@babylonjs/core 5.0.0-rc.3 → 5.0.0-rc.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Behaviors/Meshes/pointerDragBehavior.js +6 -2
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/boneLookController.d.ts +1 -0
- package/Bones/boneLookController.js +10 -0
- package/Bones/boneLookController.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js +1 -1
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraVirtualJoystickInput.js +1 -1
- package/Cameras/Inputs/freeCameraVirtualJoystickInput.js.map +1 -1
- package/Cameras/VR/webVRCamera.js +1 -1
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +4 -4
- package/Cameras/arcRotateCamera.js +3 -3
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +2 -2
- package/Cameras/camera.js +2 -2
- package/Cameras/camera.js.map +1 -1
- package/Cameras/flyCamera.js +1 -1
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.js +2 -2
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.d.ts +2 -2
- package/Cameras/freeCamera.js +2 -2
- package/Cameras/freeCamera.js.map +1 -1
- package/Debug/axesViewer.d.ts +2 -1
- package/Debug/axesViewer.js +6 -4
- package/Debug/axesViewer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceTypes.js.map +1 -1
- package/DeviceInput/InputDevices/inputInterfaces.d.ts +0 -45
- package/DeviceInput/InputDevices/inputInterfaces.js.map +1 -1
- package/DeviceInput/InputDevices/internalDeviceSourceManager.js +9 -9
- package/DeviceInput/InputDevices/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/InputDevices/nativeDeviceInputSystem.d.ts +2 -5
- package/DeviceInput/InputDevices/nativeDeviceInputSystem.js +5 -20
- package/DeviceInput/InputDevices/nativeDeviceInputSystem.js.map +1 -1
- package/DeviceInput/InputDevices/webDeviceInputSystem.d.ts +3 -6
- package/DeviceInput/InputDevices/webDeviceInputSystem.js +29 -52
- package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +4 -3
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/nativeEngine.js +1 -1
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +2 -0
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +4 -2
- package/Materials/Node/nodeMaterial.js +8 -4
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Textures/videoTexture.js +25 -1
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Meshes/Builders/shapeBuilder.d.ts +4 -4
- package/Meshes/Builders/shapeBuilder.js +4 -4
- package/Meshes/Builders/shapeBuilder.js.map +1 -1
- package/Misc/sceneSerializer.js +1 -0
- package/Misc/sceneSerializer.js.map +1 -1
- package/Physics/Plugins/cannonJSPlugin.js +5 -0
- package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
- package/Physics/physicsImpostor.d.ts +2 -2
- package/Physics/physicsImpostor.js +2 -2
- package/Physics/physicsImpostor.js.map +1 -1
- package/Rendering/renderingGroup.d.ts +2 -0
- package/Rendering/renderingGroup.js +6 -0
- package/Rendering/renderingGroup.js.map +1 -1
- package/Rendering/renderingManager.js +1 -1
- package/Rendering/renderingManager.js.map +1 -1
- package/XR/features/WebXRNearInteraction.d.ts +1 -5
- package/XR/features/WebXRNearInteraction.js +30 -21
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/package.json +1 -1
|
@@ -453,14 +453,18 @@ var PointerDragBehavior = /** @class */ (function () {
|
|
|
453
453
|
* Detaches the behavior from the mesh
|
|
454
454
|
*/
|
|
455
455
|
PointerDragBehavior.prototype.detach = function () {
|
|
456
|
-
this.attachedNode
|
|
456
|
+
if (this.attachedNode) {
|
|
457
|
+
this.attachedNode.isNearGrabbable = false;
|
|
458
|
+
}
|
|
457
459
|
if (this._pointerObserver) {
|
|
458
460
|
this._scene.onPointerObservable.remove(this._pointerObserver);
|
|
459
461
|
}
|
|
460
462
|
if (this._beforeRenderObserver) {
|
|
461
463
|
this._scene.onBeforeRenderObservable.remove(this._beforeRenderObserver);
|
|
462
464
|
}
|
|
463
|
-
this._dragPlane
|
|
465
|
+
if (this._dragPlane) {
|
|
466
|
+
this._dragPlane.dispose();
|
|
467
|
+
}
|
|
464
468
|
this.releaseDrag();
|
|
465
469
|
};
|
|
466
470
|
PointerDragBehavior._AnyMouseId = -2;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pointerDragBehavior.js","sourceRoot":"","sources":["../../../../sourceES6/core/Behaviors/Meshes/pointerDragBehavior.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAEzC,OAAO,EAAE,KAAK,EAAE,MAAM,aAAa,CAAC;AAEpC,OAAO,EAAY,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAC7D,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAClD,OAAO,EAAe,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC5E,OAAO,EAAE,GAAG,EAAE,MAAM,mBAAmB,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAEnD,OAAO,oCAAoC,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,oCAAoC,CAAC;AAGjE;;GAEG;AACH;IA4HI;;;OAGG;IACH,6BAAY,OAA2D;QArH/D,uDAAkD,GAAG,CAAC,GAAG,CAAC;QAClE;;WAEG;QACI,iBAAY,GAAG,CAAC,CAAC;QACxB;;WAEG;QACI,8CAAyC,GAAG,KAAK,CAAC;QAWzD;;WAEG;QACI,6BAAwB,GAAG,CAAC,CAAC,CAAC;QAKrC;;WAEG;QACI,aAAQ,GAAG,KAAK,CAAC;QACxB;;WAEG;QACI,mBAAc,GAAG,GAAG,CAAC;QAC5B;;WAEG;QACI,oBAAe,GAAG,IAAI,CAAC;QAC9B,iEAAiE;QACzD,eAAU,GAAG,KAAK,CAAC;QACnB,YAAO,GAAG,KAAK,CAAC;QACxB;;;;;;WAMG;QACI,qBAAgB,GAAG,IAAI,UAAU,EAAkH,CAAC;QAC3J;;WAEG;QACI,0BAAqB,GAAG,IAAI,UAAU,EAAkD,CAAC;QAChG;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAkD,CAAC;QAC9F;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAW,CAAC;QAEvD;;WAEG;QACI,iBAAY,GAAG,IAAI,CAAC;QAenB,aAAQ,GAAG,IAAI,CAAC;QAExB;;WAEG;QACI,uCAAkC,GAAG,IAAI,CAAC;QACjD;;WAEG;QACI,yBAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QACI,oCAA+B,GAAG,IAAI,CAAC;QAqC9C;;WAEG;QACI,iBAAY,GAAG,UAAC,cAAuB,IAAO,OAAO,IAAI,CAAC,CAAC,CAAC,CAAC;QAc5D,eAAU,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAClC,0BAAqB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7C,mBAAc,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtC,oBAAe,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACvC,uBAAkB,GAAY,KAAK,CAAC;QA+HpC,kBAAa,GAAG,IAAI,GAAG,CAAC,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,CAAC,CAAC;QACtD,oBAAe,GAA2B,EAAE,CAAC;QA4D7C,eAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QA0EnC,uDAAuD;QAC/C,YAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B,YAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B,eAAU,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAClC,YAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QA7SnC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;QAEvC,IAAI,WAAW,GAAG,CAAC,CAAC;QACpB,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE;YACxB,WAAW,EAAE,CAAC;SACjB;QACD,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE;YAC/B,WAAW,EAAE,CAAC;SACjB;QACD,IAAI,WAAW,GAAG,CAAC,EAAE;YACjB,MAAM,0EAA0E,CAAC;SACpF;IACL,CAAC;IArHD,sBAAW,yDAAwB;QAJnC;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,wBAAwB,CAAC;QACzC,CAAC;aACD,UAAoC,wBAAgC;YAChE,IAAI,CAAC,wBAAwB,GAAG,wBAAwB,CAAC;QAC7D,CAAC;;;OAHA;IAwDD,sBAAW,wCAAO;aAOlB;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;QAZD;;WAEG;aACH,UAAmB,KAAc;YAC7B,IAAI,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACxB,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;aACnD;YACD,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QAC1B,CAAC;;;OAAA;IA0BD,sBAAW,wCAAO;QAHlB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;QAED;;WAEG;aACH,UAAmB,OAA0D;YACzE,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAC5B,CAAC;;;OAPA;IAoCD,sBAAW,qCAAI;QAHf;;WAEG;aACH;YACI,OAAO,aAAa,CAAC;QACzB,CAAC;;;OAAA;IAED;;OAEG;IACI,kCAAI,GAAX,cAAgB,CAAC;IAOjB;;;;OAIG;IACI,oCAAM,GAAb,UAAc,SAAuB,EAAE,SAAwC;QAA/E,iBA+FC;QA9FG,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,QAAQ,EAAE,CAAC;QACnC,SAAS,CAAC,eAAe,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;QAE9B,6DAA6D;QAC7D,IAAI,CAAC,mBAAmB,CAAC,WAAW,EAAE;YAClC,IAAI,IAAI,CAAC,UAAU,EAAE;gBACjB,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC;aACjD;iBAAM;gBACH,mBAAmB,CAAC,WAAW,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC,CAAC;gBACxF,mBAAmB,CAAC,WAAW,CAAC,aAAa,EAAE,CAAC;gBAChD,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,OAAO,CAAC;oBACpC,mBAAmB,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;oBACpC,mBAAmB,CAAC,WAAY,GAAG,IAAI,CAAC;gBAClD,CAAC,CAAC,CAAC;aACN;SACJ;QACD,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,kBAAkB,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,eAAe,EAAE,IAAI,CAAC,UAAU,EAAE,EAAE,mBAAmB,CAAC,WAAW,CAAC,CAAC;QAE9K,oBAAoB;QACpB,IAAI,CAAC,gBAAgB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7C,IAAI,aAAa,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,UAAC,CAAe;YAC1D,OAAO,KAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,CAAC,cAAc,CAAC,KAAI,CAAC,YAAY,CAAC,CAAC;QACzE,CAAC,CAAC;QAEF,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,UAAC,WAAW,EAAE,UAAU;YAChF,IAAI,CAAC,KAAI,CAAC,OAAO,EAAE;gBACf,0EAA0E;gBAC1E,IAAI,KAAI,CAAC,kBAAkB,EAAE;oBACzB,KAAI,CAAC,WAAW,EAAE,CAAC;iBACtB;gBAED,OAAO;aACV;YAED,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,WAAW,EAAE;gBAEnD,IAAI,KAAI,CAAC,kCAAkC,IAAI,CAAC,KAAI,CAAC,QAAQ,IAAI,WAAW,CAAC,QAAQ,IAAI,WAAW,CAAC,QAAQ,CAAC,GAAG,IAAI,WAAW,CAAC,QAAQ,CAAC,UAAU,IAAI,WAAW,CAAC,QAAQ,CAAC,WAAW,IAAI,WAAW,CAAC,QAAQ,CAAC,GAAG,IAAI,aAAa,CAAC,WAAW,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE;oBACpQ,KAAI,CAAC,UAAU,CAAiB,WAAW,CAAC,KAAM,CAAC,SAAS,EAAE,WAAW,CAAC,QAAQ,CAAC,GAAG,EAAE,WAAW,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;iBAC7H;aACJ;iBAAM,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,SAAS,EAAE;gBACxD,IAAI,KAAI,CAAC,kCAAkC,IAAI,KAAI,CAAC,wBAAwB,IAAoB,WAAW,CAAC,KAAM,CAAC,SAAS,EAAE;oBAC1H,KAAI,CAAC,WAAW,EAAE,CAAC;iBACtB;aACJ;iBAAM,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,WAAW,EAAE;gBAC1D,IAAI,SAAS,GAAmB,WAAW,CAAC,KAAM,CAAC,SAAS,CAAC;gBAE7D,4FAA4F;gBAC5F,IAAI,KAAI,CAAC,wBAAwB,KAAK,mBAAmB,CAAC,WAAW,IAAI,SAAS,KAAK,mBAAmB,CAAC,WAAW,EAAE;oBACpH,IAAM,GAAG,GAAkB,WAAW,CAAC,KAAK,CAAC;oBAC7C,IAAM,YAAY,GAAG,GAAG,CAAC,WAAW,KAAK,OAAO,IAAI,CAAC,CAAC,KAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,eAAe,CAAC,QAAQ,IAAI,GAAG,YAAY,UAAU,CAAC,CAAC;oBACrI,IAAI,YAAY,EAAE;wBACd,IAAI,KAAI,CAAC,eAAe,CAAC,KAAI,CAAC,wBAAwB,CAAC,EAAE;4BACrD,KAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,KAAI,CAAC,eAAe,CAAC,KAAI,CAAC,wBAAwB,CAAC,CAAC;4BACtF,OAAO,KAAI,CAAC,eAAe,CAAC,KAAI,CAAC,wBAAwB,CAAC,CAAC;yBAC9D;wBACD,KAAI,CAAC,wBAAwB,GAAG,SAAS,CAAC;qBAC7C;iBACJ;gBAED,6FAA6F;gBAC7F,IAAI,CAAC,KAAI,CAAC,eAAe,CAAC,SAAS,CAAC,EAAE;oBAClC,KAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,IAAI,GAAG,CAAC,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,CAAC,CAAC;iBAC3E;gBACD,IAAI,WAAW,CAAC,QAAQ,IAAI,WAAW,CAAC,QAAQ,CAAC,GAAG,EAAE;oBAClD,KAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;oBACjF,KAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;oBAEvF,IAAI,KAAI,CAAC,wBAAwB,IAAI,SAAS,IAAI,KAAI,CAAC,QAAQ,EAAE;wBAC7D,KAAI,CAAC,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;qBAC5C;iBACJ;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,GAAG,CAAC;YAClE,IAAI,KAAI,CAAC,OAAO,IAAI,KAAI,CAAC,YAAY,EAAE;gBACnC,IAAI,gBAAgB,GAAG,KAAK,CAAC;gBAC7B,UAAU,CAAC,yBAAyB,CAAC,KAAI,CAAC,YAAY,CAAC,CAAC;gBACxD,mCAAmC;gBACnC,KAAI,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC,KAAI,CAAC,YAAY,CAAC,CAAC,gBAAgB,EAAE,KAAI,CAAC,UAAU,CAAC,CAAC;gBAC1F,KAAI,CAAC,UAAU,CAAC,YAAY,CAAC,KAAI,CAAC,cAAc,CAAC,CAAC;gBAClD,CAAC,KAAI,CAAC,YAAY,CAAC,CAAC,mBAAmB,EAAE,CAAC,QAAQ,CAAC,KAAI,CAAC,UAAU,EAAE,KAAI,CAAC,UAAU,CAAC,CAAC;gBACrF,IAAI,KAAI,CAAC,YAAY,CAAC,KAAI,CAAC,UAAU,CAAC,EAAE;oBACpC,CAAC,KAAI,CAAC,YAAY,CAAC,CAAC,mBAAmB,CAAC,KAAI,CAAC,UAAU,CAAC,CAAC;oBACzD,gBAAgB,GAAG,IAAI,CAAC;iBAC3B;gBACD,UAAU,CAAC,kBAAkB,CAAC,KAAI,CAAC,YAAY,CAAC,CAAC;gBACjD,IAAI,gBAAgB,EAAE;oBAClB,CAAC,KAAI,CAAC,YAAY,CAAC,CAAC,kBAAkB,EAAE,CAAC;iBAC5C;aACJ;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,yCAAW,GAAlB;QACI,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;YACtB,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,cAAc,EAAE,IAAI,CAAC,gBAAgB,EAAE,SAAS,EAAE,IAAI,CAAC,wBAAwB,EAAE,CAAC,CAAC;SACjI;QAED,IAAI,CAAC,wBAAwB,GAAG,CAAC,CAAC,CAAC;QACnC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QAErB,2BAA2B;QAC3B,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,UAAU,EAAE;YAC1H,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,YAAY,EAAE,KAAK,iBAAiB,EAAE;gBAC/D,IAAM,eAAe,GAAG,IAAI,CAAC,MAAM,CAAC,YAA+B,CAAC;gBACpE,eAAe,CAAC,aAAa,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,EAAE,eAAe,CAAC,kBAAkB,EAAE,eAAe,CAAC,mBAAmB,CAAC,CAAC;aACnL;iBAAM;gBACH,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;aACrI;YACD,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;SACnC;IACL,CAAC;IAID;;;;;OAKG;IACI,uCAAS,GAAhB,UAAiB,SAAmD,EAAE,OAAa,EAAE,gBAA0B;QAA9F,0BAAA,EAAA,YAAoB,mBAAmB,CAAC,WAAW;QAChE,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,OAAO,EAAE,gBAAgB,CAAC,CAAC;QAEtD,IAAI,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAC9C,IAAI,SAAS,KAAK,mBAAmB,CAAC,WAAW,EAAE;YAC/C,OAAO,GAAG,IAAI,CAAC,eAAe,CAAM,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC7E;QAED,IAAI,OAAO,EAAE;YACT,wDAAwD;YACxD,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;SAC3B;IACL,CAAC;IAES,wCAAU,GAApB,UAAqB,SAAiB,EAAE,OAAa,EAAE,gBAA0B;QAC7E,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YAClE,OAAO;SACV;QAED,UAAU,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACxD,iDAAiD;QACjD,IAAI,OAAO,EAAE;YACT,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;YACzD,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;SACtD;aAAM;YACH,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;YACtE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACxE,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;SAClG;QAED,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAEzG,IAAI,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACnE,IAAI,WAAW,EAAE;YACb,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,wBAAwB,GAAG,SAAS,CAAC;YAC1C,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;YAC5C,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,EAAE,cAAc,EAAE,WAAW,EAAE,SAAS,EAAE,IAAI,CAAC,wBAAwB,EAAE,CAAC,CAAC;YACtH,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,mBAAmB,EAAE,CAAC,CAAC;YAEzE,0BAA0B;YAC1B,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,UAAU,EAAE;gBAClI,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,iBAAiB,EAAE;oBACnD,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,aAAa,EAAE,CAAC;oBACzC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;iBAClC;qBAAM;oBACH,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;iBACnC;aACJ;SACJ;QACD,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IACrD,CAAC;IAGS,uCAAS,GAAnB,UAAoB,GAAQ;QACxB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;QAEpD,IAAI,WAAW,EAAE;YACb,UAAU,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAExD,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,IAAI,CAAC,wBAAwB,CAAC,GAAG,EAAE,WAAW,CAAC,CAAC;aACnD;YACD,IAAI,UAAU,GAAG,CAAC,CAAC;YACnB,qDAAqD;YACrD,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE;gBACxB,sEAAsE;gBACtE,IAAI,CAAC,+BAA+B,CAAC,CAAC,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,iBAAiB,EAAE,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;gBAErO,4DAA4D;gBAC5D,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBAClE,UAAU,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBAC/D,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;aAC/D;iBAAM;gBACH,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;gBACtC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;aACrE;YACD,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACjD,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,EAAE,YAAY,EAAE,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,UAAU,EAAE,cAAc,EAAE,WAAW,EAAE,eAAe,EAAE,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,wBAAwB,EAAE,CAAC,CAAC;YAC7M,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;YAE5C,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;SACpD;IACL,CAAC;IAEO,qDAAuB,GAA/B,UAAgC,GAAkB;QAAlD,iBAuCC;QAtCG,IAAI,CAAC,GAAG,EAAE;YACN,OAAO,IAAI,CAAC;SACf;QAED,+CAA+C;QAC/C,IAAI,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC;QAC3E,6CAA6C;QAC7C,IAAI,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE;YACrB,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC;SAC3B;QAED,qGAAqG;QACrG,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,KAAK,GAAG,IAAI,CAAC,YAAY,EAAE;YACpD,IAAI,IAAI,CAAC,yCAAyC,EAAE;gBAChD,qDAAqD;gBACrD,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;gBACxC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,gBAAgB,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBAC3F,IAAI,CAAC,qBAAqB,CAAC,SAAS,EAAE,CAAC;gBACvC,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,IAAI,CAAC,kDAAkD,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;gBAC5J,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBAEvD,wHAAwH;gBACxH,IAAI,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBAChE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBACrE,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBACvD,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,gBAAgB,CAAC,CAAC;gBAC5E,OAAO,IAAI,CAAC,qBAAqB,CAAC;aACrC;iBAAM;gBACH,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,UAAU,GAAG,mBAAmB,CAAC,WAAW,CAAC,WAAW,CAAC,GAAG,EAAE,UAAC,CAAC,IAAO,OAAO,CAAC,IAAI,KAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3G,IAAI,UAAU,IAAI,UAAU,CAAC,GAAG,IAAI,UAAU,CAAC,UAAU,IAAI,UAAU,CAAC,WAAW,EAAE;YACjF,OAAO,UAAU,CAAC,WAAW,CAAC;SACjC;aAAM;YACH,OAAO,IAAI,CAAC;SACf;IACL,CAAC;IAOD,kIAAkI;IAC1H,sDAAwB,GAAhC,UAAiC,GAAQ,EAAE,iBAA0B;QACjE,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;QACzC,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE;YACxB,IAAI,CAAC,+BAA+B,CAAC,CAAC,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,iBAAiB,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAE7N,6FAA6F;YAC7F,GAAG,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;YACrD,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;YACzB,IAAI,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,EAAE;gBAC9D,yGAAyG;gBACzG,wCAAwC;gBACxC,IAAI,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,EAAE;oBACjE,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,CAAC;iBAC1C;qBAAM;oBACH,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;iBAC7C;aACJ;iBAAM;gBACH,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBAChE,0GAA0G;gBAC1G,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBAChE,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;aAC5B;YAED,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAChD,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;YAClD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SACxC;aAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE;YACtC,IAAI,CAAC,+BAA+B,CAAC,CAAC,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,iBAAiB,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;YAC3O,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAChD,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;YACrD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SACxC;aAAM;YACH,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAChD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;SACtC;QACD,6HAA6H;QAC7H,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,EAAE,CAAC,CAAC;QAE3E,IAAI,CAAC,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAC7C,CAAC;IAED;;OAEG;IACI,oCAAM,GAAb;QACI,IAAI,CAAC,YAAY,CAAC,eAAe,GAAG,KAAK,CAAC;QAE1C,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SACjE;QACD,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;SAC3E;QACD,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,WAAW,EAAE,CAAC;IACvB,CAAC;IAtec,+BAAW,GAAG,CAAC,CAAC,CAAC;IAuepC,0BAAC;CAAA,AAxeD,IAweC;SAxeY,mBAAmB","sourcesContent":["import { Behavior } from \"../../Behaviors/behavior\";\r\nimport { Mesh } from \"../../Meshes/mesh\";\r\nimport { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { Scene } from \"../../scene\";\r\nimport { Nullable } from \"../../types\";\r\nimport { Observer, Observable } from \"../../Misc/observable\";\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport { PointerInfo, PointerEventTypes } from \"../../Events/pointerEvents\";\r\nimport { Ray } from \"../../Culling/ray\";\r\nimport { PivotTools } from '../../Misc/pivotTools';\r\nimport { ArcRotateCamera } from '../../Cameras/arcRotateCamera';\r\nimport \"../../Meshes/Builders/planeBuilder\";\r\nimport { CreatePlane } from \"../../Meshes/Builders/planeBuilder\";\r\nimport { IPointerEvent } from \"../../Events/deviceInputEvents\";\r\n\r\n/**\r\n * A behavior that when attached to a mesh will allow the mesh to be dragged around the