n this._testTriangle(i, trianglePlaneArray, p2, p1, p3, hasMaterial, hostMesh);\r\n }\r\n }\r\n } else {\r\n for (let i = indexStart; i < indexEnd - 2; i += 1) {\r\n const indexA = indices[i];\r\n const indexB = indices[i + 1];\r\n const indexC = indices[i + 2];\r\n\r\n if (indexC === 0xffffffff) {\r\n i += 2;\r\n continue;\r\n }\r\n\r\n const p1 = pts[indexA];\r\n const p2 = pts[indexB];\r\n const p3 = pts[indexC];\r\n\r\n // stay defensive and don't check against undefined positions.\r\n if (!p1 || !p2 || !p3) {\r\n continue;\r\n }\r\n\r\n // Handles strip faces one on two is reversed\r\n if ((invertTriangles ? 1 : 0) ^ i % 2) {\r\n this._testTriangle(i, trianglePlaneArray, p1, p2, p3, hasMaterial, hostMesh);\r\n } else {\r\n this._testTriangle(i, trianglePlaneArray, p2, p1, p3, hasMaterial, hostMesh);\r\n }\r\n }\r\n }\r\n } else if (!indices || indices.length === 0) {\r\n for (let i = 0; i < pts.length; i += 3) {\r\n const p1 = pts[i];\r\n const p2 = pts[i + 1];\r\n const p3 = pts[i + 2];\r\n\r\n if (invertTriangles) {\r\n this._testTriangle(i, trianglePlaneArray, p1, p2, p3, hasMaterial, hostMesh);\r\n } else {\r\n this._testTriangle(i, trianglePlaneArray, p3, p2, p1, hasMaterial, hostMesh);\r\n }\r\n }\r\n } else {\r\n for (let i = indexStart; i < indexEnd; i += 3) {\r\n const p1 = pts[indices[i] - decal];\r\n const p2 = pts[indices[i + 1] - decal];\r\n const p3 = pts[indices[i + 2] - decal];\r\n\r\n if (invertTriangles) {\r\n this._testTriangle(i, trianglePlaneArray, p1, p2, p3, hasMaterial, hostMesh);\r\n } else {\r\n this._testTriangle(i, trianglePlaneArray, p3, p2, p1, hasMaterial, hostMesh);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @param pos\r\n * @param vel\r\n * @hidden\r\n */\r\n public _getResponse(pos: Vector3, vel: Vector3): void {\r\n pos.addToRef(vel, this._destinationPoint);\r\n vel.scaleInPlace(this._nearestDistance / vel.length());\r\n\r\n this._basePoint.addToRef(vel, pos);\r\n pos.subtractToRef(this.intersectionPoint, this._slidePlaneNormal);\r\n this._slidePlaneNormal.normalize();\r\n this._slidePlaneNormal.scaleToRef(this._epsilon, this._displacementVector);\r\n\r\n pos.addInPlace(this._displacementVector);\r\n this.intersectionPoint.addInPlace(this._displacementVector);\r\n\r\n this._slidePlaneNormal.scaleInPlace(Plane.SignedDistanceToPlaneFromPositionAndNormal(this.intersectionPoint, this._slidePlaneNormal, this._destinationPoint));\r\n this._destinationPoint.subtractInPlace(this._slidePlaneNormal);\r\n\r\n this._destinationPoint.subtractToRef(this.intersectionPoint, vel);\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"collider.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Collisions/collider.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAE/C,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAE5C,IAAM,oBAAoB,GAAG,UAAC,MAAe,EAAE,MAAe,EAAE,YAAqB,EAAE,YAAoB;IACvG,IAAI,MAAM,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,YAAY,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,YAAY,CAAC,CAAC,GAAG,YAAY,GAAG,MAAM,CAAC,CAAC,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,MAAM,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,YAAY,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,YAAY,CAAC,CAAC,GAAG,YAAY,GAAG,MAAM,CAAC,CAAC,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,MAAM,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,YAAY,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,YAAY,CAAC,CAAC,GAAG,YAAY,GAAG,MAAM,CAAC,CAAC,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,IAAM,aAAa,GAAwF,CAAC;IACxG,IAAM,MAAM,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;IACzC,OAAO,UAAU,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,IAAY;QAC1D,MAAM,CAAC,IAAI,GAAG,CAAC,CAAC;QAChB,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;QACrB,IAAM,WAAW,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QACxC,IAAI,WAAW,GAAG,CAAC,EAAE;YACjB,OAAO,MAAM,CAAC;SACjB;QAED,IAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACrC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QAClC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QAElC,IAAI,EAAE,GAAG,EAAE,EAAE;YACT,IAAM,IAAI,GAAG,EAAE,CAAC;YAChB,EAAE,GAAG,EAAE,CAAC;YACR,EAAE,GAAG,IAAI,CAAC;SACb;QAED,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,IAAI,EAAE;YACrB,MAAM,CAAC,IAAI,GAAG,EAAE,CAAC;YACjB,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC;YACpB,OAAO,MAAM,CAAC;SACjB;QAED,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,IAAI,EAAE;YACrB,MAAM,CAAC,IAAI,GAAG,EAAE,CAAC;YACjB,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC;YACpB,OAAO,MAAM,CAAC;SACjB;QAED,OAAO,MAAM,CAAC;IAClB,CAAC,CAAC;AACN,CAAC,CAAC,EAAE,CAAC;AAEL,cAAc;AACd;IAAA;QACI,yGAAyG;QACzG,yDAAyD;QAoBjD,oBAAe,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACjC,4BAAuB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACzC,gBAAW,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC7B,iBAAY,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC9B,iBAAY,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC9B,iBAAY,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC9B,UAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACvB,kBAAa,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC/B,sBAAiB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACnC,sBAAiB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACnC,wBAAmB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAE7C,cAAc;QACP,YAAO,GAAG,OAAO,CAAC,GAAG,EAAE,CAAC;QAC/B,cAAc;QACP,WAAM,GAAG,CAAC,CAAC;QAMlB,cAAc;QACP,oBAAe,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAChC,mBAAc,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAChC,wBAAmB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAOrC,mBAAc,GAAG,CAAC,CAAC,CAAC;IA2ahC,CAAC;IAvaG,sBAAW,mCAAa;aAAxB;YACI,OAAO,IAAI,CAAC,cAAc,CAAC;QAC/B,CAAC;aAED,UAAyB,IAAY;YACjC,IAAI,CAAC,cAAc,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,CAAC;;;OAJA;IASD,sBAAW,sCAAgB;QAH3B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC;;;OAAA;IAED,UAAU;IACV;;;;;OAKG;IACI,8BAAW,GAAlB,UAAmB,MAAe,EAAE,GAAY,EAAE,CAAS;QACvD,IAAI,CAAC,SAAS,GAAG,GAAG,CAAC;QACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,CAAC;QAC7D,IAAM,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACnD,IAAI,GAAG,KAAK,CAAC,IAAI,GAAG,KAAK,GAAG,EAAE;YAC1B,IAAI,CAAC,mBAAmB,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC;SACnE;aAAM;YACH,GAAG,CAAC,UAAU,CAAC,GAAG,GAAG,GAAG,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;SACvD;QACD,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QAEzB,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QACzD,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAErD,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC;QAEzD,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;IAChC,CAAC;IAED;;;;;;;OAOG;IACI,wCAAqB,GAA5B,UAA6B,KAAc,EAAE,EAAW,EAAE,EAAW,EAAE,EAAW,EAAE,CAAU;QAC1F,EAAE,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC1C,EAAE,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAE3C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3E,IAAI,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,GAAG,CAAC,EAAE;YACP,OAAO,KAAK,CAAC;SAChB;QAED,EAAE,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC5E,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,GAAG,CAAC,EAAE;YACP,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3E,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACtC,OAAO,CAAC,IAAI,CAAC,CAAC;IAClB,CAAC;IAED;;;;;;OAMG;IACI,kCAAe,GAAtB,UAAuB,YAAqB,EAAE,YAAoB,EAAE,MAAe,EAAE,MAAe;QAChG,IAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,EAAE,YAAY,CAAC,CAAC;QAEtE,IAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAErE,IAAI,QAAQ,GAAG,IAAI,CAAC,oBAAoB,GAAG,GAAG,GAAG,YAAY,EAAE;YAC3D,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,oBAAoB,GAAG,GAAG,CAAC,EAAE;YAC9F,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;;;OASG;IACI,gCAAa,GAApB,UAAqB,SAAiB,EAAE,kBAAgC,EAAE,EAAW,EAAE,EAAW,EAAE,EAAW,EAAE,WAAoB,EAAE,QAAsB;QACzJ,IAAI,EAAE,CAAC;QACP,IAAI,eAAe,GAAG,KAAK,CAAC;QAE5B,6CAA6C;QAC7C,IAAI,CAAC,kBAAkB,EAAE;YACrB,kBAAkB,GAAG,EAAE,CAAC;SAC3B;QAED,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,EAAE;YAChC,kBAAkB,CAAC,SAAS,CAAC,GAAG,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACtD,kBAAkB,CAAC,SAAS,CAAC,CAAC,cAAc,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;SAC5D;QAED,IAAM,aAAa,GAAG,kBAAkB,CAAC,SAAS,CAAC,CAAC;QAEpD,IAAI,CAAC,WAAW,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC,CAAC,EAAE;YAC7E,OAAO;SACV;QAED,IAAM,yBAAyB,GAAG,aAAa,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAClF,IAAM,iBAAiB,GAAG,OAAO,CAAC,GAAG,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAE5E,uFAAuF;QACvF,kEAAkE;QAClE,IAAI,QAAQ,CAAC,gBAAgB,IAAI,iBAAiB,GAAG,MAAM,EAAE;YACzD,OAAO;SACV;QAED,IAAI,iBAAiB,IAAI,CAAC,EAAE;YACxB,IAAI,IAAI,CAAC,GAAG,CAAC,yBAAyB,CAAC,IAAI,GAAG,EAAE;gBAC5C,OAAO;aACV;YACD,eAAe,GAAG,IAAI,CAAC;YACvB,EAAE,GAAG,CAAC,CAAC;SACV;aAAM;YACH,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,yBAAyB,CAAC,GAAG,iBAAiB,CAAC;YAC5D,IAAI,EAAE,GAAG,CAAC,GAAG,GAAG,yBAAyB,CAAC,GAAG,iBAAiB,CAAC;YAE/D,IAAI,EAAE,GAAG,EAAE,EAAE;gBACT,IAAM,IAAI,GAAG,EAAE,CAAC;gBAChB,EAAE,GAAG,EAAE,CAAC;gBACR,EAAE,GAAG,IAAI,CAAC;aACb;YAED,IAAI,EAAE,GAAG,GAAG,IAAI,EAAE,GAAG,GAAG,EAAE;gBACtB,OAAO;aACV;YAED,IAAI,EAAE,GAAG,CAAC,EAAE;gBACR,EAAE,GAAG,CAAC,CAAC;aACV;YACD,IAAI,EAAE,GAAG,GAAG,EAAE;gBACV,EAAE,GAAG,GAAG,CAAC;aACZ;SACJ;QAED,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7C,IAAI,KAAK,GAAG,KAAK,CAAC;QAClB,IAAI,CAAC,GAAG,GAAG,CAAC;QAEZ,IAAI,CAAC,eAAe,EAAE;YAClB,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;YAClF,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAChD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAE1D,IAAI,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,uBAAuB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,aAAa,CAAC,MAAM,CAAC,EAAE;gBAC5F,KAAK,GAAG,IAAI,CAAC;gBACb,CAAC,GAAG,EAAE,CAAC;gBACP,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;aAC/D;SACJ;QAED,IAAI,CAAC,KAAK,EAAE;YACR,IAAI,CAAC,GAAG,IAAI,CAAC,sBAAsB,CAAC;YAEpC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACpD,IAAI,CAAC,GAAG,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAC5D,IAAI,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,GAAG,GAAG,CAAC;YAE/C,IAAI,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC3C,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;gBACpB,KAAK,GAAG,IAAI,CAAC;gBACb,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;aACrC;YAED,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACpD,CAAC,GAAG,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACxD,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,GAAG,GAAG,CAAC;YAE3C,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;gBACpB,KAAK,GAAG,IAAI,CAAC;gBACb,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;aACrC;YAED,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACpD,CAAC,GAAG,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACxD,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,GAAG,GAAG,CAAC;YAE3C,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;gBACpB,KAAK,GAAG,IAAI,CAAC;gBACb,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;aACrC;YAED,EAAE,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YACjC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACtD,IAAI,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;YACnD,IAAI,eAAe,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAC9D,IAAI,mBAAmB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAEtE,CAAC,GAAG,iBAAiB,GAAG,CAAC,IAAI,CAAC,sBAAsB,GAAG,eAAe,GAAG,eAAe,CAAC;YACzF,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,aAAa,CAAC,GAAG,eAAe,GAAG,mBAAmB,CAAC,CAAC;YACtH,CAAC,GAAG,iBAAiB,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC,GAAG,mBAAmB,GAAG,mBAAmB,CAAC;YAE/G,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,IAAM,CAAC,GAAG,CAAC,eAAe,GAAG,UAAU,CAAC,IAAI,GAAG,mBAAmB,CAAC,GAAG,iBAAiB,CAAC;gBAExF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,EAAE;oBACtB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;oBACpB,KAAK,GAAG,IAAI,CAAC;oBACb,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;oBAC3B,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;iBACjD;aACJ;YAED,EAAE,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YACjC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACtD,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;YAC/C,eAAe,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAC1D,mBAAmB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAElE,CAAC,GAAG,iBAAiB,GAAG,CAAC,IAAI,CAAC,sBAAsB,GAAG,eAAe,GAAG,eAAe,CAAC;YACzF,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,aAAa,CAAC,GAAG,eAAe,GAAG,mBAAmB,CAAC,CAAC;YACtH,CAAC,GAAG,iBAAiB,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC,GAAG,mBAAmB,GAAG,mBAAmB,CAAC;YAC/G,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,IAAM,CAAC,GAAG,CAAC,eAAe,GAAG,UAAU,CAAC,IAAI,GAAG,mBAAmB,CAAC,GAAG,iBAAiB,CAAC;gBAExF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,EAAE;oBACtB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;oBACpB,KAAK,GAAG,IAAI,CAAC;oBACb,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;oBAC3B,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;iBACjD;aACJ;YAED,EAAE,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YACjC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACtD,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;YAC/C,eAAe,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAC1D,mBAAmB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAElE,CAAC,GAAG,iBAAiB,GAAG,CAAC,IAAI,CAAC,sBAAsB,GAAG,eAAe,GAAG,eAAe,CAAC;YACzF,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,aAAa,CAAC,GAAG,eAAe,GAAG,mBAAmB,CAAC,CAAC;YACtH,CAAC,GAAG,iBAAiB,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC,GAAG,mBAAmB,GAAG,mBAAmB,CAAC;YAE/G,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,IAAM,CAAC,GAAG,CAAC,eAAe,GAAG,UAAU,CAAC,IAAI,GAAG,mBAAmB,CAAC,GAAG,iBAAiB,CAAC;gBAExF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,EAAE;oBACtB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