@babylonjs/core 5.0.0-beta.9 → 5.0.0-rc.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/Animations/animation.d.ts +4 -4
  2. package/Animations/animation.js +4 -4
  3. package/Animations/animation.js.map +1 -1
  4. package/Audio/sound.js +9 -3
  5. package/Audio/sound.js.map +1 -1
  6. package/DeviceInput/Helpers/eventFactory.js +8 -1
  7. package/DeviceInput/Helpers/eventFactory.js.map +1 -1
  8. package/DeviceInput/InputDevices/webDeviceInputSystem.d.ts +1 -0
  9. package/DeviceInput/InputDevices/webDeviceInputSystem.js +51 -9
  10. package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +1 -1
  11. package/Engines/Extensions/engine.query.d.ts +7 -0
  12. package/Engines/Extensions/engine.query.js +12 -0
  13. package/Engines/Extensions/engine.query.js.map +1 -1
  14. package/Engines/Extensions/engine.renderTarget.d.ts +5 -0
  15. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  16. package/Engines/index.d.ts +1 -0
  17. package/Engines/index.js +1 -0
  18. package/Engines/index.js.map +1 -1
  19. package/Engines/nativeEngine.js +10 -10
  20. package/Engines/nativeEngine.js.map +1 -1
  21. package/Engines/thinEngine.js +2 -2
  22. package/Engines/thinEngine.js.map +1 -1
  23. package/Engines/webgpuEngine.js +2 -2
  24. package/Engines/webgpuEngine.js.map +1 -1
  25. package/Helpers/environmentHelper.js +2 -2
  26. package/Helpers/environmentHelper.js.map +1 -1
  27. package/Layers/effectLayer.d.ts +1 -0
  28. package/Layers/effectLayer.js +24 -0
  29. package/Layers/effectLayer.js.map +1 -1
  30. package/Materials/PBR/pbrBaseMaterial.js +1 -0
  31. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  32. package/Materials/Textures/dynamicTexture.d.ts +1 -1
  33. package/Materials/Textures/dynamicTexture.js.map +1 -1
  34. package/Materials/materialPluginBase.d.ts +5 -0
  35. package/Materials/materialPluginBase.js +5 -0
  36. package/Materials/materialPluginBase.js.map +1 -1
  37. package/Materials/materialPluginEvent.d.ts +1 -0
  38. package/Materials/materialPluginEvent.js.map +1 -1
  39. package/Materials/materialPluginManager.d.ts +1 -0
  40. package/Materials/materialPluginManager.js +20 -15
  41. package/Materials/materialPluginManager.js.map +1 -1
  42. package/Materials/standardMaterial.js +1 -0
  43. package/Materials/standardMaterial.js.map +1 -1
  44. package/Maths/math.vector.d.ts +5 -0
  45. package/Maths/math.vector.js +11 -0
  46. package/Maths/math.vector.js.map +1 -1
  47. package/Meshes/Builders/polygonBuilder.js +2 -1
  48. package/Meshes/Builders/polygonBuilder.js.map +1 -1
  49. package/Meshes/abstractMesh.d.ts +1 -1
  50. package/Meshes/abstractMesh.js.map +1 -1
  51. package/Meshes/instancedMesh.js +7 -4
  52. package/Meshes/instancedMesh.js.map +1 -1
  53. package/Meshes/mesh.js +21 -22
  54. package/Meshes/mesh.js.map +1 -1
  55. package/Meshes/mesh.vertexData.d.ts +1 -1
  56. package/Meshes/mesh.vertexData.js +98 -75
  57. package/Meshes/mesh.vertexData.js.map +1 -1
  58. package/Meshes/transformNode.d.ts +0 -2
  59. package/Meshes/transformNode.js +6 -5
  60. package/Meshes/transformNode.js.map +1 -1
  61. package/Misc/decorators.d.ts +1 -1
  62. package/Misc/decorators.js +1 -1
  63. package/Misc/decorators.js.map +1 -1
  64. package/Misc/fileTools.js.map +1 -1
  65. package/Particles/particleSystem.d.ts +13 -1
  66. package/Particles/particleSystem.js +20 -0
  67. package/Particles/particleSystem.js.map +1 -1
  68. package/Rendering/prePassRenderer.js +12 -2
  69. package/Rendering/prePassRenderer.js.map +1 -1
  70. package/Rendering/subSurfaceConfiguration.js +1 -1
  71. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  72. package/Rendering/utilityLayerRenderer.js +2 -0
  73. package/Rendering/utilityLayerRenderer.js.map +1 -1
  74. package/Shaders/ShadersInclude/pointCloudVertex.js +1 -1
  75. package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
  76. package/Shaders/background.vertex.js +1 -1
  77. package/Shaders/background.vertex.js.map +1 -1
  78. package/Shaders/pbr.vertex.js +1 -1
  79. package/Shaders/pbr.vertex.js.map +1 -1
  80. package/XR/features/WebXRNearInteraction.js +4 -2
  81. package/XR/features/WebXRNearInteraction.js.map +1 -1
  82. package/package.json +1 -1
  83. package/scene.d.ts +1 -10
  84. package/scene.js +12 -33
  85. package/scene.js.map +1 -1
  86. package/types.d.ts +1 -1
  87. package/types.js.map +1 -1
@@ -19,6 +19,7 @@ var WebDeviceInputSystem = /** @class */ (function () {
19
19
  this._pointerMoveEvent = function (evt) { };
20
20
  this._pointerDownEvent = function (evt) { };
21
21
  this._pointerUpEvent = function (evt) { };
22
+ this._pointerCancelEvent = function (evt) { };
22
23
  this._pointerWheelEvent = function (evt) { };
23
24
  this._pointerBlurEvent = function (evt) { };
24
25
  this._eventsAttached = false;
@@ -158,6 +159,7 @@ var WebDeviceInputSystem = /** @class */ (function () {
158
159
  this._elementToAttachTo.removeEventListener(this._eventPrefix + "move", this._pointerMoveEvent);
159
160
  this._elementToAttachTo.removeEventListener(this._eventPrefix + "down", this._pointerDownEvent);
160
161
  this._elementToAttachTo.removeEventListener(this._eventPrefix + "up", this._pointerUpEvent);
162
+ this._elementToAttachTo.removeEventListener(this._eventPrefix + "cancel", this._pointerCancelEvent);
161
163
  this._elementToAttachTo.removeEventListener(this._wheelEventName, this._pointerWheelEvent);
162
164
  // Gamepad Events
163
165
  window.removeEventListener("gamepadconnected", this._gamepadConnectedEvent);
@@ -475,6 +477,45 @@ var WebDeviceInputSystem = /** @class */ (function () {
475
477
  }
476
478
  }
477
479
  });
480
+ this._pointerCancelEvent = (function (evt) {
481
+ var _a, _b, _c, _d;
482
+ if (evt.pointerType === "mouse") {
483
+ var pointer = _this._inputs[DeviceType.Mouse][0];
484
+ if (_this._mouseId >= 0 && ((_b = (_a = _this._elementToAttachTo).hasPointerCapture) === null || _b === void 0 ? void 0 : _b.call(_a, _this._mouseId))) {
485
+ _this._elementToAttachTo.releasePointerCapture(_this._mouseId);
486
+ }
487
+ for (var inputIndex = PointerInput.LeftClick; inputIndex <= PointerInput.BrowserForward; inputIndex++) {
488
+ if (pointer[inputIndex] === 1) {
489
+ pointer[inputIndex] = 0;
490
+ var evt_2 = DeviceEventFactory.CreateDeviceEvent(DeviceType.Mouse, 0, inputIndex, 0, _this, _this._elementToAttachTo);
491
+ var deviceEvent = evt_2;
492
+ deviceEvent.deviceType = DeviceType.Mouse;
493
+ deviceEvent.deviceSlot = 0;
494
+ deviceEvent.inputIndex = inputIndex;
495
+ deviceEvent.currentState = pointer[inputIndex];
496
+ deviceEvent.previousState = 1;
497
+ _this.onInputChanged(deviceEvent);
498
+ }
499
+ }
500
+ }
501
+ else {
502
+ var deviceSlot = _this._activeTouchIds.indexOf(evt.pointerId);
503
+ if ((_d = (_c = _this._elementToAttachTo).hasPointerCapture) === null || _d === void 0 ? void 0 : _d.call(_c, evt.pointerId)) {
504
+ _this._elementToAttachTo.releasePointerCapture(evt.pointerId);
505
+ }
506
+ _this._inputs[DeviceType.Touch][deviceSlot][PointerInput.LeftClick] = 0;
507
+ var upEvt = DeviceEventFactory.CreateDeviceEvent(DeviceType.Touch, deviceSlot, PointerInput.LeftClick, 0, _this, _this._elementToAttachTo);
508
+ var deviceEvent = upEvt;
509
+ deviceEvent.deviceType = DeviceType.Touch;
510
+ deviceEvent.deviceSlot = deviceSlot;
511
+ deviceEvent.inputIndex = PointerInput.LeftClick;
512
+ deviceEvent.currentState = 0;
513
+ deviceEvent.previousState = 1;
514
+ _this.onInputChanged(deviceEvent);
515
+ _this._activeTouchIds[deviceSlot] = -1;
516
+ _this.onDeviceDisconnected(DeviceType.Touch, deviceSlot);
517
+ }
518
+ });
478
519
  // Set Wheel Event Name, code originally from scene.inputManager
479
520
  this._wheelEventName = "onwheel" in document.createElement("div") ? "wheel" : // Modern browsers support "wheel"
480
521
  document.onmousewheel !== undefined ? "mousewheel" : // Webkit and IE support at least "mousewheel"
@@ -507,15 +548,15 @@ var WebDeviceInputSystem = /** @class */ (function () {
507
548
  if (_this._mouseId >= 0 && ((_b = (_a = _this._elementToAttachTo).hasPointerCapture) === null || _b === void 0 ? void 0 : _b.call(_a, _this._mouseId))) {
508
549
  _this._elementToAttachTo.releasePointerCapture(_this._mouseId);
509
550
  }
510
- for (var i = 0; i <= PointerInput.BrowserForward; i++) {
511
- if (pointer[i + 2] === 1) {
512
- pointer[i + 2] = 0;
513
- var evt_2 = DeviceEventFactory.CreateDeviceEvent(DeviceType.Mouse, 0, i + 2, 1, _this, _this._elementToAttachTo);
514
- var deviceEvent = evt_2;
551
+ for (var inputIndex = PointerInput.LeftClick; inputIndex <= PointerInput.BrowserForward; inputIndex++) {
552
+ if (pointer[inputIndex] === 1) {
553
+ pointer[inputIndex] = 0;
554
+ var evt_3 = DeviceEventFactory.CreateDeviceEvent(DeviceType.Mouse, 0, inputIndex, 0, _this, _this._elementToAttachTo);
555
+ var deviceEvent = evt_3;
515
556
  deviceEvent.deviceType = DeviceType.Mouse;
516
557
  deviceEvent.deviceSlot = 0;
517
- deviceEvent.inputIndex = i + 2;
518
- deviceEvent.currentState = pointer[i + 2];
558
+ deviceEvent.inputIndex = inputIndex;
559
+ deviceEvent.currentState = pointer[inputIndex];
519
560
  deviceEvent.previousState = 1;
520
561
  _this.onInputChanged(deviceEvent);
521
562
  }
@@ -531,8 +572,8 @@ var WebDeviceInputSystem = /** @class */ (function () {
531
572
  }
532
573
  if (pointerId !== -1 && ((_e = pointer[deviceSlot]) === null || _e === void 0 ? void 0 : _e[PointerInput.LeftClick]) === 1) {
533
574
  pointer[deviceSlot][PointerInput.LeftClick] = 0;
534
- var evt_3 = DeviceEventFactory.CreateDeviceEvent(DeviceType.Touch, deviceSlot, PointerInput.LeftClick, 1, _this, _this._elementToAttachTo);
535
- var deviceEvent = evt_3;
575
+ var evt_4 = DeviceEventFactory.CreateDeviceEvent(DeviceType.Touch, deviceSlot, PointerInput.LeftClick, 0, _this, _this._elementToAttachTo);
576
+ var deviceEvent = evt_4;
536
577
  deviceEvent.deviceType = DeviceType.Touch;
537
578
  deviceEvent.deviceSlot = deviceSlot;
538
579
  deviceEvent.inputIndex = PointerInput.LeftClick;
@@ -590,6 +631,7 @@ var WebDeviceInputSystem = /** @class */ (function () {
590
631
  this._elementToAttachTo.addEventListener(this._eventPrefix + "move", this._pointerMoveEvent);
591
632
  this._elementToAttachTo.addEventListener(this._eventPrefix + "down", this._pointerDownEvent);
592
633
  this._elementToAttachTo.addEventListener(this._eventPrefix + "up", this._pointerUpEvent);
634
+ this._elementToAttachTo.addEventListener(this._eventPrefix + "cancel", this._pointerCancelEvent);
593
635
  this._elementToAttachTo.addEventListener("blur", this._pointerBlurEvent);
594
636
  this._elementToAttachTo.addEventListener(this._wheelEventName, this._pointerWheelEvent, passiveSupported ? { passive: false } : false);
595
637
  // Since there's no up or down event for mouse wheel or delta x/y, clear mouse values at end of frame
@@ -1 +1 @@
1
- {"version":3,"file":"webDeviceInputSystem.js","sourceRoot":"","sources":["../../../../sourceES6/core/DeviceInput/InputDevices/webDeviceInputSystem.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AAEzD,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC,OAAO,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAC7D,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAGzD,IAAM,YAAY,GAAG,GAAG,CAAC;AACzB,IAAM,kBAAkB,GAAG,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;AAEhE,cAAc;AACd;IA+DI,8BAAY,MAAc;QAA1B,iBAgBC;QArDD,kBAAkB;QACV,YAAO,GAAmD,EAAE,CAAC;QAE7D,oBAAe,GAAY,KAAK,CAAC;QACjC,mBAAc,GAAY,KAAK,CAAC;QAGvB,iBAAY,GAAY,KAAK,CAAC,QAAQ,EAAE,CAAC;QAIlD,uBAAkB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACvC,qBAAgB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACrC,uBAAkB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QAEvC,sBAAiB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACtC,sBAAiB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACtC,oBAAe,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACpC,uBAAkB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACvC,sBAAiB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QAEtC,oBAAe,GAAY,KAAK,CAAC;QAEjC,aAAQ,GAAG,CAAC,CAAC,CAAC;QACL,oBAAe,GAAG,aAAa,CAAC,oBAAoB,EAAE,IAAI,SAAS,CAAC,SAAS,IAAI,SAAS,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAIxI,oBAAe,GAAW,CAAC,CAAC;QAE5B,+BAA0B,GAA+B,IAAI,CAAC;QAE9D,2BAAsB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QAC3C,8BAAyB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QAKlD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;QACnD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,iBAAiB,GAAG,UAAC,UAAsB,EAAE,UAAkB,IAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,oBAAoB,GAAG,UAAC,UAAsB,EAAE,UAAkB,IAAO,CAAC,CAAC;QAChF,IAAI,CAAC,cAAc,GAAG,UAAC,WAAyB,IAAO,CAAC,CAAC;QAEzD,IAAI,CAAC,aAAa,EAAE,CAAC;QAErB,2EAA2E;QAC3E,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE;YACpC,IAAI,CAAC,OAAO,CAAC,oBAAoB,GAAG;gBAChC,KAAI,CAAC,aAAa,EAAE,CAAC;YACzB,CAAC,CAAC;SACL;IACL,CAAC;IA7ED,sBAAW,mDAAiB;aAiB5B;YACI,OAAO,IAAI,CAAC,kBAAkB,CAAC;QACnC,CAAC;QApBD,iCAAiC;aACjC,UAA6B,QAA8D;YACvF,IAAI,CAAC,kBAAkB,GAAG,QAAQ,CAAC;YAEnC,4DAA4D;YAC5D,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;gBACrE,IAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;gBACxC,IAAI,MAAM,EAAE;oBACR,KAAK,IAAM,aAAa,IAAI,MAAM,EAAE;wBAChC,IAAM,UAAU,GAAG,CAAC,aAAa,CAAC;wBAClC,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;4BACtC,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;yBACnD;qBACJ;iBACJ;aACJ;QACL,CAAC;;;OAAA;IAgED,mBAAmB;IACnB;;;;;;OAMG;IACI,wCAAS,GAAhB,UAAiB,UAAsB,EAAE,UAAkB,EAAE,UAAkB;QAC3E,IAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;QAEpD,IAAI,CAAC,MAAM,EAAE;YACT,MAAM,gCAAyB,UAAU,CAAC,UAAU,CAAC,CAAE,CAAC;SAC3D;QAED,IAAI,UAAU,IAAI,UAAU,CAAC,SAAS,IAAI,UAAU,IAAI,UAAU,CAAC,SAAS,IAAI,SAAS,CAAC,WAAW,EAAE;YACnG,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;SAC1D;QAED,IAAM,YAAY,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC;QACxC,IAAI,YAAY,KAAK,SAAS,EAAE;YAC5B,MAAM,+BAAwB,UAAU,yBAAe,UAAU,CAAC,UAAU,CAAC,sBAAY,UAAU,CAAE,CAAC;SACzG;QAED,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACI,gDAAiB,GAAxB,UAAyB,UAAsB;QAC3C,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,SAAS,CAAC,CAAC;IACpD,CAAC;IAED;;OAEG;IACI,sCAAO,GAAd;QACI,YAAY;QACZ,IAAI,CAAC,iBAAiB,GAAG,cAAQ,CAAC,CAAC;QACnC,IAAI,CAAC,oBAAoB,GAAG,cAAQ,CAAC,CAAC;QACtC,IAAI,CAAC,cAAc,GAAG,cAAQ,CAAC,CAAC;QAChC,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC;QAEzC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,cAAc,EAAE,CAAC;SACzB;IACL,CAAC;IAED;;OAEG;IACK,4CAAa,GAArB;QACI,IAAM,YAAY,GAAG,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,OAAO,CAAC,eAAe,EAAE,CAAC;QACrD,IAAI,YAAY,IAAI,CAAC,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,kBAAkB,KAAK,YAAY,CAAC,EAAE;YACrF,iGAAiG;YACjG,IAAI,CAAC,cAAc,EAAE,CAAC;YAEtB,wFAAwF;YACxF,IAAI,IAAI,CAAC,OAAO,EAAE;gBACd,KAAqB,UAAY,EAAZ,KAAA,IAAI,CAAC,OAAO,EAAZ,cAAY,EAAZ,IAAY,EAAE;oBAA9B,IAAM,MAAM,SAAA;oBACb,IAAI,MAAM,EAAE;wBACR,KAAK,IAAM,aAAa,IAAI,MAAM,EAAE;4BAChC,IAAM,UAAU,GAAG,CAAC,aAAa,CAAC;4BAClC,IAAM,MAAM,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC;4BAClC,IAAI,MAAM,EAAE;gCACR,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;oCAC/D,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;iCAC1B;6BACJ;yBACJ;qBACJ;iBACJ;aACJ;YAED,IAAI,CAAC,kBAAkB,GAAG,YAAY,CAAC;YACvC,kHAAkH;YAClH,IAAI,CAAC,kBAAkB,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC;YAC9I,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAE5B,oHAAoH;YACpH,IAAI,CAAC,yBAAyB,EAAE,CAAC;SACpC;IACL,CAAC;IAED;;OAEG;IACK,6CAAc,GAAtB;QACI,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,cAAc;YACd,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC7E,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAE5E,kBAAkB;YAClB,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAChF,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAE5E,iBAAiB;YACjB,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAChG,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAChG,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAC5F,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAE3F,iBAAiB;YACjB,MAAM,CAAC,mBAAmB,CAAC,kBAAkB,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;YAC5E,MAAM,CAAC,mBAAmB,CAAC,qBAAqB,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;SACrF;QAED,IAAI,IAAI,CAAC,0BAA0B,EAAE;YACjC,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;SAC7E;QAED,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;IACjC,CAAC;IAED;;;OAGG;IACK,wDAAyB,GAAjC;QACI,IAAI,SAAS,CAAC,WAAW,EAAE;YACvB,IAAM,QAAQ,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC;YAEzC,KAAsB,UAAQ,EAAR,qBAAQ,EAAR,sBAAQ,EAAR,IAAQ,EAAE;gBAA3B,IAAM,OAAO,iBAAA;gBACd,IAAI,OAAO,EAAE;oBACT,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;iBAC7B;aACJ;SACJ;QAED,kEAAkE;QAClE,IAAI,UAAU,CAAC,gBAAgB,CAAC,CAAC,OAAO,EAAE;YACtC,8HAA8H;YAC9H,+GAA+G;YAC/G,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACrD;IACL,CAAC;IAED,oBAAoB;IACpB;;;OAGG;IACK,0CAAW,GAAnB,UAAoB,OAAY;QAC5B,IAAM,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QAC1D,IAAM,UAAU,GAAG,OAAO,CAAC,KAAK,CAAC;QAEjC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,IAAI,IAAI,KAAK,CAAa,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAE3F,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,GAAG,UAAU,CAAC;IAC5C,CAAC;IAED;;;;;;OAMG;IACK,gDAAiB,GAAzB,UAA0B,UAAsB,EAAE,UAAkB,EAAE,QAAgB,EAAE,QAAgB;QACpG,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;SAC9B;QACD,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,kBAAkB,CAAC,CAAC;QACjE,IAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,oEAAoE;QAC1H,OAAO,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;QACtB,OAAO,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;IAC1B,CAAC;IAED;;;;;OAKG;IACK,8CAAe,GAAvB,UAAwB,UAAsB,EAAE,UAAkB,EAAE,cAAsB;QACtF,IAAI,UAAU,KAAK,SAAS,EAAE;YAC1B,MAAM,oCAA6B,UAAU,CAAC,UAAU,CAAC,wBAAqB,CAAC;SAClF;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;YAC3B,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;SACjC;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;YACvC,IAAM,MAAM,GAAG,IAAI,KAAK,CAAS,cAAc,CAAC,CAAC;YAEjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,EAAE,CAAC,EAAE,EAAE;gBACrC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,mCAAmC;aACrD;YAED,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,GAAG,MAAM,CAAC;YAC9C,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;SAClD;IACL,CAAC;IAED;;;;OAIG;IACK,gDAAiB,GAAzB,UAA0B,UAAsB,EAAE,UAAkB;QAChE,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;YACtC,OAAO,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YAC5C,IAAI,CAAC,oBAAoB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;SACrD;IACL,CAAC;IAED;;OAEG;IACK,gDAAiB,GAAzB;QAAA,iBAmEC;QAlEG,IAAI,CAAC,kBAAkB,GAAG,CAAC,UAAC,GAAG;YAC3B,IAAI,CAAC,KAAI,CAAC,eAAe,EAAE;gBACvB,KAAI,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC5B,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC;aAC9D;YAED,IAAM,KAAK,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YACnD,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;gBAEvB,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,QAAQ,CAAC;gBAC7C,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;gBAC3B,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC;gBACrC,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;gBAC9B,WAAW,CAAC,YAAY,GAAG,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;gBAE9C,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;aACpC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,GAAG,CAAC,UAAC,GAAG;YACzB,IAAI,CAAC,KAAI,CAAC,eAAe,EAAE;gBACvB,KAAI,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC5B,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC;aAC9D;YAED,IAAM,KAAK,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YACnD,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;gBAEvB,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,QAAQ,CAAC;gBAC7C,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;gBAC3B,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC;gBACrC,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;gBAC9B,WAAW,CAAC,YAAY,GAAG,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;gBAE9C,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;aACpC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,GAAG,CAAC,UAAC,GAAG;YAC3B,IAAI,KAAI,CAAC,eAAe,EAAE;gBACtB,IAAM,KAAK,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;gBAEnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACnC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE;wBAChB,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;wBAEb,IAAM,KAAG,GAAW,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAI,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;wBACtH,IAAM,WAAW,GAAG,KAAmB,CAAC;wBACxC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,QAAQ,CAAC;wBAC7C,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;wBAC3B,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;wBAC3B,WAAW,CAAC,YAAY,GAAG,CAAC,CAAC;wBAC7B,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;wBAC9B,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;qBACpC;iBACJ;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC7E,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACzE,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;IAC9E,CAAC;IAED;;OAEG;IACK,oDAAqB,GAA7B;QAAA,iBAqVC;QApVG,kHAAkH;QAClH,IAAI,CAAC,eAAe,GAAG,CAAC,aAAa,CAAC,oBAAoB,EAAE,IAAI,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC/F,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YACvB,IAAI,CAAC,eAAe,GAAG,IAAI,KAAK,CAAS,IAAI,CAAC,eAAe,CAAC,CAAC;SAClE;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC,EAAE,EAAE;YAC3C,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SAChC;QAED,IAAI,CAAC,iBAAiB,GAAG,CAAC,UAAC,GAAG;YAC1B,IAAM,UAAU,GAAG,KAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,CAAC,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;YAEvG,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;gBAC3B,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aACjC;YAED,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;gBACvC,KAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,GAAG,CAAC,OAAO,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;aAC5E;YAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,OAAO,EAAE;gBACT,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC/C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC7C,OAAO,CAAC,YAAY,CAAC,eAAe,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC;gBACtD,OAAO,CAAC,YAAY,CAAC,aAAa,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC;gBAEpD,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,IAAI,CAAC;gBAE3C,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;gBAEjC,wDAAwD;gBACxD,IAAI,CAAC,KAAI,CAAC,YAAY,IAAI,GAAG,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;oBACxC,WAAW,CAAC,aAAa,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;oBACpD,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,kDAAkD;oBAC/G,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;oBACnD,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,iBAAiB,GAAG,CAAC,UAAC,GAAG;YAC1B,IAAM,UAAU,GAAG,KAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC7C,IAAI,UAAU,GAAG,CAAC,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC;YAEvE,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;gBACjC,IAAM,GAAG,GAAG,KAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAE7C,IAAI,GAAG,IAAI,CAAC,EAAE;oBACV,UAAU,GAAG,GAAG,CAAC;oBACjB,KAAI,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC;iBAC7C;qBACI;oBACD,0GAA0G;oBAC1G,KAAK,CAAC,IAAI,CAAC,yEAAkE,KAAI,CAAC,eAAe,CAAE,CAAC,CAAC;oBACrG,OAAO;iBACV;aACJ;YAED,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;gBAC3B,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aACjC;YAED,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;gBACvC,KAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,GAAG,CAAC,OAAO,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;aAC5E;iBACI,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;gBACtC,KAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;aAClD;YAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,OAAO,EAAE;gBACT,IAAM,kBAAkB,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;gBAC5D,IAAM,gBAAgB,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;gBACxD,IAAM,cAAc,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAE/C,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE,EAAE,oEAAoE;oBACvG,IAAI,KAAI,CAAC,QAAQ,KAAK,CAAC,CAAC,EAAE;wBACtB,IAAI,GAAG,CAAC,SAAS,KAAK,SAAS,EAAE,EAAE,gEAAgE;4BAC/F,KAAI,CAAC,QAAQ,GAAG,KAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;yBAChD;6BACI;4BACD,KAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,SAAS,CAAC;yBACjC;qBACJ;oBAED,IAAI,CAAC,QAAQ,CAAC,kBAAkB,IAAI,KAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE;wBAC3E,IAAI;4BACA,KAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC;yBAC5D;wBACD,OAAO,CAAC,EAAE;4BACN,aAAa;yBAChB;qBACJ;iBACJ;qBACI,EAAE,mFAAmF;oBACtF,IAAI,GAAG,CAAC,SAAS,IAAI,CAAC,QAAQ,CAAC,kBAAkB,IAAI,KAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE;wBAC5F,IAAI;4BACA,KAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;yBAC5D;wBACD,OAAO,CAAC,EAAE;4BACN,aAAa;yBAChB;qBACJ;iBACJ;gBAED,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC/C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC7C,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBAE5B,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBAEpC,gIAAgI;gBAChI,qHAAqH;gBACrH,iDAAiD;gBACjD,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;gBACxC,WAAW,CAAC,aAAa,GAAG,cAAc,CAAC;gBAC3C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;gBAC3D,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;gBAEjC,IAAI,kBAAkB,KAAK,GAAG,CAAC,OAAO,IAAI,gBAAgB,KAAK,GAAG,CAAC,OAAO,EAAE;oBACxE,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,IAAI,CAAC;oBAE3C,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,GAAG,CAAC,UAAC,GAAG;;YACxB,IAAM,UAAU,GAAG,KAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,CAAC,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;YAEvG,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;gBACjC,IAAI,UAAU,KAAK,CAAC,CAAC,EAAE;oBACnB,OAAO;iBACV;qBACI;oBACD,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;iBACzC;aACJ;YAED,IAAM,OAAO,GAAG,MAAA,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,0CAAG,UAAU,CAAC,CAAC;YACvD,IAAI,OAAO,IAAI,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE;gBAC1C,IAAM,kBAAkB,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;gBAC5D,IAAM,gBAAgB,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;gBACxD,IAAM,cAAc,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAE/C,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC/C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC7C,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBAE5B,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBAEpC,IAAI,kBAAkB,KAAK,GAAG,CAAC,OAAO,IAAI,gBAAgB,KAAK,GAAG,CAAC,OAAO,EAAE;oBACxE,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,IAAI,CAAC;oBAE3C,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;gBAED,gIAAgI;gBAChI,qHAAqH;gBACrH,iDAAiD;gBACjD,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;gBACxC,WAAW,CAAC,aAAa,GAAG,cAAc,CAAC;gBAC3C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;gBAE3D,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,IAAI,KAAI,CAAC,QAAQ,IAAI,CAAC,KAAI,MAAA,MAAA,KAAI,CAAC,kBAAkB,EAAC,iBAAiB,mDAAG,KAAI,CAAC,QAAQ,CAAC,CAAA,EAAE;oBACrH,KAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC;iBAChE;qBACI,IAAI,GAAG,CAAC,SAAS,KAAI,MAAA,MAAA,KAAI,CAAC,kBAAkB,EAAC,iBAAiB,mDAAG,GAAG,CAAC,SAAS,CAAC,CAAA,EAAE;oBAClF,KAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;iBAChE;gBAED,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;gBAEjC,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;oBACjC,KAAI,CAAC,oBAAoB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;iBACrD;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,gEAAgE;QAChE,IAAI,CAAC,eAAe,GAAG,SAAS,IAAI,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAO,kCAAkC;YAC5G,QAAS,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAqB,8CAA8C;gBAC1H,gBAAgB,CAAC,CAA2D,yDAAyD;QAE7I,2CAA2C;QAC3C,8FAA8F;QAC9F,yFAAyF;QACzF,0GAA0G;QAC1G,IAAI,gBAAgB,GAAG,KAAK,CAAC;QAC7B,IAAM,IAAI,GAAG,cAAc,CAAC,CAAC;QAE7B,IAAI;YACA,IAAM,OAAO,GAAW;gBACpB,OAAO,EAAE;oBACL,GAAG,EAAE;wBACD,gBAAgB,GAAG,IAAI,CAAC;oBAC5B,CAAC;iBACJ;aACJ,CAAC;YAEF,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;YAChE,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;SACtE;QACD,OAAO,CAAC,EAAE;YACN,KAAK;SACR;QAED,IAAI,CAAC,iBAAiB,GAAG,CAAC,UAAC,GAAG;;YAC1B,uBAAuB;YACvB,IAAI,KAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;gBAC1C,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAElD,IAAI,KAAI,CAAC,QAAQ,IAAI,CAAC,KAAI,MAAA,MAAA,KAAI,CAAC,kBAAkB,EAAC,iBAAiB,mDAAG,KAAI,CAAC,QAAQ,CAAC,CAAA,EAAE;oBAClF,KAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC;iBAChE;gBAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,CAAC,cAAc,EAAE,CAAC,EAAE,EAAE;oBACnD,IAAI,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE;wBACtB,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;wBAEnB,IAAM,KAAG,GAAW,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,KAAI,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;wBACvH,IAAM,WAAW,GAAG,KAAmB,CAAC;wBACxC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;wBAC1C,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;wBAC3B,WAAW,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,CAAC;wBAC/B,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC1C,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;wBAC9B,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;qBACpC;iBACJ;aACJ;YAED,wBAAwB;YACxB,IAAI,KAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;gBAC1C,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;gBAE/C,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,KAAI,CAAC,eAAe,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;oBAC7E,IAAM,SAAS,GAAG,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;oBAEnD,IAAI,MAAA,MAAA,KAAI,CAAC,kBAAkB,EAAC,iBAAiB,mDAAG,SAAS,CAAC,EAAE;wBACxD,KAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,SAAS,CAAC,CAAC;qBAC5D;oBAED,IAAI,SAAS,KAAK,CAAC,CAAC,IAAI,CAAA,MAAA,OAAO,CAAC,UAAU,CAAC,0CAAG,YAAY,CAAC,SAAS,CAAC,MAAK,CAAC,EAAE;wBACzE,OAAO,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;wBAEhD,IAAM,KAAG,GAAW,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,EAAE,YAAY,CAAC,SAAS,EAAE,CAAC,EAAE,KAAI,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;wBACjJ,IAAM,WAAW,GAAG,KAAmB,CAAC;wBACxC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;wBAC1C,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;wBACpC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,SAAS,CAAC;wBAChD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;wBACvE,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;wBAC9B,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;wBAEjC,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;wBACtC,KAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;qBAC3D;iBACJ;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,GAAG,CAAC,UAAC,GAAG;YAC3B,IAAM,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;YACpC,IAAM,UAAU,GAAG,CAAC,CAAC;YAErB,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