screen based on pointer events\r\n */\r\nexport class PointerDragBehavior implements Behavior<AbstractMesh> {\r\n private static _AnyMouseId = -2;\r\n /**\r\n * Abstract mesh the behavior is set on\r\n */\r\n public attachedNode: AbstractMesh;\r\n private _dragPlane: Mesh;\r\n private _scene: Scene;\r\n private _pointerObserver: Nullable<Observer<PointerInfo>>;\r\n private _beforeRenderObserver: Nullable<Observer<Scene>>;\r\n private static _planeScene: Scene;\r\n private _useAlternatePickedPointAboveMaxDragAngleDragSpeed = -1.1;\r\n /**\r\n * The maximum tolerated angle between the drag plane and dragging pointer rays to trigger pointer events. Set to 0 to allow any angle (default: 0)\r\n */\r\n public maxDragAngle = 0;\r\n /**\r\n * @hidden\r\n */\r\n public _useAlternatePickedPointAboveMaxDragAngle = false;\r\n /**\r\n * Get or set the currentDraggingPointerId\r\n * @deprecated Please use currentDraggingPointerId instead\r\n */\r\n public get currentDraggingPointerID(): number {\r\n return this.currentDraggingPointerId;\r\n }\r\n public set currentDraggingPointerID(currentDraggingPointerID: number) {\r\n this.currentDraggingPointerId = currentDraggingPointerID;\r\n }\r\n /**\r\n * The id of the pointer that is currently interacting with the behavior (-1 when no pointer is active)\r\n */\r\n public currentDraggingPointerId = -1;\r\n /**\r\n * The last position where the pointer hit the drag plane in world space\r\n */\r\n public lastDragPosition: Vector3;\r\n /**\r\n * If the behavior is currently in a dragging state\r\n */\r\n public dragging = false;\r\n /**\r\n * The distance towards the target drag position to move each frame. This can be useful to avoid jitter. Set this to 1 for no delay. (Default: 0.2)\r\n */\r\n public dragDeltaRatio = 0.2;\r\n /**\r\n * If the drag plane orientation should be updated during the dragging (Default: true)\r\n */\r\n public updateDragPlane = true;\r\n // Debug mode will display drag planes to help visualize behavior\r\n private _debugMode = false;\r\n private _moving = false;\r\n /**\r\n * Fires each time the attached mesh is dragged with the pointer\r\n * * delta between last drag position and current drag position in world space\r\n * * dragDistance along the drag axis\r\n * * dragPlaneNormal normal of the current drag plane used during the drag\r\n * * dragPlanePoint in world space where the drag intersects the drag plane\r\n */\r\n public onDragObservable = new Observable<{ delta: Vector3, dragPlanePoint: Vector3, dragPlaneNormal: Vector3, dragDistance: number, pointerId: number }>();\r\n /**\r\n * Fires each time a drag begins (eg. mouse down on mesh)\r\n */\r\n public onDragStartObservable = new Observable<{ dragPlanePoint: Vector3, pointerId: number }>();\r\n /**\r\n * Fires each time a drag ends (eg. mouse release after drag)\r\n */\r\n public onDragEndObservable = new Observable<{ dragPlanePoint: Vector3, pointerId: number }>();\r\n /**\r\n * Fires each time behavior enabled state changes\r\n */\r\n public onEnabledObservable = new Observable<boolean>();\r\n\r\n /**\r\n * If the attached mesh should be moved when dragged\r\n */\r\n public moveAttached = true;\r\n\r\n /**\r\n * If the drag behavior will react to drag events (Default: true)\r\n */\r\n public set enabled(value: boolean) {\r\n if (value != this._enabled) {\r\n this.onEnabledObservable.notifyObservers(value);\r\n }\r\n this._enabled = value;\r\n }\r\n\r\n public get enabled() {\r\n return this._enabled;\r\n }\r\n private _enabled = true;\r\n\r\n /**\r\n * If pointer events should start and release the drag (Default: true)\r\n */\r\n public startAndReleaseDragOnPointerEvents = true;\r\n /**\r\n * If camera controls should be detached during the drag\r\n */\r\n public detachCameraControls = true;\r\n\r\n /**\r\n * If set, the drag plane/axis will be rotated based on the attached mesh's world rotation (Default: true)\r\n */\r\n public useObjectOrientationForDragging = true;\r\n\r\n private _options: { dragAxis?: Vector3, dragPlaneNormal?: Vector3 };\r\n\r\n /**\r\n * Gets the options used by the behavior\r\n */\r\n public get options(): { dragAxis?: Vector3, dragPlaneNormal?: Vector3 } {\r\n return this._options;\r\n }\r\n\r\n /**\r\n * Sets the options used by the behavior\r\n */\r\n public set options(options: { dragAxis?: Vector3, dragPlaneNormal?: Vector3 }) {\r\n this._options = options;\r\n }\r\n\r\n /**\r\n * Creates a pointer drag behavior that can be attached to a mesh\r\n * @param options The drag axis or normal of the plane that will be dragged across. If no options are specified the drag plane will always face the ray's origin (eg. camera)\r\n */\r\n constructor(options?: { dragAxis?: Vector3, dragPlaneNormal?: Vector3 }) {\r\n this._options = options ? options : {};\r\n\r\n var optionCount = 0;\r\n if (this._options.dragAxis) {\r\n optionCount++;\r\n }\r\n if (this._options.dragPlaneNormal) {\r\n optionCount++;\r\n }\r\n if (optionCount > 1) {\r\n throw \"Multiple drag modes specified in dragBehavior options. Only one expected\";\r\n }\r\n }\r\n\r\n /**\r\n * Predicate to determine if it is valid to move the object to a new position when it is moved\r\n */\r\n public validateDrag = (targetPosition: Vector3) => { return true; };\r\n\r\n /**\r\n * The name of the behavior\r\n */\r\n public get name(): string {\r\n return \"PointerDrag\";\r\n }\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n public init() { }\r\n\r\n private _tmpVector = new Vector3(0, 0, 0);\r\n private _alternatePickedPoint = new Vector3(0, 0, 0);\r\n private _worldDragAxis = new Vector3(0, 0, 0);\r\n private _targetPosition = new Vector3(0, 0, 0);\r\n private _attachedToElement: boolean = false;\r\n /**\r\n * Attaches the drag behavior the passed in mesh\r\n * @param ownerNode The mesh that will be dragged around once attached\r\n * @param predicate Predicate to use for pick filtering\r\n */\r\n public attach(ownerNode: AbstractMesh, predicate?: (m: AbstractMesh) => boolean): void {\r\n this._scene = ownerNode.getScene();\r\n ownerNode.isNearGrabbable = true;\r\n this.attachedNode = ownerNode;\r\n\r\n // Initialize drag plane to not interfere with existing scene\r\n if (!PointerDragBehavior._planeScene) {\r\n if (this._debugMode) {\r\n PointerDragBehavior._planeScene = this._scene;\r\n } else {\r\n PointerDragBehavior._planeScene = new Scene(this._scene.getEngine(), { virtual: true });\r\n PointerDragBehavior._planeScene.detachControl();\r\n this._scene.onDisposeObservable.addOnce(() => {\r\n PointerDragBehavior._planeScene.dispose();\r\n (<any>PointerDragBehavior._planeScene) = null;\r\n });\r\n }\r\n }\r\n this._dragPlane = CreatePlane(\"pointerDragPlane\", { size: this._debugMode ? 1 : 10000, updatable: false, sideOrientation: Mesh.DOUBLESIDE }, PointerDragBehavior._planeScene);\r\n\r\n // State of the drag\r\n this.lastDragPosition = new Vector3(0, 0, 0);\r\n\r\n var pickPredicate = !!predicate ? predicate : (m: AbstractMesh) => {\r\n return this.attachedNode == m || m.isDescendantOf(this.attachedNode);\r\n };\r\n\r\n this._pointerObserver = this._scene.onPointerObservable.add((pointerInfo, eventState) => {\r\n if (!this.enabled) {\r\n // If behavior is disabled before releaseDrag is ever called, call it now.\r\n if (this._attachedToElement) {\r\n this.releaseDrag();\r\n }\r\n\r\n return;\r\n }\r\n\r\n if (pointerInfo.type == PointerEventTypes.POINTERDOWN) {\r\n\r\n if (this.startAndReleaseDragOnPointerEvents && !this.dragging && pointerInfo.pickInfo && pointerInfo.pickInfo.hit && pointerInfo.pickInfo.pickedMesh && pointerInfo.pickInfo.pickedPoint && pointerInfo.pickInfo.ray && pickPredicate(pointerInfo.pickInfo.pickedMesh)) {\r\n this._startDrag((<IPointerEvent>pointerInfo.event).pointerId, pointerInfo.pickInfo.ray, pointerInfo.pickInfo.pickedPoint);\r\n }\r\n } else if (pointerInfo.type == PointerEventTypes.POINTERUP) {\r\n if (this.startAndReleaseDragOnPointerEvents && this.currentDraggingPointerId == (<IPointerEvent>pointerInfo.event).pointerId) {\r\n this.releaseDrag();\r\n }\r\n } else if (pointerInfo.type == PointerEventTypes.POINTERMOVE) {\r\n var pointerId = (<IPointerEvent>pointerInfo.event).pointerId;\r\n\r\n // If drag was started with anyMouseID specified, set pointerID to the next mouse that moved\r\n if (this.currentDraggingPointerId === PointerDragBehavior._AnyMouseId && pointerId !== PointerDragBehavior._AnyMouseId) {\r\n const evt = <IPointerEvent>pointerInfo.event;\r\n const isMouseEvent = evt.pointerType === \"mouse\" || (!this._scene.getEngine().hostInformation.isMobile && evt instanceof MouseEvent);\r\n if (isMouseEvent) {\r\n if (this._lastPointerRay[this.currentDraggingPointerId]) {\r\n this._lastPointerRay[pointerId] = this._lastPointerRay[this.currentDraggingPointerId];\r\n delete this._lastPointerRay[this.currentDraggingPointerId];\r\n }\r\n this.currentDraggingPointerId = pointerId;\r\n }\r\n }\r\n\r\n // Keep track of last pointer ray, this is used simulating the start of a drag in startDrag()\r\n if (!this._lastPointerRay[pointerId]) {\r\n this._lastPointerRay[pointerId] = new Ray(new Vector3(), new Vector3());\r\n }\r\n if (pointerInfo.pickInfo && pointerInfo.pickInfo.ray) {\r\n this._lastPointerRay[pointerId].origin.copyFrom(pointerInfo.pickInfo.ray.origin);\r\n this._lastPointerRay[pointerId].direction.copyFrom(pointerInfo.pickInfo.ray.direction);\r\n\r\n if (this.currentDraggingPointerId == pointerId && this.dragging) {\r\n this._moveDrag(pointerInfo.pickInfo.ray);\r\n }\r\n }\r\n }\r\n });\r\n\r\n this._beforeRenderObserver = this._scene.onBeforeRenderObservable.add(() => {\r\n if (this._moving && this.moveAttached) {\r\n let needMatrixUpdate = false;\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedNode);\r\n // Slowly move mesh to avoid jitter\r\n this._targetPosition.subtractToRef((this.attachedNode).absolutePosition, this._tmpVector);\r\n this._tmpVector.scaleInPlace(this.dragDeltaRatio);\r\n (this.attachedNode).getAbsolutePosition().addToRef(this._tmpVector, this._tmpVector);\r\n if (this.validateDrag(this._tmpVector)) {\r\n (this.attachedNode).setAbsolutePosition(this._tmpVector);\r\n needMatrixUpdate = true;\r\n }\r\n PivotTools._RestorePivotPoint(this.attachedNode);\r\n if (needMatrixUpdate) {\r\n (this.attachedNode).computeWorldMatrix();\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Force release the drag action by code.\r\n */\r\n public releaseDrag() {\r\n if (this.dragging) {\r\n this.dragging = false;\r\n this.onDragEndObservable.notifyObservers({ dragPlanePoint: this.lastDragPosition, pointerId: this.currentDraggingPointerId });\r\n }\r\n\r\n this.currentDraggingPointerId = -1;\r\n this._moving = false;\r\n\r\n // Reattach camera controls\r\n if (this.detachCameraControls && this._attachedToElement && this._scene.activeCamera && !this._scene.activeCamera.leftCamera) {\r\n if (this._scene.activeCamera.getClassName() === \"ArcRotateCamera\") {\r\n const arcRotateCamera = this._scene.activeCamera as ArcRotateCamera;\r\n arcRotateCamera.attachControl(arcRotateCamera.inputs ? arcRotateCamera.inputs.noPreventDefault : true, arcRotateCamera._useCtrlForPanning, arcRotateCamera._panningMouseButton);\r\n } else {\r\n this._scene.activeCamera.attachControl(this._scene.activeCamera.inputs ? this._scene.activeCamera.inputs.noPreventDefault : true);\r\n }\r\n this._attachedToElement = false;\r\n }\r\n }\r\n\r\n private _startDragRay = new Ray(new Vector3(), new Vector3());\r\n private _lastPointerRay: { [key: number]: Ray } = {};\r\n /**\r\n * Simulates the start of a pointer drag event on the behavior\r\n * @param pointerId pointerID of the pointer that should be simulated (Default: Any mouse pointer ID)\r\n * @param fromRay initial ray of the pointer to be simulated (Default: Ray from camera to attached mesh)\r\n * @param startPickedPoint picked point of the pointer to be simulated (Default: attached mesh position)\r\n */\r\n public startDrag(pointerId: number = PointerDragBehavior._AnyMouseId, fromRay?: Ray, startPickedPoint?: Vector3) {\r\n this._startDrag(pointerId, fromRay, startPickedPoint);\r\n\r\n var lastRay = this._lastPointerRay[pointerId];\r\n if (pointerId === PointerDragBehavior._AnyMouseId) {\r\n lastRay = this._lastPointerRay[<any>Object.keys(this._lastPointerRay)[0]];\r\n }\r\n\r\n if (lastRay) {\r\n // if there was a last pointer ray drag the object there\r\n this._moveDrag(lastRay);\r\n }\r\n }\r\n\r\n protected _startDrag(pointerId: number, fromRay?: Ray, startPickedPoint?: Vector3) {\r\n if (!this._scene.activeCamera || this.dragging || !this.attachedNode) {\r\n return;\r\n }\r\n\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedNode);\r\n // Create start ray from the camera to the object\r\n if (fromRay) {\r\n this._startDragRay.direction.copyFrom(fromRay.direction);\r\n this._startDragRay.origin.copyFrom(fromRay.origin);\r\n } else {\r\n this._startDragRay.origin.copyFrom(this._scene.activeCamera.position);\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(this._tmpVector);\r\n this._tmpVector.subtractToRef(this._scene.activeCamera.position, this._startDragRay.direction);\r\n }\r\n\r\n this._updateDragPlanePosition(this._startDragRay, startPickedPoint ? startPickedPoint : this._tmpVector);\r\n\r\n var pickedPoint = this._pickWithRayOnDragPlane(this._startDragRay);\r\n if (pickedPoint) {\r\n this.dragging = true;\r\n this.currentDraggingPointerId = pointerId;\r\n this.lastDragPosition.copyFrom(pickedPoint);\r\n this.onDragStartObservable.notifyObservers({ dragPlanePoint: pickedPoint, pointerId: this.currentDraggingPointerId });\r\n this._targetPosition.copyFrom((this.attachedNode).getAbsolutePosition());\r\n\r\n // Detatch camera controls\r\n if (this.detachCameraControls && this._scene.activeCamera && this._scene.activeCamera.inputs && !this._scene.activeCamera.leftCamera) {\r\n if (this._scene.activeCamera.inputs.attachedToElement) {\r\n this._scene.activeCamera.detachControl();\r\n this._attachedToElement = true;\r\n } else {\r\n this._attachedToElement = false;\r\n }\r\n }\r\n }\r\n PivotTools._RestorePivotPoint(this.attachedNode);\r\n }\r\n\r\n private _dragDelta = new Vector3();\r\n protected _moveDrag(ray: Ray) {\r\n this._moving = true;\r\n var pickedPoint = this._pickWithRayOnDragPlane(ray);\r\n\r\n if (pickedPoint) {\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedNode);\r\n\r\n if (this.updateDragPlane) {\r\n this._updateDragPlanePosition(ray, pickedPoint);\r\n }\r\n var dragLength = 0;\r\n // depending on the drag mode option drag accordingly\r\n if (this._options.dragAxis) {\r\n // Convert local drag axis to world if useObjectOrientationForDragging\r\n this.useObjectOrientationForDragging ? Vector3.TransformCoordinatesToRef(this._options.dragAxis, this.attachedNode.getWorldMatrix().getRotationMatrix(), this._worldDragAxis) : this._worldDragAxis.copyFrom(this._options.dragAxis);\r\n\r\n // Project delta drag from the drag plane onto the drag axis\r\n pickedPoint.subtractToRef(this.lastDragPosition, this._tmpVector);\r\n dragLength = Vector3.Dot(this._tmpVector, this._worldDragAxis);\r\n this._worldDragAxis.scaleToRef(dragLength, this._dragDelta);\r\n } else {\r\n dragLength = this._dragDelta.length();\r\n pickedPoint.subtractToRef(this.lastDragPosition, this._dragDelta);\r\n }\r\n this._targetPosition.addInPlace(this._dragDelta);\r\n this.onDragObservable.notifyObservers({ dragDistance: dragLength, delta: this._dragDelta, dragPlanePoint: pickedPoint, dragPlaneNormal: this._dragPlane.forward, pointerId: this.currentDraggingPointerId });\r\n this.lastDragPosition.copyFrom(pickedPoint);\r\n\r\n PivotTools._RestorePivotPoint(this.attachedNode);\r\n }\r\n }\r\n\r\n private _pickWithRayOnDragPlane(ray: Nullable<Ray>) {\r\n if (!ray) {\r\n return null;\r\n }\r\n\r\n // Calculate angle between plane normal and ray\r\n var angle = Math.acos(Vector3.Dot(this._dragPlane.forward, ray.direction));\r\n // Correct if ray is casted from oposite side\r\n if (angle > Math.PI / 2) {\r\n angle = Math.PI - angle;\r\n }\r\n\r\n // If the angle is too perpendicular to the plane pick another point on the plane where it is looking\r\n if (this.maxDragAngle > 0 && angle > this.maxDragAngle) {\r\n if (this._useAlternatePickedPointAboveMaxDragAngle) {\r\n // Invert ray direction along the towards object axis\r\n this._tmpVector.copyFrom(ray.direction);\r\n (this.attachedNode).absolutePosition.subtractToRef(ray.origin, this._alternatePickedPoint);\r\n this._alternatePickedPoint.normalize();\r\n this._alternatePickedPoint.scaleInPlace(this._useAlternatePickedPointAboveMaxDragAngleDragSpeed * Vector3.Dot(this._alternatePickedPoint, this._tmpVector));\r\n this._tmpVector.addInPlace(this._alternatePickedPoint);\r\n\r\n // Project resulting vector onto the drag plane and add it to the attached nodes absolute position to get a picked point\r\n var dot = Vector3.Dot(this._dragPlane.forward, this._tmpVector);\r\n this._dragPlane.forward.scaleToRef(-dot, this._alternatePickedPoint);\r\n this._alternatePickedPoint.addInPlace(this._tmpVector);\r\n this._alternatePickedPoint.addInPlace((this.attachedNode).absolutePosition);\r\n return this._alternatePickedPoint;\r\n } else {\r\n return null;\r\n }\r\n }\r\n\r\n var pickResult = PointerDragBehavior._planeScene.pickWithRay(ray, (m) => { return m == this._dragPlane; });\r\n if (pickResult && pickResult.hit && pickResult.pickedMesh && pickResult.pickedPoint) {\r\n return pickResult.pickedPoint;\r\n } else {\r\n return null;\r\n }\r\n }\r\n\r\n // Variables to avoid instantiation in the below method\r\n private _pointA = new Vector3(0, 0, 0);\r\n private _pointC = new Vector3(0, 0, 0);\r\n private _localAxis = new Vector3(0, 0, 0);\r\n private _lookAt = new Vector3(0, 0, 0);\r\n // Position the drag plane based on the attached mesh position, for single axis rotate the plane along the axis to face the camera\r\n private _updateDragPlanePosition(ray: Ray, dragPlanePosition: Vector3) {\r\n this._pointA.copyFrom(dragPlanePosition);\r\n if (this._options.dragAxis) {\r\n this.useObjectOrientationForDragging ? Vector3.TransformCoordinatesToRef(this._options.dragAxis, this.attachedNode.getWorldMatrix().getRotationMatrix(), this._localAxis) : this._localAxis.copyFrom(this._options.dragAxis);\r\n\r\n // Calculate plane normal that is the cross product of local axis and (eye-dragPlanePosition)\r\n ray.origin.subtractToRef(this._pointA, this._pointC);\r\n this._pointC.normalize();\r\n if (Math.abs(Vector3.Dot(this._localAxis, this._pointC)) > 0.999) {\r\n // the drag axis is colinear with the (eye to position) ray. The cross product will give jittered values.\r\n // A new axis vector need to be computed\r\n if (Math.abs(Vector3.Dot(Vector3.UpReadOnly, this._pointC)) > 0.999) {\r\n this._lookAt.copyFrom(Vector3.Right());\r\n } else {\r\n this._lookAt.copyFrom(Vector3.UpReadOnly);\r\n }\r\n } else {\r\n Vector3.CrossToRef(this._localAxis, this._pointC, this._lookAt);\r\n // Get perpendicular line from previous result and drag axis to adjust lineB to be perpendicular to camera\r\n Vector3.CrossToRef(this._localAxis, this._lookAt, this._lookAt);\r\n this._lookAt.normalize();\r\n }\r\n\r\n this._dragPlane.position.copyFrom(this._pointA);\r\n this._pointA.addToRef(this._lookAt, this._lookAt);\r\n this._dragPlane.lookAt(this._lookAt);\r\n } else if (this._options.dragPlaneNormal) {\r\n this.useObjectOrientationForDragging ? Vector3.TransformCoordinatesToRef(this._options.dragPlaneNormal, this.attachedNode.getWorldMatrix().getRotationMatrix(), this._localAxis) : this._localAxis.copyFrom(this._options.dragPlaneNormal);\r\n this._dragPlane.position.copyFrom(this._pointA);\r\n this._pointA.addToRef(this._localAxis, this._lookAt);\r\n this._dragPlane.lookAt(this._lookAt);\r\n } else {\r\n this._dragPlane.position.copyFrom(this._pointA);\r\n this._dragPlane.lookAt(ray.origin);\r\n }\r\n // Update the position of the drag plane so it doesn't get out of sync with the node (eg. when moving back and forth quickly)\r\n this._dragPlane.position.copyFrom(this.attachedNode.getAbsolutePosition());\r\n\r\n this._dragPlane.computeWorldMatrix(true);\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the mesh\r\n */\r\n public detach(): void {\r\n this.attachedNode.isNearGrabbable = false;\r\n\r\n if (this._pointerObserver) {\r\n this._scene.onPointerObservable.remove(this._pointerObserver);\r\n }\r\n if (this._beforeRenderObserver) {\r\n this._scene.onBeforeRenderObservable.remove(this._beforeRenderObserver);\r\n }\r\n this._dragPlane.dispose();\r\n this.releaseDrag();\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"pointerDragBehavior.js","sourceRoot":"","sources":["../../../../sourceES6/core/Behaviors/Meshes/pointerDragBehavior.