;oBACpB,KAAK,GAAG,IAAI,CAAC;oBACb,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;oBAC3B,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;iBACjD;aACJ;SACJ;QAED,IAAI,KAAK,EAAE;YACP,IAAM,sBAAsB,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,sBAAsB,CAAC;YAEnE,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,sBAAsB,GAAG,IAAI,CAAC,uBAAuB,EAAE;gBAC/E,4FAA4F;gBAC5F,2DAA2D;gBAC3D,4CAA4C;gBAC5C,IAAI,QAAQ,CAAC,iBAAiB,EAAE;oBAC5B,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;wBACzB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC;qBACzD;yBAAM;wBACH,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;qBACzD;oBACD,IAAI,CAAC,uBAAuB,GAAG,sBAAsB,CAAC;oBACtD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;oBAC1D,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;iBAC9B;gBACD,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC;aAChC;SACJ;IACL,CAAC;IAED;;;;;;;;;;;;OAYG;IACI,2BAAQ,GAAf,UACI,kBAAgC,EAChC,GAAc,EACd,OAAqB,EACrB,UAAkB,EAClB,QAAgB,EAChB,KAAa,EACb,WAAoB,EACpB,QAAsB,EACtB,eAAyB,EACzB,aAA8B;QAA9B,8BAAA,EAAA,qBAA8B;QAE9B,IAAI,aAAa,EAAE;YACf,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE;gBAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;oBACxC,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;oBAClB,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBACtB,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBAEtB,8DAA8D;oBAC9D,IAAI,CAAC,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE;wBACnB,SAAS;qBACZ;oBACD,6CAA6C;oBAC7C,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;wBACnC,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;qBAChF;yBAAM;wBACH,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;qBAChF;iBACJ;aACJ;iBAAM;gBACH,KAAK,IAAI,CAAC,GAAG,UAAU,EAAE,CAAC,GAAG,QAAQ,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;oBAC/C,IAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC1B,IAAM,MAAM,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC9B,IAAM,MAAM,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBAE9B,IAAI,MAAM,KAAK,UAAU,EAAE;wBACvB,CAAC,IAAI,CAAC,CAAC;wBACP,SAAS;qBACZ;oBAED,IAAM,EAAE,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC;oBACvB,IAAM,EAAE,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC;oBACvB,IAAM,EAAE,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC;oBAEvB,8DAA8D;oBAC9D,IAAI,CAAC,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE;wBACnB,SAAS;qBACZ;oBAED,6CAA6C;oBAC7C,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;wBACnC,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;qBAChF;yBAAM;wBACH,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;qBAChF;iBACJ;aACJ;SACJ;aAAM,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE;YACzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;gBACpC,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;gBAClB,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBACtB,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAEtB,IAAI,eAAe,EAAE;oBACjB,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;iBAChF;qBAAM;oBACH,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;iBAChF;aACJ;SACJ;aAAM;YACH,KAAK,IAAI,CAAC,GAAG,UAAU,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,IAAI,CAAC,EAAE;gBAC3C,IAAM,EAAE,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;gBACnC,IAAM,EAAE,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;gBACvC,IAAM,EAAE,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;gBAEvC,IAAI,eAAe,EAAE;oBACjB,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;iBAChF;qBAAM;oBACH,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;iBAChF;aACJ;SACJ;IACL,CAAC;IAED;;;;OAIG;IACI,+BAAY,GAAnB,UAAoB,GAAY,EAAE,GAAY;QAC1C,GAAG,CAAC,QAAQ,CAAC,GAAG,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC1C,GAAG,CAAC,YAAY,CAAC,IAAI,CAAC,gBAAgB,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC;QAEvD,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACnC,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAClE,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,CAAC;QACnC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAE3E,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACzC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAE5D,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,KAAK,CAAC,0CAA0C,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;QAC9J,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE/D,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,IAAI,CAAC,iBAAiB,EAAE,GAAG,CAAC,CAAC;IACtE,CAAC;IA9cD;;OAEG;IACW,yBAAgB,GAAG,KAAK,CAAC;IA4c3C,eAAC;CAAA,AAheD,IAgeC;SAheY,QAAQ","sourcesContent":["import type { Nullable, IndicesArray } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Plane } from \"../Maths/math.plane\";\r\n\r\nconst intersectBoxAASphere = (boxMin: Vector3, boxMax: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean => {\r\n if (boxMin.x > sphereCenter.x + sphereRadius) {\r\n return false;\r\n }\r\n\r\n if (sphereCenter.x - sphereRadius > boxMax.x) {\r\n return false;\r\n }\r\n\r\n if (boxMin.y > sphereCenter.y + sphereRadius) {\r\n return false;\r\n }\r\n\r\n if (sphereCenter.y - sphereRadius > boxMax.y) {\r\n return false;\r\n }\r\n\r\n if (boxMin.z > sphereCenter.z + sphereRadius) {\r\n return false;\r\n }\r\n\r\n if (sphereCenter.z - sphereRadius > boxMax.z) {\r\n return false;\r\n }\r\n\r\n return true;\r\n};\r\n\r\nconst getLowestRoot: (a: number, b: number, c: number, maxR: number) => { root: number; found: boolean } = (function () {\r\n const result = { root: 0, found: false };\r\n return function (a: number, b: number, c: number, maxR: number) {\r\n result.root = 0;\r\n result.found = false;\r\n const determinant = b * b - 4.0 * a * c;\r\n if (determinant < 0) {\r\n return result;\r\n }\r\n\r\n const sqrtD = Math.sqrt(determinant);\r\n let r1 = (-b - sqrtD) / (2.0 * a);\r\n let r2 = (-b + sqrtD) / (2.0 * a);\r\n\r\n if (r1 > r2) {\r\n const temp = r2;\r\n r2 = r1;\r\n r1 = temp;\r\n }\r\n\r\n if (r1 > 0 && r1 < maxR) {\r\n result.root = r1;\r\n result.found = true;\r\n return result;\r\n }\r\n\r\n if (r2 > 0 && r2 < maxR) {\r\n result.root = r2;\r\n result.found = true;\r\n return result;\r\n }\r\n\r\n return result;\r\n };\r\n})();\r\n\r\n/** @hidden */\r\nexport class Collider {\r\n // Implementation of the \"Improved Collision detection and Response\" algorithm proposed by Kasper Fauerby\r\n // https://www.peroxide.dk/papers/collision/collision.pdf\r\n\r\n /** Define if a collision was found */\r\n public collisionFound: boolean;\r\n\r\n /**\r\n * Define last intersection point in local space\r\n */\r\n public intersectionPoint: Vector3;\r\n\r\n /**\r\n * Define last collided mesh\r\n */\r\n public collidedMesh: Nullable<AbstractMesh>;\r\n\r\n /**\r\n * If true, it check for double sided faces and only returns 1 collision instead of 2\r\n */\r\n public static DoubleSidedCheck = false;\r\n\r\n private _collisionPoint = Vector3.Zero();\r\n private _planeIntersectionPoint = Vector3.Zero();\r\n private _tempVector = Vector3.Zero();\r\n private _tempVector2 = Vector3.Zero();\r\n private _tempVector3 = Vector3.Zero();\r\n private _tempVector4 = Vector3.Zero();\r\n private _edge = Vector3.Zero();\r\n private _baseToVertex = Vector3.Zero();\r\n private _destinationPoint = Vector3.Zero();\r\n private _slidePlaneNormal = Vector3.Zero();\r\n private _displacementVector = Vector3.Zero();\r\n\r\n /** @hidden */\r\n public _radius = Vector3.One();\r\n /** @hidden */\r\n public _retry = 0;\r\n private _velocity: Vector3;\r\n private _basePoint: Vector3;\r\n private _epsilon: number;\r\n /** @hidden */\r\n public _velocityWorldLength: number;\r\n /** @hidden */\r\n public _basePointWorld = Vector3.Zero();\r\n private _velocityWorld = Vector3.Zero();\r\n private _normalizedVelocity = Vector3.Zero();\r\n /** @hidden */\r\n public _initialVelocity: Vector3;\r\n /** @hidden */\r\n public _initialPosition: Vector3;\r\n private _nearestDistance: number;\r\n\r\n private _collisionMask = -1;\r\n private _velocitySquaredLength: number;\r\n private _nearestDistanceSquared: number;\r\n\r\n public get collisionMask(): number {\r\n return this._collisionMask;\r\n }\r\n\r\n public set collisionMask(mask: number) {\r\n this._collisionMask = !isNaN(mask) ? mask : -1;\r\n }\r\n\r\n /**\r\n * Gets the plane normal used to compute the sliding response (in local space)\r\n */\r\n public get slidePlaneNormal(): Vector3 {\r\n return this._slidePlaneNormal;\r\n }\r\n\r\n // Methods\r\n /**\r\n * @param source\r\n * @param dir\r\n * @param e\r\n * @hidden\r\n */\r\n public _initialize(source: Vector3, dir: Vector3, e: number): void {\r\n this._velocity = dir;\r\n this._velocitySquaredLength = this._velocity.lengthSquared();\r\n const len = Math.sqrt(this._velocitySquaredLength);\r\n if (len === 0 || len === 1.0) {\r\n this._normalizedVelocity.copyFromFloats(dir._x, dir._y, dir._z);\r\n } else {\r\n dir.scaleToRef(1.0 / len, this._normalizedVelocity);\r\n }\r\n this._basePoint = source;\r\n\r\n source.multiplyToRef(this._radius, this._basePointWorld);\r\n dir.multiplyToRef(this._radius, this._velocityWorld);\r\n\r\n this._velocityWorldLength = this._velocityWorld.length();\r\n\r\n this._epsilon = e;\r\n this.collisionFound = false;\r\n }\r\n\r\n /**\r\n * @param point\r\n * @param pa\r\n * @param pb\r\n * @param pc\r\n * @param n\r\n * @hidden\r\n */\r\n public _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean {\r\n pa.subtractToRef(point, this._tempVector);\r\n pb.subtractToRef(point, this._tempVector2);\r\n\r\n Vector3.CrossToRef(this._tempVector, this._tempVector2, this._tempVector4);\r\n let d = Vector3.Dot(this._tempVector4, n);\r\n if (d < 0) {\r\n return false;\r\n }\r\n\r\n pc.subtractToRef(point, this._tempVector3);\r\n Vector3.CrossToRef(this._tempVector2, this._tempVector3, this._tempVector4);\r\n d = Vector3.Dot(this._tempVector4, n);\r\n if (d < 0) {\r\n return false;\r\n }\r\n\r\n Vector3.CrossToRef(this._tempVector3, this._tempVector, this._tempVector4);\r\n d = Vector3.Dot(this._tempVector4, n);\r\n return d >= 0;\r\n }\r\n\r\n /**\r\n * @param sphereCenter\r\n * @param sphereRadius\r\n * @param vecMin\r\n * @param vecMax\r\n * @hidden\r\n */\r\n public _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean {\r\n const distance = Vector3.Distance(this._basePointWorld, sphereCenter);\r\n\r\n const max = Math.max(this._radius.x, this._radius.y, this._radius.z);\r\n\r\n if (distance > this._velocityWorldLength + max + sphereRadius) {\r\n return false;\r\n }\r\n\r\n if (!intersectBoxAASphere(vecMin, vecMax, this._basePointWorld, this._velocityWorldLength + max)) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @param faceIndex\r\n * @param trianglePlaneArray\r\n * @param p1\r\n * @param p2\r\n * @param p3\r\n * @param hasMaterial\r\n * @param hostMesh\r\n * @hidden\r\n */\r\n public _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean, hostMesh: AbstractMesh): void {\r\n let t0;\r\n let embeddedInPlane = false;\r\n\r\n //defensive programming, actually not needed.\r\n if (!trianglePlaneArray) {\r\n trianglePlaneArray = [];\r\n }\r\n\r\n if (!trianglePlaneArray[faceIndex]) {\r\n trianglePlaneArray[faceIndex] = new Plane(0, 0, 0, 0);\r\n trianglePlaneArray[faceIndex].copyFromPoints(p1, p2, p3);\r\n }\r\n\r\n const trianglePlane = trianglePlaneArray[faceIndex];\r\n\r\n if (!hasMaterial && !trianglePlane.isFrontFacingTo(this._normalizedVelocity, 0)) {\r\n return;\r\n }\r\n\r\n const signedDistToTrianglePlane = trianglePlane.signedDistanceTo(this._basePoint);\r\n const normalDotVelocity = Vector3.Dot(trianglePlane.normal, this._velocity);\r\n\r\n // if DoubleSidedCheck is false(default), a double sided face will be consided 2 times.\r\n // if true, it discard the faces having normal not facing velocity\r\n if (Collider.DoubleSidedCheck && normalDotVelocity > 0.0001) {\r\n return;\r\n }\r\n\r\n if (normalDotVelocity == 0) {\r\n if (Math.abs(signedDistToTrianglePlane) >= 1.0) {\r\n return;\r\n }\r\n embeddedInPlane = true;\r\n t0 = 0;\r\n } else {\r\n t0 = (-1.0 - signedDistToTrianglePlane) / normalDotVelocity;\r\n let t1 = (1.0 - signedDistToTrianglePlane) / normalDotVelocity;\r\n\r\n if (t0 > t1) {\r\n const temp = t1;\r\n t1 = t0;\r\n t0 = temp;\r\n }\r\n\r\n if (t0 > 1.0 || t1 < 0.0) {\r\n return;\r\n }\r\n\r\n if (t0 < 0) {\r\n t0 = 0;\r\n }\r\n if (t0 > 1.0) {\r\n t0 = 1.0;\r\n }\r\n }\r\n\r\n this._collisionPoint.copyFromFloats(0, 0, 0);\r\n\r\n let found = false;\r\n let t = 1.0;\r\n\r\n if (!embeddedInPlane) {\r\n this._basePoint.subtractToRef(trianglePlane.normal, this._planeIntersectionPoint);\r\n this._velocity.scaleToRef(t0, this._tempVector);\r\n this._planeIntersectionPoint.addInPlace(this._tempVector);\r\n\r\n if (this._checkPointInTriangle(this._planeIntersectionPoint, p1, p2, p3, trianglePlane.normal)) {\r\n found = true;\r\n t = t0;\r\n this._collisionPoint.copyFrom(this._planeIntersectionPoint);\r\n }\r\n }\r\n\r\n if (!found) {\r\n let a = this._velocitySquaredLength;\r\n\r\n this._basePoint.subtractToRef(p1, this._tempVector);\r\n let b = 2.0 * Vector3.Dot(this._velocity, this._tempVector);\r\n let c = this._tempVector.lengthSquared() - 1.0;\r\n\r\n let lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._collisionPoint.copyFrom(p1);\r\n }\r\n\r\n this._basePoint.subtractToRef(p2, this._tempVector);\r\n b = 2.0 * Vector3.Dot(this._velocity, this._tempVector);\r\n c = this._tempVector.lengthSquared() - 1.0;\r\n\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._collisionPoint.copyFrom(p2);\r\n }\r\n\r\n this._basePoint.subtractToRef(p3, this._tempVector);\r\n b = 2.0 * Vector3.Dot(this._velocity, this._tempVector);\r\n c = this._tempVector.lengthSquared() - 1.0;\r\n\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._collisionPoint.copyFrom(p3);\r\n }\r\n\r\n p2.subtractToRef(p1, this._edge);\r\n p1.subtractToRef(this._basePoint, this._baseToVertex);\r\n let edgeSquaredLength = this._edge.lengthSquared();\r\n let edgeDotVelocity = Vector3.Dot(this._edge, this._velocity);\r\n let