;gBAC3B,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aACjC;YAED,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;gBACvC,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC3B,KAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,kBAAkB,CAAC,CAAC;aACpE;YAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,OAAO,EAAE;gBACT,kCAAkC;gBAClC,IAAI,oBAAoB,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,oBAAoB,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,oBAAoB,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBAE7D,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,IAAI,CAAC,CAAC;gBACpD,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,IAAI,GAAG,CAAC,UAAU,IAAI,CAAC,CAAC;gBACtE,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,IAAI,CAAC,CAAC;gBAEpD,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBAEpC,IAAI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,WAAW,CAAC;oBAClD,WAAW,CAAC,aAAa,GAAG,oBAAoB,CAAC;oBACjD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;oBAC7D,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;gBACD,IAAI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,WAAW,CAAC;oBAClD,WAAW,CAAC,aAAa,GAAG,oBAAoB,CAAC;oBACjD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;oBAC7D,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;gBACD,IAAI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,WAAW,CAAC;oBAClD,WAAW,CAAC,aAAa,GAAG,oBAAoB,CAAC;oBACjD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;oBAC7D,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7F,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7F,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QACzF,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACzE,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAEvI,qGAAqG;QACrG,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,GAAG,CAAC;YACpE,IAAI,KAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;gBAC1C,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAClD,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACtC,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACtC,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACtC,OAAO,CAAC,YAAY,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;gBAC1C,OAAO,CAAC,YAAY,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;aAC3C;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACK,oDAAqB,GAA7B;QAAA,iBAiBC;QAhBG,IAAI,CAAC,sBAAsB,GAAG,CAAC,UAAC,GAAQ;YACpC,KAAI,CAAC,WAAW,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,yBAAyB,GAAG,CAAC,UAAC,GAAQ;YACvC,IAAI,KAAI,CAAC,SAAS,EAAE;gBAChB,IAAM,UAAU,GAAG,KAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;gBAC9D,IAAM,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC;gBAErC,KAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;gBAC/C,OAAO,KAAI,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;aACrC;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACzE,MAAM,CAAC,gBAAgB,CAAC,qBAAqB,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;IACnF,CAAC;IAED;;;;;OAKG;IACK,4CAAa,GAArB,UAAsB,UAAsB,EAAE,UAAkB,EAAE,UAAkB;QAChF,WAAW;QACX,IAAM,EAAE,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC,UAAU,CAAC,CAAC;QAE/C,IAAI,EAAE,IAAI,UAAU,KAAK,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,EAAE;YACjD,IAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YAEpD,IAAI,UAAU,IAAI,EAAE,CAAC,OAAO,CAAC,MAAM,EAAE;gBACjC,MAAM,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,OAAO,EAAE,CAAC;aAC1E;iBACI;gBACD,MAAM,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,KAAK,CAAC;aACrD;SACJ;IACL,CAAC;IAED;;;;OAIG;IACK,oDAAqB,GAA7B,UAA8B,UAAkB;QAC5C,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,sBAAsB;YAC3D,OAAO,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;SAC5F;aACI,IAAI,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,eAAe;YAC3I,OAAO,UAAU,CAAC,IAAI,CAAC;SAC1B;aACI,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,iBAAiB;YAC3D,OAAO,UAAU,CAAC,MAAM,CAAC;SAC5B;QAED,OAAO,UAAU,CAAC,OAAO,CAAC;IAC9B,CAAC;IAED;;;;OAIG;IACK,8CAAe,GAAvB,UAAwB,GAAQ;QAC5B,IAAI,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;QAElC,IAAI,GAAG,CAAC,WAAW,KAAK,OAAO,IAAI,GAAG,CAAC,WAAW,KAAK,KAAK,IAAI,GAAG,CAAC,OAAO,EAAE;YACzE,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;SACjC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IACL,2BAAC;AAAD,CAAC,AAvxBD,IAuxBC","sourcesContent":["import { Engine } from \"../../Engines/engine\";\r\nimport { IEvent } from \"../../Events/deviceInputEvents\";\r\nimport { DomManagement } from \"../../Misc/domManagement\";\r\nimport { Observer } from \"../../Misc/observable\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { Nullable } from \"../../types\";\r\nimport { DeviceEventFactory } from \"../Helpers/eventFactory\";\r\nimport { DeviceType, PointerInput } from \"./deviceEnums\";\r\nimport { IDeviceEvent, IDeviceInputSystem } from \"./inputInterfaces\";\r\n\r\nconst MAX_KEYCODES = 255;\r\nconst MAX_POINTER_INPUTS = Object.keys(PointerInput).length / 2;\r\n\r\n/** @hidden */\r\nexport class WebDeviceInputSystem implements IDeviceInputSystem {\r\n /** onDeviceConnected property */\r\n public set onDeviceConnected(callback: (deviceType: DeviceType, deviceSlot: number) => void) {\r\n this._onDeviceConnected = callback;\r\n\r\n // Iterate through each active device and rerun new callback\r\n for (let deviceType = 0; deviceType < this._inputs.length; deviceType++) {\r\n const inputs = this._inputs[deviceType];\r\n if (inputs) {\r\n for (const deviceSlotKey in inputs) {\r\n const deviceSlot = +deviceSlotKey;\r\n if (this._inputs[deviceType][deviceSlot]) {\r\n this._onDeviceConnected(deviceType, deviceSlot);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n public get onDeviceConnected(): (deviceType: DeviceType, deviceSlot: number) => void {\r\n return this._onDeviceConnected;\r\n }\r\n\r\n public onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void;\r\n public onInputChanged: (deviceEvent: IDeviceEvent) => void;\r\n\r\n // Private Members\r\n private _inputs: Array<{ [deviceSlot: number]: Array<number> }> = [];\r\n private _gamepads: Array<DeviceType>;\r\n private _keyboardActive: boolean = false;\r\n private _pointerActive: boolean = false;\r\n private _elementToAttachTo: HTMLElement;\r\n private readonly _engine: Engine;\r\n private readonly _usingSafari: boolean = Tools.IsSafari();\r\n\r\n private _onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void;\r\n\r\n private _keyboardDownEvent = (evt: any) => { };\r\n private _keyboardUpEvent = (evt: any) => { };\r\n private _keyboardBlurEvent = (evt: any) => { };\r\n\r\n private _pointerMoveEvent = (evt: any) => { };\r\n private _pointerDownEvent = (evt: any) => { };\r\n private _pointerUpEvent = (evt: any) => { };\r\n private _pointerWheelEvent = (evt: any) => { };\r\n private _pointerBlurEvent = (evt: any) => { };\r\n private _wheelEventName: string;\r\n private _eventsAttached: boolean = false;\r\n\r\n private _mouseId = -1;\r\n private readonly _isUsingFirefox = DomManagement.IsNavigatorAvailable() && navigator.userAgent && navigator.userAgent.indexOf(\"Firefox\") !== -1;\r\n\r\n // Array to store active Pointer ID values; prevents issues with negative pointerIds\r\n private _activeTouchIds: Array<number>;\r\n private _maxTouchPoints: number = 0;\r\n\r\n private _pointerInputClearObserver: Nullable<Observer<Engine>> = null;\r\n\r\n private _gamepadConnectedEvent = (evt: any) => { };\r\n private _gamepadDisconnectedEvent = (evt: any) => { };\r\n\r\n private _eventPrefix: string;\r\n\r\n constructor(engine: Engine) {\r\n this._eventPrefix = Tools.GetPointerPrefix(engine);\r\n this._engine = engine;\r\n\r\n this.onDeviceConnected = (deviceType: DeviceType, deviceSlot: number) => { };\r\n this.onDeviceDisconnected = (deviceType: DeviceType, deviceSlot: number) => { };\r\n this.onInputChanged = (deviceEvent: IDeviceEvent) => { };\r\n\r\n this._enableEvents();\r\n\r\n // Set callback to enable event handler switching when inputElement changes\r\n if (!this._engine._onEngineViewChanged) {\r\n this._engine._onEngineViewChanged = () => {\r\n this._enableEvents();\r\n };\r\n }\r\n }\r\n\r\n // Public functions\r\n /**\r\n * Checks for current device input value, given an id and input index. Throws exception if requested device not initialized.\r\n * @param deviceType Enum specifiying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @returns Current value of input\r\n */\r\n public pollInput(deviceType: DeviceType, deviceSlot: number, inputIndex: number): number {\r\n const device = this._inputs[deviceType][deviceSlot];\r\n\r\n if (!device) {\r\n throw `Unable to find device ${DeviceType[deviceType]}`;\r\n }\r\n\r\n if (deviceType >= DeviceType.DualShock && deviceType <= DeviceType.DualSense && navigator.getGamepads) {\r\n this._updateDevice(deviceType, deviceSlot, inputIndex);\r\n }\r\n\r\n const currentValue = device[inputIndex];\r\n if (currentValue === undefined) {\r\n throw `Unable to find input ${inputIndex} for device ${DeviceType[deviceType]} in slot ${deviceSlot}`;\r\n }\r\n\r\n return currentValue;\r\n }\r\n\r\n /**\r\n * Check for a specific device in the DeviceInputSystem\r\n * @param deviceType Type of device to check for\r\n * @returns bool with status of device's existence\r\n */\r\n public isDeviceAvailable(deviceType: DeviceType): boolean {\r\n return (this._inputs[deviceType] !== undefined);\r\n }\r\n\r\n /**\r\n * Dispose of all the eventlisteners\r\n */\r\n public dispose(): void {\r\n // Callbacks\r\n this.onDeviceConnected = () => { };\r\n this.onDeviceDisconnected = () => { };\r\n this.onInputChanged = () => { };\r\n delete this._engine._onEngineViewChanged;\r\n\r\n if (this._elementToAttachTo) {\r\n this._disableEvents();\r\n }\r\n }\r\n\r\n /**\r\n * Enable listening for user input events\r\n */\r\n private _enableEvents(): void {\r\n const inputElement = this?._engine.getInputElement();\r\n if (inputElement && (!this._eventsAttached || this._elementToAttachTo !== inputElement)) {\r\n // Remove events before adding to avoid double events or simultaneous events on multiple canvases\r\n this._disableEvents();\r\n\r\n // If the inputs array has already been created, zero it out to before setting up events\r\n if (this._inputs) {\r\n for (const inputs of this._inputs) {\r\n if (inputs) {\r\n for (const deviceSlotKey in inputs) {\r\n const deviceSlot = +deviceSlotKey;\r\n const device = inputs[deviceSlot];\r\n if (device) {\r\n for (let inputIndex = 0; inputIndex < device.length; inputIndex++) {\r\n device[inputIndex] = 0;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n this._elementToAttachTo = inputElement;\r\n // Set tab index for the inputElement to the engine's canvasTabIndex, if and only if the element's tab index is -1\r\n this._elementToAttachTo.tabIndex = (this._elementToAttachTo.tabIndex !== -1) ? this._elementToAttachTo.tabIndex : this._engine.canvasTabIndex;\r\n this._handleKeyActions();\r\n this._handlePointerActions();\r\n this._handleGamepadActions();\r\n this._eventsAttached = true;\r\n\r\n // Check for devices that are already connected but aren't registered. Currently, only checks for gamepads and mouse\r\n this._checkForConnectedDevices();\r\n }\r\n }\r\n\r\n /**\r\n * Disable listening for user input events\r\n */\r\n private _disableEvents(): void {\r\n if (this._elementToAttachTo) {\r\n // Blur Events\r\n this._elementToAttachTo.removeEventListener(\"blur\", this._keyboardBlurEvent);\r\n this._elementToAttachTo.removeEventListener(\"blur\", this._pointerBlurEvent);\r\n\r\n // Keyboard Events\r\n this._elementToAttachTo.removeEventListener(\"keydown\", this._keyboardDownEvent);\r\n this._elementToAttachTo.removeEventListener(\"keyup\", this._keyboardUpEvent);\r\n\r\n // Pointer Events\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"move\", this._pointerMoveEvent);\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"down\", this._pointerDownEvent);\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"up\", this._pointerUpEvent);\r\n this._elementToAttachTo.removeEventListener(this._wheelEventName, this._pointerWheelEvent);\r\n\r\n // Gamepad Events\r\n window.removeEventListener(\"gamepadconnected\", this._gamepadConnectedEvent);\r\n window.removeEventListener(\"gamepaddisconnected\", this._gamepadDisconnectedEvent);\r\n }\r\n\r\n if (this._pointerInputClearObserver) {\r\n this._engine.onEndFrameObservable.remove(this._pointerInputClearObserver);\r\n }\r\n\r\n this._eventsAttached = false;\r\n }\r\n\r\n /**\r\n * Checks for existing connections to devices and register them, if necessary\r\n * Currently handles gamepads and mouse\r\n */\r\n private _checkForConnectedDevices(): void {\r\n if (navigator.getGamepads) {\r\n const gamepads = navigator.getGamepads();\r\n\r\n for (const gamepad of gamepads) {\r\n if (gamepad) {\r\n this._addGamePad(gamepad);\r\n }\r\n }\r\n }\r\n\r\n // If the device in use has mouse capabilities, pre-register mouse\r\n if (matchMedia('(pointer:fine)').matches) {\r\n // This will provide a dummy value for the cursor position and is expected to be overriden when the first mouse event happens.\r\n // There isn't any good way to get the current position outside of a pointer event so that's why this was done.\r\n this._addPointerDevice(DeviceType.Mouse, 0, 0, 0);\r\n }\r\n }\r\n\r\n // Private functions\r\n /**\r\n * Add a gamepad to the DeviceInputSystem\r\n * @param gamepad A single DOM Gamepad object\r\n */\r\n private _addGamePad(gamepad: any): void {\r\n const deviceType = this._getGamepadDeviceType(gamepad.id);\r\n const deviceSlot = gamepad.index;\r\n\r\n this._gamepads = this._gamepads || new Array<DeviceType>(gamepad.index + 1);\r\n this._registerDevice(deviceType, deviceSlot, gamepad.buttons.length + gamepad.axes.length);\r\n\r\n this._gamepads[deviceSlot] = deviceType;\r\n }\r\n\r\n /**\r\n * Add pointer device to DeviceInputSystem\r\n * @param deviceType Type of Pointer to add\r\n * @param deviceSlot Pointer ID (0 for mouse, pointerId for Touch)\r\n * @param currentX Current X at point of adding\r\n * @param currentY Current Y at point of adding\r\n */\r\n private _addPointerDevice(deviceType: DeviceType, deviceSlot: number, currentX: number, currentY: number): void {\r\n if (!this._pointerActive) {\r\n this._pointerActive = true;\r\n }\r\n this._registerDevice(deviceType, deviceSlot, MAX_POINTER_INPUTS);\r\n const pointer = this._inputs[deviceType][deviceSlot]; /* initialize our pointer position immediately after registration */\r\n pointer[0] = currentX;\r\n pointer[1] = currentY;\r\n }\r\n\r\n /**\r\n * Add device and inputs to device array\r\n * @param deviceType Enum specifiying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param numberOfInputs Number of input entries to create for given device\r\n */\r\n private _registerDevice(deviceType: DeviceType, deviceSlot: number, numberOfInputs: number): void {\r\n if (deviceSlot === undefined) {\r\n throw `Unable to register device ${DeviceType[deviceType]} to undefined slot.