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAEzC,OAAO,EAAE,KAAK,EAAE,MAAM,aAAa,CAAC;AAEpC,OAAO,EAAY,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAC7D,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAClD,OAAO,EAAe,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC5E,OAAO,EAAE,GAAG,EAAE,MAAM,mBAAmB,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAEnD,OAAO,oCAAoC,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,oCAAoC,CAAC;AAGjE;;GAEG;AACH;IA4HI;;;OAGG;IACH,6BAAY,OAA2D;QArH/D,uDAAkD,GAAG,CAAC,GAAG,CAAC;QAClE;;WAEG;QACI,iBAAY,GAAG,CAAC,CAAC;QACxB;;WAEG;QACI,8CAAyC,GAAG,KAAK,CAAC;QAWzD;;WAEG;QACI,6BAAwB,GAAG,CAAC,CAAC,CAAC;QAKrC;;WAEG;QACI,aAAQ,GAAG,KAAK,CAAC;QACxB;;WAEG;QACI,mBAAc,GAAG,GAAG,CAAC;QAC5B;;WAEG;QACI,oBAAe,GAAG,IAAI,CAAC;QAC9B,iEAAiE;QACzD,eAAU,GAAG,KAAK,CAAC;QACnB,YAAO,GAAG,KAAK,CAAC;QACxB;;;;;;WAMG;QACI,qBAAgB,GAAG,IAAI,UAAU,EAAkH,CAAC;QAC3J;;WAEG;QACI,0BAAqB,GAAG,IAAI,UAAU,EAAkD,CAAC;QAChG;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAkD,CAAC;QAC9F;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAW,CAAC;QAEvD;;WAEG;QACI,iBAAY,GAAG,IAAI,CAAC;QAenB,aAAQ,GAAG,IAAI,CAAC;QAExB;;WAEG;QACI,uCAAkC,GAAG,IAAI,CAAC;QACjD;;WAEG;QACI,yBAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QACI,oCAA+B,GAAG,IAAI,CAAC;QAqC9C;;WAEG;QACI,iBAAY,GAAG,UAAC,cAAuB,IAAO,OAAO,IAAI,CAAC,CAAC,CAAC,CAAC;QAc5D,eAAU,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAClC,0BAAqB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7C,mBAAc,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtC,oBAAe,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACvC,uBAAkB,GAAY,KAAK,CAAC;QA+HpC,kBAAa,GAAG,IAAI,GAAG,CAAC,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,CAAC,CAAC;QACtD,oBAAe,GAA2B,EAAE,CAAC;QA4D7C,eAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QA0EnC,uDAAuD;QAC/C,YAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B,YAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B,eAAU,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAClC,YAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QA7SnC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;QAEvC,IAAI,WAAW,GAAG,CAAC,CAAC;QACpB,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE;YACxB,WAAW,EAAE,CAAC;SACjB;QACD,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE;YAC/B,WAAW,EAAE,CAAC;SACjB;QACD,IAAI,WAAW,GAAG,CAAC,EAAE;YACjB,MAAM,0EAA0E,CAAC;SACpF;IACL,CAAC;IArHD,sBAAW,yDAAwB;QAJnC;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,wBAAwB,CAAC;QACzC,CAAC;aACD,UAAoC,wBAAgC;YAChE,IAAI,CAAC,wBAAwB,GAAG,wBAAwB,CAAC;QAC7D,CAAC;;;OAHA;IAwDD,sBAAW,wCAAO;aAOlB;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;QAZD;;WAEG;aACH,UAAmB,KAAc;YAC7B,IAAI,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACxB,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;aACnD;YACD,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QAC1B,CAAC;;;OAAA;IA0BD,sBAAW,wCAAO;QAHlB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;QAED;;WAEG;aACH,UAAmB,OAA0D;YACzE,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAC5B,CAAC;;;OAPA;IAoCD,sBAAW,qCAAI;QAHf;;WAEG;aACH;YACI,OAAO,aAAa,CAAC;QACzB,CAAC;;;OAAA;IAED;;OAEG;IACI,kCAAI,GAAX,cAAgB,CAAC;IAOjB;;;;OAIG;IACI,oCAAM,GAAb,UAAc,SAAuB,EAAE,SAAwC;QAA/E,iBA+FC;QA9FG,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,QAAQ,EAAE,CAAC;QACnC,SAAS,CAAC,eAAe,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;QAE9B,6DAA6D;QAC7D,IAAI,CAAC,mBAAmB,CAAC,WAAW,EAAE;YAClC,IAAI,IAAI,CAAC,UAAU,EAAE;gBACjB,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC;aACjD;iBAAM;gBACH,mBAAmB,CAAC,WAAW,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC,CAAC;gBACxF,mBAAmB,CAAC,WAAW,CAAC,aAAa,EAAE,CAAC;gBAChD,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,OAAO,CAAC;oBACpC,mBAAmB,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;oBACpC,mBAAmB,CAAC,WAAY,GAAG,IAAI,CAAC;gBAClD,CAAC,CAAC,CAAC;aACN;SACJ;QACD,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,kBAAkB,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,eAAe,EAAE,IAAI,CAAC,UAAU,EAAE,EAAE,mBAAmB,CAAC,WAAW,CAAC,CAAC;QAE9K,oBAAoB;QACpB,IAAI,CAAC,gBAAgB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7C,IAAI,aAAa,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,UAAC,CAAe;YAC1D,OAAO,KAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,CAAC,cAAc,CAAC,KAAI,CAAC,YAAY,CAAC,CAAC;QACzE,CAAC,CAAC;QAEF,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,UAAC,WAAW,EAAE,UAAU;YAChF,IAAI,CAAC,KAAI,CAAC,OAAO,EAAE;gBACf,0EAA0E;gBAC1E,IAAI,KAAI,CAAC,kBAAkB,EAAE;oBACzB,KAAI,CAAC,WAAW,EAAE,CAAC;iBACtB;gBAED,OAAO;aACV;YAED,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,WAAW,EAAE;gBAEnD,IAAI,KAAI,CAAC,kCAAkC,IAAI,CAAC,KAAI,CAAC,QAAQ,IAAI,WAAW,CAAC,QAAQ,IAAI,WAAW,CAAC,QAAQ,CAAC,GAAG,IAAI,WAAW,CAAC,QAAQ,CAAC,UAAU,IAAI,WAAW,CAAC,QAAQ,CAAC,WAAW,IAAI,WAAW,CAAC,QAAQ,CAAC,GAAG,IAAI,aAAa,CAAC,WAAW,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE;oBACpQ,KAAI,CAAC,UAAU,CAAiB,WAAW,CAAC,KAAM,CAAC,SAAS,EAAE,WAAW,CAAC,QAAQ,CAAC,GAAG,EAAE,WAAW,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;iBAC7H;aACJ;iBAAM,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,SAAS,EAAE;gBACxD,IAAI,KAAI,CAAC,kCAAkC,IAAI,KAAI,CAAC,wBAAwB,IAAoB,WAAW,CAAC,KAAM,CAAC,SAAS,EAAE;oBAC1H,KAAI,CAAC,WAAW,EAAE,CAAC;iBACtB;aACJ;iBAAM,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,WAAW,EAAE;gBAC1D,IAAI,SAAS,GAAmB,WAAW,CAAC,KAAM,CAAC,SAAS,CAAC;gBAE7D,4FAA4F;gBAC5F,IAAI,KAAI,CAAC,wBAAwB,KAAK,mBAAmB,CAAC,WAAW,IAAI,SAAS,KAAK,mBAAmB,CAAC,WAAW,EAAE;oBACpH,IAAM,GAAG,GAAkB,WAAW,CAAC,KAAK,CAAC;oBAC7C,IAAM,YAAY,GAAG,GAAG,CAAC,WAAW,KAAK,OAAO,IAAI,CAAC,CAAC,KAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,eAAe,CAAC,QAAQ,IAAI,GAAG,YAAY,UAAU,CAAC,CAAC;oBACrI,IAAI,YAAY,EAAE;wBACd,IAAI,KAAI,CAAC,eAAe,CAAC,KAAI,CAAC,wBAAwB,CAAC,EAAE;4BACrD,KAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,KAAI,CAAC,eAAe,CAAC,KAAI,CAAC,wBAAwB,CAAC,CAAC;4BACtF,OAAO,KAAI,CAAC,eAAe,CAAC,KAAI,CAAC,wBAAwB,CAAC,CAAC;yBAC9D;wBACD,KAAI,CAAC,wBAAwB,GAAG,SAAS,CAAC;qBAC7C;iBACJ;gBAED,6FAA6F;gBAC7F,IAAI,CAAC,KAAI,CAAC,eAAe,CAAC,SAAS,CAAC,EAAE;oBAClC,KAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,IAAI,GAAG,CAAC,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,CAAC,CAAC;iBAC3E;gBACD,IAAI,WAAW,CAAC,QAAQ,IAAI,WAAW,CAAC,QAAQ,CAAC,GAAG,EAAE;oBAClD,KAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;oBACjF,KAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;oBAEvF,IAAI,KAAI,CAAC,wBAAwB,IAAI,SAAS,IAAI,KAAI,CAAC,QAAQ,EAAE;wBAC7D,KAAI,CAAC,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;qBAC5C;iBACJ;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,GAAG,CAAC;YAClE,IAAI,KAAI,CAAC,OAAO,IAAI,KAAI,CAAC,YAAY,EAAE;gBACnC,IAAI,gBAAgB,GAAG,KAAK,CAAC;gBAC7B,UAAU,CAAC,yBAAyB,CAAC,KAAI,CAAC,YAAY,CAAC,CAAC;gBACxD,mCAAmC;gBACnC,KAAI,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC,KAAI,CAAC,YAAY,CAAC,CAAC,gBAAgB,EAAE,KAAI,CAAC,UAAU,CAAC,CAAC;gBAC1F,KAAI,CAAC,UAAU,CAAC,YAAY,CAAC,KAAI,CAAC,cAAc,CAAC,CAAC;gBAClD,CAAC,KAAI,CAAC,YAAY,CAAC,CAAC,mBAAmB,EAAE,CAAC,QAAQ,CAAC,KAAI,CAAC,UAAU,EAAE,KAAI,CAAC,UAAU,CAAC,CAAC;gBACrF,IAAI,KAAI,CAAC,YAAY,CAAC,KAAI,CAAC,UAAU,CAAC,EAAE;oBACpC,CAAC,KAAI,CAAC,YAAY,CAAC,CAAC,mBAAmB,CAAC,KAAI,CAAC,UAAU,CAAC,CAAC;oBACzD,gBAAgB,GAAG,IAAI,CAAC;iBAC3B;gBACD,UAAU,CAAC,kBAAkB,CAAC,KAAI,CAAC,YAAY,CAAC,CAAC;gBACjD,IAAI,gBAAgB,EAAE;oBAClB,CAAC,KAAI,CAAC,YAAY,CAAC,CAAC,kBAAkB,EAAE,CAAC;iBAC5C;aACJ;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,yCAAW,GAAlB;QACI,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;YACtB,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,cAAc,EAAE,IAAI,CAAC,gBAAgB,EAAE,SAAS,EAAE,IAAI,CAAC,wBAAwB,EAAE,CAAC,CAAC;SACjI;QAED,IAAI,CAAC,wBAAwB,GAAG,CAAC,CAAC,CAAC;QACnC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QAErB,2BAA2B;QAC3B,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,UAAU,EAAE;YAC1H,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,YAAY,EAAE,KAAK,iBAAiB,EAAE;gBAC/D,IAAM,eAAe,GAAG,IAAI,CAAC,MAAM,CAAC,YAA+B,CAAC;gBACpE,eAAe,CAAC,aAAa,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,EAAE,eAAe,CAAC,kBAAkB,EAAE,eAAe,CAAC,mBAAmB,CAAC,CAAC;aACnL;iBAAM;gBACH,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;aACrI;YACD,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;SACnC;IACL,CAAC;IAID;;;;;OAKG;IACI,uCAAS,GAAhB,UAAiB,SAAmD,EAAE,OAAa,EAAE,gBAA0B;QAA9F,0BAAA,EAAA,YAAoB,mBAAmB,CAAC,WAAW;QAChE,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,OAAO,EAAE,gBAAgB,CAAC,CAAC;QAEtD,IAAI,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAC9C,IAAI,SAAS,KAAK,mBAAmB,CAAC,WAAW,EAAE;YAC/C,OAAO,GAAG,IAAI,CAAC,eAAe,CAAM,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC7E;QAED,IAAI,OAAO,EAAE;YACT,wDAAwD;YACxD,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;SAC3B;IACL,CAAC;IAES,wCAAU,GAApB,UAAqB,SAAiB,EAAE,OAAa,EAAE,gBAA0B;QAC7E,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YAClE,OAAO;SACV;QAED,UAAU,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACxD,iDAAiD;QACjD,IAAI,OAAO,EAAE;YACT,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;YACzD,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;SACtD;aAAM;YACH,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;YACtE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACxE,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;SAClG;QAED,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAEzG,IAAI,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACnE,IAAI,WAAW,EAAE;YACb,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,wBAAwB,GAAG,SAAS,CAAC;YAC1C,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;YAC5C,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,EAAE,cAAc,EAAE,WAAW,EAAE,SAAS,EAAE,IAAI,CAAC,wBAAwB,EAAE,CAAC,CAAC;YACtH,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,mBAAmB,EAAE,CAAC,CAAC;YAEzE,0BAA0B;YAC1B,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,UAAU,EAAE;gBAClI,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,iBAAiB,EAAE;oBACnD,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,aAAa,EAAE,CAAC;oBACzC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;iBAClC;qBAAM;oBACH,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;iBACnC;aACJ;SACJ;QACD,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IACrD,CAAC;IAGS,uCAAS,GAAnB,UAAoB,GAAQ;QACxB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;QAEpD,IAAI,WAAW,EAAE;YACb,UAAU,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAExD,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,IAAI,CAAC,wBAAwB,CAAC,GAAG,EAAE,WAAW,CAAC,CAAC;aACnD;YACD,IAAI,UAAU,GAAG,CAAC,CAAC;YACnB,qDAAqD;YACrD,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE;gBACxB,sEAAsE;gBACtE,IAAI,CAAC,+BAA+B,CAAC,CAAC,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,iBAAiB,EAAE,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;gBAErO,4DAA4D;gBAC5D,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBAClE,UAAU,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBAC/D,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;aAC/D;iBAAM;gBACH,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;gBACtC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;aACrE;YACD,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACjD,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,EAAE,YAAY,EAAE,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,UAAU,EAAE,cAAc,EAAE,WAAW,EAAE,eAAe,EAAE,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,wBAAwB,EAAE,CAAC,CAAC;YAC7M,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;YAE5C,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;SACpD;IACL,CAAC;IAEO,qDAAuB,GAA/B,UAAgC,GAAkB;QAAlD,iBAuCC;QAtCG,IAAI,CAAC,GAAG,EAAE;YACN,OAAO,IAAI,CAAC;SACf;QAED,+CAA+C;QAC/C,IAAI,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC;QAC3E,6CAA6C;QAC7C,IAAI,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE;YACrB,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC;SAC3B;QAED,qGAAqG;QACrG,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,KAAK,GAAG,IAAI,CAAC,YAAY,EAAE;YACpD,IAAI,IAAI,CAAC,yCAAyC,EAAE;gBAChD,qDAAqD;gBACrD,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;gBACxC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,gBAAgB,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBAC3F,IAAI,CAAC,qBAAqB,CAAC,SAAS,EAAE,CAAC;gBACvC,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,IAAI,CAAC,kDAAkD,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;gBAC5J,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBAEvD,wHAAwH;gBACxH,IAAI,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBAChE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBACrE,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBACvD,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,gBAAgB,CAAC,CAAC;gBAC5E,OAAO,IAAI,CAAC,qBAAqB,CAAC;aACrC;iBAAM;gBACH,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,UAAU,GAAG,mBAAmB,CAAC,WAAW,CAAC,WAAW,CAAC,GAAG,EAAE,UAAC,CAAC,IAAO,OAAO,CAAC,IAAI,KAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3G,IAAI,UAAU,IAAI,UAAU,CAAC,GAAG,IAAI,UAAU,CAAC,UAAU,IAAI,UAAU,CAAC,WAAW,EAAE;YACjF,OAAO,UAAU,CAAC,WAAW,CAAC;SACjC;aAAM;YACH,OAAO,IAAI,CAAC;SACf;IACL,CAAC;IAOD,kIAAkI;IAC1H,sDAAwB,GAAhC,UAAiC,GAAQ,EAAE,iBAA0B;QACjE,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;QACzC,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE;YACxB,IAAI,CAAC,+BAA+B,CAAC,CAAC,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,iBAAiB,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAE7N,6FAA6F;YAC7F,GAAG,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;YACrD,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;YACzB,IAAI,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,EAAE;gBAC9D,yGAAyG;gBACzG,wCAAwC;gBACxC,IAAI,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,EAAE;oBACjE,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,CAAC;iBAC1C;qBAAM;oBACH,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;iBAC7C;aACJ;iBAAM;gBACH,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBAChE,0GAA0G;gBAC1G,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBAChE,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;aAC5B;YAED,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAChD,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;YAClD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SACxC;aAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE;YACtC,IAAI,CAAC,+BAA+B,CAAC,CAAC,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,iBAAiB,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;YAC3O,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAChD,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;YACrD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SACxC;aAAM;YACH,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAChD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;SACtC;QACD,6HAA6H;QAC7H,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,EAAE,CAAC,CAAC;QAE3E,IAAI,CAAC,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAC7C,CAAC;IAED;;OAEG;IACI,oCAAM,GAAb;QACI,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,eAAe,GAAG,KAAK,CAAC;SAC7C;QACD,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SACjE;QACD,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;SAC3E;QACD,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;SAC7B;QACD,IAAI,CAAC,WAAW,EAAE,CAAC;IACvB,CAAC;IAzec,+BAAW,GAAG,CAAC,CAAC,CAAC;IA0epC,0BAAC;CAAA,AA3eD,IA2eC;SA3eY,mBAAmB","sourcesContent":["import { Behavior } from \"../../Behaviors/behavior\";\r\nimport { Mesh } from \"../../Meshes/mesh\";\r\nimport { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { Scene } from \"../../scene\";\r\nimport { Nullable } from \"../../types\";\r\nimport { Observer, Observable } from \"../../Misc/observable\";\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport { PointerInfo, PointerEventTypes } from \"../../Events/pointerEvents\";\r\nimport { Ray } from \"../../Culling/ray\";\r\nimport { PivotTools } from '../../Misc/pivotTools';\r\nimport { ArcRotateCamera } from '../../Cameras/arcRotateCamera';\r\nimport \"../../Meshes/Builders/planeBuilder\";\r\nimport { CreatePlane } from \"../../Meshes/Builders/planeBuilder\";\r\nimport { IPointerEvent } from \"../../Events/deviceInputEvents\";\r\n\r\n/**\r\n * A behavior that when attached to a mesh will allow the mesh to be dragged around the screen based on pointer events\r\n */\r\nexport class PointerDragBehavior implements Behavior<AbstractMesh> {\r\n private static _AnyMouseId = -2;\r\n /**\r\n * Abstract mesh the behavior is set on\r\n */\r\n public attachedNode: AbstractMesh;\r\n private _dragPlane: Mesh;\r\n private _scene: Scene;\r\n private _pointerObserver: Nullable<Observer<PointerInfo>>;\r\n private _beforeRenderObserver: Nullable<Observer<Scene>>;\r\n private static _planeScene: Scene;\r\n private _useAlternatePickedPointAboveMaxDragAngleDragSpeed = -1.1;\r\n /**\r\n * The maximum tolerated angle between the drag plane and dragging pointer rays to trigger pointer events. Set to 0 to allow any angle (default: 0)\r\n */\r\n public maxDragAngle = 0;\r\n /**\r\n * @hidden\r\n */\r\n public _useAlternatePickedPointAboveMaxDragAngle = false;\r\n /**\r\n * Get or set the currentDraggingPointerId\r\n * @deprecated Please use currentDraggingPointerId instead\r\n */\r\n public get currentDraggingPointerID(): number {\r\n return this.currentDraggingPointerId;\r\n }\r\n public set currentDraggingPointerID(currentDraggingPointerID: number) {\r\n this.currentDraggingPointerId = currentDraggingPointerID;\r\n }\r\n /**\r\n * The id of the pointer that is currently interacting with the behavior (-1 when no pointer is active)\r\n */\r\n public currentDraggingPointerId = -1;\r\n /**\r\n * The last position where the pointer hit the drag plane in world space\r\n */\r\n public lastDragPosition: Vector3;\r\n /**\r\n * If the behavior is currently in a dragging state\r\n */\r\n public dragging = false;\r\n /**\r\n * The distance towards the target drag position to move each frame. This can be useful to avoid jitter. Set this to 1 for no delay. (Default: 0.2)\r\n */\r\n public dragDeltaRatio = 0.2;\r\n /**\r\n * If the drag plane orientation should be updated during the dragging (Default: true)\r\n */\r\n public updateDragPlane = true;\r\n // Debug mode will display drag planes to help visualize behavior\r\n private _debugMode = false;\r\n private _moving = false;\r\n /**\r\n * Fires each time the attached mesh is dragged with the pointer\r\n * * delta between last drag position and current drag position in world space\r\n * * dragDistance along the drag axis\r\n * * dragPlaneNormal normal of the current drag plane used during the drag\r\n * * dragPlanePoint in world space where the drag intersects the drag plane\r\n */\r\n public onDragObservable = new Observable<{ delta: Vector3, dragPlanePoint: Vector3, dragPlaneNormal: Vector3, dragDistance: number, pointerId: number }>();\r\n /**\r\n * Fires each time a drag begins (eg. mouse down on mesh)\r\n */\r\n public onDragStartObservable = new Observable<{ dragPlanePoint: Vector3, pointerId: number }>();\r\n /**\r\n * Fires each time a drag ends (eg. mouse release after drag)\r\n */\r\n public onDragEndObservable = new Observable<{ dragPlanePoint: Vector3, pointerId: number }>();\r\n /**\r\n * Fires each time behavior enabled state changes\r\n */\r\n public onEnabledObservable = new Observable<boolean>();\r\n\r\n /**\r\n * If the attached mesh should be moved when dragged\r\n */\r\n public moveAttached = true;\r\n\r\n /**\r\n * If the drag behavior will react to drag events (Default: true)\r\n */\r\n public set enabled(value: boolean) {\r\n if (value != this._enabled) {\r\n this.onEnabledObservable.notifyObservers(value);\r\n }\r\n this._enabled = value;\r\n }\r\n\r\n public get enabled() {\r\n return this._enabled;\r\n }\r\n private _enabled = true;\r\n\r\n /**\r\n * If pointer events should start and release the drag (Default: true)\r\n */\r\n public startAndReleaseDragOnPointerEvents = true;\r\n /**\r\n * If camera controls should be detached during the drag\r\n */\r\n public detachCameraControls = true;\r\n\r\n /**\r\n * If set, the drag plane/axis will be rotated based on the attached mesh's world rotation (Default: true)\r\n */\r\n public useObjectOrientationForDragging = true;\r\n\r\n private _options: { dragAxis?: Vector3, dragPlaneNormal?: Vector3 };\r\n\r\n /**\r\n * Gets the options used by the behavior\r\n */\r\n public get options(): { dragAxis?: Vector3, dragPlaneNormal?: Vector3 } {\r\n return this._options;\r\n }\r\n\r\n /**\r\n * Sets the options used by the behavior\r\n */\r\n public set options(options: { dragAxis?: Vector3, dragPlaneNormal?: Vector3 }) {\r\n this._options = options;\r\n }\r\n\r\n /**\r\n * Creates a pointer drag behavior that can be attached to a mesh\r\n * @param options The drag axis or normal of the plane that will be dragged across. If no options are specified the drag plane will always face the ray's origin (eg. camera)\r\n */\r\n constructor(options?: { dragAxis?: Vector3, dragPlaneNormal?: Vector3 }) {\r\n this._options = options ? options : {};\r\n\r\n var optionCount = 0;\r\n if (this._options.dragAxis) {\r\n optionCount++;\r\n }\r\n if (this._options.dragPlaneNormal) {\r\n optionCount++;\r\n }\r\n if (optionCount > 1) {\r\n throw \"Multiple drag modes specified in dragBehavior options. Only one expected\";\r\n }\r\n }\r\n\r\n /**\r\n * Predicate to determine if it is valid to move the object to a new position when it is moved\r\n */\r\n public validateDrag = (targetPosition: Vector3) => { return true; };\r\n\r\n /**\r\n * The name of the behavior\r\n */\r\n public get name(): string {\r\n return \"PointerDrag\";\r\n }\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n public init() { }\r\n\r\n private _tmpVector = new Vector3(0, 0, 0);\r\n private _alternatePickedPoint = new Vector3(0, 0, 0);\r\n private _worldDragAxis = new Vector3(0, 0, 0);\r\n private _targetPosition = new Vector3(0, 0, 0);\r\n private _attachedToElement: boolean = false;\r\n /**\r\n * Attaches the drag behavior the passed in mesh\r\n * @param ownerNode The mesh that will be dragged around once attached\r\n * @param predicate Predicate to use for pick filtering\r\n */\r\n public attach(ownerNode: AbstractMesh, predicate?: (m: AbstractMesh) => boolean): void {\r\n this._scene = ownerNode.getScene();\r\n ownerNode.isNearGrabbable = true;\r\n this.attachedNode = ownerNode;\r\n\r\n // Initialize drag plane to not interfere with existing scene\r\n if (!PointerDragBehavior._planeScene) {\r\n if (this._debugMode) {\r\n PointerDragBehavior._planeScene = this._scene;\r\n } else {\r\n PointerDragBehavior._planeScene = new Scene(this._scene.getEngine(), { virtual: true });\r\n PointerDragBehavior._planeScene.detachControl();\r\n this._scene.onDisposeObservable.addOnce(() => {\r\n PointerDragBehavior._planeScene.dispose();\r\n (<any>PointerDragBehavior._planeScene) = null;\r\n });\r\n }\r\n }\r\n this._dragPlane = CreatePlane(\"pointerDragPlane\", { size: this._debugMode ? 