edgeDotBaseToVertex = Vector3.Dot(this._edge, this._baseToVertex);\r\n\r\n a = edgeSquaredLength * -this._velocitySquaredLength + edgeDotVelocity * edgeDotVelocity;\r\n b = 2 * (edgeSquaredLength * Vector3.Dot(this._velocity, this._baseToVertex) - edgeDotVelocity * edgeDotBaseToVertex);\r\n c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;\r\n\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n const f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;\r\n\r\n if (f >= 0.0 && f <= 1.0) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._edge.scaleInPlace(f);\r\n p1.addToRef(this._edge, this._collisionPoint);\r\n }\r\n }\r\n\r\n p3.subtractToRef(p2, this._edge);\r\n p2.subtractToRef(this._basePoint, this._baseToVertex);\r\n edgeSquaredLength = this._edge.lengthSquared();\r\n edgeDotVelocity = Vector3.Dot(this._edge, this._velocity);\r\n edgeDotBaseToVertex = Vector3.Dot(this._edge, this._baseToVertex);\r\n\r\n a = edgeSquaredLength * -this._velocitySquaredLength + edgeDotVelocity * edgeDotVelocity;\r\n b = 2 * (edgeSquaredLength * Vector3.Dot(this._velocity, this._baseToVertex) - edgeDotVelocity * edgeDotBaseToVertex);\r\n c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n const f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;\r\n\r\n if (f >= 0.0 && f <= 1.0) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._edge.scaleInPlace(f);\r\n p2.addToRef(this._edge, this._collisionPoint);\r\n }\r\n }\r\n\r\n p1.subtractToRef(p3, this._edge);\r\n p3.subtractToRef(this._basePoint, this._baseToVertex);\r\n edgeSquaredLength = this._edge.lengthSquared();\r\n edgeDotVelocity = Vector3.Dot(this._edge, this._velocity);\r\n edgeDotBaseToVertex = Vector3.Dot(this._edge, this._baseToVertex);\r\n\r\n a = edgeSquaredLength * -this._velocitySquaredLength + edgeDotVelocity * edgeDotVelocity;\r\n b = 2 * (edgeSquaredLength * Vector3.Dot(this._velocity, this._baseToVertex) - edgeDotVelocity * edgeDotBaseToVertex);\r\n c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;\r\n\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n const f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;\r\n\r\n if (f >= 0.0 && f <= 1.0) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._edge.scaleInPlace(f);\r\n p3.addToRef(this._edge, this._collisionPoint);\r\n }\r\n }\r\n }\r\n\r\n if (found) {\r\n const distToCollisionSquared = t * t * this._velocitySquaredLength;\r\n\r\n if (!this.collisionFound || distToCollisionSquared < this._nearestDistanceSquared) {\r\n // if collisionResponse is false, collision is not found but the collidedMesh is set anyway.\r\n // onCollide observable are triggered if collideMesh is set\r\n // this allow trigger volumes to be created.\r\n if (hostMesh.collisionResponse) {\r\n if (!this.intersectionPoint) {\r\n this.intersectionPoint = this._collisionPoint.clone();\r\n } else {\r\n this.intersectionPoint.copyFrom(this._collisionPoint);\r\n }\r\n this._nearestDistanceSquared = distToCollisionSquared;\r\n this._nearestDistance = Math.sqrt(distToCollisionSquared);\r\n this.collisionFound = true;\r\n }\r\n this.collidedMesh = hostMesh;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @param trianglePlaneArray\r\n * @param pts\r\n * @param indices\r\n * @param indexStart\r\n * @param indexEnd\r\n * @param decal\r\n * @param hasMaterial\r\n * @param hostMesh\r\n * @param invertTriangles\r\n * @param triangleStrip\r\n * @hidden\r\n */\r\n public _collide(\r\n trianglePlaneArray: Array<Plane>,\r\n pts: Vector3[],\r\n indices: IndicesArray,\r\n indexStart: number,\r\n indexEnd: number,\r\n decal: number,\r\n hasMaterial: boolean,\r\n hostMesh: AbstractMesh,\r\n invertTriangles?: boolean,\r\n triangleStrip: boolean = false\r\n ): void {\r\n if (triangleStrip) {\r\n if (!indices || indices.length === 0) {\r\n for (let i = 0; i < pts.length - 2; i += 1) {\r\n const p1 = pts[i];\r\n const p2 = pts[i + 1];\r\n const p3 = pts[i + 2];\r\n\r\n // stay defensive and don't check against undefined positions.\r\n if (!p1 || !p2 || !p3) {\r\n continue;\r\n }\r\n // Handles strip faces one on two is reversed\r\n if ((invertTriangles ? 1 : 0) ^ i % 2) {\r\n this._testTriangle(i, trianglePlaneArray, p1, p2, p3, hasMaterial, hostMesh);\r\n } else {\r\n this._testTriangle(i, trianglePlaneArray, p2, p1, p3, hasMaterial, hostMesh);\r\n }\r\n }\r\n } else {\r\n for (let i = indexStart; i < indexEnd - 2; i += 1) {\r\n const indexA = indices[i];\r\n const indexB = indices[i + 1];\r\n const indexC = indices[i + 2];\r\n\r\n if (indexC === 0xffffffff) {\r\n i += 2;\r\n continue;\r\n }\r\n\r\n const p1 = pts[indexA];\r\n const p2 = pts[indexB];\r\n const p3 = pts[indexC];\r\n\r\n // stay defensive and don't check against undefined positions.\r\n if (!p1 || !p2 || !p3) {\r\n continue;\r\n }\r\n\r\n // Handles strip faces one on two is reversed\r\n if ((invertTriangles ? 1 : 0) ^ i % 2) {\r\n this._testTriangle(i, trianglePlaneArray, p1, p2, p3, hasMaterial, hostMesh);\r\n } else {\r\n this._testTriangle(i, trianglePlaneArray, p2, p1, p3, hasMaterial, hostMesh);\r\n }\r\n }\r\n }\r\n } else if (!indices || indices.length === 0) {\r\n for (let i = 0; i < pts.length; i += 3) {\r\n const p1 = pts[i];\r\n const p2 = pts[i + 1];\r\n const p3 = pts[i + 2];\r\n\r\n if (invertTriangles) {\r\n this._testTriangle(i, trianglePlaneArray, p1, p2, p3, hasMaterial, hostMesh);\r\n } else {\r\n this._testTriangle(i, trianglePlaneArray, p3, p2, p1, hasMaterial, hostMesh);\r\n }\r\n }\r\n } else {\r\n for (let i = indexStart; i < indexEnd; i += 3) {\r\n const p1 = pts[indices[i] - decal];\r\n const p2 = pts[indices[i + 1] - decal];\r\n const p3 = pts[indices[i + 2] - decal];\r\n\r\n if (invertTriangles) {\r\n this._testTriangle(i, trianglePlaneArray, p1, p2, p3, hasMaterial, hostMesh);\r\n } else {\r\n this._testTriangle(i, trianglePlaneArray, p3, p2, p1, hasMaterial, hostMesh);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @param pos\r\n * @param vel\r\n * @hidden\r\n */\r\n public _getResponse(pos: Vector3, vel: Vector3): void {\r\n pos.addToRef(vel, this._destinationPoint);\r\n vel.scaleInPlace(this._nearestDistance / vel.length());\r\n\r\n this._basePoint.addToRef(vel, pos);\r\n pos.subtractToRef(this.intersectionPoint, this._slidePlaneNormal);\r\n this._slidePlaneNormal.normalize();\r\n this._slidePlaneNormal.scaleToRef(this._epsilon, this._displacementVector);\r\n\r\n pos.addInPlace(this._displacementVector);\r\n this.intersectionPoint.addInPlace(this._displacementVector);\r\n\r\n this._slidePlaneNormal.scaleInPlace(Plane.SignedDistanceToPlaneFromPositionAndNormal(this.intersectionPoint, this._slidePlaneNormal, this._destinationPoint));\r\n this._destinationPoint.subtractInPlace(this._slidePlaneNormal);\r\n\r\n this._destinationPoint.subtractToRef(this.intersectionPoint, vel);\r\n }\r\n}\r\n"]}
|
|
@@ -27,6 +27,7 @@ export declare class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {
|
|
|
27
27
|
protected _varyingsWGSL: string[];
|
|
28
28
|
protected _varyingsDeclWGSL: string[];
|
|
29
29
|
protected _varyingNamesWGSL: string[];
|
|
30
|
+
protected _stridedUniformArrays: string[];
|
|
30
31
|
shaderLanguage: ShaderLanguage;
|
|
31
32
|
uniformRegexp: RegExp;
|
|
32
33
|
textureRegexp: RegExp;
|
|
@@ -56,4 +57,5 @@ export declare class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {
|
|
|
56
57
|
protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string;
|
|
57
58
|
private _processSamplers;
|
|
58
59
|
private _processCustomBuffers;
|
|
60
|
+
private _processStridedUniformArrays;
|
|
59
61
|
}
|
|
@@ -88,9 +88,10 @@ var WebGPUShaderProcessorWGSL = /** @class */ (function (_super) {
|
|
|
88
88
|
this._varyingsWGSL = [];
|
|
89
89
|
this._varyingsDeclWGSL = [];
|
|
90
90
|
this._varyingNamesWGSL = [];
|
|
91
|
+
this._stridedUniformArrays = [];
|
|
91
92
|
};
|
|
92
93
|
WebGPUShaderProcessorWGSL.prototype.preProcessShaderCode = function (code) {
|
|
93
|
-
return ("struct ".concat(WebGPUShaderProcessor.InternalsUBOName, " {\nyFactor__: f32
|
|
94
|
+
return ("struct ".concat(WebGPUShaderProcessor.InternalsUBOName, " {\nyFactor__: f32,\ntextureOutputHeight__: f32,\n};\nvar<uniform> ").concat(internalsVarName, " : ").concat(WebGPUShaderProcessor.InternalsUBOName, ";\n") +
|
|
94
95
|
RemoveComments(code));
|
|
95
96
|
};
|
|
96
97
|
WebGPUShaderProcessorWGSL.prototype.varyingProcessor = function (varying, isFragment, preProcessors) {
|
|
@@ -109,7 +110,7 @@ var WebGPUShaderProcessorWGSL = /** @class */ (function (_super) {
|
|
|
109
110
|
else {
|
|
110
111
|
location_1 = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name_1, varyingType, preProcessors)[2]);
|
|
111
112
|
this._webgpuProcessingContext.availableVaryings[name_1] = location_1;
|
|
112
|
-
this._varyingsWGSL.push("@location(".concat(location_1, ") ").concat(name_1, " : ").concat(varyingType, "
|
|
113
|
+
this._varyingsWGSL.push("@location(".concat(location_1, ") ").concat(name_1, " : ").concat(varyingType, ","));
|
|
113
114
|
this._varyingsDeclWGSL.push("var<private> ".concat(name_1, " : ").concat(varyingType, ";"));
|
|
114
115
|
this._varyingNamesWGSL.push(name_1);
|
|
115
116
|
}
|
|
@@ -126,7 +127,7 @@ var WebGPUShaderProcessorWGSL = /** @class */ (function (_super) {
|
|
|
126
127
|
var location_2 = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name_2, attributeType, preProcessors)[2]);
|
|
127
128
|
this._webgpuProcessingContext.availableAttributes[name_2] = location_2;
|
|
128
129
|
this._webgpuProcessingContext.orderedAttributes[location_2] = name_2;
|
|
129
|
-
this._attributesWGSL.push("@location(".concat(location_2, ") ").concat(name_2, " : ").concat(attributeType, "
|
|
130
|
+
this._attributesWGSL.push("@location(".concat(location_2, ") ").concat(name_2, " : ").concat(attributeType, ","));
|
|
130
131
|
this._attributesDeclWGSL.push("var<private> ".concat(name_2, " : ").concat(attributeType, ";"));
|
|
131
132
|
this._attributeNamesWGSL.push(name_2);
|
|
132
133
|
attribute = "";
|
|
@@ -213,15 +214,16 @@ var WebGPUShaderProcessorWGSL = /** @class */ (function (_super) {
|
|
|
213
214
|
fragmentCode = leftOverUBO + fragmentCode;
|
|
214
215
|
// Vertex code
|
|
215
216
|
vertexCode = vertexCode.replace(/#define /g, "//#define ");
|
|
217
|
+
vertexCode = this._processStridedUniformArrays(vertexCode);
|
|
216
218
|
var varyingsDecl = this._varyingsDeclWGSL.join("\n") + "\n";
|
|
217
219
|
var vertexBuiltinDecl = "var<private> ".concat(builtInName_vertex_index, " : u32;\nvar<private> ").concat(builtInName_instance_index, " : u32;\nvar<private> ").concat(builtInName_position, " : vec4<f32>;\n");
|
|
218
220
|
var vertexAttributesDecl = this._attributesDeclWGSL.join("\n") + "\n";
|
|
219
|
-
var vertexInputs = "struct VertexInputs {\n @builtin(vertex_index) vertexIndex : u32
|
|
221
|
+
var vertexInputs = "struct VertexInputs {\n @builtin(vertex_index) vertexIndex : u32,\n @builtin(instance_index) instanceIndex : u32,\n";
|
|
220
222
|
if (this._attributesWGSL.length > 0) {
|
|
221
223
|
vertexInputs += this._attributesWGSL.join("\n");
|
|
222
224
|
}
|
|
223
225
|
vertexInputs += "\n};\n";
|
|
224
|
-
var vertexFragmentInputs = "struct FragmentInputs {\n @builtin(position) position : vec4<f32
|
|
226
|
+
var vertexFragmentInputs = "struct FragmentInputs {\n @builtin(position) position : vec4<f32>,\n";
|
|
225
227
|
if (this._varyingsWGSL.length > 0) {
|
|
226
228
|
vertexFragmentInputs += this._varyingsWGSL.join("\n");
|
|
227
229
|
}
|
|
@@ -241,14 +243,15 @@ var WebGPUShaderProcessorWGSL = /** @class */ (function (_super) {
|
|
|
241
243
|
vertexCode = this._injectStartingAndEndingCode(vertexCode, "fn main", vertexStartingCode, vertexEndingCode);
|
|
242
244
|
// fragment code
|
|
243
245
|
fragmentCode = fragmentCode.replace(/#define /g, "//#define ");
|
|
246
|
+
fragmentCode = this._processStridedUniformArrays(fragmentCode);
|
|
244
247
|
fragmentCode = fragmentCode.replace(/dpdy/g, "(-internals.yFactor__)*dpdy"); // will also handle dpdyCoarse and dpdyFine
|
|
245
248
|
var fragmentBuiltinDecl = "var<private> ".concat(builtInName_position_frag, " : vec4<f32>;\nvar<private> ").concat(builtInName_front_facing, " : bool;\nvar<private> ").concat(builtInName_FragColor, " : vec4<f32>;\nvar<private> ").concat(builtInName_frag_depth, " : f32;\n");
|
|
246
|
-
var fragmentFragmentInputs = "struct FragmentInputs {\n @builtin(position) position : vec4<f32
|
|
249
|
+
var fragmentFragmentInputs = "struct FragmentInputs {\n @builtin(position) position : vec4<f32>,\n @builtin(front_facing) frontFacing : bool,\n";
|
|
247
250
|
if (this._varyingsWGSL.length > 0) {
|
|
248
251
|
fragmentFragmentInputs += this._varyingsWGSL.join("\n");
|
|
249
252
|
}
|
|
250
253
|
fragmentFragmentInputs += "\n};\n";
|
|
251
|
-
var fragmentOutputs = "struct FragmentOutputs {\n @location(0) color : vec4<f32
|
|
254
|
+
var fragmentOutputs = "struct FragmentOutputs {\n @location(0) color : vec4<f32>,\n";
|
|
252
255
|
var hasFragDepth = false;
|
|
253
256
|
var idx = 0;
|
|
254
257
|
while (!hasFragDepth) {
|
|
@@ -288,6 +291,7 @@ var WebGPUShaderProcessorWGSL = /** @class */ (function (_super) {
|
|
|
288
291
|
return { vertexCode: vertexCode, fragmentCode: fragmentCode };
|
|
289
292
|
};
|
|
290
293
|
WebGPUShaderProcessorWGSL.prototype._generateLeftOverUBOCode = function (name, uniformBufferDescription) {
|
|
294
|
+
var stridedArrays = "";
|
|
291
295
|
var ubo = "struct ".concat(name, " {\n");
|
|
292
296
|
for (var _i = 0, _a = this._webgpuProcessingContext.leftOverUniforms; _i < _a.length; _i++) {
|
|
293
297
|
var leftOverUniform = _a[_i];
|
|
@@ -295,17 +299,21 @@ var WebGPUShaderProcessorWGSL = /** @class */ (function (_super) {
|
|
|
295
299
|
var size = WebGPUShaderProcessor.UniformSizes[type];
|
|
296
300
|
if (leftOverUniform.length > 0) {
|
|
297
301
|
if (size <= 2) {
|
|
298
|
-
|
|
302
|
+
var stridedArrayType = "".concat(name, "_").concat(this._stridedUniformArrays.length, "_strided_arr");
|
|
303
|
+
stridedArrays += "struct ".concat(stridedArrayType, " {\n @size(16)\n el: ").concat(type, ",\n }");