`;\r\n }\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = {};\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n const device = new Array<number>(numberOfInputs);\r\n\r\n for (let i = 0; i < numberOfInputs; i++) {\r\n device[i] = 0; /* set device input as unpressed */\r\n }\r\n\r\n this._inputs[deviceType][deviceSlot] = device;\r\n this.onDeviceConnected(deviceType, deviceSlot);\r\n }\r\n }\r\n\r\n /**\r\n * Given a specific device name, remove that device from the device map\r\n * @param deviceType Enum specifiying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n */\r\n private _unregisterDevice(deviceType: DeviceType, deviceSlot: number): void {\r\n if (this._inputs[deviceType][deviceSlot]) {\r\n delete this._inputs[deviceType][deviceSlot];\r\n this.onDeviceDisconnected(deviceType, deviceSlot);\r\n }\r\n }\r\n\r\n /**\r\n * Handle all actions that come from keyboard interaction\r\n */\r\n private _handleKeyActions(): void {\r\n this._keyboardDownEvent = ((evt) => {\r\n if (!this._keyboardActive) {\r\n this._keyboardActive = true;\r\n this._registerDevice(DeviceType.Keyboard, 0, MAX_KEYCODES);\r\n }\r\n\r\n const kbKey = this._inputs[DeviceType.Keyboard][0];\r\n if (kbKey) {\r\n kbKey[evt.keyCode] = 1;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Keyboard;\r\n deviceEvent.deviceSlot = 0;\r\n deviceEvent.inputIndex = evt.keyCode;\r\n deviceEvent.previousState = 0;\r\n deviceEvent.currentState = kbKey[evt.keyCode];\r\n\r\n this.onInputChanged(deviceEvent);\r\n }\r\n });\r\n\r\n this._keyboardUpEvent = ((evt) => {\r\n if (!this._keyboardActive) {\r\n this._keyboardActive = true;\r\n this._registerDevice(DeviceType.Keyboard, 0, MAX_KEYCODES);\r\n }\r\n\r\n const kbKey = this._inputs[DeviceType.Keyboard][0];\r\n if (kbKey) {\r\n kbKey[evt.keyCode] = 0;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Keyboard;\r\n deviceEvent.deviceSlot = 0;\r\n deviceEvent.inputIndex = evt.keyCode;\r\n deviceEvent.previousState = 1;\r\n deviceEvent.currentState = kbKey[evt.keyCode];\r\n\r\n this.onInputChanged(deviceEvent);\r\n }\r\n });\r\n\r\n this._keyboardBlurEvent = ((evt) => {\r\n if (this._keyboardActive) {\r\n const kbKey = this._inputs[DeviceType.Keyboard][0];\r\n\r\n for (let i = 0; i < kbKey.length; i++) {\r\n if (kbKey[i] !== 0) {\r\n kbKey[i] = 0;\r\n\r\n const evt: IEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Keyboard, 0, i, 1, this, this._elementToAttachTo);\r\n const deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Keyboard;\r\n deviceEvent.deviceSlot = 0;\r\n deviceEvent.inputIndex = i;\r\n deviceEvent.currentState = 0;\r\n deviceEvent.previousState = 1;\r\n this.onInputChanged(deviceEvent);\r\n }\r\n }\r\n }\r\n });\r\n\r\n this._elementToAttachTo.addEventListener(\"keydown\", this._keyboardDownEvent);\r\n this._elementToAttachTo.addEventListener(\"keyup\", this._keyboardUpEvent);\r\n this._elementToAttachTo.addEventListener(\"blur\", this._keyboardBlurEvent);\r\n }\r\n\r\n /**\r\n * Handle all actions that come from pointer interaction\r\n */\r\n private _handlePointerActions(): void {\r\n // If maxTouchPoints is defined, use that value. Otherwise, allow for a minimum for supported gestures like pinch\r\n this._maxTouchPoints = (DomManagement.IsNavigatorAvailable() && navigator.maxTouchPoints) || 2;\r\n if (!this._activeTouchIds) {\r\n this._activeTouchIds = new Array<number>(this._maxTouchPoints);\r\n }\r\n\r\n for (let i = 0; i < this._maxTouchPoints; i++) {\r\n this._activeTouchIds[i] = -1;\r\n }\r\n\r\n this._pointerMoveEvent = ((evt) => {\r\n const deviceType = this._getPointerType(evt);\r\n const deviceSlot = (deviceType === DeviceType.Mouse) ? 0 : this._activeTouchIds.indexOf(evt.pointerId);\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = {};\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n this._addPointerDevice(deviceType, deviceSlot, evt.clientX, evt.clientY);\r\n }\r\n\r\n const pointer = this._inputs[deviceType][deviceSlot];\r\n if (pointer) {\r\n pointer[PointerInput.Horizontal] = evt.clientX;\r\n pointer[PointerInput.Vertical] = evt.clientY;\r\n pointer[PointerInput.DeltaHorizontal] = evt.movementX;\r\n pointer[PointerInput.DeltaVertical] = evt.movementY;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = deviceType;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n deviceEvent.inputIndex = PointerInput.Move;\r\n\r\n this.onInputChanged(deviceEvent);\r\n\r\n // Lets Propagate the event for move with same position.\r\n if (!this._usingSafari && evt.button !== -1) {\r\n deviceEvent.inputIndex = evt.button + 2;\r\n deviceEvent.previousState = pointer[evt.button + 2];\r\n pointer[evt.button + 2] = (pointer[evt.button + 2] ? 0 : 1); // Reverse state of button if evt.button has value\r\n deviceEvent.currentState = pointer[evt.button + 2];\r\n this.onInputChanged(deviceEvent);\r\n }\r\n }\r\n });\r\n\r\n this._pointerDownEvent = ((evt) => {\r\n const deviceType = this._getPointerType(evt);\r\n let deviceSlot = (deviceType === DeviceType.Mouse) ? 0 : evt.pointerId;\r\n\r\n if (deviceType === DeviceType.Touch) {\r\n const idx = this._activeTouchIds.indexOf(-1);\r\n\r\n if (idx >= 0) {\r\n deviceSlot = idx;\r\n this._activeTouchIds[idx] = evt.pointerId;\r\n }\r\n else {\r\n // We can't find an open slot to store new pointer so just return (can only support max number of touches)\r\n Tools.Warn(`Max number of touches exceeded. Ignoring touches in excess of ${this._maxTouchPoints}`);\r\n return;\r\n }\r\n }\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = {};\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n this._addPointerDevice(deviceType, deviceSlot, evt.clientX, evt.clientY);\r\n }\r\n else if (deviceType === DeviceType.Touch) {\r\n this.onDeviceConnected(deviceType, deviceSlot);\r\n }\r\n\r\n const pointer = this._inputs[deviceType][deviceSlot];\r\n if (pointer) {\r\n const previousHorizontal = pointer[PointerInput.Horizontal];\r\n const previousVertical = pointer[PointerInput.Vertical];\r\n const previousButton = pointer[evt.button + 2];\r\n\r\n if (deviceType === DeviceType.Mouse) { // Mouse; Among supported browsers, value is either 1 or 0 for mouse\r\n if (this._mouseId === -1) {\r\n if (evt.pointerId === undefined) { // If there is no pointerId (eg. manually dispatched MouseEvent)\r\n this._mouseId = this._isUsingFirefox ? 0 : 1;\r\n }\r\n else {\r\n this._mouseId = evt.pointerId;\r\n }\r\n }\r\n\r\n if (!document.pointerLockElement && this._elementToAttachTo.hasPointerCapture) {\r\n try {\r\n this._elementToAttachTo.setPointerCapture(this._mouseId);\r\n }\r\n catch (e) {\r\n // DO NOTHING\r\n }\r\n }\r\n }\r\n else { // Touch; Since touches are dynamically assigned, only set capture if we have an id\r\n if (evt.pointerId && !document.pointerLockElement && this._elementToAttachTo.hasPointerCapture) {\r\n try {\r\n this._elementToAttachTo.setPointerCapture(evt.pointerId);\r\n }\r\n catch (e) {\r\n // DO NOTHING\r\n }\r\n }\r\n }\r\n\r\n pointer[PointerInput.Horizontal] = evt.clientX;\r\n pointer[PointerInput.Vertical] = evt.clientY;\r\n pointer[evt.button + 2] = 1;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = deviceType;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n\r\n // NOTE: The +2 used here to is because PointerInput has the same value progression for its mouse buttons as PointerEvent.button\r\n // However, we have our X and Y values front-loaded to group together the touch inputs but not break this progression\r\n // EG. ([X, Y, Left-click], Middle-click, etc...)\r\n deviceEvent.inputIndex = evt.button + 2;\r\n deviceEvent.previousState = previousButton;\r\n deviceEvent.currentState = pointer[deviceEvent.inputIndex];\r\n this.onInputChanged(deviceEvent);\r\n\r\n if (previousHorizontal !== evt.clientX || previousVertical !== evt.clientY) {\r\n deviceEvent.inputIndex = PointerInput.Move;\r\n\r\n this.onInputChanged(deviceEvent);\r\n }\r\n }\r\n });\r\n\r\n this._pointerUpEvent = ((evt) => {\r\n const deviceType = this._getPointerType(evt);\r\n const deviceSlot = (deviceType === DeviceType.Mouse) ? 0 : this._activeTouchIds.indexOf(evt.pointerId);\r\n\r\n if (deviceType === DeviceType.Touch) {\r\n if (deviceSlot === -1) {\r\n return;\r\n }\r\n else {\r\n this._activeTouchIds[deviceSlot] = -1;\r\n }\r\n }\r\n\r\n const pointer = this._inputs[deviceType]?.[deviceSlot];\r\n if (pointer && pointer[evt.button + 2] !== 0) {\r\n const previousHorizontal = pointer[PointerInput.Horizontal];\r\n const previousVertical = pointer[PointerInput.Vertical];\r\n const previousButton = pointer[evt.button + 2];\r\n\r\n pointer[PointerInput.Horizontal] = evt.clientX;\r\n pointer[PointerInput.Vertical] = evt.clientY;\r\n pointer[evt.button + 2] = 0;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = deviceType;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n\r\n if (previousHorizontal !== evt.clientX || previousVertical !== evt.clientY) {\r\n deviceEvent.inputIndex = PointerInput.Move;\r\n\r\n this.onInputChanged(deviceEvent);\r\n }\r\n\r\n // NOTE: The +2 used here to is because PointerInput has the same value progression for its mouse buttons as PointerEvent.button\r\n // However, we have our X and Y values front-loaded to group together the touch inputs but not break this progression\r\n // EG. ([X, Y, Left-click], Middle-click, etc...)\r\n deviceEvent.inputIndex = evt.button + 2;\r\n deviceEvent.previousState = previousButton;\r\n deviceEvent.currentState = pointer[deviceEvent.inputIndex];\r\n\r\n if (deviceType === DeviceType.Mouse && this._mouseId >= 0 && this._elementToAttachTo.hasPointerCapture?.(this._mouseId)) {\r\n this._elementToAttachTo.releasePointerCapture(this._mouseId);\r\n }\r\n else if (evt.pointerId && this._elementToAttachTo.hasPointerCapture?.(evt.pointerId)) {\r\n this._elementToAttachTo.releasePointerCapture(evt.pointerId);\r\n }\r\n\r\n this.onInputChanged(deviceEvent);\r\n\r\n if (deviceType === DeviceType.Touch) {\r\n this.onDeviceDisconnected(deviceType, deviceSlot);\r\n }\r\n }\r\n });\r\n\r\n // Set Wheel Event Name, code originally from scene.inputManager\r\n this._wheelEventName = \"onwheel\" in document.createElement(\"div\") ? \"wheel\" : // Modern browsers support \"wheel\"\r\n (<any>document).onmousewheel !== undefined ? \"mousewheel\" : // Webkit and IE support at least \"mousewheel\"\r\n \"DOMMouseScroll\"; // let's assume that remaining browsers are older Firefox\r\n\r\n // Code originally in scene.inputManager.ts\r\n // Chrome reports warning in console if wheel listener doesn't set an explicit passive option.\r\n // IE11 only supports captureEvent:boolean, not options:object, and it defaults to false.\r\n // Feature detection technique copied from: https://github.com/github/eventlistener-polyfill (MIT license)\r\n let passiveSupported = false;\r\n const noop = function () { };\r\n\r\n try {\r\n const options: object = {\r\n passive: {\r\n get: function () {\r\n passiveSupported = true;\r\n }\r\n }\r\n };\r\n\r\n this._elementToAttachTo.addEventListener(\"test\", noop, options);\r\n this._elementToAttachTo.removeEventListener(\"test\", noop, options);\r\n }\r\n catch (e) {\r\n /* */\r\n }\r\n\r\n this._pointerBlurEvent = ((evt) => {\r\n // Handle mouse buttons\r\n if (this.isDeviceAvailable(DeviceType.Mouse)) {\r\n const pointer = this._inputs[DeviceType.Mouse][0];\r\n\r\n if (this._mouseId >= 0 && this._elementToAttachTo.hasPointerCapture?.(this._mouseId)) {\r\n this._elementToAttachTo.releasePointerCapture(this._mouseId);\r\n }\r\n\r\n for (let i = 0; i <= PointerInput.BrowserForward; i++) {\r\n if (pointer[i + 2] === 1) {\r\n pointer[i + 2] = 0;\r\n\r\n const evt: IEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Mouse, 0, i + 2, 1, this, this._elementToAttachTo);\r\n const deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Mouse;\r\n deviceEvent.deviceSlot = 0;\r\n deviceEvent.inputIndex = i + 2;\r\n deviceEvent.currentState = pointer[i + 2];\r\n deviceEvent.previousState = 1;\r\n this.onInputChanged(deviceEvent);\r\n }\r\n }\r\n }\r\n\r\n // Handle Active Touches\r\n if (this.isDeviceAvailable(DeviceType.Touch)) {\r\n const pointer = this._inputs[DeviceType.Touch];\r\n\r\n for (let deviceSlot = 0; deviceSlot < this._activeTouchIds.length; deviceSlot++) {\r\n const pointerId = this._activeTouchIds[deviceSlot];\r\n\r\n if (this._elementToAttachTo.hasPointerCapture?.(pointerId)) {\r\n this._elementToAttachTo.releasePointerCapture(pointerId);\r\n }\r\n\r\n if (pointerId !== -1 && pointer[deviceSlot]?.[PointerInput.LeftClick] === 1) {\r\n pointer[deviceSlot][PointerInput.LeftClick] = 0;\r\n\r\n const evt: IEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Touch, deviceSlot, PointerInput.LeftClick, 1, this, this._elementToAttachTo);\r\n const deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Touch;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n deviceEvent.inputIndex = PointerInput.LeftClick;\r\n deviceEvent.currentState = pointer[deviceSlot][PointerInput.LeftClick];\r\n deviceEvent.previousState = 1;\r\n this.onInputChanged(deviceEvent);\r\n\r\n this._activeTouchIds[deviceSlot] = -1;\r\n this.onDeviceDisconnected(DeviceType.Touch, deviceSlot);\r\n }\r\n }\r\n }\r\n });\r\n\r\n this._pointerWheelEvent = ((evt) => {\r\n const deviceType = DeviceType.Mouse;\r\n const deviceSlot = 0;\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = [];\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n this._pointerActive = true;\r\n this._registerDevice(deviceType, deviceSlot, MAX_POINTER_INPUTS);\r\n }\r\n\r\n const pointer = this._inputs[deviceType][deviceSlot];\r\n if (pointer) {\r\n // Store previous values for event\r\n let previousWheelScrollX = pointer[PointerInput.MouseWheelX];\r\n let previousWheelScrollY = pointer[PointerInput.MouseWheelY];\r\n let previousWheelScrollZ = pointer[PointerInput.MouseWheelZ];\r\n\r\n pointer[PointerInput.MouseWheelX] = evt.deltaX || 0;\r\n pointer[PointerInput.MouseWheelY] = evt.deltaY || evt.wheelDelta || 0;\r\n pointer[PointerInput.MouseWheelZ] = evt.deltaZ || 0;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = deviceType;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n\r\n if (pointer[PointerInput.MouseWheelX] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.MouseWheelX;\r\n deviceEvent.previousState = previousWheelScrollX;\r\n deviceEvent.currentState = pointer[PointerInput.MouseWheelX];\r\n this.onInputChanged(deviceEvent);\r\n }\r\n if (pointer[PointerInput.MouseWheelY] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.MouseWheelY;\r\n deviceEvent.previousState = previousWheelScrollY;\r\n deviceEvent.currentState = pointer[PointerInput.MouseWheelY];\r\n this.onInputChanged(deviceEvent);\r\n }\r\n if (pointer[PointerInput.MouseWheelZ] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.MouseWheelZ;\r\n deviceEvent.previousState = previousWheelScrollZ;\r\n deviceEvent.currentState = pointer[PointerInput.MouseWheelZ];\r\n this.onInputChanged(deviceEvent);\r\n }\r\n }\r\n });\r\n\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"move\", this._pointerMoveEvent);\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"down\", this._pointerDownEvent);\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"up\", this._pointerUpEvent);\r\n this._elementToAttachTo.addEventListener(\"blur\", this._pointerBlurEvent);\r\n this._elementToAttachTo.addEventListener(this._wheelEventName, this._pointerWheelEvent, passiveSupported ? { passive: false } : false);\r\n\r\n // Since there's no up or down event for mouse wheel or delta x/y, clear mouse values at end of frame\r\n this._pointerInputClearObserver = this._engine.onEndFrameObservable.add(() => {\r\n if (this.isDeviceAvailable(DeviceType.Mouse)) {\r\n const pointer = this._inputs[DeviceType.Mouse][0];\r\n pointer[PointerInput.MouseWheelX] = 0;\r\n pointer[PointerInput.MouseWheelY] = 0;\r\n pointer[PointerInput.MouseWheelZ] = 0;\r\n pointer[PointerInput.DeltaHorizontal] = 0;\r\n pointer[PointerInput.DeltaVertical] = 0;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Handle all actions that come from gamepad interaction\r\n */\r\n private _handleGamepadActions(): void {\r\n this._gamepadConnectedEvent = ((evt: any) => {\r\n this._addGamePad(evt.gamepad);\r\n });\r\n\r\n this._gamepadDisconnectedEvent = ((evt: any) => {\r\n if (this._gamepads) {\r\n const deviceType = this._getGamepadDeviceType(evt.gamepad.id);\r\n const deviceSlot = evt.gamepad.index;\r\n\r\n this._unregisterDevice(deviceType, deviceSlot);\r\n delete this._gamepads[deviceSlot];\r\n }\r\n });\r\n\r\n window.addEventListener(\"gamepadconnected\", this._gamepadConnectedEvent);\r\n window.addEventListener(\"gamepaddisconnected\", this._gamepadDisconnectedEvent);\r\n }\r\n\r\n /**\r\n * Update all non-event based devices with each frame\r\n * @param deviceType Enum specifiying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n */\r\n private _updateDevice(deviceType: DeviceType, deviceSlot: number, inputIndex: number): void {\r\n // Gamepads\r\n const gp = navigator.getGamepads()[deviceSlot];\r\n\r\n if (gp && deviceType === this._gamepads[deviceSlot]) {\r\n const device = this._inputs[deviceType][deviceSlot];\r\n\r\n if (inputIndex >= gp.buttons.length) {\r\n device[inputIndex] = gp.axes[inputIndex - gp.buttons.length].valueOf();\r\n }\r\n else {\r\n device[inputIndex] = gp.buttons[inputIndex].value;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets DeviceType from the device name\r\n * @param deviceName Name of Device from DeviceInputSystem\r\n * @returns DeviceType enum value\r\n */\r\n private _getGamepadDeviceType(deviceName: string): DeviceType {\r\n if (deviceName.indexOf(\"054c\") !