1 : 10000, updatable: false, sideOrientation: Mesh.DOUBLESIDE }, PointerDragBehavior._planeScene);\r\n\r\n // State of the drag\r\n this.lastDragPosition = new Vector3(0, 0, 0);\r\n\r\n var pickPredicate = !!predicate ? predicate : (m: AbstractMesh) => {\r\n return this.attachedNode == m || m.isDescendantOf(this.attachedNode);\r\n };\r\n\r\n this._pointerObserver = this._scene.onPointerObservable.add((pointerInfo, eventState) => {\r\n if (!this.enabled) {\r\n // If behavior is disabled before releaseDrag is ever called, call it now.\r\n if (this._attachedToElement) {\r\n this.releaseDrag();\r\n }\r\n\r\n return;\r\n }\r\n\r\n if (pointerInfo.type == PointerEventTypes.POINTERDOWN) {\r\n\r\n if (this.startAndReleaseDragOnPointerEvents && !this.dragging && pointerInfo.pickInfo && pointerInfo.pickInfo.hit && pointerInfo.pickInfo.pickedMesh && pointerInfo.pickInfo.pickedPoint && pointerInfo.pickInfo.ray && pickPredicate(pointerInfo.pickInfo.pickedMesh)) {\r\n this._startDrag((<IPointerEvent>pointerInfo.event).pointerId, pointerInfo.pickInfo.ray, pointerInfo.pickInfo.pickedPoint);\r\n }\r\n } else if (pointerInfo.type == PointerEventTypes.POINTERUP) {\r\n if (this.startAndReleaseDragOnPointerEvents && this.currentDraggingPointerId == (<IPointerEvent>pointerInfo.event).pointerId) {\r\n this.releaseDrag();\r\n }\r\n } else if (pointerInfo.type == PointerEventTypes.POINTERMOVE) {\r\n var pointerId = (<IPointerEvent>pointerInfo.event).pointerId;\r\n\r\n // If drag was started with anyMouseID specified, set pointerID to the next mouse that moved\r\n if (this.currentDraggingPointerId === PointerDragBehavior._AnyMouseId && pointerId !== PointerDragBehavior._AnyMouseId) {\r\n const evt = <IPointerEvent>pointerInfo.event;\r\n const isMouseEvent = evt.pointerType === \"mouse\" || (!this._scene.getEngine().hostInformation.isMobile && evt instanceof MouseEvent);\r\n if (isMouseEvent) {\r\n if (this._lastPointerRay[this.currentDraggingPointerId]) {\r\n this._lastPointerRay[pointerId] = this._lastPointerRay[this.currentDraggingPointerId];\r\n delete this._lastPointerRay[this.currentDraggingPointerId];\r\n }\r\n this.currentDraggingPointerId = pointerId;\r\n }\r\n }\r\n\r\n // Keep track of last pointer ray, this is used simulating the start of a drag in startDrag()\r\n if (!this._lastPointerRay[pointerId]) {\r\n this._lastPointerRay[pointerId] = new Ray(new Vector3(), new Vector3());\r\n }\r\n if (pointerInfo.pickInfo && pointerInfo.pickInfo.ray) {\r\n this._lastPointerRay[pointerId].origin.copyFrom(pointerInfo.pickInfo.ray.origin);\r\n this._lastPointerRay[pointerId].direction.copyFrom(pointerInfo.pickInfo.ray.direction);\r\n\r\n if (this.currentDraggingPointerId == pointerId && this.dragging) {\r\n this._moveDrag(pointerInfo.pickInfo.ray);\r\n }\r\n }\r\n }\r\n });\r\n\r\n this._beforeRenderObserver = this._scene.onBeforeRenderObservable.add(() => {\r\n if (this._moving && this.moveAttached) {\r\n let needMatrixUpdate = false;\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedNode);\r\n // Slowly move mesh to avoid jitter\r\n this._targetPosition.subtractToRef((this.attachedNode).absolutePosition, this._tmpVector);\r\n this._tmpVector.scaleInPlace(this.dragDeltaRatio);\r\n (this.attachedNode).getAbsolutePosition().addToRef(this._tmpVector, this._tmpVector);\r\n if (this.validateDrag(this._tmpVector)) {\r\n (this.attachedNode).setAbsolutePosition(this._tmpVector);\r\n needMatrixUpdate = true;\r\n }\r\n PivotTools._RestorePivotPoint(this.attachedNode);\r\n if (needMatrixUpdate) {\r\n (this.attachedNode).computeWorldMatrix();\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Force release the drag action by code.\r\n */\r\n public releaseDrag() {\r\n if (this.dragging) {\r\n this.dragging = false;\r\n this.onDragEndObservable.notifyObservers({ dragPlanePoint: this.lastDragPosition, pointerId: this.currentDraggingPointerId });\r\n }\r\n\r\n this.currentDraggingPointerId = -1;\r\n this._moving = false;\r\n\r\n // Reattach camera controls\r\n if (this.detachCameraControls && this._attachedToElement && this._scene.activeCamera && !this._scene.activeCamera.leftCamera) {\r\n if (this._scene.activeCamera.getClassName() === \"ArcRotateCamera\") {\r\n const arcRotateCamera = this._scene.activeCamera as ArcRotateCamera;\r\n arcRotateCamera.attachControl(arcRotateCamera.inputs ? arcRotateCamera.inputs.noPreventDefault : true, arcRotateCamera._useCtrlForPanning, arcRotateCamera._panningMouseButton);\r\n } else {\r\n this._scene.activeCamera.attachControl(this._scene.activeCamera.inputs ? this._scene.activeCamera.inputs.noPreventDefault : true);\r\n }\r\n this._attachedToElement = false;\r\n }\r\n }\r\n\r\n private _startDragRay = new Ray(new Vector3(), new Vector3());\r\n private _lastPointerRay: { [key: number]: Ray } = {};\r\n /**\r\n * Simulates the start of a pointer drag event on the behavior\r\n * @param pointerId pointerID of the pointer that should be simulated (Default: Any mouse pointer ID)\r\n * @param fromRay initial ray of the pointer to be simulated (Default: Ray from camera to attached mesh)\r\n * @param startPickedPoint picked point of the pointer to be simulated (Default: attached mesh position)\r\n */\r\n public startDrag(pointerId: number = PointerDragBehavior._AnyMouseId, fromRay?: Ray, startPickedPoint?: Vector3) {\r\n this._startDrag(pointerId, fromRay, startPickedPoint);\r\n\r\n var lastRay = this._lastPointerRay[pointerId];\r\n if (pointerId === PointerDragBehavior._AnyMouseId) {\r\n lastRay = this._lastPointerRay[<any>Object.keys(this._lastPointerRay)[0]];\r\n }\r\n\r\n if (lastRay) {\r\n // if there was a last pointer ray drag the object there\r\n this._moveDrag(lastRay);\r\n }\r\n }\r\n\r\n protected _startDrag(pointerId: number, fromRay?: Ray, startPickedPoint?: Vector3) {\r\n if (!this._scene.activeCamera || this.dragging || !this.attachedNode) {\r\n return;\r\n }\r\n\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedNode);\r\n // Create start ray from the camera to the object\r\n if (fromRay) {\r\n this._startDragRay.direction.copyFrom(fromRay.direction);\r\n this._startDragRay.origin.copyFrom(fromRay.origin);\r\n } else {\r\n this._startDragRay.origin.copyFrom(this._scene.activeCamera.position);\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(this._tmpVector);\r\n this._tmpVector.subtractToRef(this._scene.activeCamera.position, this._startDragRay.direction);\r\n }\r\n\r\n this._updateDragPlanePosition(this._startDragRay, startPickedPoint ? startPickedPoint : this._tmpVector);\r\n\r\n var pickedPoint = this._pickWithRayOnDragPlane(this._startDragRay);\r\n if (pickedPoint) {\r\n this.dragging = true;\r\n this.currentDraggingPointerId = pointerId;\r\n this.lastDragPosition.copyFrom(pickedPoint);\r\n this.onDragStartObservable.notifyObservers({ dragPlanePoint: pickedPoint, pointerId: this.currentDraggingPointerId });\r\n this._targetPosition.copyFrom((this.attachedNode).getAbsolutePosition());\r\n\r\n // Detatch camera controls\r\n if (this.detachCameraControls && this._scene.activeCamera && this._scene.activeCamera.inputs && !this._scene.activeCamera.leftCamera) {\r\n if (this._scene.activeCamera.inputs.attachedToElement) {\r\n this._scene.activeCamera.detachControl();\r\n this._attachedToElement = true;\r\n } else {\r\n this._attachedToElement = false;\r\n }\r\n }\r\n }\r\n PivotTools._RestorePivotPoint(this.attachedNode);\r\n }\r\n\r\n private _dragDelta = new Vector3();\r\n protected _moveDrag(ray: Ray) {\r\n this._moving = true;\r\n var pickedPoint = this._pickWithRayOnDragPlane(ray);\r\n\r\n if (pickedPoint) {\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedNode);\r\n\r\n if (this.updateDragPlane) {\r\n this._updateDragPlanePosition(ray, pickedPoint);\r\n }\r\n var dragLength = 0;\r\n // depending on the drag mode option drag accordingly\r\n if (this._options.dragAxis) {\r\n // Convert local drag axis to world if useObjectOrientationForDragging\r\n this.useObjectOrientationForDragging ? Vector3.TransformCoordinatesToRef(this._options.dragAxis, this.attachedNode.getWorldMatrix().getRotationMatrix(), this._worldDragAxis) : this._worldDragAxis.copyFrom(this._options.dragAxis);\r\n\r\n // Project delta drag from the drag plane onto the drag axis\r\n pickedPoint.subtractToRef(this.lastDragPosition, this._tmpVector);\r\n dragLength = Vector3.Dot(this._tmpVector, this._worldDragAxis);\r\n this._worldDragAxis.scaleToRef(dragLength, this._dragDelta);\r\n } else {\r\n dragLength = this._dragDelta.length();\r\n pickedPoint.subtractToRef(this.lastDragPosition, this._dragDelta);\r\n }\r\n this._targetPosition.addInPlace(this._dragDelta);\r\n this.onDragObservable.notifyObservers({ dragDistance: dragLength, delta: this._dragDelta, dragPlanePoint: pickedPoint, dragPlaneNormal: this._dragPlane.forward, pointerId: this.currentDraggingPointerId });\r\n this.lastDragPosition.copyFrom(pickedPoint);\r\n\r\n PivotTools._RestorePivotPoint(this.attachedNode);\r\n }\r\n }\r\n\r\n private _pickWithRayOnDragPlane(ray: Nullable<Ray>) {\r\n if (!ray) {\r\n return null;\r\n }\r\n\r\n // Calculate angle between plane normal and ray\r\n var angle = Math.acos(Vector3.Dot(this._dragPlane.forward, ray.direction));\r\n // Correct if ray is casted from oposite side\r\n if (angle > Math.PI / 2) {\r\n angle = Math.PI - angle;\r\n }\r\n\r\n // If the angle is too perpendicular to the plane pick another point on the plane where it is looking\r\n if (this.maxDragAngle > 0 && angle > this.maxDragAngle) {\r\n if (this._useAlternatePickedPointAboveMaxDragAngle) {\r\n // Invert ray direction along the towards object axis\r\n this._tmpVector.copyFrom(ray.direction);\r\n (this.attachedNode).absolutePosition.subtractToRef(ray.origin, this._alternatePickedPoint);\r\n this._alternatePickedPoint.normalize();\r\n this._alternatePickedPoint.scaleInPlace(this._useAlternatePickedPointAboveMaxDragAngleDragSpeed * Vector3.Dot(this._alternatePickedPoint, this._tmpVector));\r\n this._tmpVector.addInPlace(this._alternatePickedPoint);\r\n\r\n // Project resulting vector onto the drag plane and add it to the attached nodes absolute position to get a picked point\r\n var dot = Vector3.Dot(this._dragPlane.forward, this._tmpVector);\r\n this._dragPlane.forward.scaleToRef(-dot, this._alternatePickedPoint);\r\n this._alternatePickedPoint.addInPlace(this._tmpVector);\r\n this._alternatePickedPoint.addInPlace((this.attachedNode).absolutePosition);\r\n return this._alternatePickedPoint;\r\n } else {\r\n return null;\r\n }\r\n }\r\n\r\n var pickResult = PointerDragBehavior._planeScene.pickWithRay(ray, (m) => { return m == this._dragPlane; });\r\n if (pickResult && pickResult.hit && pickResult.pickedMesh && pickResult.pickedPoint) {\r\n return pickResult.pickedPoint;\r\n } else {\r\n return null;\r\n }\r\n }\r\n\r\n // Variables to avoid instantiation in the below method\r\n private _pointA = new Vector3(0, 0, 0);\r\n private _pointC = new Vector3(0, 0, 0);\r\n private _localAxis = new Vector3(0, 0, 0);\r\n private _lookAt = new Vector3(0, 0, 0);\r\n // Position the drag plane based on the attached mesh position, for single axis rotate the plane along the axis to face the camera\r\n private _updateDragPlanePosition(ray: Ray, dragPlanePosition: Vector3) {\r\n this._pointA.copyFrom(dragPlanePosition);\r\n if (this._options.dragAxis) {\r\n this.useObjectOrientationForDragging ? Vector3.TransformCoordinatesToRef(this._options.dragAxis, this.attachedNode.getWorldMatrix().getRotationMatrix(), this._localAxis) : this._localAxis.copyFrom(this._options.dragAxis);\r\n\r\n // Calculate plane normal that is the cross product of local axis and (eye-dragPlanePosition)\r\n ray.origin.subtractToRef(this._pointA, this._pointC);\r\n this._pointC.normalize();\r\n if (Math.abs(Vector3.Dot(this._localAxis, this._pointC)) > 0.999) {\r\n // the drag axis is colinear with the (eye to position) ray. The cross product will give jittered values.\r\n // A new axis vector need to be computed\r\n if (Math.abs(Vector3.Dot(Vector3.UpReadOnly, this._pointC)) > 0.999) {\r\n this._lookAt.copyFrom(Vector3.Right());\r\n } else {\r\n this._lookAt.copyFrom(Vector3.UpReadOnly);\r\n }\r\n } else {\r\n Vector3.CrossToRef(this._localAxis, this._pointC, this._lookAt);\r\n // Get perpendicular line from previous result and drag axis to adjust lineB to be perpendicular to camera\r\n Vector3.CrossToRef(this._localAxis, this._lookAt, this._lookAt);\r\n this._lookAt.normalize();\r\n }\r\n\r\n this._dragPlane.position.copyFrom(this._pointA);\r\n this._pointA.addToRef(this._lookAt, this._lookAt);\r\n this._dragPlane.lookAt(this._lookAt);\r\n } else if (this._options.dragPlaneNormal) {\r\n this.useObjectOrientationForDragging ? Vector3.TransformCoordinatesToRef(this._options.dragPlaneNormal, this.attachedNode.getWorldMatrix().getRotationMatrix(), this._localAxis) : this._localAxis.copyFrom(this._options.dragPlaneNormal);\r\n this._dragPlane.position.copyFrom(this._pointA);\r\n this._pointA.addToRef(this._localAxis, this._lookAt);\r\n this._dragPlane.lookAt(this._lookAt);\r\n } else {\r\n this._dragPlane.position.copyFrom(this._pointA);\r\n this._dragPlane.lookAt(ray.origin);\r\n }\r\n // Update the position of the drag plane so it doesn't get out of sync with the node (eg. when moving back and forth quickly)\r\n this._dragPlane.position.copyFrom(this.attachedNode.getAbsolutePosition());\r\n\r\n this._dragPlane.computeWorldMatrix(true);\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the mesh\r\n */\r\n public detach(): void {\r\n if (this.attachedNode) {\r\n this.attachedNode.isNearGrabbable = false;\r\n }\r\n if (this._pointerObserver) {\r\n this._scene.onPointerObservable.remove(this._pointerObserver);\r\n }\r\n if (this._beforeRenderObserver) {\r\n this._scene.onBeforeRenderObservable.remove(this._beforeRenderObserver);\r\n }\r\n if (this._dragPlane) {\r\n this._dragPlane.dispose();\r\n }\r\n this.releaseDrag();\r\n }\r\n}\r\n"]}
|
|
@@ -394,6 +394,7 @@ var BoneLookController = /** @class */ (function () {
|
|
|
394
394
|
this.bone.setRotationMatrix(_tmpMat1, Space.WORLD, this.mesh);
|
|
395
395
|
this._slerping = false;
|
|
396
396
|
}
|
|
397
|
+
this._updateLinkedTransformRotation();
|
|
397
398
|
};
|
|
398
399
|
BoneLookController.prototype._getAngleDiff = function (ang1, ang2) {
|
|
399
400
|
var angDiff = ang2 - ang1;
|
|
@@ -442,6 +443,15 @@ var BoneLookController = /** @class */ (function () {
|
|
|
442
443
|
}
|
|
443
444
|
return false;
|
|
444
445
|
};
|
|
446
|
+
BoneLookController.prototype._updateLinkedTransformRotation = function () {
|
|
447
|
+
var bone = this.bone;
|
|
448
|
+
if (bone._linkedTransformNode) {
|
|
449
|
+
if (!bone._linkedTransformNode.rotationQuaternion) {
|
|
450
|
+
bone._linkedTransformNode.rotationQuaternion = new Quaternion();
|
|
451
|
+
}
|
|
452
|
+
bone.getRotationQuaternionToRef(Space.LOCAL, null, bone._linkedTransformNode.rotationQuaternion);
|
|
453
|
+
}
|
|
454
|
+
};
|
|
445
455
|
BoneLookController._tmpVecs = ArrayTools.BuildArray(10, Vector3.Zero);
|
|
446
456
|
BoneLookController._tmpQuat = Quaternion.Identity();
|
|
447
457
|
