@babylonjs/core 5.0.0-beta.9 → 5.0.0-rc.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionEvent.d.ts +3 -4
- package/Actions/actionEvent.js.map +1 -1
- package/Animations/animation.d.ts +4 -4
- package/Animations/animation.js +4 -4
- package/Animations/animation.js.map +1 -1
- package/Audio/sound.d.ts +12 -6
- package/Audio/sound.js +48 -24
- package/Audio/sound.js.map +1 -1
- package/BakedVertexAnimation/vertexAnimationBaker.js +0 -1
- package/BakedVertexAnimation/vertexAnimationBaker.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +5 -0
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/skeleton.js +20 -13
- package/Bones/skeleton.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.d.ts +1 -0
- package/Cameras/Inputs/BaseCameraPointersInput.js +4 -3
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +10 -9
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +4 -2
- package/Cameras/arcRotateCamera.js +11 -6
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/targetCamera.d.ts +1 -0
- package/Cameras/targetCamera.js +1 -0
- package/Cameras/targetCamera.js.map +1 -1
- package/Culling/ray.js +4 -2
- package/Culling/ray.js.map +1 -1
- package/DeviceInput/Helpers/eventFactory.d.ts +6 -6
- package/DeviceInput/Helpers/eventFactory.js +34 -16
- package/DeviceInput/Helpers/eventFactory.js.map +1 -1
- package/DeviceInput/InputDevices/deviceEnums.d.ts +26 -3
- package/DeviceInput/InputDevices/deviceEnums.js +31 -7
- package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSource.d.ts +11 -3
- package/DeviceInput/InputDevices/deviceSource.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +12 -9
- package/DeviceInput/InputDevices/deviceSourceManager.js +75 -12
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/InputDevices/deviceTypes.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceTypes.js.map +1 -1
- package/DeviceInput/InputDevices/inputInterfaces.d.ts +3 -28
- package/DeviceInput/InputDevices/inputInterfaces.js.map +1 -1
- package/DeviceInput/InputDevices/internalDeviceSourceManager.d.ts +4 -24
- package/DeviceInput/InputDevices/internalDeviceSourceManager.js +27 -91
- package/DeviceInput/InputDevices/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/InputDevices/nativeDeviceInputSystem.d.ts +3 -2
- package/DeviceInput/InputDevices/nativeDeviceInputSystem.js +7 -13
- package/DeviceInput/InputDevices/nativeDeviceInputSystem.js.map +1 -1
- package/DeviceInput/InputDevices/webDeviceInputSystem.d.ts +4 -2
- package/DeviceInput/InputDevices/webDeviceInputSystem.js +54 -77
- package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +7 -0
- package/Engines/Extensions/engine.query.js +12 -0
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +5 -0
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/ICanvas.d.ts +4 -0
- package/Engines/ICanvas.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +1 -1
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/engine.d.ts +14 -2
- package/Engines/engine.js +25 -0
- package/Engines/engine.js.map +1 -1
- package/Engines/index.d.ts +1 -0
- package/Engines/index.js +1 -0
- package/Engines/index.js.map +1 -1
- package/Engines/nativeEngine.d.ts +8 -0
- package/Engines/nativeEngine.js +38 -10
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +2 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/Events/deviceInputEvents.d.ts +17 -18
- package/Events/deviceInputEvents.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Helpers/environmentHelper.js +2 -2
- package/Helpers/environmentHelper.js.map +1 -1
- package/Helpers/videoDome.d.ts +8 -0
- package/Helpers/videoDome.js +18 -4
- package/Helpers/videoDome.js.map +1 -1
- package/Inputs/scene.inputManager.js +50 -24
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/effectLayer.d.ts +1 -0
- package/Layers/effectLayer.js +24 -0
- package/Layers/effectLayer.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.d.ts +6 -2
- package/Materials/Node/Blocks/Dual/textureBlock.js +50 -8
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/elbowBlock.d.ts +6 -0
- package/Materials/Node/Blocks/elbowBlock.js +25 -0
- package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js +1 -0
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +1 -1
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +1 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.d.ts +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/dynamicTexture.d.ts +1 -1
- package/Materials/Textures/dynamicTexture.js.map +1 -1
- package/Materials/materialPluginBase.d.ts +5 -0
- package/Materials/materialPluginBase.js +5 -0
- package/Materials/materialPluginBase.js.map +1 -1
- package/Materials/materialPluginEvent.d.ts +1 -0
- package/Materials/materialPluginEvent.js.map +1 -1
- package/Materials/materialPluginManager.d.ts +1 -0
- package/Materials/materialPluginManager.js +20 -15
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/standardMaterial.js +1 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/math.vector.d.ts +5 -0
- package/Maths/math.vector.js +20 -9
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/polygonBuilder.js +2 -1
- package/Meshes/Builders/polygonBuilder.js.map +1 -1
- package/Meshes/Compression/dracoCompression.js +3 -7
- package/Meshes/Compression/dracoCompression.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +1 -1
- package/Meshes/abstractMesh.js +0 -1
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geometry.js +5 -0
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/instancedMesh.js +7 -4
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/mesh.js +21 -22
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +3 -2
- package/Meshes/mesh.vertexData.js +114 -85
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/transformNode.d.ts +3 -3
- package/Meshes/transformNode.js +9 -6
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/fileTools.js +23 -9
- package/Misc/fileTools.js.map +1 -1