== -1) { // DualShock 4 Gamepad\r\n return (deviceName.indexOf(\"0ce6\") !== -1 ? DeviceType.DualSense : DeviceType.DualShock);\r\n }\r\n else if (deviceName.indexOf(\"Xbox One\") !== -1 || deviceName.search(\"Xbox 360\") !== -1 || deviceName.search(\"xinput\") !== -1) { // Xbox Gamepad\r\n return DeviceType.Xbox;\r\n }\r\n else if (deviceName.indexOf(\"057e\") !== -1) { // Switch Gamepad\r\n return DeviceType.Switch;\r\n }\r\n\r\n return DeviceType.Generic;\r\n }\r\n\r\n /**\r\n * Get DeviceType from a given pointer/mouse/touch event.\r\n * @param evt PointerEvent to evaluate\r\n * @returns DeviceType interpreted from event\r\n */\r\n private _getPointerType(evt: any): DeviceType {\r\n let deviceType = DeviceType.Mouse;\r\n\r\n if (evt.pointerType === \"touch\" || evt.pointerType === \"pen\" || evt.touches) {\r\n deviceType = DeviceType.Touch;\r\n }\r\n\r\n return deviceType;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webDeviceInputSystem.js","sourceRoot":"","sources":["../../../../sourceES6/core/DeviceInput/InputDevices/webDeviceInputSystem.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AAEzD,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC,OAAO,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAC7D,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAGzD,IAAM,YAAY,GAAG,GAAG,CAAC;AACzB,IAAM,kBAAkB,GAAG,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;AAEhE,cAAc;AACd;IAgEI,8BAAY,MAAc;QAA1B,iBAgBC;QAtDD,kBAAkB;QACV,YAAO,GAAmD,EAAE,CAAC;QAE7D,oBAAe,GAAY,KAAK,CAAC;QACjC,mBAAc,GAAY,KAAK,CAAC;QAGvB,iBAAY,GAAY,KAAK,CAAC,QAAQ,EAAE,CAAC;QAIlD,uBAAkB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACvC,qBAAgB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACrC,uBAAkB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QAEvC,sBAAiB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACtC,sBAAiB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACtC,oBAAe,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACpC,wBAAmB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACxC,uBAAkB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACvC,sBAAiB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QAEtC,oBAAe,GAAY,KAAK,CAAC;QAEjC,aAAQ,GAAG,CAAC,CAAC,CAAC;QACL,oBAAe,GAAG,aAAa,CAAC,oBAAoB,EAAE,IAAI,SAAS,CAAC,SAAS,IAAI,SAAS,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAIxI,oBAAe,GAAW,CAAC,CAAC;QAE5B,+BAA0B,GAA+B,IAAI,CAAC;QAE9D,2BAAsB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QAC3C,8BAAyB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QAKlD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;QACnD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,iBAAiB,GAAG,UAAC,UAAsB,EAAE,UAAkB,IAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,oBAAoB,GAAG,UAAC,UAAsB,EAAE,UAAkB,IAAO,CAAC,CAAC;QAChF,IAAI,CAAC,cAAc,GAAG,UAAC,WAAyB,IAAO,CAAC,CAAC;QAEzD,IAAI,CAAC,aAAa,EAAE,CAAC;QAErB,2EAA2E;QAC3E,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE;YACpC,IAAI,CAAC,OAAO,CAAC,oBAAoB,GAAG;gBAChC,KAAI,CAAC,aAAa,EAAE,CAAC;YACzB,CAAC,CAAC;SACL;IACL,CAAC;IA9ED,sBAAW,mDAAiB;aAiB5B;YACI,OAAO,IAAI,CAAC,kBAAkB,CAAC;QACnC,CAAC;QApBD,iCAAiC;aACjC,UAA6B,QAA8D;YACvF,IAAI,CAAC,kBAAkB,GAAG,QAAQ,CAAC;YAEnC,4DAA4D;YAC5D,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;gBACrE,IAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;gBACxC,IAAI,MAAM,EAAE;oBACR,KAAK,IAAM,aAAa,IAAI,MAAM,EAAE;wBAChC,IAAM,UAAU,GAAG,CAAC,aAAa,CAAC;wBAClC,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;4BACtC,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;yBACnD;qBACJ;iBACJ;aACJ;QACL,CAAC;;;OAAA;IAiED,mBAAmB;IACnB;;;;;;OAMG;IACI,wCAAS,GAAhB,UAAiB,UAAsB,EAAE,UAAkB,EAAE,UAAkB;QAC3E,IAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;QAEpD,IAAI,CAAC,MAAM,EAAE;YACT,MAAM,gCAAyB,UAAU,CAAC,UAAU,CAAC,CAAE,CAAC;SAC3D;QAED,IAAI,UAAU,IAAI,UAAU,CAAC,SAAS,IAAI,UAAU,IAAI,UAAU,CAAC,SAAS,IAAI,SAAS,CAAC,WAAW,EAAE;YACnG,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;SAC1D;QAED,IAAM,YAAY,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC;QACxC,IAAI,YAAY,KAAK,SAAS,EAAE;YAC5B,MAAM,+BAAwB,UAAU,yBAAe,UAAU,CAAC,UAAU,CAAC,sBAAY,UAAU,CAAE,CAAC;SACzG;QAED,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACI,gDAAiB,GAAxB,UAAyB,UAAsB;QAC3C,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,SAAS,CAAC,CAAC;IACpD,CAAC;IAED;;OAEG;IACI,sCAAO,GAAd;QACI,YAAY;QACZ,IAAI,CAAC,iBAAiB,GAAG,cAAQ,CAAC,CAAC;QACnC,IAAI,CAAC,oBAAoB,GAAG,cAAQ,CAAC,CAAC;QACtC,IAAI,CAAC,cAAc,GAAG,cAAQ,CAAC,CAAC;QAChC,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC;QAEzC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,cAAc,EAAE,CAAC;SACzB;IACL,CAAC;IAED;;OAEG;IACK,4CAAa,GAArB;QACI,IAAM,YAAY,GAAG,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,OAAO,CAAC,eAAe,EAAE,CAAC;QACrD,IAAI,YAAY,IAAI,CAAC,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,kBAAkB,KAAK,YAAY,CAAC,EAAE;YACrF,iGAAiG;YACjG,IAAI,CAAC,cAAc,EAAE,CAAC;YAEtB,wFAAwF;YACxF,IAAI,IAAI,CAAC,OAAO,EAAE;gBACd,KAAqB,UAAY,EAAZ,KAAA,IAAI,CAAC,OAAO,EAAZ,cAAY,EAAZ,IAAY,EAAE;oBAA9B,IAAM,MAAM,SAAA;oBACb,IAAI,MAAM,EAAE;wBACR,KAAK,IAAM,aAAa,IAAI,MAAM,EAAE;4BAChC,IAAM,UAAU,GAAG,CAAC,aAAa,CAAC;4BAClC,IAAM,MAAM,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC;4BAClC,IAAI,MAAM,EAAE;gCACR,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;oCAC/D,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;iCAC1B;6BACJ;yBACJ;qBACJ;iBACJ;aACJ;YAED,IAAI,CAAC,kBAAkB,GAAG,YAAY,CAAC;YACvC,kHAAkH;YAClH,IAAI,CAAC,kBAAkB,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC;YAC9I,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAE5B,oHAAoH;YACpH,IAAI,CAAC,yBAAyB,EAAE,CAAC;SACpC;IACL,CAAC;IAED;;OAEG;IACK,6CAAc,GAAtB;QACI,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,cAAc;YACd,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC7E,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAE5E,kBAAkB;YAClB,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAChF,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAE5E,iBAAiB;YACjB,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAChG,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAChG,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAC5F,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,QAAQ,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;YACpG,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAE3F,iBAAiB;YACjB,MAAM,CAAC,mBAAmB,CAAC,kBAAkB,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;YAC5E,MAAM,CAAC,mBAAmB,CAAC,qBAAqB,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;SACrF;QAED,IAAI,IAAI,CAAC,0BAA0B,EAAE;YACjC,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;SAC7E;QAED,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;IACjC,CAAC;IAED;;;OAGG;IACK,wDAAyB,GAAjC;QACI,IAAI,SAAS,CAAC,WAAW,EAAE;YACvB,IAAM,QAAQ,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC;YAEzC,KAAsB,UAAQ,EAAR,qBAAQ,EAAR,sBAAQ,EAAR,IAAQ,EAAE;gBAA3B,IAAM,OAAO,iBAAA;gBACd,IAAI,OAAO,EAAE;oBACT,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;iBAC7B;aACJ;SACJ;QAED,kEAAkE;QAClE,IAAI,UAAU,CAAC,gBAAgB,CAAC,CAAC,OAAO,EAAE;YACtC,8HAA8H;YAC9H,+GAA+G;YAC/G,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACrD;IACL,CAAC;IAED,oBAAoB;IACpB;;;OAGG;IACK,0CAAW,GAAnB,UAAoB,OAAY;QAC5B,IAAM,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QAC1D,IAAM,UAAU,GAAG,OAAO,CAAC,KAAK,CAAC;QAEjC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,IAAI,IAAI,KAAK,CAAa,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAE3F,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,GAAG,UAAU,CAAC;IAC5C,CAAC;IAED;;;;;;OAMG;IACK,gDAAiB,GAAzB,UAA0B,UAAsB,EAAE,UAAkB,EAAE,QAAgB,EAAE,QAAgB;QACpG,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;SAC9B;QACD,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,kBAAkB,CAAC,CAAC;QACjE,IAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,oEAAoE;QAC1H,OAAO,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;QACtB,OAAO,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;IAC1B,CAAC;IAED;;;;;OAKG;IACK,8CAAe,GAAvB,UAAwB,UAAsB,EAAE,UAAkB,EAAE,cAAsB;QACtF,IAAI,UAAU,KAAK,SAAS,EAAE;YAC1B,MAAM,oCAA6B,UAAU,CAAC,UAAU,CAAC,wBAAqB,CAAC;SAClF;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;YAC3B,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;SACjC;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;YACvC,IAAM,MAAM,GAAG,IAAI,KAAK,CAAS,cAAc,CAAC,CAAC;YAEjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,EAAE,CAAC,EAAE,EAAE;gBACrC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,mCAAmC;aACrD;YAED,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,GAAG,MAAM,CAAC;YAC9C,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;SAClD;IACL,CAAC;IAED;;;;OAIG;IACK,gDAAiB,GAAzB,UAA0B,UAAsB,EAAE,UAAkB;QAChE,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;YACtC,OAAO,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YAC5C,IAAI,CAAC,oBAAoB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;SACrD;IACL,CAAC;IAED;;OAEG;IACK,gDAAiB,GAAzB;QAAA,iBAmEC;QAlEG,IAAI,CAAC,kBAAkB,GAAG,CAAC,UAAC,GAAG;YAC3B,IAAI,CAAC,KAAI,CAAC,eAAe,EAAE;gBACvB,KAAI,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC5B,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC;aAC9D;YAED,IAAM,KAAK,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YACnD,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;gBAEvB,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,QAAQ,CAAC;gBAC7C,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;gBAC3B,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC;gBACrC,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;gBAC9B,WAAW,CAAC,YAAY,GAAG,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;gBAE9C,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;aACpC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,GAAG,CAAC,UAAC,GAAG;YACzB,IAAI,CAAC,KAAI,CAAC,eAAe,EAAE;gBACvB,KAAI,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC5B,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC;aAC9D;YAED,IAAM,KAAK,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YACnD,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;gBAEvB,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,QAAQ,CAAC;gBAC7C,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;gBAC3B,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC;gBACrC,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;gBAC9B,WAAW,CAAC,YAAY,GAAG,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;gBAE9C,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;aACpC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,GAAG,CAAC,UAAC,GAAG;YAC3B,IAAI,KAAI,CAAC,eAAe,EAAE;gBACtB,IAAM,KAAK,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;gBAEnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACnC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE;wBAChB,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;wBAEb,IAAM,KAAG,GAAW,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAI,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;wBACtH,IAAM,WAAW,GAAG,KAAmB,CAAC;wBACxC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,QAAQ,CAAC;wBAC7C,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;wBAC3B,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;wBAC3B,WAAW,CAAC,YAAY,GAAG,CAAC,CAAC;wBAC7B,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;wBAC9B,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;qBACpC;iBACJ;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC7E,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACzE,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;IAC9E,CAAC;IAED;;OAEG;IACK,oDAAqB,GAA7B;QAAA,iBAoYC;QAnYG,kHAAkH;QAClH,IAAI,CAAC,eAAe,GAAG,CAAC,aAAa,CAAC,oBAAoB,EAAE,IAAI,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC/F,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YACvB,IAAI,CAAC,eAAe,GAAG,IAAI,KAAK,CAAS,IAAI,CAAC,eAAe,CAAC,CAAC;SAClE;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC,EAAE,EAAE;YAC3C,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SAChC;QAED,IAAI,CAAC,iBAAiB,GAAG,CAAC,UAAC,GAAG;YAC1B,IAAM,UAAU,GAAG,KAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,CAAC,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;YAEvG,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;gBAC3B,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aACjC;YAED,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;gBACvC,KAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,GAAG,CAAC,OAAO,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;aAC5E;YAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,OAAO,EAAE;gBACT,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC/C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC7C,OAAO,CAAC,YAAY,CAAC,eAAe,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC;gBACtD,OAAO,CAAC,YAAY,CAAC,aAAa,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC;gBAEpD,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,IAAI,CAAC;gBAE3C,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;gBAEjC,wDAAwD;gBACxD,IAAI,CAAC,KAAI,CAAC,YAAY,IAAI,GAAG,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;oBACxC,WAAW,CAAC,aAAa,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;oBACpD,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,kDAAkD;oBAC/G,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;oBACnD,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,iBAAiB,GAAG,CAAC,UAAC,GAAG;YAC1B,IAAM,UAAU,GAAG,KAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC7C,IAAI,UAAU,GAAG,CAAC,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC;YAEvE,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;gBACjC,IAAM,GAAG,GAAG,KAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAE7C,IAAI,GAAG,IAAI,CAAC,EAAE;oBACV,UAAU,GAAG,GAAG,CAAC;oBACjB,KAAI,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC;iBAC7C;qBACI;oBACD,0GAA0G;oBAC1G,KAAK,CAAC,IAAI,CAAC,yEAAkE,KAAI,CAAC,eAAe,CAAE,CAAC,CAAC;oBACrG,OAAO;iBACV;aACJ;YAED,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;gBAC3B,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aACjC;YAED,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;gBACvC,KAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,GAAG,CAAC,OAAO,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;aAC5E;iBACI,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;gBACtC,KAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