|
|
304
|
+
this._stridedUniformArrays.push(leftOverUniform.name);
|
|
305
|
+
ubo += " @align(16) ".concat(leftOverUniform.name, " : array<").concat(stridedArrayType, ", ").concat(leftOverUniform.length, ">,\n");
|
|
299
306
|
}
|
|
300
307
|
else {
|
|
301
|
-
ubo += " ".concat(leftOverUniform.name, " : array<").concat(leftOverUniform.type, ", ").concat(leftOverUniform.length, "
|
|
308
|
+
ubo += " ".concat(leftOverUniform.name, " : array<").concat(leftOverUniform.type, ", ").concat(leftOverUniform.length, ">,\n");
|
|
302
309
|
}
|
|
303
310
|
}
|
|
304
311
|
else {
|
|
305
|
-
ubo += " ".concat(leftOverUniform.name, " : ").concat(leftOverUniform.type, "
|
|
312
|
+
ubo += " ".concat(leftOverUniform.name, " : ").concat(leftOverUniform.type, ",\n");
|
|
306
313
|
}
|
|
307
314
|
}
|
|
308
315
|
ubo += "};\n";
|
|
316
|
+
ubo = "".concat(stridedArrays, "\n").concat(ubo);
|
|
309
317
|
ubo += "@group(".concat(uniformBufferDescription.binding.groupIndex, ") @binding(").concat(uniformBufferDescription.binding.bindingIndex, ") var<uniform> ").concat(leftOverVarName, " : ").concat(name, ";\n");
|
|
310
318
|
return ubo;
|
|
311
319
|
};
|
|
@@ -390,6 +398,13 @@ var WebGPUShaderProcessorWGSL = /** @class */ (function (_super) {
|
|
|
390
398
|
}
|
|
391
399
|
return code;
|
|
392
400
|
};
|
|
401
|
+
WebGPUShaderProcessorWGSL.prototype._processStridedUniformArrays = function (code) {
|
|
402
|
+
for (var _i = 0, _a = this._stridedUniformArrays; _i < _a.length; _i++) {
|
|
403
|
+
var uniformArrayName = _a[_i];
|
|
404
|
+
code = code.replace(new RegExp("".concat(uniformArrayName, "\\s*\\[(.*)\\]"), "g"), "".concat(uniformArrayName, "[$1].el"));
|
|
405
|
+
}
|
|
406
|
+
return code;
|
|
407
|
+
};
|
|
393
408
|
return WebGPUShaderProcessorWGSL;
|
|
394
409
|
}(WebGPUShaderProcessor));
|
|
395
410
|
export { WebGPUShaderProcessorWGSL };
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgpuShaderProcessorsWGSL.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGPU/webgpuShaderProcessorsWGSL.ts"],"names":[],"mappings":";AAIA,OAAO,EAAE,6BAA6B,EAAE,MAAM,iCAAiC,CAAC;AAChF,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AAEnE,OAAO,mDAAmD,CAAC;AAC3D,OAAO,8CAA8C,CAAC;AACtD,OAAO,kEAAkE,CAAC;AAC1E,OAAO,uDAAuD,CAAC;AAC/D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,+DAA+D,CAAC;AACvE,OAAO,kDAAkD,CAAC;AAC1D,OAAO,6DAA6D,CAAC;AACrE,OAAO,uDAAuD,CAAC;AAC/D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,gEAAgE,CAAC;AACxE,OAAO,2DAA2D,CAAC;AACnE,OAAO,sEAAsE,CAAC;AAC9E,OAAO,sDAAsD,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAEhE,IAAM,wBAAwB,GAAG,aAAa,CAAC;AAC/C,IAAM,0BAA0B,GAAG,eAAe,CAAC;AACnD,IAAM,oBAAoB,GAAG,aAAa,CAAC;AAE3C,IAAM,yBAAyB,GAAG,cAAc,CAAC;AACjD,IAAM,wBAAwB,GAAG,gBAAgB,CAAC;AAClD,IAAM,sBAAsB,GAAG,cAAc,CAAC;AAC9C,IAAM,qBAAqB,GAAG,cAAc,CAAC;AAE7C,IAAM,eAAe,GAAG,UAAU,CAAC;AACnC,IAAM,gBAAgB,GAAG,WAAW,CAAC;AAErC,IAAM,8CAA8C,GAAyD;IACzG,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IAC/D,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,YAAY,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IACvD,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IAClE,uBAAuB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACjE,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC1D,sBAAsB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACrE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IAC7D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IACxE,6BAA6B,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,gBAAgB,EAAE,IAAI;CACzB,CAAC;AAEF,cAAc;AACd;IAA+C,6CAAqB;IAApE;QAAA,qEAmbC;QA3aU,oBAAc,GAAG,cAAc,CAAC,IAAI,CAAC;QACrC,mBAAa,GAAG,gCAAgC,CAAC;QACjD,mBAAa,GAAG,sFAAsF,CAAC;QACvG,iBAAW,GAAG,IAAI,CAAC;;IAwa9B,CAAC;IAtaa,iDAAa,GAAvB,UAAwB,IAAY,EAAE,WAAmB,EAAE,aAAwC;QAC/F,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,IAAM,QAAQ,GAAG,WAAW,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QAC9C,IAAI,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;YACnD,IAAI,UAAU,GAAG,QAAQ,CAAC;YAC1B,OAAO,UAAU,GAAG,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE;gBACvG,UAAU,EAAE,CAAC;aAChB;YACD,IAAM,cAAc,GAAG,WAAW,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YACvE,MAAM,GAAG,CAAC,cAAc,CAAC;YACzB,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE;gBACf,MAAM,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC;aAClD;YACD,OAAO,UAAU,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE;gBACzG,UAAU,EAAE,CAAC;aAChB;YACD,WAAW,GAAG,WAAW,CAAC,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;SACrF;QAED,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAEM,qDAAiB,GAAxB,UAAyB,iBAAoD;QACzE,IAAI,CAAC,wBAAwB,GAAG,iBAAkD,CAAC;QAEnF,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;IAChC,CAAC;IAEM,wDAAoB,GAA3B,UAA4B,IAAY;QACpC,OAAO,CACH,iBAAU,qBAAqB,CAAC,gBAAgB,gFAAsE,gBAAgB,gBAAM,qBAAqB,CAAC,gBAAgB,QAAK;YACvL,cAAc,CAAC,IAAI,CAAC,CACvB,CAAC;IACN,CAAC;IAEM,oDAAgB,GAAvB,UAAwB,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAM,YAAY,GAAG,gEAAgE,CAAC;QACtF,IAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAI,UAAgB,CAAC;YACrB,IAAI,UAAU,EAAE;gBACZ,UAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,CAAC;gBACjE,IAAI,UAAQ,KAAK,SAAS,EAAE;oBACxB,MAAM,CAAC,IAAI,CAAC,uDAA+C,MAAI,+EAA2E,CAAC,CAAC;iBAC/I;aACJ;iBAAM;gBACH,UAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,sBAAsB,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,MAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtI,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,GAAG,UAAQ,CAAC;gBACjE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,oBAAa,UAAQ,eAAK,MAAI,gBAAM,WAAW,MAAG,CAAC,CAAC;gBAC5E,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAgB,MAAI,gBAAM,WAAW,MAAG,CAAC,CAAC;gBACtE,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,MAAI,CAAC,CAAC;aACrC;YAED,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,sDAAkB,GAAzB,UAA0B,SAAiB,EAAE,aAAwC;QACjF,IAAM,WAAW,GAAG,uCAAuC,CAAC;QAC5D,IAAM,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/B,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAM,UAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,wBAAwB,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,MAAI,EAAE,aAAa,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAElJ,IAAI,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,MAAI,CAAC,GAAG,UAAQ,CAAC;YACnE,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,UAAQ,CAAC,GAAG,MAAI,CAAC;YAEjE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,oBAAa,UAAQ,eAAK,MAAI,gBAAM,aAAa,MAAG,CAAC,CAAC;YAChF,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,uBAAgB,MAAI,gBAAM,aAAa,MAAG,CAAC,CAAC;YAC1E,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,MAAI,CAAC,CAAC;YACpC,SAAS,GAAG,EAAE,CAAC;SAClB;QACD,OAAO,SAAS,CAAC;IACrB,CAAC;IAEM,oDAAgB,GAAvB,UAAwB,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEtB,IAAI,CAAC,wBAAwB,CAAC,MAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;YAEhE,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,oDAAgB,GAAvB,UAAwB,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,IAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,4DAA4D;YACnF,IAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpC,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,oCAAoC;YAClE,IAAM,gBAAgB,GAAG,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;YAC5D,IAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,iCAAiC;YACjE,IAAM,oBAAoB,GAAG,gBAAgB,CAAC,CAAC,CAAE,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAuB,CAAC,CAAC,CAAC,IAAI,CAAC;YAE3I,IAAI,SAAS,GAAG,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,MAAI,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACxF,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,cAAc,EAAE,SAAS,GAAG,CAAC;oBAC7B,gBAAgB,kBAAA;oBAChB,QAAQ,EAAE,EAAE;oBACZ,UAAU,EAAE,eAAe,CAAC,iBAAiB,CAAC,KAAK;iBACtD,CAAC;gBACF,SAAS,GAAG,SAAS,IAAI,CAAC,CAAC;gBAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;oBAChC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC,CAAC;iBACpF;aACJ;iBAAM;gBACH,SAAS,GAAG,WAAW,CAAC,QAAQ,CAAC,MAAM,CAAC;aAC3C;YAED,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,GAAG,WAAW,CAAC;YAEpE,IAAM,cAAc,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;YACxD,IAAM,gBAAgB,GAAG,8CAA8C,CAAC,WAAW,CAAC,CAAC;YACrF,IAAM,UAAU,GAAG,cAAc;gBAC7B,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK;gBACzC,CAAC,CAAC,aAAa,KAAK,KAAK;oBACzB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;oBACxC,CAAC,CAAC,aAAa,KAAK,KAAK;wBACzB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;wBACxC,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK,CAAC;YAE9C,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;YAEpC,IAAI,gBAAgB,KAAK,SAAS,EAAE;gBAChC,MAAM,kFAA0E,WAAW,QAAI,CAAC;aACnG;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;gBAC1B,IAAA,KAA+B,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,EAApD,UAAU,gBAAA,EAAE,YAAY,kBAA4B,CAAC;gBAE7D,IAAI,CAAC,KAAK,CAAC,EAAE;oBACT,OAAO,GAAG,iBAAU,UAAU,wBAAc,YAAY,eAAK,OAAO,CAAE,CAAC;iBAC1E;gBAED,IAAI,CAAC,6BAA6B,CAAC,MAAI,EAAE,WAAW,EAAE,CAAC,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,CAAC,UAAU,CAAC,CAAC;aACjH;SACJ;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,iDAAa,GAApB,UAAqB,IAAY;QAC7B,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,mDAAe,GAAtB,UAAuB,UAAkB,EAAE,YAAoB;QAC3D,IAAM,aAAa,GACf,YAAY,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC;YACrC,CAAC,CAAC,6JAIT;YACO,CAAC,CAAC,EAAE,CAAC;QAEb,8FAA8F;QAC9F,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACrD,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE1D,yIAAyI;QACzI,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1D,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE/D,4BAA4B;QAC5B,IAAM,WAAW,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE7C,UAAU,GAAG,WAAW,GAAG,UAAU,CAAC;QACtC,YAAY,GAAG,WAAW,GAAG,YAAY,CAAC;QAE1C,cAAc;QACd,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAE3D,IAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QAE9D,IAAM,iBAAiB,GAAG,uBAAgB,wBAAwB,mCAAyB,0BAA0B,mCAAyB,oBAAoB,oBAAiB,CAAC;QAEpL,IAAM,oBAAoB,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QAExE,IAAI,YAAY,GAAG,uHAAuH,CAAC;QAC3I,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,YAAY,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnD;QACD,YAAY,IAAI,QAAQ,CAAC;QAEzB,IAAI,oBAAoB,GAAG,uEAAuE,CAAC;QACnG,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,oBAAoB,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzD;QACD,oBAAoB,IAAI,QAAQ,CAAC;QAEjC,UAAU,GAAG,iBAAiB,GAAG,YAAY,GAAG,oBAAoB,GAAG,oBAAoB,GAAG,YAAY,GAAG,UAAU,CAAC;QAExH,IAAI,kBAAkB,GAAG,4CAAqC,wBAAwB,sCAA4B,0BAA0B,8BAA2B,CAAC;QAExK,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACtD,IAAM,MAAI,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;YACzC,kBAAkB,IAAI,YAAK,MAAI,sBAAY,MAAI,QAAK,CAAC;SACxD;QAED,IAAI,gBAAgB,GAAG,8BAAuB,oBAAoB,wEAAqE,CAAC;QAExI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACpD,IAAM,MAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YACvC,gBAAgB,IAAI,mBAAY,MAAI,gBAAM,MAAI,QAAK,CAAC;SACvD;QAED,gBAAgB,IAAI,kBAAkB,CAAC;QAEvC,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,EAAE,SAAS,EAAE,kBAAkB,EAAE,gBAAgB,CAAC,CAAC;QAE5G,gBAAgB;QAChB,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,OAAO,EAAE,6BAA6B,CAAC,CAAC,CAAC,2CAA2C;QAExH,IAAM,mBAAmB,GAAG,uBAAgB,yBAAyB,yCAA+B,wBAAwB,oCAA0B,qBAAqB,yCAA+B,sBAAsB,cAAW,CAAC;QAE5O,IAAI,sBAAsB,GAAG,qHAAqH,CAAC;QACnJ,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,sBAAsB,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC3D;QACD,sBAAsB,IAAI,QAAQ,CAAC;QAEnC,IAAI,eAAe,GAAG,+DAA+D,CAAC;QAEtF,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,OAAO,CAAC,YAAY,EAAE;YAClB,GAAG,GAAG,YAAY,CAAC,OAAO,CAAC,sBAAsB,EAAE,GAAG,CAAC,CAAC;YACxD,IAAI,GAAG,GAAG,CAAC,EAAE;gBACT,MAAM;aACT;YACD,IAAM,SAAS,GAAG,GAAG,CAAC;YACtB,YAAY,GAAG,IAAI,CAAC;YACpB,OAAO,GAAG,GAAG,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;gBACjD,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE;oBAC1E,YAAY,GAAG,KAAK,CAAC;oBACrB,MAAM;iBACT;gBACD,GAAG,EAAE,CAAC;aACT;YACD,GAAG,GAAG,SAAS,GAAG,sBAAsB,CAAC,MAAM,CAAC;SACnD;QAED,IAAI,YAAY,EAAE;YACd,eAAe,IAAI,0CAA0C,CAAC;SACjE;QAED,eAAe,IAAI,MAAM,CAAC;QAE1B,YAAY,GAAG,mBAAmB,GAAG,sBAAsB,GAAG,YAAY,GAAG,eAAe,GAAG,YAAY,CAAC;QAE5G,IAAI,oBAAoB,GACpB,6CAAsC,yBAAyB,mCAAyB,wBAAwB,4BAAyB,GAAG,aAAa,CAAC;QAE9J,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACpD,IAAM,MAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YACvC,oBAAoB,IAAI,YAAK,MAAI,sBAAY,MAAI,QAAK,CAAC;SAC1D;QAED,IAAI,kBAAkB,GAAG,2BAAoB,qBAAqB,QAAK,CAAC;QAExE,IAAI,YAAY,EAAE;YACd,kBAAkB,IAAI,+BAAwB,sBAAsB,QAAK,CAAC;SAC7E;QAED,kBAAkB,IAAI,kBAAkB,CAAC;QAEzC,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,EAAE,SAAS,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;QAEpH,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAElC,OAAO,EAAE,UAAU,YAAA,EAAE,YAAY,cAAA,EAAE,CAAC;IACxC,CAAC;IAES,4DAAwB,GAAlC,UAAmC,IAAY,EAAE,wBAAiD;QAC9F,IAAI,GAAG,GAAG,iBAAU,IAAI,SAAM,CAAC;QAC/B,KAA8B,UAA8C,EAA9C,KAAA,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAA9C,cAA8C,EAA9C,IAA8C,EAAE;YAAzE,IAAM,eAAe,SAAA;YACtB,IAAM,IAAI,GAAG,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAClE,IAAM,IAAI,GAAG,qBAAqB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YAEtD,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC5B,IAAI,IAAI,IAAI,CAAC,EAAE;oBACX,GAAG,IAAI,sBAAe,eAAe,CAAC,IAAI,kCAAwB,eAAe,CAAC,IAAI,eAAK,eAAe,CAAC,MAAM,SAAM,CAAC;iBAC3H;qBAAM;oBACH,GAAG,IAAI,WAAI,eAAe,CAAC,IAAI,sBAAY,eAAe,CAAC,IAAI,eAAK,eAAe,CAAC,MAAM,SAAM,CAAC;iBACpG;aACJ;iBAAM;gBACH,GAAG,IAAI,YAAK,eAAe,CAAC,IAAI,gBAAM,eAAe,CAAC,IAAI,QAAK,CAAC;aACnE;SACJ;QACD,GAAG,IAAI,MAAM,CAAC;QAEd,GAAG,IAAI,iBAAU,wBAAwB,CAAC,OAAO,CAAC,UAAU,wBAAc,wBAAwB,CAAC,OAAO,CAAC,YAAY,4BAAkB,eAAe,gBAAM,IAAI,QAAK,CAAC;QAExK,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,oDAAgB,GAAxB,UAAyB,IAAY,EAAE,QAAiB;QACpD,IAAM,aAAa,GAAG,6DAA6D,CAAC;QAEpF,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,IAAM,KAAK,GAAG,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,gCAAgC;YAC9D,IAAM,WAAW,GACb,MAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,KAAK,MAAI,CAAC,MAAM,GAAG,qBAAqB,CAAC,iBAAiB,CAAC,MAAM;gBAClH,CAAC,CAAC,MAAI,CAAC,SAAS,CAAC,CAAC,EAAE,MAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,CAAC;gBAC1E,CAAC,CAAC,IAAI,CAAC;YACf,IAAM,kBAAkB,GAAG,WAAW,KAAK,oBAAoB,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,SAAS,CAAC;YAE/J,IAAI,WAAW,EAAE;gBACb,IAAM,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBACjF,IAAI,WAAW,EAAE;oBACb,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;iBACtC;aACJ;YAED,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE;oBAC9D,IAAI,EAAE,kBAAkB;iBAC3B,CAAC;gBACF,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,GAAG,WAAW,CAAC;aACvE;YAED,IAAI,CAAC,6BAA6B,CAAC,MAAI,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAEhE,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,iBAAU,WAAW,CAAC,OAAO,CAAC,UAAU,wBAAc,WAAW,CAAC,OAAO,CAAC,YAAY,OAAI,CAAC;YAC9G,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,aAAa,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAChD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,yDAAqB,GAA7B,UAA8B,IAAY,EAAE,QAAiB;QACzD,IAAM,uBAAuB,GAAG,mFAAmF,CAAC;QAEpH,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,IAAM,KAAK,GAAG,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjD,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,IAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAI,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACpB,IAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,MAAI,CAAC,CAAC;YACtE,IAAI,CAAC,UAAU,EAAE;gBACb,IAAM,QAAQ,GAAG,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,6BAA6B,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;gBAEjG,IAAI,OAAO,SAAA,CAAC;gBACZ,IAAI,QAAQ,EAAE;oBACV,MAAI,GAAG,UAAU,CAAC;oBAClB,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;oBAC3B,IAAI,OAAO,CAAC,UAAU,KAAK,CAAC,CAAC,EAAE;wBAC3B,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;qBACnE;iBACJ;qBAAM;oBACH,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;iBACnE;gBAED,UAAU,GAAG,EAAE,OAAO,SAAA,EAAE,CAAC;gBACzB,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,MAAI,CAAC,GAAG,UAAU,CAAC;aACrE;YAED,IAAI,CAAC,4BAA4B,CAC7B,MAAI,EACJ,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,MAAI,CAAC,EACpD,UAAU,KAAK,YAAY;gBACvB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO;gBAC3C,CAAC,CAAC,IAAI,KAAK,SAAS;oBACpB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,eAAe;oBACnD,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO,EAC/C,QAAQ,CACX,CAAC;YAEF,IAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC;YACjD,IAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC;YAErD,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,iBAAU,UAAU,wBAAc,YAAY,OAAI,CAAC;YACtE,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,uBAAuB,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAC1D;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,gCAAC;AAAD,CAAC,AAnbD,CAA+C,qBAAqB,GAmbnE","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\nimport type { WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { WebGPUShaderProcessor } from \"./webgpuShaderProcessor\";\r\nimport { RemoveComments } from \"../../Misc/codeStringParsingTools\";\r\n\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimation\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragment\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/meshUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/sceneUboDeclaration\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\nconst builtInName_vertex_index = \"gl_VertexID\";\r\nconst builtInName_instance_index = \"gl_InstanceID\";\r\nconst builtInName_position = \"gl_Position\";\r\n\r\nconst builtInName_position_frag = \"gl_FragCoord\";\r\nconst builtInName_front_facing = \"gl_FrontFacing\";\r\nconst builtInName_frag_depth = \"gl_FragDepth\";\r\nconst builtInName_FragColor = \"gl_FragColor\";\r\n\r\nconst leftOverVarName = \"uniforms\";\r\nconst internalsVarName = \"internals\";\r\n\r\nconst gpuTextureViewDimensionByWebGPUTextureFunction: { [key: string]: Nullable<GPUTextureViewDimension> } = {\r\n texture_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_depth_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_depth_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_depth_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_storage_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_storage_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_external: null,\r\n};\r\n\r\n/** @hidden */\r\nexport class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {\r\n protected _attributesWGSL: string[];\r\n protected _attributesDeclWGSL: string[];\r\n protected _attributeNamesWGSL: string[];\r\n protected _varyingsWGSL: string[];\r\n protected _varyingsDeclWGSL: string[];\r\n protected _varyingNamesWGSL: string[];\r\n\r\n public shaderLanguage = ShaderLanguage.WGSL;\r\n public uniformRegexp = /uniform\\s+(\\w+)\\s*:\\s*(.+)\\s*;/;\r\n public textureRegexp = /var\\s+(\\w+)\\s*:\\s*((array<\\s*)?(texture_\\w+)\\s*(<\\s*(.+)\\s*>)?\\s*(,\\s*\\w+\\s*>\\s*)?);/;\r\n public noPrecision = true;\r\n\r\n protected _getArraySize(name: string, uniformType: string, preProcessors: { [key: string]: string }): [string, string, number] {\r\n let length = 0;\r\n\r\n const endArray = uniformType.lastIndexOf(\">\");\r\n if (uniformType.indexOf(\"array\") >= 0 && endArray > 0) {\r\n let startArray = endArray;\r\n while (startArray > 0 && uniformType.charAt(startArray) !== \" \" && uniformType.charAt(startArray) !== \",\") {\r\n startArray--;\r\n }\r\n const lengthInString = uniformType.substring(startArray + 1, endArray);\r\n length = +lengthInString;\r\n if (isNaN(length)) {\r\n length = +preProcessors[lengthInString.trim()];\r\n }\r\n while (startArray > 0 && (uniformType.charAt(startArray) === \" \" || uniformType.charAt(startArray) === \",\")) {\r\n startArray--;\r\n }\r\n uniformType = uniformType.substring(uniformType.indexOf(\"<\") + 1, startArray + 1);\r\n }\r\n\r\n return [name, uniformType, length];\r\n }\r\n\r\n public initializeShaders(processingContext: Nullable<ShaderProcessingContext>): void {\r\n this._webgpuProcessingContext = processingContext as WebGPUShaderProcessingContext;\r\n\r\n this._attributesWGSL = [];\r\n this._attributesDeclWGSL = [];\r\n this._attributeNamesWGSL = [];\r\n this._varyingsWGSL = [];\r\n this._varyingsDeclWGSL = [];\r\n this._varyingNamesWGSL = [];\r\n }\r\n\r\n public preProcessShaderCode(code: string): string {\r\n return (\r\n `struct ${WebGPUShaderProcessor.InternalsUBOName} {\\nyFactor__: f32;\\ntextureOutputHeight__: f32;\\n};\\nvar<uniform> ${internalsVarName} : ${WebGPUShaderProcessor.InternalsUBOName};\\n` +\r\n RemoveComments(code)\r\n );\r\n }\r\n\r\n public varyingProcessor(varying: string, isFragment: boolean, preProcessors: { [key: string]: string }) {\r\n const varyingRegex = /\\s*varying\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = varyingRegex.exec(varying);\r\n if (match !== null) {\r\n const varyingType = match[2];\r\n const name = match[1];\r\n let location: number;\r\n if (isFragment) {\r\n location = this._webgpuProcessingContext.availableVaryings[name];\r\n if (location === undefined) {\r\n Logger.Warn(`Invalid fragment shader: The varying named \"${name}\" is not declared in the vertex shader! This declaration will be ignored.`);\r\n }\r\n } else {\r\n location = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name, varyingType, preProcessors)[2]);\r\n this._webgpuProcessingContext.availableVaryings[name] = location;\r\n this._varyingsWGSL.push(`@location(${location}) ${name} : ${varyingType};`);\r\n this._varyingsDeclWGSL.push(`var<private> ${name} : ${varyingType};`);\r\n this._varyingNamesWGSL.push(name);\r\n }\r\n\r\n varying = \"\";\r\n }\r\n return varying;\r\n }\r\n\r\n public attributeProcessor(attribute: string, preProcessors: { [key: string]: string }) {\r\n const attribRegex = /\\s*attribute\\s+(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = attribRegex.exec(attribute);\r\n if (match !== null) {\r\n const attributeType = match[2];\r\n const name = match[1];\r\n const location = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name, attributeType, preProcessors)[2]);\r\n\r\n this._webgpuProcessingContext.availableAttributes[name] = location;\r\n this._webgpuProcessingContext.orderedAttributes[location] = name;\r\n\r\n this._attributesWGSL.push(`@location(${location}) ${name} : ${attributeType};`);\r\n this._attributesDeclWGSL.push(`var<private> ${name} : ${attributeType};`);\r\n this._attributeNamesWGSL.push(name);\r\n attribute = \"\";\r\n }\r\n return attribute;\r\n }\r\n\r\n public uniformProcessor(uniform: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.uniformRegexp.exec(uniform);\r\n if (match !== null) {\r\n const uniformType = match[2];\r\n const name = match[1];\r\n\r\n this._addUniformToLeftOverUBO(name, uniformType, preProcessors);\r\n\r\n uniform = \"\";\r\n }\r\n return uniform;\r\n }\r\n\r\n public textureProcessor(texture: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.textureRegexp.exec(texture);\r\n if (match !== null) {\r\n const name = match[1]; // name of the variable\r\n const type = match[2]; // texture_2d<f32> or array<texture_2d_array<f32>, 5> for eg\r\n const isArrayOfTexture = !!match[3];\r\n const textureFunc = match[4]; // texture_2d, texture_depth_2d, etc\r\n const isStorageTexture = textureFunc.indexOf(\"storage\") > 0;\r\n const componentType = match[6]; // f32 or i32 or u32 or undefined\r\n const storageTextureFormat = isStorageTexture ? (componentType.substring(0, componentType.indexOf(\",\")).trim() as GPUTextureFormat) : null;\r\n\r\n let arraySize = isArrayOfTexture ? this._getArraySize(name, type, preProcessors)[2] : 0;\r\n let textureInfo = this._webgpuProcessingContext.availableTextures[name];\r\n if (!textureInfo) {\r\n textureInfo = {\r\n isTextureArray: arraySize > 0,\r\n isStorageTexture,\r\n textures: [],\r\n sampleType: WebGPUConstants.TextureSampleType.Float,\r\n };\r\n arraySize = arraySize || 1;\r\n for (let i = 0; i < arraySize; ++i) {\r\n textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());\r\n }\r\n } else {\r\n arraySize = textureInfo.textures.length;\r\n }\r\n\r\n this._webgpuProcessingContext.availableTextures[name] = textureInfo;\r\n\r\n const isDepthTexture = textureFunc.indexOf(\"depth\") > 0;\r\n const textureDimension = gpuTextureViewDimensionByWebGPUTextureFunction[textureFunc];\r\n const sampleType = isDepthTexture\r\n ? WebGPUConstants.TextureSampleType.Depth\r\n : componentType === \"u32\"\r\n ? WebGPUConstants.TextureSampleType.Uint\r\n : componentType === \"i32\"\r\n ? WebGPUConstants.TextureSampleType.Sint\r\n : WebGPUConstants.TextureSampleType.Float;\r\n\r\n textureInfo.sampleType = sampleType;\r\n\r\n if (textureDimension === undefined) {\r\n throw `Can't get the texture dimension corresponding to the texture function \"${textureFunc}\"!`;\r\n }\r\n\r\n for (let i = 0; i < arraySize; ++i) {\r\n const { groupIndex, bindingIndex } = textureInfo.textures[i];\r\n\r\n if (i === 0) {\r\n texture = `@group(${groupIndex}) @binding(${bindingIndex}) ${texture}`;\r\n }\r\n\r\n this._addTextureBindingDescription(name, textureInfo, i, textureDimension, storageTextureFormat, !isFragment);\r\n }\r\n }\r\n\r\n return texture;\r\n }\r\n\r\n public postProcessor(code: string) {\r\n return code;\r\n }\r\n\r\n public finalizeShaders(vertexCode: string, fragmentCode: string): { vertexCode: string; fragmentCode: string } {\r\n const fragCoordCode =\r\n fragmentCode.indexOf(\"gl_FragCoord\") >= 0\r\n ? `\r\n if (internals.yFactor__ == 1.) {\r\n gl_FragCoord.y = internals.textureOutputHeight__ - gl_FragCoord.y;\r\n }\r\n `\r\n : \"\";\r\n\r\n // Add the group/binding info to the sampler declaration (var xxx: sampler|sampler_comparison)\r\n vertexCode = this._processSamplers(vertexCode, true);\r\n fragmentCode = this._processSamplers(fragmentCode, false);\r\n\r\n // Add the group/binding info to the uniform/storage buffer declarations (var<uniform> XXX:YYY or var<storage(,read_write|read)> XXX:YYY)\r\n vertexCode = this._processCustomBuffers(vertexCode, true);\r\n fragmentCode = this._processCustomBuffers(fragmentCode, false);\r\n\r\n // Builds the leftover UBOs.\r\n const leftOverUBO = this._buildLeftOverUBO();\r\n\r\n vertexCode = leftOverUBO + vertexCode;\r\n fragmentCode = leftOverUBO + fragmentCode;\r\n\r\n // Vertex code\r\n vertexCode = vertexCode.replace(/#define /g, \"//#define \");\r\n\r\n const varyingsDecl = this._varyingsDeclWGSL.join(\"\\n\") + \"\\n\";\r\n\r\n const vertexBuiltinDecl = `var<private> ${builtInName_vertex_index} : u32;\\nvar<private> ${builtInName_instance_index} : u32;\\nvar<private> ${builtInName_position} : vec4<f32>;\\n`;\r\n\r\n const vertexAttributesDecl = this._attributesDeclWGSL.join(\"\\n\") + \"\\n\";\r\n\r\n let vertexInputs = \"struct VertexInputs {\\n @builtin(vertex_index) vertexIndex : u32;\\n @builtin(instance_index) instanceIndex : u32;\\n\";\r\n if (this._attributesWGSL.length > 0) {\r\n vertexInputs += this._attributesWGSL.join(\"\\n\");\r\n }\r\n vertexInputs += \"\\n};\\n\";\r\n\r\n let vertexFragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>;\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n vertexFragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n vertexFragmentInputs += \"\\n};\\n\";\r\n\r\n vertexCode = vertexBuiltinDecl + vertexInputs + vertexAttributesDecl + vertexFragmentInputs + varyingsDecl + vertexCode;\r\n\r\n let vertexStartingCode = ` var output : FragmentInputs;\\n ${builtInName_vertex_index} = input.vertexIndex;\\n ${builtInName_instance_index} = input.instanceIndex;\\n`;\r\n\r\n for (let i = 0; i < this._attributeNamesWGSL.length; ++i) {\r\n const name = this._attributeNamesWGSL[i];\r\n vertexStartingCode += ` ${name} = input.${name};\\n`;\r\n }\r\n\r\n let vertexEndingCode = ` output.position = ${builtInName_position};\\n output.position.y = output.position.y * internals.yFactor__;\\n`;\r\n\r\n for (let i = 0; i < this._varyingNamesWGSL.length; ++i) {\r\n const name = this._varyingNamesWGSL[i];\r\n vertexEndingCode += ` output.