BoneLookController._tmpMats = ArrayTools.BuildArray(5, Matrix.Identity);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"boneLookController.js","sourceRoot":"","sources":["../../../sourceES6/core/Bones/boneLookController.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAGnE,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,oBAAoB,CAAC;AAEjD;;;GAGG;AACH;IAkII;;;;;;;;;;;;;;;;;;QAkBI;IACJ,4BAAY,IAAmB,EAC3B,IAAU,EACV,MAAe,EACf,OAaC;QA/IL;;WAEG;QACI,WAAM,GAAY,OAAO,CAAC,EAAE,EAAE,CAAC;QAEtC;;WAEG;QACI,gBAAW,GAAU,KAAK,CAAC,KAAK,CAAC;QAExC;;WAEG;QACI,cAAS,GAAG,CAAC,CAAC;QAErB;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAEvB;;WAEG;QACI,eAAU,GAAG,CAAC,CAAC;QAEtB;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAcf,cAAS,GAAe,UAAU,CAAC,QAAQ,EAAE,CAAC;QAC9C,cAAS,GAAG,KAAK,CAAC;QAGlB,uBAAkB,GAAG,KAAK,CAAC;QAE3B,gBAAW,GAAY,OAAO,CAAC,OAAO,EAAE,CAAC;QAiG7C,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,OAAO,EAAE;YAET,IAAI,OAAO,CAAC,SAAS,EAAE;gBACnB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;aAC1C;YAED,IAAI,OAAO,CAAC,UAAU,EAAE;gBACpB,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;aACxC;YAED,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE;gBACxB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;aAChC;iBAAM;gBACH,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,EAAE,CAAC;aACzB;YAED,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE;gBACxB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;aAChC;iBAAM;gBACH,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;aAC1B;YAED,IAAI,OAAO,CAAC,QAAQ,IAAI,IAAI,EAAE;gBAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;aACpC;iBAAM;gBACH,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC;aAC3B;YAED,IAAI,OAAO,CAAC,QAAQ,IAAI,IAAI,EAAE;gBAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;aACpC;iBAAM;gBACH,IAAI,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;aAC5B;YAED,IAAI,OAAO,CAAC,WAAW,IAAI,IAAI,EAAE;gBAC7B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;aAC1C;YAED,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE;gBACxB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;aAChC;YAED,IAAI,OAAO,CAAC,WAAW,IAAI,IAAI,EAAE;gBAC7B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;aAC1C;YAED,IAAI,OAAO,CAAC,OAAO,IAAI,IAAI,IAAI,OAAO,CAAC,SAAS,IAAI,IAAI,EAAE;gBAEtD,IAAI,UAAU,GAAG,IAAI,CAAC,CAAC,CAAC;gBACxB,IAAI,YAAY,GAAG,IAAI,CAAC,CAAC,CAAC;gBAE1B,IAAI,OAAO,CAAC,OAAO,IAAI,IAAI,EAAE;oBACzB,UAAU,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;oBACrC,UAAU,CAAC,SAAS,EAAE,CAAC;iBAC1B;gBAED,IAAI,OAAO,CAAC,SAAS,IAAI,IAAI,EAAE;oBAC3B,YAAY,GAAG,OAAO,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;oBACzC,YAAY,CAAC,SAAS,EAAE,CAAC;iBAC5B;gBAED,IAAI,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;gBAE1D,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;gBAC5C,MAAM,CAAC,gBAAgB,CAAC,YAAY,EAAE,UAAU,EAAE,WAAW,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBAExF,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;gBAC7D,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC;aAEpC;SAEJ;QAED,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,IAAI,EAAE;YACrD,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,KAAK,CAAC;SAClC;IAEL,CAAC;IAjLD,sBAAI,sCAAM;QAHV;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC;QACxB,CAAC;aAED,UAAW,KAAa;YACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;YACrB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,EAAE;gBACtB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC;gBAC5F,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;aAChD;QACL,CAAC;;;OAVA;IAeD,sBAAI,sCAAM;QAHV;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC;QACxB,CAAC;aAED,UAAW,KAAa;YACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;YACrB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,EAAE;gBACtB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC;gBAC5F,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;aAChD;QACL,CAAC;;;OAVA;IAeD,sBAAI,wCAAQ;QAHZ;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;aAED,UAAa,KAAa;YACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;YACvB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACxC,CAAC;;;OALA;IAUD,sBAAI,wCAAQ;QAHZ;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;aAED,UAAa,KAAa;YACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;YACvB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACxC,CAAC;;;OALA;IAmID;;OAEG;IACI,mCAAM,GAAb;QAEI,kFAAkF;QAClF,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAClD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;YAC/B,OAAO;SACV;QAED,IAAI,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrB,IAAI,OAAO,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC7C,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QAElD,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzB,IAAI,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC9C,IAAI,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAE9C,IAAI,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrB,IAAI,UAAU,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAElC,IAAI,MAAM,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5C,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAE7B,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,IAAI,IAAI,UAAU,EAAE;YAC9C,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,OAAO,CAAC,yBAAyB,CAAC,MAAM,EAAE,IAAI,CAAC,qBAAqB,EAAE,MAAM,CAAC,CAAC;aACjF;YACD,UAAU,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;SAC3D;aAAM,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,KAAK,EAAE;YACxC,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;YACvC,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,EAAE;gBACnE,MAAM,CAAC,SAAS,EAAE,CAAC;aACtB;SACJ;QAED,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,IAAI,UAAU,GAAG,KAAK,CAAC;QAEvB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE;YACrD,QAAQ,GAAG,IAAI,CAAC;SACnB;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE;YACzD,UAAU,GAAG,IAAI,CAAC;SACrB;QAED,IAAI,QAAQ,IAAI,UAAU,EAAE;YAExB,IAAI,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC9C,IAAI,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAEjD,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,IAAI,IAAI,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,UAAU,EAAE;gBAE/D,UAAU,CAAC,sBAAsB,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;aAEvE;iBAAM,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,KAAK,IAAI,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;gBAExE,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;aAE5C;iBAAM;gBAEH,IAAI,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACjD,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;gBAEvC,IAAI,IAAI,CAAC,kBAAkB,EAAE;oBACzB,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,IAAI,CAAC,qBAAqB,EAAE,WAAW,CAAC,CAAC;iBAC3F;gBAED,IAAI,UAAU,EAAE;oBACZ,UAAU,CAAC,iBAAiB,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;iBACrE;qBAAM;oBACH,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;iBACpD;gBAED,IAAI,SAAS,GAAG,OAAO,CAAC,KAAK,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;gBACnD,SAAS,CAAC,SAAS,EAAE,CAAC;gBACtB,IAAI,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBAEnD,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;aAErE;YAED,QAAQ,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;YAElC,IAAI,KAAK,GAAqB,IAAI,CAAC;YAEnC,IAAI,UAAU,EAAE;gBACZ,IAAI,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACjD,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;gBAC3C,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;gBAEzE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;gBACjF,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;gBAC7C,IAAI,QAAQ,GAAG,KAAK,CAAC;gBAErB,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE;oBACxB,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;oBAC1C,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;iBAC7B;qBAAM,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE;oBAC/B,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;oBAC1C,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;iBAC7B;gBAED,IAAI,KAAK,IAAI,QAAQ,EAAE;oBACnB,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;oBACtE,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;oBAChC,MAAM,GAAG,WAAW,CAAC;iBACxB;aACJ;YAED,IAAI,QAAQ,EAAE;gBACV,IAAI,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACjD,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;gBAC3C,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;gBAEzE,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;gBACnD,IAAI,MAAM,GAAG,GAAG,CAAC;gBAEjB,IAAI,GAAG,GAAG,IAAI,CAAC,OAAO,IAAI,GAAG,GAAG,IAAI,CAAC,OAAO,EAAE;oBAE1C,IAAI,KAAK,IAAI,IAAI,EAAE;wBACf,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;qBACpF;oBAED,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,EAAE;wBAC1B,IAAI,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC,EAAE;4BACjE,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;yBACzB;6BAAM,IAAI,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE;4BACxE,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;yBACzB;qBACJ;yBAAM;wBACH,IAAI,GAAG,GAAG,IAAI,CAAC,OAAO,EAAE;4BACpB,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;yBACzB;6BAAM,IAAI,GAAG,GAAG,IAAI,CAAC,OAAO,EAAE;4BAC3B,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;yBACzB;qBACJ;iBACJ;gBAED,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,EAAE;oBAC5C,sDAAsD;oBACtD,IAAI,OAAO,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;oBAC7C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBACzB,IAAI,IAAI,CAAC,kBAAkB,EAAE;wBACzB,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,CAAC,qBAAqB,EAAE,OAAO,CAAC,CAAC;qBACnF;oBAED,IAAI,UAAU,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;oBAChD,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC;oBAC5C,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;oBACjE,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;oBAChE,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,WAAW,EAAE,OAAO,CAAC,CAAC;oBAEjE,IAAI,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC/C,IAAI,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;oBACpD,IAAI,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;oBAE1E,IAAI,SAAS,GAAG,YAAY,EAAE;wBAE1B,IAAI,KAAK,IAAI,IAAI,EAAE;4BACf,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;yBACpF;wBAED,IAAI,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;wBAC7D,IAAI,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;wBAE7D,IAAI,SAAS,GAAG,SAAS,EAAE;4BACvB,MAAM,GAAG,OAAO,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;4BACjC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;4BACzC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;yBAC5C;6BAAM;4BACH,MAAM,GAAG,OAAO,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;4BACjC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;4BACzC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;yBAC5C;qBACJ;iBACJ;gBAED,IAAI,GAAG,IAAI,MAAM,EAAE;oBACf,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;oBACtE,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;oBAChC,MAAM,GAAG,WAAW,CAAC;iBACxB;aACJ;SAEJ;QAED,IAAI,KAAK,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,KAAK,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,KAAK,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC;QAE3C,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACrC,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,OAAO,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACzC,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACxC,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,MAAM,CAAC,gBAAgB,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;QAEvD,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE;YACjD,OAAO;SACV;QAED,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE;YACjD,OAAO;SACV;QAED,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE;YACjD,OAAO;SACV;QAED,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,UAAU,EAAE;YACvD,MAAM,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;YAC9F,QAAQ,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;YACtB,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;gBACjB,IAAI,CAAC,IAAI,CAAC,0BAA0B,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;aAChF;YACD,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;aAC7D;YACD,UAAU,CAAC,uBAAuB,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACvD,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAElF,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;SACzB;aAAM;YACH,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;aAC7D;YACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YAC9D,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;SAC1B;IAEL,CAAC;IAEO,0CAAa,GAArB,UAAsB,IAAY,EAAE,IAAY;QAE5C,IAAI,OAAO,GAAG,IAAI,GAAG,IAAI,CAAC;QAC1B,OAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAEvB,IAAI,OAAO,GAAG,IAAI,CAAC,EAAE,EAAE;YACnB,OAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;SAC1B;aAAM,IAAI,OAAO,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE;YAC3B,OAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;SAC1B;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEO,6CAAgB,GAAxB,UAAyB,IAAY,EAAE,IAAY;QAE/C,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QACtB,IAAI,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAEhD,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QACtB,IAAI,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAEhD,IAAI,EAAE,GAAG,CAAC,CAAC;QAEX,IAAI,IAAI,GAAG,IAAI,EAAE;YACb,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC;SACpB;aAAM;YACH,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC;SACpB;QAED,IAAI,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YACd,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;SACzB;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAEO,4CAAe,GAAvB,UAAwB,GAAW,EAAE,IAAY,EAAE,IAAY;QAE3D,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QACrB,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;QAC5C,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QACtB,IAAI,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAChD,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QACtB,IAAI,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAEhD,IAAI,IAAI,GAAG,IAAI,EAAE;YACb,IAAI,GAAG,GAAG,IAAI,IAAI,GAAG,GAAG,IAAI,EAAE;gBAC1B,OAAO,IAAI,CAAC;aACf;SACJ;aAAM;YACH,IAAI,GAAG,GAAG,IAAI,IAAI,GAAG,GAAG,IAAI,EAAE;gBAC1B,OAAO,IAAI,CAAC;aACf;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IA5iBc,2BAAQ,GAAc,UAAU,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;IAC9D,2BAAQ,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC;IACjC,2BAAQ,GAAa,UAAU,CAAC,UAAU,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;IA4iBlF,yBAAC;CAAA,AAhjBD,IAgjBC;SAhjBY,kBAAkB","sourcesContent":["import { Nullable } from \"../types\";\r\nimport { ArrayTools } from \"../Misc/arrayTools\";\r\nimport { Vector3, Quaternion, Matrix } from \"../Maths/math.vector\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport { Bone } from \"./bone\";\r\nimport { Space, Axis } from '../Maths/math.axis';\r\n\r\n/**\r\n * Class used to make a bone look toward a point in space\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_bones_and_skeletons#bonelookcontroller\r\n */\r\nexport class BoneLookController {\r\n\r\n private static _tmpVecs: Vector3[] = ArrayTools.BuildArray(10, Vector3.Zero);\r\n private static _tmpQuat = Quaternion.Identity();\r\n private static _tmpMats: Matrix[] = ArrayTools.BuildArray(5, Matrix.Identity);\r\n\r\n /**\r\n * The target Vector3 that the bone will look at\r\n */\r\n public target: Vector3;\r\n\r\n /**\r\n * The TransformNode that the bone is attached to\r\n * Name kept as mesh for back compability\r\n */\r\n public mesh: TransformNode;\r\n\r\n /**\r\n * The bone that will be looking to the target\r\n */\r\n public bone: Bone;\r\n\r\n /**\r\n * The up axis of the coordinate system that is used when the bone is rotated\r\n */\r\n public upAxis: Vector3 = Vector3.Up();\r\n\r\n /**\r\n * The space that the up axis is in - Space.BONE, Space.LOCAL (default), or Space.WORLD\r\n */\r\n public upAxisSpace: Space = Space.LOCAL;\r\n\r\n /**\r\n * Used to make an adjustment to the yaw of the bone\r\n */\r\n public adjustYaw = 0;\r\n\r\n /**\r\n * Used to make an adjustment to the pitch of the bone\r\n */\r\n public adjustPitch = 0;\r\n\r\n /**\r\n * Used to make an adjustment to the roll of the bone\r\n */\r\n public adjustRoll = 0;\r\n\r\n /**\r\n * The amount to slerp (spherical linear interpolation) to the target. Set this to a value between 0 and 1 (a value of 1 disables slerp)\r\n */\r\n public slerpAmount = 1;\r\n\r\n private _minYaw: number;\r\n private _maxYaw: number;\r\n private _minPitch: number;\r\n private _maxPitch: number;\r\n private _minYawSin: number;\r\n private _minYawCos: number;\r\n private _maxYawSin: number;\r\n private _maxYawCos: number;\r\n private _midYawConstraint: number;\r\n private _minPitchTan: number;\r\n private _maxPitchTan: number;\r\n\r\n private _boneQuat: Quaternion = Quaternion.Identity();\r\n private _slerping = false;\r\n private _transformYawPitch: Matrix;\r\n private _transformYawPitchInv: Matrix;\r\n private _firstFrameSkipped = false;\r\n private _yawRange: number;\r\n private _fowardAxis: Vector3 = Vector3.Forward();\r\n\r\n /**\r\n * Gets or sets the minimum yaw angle that the bone can look to\r\n */\r\n get minYaw(): number {\r\n return this._minYaw;\r\n }\r\n\r\n set minYaw(value: number) {\r\n this._minYaw = value;\r\n this._minYawSin = Math.sin(value);\r\n this._minYawCos = Math.cos(value);\r\n if (this._maxYaw != null) {\r\n this._midYawConstraint = this._getAngleDiff(this._minYaw, this._maxYaw) * .5 + this._minYaw;\r\n this._yawRange = this._maxYaw - this._minYaw;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the maximum yaw angle that the bone can look to\r\n */\r\n get maxYaw(): number {\r\n return this._maxYaw;\r\n }\r\n\r\n set maxYaw(value: number) {\r\n this._maxYaw = value;\r\n this._maxYawSin = Math.sin(value);\r\n this._maxYawCos = Math.cos(value);\r\n if (this._minYaw != null) {\r\n this._midYawConstraint = this._getAngleDiff(this._minYaw, this._maxYaw) * .5 + this._minYaw;\r\n this._yawRange = this._maxYaw - this._minYaw;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the minimum pitch angle that the bone can look to\r\n */\r\n get minPitch(): number {\r\n return this._minPitch;\r\n }\r\n\r\n set minPitch(value: number) {\r\n this._minPitch = value;\r\n this._minPitchTan = Math.tan(value);\r\n }\r\n\r\n /**\r\n * Gets or sets the maximum pitch angle that the bone can look to\r\n */\r\n get maxPitch(): number {\r\n return this._maxPitch;\r\n }\r\n\r\n set maxPitch(value: number) {\r\n this._maxPitch = value;\r\n this._maxPitchTan = Math.tan(value);\r\n }\r\n\r\n /**\r\n * Create a BoneLookController\r\n * @param mesh the TransformNode that the bone belongs to\r\n * @param bone the bone that will be looking to the target\r\n * @param target the target Vector3 to look at\r\n * @param options optional settings:\r\n * * maxYaw: the maximum angle the bone will yaw to\r\n * * minYaw: the minimum angle the bone will yaw to\r\n * * maxPitch: the maximum angle the bone will pitch to\r\n * * minPitch: the minimum angle the bone will yaw to\r\n * * slerpAmount: set the between 0 and 1 to make the bone slerp to the target.\r\n * * upAxis: the up axis of the coordinate system\r\n * * upAxisSpace: the space that the up axis is in - Space.BONE, Space.LOCAL (default), or Space.WORLD.\r\n * * yawAxis: set yawAxis if the bone does not yaw on the y axis\r\n * * pitchAxis: set pitchAxis if the bone does not pitch on the x axis\r\n * * adjustYaw: used to make an adjustment to the yaw of the bone\r\n * * adjustPitch: used to make an adjustment to the pitch of the bone\r\n * * adjustRoll: used to make an adjustment to the roll of the bone\r\n **/\r\n constructor(mesh: TransformNode,\r\n bone: Bone,\r\n target: Vector3,\r\n options?: {\r\n maxYaw?: number,\r\n minYaw?: number,\r\n maxPitch?: number,\r\n minPitch?: number,\r\n slerpAmount?: number,\r\n upAxis?: Vector3,\r\n upAxisSpace?: Space,\r\n yawAxis?: Vector3,\r\n pitchAxis?: Vector3,\r\n adjustYaw?: number,\r\n adjustPitch?: number,\r\n adjustRoll?: number,\r\n }) {\r\n\r\n this.mesh = mesh;\r\n this.bone = bone;\r\n this.target = target;\r\n\r\n if (options) {\r\n\r\n if (options.adjustYaw) {\r\n this.adjustYaw = options.adjustYaw;\r\n }\r\n\r\n if (options.adjustPitch) {\r\n this.adjustPitch = options.adjustPitch;\r\n }\r\n\r\n if (options.adjustRoll) {\r\n this.adjustRoll = options.adjustRoll;\r\n }\r\n\r\n if (options.maxYaw != null) {\r\n this.maxYaw = options.maxYaw;\r\n } else {\r\n this.maxYaw = Math.PI;\r\n }\r\n\r\n if (options.minYaw != null) {\r\n this.minYaw = options.minYaw;\r\n } else {\r\n this.minYaw = -Math.PI;\r\n }\r\n\r\n if (options.maxPitch != null) {\r\n this.maxPitch = options.maxPitch;\r\n } else {\r\n this.maxPitch = Math.PI;\r\n }\r\n\r\n if (options.minPitch != null) {\r\n this.minPitch = options.minPitch;\r\n } else {\r\n this.minPitch = -Math.PI;\r\n }\r\n\r\n if (options.slerpAmount != null) {\r\n this.slerpAmount = options.slerpAmount;\r\n }\r\n\r\n if (options.upAxis != null) {\r\n this.upAxis = options.upAxis;\r\n }\r\n\r\n if (options.upAxisSpace != null) {\r\n this.upAxisSpace = options.upAxisSpace;\r\n }\r\n\r\n if (options.yawAxis != null || options.pitchAxis != null) {\r\n\r\n var newYawAxis = Axis.Y;\r\n var newPitchAxis = Axis.X;\r\n\r\n if (options.yawAxis != null) {\r\n newYawAxis = options.yawAxis.clone();\r\n newYawAxis.normalize();\r\n }\r\n\r\n if (options.pitchAxis != null) {\r\n newPitchAxis = options.pitchAxis.clone();\r\n newPitchAxis.normalize();\r\n }\r\n\r\n var newRollAxis = Vector3.Cross(newPitchAxis, newYawAxis);\r\n\r\n this._transformYawPitch = Matrix.Identity();\r\n Matrix.FromXYZAxesToRef(newPitchAxis, newYawAxis, newRollAxis, this._transformYawPitch);\r\n\r\n this._transformYawPitchInv = this._transformYawPitch.clone();\r\n this._transformYawPitch.invert();\r\n\r\n }\r\n\r\n }\r\n\r\n if (!bone.getParent() && this.upAxisSpace == Space.BONE) {\r\n this.upAxisSpace = Space.LOCAL;\r\n }\r\n\r\n }\r\n\r\n /**\r\n * Update the bone to look at the target. This should be called before the scene is rendered (use scene.registerBeforeRender())\r\n */\r\n public update(): void {\r\n\r\n //skip the first frame when slerping so that the TransformNode rotation is correct\r\n if (this.slerpAmount < 1 && !this._firstFrameSkipped) {\r\n this._firstFrameSkipped = true;\r\n return;\r\n }\r\n\r\n var bone = this.bone;\r\n var bonePos = BoneLookController._tmpVecs[0];\r\n bone.getAbsolutePositionToRef(this.mesh, bonePos);\r\n\r\n var target = this.target;\r\n var _tmpMat1 = BoneLookController._tmpMats[0];\r\n var _tmpMat2 = BoneLookController._tmpMats[1];\r\n\r\n var mesh = this.mesh;\r\n var parentBone = bone.getParent();\r\n\r\n var upAxis = BoneLookController._tmpVecs[1];\r\n upAxis.copyFrom(this.upAxis);\r\n\r\n if (this.upAxisSpace == Space.BONE && parentBone) {\r\n if (this._transformYawPitch) {\r\n Vector3.TransformCoordinatesToRef(upAxis, this._transformYawPitchInv, upAxis);\r\n }\r\n parentBone.getDirectionToRef(upAxis, this.mesh, upAxis);\r\n } else if (this.upAxisSpace == Space.LOCAL) {\r\n mesh.getDirectionToRef(upAxis, upAxis);\r\n if (mesh.scaling.x != 1 || mesh.scaling.y != 1 || mesh.scaling.z != 1) {\r\n upAxis.normalize();\r\n }\r\n }\r\n\r\n var checkYaw = false;\r\n var checkPitch = false;\r\n\r\n if (this._maxYaw != Math.PI || this._minYaw != -Math.PI) {\r\n checkYaw = true;\r\n }\r\n if (this._maxPitch != Math.PI || this._minPitch != -Math.PI) {\r\n checkPitch = true;\r\n }\r\n\r\n if (checkYaw || checkPitch) {\r\n\r\n var spaceMat = BoneLookController._tmpMats[2];\r\n var spaceMatInv = BoneLookController._tmpMats[3];\r\n\r\n if (this.upAxisSpace == Space.BONE && upAxis.y == 1 && parentBone) {\r\n\r\n parentBone.getRotationMatrixToRef(Space.WORLD, this.mesh, spaceMat);\r\n\r\n } else if (this.upAxisSpace == Space.LOCAL && upAxis.y == 1 && !parentBone) {\r\n\r\n spaceMat.copyFrom(mesh.getWorldMatrix());\r\n\r\n } else {\r\n\r\n var forwardAxis = BoneLookController._tmpVecs[2];\r\n forwardAxis.copyFrom(this._fowardAxis);\r\n\r\n if (this._transformYawPitch) {\r\n Vector3.TransformCoordinatesToRef(forwardAxis, this._transformYawPitchInv, forwardAxis);\r\n }\r\n\r\n if (parentBone) {\r\n parentBone.getDirectionToRef(forwardAxis, this.mesh, forwardAxis);\r\n } else {\r\n mesh.getDirectionToRef(forwardAxis, forwardAxis);\r\n }\r\n\r\n var rightAxis = Vector3.Cross(upAxis, forwardAxis);\r\n rightAxis.normalize();\r\n var forwardAxis = Vector3.Cross(rightAxis, upAxis);\r\n\r\n Matrix.FromXYZAxesToRef(rightAxis, upAxis, forwardAxis, spaceMat);\r\n\r\n }\r\n\r\n spaceMat.invertToRef(spaceMatInv);\r\n\r\n var xzlen: Nullable<number> = null;\r\n\r\n if (checkPitch) {\r\n var localTarget = BoneLookController._tmpVecs[3];\r\n target.subtractToRef(bonePos, localTarget);\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMatInv, localTarget);\r\n\r\n xzlen = Math.sqrt(localTarget.x * localTarget.x + localTarget.z * localTarget.z);\r\n var pitch = Math.atan2(localTarget.y, xzlen);\r\n var newPitch = pitch;\r\n\r\n if (pitch > this._maxPitch) {\r\n localTarget.y = this._maxPitchTan * xzlen;\r\n newPitch = this._maxPitch;\r\n } else if (pitch < this._minPitch) {\r\n localTarget.y = this._minPitchTan * xzlen;\r\n newPitch = this._minPitch;\r\n }\r\n\r\n if (pitch != newPitch) {\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMat, localTarget);\r\n localTarget.addInPlace(bonePos);\r\n target = localTarget;\r\n }\r\n }\r\n\r\n if (checkYaw) {\r\n var localTarget = BoneLookController._tmpVecs[4];\r\n target.subtractToRef(bonePos, localTarget);\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMatInv, localTarget);\r\n\r\n var yaw = Math.atan2(localTarget.x, localTarget.z);\r\n var newYaw = yaw;\r\n\r\n if (yaw > this._maxYaw || yaw < this._minYaw) {\r\n\r\n if (xzlen == null) {\r\n xzlen = Math.sqrt(localTarget.x * localTarget.x + localTarget.z * localTarget.z);\r\n }\r\n\r\n if (this._yawRange > Math.PI) {\r\n if (this._isAngleBetween(yaw, this._maxYaw, this._midYawConstraint)) {\r\n localTarget.z = this._maxYawCos * xzlen;\r\n localTarget.x = this._maxYawSin * xzlen;\r\n newYaw = this._maxYaw;\r\n } else if (this._isAngleBetween(yaw, this._midYawConstraint, this._minYaw)) {\r\n localTarget.z = this._minYawCos * xzlen;\r\n localTarget.x = this._minYawSin * xzlen;\r\n newYaw = this._minYaw;\r\n }\r\n } else {\r\n if (yaw > this._maxYaw) {\r\n localTarget.z = this._maxYawCos * xzlen;\r\n localTarget.x = this._maxYawSin * xzlen;\r\n newYaw = this._maxYaw;\r\n } else if (yaw < this._minYaw) {\r\n localTarget.z = this._minYawCos * xzlen;\r\n localTarget.x = this._minYawSin * xzlen;\r\n newYaw = this._minYaw;\r\n }\r\n }\r\n }\r\n\r\n if (this._slerping && this._yawRange > Math.PI) {\r\n //are we going to be crossing into the min/max region?\r\n var boneFwd = BoneLookController._tmpVecs[8];\r\n boneFwd.copyFrom(Axis.Z);\r\n if (this._transformYawPitch) {\r\n Vector3.TransformCoordinatesToRef(boneFwd, this._transformYawPitchInv, boneFwd);\r\n }\r\n\r\n var boneRotMat = BoneLookController._tmpMats[4];\r\n this._boneQuat.toRotationMatrix(boneRotMat);\r\n this.mesh.getWorldMatrix().multiplyToRef(boneRotMat, boneRotMat);\r\n Vector3.TransformCoordinatesToRef(boneFwd, boneRotMat, boneFwd);\r\n Vector3.TransformCoordinatesToRef(boneFwd, spaceMatInv, boneFwd);\r\n\r\n var boneYaw = Math.atan2(boneFwd.x, boneFwd.z);\r\n var angBtwTar = this._getAngleBetween(boneYaw, yaw);\r\n var angBtwMidYaw = this._getAngleBetween(boneYaw, this._midYawConstraint);\r\n\r\n if (angBtwTar > angBtwMidYaw) {\r\n\r\n if (xzlen == null) {\r\n xzlen = Math.sqrt(localTarget.x * localTarget.x + localTarget.z * localTarget.z);\r\n }\r\n\r\n var angBtwMax = this._getAngleBetween(boneYaw, this._maxYaw);\r\n var angBtwMin = this._getAngleBetween(boneYaw, this._minYaw);\r\n\r\n if (angBtwMin < angBtwMax) {\r\n newYaw = boneYaw + Math.PI * .75;\r\n localTarget.z = Math.cos(newYaw) * xzlen;\r\n localTarget.x = Math.sin(newYaw) * xzlen;\r\n } else {\r\n newYaw = boneYaw - Math.PI * .75;\r\n localTarget.z = Math.cos(newYaw) * xzlen;\r\n localTarget.x = Math.sin(newYaw) * xzlen;\r\n }\r\n }\r\n }\r\n\r\n if (yaw != newYaw) {\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMat, localTarget);\r\n localTarget.addInPlace(bonePos);\r\n target = localTarget;\r\n }\r\n }\r\n\r\n }\r\n\r\n var zaxis = BoneLookController._tmpVecs[5];\r\n var xaxis = BoneLookController._tmpVecs[6];\r\n var yaxis = BoneLookController._tmpVecs[7];\r\n var _tmpQuat = BoneLookController._tmpQuat;\r\n\r\n target.subtractToRef(bonePos, zaxis);\r\n zaxis.normalize();\r\n Vector3.CrossToRef(upAxis, zaxis, xaxis);\r\n xaxis.normalize();\r\n Vector3.CrossToRef(zaxis, xaxis, yaxis);\r\n yaxis.normalize();\r\n Matrix.FromXYZAxesToRef(xaxis, yaxis, zaxis, _tmpMat1);\r\n\r\n if (xaxis.x === 0 && xaxis.y === 0 && xaxis.z === 0) {\r\n return;\r\n }\r\n\r\n if (yaxis.x === 0 && yaxis.y === 0 && yaxis.z === 0) {\r\n return;\r\n }\r\n\r\n if (zaxis.x === 0 && zaxis.y === 0 && zaxis.z === 0) {\r\n return;\r\n }\r\n\r\n if (this.adjustYaw || this.adjustPitch || this.adjustRoll) {\r\n Matrix.RotationYawPitchRollToRef(this.adjustYaw, this.adjustPitch, this.adjustRoll, _tmpMat2);\r\n _tmpMat2.multiplyToRef(_tmpMat1, _tmpMat1);\r\n }\r\n\r\n if (this.slerpAmount < 1) {\r\n if (!this._slerping) {\r\n this.bone.getRotationQuaternionToRef(Space.WORLD, this.mesh, this._boneQuat);\r\n }\r\n if (this._transformYawPitch) {\r\n this._transformYawPitch.multiplyToRef(_tmpMat1, _tmpMat1);\r\n }\r\n Quaternion.FromRotationMatrixToRef(_tmpMat1, _tmpQuat);\r\n Quaternion.SlerpToRef(this._boneQuat, _tmpQuat, this.slerpAmount, this._boneQuat);\r\n\r\n this.bone.setRotationQuaternion(this._boneQuat, Space.WORLD, this.mesh);\r\n this._slerping = true;\r\n } else {\r\n if (this._transformYawPitch) {\r\n this._transformYawPitch.multiplyToRef(_tmpMat1, _tmpMat1);\r\n }\r\n this.bone.setRotationMatrix(_tmpMat1, Space.WORLD, this.mesh);\r\n this._slerping = false;\r\n }\r\n\r\n }\r\n\r\n private _getAngleDiff(ang1: number, ang2: number): number {\r\n\r\n var angDiff = ang2 - ang1;\r\n angDiff %= Math.PI * 2;\r\n\r\n if (angDiff > Math.PI) {\r\n angDiff -= Math.PI * 2;\r\n } else if (angDiff < -Math.PI) {\r\n angDiff += Math.PI * 2;\r\n }\r\n\r\n return angDiff;\r\n }\r\n\r\n private _getAngleBetween(ang1: number, ang2: number): number {\r\n\r\n ang1 %= (2 * Math.PI);\r\n ang1 = (ang1 < 0) ? ang1 + (2 * Math.PI) : ang1;\r\n\r\n ang2 %= (2 * Math.PI);\r\n ang2 = (ang2 < 0) ? ang2 + (2 * Math.PI) : ang2;\r\n\r\n var ab = 0;\r\n\r\n if (ang1 < ang2) {\r\n ab = ang2 - ang1;\r\n } else {\r\n ab = ang1 - ang2;\r\n }\r\n\r\n if (ab > Math.PI) {\r\n ab = Math.PI * 2 - ab;\r\n }\r\n\r\n return ab;\r\n }\r\n\r\n private _isAngleBetween(ang: number, ang1: number, ang2: number): boolean {\r\n\r\n ang %= (2 * Math.PI);\r\n ang = (ang < 0) ? ang + (2 * Math.PI) : ang;\r\n ang1 %= (2 * Math.PI);\r\n ang1 = (ang1 < 0) ? ang1 + (2 * Math.PI) : ang1;\r\n ang2 %= (2 * Math.PI);\r\n ang2 = (ang2 < 0) ? ang2 + (2 * Math.PI) : ang2;\r\n\r\n if (ang1 < ang2) {\r\n if (ang > ang1 && ang < ang2) {\r\n return true;\r\n }\r\n } else {\r\n if (ang > ang2 && ang < ang1) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"boneLookController.js","sourceRoot":"","sources":["../../../sourceES6/core/Bones/boneLookController.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAGnE,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,oBAAoB,CAAC;AAEjD;;;GAGG;AACH;IAkII;;;;;;;;;;;;;;;;;;QAkBI;IACJ,4BAAY,IAAmB,EAC3B,IAAU,EACV,MAAe,EACf,OAaC;QA/IL;;WAEG;QACI,WAAM,GAAY,OAAO,CAAC,EAAE,EAAE,CAAC;QAEtC;;WAEG;QACI,gBAAW,GAAU,KAAK,CAAC,KAAK,CAAC;QAExC;;WAEG;QACI,cAAS,GAAG,CAAC,CAAC;QAErB;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAEvB;;WAEG;QACI,eAAU,GAAG,CAAC,CAAC;QAEtB;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAcf,cAAS,GAAe,UAAU,CAAC,QAAQ,EAAE,CAAC;QAC9C,cAAS,GAAG,KAAK,CAAC;QAGlB,uBAAkB,GAAG,KAAK,CAAC;QAE3B,gBAAW,GAAY,OAAO,CAAC,OAAO,EAAE,CAAC;QAiG7C,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,OAAO,EAAE;YAET,IAAI,OAAO,CAAC,SAAS,EAAE;gBACnB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;aAC1C;YAED,IAAI,OAAO,CAAC,UAAU,EAAE;gBACpB,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;aACxC;YAED,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE;gBACxB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;aAChC;iBAAM;gBACH,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,EAAE,CAAC;aACzB;YAED,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE;gBACxB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;aAChC;iBAAM;gBACH,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;aAC1B;YAED,IAAI,OAAO,CAAC,QAAQ,IAAI,IAAI,EAAE;gBAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;aACpC;iBAAM;gBACH,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC;aAC3B;YAED,IAAI,OAAO,CAAC,QAAQ,IAAI,IAAI,EAAE;gBAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;aACpC;iBAAM;gBACH,IAAI,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;aAC5B;YAED,IAAI,OAAO,CAAC,WAAW,IAAI,IAAI,EAAE;gBAC7B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;aAC1C;YAED,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE;gBACxB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;aAChC;YAED,IAAI,OAAO,CAAC,WAAW,IAAI,IAAI,EAAE;gBAC7B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;aAC1C;YAED,IAAI,OAAO,CAAC,OAAO,IAAI,IAAI,IAAI,OAAO,CAAC,SAAS,IAAI,IAAI,EAAE;gBAEtD,IAAI,UAAU,GAAG,IAAI,CAAC,CAAC,CAAC;gBACxB,IAAI,YAAY,GAAG,IAAI,CAAC,CAAC,CAAC;gBAE1B,IAAI,OAAO,CAAC,OAAO,IAAI,IAAI,EAAE;oBACzB,UAAU,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;oBACrC,UAAU,CAAC,SAAS,EAAE,CAAC;iBAC1B;gBAED,IAAI,OAAO,CAAC,SAAS,IAAI,IAAI,EAAE;oBAC3B,YAAY,GAAG,OAAO,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;oBACzC,YAAY,CAAC,SAAS,EAAE,CAAC;iBAC5B;gBAED,IAAI,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;gBAE1D,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;gBAC5C,MAAM,CAAC,gBAAgB,CAAC,YAAY,EAAE,UAAU,EAAE,WAAW,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBAExF,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;gBAC7D,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC;aAEpC;SAEJ;QAED,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,IAAI,EAAE;YACrD,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,KAAK,CAAC;SAClC;IAEL,CAAC;IAjLD,sBAAI,sCAAM;QAHV;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC;QACxB,CAAC;aAED,UAAW,KAAa;YACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;YACrB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,EAAE;gBACtB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC;gBAC5F,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;aAChD;QACL,CAAC;;;OAVA;IAeD,sBAAI,sCAAM;QAHV;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC;QACxB,CAAC;aAED,UAAW,KAAa;YACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;YACrB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,EAAE;gBACtB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC;gBAC5F,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;aAChD;QACL,CAAC;;;OAVA;IAeD,sBAAI,wCAAQ;QAHZ;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;aAED,UAAa,KAAa;YACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;YACvB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACxC,CAAC;;;OALA;IAUD,sBAAI,wCAAQ;QAHZ;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;aAED,UAAa,KAAa;YACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;YACvB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACxC,CAAC;;;OALA;IAmID;;OAEG;IACI,mCAAM,GAAb;QAEI,kFAAkF;QAClF,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAClD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;YAC/B,OAAO;SACV;QAED,IAAI,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrB,IAAI,OAAO,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC7C,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QAElD,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzB,IAAI,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC9C,IAAI,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAE9C,IAAI,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrB,IAAI,UAAU,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAElC,IAAI,MAAM,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5C,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAE7B,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,IAAI,IAAI,UAAU,EAAE;YAC9C,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,OAAO,CAAC,yBAAyB,CAAC,MAAM,EAAE,IAAI,CAAC,qBAAqB,EAAE,MAAM,CAAC,CAAC;aACjF;YACD,UAAU,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;SAC3D;aAAM,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,KAAK,EAAE;YACxC,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;YACvC,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,EAAE;gBACnE,MAAM,CAAC,SAAS,EAAE,CAAC;aACtB;SACJ;QAED,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,IAAI,UAAU,GAAG,KAAK,CAAC;QAEvB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE;YACrD,QAAQ,GAAG,IAAI,CAAC;SACnB;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE;YACzD,UAAU,GAAG,IAAI,CAAC;SACrB;QAED,IAAI,QAAQ,IAAI,UAAU,EAAE;YAExB,IAAI,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC9C,IAAI,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAEjD,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,IAAI,IAAI,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,UAAU,EAAE;gBAE/D,UAAU,CAAC,sBAAsB,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;aAEvE;iBAAM,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,KAAK,IAAI,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;gBAExE,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;aAE5C;iBAAM;gBAEH,IAAI,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACjD,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;gBAEvC,IAAI,IAAI,CAAC,kBAAkB,EAAE;oBACzB,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,IAAI,CAAC,qBAAqB,EAAE,WAAW,CAAC,CAAC;iBAC3F;gBAED,IAAI,UAAU,EAAE;oBACZ,UAAU,CAAC,iBAAiB,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;iBACrE;qBAAM;oBACH,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;iBACpD;gBAED,IAAI,SAAS,GAAG,OAAO,CAAC,KAAK,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;gBACnD,SAAS,CAAC,SAAS,EAAE,CAAC;gBACtB,IAAI,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBAEnD,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;aAErE;YAED,QAAQ,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;YAElC,IAAI,KAAK,GAAqB,IAAI,CAAC;YAEnC,IAAI,UAAU,EAAE;gBACZ,IAAI,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACjD,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;gBAC3C,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;gBAEzE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;gBACjF,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;gBAC7C,IAAI,QAAQ,GAAG,KAAK,CAAC;gBAErB,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE;oBACxB,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;oBAC1C,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;iBAC7B;qBAAM,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE;oBAC/B,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;oBAC1C,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;iBAC7B;gBAED,IAAI,KAAK,IAAI,QAAQ,EAAE;oBACnB,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;oBACtE,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;oBAChC,MAAM,GAAG,WAAW,CAAC;iBACxB;aACJ;YAED,IAAI,QAAQ,EAAE;gBACV,IAAI,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACjD,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;gBAC3C,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;gBAEzE,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;gBACnD,IAAI,MAAM,GAAG,GAAG,CAAC;gBAEjB,IAAI,GAAG,GAAG,IAAI,CAAC,OAAO,IAAI,GAAG,GAAG,IAAI,CAAC,OAAO,EAAE;oBAE1C,IAAI,KAAK,IAAI,IAAI,EAAE;wBACf,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;qBACpF;oBAED,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,EAAE;wBAC1B,IAAI,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC,EAAE;4BACjE,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;yBACzB;6BAAM,IAAI,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE;4BACxE,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;yBACzB;qBACJ;yBAAM;wBACH,IAAI,GAAG,GAAG,IAAI,CAAC,OAAO,EAAE;4BACpB,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;yBACzB;6BAAM,IAAI,GAAG,GAAG,IAAI,CAAC,OAAO,EAAE;4BAC3B,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;yBACzB;qBACJ;iBACJ;gBAED,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,EAAE;oBAC5C,sDAAsD;oBACtD,IAAI,OAAO,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;oBAC7C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBACzB,IAAI,IAAI,CAAC,kBAAkB,EAAE;wBACzB,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,CAAC,qBAAqB,EAAE,OAAO,CAAC,CAAC;qBACnF;oBAED,IAAI,UAAU,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;oBAChD,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC;oBAC5C,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;oBACjE,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;oBAChE,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,WAAW,EAAE,OAAO,CAAC,CAAC;oBAEjE,IAAI,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC/C,IAAI,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;oBACpD,IAAI,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;oBAE1E,IAAI,SAAS,GAAG,YAAY,EAAE;wBAE1B,IAAI,KAAK,IAAI,IAAI,EAAE;4BACf,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;yBACpF;wBAED,IAAI,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;wBAC7D,IAAI,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;wBAE7D,IAAI,SAAS,GAAG,SAAS,EAAE;4BACvB,MAAM,GAAG,OAAO,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;4BACjC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;4BACzC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;yBAC5C;6BAAM;4BACH,MAAM,GAAG,OAAO,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;4BACjC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;4BACzC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;yBAC5C;qBACJ;iBACJ;gBAED,IAAI,GAAG,IAAI,MAAM,EAAE;oBACf,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;oBACtE,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;oBAChC,MAAM,GAAG,WAAW,CAAC;iBACxB;aACJ;SAEJ;QAED,IAAI,KAAK,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,KAAK,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,KAAK,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC;QAE3C,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACrC,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,OAAO,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACzC,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACxC,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,MAAM,CAAC,gBAAgB,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;QAEvD,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE;YACjD,OAAO;SACV;QAED,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE;YACjD,OAAO;SACV;QAED,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE;YACjD,OAAO;SACV;QAED,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,UAAU,EAAE;YACvD,MAAM,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;YAC9F,QAAQ,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;YACtB,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;gBACjB,IAAI,CAAC,IAAI,CAAC,0BAA0B,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;aAChF;YACD,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;aAC7D;YACD,UAAU,CAAC,uBAAuB,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACvD,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAElF,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;SACzB;aAAM;YACH,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;aAC7D;YACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YAC9D,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;SAC1B;QAED,IAAI,CAAC,8BAA8B,EAAE,CAAC;IAC1C,CAAC;IAEO,0CAAa,GAArB,UAAsB,IAAY,EAAE,IAAY;QAE5C,IAAI,OAAO,GAAG,IAAI,GAAG,IAAI,CAAC;QAC1B,OAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAEvB,IAAI,OAAO,GAAG,IAAI,CAAC,EAAE,EAAE;YACnB,OAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;SAC1B;aAAM,IAAI,OAAO,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE;YAC3B,OAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;SAC1B;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEO,6CAAgB,GAAxB,UAAyB,IAAY,EAAE,IAAY;QAE/C,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QACtB,IAAI,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAEhD,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QACtB,IAAI,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAEhD,IAAI,EAAE,GAAG,CAAC,CAAC;QAEX,IAAI,IAAI,GAAG,IAAI,EAAE;YACb,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC;SACpB;aAAM;YACH,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC;SACpB;QAED,IAAI,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YACd,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;SACzB;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAEO,4CAAe,GAAvB,UAAwB,GAAW,EAAE,IAAY,EAAE,IAAY;QAE3D,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QACrB,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;QAC5C,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QACtB,IAAI,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAChD,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QACtB,IAAI,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAEhD,IAAI,IAAI,GAAG,IAAI,EAAE;YACb,IAAI,GAAG,GAAG,IAAI,IAAI,GAAG,GAAG,IAAI,EAAE;gBAC1B,OAAO,IAAI,CAAC;aACf;SACJ;aAAM;YACH,IAAI,GAAG,GAAG,IAAI,IAAI,GAAG,GAAG,IAAI,EAAE;gBAC1B,OAAO,IAAI,CAAC;aACf;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,2DAA8B,GAAtC;QACI,IAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,kBAAkB,EAAE;gBAC/C,IAAI,CAAC,oBAAoB,CAAC,kBAAkB,GAAG,IAAI,UAAU,EAAE,CAAC;aACnE;YACD,IAAI,CAAC,0BAA0B,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;SACpG;IACL,CAAC;IAvjBc,2BAAQ,GAAc,UAAU,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;IAC9D,2BAAQ,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC;IACjC,2BAAQ,GAAa,UAAU,CAAC,UAAU,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;IAsjBlF,yBAAC;CAAA,AA1jBD,IA0jBC;SA1jBY,kBAAkB","sourcesContent":["import { Nullable } from \"../types\";\r\nimport { ArrayTools } from \"../Misc/arrayTools\";\r\nimport { Vector3, Quaternion, Matrix } from \"../Maths/math.vector\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport { Bone } from \"./bone\";\r\nimport { Space, Axis } from '../Maths/math.axis';\r\n\r\n/**\r\n * Class used to make a bone look toward a point in space\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_bones_and_skeletons#bonelookcontroller\r\n */\r\nexport class BoneLookController {\r\n\r\n private static _tmpVecs: Vector3[] = ArrayTools.BuildArray(10, Vector3.Zero);\r\n private static _tmpQuat = Quaternion.Identity();\r\n private static _tmpMats: Matrix[] = ArrayTools.BuildArray(5, Matrix.Identity);\r\n\r\n /**\r\n * The target Vector3 that the bone will look at\r\n */\r\n public target: Vector3;\r\n\r\n /**\r\n * The TransformNode that the bone is attached to\r\n * Name kept as mesh for back compability\r\n */\r\n public mesh: TransformNode;\r\n\r\n /**\r\n * The bone that will be looking to the target\r\n */\r\n public bone: Bone;\r\n\r\n /**\r\n * The up axis of the coordinate system that is used when the bone is rotated\r\n */\r\n public upAxis: Vector3 = Vector3.Up();\r\n\r\n /**\r\n * The space that the up axis is in - Space.BONE, Space.LOCAL (default), or Space.WORLD\r\n */\r\n public upAxisSpace: Space = Space.LOCAL;\r\n\r\n /**\r\n * Used to make an adjustment to the yaw of the bone\r\n */\r\n public adjustYaw = 0;\r\n\r\n /**\r\n * Used to make an adjustment to the pitch of the bone\r\n */\r\n public adjustPitch = 0;\r\n\r\n /**\r\n * Used to make an adjustment to the roll of the bone\r\n */\r\n public adjustRoll = 0;\r\n\r\n /**\r\n * The amount to slerp (spherical linear interpolation) to the target. Set this to a value between 0 and 1 (a value of 1 disables slerp)\r\n */\r\n public slerpAmount = 1;\r\n\r\n private _minYaw: number;\r\n private _maxYaw: number;\r\n private _minPitch: number;\r\n private _maxPitch: number;\r\n private _minYawSin: number;\r\n private _minYawCos: number;\r\n private _maxYawSin: number;\r\n private _maxYawCos: number;\r\n private _midYawConstraint: number;\r\n private _minPitchTan: number;\r\n private _maxPitchTan: number;\r\n\r\n private _boneQuat: Quaternion = Quaternion.Identity();\r\n private _slerping = false;\r\n private _transformYawPitch: Matrix;\r\n private _transformYawPitchInv: Matrix;\r\n private _firstFrameSkipped = false;\r\n private _yawRange: number;\r\n private _fowardAxis: Vector3 = Vector3.Forward();\r\n\r\n /**\r\n * Gets or sets the minimum yaw angle that the bone can look to\r\n */\r\n get minYaw(): number {\r\n return this._minYaw;\r\n }\r\n\r\n set minYaw(value: number) {\r\n this._minYaw = value;\r\n this._minYawSin = Math.sin(value);\r\n this._minYawCos = Math.cos(value);\r\n if (this._maxYaw != null) {\r\n this._midYawConstraint = this._getAngleDiff(this._minYaw, this._maxYaw) * .5 + this._minYaw;\r\n this._yawRange = this._maxYaw - this._minYaw;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the maximum yaw angle that the bone can look to\r\n */\r\n get maxYaw(): number {\r\n return this._maxYaw;\r\n }\r\n\r\n set maxYaw(value: number) {\r\n this._maxYaw = value;\r\n this._maxYawSin = Math.sin(value);\r\n this._maxYawCos = Math.cos(value);\r\n if (this._minYaw != null) {\r\n this._midYawConstraint = this._getAngleDiff(this._minYaw, this._maxYaw) * .5 + this._minYaw;\r\n this._yawRange = this._maxYaw - this._minYaw;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the minimum pitch angle that the bone can look to\r\n */\r\n get minPitch(): number {\r\n return this._minPitch;\r\n }\r\n\r\n set minPitch(value: number) {\r\n this._minPitch = value;\r\n this._minPitchTan = Math.tan(value);\r\n }\r\n\r\n /**\r\n * Gets or sets the maximum pitch angle that the bone can look to\r\n */\r\n get maxPitch(): number {\r\n return this._maxPitch;\r\n }\r\n\r\n set maxPitch(value: number) {\r\n this._maxPitch = value;\r\n this._maxPitchTan = Math.tan(value);\r\n }\r\n\r\n /**\r\n * Create a BoneLookController\r\n * @param mesh the TransformNode that the bone belongs to\r\n * @param bone the bone that will be looking to the target\r\n * @param target the target Vector3 to look at\r\n * @param options optional settings:\r\n * * maxYaw: the maximum angle the bone will yaw to\r\n * * minYaw: the minimum angle the bone will yaw to\r\n * * maxPitch: the maximum angle the bone will pitch to\r\n * * minPitch: the minimum angle the bone will yaw to\r\n * * slerpAmount: set the between 0 and 1 to make the bone slerp to the target.\r\n * * upAxis: the up axis of the coordinate system\r\n * * upAxisSpace: the space that the up axis is in - Space.BONE, Space.LOCAL (default), or Space.WORLD.\r\n * * yawAxis: set yawAxis if the bone does not yaw on the y axis\r\n * * pitchAxis: set pitchAxis if the bone does not pitch on the x axis\r\n * * adjustYaw: used to make an adjustment to the yaw of the bone\r\n * * adjustPitch: used to make an adjustment to the pitch of the bone\r\n * * adjustRoll: used to make an adjustment to the roll of the bone\r\n **/\r\n constructor(mesh: TransformNode,\r\n bone: Bone,\r\n target: Vector3,\r\n options?: {\r\n maxYaw?: number,\r\n minYaw?: number,\r\n maxPitch?: number,\r\n minPitch?: number,\r\n slerpAmount?: number,\r\n upAxis?: Vector3,\r\n upAxisSpace?: Space,\r\n yawAxis?: Vector3,\r\n pitchAxis?: Vector3,\r\n adjustYaw?: number,\r\n adjustPitch?: number,\r\n adjustRoll?: number,\r\n }) {\r\n\r\n this.mesh = mesh;\r\n this.bone = bone;\r\n this.target = target;\r\n\r\n if (options) {\r\n\r\n if (options.adjustYaw) {\r\n this.adjustYaw = options.adjustYaw;\r\n }\r\n\r\n if (options.adjustPitch) {\r\n this.adjustPitch = options.adjustPitch;\r\n }\r\n\r\n if (options.adjustRoll) {\r\n this.adjustRoll = options.adjustRoll;\r\n }\r\n\r\n if (options.maxYaw != null) {\r\n this.maxYaw = options.maxYaw;\r\n } else {\r\n this.maxYaw = Math.PI;\r\n }\r\n\r\n if (options.minYaw != null) {\r\n this.minYaw = options.minYaw;\r\n } else {\r\n this.minYaw = -Math.PI;\r\n }\r\n\r\n if (options.maxPitch != null) {\r\n this.maxPitch = options.maxPitch;\r\n } else {\r\n this.maxPitch = Math.PI;\r\n }\r\n\r\n if (options.minPitch != null) {\r\n this.minPitch = options.minPitch;\r\n } else {\r\n this.minPitch = -Math.PI;\r\n }\r\n\r\n if (options.slerpAmount != null) {\r\n this.slerpAmount = options.slerpAmount;\r\n }\r\n\r\n if (options.upAxis != null) {\r\n this.upAxis = options.upAxis;\r\n }\r\n\r\n if (options.upAxisSpace != null) {\r\n this.upAxisSpace = options.upAxisSpace;\r\n }\r\n\r\n if (options.yawAxis != null || options.pitchAxis != null) {\r\n\r\n var newYawAxis = Axis.Y;\r\n var newPitchAxis = Axis.X;\r\n\r\n if (options.yawAxis != null) {\r\n newYawAxis = options.yawAxis.clone();\r\n newYawAxis.normalize();\r\n }\r\n\r\n if (options.pitchAxis != null) {\r\n newPitchAxis = options.pitchAxis.clone();\r\n newPitchAxis.normalize();\r\n }\r\n\r\n var newRollAxis = Vector3.Cross(newPitchAxis, newYawAxis);\r\n\r\n this._transformYawPitch = Matrix.Identity();\r\n Matrix.FromXYZAxesToRef(newPitchAxis, newYawAxis, newRollAxis, this._transformYawPitch);\r\n\r\n this._transformYawPitchInv = this._transformYawPitch.clone();\r\n this._transformYawPitch.invert();\r\n\r\n }\r\n\r\n }\r\n\r\n if (!bone.getParent() && this.upAxisSpace == Space.BONE) {\r\n this.upAxisSpace = Space.LOCAL;\r\n }\r\n\r\n }\r\n\r\n /**\r\n * Update the bone to look at the target. This should be called before the scene is rendered (use scene.registerBeforeRender())\r\n */\r\n public update(): void {\r\n\r\n //skip the first frame when slerping so that the TransformNode rotation is correct\r\n if (this.slerpAmount < 1 && !this._firstFrameSkipped) {\r\n this._firstFrameSkipped = true;\r\n return;\r\n }\r\n\r\n var bone = this.bone;\r\n var bonePos = BoneLookController._tmpVecs[0];\r\n bone.getAbsolutePositionToRef(this.mesh, bonePos);\r\n\r\n var target = this.target;\r\n var _tmpMat1 = BoneLookController._tmpMats[0];\r\n var _tmpMat2 = BoneLookController._tmpMats[1];\r\n\r\n var mesh = this.mesh;\r\n var parentBone = bone.getParent();\r\n\r\n var upAxis = BoneLookController._tmpVecs[1];\r\n upAxis.copyFrom(this.upAxis);\r\n\r\n if (this.upAxisSpace == Space.BONE && parentBone) {\r\n if (this._transformYawPitch) {\r\n Vector3.TransformCoordinatesToRef(upAxis, this._transformYawPitchInv, upAxis);\r\n }\r\n parentBone.getDirectionToRef(upAxis, this.mesh, upAxis);\r\n } else if (this.upAxisSpace == Space.LOCAL) {\r\n mesh.getDirectionToRef(upAxis, upAxis);\r\n if (mesh.scaling.x != 1 || mesh.scaling.y != 1 || mesh.scaling.z != 1) {\r\n upAxis.normalize();\r\n }\r\n }\r\n\r\n var checkYaw = false;\r\n var checkPitch = false;\r\n\r\n if (this._maxYaw != Math.PI || this._minYaw != -Math.PI) {\r\n checkYaw = true;\r\n }\r\n if (this._maxPitch != Math.PI || this._minPitch != -Math.PI) {\r\n checkPitch = true;\r\n }\r\n\r\n if (checkYaw || checkPitch) {\r\n\r\n var spaceMat = BoneLookController._tmpMats[2];\r\n var spaceMatInv = BoneLookController._tmpMats[3];\r\n\r\n if (this.upAxisSpace == Space.BONE && upAxis.y == 1 && parentBone) {\r\n\r\n parentBone.getRotationMatrixToRef(Space.WORLD, this.mesh, spaceMat);\r\n\r\n } else if (this.upAxisSpace == Space.LOCAL && upAxis.y == 1 && !parentBone) {\r\n\r\n spaceMat.copyFrom(mesh.getWorldMatrix());\r\n\r\n } else {\r\n\r\n var forwardAxis = BoneLookController._tmpVecs[2];\r\n forwardAxis.copyFrom(this._fowardAxis);\r\n\r\n if (this._transformYawPitch) {\r\n Vector3.TransformCoordinatesToRef(forwardAxis, this._transformYawPitchInv, forwardAxis);\r\n }\r\n\r\n if (parentBone) {\r\n parentBone.getDirectionToRef(forwardAxis, this.mesh, forwardAxis);\r\n } else {\r\n mesh.getDirectionToRef(forwardAxis, forwardAxis);\r\n }\r\n\r\n var rightAxis = Vector3.Cross(upAxis, forwardAxis);\r\n rightAxis.normalize();\r\n var forwardAxis = Vector3.Cross(rightAxis, upAxis);\r\n\r\n Matrix.FromXYZAxesToRef(rightAxis, upAxis, forwardAxis, spaceMat);\r\n\r\n }\r\n\r\n spaceMat.invertToRef(spaceMatInv);\r\n\r\n var xzlen: Nullable<number> = null;\r\n\r\n if (checkPitch) {\r\n var localTarget = BoneLookController._tmpVecs[3];\r\n target.subtractToRef(bonePos, localTarget);\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMatInv, localTarget);\r\n\r\n xzlen = Math.sqrt(localTarget.x * localTarget.x + localTarget.z * localTarget.z);\r\n var pitch = Math.atan2(localTarget.y, xzlen);\r\n var newPitch = pitch;\r\n\r\n if (pitch > this._maxPitch) {\r\n localTarget.y = this._maxPitchTan * xzlen;\r\n newPitch = this._maxPitch;\r\n } else if (pitch < this._minPitch) {\r\n localTarget.y = this._minPitchTan * xzlen;\r\n newPitch = this._minPitch;\r\n }\r\n\r\n if (pitch != newPitch) {\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMat, localTarget);\r\n localTarget.addInPlace(bonePos);\r\n target = localTarget;\r\n }\r\n }\r\n\r\n if (checkYaw) {\r\n var localTarget = BoneLookController._tmpVecs[4];\r\n target.subtractToRef(bonePos, localTarget);\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMatInv, localTarget);\r\n\r\n var yaw = Math.atan2(localTarget.x, localTarget.z);\r\n var newYaw = yaw;\r\n\r\n if (yaw > this._maxYaw || yaw < this._minYaw) {\r\n\r\n if (xzlen == null) {\r\n xzlen = Math.sqrt(localTarget.x * localTarget.x + localTarget.z * localTarget.z);\r\n }\r\n\r\n if (this._yawRange > Math.PI) {\r\n if (this._isAngleBetween(yaw, this._maxYaw, this._midYawConstraint)) {\r\n localTarget.z = this._maxYawCos * xzlen;\r\n localTarget.x = this._maxYawSin * xzlen;\r\n newYaw = this._maxYaw;\r\n } else if (this._isAngleBetween(yaw, this._midYawConstraint, this._minYaw)) {\r\n localTarget.z = this._minYawCos * xzlen;\r\n localTarget.x = this._minYawSin * xzlen;\r\n newYaw = this._minYaw;\r\n }\r\n } else {\r\n if (yaw > this._maxYaw) {\r\n localTarget.z = this._maxYawCos * xzlen;\r\n localTarget.x = this._maxYawSin * xzlen;\r\n newYaw = this._maxYaw;\r\n } else if (yaw < this._minYaw) {\r\n localTarget.z = this._minYawCos * xzlen;\r\n localTarget.x = this._minYawSin * xzlen;\r\n newYaw = this._minYaw;\r\n }\r\n }\r\n }\r\n\r\n if (this._slerping && this._yawRange > Math.PI) {\r\n //are we going to be crossing into the min/max region?\r\n var boneFwd = BoneLookController._tmpVecs[8];\r\n boneFwd.copyFrom(Axis.Z);\r\n if (this._transformYawPitch) {\r\n Vector3.TransformCoordinatesToRef(boneFwd, this._transformYawPitchInv, boneFwd);\r\n }\r\n\r\n var boneRotMat = BoneLookController._tmpMats[4];\r\n this._boneQuat.toRotationMatrix(boneRotMat);\r\n this.mesh.getWorldMatrix().multiplyToRef(boneRotMat, boneRotMat);\r\n Vector3.TransformCoordinatesToRef(boneFwd, boneRotMat, boneFwd);\r\n Vector3.TransformCoordinatesToRef(boneFwd, spaceMatInv, boneFwd);\r\n\r\n var boneYaw = Math.atan2(boneFwd.x, boneFwd.z);\r\n var angBtwTar = this._getAngleBetween(boneYaw, yaw);\r\n var angBtwMidYaw = this._getAngleBetween(boneYaw, this._midYawConstraint);\r\n\r\n if (angBtwTar > angBtwMidYaw) {\r\n\r\n if (xzlen == null) {\r\n xzlen = Math.sqrt(localTarget.x * localTarget.x + localTarget.z * localTarget.z);\r\n }\r\n\r\n var angBtwMax = this._getAngleBetween(boneYaw, this._maxYaw);\r\n var angBtwMin = this._getAngleBetween(boneYaw, this._minYaw);\r\n\r\n if (angBtwMin < angBtwMax) {\r\n newYaw = boneYaw + Math.PI * .75;\r\n localTarget.z = Math.cos(newYaw) * xzlen;\r\n localTarget.x = Math.sin(newYaw) * xzlen;\r\n } else {\r\n newYaw = boneYaw - Math.PI * .75;\r\n localTarget.z = Math.cos(newYaw) * xzlen;\r\n localTarget.x = Math.sin(newYaw) * xzlen;\r\n }\r\n }\r\n }\r\n\r\n if (yaw != newYaw) {\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMat, localTarget);\r\n localTarget.addInPlace(bonePos);\r\n target = localTarget;\r\n }\r\n }\r\n\r\n }\r\n\r\n var zaxis = BoneLookController._tmpVecs[5];\r\n var xaxis = BoneLookController._tmpVecs[6];\r\n var yaxis = BoneLookController._tmpVecs[7];\r\n var _tmpQuat = BoneLookController._tmpQuat;\r\n\r\n target.subtractToRef(bonePos, zaxis);\r\n zaxis.normalize();\r\n Vector3.CrossToRef(upAxis, zaxis, xaxis);\r\n xaxis.normalize();\r\n Vector3.CrossToRef(zaxis, xaxis, yaxis);\r\n yaxis.normalize();\r\n Matrix.FromXYZAxesToRef(xaxis, yaxis, zaxis, _tmpMat1);\r\n\r\n if (xaxis.x === 0 && xaxis.y === 0 && xaxis.z === 0) {\r\n return;\r\n }\r\n\r\n if (yaxis.x === 0 && yaxis.y === 0 && yaxis.z === 0) {\r\n return;\r\n }\r\n\r\n if (zaxis.x === 0 && zaxis.y === 0 && zaxis.z === 0) {\r\n return;\r\n }\r\n\r\n if (this.adjustYaw || this.adjustPitch || this.adjustRoll) {\r\n Matrix.RotationYawPitchRollToRef(this.adjustYaw, this.adjustPitch, this.adjustRoll, _tmpMat2);\r\n _tmpMat2.multiplyToRef(_tmpMat1, _tmpMat1);\r\n }\r\n\r\n if (this.slerpAmount < 1) {\r\n if (!this._slerping) {\r\n this.bone.getRotationQuaternionToRef(Space.WORLD, this.mesh, this._boneQuat);\r\n }\r\n if (this._transformYawPitch) {\r\n this._transformYawPitch.multiplyToRef(_tmpMat1, _tmpMat1);\r\n }\r\n Quaternion.FromRotationMatrixToRef(_tmpMat1, _tmpQuat);\r\n Quaternion.SlerpToRef(this._boneQuat, _tmpQuat, this.slerpAmount, this._boneQuat);\r\n\r\n this.bone.setRotationQuaternion(this._boneQuat, Space.WORLD, this.mesh);\r\n this._slerping = true;\r\n } else {\r\n if (this._transformYawPitch) {\r\n this._transformYawPitch.multiplyToRef(_tmpMat1, _tmpMat1);\r\n }\r\n this.bone.setRotationMatrix(_tmpMat1, Space.WORLD, this.mesh);\r\n this._slerping = false;\r\n }\r\n\r\n this._updateLinkedTransformRotation();\r\n }\r\n\r\n private _getAngleDiff(ang1: number, ang2: number): number {\r\n\r\n var angDiff = ang2 - ang1;\r\n angDiff %= Math.PI * 2;\r\n\r\n if (angDiff > Math.PI) {\r\n angDiff -= Math.PI * 2;\r\n } else if (angDiff < -Math.PI) {\r\n angDiff += Math.PI * 2;\r\n }\r\n\r\n return angDiff;\r\n }\r\n\r\n private _getAngleBetween(ang1: number, ang2: number): number {\r\n\r\n ang1 %= (2 * Math.PI);\r\n ang1 = (ang1 < 0) ? ang1 + (2 * Math.PI) : ang1;\r\n\r\n ang2 %= (2 * Math.PI);\r\n ang2 = (ang2 < 0) ? ang2 + (2 * Math.PI) : ang2;\r\n\r\n var ab = 0;\r\n\r\n if (ang1 < ang2) {\r\n ab = ang2 - ang1;\r\n } else {\r\n ab = ang1 - ang2;\r\n }\r\n\r\n if (ab > Math.PI) {\r\n ab = Math.PI * 2 - ab;\r\n }\r\n\r\n return ab;\r\n }\r\n\r\n private _isAngleBetween(ang: number, ang1: number, ang2: number): boolean {\r\n\r\n ang %= (2 * Math.PI);\r\n ang = (ang < 0) ? ang + (2 * Math.PI) : ang;\r\n ang1 %= (2 * Math.PI);\r\n ang1 = (ang1 < 0) ? ang1 + (2 * Math.PI) : ang1;\r\n ang2 %= (2 * Math.PI);\r\n ang2 = (ang2 < 0) ? ang2 + (2 * Math.PI) : ang2;\r\n\r\n if (ang1 < ang2) {\r\n if (ang > ang1 && ang < ang2) {\r\n return true;\r\n }\r\n } else {\r\n if (ang > ang2 && ang < ang1) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n private _updateLinkedTransformRotation(): void {\r\n const bone = this.bone;\r\n if (bone._linkedTransformNode) {\r\n if (!bone._linkedTransformNode.rotationQuaternion) {\r\n bone._linkedTransformNode.rotationQuaternion = new Quaternion();\r\n }\r\n bone.getRotationQuaternionToRef(Space.LOCAL, null, bone._linkedTransformNode.rotationQuaternion);\r\n }\r\n }\r\n}\r\n"]}
|
|
@@ -108,7 +108,7 @@ var BaseCameraMouseWheelInput = /** @class */ (function () {
|
|
|
108
108
|
};
|
|
109
109
|
/**
|
|
110
110
|
* Detach the current controls from the specified dom element.
|
|
111
|
-
* @param ignored defines an ignored parameter kept for backward compatibility.
|
|
111
|
+
* @param ignored defines an ignored parameter kept for backward compatibility.