;aAClD;YAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,OAAO,EAAE;gBACT,IAAM,kBAAkB,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;gBAC5D,IAAM,gBAAgB,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;gBACxD,IAAM,cAAc,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAE/C,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE,EAAE,oEAAoE;oBACvG,IAAI,KAAI,CAAC,QAAQ,KAAK,CAAC,CAAC,EAAE;wBACtB,IAAI,GAAG,CAAC,SAAS,KAAK,SAAS,EAAE,EAAE,gEAAgE;4BAC/F,KAAI,CAAC,QAAQ,GAAG,KAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;yBAChD;6BACI;4BACD,KAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,SAAS,CAAC;yBACjC;qBACJ;oBAED,IAAI,CAAC,QAAQ,CAAC,kBAAkB,IAAI,KAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE;wBAC3E,IAAI;4BACA,KAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC;yBAC5D;wBACD,OAAO,CAAC,EAAE;4BACN,aAAa;yBAChB;qBACJ;iBACJ;qBACI,EAAE,mFAAmF;oBACtF,IAAI,GAAG,CAAC,SAAS,IAAI,CAAC,QAAQ,CAAC,kBAAkB,IAAI,KAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE;wBAC5F,IAAI;4BACA,KAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;yBAC5D;wBACD,OAAO,CAAC,EAAE;4BACN,aAAa;yBAChB;qBACJ;iBACJ;gBAED,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC/C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC7C,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBAE5B,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBAEpC,gIAAgI;gBAChI,qHAAqH;gBACrH,iDAAiD;gBACjD,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;gBACxC,WAAW,CAAC,aAAa,GAAG,cAAc,CAAC;gBAC3C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;gBAC3D,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;gBAEjC,IAAI,kBAAkB,KAAK,GAAG,CAAC,OAAO,IAAI,gBAAgB,KAAK,GAAG,CAAC,OAAO,EAAE;oBACxE,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,IAAI,CAAC;oBAE3C,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,GAAG,CAAC,UAAC,GAAG;;YACxB,IAAM,UAAU,GAAG,KAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,CAAC,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;YAEvG,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;gBACjC,IAAI,UAAU,KAAK,CAAC,CAAC,EAAE;oBACnB,OAAO;iBACV;qBACI;oBACD,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;iBACzC;aACJ;YAED,IAAM,OAAO,GAAG,MAAA,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,0CAAG,UAAU,CAAC,CAAC;YACvD,IAAI,OAAO,IAAI,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE;gBAC1C,IAAM,kBAAkB,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;gBAC5D,IAAM,gBAAgB,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;gBACxD,IAAM,cAAc,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAE/C,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC/C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC7C,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBAE5B,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBAEpC,IAAI,kBAAkB,KAAK,GAAG,CAAC,OAAO,IAAI,gBAAgB,KAAK,GAAG,CAAC,OAAO,EAAE;oBACxE,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,IAAI,CAAC;oBAE3C,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;gBAED,gIAAgI;gBAChI,qHAAqH;gBACrH,iDAAiD;gBACjD,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;gBACxC,WAAW,CAAC,aAAa,GAAG,cAAc,CAAC;gBAC3C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;gBAE3D,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,IAAI,KAAI,CAAC,QAAQ,IAAI,CAAC,KAAI,MAAA,MAAA,KAAI,CAAC,kBAAkB,EAAC,iBAAiB,mDAAG,KAAI,CAAC,QAAQ,CAAC,CAAA,EAAE;oBACrH,KAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC;iBAChE;qBACI,IAAI,GAAG,CAAC,SAAS,KAAI,MAAA,MAAA,KAAI,CAAC,kBAAkB,EAAC,iBAAiB,mDAAG,GAAG,CAAC,SAAS,CAAC,CAAA,EAAE;oBAClF,KAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;iBAChE;gBAED,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;gBAEjC,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;oBACjC,KAAI,CAAC,oBAAoB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;iBACrD;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,mBAAmB,GAAG,CAAC,UAAC,GAAG;;YAC5B,IAAI,GAAG,CAAC,WAAW,KAAK,OAAO,EAAE;gBAC7B,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAElD,IAAI,KAAI,CAAC,QAAQ,IAAI,CAAC,KAAI,MAAA,MAAA,KAAI,CAAC,kBAAkB,EAAC,iBAAiB,mDAAG,KAAI,CAAC,QAAQ,CAAC,CAAA,EAAE;oBAClF,KAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC;iBAChE;gBAED,KAAK,IAAI,UAAU,GAAG,YAAY,CAAC,SAAS,EAAE,UAAU,IAAI,YAAY,CAAC,cAAc,EAAE,UAAU,EAAE,EAAE;oBACnG,IAAI,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;wBAC3B,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;wBAExB,IAAM,KAAG,GAAW,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,KAAI,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;wBAC5H,IAAM,WAAW,GAAG,KAAmB,CAAC;wBACxC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;wBAC1C,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;wBAC3B,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;wBACpC,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,UAAU,CAAC,CAAC;wBAC/C,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;wBAC9B,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;qBACpC;iBACJ;aACJ;iBACI;gBACD,IAAM,UAAU,GAAG,KAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;gBAE/D,IAAI,MAAA,MAAA,KAAI,CAAC,kBAAkB,EAAC,iBAAiB,mDAAG,GAAG,CAAC,SAAS,CAAC,EAAE;oBAC5D,KAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;iBAChE;gBAED,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;gBAEvE,IAAM,KAAK,GAAW,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,EAAE,YAAY,CAAC,SAAS,EAAE,CAAC,EAAE,KAAI,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;gBACnJ,IAAM,WAAW,GAAG,KAAqB,CAAC;gBAC1C,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;gBAC1C,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,SAAS,CAAC;gBAChD,WAAW,CAAC,YAAY,GAAG,CAAC,CAAC;gBAC7B,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;gBAC9B,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;gBAEjC,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;gBACtC,KAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;aAC3D;QACL,CAAC,CAAC,CAAC;QAEH,gEAAgE;QAChE,IAAI,CAAC,eAAe,GAAG,SAAS,IAAI,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAO,kCAAkC;YAC5G,QAAS,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAqB,8CAA8C;gBAC1H,gBAAgB,CAAC,CAA2D,yDAAyD;QAE7I,2CAA2C;QAC3C,8FAA8F;QAC9F,yFAAyF;QACzF,0GAA0G;QAC1G,IAAI,gBAAgB,GAAG,KAAK,CAAC;QAC7B,IAAM,IAAI,GAAG,cAAc,CAAC,CAAC;QAE7B,IAAI;YACA,IAAM,OAAO,GAAW;gBACpB,OAAO,EAAE;oBACL,GAAG,EAAE;wBACD,gBAAgB,GAAG,IAAI,CAAC;oBAC5B,CAAC;iBACJ;aACJ,CAAC;YAEF,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;YAChE,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;SACtE;QACD,OAAO,CAAC,EAAE;YACN,KAAK;SACR;QAED,IAAI,CAAC,iBAAiB,GAAG,CAAC,UAAC,GAAG;;YAC1B,uBAAuB;YACvB,IAAI,KAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;gBAC1C,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAElD,IAAI,KAAI,CAAC,QAAQ,IAAI,CAAC,KAAI,MAAA,MAAA,KAAI,CAAC,kBAAkB,EAAC,iBAAiB,mDAAG,KAAI,CAAC,QAAQ,CAAC,CAAA,EAAE;oBAClF,KAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC;iBAChE;gBAED,KAAK,IAAI,UAAU,GAAG,YAAY,CAAC,SAAS,EAAE,UAAU,IAAI,YAAY,CAAC,cAAc,EAAE,UAAU,EAAE,EAAE;oBACnG,IAAI,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;wBAC3B,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;wBAExB,IAAM,KAAG,GAAW,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,KAAI,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;wBAC5H,IAAM,WAAW,GAAG,KAAmB,CAAC;wBACxC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;wBAC1C,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;wBAC3B,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;wBACpC,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,UAAU,CAAC,CAAC;wBAC/C,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;wBAC9B,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;qBACpC;iBACJ;aACJ;YAED,wBAAwB;YACxB,IAAI,KAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;gBAC1C,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;gBAE/C,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,KAAI,CAAC,eAAe,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;oBAC7E,IAAM,SAAS,GAAG,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;oBAEnD,IAAI,MAAA,MAAA,KAAI,CAAC,kBAAkB,EAAC,iBAAiB,mDAAG,SAAS,CAAC,EAAE;wBACxD,KAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,SAAS,CAAC,CAAC;qBAC5D;oBAED,IAAI,SAAS,KAAK,CAAC,CAAC,IAAI,CAAA,MAAA,OAAO,CAAC,UAAU,CAAC,0CAAG,YAAY,CAAC,SAAS,CAAC,MAAK,CAAC,EAAE;wBACzE,OAAO,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;wBAEhD,IAAM,KAAG,GAAW,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,EAAE,YAAY,CAAC,SAAS,EAAE,CAAC,EAAE,KAAI,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;wBACjJ,IAAM,WAAW,GAAG,KAAmB,CAAC;wBACxC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;wBAC1C,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;wBACpC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,SAAS,CAAC;wBAChD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;wBACvE,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;wBAC9B,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;wBAEjC,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;wBACtC,KAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;qBAC3D;iBACJ;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,GAAG,CAAC,UAAC,GAAG;YAC3B,IAAM,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;YACpC,IAAM,UAAU,GAAG,CAAC,CAAC;YAErB,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;gBAC3B,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aACjC;YAED,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;gBACvC,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC3B,KAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,kBAAkB,CAAC,CAAC;aACpE;YAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,OAAO,EAAE;gBACT,kCAAkC;gBAClC,IAAI,oBAAoB,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,oBAAoB,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,oBAAoB,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBAE7D,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,IAAI,CAAC,CAAC;gBACpD,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,IAAI,GAAG,CAAC,UAAU,IAAI,CAAC,CAAC;gBACtE,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,IAAI,CAAC,CAAC;gBAEpD,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBAEpC,IAAI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,WAAW,CAAC;oBAClD,WAAW,CAAC,aAAa,GAAG,oBAAoB,CAAC;oBACjD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;oBAC7D,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;gBACD,IAAI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,WAAW,CAAC;oBAClD,WAAW,CAAC,aAAa,GAAG,oBAAoB,CAAC;oBACjD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;oBAC7D,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;gBACD,IAAI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,WAAW,CAAC;oBAClD,WAAW,CAAC,aAAa,GAAG,oBAAoB,CAAC;oBACjD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;oBAC7D,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7F,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7F,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QACzF,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,QAAQ,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACjG,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACzE,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAEvI,qGAAqG;QACrG,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,GAAG,CAAC;YACpE,IAAI,KAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;gBAC1C,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAClD,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACtC,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACtC,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACtC,OAAO,CAAC,YAAY,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;gBAC1C,OAAO,CAAC,YAAY,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;aAC3C;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACK,oDAAqB,GAA7B;QAAA,iBAiBC;QAhBG,IAAI,CAAC,sBAAsB,GAAG,CAAC,UAAC,GAAQ;YACpC,KAAI,CAAC,WAAW,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,yBAAyB,GAAG,CAAC,UAAC,GAAQ;YACvC,IAAI,KAAI,CAAC,SAAS,EAAE;gBAChB,IAAM,UAAU,GAAG,KAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;gBAC9D,IAAM,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC;gBAErC,KAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;gBAC/C,OAAO,KAAI,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;aACrC;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACzE,MAAM,CAAC,gBAAgB,CAAC,qBAAqB,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;IACnF,CAAC;IAED;;;;;OAKG;IACK,4CAAa,GAArB,UAAsB,UAAsB,EAAE,UAAkB,EAAE,UAAkB;QAChF,WAAW;QACX,IAAM,EAAE,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC,UAAU,CAAC,CAAC;QAE/C,IAAI,EAAE,IAAI,UAAU,KAAK,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,EAAE;YACjD,IAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YAEpD,IAAI,UAAU,IAAI,EAAE,CAAC,OAAO,CAAC,MAAM,EAAE;gBACjC,MAAM,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,OAAO,EAAE,CAAC;aAC1E;iBACI;gBACD,MAAM,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,KAAK,CAAC;aACrD;SACJ;IACL,CAAC;IAED;;;;OAIG;IACK,oDAAqB,GAA7B,UAA8B,UAAkB;QAC5C,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,sBAAsB;YAC3D,OAAO,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;SAC5F;aACI,IAAI,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,eAAe;YAC3I,OAAO,UAAU,CAAC,IAAI,CAAC;SAC1B;aACI,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,iBAAiB;YAC3D,OAAO,UAAU,CAAC,MAAM,CAAC;SAC5B;QAED,OAAO,UAAU,CAAC,OAAO,CAAC;IAC9B,CAAC;IAED;;;;OAIG;IACK,8CAAe,GAAvB,UAAwB,GAAQ;QAC5B,IAAI,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;QAElC,IAAI,GAAG,CAAC,WAAW,KAAK,OAAO,IAAI,GAAG,CAAC,WAAW,KAAK,KAAK,IAAI,GAAG,CAAC,OAAO,EAAE;YACzE,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;SACjC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IACL,2BAAC;AAAD,CAAC,AAx0BD,IAw0BC","sourcesContent":["import { Engine } from \"../../Engines/engine\";\r\nimport { IEvent } from \"../../Events/deviceInputEvents\";\r\nimport { DomManagement } from \"../../Misc/domManagement\";\r\nimport { Observer } from \"../../Misc/observable\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { Nullable } from \"../../types\";\r\nimport { DeviceEventFactory } from \"../Helpers/eventFactory\";\r\nimport { DeviceType, PointerInput } from \"./deviceEnums\";\r\nimport { IDeviceEvent, IDeviceInputSystem } from \"./inputInterfaces\";\r\n\r\nconst MAX_KEYCODES = 255;\r\nconst MAX_POINTER_INPUTS = Object.keys(PointerInput).length / 2;\r\n\r\n/** @hidden */\r\nexport class WebDeviceInputSystem implements IDeviceInputSystem {\r\n /** onDeviceConnected property */\r\n public set onDeviceConnected(callback: (deviceType: DeviceType, deviceSlot: number) => void) {\r\n this._onDeviceConnected = callback;\r\n\r\n // Iterate through each active device and rerun new callback\r\n for (let deviceType = 0; deviceType < this._inputs.length; deviceType++) {\r\n const inputs = this._inputs[deviceType];\r\n if (inputs) {\r\n for (const deviceSlotKey in inputs) {\r\n const deviceSlot = +deviceSlotKey;\r\n if (this._inputs[deviceType][deviceSlot]) {\r\n this._onDeviceConnected(deviceType, deviceSlot);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n public get onDeviceConnected(): (deviceType: DeviceType, deviceSlot: number) => void {\r\n return this._onDeviceConnected;\r\n }\r\n\r\n public onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void;\r\n public onInputChanged: (deviceEvent: IDeviceEvent) => void;\r\n\r\n // Private Members\r\n private _inputs: Array<{ [deviceSlot: number]: Array<number> }> = [];\r\n private _gamepads: Array<DeviceType>;\r\n private _keyboardActive: boolean = false;\r\n private _pointerActive: boolean = false;\r\n private _elementToAttachTo: HTMLElement;\r\n private readonly _engine: Engine;\r\n private readonly _usingSafari: boolean = Tools.IsSafari();\r\n\r\n private _onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void;\r\n\r\n private _keyboardDownEvent = (evt: any) => { };\r\n private _keyboardUpEvent = (evt: any) => { };\r\n private _keyboardBlurEvent = (evt: any) => { };\r\n\r\n private _pointerMoveEvent = (evt: any) => { };\r\n private _pointerDownEvent = (evt: any) => { };\r\n private _pointerUpEvent = (evt: any) => { };\r\n private _pointerCancelEvent = (evt: any) => { };\r\n private _pointerWheelEvent = (evt: any) => { };\r\n private _pointerBlurEvent = (evt: any) => { };\r\n private _wheelEventName: string;\r\n private _eventsAttached: boolean = false;\r\n\r\n private _mouseId = -1;\r\n private readonly _isUsingFirefox = DomManagement.IsNavigatorAvailable() && navigator.userAgent && navigator.userAgent.indexOf(\"Firefox\") !