${name} = ${name};\\n`;\r\n }\r\n\r\n vertexEndingCode += \" return output;\";\r\n\r\n vertexCode = this._injectStartingAndEndingCode(vertexCode, \"fn main\", vertexStartingCode, vertexEndingCode);\r\n\r\n // fragment code\r\n fragmentCode = fragmentCode.replace(/#define /g, \"//#define \");\r\n fragmentCode = fragmentCode.replace(/dpdy/g, \"(-internals.yFactor__)*dpdy\"); // will also handle dpdyCoarse and dpdyFine\r\n\r\n const fragmentBuiltinDecl = `var<private> ${builtInName_position_frag} : vec4<f32>;\\nvar<private> ${builtInName_front_facing} : bool;\\nvar<private> ${builtInName_FragColor} : vec4<f32>;\\nvar<private> ${builtInName_frag_depth} : f32;\\n`;\r\n\r\n let fragmentFragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>;\\n @builtin(front_facing) frontFacing : bool;\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n fragmentFragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n fragmentFragmentInputs += \"\\n};\\n\";\r\n\r\n let fragmentOutputs = \"struct FragmentOutputs {\\n @location(0) color : vec4<f32>;\\n\";\r\n\r\n let hasFragDepth = false;\r\n let idx = 0;\r\n while (!hasFragDepth) {\r\n idx = fragmentCode.indexOf(builtInName_frag_depth, idx);\r\n if (idx < 0) {\r\n break;\r\n }\r\n const saveIndex = idx;\r\n hasFragDepth = true;\r\n while (idx > 1 && fragmentCode.charAt(idx) !== \"\\n\") {\r\n if (fragmentCode.charAt(idx) === \"/\" && fragmentCode.charAt(idx - 1) === \"/\") {\r\n hasFragDepth = false;\r\n break;\r\n }\r\n idx--;\r\n }\r\n idx = saveIndex + builtInName_frag_depth.length;\r\n }\r\n\r\n if (hasFragDepth) {\r\n fragmentOutputs += \" @builtin(frag_depth) fragDepth: f32;\\n\";\r\n }\r\n\r\n fragmentOutputs += \"};\\n\";\r\n\r\n fragmentCode = fragmentBuiltinDecl + fragmentFragmentInputs + varyingsDecl + fragmentOutputs + fragmentCode;\r\n\r\n let fragmentStartingCode =\r\n ` var output : FragmentOutputs;\\n ${builtInName_position_frag} = input.position;\\n ${builtInName_front_facing} = input.frontFacing;\\n` + fragCoordCode;\r\n\r\n for (let i = 0; i < this._varyingNamesWGSL.length; ++i) {\r\n const name = this._varyingNamesWGSL[i];\r\n fragmentStartingCode += ` ${name} = input.${name};\\n`;\r\n }\r\n\r\n let fragmentEndingCode = ` output.color = ${builtInName_FragColor};\\n`;\r\n\r\n if (hasFragDepth) {\r\n fragmentEndingCode += ` output.fragDepth = ${builtInName_frag_depth};\\n`;\r\n }\r\n\r\n fragmentEndingCode += \" return output;\";\r\n\r\n fragmentCode = this._injectStartingAndEndingCode(fragmentCode, \"fn main\", fragmentStartingCode, fragmentEndingCode);\r\n\r\n this._collectBindingNames();\r\n this._preCreateBindGroupEntries();\r\n\r\n return { vertexCode, fragmentCode };\r\n }\r\n\r\n protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string {\r\n let ubo = `struct ${name} {\\n`;\r\n for (const leftOverUniform of this._webgpuProcessingContext.leftOverUniforms) {\r\n const type = leftOverUniform.type.replace(/^(.*?)(<.*>)?$/, \"$1\");\r\n const size = WebGPUShaderProcessor.UniformSizes[type];\r\n\r\n if (leftOverUniform.length > 0) {\r\n if (size <= 2) {\r\n ubo += ` @align(16) ${leftOverUniform.name} : @stride(16) array<${leftOverUniform.type}, ${leftOverUniform.length}>;\\n`;\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : array<${leftOverUniform.type}, ${leftOverUniform.length}>;\\n`;\r\n }\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : ${leftOverUniform.type};\\n`;\r\n }\r\n }\r\n ubo += \"};\\n\";\r\n\r\n ubo += `@group(${uniformBufferDescription.binding.groupIndex}) @binding(${uniformBufferDescription.binding.bindingIndex}) var<uniform> ${leftOverVarName} : ${name};\\n`;\r\n\r\n return ubo;\r\n }\r\n\r\n private _processSamplers(code: string, isVertex: boolean): string {\r\n const samplerRegexp = /var\\s+(\\w+Sampler)\\s*:\\s*(sampler|sampler_comparison)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = samplerRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const name = match[1]; // name of the variable\r\n const samplerType = match[2]; // sampler or sampler_comparison\r\n const textureName =\r\n name.indexOf(WebGPUShaderProcessor.AutoSamplerSuffix) === name.length - WebGPUShaderProcessor.AutoSamplerSuffix.length\r\n ? name.substring(0, name.indexOf(WebGPUShaderProcessor.AutoSamplerSuffix))\r\n : null;\r\n const samplerBindingType = samplerType === \"sampler_comparison\" ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;\r\n\r\n if (textureName) {\r\n const textureInfo = this._webgpuProcessingContext.availableTextures[textureName];\r\n if (textureInfo) {\r\n textureInfo.autoBindSampler = true;\r\n }\r\n }\r\n\r\n let samplerInfo = this._webgpuProcessingContext.availableSamplers[name];\r\n if (!samplerInfo) {\r\n samplerInfo = {\r\n binding: this._webgpuProcessingContext.getNextFreeUBOBinding(),\r\n type: samplerBindingType,\r\n };\r\n this._webgpuProcessingContext.availableSamplers[name] = samplerInfo;\r\n }\r\n\r\n this._addSamplerBindingDescription(name, samplerInfo, isVertex);\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${samplerInfo.binding.groupIndex}) @binding(${samplerInfo.binding.bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n samplerRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processCustomBuffers(code: string, isVertex: boolean): string {\r\n const instantiateBufferRegexp = /var<\\s*(uniform|storage)\\s*(,\\s*(read|read_write)\\s*)?>\\s+(\\S+)\\s*:\\s*(\\S+)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = instantiateBufferRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const type = match[1];\r\n const decoration = match[3];\r\n let name = match[4];\r\n const structName = match[5];\r\n\r\n let bufferInfo = this._webgpuProcessingContext.availableBuffers[name];\r\n if (!bufferInfo) {\r\n const knownUBO = type === \"uniform\" ? WebGPUShaderProcessingContext.KnownUBOs[structName] : null;\r\n\r\n let binding;\r\n if (knownUBO) {\r\n name = structName;\r\n binding = knownUBO.binding;\r\n if (binding.groupIndex === -1) {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n } else {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n\r\n bufferInfo = { binding };\r\n this._webgpuProcessingContext.availableBuffers[name] = bufferInfo;\r\n }\r\n\r\n this._addBufferBindingDescription(\r\n name,\r\n this._webgpuProcessingContext.availableBuffers[name],\r\n decoration === \"read_write\"\r\n ? WebGPUConstants.BufferBindingType.Storage\r\n : type === \"storage\"\r\n ? WebGPUConstants.BufferBindingType.ReadOnlyStorage\r\n : WebGPUConstants.BufferBindingType.Uniform,\r\n isVertex\r\n );\r\n\r\n const groupIndex = bufferInfo.binding.groupIndex;\r\n const bindingIndex = bufferInfo.binding.bindingIndex;\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${groupIndex}) @binding(${bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n instantiateBufferRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"webgpuShaderProcessorsWGSL.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGPU/webgpuShaderProcessorsWGSL.ts"],"names":[],"mappings":";AAIA,OAAO,EAAE,6BAA6B,EAAE,MAAM,iCAAiC,CAAC;AAChF,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AAEnE,OAAO,mDAAmD,CAAC;AAC3D,OAAO,8CAA8C,CAAC;AACtD,OAAO,kEAAkE,CAAC;AAC1E,OAAO,uDAAuD,CAAC;AAC/D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,+DAA+D,CAAC;AACvE,OAAO,kDAAkD,CAAC;AAC1D,OAAO,6DAA6D,CAAC;AACrE,OAAO,uDAAuD,CAAC;AAC/D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,gEAAgE,CAAC;AACxE,OAAO,2DAA2D,CAAC;AACnE,OAAO,sEAAsE,CAAC;AAC9E,OAAO,sDAAsD,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAEhE,IAAM,wBAAwB,GAAG,aAAa,CAAC;AAC/C,IAAM,0BAA0B,GAAG,eAAe,CAAC;AACnD,IAAM,oBAAoB,GAAG,aAAa,CAAC;AAE3C,IAAM,yBAAyB,GAAG,cAAc,CAAC;AACjD,IAAM,wBAAwB,GAAG,gBAAgB,CAAC;AAClD,IAAM,sBAAsB,GAAG,cAAc,CAAC;AAC9C,IAAM,qBAAqB,GAAG,cAAc,CAAC;AAE7C,IAAM,eAAe,GAAG,UAAU,CAAC;AACnC,IAAM,gBAAgB,GAAG,WAAW,CAAC;AAErC,IAAM,8CAA8C,GAAyD;IACzG,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IAC/D,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,YAAY,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IACvD,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IAClE,uBAAuB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACjE,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC1D,sBAAsB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACrE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IAC7D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IACxE,6BAA6B,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,gBAAgB,EAAE,IAAI;CACzB,CAAC;AAEF,cAAc;AACd;IAA+C,6CAAqB;IAApE;QAAA,qEAscC;QA7bU,oBAAc,GAAG,cAAc,CAAC,IAAI,CAAC;QACrC,mBAAa,GAAG,gCAAgC,CAAC;QACjD,mBAAa,GAAG,sFAAsF,CAAC;QACvG,iBAAW,GAAG,IAAI,CAAC;;IA0b9B,CAAC;IAxba,iDAAa,GAAvB,UAAwB,IAAY,EAAE,WAAmB,EAAE,aAAwC;QAC/F,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,IAAM,QAAQ,GAAG,WAAW,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QAC9C,IAAI,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;YACnD,IAAI,UAAU,GAAG,QAAQ,CAAC;YAC1B,OAAO,UAAU,GAAG,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE;gBACvG,UAAU,EAAE,CAAC;aAChB;YACD,IAAM,cAAc,GAAG,WAAW,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YACvE,MAAM,GAAG,CAAC,cAAc,CAAC;YACzB,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE;gBACf,MAAM,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC;aAClD;YACD,OAAO,UAAU,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE;gBACzG,UAAU,EAAE,CAAC;aAChB;YACD,WAAW,GAAG,WAAW,CAAC,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;SACrF;QAED,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAEM,qDAAiB,GAAxB,UAAyB,iBAAoD;QACzE,IAAI,CAAC,wBAAwB,GAAG,iBAAkD,CAAC;QAEnF,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;IACpC,CAAC;IAEM,wDAAoB,GAA3B,UAA4B,IAAY;QACpC,OAAO,CACH,iBAAU,qBAAqB,CAAC,gBAAgB,gFAAsE,gBAAgB,gBAAM,qBAAqB,CAAC,gBAAgB,QAAK;YACvL,cAAc,CAAC,IAAI,CAAC,CACvB,CAAC;IACN,CAAC;IAEM,oDAAgB,GAAvB,UAAwB,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAM,YAAY,GAAG,gEAAgE,CAAC;QACtF,IAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAI,UAAgB,CAAC;YACrB,IAAI,UAAU,EAAE;gBACZ,UAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,CAAC;gBACjE,IAAI,UAAQ,KAAK,SAAS,EAAE;oBACxB,MAAM,CAAC,IAAI,CAAC,uDAA+C,MAAI,+EAA2E,CAAC,CAAC;iBAC/I;aACJ;iBAAM;gBACH,UAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,sBAAsB,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,MAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtI,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,GAAG,UAAQ,CAAC;gBACjE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,oBAAa,UAAQ,eAAK,MAAI,gBAAM,WAAW,MAAG,CAAC,CAAC;gBAC5E,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAgB,MAAI,gBAAM,WAAW,MAAG,CAAC,CAAC;gBACtE,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,MAAI,CAAC,CAAC;aACrC;YAED,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,sDAAkB,GAAzB,UAA0B,SAAiB,EAAE,aAAwC;QACjF,IAAM,WAAW,GAAG,uCAAuC,CAAC;QAC5D,IAAM,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/B,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAM,UAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,wBAAwB,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,MAAI,EAAE,aAAa,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAElJ,IAAI,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,MAAI,CAAC,GAAG,UAAQ,CAAC;YACnE,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,UAAQ,CAAC,GAAG,MAAI,CAAC;YAEjE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,oBAAa,UAAQ,eAAK,MAAI,gBAAM,aAAa,MAAG,CAAC,CAAC;YAChF,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,uBAAgB,MAAI,gBAAM,aAAa,MAAG,CAAC,CAAC;YAC1E,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,MAAI,CAAC,CAAC;YACpC,SAAS,GAAG,EAAE,CAAC;SAClB;QACD,OAAO,SAAS,CAAC;IACrB,CAAC;IAEM,oDAAgB,GAAvB,UAAwB,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEtB,IAAI,CAAC,wBAAwB,CAAC,MAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;YAEhE,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,oDAAgB,GAAvB,UAAwB,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,IAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,4DAA4D;YACnF,IAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpC,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,oCAAoC;YAClE,IAAM,gBAAgB,GAAG,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;YAC5D,IAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,iCAAiC;YACjE,IAAM,oBAAoB,GAAG,gBAAgB,CAAC,CAAC,CAAE,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAuB,CAAC,CAAC,CAAC,IAAI,CAAC;YAE3I,IAAI,SAAS,GAAG,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,MAAI,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACxF,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,cAAc,EAAE,SAAS,GAAG,CAAC;oBAC7B,gBAAgB,kBAAA;oBAChB,QAAQ,EAAE,EAAE;oBACZ,UAAU,EAAE,eAAe,CAAC,iBAAiB,CAAC,KAAK;iBACtD,CAAC;gBACF,SAAS,GAAG,SAAS,IAAI,CAAC,CAAC;gBAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;oBAChC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC,CAAC;iBACpF;aACJ;iBAAM;gBACH,SAAS,GAAG,WAAW,CAAC,QAAQ,CAAC,MAAM,CAAC;aAC3C;YAED,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,GAAG,WAAW,CAAC;YAEpE,IAAM,cAAc,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;YACxD,IAAM,gBAAgB,GAAG,8CAA8C,CAAC,WAAW,CAAC,CAAC;YACrF,IAAM,UAAU,GAAG,cAAc;gBAC7B,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK;gBACzC,CAAC,CAAC,aAAa,KAAK,KAAK;oBACzB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;oBACxC,CAAC,CAAC,aAAa,KAAK,KAAK;wBACzB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;wBACxC,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK,CAAC;YAE9C,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;YAEpC,IAAI,gBAAgB,KAAK,SAAS,EAAE;gBAChC,MAAM,kFAA0E,WAAW,QAAI,CAAC;aACnG;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;gBAC1B,IAAA,KAA+B,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,EAApD,UAAU,gBAAA,EAAE,YAAY,kBAA4B,CAAC;gBAE7D,IAAI,CAAC,KAAK,CAAC,EAAE;oBACT,OAAO,GAAG,iBAAU,UAAU,wBAAc,YAAY,eAAK,OAAO,CAAE,CAAC;iBAC1E;gBAED,IAAI,CAAC,6BAA6B,CAAC,MAAI,EAAE,WAAW,EAAE,CAAC,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,CAAC,UAAU,CAAC,CAAC;aACjH;SACJ;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,iDAAa,GAApB,UAAqB,IAAY;QAC7B,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,mDAAe,GAAtB,UAAuB,UAAkB,EAAE,YAAoB;QAC3D,IAAM,aAAa,GACf,YAAY,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC;YACrC,CAAC,CAAC,6JAIT;YACO,CAAC,CAAC,EAAE,CAAC;QAEb,8FAA8F;QAC9F,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACrD,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE1D,yIAAyI;QACzI,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1D,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE/D,4BAA4B;QAC5B,IAAM,WAAW,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE7C,UAAU,GAAG,WAAW,GAAG,UAAU,CAAC;QACtC,YAAY,GAAG,WAAW,GAAG,YAAY,CAAC;QAE1C,cAAc;QACd,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC3D,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,CAAC,CAAC;QAE3D,IAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QAE9D,IAAM,iBAAiB,GAAG,uBAAgB,wBAAwB,mCAAyB,0BAA0B,mCAAyB,oBAAoB,oBAAiB,CAAC;QAEpL,IAAM,oBAAoB,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QAExE,IAAI,YAAY,GAAG,uHAAuH,CAAC;QAC3I,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,YAAY,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnD;QACD,YAAY,IAAI,QAAQ,CAAC;QAEzB,IAAI,oBAAoB,GAAG,uEAAuE,CAAC;QACnG,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,oBAAoB,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzD;QACD,oBAAoB,IAAI,QAAQ,CAAC;QAEjC,UAAU,GAAG,iBAAiB,GAAG,YAAY,GAAG,oBAAoB,GAAG,oBAAoB,GAAG,YAAY,GAAG,UAAU,CAAC;QAExH,IAAI,kBAAkB,GAAG,4CAAqC,wBAAwB,sCAA4B,0BAA0B,8BAA2B,CAAC;QAExK,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACtD,IAAM,MAAI,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;YACzC,kBAAkB,IAAI,YAAK,MAAI,sBAAY,MAAI,QAAK,CAAC;SACxD;QAED,IAAI,gBAAgB,GAAG,8BAAuB,oBAAoB,wEAAqE,CAAC;QAExI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACpD,IAAM,MAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YACvC,gBAAgB,IAAI,mBAAY,MAAI,gBAAM,MAAI,QAAK,CAAC;SACvD;QAED,gBAAgB,IAAI,kBAAkB,CAAC;QAEvC,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,EAAE,SAAS,EAAE,kBAAkB,EAAE,gBAAgB,CAAC,CAAC;QAE5G,gBAAgB;QAChB,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,OAAO,EAAE,6BAA6B,CAAC,CAAC,CAAC,2CAA2C;QAExH,IAAM,mBAAmB,GAAG,uBAAgB,yBAAyB,yCAA+B,wBAAwB,oCAA0B,qBAAqB,yCAA+B,sBAAsB,cAAW,CAAC;QAE5O,IAAI,sBAAsB,GAAG,qHAAqH,CAAC;QACnJ,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,sBAAsB,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC3D;QACD,sBAAsB,IAAI,QAAQ,CAAC;QAEnC,IAAI,eAAe,GAAG,+DAA+D,CAAC;QAEtF,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,OAAO,CAAC,YAAY,EAAE;YAClB,GAAG,GAAG,YAAY,CAAC,OAAO,CAAC,sBAAsB,EAAE,GAAG,CAAC,CAAC;YACxD,IAAI,GAAG,GAAG,CAAC,EAAE;gBACT,MAAM;aACT;YACD,IAAM,SAAS,GAAG,GAAG,CAAC;YACtB,YAAY,GAAG,IAAI,CAAC;YACpB,OAAO,GAAG,GAAG,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;gBACjD,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE;oBAC1E,YAAY,GAAG,KAAK,CAAC;oBACrB,MAAM;iBACT;gBACD,GAAG,EAAE,CAAC;aACT;YACD,GAAG,GAAG,SAAS,GAAG,sBAAsB,CAAC,MAAM,CAAC;SACnD;QAED,IAAI,YAAY,EAAE;YACd,eAAe,IAAI,0CAA0C,CAAC;SACjE;QAED,eAAe,IAAI,MAAM,CAAC;QAE1B,YAAY,GAAG,mBAAmB,GAAG,sBAAsB,GAAG,YAAY,GAAG,eAAe,GAAG,YAAY,CAAC;QAE5G,IAAI,oBAAoB,GACpB,6CAAsC,yBAAyB,mCAAyB,wBAAwB,4BAAyB,GAAG,aAAa,CAAC;QAE9J,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACpD,IAAM,MAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YACvC,oBAAoB,IAAI,YAAK,MAAI,sBAAY,MAAI,QAAK,CAAC;SAC1D;QAED,IAAI,kBAAkB,GAAG,2BAAoB,qBAAqB,QAAK,CAAC;QAExE,IAAI,YAAY,EAAE;YACd,kBAAkB,IAAI,+BAAwB,sBAAsB,QAAK,CAAC;SAC7E;QAED,kBAAkB,IAAI,kBAAkB,CAAC;QAEzC,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,EAAE,SAAS,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;QAEpH,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAElC,OAAO,EAAE,UAAU,YAAA,EAAE,YAAY,cAAA,EAAE,CAAC;IACxC,CAAC;IAES,4DAAwB,GAAlC,UAAmC,IAAY,EAAE,wBAAiD;QAC9F,IAAI,aAAa,GAAG,EAAE,CAAC;QACvB,IAAI,GAAG,GAAG,iBAAU,IAAI,SAAM,CAAC;QAC/B,KAA8B,UAA8C,EAA9C,KAAA,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAA9C,cAA8C,EAA9C,IAA8C,EAAE;YAAzE,IAAM,eAAe,SAAA;YACtB,IAAM,IAAI,GAAG,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAClE,IAAM,IAAI,GAAG,qBAAqB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YAEtD,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC5B,IAAI,IAAI,IAAI,CAAC,EAAE;oBACX,IAAM,gBAAgB,GAAG,UAAG,IAAI,cAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,iBAAc,CAAC;oBACpF,aAAa,IAAI,iBAAU,gBAAgB,gFAEjC,IAAI,6BACZ,CAAC;oBACH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;oBAEtD,GAAG,IAAI,sBAAe,eAAe,CAAC,IAAI,sBAAY,gBAAgB,eAAK,eAAe,CAAC,MAAM,SAAM,CAAC;iBAC3G;qBAAM;oBACH,GAAG,IAAI,WAAI,eAAe,CAAC,IAAI,sBAAY,eAAe,CAAC,IAAI,eAAK,eAAe,CAAC,MAAM,SAAM,CAAC;iBACpG;aACJ;iBAAM;gBACH,GAAG,IAAI,YAAK,eAAe,CAAC,IAAI,gBAAM,eAAe,CAAC,IAAI,QAAK,CAAC;aACnE;SACJ;QACD,GAAG,IAAI,MAAM,CAAC;QACd,GAAG,GAAG,UAAG,aAAa,eAAK,GAAG,CAAE,CAAC;QACjC,GAAG,IAAI,iBAAU,wBAAwB,CAAC,OAAO,CAAC,UAAU,wBAAc,wBAAwB,CAAC,OAAO,CAAC,YAAY,4BAAkB,eAAe,gBAAM,IAAI,QAAK,CAAC;QAExK,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,oDAAgB,GAAxB,UAAyB,IAAY,EAAE,QAAiB;QACpD,IAAM,aAAa,GAAG,6DAA6D,CAAC;QAEpF,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,IAAM,KAAK,GAAG,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,gCAAgC;YAC9D,IAAM,WAAW,GACb,MAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,KAAK,MAAI,CAAC,MAAM,GAAG,qBAAqB,CAAC,iBAAiB,CAAC,MAAM;gBAClH,CAAC,CAAC,MAAI,CAAC,SAAS,CAAC,CAAC,EAAE,MAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,CAAC;gBAC1E,CAAC,CAAC,IAAI,CAAC;YACf,IAAM,kBAAkB,GAAG,WAAW,KAAK,oBAAoB,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,SAAS,CAAC;YAE/J,IAAI,WAAW,EAAE;gBACb,IAAM,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBACjF,IAAI,WAAW,EAAE;oBACb,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;iBACtC;aACJ;YAED,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE;oBAC9D,IAAI,EAAE,kBAAkB;iBAC3B,CAAC;gBACF,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,GAAG,WAAW,CAAC;aACvE;YAED,IAAI,CAAC,6BAA6B,CAAC,MAAI,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAEhE,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,iBAAU,WAAW,CAAC,OAAO,CAAC,UAAU,wBAAc,WAAW,CAAC,OAAO,CAAC,YAAY,OAAI,CAAC;YAC9G,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,aAAa,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAChD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,yDAAqB,GAA7B,UAA8B,IAAY,EAAE,QAAiB;QACzD,IAAM,uBAAuB,GAAG,mFAAmF,CAAC;QAEpH,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,IAAM,KAAK,GAAG,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjD,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,IAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAI,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACpB,IAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,MAAI,CAAC,CAAC;YACtE,IAAI,CAAC,UAAU,EAAE;gBACb,IAAM,QAAQ,GAAG,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,6BAA6B,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;gBAEjG,IAAI,OAAO,SAAA,CAAC;gBACZ,IAAI,QAAQ,EAAE;oBACV,MAAI,GAAG,UAAU,CAAC;oBAClB,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;oBAC3B,IAAI,OAAO,CAAC,UAAU,KAAK,CAAC,CAAC,EAAE;wBAC3B,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;qBACnE;iBACJ;qBAAM;oBACH,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;iBACnE;gBAED,UAAU,GAAG,EAAE,OAAO,SAAA,EAAE,CAAC;gBACzB,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,MAAI,CAAC,GAAG,UAAU,CAAC;aACrE;YAED,IAAI,CAAC,4BAA4B,CAC7B,MAAI,EACJ,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,MAAI,CAAC,EACpD,UAAU,KAAK,YAAY;gBACvB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO;gBAC3C,CAAC,CAAC,IAAI,KAAK,SAAS;oBACpB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,eAAe;oBACnD,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO,EAC/C,QAAQ,CACX,CAAC;YAEF,IAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC;YACjD,IAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC;YAErD,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,iBAAU,UAAU,wBAAc,YAAY,OAAI,CAAC;YACtE,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,uBAAuB,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAC1D;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,gEAA4B,GAApC,UAAqC,IAAY;QAC7C,KAA+B,UAA0B,EAA1B,KAAA,IAAI,CAAC,qBAAqB,EAA1B,cAA0B,EAA1B,IAA0B,EAAE;YAAtD,IAAM,gBAAgB,SAAA;YACvB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,UAAG,gBAAgB,mBAAgB,EAAE,GAAG,CAAC,EAAE,UAAG,gBAAgB,YAAS,CAAC,CAAC;SAC3G;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,gCAAC;AAAD,CAAC,AAtcD,CAA+C,qBAAqB,GAscnE","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\nimport type { WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { WebGPUShaderProcessor } from \"./webgpuShaderProcessor\";\r\nimport { RemoveComments } from \"../../Misc/codeStringParsingTools\";\r\n\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimation\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragment\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/meshUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/sceneUboDeclaration\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\nconst builtInName_vertex_index = \"gl_VertexID\";\r\nconst builtInName_instance_index = \"gl_InstanceID\";\r\nconst builtInName_position = \"gl_Position\";\r\n\r\nconst builtInName_position_frag = \"gl_FragCoord\";\r\nconst builtInName_front_facing = \"gl_FrontFacing\";\r\nconst builtInName_frag_depth = \"gl_FragDepth\";\r\nconst builtInName_FragColor = \"gl_FragColor\";\r\n\r\nconst leftOverVarName = \"uniforms\";\r\nconst internalsVarName = \"internals\";\r\n\r\nconst gpuTextureViewDimensionByWebGPUTextureFunction: { [key: string]: Nullable<GPUTextureViewDimension> } = {\r\n texture_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_depth_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_depth_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_depth_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_storage_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_storage_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_external: null,\r\n};\r\n\r\n/** @hidden */\r\nexport class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {\r\n protected _attributesWGSL: string[];\r\n protected _attributesDeclWGSL: string[];\r\n protected _attributeNamesWGSL: string[];\r\n protected _varyingsWGSL: string[];\r\n protected _varyingsDeclWGSL: string[];\r\n protected _varyingNamesWGSL: string[];\r\n protected _stridedUniformArrays: string[];\r\n\r\n public shaderLanguage = ShaderLanguage.WGSL;\r\n public uniformRegexp = /uniform\\s+(\\w+)\\s*:\\s*(.+)\\s*;/;\r\n public textureRegexp = /var\\s+(\\w+)\\s*:\\s*((array<\\s*)?(texture_\\w+)\\s*(<\\s*(.+)\\s*>)?\\s*(,\\s*\\w+\\s*>\\s*)?);/;\r\n public noPrecision = true;\r\n\r\n protected _getArraySize(name: string, uniformType: string, preProcessors: { [key: string]: string }): [string, string, number] {\r\n let length = 0;\r\n\r\n const endArray = uniformType.lastIndexOf(\">\");\r\n if (uniformType.indexOf(\"array\") >= 0 && endArray > 0) {\r\n let startArray = endArray;\r\n while (startArray > 0 && uniformType.charAt(startArray) !== \" \" && uniformType.charAt(startArray) !== \",\") {\r\n startArray--;\r\n }\r\n const lengthInString = uniformType.substring(startArray + 1, endArray);\r\n length = +lengthInString;\r\n if (isNaN(length)) {\r\n length = +preProcessors[lengthInString.trim()];\r\n }\r\n while (startArray > 0 && (uniformType.charAt(startArray) === \" \" || uniformType.charAt(startArray) === \",\")) {\r\n startArray--;\r\n }\r\n uniformType = uniformType.substring(uniformType.indexOf(\"<\") + 1, startArray + 1);\r\n }\r\n\r\n return [name, uniformType, length];\r\n }\r\n\r\n public initializeShaders(processingContext: Nullable<ShaderProcessingContext>): void {\r\n this._webgpuProcessingContext = processingContext as WebGPUShaderProcessingContext;\r\n\r\n this._attributesWGSL = [];\r\n this._attributesDeclWGSL = [];\r\n this._attributeNamesWGSL = [];\r\n this._varyingsWGSL = [];\r\n this._varyingsDeclWGSL = [];\r\n this._varyingNamesWGSL = [];\r\n this._stridedUniformArrays = [];\r\n }\r\n\r\n public preProcessShaderCode(code: string): string {\r\n return (\r\n `struct ${WebGPUShaderProcessor.InternalsUBOName} {\\nyFactor__: f32,\\ntextureOutputHeight__: f32,\\n};\\nvar<uniform> ${internalsVarName} : ${WebGPUShaderProcessor.InternalsUBOName};\\n` +\r\n RemoveComments(code)\r\n );\r\n }\r\n\r\n public varyingProcessor(varying: string, isFragment: boolean, preProcessors: { [key: string]: string }) {\r\n const varyingRegex = /\\s*varying\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = varyingRegex.exec(varying);\r\n if (match !== null) {\r\n const varyingType = match[2];\r\n const name = match[1];\r\n let location: number;\r\n if (isFragment) {\r\n location = this._webgpuProcessingContext.availableVaryings[name];\r\n if (location === undefined) {\r\n Logger.Warn(`Invalid fragment shader: The varying named \"${name}\" is not declared in the vertex shader! This declaration will be ignored.`);\r\n }\r\n } else {\r\n location = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name, varyingType, preProcessors)[2]);\r\n this._webgpuProcessingContext.availableVaryings[name] = location;\r\n this._varyingsWGSL.push(`@location(${location}) ${name} : ${varyingType},`);\r\n this._varyingsDeclWGSL.push(`var<private> ${name} : ${varyingType};`);\r\n this._varyingNamesWGSL.push(name);\r\n }\r\n\r\n varying = \"\";\r\n }\r\n return varying;\r\n }\r\n\r\n public attributeProcessor(attribute: string, preProcessors: { [key: string]: string }) {\r\n const attribRegex = /\\s*attribute\\s+(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = attribRegex.exec(attribute);\r\n if (match !