- package/Misc/khronosTextureContainer2.d.ts +10 -15
- package/Misc/khronosTextureContainer2.js +31 -60
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/videoRecorder.d.ts +1 -1
- package/Misc/videoRecorder.js +1 -1
- package/Misc/videoRecorder.js.map +1 -1
- package/Misc/workerPool.d.ts +37 -3
- package/Misc/workerPool.js +91 -15
- package/Misc/workerPool.js.map +1 -1
- package/Morph/morphTarget.d.ts +2 -1
- package/Morph/morphTarget.js +5 -1
- package/Morph/morphTarget.js.map +1 -1
- package/Morph/morphTargetManager.js +1 -1
- package/Morph/morphTargetManager.js.map +1 -1
- package/Particles/particleSystem.d.ts +13 -1
- package/Particles/particleSystem.js +20 -0
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/pointsCloudSystem.d.ts +1 -1
- package/Particles/pointsCloudSystem.js +1 -1
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Rendering/prePassRenderer.js +12 -2
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/subSurfaceConfiguration.js +1 -1
- package/Rendering/subSurfaceConfiguration.js.map +1 -1
- package/Rendering/utilityLayerRenderer.js +2 -0
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/pointCloudVertex.js +1 -1
- package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
- package/Shaders/background.vertex.js +1 -1
- package/Shaders/background.vertex.js.map +1 -1
- package/Shaders/pbr.vertex.js +1 -1
- package/Shaders/pbr.vertex.js.map +1 -1
- package/XR/features/WebXRImageTracking.d.ts +2 -1
- package/XR/features/WebXRImageTracking.js +43 -64
- package/XR/features/WebXRImageTracking.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js +4 -2
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/native/nativeXRFrame.d.ts +1 -0
- package/XR/native/nativeXRFrame.js +1 -0
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/XR/webXRSessionManager.js +1 -0
- package/XR/webXRSessionManager.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +1 -10
- package/scene.js +36 -39
- package/scene.js.map +1 -1
- package/types.d.ts +1 -1
- package/types.js.map +1 -1
package/scene.js
CHANGED
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@@ -63,8 +63,13 @@ var Scene = /** @class */ (function (_super) {
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* Defines the color used to simulate the ambient color (Default is (0, 0, 0))
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*/
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_this.ambientColor = new Color3(0, 0, 0);
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/**
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-
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/**
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* Intensity of the environment in all pbr material.
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* This dims or reinforces the IBL lighting overall (reflection and diffuse).
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* As in the majority of the scene they are the same (exception for multi room and so on),
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* this is easier to reference from here than from all the materials.
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*/
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_this.environmentIntensity = 1;
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_this._forceWireframe = false;
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_this._skipFrustumClipping = false;
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_this._forcePointsCloud = false;
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@@ -457,7 +462,7 @@ var Scene = /** @class */ (function (_super) {
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_this.animationTimeScale = 1;
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_this._renderId = 0;
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_this._frameId = 0;
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_this._executeWhenReadyTimeoutId =
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_this._executeWhenReadyTimeoutId = null;
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_this._intermediateRendering = false;
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_this._defaultFrameBufferCleared = false;
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_this._viewUpdateFlag = -1;
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@@ -731,32 +736,6 @@ var Scene = /** @class */ (function (_super) {
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(Scene.prototype, "environmentIntensity", {
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/**
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* Intensity of the environment in all pbr material.
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* This dims or reinforces the IBL lighting overall (reflection and diffuse).
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* As in the majority of the scene they are the same (exception for multi room and so on),
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* this is easier to reference from here than from all the materials.
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*/
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get: function () {
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return this._environmentIntensity;
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},
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/**
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* Intensity of the environment in all pbr material.
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* This dims or reinforces the IBL lighting overall (reflection and diffuse).
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* As in the majority of the scene they are the same (exception for multi room and so on),
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* this is easier to set here than in all the materials.