== -1;\r\n\r\n // Array to store active Pointer ID values; prevents issues with negative pointerIds\r\n private _activeTouchIds: Array<number>;\r\n private _maxTouchPoints: number = 0;\r\n\r\n private _pointerInputClearObserver: Nullable<Observer<Engine>> = null;\r\n\r\n private _gamepadConnectedEvent = (evt: any) => { };\r\n private _gamepadDisconnectedEvent = (evt: any) => { };\r\n\r\n private _eventPrefix: string;\r\n\r\n constructor(engine: Engine) {\r\n this._eventPrefix = Tools.GetPointerPrefix(engine);\r\n this._engine = engine;\r\n\r\n this.onDeviceConnected = (deviceType: DeviceType, deviceSlot: number) => { };\r\n this.onDeviceDisconnected = (deviceType: DeviceType, deviceSlot: number) => { };\r\n this.onInputChanged = (deviceEvent: IDeviceEvent) => { };\r\n\r\n this._enableEvents();\r\n\r\n // Set callback to enable event handler switching when inputElement changes\r\n if (!this._engine._onEngineViewChanged) {\r\n this._engine._onEngineViewChanged = () => {\r\n this._enableEvents();\r\n };\r\n }\r\n }\r\n\r\n // Public functions\r\n /**\r\n * Checks for current device input value, given an id and input index. Throws exception if requested device not initialized.\r\n * @param deviceType Enum specifiying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @returns Current value of input\r\n */\r\n public pollInput(deviceType: DeviceType, deviceSlot: number, inputIndex: number): number {\r\n const device = this._inputs[deviceType][deviceSlot];\r\n\r\n if (!device) {\r\n throw `Unable to find device ${DeviceType[deviceType]}`;\r\n }\r\n\r\n if (deviceType >= DeviceType.DualShock && deviceType <= DeviceType.DualSense && navigator.getGamepads) {\r\n this._updateDevice(deviceType, deviceSlot, inputIndex);\r\n }\r\n\r\n const currentValue = device[inputIndex];\r\n if (currentValue === undefined) {\r\n throw `Unable to find input ${inputIndex} for device ${DeviceType[deviceType]} in slot ${deviceSlot}`;\r\n }\r\n\r\n return currentValue;\r\n }\r\n\r\n /**\r\n * Check for a specific device in the DeviceInputSystem\r\n * @param deviceType Type of device to check for\r\n * @returns bool with status of device's existence\r\n */\r\n public isDeviceAvailable(deviceType: DeviceType): boolean {\r\n return (this._inputs[deviceType] !== undefined);\r\n }\r\n\r\n /**\r\n * Dispose of all the eventlisteners\r\n */\r\n public dispose(): void {\r\n // Callbacks\r\n this.onDeviceConnected = () => { };\r\n this.onDeviceDisconnected = () => { };\r\n this.onInputChanged = () => { };\r\n delete this._engine._onEngineViewChanged;\r\n\r\n if (this._elementToAttachTo) {\r\n this._disableEvents();\r\n }\r\n }\r\n\r\n /**\r\n * Enable listening for user input events\r\n */\r\n private _enableEvents(): void {\r\n const inputElement = this?._engine.getInputElement();\r\n if (inputElement && (!this._eventsAttached || this._elementToAttachTo !== inputElement)) {\r\n // Remove events before adding to avoid double events or simultaneous events on multiple canvases\r\n this._disableEvents();\r\n\r\n // If the inputs array has already been created, zero it out to before setting up events\r\n if (this._inputs) {\r\n for (const inputs of this._inputs) {\r\n if (inputs) {\r\n for (const deviceSlotKey in inputs) {\r\n const deviceSlot = +deviceSlotKey;\r\n const device = inputs[deviceSlot];\r\n if (device) {\r\n for (let inputIndex = 0; inputIndex < device.length; inputIndex++) {\r\n device[inputIndex] = 0;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n this._elementToAttachTo = inputElement;\r\n // Set tab index for the inputElement to the engine's canvasTabIndex, if and only if the element's tab index is -1\r\n this._elementToAttachTo.tabIndex = (this._elementToAttachTo.tabIndex !== -1) ? this._elementToAttachTo.tabIndex : this._engine.canvasTabIndex;\r\n this._handleKeyActions();\r\n this._handlePointerActions();\r\n this._handleGamepadActions();\r\n this._eventsAttached = true;\r\n\r\n // Check for devices that are already connected but aren't registered. Currently, only checks for gamepads and mouse\r\n this._checkForConnectedDevices();\r\n }\r\n }\r\n\r\n /**\r\n * Disable listening for user input events\r\n */\r\n private _disableEvents(): void {\r\n if (this._elementToAttachTo) {\r\n // Blur Events\r\n this._elementToAttachTo.removeEventListener(\"blur\", this._keyboardBlurEvent);\r\n this._elementToAttachTo.removeEventListener(\"blur\", this._pointerBlurEvent);\r\n\r\n // Keyboard Events\r\n this._elementToAttachTo.removeEventListener(\"keydown\", this._keyboardDownEvent);\r\n this._elementToAttachTo.removeEventListener(\"keyup\", this._keyboardUpEvent);\r\n\r\n // Pointer Events\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"move\", this._pointerMoveEvent);\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"down\", this._pointerDownEvent);\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"up\", this._pointerUpEvent);\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"cancel\", this._pointerCancelEvent);\r\n this._elementToAttachTo.removeEventListener(this._wheelEventName, this._pointerWheelEvent);\r\n\r\n // Gamepad Events\r\n window.removeEventListener(\"gamepadconnected\", this._gamepadConnectedEvent);\r\n window.removeEventListener(\"gamepaddisconnected\", this._gamepadDisconnectedEvent);\r\n }\r\n\r\n if (this._pointerInputClearObserver) {\r\n this._engine.onEndFrameObservable.remove(this._pointerInputClearObserver);\r\n }\r\n\r\n this._eventsAttached = false;\r\n }\r\n\r\n /**\r\n * Checks for existing connections to devices and register them, if necessary\r\n * Currently handles gamepads and mouse\r\n */\r\n private _checkForConnectedDevices(): void {\r\n if (navigator.getGamepads) {\r\n const gamepads = navigator.getGamepads();\r\n\r\n for (const gamepad of gamepads) {\r\n if (gamepad) {\r\n this._addGamePad(gamepad);\r\n }\r\n }\r\n }\r\n\r\n // If the device in use has mouse capabilities, pre-register mouse\r\n if (matchMedia('(pointer:fine)').matches) {\r\n // This will provide a dummy value for the cursor position and is expected to be overriden when the first mouse event happens.\r\n // There isn't any good way to get the current position outside of a pointer event so that's why this was done.\r\n this._addPointerDevice(DeviceType.Mouse, 0, 0, 0);\r\n }\r\n }\r\n\r\n // Private functions\r\n /**\r\n * Add a gamepad to the DeviceInputSystem\r\n * @param gamepad A single DOM Gamepad object\r\n */\r\n private _addGamePad(gamepad: any): void {\r\n const deviceType = this._getGamepadDeviceType(gamepad.id);\r\n const deviceSlot = gamepad.index;\r\n\r\n this._gamepads = this._gamepads || new Array<DeviceType>(gamepad.index + 1);\r\n this._registerDevice(deviceType, deviceSlot, gamepad.buttons.length + gamepad.axes.length);\r\n\r\n this._gamepads[deviceSlot] = deviceType;\r\n }\r\n\r\n /**\r\n * Add pointer device to DeviceInputSystem\r\n * @param deviceType Type of Pointer to add\r\n * @param deviceSlot Pointer ID (0 for mouse, pointerId for Touch)\r\n * @param currentX Current X at point of adding\r\n * @param currentY Current Y at point of adding\r\n */\r\n private _addPointerDevice(deviceType: DeviceType, deviceSlot: number, currentX: number, currentY: number): void {\r\n if (!this._pointerActive) {\r\n this._pointerActive = true;\r\n }\r\n this._registerDevice(deviceType, deviceSlot, MAX_POINTER_INPUTS);\r\n const pointer = this._inputs[deviceType][deviceSlot]; /* initialize our pointer position immediately after registration */\r\n pointer[0] = currentX;\r\n pointer[1] = currentY;\r\n }\r\n\r\n /**\r\n * Add device and inputs to device array\r\n * @param deviceType Enum specifiying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param numberOfInputs Number of input entries to create for given device\r\n */\r\n private _registerDevice(deviceType: DeviceType, deviceSlot: number, numberOfInputs: number): void {\r\n if (deviceSlot === undefined) {\r\n throw `Unable to register device ${DeviceType[deviceType]} to undefined slot.`;\r\n }\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = {};\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n const device = new Array<number>(numberOfInputs);\r\n\r\n for (let i = 0; i < numberOfInputs; i++) {\r\n device[i] = 0; /* set device input as unpressed */\r\n }\r\n\r\n this._inputs[deviceType][deviceSlot] = device;\r\n this.onDeviceConnected(deviceType, deviceSlot);\r\n }\r\n }\r\n\r\n /**\r\n * Given a specific device name, remove that device from the device map\r\n * @param deviceType Enum specifiying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n */\r\n private _unregisterDevice(deviceType: DeviceType, deviceSlot: number): void {\r\n if (this._inputs[deviceType][deviceSlot]) {\r\n delete this._inputs[deviceType][deviceSlot];\r\n this.onDeviceDisconnected(deviceType, deviceSlot);\r\n }\r\n }\r\n\r\n /**\r\n * Handle all actions that come from keyboard interaction\r\n */\r\n private _handleKeyActions(): void {\r\n this._keyboardDownEvent = ((evt) => {\r\n if (!this._keyboardActive) {\r\n this._keyboardActive = true;\r\n this._registerDevice(DeviceType.Keyboard, 0, MAX_KEYCODES);\r\n }\r\n\r\n const kbKey = this._inputs[DeviceType.Keyboard][0];\r\n if (kbKey) {\r\n kbKey[evt.keyCode] = 1;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Keyboard;\r\n deviceEvent.deviceSlot = 0;\r\n deviceEvent.inputIndex = evt.keyCode;\r\n deviceEvent.previousState = 0;\r\n deviceEvent.currentState = kbKey[evt.keyCode];\r\n\r\n this.onInputChanged(deviceEvent);\r\n }\r\n });\r\n\r\n this._keyboardUpEvent = ((evt) => {\r\n if (!this._keyboardActive) {\r\n this._keyboardActive = true;\r\n this._registerDevice(DeviceType.Keyboard, 0, MAX_KEYCODES);\r\n }\r\n\r\n const kbKey = this._inputs[DeviceType.Keyboard][0];\r\n if (kbKey) {\r\n kbKey[evt.keyCode] = 0;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Keyboard;\r\n deviceEvent.deviceSlot = 0;\r\n deviceEvent.inputIndex = evt.keyCode;\r\n deviceEvent.previousState = 1;\r\n deviceEvent.currentState = kbKey[evt.keyCode];\r\n\r\n this.onInputChanged(deviceEvent);\r\n }\r\n });\r\n\r\n this._keyboardBlurEvent = ((evt) => {\r\n if (this._keyboardActive) {\r\n const kbKey = this._inputs[DeviceType.Keyboard][0];\r\n\r\n for (let i = 0; i < kbKey.length; i++) {\r\n if (kbKey[i] !== 0) {\r\n kbKey[i] = 0;\r\n\r\n const evt: IEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Keyboard, 0, i, 1, this, this._elementToAttachTo);\r\n const deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Keyboard;\r\n deviceEvent.deviceSlot = 0;\r\n deviceEvent.inputIndex = i;\r\n deviceEvent.currentState = 0;\r\n deviceEvent.previousState = 1;\r\n this.onInputChanged(deviceEvent);\r\n }\r\n }\r\n }\r\n });\r\n\r\n this._elementToAttachTo.addEventListener(\"keydown\", this._keyboardDownEvent);\r\n this._elementToAttachTo.addEventListener(\"keyup\", this._keyboardUpEvent);\r\n this._elementToAttachTo.addEventListener(\"blur\", this._keyboardBlurEvent);\r\n }\r\n\r\n /**\r\n * Handle all actions that come from pointer interaction\r\n */\r\n private _handlePointerActions(): void {\r\n // If maxTouchPoints is defined, use that value. Otherwise, allow for a minimum for supported gestures like pinch\r\n this._maxTouchPoints = (DomManagement.IsNavigatorAvailable() && navigator.maxTouchPoints) || 2;\r\n if (!this._activeTouchIds) {\r\n this._activeTouchIds = new Array<number>(this._maxTouchPoints);\r\n }\r\n\r\n for (let i = 0; i < this._maxTouchPoints; i++) {\r\n this._activeTouchIds[i] = -1;\r\n }\r\n\r\n this._pointerMoveEvent = ((evt) => {\r\n const deviceType = this._getPointerType(evt);\r\n const deviceSlot = (deviceType === DeviceType.Mouse) ? 0 : this._activeTouchIds.indexOf(evt.pointerId);\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = {};\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n this._addPointerDevice(deviceType, deviceSlot, evt.clientX, evt.clientY);\r\n }\r\n\r\n const pointer = this._inputs[deviceType][deviceSlot];\r\n if (pointer) {\r\n pointer[PointerInput.Horizontal] = evt.clientX;\r\n pointer[PointerInput.Vertical] = evt.clientY;\r\n pointer[PointerInput.DeltaHorizontal] = evt.movementX;\r\n pointer[PointerInput.DeltaVertical] = evt.movementY;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = deviceType;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n deviceEvent.inputIndex = PointerInput.Move;\r\n\r\n this.onInputChanged(deviceEvent);\r\n\r\n // Lets Propagate the event for move with same position.\r\n if (!this._usingSafari && evt.button !== -1) {\r\n deviceEvent.inputIndex = evt.button + 2;\r\n deviceEvent.previousState = pointer[evt.button + 2];\r\n pointer[evt.button + 2] = (pointer[evt.button + 2] ? 0 : 1); // Reverse state of button if evt.button has value\r\n deviceEvent.currentState = pointer[evt.button + 2];\r\n this.onInputChanged(deviceEvent);\r\n }\r\n }\r\n });\r\n\r\n this._pointerDownEvent = ((evt) => {\r\n const deviceType = this._getPointerType(evt);\r\n let deviceSlot = (deviceType === DeviceType.Mouse) ? 0 : evt.pointerId;\r\n\r\n if (deviceType === DeviceType.Touch) {\r\n const idx = this._activeTouchIds.indexOf(-1);\r\n\r\n if (idx >= 0) {\r\n deviceSlot = idx;\r\n this._activeTouchIds[idx] = evt.pointerId;\r\n }\r\n else {\r\n // We can't find an open slot to store new pointer so just return (can only support max number of touches)\r\n Tools.Warn(`Max number of touches exceeded. Ignoring touches in excess of ${this._maxTouchPoints}`);\r\n return;\r\n }\r\n }\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = {};\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n this._addPointerDevice(deviceType, deviceSlot, evt.clientX, evt.clientY);\r\n }\r\n else if (deviceType === DeviceType.Touch) {\r\n this.onDeviceConnected(deviceType, deviceSlot);\r\n }\r\n\r\n const pointer = this._inputs[deviceType][deviceSlot];\r\n if (pointer) {\r\n const previousHorizontal = pointer[PointerInput.Horizontal];\r\n const previousVertical = pointer[PointerInput.Vertical];\r\n const previousButton = pointer[evt.button + 2];\r\n\r\n if (deviceType === DeviceType.Mouse) { // Mouse; Among supported browsers, value is either 1 or 0 for mouse\r\n if (this._mouseId === -1) {\r\n if (evt.pointerId === undefined) { // If there is no pointerId (eg. manually dispatched MouseEvent)\r\n this._mouseId = this._isUsingFirefox ? 