|
|
112
112
|
*/
|
|
113
113
|
BaseCameraMouseWheelInput.prototype.detachControl = function (ignored) {
|
|
114
114
|
if (this._observer) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BaseCameraMouseWheelInput.js","sourceRoot":"","sources":["../../../../sourceES6/core/Cameras/Inputs/BaseCameraMouseWheelInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAY,MAAM,uBAAuB,CAAC;AAG7D,OAAO,EAAe,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC5E,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,cAAc,EAAe,MAAM,gCAAgC,CAAC;AAE7E;;;;GAIG;AACH;IAAA;QAMI;;;WAGG;QAEI,oBAAe,GAAG,GAAG,CAAC;QAE7B;;;WAGG;QAEI,oBAAe,GAAG,GAAG,CAAC;QAE7B;;;WAGG;QAEI,oBAAe,GAAG,GAAG,CAAC;QAE7B;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAqE,CAAC;QA2GjH;;;WAGG;QACO,iBAAY,GAAW,CAAC,CAAC;QAEnC;;;WAGG;QACO,iBAAY,GAAW,CAAC,CAAC;QAEnC;;;WAGG;QACO,iBAAY,GAAW,CAAC,CAAC;QAEnC;;;;;;WAMG;QACc,kBAAa,GAAG,EAAE,CAAC;QAEpC;;;;WAIG;QACc,eAAU,GAAG,GAAG,CAAC;IACtC,CAAC;IAvIG;;;;;OAKG;IACI,iDAAa,GAApB,UAAqB,gBAA0B;QAA/C,iBA0CC;QAzCG,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QAErE,IAAI,CAAC,MAAM,GAAG,UAAC,OAAO;YAClB,sDAAsD;YACtD,IAAI,OAAO,CAAC,IAAI,KAAK,iBAAiB,CAAC,YAAY,EAAE;gBACjD,OAAO;aACV;YAED,IAAM,KAAK,GAAgB,OAAO,CAAC,KAAK,CAAC;YAEzC,IAAM,aAAa,GAAG,KAAK,CAAC,SAAS,KAAK,cAAc,CAAC,cAAc,CAAC,CAAC,CAAC,KAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAE,kEAAkE;YAErK,IAAI,KAAK,CAAC,MAAM,KAAK,SAAS,EAAE;gBAC5B,uDAAuD;gBACvD,oCAAoC;gBACpC,oCAAoC;gBACpC,qCAAqC;gBACrC,8DAA8D;gBAC9D,KAAI,CAAC,YAAY,IAAI,CAAC,KAAI,CAAC,eAAe,GAAG,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,KAAI,CAAC,UAAU,CAAC;gBAC7F,KAAI,CAAC,YAAY,IAAI,CAAC,KAAI,CAAC,eAAe,GAAG,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,KAAI,CAAC,UAAU,CAAC;gBAC7F,KAAI,CAAC,YAAY,IAAI,CAAC,KAAI,CAAC,eAAe,GAAG,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,KAAI,CAAC,UAAU,CAAC;aAChG;iBAAM,IAAU,KAAM,CAAC,WAAW,KAAK,SAAS,EAAE;gBAC/C,0DAA0D;gBAC1D,2BAA2B;gBAC3B,KAAI,CAAC,YAAY,IAAI,CAAC,KAAI,CAAC,eAAe,GAAG,aAAa,GAAS,KAAM,CAAC,WAAW,CAAC,GAAG,KAAI,CAAC,UAAU,CAAC;gBACzG,KAAI,CAAC,YAAY,IAAI,CAAC,KAAI,CAAC,eAAe,GAAG,aAAa,GAAS,KAAM,CAAC,WAAW,CAAC,GAAG,KAAI,CAAC,UAAU,CAAC;gBACzG,KAAI,CAAC,YAAY,IAAI,CAAC,KAAI,CAAC,eAAe,GAAG,aAAa,GAAS,KAAM,CAAC,WAAW,CAAC,GAAG,KAAI,CAAC,UAAU,CAAC;aAC5G;iBAAM,IAAU,KAAM,CAAC,UAAU,EAAE;gBAChC,gCAAgC;gBAChC,gBAAgB;gBAChB,KAAI,CAAC,YAAY,IAAI,CAAC,KAAI,CAAC,eAAe,GAAS,KAAM,CAAC,UAAU,CAAC,GAAG,KAAI,CAAC,UAAU,CAAC;aAC3F;YAED,IAAI,KAAK,CAAC,cAAc,EAAE;gBACtB,IAAI,CAAC,gBAAgB,EAAE;oBACnB,KAAK,CAAC,cAAc,EAAE,CAAC;iBAC1B;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,mBAAmB,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,iBAAiB,CAAC,YAAY,CAAC,CAAC;IACjH,CAAC;IAOD;;;OAGG;IACI,iDAAa,GAApB,UAAqB,OAAa;QAC9B,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YAClE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;SACtB;QACD,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;SACpC;IACL,CAAC;IAED;;OAEG;IACI,+CAAW,GAAlB;QACI,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC;YACrC,WAAW,EAAE,IAAI,CAAC,YAAY;YAC9B,WAAW,EAAE,IAAI,CAAC,YAAY;YAC9B,WAAW,EAAE,IAAI,CAAC,YAAY;SACjC,CAAC,CAAC;QAEH,gBAAgB;QAChB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,gDAAY,GAAnB;QACI,OAAO,2BAA2B,CAAC;IACvC,CAAC;IAED;;;OAGG;IACI,iDAAa,GAApB;QACI,OAAO,YAAY,CAAC;IACxB,CAAC;IA5HD;QADC,SAAS,EAAE;sEACiB;IAO7B;QADC,SAAS,EAAE;sEACiB;IAO7B;QADC,SAAS,EAAE;sEACiB;IAiJjC,gCAAC;CAAA,AA1KD,IA0KC;SA1KqB,yBAAyB","sourcesContent":["import { Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport { Observable, Observer } from \"../../Misc/observable\";\r\nimport { Camera } from \"../../Cameras/camera\";\r\nimport { ICameraInput } from \"../../Cameras/cameraInputsManager\";\r\nimport { PointerInfo, PointerEventTypes } from \"../../Events/pointerEvents\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { EventConstants, IWheelEvent } from \"../../Events/deviceInputEvents\";\r\n\r\n/**\r\n * Base class for mouse wheel input..\r\n * See FollowCameraMouseWheelInput in src/Cameras/Inputs/freeCameraMouseWheelInput.ts\r\n * for example usage.\r\n */\r\nexport abstract class BaseCameraMouseWheelInput implements ICameraInput<Camera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public abstract camera: Camera;\r\n\r\n /**\r\n * How fast is the camera moves in relation to X axis mouseWheel events.\r\n * Use negative value to reverse direction.\r\n */\r\n @serialize()\r\n public wheelPrecisionX = 3.0;\r\n\r\n /**\r\n * How fast is the camera moves in relation to Y axis mouseWheel events.\r\n * Use negative value to reverse direction.\r\n */\r\n @serialize()\r\n public wheelPrecisionY = 3.0;\r\n\r\n /**\r\n * How fast is the camera moves in relation to Z axis mouseWheel events.\r\n * Use negative value to reverse direction.\r\n */\r\n @serialize()\r\n public wheelPrecisionZ = 3.0;\r\n\r\n /**\r\n * Observable for when a mouse wheel move event occurs.\r\n */\r\n public onChangedObservable = new Observable<{ wheelDeltaX: number; wheelDeltaY: number; wheelDeltaZ: number }>();\r\n\r\n private _wheel: Nullable<(pointer: PointerInfo) => void>;\r\n private _observer: Nullable<Observer<PointerInfo>>;\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls\r\n * should call preventdefault().\r\n * (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n\r\n this._wheel = (pointer) => {\r\n // sanity check - this should be a PointerWheel event.\r\n if (pointer.type !== PointerEventTypes.POINTERWHEEL) {\r\n return;\r\n }\r\n\r\n const event = <IWheelEvent>pointer.event;\r\n\r\n const platformScale = event.deltaMode === EventConstants.DOM_DELTA_LINE ? this._ffMultiplier : 1; // If this happens to be set to DOM_DELTA_LINE, adjust accordingly\r\n\r\n if (event.deltaY !== undefined) {\r\n // Most recent browsers versions have delta properties.\r\n // Firefox >= v17 (Has WebGL >= v4)\r\n // Chrome >= v31 (Has WebGL >= v8)\r\n // Edge >= v12 (Has WebGl >= v12)\r\n // https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent\r\n this._wheelDeltaX += (this.wheelPrecisionX * platformScale * event.deltaX) / this._normalize;\r\n this._wheelDeltaY -= (this.wheelPrecisionY * platformScale * event.deltaY) / this._normalize;\r\n this._wheelDeltaZ += (this.wheelPrecisionZ * platformScale * event.deltaZ) / this._normalize;\r\n } else if ((<any>event).wheelDeltaY !== undefined) {\r\n // Unsure whether these catch anything more. Documentation\r\n // online is contradictory.\r\n this._wheelDeltaX += (this.wheelPrecisionX * platformScale * (<any>event).wheelDeltaX) / this._normalize;\r\n this._wheelDeltaY -= (this.wheelPrecisionY * platformScale * (<any>event).wheelDeltaY) / this._normalize;\r\n this._wheelDeltaZ += (this.wheelPrecisionZ * platformScale * (<any>event).wheelDeltaZ) / this._normalize;\r\n } else if ((<any>event).wheelDelta) {\r\n // IE >= v9 (Has WebGL >= v11)\r\n // Maybe others?\r\n this._wheelDeltaY -= (this.wheelPrecisionY * (<any>event).wheelDelta) / this._normalize;\r\n }\r\n\r\n if (event.preventDefault) {\r\n if (!noPreventDefault) {\r\n event.preventDefault();\r\n }\r\n }\r\n };\r\n\r\n this._observer = this.camera.getScene().onPointerObservable.add(this._wheel, PointerEventTypes.POINTERWHEEL);\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void;\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n * @param ignored defines an ignored parameter kept for backward compatibility. If you want to define the source input element, you can set engine.inputElement before calling camera.attachControl\r\n */\r\n public detachControl(ignored?: any): void {\r\n if (this._observer) {\r\n this.camera.getScene().onPointerObservable.remove(this._observer);\r\n this._observer = null;\r\n this._wheel = null;\r\n }\r\n if (this.onChangedObservable) {\r\n this.onChangedObservable.clear();\r\n }\r\n }\r\n\r\n /**\r\n * Called for each rendered frame.\r\n */\r\n public checkInputs(): void {\r\n this.onChangedObservable.notifyObservers({\r\n wheelDeltaX: this._wheelDeltaX,\r\n wheelDeltaY: this._wheelDeltaY,\r\n wheelDeltaZ: this._wheelDeltaZ,\r\n });\r\n\r\n // Clear deltas.\r\n this._wheelDeltaX = 0;\r\n this._wheelDeltaY = 0;\r\n this._wheelDeltaZ = 0;\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"BaseCameraMouseWheelInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"mousewheel\";\r\n }\r\n\r\n /**\r\n * Incremental value of multiple mouse wheel movements of the X axis.\r\n * Should be zero-ed when read.\r\n */\r\n protected _wheelDeltaX: number = 0;\r\n\r\n /**\r\n * Incremental value of multiple mouse wheel movements of the Y axis.\r\n * Should be zero-ed when read.\r\n */\r\n protected _wheelDeltaY: number = 0;\r\n\r\n /**\r\n * Incremental value of multiple mouse wheel movements of the Z axis.\r\n * Should be zero-ed when read.\r\n */\r\n protected _wheelDeltaZ: number = 0;\r\n\r\n /**\r\n * Firefox uses a different scheme to report scroll distances to other\r\n * browsers. Rather than use complicated methods to calculate the exact\r\n * multiple we need to apply, let's just cheat and use a constant.\r\n * https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/deltaMode\r\n * https://stackoverflow.com/questions/20110224/what-is-the-height-of-a-line-in-a-wheel-event-deltamode-dom-delta-line\r\n */\r\n private readonly _ffMultiplier = 12;\r\n\r\n /**\r\n * Different event attributes for wheel data fall into a few set ranges.\r\n * Some relevant but dated date here:\r\n * https://stackoverflow.com/questions/5527601/normalizing-mousewheel-speed-across-browsers\r\n */\r\n private readonly _normalize = 120;\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"BaseCameraMouseWheelInput.js","sourceRoot":"","sources":["../../../../sourceES6/core/Cameras/Inputs/BaseCameraMouseWheelInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAY,MAAM,uBAAuB,CAAC;AAG7D,OAAO,EAAe,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC5E,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,cAAc,EAAe,MAAM,gCAAgC,CAAC;AAE7E;;;;GAIG;AACH;IAAA;QAMI;;;WAGG;QAEI,oBAAe,GAAG,GAAG,CAAC;QAE7B;;;WAGG;QAEI,oBAAe,GAAG,GAAG,CAAC;QAE7B;;;WAGG;QAEI,oBAAe,GAAG,GAAG,CAAC;QAE7B;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAqE,CAAC;QA2GjH;;;WAGG;QACO,iBAAY,GAAW,CAAC,CAAC;QAEnC;;;WAGG;QACO,iBAAY,GAAW,CAAC,CAAC;QAEnC;;;WAGG;QACO,iBAAY,GAAW,CAAC,CAAC;QAEnC;;;;;;WAMG;QACc,kBAAa,GAAG,EAAE,CAAC;QAEpC;;;;WAIG;QACc,eAAU,GAAG,GAAG,CAAC;IACtC,CAAC;IAvIG;;;;;OAKG;IACI,iDAAa,GAApB,UAAqB,gBAA0B;QAA/C,iBA0CC;QAzCG,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QAErE,IAAI,CAAC,MAAM,GAAG,UAAC,OAAO;YAClB,sDAAsD;YACtD,IAAI,OAAO,CAAC,IAAI,KAAK,iBAAiB,CAAC,YAAY,EAAE;gBACjD,OAAO;aACV;YAED,IAAM,KAAK,GAAgB,OAAO,CAAC,KAAK,CAAC;YAEzC,IAAM,aAAa,GAAG,KAAK,CAAC,SAAS,KAAK,cAAc,CAAC,cAAc,CAAC,CAAC,CAAC,KAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAE,kEAAkE;YAErK,IAAI,KAAK,CAAC,MAAM,KAAK,SAAS,EAAE;gBAC5B,uDAAuD;gBACvD,oCAAoC;gBACpC,oCAAoC;gBACpC,qCAAqC;gBACrC,8DAA8D;gBAC9D,KAAI,CAAC,YAAY,IAAI,CAAC,KAAI,CAAC,eAAe,GAAG,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,KAAI,CAAC,UAAU,CAAC;gBAC7F,KAAI,CAAC,YAAY,IAAI,CAAC,KAAI,CAAC,eAAe,GAAG,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,KAAI,CAAC,UAAU,CAAC;gBAC7F,KAAI,CAAC,YAAY,IAAI,CAAC,KAAI,CAAC,eAAe,GAAG,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,KAAI,CAAC,UAAU,CAAC;aAChG;iBAAM,IAAU,KAAM,CAAC,WAAW,KAAK,SAAS,EAAE;gBAC/C,0DAA0D;gBAC1D,2BAA2B;gBAC3B,KAAI,CAAC,YAAY,IAAI,CAAC,KAAI,CAAC,eAAe,GAAG,aAAa,GAAS,KAAM,CAAC,WAAW,CAAC,GAAG,KAAI,CAAC,UAAU,CAAC;gBACzG,KAAI,CAAC,YAAY,IAAI,CAAC,KAAI,CAAC,eAAe,GAAG,aAAa,GAAS,KAAM,CAAC,WAAW,CAAC,GAAG,KAAI,CAAC,UAAU,CAAC;gBACzG,KAAI,CAAC,YAAY,IAAI,CAAC,KAAI,CAAC,eAAe,GAAG,aAAa,GAAS,KAAM,CAAC,WAAW,CAAC,GAAG,KAAI,CAAC,UAAU,CAAC;aAC5G;iBAAM,IAAU,KAAM,CAAC,UAAU,EAAE;gBAChC,gCAAgC;gBAChC,gBAAgB;gBAChB,KAAI,CAAC,YAAY,IAAI,CAAC,KAAI,CAAC,eAAe,GAAS,KAAM,CAAC,UAAU,CAAC,GAAG,KAAI,CAAC,UAAU,CAAC;aAC3F;YAED,IAAI,KAAK,CAAC,cAAc,EAAE;gBACtB,IAAI,CAAC,gBAAgB,EAAE;oBACnB,KAAK,CAAC,cAAc,EAAE,CAAC;iBAC1B;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,mBAAmB,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,iBAAiB,CAAC,YAAY,CAAC,CAAC;IACjH,CAAC;IAOD;;;OAGG;IACI,iDAAa,GAApB,UAAqB,OAAa;QAC9B,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YAClE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;SACtB;QACD,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;SACpC;IACL,CAAC;IAED;;OAEG;IACI,+CAAW,GAAlB;QACI,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC;YACrC,WAAW,EAAE,IAAI,CAAC,YAAY;YAC9B,WAAW,EAAE,IAAI,CAAC,YAAY;YAC9B,WAAW,EAAE,IAAI,CAAC,YAAY;SACjC,CAAC,CAAC;QAEH,gBAAgB;QAChB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,gDAAY,GAAnB;QACI,OAAO,2BAA2B,CAAC;IACvC,CAAC;IAED;;;OAGG;IACI,iDAAa,GAApB;QACI,OAAO,YAAY,CAAC;IACxB,CAAC;IA5HD;QADC,SAAS,EAAE;sEACiB;IAO7B;QADC,SAAS,EAAE;sEACiB;IAO7B;QADC,SAAS,EAAE;sEACiB;IAiJjC,gCAAC;CAAA,AA1KD,IA0KC;SA1KqB,yBAAyB","sourcesContent":["import { Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport { Observable, Observer } from \"../../Misc/observable\";\r\nimport { Camera } from \"../../Cameras/camera\";\r\nimport { ICameraInput } from \"../../Cameras/cameraInputsManager\";\r\nimport { PointerInfo, PointerEventTypes } from \"../../Events/pointerEvents\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { EventConstants, IWheelEvent } from \"../../Events/deviceInputEvents\";\r\n\r\n/**\r\n * Base class for mouse wheel input..\r\n * See FollowCameraMouseWheelInput in src/Cameras/Inputs/freeCameraMouseWheelInput.ts\r\n * for example usage.\r\n */\r\nexport abstract class BaseCameraMouseWheelInput implements ICameraInput<Camera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public abstract camera: Camera;\r\n\r\n /**\r\n * How fast is the camera moves in relation to X axis mouseWheel events.\r\n * Use negative value to reverse direction.\r\n */\r\n @serialize()\r\n public wheelPrecisionX = 3.0;\r\n\r\n /**\r\n * How fast is the camera moves in relation to Y axis mouseWheel events.\r\n * Use negative value to reverse direction.\r\n */\r\n @serialize()\r\n public wheelPrecisionY = 3.0;\r\n\r\n /**\r\n * How fast is the camera moves in relation to Z axis mouseWheel events.\r\n * Use negative value to reverse direction.\r\n */\r\n @serialize()\r\n public wheelPrecisionZ = 3.0;\r\n\r\n /**\r\n * Observable for when a mouse wheel move event occurs.\r\n */\r\n public onChangedObservable = new Observable<{ wheelDeltaX: number; wheelDeltaY: number; wheelDeltaZ: number }>();\r\n\r\n private _wheel: Nullable<(pointer: PointerInfo) => void>;\r\n private _observer: Nullable<Observer<PointerInfo>>;\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls\r\n * should call preventdefault().\r\n * (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n\r\n this._wheel = (pointer) => {\r\n // sanity check - this should be a PointerWheel event.\r\n if (pointer.type !== PointerEventTypes.POINTERWHEEL) {\r\n return;\r\n }\r\n\r\n const event = <IWheelEvent>pointer.event;\r\n\r\n const platformScale = event.deltaMode === EventConstants.DOM_DELTA_LINE ? this._ffMultiplier : 1; // If this happens to be set to DOM_DELTA_LINE, adjust accordingly\r\n\r\n if (event.deltaY !== undefined) {\r\n // Most recent browsers versions have delta properties.\r\n // Firefox >= v17 (Has WebGL >= v4)\r\n // Chrome >= v31 (Has WebGL >= v8)\r\n // Edge >= v12 (Has WebGl >= v12)\r\n // https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent\r\n this._wheelDeltaX += (this.wheelPrecisionX * platformScale * event.deltaX) / this._normalize;\r\n this._wheelDeltaY -= (this.wheelPrecisionY * platformScale * event.deltaY) / this._normalize;\r\n this._wheelDeltaZ += (this.wheelPrecisionZ * platformScale * event.deltaZ) / this._normalize;\r\n } else if ((<any>event).wheelDeltaY !== undefined) {\r\n // Unsure whether these catch anything more. Documentation\r\n // online is contradictory.\r\n this._wheelDeltaX += (this.wheelPrecisionX * platformScale * (<any>event).wheelDeltaX) / this._normalize;\r\n this._wheelDeltaY -= (this.wheelPrecisionY * platformScale * (<any>event).wheelDeltaY) / this._normalize;\r\n this._wheelDeltaZ += (this.wheelPrecisionZ * platformScale * (<any>event).wheelDeltaZ) / this._normalize;\r\n } else if ((<any>event).wheelDelta) {\r\n // IE >= v9 (Has WebGL >= v11)\r\n // Maybe others?\r\n this._wheelDeltaY -= (this.wheelPrecisionY * (<any>event).wheelDelta) / this._normalize;\r\n }\r\n\r\n if (event.preventDefault) {\r\n if (!noPreventDefault) {\r\n event.preventDefault();\r\n }\r\n }\r\n };\r\n\r\n this._observer = this.camera.getScene().onPointerObservable.add(this._wheel, PointerEventTypes.POINTERWHEEL);\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void;\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n * @param ignored defines an ignored parameter kept for backward compatibility.\r\n */\r\n public detachControl(ignored?: any): void {\r\n if (this._observer) {\r\n this.camera.getScene().onPointerObservable.remove(this._observer);\r\n this._observer = null;\r\n this._wheel = null;\r\n }\r\n if (this.onChangedObservable) {\r\n this.onChangedObservable.clear();\r\n }\r\n }\r\n\r\n /**\r\n * Called for each rendered frame.\r\n */\r\n public checkInputs(): void {\r\n this.onChangedObservable.notifyObservers({\r\n wheelDeltaX: this._wheelDeltaX,\r\n wheelDeltaY: this._wheelDeltaY,\r\n wheelDeltaZ: this._wheelDeltaZ,\r\n });\r\n\r\n // Clear deltas.\r\n this._wheelDeltaX = 0;\r\n this._wheelDeltaY = 0;\r\n this._wheelDeltaZ = 0;\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"BaseCameraMouseWheelInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"mousewheel\";\r\n }\r\n\r\n /**\r\n * Incremental value of multiple mouse wheel movements of the X axis.\r\n * Should be zero-ed when read.\r\n */\r\n protected _wheelDeltaX: number = 0;\r\n\r\n /**\r\n * Incremental value of multiple mouse wheel movements of the Y axis.\r\n * Should be zero-ed when read.\r\n */\r\n protected _wheelDeltaY: number = 0;\r\n\r\n /**\r\n * Incremental value of multiple mouse wheel movements of the Z axis.\r\n * Should be zero-ed when read.\r\n */\r\n protected _wheelDeltaZ: number = 0;\r\n\r\n /**\r\n * Firefox uses a different scheme to report scroll distances to other\r\n * browsers. Rather than use complicated methods to calculate the exact\r\n * multiple we need to apply, let's just cheat and use a constant.\r\n * https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/deltaMode\r\n * https://stackoverflow.com/questions/20110224/what-is-the-height-of-a-line-in-a-wheel-event-deltamode-dom-delta-line\r\n */\r\n private readonly _ffMultiplier = 12;\r\n\r\n /**\r\n * Different event attributes for wheel data fall into a few set ranges.\r\n * Some relevant but dated date here:\r\n * https://stackoverflow.com/questions/5527601/normalizing-mousewheel-speed-across-browsers\r\n */\r\n private readonly _normalize = 120;\r\n}\r\n"]}
|
|
@@ -200,7 +200,7 @@ var BaseCameraPointersInput = /** @class */ (function () {
|
|
|
200
200
|
};
|
|
201
201
|
/**
|
|
202
202
|
* Detach the current controls from the specified dom element.
|
|
203
|
-
* @param ignored defines an ignored parameter kept for backward compatibility.
|
|
203
|
+
* @param ignored defines an ignored parameter kept for backward compatibility.
|
|
204
204
|
*/
|
|
205
205
|
BaseCameraPointersInput.prototype.detachControl = function (ignored) {
|
|
206
206
|
if (this._onLostFocus) {
|