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*/
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set: function (value) {
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if (this._environmentIntensity === value) {
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return;
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}
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this._environmentIntensity = value;
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this.markAllMaterialsAsDirty(1);
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(Scene.prototype, "imageProcessingConfiguration", {
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/**
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* Default image processing configuration used either in the rendering
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var _this = this;
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if (checkRenderTargets === void 0) { checkRenderTargets = false; }
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this.onReadyObservable.add(func);
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if (this._executeWhenReadyTimeoutId !==
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if (this._executeWhenReadyTimeoutId !== null) {
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return;
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}
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this._executeWhenReadyTimeoutId = setTimeout(function () {
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if (this.isReady(checkRenderTargets)) {
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this.onReadyObservable.notifyObservers(this);
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this.onReadyObservable.clear();
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this._executeWhenReadyTimeoutId =
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this._executeWhenReadyTimeoutId = null;
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return;
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}
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if (this._isDisposed) {
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this.onReadyObservable.clear();
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this._executeWhenReadyTimeoutId =
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this._executeWhenReadyTimeoutId = null;
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return;
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}
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this._executeWhenReadyTimeoutId = setTimeout(function () {
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* @param projectionR defines the right Projection matrix to use (if provided)
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*/
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Scene.prototype.setTransformMatrix = function (viewL, projectionL, viewR, projectionR) {
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// clear the multiviewSceneUbo if no viewR and projectionR are defined
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if (!viewR && !projectionR && this._multiviewSceneUbo) {
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this._multiviewSceneUbo.dispose();
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this._multiviewSceneUbo = null;
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}
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if (this._viewUpdateFlag === viewL.updateFlag && this._projectionUpdateFlag === projectionL.updateFlag) {
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return;
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}
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if (this._skeletonsEnabled && mesh.skeleton !== null && mesh.skeleton !== undefined) {
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if (this._activeSkeletons.pushNoDuplicate(mesh.skeleton)) {
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mesh.skeleton.prepare();
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this._activeBones.addCount(mesh.skeleton.bones.length, false);
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}
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if (!mesh.computeBonesUsingShaders) {
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this._softwareSkinnedMeshes.pushNoDuplicate(mesh);
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this.resetCachedMaterial();
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this._renderId++;
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if (!this.prePass && bindFrameBuffer) {
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var skipInitialClear = true;
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if (camera._renderingMultiview && camera.outputRenderTarget) {
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skipInitialClear = camera.outputRenderTarget.skipInitialClear;
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if (this.autoClear) {
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camera.outputRenderTarget.skipInitialClear = false;
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}
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}
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this._bindFrameBuffer(this._activeCamera);
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if (camera._renderingMultiview && camera.outputRenderTarget) {
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camera.outputRenderTarget.skipInitialClear = skipInitialClear;
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}
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}
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this.updateTransformMatrix();
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this.onBeforeCameraRenderObservable.notifyObservers(this.activeCamera);
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if (this.isDisposed) {
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return;
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}
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if (this.onReadyObservable.hasObservers() && this._executeWhenReadyTimeoutId ===
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if (this.onReadyObservable.hasObservers() && this._executeWhenReadyTimeoutId === null) {
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this._checkIsReady();
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}
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this._frameId++;
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@@ -3844,10 +3839,6 @@ var Scene = /** @class */ (function (_super) {
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this._pointerMoveStage.clear();
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this._pointerDownStage.clear();
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this._pointerUpStage.clear();
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for (var _i = 0, _b = this._components; _i < _b.length; _i++) {
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var component = _b[_i];
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component.dispose();
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}
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this.importedMeshesFiles = new Array();
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if (this.stopAllAnimations) {
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this.stopAllAnimations();
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this._meshesForIntersections.dispose();
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this._toBeDisposed = [];
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// Abort active requests
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for (var
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var request =
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for (var _i = 0, _b = this._activeRequests; _i < _b.length; _i++) {
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var request = _b[_i];
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request.abort();
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}
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this._activeRequests = [];
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// Events
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this.onDisposeObservable.notifyObservers(this);
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this.onDisposeObservable.clear();
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}
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// Post-processes
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this.postProcessManager.dispose();
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// Components
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|
+
for (var _c = 0, _d = this._components; _c < _d.length; _c++) {
|
|
3981
|
+
var component = _d[_c];
|
|
3982
|
+
component.dispose();
|
|
3983
|
+
}
|
|
3987
3984
|
// Remove from engine
|
|
3988
3985
|
index = this._engine.scenes.indexOf(this);
|
|
3989
3986
|
if (index > -1) {
|