0 : 1;\r\n }\r\n else {\r\n this._mouseId = evt.pointerId;\r\n }\r\n }\r\n\r\n if (!document.pointerLockElement && this._elementToAttachTo.hasPointerCapture) {\r\n try {\r\n this._elementToAttachTo.setPointerCapture(this._mouseId);\r\n }\r\n catch (e) {\r\n // DO NOTHING\r\n }\r\n }\r\n }\r\n else { // Touch; Since touches are dynamically assigned, only set capture if we have an id\r\n if (evt.pointerId && !document.pointerLockElement && this._elementToAttachTo.hasPointerCapture) {\r\n try {\r\n this._elementToAttachTo.setPointerCapture(evt.pointerId);\r\n }\r\n catch (e) {\r\n // DO NOTHING\r\n }\r\n }\r\n }\r\n\r\n pointer[PointerInput.Horizontal] = evt.clientX;\r\n pointer[PointerInput.Vertical] = evt.clientY;\r\n pointer[evt.button + 2] = 1;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = deviceType;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n\r\n // NOTE: The +2 used here to is because PointerInput has the same value progression for its mouse buttons as PointerEvent.button\r\n // However, we have our X and Y values front-loaded to group together the touch inputs but not break this progression\r\n // EG. ([X, Y, Left-click], Middle-click, etc...)\r\n deviceEvent.inputIndex = evt.button + 2;\r\n deviceEvent.previousState = previousButton;\r\n deviceEvent.currentState = pointer[deviceEvent.inputIndex];\r\n this.onInputChanged(deviceEvent);\r\n\r\n if (previousHorizontal !== evt.clientX || previousVertical !== evt.clientY) {\r\n deviceEvent.inputIndex = PointerInput.Move;\r\n\r\n this.onInputChanged(deviceEvent);\r\n }\r\n }\r\n });\r\n\r\n this._pointerUpEvent = ((evt) => {\r\n const deviceType = this._getPointerType(evt);\r\n const deviceSlot = (deviceType === DeviceType.Mouse) ? 0 : this._activeTouchIds.indexOf(evt.pointerId);\r\n\r\n if (deviceType === DeviceType.Touch) {\r\n if (deviceSlot === -1) {\r\n return;\r\n }\r\n else {\r\n this._activeTouchIds[deviceSlot] = -1;\r\n }\r\n }\r\n\r\n const pointer = this._inputs[deviceType]?.[deviceSlot];\r\n if (pointer && pointer[evt.button + 2] !== 0) {\r\n const previousHorizontal = pointer[PointerInput.Horizontal];\r\n const previousVertical = pointer[PointerInput.Vertical];\r\n const previousButton = pointer[evt.button + 2];\r\n\r\n pointer[PointerInput.Horizontal] = evt.clientX;\r\n pointer[PointerInput.Vertical] = evt.clientY;\r\n pointer[evt.button + 2] = 0;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = deviceType;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n\r\n if (previousHorizontal !== evt.clientX || previousVertical !== evt.clientY) {\r\n deviceEvent.inputIndex = PointerInput.Move;\r\n\r\n this.onInputChanged(deviceEvent);\r\n }\r\n\r\n // NOTE: The +2 used here to is because PointerInput has the same value progression for its mouse buttons as PointerEvent.button\r\n // However, we have our X and Y values front-loaded to group together the touch inputs but not break this progression\r\n // EG. ([X, Y, Left-click], Middle-click, etc...)\r\n deviceEvent.inputIndex = evt.button + 2;\r\n deviceEvent.previousState = previousButton;\r\n deviceEvent.currentState = pointer[deviceEvent.inputIndex];\r\n\r\n if (deviceType === DeviceType.Mouse && this._mouseId >= 0 && this._elementToAttachTo.hasPointerCapture?.(this._mouseId)) {\r\n this._elementToAttachTo.releasePointerCapture(this._mouseId);\r\n }\r\n else if (evt.pointerId && this._elementToAttachTo.hasPointerCapture?.(evt.pointerId)) {\r\n this._elementToAttachTo.releasePointerCapture(evt.pointerId);\r\n }\r\n\r\n this.onInputChanged(deviceEvent);\r\n\r\n if (deviceType === DeviceType.Touch) {\r\n this.onDeviceDisconnected(deviceType, deviceSlot);\r\n }\r\n }\r\n });\r\n\r\n this._pointerCancelEvent = ((evt) => {\r\n if (evt.pointerType === \"mouse\") {\r\n const pointer = this._inputs[DeviceType.Mouse][0];\r\n\r\n if (this._mouseId >= 0 && this._elementToAttachTo.hasPointerCapture?.(this._mouseId)) {\r\n this._elementToAttachTo.releasePointerCapture(this._mouseId);\r\n }\r\n\r\n for (let inputIndex = PointerInput.LeftClick; inputIndex <= PointerInput.BrowserForward; inputIndex++) {\r\n if (pointer[inputIndex] === 1) {\r\n pointer[inputIndex] = 0;\r\n\r\n const evt: IEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Mouse, 0, inputIndex, 0, this, this._elementToAttachTo);\r\n const deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Mouse;\r\n deviceEvent.deviceSlot = 0;\r\n deviceEvent.inputIndex = inputIndex;\r\n deviceEvent.currentState = pointer[inputIndex];\r\n deviceEvent.previousState = 1;\r\n this.onInputChanged(deviceEvent);\r\n }\r\n }\r\n }\r\n else {\r\n const deviceSlot = this._activeTouchIds.indexOf(evt.pointerId);\r\n\r\n if (this._elementToAttachTo.hasPointerCapture?.(evt.pointerId)) {\r\n this._elementToAttachTo.releasePointerCapture(evt.pointerId);\r\n }\r\n\r\n this._inputs[DeviceType.Touch][deviceSlot][PointerInput.LeftClick] = 0;\r\n\r\n const upEvt: IEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Touch, deviceSlot, PointerInput.LeftClick, 0, this, this._elementToAttachTo);\r\n const deviceEvent = upEvt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Touch;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n deviceEvent.inputIndex = PointerInput.LeftClick;\r\n deviceEvent.currentState = 0;\r\n deviceEvent.previousState = 1;\r\n this.onInputChanged(deviceEvent);\r\n\r\n this._activeTouchIds[deviceSlot] = -1;\r\n this.onDeviceDisconnected(DeviceType.Touch, deviceSlot);\r\n }\r\n });\r\n\r\n // Set Wheel Event Name, code originally from scene.inputManager\r\n this._wheelEventName = \"onwheel\" in document.createElement(\"div\") ? \"wheel\" : // Modern browsers support \"wheel\"\r\n (<any>document).onmousewheel !== undefined ? \"mousewheel\" : // Webkit and IE support at least \"mousewheel\"\r\n \"DOMMouseScroll\"; // let's assume that remaining browsers are older Firefox\r\n\r\n // Code originally in scene.inputManager.ts\r\n // Chrome reports warning in console if wheel listener doesn't set an explicit passive option.\r\n // IE11 only supports captureEvent:boolean, not options:object, and it defaults to false.\r\n // Feature detection technique copied from: https://github.com/github/eventlistener-polyfill (MIT license)\r\n let passiveSupported = false;\r\n const noop = function () { };\r\n\r\n try {\r\n const options: object = {\r\n passive: {\r\n get: function () {\r\n passiveSupported = true;\r\n }\r\n }\r\n };\r\n\r\n this._elementToAttachTo.addEventListener(\"test\", noop, options);\r\n this._elementToAttachTo.removeEventListener(\"test\", noop, options);\r\n }\r\n catch (e) {\r\n /* */\r\n }\r\n\r\n this._pointerBlurEvent = ((evt) => {\r\n // Handle mouse buttons\r\n if (this.isDeviceAvailable(DeviceType.Mouse)) {\r\n const pointer = this._inputs[DeviceType.Mouse][0];\r\n\r\n if (this._mouseId >= 0 && this._elementToAttachTo.hasPointerCapture?.(this._mouseId)) {\r\n this._elementToAttachTo.releasePointerCapture(this._mouseId);\r\n }\r\n\r\n for (let inputIndex = PointerInput.LeftClick; inputIndex <= PointerInput.BrowserForward; inputIndex++) {\r\n if (pointer[inputIndex] === 1) {\r\n pointer[inputIndex] = 0;\r\n\r\n const evt: IEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Mouse, 0, inputIndex, 0, this, this._elementToAttachTo);\r\n const deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Mouse;\r\n deviceEvent.deviceSlot = 0;\r\n deviceEvent.inputIndex = inputIndex;\r\n deviceEvent.currentState = pointer[inputIndex];\r\n deviceEvent.previousState = 1;\r\n this.onInputChanged(deviceEvent);\r\n }\r\n }\r\n }\r\n\r\n // Handle Active Touches\r\n if (this.isDeviceAvailable(DeviceType.Touch)) {\r\n const pointer = this._inputs[DeviceType.Touch];\r\n\r\n for (let deviceSlot = 0; deviceSlot < this._activeTouchIds.length; deviceSlot++) {\r\n const pointerId = this._activeTouchIds[deviceSlot];\r\n\r\n if (this._elementToAttachTo.hasPointerCapture?.(pointerId)) {\r\n this._elementToAttachTo.releasePointerCapture(pointerId);\r\n }\r\n\r\n if (pointerId !== -1 && pointer[deviceSlot]?.[PointerInput.LeftClick] === 1) {\r\n pointer[deviceSlot][PointerInput.LeftClick] = 0;\r\n\r\n const evt: IEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Touch, deviceSlot, PointerInput.LeftClick, 0, this, this._elementToAttachTo);\r\n const deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Touch;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n deviceEvent.inputIndex = PointerInput.LeftClick;\r\n deviceEvent.currentState = pointer[deviceSlot][PointerInput.LeftClick];\r\n deviceEvent.previousState = 1;\r\n this.onInputChanged(deviceEvent);\r\n\r\n this._activeTouchIds[deviceSlot] = -1;\r\n this.onDeviceDisconnected(DeviceType.Touch, deviceSlot);\r\n }\r\n }\r\n }\r\n });\r\n\r\n this._pointerWheelEvent = ((evt) => {\r\n const deviceType = DeviceType.Mouse;\r\n const deviceSlot = 0;\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = [];\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n this._pointerActive = true;\r\n this._registerDevice(deviceType, deviceSlot, MAX_POINTER_INPUTS);\r\n }\r\n\r\n const pointer = this._inputs[deviceType][deviceSlot];\r\n if (pointer) {\r\n // Store previous values for event\r\n let previousWheelScrollX = pointer[PointerInput.MouseWheelX];\r\n let previousWheelScrollY = pointer[PointerInput.MouseWheelY];\r\n let previousWheelScrollZ = pointer[PointerInput.MouseWheelZ];\r\n\r\n pointer[PointerInput.MouseWheelX] = evt.deltaX || 0;\r\n pointer[PointerInput.MouseWheelY] = evt.deltaY || evt.wheelDelta || 0;\r\n pointer[PointerInput.MouseWheelZ] = evt.deltaZ || 0;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = deviceType;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n\r\n if (pointer[PointerInput.MouseWheelX] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.MouseWheelX;\r\n deviceEvent.previousState = previousWheelScrollX;\r\n deviceEvent.currentState = pointer[PointerInput.MouseWheelX];\r\n this.onInputChanged(deviceEvent);\r\n }\r\n if (pointer[PointerInput.MouseWheelY] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.MouseWheelY;\r\n deviceEvent.previousState = previousWheelScrollY;\r\n deviceEvent.currentState = pointer[PointerInput.MouseWheelY];\r\n this.onInputChanged(deviceEvent);\r\n }\r\n if (pointer[PointerInput.MouseWheelZ] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.MouseWheelZ;\r\n deviceEvent.previousState = previousWheelScrollZ;\r\n deviceEvent.currentState = pointer[PointerInput.MouseWheelZ];\r\n this.onInputChanged(deviceEvent);\r\n }\r\n }\r\n });\r\n\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"move\", this._pointerMoveEvent);\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"down\", this._pointerDownEvent);\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"up\", this._pointerUpEvent);\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"cancel\", this._pointerCancelEvent);\r\n this._elementToAttachTo.addEventListener(\"blur\", this._pointerBlurEvent);\r\n this._elementToAttachTo.addEventListener(this._wheelEventName, this._pointerWheelEvent, passiveSupported ? { passive: false } : false);\r\n\r\n // Since there's no up or down event for mouse wheel or delta x/y, clear mouse values at end of frame\r\n this._pointerInputClearObserver = this._engine.onEndFrameObservable.add(() => {\r\n if (this.isDeviceAvailable(DeviceType.Mouse)) {\r\n const pointer = this._inputs[DeviceType.Mouse][0];\r\n pointer[PointerInput.MouseWheelX] = 0;\r\n pointer[PointerInput.MouseWheelY] = 0;\r\n pointer[PointerInput.MouseWheelZ] = 0;\r\n pointer[PointerInput.DeltaHorizontal] = 0;\r\n pointer[PointerInput.DeltaVertical] = 0;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Handle all actions that come from gamepad interaction\r\n */\r\n private _handleGamepadActions(): void {\r\n this._gamepadConnectedEvent = ((evt: any) => {\r\n this._addGamePad(evt.gamepad);\r\n });\r\n\r\n this._gamepadDisconnectedEvent = ((evt: any) => {\r\n if (this._gamepads) {\r\n const deviceType = this._getGamepadDeviceType(evt.gamepad.id);\r\n const deviceSlot = evt.gamepad.index;\r\n\r\n this._unregisterDevice(deviceType, deviceSlot);\r\n delete this._gamepads[deviceSlot];\r\n }\r\n });\r\n\r\n window.addEventListener(\"gamepadconnected\", this._gamepadConnectedEvent);\r\n window.addEventListener(\"gamepaddisconnected\", this._gamepadDisconnectedEvent);\r\n }\r\n\r\n /**\r\n * Update all non-event based devices with each frame\r\n * @param deviceType Enum specifiying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n */\r\n private _updateDevice(deviceType: DeviceType, deviceSlot: number, inputIndex: number): void {\r\n // Gamepads\r\n const gp = navigator.getGamepads()[deviceSlot];\r\n\r\n if (gp && deviceType === this._gamepads[deviceSlot]) {\r\n const device = this._inputs[deviceType][deviceSlot];\r\n\r\n if (inputIndex >= gp.buttons.length) {\r\n device[inputIndex] = gp.axes[inputIndex - gp.buttons.length].valueOf();\r\n }\r\n else {\r\n device[inputIndex] = gp.buttons[inputIndex].value;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets DeviceType from the device name\r\n * @param deviceName Name of Device from DeviceInputSystem\r\n * @returns DeviceType enum value\r\n */\r\n private _getGamepadDeviceType(deviceName: string): DeviceType {\r\n if (deviceName.indexOf(\"054c\") !== -1) { // DualShock 4 Gamepad\r\n return (deviceName.indexOf(\"0ce6\") !== -1 ? DeviceType.DualSense : DeviceType.DualShock);\r\n }\r\n else if (deviceName.indexOf(\"Xbox One\") !== -1 || deviceName.search(\"Xbox 360\") !== -1 || deviceName.search(\"xinput\") !== -1) { // Xbox Gamepad\r\n return DeviceType.Xbox;\r\n }\r\n else if (deviceName.indexOf(\"057e\") !== -1) { // Switch Gamepad\r\n return DeviceType.Switch;\r\n }\r\n\r\n return DeviceType.Generic;\r\n }\r\n\r\n /**\r\n * Get DeviceType from a given pointer/mouse/touch event.\r\n * @param evt PointerEvent to evaluate\r\n * @returns DeviceType interpreted from event\r\n */\r\n private _getPointerType(evt: any): DeviceType {\r\n let deviceType = DeviceType.Mouse;\r\n\r\n if (evt.pointerType === \"touch\" || evt.pointerType === \"pen\" || evt.touches) {\r\n deviceType = DeviceType.Touch;\r\n }\r\n\r\n return deviceType;\r\n }\r\n}\r\n"]}
@@ -18,6 +18,8 @@ export declare class _OcclusionDataStorage {
18
18
  occlusionType: number;
19
19
  /** @hidden */
20
20
  occlusionQueryAlgorithmType: number;
21
+ /** @hidden */
22
+ forceRenderingWhenOccluded: boolean;
21
23
  }
22
24
  declare module "../../Engines/engine" {
23
25
  interface Engine {
@@ -148,5 +150,10 @@ declare module "../../Meshes/abstractMesh" {
148
150
  * @see https://doc.babylonjs.com/features/occlusionquery
149
151
  */
150
152
  isOcclusionQueryInProgress: boolean;
153
+ /**
154
+ * Flag to force rendering the mesh even if occluded
155
+ * @see https://doc.babylonjs.com/features/occlusionquery
156
+ */
157
+ forceRenderingWhenOccluded: boolean;
151
158
  }
152
159
  }
@@ -17,6 +17,8 @@ var _OcclusionDataStorage = /** @class */ (function () {
17
17
  this.occlusionType = AbstractMesh.OCCLUSION_TYPE_NONE;
18
18
  /** @hidden */
19
19
  this.occlusionQueryAlgorithmType = AbstractMesh.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE;
20
+ /** @hidden */
21
+ this.forceRenderingWhenOccluded = false;
20
22
  }
21
23
  return _OcclusionDataStorage;
22
24
  }());
@@ -262,6 +264,16 @@ Object.defineProperty(AbstractMesh.prototype, "occlusionRetryCount", {
262
264
  enumerable: true,
263
265
  configurable: true
264
266
  });
267
+ Object.defineProperty(AbstractMesh.prototype, "forceRenderingWhenOccluded", {
268
+ get: function () {
269
+ return this._occlusionDataStorage.forceRenderingWhenOccluded;
270
+ },
271
+ set: function (value) {
272
+ this._occlusionDataStorage.forceRenderingWhenOccluded = value;
273
+ },
274
+ enumerable: true,
275
+ configurable: true
276
+ });
265
277
  // We also need to update AbstractMesh as there is a portion of the code there
266
278
  AbstractMesh.prototype._checkOcclusionQuery = function () {
267
279
  var dataStorage = this._occlusionDataStorage;