== null) {\r\n const attributeType = match[2];\r\n const name = match[1];\r\n const location = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name, attributeType, preProcessors)[2]);\r\n\r\n this._webgpuProcessingContext.availableAttributes[name] = location;\r\n this._webgpuProcessingContext.orderedAttributes[location] = name;\r\n\r\n this._attributesWGSL.push(`@location(${location}) ${name} : ${attributeType},`);\r\n this._attributesDeclWGSL.push(`var<private> ${name} : ${attributeType};`);\r\n this._attributeNamesWGSL.push(name);\r\n attribute = \"\";\r\n }\r\n return attribute;\r\n }\r\n\r\n public uniformProcessor(uniform: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.uniformRegexp.exec(uniform);\r\n if (match !== null) {\r\n const uniformType = match[2];\r\n const name = match[1];\r\n\r\n this._addUniformToLeftOverUBO(name, uniformType, preProcessors);\r\n\r\n uniform = \"\";\r\n }\r\n return uniform;\r\n }\r\n\r\n public textureProcessor(texture: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.textureRegexp.exec(texture);\r\n if (match !== null) {\r\n const name = match[1]; // name of the variable\r\n const type = match[2]; // texture_2d<f32> or array<texture_2d_array<f32>, 5> for eg\r\n const isArrayOfTexture = !!match[3];\r\n const textureFunc = match[4]; // texture_2d, texture_depth_2d, etc\r\n const isStorageTexture = textureFunc.indexOf(\"storage\") > 0;\r\n const componentType = match[6]; // f32 or i32 or u32 or undefined\r\n const storageTextureFormat = isStorageTexture ? (componentType.substring(0, componentType.indexOf(\",\")).trim() as GPUTextureFormat) : null;\r\n\r\n let arraySize = isArrayOfTexture ? this._getArraySize(name, type, preProcessors)[2] : 0;\r\n let textureInfo = this._webgpuProcessingContext.availableTextures[name];\r\n if (!textureInfo) {\r\n textureInfo = {\r\n isTextureArray: arraySize > 0,\r\n isStorageTexture,\r\n textures: [],\r\n sampleType: WebGPUConstants.TextureSampleType.Float,\r\n };\r\n arraySize = arraySize || 1;\r\n for (let i = 0; i < arraySize; ++i) {\r\n textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());\r\n }\r\n } else {\r\n arraySize = textureInfo.textures.length;\r\n }\r\n\r\n this._webgpuProcessingContext.availableTextures[name] = textureInfo;\r\n\r\n const isDepthTexture = textureFunc.indexOf(\"depth\") > 0;\r\n const textureDimension = gpuTextureViewDimensionByWebGPUTextureFunction[textureFunc];\r\n const sampleType = isDepthTexture\r\n ? WebGPUConstants.TextureSampleType.Depth\r\n : componentType === \"u32\"\r\n ? WebGPUConstants.TextureSampleType.Uint\r\n : componentType === \"i32\"\r\n ? WebGPUConstants.TextureSampleType.Sint\r\n : WebGPUConstants.TextureSampleType.Float;\r\n\r\n textureInfo.sampleType = sampleType;\r\n\r\n if (textureDimension === undefined) {\r\n throw `Can't get the texture dimension corresponding to the texture function \"${textureFunc}\"!`;\r\n }\r\n\r\n for (let i = 0; i < arraySize; ++i) {\r\n const { groupIndex, bindingIndex } = textureInfo.textures[i];\r\n\r\n if (i === 0) {\r\n texture = `@group(${groupIndex}) @binding(${bindingIndex}) ${texture}`;\r\n }\r\n\r\n this._addTextureBindingDescription(name, textureInfo, i, textureDimension, storageTextureFormat, !isFragment);\r\n }\r\n }\r\n\r\n return texture;\r\n }\r\n\r\n public postProcessor(code: string) {\r\n return code;\r\n }\r\n\r\n public finalizeShaders(vertexCode: string, fragmentCode: string): { vertexCode: string; fragmentCode: string } {\r\n const fragCoordCode =\r\n fragmentCode.indexOf(\"gl_FragCoord\") >= 0\r\n ? `\r\n if (internals.yFactor__ == 1.) {\r\n gl_FragCoord.y = internals.textureOutputHeight__ - gl_FragCoord.y;\r\n }\r\n `\r\n : \"\";\r\n\r\n // Add the group/binding info to the sampler declaration (var xxx: sampler|sampler_comparison)\r\n vertexCode = this._processSamplers(vertexCode, true);\r\n fragmentCode = this._processSamplers(fragmentCode, false);\r\n\r\n // Add the group/binding info to the uniform/storage buffer declarations (var<uniform> XXX:YYY or var<storage(,read_write|read)> XXX:YYY)\r\n vertexCode = this._processCustomBuffers(vertexCode, true);\r\n fragmentCode = this._processCustomBuffers(fragmentCode, false);\r\n\r\n // Builds the leftover UBOs.\r\n const leftOverUBO = this._buildLeftOverUBO();\r\n\r\n vertexCode = leftOverUBO + vertexCode;\r\n fragmentCode = leftOverUBO + fragmentCode;\r\n\r\n // Vertex code\r\n vertexCode = vertexCode.replace(/#define /g, \"//#define \");\r\n vertexCode = this._processStridedUniformArrays(vertexCode);\r\n\r\n const varyingsDecl = this._varyingsDeclWGSL.join(\"\\n\") + \"\\n\";\r\n\r\n const vertexBuiltinDecl = `var<private> ${builtInName_vertex_index} : u32;\\nvar<private> ${builtInName_instance_index} : u32;\\nvar<private> ${builtInName_position} : vec4<f32>;\\n`;\r\n\r\n const vertexAttributesDecl = this._attributesDeclWGSL.join(\"\\n\") + \"\\n\";\r\n\r\n let vertexInputs = \"struct VertexInputs {\\n @builtin(vertex_index) vertexIndex : u32,\\n @builtin(instance_index) instanceIndex : u32,\\n\";\r\n if (this._attributesWGSL.length > 0) {\r\n vertexInputs += this._attributesWGSL.join(\"\\n\");\r\n }\r\n vertexInputs += \"\\n};\\n\";\r\n\r\n let vertexFragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n vertexFragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n vertexFragmentInputs += \"\\n};\\n\";\r\n\r\n vertexCode = vertexBuiltinDecl + vertexInputs + vertexAttributesDecl + vertexFragmentInputs + varyingsDecl + vertexCode;\r\n\r\n let vertexStartingCode = ` var output : FragmentInputs;\\n ${builtInName_vertex_index} = input.vertexIndex;\\n ${builtInName_instance_index} = input.instanceIndex;\\n`;\r\n\r\n for (let i = 0; i < this._attributeNamesWGSL.length; ++i) {\r\n const name = this._attributeNamesWGSL[i];\r\n vertexStartingCode += ` ${name} = input.${name};\\n`;\r\n }\r\n\r\n let vertexEndingCode = ` output.position = ${builtInName_position};\\n output.position.y = output.position.y * internals.yFactor__;\\n`;\r\n\r\n for (let i = 0; i < this._varyingNamesWGSL.length; ++i) {\r\n const name = this._varyingNamesWGSL[i];\r\n vertexEndingCode += ` output.${name} = ${name};\\n`;\r\n }\r\n\r\n vertexEndingCode += \" return output;\";\r\n\r\n vertexCode = this._injectStartingAndEndingCode(vertexCode, \"fn main\", vertexStartingCode, vertexEndingCode);\r\n\r\n // fragment code\r\n fragmentCode = fragmentCode.replace(/#define /g, \"//#define \");\r\n fragmentCode = this._processStridedUniformArrays(fragmentCode);\r\n fragmentCode = fragmentCode.replace(/dpdy/g, \"(-internals.yFactor__)*dpdy\"); // will also handle dpdyCoarse and dpdyFine\r\n\r\n const fragmentBuiltinDecl = `var<private> ${builtInName_position_frag} : vec4<f32>;\\nvar<private> ${builtInName_front_facing} : bool;\\nvar<private> ${builtInName_FragColor} : vec4<f32>;\\nvar<private> ${builtInName_frag_depth} : f32;\\n`;\r\n\r\n let fragmentFragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n @builtin(front_facing) frontFacing : bool,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n fragmentFragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n fragmentFragmentInputs += \"\\n};\\n\";\r\n\r\n let fragmentOutputs = \"struct FragmentOutputs {\\n @location(0) color : vec4<f32>,\\n\";\r\n\r\n let hasFragDepth = false;\r\n let idx = 0;\r\n while (!hasFragDepth) {\r\n idx = fragmentCode.indexOf(builtInName_frag_depth, idx);\r\n if (idx < 0) {\r\n break;\r\n }\r\n const saveIndex = idx;\r\n hasFragDepth = true;\r\n while (idx > 1 && fragmentCode.charAt(idx) !== \"\\n\") {\r\n if (fragmentCode.charAt(idx) === \"/\" && fragmentCode.charAt(idx - 1) === \"/\") {\r\n hasFragDepth = false;\r\n break;\r\n }\r\n idx--;\r\n }\r\n idx = saveIndex + builtInName_frag_depth.length;\r\n }\r\n\r\n if (hasFragDepth) {\r\n fragmentOutputs += \" @builtin(frag_depth) fragDepth: f32;\\n\";\r\n }\r\n\r\n fragmentOutputs += \"};\\n\";\r\n\r\n fragmentCode = fragmentBuiltinDecl + fragmentFragmentInputs + varyingsDecl + fragmentOutputs + fragmentCode;\r\n\r\n let fragmentStartingCode =\r\n ` var output : FragmentOutputs;\\n ${builtInName_position_frag} = input.position;\\n ${builtInName_front_facing} = input.frontFacing;\\n` + fragCoordCode;\r\n\r\n for (let i = 0; i < this._varyingNamesWGSL.length; ++i) {\r\n const name = this._varyingNamesWGSL[i];\r\n fragmentStartingCode += ` ${name} = input.${name};\\n`;\r\n }\r\n\r\n let fragmentEndingCode = ` output.color = ${builtInName_FragColor};\\n`;\r\n\r\n if (hasFragDepth) {\r\n fragmentEndingCode += ` output.fragDepth = ${builtInName_frag_depth};\\n`;\r\n }\r\n\r\n fragmentEndingCode += \" return output;\";\r\n\r\n fragmentCode = this._injectStartingAndEndingCode(fragmentCode, \"fn main\", fragmentStartingCode, fragmentEndingCode);\r\n\r\n this._collectBindingNames();\r\n this._preCreateBindGroupEntries();\r\n\r\n return { vertexCode, fragmentCode };\r\n }\r\n\r\n protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string {\r\n let stridedArrays = \"\";\r\n let ubo = `struct ${name} {\\n`;\r\n for (const leftOverUniform of this._webgpuProcessingContext.leftOverUniforms) {\r\n const type = leftOverUniform.type.replace(/^(.*?)(<.*>)?$/, \"$1\");\r\n const size = WebGPUShaderProcessor.UniformSizes[type];\r\n\r\n if (leftOverUniform.length > 0) {\r\n if (size <= 2) {\r\n const stridedArrayType = `${name}_${this._stridedUniformArrays.length}_strided_arr`;\r\n stridedArrays += `struct ${stridedArrayType} {\r\n @size(16)\r\n el: ${type},\r\n }`;\r\n this._stridedUniformArrays.push(leftOverUniform.name);\r\n\r\n ubo += ` @align(16) ${leftOverUniform.name} : array<${stridedArrayType}, ${leftOverUniform.length}>,\\n`;\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : array<${leftOverUniform.type}, ${leftOverUniform.length}>,\\n`;\r\n }\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : ${leftOverUniform.type},\\n`;\r\n }\r\n }\r\n ubo += \"};\\n\";\r\n ubo = `${stridedArrays}\\n${ubo}`;\r\n ubo += `@group(${uniformBufferDescription.binding.groupIndex}) @binding(${uniformBufferDescription.binding.bindingIndex}) var<uniform> ${leftOverVarName} : ${name};\\n`;\r\n\r\n return ubo;\r\n }\r\n\r\n private _processSamplers(code: string, isVertex: boolean): string {\r\n const samplerRegexp = /var\\s+(\\w+Sampler)\\s*:\\s*(sampler|sampler_comparison)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = samplerRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const name = match[1]; // name of the variable\r\n const samplerType = match[2]; // sampler or sampler_comparison\r\n const textureName =\r\n name.indexOf(WebGPUShaderProcessor.AutoSamplerSuffix) === name.length - WebGPUShaderProcessor.AutoSamplerSuffix.length\r\n ? name.substring(0, name.indexOf(WebGPUShaderProcessor.AutoSamplerSuffix))\r\n : null;\r\n const samplerBindingType = samplerType === \"sampler_comparison\" ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;\r\n\r\n if (textureName) {\r\n const textureInfo = this._webgpuProcessingContext.availableTextures[textureName];\r\n if (textureInfo) {\r\n textureInfo.autoBindSampler = true;\r\n }\r\n }\r\n\r\n let samplerInfo = this._webgpuProcessingContext.availableSamplers[name];\r\n if (!samplerInfo) {\r\n samplerInfo = {\r\n binding: this._webgpuProcessingContext.getNextFreeUBOBinding(),\r\n type: samplerBindingType,\r\n };\r\n this._webgpuProcessingContext.availableSamplers[name] = samplerInfo;\r\n }\r\n\r\n this._addSamplerBindingDescription(name, samplerInfo, isVertex);\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${samplerInfo.binding.groupIndex}) @binding(${samplerInfo.binding.bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n samplerRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processCustomBuffers(code: string, isVertex: boolean): string {\r\n const instantiateBufferRegexp = /var<\\s*(uniform|storage)\\s*(,\\s*(read|read_write)\\s*)?>\\s+(\\S+)\\s*:\\s*(\\S+)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = instantiateBufferRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const type = match[1];\r\n const decoration = match[3];\r\n let name = match[4];\r\n const structName = match[5];\r\n\r\n let bufferInfo = this._webgpuProcessingContext.availableBuffers[name];\r\n if (!bufferInfo) {\r\n const knownUBO = type === \"uniform\" ? WebGPUShaderProcessingContext.KnownUBOs[structName] : null;\r\n\r\n let binding;\r\n if (knownUBO) {\r\n name = structName;\r\n binding = knownUBO.binding;\r\n if (binding.groupIndex === -1) {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n } else {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n\r\n bufferInfo = { binding };\r\n this._webgpuProcessingContext.availableBuffers[name] = bufferInfo;\r\n }\r\n\r\n this._addBufferBindingDescription(\r\n name,\r\n this._webgpuProcessingContext.availableBuffers[name],\r\n decoration === \"read_write\"\r\n ? WebGPUConstants.BufferBindingType.Storage\r\n : type === \"storage\"\r\n ? WebGPUConstants.BufferBindingType.ReadOnlyStorage\r\n : WebGPUConstants.BufferBindingType.Uniform,\r\n isVertex\r\n );\r\n\r\n const groupIndex = bufferInfo.binding.groupIndex;\r\n const bindingIndex = bufferInfo.binding.bindingIndex;\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${groupIndex}) @binding(${bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n instantiateBufferRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processStridedUniformArrays(code: string): string {\r\n for (const uniformArrayName of this._stridedUniformArrays) {\r\n code = code.replace(new RegExp(`${uniformArrayName}\\\\s*\\\\[(.*)\\\\]`, \"g\"), `${uniformArrayName}[$1].el`);\r\n }\r\n return code;\r\n }\r\n}\r\n"]}
|
package/Engines/nullEngine.d.ts
CHANGED
package/Engines/nullEngine.js
CHANGED
|
@@ -844,6 +844,11 @@ var NullEngine = /** @class */ (function (_super) {
|
|
|
844
844
|
NullEngine.prototype.releaseEffects = function () { };
|
|
845
845
|
NullEngine.prototype.displayLoadingUI = function () { };
|
|
846
846
|
NullEngine.prototype.hideLoadingUI = function () { };
|
|
847
|
+
Object.defineProperty(NullEngine.prototype, "loadingUIText", {
|
|
848
|
+
set: function (_) { },
|
|
849
|
+
enumerable: false,
|
|
850
|
+
configurable: true
|
|
851
|
+
});
|
|
847
852
|
/**
|
|
848
853
|
* @param texture
|
|
849
854
|
* @param internalFormat
|